THE BORE

General => Video Game Bored => Topic started by: bork on September 27, 2009, 04:57:01 AM

Title: Super Street Fighter IV Arcade Edition 2012 Update Now Up!
Post by: bork on September 27, 2009, 04:57:01 AM
So there's been this rumor floating around about "Super Street Fighter IV," bringing back more old characters (including some from Street Fighter III), adding two new characters, and then adding more moves for everyone else.

And now this pic has leaked from Gamepro.de.

Three things about this picture:
(http://images.idgentertainment.de/images/idgwpgp/bdb/1231629/22797CCB03CA644BC266E74B787A70C7_x600.jpg)

-T. Hawk is on the TV in the background
-The other character's legs don't belong to any SF4 character
-The logo on the bottom right has "SUPER" behind it.

Here are the two posts that started everything.  Could be bullshit, could be true...

Quote
ahem, lemme just add to this thread

All rumoured returners from ST(DJ,Hawk), Alpha(Final Fighters, Adon) and 3S(Dud, Mak, Ibu) are true.

Everyone has 2 Ultras.

Hakan - arabic grappler obsessed with oil.
Juri - evil asian girl fighter working for Seth.

some ppl have played this updated version and one was quoted as saying "It doesn't play anything like IV currently does."

Announcement should be made at TGS and the Japanese SF4 blog later this week.

Also, they're calling it SSF4.

believe me or not, but mark this post for tomorrow/late tonight.

annndddd im out.

Quote
Another rumors and info from other SFIV forums according to Ultima:

- Guile has Sonic Hurricane

- Everyone has two Ultras at once. No selection. Commands don't overlap.

- One super, two ultras. Except Sakura, who has Shinkuu Hadoken back for 2 and 2. All 3S characters have all three of their supers, except one is super and two are ultra.

- Rufus can cancel-break the last hit of Spectacle Romance, or the launch kick of Space Opera Symphony.

- Guy has his chains

- Dudley now has ten target combos, up from nine in 3S.

- Cody is the only character with an Alpha Counter. Yes, he has the knife.

- Makoto has her super as Tanden Renki. May be possible to activate with an Ultra charged to commence the rape time.

- Gen gets a new air Ultra. He still doesn't hagve his chains back at this point.

- Juri's top may bear a vague resemblance to Shiki, with a bit of Hinata hair.

- Expect the return of the many familiar supers, and a few new ones like Metsu
Shoryuken. Return of Kikosho, Sonic Hurricane, Denjin(Gouken), Tiger Cannon.

- Expect sick names like Breathless, Yoga Shangri-La, Psycho Punisher and Demon Armageddon.

- Expect a lot of air activated ultras, i.e; Siberian Blizzard, Gief's ****ing air 720. Yes, you read that correctly.

- Return of the bonus stage."
Title: Re: Super Street Fighter IV (?)
Post by: Akala on September 27, 2009, 04:59:35 AM
the gaf thread got me all EXCITE, but nothing concrete ever came of it.  :-\

Still, I believe most of the concurring rumours .
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 05:01:45 AM
the gaf thread got me all EXCITE, but nothing concrete ever came of it.  :-\

Still, I believe most of the concurring rumours .

That photo is the first thing to get me thinking this might be true.  It seems pretty likely, since it did come from a legit German game site (it's with a bunch of other photos from their TGS section).

I'll still wait for an official announcement before blowing my wad, though.
Title: Re: Super Street Fighter IV (?)
Post by: Akala on September 27, 2009, 05:05:16 AM
same. bets are on sooner than later though.
Title: Re: Super Street Fighter IV (?)
Post by: pilonv1 on September 27, 2009, 10:22:53 AM
ctrl+f Hugo

no sale :(
Title: Re: Super Street Fighter IV (?)
Post by: Junpei the Tracer! on September 27, 2009, 10:24:19 AM
ctrl+f Hugo

no sale :(

No Hugo means no Poison.  :(
Title: Re: Super Street Fighter IV (?)
Post by: iconoclast on September 27, 2009, 10:37:49 AM
All they needed to do to get my money was add Deejay. Ibuki, Dudley, T.Hawk and Makoto are just icing on the cake.

SF4 is one of my favorite games of all time. I am hyped as fuck.
Title: Re: Super Street Fighter IV (?)
Post by: Beezy on September 27, 2009, 11:55:07 AM
ctrl+f Hugo

no sale :(

No Hugo means no Poison.  :(
smh
Title: Re: Super Street Fighter IV (?)
Post by: MoxManiac on September 27, 2009, 12:21:05 PM
I have hopes for THawk. I hate Gief in SF4 because he went from a grappler character to a poke-poke-poke-lariat-lariat-lariat-lariat character..Hawk is my other 'main' from HDR so he better not suck!
Title: Re: Super Street Fighter IV (?)
Post by: Don Flamenco on September 27, 2009, 01:10:51 PM
Blaz Blue Plus is coming too, eh?  time to sell both games...
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 03:09:40 PM
I have hopes for THawk. I hate Gief in SF4 because he went from a grappler character to a poke-poke-poke-lariat-lariat-lariat-lariat character..Hawk is my other 'main' from HDR so he better not suck!

Yes, some definite character tweaking is in order.  They made Blanka really fucking boring, too.  Fighting against him is usually easy, but always the same and just a pain in the ass.  I'd love to see Sagat and Ryu get nerfed, too.   :D

Blaz Blue Plus is coming too, eh?  time to sell both games...

Yup, Blaz Blue Continuum Shift.

It would be great if this stuff was DLC, but that's not going to happen.   :lol :'(
Title: Re: Super Street Fighter IV (?)
Post by: Robo on September 27, 2009, 10:06:31 PM
Quote
Expect a lot of air activated ultras, i.e; Gief's ****ing air 720. Yes, you read that correctly.

CAPCOM WHAT ARE YOU DOING
Title: Re: Super Street Fighter IV (?)
Post by: E-DuB on September 27, 2009, 10:37:46 PM
Now the question is do I get rid of 4 now to get them most value out of it?
Title: Re: Super Street Fighter IV (?)
Post by: ferrarimanf355 on September 27, 2009, 10:41:41 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 10:54:07 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf
Title: Re: Super Street Fighter IV (?)
Post by: ferrarimanf355 on September 27, 2009, 10:55:11 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 10:56:04 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Title: Re: Super Street Fighter IV (?)
Post by: ferrarimanf355 on September 27, 2009, 10:57:37 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 10:59:42 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*

I'm going to check your XBL profile tonight.   :maf :maf :maf
Title: Re: Super Street Fighter IV (?)
Post by: E-DuB on September 27, 2009, 11:07:52 PM
Now the question is do I get rid of 4 now to get them most value out of it?
That's what I plan on doing. I never got to it in my backlog anyways.  :'(

 :maf :maf :maf :maf

I know, I know. I downloaded MVC2, and I never got to that, and with Tekken 6 coming around the bend...  :'(

Go play that shit.  NOW.   :maf :maf :maf :maf :maf :maf :maf :maf :maf :maf
Will do.  :-*

I'm going to check your XBL profile tonight.   :maf :maf :maf

:lol
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 27, 2009, 11:10:59 PM
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!
Title: Re: Super Street Fighter IV (?)
Post by: Mr. Gundam on September 27, 2009, 11:29:23 PM
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Probably tomorrow night's Famitsu leak.
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 28, 2009, 12:27:41 AM
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Probably tomorrow night's Famitsu leak.

True, Famitsu could have some information too, but the website says to check it on 9/29 at 5pm, Japan time.   :)

Either way, :hyper
Title: Re: Super Street Fighter IV (?)
Post by: Mr. Gundam on September 28, 2009, 12:29:42 AM
I haven't played SFIV in months, unless this is DLC (which I seriously doubt) I'm not interested.
Title: Re: Super Street Fighter IV (?)
Post by: ferrarimanf355 on September 28, 2009, 12:35:21 AM
I'm going to sleep tonight, so I'll fire up MVC2 tomorrow.
Title: Re: Super Street Fighter IV (?)
Post by: MCD on September 28, 2009, 03:09:36 AM
best fighting game just got better.

can't wait.
Title: Re: Super Street Fighter IV (?)
Post by: archie4208 on September 28, 2009, 11:16:12 AM
(http://www.jv247.com/fckeditor/userfiles/image/Images%20pour%20news%20Romain/SuperStreetFighterIV_logo.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/USEDHWKvsRIC_ARG_049USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/USEDHWKvsRIC_BTL_001USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/JRIvsVEG_ARG_021_USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/JRIvsVEG_BTL_026USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/JRIvsVEG_BTL_032USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/USEDHWKvsRIC_ARG_021USED.jpg)

(http://www.jv247.com/classes/photogallery/albums/Super_Street_Fighter_IV_-_360/USEDHWKvsRIC_ARG_030USED.jpg)

Needs more pics of Dudley. :(
Title: Re: Super Street Fighter IV (?)
Post by: bork on September 28, 2009, 02:18:21 PM
Archie, those pics aren't showing up...

Re-hosted pics, of what I think are the same ones(?)

(http://i33.tinypic.com/2lmwj69.jpg)

(http://i36.tinypic.com/t9iamv.jpg)

(http://i38.tinypic.com/ftj09x.jpg)

(http://i38.tinypic.com/4ftmxh.jpg)

(http://i35.tinypic.com/2z6toxj.jpg)

(http://i35.tinypic.com/1zqee6e.jpg)

(http://i37.tinypic.com/i4mf5f.jpg)

(http://i33.tinypic.com/3539js5.jpg)

(http://i34.tinypic.com/abnzow.jpg)
Title: Re: Super Street Fighter IV
Post by: Akala on September 28, 2009, 02:35:18 PM
I'd have been happier if there were some new stages in there. Also, looks like they are going to trickle out official info, so this may be further out than what many were hoping...not that that would be all that awful or anything. Tekken 6 should keep me busy for a while.

Throw another one on the 2010 pile?
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on September 28, 2009, 02:36:40 PM
If it's just new characters, can they just make it DLC?
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 02:38:28 PM
So far, those early "rumor" reports have been true, and if we go by those, there's going to be a lot of game play-related stuff added, so it's not going to be characters.  Make no mistake about it, this will be a new release.  I think they should drop the price and sell it for $40, but they won't. 

It's also probably going to be a little while before it gets a home release.  The game is hitting arcades first.

@Akala, yeah, I'm turning my sights on TK6 for the time being, too. 
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on September 28, 2009, 02:39:42 PM
Yeah, unless the additions are significant, I will not pay $60, as much as I really love Street Fighter IV.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 02:41:51 PM
Yeah, unless the additions are significant, I will not pay $60, as much as I really love Street Fighter IV.

8+ more characters and a buttload of changes/new moves is a pretty significant update.  I just hope they do something with the backgrounds; if you're going to re-use the same ones, at least add something to them or change the time of day.  And PLEASE USE THE RIVAL MUSIC/ADD NEW MUSIC.  FUCKING DO IT CAPCOM.   :maf
Title: Re: Super Street Fighter IV
Post by: archie4208 on September 28, 2009, 02:48:52 PM
I will buy SSF4 just because Dudley is in it.
Title: Re: Super Street Fighter IV
Post by: Robo on September 28, 2009, 02:50:28 PM
As a radical tangent, I want to see them reintroduce pre-match character introductions they way they are in every other fighting game rather than those little cinematic clips that everyone skips anyway.  Including match-up specific intros.

Completely superfluous, but I have nothing else to add.  I am a slave to Capcom -- I would buy this shit even if the only change was making Claw suck a little less.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on September 28, 2009, 02:55:23 PM
Maybe there's hope for a $30 PH/GH release, like with LP Colonies, even though these changes for SF4 are more substantial.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 03:46:55 PM
Maybe there's hope for a $30 PH/GH release, like with LP Colonies, even though these changes for SF4 are more substantial.

This would be the best way to do it.  I know a lot of people are like "HAY GUYZ WHY U HATE ON PRICE WHEN MADDEN IS YEARLY" but a fighting game upgrades typically never sell as well as the originals, and a lower price point would be a hell of a lot more enticing to people who bought the original.

Alternatively, offer everything as DLC for the original, at a reduced price point, on top of selling a retail version.

...But none of this matters.  The game is going to come out for $60, I'm sure.
Title: Re: Super Street Fighter IV
Post by: BobFromPikeCreek on September 28, 2009, 03:48:38 PM
If this game came out Virtua Fighter 4 Evolution style I'd be all over it. 60 dollars? No way.
Title: Re: Super Street Fighter IV
Post by: Akala on September 28, 2009, 03:52:30 PM
I think $40 is a better price for it, but would buy at $60.
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 28, 2009, 05:22:52 PM
As much as it's cute to have all the returners, it's still pretty lame that SFIV is not becoming it's own title and is still just BEST OF STREET FIGHTER game.  They really should have had 50/50 split between new characters and returning.  SFIV plays GREAT but everyone I know stopped playing after a month because at the end of the day it was Ken vs. Ryu; Sagat vs. Zangief; etc...the same matchups that have been played to death in the last decade.  Everyone moved to Blazblue and never came back because at least Blazblue was new characters and felt like a new game.

At this point I guess I should just give up hoping SFIV gets interesting, and pin my hopes on SFV having a large influx of original characters instead.  :\  3S is still the best and look at how many non-SF2 characters it had!
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 05:33:58 PM
As much as it's cute to have all the returners, it's still pretty lame that SFIV is not becoming it's own title and is still just BEST OF STREET FIGHTER game.  They really should have had 50/50 split between new characters and returning.  SFIV plays GREAT but everyone I know stopped playing after a month because at the end of the day it was Ken vs. Ryu; Sagat vs. Zangief; etc...the same matchups that have been played to death in the last decade. 

Nah.  Even those same ol' character match-ups are different because of the game way the game plays.  But then you said before that you just play with a select group of people.  Can't get the most out of these games if you don't play online/at arcades/in tournaments/etc.

But no question that more new characters would have been better.  The game only has six new characters, and it looks like SSF4 is getting only two new faces.  But people want their favorites back in, so I can see why Capcom is packing so many familiar faces into the game.

Quote
Everyone moved to Blazblue and never came back because at least Blazblue was new characters and felt like a new game.

It felt like Guilty Gear redux.   ;)  I like BlazBlue a lot, but it has some major balance issues, that will hopefully be fixed by Continuum Shift.  I LOVE how the game does stuff like punishing turtlers though.  The thing about SF4 is that you really can win with pretty much any character in the game.  I no longer even find the clear top character, Sagat, to be any kind of problem.  It's all in the hands of the player.

Quote
At this point I guess I should just give up hoping SFIV gets interesting, and pin my hopes on SFV having a large influx of original characters instead.  :\  3S is still the best and look at how many non-SF2 characters it had!

I vastly prefer SF4 to 3s.  I don't like parries.  But you can apply the same old match-up statement to this game, too, since it has Ryu, Ken, Akuma, Chun-Li, and then you have Remy (Guile) and Hugo (Zangief).  Plus let's not forget the dominating character triangle of Ken, Yun, and Chun.
Title: Re: Super Street Fighter IV
Post by: Robo on September 28, 2009, 05:43:39 PM
Zangief vs. Sagat is a horrible match-up.  :-\
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 28, 2009, 05:44:26 PM
I don't really find Blazblue to be like Guilty Gear.  GG was so combo heavy almost to the point of MvC2 and while BB has combos, they aren't the defining factor of the battles.  

And Hugo is no Zangief!!  Hugo is pretty original.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 05:47:17 PM
Hugo is "Zangief 2."  I like him a hell of a lot more than 'Gief and used to main him.  But he's very much in-line with Zangief.

The most original 360 grappler to come along in a while is Iron Tager.

I don't really find Blazblue to be like Guilty Gear.  GG was so combo heavy almost to the point of MvC2 and while BB has combos, they aren't the defining factor of the battles.  

No way.  It's a very combo-heavy title.  All of Arc's games except for maybe Battle Fantasia are like this.
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 28, 2009, 05:51:56 PM
I dunno, I main as Ragna and he is not a combo guy.  I mean 4-6 hits sure, but he can fare almost as well without combos and just smart use of standard and special attacks.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 05:54:35 PM
I dunno, I main as Ragna and he is not a combo guy.  I mean 4-6 hits sure, but he can fare almost as well without combos and just smart use of standard and special attacks.

[youtube=560,345]http://www.youtube.com/watch?v=uF-eRzO2kr0[/youtube]
Title: Re: Super Street Fighter IV
Post by: MCD on September 28, 2009, 05:56:32 PM
BB is Combo-centric.

I didn't 1000 SF4 (X360/PC) and I am still playing it, not for achievements but for pure fun while BB is collecting dust after I hit 1000.
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 28, 2009, 05:57:21 PM
SF4 also has combo vids and it's not a combo game, what's your point?  Every character in almost every fighting game has combos but there is a difference between a game where all you see in a match are 10 hit combos back and forth and ones where you see strategic standard and special moves for a lot of the match.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on September 28, 2009, 05:57:50 PM
wtf they totally skipped Championship Edition and Turbo Hyper Fighting. 

BULLFUCK.

they added Makoto though so all is forgiven.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 28, 2009, 06:02:50 PM
Yeah, I'm not the type to memorize long ass combos that will take half your bar. I guess that's why i suck so bad in BB. I haven't played in like a month, but I was switching between Rachel, Bang, and Hakumen. I never got really good with any of them, but I loved Rachel because she's seemed like she was mainly about setting up traps and Hakumen could kill you with a few well placed hits. He's the closest to M. Bison (my fav in SF4) that I can find in BB. Bang is a rush down character, so he's the worst of those 3 for me. He's really fun to use though.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 06:05:48 PM
For those with the PS3 version of BlazBlue, play a match against QisTopTier.  The guy mains Bang, and will immediately rush you down and combo you to the point that there is NOTHING you can do the entire match.   :lol  :-\

SF4 also has combo vids and it's not a combo game, what's your point?  Every character in almost every fighting game has combos but there is a difference between a game where all you see in a match are 10 hit combos back and forth and ones where you see strategic standard and special moves for a lot of the match.

Right.  I agree with everything you said, except for one thing.  That wasn't a combo video I posted.  That was part of the official BlazBlue tutorial DVD that comes with the LE version of the game.  I would say SF4 is not a combo-heavy fighting game, whereas BlazBlue is.  There's no question about it; the game is extremely combo-focused.  It's just much, much easier to get into the game than Guilty Gear is.

BB is Combo-centric.

Yup yup yup.  Guilty Gear, Hokuto No Ken, Basara X, and BlazBlue = Combo-centric fighting games.

Quote
I didn't 1000 SF4 (X360/PC) and I am still playing it, not for achievements but for pure fun while BB is collecting dust after I hit 1000.

I don't go for achievements and pretty much just got right online for multiplayer from day one, with offline bouts between friends.  SF4 is the better game overall, and it's the one that has and will last longer than BlazBlue.  I like BB quite a bit, but it never caught on with me like SF4 did, and it needs some of its glaring flaws to be fixed.  It's pretty fucked up when, for example, I pick Tager and fight Rachel, who is able to do a certain combo (simply started by doing a NORMAL MOVE that STUNS Tager) that takes off shitloads of his life with EASE.  The game is ten times better than broken garbage like MvC2 though.  
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on September 28, 2009, 06:06:06 PM
Haku-men is god tier against my Taokaka  :-\   With enough patience and well thought out moves, that wouldn't be the case, but I always fuck up her longer strings (which she needs because she hardly damages the guy.)  Then I fuck up and die in 2 hits. As a result, I no longer play BB much...smaller combos that take more energy > long ass strings that chip damage away.
Title: Re: Super Street Fighter IV
Post by: bork on September 28, 2009, 06:09:33 PM
Haku-men is god tier against my Taokaka  :-\   With enough patience and well thought out moves, that wouldn't be the case, but I always fuck up her longer strings (which she needs because she hardly damages the guy.)  Then I fuck up and die in 2 hits. As a result, I no longer play BB much...smaller combos that take more energy > long ass strings that chip damage away.

Against Haku-Men players with Taokaka, I usually just mix up between running away and throwing projectiles, getting close with D attacks, and then getting in close and doing nothing fancy; just tons of spamming crouching As, 6Bs for overhead attacks, followed by more 2As and then her claw specials.  Rinse and repeat. 

Of course, if Haku hits you...yeah.   :lol  Gotta keep that barrier going.

I'm not much of the type for huge-ass combos either, which is why I went straight for Tager.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 28, 2009, 06:11:43 PM
Are any of you good at countering with Bang and Hakumen? I could never get the timing right.

I'm not much of the type for huge-ass combos either, which is why I went straight for Tager.
I went from Ragna to Noel, then Rachel, then Bang (damn install won me over), and finally Hakumen. :lol

I'm sticking with Rachel and Hakumen for now.
Title: Re: Super Street Fighter IV
Post by: E-DuB on September 28, 2009, 07:50:18 PM
Street Fighter is serious business.   :punch :punch :punch :punch

http://www.capcom.co.jp/newwarrior/index.html

:hyper :hyper :hyper :hyper

Looks like we will know what's up by Tuesday!

Just got back from class!
Oh God Oh God! :hyper
Someone hold me!! :hyper
Title: Re: Super Street Fighter IV
Post by: Sho Nuff on September 28, 2009, 07:57:05 PM
And this, children, is why I didn't buy Street Fighter IV
Title: Re: Super Street Fighter IV
Post by: Enl on September 28, 2009, 10:26:22 PM
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1

Quote
As a result, SSFIV will be released as a standalone disc that won't be sold at full price. But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.


Good to know, even though I would've forked out $60 anyways.

Also:

Quote
While Ono wouldn't go into specific details, mostly saying that SSFIV will feature an online experience that is considerably enhanced over the one in SFIV, he dropped a pretty big hint that some form of lobby system may be added.
Title: Re: Super Street Fighter IV
Post by: archie4208 on September 28, 2009, 10:39:55 PM
Quote
But, the producer explained, before you get rid of your SFIV disc, be advised that SSFIV will offer current SFIV owners a bonus that Capcom isn't revealing at this time.

Hopefully it is some kind of trade in deal where you can trade in vanilla SF4 and get SSF4 for $20 or something.  Realistically, it will be some gamerpics or something, though. :'(

Also,

http://www.famitsu.com/game/news/1227658_1124.html

Lots of pics at that site. 
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on September 28, 2009, 10:40:55 PM
whoa @ lobby system.  

Welcome to 2004, crapcum
Title: Re: Super Street Fighter IV
Post by: archie4208 on September 28, 2009, 11:42:19 PM
(http://i34.tinypic.com/27y7s06.jpg)

Dee Jay looks weird.  NEED SOME DUDLEY PICS NOW
Title: Re: Super Street Fighter IV
Post by: Akala on September 29, 2009, 12:19:16 AM
dee jay always looked weird!

never been a fan. the one cool thing about him is opening people's eyes about
M
A
X
I
M
U
M
being the same no matter which way it faces.
Title: Re: Super Street Fighter IV
Post by: M3wThr33 on September 29, 2009, 01:41:54 AM
Dee Jay looks like that guy from Shenmue
Title: Re: Super Street Fighter IV
Post by: Sho Nuff on September 29, 2009, 02:57:03 AM
Ryo wa, MY BEST FRIEND desuuuu
Title: Re: Super Street Fighter IV
Post by: MCD on September 29, 2009, 03:35:27 AM
soo...

what about alpha/3rd strike characters?
Title: Re: Super Street Fighter IV
Post by: Robo on September 29, 2009, 03:36:47 AM
Looks like they're gonna trickle the news in spite of the leak.  They're currently saying Spring 2010, anyway.
Title: Re: Super Street Fighter IV
Post by: bork on September 29, 2009, 04:21:05 AM
http://www.youtube.com/watch?v=L9dITMggFc0
Title: Re: Super Street Fighter IV
Post by: archie4208 on September 29, 2009, 10:12:39 AM
http://www.youtube.com/watch?v=csly3YrSVPQ

Really nice animation.
Title: Re: Super Street Fighter IV
Post by: MCD on September 29, 2009, 11:08:01 AM
that kick of her looks cheap.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 29, 2009, 11:20:46 AM
Her Ultra is bad ass.
Title: Re: Super Street Fighter IV
Post by: bork on September 29, 2009, 03:33:40 PM
http://www.youtube.com/watch?v=csly3YrSVPQ

Really nice animation.

A new version of T. Hawk's theme is also the BGM-- confirmation that they are going to use all the character themes?
Title: Re: Super Street Fighter IV
Post by: MCD on September 29, 2009, 04:14:49 PM
[youtube=560,345]1jyK3j0rqAk[/youtube]
http://www.youtube.com/watch?v=1jyK3j0rqAk

DeeJay moves look slick.

edit: youtubed.
Title: Re: Super Street Fighter IV
Post by: Akala on September 29, 2009, 08:37:36 PM
I'd really like Birdie over T. Hawk.  :-\

Or Hugo.  :'(

I hope the Adon rumors are true.
Title: Re: Super Street Fighter IV
Post by: Robo on September 29, 2009, 08:49:40 PM
Unless Juri takes more damage than Chun-Li, it looks like T.Hawk's ultra does about as much as Zangief's SPD ultra. :o
Title: Re: Super Street Fighter IV
Post by: Robo on January 06, 2010, 09:19:26 PM
[youtube=560,345]tauDtRr8w2w[/youtube]

First footage of new alternate costumes, new Ultras (oh god, air-to-air spinning pile driver is real) and new rival intros.

Zangief's alt. costume is  :o :o :o :o :o
Title: Re: Super Street Fighter IV
Post by: Akala on January 06, 2010, 10:33:05 PM
HOLY SHIT HYPE

:hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper
Title: Re: Super Street Fighter IV
Post by: bork on January 06, 2010, 10:42:29 PM
Yessir, yessir!

The new Famitsu also has some more details.  Cammy has CQC! 

Some of those new outfits are really bad, but who cares?  SSF4!  :hyper

Title: Re: Super Street Fighter IV
Post by: Akala on January 06, 2010, 10:46:57 PM
IT'S JUST....SO BEAUTIFUL

really looking forward to this. I wonder how many stages there will be total.

sucks about the delay too. hopefully it's not terrible.
Title: Re: Super Street Fighter IV
Post by: Robo on January 06, 2010, 10:48:17 PM
That new African savanna stage is fucking gorgeous. :bow
Title: Re: Super Street Fighter IV
Post by: Purple Filth on January 06, 2010, 10:55:38 PM
Zangief and El Fuerte's new ultras: Holy Shit  :lol :lol :lol
Title: Re: Super Street Fighter IV
Post by: bork on January 06, 2010, 10:58:26 PM

sucks about the delay too. hopefully it's not terrible.

What delay?
Title: Re: Super Street Fighter IV
Post by: Purple Filth on January 06, 2010, 11:00:38 PM

sucks about the delay too. hopefully it's not terrible.

What delay?

I would guess its the same one Capcom announced recently with this and other games such as Lost Planet 2
Title: Re: Super Street Fighter IV
Post by: bork on January 06, 2010, 11:02:15 PM
Oh, that?  Yeah, the thing is, that delay could theoretically push SSF4 back by...a day.   :D

(http://farm5.static.flickr.com/4068/4253158474_4f56c7e015_b.jpg)
Title: Re: Super Street Fighter IV
Post by: MCD on January 06, 2010, 11:38:06 PM
:bow ken new ultra :bow2

Title: Re: Super Street Fighter IV
Post by: Brehvolution on January 07, 2010, 12:31:27 AM
This is all drohne plays from anecdotal evidence.
Title: Re: Super Street Fighter IV
Post by: OptimoPeach on January 07, 2010, 12:52:30 AM
Any word on what the price will be?
Title: Re: Super Street Fighter IV
Post by: bork on January 07, 2010, 01:48:43 AM
Yes, although Drohne's back on the 360.

Any word on what the price will be?

$39.99
Title: Re: Super Street Fighter IV
Post by: MoxManiac on January 07, 2010, 11:33:57 AM
This is going to be 2010 GOTY. If you disagree then you are wrong.
Title: Re: Super Street Fighter IV
Post by: Himu on January 07, 2010, 12:36:25 PM
Good God this game looks MASTERFUL.
Title: Re: Super Street Fighter IV
Post by: Robo on January 07, 2010, 01:11:54 PM
This is going to be 2010 GOTY. If you disagree then you are wrong.

real talk :bow
Title: Re: Super Street Fighter IV
Post by: bork on January 07, 2010, 06:12:07 PM
http://www.youtube.com/watch?v=vaNBaYNVqRA
http://www.youtube.com/watch?v=q0M1rGHoL-o
Title: Re: Super Street Fighter IV
Post by: Akala on January 07, 2010, 06:23:37 PM
I hope there are multiple announcers.  :-\
Title: Re: Super Street Fighter IV
Post by: Robo on January 07, 2010, 06:42:05 PM
That Adon combo in the beginning is badass.
Title: Re: Super Street Fighter IV
Post by: Beezy on January 07, 2010, 07:31:26 PM
This is going to be 2010 GOTY. If you disagree then you are wrong.
BAYONETTA, BITCH
Title: Re: Super Street Fighter IV
Post by: Ichirou on January 07, 2010, 07:53:57 PM
Ohhhh, Bayonetta... :heartbeat
Title: Re: Super Street Fighter IV
Post by: Robo on January 07, 2010, 08:08:06 PM
You're wrong, but I still love you guys.  :heart
Title: Re: Super Street Fighter IV
Post by: Beezy on January 07, 2010, 08:14:16 PM
[youtube=560,345]tKxcHrEk7IQ[/youtube]
Title: Re: Super Street Fighter IV
Post by: Raban on January 07, 2010, 11:51:18 PM
Adon's model looks 1000 times better than all the models in the first game combined. Jesus.
Title: Re: Super Street Fighter IV
Post by: bork on January 08, 2010, 07:52:59 AM
This is going to be 2010 GOTY. If you disagree then you are wrong.
BAYONETTA, BITCH

-2009 game masquerading as 2010 game.
-SF4 is still better.
- :punch
Title: Re: Super Street Fighter IV
Post by: Beezy on January 08, 2010, 03:15:04 PM
A couple of alternate ultras are shown here:

http://www.ustream.tv/recorded/3824735

:bow Bison :bow2
Title: Re: Super Street Fighter IV
Post by: bork on January 08, 2010, 03:18:44 PM
Chun-Li's Kikosho ultra is supposed to be ACE.  Easy to combo in after EX lightning legs, works as an anti-air...possibly combable off of FA without even dashing... :D :D :D :D
Title: Re: Super Street Fighter IV
Post by: Beezy on January 26, 2010, 03:13:39 PM
[youtube=560,345]1U593D22TxU[/youtube]

The shitty anime cutscenes in SF4 were a fucking insult. This is a huge improvement.
Title: Re: Super Street Fighter IV
Post by: bork on January 26, 2010, 03:20:35 PM
Release date confirmed for April 27th!
Title: Re: Super Street Fighter IV
Post by: brob on January 26, 2010, 08:42:51 PM


The shitty anime cutscenes in SF4 were a fucking insult. This is a huge improvement.

That's most likely from the animu throw-away dvd that comes with the japanese collector's edition of the xbox360 version in japan. It's painful to watch how capcom has fooled themselves into thinking anybody gives a shit about the impressively shitty story they came up with.  :'(

Still say they should have done fight intros and shit like they did in the old 2D games. If I can skip rival intros I'm going to, or my opponent will. The fist bump in 3S was godlike. Couldn't skip shit.
Title: Re: Super Street Fighter IV
Post by: bork on January 26, 2010, 08:46:47 PM


The shitty anime cutscenes in SF4 were a fucking insult. This is a huge improvement.

That's most likely from the animu throw-away dvd that comes with the japanese collector's edition of the xbox360 version in japan.

That it is.
Title: Re: Super Street Fighter IV
Post by: E-DuB on January 26, 2010, 08:48:10 PM
[youtube=560,345]1U593D22TxU[/youtube]

The shitty anime cutscenes in SF4 were a fucking insult. This is a huge improvement.

Oh it's on :rock

April 27th :rock
Title: Re: Super Street Fighter IV
Post by: archie4208 on January 26, 2010, 08:48:39 PM
Go ahead and show Dudley, dammit. :maf
Title: Re: Super Street Fighter IV
Post by: Junpei the Tracer! on January 26, 2010, 10:06:10 PM
(http://farm3.static.flickr.com/2686/4307360127_b813f3d5b5_o.gif)

Very much hyped.
Title: Re: Super Street Fighter IV
Post by: Akala on January 26, 2010, 10:44:04 PM
may actually get it for a console people actually play this time.  :punch
Title: Re: Super Street Fighter IV
Post by: drew on January 26, 2010, 10:58:01 PM
is there a site that parallels what ibereans realm is to ninja gaiden with this game? or 2d fighters in general?

i suck shit at 2d fighters and want to be well read when this game comes out
Title: Re: Super Street Fighter IV
Post by: archie4208 on January 26, 2010, 11:09:47 PM
shoryuken.com
Title: Re: Super Street Fighter IV
Post by: bork on January 26, 2010, 11:27:15 PM
Go ahead and show Dudley, dammit. :maf

They have to reveal the 3rd Strike characters and Hakan soon, since they say they are going to be showing a finished/near-finished version at the finals of the national tourney taking place in Japan on April 4th.

may actually get it for a console people actually play this time.  :punch

Double-dipping once again!  Reserved them both today.
Title: Re: Super Street Fighter IV
Post by: muckson on January 27, 2010, 10:44:17 AM
now that this is coming out i think it might actually be time for me to get street fighter 4 since it will be so cheap.
Title: Re: Super Street Fighter IV
Post by: drew on January 28, 2010, 12:17:08 AM
shoryuken.com

holy jargon batman
Title: Re: Super Street Fighter IV
Post by: Robo on January 28, 2010, 05:41:21 PM
shoryuken.com

holy jargon batman

You're gonna have a difficult time getting away from jargon in the fighting game community.  I think your best bet would be just to pick a character, get on their particular forum and go over the "BASICS" thread, tackling the jargon as it comes up.

If you have questions and shit, feel free to post them here if you like.  Posting them over there is inviting ridicule, sad to say.
Title: Re: Super Street Fighter IV
Post by: drew on January 28, 2010, 07:39:17 PM
actually im ok, i found some good links in some of the newb threads, this one is particularly good http://the-morning-after-the-night-before.blogspot.com/2009/02/theory-fighter-volume-1.html
Title: Re: Super Street Fighter IV
Post by: bork on January 28, 2010, 07:49:03 PM
Drew who do you use?
Title: Re: Super Street Fighter IV
Post by: drew on January 28, 2010, 08:04:55 PM
i actually havent played sfiv before :lol

im just getting well read before ssfiv comes out

i like doing this kind of stuff, i read like every faq on ninja gaiden

my favorite character from what i can see is the guy that can throw angled air fireballs
Title: Re: Super Street Fighter IV
Post by: Raban on January 28, 2010, 08:14:02 PM
i actually havent played sfiv before :lol

im just getting well read before ssfiv comes out

i like doing this kind of stuff, i read like every faq on ninja gaiden

my favorite character from what i can see is the guy that can throw angled air fireballs

Akuma?
Title: Re: Super Street Fighter IV
Post by: bork on January 28, 2010, 08:15:54 PM
i actually havent played sfiv before :lol

im just getting well read before ssfiv comes out

i like doing this kind of stuff, i read like every faq on ninja gaiden

Well just keep in mind that you're going to be starting up on a game that a shitload of people have been playing for over a year and a half!

Quote
my favorite character from what i can see is the guy that can throw angled air fireballs

Akuma.  He's easy enough to learn I think, but he has pretty low health and takes a lot more damage than most of the other characters.
Title: Re: Super Street Fighter IV
Post by: Raban on January 28, 2010, 08:17:37 PM
i actually havent played sfiv before :lol

im just getting well read before ssfiv comes out

i like doing this kind of stuff, i read like every faq on ninja gaiden

Well just keep in mind that you're going to be starting up on a game that a shitload of people have been playing for over a year and a half!

Quote
my favorite character from what i can see is the guy that can throw angled air fireballs

Akuma.  He's easy enough to learn I think, but he has pretty low health and takes a lot more damage than most of the other characters.


Akuma's like the only shoto I can tag. Only because Cammy has ridiculous health and I can outlive him pretty well.
Title: Re: Super Street Fighter IV
Post by: bork on January 28, 2010, 08:19:43 PM
With Chun-Li, I'm not too worried about Akuma up close, but damn are those runaway 'Kumas a pain in the ass.   :lol
Title: Re: Super Street Fighter IV
Post by: Robo on January 28, 2010, 08:31:22 PM
 [youtube=560,345]pg5CmI3Xd8s[/youtube]

 :rock

The combo on Zangief at the end is  :o
Title: Re: Super Street Fighter IV
Post by: drew on January 28, 2010, 08:33:41 PM
i thought he was gouki, or is that just the japanese version of his name or something, i hear akuma is broken and overpowered and banned from tourneys (not that i care about tournaments, its a chivalry thing) so if that is the case then forget it, i dont really have a main from before because i was just a kid when sf2 came out
Title: Re: Super Street Fighter IV
Post by: Robo on January 28, 2010, 08:55:40 PM
Akuma is only banned from Super Street Fighter 2 Turbo as far as I know.  He's fair game in SF4 (and SSF4), and really, I don't think there are a whole hell of a lot of players capable of using him to his tier ranking.  He's good, but man you gotta be on your shit with your game to avoid getting pounded.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 02:53:57 PM
Can someone please apply to beat me up online so I can get some practice? I'm pretty terrible.
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 16, 2010, 03:14:03 PM
On 360? I'll play if you like, I haven't touched the game in months so I'm probably super rusty. My mic is out of commission right now though.

I'm on the east coast btw.
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 03:19:03 PM
Can someone please apply to beat me up online so I can get some practice? I'm pretty terrible.

If only you were on PC, I'm pretty crappy too, so we could suck together!
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 03:20:29 PM
Can someone please apply to beat me up online so I can get some practice? I'm pretty terrible.

Damn dude, I've offered to play with you for months on end now.   :lol
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 03:21:50 PM
The only time I see you online is odd hours. I saw you were playing last night, when I was watching a movie!

I'll be on around 8 PM EST. Maybe earlier. But definitely eight!
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 03:40:33 PM
I dunno if I can make 8 tonight.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 04:59:13 PM
I'll probably be on throughout the night.
Title: Re: Super Street Fighter IV
Post by: Beezy on February 16, 2010, 05:42:27 PM
I'm rusty too, but I'll try my best to smack you around later.
Title: Re: Super Street Fighter IV
Post by: Robo on February 16, 2010, 07:49:18 PM
I can be on in a bit if you feel like having a good cry.
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 08:16:31 PM
This is why Super is gonna be awesome...we can a Bore room and everyone can meet n' play together.
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 16, 2010, 08:17:47 PM
Ibuki, Makoto, and Dudley are now officially confirmed from this week's Famitsu.

Anyone want to play right now? I just hopped back on after a 4 month hiatus and I've got lots of rust to work off.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 08:20:25 PM
I can be on in a bit if you feel like having a good cry.

I'll be on in a second.
Title: Re: Super Street Fighter IV
Post by: Junpei the Tracer! on February 16, 2010, 08:21:34 PM
(http://www.gamerslounge.dk/images/News/mak_ibu.png)
(http://www.gamerslounge.dk/images/News/dudl_hawk.png)

Those character portraits are gooooood.
Title: Re: Super Street Fighter IV
Post by: Robo on February 16, 2010, 08:22:21 PM
 :o :o :o :o :o :o :o :o :o :o :o :o :o


:rock
Title: Re: Super Street Fighter IV
Post by: Ichirou on February 16, 2010, 08:25:57 PM
MAKOTO IS AWESOME :rock :rock :rock
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on February 16, 2010, 08:30:44 PM
Fuuuuuuuck yeeeeeeahhhhhhh  8)
Title: Re: Super Street Fighter IV
Post by: Himu on February 16, 2010, 08:42:40 PM
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

8) 8) 8) 8) 8) 8)
Title: Re: Super Street Fighter IV
Post by: archie4208 on February 16, 2010, 08:43:50 PM
I can't pinpoint it, but Dudley looks weird. 
Title: Re: Super Street Fighter IV
Post by: Himu on February 16, 2010, 08:45:15 PM
his skin looks too dark in that shot, but that's the only thing i can come up with aside from his costume. which isn't dudley-ish. Dudley is a gentleman and a scholar!
Title: Re: Super Street Fighter IV
Post by: Akala on February 16, 2010, 08:46:14 PM
how unexpected!  :lol

HHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYPPPPPPPPPPPPPPEEEEEEEEEEEEEEEEEEEEEE
Title: Re: Super Street Fighter IV
Post by: archie4208 on February 16, 2010, 08:48:33 PM
Also you can see his eyes, and his upper body looks smaller than SF3.  I'm 'spergin and nitpicking, but Dudley is my favorite Street Fighter character. :(
Title: Re: Super Street Fighter IV
Post by: Himu on February 16, 2010, 08:51:51 PM
it's all about makoto dawg 8)
Title: Re: Super Street Fighter IV
Post by: Enl on February 16, 2010, 09:04:11 PM
Fuck yeah! Just about every character that has been announced so far has been somebody I'm looking forward to playing. So many different fighting styles with the new characters and not a single shoto clone. Ibuki was my main in SF3 so I'm extra hyped that she's in this too. Gonna jump back on GGPO now and play some more 3rd Strike.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 09:17:47 PM
RoboJ annihilated me for like, six matches :lol
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 09:19:23 PM
RoboJ is the Bore SF4 Tournament Champeen! 

I did get him last time we played though.   8)
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 09:28:22 PM
I feel like I need a stick to fight him. I should have bit on that wireless HORI stick/Tekken 6 package on Amazon.
Title: Re: Super Street Fighter IV
Post by: Robo on February 16, 2010, 09:31:40 PM
RoboJ is the Bore SF4 Tournament Champeen! 

I did get him last time we played though.   8)

Yeah, you got me pretty damn good last time we randomly ran into each other in Championship.  :lol


I feel like I need a stick to fight him. I should have bit on that wireless HORI stick/Tekken 6 package on Amazon.

Sticks are nice and all, but not using one isn't gonna keep you from being good.  Try watching vids on Youtube and emulating what the good players are doing.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 16, 2010, 09:33:56 PM
That doesn't help me at all!
Title: Re: Super Street Fighter IV
Post by: Robo on February 16, 2010, 09:38:16 PM
Why not!?  There are TONS of character specific tutorial videos on youtube!  And knowing what you can do and what works is the best way to get better.

If you feel like you really need to start from the beginning, do the trials and go from there.
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 09:41:38 PM
I feel like I need a stick to fight him. I should have bit on that wireless HORI stick/Tekken 6 package on Amazon.

No, you just need to work at it and practice.  RoboJ easily has hundreds of hours of playtime over you, I'm sure.  I'm at over 300 hours myself.  You have to learn how to deal with character match-ups and what to do in various situations that come up, and the only way to do that is to keep on playing.  Check places like SRK for some basic tips too.


Yeah, you got me pretty damn good last time we randomly ran into each other in Championship.  :lol

As we all know from Gaming In The Clinton Years, like in the (hit) movie, Chun-Li stops Bison to get revenge for her father!
Title: Re: Super Street Fighter IV
Post by: originalz on February 16, 2010, 09:47:40 PM
Kool, Ibuki and Makoto were two of my mains in SF3, so I guess I'm glad to see them in.  I really wonder how they'll play, I can't really see them playing the same way as 3, but I'll force myself to main them even if they're bottom-tier!

Still waiting for more original characters, though!  We're supposed to get one more, right?

I'm all hyped now, preordered the super-special edition from Capcom's site, comes with a strategy DVD thing and some other pointless shit so I can learn all the hawt combos to own people online!
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 09:50:15 PM
Kool, Ibuki and Makoto were two of my mains in SF3, so I guess I'm glad to see them in.  I really wonder how they'll play, I can't really see them playing the same way as 3, but I'll force myself to main them even if they're bottom-tier!

Still waiting for more original characters, though!  We're supposed to get one more, right?

I'm all hyped now, preordered the super-special edition from Capcom's site, comes with a strategy DVD thing and some other pointless shit so I can learn all the hawt combos to own people online!

Yeah, Hakkan, a Turkish(?) oil wrestler.  If what's been said about him is to be believed, he's got reddish skin and sort of slides around on the ground when grappling.

I reserved a copy for each system a while back, but I may go to a different Gamestop and do it again 'cuz imma want to get it at midnight if they're gonna do that.   :lol
Title: Re: Super Street Fighter IV
Post by: Howard Alan Treesong on February 16, 2010, 09:55:24 PM
D-dawg!
Title: Re: Super Street Fighter IV
Post by: Ichirou on February 16, 2010, 09:58:09 PM
A Turkish oil wrestler?  Seems Powerslave has finally found his main.  8)
Title: Re: Super Street Fighter IV
Post by: Akala on February 16, 2010, 10:35:41 PM
This drops the same days as Red Dead! So awesome.
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 10:53:22 PM
Shit is so cash. Dudley looks terrible in that shot, need to see more, but omfg Ibuki :heartbeat :heartbeat :heartbeat
Title: Re: Super Street Fighter IV
Post by: MCD on February 16, 2010, 10:57:29 PM
where is ken? who the fuck are these guys?
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 11:00:46 PM
where is ken? who the fuck are these guys?

 :punch FUCK :punch YOU :punch

:rock SF3 :rock
Title: Re: Super Street Fighter IV
Post by: MCD on February 16, 2010, 11:01:47 PM
sorry bro, sf4 is the only good street fighter.

don't argue with me or i will report you.
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 11:09:35 PM
sorry bro, sf4 is the only good street fighter.

don't argue with me or i will report you.

Report away. SF3:3S > SF4 = SFEX4 > SFA2

Title: Re: Super Street Fighter IV
Post by: MCD on February 16, 2010, 11:10:12 PM
you will regret this.
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 11:11:47 PM
you will regret this.

don't get me wrong, I love SF4, I love it a bunch. But not more than SF3. Super may change that, however, since SSF4 is basically every SF game rolled into one.
Title: Re: Super Street Fighter IV
Post by: MCD on February 16, 2010, 11:14:35 PM
IF I MUST TEAR YOU APART RABAN, I WILL.

spoiler (click to show/hide)
i'm not serious btw lol
[close]
Title: Re: Super Street Fighter IV
Post by: bork on February 16, 2010, 11:14:44 PM
At this point I think SF4 is my favorite SF, soon to be replaced by SSF4 I am sure.  I also love me some Alpha 2, Alpha 3, and Super Turbo.  Never been too big into SF3, actually, even though I went as far as to buy a CPS3 for 2nd Impact way back before the DC version came out.  Before SF4, the Alphas were easily my most-played SF games.

Imma hit online now on 360 if any Bores wanna play.
Title: Re: Super Street Fighter IV
Post by: Raban on February 16, 2010, 11:24:31 PM
IF I MUST TEAR YOU APART RABAN, I WILL.

spoiler (click to show/hide)
i'm not serious btw lol
[close]

I know :P

At this point I think SF4 is my favorite SF, soon to be replaced by SSF4 I am sure.  I also love me some Alpha 2, Alpha 3, and Super Turbo.  Never been too big into SF3, actually, even though I went as far as to buy a CPS3 for 2nd Impact way back before the DC version came out.  Before SF4, the Alphas were easily my most-played SF games.

I started taking SF seriously very late. I was introduced to Third Strike in 2007 I think. It was my first SF game, and everything SF I do is related to that game. When I play SF, I like to listen to hip hop music, inspired by the hilarious soundtrack in 3rd Strike (it helps me play better), and I picked a very similar character to Ibuki in SF4 (Cammy, imo they're similar, focus on forward offense and a variety of moves).

From SF3 I went to SFA3 and while I enjoyed it, the way super combos were handled didn't gel with me. I only played SSF2T to train for SF4 when I didn't have a PC to play it on.

I love SF4, but I still don't like that Ultras are in the game. I never will, and that's a fact. They're just stupid, too easy to build meter for, and too effective as punishments. I literally enjoy every aspect of SF4 EXCEPT the Ultras. I even like the FA system way more than the parry system in 3, but still.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 12:03:11 AM
Lyte, I think when I get a 360, I'm gonna try and save as much money as possible (getting the Arcade most likely, gonna wait to find like a used HDD), and in lieu of a stick I'm gonna try a pad out. Is the MadCatz one the best available?
Title: Re: Super Street Fighter IV
Post by: Robo on February 17, 2010, 12:14:24 AM
Ultras don't work well as punishers if you play fairly safe -- the wind-up is way too long.  The problem I have with them is that they're extremely useful for some characters and damn near fucking useless for others.  If it's balanced out a little more in Super, I'll be happy.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 12:19:47 AM
Ultras don't work well as punishers if you play fairly safe -- the wind-up is way too long.  The problem I have with them is that they're extremely useful for some characters and damn near fucking useless for others.  If it's balanced out a little more in Super, I'll be happy.

I don't know, plus, it's a pain in the ass to watch a fucking cutscene every time somebody does one. The fact that my friend can do two ultras in the same round is stupid as fuck.
Title: Re: Super Street Fighter IV
Post by: Rman on February 17, 2010, 12:20:12 AM
I loved Ibuki in the 3s.  Can't wait for Super.
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 12:27:10 AM
Hmm, I think this new Mad Catz pad is a little weird.  The jab button works but feels "wrong."  Maybe I just need to get used to it.


I love SF4, but I still don't like that Ultras are in the game. I never will, and that's a fact. They're just stupid, too easy to build meter for, and too effective as punishments. I literally enjoy every aspect of SF4 EXCEPT the Ultras. I even like the FA system way more than the parry system in 3, but still.


I'm not the biggest fan of Ultras either-- Not because I think they are too effective as punishments, just that they are too damn powerful and in some cases FORCE you to play defensively or even turtle to avoid them.  It's annoying having to change your play style midway through a match because of a certain character's ultra priorities.  I would love it if ultras were gone or just toned way down.  In fact I would LOVE to see a Street Fighter without ultras -or even supers- EX meter is enough; maybe change the system a bit so that half an EX meter or a whole meter acts more like a super/ultra and lets the character go through projectiles (like how a well-timed Chun-Li ultra does).

Once you get more of the game down, some of the more annoying ultras can be punished, like Blanka's.  If I time it right, I can knock him out of it or ultra him myself, for example.

Lyte, I think when I get a 360, I'm gonna try and save as much money as possible (getting the Arcade most likely, gonna wait to find like a used HDD), and in lieu of a stick I'm gonna try a pad out. Is the MadCatz one the best available?

Mad Catz is the only pad I have tried; the only other real option is Hori.  As long as you get a pad that WORKS, you'll be good.  Keep in mind that regular Mad Catz sticks go for like $20 more than the pads do, although I have read that the quality isn't the greatest, hence why people replace the parts with better ones like Sanwa.

Ultras don't work well as punishers if you play fairly safe -- the wind-up is way too long.  The problem I have with them is that they're extremely useful for some characters and damn near fucking useless for others.  If it's balanced out a little more in Super, I'll be happy.

And with all the changes they are making, plus second ultras for everyone, perhaps that will be likely!  I'm really happy with what I've read that they've done to Chun.  Switching to Kikoken ultra most likely.  And I think I will go with one of the new characters as my new alt.  Maybe Dudley or Ibuki.  
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 12:30:43 AM
Yeah I don't want the regular MadCatz stick though. Too small and from what I hear terrible. The only stick I want is the TE, and I don't want it just yet, it's too pricey.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 17, 2010, 12:31:28 AM
I have the regular MadCatz pad, and it works fine.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 12:33:40 AM
I have the regular MadCatz pad, and it works fine.

pad or stick?
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 17, 2010, 12:42:28 AM
Pad.
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 12:44:35 AM
Like I said, if you get a pad that works well, you're all good.  I think this new one is fine after all; it just feels (obviously) a lot less broken in than my trusty old pad from last year.  But I have been through several of these Mad Catz pads; some are going to be shit right out of the box.  Just get one from Amazon where they won't give you any shit for returns and you'll be fine.  Mad Catz had problems last year with tons of defective sticks and pads, IIRC.

Played a bit with Beezy, but he's got the ring rust...said he hadn't played since July!   :o

Willco, we only played a few matches, but I think first you need to find a character to stick with.  I wish you had used Honda!  You didn't seem to have any real problems doing moves, but you were all over the place.  You need to get some strategy down!   :)
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 17, 2010, 09:39:21 AM
I can't pull off all his charges, yet.
Title: Re: Super Street Fighter IV
Post by: Robo on February 17, 2010, 11:08:36 AM
You can always play M.Bison and steal my strategy: spam fierce kick.  That shit works, man.
Title: Re: Super Street Fighter IV
Post by: Beezy on February 17, 2010, 01:09:14 PM
You can always play M.Bison and steal my strategy: spam fierce kick.  That shit works, man.
Yeah, it works against people who constantly jump in. Too bad I'm really horrible right now.  :'(

Later I'm gonna see if I can even get through the arcade mode on hard anymore.
Title: Re: Super Street Fighter IV
Post by: Purple Filth on February 17, 2010, 01:15:43 PM
wonder how they gonna explain the makoto and ibiki thing story wise and would seth have stolen dudley's car also.

anyways really cool.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 02:24:14 PM
wonder how they gonna explain the makoto and ibiki thing story wise and would seth have stolen dudley's car also.

anyways really cool.

This is a dream match dawg, ain't no story.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 02:28:11 PM
Dude MCD...
(http://i42.tinypic.com/2vno1zl.jpg)
:rofl :rofl
Title: Re: Super Street Fighter IV
Post by: archie4208 on February 17, 2010, 04:11:44 PM
(http://i46.tinypic.com/33mvgjs.jpg)

:hyper :hyper :hyper
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 04:16:15 PM
Is a trailer out?
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 17, 2010, 04:36:31 PM
Balrog >>> Dudley.

I can't wait to try out Dee Jay though. I hope he's as good as he was in HD Remix. I might have to make him my alt if he isn't completely gimped.
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 04:37:32 PM
You're crazy.  SF4 Balrog is so fucking boring.  TURTLE TURTLE TURTLE HEADBUTT DASHPUNCH/ULTRA TURTLE.
Title: Re: Super Street Fighter IV
Post by: Raban on February 17, 2010, 04:39:00 PM
You're crazy.  SF4 Balrog is so fucking boring.  TURTLE TURTLE TURTLE HEADBUTT DASHPUNCH TURTLE.

Pretty much.
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 17, 2010, 04:40:49 PM
Balrog is all about the rush-down dawg.
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 05:16:36 PM
SNORE

Dudley is an infinitely better character, both in design and play style.
Title: Re: Super Street Fighter IV
Post by: archie4208 on February 17, 2010, 05:45:34 PM
[youtube=560,345]_zY1WGnnlLk[/youtube]

Dudley's new VA is terrible.  Why couldn't they have just reused the SF3 voices? :(
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 05:55:42 PM
Those are the American voices, most of which are lame anyway.  The J voices always tend to fit better, Cammy and Rufus being the exceptions.
Title: Re: Super Street Fighter IV
Post by: Robo on February 17, 2010, 06:01:09 PM
Balrog has a lot of potential for great rushdown, you just never see anyone doing it because his fucking turtle game is so effective.


TURTLE TURTLE TURTLE, c.jab like a madman until something connects, c.short -> headbutt -> ultra

zzzzz

But his tick throw game is outrageous; maybe better than anyone else's, and that's something to say.
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 06:01:29 PM
(http://i50.tinypic.com/20r0efs.gif)
Title: Re: Super Street Fighter IV
Post by: bork on February 17, 2010, 07:37:07 PM
Balrog is one of several characters who I hope become irrelevant in Super.
Title: Re: Super Street Fighter IV
Post by: Bebpo on February 17, 2010, 07:56:16 PM
So all that's left if the final original character to reveal.  Hope he's cool.  Wonder if he'll just be the new boss since they're revealing him last.
Title: Re: Super Street Fighter IV
Post by: Purple Filth on February 17, 2010, 08:23:20 PM
(http://i50.tinypic.com/20r0efs.gif)

(http://i27.photobucket.com/albums/c190/arbel13/HajimenoIppo.gif)

hmm

So all that's left if the final original character to reveal.  Hope he's cool.  Wonder if he'll just be the new boss since they're revealing him last.

yea hes left and they even give a snippet of him in the trailer  :lol

I hope hes cool as well
Title: Re: Super Street Fighter IV
Post by: Beezy on February 17, 2010, 09:45:07 PM
[youtube=560,345]wDG4p-8ce3A[/youtube]
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on February 17, 2010, 10:48:23 PM
[youtube=560,345]wDG4p-8ce3A[/youtube]

 :hyper :hyper :hyper :hyper :hyper :hyper :hyper


Title: Re: Super Street Fighter IV
Post by: MoxManiac on February 17, 2010, 10:59:40 PM
Those are the American voices, most of which are lame anyway.  The J voices always tend to fit better, Cammy and Rufus being the exceptions.

Rufus's JP voice is much better then the ENG one.

:bow Dudley :bow2
Title: Re: Super Street Fighter IV
Post by: MCD on February 17, 2010, 11:07:58 PM
looks like it is time to oil up!
Title: Re: Super Street Fighter IV
Post by: cool breeze on February 17, 2010, 11:21:54 PM
trailers make me want to buy this

have they said what current sf4 owners get? and if I get super, 360 this time for sure.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on February 17, 2010, 11:40:31 PM
This is my only other guaranteed purchase aside from Bad Company 2 (and Perfect Dark) for like the next six months. I played a lot of SS4 locally.
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 18, 2010, 01:27:16 AM
trailers make me want to buy this

have they said what current sf4 owners get? and if I get super, 360 this time for sure.

Hopefully something decent. They are going to be charging for the new alternate costumes once again, so I'm hoping current owners who payed for the previous costumes get them free (yeah right).
Title: Re: Super Street Fighter IV
Post by: Junpei the Tracer! on February 18, 2010, 08:41:28 AM
Damn a slime truly did appear. And no you don't, all characters are unlocked from the get go.
Title: Re: Super Street Fighter IV
Post by: Beezy on February 18, 2010, 12:55:12 PM
[youtube=560,345]YjyeeJEMCew[/youtube]
Title: Re: Super Street Fighter IV
Post by: iconoclast on February 18, 2010, 01:03:13 PM
Characters might be unlocked from the start, but we will still have to unlock colors and taunts. So lame.

SSF4 Achievements/Trophies:
http://iplaywinner.com/news/2010/2/18/super-street-fighter-4-achievement-and-trophy-conditions.html

Looks like it will be just as hard as SF4 to 1000. I do not look forward to redoing Viper and Gen's Hard trials. :gloomy
Title: Re: Super Street Fighter IV
Post by: Beezy on February 18, 2010, 02:16:24 PM
[youtube=560,345]1oaFccsMc0g[/youtube]
Title: Re: Super Street Fighter IV
Post by: Raban on February 18, 2010, 02:49:02 PM
:bow :bow2
Title: Re: Super Street Fighter IV
Post by: bork on February 18, 2010, 04:07:41 PM
[youtube=560,345]1oaFccsMc0g[/youtube]

J-voices sounding much better, as expected.  Ibuki and Makoto sound the same as 3rd Strike.
Title: Re: Super Street Fighter IV
Post by: Robo on February 18, 2010, 05:08:54 PM
 :bow Dudley :bow2

Ibuki looks pretty hot too. 

Never been a fan of Makoto, but I'm curious to see what her transition is like.  She better not be able to Ultra off a command grab without using meter.  :-\
Title: Re: Super Street Fighter IV
Post by: MoxManiac on February 18, 2010, 05:57:50 PM
That has to be Makoto's 3s voice actor. It sounds identical.

Will probably stick to english for dudley though. Just doesn't sound right to have him speaking engrish.
Title: Re: Super Street Fighter IV
Post by: originalz on February 18, 2010, 07:09:11 PM
I wonder if Makoto's QCF EX can go through fireballs...
Title: Re: Super Street Fighter IV
Post by: Robo on February 18, 2010, 07:29:48 PM
Will probably stick to english for dudley though. Just doesn't sound right to have him speaking engrish.

For me, it's gonna come down to the most convincing "GUTTER TRASH!"
Title: Re: Super Street Fighter IV
Post by: Raban on February 18, 2010, 10:45:20 PM
I wonder if Makoto's QCF EX can go through fireballs...

Like most EX, I'm sure this is the case. However, that would make Makoto really powerful.
Title: Re: Super Street Fighter IV
Post by: Enl on March 09, 2010, 08:41:28 PM
"EvilBore the Fighter" revealed:

[youtube=560,345]BcRnYT9useo&hl=en_US&fs=1&[/youtube]
(http://i44.tinypic.com/2sb4g7p.jpg)
Title: Re: Super Street Fighter IV
Post by: Akala on March 09, 2010, 08:49:14 PM
hmmmm
Title: Re: Super Street Fighter IV
Post by: Beezy on March 09, 2010, 09:51:01 PM
Capcom :lol
Title: Re: Super Street Fighter IV
Post by: Bebpo on March 09, 2010, 10:08:27 PM
Looks better than all the other characters in the game.
Title: Re: Super Street Fighter IV
Post by: bork on March 09, 2010, 10:13:47 PM
I am totally using him.  New alt confirmed!
Title: Re: Super Street Fighter IV
Post by: Raban on March 09, 2010, 11:25:23 PM
I couldn't resist coming back to say this:

I AM IN LOVE WITH HAKAN

This is the greatest thing Capcom has ever done.
Title: Re: Super Street Fighter IV
Post by: Ichirou on March 09, 2010, 11:32:42 PM
Hidden character for SSFIV?!  :-*

(http://fast1.onesite.com/capcom-unity.com/user/kenjiharima/femalblanka.jpg)


spoiler (click to show/hide)
no, just fanart, but lulz at the chest hair
[close]
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on March 09, 2010, 11:33:34 PM
Oh my God :lol

I pre-ordered this last weekend from Amazon and used my remaining $20 credit from Bad Company 2. Best $19.99 game ever?
Title: Re: Super Street Fighter IV
Post by: MCD on March 09, 2010, 11:35:40 PM
WHAT IS THIS I DON'T EVEN
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on March 09, 2010, 11:36:14 PM
HERE I CUMMMM
Title: Re: Super Street Fighter IV
Post by: bork on March 09, 2010, 11:57:55 PM
HERE I CUMMMM

:rofl :rofl :rofl

I hope they give him the appropriate taunts to seal the deal!  Dan is now irrelevant. 
Title: Re: Super Street Fighter IV
Post by: Raban on March 10, 2010, 12:06:21 AM
I don't think I've actually lol'd at a game trailer like this since the first MGS4 trailer.

I don't know what's better, Hakan or the homophobes who are raging over his existence.

Time to oil up
:hump
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 12:21:59 AM
I don't think I've actually lol'd at a game trailer like this since the first MGS4 trailer.

I don't know what's better, Hakan or the homophobes who are raging over his existence.

Time to oil up
:hump

Are they?  Time to go check GAF!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on March 10, 2010, 12:26:40 AM
HERE I CUMMM HERE I CUMM I CUMM CUMM CUMM CUMM
Title: Re: Super Street Fighter IV
Post by: ferrarimanf355 on March 10, 2010, 12:50:48 AM
:: backs away slowly from thread ::

(http://www.camaro5.com/forums/images/smilies/bolt.gif)
Title: Re: Super Street Fighter IV
Post by: Raban on March 10, 2010, 03:35:39 AM
I don't think I've actually lol'd at a game trailer like this since the first MGS4 trailer.

I don't know what's better, Hakan or the homophobes who are raging over his existence.

Time to oil up
:hump

Are they?  Time to go check GAF!

It's mostly on SRK, but there are a couple dudes on GAF that are hating so hard. I lol'd irl
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 03:39:10 AM
All the more reason to use him, then!
Title: Re: Super Street Fighter IV
Post by: originalz on March 10, 2010, 03:40:55 AM
I love the faces of the characters as they slide into the camera.  Most of them are just completely nonchalant!
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 03:43:26 AM
^^^
Yeah, like they're used to being violated anally.   :lol

[youtube=560,345]http://www.youtube.com/watch?v=GEg4O4g8Cf4[/youtube]
Title: Re: Super Street Fighter IV
Post by: Raban on March 10, 2010, 03:48:24 AM
All the more reason to use him, then!

Pretty much. I was playing my friend today and I was telling him how stoked I am for Hakan and after playing my grappler Cammy a few matches he sighed and said "I'm going to rage so much when you start playing Hakan".

Unfortunately, it looks like his damage output is kind of low, but if he isn't a 360 character, that's a fair trade. Regardless, I'm still maining him. Hakan + Ibuki ftw.
Title: Re: Super Street Fighter IV
Post by: magus on March 10, 2010, 05:27:57 AM
I don't think I've actually lol'd at a game trailer like this since the first MGS4 trailer.

I don't know what's better, Hakan or the homophobes who are raging over his existence.

Time to oil up
:hump

i was going to make a joke but i won't do it anymore
*umpf*  >:(
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 09:19:19 AM
Who could've guessed that back when Hakan was leaked as "a middle easterner obsessed with oil" that THIS is what was meant.
Title: Re: Super Street Fighter IV
Post by: Brehvolution on March 10, 2010, 09:27:29 AM
That finishing move is hilarious!  :lol :lol
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 11:04:42 AM
I can't get over how amazing this is.  As if further proof was needed, :bow GOTY 2010 :bow2
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 12:43:49 PM
Some early notes on the final build:

Quote from: MrWizard
Ryu - Ryu's medium and hard dragon punches hit twice now. Damage is down on it, but if you FADC, you only get one hit from it, so damage is down even farther. Trades to ultra from DP are gone, and most trades into ultra from SF4 are gone, but not all. Puts you in a floaty state, and you cant combo afterwards.

Ken - He is not looking good. They didnt give him much. He cannot FADC to Ultra2 normally. He didnt get crazy kicks from previous SF games. They slightly improved his fireball.

Chun li - She got 'infinitely better'. U2 combos easily all day. The upkicks target combo goes into U2, as well as EX legs anywhere on the screen. Its very dangerous. U2 gets all 20 hits every time, if it whiffs for a while and you get hit by the very end of it, you still take the full damage.

Guile - He seems to have been given nothing. Sonic Hurricane, his U2 is not good. Super into U2 is the only known combo into it. Down+Taunt puts on glasses, but doesnt give him any buffs or advantages.

Zangief - Very similar. He could lariat trade into U2 in earlier builds, but he cannot anymore. Rufus and tall characters can block his lariat low and punish with a crouching RH.

Rose - She can juggle off soul reflect into air throw or U1 or ex fireball. U2 is very good. Can corner juggle into orbs. Each orb can hit once before it dissipates, including on block. They do about 20% damage each on full ultra. Wiz noted that he needs to check what happens when projectiles hit them. When the orbs activate, there is a delay before you can do special moves again, including throw. They delay felt like 3-4 seconds. Orbs cross up very easy. Rose seemed powerful.

Blanka - Seemed the same, new ultra isnt that great, can get thrown out of it.

Honda - Noticed no changes, cant jump on reaction to U2.

Dhalsim - He seemed the same. U2 hit box is prttty small. Super hard to hit.

Balrog - U2 jumpable on reaction to activation. His U2 is bad, it has terrible range. Seemed too hard to land to be worth giving up U1.

Vega - Seemed the same. His Claw stays on a lot longer now, though. Ex dive off the wall doesnt go through opponent anymore.

Sagat - He does marginal less damage overall. Scar-uppercut does double damage, nothing more. If you do scar move, you cant do it again until you uppercut, but you can store the powered up state the entire round if you want. forward + RH still juggle state.

Bison - J.Strong into U2 works. Its not a charge motion so its very handy. U2 is a blockable stomp attack, and it can crossup! It hits hard, too! No known nerfs.

Rufus - Ex messiah kick is not as good, but still good. A few frames less on invincibility, and less damage. EX snake strike damage is way down. U2 doesnt seem to combo well. U2 is good anticrossup or antiair, but thats about it. Has to work for wins now

Fuerte - Fuertes normals are all faster now. U2 is extremely good.

Viper - No notable changes. She can U2 off EX seismo if you are fast. The recovery from U2 is ok. Rumors of mp thunder nerf are untrue or reversed, if its slower its only a frame or two.

Abel - He has a faster c.hk. U2 cant combo but its fast and has armor if you hold the button, it looks to be very good.

Guy - Feels slow. Has cool chain combos into super. EX spin kick is vertical. EX shoulder is his best move, super fast.

Cammy - Cannon drill 'got a little better'. Uppercut damage nerfed pretty hard. U2 is terrible. U2 can be broken by using breaker.

Fei - Changes not apparent. Counter ultra can be broken by a breaker.

Gouken - No known nerfs. U2 still blockable, but backthrow into 5 hits of it into wallbounce into more fun works.

Sakura - Her crossup j.mk is back. Very good crossup. Makes her feel more like sakura again. U2 is the best choice. Its two ultras in one, okay damage, easy to combo, can aim it up or forward. EX hurricane to ultra is simple as hell.

Dan - Dan is secretly way better now, he got what he needed. Uppercut fadc U2 is strong. His fireball goes 60% of the screen now. The rest seems untouched, but this is 'all he needed' to be a contender.

Akuma - no known nerfs. Many of the nerfs from earlier builds were reverted. Infinite is gone, but you can still combo after s.hk. Jab cannot link to HK anymore, so you cant loop it. Lv2 focus into new ultra wiffs, but works from Lv3 focus. EX airfireball into U2 works.

Gen - Only nerfs found so far, no chain combos, no mk .kick to hands at all. ex wall dive lost some invincibility.

Seth - Everything is the same, except his focus attack takes longer to hit lv2 now. Its not very good. U2 can combo anywhere you could combo stomps and does good damage.

Juri - Kara throw is good with HP. Wiz could only find a 5 hit Custom Combo in U1 mode without FADC. U1 mode is really long in duration. EX wheelkick seems nearly instant startup. Hitpoints seemed close to Ibuki's, but it was hard to tell.

T.Hawk - Hawkdive is his armor breaker. Hawk Upper cannot be FADCed at all, ever, at any point. U2 is bad, very very hard to hit. Feels slower than Zangief but stronger. His normals are very good.

Adon - He seems very weak. Both ultras are hard to use. Jaguar Tooth and Jaguar Kick are both unsafe on block. Air Jag-kick might be safe. EX jag kick is safe. Has a very good overhead though, one of the best.

Deejay - He seems decent. Nothing too bad, nothing too good. Reminds you of ST in that way.

Cody - He can only FADC tornado on first hit and the tornado wont come out. He cannot combo ultra after it. Has 3 levels of charge on his Zonk Knuckle, and its really really good and annoying. He says BINGO everytime he does it. You can combo into Zonk. HK ruffian is good.

Dudley - Not much to add to JWong's video, but he is probably #1 in the game.

Makoto - EX grab has 1 hit of armor! Outside of this, nothing to add to JWong's video.

Ibuki - Slide does not go under fireballs, air knife doesnt cancel out fireballs.

Hakan - Seems OK at first. Looks like hellboy red and is kinda fat. Has spiky hair. Has a 360 move where he puts you in his arms and sqeezes you out with oil slicked body. you fly across the screen at a 45 degree angle. He can slide along the ground face first and hit punch during for a followup (only when oiled up). Has an air grab where he belly flops. DP+K puts on more oil.
He takes out both hands and dumps oil on himself and it looks funny. He then glows white. When he has oil, he is 200% better. putting oil on takes half a second, and its duration based. EX oil lasts a long time. In non-oil mode, he is like gief. When he is in Oil Mode, he can chain everything, like c.lk x4 into mp. Moves in oil mode have more range, including 360. Front and backdash are better in oil mode too. All of his pokes have neutral and toward versions. Has a 'trap' ultra, where he lays down, and if you step on him, he grabs you. You cannot touch him at all, even if not attacking. You slip on his stomach like its ice. Then he 69s you as you slide along the ground and you fly out his buttocks.

The 2nd ultra is comedy as well. 720 motion, throws you up in the air and you board the OIL COASTER. You ride him going around his body till you are ejected into a wall at the end.

His super is double fireball with kick. Its a leaping grab thats crouchable, like Alex DDT he leaps at you.
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 04:40:23 PM
Some notes from GDC from Haunts, focusing on Hakan, Juri, Makoto and Sagat:

http://iplaywinner.com/news/2010/3/10/capcom-gdc-super-street-fighter-4-fight-club-impressions-cha.html
Title: Re: Super Street Fighter IV
Post by: Bebpo on March 10, 2010, 04:59:02 PM
It's been a while since I played 3rd Strike, but was Ibuki able to slide under fireballs and cancel them with her knife in that game?
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 05:44:39 PM
Yup.
Title: Re: Super Street Fighter IV
Post by: originalz on March 10, 2010, 07:09:30 PM
Ibuki's slide doesn't go under fireballs?  Whack-ass shit.
Title: Re: Super Street Fighter IV
Post by: Bebpo on March 10, 2010, 07:29:20 PM
Yup.

So she got nerfed hard.

I was never an Ibuki player, but that's gotta suck for her fans.
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 07:31:05 PM
Yup.

So she got nerfed hard.

I was never an Ibuki player, but that's gotta suck for her fans.

She got nerfed hard in 3s from 2i, LOL.

I wouldn't be judging any of the new characters just yet.  Nobody has had time to adjust to them.  If you read Haunts' comments on his site, they even kind of forgot about the Alpha characters that were added in.  Nobody even picked Adon.   :lol

Anyway, I don't care cuz Chun got beefed up!

Quote
Ryu - Ryu's medium and hard dragon punches hit twice now. Damage is down on it, but if you FADC, you only get one hit from it, so damage is down even farther. Trades to ultra from DP are gone, and most trades into ultra from SF4 are gone, but not all. Puts you in a floaty state, and you cant combo afterwards.

 :D :D :D :D :D :D :D :D :D
Title: Re: Super Street Fighter IV
Post by: originalz on March 10, 2010, 07:55:38 PM
Oh well, as long as Makoto's EX QCF goes through fireballs, I'm probably still good to use her.  I'll still play Ibuki anyway since I really liked her in SF3, I just hope she has some things to make up for the slide.  I suppose the hopping kickoff might work.  Maybe her EX slide will go through fireballs, which won't be so bad.  They also got rid of her hopping taunt though...character sucks now!

Sagat needs to be nerfed more!  Make him useless!
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 10, 2010, 08:16:13 PM
Rufus nerf :D
Ryu nerf :D
Chun buff :D
Rose buff :D
Bison U2 :D
Sakura buff :D :D

Balrog U2 :-\
Ken :-\
Guile :-\
Fei :-\
Vega :-\
Honda :-\

Gen nerf ??? - He's strong, but not THAT strong. Seems needless.

Hoping Juri turns out well too. She looks the most interesting to me out of all the new characters.
Title: Re: Super Street Fighter IV
Post by: originalz on March 10, 2010, 08:25:25 PM
It's like a law that no matter what, Guile just can't change too much for any game that he's in.  He'll still have the same two special moves in Street Fighter 10!
Title: Re: Super Street Fighter IV
Post by: Van Cruncheon on March 10, 2010, 08:29:03 PM
what the fuck's fadc, anyhow
Title: Re: Super Street Fighter IV
Post by: originalz on March 10, 2010, 08:31:16 PM
Focus Attack Dash Cancel
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 10, 2010, 08:34:00 PM
what the fuck's fadc, anyhow

A basic one is: as Ryu, hit a fierce dragon punch against your opponent, and before Ryu leaves the ground and right after it connects, hold MP+MK and double tap forward to Focus Attack Dash Cancel (FADC), which you can then follow up with an Ultra to juggle your opponent with. A focus attack cancel requires 2 stocks from your super meter.
Title: Re: Super Street Fighter IV
Post by: Beezy on March 10, 2010, 10:36:57 PM
Wtf is Bison U2?
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 10:45:22 PM
LOL, you can actually do FADC moves like Ryu's on the iPhone SF4. 

Wtf is Bison U2?

M. Bison's second ultra.
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 10, 2010, 10:46:09 PM
Wtf is Bison U2?

Bison's second Ultra. Looks like Fuerte's.

[youtube=560,345]http://www.youtube.com/watch?v=OarypBvVCKk[/youtube]

Gotta be more useful than his current one!
Title: Re: Super Street Fighter IV
Post by: Vizzys on March 10, 2010, 10:48:47 PM
dat sum wakamoto
Title: Re: Super Street Fighter IV
Post by: Beezy on March 10, 2010, 10:52:22 PM
Gotta be more useful than his current one!
:drool
Title: Re: Super Street Fighter IV
Post by: Robo on March 10, 2010, 10:59:26 PM
Not to mention it's not a charge ultra; the motion is qcf, qcf 3k !

Also, I just randomly ran into drohne in G1 Championship.  Barely managed to edge out a win against his Guile with some goofy shit.  I bet he wasn't happy!
Title: Re: Super Street Fighter IV
Post by: bork on March 10, 2010, 11:22:11 PM
 :lol I always get so excited when I run into someone I know in championship!  Haven't played G1 in a few days; switched over to the PS3 version for a bit doing championship there (where I'm still under 7000 CP) and player matches.
Title: Re: Super Street Fighter IV
Post by: magus on March 11, 2010, 08:24:44 AM
http://blog.livedoor.jp/htmk73/archives/2860984.html
Title: Re: Super Street Fighter IV
Post by: Beezy on March 11, 2010, 08:51:58 AM
Deejay :lol
Title: Re: Super Street Fighter IV
Post by: Raban on March 12, 2010, 04:50:56 AM
what in the fuck is going on in that comic?

Capcom has truly outdone themselves
Title: Re: Super Street Fighter IV
Post by: Saint Cornelius on March 12, 2010, 12:40:00 PM
A basic one is: as Ryu, hit a fierce dragon punch against your opponent, and before Ryu leaves the ground and right after it connects, hold MP+MK and double tap forward to Focus Attack Dash Cancel (FADC), which you can then follow up with an Ultra to juggle your opponent with. A focus attack cancel requires 2 stocks from your super meter.


 ???

This is why I don't play fighting games anymore.
Title: Re: Super Street Fighter IV
Post by: Robo on March 12, 2010, 01:03:06 PM
FADC is a lot more complicated than it probably should or could be.  Its mastery isn't necessary if you're just playing casually, but it's absolutely mandatory if you're looking to be competitive at all.  For a game that was supposed to reintroduce 2D fighting to the mainstream, it's an awfully tall hurdle for most people to even consider leaping.

On the other hand, when you do get it down, the stuff you can do with it is very rewarding, both damage-wise and motivationally.
Title: Re: Super Street Fighter IV
Post by: bork on March 12, 2010, 10:55:09 PM
Played some vanilla SF4 againt Drohne!  Good games mayne!

FADC is a lot more complicated than it probably should or could be.  Its mastery isn't necessary if you're just playing casually, but it's absolutely mandatory if you're looking to be competitive at all.  For a game that was supposed to reintroduce 2D fighting to the mainstream, it's an awfully tall hurdle for most people to even consider leaping.

On the other hand, when you do get it down, the stuff you can do with it is very rewarding, both damage-wise and motivationally.

In my humble opinion, and based on hundreds of hours of game play and tourney videos I have watched...it really depends on the character.  I don't use Ryu, for example, but if I did I would have his FADC down pat.  With Chun-Li it doesn't feel as important to get it down.  I don't even tend to focus attack as much when I use her.

While there's a lot of complex stuff needed for high-level play, you can still pick up the game and play it exactly like Street Fighter II with your buddies.  They basically made a fighting game that's accessible for multiple skill levels.  Certainly more so than the last few Street Fighters.  It's a less complex game than SF3, I think.  It has less systems and moves to memorize than Alpha 3.  No CCs.  No parrying.  Focus attacks are done by hitting just two buttons.  But at the same time, I still agree with you that it's more complicated than it needs to be.   :lol

Can't remember if I have said this here before or not, but I would love it if SF4 had the ultras removed.  With EX attacks I wonder if super moves are even needed.
Title: Re: Super Street Fighter IV
Post by: bork on March 22, 2010, 10:58:37 PM
[youtube=560,345]http://www.youtube.com/watch?v=JvysZuF84qU[/youtube]
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 22, 2010, 11:04:36 PM
Where the FUCK is "Indestructible"?!

Capcom, I am disappoint.
Title: Re: Super Street Fighter IV
Post by: Himu on March 22, 2010, 11:22:48 PM
[youtube=560,345]http://www.youtube.com/watch?v=JvysZuF84qU[/youtube]

HOLY FUCK
Title: Re: Super Street Fighter IV
Post by: archie4208 on March 22, 2010, 11:27:26 PM
No Dudley/Balrog fight?  smh
Title: Re: Super Street Fighter IV
Post by: Beezy on March 22, 2010, 11:32:53 PM
Where the FUCK is "Indestructible"?!

Capcom, I am disappoint.

:(
No Dudley/Balrog fight?  smh
No Makoto either? COME ON SON
Title: Re: Super Street Fighter IV
Post by: Robo on March 22, 2010, 11:42:00 PM
"Indestructible" was horrible.  Good riddance!
Title: Re: Super Street Fighter IV
Post by: Robo on March 23, 2010, 01:17:58 AM
[youtube=560,345]wowG-pr71y8[/youtube]

Is this... real?  smh
Title: Re: Super Street Fighter IV
Post by: bork on March 23, 2010, 01:30:28 AM
[youtube=560,345]wowG-pr71y8[/youtube]

Is this... real?  smh

***Cancels Gamestop pre-order***
Title: Re: Super Street Fighter IV
Post by: Beezy on March 23, 2010, 02:20:38 AM
pinwheel kick :rofl
Title: Re: Super Street Fighter IV
Post by: Raban on March 23, 2010, 06:22:32 AM
Damn that intro is fucking great. The music is so much more Street Fighter (probably because it's remixes) than that fucking trash Indestructible. The fact that some GAF members thing that song is good is proof positive that most folks on GAF have no musical taste whatsoever.
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 23, 2010, 08:22:40 AM
Indestructible was the only original song in SF4 that was memorable. It needs to be included.
Title: Re: Super Street Fighter IV
Post by: Raban on March 23, 2010, 08:31:57 AM
Indestructible was the only original song in SF4 that was memorable. It needs to be included.

Yeah, it was memorable because it was so ear-rapingly bad it gets burned into the section of your memory called "Things Satan Will Use To Torture You In Hell".
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 23, 2010, 09:46:18 AM
Another list of changes in SSF4: http://www.eventhubs.com/news/2010/mar/22/gigantic-list-ssf4-changes-and-notes/

Lots of it sounds good. Honda's LP headbutt having invincibility on startup is the best solution I think. Having it tear through fireballs completely in HD Remix was too good, so I'm glad they didn't go with that. Looks like he won't have to blow his meter on EX headbutts for anti-air now, so that's good. Dee Jay sounds pretty bad though... I really hope they didn't blow it with him. He should be able to translate to the SF4 systems so well with very few changes. I mean jeez, his bread and butter ultra combo could have been similar to Rog's. I would have done something like: j.MK, cr.lp x2, cr.lk xx HP Machine Gun Upper (or LK/MK Up Kicks) xx Ultra. Eh, whatever. Juri sounds so awesome - very interested in learning her. Glad to see Sakura has some nice Ultra 2 setups as well, I'll definitely be using her more often. Input shortcuts suck; should have cut them. Faster crumples off of a focus is a pretty unexpected change too...

I wish he would have listed Viper's challenges though. I was stuck on her Hard 3 trial for days, I really don't want to do that again. Hardest one in the game imo (Gen's Hard 5 is a close second).
Title: Re: Super Street Fighter IV
Post by: Robo on March 23, 2010, 11:51:57 AM
Another list of changes in SSF4: http://www.eventhubs.com/news/2010/mar/22/gigantic-list-ssf4-changes-and-notes/

 :bow CODY :bow2

Quote
Tiger Uppercut damage has been reduced. In Street Fighter 4 it was 170-150-140 for the Hard, Medium and Light versions respectively, now it's 100 for all three.

WOW.  That's a serious reduction.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on March 23, 2010, 12:23:22 PM
Great, just when I was getting to mediocre with Sagat.
Title: Re: Super Street Fighter IV
Post by: Robo on March 23, 2010, 12:35:59 PM
He'll still be really good because he's still has everything he had before (except standing lk cancel and ultra off trade DPs), just no more free wins due to his distinguished mentally-challenged fellow strength.
Title: Re: Super Street Fighter IV
Post by: bork on March 23, 2010, 03:49:58 PM
YES NERF THAT BALD ONE-EYED FUCK
Title: Re: Super Street Fighter IV
Post by: Raban on March 23, 2010, 04:12:50 PM
YES NERF THAT BALD ONE-EYED FUCK

NERF NERF NERF

spoiler (click to show/hide)
CanNOT wait to play Hakan and Ibuki in this game. Ibuki's combos look so fun
[close]
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 27, 2010, 06:19:29 PM
Already some game-breaking bugs in SSF4...
http://www.shoryuken.com/showthread.php?t=230088

[youtube=560,345]http://www.youtube.com/watch?v=-QNt-0d5p24[/youtube]

 :lol Unblockable Ultras :lol

This better be patchable.

edit: WAIT A MINUTE, I thought I was in the SSF4 forum. This is for SF4

I wonder if it's been fixed?
Title: Re: Super Street Fighter IV
Post by: Robo on March 31, 2010, 06:03:21 PM
[youtube=560,345]G3AnluFpbkE[/youtube]

Quote
Expect a lot of air activated ultras, i.e; Gief's ****ing air 720. Yes, you read that correctly.

CAPCOM WHAT ARE YOU DOING

Called it.
Title: Re: Super Street Fighter IV
Post by: iconoclast on March 31, 2010, 08:14:18 PM
Gief's U2 looks pretty beastly, but he's already getting hit pretty hard with the nerf bat (as far as I know - I'm not a Gief player) so I guess it's some minor compensation. I figured a backdash would beat it, but someone said the ultra still wins (against some characters).  :-X
Title: Re: Super Street Fighter IV
Post by: Robo on March 31, 2010, 09:56:36 PM
If I've got this right (super theory fighter 4 :derp), the mix-up from that thing is SERIOUSLY nasty any way you look at it.  Consider Ryu's options after Zangief scores a knockdown and jumps on him during wake-up: Ryu can either a) shoryuken, his best anti-air option because it can't be safe-jumped and it potentially leads to Ultra, b) backdash to avoid incoming attack/empty jump SPD, c) assume empty jump SPD and jump out, or d) do nothing and get ready to block incoming attack.

A, B and C can all be air-to-air ultra'd.  D is what happens after you've been conditioned NOT to do A, B or C, and then you're gonna get empty jump-in -> SPD or j.FP into tick-SPD guessing games OR, on connect, BnB into EX green hand knockdown and you go into the vortex.  That's a ridiculous 50/50 to have to deal with on a pretty common situation.

SSF4 Ryu might be able to use Ultra2 as anti-anti-anti-air, but I dunno how fast it comes out.  That'd probably work so long as it does the "catch" and doesn't immediately go airborne.
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 01:58:35 AM
doubt you'll be able to counter Gief's air ultra with another ultra as it has invincibility and hits on frame 1.  :-\
Title: Re: Super Street Fighter IV
Post by: Raban on April 01, 2010, 02:11:41 AM
It's no surprise that this game's balance is most likely going to be shit. SF4s balance was mediocre at best, and when you add more characters, it'll only get worse.

Just bring the balance tools from Super Turbo back, Capcom! DO EEET.
Title: Re: Super Street Fighter IV
Post by: bork on April 01, 2010, 02:13:01 AM
It looks like I am headed to Japan on the 26th...and I'm gonna miss out on over a week of SSF4.  My inner nerd is crying right now.   :lol :'(

It's no surprise that this game's balance is most likely going to be shit. SF4s balance was mediocre at best, and when you add more characters, it'll only get worse.

Just bring the balance tools from Super Turbo back, Capcom! DO EEET.

SF4's balance was easily the best for the first iteration of a new Street Fighter game that it has ever been.
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 02:50:51 AM
Cross your fingers for the arcade launch!  :D


Also the balance in 4 was good. Quit fronting like you know.
Title: Re: Super Street Fighter IV
Post by: bork on April 01, 2010, 03:18:29 AM
Cross your fingers for the arcade launch!  :D

I may have to haul a PS3 or 360 over there with me.   :lol  Looks like we may be leaving a few days later though, so if that happens I can get the game and play it for a few days to get it out of my system.  But I KNOW I'm going to be sitting at my in-laws' house...I KNOW IT.


Quote
Also the balance in 4 was good. Quit fronting like you know.

Right...I'm agreeing with you.   :lol
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 03:27:41 AM
I was talking to the fool above you, like I'm going to bother quoting shit... :|

My ps3 is broken so I have socialize with aspie nerds if I want to play it on launch :'(
maybe I should just buy a 360 and toss the old shit.
Title: Re: Super Street Fighter IV
Post by: Raban on April 01, 2010, 05:28:58 AM
It looks like I am headed to Japan on the 26th...and I'm gonna miss out on over a week of SSF4.  My inner nerd is crying right now.   :lol :'(

It's no surprise that this game's balance is most likely going to be shit. SF4s balance was mediocre at best, and when you add more characters, it'll only get worse.

Just bring the balance tools from Super Turbo back, Capcom! DO EEET.

SF4's balance was easily the best for the first iteration of a new Street Fighter game that it has ever been.

Not saying much there.

Good balance to me means that every character can be pick-up-and-play, but if you take the time to practice and perfect your skill with said character, you can win any match.

In SF4, if you take the time to perfect your Vega/Guile/etc. skills, you'll still lose to 90% of the cast if you play somebody on a similar skill level. Especially if your opponent is Sagat.

I don't care that SF4 had great balance for a first iteration, Capcom has more than a dozen Street Fighter games under their belts, I'd hope by now they could dial that shit down.

In a well-balanced fighting game, there shouldn't even be tiers, unless they're in reference to a certain fighter's difficulty curve.

Probably just talking out of my ass, here. And this line will probably be the only one quoted out of my post.
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 05:41:50 AM
can you name one fighting game that has "good balance" by those standards? AIN'T NONE SON!

Just because there is a shit tier in SF4 doesn't mean that it's poorly balanced. Vega and Guile did get beaten with the shit stick (and they seem to have deliberately kept them away from any viable level with SSF4, but I can't say just yet), but there are laughably few 7+ match-ups in SF4.

Just look at Akuma in SF4. He's a fantastically balanced risk/reward character. which was attempted in SF3, but he was made of poo and people played him for his DBZ charm.
Title: Re: Super Street Fighter IV
Post by: Raban on April 01, 2010, 06:54:49 AM
can you name one fighting game that has "good balance" by those standards? AIN'T NONE SON!

Just because there is a shit tier in SF4 doesn't mean that it's poorly balanced. Vega and Guile did get beaten with the shit stick (and they seem to have deliberately kept them away from any viable level with SSF4, but I can't say just yet), but there are laughably few 7+ match-ups in SF4.

Just look at Akuma in SF4. He's a fantastically balanced risk/reward character. which was attempted in SF3, but he was made of poo and people played him for his DBZ charm.

This is the thing that astounds me, there is one I've played like that and Capcom made it. It's called Super Street Fighter II Turbo.

AFAIK that game has no balance issues.
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 07:03:41 AM
The game where Akuma against anyone is a 9.5-0.5 match-up? Oh yea that's swell.
Title: Re: Super Street Fighter IV
Post by: Robo on April 01, 2010, 12:43:25 PM
Zangief was nerfed enough to justify his new tricks --health reduction, lariat and green hand were both nerfed, most of his better normals do less damage.  If there's cause for concern re: balance in SSF4, it's probably going to be more to do with Dudley and possibly T.Hawk and Cody, but I don't think it's likely that they'll have favorable match-ups almost entirely across the board (like Sagat and Ryu did in SF4).

Title: Re: Super Street Fighter IV
Post by: bork on April 01, 2010, 01:04:50 PM
It looks like I am headed to Japan on the 26th...and I'm gonna miss out on over a week of SSF4.  My inner nerd is crying right now.   :lol :'(

It's no surprise that this game's balance is most likely going to be shit. SF4s balance was mediocre at best, and when you add more characters, it'll only get worse.

Just bring the balance tools from Super Turbo back, Capcom! DO EEET.

SF4's balance was easily the best for the first iteration of a new Street Fighter game that it has ever been.

Not saying much there.

Good balance to me means that every character can be pick-up-and-play, but if you take the time to practice and perfect your skill with said character, you can win any match.

In SF4, if you take the time to perfect your Vega/Guile/etc. skills, you'll still lose to 90% of the cast if you play somebody on a similar skill level. Especially if your opponent is Sagat.

I don't care that SF4 had great balance for a first iteration, Capcom has more than a dozen Street Fighter games under their belts, I'd hope by now they could dial that shit down.

In a well-balanced fighting game, there shouldn't even be tiers, unless they're in reference to a certain fighter's difficulty curve.

Probably just talking out of my ass, here. And this line will probably be the only one quoted out of my post.

I disagree.  Yes, it's obvious that the likes of Sagat and Ryu are the best in the game, but they can be taken out with anyone.  I have played plenty of awesome Vega and Guile players before. 

can you name one fighting game that has "good balance" by those standards? AIN'T NONE SON!

Virtua Fighter.  :P  Maybe Tekken 6 too. 

The game where Akuma against anyone is a 9.5-0.5 match-up? Oh yea that's swell.

LOL yeah, although Akuma is a banned character.  But IIRC characters like O. Sagat and 'Rog dominate.
Title: Re: Super Street Fighter IV
Post by: brob on April 01, 2010, 02:27:42 PM
No one plays VF because Sega doesn't let us  :'(

And ST is not only dominated by the regular old posse, but T.hawk and Blanka are basically shit-tier. I think Cammy was kinda fucked in most match-ups too.
Title: Re: Super Street Fighter IV
Post by: Robo on April 02, 2010, 04:14:23 PM
Stolen from GAF:

Quote
What I have so far from the Arcadiagamers podcast:

/**
SFIV Notes:
**/

Fasol: Not enough time playing but it seems overall balanced.

Sharin:
First impressions are good. He was expecting more of the same with the same characters over and over but Capcom seems to have taken the right decision to bring down some of the top chars and the new people tend to be generally more offensive changing the dynamic of the game from the overly defensive playstyle of SFIV
There should be an overall change in the variety of playstyles.

Hell:
Very good impression. Capcom has added a lot of new content and has also made good changes to the existing characters. Feels that it is overall more balanced and the holy trinity of ryu akuma and sagat will probably be changed up though it's too early to tell.

Ricky:
Looks very good, highly recommended. The game seems to be fairly balanced. Sagat took some pretty serious nerfs and it requires that you be more precise/careful in what you do. But overall pretty balanced.

Saku:
Loves the game. The game is much more offensive in general. We won't know right away what the real depth of the game is and if the game is really balanced for another 6 months to a year but up front it looks pretty balanced. Hopefully nothing really broken will be found.


Discussion about there not being a pre-release in the arcades. Particularly what happens with the balance if it hasn't been tested in the arcades.
It seems that it was thoroughly by pro gamers. The lack of an Arcade release in Japan is going to be worrysome because the Japanese play on a completely different level. This will probably slow down discoveries relating to SSFIV.

Character changes.

Guile: has glasses. You can put them on and take them off at will. They openly mocking Capcom's decision since the goggles, they do nozink.

Juri:

Juri seems to be very promissing. Joking that the CC Ultra basically makes her link all her normals into each other, kind of like Ryu in SFIV but without requiring good timming. Spin kick excellent for pressure. Very complete, fairly powerful, and relatively simple character.
Spin kick is similar to Bison SK or Sagat TK in that it's fairly safe on block. Pretty powerfull.
Custom Combo, just screwing around a 390 damage combos possible with bar remaining so CC can be very powerful once its potential can be fully discovered. You can probably land a few of those combos per Ultra. Land a combo once, get a KD, do a mixup and then land another combo for another 300 damage (more or less). Mentions that Sagat has 1050hp confirmed. Fuerte has 950hp now.

T.Hawk:

A joke about there being a pink Hawk.
He has the biggest hitbox and hp in the game. 1150hp, hits like a mack truck. Can fly around the screen and has some ridiculously damaging combos. The command throw has some ridiculous range.
Everybody had more or less dismissed Hawk as a joke character but based on tests it seems that he will have some really good and really bad matchups but overall pretty competitive. He has trouble getting around fireballs but against characters who have to get in, like Dudley, he is very scary.
J.jab and s.jab tick loops from ST are not possible. There's a whiff animation but it might be possible to option select, it's not clear yet. T.Hawk can be scary.

DJ:

Seems like he's a good Guile. Solid, not likely to have any really bad matchups. Has the tools to deal with most chars. He has good normals, good Ultras. Being a charge character is holding him back a bit (joke about motion characters having an advantage in SFIV) but otherwise he will essentially be what Guile should have been.
The crumple stun off of his kicks were removed. It was completely broken. Now he's pretty average but solid.

Adon:

Is geared towards being more newcomer friendly. Doesn't really have a lot of tools, a lot of 50-50s but the concensus is that once the matchup is understood he shouldn't be a character we'll see a lot in tourneys.

Guy:

Lots of potential. Evades projectiles with shoulder charge. Ultra can be comboed into. Target combo juggles. Might be possible to FADC the last hit into Ultra. This hasn't been tested though.
Hits pretty hard, has good wakeup options with his Tatsu, it has good invulnerability on startup, he has good throws, good pressure and all around solid character with good mixups and dominates in the corner.
He seems to have some really bad matchups though (not indicated which ones).

Cody:

Absolutely fantastic character. When Hell first played Cody he approached it like he was playing A3 but kept losing. The "Bingo" move, hold down punch for a few seconds and let go. Seems to beat a lot of moves clean, combos, and then setups Ultra opportunities. It seems to be the move with most invulnerability. It seems to actually beat lariats.
Stone is a really powerful projectile. It's fast, almost no recovery, you can feint, you can delay it.
He has a lot of really good normals, has some really damaging combos. General consensus is that he's a top tier, probably in top 5. Seems to place behind Ibuki and Dudley. Will probably be the new Ken online.
Knife: 4 jab link takes off 125 hp. Triples the range of his normals, chips and increases priority.

Ibuki:

Comparable to SFIV's Akuma. Seems to have vortex like Akuma. Good mixups on wakeup, does good stun. Can actually combo into her ultra with SJ canceling her target combos. She's more technical, like Viper, but can be really scary in the right hands. Seems like a cross between viper and akuma in that regard.
She has 900hp overall so she will die quickly. This makes her one of the trickier characters to use.
Top tier definitely. Juri is powerful but possibly boring to use. Ibuki is more complete and more fun to use.

Makoto:

She has changed the most relative to her 3S incarnation. She has lost options but she has better normals and seems to be more solid. She will take a while to get used to. She seems like she will be competitive. the Kara-Kara is in the game.
She is purely offensive, all or nothing character.
She can now do a lot of her Kara mind games like in 3S. She can kara-kara from hayate so the defender has to guess properly now instead of regaining momentum by default. In the right hands she can be really scary. She isn't top tier. Reversals being powerful in SFIV kind of ruins her game relative to 3S but she still has potential.

Dudley:

Is close to being the best character in the game but not quite. Has insane wakeup game, great tools. The overhead is the best in the game. His damage output rivals Sagat's in SFIV. All of his specials are good. His focus is one of the fastest in the game. His SRK is strange, and problably his weakest move.
Normals have very little range (compared to balrog). His jab does seem to have good range and very fast. If he gets in he will destroy you but might have difficulty doing it. Akuma's keep away and escape ability might give him a lot of trouble. Akuma and Ryu might be bad matchups.
Based on this he might be in the top 5.
In the corner good luck getting away from him.
Not only is his overhead good but he can actually combo from it, including a link into c.rh!
Lots of back and forth about his character not being quite Sagat Tier.

Hakan:

Is a love him or hate him character.
Very peculiar character. Oil completely changes his game. His throws gain 3 times the range and his normals have stupid range with oil. If you can get into your opponent's mind he will devastate but will lose to rushdowns who keep him from oiling up. Can't compete against Ryu or Akuma. Probably mid tier. Like blanka if you don't know the matchup he will destroy you but once you figure out it will be pretty even.
His Ultra beats pretty much any move where you're considered airborne.

Random discussion:

1050 hp for Dudley. Apparently his lp srk, into hp srk into super takes off 500hp. But only in the corner. And you can't hit confirm it. There's a lot of back and forth and it isn't clear if they're joking or not. Discussion on this starts at 1:32.
Ok, listening to it again that combo is possible but it doesn't do 500 damage due to scaling. It still hurts a lot.

Sagat:

Used to be make 2 mistkaes against Sagat and you were dead. Now it's more even. Almost all the damage off of his moves has been considerably scaled back. Mid range TK seems to take off 20 to 30 instead of 100. He's lost 50 hp and he has had some of his tools taken away.
In SFIV he's got a huge hitbox, prone to crossups and he's slow. That hasn't changed. So those who will want to win with Sagat will have to earn it. He's still very competitive but you can't just eek out a win like you could in vanilla. He's lost his really abusive tactics. Basically noobs will QQ a lot and those who know what they're doing will still do very well.
Has a new evasion tool (angry scar). Has super propeties: freezes time, ups the damage of TU to what it used to do -10 points. Also changes some of the properties of the TU for example he can combo the TUs which couldn't be done before.
Most of his Karas seems to still be in. Can still land the s.RH but it's dependent on how deep you trade (probably character dependent).
TU wasn't nerfed as much as Ryu's, at least if you do them from a crouching position. SRKs don't dominate as much. Overall Sagat won't change that much in terms of tiers. They've just been compressed somewhat. He will probably have at least one bad matchup.
Ultra 2 seems to be only useful against projectile chars. You can throw it out on reaction against midscreen fireballs.

Ryu:

Basically the same. The major difference is the loss of a lot priority. Both hp and mp does 2 hits and only first hit cancelable. Trade into ultra is still possible but only under certain cases. It's no longer free but possible.
Also can't cancel the super as long as the hadouken is on screen so no more traps for characters neutral jumping fireballs (otherwise doesn't seem to change much). Damage is slightly nerfed but nothing really dramatic. There's a damage nerf across the board. Not as dramatic as Sagat. (Those who stayed the same are Honda and Boxer, Guile)
Ryu remains top 5.
Ultra 2 doesn't seem to be as good as Ultra 1. Its only use seems to be in relation to the discovered unblockable. Its use is more esthetic than anything else. No real reason to use it considering how versatile U1 is.

Viper:

Almost nothing has changed. The main difference is she won't die as quickly to sagat and others due to damage nerf. U2 is matchup dependent, mostly to counter AAs like srks, to keep shotos from spamming AA.
hp, sjc, hp U2 seems to work apparently but not very damaging.
seems to be nearing top 10, some say top 5.

Akuma:

Is pretty much this games S-Tier.
Exactly the same except loop isn't gone, just much more strict. Fewer hits will land and can only seem to pull it off 2/10 times.
Hadouken does far less damage. The s.Hk has been damage nerfed too.

Boxer:

Some of the changes seem to make no sense because they pretty much changed nothing at all.
Because of all the nerfs his matchup against Sagat is now probably 5-5. Generally a lot of his bad matchups got better and his good ones might have gotten better. Talks of top5 (Ed note: there seems to be a lot of people in the top 5)
U2 is completely useless. No range, slow, pointless.

Dictator:

Singificant improvements. Damage was nerfed a bit but nerfs all around to sagat and ryu help a lot and his U2 is great. Full screen. Looks like Fuerte's but different properties: it's faster, actually useful. Can be done on reaction against fireballs and crosses up. Can be jumped out of however. It's not a throw, it's a hit (similar to HS) so it can be blocked. This is especially good against shotos. Once he has Ultra it shuts down most fireball games and it hits hard enough to be scary.
PC has a full body hitbox, it's much faster and it does more damage. Possibly might be higher ranked than Cody.
Not top 5, but definitely going up in tiers.

Claw:

Ultra 1 hits on the way up like the EX wall dive. Easily one of the best Ultras of the game. They say that making a mistake and you will eat the Ultra. 2nd Ultra is also pretty good. It has good range and priority. His normals seem to have better priority. His fake overhead in vanilla is now an actual overhead. Not very damaging but useful.

Guile:

A lot of joking around about his sunglasses.
It's useless and seems to be his only significant change. there seems to be some changes to his normals. Making SSFIV offensive and nerfing sagat/ryu will help him as well. More competitive. SH: can be used as AA. U1 has been improved too (don't say how), FKs are improved, seem to have more range. His place in the tier list probably won't change much but he might go up a bit.
Still destroys Bison for free.

Fuerte:

U2 changes a lot of his game. Does about 500 damage, and startup is about 3-4 frames. It moves forward quickly as well and it's grab. Basically it punishes almost everything.
They changed some of his priorities and hitboxes.
Loop is much harder to do.

Rufus:

Damage is now much much more reasonable. Joking about how he isn't quite as brain dead as he was. EX SS and EX messiah have been scaled down considerably. Ultra damage nerfs have hit Rufus harder than others because of how he was played. His U2 doesn't seem that good, few setups. He's still high tier.

Ken:

U2 goes through fireballs from mid screen. Air EX Tatsu can also help land U2. Focus cancel EX Hadooken into U2 does about 450, timming is strict and it uses 3 bars. Sweep is faster, not quite as good as Ryu's. Walk is very slightly faster. His hadookens have same recovery but they move across the screen faster which means the c.mk into hado is more likely to combo. His srks have better priority. Mid tier most likely. Dash is slight faster. So is FA.
Apparently Capcom has a sense of humor. One of his win quotes says something like "You're as easy to read as a flowchart"

Abel:

New U2 is good, great for messing with firebal characters. Has armor. Can be delayed. Can be canceled, grab and moves about as or slightly faster than the old Ultra. Can't combo like the U1 though. Probably still in the same tier rank as before (mid high). Comments that overall the balance is much better in super.

Gief:

Life has gone down, lariat is much easier to punish. Normals do less damage. GH does less damage. Ultra does less damage. U2 has some uses. He's still a dominating character however. His lariat is still scary and his matchups probably won't change much, if at all. He won't kill you in a few hits now.

Honda:

Pretty much the same. EX HB has invulnerability now. U2 command grab pretty damaging but works like a beefed up ochio. Hands can probably be FADC'd into Ultra. It's not a combo though, it's a 50-50 but because his dash is fast this can be really good.

Seth:

HP is the same but since other characters do less damage he's in much better shape. Seth had a lot of really bad and a lot of good matchups. His U2 means that off his combos he can do a lot of damage and makes him much scarier. Command grab does more damage. He can land U2 from a lot of things, like where he used to follow up with his chun li kicks he can now use U2.

Gouken:

Indications are he's more or less the same. His U2 is much better and can be comboed from a lot of moves, much better than U1 (like from palms and EX tatsu FADC).

Chun:

U2 is insane. Can be landed from a lot of different situations. Top character for sure.
EX legs combo U2 does a lot of damage.
Other than this chun hasn't changed otherwise. Because of U2 she has gotten much much better and is probably in the top.
U2 isn't a charge move.

Rose:

Has gotten better. Can combo into soul throw.

Fei:

Pretty much the same. Chicken wing has less priority (startup invulnerability) and might be punishable. Because of the changes to the game he might fare better.

Cammy:

U2 is a joke. U1 is still the best. Cammy has a lot of potential, has been improved a lot. Will probably see her in tourneys more.

Gen:

Jump is less safe now, more floaty, similar to Ryu. Gen used to be able to abuse of his old jump arc against other characters like Hawk.

I'm in full blown hype mode. :hyper. :hyper. :hyper. :hyper. :hyper. :hyper
Title: Re: Super Street Fighter IV
Post by: brob on April 02, 2010, 04:35:58 PM
Quote
Adon:

Is geared towards being more newcomer friendly. Doesn't really have a lot of tools, a lot of 50-50s but the concensus is that once the matchup is understood he shouldn't be a character we'll see a lot in tourneys.

This is offensive. Adon is supposed to be newcomer friendly so they give him less tools? What? He has shit for combo, he has shit priority and his specials are all a special kind of shit. The only thing he has at the moment seems to be pokes.

Juri is newcomer friendly - fuckton of tools that are easy and good and a simple playstyle. Adon is not. Adon is basically on the same level as Guile, both in tools and in how much you have to give to gleam something out of it all.


 :maf :maf :maf :maf
Title: Re: Super Street Fighter IV
Post by: Robo on April 02, 2010, 04:57:58 PM
Do you know what 50/50s they're talking about?  Options after (presumably air-based) jaguar kick?  Options after EX jaguar tooth (or whatever that half circle off-the-wall thing is called)?
Title: Re: Super Street Fighter IV
Post by: brob on April 02, 2010, 05:00:13 PM
Haven't heard anything about all of these glorious 50-50s, but I'm assuming it's related to the air jaguar kick. I know there is some juggle on the EX toof (and it's safe), so maybe there is something to be done there too... But all in all there are few tools, and as they say, once people know how he ticks he'll be dead in the water.


;_;
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 02, 2010, 05:00:43 PM
No notes about Sakura :(

She looks pretty solid this time around. Can't wait to learn and relearn all the new characters.

:bow Super Street Fighter IV - GotY, GotG, GotD, GotF :bow2
Title: Re: Super Street Fighter IV
Post by: Arbys Roast Beef Sandwich on April 02, 2010, 05:02:12 PM
what
Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on April 02, 2010, 05:05:59 PM
Can guarantee that there will be no better fighting game this year. SSFIV seems like the ultimate fan service/love project for SSIV fans.

Day 0 at $40.
Title: Re: Super Street Fighter IV
Post by: Robo on April 02, 2010, 05:07:17 PM
Haven't heard anything about all of these glorious 50-50s, but I'm assuming it's related to the air jaguar kick. I know there is some juggle on the EX toof (and it's safe), so maybe there is something to be done there too... But all in all there are few tools, and as they say, once people know how he ticks he'll be dead in the water.


;_;

I dunno, that sounds basically like vanilla Dictator to me, and he was absolutely still usable.
Title: Re: Super Street Fighter IV
Post by: Robo on April 02, 2010, 05:10:01 PM
The rest:

Quote
General comments:

Better stages. Africa is awesome, lots of things going around in the background. Great music.
Seth's stage is really nice too, better music.
You can now hear all the remixed classic themes but Capcom went about it in a half assed way.
You you have to actually change icon and your title in order to hear the themes. Apparently there's no actual option to hear them. Correction: you use the default icons to enable the classic themes.
Bonus rounds are useless. It's there to please noobs but they're garbage.
Discussion about how Capcom is trying to balance its 2 types of consumers: hardcore and casuals. Bonus rounds are a concession to the latter group (E no surprise to anyone).

Blanka:

Virtually unchanged. Still highly dependent on shenanigans and people not knowing the matchup.

Sakura:

Has her j.mk cross back. Can combo into ultra. She's more aligned with her old self. However she won't improve much in terms of her tiers. She needed a lot more to compete and didn't get anything.

Dan:

No longer the worse. Has a FADC combo that does 450. His fireball has much better range. Dan's tatsu has some uses (like it crosses for example).

Sim:

U2 is a grab. Still kind of bad. Didn't get the changes he needed.

More general comments:

All characters are unlocked up front.
Seems more competitive in general but certain things cater to noobs.
Having a SFIV save unlocks the 11th color. You still apparently have to unlock others. They haven't seen it however.
The intro and ending animations haven't really improved much. Joking about Hakan's story, apparently completely absurd.
Time trial and Survival are gone. Challenge mode is a disappointment. Old character challenges are the same, or at least seem to be. Can be done in any order.
SSFIV overall seems to be one of the most balanced games Capcom has made. Capcom's claims that everyone was going to be sagat tier. Rather they brought down the top and compressed the tiers more.
Things that used to be really abusive are more or less gone.
New characters however do not seem to have been considered in the overall balance. They seem to do a lot of damage and have a lot of tools. Furthermore because they're so offensive they seem to mesh a lot more than the Vanilla characters.
Turtling won't dominate as much in Super. Still usefull for certain characters but it's not the dominating tactic it was in vanilla.

Quick note: There seemed to be a lot of back on forth on the subject of Dudley. Some people were saying he was the new Sagat and others saying he wasn't quite that good and he's probably on par with Akuma. Either way Dudley is going to be very good.
Title: Re: Super Street Fighter IV
Post by: brob on April 02, 2010, 05:14:25 PM
Haven't heard anything about all of these glorious 50-50s, but I'm assuming it's related to the air jaguar kick. I know there is some juggle on the EX toof (and it's safe), so maybe there is something to be done there too... But all in all there are few tools, and as they say, once people know how he ticks he'll be dead in the water.


;_;

I dunno, that sounds basically like vanilla Dictator to me, and he was absolutely still usable.
Bison had st.RH and scissors. his other stuff was good enough too. I just don't see that in Adon - I'd love to be surprised though.
Title: Re: Super Street Fighter IV
Post by: Robo on April 02, 2010, 09:12:07 PM
[youtube=560,345]kPK_wh7llTw[/youtube]

[youtube=560,345]nMBhGNr4AiU[/youtube]

[youtube=560,345]oVEbs_0og0s[/youtube]

He looks like low mid-tier.  The Cody video is particularly depressing.

Grounded jaguar kick appears to be totally useless, unfortunately, so it looks like his only decent way of ending a combo is rising jaguar and you're gonna need to be on top of your hit verification (and spacing too) or you're gonna get fucked.  "For newcomers" my ass --comboing DP motion moves from crouching lights is not the easiest shit in the world.  Hopefully he's got some better ground strings than just cr.short short short.

On the other hand, he's pretty damn quick, his crouching short seems fast as shit, gotta good cross-up, quick overhead, can land an ultra in full off a FADC rising jaguar from anywhere (although I read somewhere that the timing for this is very strict), he's got a sexcellent focus attack and jaguar tooth seems to be pretty safe so long as you hit them around the waist/legs.  Gonna need some better high pokes than standing roundhouse and a WAY better way to punish for big damage if those 50/50s are gonna work, though.
Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on April 02, 2010, 10:24:03 PM
Cody looks insane. :o

Wasn't he low mid-tier in Alpha 3?
Title: Re: Super Street Fighter IV
Post by: brob on April 03, 2010, 04:48:47 AM
Cody is (supposedly) real good and in that fucking annoying Ken kind of way too. :'(

I be laffing my balls off at the people arguing tiers over on gaffe.   :rofl
Title: Re: Super Street Fighter IV
Post by: originalz on April 04, 2010, 01:22:56 AM
Wateva, just play the characters you like and have fun.  If you're good enough with a mediocre character then you can still beat the majority of people online, and I doubt many people here are into the competitive tournament scene where they'll be at a disadvantage just based on character choice!  Shit's boring if you become obsessed with tiers and the "pro" scene.

Anyway, I always emit a yell of joy when I keep reading more about how Sagat isn't a n00b cheapass this game.
Title: Re: Super Street Fighter IV
Post by: Robo on April 04, 2010, 02:29:15 AM
Fuck that shit.

[youtube=560,345]sGh4ZU4H5Hk[/youtube]
Title: Re: Super Street Fighter IV
Post by: Raban on April 04, 2010, 02:42:23 AM
Wateva, just play the characters you like and have fun.  If you're good enough with a mediocre character then you can still beat the majority of people online, and I doubt many people here are into the competitive tournament scene where they'll be at a disadvantage just based on character choice!  Shit's boring if you become obsessed with tiers and the "pro" scene.

Anyway, I always emit a yell of joy when I keep reading more about how Sagat isn't a n00b cheapass this game.

My friend plays Vega and he whoops some serious ass on PSN. I always give him props.

I don't pay attention to tiers or any of that bullshit, I just go with my gut on how a game is balanced.

Playing SF4 again, I take back what I said. I think I just read too much into what is said about the game's balance and I kind of forgot my own opinion. SF4 is alright, it's a really fun game, and fuck I'm thankful we even got another Street Fighter after the horrendous sales of the 3 series.

Good or bad balance, I don't care anymore. Capcom is really stellar this gen, and SF4 is easily in the top 10 favorite games of the gen for me.
Title: Re: Super Street Fighter IV
Post by: demi on April 04, 2010, 03:13:20 AM
$10 GC @ Walmart if you preorder

http://www.walmart.com/ip/placeholder-mel-s-PS3/13228233?povid=cat2636-env192209-module281195-rLink1?sourceid=20835146162395297102


I'm sure Amazon will price match this
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 04, 2010, 03:18:48 AM
hope so

my problem now is that I have the PS3 version of SF4 and want to get the 360 version of this.  I'm being punished for seeing the light.  Can you even download save games to the 360?
Title: Re: Super Street Fighter IV
Post by: demi on April 04, 2010, 03:25:36 AM
Download saves from the internet? Not really. Saves are tied to Gamertags
Title: Re: Super Street Fighter IV
Post by: bork on April 04, 2010, 05:10:16 AM
hope so

my problem now is that I have the PS3 version of SF4 and want to get the 360 version of this.  I'm being punished for seeing the light.  Can you even download save games to the 360?

Why do you need to download a save?  Just borrow the vanilla version from somebody if you want the extra color.
Title: Re: Super Street Fighter IV
Post by: brob on April 04, 2010, 08:11:54 AM
Wateva, just play the characters you like and have fun.  If you're good enough with a mediocre character then you can still beat the majority of people online, and I doubt many people here are into the competitive tournament scene where they'll be at a disadvantage just based on character choice!  Shit's boring if you become obsessed with tiers and the "pro" scene.

Anyway, I always emit a yell of joy when I keep reading more about how Sagat isn't a n00b cheapass this game.
naw, of course I ain't on that level, but a character with few tools is bad and generally not fun to play unless you put huge amounts of effort in. I'm not whining like a little bitch about sagat merely being 'very good' (read: haunts).

Like, playing Abel in Sf4 is fun. I love the sagat match-up with Abel because I have very many different ways to go about it and sagat has a lot of tools too so that's an exciting match. But Gief?! The Gief match is not only insanely difficult, it's also not fun in the least cus I have to play keep-away with Abel, which is shit.

And it's in that way that I'm annoyed by what I've seen of Adon. I really dig Adon and he's been increasingly worse in every game he's been in, like capcom hates the little fucker.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 04, 2010, 11:56:54 AM
hope so

my problem now is that I have the PS3 version of SF4 and want to get the 360 version of this.  I'm being punished for seeing the light.  Can you even download save games to the 360?

Why do you need to download a save?  Just borrow the vanilla version from somebody if you want the extra color.

yeah, I don't know why I was thinking you needed a completion save.
Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on April 04, 2010, 12:18:09 PM
What are you gonna use as a controller, swaggaz?

I want to make the jump to the 360 version as well, but I love my USB Saturn pad too much. The MadCatz controller is too big for my small girlish hands.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 04, 2010, 12:31:33 PM
The mad catz one  :-\

I used a saturn controller on the PS3 too, but when playing at a friends house or just when I was lazy I'd use the PS3 mad catz pad because it was wireless.  It gets the job done.  I only really have problems doing charge moves with it so it's no big deal.
Title: Re: Super Street Fighter IV
Post by: Raban on April 04, 2010, 01:36:52 PM
so many pad warriors on EB. had no idea
Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on April 04, 2010, 01:54:50 PM
You kind of have to be one with SSFIV.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 04, 2010, 02:14:09 PM
playing 2D fighters with a pad feel good man

 
Title: Re: Super Street Fighter IV
Post by: OptimoPeach on April 04, 2010, 02:38:19 PM
Fuck that shit.

[youtube=560,345]sGh4ZU4H5Hk[/youtube]
I love these incognito nerds that look and sound like normal people :heart The internet should be taking notes
Title: Re: Super Street Fighter IV
Post by: Beezy on April 04, 2010, 04:30:19 PM
You kind of have to be one with SSFIV.
Charge characters + dpad = wtf (for me at least)

I'll stick with my cheap arcade stick.
Title: Re: Super Street Fighter IV
Post by: bork on April 04, 2010, 04:32:20 PM
Super IS getting an arcade release!
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 04, 2010, 05:37:08 PM
You kind of have to be one with SSFIV.
Charge characters + dpad = wtf (for me at least)

I'll stick with my cheap arcade stick.

have you used a saturn dpad before? I have problems playing with charge characters on most dpad except that one, and the Genesis six button controller.  Sega just knew how to make a good dpad, at least between the Genesis and Saturn.  Master System and Dreamcast dpads were trash.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 04, 2010, 06:27:03 PM
My main problem with charge characters on a pad is that it kills my thumb after a while (since you're holding down-back so much). My favorite characters are charge characters so after playing for several hours my thumb would start to ache. When HD Remix came out, I'm pretty sure I had a constant indentation on my thumb from the dpad :lol

When I used a pad with SF4, I had a lot of issues doing Bison's ultra consistently because of the shortcut motion for his teleport. Wish they would have gotten rid of shortcuts entirely in SSF4.

Super IS getting an arcade release!

I always thought it was strange that Capcom never updated the arcade version with the console characters. Then they announced SSF4, so I figured that's what they were waiting for. Good news though, maybe some day I'll get to play it in a real arcade...
Title: Re: Super Street Fighter IV
Post by: Raban on April 05, 2010, 03:53:34 AM
I dunno, I don't hate pads, but after long play, they wear on your thumbs quite a bit. With a stick you use your whole hand, so stress isn't ever really an issue.

Also, imo, you can't beat the buttons on an arcade stick. To go from a light to hard on a pad requires a lot of travelling, whereas with a stick it requires your hand be on the surface.

EDIT: I will admit, however, that I can't execute a dp worth shit on a stick. Not yet at least 8)
Title: Re: Super Street Fighter IV
Post by: Robo on April 05, 2010, 12:04:00 PM
EDIT: I will admit, however, that I can't execute a dp worth shit on a stick. Not yet at least 8)

In SF4, you don't need to execute anything worth a shit, particularly dragon punches.  All you need to do is get in (http://www.shoryuken.com/images/smilies/downright.gif) (http://www.shoryuken.com/images/smilies/downright.gif) at some point during your input or some loose variation of the actual (http://www.shoryuken.com/images/smilies/dp.gif) motion.

I think it's more difficult NOT to do it accidentally.  With some stuff, you actually need to distort the input just so one doesn't come out, like when kara-cancelling tiger shots.

As all Dictator players have learned the hard way, apparently (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/right.gif) (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/downright.gif) is a DP motion.  The collective Dictator community cries a thousand times every time you j.mp, j.mp -> teleport and lose the round.
Title: Re: Super Street Fighter IV
Post by: Raban on April 05, 2010, 12:51:00 PM
EDIT: I will admit, however, that I can't execute a dp worth shit on a stick. Not yet at least 8)

In SF4, you don't need to execute anything worth a shit, particularly dragon punches.  All you need to do is get in (http://www.shoryuken.com/images/smilies/downright.gif) (http://www.shoryuken.com/images/smilies/downright.gif) at some point during your input or some loose variation of the actual (http://www.shoryuken.com/images/smilies/dp.gif) motion.

I think it's more difficult NOT to do it accidentally.  With some stuff, you actually need to distort the input just so one doesn't come out, like when kara-cancelling tiger shots.

As all Dictator players have learned the hard way, apparently (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/right.gif) (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/downright.gif) is a DP motion.  The collective Dictator community cries a thousand times every time you j.mp, j.mp -> teleport and lose the round.

this never works for me for some reason
Title: Re: Super Street Fighter IV
Post by: Robo on April 05, 2010, 12:58:44 PM
Go into training and turn on INPUT DISPLAY, try to figure out what you're doing wrong specifically and work on correcting your muscle memory.  You'll probably see that you're doing something silly that you wouldn't have noticed otherwise.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 05, 2010, 01:03:46 PM
As all Dictator players have learned the hard way, apparently (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/right.gif) (http://www.shoryuken.com/images/smilies/left.gif) (http://www.shoryuken.com/images/smilies/downright.gif) is a DP motion.  The collective Dictator community cries a thousand times every time you j.mp, j.mp -> teleport and lose the round.
It's good to know I'm not the only one who has this problem. I've raged so many times because of it. :'(

I'll never stop using Bison though. The only character in SSF4 who I think might have a similar play style is Makoto and people are already saying that she's just okay. I'm still gonna try her out though.
Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on April 05, 2010, 04:51:43 PM
First of all I just wanna tell you guys that you're my favorite boars, the rest can choke on dicks.

Second of all, I'm still getting confused by some of the terms used in the community, some would give slightly different definitions from others. Anyhow, someone explain in basic terms:

crossups

mixups

meaty

and which of the following is the correct designation for kicks and punches are
low, medium, high
light, medium, heavy
jabs, short, fierce, etc etc

the abbreviations are driving me insane.

http://boards.ign.com/street_fighter/b6376/176601426/p1/?4
Title: Re: Super Street Fighter IV
Post by: Robo on April 05, 2010, 05:03:05 PM
Those are kinda skimpy explanations and since I already wrote this, I'm gonna post it.

A cross-up is a jump-in that hits on the OPPOSITE side of the direction your opponent is facing and thus needs to be blocked in the opposite direction.  It's accomplished with attacks that have a big enough hitbox to allow you to jump OVER your opponent and still connect with the hit as you pass over behind them.  Ken's jumping medium kick is a good one.  Note that not every character has one.

The benefit is that it keeps your opponent on his toes and can be used in a manner where the side you're going to be hitting on can appear to be completely ambiguous.  Against charge characters, it ruins whatever charge they were building.

Here's a good example:

http://www.youtube.com/watch?v=zxrnuEd_uKU

Mix-up is anything that forces your opponent defend in a different manner.  For instance, a crouching light kick (which must be blocked low), followed by an overhead (which must be blocked high) is high/low mix-up.  A series of crouching light punches followed by a slight pause and throw during your opponent's hesitation is throw mix-up.

Meaty is kinda weird and I might not be explaining this very well, but it's when you time an attack so that it only hits during the last couple active frames, giving you the benefit of more block/hit stun because you're hitting your opponent later than you normally would.  Probably most frequently used when you're attacking someone as they're waking up where you can stick out a poke so that they wake-up into the last few active frames.

As for the abbreviations:

LK/light kick/short
MK/medium kick/forward
FK or HK/hard kick/roundhouse
LP/light punch/jab
MP/medium punch/strong
FP or HP/hard punch/fierce

Crouching attacks usually have a prefix of “cr.”, jumping “jp.” and close attacks can be either “(cl)” or “cl.”  If it lacks a prefix, you can assume its a standing far attack.

Title: Re: Super Street Fighter IV
Post by: bork on April 05, 2010, 05:31:40 PM
Jinfash, you got a 360 now, right?  You gonna get Super on that?  And did you get Bayonetta yet?  :hyper
Title: Re: Super Street Fighter IV
Post by: bork on April 05, 2010, 05:42:55 PM
I'M STILL SEARCHING FOR BYONETTA! fucking 360 piracy is running rampant, so much I couldn't find a copy of Bayo or ME2 :maf

I'm definitely getting SSFIV on the 360 though, as long as ya'll promise me to get that version. Still searching for a 360 fightpad, still no luck :-\

You can't order directly from the Mad Catz store or from Amazon US?
Title: Re: Super Street Fighter IV
Post by: bork on April 05, 2010, 06:45:33 PM
I am still double-dipping, but 360 will once again be where it's at, especially with rooms being in Super. 

Think I am gonna haul my 360 over to the Nippon to get my SSF4 fix.  I can just hook it up to the PC monitor I left at my in-laws' and use their internet connection conveniently in the same room.  Plus if the 360 breaks or is damaged it will be a hell of a lot easier to replace than an old 20GB PS3.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 06, 2010, 09:21:46 AM
Has anyone tried the Hori Pad EX2 Turbo? this one:

(http://i44.tinypic.com/29b2hie.jpg)

is it any good?

$10 GC @ Walmart if you preorder

http://www.walmart.com/ip/placeholder-mel-s-PS3/13228233?povid=cat2636-env192209-module281195-rLink1?sourceid=20835146162395297102


I'm sure Amazon will price match this

prophet Demi

http://www.amazon.com/Super-Street-Fighter-IV-Xbox-360/dp/B002TDIEE0/
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 06, 2010, 11:37:19 AM
Sweet. I was already using my exist $20 credit from Bad Company 2 on Super Street Fighter IV (so it shipped at $19.99), this is just gravy. I found out you can trade in stuff to Amazon last week and I paid off my pre-order of Splinter Cell. GameStop has been replaced!
Title: Re: Super Street Fighter IV
Post by: bork on April 06, 2010, 07:27:16 PM
JUST BLAZE

:hyper :hyper http://www.youtube.com/watch?v=9vbsQPRuqEg :hyper :hyper
Title: Re: Super Street Fighter IV
Post by: brob on April 06, 2010, 09:19:04 PM
KNOCK EM OUT THE BUILDING

 :punch :punch :punch :punch :punch :punch
































 :tophat
Title: Re: Super Street Fighter IV
Post by: Mr. Gundam on April 09, 2010, 05:38:44 AM
Hey Lyte, I saw this outside Wan Zhu Ji in Kamakura yesterday and thought you'd get a kick out of it.

(http://i233.photobucket.com/albums/ee82/distantmantra/ssf4wzj.jpg)
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 09, 2010, 05:43:46 AM
Amazon now has release-date delivery available (along with the $10 GC of course) if anyone is interested. Just pre-ordered this myself. :D
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2010, 05:45:40 AM
Mr. Gundam, heard about that, but haven't seen that poster.  That is awesome!   :lol  I love the artwork they used for the characters and haven't found all the character art yet...

Amazon now has release-date delivery available (along with the $10 GC of course) if anyone is interested. Just pre-ordered this myself. :D

Nice, if I was going to be here on release day I'd still get it at Gamestop though, for no other reason than that I could go there at 10am and pick it up.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 09, 2010, 08:18:42 AM
Sweet, paid the extra few bucks for release date delivery. I don't care if it means I have to wait THREE HOURS from when GameStop opens. :p
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2010, 02:05:58 PM
Sweet, paid the extra few bucks for release date delivery. I don't care if it means I have to wait THREE HOURS from when GameStop opens. :p

Fuck that, this is SSF4.  I was about to cancel my mall pre-order and go to a store doing a midnight release!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 09, 2010, 02:16:39 PM
Forget that. With my pre-existing credit, I'm only paying twenty-something bucks via Amazon and I'm getting another $10 to spend on whatever I want.
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2010, 02:46:05 PM
Dude, if I could get the game a day or two early, I'd drop $100 on it, no problem.  This.  Is.  SSF4.
Title: Re: Super Street Fighter IV
Post by: MoxManiac on April 11, 2010, 12:35:18 PM
I hope Lyte is getting the PS3 version :hyper

The announcer in the SSF4 commercial reminds me of Yipes
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 11, 2010, 12:50:08 PM
what is the bonus for having an SF4 save again?
Title: Re: Super Street Fighter IV
Post by: Rman on April 11, 2010, 01:38:33 PM
I hope Lyte is getting the PS3 version :hyper

The announcer in the SSF4 commercial reminds me of Yipes
Lyte always double dips on fighters, sometimes triple dips if they get a PSP release.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 11, 2010, 02:51:12 PM
360
Hori EX2 stick
Title: Re: Super Street Fighter IV
Post by: bork on April 11, 2010, 02:55:22 PM
I hope Lyte is getting the PS3 version :hyper

The announcer in the SSF4 commercial reminds me of Yipes
Lyte always double dips on fighters, sometimes triple dips if they get a PSP release.

I have SF4 on four different platforms!   :lol  I will get Super on 360, PS3, and PC for sure.
Title: Re: Super Street Fighter IV
Post by: Akala on April 11, 2010, 03:20:39 PM
everyone will be playing on 360 here. I'm still undecided atm, I have vanilla on both systems, but massively prefer the PS3 pad...I play with a pad like 90% of the time.

I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(
Title: Re: Super Street Fighter IV
Post by: Beezy on April 11, 2010, 03:30:09 PM
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol
Title: Re: Super Street Fighter IV
Post by: Akala on April 11, 2010, 04:26:13 PM
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!
Title: Re: Super Street Fighter IV
Post by: Rman on April 11, 2010, 05:05:09 PM
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!
I've always found charge ultras much easier with a stick.  Especially the diagonal ones like Guile's.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 11, 2010, 05:24:06 PM
I bought an HRAP for PS3 and the Tekken stick deal last year, but haven't had any time to practice much. I totally suck using a stick, especially since I like using charge characters.  :'(

What? Charge characters are infinitely easier with a stick. :lol

their supers/ultras arent!!
Lol yes they are. All charge moves are. I've never been able to do a charge ultra on a pad in SF4 and I struggle to do regular charge moves.

Anyone getting on SF4 today? I wanna get at least decent with my Bison again before I start learning Makoto or anyone else when SSF4 drops. I might start trying out Chun-Li again too.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 11, 2010, 06:13:06 PM
what is the bonus for having an SF4 save again?

Having an SF4 save gives you an exclusive 11th costume color. I think that's the only thing that's known so far; Capcom is supposed to announce it right before SSF4 comes out.

Still looking for a pad/stick for the 360. How're the official sticks, by the way.

The MadCatz Tournament Edition stick is godly. By far the best stick I've ever owned. I've never used the Standard Edition, but I've read good things about it and it's easily moddable for higher quality parts. You can usually get it online for under $50 too.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 11, 2010, 09:21:42 PM
If it's just a costume color I won't mind much.  I need to find someone who has the 360 version of the first one IRL.  I know a few people who have the PS3 version, which is what I have, but that isn't very useful.

The big reason why I'm going 360 this time is because it has a bigger online focus.  I have all my controllers on the PS3 but sacrifices must be made.
Title: Re: Super Street Fighter IV
Post by: Robo on April 14, 2010, 02:18:47 PM
If you're looking to grab a stick, now's the time:

from eventhubs:

The Mad Catz line of Tournament Edition FightSticks has been marked down on [amazon.com]. The original TE FightStick designs are selling for $99, with free shipping. The new Tournament Edition S FightSticks are around $20 off the regular price. Here's the run down.

Original Design Tournament Edition FightSticks
PlayStation 3 - $99 (http://www.amazon.com/gp/product/B001M25AY6?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B001M25AY6) | Xbox 360 - $99 (http://www.amazon.com/gp/product/B001M22WN8?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B001M22WN8)

Black Tournament Edition S FightSticks
PlayStation 3 - $131.99 (http://www.amazon.com/gp/product/B0038KL292?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0038KL292) | Xbox 360 - $134.61 (http://www.amazon.com/gp/product/B0038KUNII?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0038KUNII)

White Tournament Edition S FightSticks
PlayStation 3 - $128.99 (http://www.amazon.com/gp/product/B0038KMOXK?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0038KMOXK) | Xbox 360 - $128.99 (http://www.amazon.com/gp/product/B0038KUNHY?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0038KUNHY)

Round 2 Tournament Edition FightSticks
PlayStation 3 - $129.99 (http://www.amazon.com/gp/product/B002WB20RQ?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B002WB20RQ) | Xbox 360 $129.99 (http://www.amazon.com/gp/product/B002V0WKXM?ie=UTF8&tag=eventhcom-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B002V0WKXM)


I can personally vouch for the original TE stick.  Best I've ever had, and that's including ones I've built and customized myself.
Title: Re: Super Street Fighter IV
Post by: Robo on April 14, 2010, 02:39:35 PM
I've never used the Standard Edition, but I've read good things about it and it's easily moddable for higher quality parts. You can usually get it online for under $50 too.

Ack, just noticed this or I would've said something earlier: the standard edition w/ stock parts is bound to fail.  I don't know anyone who has used that stick as a primary (quite a few people) and not had problems with the buttons either not responding or getting stuck after a couple months. 

It is cheap and very easy to mod, and if you're interested in goofing around with it, you'll have a quality stick and end up saving quite a bit of money after the modding (even considering the deals above), but otherwise I would not recommend buying it.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 14, 2010, 03:00:03 PM
What's the difference between the original design TE sticks and the new ones?
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 14, 2010, 03:04:20 PM
Does the Round 2 stick have the slimmer profile or is that going to be a later model?
Title: Re: Super Street Fighter IV
Post by: Robo on April 14, 2010, 03:24:43 PM
The Round 2 is just a re-release of the original with a black cover.  The "S" editions have the same guts, but are a bit smaller in design.  I'm not aware of any other differences.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 14, 2010, 10:28:35 PM
I thought the problems with the SE stick were only in the launch wave? I haven't read much about it lately, but that sucks if it still has quality issues.
Title: Re: Super Street Fighter IV
Post by: Robo on April 14, 2010, 10:31:41 PM
That may be --I don't know anyone who bought one after all of the bad impressions came out early on.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 12:49:50 AM
RoboJ, which pad do you think I should go with?

The Hori or the official SF4 pad.

Here's the Hori in case you don't know what I'm talking about: 

(http://www.japanvideogames.com/v/vspfiles/photos/xb360-873124002232-2T.jpg)


I've pretty much resigned myself to being a lowly pad-using nub.  I've got a HRAP Sanwa edition and a Madcatz Tournament Edition but I suck ass with both of them.

If I didn't suck so much with sticks, I'd totally get this :drool :

(http://www.hori.jp/products/multi/controller/rap_premium_vlx/image/img_stability_03_360.jpg)

Title: Re: Super Street Fighter IV
Post by: Robo on April 15, 2010, 01:59:00 AM
I'm not the guy to ask about pads.  :lol  I have very little experience with either of them.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 15, 2010, 02:10:16 AM
I haven't used the hori one but the mad catz ones are pretty good.  Depends on how competitive you think you'll get.
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 02:17:41 AM
Mad Catz is great for starters, so long as you get a GOOD one.  The early batches at least had all sorts of problems.  I had to return several and still have one that is semi-borked.  Make sure you get a round 2 pad to be safe (Amazon and the Mad Catz store sell them).

I plan on picking up one of those Hori pads when I'm in Japan too.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 02:33:58 AM
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 
Title: Re: Super Street Fighter IV
Post by: Ichirou on April 15, 2010, 02:42:23 AM
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 

Lyte edge annihilated.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 15, 2010, 12:00:42 PM
I love the SF4 pad.  Great for every 2D game.  Possibly my all time favorite controller.

I had the Hori Turbo EX a couple years ago, but wasn't really into it.  The pad was a bit flat and pretty stiff.  Like the PS2/3 pad but flatter. It might be good something like Tekken or platformers, where you don't need to use qcf, hcf much.
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 01:20:10 PM
You can buy that Hori pad in the US, dork.  Fry's has tons of them. 

Fry's isn't everywhere in the U.S.

There actually are two in Georgia but they suck shit.  So I will wait until I'm in Japan rather than drive 45 minutes to see if they have some controller, which may or may not be the latest revision of the pad I am interested in and not the one from 2005.  That and I'm planning on selling a ton of shit over there first, hence why I want to get one over there rather than from say, Amazon.  Dork.   :P

I love the SF4 pad.  Great for every 2D game.  Possibly my all time favorite controller.

I had the Hori Turbo EX a couple years ago, but wasn't really into it.  The pad was a bit flat and pretty stiff.  Like the PS2/3 pad but flatter. It might be good something like Tekken or platformers, where you don't need to use qcf, hcf much.

This is no problem with SF4, but I don't like that I am unable to use the Mad Catz pad with a number of PC games/emulators because the trigger buttons aren't recognized, and the Mad Catz pads have RT on the face.
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 01:37:06 PM
I really want to check this pad out (Hori FC3), but I'm not sure if it has been officially released yet.  Looks PERFECT, but it's PS3 only.  Still if they are out and priced decently I'll pick up one or two...then no more Mad Catz PS3 pad problems when trying to use two at once.

(http://farm5.static.flickr.com/4039/4494405645_90e1187639.jpg)

EDIT: It's out for around $34. 
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 01:54:11 PM
Slightly off-tip but Is Blazblue 1 worth getting if I plan on getting the sequel?  Right now, I could get the first game for $13 at Gamestop with promo codes. 
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 01:56:44 PM
Slightly off-tip but Is Blazblue 1 worth getting if I plan on getting the sequel?  Right now, I could get the first game for $13 at Gamestop with promo codes. 

Do you have a decent enough PC?  Just download Continuum Shift and practice on that instead.  BlazBlue Calamity Trigger's balanced is pretty bad, so if you are planning on spending time with it online and not going to use one of the top tiers, you're going to get owned left and right.   :'(

Still $13 ain't bad.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 02:01:12 PM
I'm not sure if my PC can handle it but I"ll try. 
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 15, 2010, 02:02:53 PM
was there ever a Windows 7 fix for BB:CS?  I nabbed that as soon as it broke, but couldn't get it to work in W7...well, there were instructions, but shit was too complicated. :)
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 02:15:21 PM
I couldn't get it working when it first got released (guess "dumped" isn't the right word), but when I got my netbook a few weeks ago I downloaded and ran it no problem using Windows 7.  It must have been fixed.  If the game runs too slowly for you, remember to use the included simple background instead.  Then it should be nice n' smooth.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 02:22:09 PM
Lyte, why don't you just get a Saturn pad or clone for the PS3?  I haven't got one yet but supposedly they work just fine.  Also, what's the deal with the 2 pads bug?  Is that a PS3 exclusive? 
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 03:06:00 PM
The PS3 pads glitching out might just be my bad luck with Mad Catz pads. :P  I have read those Saturn pads can break with a lot of play time, plus the Hori FC3 has bigger buttons and apparently a really nice d-pad.  It's basically Hori ripping off Mad Catz...similar shape and the buttons are even the same size.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 03:14:36 PM
I don't know about the Horis but the Madcatz's D-pad seems kinda stiff.  That's why I'd probably go with the Saturns if I could. 

Also, what's the deal with people breaking pads and joysticks?  Do they play like 10 hours a day on it?  I have a couple of low-grade sticks like the Tekken 5 bundle stick and the cheapest Hori PS3 stick which are still working perfectly fine after several years of use. 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 15, 2010, 04:43:37 PM
I really want to check this pad out (Hori FC3), but I'm not sure if it has been officially released yet.  Looks PERFECT, but it's PS3 only.  Still if they are out and priced decently I'll pick up one or two...then no more Mad Catz PS3 pad problems when trying to use two at once.

(http://farm5.static.flickr.com/4039/4494405645_90e1187639.jpg)

EDIT: It's out for around $34. 

I have the fighting commander 3 ordered.  Looks great and I'm getting it for PC, though I don't even know if it will work on it.

I wish the 360 let me use any usb controller.  I have two saturn pads + usb converter and two actual usb saturn pads and would love to use them on my 360.  Same with my virtua stick.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 05:09:12 PM
Are your non-USB pads PS2 compatible?  There's a good PS2 to 360 adapter.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 15, 2010, 05:18:28 PM
Are your non-USB pads PS2 compatible?  There's a good PS2 to 360 adapter.

nope.  the ps2 controllers are more rare than the regular saturn or pc ones (legit or cheapo)
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 07:00:19 PM
This is ridiculous. I would totally love to have one though.

(http://i592.photobucket.com/albums/tt2/meus/DSC01298-620x.jpg)


Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 07:38:35 PM
I don't know about the Horis but the Madcatz's D-pad seems kinda stiff.  That's why I'd probably go with the Saturns if I could. 

Nah, the d-pads are really good, but they do take a little bit of getting used to.  There's a definite difference between the 360 one I have been using like crazy since February of last year and the one I just got recently.  I am far more comfortable with my broken-in pad than any other.

Quote
Also, what's the deal with people breaking pads and joysticks?  Do they play like 10 hours a day on it?  I have a couple of low-grade sticks like the Tekken 5 bundle stick and the cheapest Hori PS3 stick which are still working perfectly fine after several years of use. 

 :lol  Maybe!  If you put these things through the ringer, they are going to get busted up at some point.  Cheap parts...

I have the fighting commander 3 ordered.  Looks great and I'm getting it for PC, though I don't even know if it will work on it.

It would be awesome if it worked on PC.  I need to try a PS2 controller on PC again.  There are some games where the 360 analog just doesn't work.  The games won't recognize it.   :-\
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 07:50:22 PM
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?

As can be see from the shots, the game is clearly running at 60fps.

The shots below are actually shrunk from 1080p.  I also forced 4X AA which make the backgrounds look much cleaner. 


(http://i168.photobucket.com/albums/u173/train28/game2010-04-1515-41-39-23.jpg)

(http://i168.photobucket.com/albums/u173/train28/game2010-04-1515-39-28-08.jpg)

(http://i168.photobucket.com/albums/u173/train28/game2010-04-1515-33-46-64.jpg)
Title: Re: Super Street Fighter IV
Post by: Beezy on April 15, 2010, 07:52:15 PM
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?
Emulation. Your PC can't handle it well. It plays like a slideshow for me. :'(
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 07:56:20 PM
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?
Emulation. Your PC can't handle it well. It plays like a slideshow for me. :'(

It says 60fps though, which is weird.  I wonder if there's some kinda system switch to increase the speed, like how arcade operators pumped up SF2. 
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 08:22:04 PM
So Blazblue 2 looks really good on the PC but why does the game feels so slow?  Is it just the game or is it because of the emulation?

It's not really emulation, BTW.  But that doesn't matter!   :)  Your PC is probably too slow.  Make a backup copy of all the background files and try replacing them with the simple background fix.  It should run full speed then.

It's weird; my HP Mini 311 can actually handle the game in 1080P (on my external monitor) and at full speed with the original backgrounds when overclocked to 1.9Ghz.  Runs perfectly with simple backgrounds when not overclocked.  Doesn't seem like it should run this well on this thing.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 15, 2010, 08:27:42 PM
A 4.1 GHZ I7 is too slow?  Is Blazblue the Crysis of fighting games?

I'll check out the patch but I'm suspecting either some kinda conflict w/ WIN 7 or maybe I'm just used to SF speed. 
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 09:08:02 PM
I'm using Win7 too.  BlazBlue is a faster game than SF4, BTW.  Remember that the game is made to be running on a specific PC hardware setting and with XP, so there could be some kind of conflict with your set-up.  Have you checked out any videos just to see if it might be your perception of the game speed?
Title: Re: Super Street Fighter IV
Post by: bork on April 15, 2010, 09:51:02 PM
Okay, this is weird.  I just tried BBCS and it was slow for me too.  There were a bunch of windows updates I installed the other day; wonder if there was some change that is making it run slow now.  It was chugging even with the simple backgrounds.

EDIT: Never mind.  It was a setting I changed in the Nvidia menu....put it back to "performance" and it's running buttery smooth again.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:09:27 AM
It runs about the same for me, with or without the patch.  Fraps still reads 60 frames/sec.  Maybe I just subconsciously felt that Blazblue was slow because the last 2D game I played was the remixed SSF2T on PSN.  Many of Blazblue's animations are really drawn out in comparison to SSF2T's, so that could have also contributed to the sense of sluggishness. 

On a different note, running a fighting game off a SSD is simply awesome.  Zero load times whatsoever.  Now I wish I can stick a SSD into my 360.  The PS3 can take a SSD but not every game can be fully installed on it.  Also, PS3 just sucks.
Title: Re: Super Street Fighter IV
Post by: Rman on April 16, 2010, 02:21:47 AM
SSDs and RAM are the best performance upgrades you can get for PCs.  I'm still waiting on the SSD prices to go down.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:29:32 AM
Rman, they've got down quite a bit. 

http://www.newegg.com/Product/Product.aspx?Item=N82E16820227395&cm_re=ocz_ssd-_-20-227-395-_-Product

http://www.newegg.com/Product/Product.aspx?Item=N82E16820148319&cm_re=crucial_ssd-_-20-148-319-_-Product

I still prefer Intel SSDs but I think most people won't think they're worth the premium. 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 16, 2010, 02:32:34 AM
use normal people don't swim in pools of money that we can spend on luxury hard drives  :'(

Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:39:28 AM
You can buy a low capacity but cheap SSD to tide you over until the prices drop.  Copying back and forth between a SSD and a HD is really not that much of a hassle because the SSD writes so quickly and needs no defragmentation.  It's what I do with my SSDs since 300gb is not quite enough.  I leave one copy of every game on my hard drives and just move the game of the moment to a SSD.

Trust me when I say it's worth the money.  I've used 4 x 10,000 RPM Velociraptor HDs in a Raid-0 config and 1 SSD blows them away.  All the annoying, random stutters disappear when I'm gaming on a SSD. 
Title: Re: Super Street Fighter IV
Post by: Robo on April 16, 2010, 12:39:00 PM
[youtube=560,345]Y6avefZNvfw[/youtube]

FFFUUUUUUUUUUU

spoiler (click to show/hide)
dat TIGER :bow
[close]
Title: Re: Super Street Fighter IV
Post by: bork on April 16, 2010, 01:20:32 PM
I never FADC.  But then, I use Chun-Li and it doesn't seem as important with the way I play.  I don't even tend to FA with her as much as I do with other characters.  If I used say, Ryu, I'd definitely have FADC as a big part of my game.  It's a sure thing in vanilla SF4. 

Really glad Super is coming in less than two weeks.  :hyper  Vanilla SF4 is finally beginning to get old to me.  It might just be due to G1 where I'll take on some Sagat or Ryu player who destroys me in seconds.  :'(  I did get a perfect round on a 67,000+ GP Sagat player the other day.  I lost the match, but didn't care after that.   :lol

Trying to play the PC version is kinda pointless right now.  Barely anyone in championship, and they suck (it is G3, after all!).  I'll get rage quits in player matches.  "U LAG," they say.  Funny how they will only disconnect when they lose though.  I can still have some fun in player matches on PS3 and 360, but at this point I am totally ready to be done with SF4 and move onto SSF4.  We're closing in on almost two years since the arcade release.  It's time!
Title: Re: Super Street Fighter IV
Post by: Robo on April 16, 2010, 01:31:28 PM
Kinda depends on who you're using.  As a Dictator main, the only time I can ever effectively use FADC is to cancel scissor kick pressure into tick throw or just to do something a little different to keep my opponent to getting too comfortable with what I'm doing.

Something like:  j.mk -> cr.lp, standing lp, cr.mk xx lk scissor kick xx FADC the first hit -> dash in for the throw.

Or j.mk -> cr.lp, standing lp, cr.mk xx lk scissor kick xx FA cancel the first hit -> hold to charge the FA to level 2 and let it go -> dash in -> if it hits, do some crappy Bison bread and butter into FK scissor kick, otherwise throw or cr.lk and continue scissor kick pressure.

For a number of characters, there isn't a whole hell of a lot else you can do with it.

For the shoto squad, I'd say it's pretty damn important as it's the only way of comboing into an Ultra off the ground outside of the corner.  With Ryu, in big punishment situations, try working into your game something simple like cr.mk xx fp shoryuken xx FADC -> Ultra.
Title: Re: Super Street Fighter IV
Post by: Robo on April 16, 2010, 01:43:05 PM
You can also hit verify cr.mk xx EX fireball xx FADC -> Ultra.  That's a pretty good one if you've got the meter to waste and are a little outside dragon punch range.

I don't play shotos so much, so I don't have much more to offer.

I guess in close matches, you can use it to cancel something that is otherwise very risky... like do an empty jump cross up and FP dragon punch as soon as you land (the idea is that your opponent will try to throw, as is the reaction almost everyone has against empty jump-ins, and the invincibility frames of the dragon punch will beat it), FADC backdash on hit OR block, EX fireball if it hit and you've got the meter.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:02:26 PM
FFFUUUUUUUUUUU

spoiler (click to show/hide)
dat TIGER :bow
[close]
:-\
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:17:14 PM
I want Makoto to be good goddammit, but it doesn't seem like there's much you can do with her based on the vids I've seen so far. It seems like I always go for characters who have shit defenses in fighting games. Bison, Hakumen, Rachel, now her. I'm not sure what draws me to them.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:20:41 PM
Stores seem to be getting the Madcatz pads back in stock.  I saw a bunch at Fry's this morning.  I almost picked one up but passed 'cause I was pretty sure I could fine one for less than $39.99.  Turns out I was right.

Surprisingly, Office Depot has almost every style available at very competitive prices.

http://www.officedepot.com/catalog/search.do?fkey=DDIsVU5v1Lt7gN_o45E_H-4&Ntt=street+fighter
Title: Re: Super Street Fighter IV
Post by: bork on April 16, 2010, 02:25:37 PM
Good find Smooth, but those are all the original release pads, and I'd be more comfortable getting round 2 ones.  Got two 360 pads and will be looking for the Hori FC3 on the PS3 front anyway, so I'm set.  Sticks are next.

I want Makoto to be good goddammit, but it doesn't seem like there's much you can do with her based on the vids I've seen so far. It seems like I always go for characters who have shit defenses in fighting games. Bison, Hakumen, Rachel, now her. I'm not sure what draws me to them.

Rachel is top-tier in BB though.

Don't sweat it yet; there's only a few people who have played SSF4.  You have to give it a LOT of time before people really start figuring out who is the best/worst in different areas.  People are just messing around right now.  Pick who you want to use and don't worry about it.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:31:58 PM
Lyte, I don't think there'll be any difference in quality between Round 1 and Round 2 pads.  Fry's new stock has a mixture of both.  I know it's a new stock because they were completely out last couple of times.  Fry's also has the Round 2 TE sticks for $99.  Only for the PS3 though.  The 360 sticks are $40 more for some odd reason. 

I really liked my 360 TE so I was tempted to get one for the PS3 at that price but decided not to 'cause I sucked with sticks anyway and there are most interesting choices on the PS3. 
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:32:24 PM
Rachel is top tier, but you have to be on the offensive nonstop. Luckily it's possible with her, but I never managed to get that good because I started to main Hakumen. If you're using her and your enemy gets you in the corner, you're gonna lose a lot of damage. Besides his counter, it's hard to get out of the corner with Hakumen too.

I still plan on using Makoto, but I expect to be frustrated for a while.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:36:38 PM

I still plan on using Makoto, but I expect to be frustrated for a while.

???

Aren't you supposed to be awesome at this?
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:44:49 PM
 ???

You must have me confused with someone else. I'm pretty average.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:46:05 PM
But aren't you black?  Black guys are good at Street Fighting. 
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:47:29 PM
 >:(
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:48:17 PM
(http://www.campussqueeze.com/userfiles/Kimbo-slice.jpeg)
Title: Re: Super Street Fighter IV
Post by: Robo on April 16, 2010, 02:50:56 PM
The early impression is that Makoto is pretty bad, but so it was for 3S and look at how that turned out...

Everyone's jumping to conclusions too soon; even haunts, crybabying about the Sagat nerfs in the GAF thread.  Granted, the scar stuff all requires some meter, but he's still got his insane damage output intact.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:53:12 PM
(http://www.campussqueeze.com/userfiles/Kimbo-slice.jpeg)

(http://witneyman.files.wordpress.com/2009/11/black-dynamite-kung-fu.jpg)
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 16, 2010, 02:55:58 PM
Is that from Black Dynamite?  Drinky had good things to say about it.  I was watching it with friends but a couple of them weren't feeling it after 10 mins so we switched it out.  I thought it was alright though and will give it another shot. 
Title: Re: Super Street Fighter IV
Post by: Beezy on April 16, 2010, 02:58:45 PM
Yeah it is. Most underrated comedy of 09.

The early impression is that Makoto is pretty bad, but so it was for 3S and look at how that turned out...
We'll see.
Title: Re: Super Street Fighter IV
Post by: Robo on April 16, 2010, 03:03:16 PM
I'm not saying she'll be good, but I haven't seen a single video of anyone who seems to have any clue what they're doing with her yet.  She needs to be re-learned; the 3S vets aren't gonna be able to just pick it up and break backs and fuck asses like they're doing with Dudley right now.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 18, 2010, 01:12:23 PM
http://www.justin.tv/cicadatehl337#r=okFbDc0~

This stream has been up since last night. They're mainly using the new characters. I've seen good Makoto, Guy, Juri, and Dudley players so far.
Title: Re: Super Street Fighter IV
Post by: Himu on April 18, 2010, 01:18:08 PM
The early impression is that Makoto is pretty bad, but so it was for 3S and look at how that turned out...

NOOOOOOOOOOOOOOOOOOO
Title: Re: Super Street Fighter IV
Post by: Beezy on April 18, 2010, 01:28:25 PM
The Makoto player on the stream was owning bitches last night.
Title: Re: Super Street Fighter IV
Post by: MCD on April 18, 2010, 01:29:04 PM
ken is the only good character anyway.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 18, 2010, 01:55:03 PM
Awesome stream beezy, and yes Makoto is still owning them!
They're starting to use the older characters again. I wanna see more Makoto ownage!
Title: Re: Super Street Fighter IV
Post by: Beezy on April 18, 2010, 02:03:34 PM
Fuck tiers. Makoto is a beast. :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on April 18, 2010, 02:05:09 PM
Her dash in move gets stopped too easily though.
Title: Re: Super Street Fighter IV
Post by: brob on April 18, 2010, 02:06:47 PM
Stream is laggy, my brother's xbox is unmodded and my ps3 is broken. I'm about to suicide :'(

"Justin.tv has reached maximum amount of viewers from your country" FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...
Title: Re: Super Street Fighter IV
Post by: MCD on April 18, 2010, 02:14:09 PM
goodbye.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 19, 2010, 12:43:34 AM
They've been playing nonstop for 28 hours.
Title: Re: Super Street Fighter IV
Post by: bork on April 19, 2010, 01:29:45 AM
Somebody on my friends list was playing this earlier today.  I offered him $60-$70 if he would get me a copy too, but no response.   :lol
Title: Re: Super Street Fighter IV
Post by: demi on April 19, 2010, 04:03:53 AM
Somebody on my friends list was playing this earlier today.  I offered him $60-$70 if he would get me a copy too, but no response.   :lol

It's leaked on the net...
Title: Re: Super Street Fighter IV
Post by: bork on April 19, 2010, 06:32:09 AM
Somebody on my friends list was playing this earlier today.  I offered him $60-$70 if he would get me a copy too, but no response.   :lol

It's leaked on the net...

I know, but I don't think this guy's Xbox 360 is modded.  Besides, wouldn't excessive playing of an unreleased game on XBL be an immediate cause for a banning?
Title: Re: Super Street Fighter IV
Post by: Beezy on April 19, 2010, 12:56:26 PM
I think there are different kinds of mods because I have a friend with a modded 360 who didn't get banned during the MW2 related mass banning. He's been online ever since. I'll be pissed if I see him playing SSF4 this week.
Title: Re: Super Street Fighter IV
Post by: demi on April 19, 2010, 01:00:19 PM
Somebody on my friends list was playing this earlier today.  I offered him $60-$70 if he would get me a copy too, but no response.   :lol

It's leaked on the net...

I know, but I don't think this guy's Xbox 360 is modded.  Besides, wouldn't excessive playing of an unreleased game on XBL be an immediate cause for a banning?

Nobody cares about Street Fighter. MW2 was one of the biggest games to come out and pisses on SF4.
Title: Re: Super Street Fighter IV
Post by: Himu on April 19, 2010, 01:22:09 PM
The Makoto player on the stream was owning bitches last night.

:bow
Title: Re: Super Street Fighter IV
Post by: Robo on April 19, 2010, 01:41:43 PM
I saw a couple of those Makoto matches; some pretty effective shit goin' on with that instant air tsurugi.

I also saw her get annihilated by T.Hawk a whole bunch of times, as expected.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 19, 2010, 02:53:56 PM
Here's the new popular stream:

http://www.ustream.tv/channel/teamspooky

That Chris Hu dude is on it and has mostly been owning with Makoto too. There's also a really good Cody player. Or maybe Cody is just really good.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 19, 2010, 04:31:02 PM
Chris Hu is awesome. I'd donate some money to his family if I weren't poor.

:bow the greatest commentator in e-sports
Title: Re: Super Street Fighter IV
Post by: Beezy on April 20, 2010, 06:08:04 PM
Any reason to preorder this anywhere besides amazon?
Title: Re: Super Street Fighter IV
Post by: Robo on April 20, 2010, 06:25:33 PM
Is Amazon gonna have it at my door when I get home from work on the 27th?  If not, that's reason enough alone.
Title: Re: Super Street Fighter IV
Post by: bork on April 20, 2010, 06:32:02 PM
The 27th is the ship date.

Is Amazon advertising delivery on the 27th?  If so, that beats out Gamestop by a day.

Imma be searching for the place I can get the game the quickest at in Japan.  If there's any places open 24 hours (like a convenience store) that will stock it, that's where I'll be headed!
Title: Re: Super Street Fighter IV
Post by: Beezy on April 20, 2010, 06:36:18 PM
Quote
Get it the day it comes out!
Pre-order and Release-Date Delivery is FREE with Amazon Prime. See details.

Amazon.com Promotional Credit
Get a $10 Video Games Credit and Pre-sale Bonus Offer
Pre-order Super Street Fighter IV and get $10 off a future video game purchase. Additionally, you'll get the Super Classic Costume Pack, which features all-new alternate costumes for Guile, Blanka, Dhalsim, Gen and Fei Long. The promotional code will be placed directly into your Amazon.com account within 2 business days after the product ships. Access code will be e-mailed within ten business days after the game releases. Offer valid when shipped and sold by Amazon.com. Promotion valid on all existing pre-orders. Limit one per household. Amazon reserves the right to change or terminate this promotion at any time.

I have an amazon prime trial membership until May 16th, so I'd be getting it on the launch date.
Title: Re: Super Street Fighter IV
Post by: Himu on April 20, 2010, 07:01:18 PM
watching a makoto vs thawk match :lol

makoto :(
Title: Re: Super Street Fighter IV
Post by: Beezy on April 20, 2010, 07:28:41 PM
watching a makoto vs thawk match :lol

makoto :(
On the stream?

She seems okay to me, but that is def a shitty matchup for her from what I've seen so far.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 02:31:25 AM
(http://g-ecx.images-amazon.com/images/G/01/ciu/a2/cf/dbb7225b9da0d5daa84eb010.L._AA300_.jpg)

Anyone had this PS2 pad? How was it compared to the Madcatz?
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 21, 2010, 02:37:09 AM
The nyko anniversary pad has flimsier build quality and the pad is stiffer and not as accurate.  The buttons feel cheap.
Title: Re: Super Street Fighter IV
Post by: bork on April 21, 2010, 02:51:50 AM
Saw somebody else playing SSF4 on Live just now.  I guess it must be driving people to chip their systems.   :lol  Pretty sure both of the people on my friends list with it weren't pirating games before this.

(http://g-ecx.images-amazon.com/images/G/01/ciu/a2/cf/dbb7225b9da0d5daa84eb010.L._AA300_.jpg)

Anyone had this PS2 pad? How was it compared to the Madcatz?

I have like five of these for both the systems they came out on.  The arcade stick, too.

Thought they were okay back then, but they are pretty crappy looking at them now.  Too stiff and the buttons are too small.  I remember it being difficult hitting a punch and kick at the same time on occasion.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 02:59:26 AM
Lyte, which arcade stick?
Title: Re: Super Street Fighter IV
Post by: bork on April 21, 2010, 03:02:15 AM
Lyte, which arcade stick?

The SF 15th Anniversary Fight Stick, also from Nyko.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 03:06:02 AM
Oh, that one.  It was kinda crap.  I saw it @ E3 and got all excited because it looked like a classic US joystick, which is not that popular in the home market.   Unfortunately, it wasn't much fun to play with.  The stick was way too stiff and the buttons layout was just uncomfortable. 
Title: Re: Super Street Fighter IV
Post by: bork on April 21, 2010, 03:14:59 AM
Oh, that one.  It was kinda crap.  I saw it @ E3 and got all excited because it looked like a classic US joystick, which is not that popular in the home market.   Unfortunately, it wasn't much fun to play with.  The stick was way too stiff and the buttons layout was just uncomfortable. 

Pretty much.  I've broken it out for stick-using friends every now and then, and they can get by with it well enough.  I was thinking of trying it to see how I'd fare switching entirely to sticks for fighters...
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 03:17:40 AM
Oh, that one.  It was kinda crap.  I saw it @ E3 and got all excited because it looked like a classic US joystick, which is not that popular in the home market.   Unfortunately, it wasn't much fun to play with.  The stick was way too stiff and the buttons layout was just uncomfortable. 

Pretty much.  I've broken it out for stick-using friends every now and then, and they can get by with it well enough.  I was thinking of trying it to see how I'd fare switching entirely to sticks for fighters...

Tried that with my friends with one player using a HRAP Sanwa Addition and another using a Madcatz TE.  Every match in SF4 was like Kareteka. 
Title: Re: Super Street Fighter IV
Post by: bork on April 21, 2010, 03:20:27 AM
I'd love to get a stick right now, but any money I get for gaming goes to buying the games first.  As soon as I get a job imma buy one.  Hell I may not be able to get anything coming out after the next few weeks until then...this Japan trip is going to fucking drain our bank account.   The good news is that the Japanese government still owes me around two grand from my pension...gonna call tomorrow and see if they finally got shit squared away.  That money would cover the trip and then some!
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 03:25:05 AM
When you can, get the S edition of the Madcatz.  It's much nicer than the older version, imo.  I wish I had wait to get it since I barely use my original TE anyway. 

But if you're in Japan, get this:

(http://i250.photobucket.com/albums/gg267/mercSP/hori%20vlx%20stick/madcatzte.jpg)
Title: Re: Super Street Fighter IV
Post by: bork on April 21, 2010, 03:41:11 AM
I wish!   :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on April 21, 2010, 04:15:22 AM
dat stick :drool
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 04:26:20 AM
dat stick :drool

still inferior to a BBC though
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 04:51:39 AM
I want to get a stick for fighting game deliciousness, and I was wondering, is this good?
http://www.newegg.com/Product/Product.aspx?Item=N82E16874179003

I want to get a TE but I can't justify dropping anywhere near $100 on a controller for maybe a handful of games
Title: Re: Super Street Fighter IV
Post by: originalz on April 21, 2010, 06:07:47 AM
Why exactly are the good sticks so bloody huge?
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 21, 2010, 08:55:25 AM
I want to get a stick for fighting game deliciousness, and I was wondering, is this good?
http://www.newegg.com/Product/Product.aspx?Item=N82E16874179003

I want to get a TE but I can't justify dropping anywhere near $100 on a controller for maybe a handful of games


I fucking hate this stick.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 01:35:43 PM
Smooth, which version of SSF4 are you getting?

Probably the 360 version initially because both my Madcatz pad and TE stick are 360 compatible.  If I get it for the PS3, I'd have to use the Dualschock or Hori HRAP.  The HRAP and the TE are basically equivalent but I'll like to mess around with the newer TE stick.  But I'm also planning on getting a 360 to PS3 adapter, so eventually I might get the PS3 version as well just so that I can use both high quality sticks on one system. 
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 02:54:59 PM
I want to get a stick for fighting game deliciousness, and I was wondering, is this good?
http://www.newegg.com/Product/Product.aspx?Item=N82E16874179003

I want to get a TE but I can't justify dropping anywhere near $100 on a controller for maybe a handful of games


I fucking hate this stick.

:lol

After looking at some videos, it looks like it may be too light for me.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 02:58:20 PM
startselect, you can mod a cheap stick into a high quality one if you can't afford to buy a high-end stick right now.  Modding is much cheaper and if you know what you're doing, you'll get even better results. 
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 02:59:29 PM
startselect, you can mod a cheap stick into a high quality one if you can't afford to buy a high-end stick right now.  Modding is much cheaper and if you know what you're doing, you'll get even better results. 

I was considering getting a MadCatz SE and sticking Sanwa parts in there, but from what I hear the price comes out same as a TE.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 03:06:55 PM
Get an even cheaper stick then.  There are a couple of cheap Horis like my PS2 Tekken 5 bundle stick, which have similar casings as their HRAPs and cheaper parts.  The PCB and case are really the only things that matter when it comes to modding. 
Title: Re: Super Street Fighter IV
Post by: Robo on April 21, 2010, 03:26:53 PM
startselect, you can mod a cheap stick into a high quality one if you can't afford to buy a high-end stick right now.  Modding is much cheaper and if you know what you're doing, you'll get even better results. 

I was considering getting a MadCatz SE and sticking Sanwa parts in there, but from what I hear the price comes out same as a TE.

Shouldn't.  The only thing you really need to replace on the FightStick SE are the buttons, which are cheap.

If you get one from one of the later batches, it might not even be bad.
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 03:31:11 PM
startselect, you can mod a cheap stick into a high quality one if you can't afford to buy a high-end stick right now.  Modding is much cheaper and if you know what you're doing, you'll get even better results. 

I was considering getting a MadCatz SE and sticking Sanwa parts in there, but from what I hear the price comes out same as a TE.

Shouldn't.  The only thing you really need to replace on the FightStick SE are the buttons, which are cheap.

If you get one from one of the later batches, it might not even be bad.

Hmm, this is tough to figure out.
Title: Re: Super Street Fighter IV
Post by: Robo on April 21, 2010, 03:38:21 PM
I've owned that EX2 and I also thought it was pretty fucking horrid, even before the PCB randomly SNAPPED in half.

As for the FightStick SE, if its problems were indeed isolated to the first run, it's a capable stick --a bit on the cheapy side, but pretty decent for the price and easily moddable if you ever decide you want to goof around with it.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 21, 2010, 03:50:26 PM
Yeah, the PCB on my EX2 snapped too. Not to mention the buttons on it are terrible. I got mine for VF5 when that came since there were no other options :-\
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 03:51:16 PM
I really wish there was more competition in this arcade stick market. It seems like the MadCatz TE is seriously the best stick out there, but it's also one of the more expensive ones. Goddamnit.

I want the TE Type S but I can't justify dropping that much skrilla on a goddamn controller.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 03:58:21 PM
I've seen the TE stick drop to $80 at Fry's.  You just have to wait for the old model to be cleared out. 

As expensive as the TE stick is, I still think it's a pretty good deal compared to stuff like arcadeinabox.  They must have made a ton of money when they were the only option in town.  I wonder if people still buy them now that high end sticks are prevalent in the US as well.

High end sticks are much cheaper in Japan, btw.  When I was in Tokyo 3 years ago, I spotted many stores selling the high grade VF5 stick for only $50.  I wished I had gotten one because so many people claim that it's one of the best sticks ever made. 
Title: Re: Super Street Fighter IV
Post by: Raban on April 21, 2010, 04:00:44 PM
The closest Fry's is like an hour and a half out. :(

I dunno, I'm trying to get into fighting games and get some more arcade hits for my Xbox so I can use the stick for more than just one or two games.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 21, 2010, 04:07:32 PM
Honestly, just get a SE if you're not even going to use a stick that much.  The main difference between a premium stick and a regular one is durability.  Unless you're a high level player, you won't even feel a difference.  My friends and I couldn't even tell the difference between using the cheap Tekken 5 stick and the HRAP Sanwa. 
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 04:19:10 AM
So now people on the West coast and in NYC are gettng legit copies. No mom n' pop stores left to break street date here. :'(
Title: Re: Super Street Fighter IV
Post by: Beezy on April 22, 2010, 12:05:12 PM
Yeah, videogamesnewyork are suppose to be selling it today. :(

I'm gonna stick with the amazon deal.
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 06:13:49 PM
Bestsku.com has the PS3 version in stock now for $32.99.  Their shipping rates are pretty high though.  I'd order it immediately but there's no way in hell it would get to me before I head out to the airport tomorrow morning.   :'(

Checked a Wal-Mart and found nothing.  Someone in Kentucky got lucky and scored a copy there.
Title: Re: Super Street Fighter IV
Post by: Raban on April 22, 2010, 08:16:16 PM
(http://i41.tinypic.com/aovtax.jpg)

BOOM, bitch! I dunno what I was talking about before, I can do DPs pretty well even starting out with this thing, not using shortcuts. I can only get better as time goes on.

And dear lord was MvC2 made to be played on a stick.
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 08:23:46 PM
SF4 feels fine with a pad because they intended it to be played (okay) that way.  Older arcade games, like MvC2?  Even HD Remix?  It feels harder to do some stuff with a pad, IMO.
Title: Re: Super Street Fighter IV
Post by: Raban on April 22, 2010, 09:28:59 PM
SF4 feels fine with a pad because they intended it to be played (okay) that way.  Older arcade games, like MvC2?  Even HD Remix?  It feels harder to do some stuff with a pad, IMO.

Yeah SF4, because of the shortcuts and leniency on input, is much more pad-friendly. I did alright with my 360 pad but I was unable to use Ultras on command because of the macro buttons spitting out EXes when I want an Ultra and vice versa. On top of that, FADCs are nigh-impossible on the 360 controller.

I tried a Fight Pad, got the Chun-Li one, and it broke within two days, so I took it back and pre-purchased Super with the refund. I liked the pad quite a bit, but the fact that it's lighter than its own cord and MadCatz-durability are a huge turn-off to me.

The stick ended up being the only option, and I don't regret my purchase. Can't wait to get it on with Super and MvC3.
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 09:45:12 PM
I ended up checking out a Walmart and a K-Mart in hopes of finding SSF4 early, but no dice.   :'(  Someone on SRK said a K-Mart in Athens, GA was selling the 360 version, so even Georgia has broken the street date.
Title: Re: Super Street Fighter IV
Post by: Himu on April 22, 2010, 09:50:04 PM
DAMN MY FRIEND WHO WORKS AT GAMESTOP

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs447.snc3/25634_10150155756270640_790920639_11937613_509254_n.jpg)

Next week shall be "Black People Love Fighting Games!" week where we have a week long ssf4 fest.

Going over to his place tomorrowwwwww.
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 09:55:21 PM
You should tell him to give you a copy or else you'll report his ass.  He'll get canned and his store will get fined. 
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 22, 2010, 11:41:30 PM
Yeah, did they ever come out with good saturn-style pads?  Everyone I play SF with is anti-sticks for 2d fighters so I get stuck using stock dual shock 3s for when we have 3+ people pass-the-controller fighting nights (when it's 1 on 1 I usually stay with a stick and my friend uses a pad). 

I wanted to just get 2 saturn-style pads so everyone can have a good controller, but I remember everyone saying the first madcatz bunch was not that great.  In the past year since SF4 have any controllers with 6 face buttons + good d-pad come out?
Title: Re: Super Street Fighter IV
Post by: bork on April 22, 2010, 11:46:08 PM
Yeah, the Mad Catz fight pads.  Where you been?  ;P  They are great provided you get one that works out of the box.   :lol

I think the Hori FC3 pads look even better.  I will be getting one for sure, assuming they're easy to come by.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 23, 2010, 12:31:15 AM
I thought the madcatz ones weren't good. 

When they first came out with SF4 everyone was complaining that they were too big and the d-pad was not that great.  Which is why I didn't pick any up.
Title: Re: Super Street Fighter IV
Post by: bork on April 23, 2010, 12:45:07 AM
No, the feel is great.  Buttons are perfect.  So much so that Hori straight-out copied them with the FC3.   :lol

The problem is with quality control.  So I would recommend the round 2 pads just to be safe.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 23, 2010, 01:43:45 AM
I thought the madcatz ones weren't good. 

When they first came out with SF4 everyone was complaining that they were too big and the d-pad was not that great.  Which is why I didn't pick any up.

At first touch,  the Madcatz's d-pad doesn't feel as nice as Sega's but it's just as responsive in SF4.  You should be safe with any of the Madcatz pads that you see in store.  They've been sold out for awhile so all the current ones in stores should have been newly made. 

What stick do you own, btw?




(http://i41.tinypic.com/aovtax.jpg)

BOOM, bitch! I dunno what I was talking about before, I can do DPs pretty well even starting out with this thing, not using shortcuts. I can only get better as time goes on.

And dear lord was MvC2 made to be played on a stick.

Is that the slim?  So much prettier than my 1st gen TE!   >:(

I agree stick is better for SF4 if you know what you're doing.  Multiple button presses are always gonna be a little awkward on a pad.  Also, as a right hander, it's really hard to use the left shoulder button on the Madcatz pad.  Actually, the right shoulder button is not much better either.  They're just really stiff compared to the 360 pad. 
Title: Re: Super Street Fighter IV
Post by: Himu on April 23, 2010, 01:46:14 AM
Played this shit one day early.

It is dope.

I am so drunk.
Title: Re: Super Street Fighter IV
Post by: Raban on April 23, 2010, 04:10:10 AM
Is that the slim?  So much prettier than my 1st gen TE!   >:(

I agree stick is better for SF4 if you know what you're doing.  Multiple button presses are always gonna be a little awkward on a pad.  Also, as a right hander, it's really hard to use the left shoulder button on the Madcatz pad.  Actually, the right shoulder button is not much better either.  They're just really stiff compared to the 360 pad. 

Yeah it's the Type-S. I was on the fence about getting a stick until they rolled out this one. It's so much nicer than the Round 1, imho.
Title: Re: Super Street Fighter IV
Post by: Robo on April 23, 2010, 12:34:57 PM
I think I'm gonna end up doubling up on TE sticks whenever that "S" edition drops in price a bit.  That thing is fucking sexy.  :bow
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 23, 2010, 12:46:14 PM
Is that the slim?  So much prettier than my 1st gen TE!   >:(

I agree stick is better for SF4 if you know what you're doing.  Multiple button presses are always gonna be a little awkward on a pad.  Also, as a right hander, it's really hard to use the left shoulder button on the Madcatz pad.  Actually, the right shoulder button is not much better either.  They're just really stiff compared to the 360 pad. 

Yeah it's the Type-S. I was on the fence about getting a stick until they rolled out this one. It's so much nicer than the Round 1, imho.

How much did you find it for?  Like RoboJ, I might have to double dip in the future. 
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 23, 2010, 01:23:12 PM
Has there been any word if the engine has been improved on the PS3?  Like do ultras still drop the resolution down to 640p or is it proper 720p this time?

I thought the madcatz ones weren't good. 

When they first came out with SF4 everyone was complaining that they were too big and the d-pad was not that great.  Which is why I didn't pick any up.

At first touch,  the Madcatz's d-pad doesn't feel as nice as Sega's but it's just as responsive in SF4.  You should be safe with any of the Madcatz pads that you see in store.  They've been sold out for awhile so all the current ones in stores should have been newly made. 

What stick do you own, btw?

I have a HRAP2 that I use with a PS2 USB converter that feels great but has a very slight lag.  If I'm just messing around with friends I'll use it.  I also bought one of the cheap sticks for PS3 just to have a non-lag stick without buying another HRAP.  It's responsive but the stick is too loose.  If I'm playing serious level play I'll just use the dual shock 3 as I am badass with that (I'm surprised how well the button layout works for sf4).

Anyhow I ordered one of the round 2 pads.  Will see how it feels and figure out if I want another.

Title: Re: Super Street Fighter IV
Post by: Raban on April 23, 2010, 01:45:12 PM
Is that the slim?  So much prettier than my 1st gen TE!   >:(

I agree stick is better for SF4 if you know what you're doing.  Multiple button presses are always gonna be a little awkward on a pad.  Also, as a right hander, it's really hard to use the left shoulder button on the Madcatz pad.  Actually, the right shoulder button is not much better either.  They're just really stiff compared to the 360 pad. 

Yeah it's the Type-S. I was on the fence about getting a stick until they rolled out this one. It's so much nicer than the Round 1, imho.

How much did you find it for?  Like RoboJ, I might have to double dip in the future. 

The full $150. Bought it in-store at a Gamestop.
Title: Re: Super Street Fighter IV
Post by: magus on April 26, 2010, 07:05:26 AM
[youtube=560,345]http://www.youtube.com/watch?v=PYw2P3I8zjk&feature=player_embedded[/youtube]
Title: Re: Super Street Fighter IV
Post by: Robo on April 26, 2010, 12:01:24 PM
Daigo's trollin'.

I was fooling around with Rufus a bit over the weekend and that standing short -> close standing fierce is a pretty rough link for bread and butter (albeit, HIGHLY damaging and totally safe on block).  I was only hitting it maybe 1 out of every 5 times or so.  And it kinda looks like Justin is stepping forward slightly while doing the LKs to get in better position for the close HP link xx HP galactic tornado.  Maybe I just need to mess around with it some more.

edit: Reading over the frame data, it's a one frame link.  Shoulda been plinking it. :duh
Title: Re: Super Street Fighter IV
Post by: Raban on April 26, 2010, 02:03:11 PM
What's that video from? They're not playing Super, are they?

Is that the same announcer from last year's Evo? I fucking hate that guy.
Title: Re: Super Street Fighter IV
Post by: Robo on April 26, 2010, 02:10:07 PM
Yeah, that's Super.  You can always tell from the Ultra meters having the I or the II on them.
Title: Re: Super Street Fighter IV
Post by: Raban on April 26, 2010, 02:19:31 PM
Yeah, that's Super.  You can always tell from the Ultra meters having the I or the II on them.

Damn, they're already doing that? I thought it was gonna be the long wait to Evo to see Justin and Daigo play against each other. Teh fock is Daigo doing in LA.

EDIT: Watched all the vids on that channel. Hilariously awesome. Really hate that super-white sounding commentator tho.
Title: Re: Super Street Fighter IV
Post by: Raban on April 26, 2010, 04:27:11 PM
Hello Super, Goodbye IV! (http://www.capcom-unity.com/s-kill/blog/2010/04/26/say_hello_to_super_sfiv_with_this_beautiful_goodbye_to_original_sfiv)

:'(
*sniff*
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 26, 2010, 04:32:02 PM
so, do we now know exactly what unlocks if you have a SF4 save?

my 360 game shipped, I tested out my old 360 fightpad and it is passable (hard to hit corners without pressing hard), and if it is something worthwhile, might rent/borrow it.
Title: Re: Super Street Fighter IV
Post by: Robo on April 26, 2010, 04:34:44 PM
Two additional special "colors".
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 26, 2010, 04:49:50 PM
One of the "colors" is the permanent ink focus attack thing from the PC version, and the other one is this really ugly sketch filter.

[youtube=560,345]http://www.youtube.com/watch?v=7cDVBjZShRQ[/youtube]
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 26, 2010, 04:58:21 PM
eh, that's not really worth it.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 26, 2010, 05:29:56 PM
so, do we now know exactly what unlocks if you have a SF4 save?

my 360 game shipped, I tested out my old 360 fightpad and it is passable (hard to hit corners without pressing hard), and if it is something worthwhile, might rent/borrow it.

The Madcatz pad?  My main problems with it are the shoulder buttons.  Since pressing 3 buttons on the face is really impractical, I've to use the shoulder buttons for that purpose but they're really stiff. 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 26, 2010, 05:36:06 PM
yeah, the madcatz one.  actually, the shoulder buttons are less stiff on my 360 fightpad than on my ps3 one.  the ps3 one also used to have an issue where the d-pad would get stuck moving right.
Title: Re: Super Street Fighter IV
Post by: MCD on April 26, 2010, 05:37:27 PM
Why press three buttons? just map them to RB/RT and make LB/LT for Heavy Punch/Heavy Kick instead.
Title: Re: Super Street Fighter IV
Post by: Robo on April 26, 2010, 05:48:21 PM
Or you can try playing the pad using your right hand just as you would play a stick, with the tips of your fingers.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 26, 2010, 05:55:01 PM
Why press three buttons? just map them to RB/RT and make LB/LT for Heavy Punch/Heavy Kick instead.

I thought that I'd be using heavys more than 3 buttons. 
Title: Re: Super Street Fighter IV
Post by: MCD on April 26, 2010, 07:48:48 PM
Why press three buttons? just map them to RB/RT and make LB/LT for Heavy Punch/Heavy Kick instead.

I thought that I'd be using heavys more than 3 buttons. 
all you need is shoryuken anyway.
Title: Re: Super Street Fighter IV
Post by: MCD on April 26, 2010, 07:55:24 PM
yeah, i have it.

don't feel like playing it now with my shit isp problems though, fucking shitty underwater cable.
Title: Re: Super Street Fighter IV
Post by: MCD on April 26, 2010, 07:58:38 PM
NA NTSC 360.
Title: Re: Super Street Fighter IV
Post by: bork on April 26, 2010, 08:19:11 PM
One more day!  :hyper

Found a reserve slip for the Collector's Edition at a local store, buried behind all the other pre-order slips.  It's about $60 so I jumped on it.
Title: Re: Super Street Fighter IV
Post by: Akala on April 26, 2010, 09:21:49 PM
so fucking hype.
Title: Re: Super Street Fighter IV
Post by: Ichirou on April 26, 2010, 10:48:02 PM
Picked up Super Street Fighter IV yesterday, one of the stores had it out early.  Too busy playing Dynasty Warriors Gundam 2 to give it a try right now.

Yeah, you guys are all excited about something that's just lying around my apartment.

:patel
Title: Re: Super Street Fighter IV
Post by: bork on April 26, 2010, 10:54:45 PM
Got a Hori FC3 PS3 pad yesterday.  I haven't tried it yet but it's pretty nice to hold.  The buttons are about the same as the Mad Catz pads, but it has all four top trigger buttons.  The d-pad is completely different.  Windows 7 recognized it so it should be fine for emulators/PC gaming too.  I may end up picking up another one and completely replacing my Mad Catz pads with them.  They are wired-only BTW.

Picked up Super Street Fighter IV yesterday, one of the stores had it out early.  Too busy playing Dynasty Warriors Gundam 2 to give it a try right now.

Yeah, you guys are all excited about something that's just lying around my apartment.

:patel

Such a waste.   :P

I saw DW Gundam 2 for 2000 yen yesterday (100 yen higher than FFXIII!); might pick it up. 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 26, 2010, 10:58:50 PM
good to know.  there were complications in my order of the hori FC3 so I still don't have it  :maf

how are the shoulder buttons? clicky or soft?
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 26, 2010, 11:03:11 PM
Got a Hori FC3 PS3 pad yesterday.  I haven't tried it yet but it's pretty nice to hold.  The buttons are about the same as the Mad Catz pads, but it has all four top trigger buttons.  The d-pad is completely different.  Windows 7 recognized it so it should be fine for emulators/PC gaming too.  I may end up picking up another one and completely replacing my Mad Catz pads with them.  They are wired-only BTW.
 

How's it different?  Give me an in-depth review, nerd.
Title: Re: Super Street Fighter IV
Post by: bork on April 26, 2010, 11:55:31 PM
good to know.  there were complications in my order of the hori FC3 so I still don't have it  :maf

how are the shoulder buttons? clicky or soft?

Clicky.

Got a Hori FC3 PS3 pad yesterday.  I haven't tried it yet but it's pretty nice to hold.  The buttons are about the same as the Mad Catz pads, but it has all four top trigger buttons.  The d-pad is completely different.  Windows 7 recognized it so it should be fine for emulators/PC gaming too.  I may end up picking up another one and completely replacing my Mad Catz pads with them.  They are wired-only BTW.
 

How's it different?  Give me an in-depth review, nerd.

That wasn't nerdy enough for you?   :'(

The d-pad is cross-style like a Nintendo controller.  It's larger than N-pads and pretty responsive.  It's also a little "clicky."  Basically where the Mad Catz pads have larger, looser d-pads, the Horis are tighter and a little smaller.  [Insert female genitalia joke here]

I really wish they made a 360 version of this pad too. 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 27, 2010, 12:48:54 AM
clicky shoulder buttons aren't always bad  :-\

play-asia is always slow at shipping things.  ncsx didn't have it or else I'd go with them since it is usually a day or two on that site.

and there is that mad catz hori ex 2 pro blah controller with six face buttons and a cross d-pad, but it also has analog sticks and is a full controller.  haven't tried that out.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 02:15:32 AM
Now that people picked up the game, what's the bonus for having SF4?
Title: Re: Super Street Fighter IV
Post by: Raban on April 27, 2010, 02:22:09 AM
Now that people picked up the game, what's the bonus for having SF4?

Dude is this a meme like "What the orange port for"? You get two filters for every character, a pencil-sketch filter and a Focus Attack ink filter
Title: Re: Super Street Fighter IV
Post by: Robo on April 27, 2010, 02:34:47 AM
Does anyone know what the bonus is if you already own SF4?  I heard there was a bonus, dunno if it's true or not.
Title: Re: Super Street Fighter IV
Post by: brob on April 27, 2010, 03:05:02 AM
I already own SF4 for PS3, if I buy Super for PS3 will I get any bonus stuff? didn't capcom say something about that during the hype cycle?  ???
Title: Re: Super Street Fighter IV
Post by: MCD on April 27, 2010, 03:15:22 AM
they said something about a bonus of some kind

not sure, don't remember

anyone know what the bonus?
Title: Re: Super Street Fighter IV
Post by: Raban on April 27, 2010, 03:57:20 AM
fml
Title: Re: Super Street Fighter IV
Post by: Enl on April 27, 2010, 05:03:44 AM
I just got the game and unlocked 2 color filters off the bat! Did they ever announce what the bonus was if you owned the original game?
Title: Re: Super Street Fighter IV
Post by: Raban on April 27, 2010, 05:25:05 AM
After seeing Daigo play DeeJay in Super I'm really interested. Looks like he's a really fun. The EX-upkicks have some amazing anti-air.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 01:07:06 PM
I just got my Round 2 Fightpad and how do you open the battery compartment?  The stupid instructions don't say how and there's no visible button to eject the shell like a X360 controller.
Title: Re: Super Street Fighter IV
Post by: Raban on April 27, 2010, 01:08:39 PM
Counting down the minutes to GameCrazy opening so I can pick up my pre-order.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 27, 2010, 01:09:54 PM
My copy game has been in the Bronx since 6:30 this morning and I still haven't gotten it almost 6 hours later. WTF UPS?!
Title: Re: Super Street Fighter IV
Post by: Robo on April 27, 2010, 01:14:43 PM
OH MY GOD I HAVE IT
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 27, 2010, 12:54:12 PM
I probably won't get my copy until next week, but so be it. $16.99 via Amazon is too good to pass up.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 27, 2010, 01:04:44 PM
I probably won't get my copy until next week, but so be it. $16.99 via Amazon is too good to pass up.

How did you get it that cheap?
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 27, 2010, 01:10:28 PM
It's $35.99 there and they gave me $20 free credit towards a purchase when I bought Bad Company 2. I'm getting another $10 credit from Amazon to put towards something else, which will probably be applied to Alan Wake.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 27, 2010, 01:59:03 PM
PS3, I bought SFIV on the PS3 and I don't really trust the 360 with Street Fighter.

You're afraid the 360 will break down or do you think the 360 version will be worse? 'cause SF4 actually looked a little better on the 360. 
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 27, 2010, 02:23:28 PM
The 360 pad's analog stick was way more responsive in SF4 than I expected but still, a fighting pad or joystick is essential for serious players. 
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 27, 2010, 02:37:24 PM
Yeah, all the 360 owners have a fighting pad.
Title: Re: Super Street Fighter IV
Post by: brob on April 27, 2010, 02:44:12 PM
In my experience 360's online infrastructure completely humiliates the PS3 when it comes to SF4 :(

I have a real hard time finding a match that is lag-free, or relatively so, even on green connections. I also get a fuck-ton of match-ups against Chinese and Korean players, all of which have a shit connection with me because it's on fucking mars or some shit. On my brother's 360 I get central European players with little to no (discernible) lag.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 27, 2010, 03:17:21 PM
This game makes my 360 sound like a lawn mower holy shit. I'd be scared to play this without it being installed to my HDD.

And even the manual is awesome. :bow Capcom
Title: Re: Super Street Fighter IV
Post by: Tucah on April 27, 2010, 04:10:06 PM
Just got the PS3 version. Add me (tucah) if you want an easy win, I'm the worst at fighters.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 04:23:36 PM
In my experience 360's online infrastructure completely humiliates the PS3 when it comes to SF4 :(

I have a real hard time finding a match that is lag-free, or relatively so, even on green connections. I also get a fuck-ton of match-ups against Chinese and Korean players, all of which have a shit connection with me because it's on fucking mars or some shit. On my brother's 360 I get central European players with little to no (discernible) lag.

I dunno, I never had much lag issues in SF4 online but then I didn't play online all that much.

Just went through arcade mode with Dudley.  Seth is still a fucking JERK >_<
So I'm using the madcatz fightpad and I dunnnno man.  I have SMALL HANDS and the controller just seems too big.  The d-pad feels too big and it feels like it takes too long to roll a HCF or QCFx2.  The buttons seem so far apart.  LK and F seem really far away and anything that requires tapping like dashing feels mushy like I can't feel if I pulled it off correctly, I have to visually see if I pulled it off.  OTOH it's nice having all 6 buttons available on the face and doing certain motions like HCB->F or 360s is much easier than with the PS3 d-pad.  So it seems like there are pros/cons and I'm not sure if I'll stick with it or just use the DS3.  I think I just need to adjust to it.  Like I was only pulling of my super/ultra QCFx2 attack with a 40-50% ratio, whereas with the DS3 it's like 99% ratio since it's an easy motion.  But when I do it on the fightpad it either does a QCF attack or a DP attack half the time because the range of the d-pad is so wide it's not completing the QCFx2 :|

Loading time seems better on PS3 installed this time around or maybe I'm just crazy.
 

Title: Re: Super Street Fighter IV
Post by: Robo on April 27, 2010, 04:31:13 PM
The Seth, Gouken and Akuma(?) boss fights are different from their versus mode counterparts this time around in more than just damage intake and output --their frame data is tweaked considerably as well.  They should be much more difficult.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 04:36:55 PM
Did one online match.  Slight lag.  Not many people playing online yet.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 04:39:21 PM
ok, did another one and HORRIBLE LAG and delay on every attack.  Uhhh, I take back what I said about SF being ok on PS3 online.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 27, 2010, 05:21:14 PM
My god Ryu's trials are hard as hell in this game. I don't remember them being nearly this tough in SF4. I've cleared all the way up to trial 24 and I think I'm about to hit a wall for a while. :maf
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 27, 2010, 05:45:57 PM
Finally cleared it. I actually found a way to make it a bit easier (aka I cheated :-[)

The trial is:

j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, Metsu Shoryuken

What I did:

(in the corner) j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, c.MK xx EX Tatsumaki, Metsu Shoryuken

You have to be really fast to hit the hadouken, FADC, Ultra with the original combo, but with the way I did it the MK xx EX Tatsumaki gives you a little more leeway.

So far, most of the combos it's trying to teach you actually seem practical in a real match situation, which is already a step up from SF4's trial mode. But I've only done Ryu's and some of Rog's.
Title: Re: Super Street Fighter IV
Post by: bork on April 27, 2010, 07:31:39 PM
:hyper One hour and a half until I can go pick up Super! :hyper HYYYYYYYYYYYYYYYYYYYYYYYYYYYYPPPPPE!  :omg :omg :omg :hyper :hyper :hyper

Played some SF4 at an arcade a couple of days ago and whupped dey ass, which was made even better by my purposely turning up the asshole meter and laughing out loud and taunting. I beat all the guys playing and had a little win streak going, then two of them came back and got revenge. One guy was a 25,000 BP Dhalsim and the other was an 11,000 BP Chun-Li. After I killed the Dhalsim player badly, he went into rage mode and just owned me, haha. The Chun-Li matches were insanely close and there was a point in the final round where both of us fucked up our ultras...he got the win though. I wasn't used to those J-sticks and felt kinda handicapped.  They had SD4 crammed into some old 4:3 Versus City cabs.  Looked awful in SD.   :yuck That's my excuse!

Then yesterday at another arcade, I played this dude and his girlfriend.  Unlike the previous arcade, these SF4 cabs where in their proper Viewlix set-ups with good sticks.  It was hilarious...his GF sucked and I was just fucking with her.  When I got a perfect she screamed out really loud, LMAO.   :lol  The guy had a below-average Zangief with 15,000 BP.  I was able to beat him using really, really basic tactics.  He was CLUELESS.  He would also switch to Akuma and spam fireballs/throws, but that's easy enough to deal with too.  Originalz told me the guy was getting PISSED when I kept kicking his ass, but I was just laughing it up and having fun.  It started getting kinda boring in the end; the guy just wouldn't learn.  He beat me twice and I beat him and his girlfriend somewhere in the neighborhood 14 wins, probably 3 against his GF and 11 against him.  Fun shit; I told him it was a blast when it was over, which seemed to surprise him, haha.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 27, 2010, 07:34:06 PM
You lost twice to a jobber?  :teehee
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 27, 2010, 07:38:20 PM
I think I'm going to try to learn how to play competitively this time.  When SF4/Blazblue came out I still had local friends to play against for dozens and dozens of hours so I didn't really play online and didn't need online fighting skillz.  But now I don't really have offline people to play fighting games with anymore so I'm gonna try to enjoy this online fighting game thing with SSF4 & Blazblue CS.  Starting out with Dudley as my main since I liked using him in SF3.

Finally cleared it. I actually found a way to make it a bit easier (aka I cheated :-[)

The trial is:

j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, Metsu Shoryuken

What I did:

(in the corner) j.HP, c.LP, c.LP, c.MP, c.MK xx HP Hadouken, FADC, c.MK xx EX Tatsumaki, Metsu Shoryuken

You have to be really fast to hit the hadouken, FADC, Ultra with the original combo, but with the way I did it the MK xx EX Tatsumaki gives you a little more leeway.

So far, most of the combos it's trying to teach you actually seem practical in a real match situation, which is already a step up from SF4's trial mode. But I've only done Ryu's and some of Rog's.

I tried doing Dudley's earlier and when I got to about #19 I realized I have lost my fighting game reflexes. 

PS. Why is there an achievement/trophy named after you?
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 27, 2010, 07:44:22 PM
http://en.wikipedia.org/wiki/Iconoclast
Title: Re: Super Street Fighter IV
Post by: bork on April 27, 2010, 07:45:01 PM
You lost twice to a jobber?  :teehee

Everybody gets lucky once.  The second time?  I was bored and ready to go.   :P

He had some decent tactics with Akuma and got me with him, but his Gief was just...well, I was wondering how he had accumulated so much BP playing that badly, haha.  What's great is that I started taunting him after a couple of matches, and if he hit me, he'd stop and taunt...and I'd punish him for it with a wake-up or fireball.  :lol  It was also easy to just walk up and throw him/do standing HP and HKs to him all day long.  He had absolutely no idea what to do against Chun's jumping straight-up HK though; that's how I kept beating him. 

The game also now has a new screen in attract mode advertising that Super is coming soon.
Title: Re: Super Street Fighter IV
Post by: FatalT on April 27, 2010, 07:52:22 PM
I rented this for 360. Hooray.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 27, 2010, 09:04:23 PM
add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.


first match lost.  Trying to play as Guy, didn't know any moves, had to mash to realize what the ultra was  :lol
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 27, 2010, 09:14:36 PM
add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.




What're you using right now? 
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 27, 2010, 09:15:50 PM
360 mad catz fight pad, like, one bought back when they first released and opened yesterday.  d-pad is just really mushy and soft even compared to the PS3 version I had.
Title: Re: Super Street Fighter IV
Post by: Himu on April 27, 2010, 10:30:14 PM
cody is a beast
Title: Re: Super Street Fighter IV
Post by: Van Cruncheon on April 27, 2010, 10:50:17 PM
:bow cody :bow2
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 28, 2010, 01:27:30 AM
Yeah Cody is really good. When I was going through his trials, I was surprised to see how many tools he has. He's definitely gonna wind up in the upper tiers.

On a side note, more trials that are a bitch to complete: Makoto 24, Sakura 23 :maf

add me on 360:  Linkzg64

I need to break this controller in.  It is so mushy compared to the PS3 fight pad I had.


first match lost.  Trying to play as Guy, didn't know any moves, had to mash to realize what the ultra was  :lol

Sent you a FR. I'm mostly just doing the single player stuff right now but I'll play some.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 28, 2010, 01:40:27 AM
Using Makoto after being Bison exclusive after all this time is weird. I love her dash, but what's with her slow ass walk? :lol

I can't figure out the timing on most of her trials after 10 and it's pissing me off. I'm still gonna stick to her for while though before I try Deejay and Chun-Li or go back to Bison.
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 28, 2010, 02:18:11 AM
Yeah, I could never figure out how to use Makoto properly in SF3.  Her short range always killed me when I whiffed stuff and got owned in return.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 28, 2010, 02:34:44 AM
Yeah, I'm having problems landing her karakusa grab. I'll stick with her though. Her power cannot be denied.
Title: Re: Super Street Fighter IV
Post by: Enl on April 28, 2010, 03:05:49 AM
Great matches tonight Lyte. Stupid internet connection kept me from reaching the 10 win achievement, but I would've probably lost to your chun anyway with my still sucky Guy.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 28, 2010, 03:23:28 AM
Use lots of ducking mp pokes and Hayate 2-in-1s with Makoto.  the hayate fake out is pretty good (press kick while charging a hayate.)  Her dashes are pretty fast too.

her super pisses me off.  I will never use it for real, but I always use it accidentally. 
Title: Re: Super Street Fighter IV
Post by: Raban on April 28, 2010, 03:42:08 AM
Went in expecting to main Ibuki, came out with T.Hawk, really love the feel of this game. Really strange to see so many familiar, yet fresh, faces. Really a trip playing Buk and Guy in 3D
Title: Re: Super Street Fighter IV
Post by: Robo on April 28, 2010, 04:55:21 AM
Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol
Title: Re: Super Street Fighter IV
Post by: Robo on April 28, 2010, 05:08:59 AM
Oh, and when you DO land it, you almost need to guess as to what side of your opponent your gonna land on if you're gonna capitalize with U2 or Jaguar Rising.  Where you land doesn't seem to be consistent (although I didn't even manage to get the fucking thing to hit more than a handful of times so I'm not the best judge of this) and you don't have very much time to react.  Standing fierce or roundhouse seems to always work as a no-guess option.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 28, 2010, 05:41:27 AM


Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol
I had no problem with the zonk knuckle cancel. Just held lp+mp, hit fp and let go. His final trial on the other hand took me a little while to complete.

I haven't tried Adon yet but that sounds like the reason why I hate Sakura's Ultra 1. She has these trials where you combo an ultra off of her EX tatsumaki, but 98% of the time it never connects. At least her Ultra 2 is awesome.

I'm also pretty surprised at how much I'm liking Deejay. His EX upkicks are BEASTLY. I still think they could have done a  better job moving him to SF4's systems, but overall he's pretty solid.
Title: Re: Super Street Fighter IV
Post by: Himu on April 28, 2010, 10:10:36 AM
I like what they've done with Makoto so far, but she's definitely weak against certain characters. Not nearly the powerhouse she was in 3S but maybe I'll get better.

Can't wait to get my own copy.
Title: Re: Super Street Fighter IV
Post by: Robo on April 28, 2010, 10:53:38 AM
Am I distinguished mentally-challenged or is Cody's EX Zonk Knuckle super sensitive when you're canceling it off something?  That trial where you need to cancel it off standing fierce took me FOREVER because it simply would not register as an EX.  I must be doing something wrong because I was seeing it left and right in the early match vids.

Adon's trials were cracking me up.  Jaguar Tooth does NOT want to hit as anti-air.  The hitbox is impossibly small to hit anything with and most of the time when it looks like it's about to hit, it just kinda pushes the other player out of the way without making any contact.  :lol

I had no problem with the zonk knuckle cancel. Just held lp+mp, hit fp and let go. His final trial on the other hand took me a little while to complete.

I figure what was happening was that I would take a finger off LP or MP a split second before the other, like so slight that it isn't really controlable, and it would register as THAT version of the zonk knuckle rather than the EX.  I don't see anyone else saying they're having a problem with it either, so I guess I'll just need to try it again tonight. 
Title: Re: Super Street Fighter IV
Post by: Raban on April 28, 2010, 02:14:14 PM
I've been trying out all the new characters and I surprisingly really enjoy Juri. Didn't think I would but she has a really unique and interesting playstyle.
Title: Re: Super Street Fighter IV
Post by: MCD on April 28, 2010, 03:33:26 PM
:bow cody :bow2

TURN THE BEAT BACK
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 28, 2010, 05:08:06 PM
Juri is for button mashing ADD kids. :rofl
Title: Re: Super Street Fighter IV
Post by: Van Cruncheon on April 28, 2010, 05:11:11 PM
yeah, juri kinda sucks to play as, although i am sure she is op in fashion of all fanservice female characters. another tacky animu tart

i been switchin' between gouken and cody, but i got plastered in the couple online games i tried last night :'(
Title: Re: Super Street Fighter IV
Post by: Robo on April 28, 2010, 05:32:18 PM
I'm stickin' w/ dat DICTATOR.  Ultra2 is so, so awesome.  :D (ignore the gaps in the teeth, true psycho dentistry power)
Title: Re: Super Street Fighter IV
Post by: Rman on April 28, 2010, 05:48:16 PM
Just picked this up for the PS3 with a fight stick.  Add me, peeps, and boost your record.  PSN: rattlemonster
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 28, 2010, 05:53:22 PM
Rman, what stick did you get? 
Title: Re: Super Street Fighter IV
Post by: Rman on April 28, 2010, 05:56:33 PM
The Round 2 TE Stick from MadCatz.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 28, 2010, 06:06:22 PM
The Round 2 TE Stick from MadCatz.

Sweet.  Is it the same profile as the S?  Round 2's artwork is definitely better than my original TE.  Why didn't you get it for the 360?  I thought you were more of a XBL player. 
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 28, 2010, 06:55:40 PM
Juri scrubs online set the match rounds to 1 and the time to the lowest and bash the buttons to hope they get a win. :rofl

Beating them is so fucking fun.
Title: Re: Super Street Fighter IV
Post by: Rman on April 28, 2010, 07:22:18 PM
The Round 2 TE Stick from MadCatz.

Sweet.  Is it the same profile as the S?  Round 2's artwork is definitely better than my original TE.  Why didn't you get it for the 360?  I thought you were more of a XBL player. 
I'm getting it in time for the 360.  My younger brother borrowed my 360 because his red ringed.  He's a COD addict and he's borrowing it while he gets his fixed by MS.  I've mostly been playing FFXIII on the PS3 recently, so no harm.
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 28, 2010, 07:41:44 PM
Just got my first replay uploaded.
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 28, 2010, 08:26:15 PM
Hit rank C. About done for the night.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 28, 2010, 09:12:25 PM
I don't like Hakan only because his animations are obnoxiously long.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 28, 2010, 09:58:13 PM
Ibuki trial 24 is the stuff of nightmares. It's SF4's C.Viper Hard 3 all over again. :maf

This game will break me.
Title: Re: Super Street Fighter IV
Post by: cool breeze on April 28, 2010, 10:22:15 PM
is there a tier list yet? I'm trying to find the worst characters to play as.  Guy seems pretty bad so he is one of my two, and while I like Dudley, he seems like a good character.
Title: Re: Super Street Fighter IV
Post by: Rman on April 28, 2010, 11:47:22 PM
What was the special gift that Capcom was going to give vanilla SF4 owners?
Title: Re: Super Street Fighter IV
Post by: Robo on April 28, 2010, 11:59:27 PM
There's a special gift?  Never heard that before.  Anyone know what it is?
Title: Re: Super Street Fighter IV
Post by: Robo on April 29, 2010, 12:02:33 AM
I just ran into drohne in Ranked and he soundly whooped my ass.  While Dictator has a bunch of new tools, NONE of them are applicable to the already really bad Guile match-up, and since Guile has gotten better, well... Dictator am cry. :'(

is there a tier list yet? I'm trying to find the worst characters to play as.  Guy seems pretty bad so he is one of my two, and while I like Dudley, he seems like a good character.

Guy is not gonna be anywhere near the bottom.  He's got some shit working against him, but he's easily mid-tier with a majority of the roster.

The worst character is still Dan.  Nobody comes close to Dan tier ('cept maybe Fuerte haw haw).
Title: Re: Super Street Fighter IV
Post by: Raban on April 29, 2010, 12:29:21 AM
Fuck all y'all Juri haters

:heart Purple Stuff :heart
Title: Re: Super Street Fighter IV
Post by: ManaByte on April 29, 2010, 01:59:08 AM
What was the special gift that Capcom was going to give vanilla SF4 owners?

Two of the graphics filters from the PC SF4.
Title: Re: Super Street Fighter IV
Post by: Raban on April 29, 2010, 03:05:38 AM
Anybody on XBL wanna play a few matches? My gt is startselect if I don't have you
Title: Re: Super Street Fighter IV
Post by: Beezy on April 29, 2010, 10:58:20 AM
[youtube=560,345]_Qzo0F7xf5o[/youtube]

 :rofl :rofl :rofl
Title: Re: Super Street Fighter IV
Post by: Raban on April 29, 2010, 01:09:36 PM
[youtube=560,345]_Qzo0F7xf5o[/youtube]

 :rofl :rofl :rofl

:lol :lol :lol
Title: Re: Super Street Fighter IV
Post by: Raban on April 29, 2010, 05:11:16 PM
Hit Rank C, I'm on cloud nine mo'fukka!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on April 29, 2010, 05:35:21 PM
[youtube=560,345]_Qzo0F7xf5o[/youtube]

 :rofl :rofl :rofl

:lol
Title: Re: Super Street Fighter IV
Post by: bork on April 29, 2010, 08:01:50 PM
I am doing much better than expected with Juri.  She may end up becoming my main and replacing Chun-Li!   :o

Satisfying shit:

-Using Juri's counter dash against Guile's SONIC BOOMS.  I can't believe that works.   :lol
-Destroying a jumping-in Boxer with Chun's Ultra II.
-Completely shutting down a T. Hawk and a Hakan with a flurry of projectiles from Juri.  She can do them fast enough that it feels like you can throw two almost at the same time...plus you can store one projectile.  Crazy.
-Doing the same thing to a Blanka player.  He can't do his low cowering thing with her lk projectile.
-Beating everyone in several rooms and getting winstreaks using new characters I have no idea how to fully use yet.  Beginners luck I am sure, but still fun!
-Making the host of a room rage quit.  Seems like it's rare among Japanese players, but me and this other guy kept destroying this Rose player with several thousand BP. He finally quit mid-match.  Glad to see that the rooms continue even if the host leaves!

Is it possible to change the country of an ID after it's created?

Not sure, but it's PSN, so just make a new account specifically for some Saudi SSF4!   :)

On 360, I am impressed with the connections.  It seems to have been improved...I am playing people from the States with no real noticeable lag, at least on my end.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 29, 2010, 09:48:30 PM
I love Makoto. I really do. But her shitty ass priority is pissing me the fuck off. Hayate is her main attack and just about everything beats it. EVERYTHING! That plus the fact that fukiage keeps coming out when I try to do hayate or her ultra has lost way too many matches for me. Oh, and let's not forget that she has no reliable anti-airs, only has one armor breaking attack and it's slow ass hell. SMH

I'm still not dropping her though. I was just as annoyed with Bison when I first used him even though he had more to work with.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 29, 2010, 11:24:56 PM
FINALLY cleared Ibuki's 24th trial. Now Viper's 22nd trial (j.HK, st.LK, st.LP, super jump cancel ultra) should be the last wall for me. It took me forever to clear that in vanilla SF4, but I think I remember the combo being a little different...

At any rate, I'm really liking all of the new characters, except Adon and Hakan. Cody, Dudley, Guy, Juri, Ibuki, Deejay, T.Hawk, and even Makoto all seem very solid.
Title: Re: Super Street Fighter IV
Post by: tiesto on April 29, 2010, 11:27:22 PM
Didn't buy it yet (probably this weekend) but my friend brought it over. I was just playing random vs random, Juri is kinda fun but I was doing surprisingly decent with Guy (aside from Cammy, my original SF4 main). Didn't really understand how to use Hakan effectively yet, and the random select kept on giving me Abel  :-\
Title: Re: Super Street Fighter IV
Post by: Bebpo on April 29, 2010, 11:30:46 PM
I love Makoto. I really do. But her shitty ass priority is pissing me the fuck off. Hayate is her main attack and just about everything beats it. EVERYTHING! That plus the fact that fukiage keeps coming out when I try to do hayate or her ultra has lost way too many matches for me. Oh, and let's not forget that she has no reliable anti-airs, only has one armor breaking attack and it's slow ass hell. SMH

I'm still not dropping her though. I was just as annoyed with Bison when I first used him even though he had more to work with.

I lost every match I tried playing as Makoto in.  I think she's always been a cool character but she is way too technical/gimped in SSFIV for me.  If you want to win as Makoto you gotta be fucking GOOD.  She is like the Akira of SSFIV.

otoh, Ibuki seems really good in SSFIV.  I can see why they took out her slide under fireballs ability.  If she had that she'd be the best character in the game bar none.  I think her only weakness is not being able to go under fireballs and that all her moves are pretty low damage so you need to connect a lot without getting hit much.  But her moves are so useful in this game.

Dudley is my main in SSFIV and I like a lot of his changes.  Being able to combo the jab DP into another DP, Ex DP, or even Supers/Ultras is very nice.  Plus dashing under fireballs is always a plus.

I really like Hakan.  I love playing as big ugly high damage characters if they are not ridiculously slow (aka, why I don't play Tager in Blazblu).  Zangief has been my main since SF2.  Hakan has the fun of Zangief with crazy movement because of the sliding.  Very fun.  Might become my main or 2nd.

Didn't play as Juri but my friend used her a bunch and she seems really strong.  Her attacks are fast and have a huge hit radius.  Not gonna use her though because her design annoys me.  
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 29, 2010, 11:32:40 PM
Hayate not having armor break properties EVEN A FUCKING EX HAYATE is the biggest load of shit in the world.  srsly guyz.  it fucks me up every time because it seems like such an obvious armor break move, but nooooo
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 29, 2010, 11:54:24 PM
I lost every match I tried playing as Makoto in.  I think she's always been a cool character but she is way too technical/gimped in SSFIV for me.  If you want to win as Makoto you gotta be fucking GOOD.  She is like the Akira of SSFIV.

Nah, that's Viper. Hammer/knuckle feints, super jump cancels, low health, complex combos, etc. You really have to work for your wins, but if you are good she is a beast. You just have to be a high level player to be effective with her.

Makoto is definitely not as good as she was in Third Strike, that's for sure. But she still seems pretty decent to me.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 30, 2010, 01:51:48 AM
Hayate not having armor break properties EVEN A FUCKING EX HAYATE is the biggest load of shit in the world.  srsly guyz.  it fucks me up every time because it seems like such an obvious armor break move, but nooooo
Same here. I've eaten so many focus attacks, supers and ultras when doing EX Hayate. It hurts so bad when you see her arm already going through an enemy's body when they start their ultra, but you don't connect at all. Hayate's hitbox is fuckin distinguished mentally-challenged. I think it starts at her training bra.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 30, 2010, 10:29:00 AM
Fry's is giving away SSF4 if you buy a TE stick.  I'm sorely tempted.

Also, Madcatz pads are discounted to $29.99.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 30, 2010, 01:38:51 PM
Fry's is giving away SSF4 if you buy a TE stick.  I'm sorely tempted.

Also, Madcatz pads are discounted to $29.99.

wow, killer deal on both of those.  I might need a new pad soon...had mine since weeks before the SF4 launch and it's getting kinda mushy.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on April 30, 2010, 01:59:18 PM
I called the store and supposedly the bundle sticks are the more expensive S versions.  SSF4 is also $5 off by itself. 
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 30, 2010, 05:46:21 PM
I'm loving the Arcadia and Level-Up matches on youtube.  I've never been into spectator sports, but I've been really into these narrated tournament matches lately.
Title: Re: Super Street Fighter IV
Post by: Raban on April 30, 2010, 05:49:23 PM
I'm loving the Arcadia and Level-Up matches on youtube.  I've never been into spectator sports, but I've been really into these narrated tournament matches lately.

:bow Seb of FrameAdvantageDotCom :bow2
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 30, 2010, 05:59:58 PM
I like Chris Hu (I think that's who it is)- "I RESPECK THAT!" :lol  dude's awesome.

and whoever keeps calling it Super Butterfinger 4.  Same guy who said "GIMME YO LUNCHABLES!" at Bison's ultra in one of the arcadia 14 final vids.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 30, 2010, 07:08:47 PM
I like Chris Hu (I think that's who it is)- "I RESPECK THAT!" :lol  dude's awesome.

and whoever keeps calling it Super Butterfinger 4.  Same guy who said "GIMME YO LUNCHABLES!" at Bison's ultra in one of the arcadia 14 final vids.
:lol
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 30, 2010, 07:13:35 PM
also, he named the move Psycho C-section :lol
Title: Re: Super Street Fighter IV
Post by: Akala on April 30, 2010, 08:42:35 PM
finally got to jump online for a bit. fun!

I've never been super great, but had a few matches where I dominated, and it felt good. Picked random the whole time, got to flail a bit with the new characters. After 30 mins or so, I started getting e. honda. twice in a row, then every other time. less fun.

will get on more tomorrow.
Title: Re: Super Street Fighter IV
Post by: Beezy on April 30, 2010, 09:28:12 PM
I played drohne earlier and he beat the shit out of me, especially with his Guile. He was having connection problems though and stopped playing after like 4 matches.

Btw, day 3 with Makoto was less frustrating. I learned that her 2nd ultra shuts down anyone who likes to jump around a lot.
Title: Re: Super Street Fighter IV
Post by: Raban on April 30, 2010, 10:43:17 PM
I like Chris Hu (I think that's who it is)- "I RESPECK THAT!" :lol  dude's awesome.

and whoever keeps calling it Super Butterfinger 4.  Same guy who said "GIMME YO LUNCHABLES!" at Bison's ultra in one of the arcadia 14 final vids.

That is Chris Hu, the one with the extremely, but hilariously crippled english. He's not a great commentator, but quite enjoyable to listen to. "Oh he went fo' da' EFF-AY-DEE-CEE into OTRA"

The other guy you're talking about is Yipes, who is by far my favorite commentator. The shit that comes outta that man's mouth makes me fall out of my chair laughing.

Seb is the dude who you almost always hear.

Occasionally Andre will pick up the mic, and he's a really solid commentator as well.

I talked to Lyte about this, I really love watching Street Fighter vids. The commentary, the clutches, everything is so awesome to watch. I can't wait to live in New York and go to BA in person.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on April 30, 2010, 10:50:17 PM
Watching matches is totally awesome.  I swear, it improved my game too.  Or at least made me appreciate it a hell of a lot more.  I hope uploads of match fights with commentary becomes standard with tourneys now, since they're never in my area.

Some damn good players in ranked matches tonight.  A lot more variety in characters than during the week and much much better players.
Title: Re: Super Street Fighter IV
Post by: Robo on May 01, 2010, 01:53:31 AM
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.


Goddamn it, Capcom, at least tell me the room is FULL rather than this vague crap.

Also, I'm online and kinda drunk if anybody wants to jump on and horse around a lil bit.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 01, 2010, 02:11:41 AM
Sorry, Beezy, that wasn't me online - that was Disposable White Guy. I'll play with you this weekend.
Title: Re: Super Street Fighter IV
Post by: Rman on May 01, 2010, 02:25:32 AM
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.


Goddamn it, Capcom, at least tell me the room is FULL rather than this vague crap.

Also, I'm online and kinda drunk if anybody wants to jump on and horse around a lil bit.
Same. 

This is also happened when Vanilla first launched.
Title: Re: Super Street Fighter IV
Post by: Raban on May 01, 2010, 02:29:01 AM
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.
Unable to join session.


Goddamn it, Capcom, at least tell me the room is FULL rather than this vague crap.

Also, I'm online and kinda drunk if anybody wants to jump on and horse around a lil bit.

Good matches, J! Lag was killer, though. Some of those clutch matches would've SO been mine ;)

What do you think of mah skillz?

EDIT: Also I can't use punctuation in my messages because the on-screen keyboard doesn't pick up the trigger buttons on my stick, and also I can't use a second controller to type.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 01, 2010, 02:51:36 AM
Sorry, Beezy, that wasn't me online - that was Disposable White Guy. I'll play with you this weekend.
Haha, the message he sent sounded like something you would write.
Title: Re: Super Street Fighter IV
Post by: Raban on May 01, 2010, 02:52:31 AM
Oh btw kind of a nub questions, but what are people referring to when they say "this matchup is 5/5". Is there something that'll explain this for me?
Title: Re: Super Street Fighter IV
Post by: Beezy on May 01, 2010, 02:57:16 AM
Seems like they're saying it's an even matchup based on the two characters picked. The winner will be the player who is better skilled.
Title: Re: Super Street Fighter IV
Post by: Robo on May 01, 2010, 03:14:01 AM
Good matches, J! Lag was killer, though. Some of those clutch matches would've SO been mine ;)

What do you think of mah skillz?

EDIT: Also I can't use punctuation in my messages because the on-screen keyboard doesn't pick up the trigger buttons on my stick, and also I can't use a second controller to type.

Well, you're definitely better at playing underwater than I am! 
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 01, 2010, 03:26:35 AM
Finally finished all the trials in challenge mode. Got stuck on Viper's challenges for like 2 hours but I finally did them. Fuck that ho.

Oh btw kind of a nub questions, but what are people referring to when they say "this matchup is 5/5". Is there something that'll explain this for me?

Like Beezy said, it's just the numbers for that character matchup. For example, between two evenly skilled players, Seth would beat Zangief 8 times out of 10.

Title: Re: Super Street Fighter IV
Post by: Raban on May 01, 2010, 03:39:16 AM
Finally finished all the trials in challenge mode. Got stuck on Viper's challenges for like 2 hours but I finally did them. Fuck that ho.

Oh btw kind of a nub questions, but what are people referring to when they say "this matchup is 5/5". Is there something that'll explain this for me?

Like Beezy said, it's just the numbers for that character matchup. For example, between two evenly skilled players, Seth would beat Zangief 8 times out of 10.



Oh alright. I just never got the numbers. Thanks.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 01, 2010, 03:47:25 AM
Like Beezy said, it's just the numbers for that character matchup. For example, between two evenly skilled players, Seth would beat Zangief 8 times out of 10.
And this is why you should have to name the character (or two) that you plan to use at tourneys. This one dick I know got pretty far in a SF4 tourney at our school last year because he was being a little counterpicking bitch. He still wasn't able to make top 3 thankfully.

Btw, I'm so happy that you can't see who your opponent is picking in SSF4 when playing online.
Title: Re: Super Street Fighter IV
Post by: Raban on May 01, 2010, 03:52:45 AM
Like Beezy said, it's just the numbers for that character matchup. For example, between two evenly skilled players, Seth would beat Zangief 8 times out of 10.
And this is why you should have to name the character (or two) that you plan to use at tourneys. This one dick I know got pretty far in a SF4 tourney at our school last year because he was being a little counterpicking bitch. He still wasn't able to make top 3 thankfully.

Btw, I'm so happy that you can't see who your opponent is picking in SSF4 when playing online.

I so agree, I love that I haven't been counter-picked once the entire time I've played online.
Title: Re: Super Street Fighter IV
Post by: Robo on May 01, 2010, 04:31:21 AM
I somehow managed to rack up a 40 match win streak in Ranked.  :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 01, 2010, 12:01:46 PM
I've already put 37 hours into this. :-[ Best game this gen, easily.

Going to finally start playing some ranked matches later tonight. I've mainly been playing challenge mode and endless battle (which is awesome). The netcode seems a lot smoother as well; I've only had one laggy match so far out of 80 or so. But maybe I've just been lucky.

I've only seen one flowchart Ken too! He was on my team in Team Battle.
Title: Re: Super Street Fighter IV
Post by: cool breeze on May 02, 2010, 08:45:01 PM
I'm considerably worse at SSF4 than regular SF4 and I don't know why.  In my head it seems like my attacks do little damage while the opponent does a lot. 
Title: Re: Super Street Fighter IV
Post by: Rman on May 02, 2010, 09:01:27 PM
Any of the PS3 people want to do an endless match?
Title: Re: Super Street Fighter IV
Post by: Akala on May 02, 2010, 11:13:45 PM
doh, just got off. people are gonna have to get some endless matches in once everyone settles in. 

I'm still in 'screwing around' mode. I like DeeJay much more than I remember liking him.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 06:04:55 PM
Beezy's M. Bison is a bitch, btw.

Wait until I get the bandages off my burns, Beezy! Just wait!
Title: Re: Super Street Fighter IV
Post by: Robo on May 04, 2010, 06:17:48 PM
You ain't got shit to counter that PSYCHO POWER (except Guile or Chun-Li :shh)!
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 08:11:07 PM
Fuck Guile! I finally overcame that bitch ass T.Hawk today and got my 10 in a row ranked wins achievement and 2 matches later a Guile ends my winning streak. I have no idea what to do against him with Bison. He shuts down everything I attempt to do.

I have gotten better since the last game, but if you think my Bison is a bitch wait until you play RoboJ. :lol
Title: Re: Super Street Fighter IV
Post by: Akala on May 04, 2010, 08:16:35 PM
Guile...is my main. huahua
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 08:30:17 PM
leper this filth

drohne too
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 08:38:31 PM
I've played RoboJ in the past. Never again.
Title: Re: Super Street Fighter IV
Post by: The Sceneman on May 04, 2010, 08:43:59 PM
 :drudge NOOB ALERT :drudge

Okay I always meant to pick up SFIV normal but never got round to it, and now Super is out.

Just wanted to ask you pros, what is the learning curve like? How much practice will I need to hold my own online? 10 hours or so of playing single player? Im not terrible at games but Im not great either.

I really want to get this game beacuse it looks awesome.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 08:54:28 PM
You will never be as good as the best guys here. Ever. But it's still fun.
Title: Re: Super Street Fighter IV
Post by: The Sceneman on May 04, 2010, 08:58:39 PM
haha, yeah I know Im never going to be as good as the EB Elite, of course. But yeah I just wanted to get into a solid fighter for a bit. I'd be happy with a 1:4 win ratio!
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 09:09:38 PM
Single player will help you learn a character's basics, but it will never prepare you for fighting actual people.

Oh wait, you said pros. *shuts mouth*
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 09:17:28 PM
Beezy just beat me, because he is a bitch.

There is no way that M. Bison should be able to grab people behind him!
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 09:29:48 PM
Accept your abortion without complaints!
Title: Re: Super Street Fighter IV
Post by: bork on May 04, 2010, 09:42:54 PM
I am gonna make you guys fear Juri.  Forget Bison!
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 09:49:22 PM
That whore is not a problem.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 10:01:40 PM
I am gonna make you guys fear Juri.  Forget Bison!

I'm sick of Juri
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 10:18:41 PM
Fun matches, Beezy. It was nice to win a handful for once. I nursed a two win streak at one point! :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 10:43:20 PM
I'm still mad about my last loss. :lol
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on May 04, 2010, 10:48:46 PM
I'm still mad about my last loss. :lol

Take consolation in the fact that you'd still pwn Wilco in a real street fight. 
Title: Re: Super Street Fighter IV
Post by: Robo on May 04, 2010, 11:00:03 PM
Fuck Guile! I finally overcame that bitch ass T.Hawk today and got my 10 in a row ranked wins achievement and 2 matches later a Guile ends my winning streak. I have no idea what to do against him with Bison. He shuts down everything I attempt to do.

It used to be that you could sort of recklessly charge his ass, taking a few shots here and there, get a knockdown and push the match-up back into your favor.  He's got nothing to deal with meaty j.mk cross-up after a knockdown -- it typically beats his regular flash kicks outright -- and you're free to endlessly mix him up from there.

But NOW that they've made his damage output considerably higher, those few shots you used to take to get in on him now smashes your health bar down to nothing.  Additionally, he can throw MORE sonic booms at a faster rate and Psycho Punisher is too slow to punish them from anywhere.  In other words, he's still gonna zone you like nobody else is capable of.

You still can't directly jump on him, ever; cr.FP is murder and with Bison's big jump, he'll air throw you all day.  Standing FP seems to be ever nastier now too.  Occasionally you might be able to trick him with an empty devil reverse (don't press punch to put out the purple hand), land next to him and throw, but most of the time you're gonna take a shot.  You gain some ground from it, though. 

All I can say is EX scissor kick is your friend; if you can bait Guile into throwing a sonic boom at mid-screen and you've got the meter (if you don't have meter and he's turtlin', LP devil reverses in the corner to build), quickly EX scissor through that shit for the knockdown and start crossing that bitch up.  It might not be best to finish your combos with HP psycho crusher in this case because it puts you in a poor position to get back on top of him, but if you can land a couple, the extra stun is seriously worth it as Guile's got less stun points than average.  It's sort of a mixed bag there; I'd probably go for it if I were behind in the match.  If he's pushing you out of range, LK scissor kick on him -> FADC the first hit -> dash in and toss him into a corner.  If he whiffs a single flash kick, you know what to do: make him pay with that Psycho Punisher.  Bait that shit out with back dash and FA back dash.

Also, Guile's that sweep are dumb --block the first hit, cr.LK xx MK scissors to tag the second, or if you don't like the timing, EX scissor the second hit.  Good Guile's will almost never do this, so don't sit around looking for it.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 11:24:14 PM
That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

At least I finally learned how to fight Vega today.

I'm still mad about my last loss. :lol

Take consolation in the fact that you'd still pwn Wilco in a real street fight. 
Pfft, I didn't lose to Willco. I lost to a friend in a Bison mirror match. It was close though.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 11:25:06 PM
Uh, you did lose to me idiot. I beat the both of you when you guys rolled with that new dumb spiky-haired chick.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 11:26:04 PM
P.S. I know Judo and how to handle a firearm. Bring it, bitch!
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 11:31:17 PM
Uh, you did lose to me idiot. I beat the both of you when you guys rolled with that new dumb spiky-haired chick.
I don't care about that loss. Capcom fucked her over in this game. Bison is all that matters.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 04, 2010, 11:38:49 PM
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
Title: Re: Super Street Fighter IV
Post by: Robo on May 04, 2010, 11:40:19 PM
That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

Still, with most of the former top tier nerfed in Super and Dictator's new tools, Guile and Chun are pretty much his ONLY bad match-ups anymore (albeit, they're pretty damn bad, in my opinion).  I don't see any of the new folks being too tough on him.  MAYBE T.Hawk just because he's a fucking beast.  Still too early to tell.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 04, 2010, 11:47:39 PM
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
:lol

That Ultra is extremely easy to counter though. Just hit me while I'm in the air if you got time to jump. If I land in front of you, stand and block. If I land behind you before you can do anything, you're fucked.

That doesn't make me feel much better. Fucking Guile. I hate uphill battles like that. :-\

Still, with most of the former top tier nerfed in Super and Dictator's new tools, Guile and Chun are pretty much his ONLY bad match-ups anymore (albeit, they're pretty damn bad, in my opinion).  I don't see any of the new folks being too tough on him.  MAYBE T.Hawk just because he's a fucking beast.  Still too early to tell.
I don't think T.Hawk is any worse than Zangief. He gets in easier, but you still just gotta play keep away.
Title: Re: Super Street Fighter IV
Post by: Robo on May 04, 2010, 11:52:07 PM
Zangief used to be really bad though.  They nerfed his stamina, his damage, and his lariat no longer hitting against ducking opponents helps a hell of a lot.  Still can't ever jump on his ass, though. 

T.Hawk's seems to have better pokes, big damage and good priority on his normals, and an anti-air Ultra, although I haven't seen it utilized very well yet.
Title: Re: Super Street Fighter IV
Post by: Robo on May 04, 2010, 11:55:00 PM
You know you would have lost had you not GRABBED ME FROM BEHIND YOU IN SOME KIND OF IMPOSSIBLE BREACH OF PHYSICS AND THE TIME SPACE CONTINUUM!
:lol

That Ultra is extremely easy to counter though. Just hit me while I'm in the air if you got time to jump. If I land in front of you, stand and block. If I land behind you before you can do anything, you're fucked.

Unless he activates while you're in the air (either from you jumping around or off a well-timed reset) or he catches you throwing something distinguished mentally-challenged, you can always neutral jump out and hit him out of the air.
Title: Re: Super Street Fighter IV
Post by: Rman on May 05, 2010, 12:06:41 AM
Cammy is a beast in Super.  I'm a casual Cammy user, but I'm getting easier wins with this time around.  I mostly play charge characters-Rog and Guile, but I'm looking to add Cammy to the mix.
Title: Re: Super Street Fighter IV
Post by: ManaByte on May 05, 2010, 02:12:15 AM
Cammy is my secondary and she's really good in Super.

I want a patch that deletes Juri. Or if you select Juri and set your ranked match rounds to 1 it deletes your gamerscore.
Title: Re: Super Street Fighter IV
Post by: Robo on May 05, 2010, 11:26:43 AM
Finally got my costume code from Best Buy.  Since I preordered at the very last minute I was beginning to think I wasn't going to get one.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 05, 2010, 11:49:59 AM
I got my code from Amazon and used it ASAP, but now I wish I sold it on ebay since they're going for like $10. Buying each pack separately costs $32 total (:rofl) so I'm gonna wait it out for the complete pack this time.
Title: Re: Super Street Fighter IV
Post by: Robo on May 05, 2010, 11:53:41 AM
goddamn.  Depending on how much the complete bundle is, I might not buy the damn costumes at all.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on May 05, 2010, 01:47:12 PM
I wanna buy some Ryu costumes buy my Jewish sense is tingling.  Stupid alternate streams of revenue.
Title: Re: Super Street Fighter IV
Post by: ManaByte on May 05, 2010, 06:04:29 PM
Willco and I just went back and forth for about a half hour. His T-Hawk is good.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 05, 2010, 06:09:51 PM
Thanks. It's getting better. One day, I will be able to take Beezy! :punch
Title: Re: Super Street Fighter IV
Post by: ManaByte on May 05, 2010, 06:11:18 PM
Finally got the win three endless battles in a row achievement in that run :D
Title: Re: Super Street Fighter IV
Post by: Beezy on May 05, 2010, 06:41:22 PM
Thanks. It's getting better. One day, I will be able to take Beezy! :punch
My psycho power continues to grow. :cop
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 05, 2010, 11:46:47 PM
I just nursed my first four-game win streak in ranked matches! :hyper
Title: Re: Super Street Fighter IV
Post by: Robo on May 05, 2010, 11:49:37 PM
 :rock
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 06, 2010, 12:16:01 AM
This is probably my second favorite game of the year so far, after Mass Effect 2.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 06, 2010, 12:45:13 AM
Keep playing it. It might end up being your favorite.

I checked my time yesterday and I already passed 50 hours. :dizzy
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 06, 2010, 01:08:04 AM
Yeah, sorry, I have a life. :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on May 06, 2010, 01:23:38 AM
You can't play games and have a life now? Should I check how long you've played MW2 so far?
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 06, 2010, 09:49:53 AM
Over the course of seven months? Sure. :lol

FYI: You've played more than 2/5ths of my logged time in MW2 in just a week. :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 06, 2010, 10:01:45 AM
I've only got a meager 16 hours logged into the Xbox 360 version.   :'(  Kind of disappointed with the PS3 version's online.  As always, it's not as good as the 360 version, and like TvC Ultimate All-Stars on Wii, this is yet another Capcom game that thinks my location is Japan (since I am using a Japanese console/account), so it's more of a pain to find American players to play against.  I need to try it on my U.S. PSN account and see if that will change it (vanilla SF4 did not have this problem), but all my save data and PSN friends are on my J-account.

Here's all the SSF4 stuff I got, BTW:

(http://farm5.static.flickr.com/4063/4583496797_c774f0010b_b.jpg)
Title: Re: Super Street Fighter IV
Post by: Robo on May 06, 2010, 06:18:25 PM
An "unable to join session" seems to generally mean that the room is full.  It's pretty damn frequent on the 360 too.

I've found that if you're doing Ranked, it's FASTEST to ignore Quick Match, which is like the fucking absolute opposite of QUICK, and instead choose Custom Match, set up your conditions and wait a few seconds after the match list loads for the connection status to update.  It's basically like Quick Match was in vanilla, except you'll have 8 or 10 matches to choose from instead of only three.  You're still gonna get a lot of "unable to join sessions" doing this, but at least you can choose the best connection yourself and see match settings before entering the room.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 06, 2010, 06:19:32 PM
Yeah, Capcom seriously needs to fix that.
Title: Re: Super Street Fighter IV
Post by: Robo on May 06, 2010, 06:36:08 PM
Also, they really need to display the match settings in the fucking match lobby and not make me go into a menu to see what they are.  I've gotten in way too many 1-round matches that I would've dropped from had I known, and NO, I'm not willing to into a menu to check every time --you'll be lucky not to get kicked by the host for taking too damn long.
Title: Re: Super Street Fighter IV
Post by: Robo on May 06, 2010, 06:56:29 PM
When you highlight a match in the Custom Match list, you can see the settings off to the right before you even join, but it's inconvenient if your goal is to get into a match as quickly as possible before it fills up.  :lol

In Vanilla, you could get into a match and view the settings right on screen, immediately see if your opponent is fucking distinguished mentally-challenged and just LEAVE if that's the case.  I believe it also used to display the settings right along the connection bar BEFORE you joined without even having to highlight anything.

And yeah, Vanilla used to tell you if it was a lobby match or an Arcade request.
Title: Re: Super Street Fighter IV
Post by: Robo on May 06, 2010, 07:03:05 PM
Assuming they were empty when the list loaded (lol), the green ones seem to fill in just a few seconds!
Title: Re: Super Street Fighter IV
Post by: Rman on May 06, 2010, 08:04:10 PM
Yes.
Title: Re: Super Street Fighter IV
Post by: bork on May 06, 2010, 10:32:11 PM
An "unable to join session" seems to generally mean that the room is full.  It's pretty damn frequent on the 360 too.

I've found that if you're doing Ranked, it's FASTEST to ignore Quick Match, which is like the fucking absolute opposite of QUICK, and instead choose Custom Match, set up your conditions and wait a few seconds after the match list loads for the connection status to update.  It's basically like Quick Match was in vanilla, except you'll have 8 or 10 matches to choose from instead of only three.  You're still gonna get a lot of "unable to join sessions" doing this, but at least you can choose the best connection yourself and see match settings before entering the room.

The fastest way to join matches (during peak times, at least) is to play arcade mode and turn on the automatchmaking option.  Then the game will find people for you instead.  Works the best for me.
Title: Re: Super Street Fighter IV
Post by: Robo on May 06, 2010, 11:44:14 PM
I might try that, but then you gotta put up with the loading and the possibility that some doofus with a shit connection is going to accept your match request.
Title: Re: Super Street Fighter IV
Post by: bork on May 06, 2010, 11:45:36 PM
I might try that, but then you gotta put up with the loading and the possibility that some doofus with a shit connection is going to accept your match request.

Eh, the load times are short and you still get taken to a match-up screen where you can accept or deny the match.  It just generally works better for me and is how I always played ranked matches in SF4.
Title: Re: Super Street Fighter IV
Post by: TripleA on May 07, 2010, 12:31:10 AM
Are there any significant differences between two versions?

I want to play this game.
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 01:10:18 AM
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.
Title: Re: Super Street Fighter IV
Post by: Rman on May 07, 2010, 02:21:08 AM
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.
Her command grab beats tons of stuff.  I like her a lot.  But she's gonna require some time to get decent with her.  At least for me.
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 02:27:07 AM
Yeah, I don't know if Ibuki is really my kind of character.  Love her design though.  I might try to practice with her and see how it goes, but right now I am amazed at how well I am doing with Dee Jay, a character who I never touched in previous SFs.
Title: Re: Super Street Fighter IV
Post by: TripleA on May 07, 2010, 03:07:06 AM
Finally started messing around with more characters.  I really like Dee Jay and T. Hawk.  Might take one of them up too.

I'd like to learn Ibuki but I just do so damn badly with her.  Interestingly, I found that I was able to use her command grab to grab Blanka out of his Blanka ball.   :lol

Are there any significant differences between two versions?

I want to play this game.

Nah, just that Live is generally better for online play than PSN, as per usual.

Thanks, is the Ps3 online broken or something?
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 03:16:25 AM
No, nothing like that, but as someone who plays on both systems, XBL is better.
Title: Re: Super Street Fighter IV
Post by: Enl on May 07, 2010, 03:25:43 AM
Is it just me are the controls looser in this game than SF4? I've had many occasions where Adon would do his Rising Jaguar instead of the Jaguar kick, and they're completely opposite motions. Hakan is nearly unplayable due to the to him pulling off his grab (a 360 motion) instead of his oil slide (QCF). Anyone else having the same troubles?
Title: Re: Super Street Fighter IV
Post by: TripleA on May 07, 2010, 03:57:54 AM
Ah ok then.

Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 06:24:07 AM
It's the replay channel and is exactly what it says...replays.  You choose different replays broken down by where they came from (new characters, Alpha, etc.) and when you select one, you get randomly put into a room where you watch random replays with those characters.  Others can join in and watch/comment.  That's it.
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 07:49:43 AM
I have no idea.  It could be an issue with your NAT settings or just because of your location.  Until we upgraded our internet last year, SF4 on PS3 (and only SF4 on PS3, no problems on 360) was weird for me.  I couldn't join random games and had to host my own matches.  It would take forever to search and would tell me there was nothing available.
Title: Re: Super Street Fighter IV
Post by: Robo on May 07, 2010, 08:39:48 AM
Is it just me are the controls looser in this game than SF4? I've had many occasions where Adon would do his Rising Jaguar instead of the Jaguar kick, and they're completely opposite motions. Hakan is nearly unplayable due to the to him pulling off his grab (a 360 motion) instead of his oil slide (QCF). Anyone else having the same troubles?

I've definitely noticed those exact two things; I thought it was just me with that Rising Jaguar/Jaguar Kick thing.  :lol  It's left me scratching my head a number of times.

With Hakan, it's just input overlap.  Get in the habit of rolling your 360's forward to away so it doesn't happen and make sure you're ending your input with forward (and not up/forward) when trying to oil slide.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 07, 2010, 10:36:28 AM
I had a bad run last night, people were able to cancel my Ultra somehow. Very upset. May not touch the game today, unless I can lure Disposable White Guy to my house for a few matches.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 07, 2010, 11:20:58 AM
He's using T.Hawk. :maf
Title: Re: Super Street Fighter IV
Post by: Robo on May 07, 2010, 11:48:51 AM
 :bow T.Hawk :bow2
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 01:41:18 PM
Haha, T. Hawk...nice!  Him and Hakan are so much more fun to use than Gief.  I just don't like Gief in SF4.   :-\
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 07, 2010, 01:59:39 PM
I don't know how I went from a five game winning streak to losing all my points :(
Title: Re: Super Street Fighter IV
Post by: ManaByte on May 07, 2010, 03:28:05 PM
Karma for cheesing with T.Hawk? :D
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 07, 2010, 03:42:02 PM
You play as Ryu! :lol
Title: Re: Super Street Fighter IV
Post by: ManaByte on May 07, 2010, 03:46:12 PM
I've always played as Ryu.
Title: Re: Super Street Fighter IV
Post by: Robo on May 07, 2010, 03:56:32 PM
look at yall pickin' top tier.  smh
Title: Re: Super Street Fighter IV
Post by: Beezy on May 07, 2010, 04:33:25 PM
I'm close to dropping Makoto and continuing with my charge character exclusivity. I wanna try Deejay and maybe Chun-Li again.
Title: Re: Super Street Fighter IV
Post by: Robo on May 07, 2010, 05:06:39 PM
I've dorked around with him a bit.  He's got some really great shit (mid-screen EX machine gun upper -> dash -> Ultra2 is simultaneously holy shit awesome and holy shit hard), but I'm frustrated by his strings and the fact that I can't stop playing the bastard exactly like I play Guile.

In other words, zoning with long-range high priority normals (st.MK, st.HK, cr.MK), dull cr.LP, cr.LP, cr.MP xx whatever strings, regularly tossing out LP air slasher and chasing for basic pressure and zoning, baiting jump-ins to beat with either EX upkick or standing close MP.  Basically, zoning and defense and then mixing in his silly j.MK ambiguous cross-up gimmick, which Guile sort of has too w/ j.LK, although not nearly as good. 

The strategy works at the most basic level, it's just boring.  Makes me want to give up playing any more charge characters.  I'm sure there are better ways to play him, but I'm not familiar with how he was played in Super Turbo and don't know of anything better.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 07, 2010, 05:15:42 PM
Most charge characters are pretty boring and most players only turtle nonstop with them. Bison and Chun-Li aren't though, probably because they have good normals.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 07, 2010, 05:29:26 PM
I play as Cody sometimes. He gets whooped handily.
Title: Re: Super Street Fighter IV
Post by: Raban on May 07, 2010, 08:09:44 PM
I play as Cody sometimes. He gets whooped handily.

Will man, one of these days I need to play you.
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 08:27:55 PM
Startselect just rage quit on me.   :-\

EDIT: XBL message from him says he's having a bad day. 
Title: Re: Super Street Fighter IV
Post by: Raban on May 07, 2010, 08:29:05 PM
Startselect just rage quit on me.   :-\

I messaged you about it. Wasn't you. Shit day today. Only made worse by losing four rounds in a row without a single victory.

EDIT: It really isn't my day today.
Title: Re: Super Street Fighter IV
Post by: bork on May 07, 2010, 08:32:42 PM
I've been losing quite a bit online, but I don't let it get to me.  It's just more practice on the road to improving my game. 

I hit 2100 BP with Chun-Li today and 1000 with Juri...the highlight match was beating a 5000 BP Guile player, although I pretty much got lucky; during the final round we both had little life left and I just threw out a random Ultra, which caught him for the win.
Title: Re: Super Street Fighter IV
Post by: Raban on May 07, 2010, 10:32:19 PM
I've been losing quite a bit online, but I don't let it get to me.  It's just more practice on the road to improving my game. 

I hit 2100 BP with Chun-Li today and 1000 with Juri...the highlight match was beating a 5000 BP Guile player, although I pretty much got lucky; during the final round we both had little life left and I just threw out a random Ultra, which caught him for the win.

Normally I don't care to keep losing to friends, because they can give me tips. When I lose three straight ranked matches I usually stop for the day, and I've been out of practice for almost a week now. I haven't really had the motivation to play recently, even though I was doing pretty good in ranked matches.
Title: Re: Super Street Fighter IV
Post by: Raban on May 08, 2010, 12:02:48 AM
Leper starselect. You don't rage quit on people who're on your friend-list dude, shit day or not.

I tried telling him over mic I was bailing, I guess he didn't hear me.
Title: Re: Super Street Fighter IV
Post by: bork on May 08, 2010, 05:36:50 AM
I think I may have to use my American PSN ID (lyteedge2) for SSF4.  Tried it and yes, it matches me up with other American players on default.  My regular PSN ID is Japanese and this game alone (along with TvC UAS on Wii, same problem) "thinks" I am located in Asia when I use it, so finding other American players to play against takes longer.  At least unlike TvC it's easy to find them. 
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 08, 2010, 11:21:03 AM
Finally up to the 800+ PP range. It's never felt so rewarding!
Title: Re: Super Street Fighter IV
Post by: bork on May 08, 2010, 11:43:15 AM
I am trying to play Ibuki but just doing so damn bad with all the target combos.  Funny thing is I have done pretty well just zipping all over the place and going in close for slides/command throws.  I beat a Rose player doing NOTHING but her slide move.   :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 08, 2010, 12:02:05 PM
No wonder you get a lot of hate messages lol.

I haven't gotten a single one in Super yet.  Disappointing!   :lol
Title: Re: Super Street Fighter IV
Post by: Rman on May 08, 2010, 12:23:56 PM
Was was playing yesterday into the wee hours after some drinks in me.  Let's just say that being slightly buzzed and drowsy didn't help my PP. :lol
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 08, 2010, 12:24:24 PM
I got one hate message, from this dude that was playing Ryu and kept jumping around, so I would just Condor Dive him to death. :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 08, 2010, 12:37:43 PM
I think I have around 1700 PP right now (my highest was 2200ish), but I'm trying to rank all the characters up to C for the achievement :-\ By the time I get Hakan to C rank, I will have 0 PP. Worst fucking character ever.

I haven't gotten any rage mail yet either, besides one guy telling me that I got lucky (I did, kinda--he whiffed Honda's U2 about 3 pixels away from where it would hit me). No ragequits either.
Title: Re: Super Street Fighter IV
Post by: Robo on May 08, 2010, 12:49:04 PM
about 2,700. :teehee
Title: Re: Super Street Fighter IV
Post by: bork on May 08, 2010, 12:52:39 PM
I think I am hovering around 1700 PP on 360 too.  It would be higher but I keep playing ranked matches with the new characters to try them out.  If I just stuck to Chun-Li I know it would be a lot higher, but I really want to take up a new character.
Title: Re: Super Street Fighter IV
Post by: Rman on May 08, 2010, 01:10:18 PM
1100 PP on PS3.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 08, 2010, 01:23:48 PM
1195 PP since I stopped using Makoto in ranked.

Edit: And I just dropped about 200 just like that... I'm done with this game for the day.
Title: Re: Super Street Fighter IV
Post by: Rman on May 08, 2010, 03:01:04 PM
You got a new account?  That's why I never see you online.  I need more PS3 friends.  It's always a ghost town when I'm online. 
Title: Re: Super Street Fighter IV
Post by: Raban on May 08, 2010, 06:43:21 PM
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\

I'm pretty sure it's her crouching jab into hayate, just keep blocking. A lot of players try to infinite but the cooldown on the hayate is too great. Just turtle until they let up, or grab after a whiffed hayate and you're good.

If your opponent can hold the pressure, not much is going to beat out that combo.
Title: Re: Super Street Fighter IV
Post by: Robo on May 08, 2010, 06:46:41 PM
Backdashing after you block the hayate is an option for most characters, but not totally flawless.  You can eat another hayate if you're predictable and she might have time to dash -> throw if she spots it.
Title: Re: Super Street Fighter IV
Post by: Robo on May 08, 2010, 07:05:42 PM
You could also probably dragon punch -> FADC -> back or forward dash, but she might backdash after a hayate and then you're fucked.  It's a 50/50 situation, so you're stuck making a guess.  That's just how Makoto is; she's got a bunch of crap that's really good that you'll need to guess to get out of.  Even turtling isn't a great option because her fucking EX overhead attack is impossible to spot (although highly punishable if you manage to guess correctly), and of course, you're gonna get command thrown a whole lot.  Used to be a hell of a lot worse in 3S, believe me.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 08, 2010, 07:23:10 PM
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(
Title: Re: Super Street Fighter IV
Post by: Raban on May 08, 2010, 07:27:34 PM
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(

the axe-kick is a good air-to-air, and so is the DP if they're trying to cross up, but the start-up frames are pretty bad.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 08, 2010, 07:30:38 PM
I've never played 3s seriously, so I have no experience with Mokoto whatsoever. What the easiest tactic to break her annoying quick low normals > hayates strings? I know that hayates are kinda nerfed this time around, doesn't break armors, etc, but it can still be annoying as hell.

I can do a focus attack or use Dudley's cross counter (both will stop a hayate), but this player always mix it up with quick low normals (cr.mp?) that'll break my focus or cc.

Any tips? Beezy?

edit: even SRK's matchup thread hasn't been updated with her matchup info yet :-\
You should probably just jump in. She has no reliable anti-airs... :(

the axe-kick is a good air-to-air, and so is the DP if they're trying to cross up, but the start-up frames are pretty bad.
Exactly. And you have to input the command for the axe kick immediately after you jump. If you weren't planning on using it and they jump a little after you, you're screwed.
Title: Re: Super Street Fighter IV
Post by: BamYouHaveAids on May 08, 2010, 09:35:51 PM
is it worthwhile to get a TE stick instead of vanilla? never used a stick and want to start.
Title: Re: Super Street Fighter IV
Post by: Bebpo on May 09, 2010, 12:31:02 AM
Anyone want to play a few matches on ps3?  I haven't gotten a chance to play SSFIV at all since the day it was released so I'm terrible and will give you wins!
Title: Re: Super Street Fighter IV
Post by: Rman on May 09, 2010, 05:07:44 AM
I'm close to dropping Makoto and continuing with my charge character exclusivity. I wanna try Deejay and maybe Chun-Li again.
I was playing with DeeJay earlier.  He's definitely fun.  My Guile is now at 1500.  Still need a lot of work, though.  Of the new characters I'm pretty interested in Hakan, but I have a tough time winning with him as his options are limited--no decent anti airs other than U2, bad foot speed, and poor stamina for a grappler.  He's gonna be tough to work with. 
Title: Re: Super Street Fighter IV
Post by: bork on May 09, 2010, 01:14:08 PM
Both of you guys need 360s.   :P
Title: Re: Super Street Fighter IV
Post by: Bacchus7 on May 09, 2010, 02:45:11 PM
Mmm, just picked up SSF4 yesterday after about a four month hiatus from gaming. I've been playing around with some of the new characters. I can tell already that Ibuki and probably Makoto are too fast for me. Playing against Cody has been interesting; I've fared best treating him as I would Boxer. I really like T.Hawk--looks like he'll be my secondary. I've just been ranked matching with my old main, Claw. At about 3300 BP and 2200 PP. My XBL Gamertag is MuffMuzzle. Feel free to add me and get some matches in. RoboJ, I wanna play you!
Title: Re: Super Street Fighter IV
Post by: Robo on May 09, 2010, 03:20:41 PM
I gotta run out and do Momma stuff for a little while, but I should be on later tonight!
Title: Re: Super Street Fighter IV
Post by: Rman on May 09, 2010, 03:30:57 PM
This should go without saying, Robo, but are you maining Bison still?
Title: Re: Super Street Fighter IV
Post by: Robo on May 09, 2010, 03:32:12 PM
Yep.  I keep switching my secondary, though.  Kinda on a Rufus/Guile thing at the moment.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 09, 2010, 03:47:31 PM
I need to play your Bison again. Whenever I try to learn someone else then go back to him, I feel really rusty. I wanna see how you use him so I can know what I'm not doing.
Title: Re: Super Street Fighter IV
Post by: Rman on May 09, 2010, 03:55:03 PM
Bison is a beast in skilled hands.  I don't run into many on the PS3.  I hear there's tons on XBL.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 10, 2010, 07:27:27 PM
This "C to shining C" achievement is the worst fucking achievement I've ever seen. I've already lost 800+ PP trying to get Dhalsim and Hakan to rank C. I might just boost for it and finally start using characters that aren't dirt tier.

At least with my low PP, I can search for "same skill" and get easier matches. Managed to get 8 wins in a row so far, so screw boosting. I still despise Hakan though -- worst character I've ever seen in a fighting game.
Title: Re: Super Street Fighter IV
Post by: Robo on May 11, 2010, 12:05:08 PM
Hakan just has so much shit working against him.  Bad, low priority pokes (although standing FP and standing MP are decent even without oil), no applicable footsies at all, difficult ground strings that are a DP masher's dream come true, bad air-to-air, low damage relative to the other grapplers, no anti-air without an Ultra stock (but ultra2 is untouchable anti-air once you get it), no good reversal for wake-up.  All of his command normals other than forward + LP/LK are punishable on block without oil.  Terrible range on his command grab without oil.

Getting lubed up and staying lubed up is a challenge on its own.  Only the light kick variation is at all practical, and then it only lasts a few seconds so you're continuously in need of finding moments to stack them.  The HK version is absolutely useless --even after a FP command grab, practically every single character has something they can wake-up and hit him with before the animation completes.  MK version seems to be the one to use after a command grab, but even that's a close call.  The EX version SEEMS practical, but the animation is so long that you can only do it through fireballs at full screen; unlikely unless your opponent doesn't understand the match-up.

It's probably still too early to call for him just because he's so different, but to me he seems destined for the new bottom "Hakan shit tier".  Even Dan's got less of a struggle.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 11, 2010, 02:53:32 PM
Yeah exactly. I know Dhalsim is at least a solid character and I just suck with him, but holy shit Hakan just blows. I'd LOVE to see a video of someone just destroying fools with him to prove he at least has some potential, but I doubt that's going to happen any time soon.

Once I get Gouken up to C rank, I'll have all the characters that I hate out of the way, so ranking everyone else up should be fun at least. Capcom really makes you earn their 1000's :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on May 11, 2010, 02:57:23 PM
Yeah exactly. I know Dhalsim is at least a solid character and I just suck with him, but holy shit Hakan just blows. I'd LOVE to see a video of someone just destroying fools with him to prove he at least has some potential, but I doubt that's going to happen any time soon.
Didn't Daigo decide to main him?
Title: Re: Super Street Fighter IV
Post by: Robo on May 11, 2010, 03:02:44 PM
There's video of Daigo using him, but unless he's tired of winning tournaments, I doubt he's maining him.
Title: Re: Super Street Fighter IV
Post by: bork on May 11, 2010, 03:05:41 PM
We're not going to see the full potential of all the new characters for a while.  On the Japanese side of things, it will probably be fairly quiet until Super hits arcades.  No doubt the top players have their hands all over the game already, though-- the most recent Arcadia has a section with them discussing the new characters and giving their takes on them.

As always, the best advice is to just play whoever the hell you want to and stop worrying about tiers.  Like Hakan?  Use him and become the best damn Hakan player out there!
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 11, 2010, 03:18:57 PM
Daigo is maining Ryu or Guile. He has like 13k BP with Ryu and 11k with Guile on XBL, if "gameinn" is in fact Daigo. There's two videos of him playing as Hakan, and neither are impressive. Hakan is just a joke character.
Title: Re: Super Street Fighter IV
Post by: Akala on May 11, 2010, 07:13:47 PM
the most recent Arcadia has a section with them discussing the new characters and giving their takes on them.

I'd be interested in reading this.
Title: Re: Super Street Fighter IV
Post by: Rman on May 12, 2010, 12:49:27 AM
Daigo is maining Ryu or Guile. He has like 13k BP with Ryu and 11k with Guile on XBL, if "gameinn" is in fact Daigo. There's two videos of him playing as Hakan, and neither are impressive. Hakan is just a joke character.
I tried to get into Hakan, but it's just too much work to grind out wins.
Title: Re: Super Street Fighter IV
Post by: Robo on May 12, 2010, 01:31:37 AM
I take back what I said about HK oil being useless.  You've got time for it after a command grab, but it's gotta be the light punch version.  Didn't realize there was a difference in recovery on those.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 12, 2010, 01:47:56 AM
yeah, the LP version sends them to the other side of the screen, so you can oil up after that. the oil still runs out fast though so he still sucks either way. he does have some things in his favor, like he can cancel his dashes while oiled up and he can slide across the floor while charging his focus attack, and his ultra 2 is awesome, but he is still the worst character in the game imo.
Title: Re: Super Street Fighter IV
Post by: Robo on May 12, 2010, 11:52:35 AM
I like how you can't tick throw his command grab without oil, period.  It's obscene how much of his arms clip through your opponent on the whiff animation.  You can't play him like a grappler without oil; it's simply not possible.
Title: Re: Super Street Fighter IV
Post by: DJ_Tet on May 12, 2010, 01:11:36 PM
Are there any recommended wireless sticks out there for X360?  I bought one of the licensed pads for the last SF4 and love it, but with my current setup I really need a wireless pad or stick.

Looks like the two main sticks are both wired, but they are pretty long wires.  I guess it makes sense considering potential lag.

edit:  All the ps3 controllers are wireless  :-\  Sucks I can't even pay extra for the option of a wireless pad/stick?

edit2:  How is that Tekken 6 wireless stick from Hori?  Looks like a decent price for that, $75 on amazon with the game.
Title: Re: Super Street Fighter IV
Post by: Akala on May 12, 2010, 06:31:50 PM
the hori stick is decent, especially for the price. I dislike that it has no weight though. I'm also trying to learn stick, and IMO the HRAP is miles better.
Title: Re: Super Street Fighter IV
Post by: Robo on May 13, 2010, 11:40:29 AM
I got stomped with Hakan last night.  I give up!  That dude desperately NEEDS some sort of reversal to get people off your ass when you're not oiled up, even if just to provide a small deterrent against mindless aggression.  Seems like just about anyone with even meager rushdown can lock him down for free without a care if he's not oiled up, provided they never jump in when he's got an Ultra2 stocked.  Maybe I should be picking his 720 ultra and strategically throwing it out at weird distances as I'm getting shut down.
Title: Re: Super Street Fighter IV
Post by: Bebpo on May 14, 2010, 10:31:17 PM
I think I made a mistake in buying this.  I used to just buy every fighting game ever on instinct like Lyte Edge since fighters have been a genre I grew up on and loved.  But that was back when I had rl friends to play games with.  SF4/BlazBlu/SSFIV/Tekken 6 I buy, play them for a couple of times with friends and then after a week never touch them again :|  I could play online but I try playing with random people in ranked matches and don't really get much satisfaction.  Either I get owned real hard because I haven't put much time into the game and learned things or I get a win. 

I'm gonna skip Blazblu CS and probably any future fighters that don't have a strong single player component (so basically anything besides VF).  I think I'm gonna retire from this genre after like 15 years :(
Maybe I'll get back into fighters if I get friends again one day :X
Title: Re: Super Street Fighter IV
Post by: Beezy on May 15, 2010, 12:28:54 AM
Play endless with us, loser!
Title: Re: Super Street Fighter IV
Post by: Bebpo on May 15, 2010, 02:01:22 AM
you guys are all on x360!  I have PS3 version and none of you guys are online when I check :(
Title: Re: Super Street Fighter IV
Post by: Beezy on May 15, 2010, 02:02:24 AM
PS3? You brought this on yourself.
Title: Re: Super Street Fighter IV
Post by: Rman on May 15, 2010, 02:14:31 AM
you guys are all on x360!  I have PS3 version and none of you guys are online when I check :(
I'm usually on PS3 during the weekends.
Title: Re: Super Street Fighter IV
Post by: Bebpo on May 15, 2010, 02:17:06 AM
ok, will double check to see that I have you on my friendlist
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 12:14:49 AM
I think I made a mistake in buying this.  I used to just buy every fighting game ever on instinct like Lyte Edge since fighters have been a genre I grew up on and loved.  But that was back when I had rl friends to play games with.  SF4/BlazBlu/SSFIV/Tekken 6 I buy, play them for a couple of times with friends and then after a week never touch them again :|  I could play online but I try playing with random people in ranked matches and don't really get much satisfaction.  Either I get owned real hard because I haven't put much time into the game and learned things or I get a win. 

I'm gonna skip Blazblu CS and probably any future fighters that don't have a strong single player component (so basically anything besides VF).  I think I'm gonna retire from this genre after like 15 years :(
Maybe I'll get back into fighters if I get friends again one day :X

So play with your online friends instead.  Hit up GAF; there's a SHIT-TON of good people playing on both systems.  Stopped playing ranked matches and do endless matches.  I can send you an invite to the GAF SSF4 PSN chat room if you want one.  You seem to have no problems putting hours and hours into RPGs; spend some time leveling up your game in SF too!
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 12:31:24 AM
So do we have enough people here for a mini-tournament?  360 version of course.  PS3 is :teehee
Title: Re: Super Street Fighter IV
Post by: Akala on May 16, 2010, 02:17:58 AM
god damn it lyte is gonna make me buy on 360 this time around only to be smoked by roboj in the first round.  :'(
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 10:06:28 AM
WTF, Akala?  You said you were gonna get the 360 version this time.   :lol
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 16, 2010, 10:18:59 AM
I'm in, as long as I'm not paired with RoboJ.
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 10:26:29 AM
I'm in, as long as I'm not paired with RoboJ.

Okay, you can go up against me first.  :P
Title: Re: Super Street Fighter IV
Post by: Beezy on May 16, 2010, 11:23:07 AM
I'm down.

I'm in, as long as I'm not paired with RoboJ.

Okay, you can go up against me first.  :P
:lol
Title: Re: Super Street Fighter IV
Post by: Robo on May 16, 2010, 11:24:06 AM
I'm in, of course!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 16, 2010, 11:41:30 AM
Oh god. :(
Title: Re: Super Street Fighter IV
Post by: Akala on May 16, 2010, 11:42:00 AM
WTF, Akala?  You said you were gonna get the 360 version this time.   :lol

I was!

I'll pick it up sometime this week, I'm in this time.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 16, 2010, 11:44:26 AM
I'd be up for it.

Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 16, 2010, 01:43:41 PM
Guess who joke broke 1,000 PP and brought his W/L ratio to 50%?

This guy. :elephant
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 02:02:19 PM
Hey Robo, if you want to do a handicap and not use Bison, I won't use Chun-Li.  Then maybe people won't be shitting their pants.   :P

spoiler (click to show/hide)
We can just use Guile instead and destroy them all.
[close]
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 16, 2010, 02:03:21 PM
Guile is for breeders
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 02:28:33 PM
Okay, never mind.  Robo J versus Willco is set.
Title: Re: Super Street Fighter IV
Post by: Rman on May 16, 2010, 02:32:58 PM
Can we invite non forum members to the tourney?
Title: Re: Super Street Fighter IV
Post by: bork on May 16, 2010, 02:41:09 PM
Can we invite non forum members to the tourney?

Let's see how many people we can get here first.  Last time I did that a couple of people flaked off, which was really fucking annoying.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 16, 2010, 02:50:53 PM
Okay, never mind.  Robo J versus Willco is set.

Why must you kick me out in the first round? :(
Title: Re: Super Street Fighter IV
Post by: Beezy on May 16, 2010, 02:55:37 PM
There will be a losers bracket, loser. See you there. :(
Title: Re: Super Street Fighter IV
Post by: Raban on May 16, 2010, 03:26:36 PM
I'm in!
Title: Re: Super Street Fighter IV
Post by: Enl on May 16, 2010, 03:29:41 PM
Do I smell Tourney? So in.
Title: Re: Super Street Fighter IV
Post by: Robo on May 16, 2010, 04:19:28 PM
I was gonna use a secondary anyway unless someone hands me my ass.  Just so happens that secondary is GUILE.  :o
Title: Re: Super Street Fighter IV
Post by: Bacchus7 on May 16, 2010, 04:22:09 PM
I'm down.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 16, 2010, 04:22:45 PM
I was gonna use a secondary anyway unless someone hands me my ass.  Just so happens that secondary is GUILE.  :o
Guess I can't go all Bison. Time to suffer with Makoto again. :-\
Title: Re: Super Street Fighter IV
Post by: Robo on May 16, 2010, 04:29:17 PM
My Guile isn't that good yet.  If you play the match-up right, you can stomp me pretty handily.  I understand how to play the match-up, but like so many Guile's I've annihilated in the reverse situation, I'm at somewhat of a loss once I start getting rushed down.  Just gotta be patient and wait for the opportunity.
Title: Re: Super Street Fighter IV
Post by: Raban on May 16, 2010, 04:30:04 PM
Probably just gonna pick Juri or T.Hawk and get my shit ruined.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 16, 2010, 04:39:22 PM
My Guile isn't that good yet.  If you play the match-up right, you can stomp me pretty handily.  I understand how to play the match-up, but like so many Guile's I've annihilated in the reverse situation, I'm at somewhat of a loss once I start getting rushed down.  Just gotta be patient and wait for the opportunity.
That's good to know. :D

I'm still gonna see if I can get past Makoto's problems this week. If not then I'll try Sakura (most fun shoto imo) or Chun. Maybe Cammy.
Title: Re: Super Street Fighter IV
Post by: Robo on May 17, 2010, 01:02:55 AM
I got my first ever Super Street Fighter 4 hate mail today.  Just a simple "fuck u bitch", but it's the thought that counts, anyway.
Title: Re: Super Street Fighter IV
Post by: bork on May 17, 2010, 05:28:04 AM
Man, I love going up against guys that have no clue what to do against the most basic of attacks.

I played a 4800 BP dictator user who just kept jumping up in the air with FP/doing devil's reverse against my 0 BP T. Hawk.  Sadly this beat me the first round, but then the second round I just did jumping HKs which knocked him out of his bullshit.  BUT HE KEPT ON DOING IT ANYWAY.   :lol  One down. 

Next match, I pick Rose for the first time in SSF4.  I get a 2800 BP Abel player.  For some reason, he has no idea what to do against her slide, so that's pretty much all I did the entire match.  I beat him effortlessly doing slides, crouching MKs, and hitting her ultra 1 both rounds.  Shit was just :rofl.  Glad you can save replays now!
Title: Re: Super Street Fighter IV
Post by: Raban on May 17, 2010, 05:36:39 AM
Hey Lyte my friend mains Rose now and I'm trying to figure out what punishes slide, since when he does it if he doesn't follow it up with an attack he just grabs (I told him your tactic from when we played). What DO you do against the slide?

EDIT: btw if you wanna play some Super matches this time I'm so down. I can promise 10 straight matches, no rage quitting.
Title: Re: Super Street Fighter IV
Post by: Raban on May 17, 2010, 05:57:25 AM
Guess not :'(
Title: Re: Super Street Fighter IV
Post by: bork on May 17, 2010, 06:18:45 AM
The final matches I played tonight were nice n' satisfying.  I join a room with a Dudley player and try Rose again.  He beats me pretty easily.  Then I pick T. Hawk.  Mr. confident picks the training room as the stage.  I beat him in the match, although by a hair.  Then another dude joins and beat his Juri with Chun-Li.  Then the Dudley guy is back up and picks dictator.  I'm Chun again.  In the last round, he's got the lead and is beating me, and then stops and taunts me.  I'm able to then get in close enough to poke him enough and go for the EX legs into ultra...but I miss the timing and the ultra comes out too slowly.  Fortunately he's in the corner with no life left, and gets up right into the ultra which is still going.   :lol

Hey Lyte my friend mains Rose now and I'm trying to figure out what punishes slide, since when he does it if he doesn't follow it up with an attack he just grabs (I told him your tactic from when we played). What DO you do against the slide?

Depends on who you are using.  I wouldn't be letting the slide happen in the first place and would be ready to counter-throw when it does, although there is more you can do out of the slide than just throw.   ;)  The guy I was talking about that I was sliding against the whole time, BTW?  I didn't throw much...he literally just sat there and took low attacks the entire match.   :lol

Quote
EDIT: btw if you wanna play some Super matches this time I'm so down. I can promise 10 straight matches, no rage quitting.

LOL.  Sorry mayne I was playing PS3.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 17, 2010, 06:27:59 AM
A blocked slide is -6, so it's punishable. Just do a BnB jab combo unless you're playing a character with slow normals. Or just tech his throw.

Speaking of chip damage wins, I FINALLY got the title for 30 "cheap wins" (aka win with chip) after like 500 matches online. It was the last title I needed for the achievement and it took foreverrrrr.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 17, 2010, 08:49:27 AM
I got my first ever Super Street Fighter 4 hate mail today.  Just a simple "fuck u bitch", but it's the thought that counts, anyway.

Today was a first, I got both one piece of hate mail when I went from 430 PP to 1100 PP (back down 900 PP after playing with Cody for awhile) and one piece of APPRECIATION mail from a guy thanking me for a good, fun match.
Title: Re: Super Street Fighter IV
Post by: bork on May 17, 2010, 09:28:46 AM
I got hatemail yesterday from a guy with "no excuses" as his motto.   :lol

Hawk is fun, fun, fun.  Beating down scrub-shotos feels good man, but it's still really difficult for me to do well with him against people who have a clue.  Still can't believe how people have 3000-5000 BP in ranked and just suck...who the hell are they playing that's worse than they are!?
Title: Re: Super Street Fighter IV
Post by: Rman on May 17, 2010, 07:13:08 PM
Man, I love going up against guys that have no clue what to do against the most basic of attacks.

I played a 4800 BP dictator user who just kept jumping up in the air with FP/doing devil's reverse against my 0 BP T. Hawk.  Sadly this beat me the first round, but then the second round I just did jumping HKs which knocked him out of his bullshit.  BUT HE KEPT ON DOING IT ANYWAY.   :lol  One down. 

Next match, I pick Rose for the first time in SSF4.  I get a 2800 BP Abel player.  For some reason, he has no idea what to do against her slide, so that's pretty much all I did the entire match.  I beat him effortlessly doing slides, crouching MKs, and hitting her ultra 1 both rounds.  Shit was just :rofl.  Glad you can save replays now!
Yeah.  I love trolling shotoscrubs with the ''lesser'' characters.  Is it me or are the flowchart Kens worst than ever? It's so easy to bait them into their FP Shoryukens after a knockdown.  Come on, guys, you've had a year to get good and you're still using the same tactics.  :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 17, 2010, 07:15:29 PM
Flowchart Kens disappeared for quite a while in vanilla SF4.  My guess is they lost interest and have come back for more punishment in SSF4, but they'll be gone soon enough.   :P
Title: Re: Super Street Fighter IV
Post by: bork on May 18, 2010, 01:08:08 PM
Just had my first SSF4 ranked match rage-quitter, a 360 player named "Kenhiryu."  I was T. Hawk and he was Claw...in the last round, he messed up and I was doing my ultra to end the match, and he RQ right when I hit it.  :lol

Edit: His response:
(http://farm5.static.flickr.com/4011/4619302074_2a58fe9a24.jpg)

Yes, he happened to hit the eject button by accident.:lol
Title: Re: Super Street Fighter IV
Post by: Robo on May 18, 2010, 01:22:37 PM
I had a guy rob me of a perfect a few days ago by rage-quitting.  I sent him a message that said, "u mad?", but he never responded.
Title: Re: Super Street Fighter IV
Post by: bork on May 18, 2010, 01:28:30 PM
Everybody give a round of applause to THE FAKE SHEMP!  He is currently ranked #434 in BP IN THE WORLD with T. Hawk!  2767 points. 

I'm about to hit 1000 with him after another couple of matches.  Hawk is mad fun, but FUCK do some characters just own him for free.  I still don't know how to approach Gouken with him.

With Chun-Li, I'm at ranked #676 in BP; 2926 points.  I'm happy because I have the most BP with her out of everyone on my friends list.   :P
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 18, 2010, 02:11:04 PM
:elephant

... Yeah, there's a few characters that are basically impossible to fight. I now have a strategy against Bison that works most of the time, but I think RoboJ will find a way around it. Gouken is still an enigma for me. Guy, as well. Dhalsim is also a major pain to play as T. Hawk, since he can effectively keep me on the other end of the stage.

Cammy was a problem initially, because she has that sweet kick that effectively keeps a lot of my attacks at bay, but since she has no long rage attacks, I can afford to sit and wait.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 18, 2010, 02:15:22 PM
I am on a Street Fighter hiatus, since the game popped a blister on my thumb and has rubbed the skin raw. Street Fighter has taken a physical toll on my body!
Title: Re: Super Street Fighter IV
Post by: Robo on May 18, 2010, 02:16:15 PM
T.Hawk is pretty underutilized on XBL, so I have next to no experience playing against him.  All I know is to stay out of command throw range, don't try to punish condor spire, and that a blocked condor dive is a free Ultra.  Beyond that, just mash standing roundhouse --basically the anti-Zangief strategy.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 18, 2010, 02:25:43 PM
I haven't had any ragequits yet and only one hatemail about "being cheap" ::). Good community for this game so far. I've got 19 characters up to C rank I think, over half way finished for that final achievement. I managed to get back up to 2400+ PP too now that I'm using characters I understand somewhat, but I figure that will drop once I start ranking up guys I never play. Oh well.
Title: Re: Super Street Fighter IV
Post by: bork on May 18, 2010, 02:56:54 PM
Damn it Willco, quit being a baby, tape that shit up, and get back to it!   :maf

T.Hawk is pretty underutilized on XBL, so I have next to no experience playing against him.  All I know is to stay out of command throw range, don't try to punish condor spire, and that a blocked condor dive is a free Ultra.  Beyond that, just mash standing roundhouse --basically the anti-Zangief strategy.

One thing I found playing a Bison today was that a blocked scissors = free SPD.  Not sure if there's only certain situations for it or not yet, however.  I didn't have any problems beating some Guy players though.  Gouken basically has all the tools needed to shut down Hawk COMPLETELY.  With the condor dive, you gotta be careful; like Robo said, against some characters, a blocked dive is a free ultra.  Keep them guessing if you're going to do it and earn the timing against fireball characters and you will be able to safely hit them. 

I haven't had any ragequits yet and only one hatemail about "being cheap" ::). Good community for this game so far. I've got 19 characters up to C rank I think, over half way finished for that final achievement. I managed to get back up to 2400+ PP too now that I'm using characters I understand somewhat, but I figure that will drop once I start ranking up guys I never play. Oh well.

It's certainly far less rage-quitting and hate mail than I got in SF4, that's for sure!

I'm still hovering around 2000 PP.  If I just stick to Chun, I could get it up there, but I like to try various characters in ranked for whatever reason.
Title: Re: Super Street Fighter IV
Post by: Robo on May 18, 2010, 03:15:47 PM
A deep scissor kick is a free SPD, but at max range, I think it's just out of throw range.

Against Zangief, you never really have an opportunity to land scissors anyway because Dictator can't jump on him with ANYTHING without eating a lariat, so I'm not entirely sure.  That match is all zoning and escape.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 18, 2010, 03:46:12 PM
Bison's LK scissors is safe on block (unless he does it point-blank for some reason), but his MK and HK scissors are punishable. Though from what I can tell, you can hit a reversal 720 Ultra on him from a blocked lk scissors if he doesn't neutral jump or backdash immediately. A regular 360, super, and EX 360 all whiff.

For ranked matches, as soon as I get someone to 1000 BP online (aka C-rank) I dump them and switch over to someone else. It's helped me learn a little more about some characters, but for the most part I just use basics and bnb combos since that's all I know for most of the roster. Once I get the achievement I'm just going to stick to the two or three characters I always use.

Title: Re: Super Street Fighter IV
Post by: bork on May 18, 2010, 05:25:51 PM
I took part in the NeoGAF SSF4 Team Tourney that's still on-going.  Our team got knocked out in the first set due to Gutabo's INSANE E. Honda.  He could have easily OCV'd our entire team!

Here are the matches.  If you watch mine, you'll see that I fuck up and miss certain key points when I could have comboed into the ultra or missed doing the axe kick.  I still think I did pretty well considering how sick I was that night!

Set 1

Everybody does their part.  I thought I wasn't even going to get a turn in this set until I saw how brutal Gutabo was with Honda.

Grifter (Akuma) vs Axis (Sakura)
http://www.youtube.com/watch?v=1Si6dkMu1V4

Grifter (Akuma) vs Eissan (Ryu)
http://www.youtube.com/watch?v=Ge5OzvLe4Aw

XblackvegetaX (Rog) vs Eissan (Ryu)
http://www.youtube.com/watch?v=AzLJWJqEEfk

XblackvegetaX (Rog) vs Gutabo (Honda)
http://www.youtube.com/watch?v=dZcwNHjdF-U

lyte edge (Chun Li) vs Gutabo (Honda)
http://www.youtube.com/watch?v=SMqoSUJYq7o

Set 2

I started off and took out the other two team members by myself, but then here comes Gutabo to DESTROY US ALL!   :lol:

lyte edge (Chun Li) vs Axis (Ibuki)
http://www.youtube.com/watch?v=2wTHTfnve8U

lyte edge (Chun Li) vs Eissan (Ryu)
http://www.youtube.com/watch?v=Wvtwmx8GTGI

lyte edge (Chun Li) vs Gutabo (Honda)
http://www.youtube.com/watch?v=l8HLQqD2v_8

Grifter (Dee Jay) vs Gutabo (Honda)
http://www.youtube.com/watch?v=dnyEQNkeeqc

XblackvegetaX (Rog) vs Gutabo (Honda)
http://www.youtube.com/watch?v=SQyVMUAuL8Y
Title: Re: Super Street Fighter IV
Post by: Robo on May 18, 2010, 05:47:13 PM
I'll check these out when I get home --youtube doesn't want to stream for me at work at the moment.

Here's some video of me playing extremely poorly at a Baltimore tournament I attended on Saturday: http://www.justin.tv/xanadugames/b/263750101

About 26 minutes in, Cody (Rugal.B) vs. shit-tier Dictator.  My execution is all over the place, combined with nerves and frustration: no good.  :-\
Title: Re: Super Street Fighter IV
Post by: bork on May 18, 2010, 06:28:44 PM
"Kids obviously cheering on Bison in the background...kids love Bison!"   :lol

Honda really seems beefed up now.  He was never a problem for me in SF4 after I learned I could just cross him up all day long.  Doesn't seem to be anywhere near as effective now.

Robo, I hear ya on the nerves thing, man...and I just do online tourneys!   :lol  I need to work on it because I just end up doing the most basic shit to feel "safe."
Title: Re: Super Street Fighter IV
Post by: BamYouHaveAids on May 18, 2010, 06:46:53 PM
stick just arrived and now i'm churning out ultras like a teenager's prostate during summer vacation! :bow2

my execution really sucks on the left side though. uphill battle ahead.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 20, 2010, 05:52:14 AM
Nice matches lyte and Robo. Honda might not have the greatest tools in the world but he is an absolute powerhouse. One good combo with him and you're going to be hurtin' for certain. The Bison/Cody rounds were all close, it could have gone either way really. And FADC slide is :lol completely forgot they added that to SSF4.

I don't have any videos of me playing, but I did beat Darksydephil in a match back when SF4 was new (Blanka (dsp) vs Bison (me)). He never uploaded it though. :'(
Title: Re: Super Street Fighter IV
Post by: Robo on May 20, 2010, 12:57:08 PM
I started doing some silly stuff after I missed a number of basic links.  And I have a tendency to play very hurried and reckless when I play tournaments for some reason.  I can sit back and zone all night if I'm playing casually, but the moment the pressure is on, I tend to just start rushing that shit down without regard to how well it's working --as illustrated in the video by my countless attempts to jump on Cody's unbeatable anti-air. 

There were some really amazing players there and I definitely need to work on my game some more before next month.
Title: Re: Super Street Fighter IV
Post by: originalz on May 20, 2010, 08:42:56 PM
All right, I've been playing this game quite a bit and think I've gotten the hang of it.  Despite my best efforts, I gave up on Makoto.  She just doesn't fit in this game, I don't even know why they put her in, her style of play doesn't work that well in SF4 and she didn't seem to receive anything to make up for it.  I've been watching some high-ranked Makoto players in the replay channel and they have to work really hard for their wins, she just has too many bad matchups.  Both of her ultras also have shit damage.

Ibuki though, she's finally lived up to the potential that she had in SF3!  She's replaced Blanka as my main, very fun character to use and a lot of moves that can be adapted to many different situations.  I spend most of my time in the air throwing knives at people, good way to force them to you and catch them off guard.  With the good dashes and backflips you can really disorient your opponents, and you can play a good high-low game with her neckbreaker or kickoff moves.  Her ultras do good damage, and her EX moves also do a lot of damage.  She's also fantastic for beating Sagat, haha.
Title: Re: Super Street Fighter IV
Post by: Robo on May 21, 2010, 04:04:26 PM
When are we lookin' to get this tournament off the ground?  I think my Guile is about ready for action!  :american
Title: Re: Super Street Fighter IV
Post by: bork on May 21, 2010, 04:47:15 PM
When are we lookin' to get this tournament off the ground?  I think my Guile is about ready for action!  :american

Soon, soon!  I want to give people more time.
Title: Re: Super Street Fighter IV
Post by: Robo on May 21, 2010, 06:03:41 PM
Some guy sent me a message last night after a Dictator match:

"nice turbo", and then "havent met a person who can link lk lk lk i know u cant"

...referring to Bison's cr.short, cr.short, cr.short, cr.short xx scissor kick link.  I assume he doesn't think I can do it consistently because I was playing like a total re-re, execution aside.
Title: Re: Super Street Fighter IV
Post by: Akala on May 21, 2010, 10:07:22 PM
When are we lookin' to get this tournament off the ground?  I think my Guile is about ready for action!  :american

Soon, soon!  I want to give people more time.

picked it up on 360 today. you know what? I take back everything I said about the tekken stick.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 21, 2010, 10:57:43 PM
Is that Hori stick worth $50?
Title: Re: Super Street Fighter IV
Post by: Akala on May 22, 2010, 12:26:26 AM
if you mod it, sure!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 02:04:28 AM
But not OTB?
Title: Re: Super Street Fighter IV
Post by: Akala on May 22, 2010, 09:33:47 AM
which hori sick are you talking about?

it should be fine OTB, but if it's the one I'm thinking about, they are clicky and breaky.

Title: Re: Super Street Fighter IV
Post by: CurseoftheGods on May 22, 2010, 09:45:26 AM
Anyone wanna play a few matches on the PS3?

Tag is CurseoftheGods.

Just played with Jinfash. He plays a good Dudley. :)
Title: Re: Super Street Fighter IV
Post by: bork on May 22, 2010, 10:25:58 AM
PS3 Bores, add "lyteedge2" to your lists.  I've been playing SSF4 under that account.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 11:52:57 AM
which hori sick are you talking about?

it should be fine OTB, but if it's the one I'm thinking about, they are clicky and breaky.



The wireless Tekken one?
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 22, 2010, 12:06:50 PM
Just crossed the 100 hours played mark. Best game ever :bow

Only about 150 more wins to go before I get the achievement for getting everyone to C-rank. Some characters have been incredibly frustrating to rank up. I'm glad I'm almost finished.

PS. Ibuki is awesome. I might pick her up as a secondary, but she really bleeds when she gets hit. Low stamina characters :-\
Title: Re: Super Street Fighter IV
Post by: bork on May 22, 2010, 12:10:26 PM
PS3 Bores, add "lyteedge2" to your lists.  I've been playing SSF4 under that account.

What happened to the original "lyteedge" ?

That's still my main account and I use it for everything else, but since it's a Japanese account, SSF4 changes my default region to Japan.  It's a bitch finding good connections that way.  Obviously doesn't make a difference when playing with people on my friends list though.  I typically check to see if anyone is on my main account before using my second one, but if you've got plenty of room on your friends list, shoot a request to my alt. account!

Capcom games are the only ones with this issue.  I have the same problem with Tatsunoko Vs. Capcom UAS on Wii.  My Wii is Japanese and hacked so I can play U.S. games, but TvC still thinks my region is Asia and matches me up with other Asian players.  I almost never get North American match-ups and the connection suffers for it.   :-\ 
Title: Re: Super Street Fighter IV
Post by: Akala on May 22, 2010, 12:14:31 PM
Ah. It's not terrible, but it is really light. It's giving me more problems than my hrap on ps3. I don't want to buy another stick though, so I'll fight through it.
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 12:39:00 PM
I'm thinking about buying a cheap stick, but I don't know which one to get. The MadCatz one or that wireless Hori (which comes with Tekken, but I heard Tekken sucks).
Title: Re: Super Street Fighter IV
Post by: bork on May 22, 2010, 12:47:42 PM
I'm thinking about buying a cheap stick, but I don't know which one to get. The MadCatz one or that wireless Hori (which comes with Tekken, but I heard Tekken sucks).

Mad Catz.

I may do the same soon.  I have been holding out until I get me a jobby-job or just a bunch of extra cash so I can buy two TE sticks, but I may just go ahead and get a Mad Catz SE stick in the meantime.  Hell, if I'd held off on the four games I bought this past week, it would have been no problem. 
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 02:48:19 PM
If I get a MadCatz stick, I'm getting the cheapie one.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on May 22, 2010, 04:02:36 PM
I'm thinking about buying a cheap stick, but I don't know which one to get. The MadCatz one or that wireless Hori (which comes with Tekken, but I heard Tekken sucks).
Get the Tekken stick. 

cheapie Hori > cheapie Madcatz


I'm thinking about buying a cheap stick, but I don't know which one to get. The MadCatz one or that wireless Hori (which comes with Tekken, but I heard Tekken sucks).

Mad Catz.

I may do the same soon.  I have been holding out until I get me a jobby-job or just a bunch of extra cash so I can buy two TE sticks, but I may just go ahead and get a Mad Catz SE stick in the meantime.  Hell, if I'd held off on the four games I bought this past week, it would have been no problem. 

Just wait for a good deal on the TE.  Fry's has been selling them for $90 to $100. 
Title: Re: Super Street Fighter IV
Post by: Akala on May 22, 2010, 05:13:52 PM
if you don't have tekken, I'd definitely reccomend the tekken bundle over the madcatz cheapie, especially if you can get it at a reasonable price.

tekken 6 is good!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 07:25:08 PM
I heard Tekken is garbage and that's from folks that know!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 22, 2010, 07:26:03 PM
Just wait for a good deal on the TE.  Fry's has been selling them for $90 to $100. 

Yeah, um, I'm not paying over $50 for a stick. Not a chance. The only reason why I want to grab one is because while the gamepads are pretty good, I'd like to try some other characters - and I simply cannot do charge characters with the pad.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 22, 2010, 08:59:02 PM
As a pure fighting game, Tekken 6 is great. It's very balanced and has plenty of depth. The story/single player stuff is pretty average but who cares about that. As far as 3D fighters go, the only series that's better is Virtua Fighter.
Title: Re: Super Street Fighter IV
Post by: originalz on May 23, 2010, 04:01:44 AM
Yeah, Tekken 6 is awesome.  I consider it better than VF, but it's really comparing apples to oranges since they play so differently.  I dunno why Tekken gets so much hate around here, it's an awesome game series and T6 is a fantastic game with tons of content.
Title: Re: Super Street Fighter IV
Post by: bork on May 23, 2010, 09:51:05 AM
Who cares; SSF4 is out.

Title: Re: Super Street Fighter IV
Post by: bork on May 23, 2010, 01:04:55 PM
Think I may be done with T. Hawk.  I think he's just not for me.  Same might be true for Juri too.  I am leaning towards trying Honda now but I find I am liking the alts I tried in SF4, Rose and Cammy, quite a bit more than before.  Also Ibuki too but I need some sausage in my character rotation.  I still dunno.   :lol

Got another hate message from a below-average Seth player.  I say "below-average" because he wasn't taking advantage of a lot of Seth's strengths and was basically just hopping around/teleporting a lot.  Little use of the 'Sim arms and sonic booms when far away -why I have no idea- and barely any combos so he was a cakewalk for me using Chun-Li.

His message was "u play like a scrub."  Standard "lol u mad" from me, followed by "not rly most chuns play the same way.  no technique, full turtle."  So I decided to give him a nice, honest response- "you play a textbook, predictable seth and tell me that?  and send hatemail when you lose?  yeah, i think we know who the 'scrub' is here.  if all chuns are the same you'd have no problem winning-- stop being a whiny little butch, accept your loss and learn to play.  scrub."

And that was over one match in an endless match-up.  One.  Match.  No points were lost anyway.  I just don't get these kinds of players.   :lol
Title: Re: Super Street Fighter IV
Post by: Beezy on May 23, 2010, 07:11:02 PM
I've been losing all day, mostly with Makoto, but I finally play someone using an average Dudley, win the first round, and then my fucking parents come in the room at the same exact time running their mouths and asking me to do shit RIGHT NOW. Concentration gone to shit because I'm trying to respond to whatever bullshit they're talking about while playing the game, so I lost the next 2 rounds. I haven't been this pissed in a while. I have a headache now because I need to vent, but I can't because they're my parents.

I'm playing this game with my door locked from now on.
Title: Re: Super Street Fighter IV
Post by: bork on May 23, 2010, 07:16:04 PM
So you're really sticking with Makoto, huh?
Title: Re: Super Street Fighter IV
Post by: Robo on May 23, 2010, 07:25:29 PM
I dunno if you noticed, but I jumped into that last Endless Battle with you.  :lol  I was the guy playing Guile/Dictator and some other characters I really suck at.  That dude playing Dudley is actually one of my good friends in RL.  He's got a pretty nasty Sakura.
Title: Re: Super Street Fighter IV
Post by: Beezy on May 23, 2010, 07:27:35 PM
I keep saying I'm gonna drop her, but I can't for some reason. If her hayate broke armor and if she had some way to get past projectiles like Abel, she'd be a serious problem. I don't remember who jim robobo is here, but I won one round against his Guile with the Mak. Still lost the other two because I can't get past his sonic booms. She's a turtle's nightmare though.

Edit: I figured it was you when I saw the beastly Bison. :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 23, 2010, 07:51:46 PM
I got called a "n00b" because I kicked I guy out after an incredibly laggy match.  LOL PSN.
Title: Re: Super Street Fighter IV
Post by: originalz on May 24, 2010, 01:31:55 AM
I finally got my first hate mail!  Some guy sent me a voicemail complaining about my usage of Ibuki's kunai.  My profile and location are in Japanese, which does a pretty good job of discouraging these types of complaints but I guess that this guy really wanted to let me know what he thought of my playstyle.  Oh well, I told him that he sucked in Japanese, and then followed up with something like "IT WAS ENJOY BATTLE!  THANK YOU VERY MUCH!"  Haha, must have been pissed when he saw that, too bad that kind of message doesn't really lend itself to another reply.
Title: Re: Super Street Fighter IV
Post by: Jansen on May 24, 2010, 08:22:08 AM
amazon has the ps3 ver. for $29.99 + $10 in credit towards another game.

Title: Re: Super Street Fighter IV
Post by: bork on May 25, 2010, 03:21:13 PM
Man, what a shitty afternoon for ranked...got my ass kicked all over.  Lost like 500PP.   :'(  What was worse was that one of the last matches was against a Vega player who had it set to one round.  I didn't even notice.   :duh :punch  But I went out on a win against a shitty Rog.  So I guess that's uplifting?  Okay, not really.

The new costume pack for the SF4 female characters is also out.  The verdict- Rose, Cammy, and Sakura = Awesome, Viper = Meh, Chun = Mixed.  Her 10th color is an alternate without all the fringe, and looks MUCH better that way.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 25, 2010, 05:48:47 PM
I've been seeing lots of ranked matches at one round. Half the time I join one, I don't notice until the match is half finished. It's really annoying, and it's stupid how Capcom still allows players to mess with the time limit and rounds in a ranked match. HDR had it perfect, especially after the patch: opponent's name is hidden pre-game, blind select, best of 5, 99 sec.

I've also finished ranking everyone up to C, besides Dudley. I've been saving him for last so I can finish off with a character that I actually like. :D
Title: Re: Super Street Fighter IV
Post by: bork on May 25, 2010, 05:52:00 PM
GGs to Enk; we had some fun battles, finished off by an earth-shattering, epic battle as ONLY HAKAN VERSUS HAKAN CAN BRING. 

I've been seeing lots of ranked matches at one round. Half the time I join one, I don't notice until the match is half finished. It's really annoying, and it's stupid how Capcom still allows players to mess with the time limit and rounds in a ranked match. HDR had it perfect, especially after the patch: opponent's name is hidden pre-game, blind select, best of 5, 99 sec.

I've also finished ranking everyone up to C, besides Dudley. I've been saving him for last so I can finish off with a character that I actually like. :D

First time that has happened to me.  Maybe I've been lucky?

I went back on and did much better this time around, gaining back a couple hundred PP that I lost before.  That new Cammy outfit has me using her a lot again...I think I may just go back to my original Chun/Cammy combo from here on out.  But using magenta-colored T. Hawk is still loads of fun.   :P  I think my biggest problem is that I want the SF4 grapplers to play like BlazBlue's Iron Tager, and that's just not going to happen.   :lol
Title: Re: Super Street Fighter IV
Post by: Enl on May 25, 2010, 06:07:18 PM
Great games Lyte! I would probably enjoy Hakan a bit more if his controls weren't so loose. It seems to be a 50/50 for me as to whether a slide will come out and not a throw. The Adon vs T-Hawk match was terrifying! All of Adon's moves can be countered with grabs so I didn't quite know how to approach the big bastard other than trying to quickly jump in for a quick hit and run the fuck away.
Title: Re: Super Street Fighter IV
Post by: bork on May 25, 2010, 07:14:37 PM
:rofl
http://www.youtube.com/watch?v=eB02S0tPOOY

Great games Lyte! I would probably enjoy Hakan a bit more if his controls weren't so loose. It seems to be a 50/50 for me as to whether a slide will come out and not a throw. The Adon vs T-Hawk match was terrifying! All of Adon's moves can be countered with grabs so I didn't quite know how to approach the big bastard other than trying to quickly jump in for a quick hit and run the fuck away.

LOL, really?  I didn't quite know how to approach you, either!   :lol
Title: Re: Super Street Fighter IV
Post by: originalz on May 25, 2010, 07:34:32 PM
I love playing 1 round matches!  In almost all of the battles I fought, the opponents were mad n00b.  It really is such a scrub setting.
Title: Re: Super Street Fighter IV
Post by: bork on May 25, 2010, 10:16:38 PM
Nothing better than beating a Dhalsim player spamming HPs with CQC from across the screen.  :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 26, 2010, 05:04:59 PM
RoboJ, BRACE YOURSELF. 

I'm going to make the tourney brackets random, but in your case, your opponent will be pre-selected. 

You will face...

The amazing...

ASTOUNDING...

BEST PLAYER EVER...

NOT IMPRESSED BY DAIGO AND POONGKO...

...WAIT FOR IT...




LEGUNA.

DO YOU FEAR HIM?!?
Title: Re: Super Street Fighter IV
Post by: Robo on May 26, 2010, 06:36:14 PM
FFFFFUUUUUUUUUUU

...gotta go Dictator for this one.
Title: Re: Super Street Fighter IV
Post by: bork on May 26, 2010, 10:26:44 PM
Please do.  And don't take any pity on him.  And please record the match and upload it to Youtube if you have the means to do so.   :D
Title: Re: Super Street Fighter IV
Post by: Robo on May 26, 2010, 11:01:53 PM
If he's not impressed by Daigo or Poongko, I think my strategy will be to bore him to death with unbearable mediocrity.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 26, 2010, 11:09:33 PM
 :elephant

After 126 hours, I've finally 1000'd this! C to Shining C took fucking ages, but it is done, and I'm finally going to start playing my main in ranked. I ended it with 2200 PP; not too bad all things considered. It's probably my toughest and most satisfying completion behind Ninja Gaiden 2. :D

(http://i46.tinypic.com/10f6t6r.png)

Group photo!
Title: Re: Super Street Fighter IV
Post by: Akala on May 26, 2010, 11:15:10 PM
congrats!
Title: Re: Super Street Fighter IV
Post by: The Fake Shemp on May 27, 2010, 10:17:39 AM
:wag
Title: Re: Super Street Fighter IV
Post by: Robo on May 27, 2010, 10:31:22 AM
I always search for More Skilled for better matches, but not a whole hell of a lot pop up when you've got over 3,000pp.  :smug x infinity
Title: Re: Super Street Fighter IV
Post by: originalz on May 27, 2010, 08:10:08 PM
Start the tourney up soon!  I'm moving in a few months so if shit doesn't start going I'll probably have to forfeit midway like the last one.
Title: Re: Super Street Fighter IV
Post by: bork on May 27, 2010, 08:56:53 PM
Start the tourney up soon!  I'm moving in a few months so if shit doesn't start going I'll probably have to forfeit midway like the last one.

Imma be more strict this time on the match windows.  I don't care how small this tourney is, if people don't get their shit done within a few days to a week's time, they will be booted out. 
Title: Re: Super Street Fighter IV
Post by: Raban on May 27, 2010, 09:02:46 PM
Lyte, you got me in there, right?
Title: Re: Super Street Fighter IV
Post by: bork on May 27, 2010, 09:04:48 PM
Lyte, you got me in there, right?

I haven't started anything yet.  I will make a separate thread for the tourney.  Probably this weekend or next week. 

Last time, it was RoboJ at 1 and me at 2.  This time around, I predict RoboJ and Iconoclast at 1 and 2.
Title: Re: Super Street Fighter IV
Post by: Raban on May 27, 2010, 09:15:29 PM
I assume this tourney will take place on 360s? too bad, I would destroy you all if it was on the PS3.

::)
Title: Re: Super Street Fighter IV
Post by: Bacchus7 on May 28, 2010, 03:05:20 PM
Lyte, you got me in there, right?

I haven't started anything yet.  I will make a separate thread for the tourney.  Probably this weekend or next week. 

Last time, it was RoboJ at 1 and me at 2.  This time around, I predict RoboJ and Iconoclast at 1 and 2.

Don't count buffed Claw out! hahaaa
Title: Re: Super Street Fighter IV
Post by: Robo on May 28, 2010, 03:33:36 PM
:bow low tier heroes :bow2
Title: Re: Super Street Fighter IV
Post by: bork on May 28, 2010, 04:49:31 PM
I SHALL REVEAL MY DEADLY NEW ALT CHARACTER

(who was my alt in the last tourney, I think.  LOL)

What do you guys say to FUCK IT with the normal rules, and we go with not two, but three characters per entrant, best out of FIVE matches, 3-out-5 rounds?
Title: Re: Super Street Fighter IV
Post by: Robo on May 28, 2010, 04:52:42 PM
More SSF4 is always better than less SSF4.
Title: Re: Super Street Fighter IV
Post by: Raban on May 28, 2010, 04:57:01 PM
I SHALL REVEAL MY DEADLY NEW ALT CHARACTER

(who was my alt in the last tourney, I think.  LOL)

What do you guys say to FUCK IT with the normal rules, and we go with not two, but three characters per entrant, best out of FIVE matches, 3-out-5 rounds?

Sounds epic as fuck, I'm down
Title: Re: Super Street Fighter IV
Post by: bork on May 28, 2010, 05:04:23 PM
Another thing I'd like to do is have a separate tourney that is random-select ONLY.   :D

Jinfash, there's just not enough PS3 SSF4 players here to do a tourney.  How many PS3 players do we have on the Bore?  Three?
Title: Re: Super Street Fighter IV
Post by: Robo on May 28, 2010, 05:11:09 PM
Iconoclast would easily dominate a random select tournament without some significant luck involved.  Does anyone else here have the "C to Shining C" achievement?
Title: Re: Super Street Fighter IV
Post by: bork on May 28, 2010, 05:12:12 PM
Also, Dan-only and Hakan-only tourneys.   :lol
Title: Re: Super Street Fighter IV
Post by: Akala on May 28, 2010, 05:29:35 PM
I SHALL REVEAL MY DEADLY NEW ALT CHARACTER

(who was my alt in the last tourney, I think.  LOL)

What do you guys say to FUCK IT with the normal rules, and we go with not two, but three characters per entrant, best out of FIVE matches, 3-out-5 rounds?

down.

Also, Dan-only and Hakan-only tourneys.   :lol

SAIKYO TOURNAMENT

spoiler (click to show/hide)
OYAJIIIII
[close]
Title: Re: Super Street Fighter IV
Post by: Akala on May 29, 2010, 11:35:39 AM
Right after that, as I was searching for fights in Ranking I found him again and figured he wants a rematch to settle the score. I joined the fight, he instantly selected "Ready", then I quit and sent "lololololol" :lol

dirty :lol

Title: Re: Super Street Fighter IV
Post by: bork on May 29, 2010, 07:55:39 PM
Jinfash finally "getting it."  :bow2  And after all those messages to me about such behavior, too.   ;)  My new favorite thing to do against distinguished mentally-challenged fellows/scrub players (in other words, flowchart Kens) is to just TROLL, TROLL, TROLL-- Nothing complex whatsoever.  Just endless throws and taunts like crazy. 

I just beat a scrub Blanka player who had a ranked match set to one round.  He sucked so bad that he couldn't even do Blanka's specials consistently.  I ended up doing nothing but Hooligan throws with Cammy to him.   :lol   Then I beat a 1999BP Abel player also doing almost nothing but Hooligans.  The guy would just keep standing up or jumping right into them on wake-up every time.  It's been harder for me to do this in Super, but in vanilla SF4, I found that I could "trap" a number of Abel players in a Hooligan loop like this.

Finally, I beat a 7000BP Gen clean, finishing the second round off with with CQC as he did Gen's rising kick on wake-up.  Felt good man.  The guy sent me a message saying "cheap ultra- GG" afterwards.   :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 01:33:37 AM
Dude, you've even sent me messages about this stuff on PSN in the past!   :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 10:16:00 AM
I never did :|

The only thing I remember sending you was that lame "nigerian prince" message lol.

Not in Street Fighter, in other games like Tekken.
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 01:54:59 PM
Real-life rage quit at the Super Norcal Regionals!

http://www.ustream.tv/recorded/7312828

Skip to 2:08, and watch as El Fuerte master Buktooth tries out Ibuki and loses, only to bring out Elf and DESTROY his opponent, who after going for a counter-pick with Rufus, gets so salty he walks out with a quarter of his life left.  :lol
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 05:15:12 PM
Sign up duders!

http://www.evilbore.com/forum/index.php?topic=34345.0
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 30, 2010, 05:48:16 PM
shout outs to commentators not giving "shout outs" every 10 seconds. :bow Keystone

I can kinda sympathize with the ragequit since Fuerte is just a guessing game on wakeup and he's never fun to play against, but you should still never ragequit... especially in a tourney. :lol The Lamerboi vs JWong match was pretty awesome. I love seeing the underdog put up a serious fight.


Also, just made it to 3000 PP :elephant
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 08:19:51 PM
Those commentators were ripping on a lot of players though.   It was embarrassing listening to them at times.  Pretty awful shit.

I went from nothing to 2000PP on PSN in a couple of days, using strictly Chun-Li with some Cammy.  On 360 I'll use whoever and I'm back down to like 1400 now.   :lol :'(

EDIT: I am playing like such shit against RoboJ and his pal.  I need to rage quit and walk away from the TV when I have a quarter life left.
Title: Re: Super Street Fighter IV
Post by: bork on May 30, 2010, 09:00:50 PM
Playing random select now and finally used Seth and Adon (the latter for the first time)...Adon is kinda cool!   :o 

It's weird playing a match and trying to figure out what the ultras are...I feel like a complete noob, haha.
Title: Re: Super Street Fighter IV
Post by: iconoclast on May 30, 2010, 09:31:34 PM
yeah, there's what, 74 ultras in the game now? I can't even remember all of them. Half the time I have my instruction book open so I can double-check the inputs for new ultras. They really should have done it SF3 style and had the inputs right next to the name of the ultra.

I don't like Adon, but Seth is a ton of fun to play as. His combos are insane and so is his mixup/reset game. Too bad he dies in like 2 hits.
Title: Re: Super Street Fighter IV
Post by: Enl on May 30, 2010, 09:52:36 PM
Playing random select now and finally used Seth and Adon (the latter for the first time)...Adon is kinda cool!   :o 

It's weird playing a match and trying to figure out what the ultras are...I feel like a complete noob, haha.

I gravitated heavily towards Adon recently. He's kinda sucky in many ways, like the priority in his specials is pretty lame, his inputs are annoyingly loose for a stick, and his ultras are useless without knowing how to set up the links. But yet for some reason I love playing with the cocky bastard. I've actually been doing really good with him lately in the rank matches now that I've learned some more B&B combos and effectively learning the range of his crescent jaguar kick.
Title: Re: Super Street Fighter IV
Post by: bork on May 31, 2010, 01:09:39 AM
I just got done playing 60+ matches with RoboJ and a couple of others...spent hours and HOURS playing SSF4 on both systems today, holy crap!  I meant to eat dinner at like 8:00, and now it's 1AM.   :o

Robo's got a buddy who is fucking amazing with Sakura.  I've never seen someone play her that well before.
Title: Re: Super Street Fighter IV
Post by: Robo on May 31, 2010, 01:16:51 AM
Good stuff, lyte.  :bow
Title: Re: Super Street Fighter IV
Post by: Robo on May 31, 2010, 11:15:52 PM
Played a couple 10,000+ Ryu's today in Ranked and did pretty well against them.  Lost both matches, but it was damn close.  I tried to play one of them a second time and he booted me out of the lobby.  u scared?
Title: Re: Super Street Fighter IV
Post by: Raban on June 01, 2010, 12:34:10 AM
I just hopped in to play some Ranked games and lost all of my PP. I fucking suck at this game now, even worse than I did before. Wow.
Title: Re: Super Street Fighter IV
Post by: Raban on June 01, 2010, 06:26:36 PM
ggs, Lyte, as I have asserted I completely fucking suck, but I have a newfound love in Cody. Lots of fun shenanigans. I've been out of practice since launch week, so all my previous skills have gone straight to the shitter.

Back to the lab, I guess!
Title: Re: Super Street Fighter IV
Post by: bork on June 01, 2010, 06:32:05 PM
ggs, Lyte, as I have asserted I completely fucking suck, but I have a newfound love in Cody. Lots of fun shenanigans. I've been out of practice since launch week, so all my previous skills have gone straight to the shitter.

Back to the lab, I guess!

GG mayne, sorry but I gotta go pick up the wife now or we'd still be playing!  I didn't use a mic because I'm coughing like fucking crazy.  I think you did the best with Cody.  That was the first time I've ever used Honda against him and you really started to get a good offensive game mounted after a couple of matches.

I hear you on the PP thing.  Due to trying out various characters in ranked, I've had shitloads of PP go down.  I'm like 1600 on XBL, and that's only because I just used Chun to gain a bunch back, lol.  Although on PSN I'm still in the 2200 range and have only recently started playing ranked on there.

BTW, your XBL status is set to offline I think...it's hidden and you don't show up on my friends list.
Title: Re: Super Street Fighter IV
Post by: Raban on June 01, 2010, 06:33:14 PM
Oop, lemme fix that

EDIT: Yeah Cody's a pretty fun character. I like Juri but her wake-up is kind of meh (so is Cody's) and a lot of her moves trade against her. I JUST picked Cody up, so I'm gonna hop in the lab with him and practice his combos and links.
Title: Re: Super Street Fighter IV
Post by: Robo on June 01, 2010, 07:18:25 PM
Cody has no wake-up outside of random wake-up ultra.  EX zonk knuckle is a crap shoot; big start-up, fails against cross-ups and is very punishable on block (but FADCable if you've got three stocks of meter to burn).

Learning to wait it out (and HOW to wait it out) will improve your overall defense game drastically.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on June 04, 2010, 02:36:00 AM
So I finally got a Hori EX 2 pad. 

(http://images17.newegg.com/is/image/newegg/74-179-004-S01?$S180$)

The d-pad is excellent.  It's even more responsive than the Madcatz pad.  I played a bit with Guile, Ken, Blanka, E. Honda and had no problems pulling off any of their moves. 

Buttons are pretty small though and sometimes I had to look down to make sure I was pressing the right button.  Also, the extra two buttons are RB + LB which means that the triggers have to be used for 3 kicks or 3 punches simultaneously.  Using the triggers to pull off Ultras is very awkward.  The timing was always a bit off so I had to press 3 face buttons with my fingers instead.  Finger style doesn't work that great either because the buttons are too small, like I mentioned earlier.

So, all in all, I prefer the Madcatz because it's more comfortable and the 3 fingers on buttons style works better.  The Hori does come with rumble but I doubt any serious player would use rumble in a fighter.   Also, forget using the Hori in anything other than fighters.  The sticks, shoulder buttons and triggers are pretty much junk, which is why I'm returning the pad. 


Title: Re: Super Street Fighter IV
Post by: bork on June 05, 2010, 06:12:57 PM
The PS3 Hori FC3 Pad has the same issue with the triggers.  Unlike the Mad Catz Pads, you have to use the left button and trigger for 3P/3K.  The pad's button layout doesn't allow for the right button and right trigger to be used.  Throws me off completely.

I just uploaded my first SSF4 match video.  Nothing special; I play a complete scrub Honda.  This video was just a test to see what the quality would look using a digital camera.  The fun part of the match is during the last round, when the guy decides to taunt me, eats a wake-up EX headbutt, and then I am able to get in and finish him with a flurry of butt-stomps.  My guess is he was panicking and ate every one at the end.   He kicked me after the match.   :lol

[youtube=560,345]http://www.youtube.com/watch?v=niACNVgQEJk[/youtube]

For whatever reason, Youtube shows the video with a 4:3 aspect ratio.
Title: Re: Super Street Fighter IV
Post by: Beezy on June 06, 2010, 12:37:48 AM
Makoto vs. good footsie games = :fbm
Title: Re: Super Street Fighter IV
Post by: bork on June 06, 2010, 12:41:39 AM
I don't know what happened tonight, but I went to play some endless battle on PS3 and ended up BEASTING.  O_o

(http://farm5.static.flickr.com/4013/4673896510_5631520e48.jpg)
Title: Re: Super Street Fighter IV
Post by: Robo on June 06, 2010, 12:59:52 AM
Makoto vs. good footsie games = :fbm

I kinda disagree with this.  Her normals offer the opportunity from some odd frame traps that are pretty tricky to deal with. 

...not that I can tell you what they are, exactly.  :P
Title: Re: Super Street Fighter IV
Post by: Beezy on June 06, 2010, 01:02:47 AM
 :gloomy
Title: Re: Super Street Fighter IV
Post by: iconoclast on June 06, 2010, 01:23:38 AM
http://sonichurricane.com/?p=691
Title: Re: Super Street Fighter IV
Post by: Robo on June 06, 2010, 02:20:10 AM
SF4's footsies are kinda diminished from other fighting games for a variety of reasons, but the idea is still the same.  Other than the characters that have very fast walk speeds or dive kicks (where you can mix up footsies with quick off-the-ground dive kicks), I don't particularly think they're as useful as they are in other games, but, of course, they're still a viable mind game.

The easiest thing to try in SF4 is to take advantage of people's tendency to mash jab or throw tech (crouching throw tech always results in a crouching LK) during block strings by spacing your attacks slightly as you get pushed just outside their attack range.  For instance, you can cross-up MK with Ryu, and on block, do something like cr.LK, cr.LP, cr.LP, pause for a split second to allow your opponents jab to come out and punish the whiff with cr.MK, wherein you can then score some damage on them where previously you were getting pushed out of range in a pure block string.  If you're too close (or you try this on someone stupid like Balrog with his insane jab speed and priority), you're gonna get stuffed by whatever move they were trying to counter with, so the idea only works when you know your opponent's attack range in and out.

This also works to counter people who love to mash dragon punches during block strings (which is like, my most favorite thing ever).

A bit more difficult is to remain in attack range and take advantage of positive frames on your normals to space your attacks so that you allow time for the opponent's attack to come out, but not enter active frames before your counterattack does.  You can punish crouching throw tech misfires very easily this way too.  Same scenario: cross-up MK, cr.LK, cr.LP, pause for a split second, cr.LP, cr.MK.  Ideally, what will happen is that between your first cr.LP and second cr.LP, your opponent will try to jab or tech a throw attempt and your slight hesitation allowed just enough time for the attack to start, but not hit -- you then counter their action and can then hit verify the cr.LP, cr.MK, and do something like EX fireball -> FADC -> Ultra1 for good damage. 

This one is beaten by reversal dragon punches and the like, however, and you don't ever want to try this against a character with a command grab unless you've first trained them to expect a jump after the hesitation.  Even then, probably not worth the risk.

If you're playing a character with a fast walk, it's much easier to do the first element in Iconoclast's link: stepping in and out of attack range to bait pokes and punish.  I don't think this is very effective for most characters.  That detail seems to make it even more effective for the characters it does work for, though.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 03:30:13 PM
Help against Zangief players plz :(
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 03:38:59 PM
Just bought this. I've never gone through training mode at friend's house but the training in this is awful. Especially the command list. Having to go to the menu to see the command, and not having the command list appear in training mode and not being allowed to move on to the next move unless you pull the move off in DOA or VF fashion is inexcusable in the year 2010.
Title: Re: Super Street Fighter IV
Post by: iconoclast on June 13, 2010, 03:46:24 PM
I'm pretty sure you can choose to do any trial you want, there's no need to clear one to do the next. Most of the later trials are worthless though. They're hard for the sake of being hard and not practical in a real match. It's more like the game is saying "okay, now let's see you do THIS!" instead of teaching you the bread and butter combos for everyone.
Title: Re: Super Street Fighter IV
Post by: Robo on June 13, 2010, 03:56:03 PM
Yeah, don't confuse Trials for a training mode.  Far from it.  Sadly, SF4 lacks a proper training, so you'll need to do your own research. 

Check out the character forums at shoryuken.com and read through the first couple posts on some of the stickied threads:  http://shoryuken.com/forumdisplay.php?f=270
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 04:04:49 PM
I'm in training mode vanilla.

I'm at the point now where VF has ruined every fighting game series for me.

THanks for the advice!
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 04:10:31 PM
:lol Challenge mode

"show input" :lol
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 04:59:36 PM
It's Himuro, don't try to understand. 
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 05:09:42 PM
I just think it's funny. They'll have the name of the move on challenge mode, as if everyone knows what the move is prior to going to challenge mode, so in order to see how you do it, you have press select to see the command. It's like, why not just show the command to begin with? Just about everyone is going to press select anyways, so why not kill off an extra step?
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 05:13:34 PM
:bow Juri :bow2
Title: Re: Super Street Fighter IV
Post by: Beezy on June 13, 2010, 05:17:27 PM
I hate her. With Makoto I can beat my friends when they use Ibuki, but I get caught by a lot of Juri's bullshit.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 05:21:27 PM
I am having quite a hard time activating makoto's power up move

I swear I pull it off but she does that air punch instead. I've grown to hate that air punch move ever since SF3, but I do it far more often, on complete accident in SF4 :lol
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 05:25:27 PM
I just think it's funny. They'll have the name of the move on challenge mode, as if everyone knows what the move is prior to going to challenge mode,

They do.  :smug

Seriously, you'll get used to it.  2D fighters aren't like 3D fighters in that all normals are counted as being "moves."  There's not much to memorize as far as move lists go. 

When I start out playing a 3D fighter, I need to have a move list out and in front of me like all the time.  Not so with 2D fighters; it's just so much easier to get the moves down and start experimenting with strategies/combos, IMO.

Quote
so in order to see how you do it, you have press select to see the command. It's like, why not just show the command to begin with? Just about everyone is going to press select anyways, so why not kill off an extra step?

They changed this from SF4.  In SSF4, you have to essentially pause the challenge mode to see the commands and then go back again.  In SF4, you just hit select and hit would flip from the move names to the inputs.  Odd thing to change around.

Listen to Iconoclast.  Unless you are just going for the icons/tags/trophies, you're not going to get much stuff that's going to be useful in matches.  Use the practice mode to get the moves down and try out some combos, then get your ass online/in offline multi and start playing human opponents.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on June 13, 2010, 05:28:34 PM
it would be nice if they showed exactly when you're supposed to put in the next attack after one lands.  

I love it, it's like "oh hey brah, just jump in with a FP, then a standing FP followed by ducking MK, and cannon spike" and I'm like "wow, that sounds simple enough."  

then I spend the next hour trying to guess when I should press MK after the standing FP.  There's like a .00005 second window and the game doesn't tell you when it is.  There's really no reason for the game to intentionally opaque on something like that.
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 05:31:51 PM
There's really no reason for the game to intentionally opaque on something like that.

I liken it to a puzzle mode, really.  You're supposed to figure out how to land those attacks in the presented situation.  Most people just hit up Youtube for the solutions anyway.

Personally I barely ever touch the challenge mode.  I'm just glad that with SSF4, Capcom ditched having to go through separate types of challenge/survival modes to unlock basic stuff for the characters. 
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 05:32:39 PM
it would be nice if they showed exactly when you're supposed to put in the next attack after one lands.  

I love it, it's like "oh hey brah, just jump in with a FP, then a standing FP followed by ducking MK, and cannon spike" and I'm like "wow, that sounds simple enough."  

then I spend the next hour trying to guess when I should press MK after the standing FP.  There's like a .00005 second window and the game doesn't tell you when it is.  There's really no reason for the game to intentionally opaque on something like that.

Oh I KNOW. I'm stuck on a Makoto move that's like, jump + HK -> MK -> hayate and the hayate is IMPOSSIBLE to pull off after the MK wtf
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on June 13, 2010, 05:35:02 PM
FORGET ABOUT HIMU! TURTLING GUILE TIPS, NOW!

bait flash kicks and sonic booms > punish.  You can do this by walking up after knocking him down and hitting buttons like you're trying to pressure him on wake up, but stop hitting them as soon as he's beginning to get up.  or doing a dry jump next to him right when he's about to get up.  The key is to make it look like you'll be vulnerable to a flash kick, when you'll really recover a second before he gets up.   Weak versions of special moves from across the screen can also be good for baiting.  

If you're really good, learn to interrupt his ducking FK (the two spinning kicks) after the first kick.  and since they spend most of the match charging, try to walk up for some free throws.  Or look like you're going to, bait the flash kick, and punish ;)
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 05:35:16 PM
^^^
Ha ha, same answer...bait n' punish!

FORGET ABOUT HIMU! TURTLING GUILE TIPS, NOW!

I don't play Ken or Dudley, so I dunno.  At a basic level, I'd just say to bait n' punish-- make the Guile player be more careful about spamming Sonic Booms and Flash Kicks, then go to town.  Be patient, get the life lead, and let him come to you-- You should be able to keep his Sonic Booms at bay with Ken's fireballs, and doesn't Dudley have a move that goes through them?

If you're really good, learn to interrupt his ducking FK (the two spinning kicks) after the first kick.

In other words, focus attack!

Quote
and since they spend most of the match charging, try to walk up for some free throws.  Or look like you're going to, bait the flash kick, and punish ;)

Also one thing to keep in mind against charge characters is that if you are able to make them start coming to you (moving forward), they can't charge their specials.

It's a basic tactic, but a lot of people don't tend to do this because they just don't think about it or think it's "dishonorable" or some stupid shit-- if you have the life lead, you don't have to always keep the pressure on.  You can back away or even run to avoid whatever they are trying to hit you with.  I'm not saying you should become a turtle master either, just that you don't always need to be right up on them if you are winning.  It depends on the character/player.
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 05:41:22 PM
yeah he does but between sonic booms and flash kicks, duds lack of cross-up moves, it's pretty hard to break a turtling guile's defense.

Dudley doesn't have any cross-ups?  What about that charge move he has?  Maybe you can bait and punish sonic booms with that if you're in range.  Again, I'm not a Dudley player so I really don't know.
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 05:46:26 PM
Quote
-acllaim

"I use Corkscrew in this match. It punishes everything Rolling Thunder can in this match, and I can actually combo into it. I'd like to know if any of you guys like RT in this match more. Remember to block the first hit of sweep, focus the 2nd hit, hit them, and dash forward for the mixup game to start. If you block a mexican uppercut (after you do your awesome safejump), you can punish with ultra. f. mk will stuff a lot of guile's normals on the ground, so if you can get past the sonic barrage, you can deal serious damage. Getting past the barrage is the tricky part. The usual ducking/business elbow lottery is in order. No tricks here. It's guile. Same as chun li when you have the life lead. Run the fuck away."

-shenglongabuser

"Rolling Thunder is my ultra of choice in this match up.
The timing is stricter than most much ups with fireballers but doable as long as your buffer. Focus his sonic booms and back away to start the match. He will give chase to punish but just stay patient. Use stnd hp as your primary poke. It beats most if not all of his pokes when timed correctly. A good guile will jab after throwing sonic booms to stuff duck straight/throw or only throw lp booms when at the proper range so that will not be your way of getting in. Just play the patient poke game. You hit harder and for more damage. Jump in rarely and only after booms not on a down charge. Use hp as your main jumpin over booms. The hit box is alot smaller for you and it keeps you closer. It has properties similar to rogs jumping hp If you can read his pokes throw out a well timed cross counter to get in. Once in he should have very little meter due to him fadc booms if he has alot you should have punished him with ultra by now to get in. Bait flash kick and punish. If he has ultra rarely overhead on wakeup. You recover too slow and will eat big damage use target combo 2 or kidney blow to start combos/block strings on wake up. Only use the overhead in block strings. If you get pushed out start over and repeat."

Updated5/19/10
Title: Re: Super Street Fighter IV
Post by: Beezy on June 13, 2010, 07:14:56 PM
I am having quite a hard time activating makoto's power up move

I swear I pull it off but she does that air punch instead. I've grown to hate that air punch move ever since SF3, but I do it far more often, on complete accident in SF4 :lol
I've lost so many matches because of this. I think most Makoto players have this problem in SF4. :(

it would be nice if they showed exactly when you're supposed to put in the next attack after one lands.  

I love it, it's like "oh hey brah, just jump in with a FP, then a standing FP followed by ducking MK, and cannon spike" and I'm like "wow, that sounds simple enough."  

then I spend the next hour trying to guess when I should press MK after the standing FP.  There's like a .00005 second window and the game doesn't tell you when it is.  There's really no reason for the game to intentionally opaque on something like that.

Oh I KNOW. I'm stuck on a Makoto move that's like, jump + HK -> MK -> hayate and the hayate is IMPOSSIBLE to pull off after the MK wtf
If it's anything like her ground combos, then you have to input the hayate immediately after you press MK.

Title: Re: Super Street Fighter IV
Post by: iconoclast on June 13, 2010, 07:19:40 PM
it would be nice if they showed exactly when you're supposed to put in the next attack after one lands.  

I love it, it's like "oh hey brah, just jump in with a FP, then a standing FP followed by ducking MK, and cannon spike" and I'm like "wow, that sounds simple enough."  

then I spend the next hour trying to guess when I should press MK after the standing FP.  There's like a .00005 second window and the game doesn't tell you when it is.  There's really no reason for the game to intentionally opaque on something like that.

Oh I KNOW. I'm stuck on a Makoto move that's like, jump + HK -> MK -> hayate and the hayate is IMPOSSIBLE to pull off after the MK wtf

Are you cancelling her MK into Hayate? Do the Hayate while her MK is still actively hitting Dan, and she'll cancel the kick into the Hayate for the combo.
Title: Re: Super Street Fighter IV
Post by: Raban on June 13, 2010, 08:24:43 PM
Himu, the strategy against Geif is just stick and move. When you get in don't stay there, and do NOT let him jump in, ever. Shut down that shit as much as you can because noob Geifs know jump-in = free SPD. Dont't turtle against Geif either. You pretty much need to stay at a distance to chip him away without being vulnerable to his pokes and grabs. Also be careful if you're block stringing him, since he can pop out an EX bear and fuck you RIGHT IN THE ASS.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 08:26:36 PM

If it's anything like her ground combos, then you have to input the hayate immediately after you press MK.



I do! :lol
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 08:27:27 PM
it would be nice if they showed exactly when you're supposed to put in the next attack after one lands.  

I love it, it's like "oh hey brah, just jump in with a FP, then a standing FP followed by ducking MK, and cannon spike" and I'm like "wow, that sounds simple enough."  

then I spend the next hour trying to guess when I should press MK after the standing FP.  There's like a .00005 second window and the game doesn't tell you when it is.  There's really no reason for the game to intentionally opaque on something like that.

Oh I KNOW. I'm stuck on a Makoto move that's like, jump + HK -> MK -> hayate and the hayate is IMPOSSIBLE to pull off after the MK wtf

Are you cancelling her MK into Hayate? Do the Hayate while her MK is still actively hitting Dan, and she'll cancel the kick into the Hayate for the combo.

you have to CANCEL the move? :lol The input thing doesn't say this at all.
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 08:56:59 PM
I liken it to a puzzle mode, really.  You're supposed to figure out how to land those attacks in the presented situation.  Most people just hit up Youtube for the solutions anyway.

.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 10:04:59 PM
Sorry Makoto but Cammy's still my girl.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 10:26:21 PM
How do I unlock costumes in this, mayne? :(
Title: Re: Super Street Fighter IV
Post by: Beezy on June 13, 2010, 10:27:29 PM
How do I unlock costumes in this, mayne? :(
play online
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 10:28:09 PM
Cool, thanks! I haven't really played online yet.
Title: Re: Super Street Fighter IV
Post by: iconoclast on June 13, 2010, 10:31:11 PM
Alternate costumes = buy with real money

Additional colors for your default costume you unlock by choosing that character x number of times.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 10:40:44 PM
Alternate costumes = buy with real money

Additional colors for your default costume you unlock by choosing that character x number of times.

wtf couldn't you unlock alternates in SF4 vanilla through game modes? Whatever.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 10:46:20 PM
Just went online for the first time. Fought some Ken who just crouched the entire fucking match, and did uppercuts when I got in close. That's all he did.  :lol Not something you want to run into on your first match online.
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 10:55:48 PM
Alternate costumes = buy with real money

Additional colors for your default costume you unlock by choosing that character x number of times.

wtf couldn't you unlock alternates in SF4 vanilla through game modes? Whatever.

Nope.  Just colors.  All alternate costumes cost money.
Title: Re: Super Street Fighter IV
Post by: Robo on June 13, 2010, 11:05:01 PM
I just got annihilated by some guy that kept picking random.  It's like he played every character perfectly; every action I'd make, no matter how random, he had a counter for, for every single character.  I don't even see how that's possible.  Shit like that just makes you wanna quit playing.  :(

The weird thing is that I'd beat him when he'd pick the characters he actually used, but he'd beat me with almost every 0 BP character.  He perfected me twice in the same match with his 0 BP Rufus, but didn't win a round with his 4,000+ BP Ibuki.
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 11:08:29 PM
:lol
Title: Re: Super Street Fighter IV
Post by: Beezy on June 13, 2010, 11:28:46 PM
Just went online for the first time. Fought some Ken who just crouched the entire fucking match, and did uppercuts when I got in close. That's all he did.  :lol Not something you want to run into on your first match online.
You didn't say who won. :smug
Title: Re: Super Street Fighter IV
Post by: Himu on June 13, 2010, 11:46:08 PM
I did
Title: Re: Super Street Fighter IV
Post by: bork on June 13, 2010, 11:55:10 PM
Damn you got shitty internet Himu  :lol
Title: Re: Super Street Fighter IV
Post by: chronovore on June 14, 2010, 12:04:16 AM
Alternate costumes = buy with real money

Additional colors for your default costume you unlock by choosing that character x number of times.

wtf couldn't you unlock alternates in SF4 vanilla through game modes? Whatever.

Nope.  Just colors.  All alternate costumes cost money.
Those are all on-disc 160KB unlocks too, right? I mean, if they're not on everyone's disc by default, you'd be limited to playing people who also have the DLC. The alternate costumes, you're just purchasing the "right" to use them. :notsureifilikeit
Title: Re: Super Street Fighter IV
Post by: iconoclast on June 14, 2010, 12:39:26 AM
yep, $40-$50 worth of unlock keys if you want all the costumes.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 14, 2010, 12:57:26 AM
Passssssssssssssssssssssssssss, thanks. Wow. Um, no. :walletcry
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 01:23:16 AM
Passssssssssssssssssssssssssss, thanks. Wow. Um, no. :walletcry

Yeah it's pretty crazy.  It's really twenty-something bucks for SF4 and twenty-something bucks for SSF4's outfits, but you have to buy the SF4 ones to use them in SSF4.  I have and will buy them all, but that's only because I play this game so damn much...I want to have everything available for it.  If I played it casually there's no way I would bother buying them.

I don't see why they couldn't have released more outfits as REAL DLC and simply add them to the game with an update...those who don't want to buy them don't have to and it wouldn't be separated.  Can't take up that much space...can it?
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 01:33:04 AM
Lyte Edge has beaten me 30 games. I have won none. I suck.
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 01:49:01 AM
Lyte Edge has beaten me 30 games. I have won none. I suck.

You just started playing...I've been playing this game for almost two years and have been playing almost non stop since 02/2009.

EDIT: Yay Himu won a match!!!!!!!!!!  :lol
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 01:52:11 AM
I BEAT HIM

I BEAT HIM

o wait he lost with dee jay so it doesn't count :(
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 02:01:09 AM
WHY DO PSN FRIEND NOTIFICATIONS TAKE HALF THE SCREEN
Title: Re: Super Street Fighter IV
Post by: DJ_Tet on June 14, 2010, 02:03:27 AM
Anyone got either of the Street Fighter IV guides?  Have a preference?

I got a chance to trade and want to make sure I get the better of the two guides.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 14, 2010, 02:21:45 AM
WHY DO PSN FRIEND NOTIFICATIONS TAKE HALF THE SCREEN

You can probably turn them off, right?
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 02:56:52 AM
I have bought every costume pack,and I'll continue to do so. I wanna give Capcom even more money! I want more DLCs, costumes or otherwise.

Oh, and come June 17th and the new mode and balances will be released :drool

Tomorrow for 360.  :smug
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 03:08:22 AM
The final score against Himuro: 54-1.

I'm not one to brag, but I will say this-  Since this was your first time playing the game and your first time against me, that one victory is awesome considering that several GAFers who I play against on a more regular basis barely ever or have never beaten me.  :smug

But seriously, I get my ass kicked on the regular too.  The way I look at it is like this...now when you go and play people on the same level as you, you are going to whip their asses because you've gotten a lot more experience.  You have a lot to learn with Cammy, Himu, and you need a fight pad or stick I think, but you definitely showed noticeable improvement from when we started playing by the end.

You should definitely hit up SRK and check out the Cammy forum there.  Check out the strategies/match-up threads and get a general idea of how to approach all the characters.  I think that starting out with Cammy, you're gonna be banging your head against the wall in matches versus Boxer and Blanka in particular.  Also FindMyFarms (on GAF and SRK) started using Cammy in SSF4, and he knows his stuff.  He was beating the absolute shit out of me all throughout SF4.
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 03:09:48 AM
It wasn't my first time playing the game but it was my first time playing SERIOUSLY
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 03:13:11 AM
Well, it's obvious you're very new to playing it seriously.  And again, you beat me once (and almost beat me when I was Dee Jay again-- we both had no life left at the end) and came close more times than that.  You did better than a number of GAF members and 1uppers I have played -and you didn't rage quit or leave without saying anything- no bullshit. 

If you keep it up I think you could end up being really good at the game.  It's a minor thing, but I noticed that you pretty much shut down my axe kick game with Cammy when I was Chun-Li.  And you did it effortlessly!   :o
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 04:04:00 AM
Fought besdudley on gaf in the gaf chat. Fought his Akuma. Lost but it wasn't too bad. Came real close both rounds. In fact, one more hit and he would have snuffed it the first round.
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 08:31:11 AM
Super of course, and ps3...of course. You got a new psn tag? Why? I have Jinfash on my friends list.
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 12:09:33 PM
WHAT THE FUCK HOW CAN YOU SPAM CANNON SPIKE LIKE THIS

[youtube=560,345]VxMikQLxOtI[/youtube]
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 12:10:48 PM
HOLY FUCK

Title: Re: Super Street Fighter IV
Post by: Robo on June 14, 2010, 12:17:27 PM
It's not easy, but what you need to do is roll a quarter circle down to back, then quickly roll to diagonally up/foward and tap kick, with just enough time in between to leave the ground slightly. 

Looking at your keyboard's calculator, the motion is something like: 2149K ((http://shoryuken.com/images/smilies/qcb.gif)(http://shoryuken.com/images/smilies/upright.gif)+(http://shoryuken.com/images/smilies/kick.gif)).  Or you can roll it the entire way: 214789K

If you don't roll the QCB correctly or you press the K too quickly, a cannon spike will sometimes come out, and if you don't hit diagonally up/foward fast enough, she'll jump back.  It's pretty tough to do consistently.  Get the basics down first and you can learn her dive kick insanity later.
Title: Re: Super Street Fighter IV
Post by: Beezy on June 14, 2010, 12:19:38 PM
[youtube=560,345]VGmUmC2Fjjw[/youtube]

:bow MAKOTO LIKE A BAWSE :bow2
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 12:31:56 PM
:bow
Title: Re: Super Street Fighter IV
Post by: bork on June 14, 2010, 04:54:07 PM
It's not easy, but what you need to do is roll a quarter circle down to back, then quickly roll to diagonally up/foward and tap kick, with just enough time in between to leave the ground slightly. 

Looking at your keyboard's calculator, the motion is something like: 2149K ((http://shoryuken.com/images/smilies/qcb.gif)(http://shoryuken.com/images/smilies/upright.gif)+(http://shoryuken.com/images/smilies/kick.gif)).  Or you can roll it the entire way: 214789K

If you don't roll the QCB correctly or you press the K too quickly, a cannon spike will sometimes come out, and if you don't hit diagonally up/foward fast enough, she'll jump back.  It's pretty tough to do consistently.  Get the basics down first and you can learn her dive kick insanity later.

It's also something that is a HELL of a lot easier to do with a stick, IMO.
Title: Re: Super Street Fighter IV
Post by: Robo on June 14, 2010, 05:26:08 PM
Oh, definitely.
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 08:50:25 PM
Trying out every character has re-ignited my hate for charge characters. I forgot how much charge characters SUCK.
Title: Re: Super Street Fighter IV
Post by: Robo on June 14, 2010, 09:03:16 PM
 :bow Dictator, Boxer, Guile :bow2
Title: Re: Super Street Fighter IV
Post by: Himu on June 14, 2010, 09:06:06 PM
Guile is the one charge character that matters
Title: Re: Super Street Fighter IV
Post by: bork on June 15, 2010, 12:36:42 AM
The patch/tournament mode is up now on PS3.  12MB.  In typical speedy PSN fashion, this is taking fucking forever to download. 
Title: Re: Super Street Fighter IV
Post by: Himu on June 15, 2010, 12:50:38 AM
Took me 5 seconds to dl and install
Title: Re: Super Street Fighter IV
Post by: Beezy on June 15, 2010, 12:58:52 AM
If Himu was on the 360 I'd kick his ass with Bison for that charge character comment.
Title: Re: Super Street Fighter IV
Post by: Himu on June 15, 2010, 01:03:07 AM
holy shit I just beat a 3000+k bp Dan with EASE
Title: Re: Super Street Fighter IV
Post by: Robo on June 15, 2010, 01:11:29 AM
Dan  :lol   uuuhhhhh, way to go!
Title: Re: Super Street Fighter IV
Post by: Himu on June 15, 2010, 01:16:04 AM
:(
Title: Re: Super Street Fighter IV
Post by: chronovore on June 15, 2010, 01:22:51 AM
A friend at work is pretty good, and I've not played any SF in forEVER, so we sat down for a few rounds at lunch today. Wow. He beat my ass was beat like a donkey-shaped piñata.

What is the deal with Zangief? Seems like he can spam that piledriver pretty much with exceptional abandon. What's the defense? Stay airborne?

/n00b
Title: Re: Super Street Fighter IV
Post by: Beezy on June 15, 2010, 01:40:17 AM
Stay out of his grab range. Use hit and run tactics.
Title: Re: Super Street Fighter IV
Post by: Robo on June 15, 2010, 01:42:24 AM
The general strategy is to stay out of throw range.  More easily said than done, I know.  Ideally, you wanna do this while staying grounded as much as you can because it makes his approach "more" difficult.  I use quotations because he's still got a ton of shit to deal with ground zoning (excellent priority on standing MP, good range/priority on crouching HK and standing HK, EX green hand against pokes and fireballs), but it's better to make him work for it than to try to play aggressively and give him opportunities to sit on your face for free.

Jumping can be risky because lariat will beat a lot of air attacks clean, which puts you on the ground right next to him --the last place you wanna be.  Plus, he's got the option for Ultra2 now, which grabs pretty much anything out of the air for pretty massive damage.
Title: Re: Super Street Fighter IV
Post by: Robo on June 15, 2010, 01:44:47 AM
Or if you really hate your friend, choose Sagat, run away and tiger shot the entire time.
Title: Re: Super Street Fighter IV
Post by: Himu on June 15, 2010, 02:07:02 AM
In the gaf ps3 channel we're fighting Exuro45. He's got a Vega and no one is used to fighting Vega. He's gone 9 wins and I almost had him. :o I'm getting better 8)

Need to work on my combos
Title: Re: Super Street Fighter IV
Post by: chronovore on June 15, 2010, 02:07:27 AM
Thanks! I will try studying these at home once my copy arrives.
Title: Re: Super Street Fighter IV
Post by: Himu on June 15, 2010, 02:51:04 AM
[youtube=560,345]UuNb2P7NQ2s[/youtube]

 8) 8) 8) 8)
Title: Re: Super Street Fighter IV
Post by: Beezy on June 15, 2010, 03:07:54 AM
Jumping against Cammy? Noob Makoto.
Title: Re: Super Street Fighter IV
Post by: bork on June 15, 2010, 03:28:38 AM
Tournament mode is disappointing.  Unlike HD Remix's tourney mode, after everyone joins and the tournament begins, you don't play at the same time and wait for the next bracket to open up.  Instead you have to sit and wait as each match plays out.  At least you can watch.   :-\
Title: Re: Super Street Fighter IV
Post by: bork on June 15, 2010, 03:37:28 AM
The game locked up on me when I when I went into the final match of the tournament. 

Great patch.   :-\
Title: Re: Super Street Fighter IV
Post by: MoxManiac on June 15, 2010, 02:44:25 PM
We need to play sometime Himumumu
Title: Re: Super Street Fighter IV
Post by: Rman on June 15, 2010, 03:06:48 PM
This is coming out for the 3DS. Wow.
Title: Re: Super Street Fighter IV
Post by: bork on June 15, 2010, 05:16:33 PM
This is coming out for the 3DS. Wow.

:hyper

Can we all agree that Guile is a beast?

There's nothing to agree on.  It's a fact!  Guile got beefed up in Super.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 16, 2010, 12:18:48 AM
I played more Ken vs. Zangief today during lunch. Got him down to <10% HP in almost all cases, but didn't win. Beat him with Juri agains the oil guy in one round, got him down to 10-20% in all other rounds. Still didn't win an entire fight, but I'm feeling less incompetent.

Still, a lot of it is down to buttonmashing and playing in a way that would never happen with anyone who knows what they're doing. I've got to learn one or two characters and stick with them for a bit. Any recommendations?
Title: Re: Super Street Fighter IV
Post by: originalz on June 16, 2010, 01:17:54 AM
Now that it's all patched, let's start the tourney!
Title: Re: Super Street Fighter IV
Post by: Raban on June 16, 2010, 01:19:05 AM
aw man, I took my 360 setup down just recently. fmllll
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on June 16, 2010, 01:21:01 AM
Tournament mode is disappointing.  Unlike HD Remix's tourney mode, after everyone joins and the tournament begins, you don't play at the same time and wait for the next bracket to open up.  Instead you have to sit and wait as each match plays out.  At least you can watch.   :-\


why can't they get online correct in this game?  there's always a little wrinkle.  It's soooo close.
Title: Re: Super Street Fighter IV
Post by: bork on June 16, 2010, 01:31:36 AM
I played more Ken vs. Zangief today during lunch. Got him down to <10% HP in almost all cases, but didn't win. Beat him with Juri agains the oil guy in one round, got him down to 10-20% in all other rounds. Still didn't win an entire fight, but I'm feeling less incompetent.

Still, a lot of it is down to buttonmashing and playing in a way that would never happen with anyone who knows what they're doing. I've got to learn one or two characters and stick with them for a bit. Any recommendations?

Go to practice mode and mess around with everybody first.  You really gotta find who suits who your play style first, then go from there.
Title: Re: Super Street Fighter IV
Post by: Himu on June 16, 2010, 02:19:00 AM
I FUCKING HATE EL FUERTE PLAYERS

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

AD INFINITUM
Title: Re: Super Street Fighter IV
Post by: bork on June 16, 2010, 02:21:50 AM
Learn how to dodge/counter his stuff with the character you are using.  At a basic level, you need to recognize when to backdash, forward dash, and focus attack his stuff.
Title: Re: Super Street Fighter IV
Post by: Himu on June 16, 2010, 02:31:53 AM
I'm getting tired of getting beaten the fuck up with Cammy. Tonight, I went from from 600 PP to 300 PP fighting Fei Long's, Blanka's, and El Fuerte's.
Title: Re: Super Street Fighter IV
Post by: Himu on June 16, 2010, 02:33:52 AM
Great. A Balrog. Fuck me.
Title: Re: Super Street Fighter IV
Post by: Himu on June 16, 2010, 02:42:52 AM
Yeah, I need a break. I hit 1000 bp and now I'm 900. My attacks aren't registering, I dial in hooligan and she ends up doing a stupid punch 75% of the time, things like that.

I need a legit fight pad.
Title: Re: Super Street Fighter IV
Post by: Himu on June 16, 2010, 04:02:41 AM
But cammy's my main in every SF and my favorite character in the game. She's by far the funnest :(
Title: Re: Super Street Fighter IV
Post by: Raban on June 16, 2010, 05:43:20 AM
Gotta get those instant cannon strikes down, homie. Cammy doesn't play much like her earlier iterations anymore.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 16, 2010, 09:01:55 AM
I FUCKING HATE EL FUERTE PLAYERS

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

RUN -> SHITTY BELLY FLOP MOVE

AD INFINITUM
When it was in location-test at AVION near my work, everyone seemed to be having trouble with that. For the first week; people figured out a way to fight it, but EVERYONE was claiming he was broken. He's not broken, it's just new moves to deal with.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 16, 2010, 09:03:16 AM
I played more Ken vs. Zangief today during lunch. Got him down to <10% HP in almost all cases, but didn't win. Beat him with Juri agains the oil guy in one round, got him down to 10-20% in all other rounds. Still didn't win an entire fight, but I'm feeling less incompetent.

Still, a lot of it is down to buttonmashing and playing in a way that would never happen with anyone who knows what they're doing. I've got to learn one or two characters and stick with them for a bit. Any recommendations?

Go to practice mode and mess around with everybody first.  You really gotta find who suits who your play style first, then go from there.
Thanks. I'm just going to keep messing around during lunches at work until my copy arrives. I WILL be bagging a six-buttons-up fight pad from Nipponbashi though. :punch
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 12:58:28 AM
i just fought the worst guy ever.  some t hawk who did the same move the ENTIRE match  :lol :lol :lol
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 01:33:13 AM
lmao

Lyte Edge has made EVERY SINGLE CHUN LI I ENCOUNTER easy as fuck
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 01:45:18 AM
lmao i just fought this ken. all he did were shoryukens the entire match. And he'd just use the yawn taunt over and over. I've never seen anyone play like that online. It's like he didn't give a shit.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on June 18, 2010, 02:28:46 AM
SF4 fans, I've put up a bunch of ultra high quality caps of SF4 in the screenshot thead.  Hope you guys like them. 
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 02:30:47 AM
LYTE EDGE'S CHUN LI  8) 8) 8) 8) 8) 8) 8)
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 02:43:21 AM
Played HORRIBLY against Lyte Edge, AGAIN.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 18, 2010, 05:21:19 AM
lmao

Lyte Edge has made EVERY SINGLE CHUN LI I ENCOUNTER easy as fuck
How so?
Title: Re: Super Street Fighter IV
Post by: bork on June 18, 2010, 05:25:17 AM
lmao

Lyte Edge has made EVERY SINGLE CHUN LI I ENCOUNTER easy as fuck
How so?

I kicked his ass with Chun-Li hard, but he still learned a lot from those beatings, and facing subsequent Chun-Li players around his same level then got a lot easier for him.  The same thing happened to me back when SF4 was out and I kept playing against much higher-level players using characters I had difficulty against.  I used to have a TON of trouble against really good Rufus players, and then one of them played me a bunch, giving me advice on how to approach the match-up.  He still kicked my ass all over the place, but it went from him dominating me in every match to close rounds/me winning a few matches by the end of the session, and I suddenly found myself a lot more confident against Rufus players I'd meet in ranked matches.
Title: Re: Super Street Fighter IV
Post by: originalz on June 18, 2010, 06:11:14 AM
Start the tournament
Title: Re: Super Street Fighter IV
Post by: Himu on June 18, 2010, 08:31:04 AM
lmao

Lyte Edge has made EVERY SINGLE CHUN LI I ENCOUNTER easy as fuck
How so?

I kicked his ass with Chun-Li hard, but he still learned a lot from those beatings, and facing subsequent Chun-Li players around his same level then got a lot easier for him.  The same thing happened to me back when SF4 was out and I kept playing against much higher-level players using characters I had difficulty against.  I used to have a TON of trouble against really good Rufus players, and then one of them played me a bunch, giving me advice on how to approach the match-up.  He still kicked my ass all over the place, but it went from him dominating me in every match to close rounds/me winning a few matches by the end of the session, and I suddenly found myself a lot more confident against Rufus players I'd meet in ranked matches.

I thought our Chun Li x Cammy fight last night was pathetic. Jesus your defense is air tight.
Title: Re: Super Street Fighter IV
Post by: bork on June 18, 2010, 04:45:36 PM
Start the tournament

Does anyone still have interest? 
Title: Re: Super Street Fighter IV
Post by: Raban on June 18, 2010, 04:54:16 PM
I'm sure many people still do, but I call it quits. I've retired my 360 to the closet to make way for my PC and PS2 backlog.
Title: Re: Super Street Fighter IV
Post by: bork on June 18, 2010, 05:33:46 PM
I'm sure many people still do, but I call it quits. I've retired my 360 to the closet to make way for my PC and PS2 backlog.

-_-
Title: Re: Super Street Fighter IV
Post by: Raban on June 18, 2010, 05:36:56 PM
Sorry homie. No 360 exclusives for the next year look interesting to me at all, that means backlog time. Already lent my copy of Super to a friend who's been dying to play it.
Title: Re: Super Street Fighter IV
Post by: bork on June 18, 2010, 05:41:30 PM
Sorry homie. No 360 exclusives for the next year look interesting to me at all, that means backlog time. Already lent my copy of Super to a friend who's been dying to play it.

Didn't you just recently get a 360 in the past few months?
Title: Re: Super Street Fighter IV
Post by: Raban on June 18, 2010, 05:45:41 PM
Sorry homie. No 360 exclusives for the next year look interesting to me at all, that means backlog time. Already lent my copy of Super to a friend who's been dying to play it.

Didn't you just recently get a 360 in the past few months?

Yep. Played the shit out of it. I'm not getting rid of it or anything. It was hooked up to my widescreen computer monitor and I felt like re-using it for my computer, did that and I don't want to put it back on the 360. Brought the old CRT back up, PS2 is hooked up to it and rarin' to go!
Title: Re: Super Street Fighter IV
Post by: bork on June 18, 2010, 05:46:37 PM
Sorry homie. No 360 exclusives for the next year look interesting to me at all, that means backlog time. Already lent my copy of Super to a friend who's been dying to play it.

Didn't you just recently get a 360 in the past few months?

Yep. Played the shit out of it. I'm not getting rid of it or anything. It was hooked up to my widescreen computer monitor and I felt like re-using it for my computer, did that and I don't want to put it back on the 360. Brought the old CRT back up, PS2 is hooked up to it and rarin' to go!

All right, well, re-add me to your XBL friends list whenever you come to your senses.   ;)

You know you can buy switchers for video input, right?  I have my PC, PS3, and 360 all hooked up to the same monitor via HDMI.
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on June 18, 2010, 05:47:09 PM
Raban, how powerful is your PC?  And WTF at playing PS2 games now, you're turning into Borys!
Title: Re: Super Street Fighter IV
Post by: Raban on June 18, 2010, 05:54:18 PM
Raban, how powerful is your PC?  And WTF at playing PS2 games now, you're turning into Borys!

Intel Q8200
GeForce 9800 1GB
3GBs RAM

Haven't had a problem running anything on this computer. And I love PS2 games!

Quote
You know you can buy switchers for video input, right?  I have my PC, PS3, and 360 all hooked up to the same monitor via HDMI.

Meh, the cable management drives me bonkers. I have nothing against the 360, but I'm backlogging it right now. There are only one or two games I didn't already beat (next-gen length ftl) that I own, so I'll just leave them for later. And I'm really out of practice on Super, so I wouldn't have had any fun in a tourney.
Title: Re: Super Street Fighter IV
Post by: bork on June 20, 2010, 05:48:15 AM
For those of you like me, what would it take for you guys to stop playing SSF4 as your main fighting game?

BlazBlue Continuum Shift hits next month.  BB has superior netcode.  I loved the original but ultimately stopped playing it because of the character balance problems.  CS looks to fix all that.

KOF.  NeoGeo Battle Coliseum is a nice little distraction, but if KOF 2002 UM XBLA has netcode as good as -or better- than NGBC, I will be playing the shit out of it.  And whenever KOF XIII comes home, if it's got good netcode, then I KNOW what I'm going to playing nonstop.  :hyper

Marvel Vs. Capcom 3.  It's going to be HUGE.  Perhaps bigger than SF4 (sales-wise).  The home version of SF4 will be two years old by the time this hits.  Will people be hanging it up, leaving only the hardcore behind?
Title: Re: Super Street Fighter IV
Post by: iconoclast on June 20, 2010, 08:05:58 AM
I really doubt I'll stop playing SF4 as my main fighting game until SF5 is out. Street Fighter has just always been the #1 fighting game series for me; it's going to take something special for me to switch over.

I really liked BB:CT; it was a nice distraction and a good secondary fighting game, but in the end I just stuck with SF4. I'm pretty hyped for BBCS, and I'll definitely put a lot of time into it, but again I figure I'll be playing SSF4 over it most of the time.

I've never been too into SNK fighters. The only ones I put any real time into are Samurai Shodown 2 and Garou, and I've dabbled in several of the KoFs, but that's about it. KoFXIII looks awesome, and as long as the online play is decent I'll put in the time to learn the game, but again, I doubt I'll play it over SSF4.

MvC3 is going to be interesting. By the time I started playing MvC2, the game was getting toward the end of its lifespan, so I never took too much time to learn it. So for MvC3, I'll be getting it while it's fresh and learning alongside everyone else, which should be a lot of fun.

I could also see myself playing a ton of VF5FS if Sega ever ports it.
Title: Re: Super Street Fighter IV
Post by: chronovore on June 20, 2010, 11:28:36 AM
For those of you like me, what would it take for you guys to stop playing SSF4 as your main fighting game?

Tobal 3.
Title: Re: Super Street Fighter IV
Post by: Robo on June 22, 2010, 11:16:10 AM
These would be of interest to Beezy.  Note that "gameinn" is Daigo Umehara, who is not playing his best in either of these videos, but then they wouldn't have been uploaded had he won.  Still, some neat high-level shenanigans goin' on from the challengers.

[youtube=560,345]hvuKYWbec1U[/youtube]

[youtube=560,345]5YxGhIo5sM8[/youtube]

First I've seen anybody land mid-screen EX MGU -> ULTRA2 in a match.   :o :o :o
Title: Re: Super Street Fighter IV
Post by: Beezy on June 22, 2010, 01:18:08 PM
How does he do Makoto's axe quick so quickly? It's like it comes out the instant he's off the floor. Besides that, he isn't doing anything really difficult. Just a lot of mind games and playing safe. I tend to dash in like an idiot with her. :lol

OMG at that DeeJay match. I've kinda given up on him for now though because he feels really slow. I get bored playing with him.
Title: Re: Super Street Fighter IV
Post by: bork on June 22, 2010, 02:40:52 PM
How not to commentate:

[youtube=560,345]http://www.youtube.com/watch?v=boAp_lMvobI[/youtube]

Commentator 1: "I've seen Mike [Ross, E. Honda player] full-screen grabbing.  Why's he doing that?  He's been doing that all weekend."
Commentator 2: "I..I've never asked Mike that.  I've noticed the same thing and I've been hesitant to comment on that.  Uh...it's not a mistake by any means...?"

-Someone tells these too clueless schmucks that it builds meter for Honda-

Commentator 1: "Okay I didn't know that..."
Commentator 2: "It builds meter ABSOLUTELY but quick moves don't build as much."  <--(Uh...if you knew this as you claim, then why were you wondering why he was doing it?)
Commentator 1: "...I do other stuff to build meter..."

Commentator 2: "Yeah, you really-- I mean you really do a little bit to build meter when you whiff moves, but you don't build it as much -UNLESS YOU CONNECT-.  But like Rob said, IT GIVES AN APPEARANCE OF ILLUSION ( ???) so you might try and bait something out."

Brilliance.
Title: Re: Super Street Fighter IV
Post by: bork on June 23, 2010, 07:34:07 PM
This is a message I just got after playing a ranked match:

(http://imgur.com/eAVmE.jpg)

Again, it was a ranked match.  So you know, blind character select and all that.  :lol  I didn't even notice his Dictator avatar until he messaged me afterward...you can't see that in the lobby.
Title: Re: Super Street Fighter IV
Post by: Himu on June 23, 2010, 07:42:51 PM
lmao
Title: Re: Super Street Fighter IV
Post by: bork on June 23, 2010, 09:20:23 PM
Look who I found whining about counter-picking on GameFAQs/Gamespot!

http://www.gamefaqs.com/boards/975212-super-street-fighter-iv/55325472
Title: Re: Super Street Fighter IV
Post by: bork on June 23, 2010, 11:24:53 PM
[youtube=560,345]http://www.youtube.com/watch?v=IZ3f8AcdZlc[/youtube]
Title: Re: Super Street Fighter IV
Post by: OptimoPeach on June 24, 2010, 12:06:52 AM
Everyone in that GameFAQs thread is shitting all over him :lol That's good stuff
Title: Re: Super Street Fighter IV
Post by: bork on June 24, 2010, 12:11:38 AM
Everyone in that GameFAQs thread is shitting all over him :lol That's good stuff

With good reason!  Of all the things to whine about, he goes with something that's not even in the game!  :lol
Title: Re: Super Street Fighter IV
Post by: originalz on June 24, 2010, 05:55:22 AM
Ahahahaha, you owned his ass good!
Title: Re: Super Street Fighter IV
Post by: chronovore on June 24, 2010, 06:30:13 PM
What a weak-sauce scrotum hog.
Title: Re: Super Street Fighter IV
Post by: Robo on June 25, 2010, 02:25:50 PM
(http://cache.gawkerassets.com/assets/images/9/2010/06/500x_tumblr_l40v9utqxu1qzlfumo1_1280.jpg)

 :tophat
Title: Re: Super Street Fighter IV
Post by: Himu on June 25, 2010, 06:13:50 PM
who is johnny drama
Title: Re: Super Street Fighter IV
Post by: bork on June 26, 2010, 02:15:48 AM
who is johnny drama

Just some guy on GameFAQs/Gamespot. 

It appears that what he did has stuck a little bit.

http://www.gamefaqs.com/boards/975212-super-street-fighter-iv/55353882
Title: Re: Super Street Fighter IV
Post by: chronovore on June 26, 2010, 09:03:09 AM
MY COPY ARRIVED TODAY. PREPARE TO BE OWNED.
spoiler (click to show/hide)
I'm so utterly harmless, it's not funny.  :-[
[close]
Title: Re: Super Street Fighter IV
Post by: bork on June 28, 2010, 01:41:52 AM
Had a random ranked match against a shitty Rog.  He started talking mid-match so I joined in.

Him: Wow.  I love how you do the same shit over and over.

Me: Wow.  I love you keep falling for the same shit over and over.

Him: FUCK YOU cigarillo YOU #$##@#@#@#@!# blah blah blah

Me: (Cutting him off completely) u mad!  u mad!  U MAD!  U MAD! 

Him: *mic cuts off as I win*
Title: HELP
Post by: OptimoPeach on June 28, 2010, 11:50:12 PM
Yes, it's one of these posts.

I looooove competitive multiplayer, and I've been meaning to check out SF4 since before Super came out, so one of the things I'm planning on buying next week when I get my first paycheck (yay new job yay buying stuff) is SSF4 and either a cheapo stick or one of those MadCatz pads. The problem is that I have basically zero experience with fighting games, so I need like a crash course on the fundamentals. I range from decent to godly at pretty much any game I spend a substantial amount of time on, but because I'm so green I have a feeling that I'm gonna be straight up terrible at this for a while. So yeah, I need some guidance in a big way. I know about the shoryuken forums, but I haven't been able to glean much because of all the fucking impenetrable genre vernacular.

In the meantime I'm gonna get raped by the AI in SSF2 and hopefully pick up on some of the basics. I tried running Turbo on the only 3DO emulator in existence but the sound was all fucked up.

Random questions:

-Stick or pad?
-Any characters that are easier to start with? I like the way E. Honda plays from what footage I've seen
-Probably hard to gauge, but how long do you think I'll be routinely getting my ass beat before I stop sucking so hard?
Title: Re: HELP
Post by: Beezy on June 29, 2010, 12:08:02 AM
-Stick or pad?
-Any characters that are easier to start with? I like the way E. Honda plays from what footage I've seen
-Probably hard to gauge, but how long do you think I'll be routinely getting my ass beat before I stop sucking so hard?
-Stick, but if you have a 6 button pad, that might be enough for you. IMO sticks are easier for charge characters like Bison, Honda,  and Guile.
-Dunno, try a couple of characters first though to see who's play style you like the most and stick with them for a while.
-It depends on how much you play. Play people who you know online.
Title: Re: HELP
Post by: bork on June 29, 2010, 12:49:10 AM
So yeah, I need some guidance in a big way. I know about the shoryuken forums, but I haven't been able to glean much because of all the fucking impenetrable genre vernacular.

Stick to the character discussion forums, and check the stickied threads within them on each character's basics and match-up discussions.  That's a good place to start.

Quote
Random questions:

-Stick or pad?

It depends on what you are more comfortable with using.  Everyone has their own preferences and reasons for using one or the other, or both.

Quote
-Any characters that are easier to start with? I like the way E. Honda plays from what footage I've seen

I always say to just try out everyone and get a feel for how they play.  Find who you like, narrow it down to a main, and go from there.  Ryu is always a good choice for learning the basics for a FB/DP character, and Guile is a good start for charge characters, but don't think that you have to start with anyone in particular.  If you like Honda, use him!  He's definitely a good character and pretty easy to learn, IMO, but as a Street Fighter n00b, you may have some trouble initially dealing with long range battles and getting in close, since Honda lacks a projectile.

Quote
-Probably hard to gauge, but how long do you think I'll be routinely getting my ass beat before I stop sucking so hard?

A while.  You said you are very green, so you shouldn't just expect to hop in and start kicking ass.  It's going to take you a while, and you should just take it slowly.  Go one step at a time.  First things first, you need to find your character and learn his/her basics, plus strengths and weaknesses.  Play with people who are willing to give you some advice.  Playing against random strangers who either kick your ass and leave or are worse than you and rage quit isn't going to help you much when you are starting out.

Play against human opponents.  The CPU sucks and isn't going to be much of a help in learning the the real way match-ups work.  Some characters are going to give you a LOT of trouble, but don't get discouraged.  I play this game like fucking crazy and still have trouble in some match-ups.  There's always going to be someone better than you. 
Title: Re: Super Street Fighter IV
Post by: OptimoPeach on June 29, 2010, 12:06:17 PM
Thanks, both of you
Title: Re: Super Street Fighter IV
Post by: Dickie Dee on June 29, 2010, 05:23:24 PM
Steam version is up for $10. I know what you're thinking, SFIV on PC, are you simple? but anyways, it's there
Title: Re: Super Street Fighter IV
Post by: bork on June 29, 2010, 05:29:58 PM
Steam version is up for $10. I know what you're thinking, SFIV on PC, are you simple? but anyways, it's there

You mean SF4, not SSF4.  That's a good price but SF4 even on PC (where there is no alternative) is kinda dead.
Title: Re: Super Street Fighter IV
Post by: Robo on June 29, 2010, 05:34:54 PM
You can probably find a used copy of SF4 for about that price on 360/PS3 if you were so inclined.  Hell, I'd sell my copy for that much.  I have no desire to ever revisit the glory days of Sagat domination.
Title: Re: Super Street Fighter IV
Post by: bork on June 29, 2010, 06:23:01 PM
You can probably find a used copy of SF4 for about that price on 360/PS3 if you were so inclined.  Hell, I'd sell my copy for that much.  I have no desire to ever revisit the glory days of Sagat domination.

There are still going to be more people on PC SF4 than the console versions, though.
Title: Re: Super Street Fighter IV
Post by: bork on June 29, 2010, 06:27:28 PM
Been a while since I've had a rage quit in ranked.

(http://imgur.com/C2epTl.jpg)
Title: Re: Super Street Fighter IV
Post by: Dickie Dee on June 29, 2010, 06:51:04 PM
Steam version is up for $10. I know what you're thinking, SFIV on PC, are you simple? but anyways, it's there

You mean SF4, not SSF4.  That's a good price but SF4 even on PC (where there is no alternative) is kinda dead.

woops!

actually just picking up a few things i might not associate with the pc through the steam sale b/c things was cheap. I was just putting out feelers about SF4 PC because it seems like a near oxymoron playing that on that, but was intereted in informed opines  :tophat




Title: Re: Super Street Fighter IV
Post by: bork on June 29, 2010, 07:39:04 PM
Well, it's certainly a great port (visually it's the best version of the game) and it scales well enough on various PCs (I can run it on my netbook!).  You can also use any USB controllers with the game, so you can get a fightpad or stick for 360 and plug it right in, ready to go, and the game will instantly recognize it.  You do need to have GFW Live to play online though.
Title: Re: Super Street Fighter IV
Post by: Robo on June 30, 2010, 05:05:47 PM
I'll probably be jumping on in a few hours if anybody feels like practicing/testing your might/crying.
Title: Re: Super Street Fighter IV
Post by: MoxManiac on July 01, 2010, 05:35:05 PM
Lyte Edge is such a spammer  :dur :dur :dur
Title: Re: Super Street Fighter IV
Post by: bork on July 01, 2010, 06:58:22 PM
 :lol
Title: Re: Super Street Fighter IV
Post by: brob on July 02, 2010, 07:35:19 AM
OK MOTHERFUKCERS


I just bought this game for the suxbox360 even though I don't even own one of those. I have besieged my brother's machine that has a gold subscription though so I'm all about the combat.

I have absolutely no execution on the 360 controller though. I have a fancy saturn usb pad I usually use, which doesn't work on 360, and I almost bought a tekken stick at gamestop today, but I was worried it wouldn't be good for SF since tekken is 3D - I don't know shit about sticks, didn't want to blow a big chunk of money on a potential dud.

Anyone wanna vouch for the tekken stick? If there are several "tekken sticks" for 360, I would assume that it is the cheapest one as we generally only get shit over here.

I'll be on live in about six, eight hours on the GT "Jagga Toof"

spoiler (click to show/hide)
you bet your fucking ass I'm maining Adon. made that account LAST YEAR NICCA! JAGUAR SLEEPOVER UP IN THIS BITCH   :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch :punch
[close]
Title: Re: Super Street Fighter IV
Post by: chronovore on July 04, 2010, 11:17:20 AM
Trying to find 360 fight pads in Nipponbashi was humorous.  :'(
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on July 09, 2010, 03:15:31 PM
Hori's seimitsu stick is on sale for $99 today.  Sanwa is more popular but some gamers swear by seimitsu.  There actually aren't many mass produced joysticks with seimitsu hardware so this one is nice for people interested in seimitsu but don't know how to mod a stick.



http://www.amazon.com/exec/obidos/ASIN/B002FKYPU4/ref=nosim/cheapassgam08-20
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 09, 2010, 04:09:01 PM
Anyone else watching EVO 2010 (http://evo2k.com/live/)? SSF4 all day :hyper
Title: Re: Super Street Fighter IV
Post by: Beezy on July 09, 2010, 06:25:56 PM
Seen any Makoto's yet?
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 09, 2010, 07:32:37 PM
Nope. Haven't seen any Hakans either... not very surprising. :teehee
Title: Re: Super Street Fighter IV
Post by: Beezy on July 09, 2010, 07:36:57 PM
That Viper vs. Juri match was crazy.
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 09, 2010, 07:47:17 PM
Yeah there's been a few really good matches so far. Chris Hu vs Inthul was hype. And some Blanka player named Scumbag (how accurate) threw his stick and started talking shit after he got wrecked by Juicebox's Abel. :lol
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 09, 2010, 08:18:35 PM
I will say that Abel ultra is messed up but Scumbag exploding was  :lol :lol

Shouldn't have taunted.

anyways check this out

(http://web1.twitpic.com/img/127446588-621824f1595013282a171fc377b4dfbd.4c37bf08-scaled.jpg)

 :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 09, 2010, 08:24:33 PM
Yeah that Korean player is using that. Finally someone found a use for a 360.
Title: Re: Super Street Fighter IV
Post by: Rman on July 10, 2010, 06:59:53 PM
SSFIV semis coming up. 

Stream here: http://evo2k.com/live/
Title: Re: Super Street Fighter IV
Post by: bork on July 10, 2010, 07:11:56 PM
Watched some of the Tekken stream (zzzzzz) and watched HD Remix (Jason Cole beat Daigo!).  Want to watch SSF4 but I dunno how much time I'm gonna have.  I know I'm gonna at least miss out on the beginning.

And some Blanka player named Scumbag (how accurate) threw his stick and started talking shit after he got wrecked by Juicebox's Abel. :lol

Has this been Youtube'd yet?  I must see this!   :lol
Title: Re: Super Street Fighter IV
Post by: bork on July 10, 2010, 07:14:51 PM
[youtube=560,345]http://www.youtube.com/watch?v=JsgRnBazeSY[/youtube]
Title: Re: Super Street Fighter IV
Post by: Rman on July 10, 2010, 07:27:23 PM
Nice Gief.
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 10, 2010, 11:58:30 PM
JUSTIN WONG FAILS TO MAKE TOP 8  :o :o :o :o :o :o

:bow VANGIEF
:bow GAMERBEE
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:03:54 AM
link to matches
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:05:33 AM
JUSTIN WONG FAILS TO MAKE TOP 8  :o :o :o :o :o :o

:bow VANGIEF
:bow GAMERBEE

YEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS!!!!!    :lol :lol :lol :lol :lol

That shit was awesome.  WONG OWNED UP AND DOWN BY A PAD PLAYING GIEF AND AN ADON PLAYER! 
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:06:05 AM
link to matches

It was just streamed, live, at multiple sites.  You missed out.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:06:48 AM
Watch there be a HUGE spike in the number of Zangief and Adon players online now.   :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 11, 2010, 12:08:12 AM
link to matches

It's all streamed live here: http://stickam.com/evo2k It's done for today though. The finals for every game take place tomorrow

There's a great mix of characters in the finals. And there's no Sagats :teehee
Title: Re: Super Street Fighter IV
Post by: Beezy on July 11, 2010, 12:08:34 AM
That was amazing. I can't believe J.Wong with those random ultras early on. :lol
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:09:57 AM
my friend is playing a juri at evo

his name is probably killey something

need to check out rankings
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:11:04 AM
my friend is playing a juri at evo

his name is probably killey something

need to check out rankings

Your friend was eliminated hours and hours ago.   :lol  The last couple of hours were the top losers bracket/winners qualifying matches.
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:11:45 AM
nooooooooooooooooooo
Title: Re: Super Street Fighter IV
Post by: Rman on July 11, 2010, 12:11:59 AM
He definitely didn't seem serious that first match.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 11, 2010, 12:12:33 AM
The finals are tomorrow. 8 players left. You seriously thought your friend would make it that far? :lol
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 12:12:47 AM
Yea he got destroyed.

Vangief started it and Gamerbee finished it.


I guess its time for Money Matches now.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:14:12 AM
I loved the fuck out of that stream because of Vangief (SHUT THE FUCK UP, "sticks are better" peeps-- dude was using a STOCK PS3 CONTROLLER, too  :lol) and Gamer Bee (finally fucking SOMEBODY using a new character and kicking ass) mostly.  Shizza just struck me as "okay."  A pad Chun player I can certainly identify with, but I dunno...maybe I'm being too harsh.  Expected better.

But yes, Wong getting knocked the fuck out was the highlight by FAR.  It also means he doesn't get any of the prize money (since you have to be top 8) and doesn't get a gold EVO stick from Mad Catz.   :lol 

Nothing better than seeing the U.S. players with huge egos getting PWNED. 
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:14:14 AM
The finals are tomorrow. 8 players left. You seriously thought your friend would make it that far? :lol

Well he's pretty damn good. Wrote the best juri guide at srk.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:16:52 AM
The finals are tomorrow. 8 players left. You seriously thought your friend would make it that far? :lol

Well he's pretty damn good. Wrote the best juri guide at srk.

The best Juri player there was Neo.
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:18:07 AM
How are the Cammy players?
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 12:19:34 AM
How are the Cammy players?

i remember seeing one on the stream and he wasn't that good imo.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:19:35 AM
(http://i30.tinypic.com/9tq3km.jpg)

 :lol :lol :lol :lol :lol

How are the Cammy players?

There were no Cammy players in the final matches.  It was Ryu, Ken, Akuma, Rufus, Honda, Chun-Li, Dhalsim, Juri, Guile, Zangief, Viper, Abel, and Adon IIRC.



Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 12:21:41 AM
(http://i30.tinypic.com/9tq3km.jpg)

 :lol :lol :lol :lol :lol

How are the Cammy players?

There were no Cammy players in the final matches.  It was Ryu, Ken, Akuma, Rufus, Honda, Chun-Li, Dhalsim, Juri, Guile, Zangief, Viper, Abel, and Adon IIRC.


You forgot C.Viper
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:22:51 AM
oh well, i will be busy playing dq9 tomorrow

will hit up highlights on youtube
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 12:26:36 AM
(http://memegenerator.net/Jwong/ImageMacro/1581094/Jwong-ADON-IS-ONE-OF-THE-WORST-CHARACTERS-IN-THE-GAME.jpg)

:rofl

(http://i30.tinypic.com/9tq3km.jpg)

 :lol :lol :lol :lol :lol

How are the Cammy players?

There were no Cammy players in the final matches.  It was Ryu, Ken, Akuma, Rufus, Honda, Chun-Li, Dhalsim, Juri, Guile, Zangief, Viper, Abel, and Adon IIRC.


You forgot C.Viper

 ???
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 12:29:10 AM

There were no Cammy players in the final matches.  It was Ryu, Ken, Akuma, Rufus, Honda, Chun-Li, Dhalsim, Juri, Guile, Zangief, Viper, Abel, and Adon IIRC.




I am blind :fbm


Tidbits on the garbage this guy did

Quote
Yeah. That trash talk Justin did in the Alphaism podcast came back to bite him. :lol

He went Hollywood. Left Empire. Put people on blast, Art included. Bragged about not needing to practice, etc.

Ouch  :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 11, 2010, 12:30:17 AM
There was just 400+ viewers on the Adon forum a minute ago.

I wonder who Daigo will face in the finals

I was hoping Tatsu and Tokido would do better too, especially Tokido. His Akuma is so sick. Would have been nice if more big name international players showed up too, like Mago, Nuki, and Poongko. I bet Nuki is going to be tearing shit up now that Chun is one of the top characters.
Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 12:35:12 AM
Asians are supposed to be CUTE, not like THAT. FAILURE
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 01:28:55 AM
It's funny how many people don't realize that the PLAYER HIMSELF is just as important as the character being used.  OH SHIIIIII A DUDE USING ADON BODIED WONG WE ALL GON' TAKE UP ADON NOW N KICK ALL DAT ASS.

They'll be back on their flowchart shotos again soon enough.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 01:32:43 AM
I don't follow the fighting game community at large and really don't know much about the top players, but Wong's behavior at the Gamestop SF4 tourney is what made me think his ego was too big and that he was kind of a dick.  I'm sure a lot of others feel the same way, but in the end it's really just about seeing the top guys getting taken down.  If someone knocks Daigo out of the top 8 tomorrow, people will be going even crazier.  And nobody thinks Daigo has anyone kind of attitude problems.
Title: Re: Super Street Fighter IV
Post by: originalz on July 11, 2010, 02:02:07 AM
I'm rooting for the Korean guy, myself.

Anyway, you can watch some LIVE MONEY MATCHES here!  http://teamspooky.com/content/?page_id=171
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 02:05:06 AM
Was about to post that.

Gamerbee is doing things in here.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 02:07:02 AM
I'm rooting for the Korean guy, myself.

Anyway, you can watch some LIVE MONEY MATCHES here!  http://teamspooky.com/content/?page_id=171

Yeah, been watching this.  Gamerbee BEATING DEY ASS again.

I'm just rooting for anyone besides Daigo to win.  I want to see someone new come in and fuck up the established hierarchy they have going on.  And things are definitely looking up.
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 02:13:15 AM
I'm rooting for the Korean guy, myself.

Anyway, you can watch some LIVE MONEY MATCHES here!  http://teamspooky.com/content/?page_id=171

Yeah, been watching this.  Gamerbee BEATING DEY ASS again.

I'm just rooting for anyone besides Daigo to win.  I want to see someone new come in and fuck up the established hierarchy they have going on.  And things are definitely looking up.


their doing a runback  :lol

I guess someone wants his money back
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 04:48:08 AM
Shit is hilarious, mayne.  I mean, it reminds me of what I heard about 3rd Strike back in the early 2000s, when people started playing the Japanese players and they got their asses handed to them; the J-players were doing all sorts of stuff that none of the American players had any clue about. 

Only this time it's a Taiwanese guy using a character that none of these "high level" dudes ever bothered to learn properly.   :lol 

Vangief = PAD PLAYER
GAmerbee = ONLY PLAYS ONLINE, YET IS KICKING EVERYONE'S ASS

Is a new era upon us?  Gotta throw up a disclaimer since I obviously don't know these people personally, but there's a number of people in the fighting game community that seem to have gotten HUGE egos and have their heads up their asses, and they are getting a dose of reality at this tournament.  It's a good thing.
Title: Re: Super Street Fighter IV
Post by: chronovore on July 11, 2010, 11:06:48 AM
Hey, the local shop had a 12,000 yen Hori stick and a 7,000 yen one. Both Hori, one was FS and the expensive one was "Pro" and littered with Tekken character art. Is there really a difference in stick build quality from the same manufacturer?
Title: Re: Super Street Fighter IV
Post by: Rman on July 11, 2010, 11:14:34 AM
Shit is hilarious, mayne.  I mean, it reminds me of what I heard about 3rd Strike back in the early 2000s, when people started playing the Japanese players and they got their asses handed to them; the J-players were doing all sorts of stuff that none of the American players had any clue about. 

Only this time it's a Taiwanese guy using a character that none of these "high level" dudes ever bothered to learn properly.   :lol 

Vangief = PAD PLAYER
GAmerbee = ONLY PLAYS ONLINE, YET IS KICKING EVERYONE'S ASS

Is a new era upon us?  Gotta throw up a disclaimer since I obviously don't know these people personally, but there's a number of people in the fighting game community that seem to have gotten HUGE egos and have their heads up their asses, and they are getting a dose of reality at this tournament.  It's a good thing.
Really shows how the fighting game community has matured.  Online has really been crucial to this.
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 11, 2010, 12:42:22 PM
Thank You for your Donations  :lol :lol

(http://imgur.com/ydSFP.jpg)


He supposedly made over 1K for that night.


Title: Re: Super Street Fighter IV
Post by: Himu on July 11, 2010, 01:02:33 PM
:lol
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on July 11, 2010, 01:08:34 PM
Hey, the local shop had a 12,000 yen Hori stick and a 7,000 yen one. Both Hori, one was FS and the expensive one was "Pro" and littered with Tekken character art. Is there really a difference in stick build quality from the same manufacturer?

Yes, Hori Real Arcade Pro sticks use Hori's best parts.  The HRAPs labeled as SAs are even better because they have even higher quality Sanwa sticks and buttons. 
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 11, 2010, 06:02:31 PM
Everyone is free to Daigo. The man surpassed godlike status long ago.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 08:54:10 PM
Everyone is free to Daigo. The man surpassed godlike status long ago.

He just got perfected in HDR.   :lol  Daigo's out of that tourney.
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 11, 2010, 09:33:23 PM
I was just talking about SF4 really. And Super Turbo... HDR isn't even available in Japan. ;)

Daigo's main competition (Mago) dropped down a peg or two after Sagat got toned down so much.
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 09:35:03 PM
I was just talking about SF4 really. And Super Turbo... HDR isn't even available in Japan. ;)

Daigo's main competition (Mago) dropped down a peg or two after Sagat got toned down so much.

You act as if Daigo and crew couldn't get the game using an American account.    ;)

Did you see the matches?  Daigo picked Balrog (mirror match) and it was close, but he lost every time.  Then in the last round he got perfected.  Crazy shit.

And in the end, A PAD GIEF PLAYER WON.   :lol
Title: Re: Super Street Fighter IV
Post by: MoxManiac on July 11, 2010, 09:37:08 PM
Not really SSF4 related, but my man Zangief just took the HDR tourney!  :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper :hyper
Title: Re: Super Street Fighter IV
Post by: bork on July 11, 2010, 09:58:43 PM
DSP on point here.

[youtube=560,345]http://www.youtube.com/watch?v=Cw2g1PRYPrA[/youtube]

I've always just played who I liked though.  I don't care about tiers but it is good to know who people consider to be the best and worst in various games.
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 11, 2010, 10:07:39 PM
Yeah I was watching. I'm sure Daigo doesn't play much if any SF2 these days, but it's still no excuse. He got outplayed whether he has knowledge of the new version or not.

It was nice to see Snake Eyes win. First Gief winner in EVO history I think. I like seeing people come out of nowhere with a character that people usually pass over, like Gief in HDR, Adon in SSF4, or even Makoto in SF3. And Kuroda wrecks fools with Q too.

spoiler (click to show/hide)
Hakan will always suck though ;)
[close]
Title: Re: Super Street Fighter IV
Post by: bork on July 12, 2010, 12:20:59 AM
Pad Chun player Shizza is out of the SSF4 final eight.  He had an awesome comeback win after getting his ass kicked to go to another match set, but Infiltration just destroyed him. 

I know the guy is obviously AWESOME and they say he's the best Chun in the States, but watching that match...there was stuff he could have been doing better.  Bu it's certainly easier to criticize than it is to actually play.

Now let's watch Gamerbee's Adon own Henry Cen's Honda...
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 12, 2010, 12:29:51 AM
GamerBeeast
Title: Re: Super Street Fighter IV
Post by: bork on July 12, 2010, 12:50:21 AM
GamerBeeast

OWNED BY MIKE ROSS!  SRK Forums' Honda page will now get 30000000000000000000 views causing another crash.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 12, 2010, 01:29:45 AM
Stream fuckin died. :(
Title: Re: Super Street Fighter IV
Post by: bork on July 12, 2010, 01:30:34 AM
Died at the worst possible time.

But we all knew Daigo was gonna win anyway.   :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 12, 2010, 01:30:47 AM
Welp, Daigo won. Good thing the stream froze right in the middle of the grand finals.
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 12, 2010, 01:36:24 AM
Daigo Won, time for some money matches
Title: Re: Super Street Fighter IV
Post by: chronovore on July 12, 2010, 09:09:22 PM
Hey, the local shop had a 12,000 yen Hori stick and a 7,000 yen one. Both Hori, one was FS and the expensive one was "Pro" and littered with Tekken character art. Is there really a difference in stick build quality from the same manufacturer?

Yes, Hori Real Arcade Pro sticks use Hori's best parts.  The HRAPs labeled as SAs are even better because they have even higher quality Sanwa sticks and buttons. 
Thanks! I'll commit "HRAP" to memory and see about picking one up. I've been trying to play on standard controller, and I'm even more useless than I'd feared.
Title: Re: Super Street Fighter IV
Post by: BamYouHaveAids on July 13, 2010, 09:56:43 PM
[youtube=560,345]http://www.youtube.com/watch?v=FB1VDHY6PIo[/youtube]


 :lol :lol :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 14, 2010, 04:12:31 AM
The Daigo "it was Tuesday" line made me crack up. :lol

:bow EVO
Title: Re: Super Street Fighter IV
Post by: Purple Filth on July 14, 2010, 08:43:10 PM
The Daigo "it was Tuesday" line made me crack up. :lol


 :lol :lol :lol :lol
Title: Re: Super Street Fighter IV
Post by: Robo on July 23, 2010, 01:21:31 AM
Supposedly from the Super Street Fighter 4 arcade location test version:

(http://desmond.yfrog.com/Himg267/scaled.php?tn=0&server=267&filename=3x4.jpg&xsize=640&ysize=640)

 :o :o :o

I bet it's Rolento and Gaga.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 23, 2010, 01:45:17 AM
I'd like Elena and Makoto ungimped version.
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 23, 2010, 01:47:13 AM
I want Q.
Title: Re: Super Street Fighter IV
Post by: bork on July 23, 2010, 03:46:10 AM
It's true.  Two extra characters really are coming.  My bets are on them being either Elena and Rolento or R. Mika and Rolento.

Would really like to see Alex in the game but that's not happening. 
Title: Re: Super Street Fighter IV
Post by: Beezy on July 23, 2010, 11:07:42 AM
It's only gonna be 2? I thought people were saying 6 or 7?
Title: Re: Super Street Fighter IV
Post by: bork on July 23, 2010, 11:13:31 AM
That was from one guy's post that got deleted on SRK.
Title: Re: Super Street Fighter IV
Post by: Robo on July 23, 2010, 12:07:32 PM
Eventhubs posted their new tier list a couple days ago (for your amusement):

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

Charge character domination.  Probably indicative of how much emphasis this game puts on good normals and zoning.

The sad thing about Dictator is that his absolute worst match-ups are the other A-tier characters, and they're some of the most frequently used.  He's really good (always has been), but he's never gonna have it easy.  :'(

And I think Honda is getting a break on the points and probably should be lower; he dominates the low tier because they can't match his damage output and probably don't have much to deal with headbutt, but how much does that matter?  Balrog should be #4.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 23, 2010, 12:22:36 PM
Makoto is at the bottom. Under Dan and Hakan...

:fbm
Title: Re: Super Street Fighter IV
Post by: iconoclast on July 23, 2010, 03:48:35 PM
Some characters are getting a break on points because they dominate the bottom tier. If you take them out of the equation I'd rank it more like this:

A:
Rufus
Ryu
Chun
Guile
Abel

B+:
Bison
Balrog
Akuma
Honda

B:
Viper
Dhalsim
Sagat
Zangief
Seth
Title: Re: Super Street Fighter IV
Post by: Robo on July 23, 2010, 04:36:12 PM
If you base it on how characters perform against the top set of characters, it still ends up with Chun on top.  And from an eyeball glance, it looks like she, Dictator and Seth (having the least) have the fewest number of poor match-ups total.
Title: Re: Super Street Fighter IV
Post by: bork on July 23, 2010, 04:53:55 PM
I'm curious as to why no one ever seems to win big tournaments using those three, then.
Title: Re: Super Street Fighter IV
Post by: Robo on July 23, 2010, 05:06:27 PM
The match-up points aren't applicable to people that are good enough to win big tournaments.  They operate in their own tiny subset as far as matches-ups are concerned, where play skill offsets the individual match-up every time.

Tier lists are more to amuse the much larger set of mid-/high-level players of roughly equal skill, relatively speaking.
Title: Re: Super Street Fighter IV
Post by: brob on July 24, 2010, 02:07:22 PM
Just got out of a endless lobby where Robo and some other dude creamed me again and again. Good fun, but I always feel so awkward when I can't put up a proper fight, like I'm going to bore them with my simple shit. Let alone the fact that I've only played Adon in Super so all my SF4 vanilla characters are rusty as all hell...

Is it even possible to punish sonic booms with Adon's U1?  I feel he recovers way too fast for that to be viable, granted, I can't pull off any mid-level execution on my 360 pad so I'm not gonna pretend that my spamming-ass would be able to speak on the subject.

 :gloomy
Title: Re: Super Street Fighter IV
Post by: Robo on July 24, 2010, 02:28:13 PM
Good games, man.  You know what you're doing, so it's not a bore.

Is it even possible to punish sonic booms with Adon's U1?

Sonic booms aren't really punishable by ANY standard method of punishing fireballs.  :lol  I think utilizing EX jag kick a little more might've helped close the space a bit.  Jag tooth isn't a bad option either, but isn't so hot at clearing fireballs sometimes and is punishable if baited.  Once you get in and score a knockdown, you gotta go for the cross-ups and start mixing up high, low and throw and keep on the pressure (all the while being wary of reversal flashkick because it's very likely coming at some point).
Title: Re: Super Street Fighter IV
Post by: brob on July 24, 2010, 02:37:01 PM
ya, if my execution was better and I had a proper pad/stick I'd try to be more aggressive with block strings in the corner, (instant) air jagga kicks, and doing instant overheads and whatnot on knockdowns. I have such issues with the 360 pad so I tend to focus more on trying to space properly and making sure the inputs register, rather than doing combos, block-strings and hit confirming (which I should work on).

I'll be back though. hopefully with a stick once I get some cash-flow going. :-[
Title: Re: Super Street Fighter IV
Post by: bork on July 24, 2010, 03:06:34 PM
Lately I've been playing endless and making lobbies where (people on my friends list/in chat rooms) you can only use characters you don't main.  I.E., ones you think you are an amateur with.  It's been fun (and I am finding myself really liking Juri again!), with the exception of one or two people who pick characters they don't main, but are also way too good with. 

I used Juri last night in a room made by a name I recognized...it was the guy I played as in ranked as E. Honda, in a match I put on Youtube.  He was still using Chun-Li.  I beat him and he kicked me.   :lol  Played this guy who was okay-ish with Dictator.  I would have easily taken him out with Chun, but I stuck with Juri and couldn't beat him.  Got close to it and he switched up after that.  Robo, I'd like to play you so I can get some good practice in.
Title: Re: Super Street Fighter IV
Post by: Rman on July 25, 2010, 10:30:14 PM
I've really been enjoying Mak of late.  She's really fun.  Although the road getting consistent wins not so much fun.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 25, 2010, 10:45:41 PM
I've really been enjoying Mak of late.  She's really fun.  Although the road getting consistent wins not so much fun.
join the club :(
Title: Re: Super Street Fighter IV
Post by: Rman on July 31, 2010, 12:05:29 PM
Game never gets old.  Did anyone catch the God's Garden stream with Sako and Momoch?.  Sako has a sick Cammy.
Title: Re: Super Street Fighter IV
Post by: Himu on July 31, 2010, 12:25:25 PM
sako's cammy :heartbeat
Title: Re: Super Street Fighter IV
Post by: Beezy on July 31, 2010, 12:49:38 PM
I wanted to use Cammy, but I don't think I can do stuff that seems to be basic with her like those instant aerial spiral arrows or doing the EX ones repeatedly. She's the final piece to my ex-team Bison (Rose, Abel and Cammy).
Title: Re: Super Street Fighter IV
Post by: Himu on July 31, 2010, 01:00:19 PM
Those are easy.

This, however, is hard.


[youtube=560,345]VxMikQLxOtI[/youtube]
Title: Re: Super Street Fighter IV
Post by: bork on July 31, 2010, 03:59:56 PM
That guy using Cammy wasn't exactly using the best of strategies against that Gief player.  There were plenty of instances where he had the life lead and should have backed off, making the Gief come to him/running away.  Plus it looked like at the end of the second round, he could have finished off Gief with his ultra but didn't.

I wanted to use Cammy, but I don't think I can do stuff that seems to be basic with her like those instant aerial spiral arrows or doing the EX ones repeatedly. She's the final piece to my ex-team Bison (Rose, Abel and Cammy).

Are you talking about the "Tiger Knee Cannon Strikes" that you do on the ground?  Those are tough to do consistently on a pad, IMO.  You don't need them to do well with Cammy but they definitely help, plus you can use them while across the screen from someone to build meter quickly.  Or do you just mean the basic spiral arrows?  'Cuz those are just fireball motions and easy as hell to do. You'll just quickly enough.

Cammy is a lot of fun to use.  I actually play her more like a grappler and like to get in close with strikes, pokes, and lots of throws/hooligans.  When you're starting out with her, you just want to make sure that you're not treating Cammy like a shoto (lots of spiral arrows and random cannon spikes) and not doing her EX hooligans at all OR doing them every chance you get meter.  A lot of people don't take advantage of her spinning back fist move either.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 31, 2010, 04:24:09 PM
I mean jump forward and do the spiral arrow in the air. Some people do it so quick that it doesn't look like they jumped and they can do it over and over repeatedly. In the vid Himu posted, the Cammy player is doing it at the beginning.
Title: Re: Super Street Fighter IV
Post by: Robo on July 31, 2010, 05:40:34 PM
I made a post awhile back about how to do it.  I certainly wouldn't call it "basic".  Instant-air cannon strikes are pretty essential if you plan to get really good with her, though --they add to her pressure and mix-up considerably.  It's some of the hardest mix-up in the game to deal with, in my opinion.

It's not easy, but what you need to do is roll a quarter circle down to back, then quickly roll to diagonally up/foward and tap kick, with just enough time in between to leave the ground slightly. 

Looking at your keyboard's calculator, the motion is something like: 2149K ((http://shoryuken.com/images/smilies/qcb.gif)(http://shoryuken.com/images/smilies/upright.gif)+(http://shoryuken.com/images/smilies/kick.gif)).  Or you can roll it the entire way: 214789K

If you don't roll the QCB correctly or you press the K too quickly, a cannon spike will sometimes come out, and if you don't hit diagonally up/foward fast enough, she'll jump back.  It's pretty tough to do consistently.  Get the basics down first and you can learn her dive kick insanity later.

This explanation isn't the greatest, but the basic idea is to roll the QCB first and THEN jump forward, rather than the reverse.  The game doesn't know any different with regard to the inputs.
Title: Re: Super Street Fighter IV
Post by: Beezy on July 31, 2010, 06:46:19 PM
Thanks, I didn't know you could do it that way. And by basic, I meant that it's a basic move that you need to know if you seriously plan on using Cammy.
Title: Re: Super Street Fighter IV
Post by: Robo on July 31, 2010, 07:22:35 PM
That's pretty much the ONLY way to do it that close the ground.  You can apply the same technique to a bunch of other characters with similar commands, like Adon or Makoto's axe kicks, although I don't think it's possible to do them quite as low as Cammy's

edit: After testing my crappy theory, I take it back; it's much harder to do it that way for these two because the game doesn't let you do the move off the ground instantly.  Easier to just to jump forward and quickly roll QCB.
Title: Re: Super Street Fighter IV
Post by: Himu on July 31, 2010, 09:37:49 PM
Beezy, a great link I'm learning from Sako's vids is jumping cannon drill -> c.FP -> c.FK
Title: Re: Super Street Fighter IV
Post by: Beezy on July 31, 2010, 09:53:36 PM
I hate the timing on links. :-\
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on August 01, 2010, 12:21:56 AM
i like how people screw up links online and you just mash something to punish them automatically.  seems like a bit of an imbalanced risk/reward thing...
Title: Re: Super Street Fighter IV
Post by: Robo on August 01, 2010, 12:35:40 AM
It is, sorta.  I really don't like how you can mash inputs during block stun, but getting hit by gimmicky stuff like that should be a one time thing.  If you notice someone is doing that shit, you can PURPOSEFULLY halt your strings and let their move come out (assuming we're not talking about Zangief or T.Hawk), then punish it hard.

And do it again and again until they stop, then tick-throw like mad.  Most players who do that are into the habit of doing it CONSTANTLY, so it'll probably be a round or two before they stop.  Ultimately, I think it does more harm than good.

That said, it's not bad to do every once in awhile, especially if you're very low on health and desperately need a shift in momentum.  And it can be safe if you're prepared to FADC it.  Obviously you can't cancel it if it doesn't hit, so you need to be aware of the range too.  It doesn't have to be totally brainless.
Title: Re: Super Street Fighter IV
Post by: iconoclast on August 01, 2010, 12:40:31 AM
Beezy, a great link I'm learning from Sako's vids is jumping cannon drill -> c.FP -> c.FK

this is a good combo because a sweep is untechable. cammy has a strong wakeup game thanks to her instant cannon strike, which is a free combo on someone if they're trying to option select a throw. i hate that shit with her and rufus. >:(

cannon strike, cr.hp, cr.mk xx hk cannon drill does more damage though.

i like how people screw up links online and you just mash something to punish them automatically.  seems like a bit of an imbalanced risk/reward thing...

yeah, the HUEG reversal window in SF4 is one of the most annoying things about the game (having to link the final move of a combo in order to cancel it into a special is still the worst). if someone is constantly mashing between hitstrings, just stop and block for a second and they'll be open for a big combo once they whiff whatever it is they're doing. or if someone is mashing 360s during hitstrings you can neutral jump, but that is a lot more risky.

beaten :(
Title: Re: Super Street Fighter IV
Post by: Robo on August 01, 2010, 12:47:42 AM
I don't like neutral jumping throw characters; at best, it's a free lariat and knockdown for Zangief if you guess wrong.  :'(  Better to just choose your block strings wisely and get the hell out range.
Title: Re: Super Street Fighter IV
Post by: Robo on August 01, 2010, 12:50:37 AM

cannon strike, cr.hp, cr.mk xx hk cannon drill does more damage though.


Easier to hit too, and it seems to give you better position for dive kicks.  Really sucks ass if you miss that link, though.
Title: Re: Super Street Fighter IV
Post by: Rman on August 01, 2010, 12:18:25 PM
Chun Li is a beast in this game.  Easily my worst match.  She just has so many tools.
Title: Re: Super Street Fighter IV
Post by: Himu on August 01, 2010, 01:17:21 PM
I'm still trying to figure out how Sako's pulls these moves off. I've been trying to pull some of them off and a lot of them are wtf. Maybe I'm doing something wrong.

[youtube=560,345]d2Bj1KhGvVg[/youtube]

How does Sako focus parry like that? Tap focus parry (don't hold it) and then cancel by backdashing? 00:27

Another good one is 2:45

And finally, he manages to do a back jump and pull off a jumping cannon drill. wtf I have tried doing a backwards cannon drill for the longest. HOW. Does he go back and then cancel and pull the move? Timestamp is 2:25
Title: Re: Super Street Fighter IV
Post by: iconoclast on August 01, 2010, 01:53:32 PM
You don't tap the focus to do that, you just hold it and you can dash forward or backward in order to cancel the move. And you can only do an EX cannon spike while jumping backwards. A regular one won't work.

But really, the best thing about that match was Tokido's option select ultra at 1:02. :bow Tokido
Title: Re: Super Street Fighter IV
Post by: Beezy on August 01, 2010, 02:41:56 PM
[youtube=560,345]http://www.youtube.com/watch?v=7G4dV9CNTZ4[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=hsY-cGlBpK4[/youtube]

Someone wanna explain how the hell do you do these? I understand FADC, but not into fuckin charge ultras.
Title: Re: Super Street Fighter IV
Post by: Akala on August 01, 2010, 02:45:45 PM
:o
Title: Re: Super Street Fighter IV
Post by: iconoclast on August 01, 2010, 03:33:11 PM
You have to quickly double tap one of the beginning motions of the ultra. Like with Balrog, sometimes I dash ultra through fireballs, so when I do that I input: b, ff, b, f + PPP. So to flashkick -> ultra with Guile, you need to do: db, ub + hk, mk+mp, bb, f, b, f + PPP. Forward dashing out of the focus works as well, but the timing is a little different and he can cross under the opponent, so you're better off back dashing. It's easier said than done though; you have to be pretty fast with the inputs to pull it off.

Dee Jay can also do something similar with his U2. You can do EX machine gun upper, forward dash, ultra. His is way harder to do IMO.
Title: Re: Super Street Fighter IV
Post by: Himu on August 01, 2010, 05:03:33 PM
You don't tap the focus to do that, you just hold it and you can dash forward or backward in order to cancel the move. And you can only do an EX cannon spike while jumping backwards. A regular one won't work.

But really, the best thing about that match was Tokido's option select ultra at 1:02. :bow Tokido

Ah, no wonder. Thanks.
Title: Re: Super Street Fighter IV
Post by: Beezy on August 04, 2010, 11:31:19 PM
Rman, sorry about my trash talking friend. He just got the game a few days ago and he's letting his few wins get to his head.
Title: Re: Super Street Fighter IV
Post by: Rman on August 04, 2010, 11:39:52 PM
I couldn't hear him.  I had music blasting in the background. 
Title: Re: Super Street Fighter IV
Post by: Beezy on August 04, 2010, 11:48:51 PM
Oh ok, cool. I hate your Guile btw. I forgot how bad that matchup is for Makoto.
Title: Re: Super Street Fighter IV
Post by: Himu on August 04, 2010, 11:57:09 PM
Fought a Balrog tonight called NINJABEEZY
Title: Re: Super Street Fighter IV
Post by: Robo on August 05, 2010, 12:17:05 AM
Man, I hate Rose.  Not sure what to do against her with Guile.  Even the crappiest Rose gives me a lot of trouble.

Normally, I'll just try to annoy people using a character that can match projectiles with me into playing more aggressively with a lot of neutral jumping, focus attacks and some sick sunglasses attacks, but Rose has essentially the same long/mid-range game, and she can reflect sonic booms, which makes it more difficult to even create the illusion of attempting to control space.  Coming in on her is made more difficult because of cr.FP, which comes out FAST and beats pretty much anything airborne, and slide under sonic boom at weird ranges, which, even if you predict one, is near-impossible to punish with Guile.  A clever mix of those three options and Guile's zoning and offense are virtually gone.  And oh those frame traps --I don't even want to talk about that.  Defense is not easy either.

Starts to get a little easier if you can score a knockdown, that is, until she gets enough meter Ultra2, which she can pull out for free at ANY TIME and reverse the situation.

Kinda reminds me of the mirror match, except my tools aren't equally effective.
Title: Re: Super Street Fighter IV
Post by: Beezy on August 05, 2010, 12:29:43 AM
:bow Rose :bow2

I mainly use her and Makoto now.

Fought a Balrog tonight called NINJABEEZY
:lol
Title: Re: Super Street Fighter IV
Post by: TripleA on August 05, 2010, 12:11:24 PM
I want to beat up someone with Ken
Title: Re: Super Street Fighter IV
Post by: Rman on August 05, 2010, 02:07:58 PM
Oh ok, cool. I hate your Guile btw. I forgot how bad that matchup is for Makoto.
I main Guile in ranked.  But I usually like to focus on other characters in Endless.
Title: Re: Super Street Fighter IV
Post by: bork on August 05, 2010, 02:30:27 PM
Oh ok, cool. I hate your Guile btw. I forgot how bad that matchup is for Makoto.

Just Guile?  Don't you mean EVERYONE?  :teehee

It would be great if they not only "fix" Makoto in the SSF4 arcade version, but also if they make her so good that she's at the top.  Hakan and Dan too.   :D
Title: Re: Super Street Fighter IV
Post by: Rman on August 05, 2010, 02:49:58 PM
Oh ok, cool. I hate your Guile btw. I forgot how bad that matchup is for Makoto.

Just Guile?  Don't you mean EVERYONE?  :teehee

It would be great if they not only "fix" Makoto in the SSF4 arcade version, but also if they make her so good that she's at the top.  Hakan and Dan too.   :D
I never played Makoto in 3s, but how was she nerfed? 
Title: Re: Super Street Fighter IV
Post by: Robo on August 05, 2010, 03:47:23 PM
For starters, and probably the most basic thing with regard to her offense, her dash punch pressure wasn't punishable on block (without red parry) and didn't have a lot of pushback, so she was in range to easily mix-up command grab and pokes off a string.  From a grab, she could combo into her SA2 (which is essentially Ultra2) from a standing FP, do the same sort of follow-up you can do after a U2 in SSF4, and on top of the massive damage, you'd only be a hit or two away from being stunned if you weren't already stunned in the middle of the follow-up.  Getting caught in that command grab was a HELL of a lot more dangerous than it is in SSF4, which, aside from a full-stock combo of grab -> st.FP xx dash punch xx Super -> Ultra1, is almost laughable comparatively.

And of course, the parry system makes 3S's defensive game completely different, and she wasn't given any new tools to compensate for the loss.  They probably should've just made her "dragon punch" attack (whatever it's called) come out a bit faster and allowed it to hit characters on the ground more easily so she could have something to use as a reversal (although since she can dash/jump cancel that attack, maybe that's not such a great idea either).

Essentially, like a lot of the low tier in SSF4, she just loses pretty bad to rushdown and zoning because she doesn't have shit to deal with it.  And her damage output isn't as high as it should be considering her high risk playstyle.

Her command grabs seems to kinda suck in SSF4 too.  That thing grabbed like a fucking SPD in 3S --grab you out of ANYTHING from stupid range, but the range seems borked now and it doesn't even seem to grab limbs.  Is the EX version that absorbs a hit even useful at all?  I don't think I've ever seen someone use that effectively.
Title: Re: Super Street Fighter IV
Post by: Himu on August 05, 2010, 03:49:24 PM
Arcade version of Super Street Fighter IV? They gonna make a Super Street Fight IV Turbo? Because I wouldn't buy it.
Title: Re: Super Street Fighter IV
Post by: Robo on August 05, 2010, 03:58:13 PM
Nah, still SSF4, but with some additions/changes, most likely.  Probably will be DLC on the console version.
Title: Re: Super Street Fighter IV
Post by: Robo on August 05, 2010, 04:01:29 PM
Still on Makoto, you can sorta think of Abel (who is high-tier) as a non-broken Makoto.  Same high risk/reward playstyle and he's got a lot of similar stuff, except it actually works and he's got the damage output to make it stick.
Title: Re: Super Street Fighter IV
Post by: Beezy on August 05, 2010, 07:08:23 PM
Still on Makoto, you can sorta think of Abel (who is high-tier) as a non-broken Makoto.  Same high risk/reward playstyle and he's got a lot of similar stuff, except it actually works and he's got the damage output to make it stick.
It's not as fun to play with him though. I don't like his pokes and normals.
Title: Re: Super Street Fighter IV
Post by: bork on August 06, 2010, 11:43:06 AM
Nah, still SSF4, but with some additions/changes, most likely.  Probably will be DLC on the console version.

It's supposed to have some re-balancing.  We know it's going to have two more characters, and Ono has said there's a possibility of new moves being added.

I have to wonder about this being DLC; how big is that file size going to be?  Makes you wonder if they will end up releasing "SSF4 GOTY Edition" with all the arcade content on the disc, plus the outfits all unlocked.
Title: Re: Super Street Fighter IV
Post by: Robo on August 06, 2010, 03:32:12 PM
Sunglasses need some start-up invincibility frames.
Title: Re: Super Street Fighter IV
Post by: Akala on August 06, 2010, 07:03:17 PM
Nah, still SSF4, but with some additions/changes, most likely.  Probably will be DLC on the console version.

It's supposed to have some re-balancing.  We know it's going to have two more characters, and Ono has said there's a possibility of new moves being added.

I have to wonder about this being DLC; how big is that file size going to be?  Makes you wonder if they will end up releasing "SSF4 GOTY Edition" with all the arcade content on the disc, plus the outfits all unlocked.

would probably buy  :-\
Title: Re: Super Street Fighter IV
Post by: Himu on August 08, 2010, 09:29:29 PM
PLEASE nerf Ryu in the next update.
Title: Re: Super Street Fighter IV
Post by: Robo on August 08, 2010, 10:25:18 PM
If they nerf him any more, he'll be Dan tier. 
Title: Re: Super Street Fighter IV
Post by: Rman on August 08, 2010, 10:32:12 PM
Ryu isn't an easy win character.  He takes work, just like the other characters.  He's definitely no Vanilla Sagat.  He's also the most well known match up for most people, him and Ken.

I was playing one scrub, who just kept chucking hadokens while I filled my revenge gauge by focusing all day.  I hit him with two Sonic Hurricanes at 80 percent health in one round. :lol
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 10, 2010, 06:35:37 AM
Some concept art of the new costumes at the link.

http://www.andriasang.com/e/blog/2010/09/10/super_sfiv_new_costumes/
Quote
New arranged costumes are on the way for the console versions of Super Street Fighter IV, and the game's development blog provided a first look today.

Have a look at a new type of Ryu, Alpha-style Chun-Li, kitty Cammy (complete with tail!), sexy Juri, and Suited Fei-Long.

According to the blog, these costumes (and perhaps more) will be shown at the Tokyo Game Show next week, running on actual hardware. We can also expects more specific details then.

The blog also says that Capcom will be announcing future developments for the console versions of Super SFIV at the show. That might be in reference just to these costumes, but perhaps we can expect additional announcements as well.

Before TGS, Super Street Fighter IV's arcade version will be making its second location test appearance, this time in Osaka. The blog would not confirm if the location test would feature new characters, but did say that the game has changed considerably from the previous location test version.

Juri and Fei's costumes look awesome. Ryu's is decent I guess, Cammy is lol, and Chun is (http://i54.tinypic.com/2yxq1oz.jpg)

Also, Yun confirmed via Ono's twitter:
(http://www.fightersgeneration.com/np6/ssf4-yunscreen.jpg)
Title: Re: Super Street Fighter IV
Post by: Beezy on September 10, 2010, 07:49:03 AM
Juri :o
Title: Re: Super Street Fighter IV
Post by: bork on September 11, 2010, 04:23:31 AM
SSF4 Loke Test notes.  Yang is indeed the second new character.  Was really hoping for someone else.

But check out the nerfs n' buffs!  Guile, Seth, Blanka = OWNED.  Makoto, Hakan = Might be good now!

Quote
Early reports from the Super Street Fighter 4 Arcade Edition location test that just started in Osaka are saying that the build available seems the same as the console version with Yun and Yang added. Keep your eye on this post for any updates about how Yun and Yang handle, or anything else anyone at the test learns. REMEMBER - This is a location test. Things can and will change between now and the final release.

Apparently it is insanely busy at the location test, and it is difficult to test anything. You pay 100 Yen to play, and if you don't play your hardest with your main, you are probably going to lose and go to the back of the 45 minute line pretty quickly. Everyone there is bringing us as much information as they can, but Capcom employees are practically tackling anyone who has a cell phone out. No photos or video are allowed.

5:38PM PST-Yun's Genei Jin is his super. No word yet on his Ultras. (Anonymous Location Tester)
5:44PM PST-Ingrid is nowhere to be seen. (Anonymous Location Tester)
5:57PM PST-Yun feels stiff like Makoto does, but has his target combos (Anonymous Location Tester)
6:02PM PST-Yang also has his 3s target combos (Anonymous Location Tester)
6:18PM PST-Hakan's oil now stacks and he has a Kick follow-up to Oil. He can reportedly combo standing light kick into Oil.(Anonymous Location Tester)
6:27PM PST-Hakan's kick followup might be on Oil Slide. Waiting for confirmation, this was worded oddly.(Anonymous Location Tester)
6:43PM PST-Zangeif's EX Green Hand no longer causes knockdown. (Anonymous Location Tester)
6:44PM PST-Blocked Blanka Ball distance is halved. (Anonymous Location Tester)
6:45PM PST-Ryu and Akuma's Air hurricane kicks are not good for escaping anymore. (Anonymous Location Tester)
6:46PM PST-Juri's kick fireball combos more naturally (meaning that if the upkick part hits and you do not hold the button to store it, the fireball will combo)(Anonymous Location Tester)
6:47PM PST-Something drastic has been done to Seth's jumping Hard Punch. It may be removed, waiting for more info. 2nd source confirms it has been removed. (Anonymous Location Tester)
6:51PM PST-Hakan can cancel 360K move now, reportedly with a crouch. (Anonymous Location Tester)
6:55PM PST-Honda U2 motion seems to have changed to HCBx2 (Anonymous Location Tester)
6:57PM PST-Hakan Slide Kick follow up seems to be auto oilup. (Anonymous Location Tester)
7:02PM PST-Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks (Anonymous Location Tester)
7:09PM PST-Multiple sources saw a Yun Genei Jin combo do near 50%, so it is looking like a very strong super.(Anonymous Location Tester)
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 11, 2010, 04:36:58 AM
I like basically everything I see there. Nerfing the Blanka Ball seems a little unnecessary though. I am really looking forward to playing Yun. Activate Genei-Jin and it's like I'm really playing BlazBlue!

Hopefully they add another 4 characters and throw them all in one DLC pack for the console version.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 11, 2010, 10:46:36 AM
Meh, wasn't expecting Yun and Yang. I want Elena and Alex...
Title: Re: Super Street Fighter IV
Post by: brob on September 11, 2010, 12:40:39 PM
Nice that they are adding Yang and not just the tier whore favorite Yun.

No one is talking about nerf/buffs for Adon though. I'm worried they'll take this opportunity to piss on him again. :c
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 11, 2010, 01:02:36 PM
I never used Yun/Yang much in 3S, don't really care.  Hope there's more than just these 2 getting announced at TGS for DLC.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 11, 2010, 01:17:31 PM
Capcom is full of shit if they don't buff Makoto at all.
Title: Re: Super Street Fighter IV
Post by: Robo on September 11, 2010, 01:47:22 PM
That list of nerfs and buffs is stupid.  I don't understand why they're so extensive in what amounts to a DLC update.

Also, not listed, Dictator's U2 is now a charge motion.  Again, stupid.

I'm glad to see Yun's got his genei jin super, though.  Now all they need to do is make his super bar shorter than everyone else's.  HAW HAW
Title: Re: Super Street Fighter IV
Post by: Himu on September 11, 2010, 02:40:43 PM
cammy's new costume :lol
Title: Re: Super Street Fighter IV
Post by: Himu on September 11, 2010, 02:41:23 PM
Do we have to PAY for these characters and new features?
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 11, 2010, 02:42:57 PM
There's more changes listed here: http://iplaywinner.com/news/2010/9/11/super-street-fighter-4-balance-change-observations-from-arca.html

Blanka, Seth, Bison, and Cammy's changes seem pretty unnecessary. Guile's sonic booms no longer building meter is a huge WTF. They gotta change that. I do like how Akuma and Ryu can no longer helicopter away from one side of the screen to the other. A slight damage nerf to Honda is good too.

At least Makoto got buffed. EX Hayate finally breaks armor, like it always should have...

Do we have to PAY for these characters and new features?

Characters and costumes, almost certainly. I figure they'll give the balance patch for free.
Title: Re: Super Street Fighter IV
Post by: Himu on September 11, 2010, 02:50:29 PM
Those mother fuckers.
Title: Re: Super Street Fighter IV
Post by: Himu on September 11, 2010, 02:51:51 PM
Cammy:
Normals easier to combo, but tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed.

THOSE MOTHER FUCKERS
Title: Re: Super Street Fighter IV
Post by: Robo on September 11, 2010, 02:56:52 PM
Might as well take away Rufus' instant dive kick too.  :duh
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 11, 2010, 03:16:19 PM
Rufus is the one character that actually needs to get nerfed.
Title: Re: Super Street Fighter IV
Post by: Rman on September 11, 2010, 03:29:37 PM
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or  breaking them completely as with Makoto.
Title: Re: Super Street Fighter IV
Post by: Bebpo on September 11, 2010, 03:33:19 PM
capcom hates women, confirmed
Title: Re: Super Street Fighter IV
Post by: bork on September 11, 2010, 03:37:50 PM
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
Title: Re: Super Street Fighter IV
Post by: bork on September 11, 2010, 03:38:42 PM
Rufus is the one character that actually needs to get nerfed.

Still nothing on any changes to him?  I agree that he really needs to be toned the fuck down.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 11, 2010, 03:42:50 PM
At least Makoto got buffed. EX Hayate finally breaks armor, like it always should have...
:o

Quote
Makoto:
EX Hayate armor break, slightly faster walk speed, axe kicks more like 3S.

:elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant :elephant
Title: Re: Super Street Fighter IV
Post by: Rman on September 11, 2010, 03:43:21 PM
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
But they kept it in Super.  Plus, many of Street Fighters mechanics were introduced accidentally, such as combos. They should have just nerfed meter building with instant Cannon Strikes.  

Sako am cry.  
Title: Re: Super Street Fighter IV
Post by: bork on September 11, 2010, 04:07:20 PM
Removing instant Cannon Strike is ridiculous.  It's not like Cammy has tons of stamina.  What's up with Capcom and female characters?  Chun is solid, but they always find ways to nerf them, either by giving them low stamina, as always, or doing breaking them completely as with Makoto.

It's a move that wasn't supposed to be there in the first place, and it can be "abused" to gain meter super fast, so I can see why they got rid of it.  Plus you can still do the EX version of the ground.
But they kept it in Super.  Plus, many of Street Fighters mechanics were introduced accidentally, such as combos. They should have just nerfed meter building with instant Cannon Strikes.  

Sako am cry.  

Yes, I am well aware of that, but it's not a "nerf" I mind, and I like to use Cammy.

One thing to keep in mind is that this is not the final location test and some of this stuff can and will be changed up again.
Title: Re: Super Street Fighter IV
Post by: Robo on September 11, 2010, 05:31:37 PM
Longer list of changes in the location test (ignore the URL --it's bullshit): http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/


Sagat

• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots.

Make up your damn mind, Capcom.
Title: Re: Super Street Fighter IV
Post by: Bulleta©™® on September 11, 2010, 05:41:01 PM
If you have the game on 360, give this stream/lobby a try:
http://www.justin.tv/peacefuljay

It's only been around for about a week now, but it's been 24/7 since it was created, and is a really high quality picture. go go go
Title: Re: Super Street Fighter IV
Post by: bork on September 11, 2010, 05:46:35 PM
Longer list of changes in the location test (ignore the URL --it's bullshit): http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4-arcade/


Sagat

• Tiger Uppercut damage increased.
• More recovery time on his Tiger Knee.
• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.
• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.
• More recovery time on High Tiger Shots.

Make up your damn mind, Capcom.

 :-\
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 11, 2010, 07:45:22 PM
Sagat could use a little buff, so that seems fine to me. Just as long as he's not god tier like he was in SF4.

Quote
Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now.

About time! I really like Vega in SSF4, I should start using him more. Actually, I should start playing SSF4 more. I haven't played since BlazBlue came out. :-\

Speaking of BlazBlue, lots of characters are getting hit with the nerfbat in there too. Including the only character I play (Ragna).  :-\ :-\ :-\
Title: Re: Super Street Fighter IV
Post by: Rman on September 11, 2010, 07:51:55 PM
I forgot about Yun and Yang.  More dive kick nonsense!
Title: Re: Super Street Fighter IV
Post by: iconoclast on September 11, 2010, 08:09:36 PM
Yun better have his 3S Genei-Jin combos. I'll main him if he does.

I would have preferred just about anyone instead of Yang though. Q, Elena, Oro, Karin, Urien, Alex, Rolento, maybe Ingrid... all better choices. I'd even take R. Mika if she gets a redesign. She just looks too goofy.
Title: Re: Super Street Fighter IV
Post by: Himu on September 11, 2010, 08:19:35 PM
Yang plz always preferred him to yun
Title: Re: Super Street Fighter IV
Post by: Himu on September 21, 2010, 09:32:36 PM
Okay. This may sound stupid but my friend has picked up Gen as his main. And I can't stand fighting him.

TIPS
Title: Re: Super Street Fighter IV
Post by: Robo on September 21, 2010, 09:35:26 PM
Who're you using?  And what are you having difficulty with?
Title: Re: Super Street Fighter IV
Post by: bork on September 21, 2010, 09:45:45 PM
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.
Title: Re: Super Street Fighter IV
Post by: Don Flamenco on September 21, 2010, 09:48:09 PM
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.

I played with one for a bit and hated it.  I swear up and down that I was getting lag or the pad had bad inputs or something because I loved the 360 pad.  Tried out the vanilla PS3 pad and liked it a lot more.
Title: Re: Super Street Fighter IV
Post by: Himu on September 21, 2010, 10:28:58 PM
Who're you using?  And what are you having difficulty with?

Cammy. His anti-air is what I'm having trouble with the most. His Gen is good in the air and on the ground so a lot of my moves are a gamble.
Title: Re: Super Street Fighter IV
Post by: bork on September 21, 2010, 10:30:51 PM
Is anyone else here playing the PS3 version with Mad Catz Fight Pads?  The two I got last year (#3 and #4; #1 and #2 were defective right out of the box) finally went bad (one has started losing its signal mid-match, the other no longer seems to sync with its USB dongle) and I just picked up two more today to replace them.  So far, so good.  But this is really annoying.

I played with one for a bit and hated it.  I swear up and down that I was getting lag or the pad had bad inputs or something because I loved the 360 pad.  Tried out the vanilla PS3 pad and liked it a lot more.

You probably were using a defective one.  They feel the same as the 360 pads, only lighter.

I really ought to just get used to the Hori FC3 and then there won't be any bullshit to worry about.
Title: Re: Super Street Fighter IV
Post by: bork on September 21, 2010, 10:31:24 PM
Who're you using?  And what are you having difficulty with?

Cammy. His anti-air is what I'm having trouble with the most. His Gen is good in the air and on the ground so a lot of my moves are a gamble.

Bait his anti-airs.  Stop jumping right in on him.
Title: Re: Super Street Fighter IV
Post by: Himu on September 21, 2010, 10:46:50 PM
I'm not jumping right into them, that's the thing. It's that fucking kick move that drives insane the most because it looks so similar to a normal move Gen uses. So I'll block or fp and he ends up using that fucking air kick that takes 9999999 minutes to complete.
Title: Re: Super Street Fighter IV
Post by: bork on September 21, 2010, 11:01:41 PM
BAIT.  The.  Move.  You don't have to do anything...wait for him to do it and then punish him for it.  Get the life lead on him and then make him come to you as well.  Take advantage of your air throw ability too.
Title: Re: Super Street Fighter IV
Post by: Himu on September 21, 2010, 11:04:51 PM
I'LL TRY OKAY?!?! He is like the first Gen I've fought in SSFIV.
Title: Re: Super Street Fighter IV
Post by: Beezy on September 22, 2010, 12:51:10 AM
So I'll block or fp and he ends up using that fucking air kick that takes 9999999 minutes to complete.
Gen is fucking annoying because of that one move. Even if I do block/avoid it, I get pissed off while waiting for it to end.
Title: Re: Super Street Fighter IV
Post by: Robo on September 22, 2010, 10:58:37 AM
While you're waiting, you should be pumping that ultra to crush that fool on the descent.  You probably don't even have to wait with most characters, but I'm guessing Cammy's U1 slides right under it.  Punishing big mistakes like that with an ultra is where it's at.
Title: Re: Super Street Fighter IV
Post by: Himu on September 24, 2010, 03:14:41 PM
Fuck it. I'm dropping Cammy.

Have had SSFIV since June (???) and I've really only been using Cammy. I can't justify using her anymore. I love her, but her combos are too tough to string because a lot of her combos are reliant on knee cannon spike and that's being taken out via the patch. Even then, knee is too hard to do consistently with a pad.

I have been using Cammy as my main in every SF for over ten years and I just can't do it anymore.

I'm sorry. :(

I tried Cody, Juri and Dudley and I feel comfortable with them. These characters have what I loved about Cammy in previous SF's. Dudley in particular is really my style.
Title: Re: Super Street Fighter IV
Post by: Robo on September 24, 2010, 03:22:08 PM
The arcade edition changes aren't finalized, for one, so her TK dive kick could still be there when all is said and done.  And I think you're putting too much priority on that particuarly move; it's really good, but it's inessential for casual play.  Using the normal jump one to make her cross-up ambiguous is tricky enough on its own. 

Also, if you're gonna keep playing, investing in a stick might not be a bad idea.
Title: Re: Super Street Fighter IV
Post by: Himu on September 24, 2010, 03:29:30 PM
don't like sticks. will stick (lol) with fight pad
Title: Re: Super Street Fighter IV
Post by: bork on September 24, 2010, 09:30:10 PM
Yup; Himu you need to get more of SSF4's fundamentals down before you worry about those combos.  I only use Cammy casually and I never use that TK Cannon Strike move in  combos...it's something I'd work on if I used her more, but then with her getting that removed (for the time being) I'm not even worrying about it.

Definitely nothing wrong with trying out other characters though.  When I first started playing SF4, I didn't have a main down either.  It took months for me to decide.  Typically I do use Chun-Li in SF games, but initially didn't think she was my character.  I went from Zangief to Akuma (in the arcades) to Cammy to Chun.
Title: Re: Super Street Fighter IV
Post by: Raban on September 25, 2010, 03:59:56 AM
when you say TK Cannon Strike, you're talking about those instant Cannon Strikes, right?  Those are getting removed?

EDIT: read earlier posts, nvm.
Title: Re: Super Street Fighter IV
Post by: Pringo on September 29, 2010, 02:51:52 AM
Super Street Fighter IV 3DS trailer: http://www.gametrailers.com/video/japanese-debut-super-street/705392 (http://www.gametrailers.com/video/japanese-debut-super-street/705392)
Title: Re: Super Street Fighter IV
Post by: bork on September 29, 2010, 03:32:10 AM
Super Street Fighter IV DS trailer: http://www.gametrailers.com/video/japanese-debut-super-street/705392 (http://www.gametrailers.com/video/japanese-debut-super-street/705392)

So no online play?  Guess it was to be expected, but still a let down.  Would have been nice.  Also noticed that there were alt costumes shown in some of those images.

I wonder if this will be based on the home version or on the arcade version?  Seems Yun and Yang aren't in...WHY?  This is not going to hit until next February at the earliest...why not base it on SSF4 Arcade Edition?  SMH.
Title: Re: Super Street Fighter IV
Post by: Rman on October 01, 2010, 12:53:11 AM
Super Street Fighter IV DS trailer: http://www.gametrailers.com/video/japanese-debut-super-street/705392 (http://www.gametrailers.com/video/japanese-debut-super-street/705392)

So no online play?  Guess it was to be expected, but still a let down.  Would have been nice.  Also noticed that there were alt costumes shown in some of those images.

I wonder if this will be based on the home version or on the arcade version?  Seems Yun and Yang aren't in...WHY?  This is not going to hit until next February at the earliest...why not base it on SSF4 Arcade Edition?  SMH.

Game is not complete yet.  These are early builds.  I'm sure the twins will make the final release.
Title: Re: Super Street Fighter IV
Post by: bork on October 01, 2010, 01:08:02 AM
It seems odd that they would announce 35 characters though. 
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on December 14, 2010, 12:32:05 AM
(http://image4.play-asia.com/640/a6/pa.183283.2.jpg)

http://www.play-asia.com/NeoGeo_Pad_USB/paOS-13-71-zl-49-en-70-3xf7.html

I'm looking for an additional pad to play with my friends.  Nobody wants to play with my joysticks.   :fbm

Is this any good?  Some people swear by it although it looks like it'd be too imprecise for 2d fighters. 
Title: Re: Super Street Fighter IV
Post by: bork on December 14, 2010, 08:48:53 AM
These pads just don't feel right with Capcom fighters.  I was never able to comfortably play stuff like 3s with the PS2 Neo CD controller. 
Title: Re: Super Street Fighter IV
Post by: Smooth Groove on December 14, 2010, 08:52:32 AM
Based on how it looks, I'd imagine the D-pad feels like a bigger PSP analog nub, comfortable but inaccurate for a fighting game. 

Is there any option besides the Madcatz pad?  I already have one and want to try something else. 
Title: Re: Super Street Fighter IV
Post by: maxy on January 04, 2011, 11:06:13 AM
Quote
In the PlayStation 3 version of stupendous fighting game Super Street Fighter IV you can't see downloaded alternate costumes worn by your opponent if you haven't downloaded them yourself. In the Xbox 360 version you can. Why?

According to Capcom, it's down to Sony, which doesn't cover the cost of making additional data available to users. Microsoft, on the other hand, does.

"The DLC for the newest costumes is additional data that must be put on your machines from the first-party networks (XBL and PSN)," community manager and fighting game legend Seth Killian wrote on Capcom's forum.

"When you add new data to an existing product, there are significant costs to do so charged by the first parties. On XBL, those costs were covered by Microsoft. As a result, the data is distributed to everyone, so even if you have not bought the new costumes, you can still see them if you're fighting against someone that has because you still received the new data required to display them.

"For Sony, those significant costs are not covered. As a result, you only get the new costume data when you actually buy the costumes. Those that don't buy the costumes can't see them, because the new costume data isn't present on your machine, and so you only see costumes you already have the data to represent."

Killian added: "The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadn't actually bought the DLC. Microsoft covered those costs, so the costume data is visible to all there.

"I wish it were the same all around, but hope this info helps."

http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained (http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained)
sony :yuck
Title: Re: Super Street Fighter IV
Post by: brob on January 04, 2011, 11:12:11 AM
I play on 360 and get the same error when someone uses a costume I don't have, and they appear with the standard costume/color scheme. ???
Title: Re: Super Street Fighter IV
Post by: maxy on January 04, 2011, 11:18:41 AM
I think that they have to be downloaded
Title: Re: Super Street Fighter IV
Post by: Rman on January 04, 2011, 01:32:41 PM
I play on 360 and get the same error when someone uses a costume I don't have, and they appear with the standard costume/color scheme. ???
You need to download the free costume catalog, which allows you to view the costumes without having to purchase any of the packs. 
Title: Re: Super Street Fighter IV
Post by: brob on January 04, 2011, 02:48:22 PM
o i c
Title: Re: Super Street Fighter IV
Post by: Robo on January 04, 2011, 02:56:14 PM
http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained (http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained)
sony :yuck

Keep yr god dang console warrior bullshit away from my Street Fighterin'.
Title: Re: Super Street Fighter IV
Post by: maxy on January 04, 2011, 03:20:49 PM
http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained (http://www.eurogamer.net/articles/2011-01-04-invisible-ps3-ssfiv-costumes-explained)
sony :yuck

Keep yr god dang console warrior bullshit away from my Street Fighterin'.
sorry,i thought that people that own PC called PS3 might be interested
they will be able to mod it soon
Title: Re: Super Street Fighter IV
Post by: Himu on January 04, 2011, 04:35:25 PM
I just noticed this the other day when I put in SSF4.

I hadn't played online in a while. It was weird. Some costumes I can't see, some I can. ??? I haven't bought a single piece of SSF4 dlc.
Title: Re: Super Street Fighter IV
Post by: Enl on January 04, 2011, 05:17:55 PM
On the 360 there are several free packs you have to download in order to see the costumes. Not sure about the PS3 though.
Title: Re: Super Street Fighter IV
Post by: Rman on January 04, 2011, 06:42:19 PM
On the 360 there are several free packs you have to download in order to see the costumes. Not sure about the PS3 though.
That's what Maxy's post alluded too.  On the PS3, you cannot view the new costumes unless you've purchased them, which is lame.  I mostly play on the PS3 these days, so it's annoying.
Title: Re: Super Street Fighter IV
Post by: Pringo on January 23, 2011, 03:31:45 PM
http://www.youtube.com/watch?v=GY1mi28a2tM
Title: Re: Super Street Fighter IV
Post by: Robo on January 23, 2011, 04:41:59 PM
I was watching a few videos of them this morning.  They seem decent enough, but I still don't think we needed more shotos.  And I hate the way they look.
Title: Re: Super Street Fighter IV
Post by: Himu on January 23, 2011, 04:43:19 PM
smh They are now feeding off on what sunk Street Fighter: crappy "evil" versions of characters and all that bullshit.
Title: Re: Super Street Fighter IV
Post by: Enl on January 23, 2011, 05:58:46 PM
I could do without Evil Ryu, but Oni looks hot. Like a Sheng Long 2.0. I may end up dropping Gouken as my main for him.
Title: Re: Super Street Fighter IV
Post by: brob on January 23, 2011, 06:12:44 PM
Oni seems interesting enough. air dashing and cross-up dash punch are at least something markedly different from what I expected. Evil Ruy however is just way too linkin park for me. And the fact that he has a fucking hole in his chest is so god damn tacky I can barely take it. Not that character design or art direction is something SF4 excels at, but still, come on son.gif
Title: Re: Super Street Fighter IV
Post by: Himu on February 13, 2011, 11:59:20 PM
I'm really having trouble doing charge character supers and ultras. I've recently started playing Chun, Guile, Bison and Balrog after a SF2 HD Remix session lately.
Title: Re: Super Street Fighter IV
Post by: Robo on February 14, 2011, 12:03:45 AM
Go into training and turn the input display on.  You gotta make sure your last input is FORWARD and never down/forward, else the damn thing won't come out.  For all the ridiculous lax inputs in SSF4, I don't know why that one is so finicky, but there ya go.
Title: Re: Super Street Fighter IV
Post by: Himu on February 14, 2011, 12:18:05 AM
If lyte edge doesn't mind i'd like him to school me in using Chun
Title: Re: Super Street Fighter IV
Post by: bork on February 14, 2011, 12:40:52 AM
I was on earlier; you shoulda messaged me!
Title: Re: Super Street Fighter IV
Post by: Raban on March 19, 2011, 12:37:00 PM
LIVE!

I dunno about Bore's fellas, but I believe this game is going through somewhat of a resurgence ever since Ono dropped the ball with AE. I wanted to toss a post on here because I'm back in with Super, playing some Dictator, and I'm shutting down my buddy (who used to wail on me with Rose) left and right all fucking day. I was very happy. I'm sure most of EB's resident fighters are out of practice, but I just wanted to ask the board if anyone is up for a few matches.

If you ever see me on XBL, just shoot me a message! Lyte Edge, I'm looking at you!
Title: Re: Super Street Fighter IV
Post by: bork on March 20, 2011, 01:40:50 AM
Didn't you quit the game and sell it off?  I can't remember.
Title: Re: Super Street Fighter IV
Post by: Raban on March 20, 2011, 11:40:43 AM
I did, but now I'm back.
Title: Re: Super Street Fighter IV
Post by: Robo on April 07, 2011, 11:10:31 AM
AE DLC finally announced:

[youtube=560,345]http://www.youtube.com/watch?v=mwTr6n-orcc[/youtube]

I believe the embargo on information out of Capcom Captivate doesn't end until the 12th, so we'll likely have to wait until then for further info.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 07, 2011, 11:29:15 AM
Nice to see the replay channel get an upgrade. Won't be long until gameinn is the most followed player :P


Hopefully it isn't too expensive. $10-$15 would be nice, although I wouldn't be surprised if it was $20. And as lazy as Oni and Evil Ryu are, they both look pretty fun to play as. I'll take it.
Title: Re: Super Street Fighter IV
Post by: Robo on April 07, 2011, 11:36:56 AM
I would be very surprised if it's anything below $20.  I'm gonna call it at $30.
Title: Re: Super Street Fighter IV
Post by: Himu on April 07, 2011, 11:55:17 AM
FUCK YESSSSSSSSSSSSSSSSSSS
Title: Re: Super Street Fighter IV
Post by: bork on April 07, 2011, 01:14:45 PM
If it's a new game, it's gonna kill the community, IMO.  I don't see a lot of people buying SF4 for the third (or fourth with the 3DS version!) time.   :'(

I hope it's released as both DLC and on a disc.

What would be cool is a disc-based version with all of the "DLC" (in other words, the rip-off outfits) available.

Also if they REALLY have to do a new release, then give us more than just Yun/Yang and more shoto clones, Capcom.  At least two additional characters, if not more.
Title: Re: Super Street Fighter IV
Post by: bork on April 07, 2011, 01:16:21 PM
Oh NM...I didn't see that it was a DLC pack.  Nice!

Still could split the player base though.
Title: Re: Super Street Fighter IV
Post by: Robo on April 07, 2011, 01:17:15 PM
Since the video has been suppressed, here's the information gleaned from it [via eventscrubs]:

• This will be a DLC (Downloadable Content) release, a disc release was not mentioned.

• The console version will receive a "Supercharged online upgrade."

• The Replay Channel has been enhanced. My Channel now enables you to send your favorite replay data to other players.

• The Elite Channel will let people view plays of players with a PP total of 3,000 or more.

• A Replay Follower will be available, allowing you to track well known players. You can find them via a search.

• Support for additional alternative costumes.

• Character balancing tweaks from the Arcade Edition release.

• The titles you pick are now shown in game, along with BP (Battle Points) and PP (Player Points).

Versus Battles against regular SSFIV players will also be supported, Capcom states "Get out there and duke it out with the version you like best!"

If the bottom part is true, that's very very very fucking cool news (as someone who plays characters who were all nerfed to hell). 
Title: Re: Super Street Fighter IV
Post by: bork on April 07, 2011, 01:29:52 PM
Cool, but it could still split the community.

I also don't get why they are going with AE "balancing" when even Ono said it was INTENTIONALLY (wtf?   :lol) unbalanced.

Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 07, 2011, 01:41:28 PM
It would be great if you could pick different versions of each character (like in later versions of SF2). So if Guile sucks in SSF4AE, you could just pick the SSF4 version, and so on. That would probably mess with the balance a little, but overall I think that's the best way to please everyone.
Title: Re: Super Street Fighter IV
Post by: Robo on April 07, 2011, 02:35:26 PM
I doubt it would mess with the balancing much if it's only the Super versions and not the vanilla SF4 versions.  If anything, I suspect it would improve the balance on Fei-long, Yun and Yang a bit. 

The article makes it sound like it would be exclusive to local Versus mode anyway.
Title: Re: Super Street Fighter IV
Post by: bork on April 07, 2011, 03:02:10 PM
Seems more like online to me.  Like they'll just have AE and Super as different modes you pick when you start the game up.
Title: Re: Super Street Fighter IV
Post by: originalz on April 08, 2011, 12:16:19 AM
Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!

Heh, maybe all the AE shit was already put on the card, and you'll just spotpass to unlock it or something.
Title: Re: Super Street Fighter IV
Post by: magus on April 08, 2011, 05:20:57 AM
[youtube=560,345]http://www.youtube.com/watch?v=ZzF4t41YEng&feature=player_embedded[/youtube]

in case somebody missed it the first time
Title: Re: Super Street Fighter IV
Post by: bork on April 08, 2011, 11:24:44 AM
Also curious to see what happens with the 3DS version.   Possible system update coming by syncing it up with a Wii?  Ono is saying something will be revealed!

Heh, maybe all the AE shit was already put on the card, and you'll just spotpass to unlock it or something.

That would be some fine trolling on Ono's part. 
Title: Re: Super Street Fighter IV
Post by: Robo on April 08, 2011, 11:38:04 AM
Based on some further speculation (and various supposed leaks), the "Get out there and duke it out with the version you like best!" likely refers to giving players the ability to pick which version of the game to play from the beginning, i.e. no "old" versions of characters, a la Super Turbo.  I'd love for this to be wrong, though.
Title: Re: Super Street Fighter IV
Post by: bork on April 08, 2011, 11:58:09 AM
The "recent" game I can think of with that kind of option is Arcana Heart 1, where you can choose the normal or Sugoi versions, or whatever the hell they called it.
Title: Re: Super Street Fighter IV
Post by: Raban on April 09, 2011, 04:37:12 AM
So is anybody gonna play me at this or wat? I want some competition other than my fellow fighting game buddy. I need some variety!
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2011, 09:52:34 AM
Starting to encounter more GOOD players in SSF4 3D, although the hardest opponent is still the system design/d-pad cramping my hand up.   :-\  I lost 1000 PP after my network connection was lost in a match last week, and I've almost got it all back now.

So is anybody gonna play me at this or wat? I want some competition other than my fellow fighting game buddy. I need some variety!

Never see you on...
Title: Re: Super Street Fighter IV
Post by: Raban on April 09, 2011, 01:41:24 PM
I, also, never see you on. What time do you play?

EDIT: Disregard me. I'm never playing Super online again. Losing to lag is making me really salty.
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2011, 06:30:11 PM
I, also, never see you on. What time do you play?

EDIT: Disregard me. I'm never playing Super online again. Losing to lag is making me really salty.

 :lol  Jesus dude, make up your mind.  You quit like this immediately before too -and removed me from your friends list- so I sent you another request.

You need to take some time to adjust to online play.
Title: Re: Super Street Fighter IV
Post by: Raban on April 09, 2011, 06:37:33 PM
Nah, it's just a combination of things that drive me nuts. In training/arcade, I get my links and combos out like nothing. Stuffing jump-ins, punishing properly, and online it all falls apart. I get wiped out by the scrubbiest tactics and I can't even learn anything from a loss. I guess I'll keep talking this talk while I bang my head on this over and over again until I start to like it.

EDIT: I didn't know I removed you! I don't remember doing that :(
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2011, 06:40:31 PM
It was the same thing like a year or two ago, dude- you said you were done and removed me because you weren't gonna play anything online or something like that.

You need to spend a LOT of time online getting used to things.  I just got my ass kicked all over the place today, but it helped to get me back used to the game after a "hiatus" playing Marvel and the 3DS SSF4.
Title: Re: Super Street Fighter IV
Post by: Raban on April 09, 2011, 06:42:23 PM
My spirit is so fragile :'(

That and I can't decide on a character. Lyte, could we play HDR instead? How's the online for that game?
Title: Re: Super Street Fighter IV
Post by: bork on April 09, 2011, 09:24:52 PM
My spirit is so fragile :'(

That and I can't decide on a character. Lyte, could we play HDR instead? How's the online for that game?

I have HDR, but I don't play it.  SSF4 is where it's at, and you really should pick a game, then a character, to focus on first.  Try out everyone and go for who you like.  Forget about winning/losing and concentrate on learning the character.   :)
Title: Re: Super Street Fighter IV
Post by: Robo on April 11, 2011, 02:19:27 AM
Playing online can be frustrating, no doubt, but there's no reason to get flustered over it.  Just play more, try to get used to the delay, work on your execution and you'll be fuckin' people up in no time.
Title: Re: Super Street Fighter IV
Post by: iconoclast on April 11, 2011, 07:39:52 AM
(http://k.min.us/imOlIY.gif)

SF4 GOTY 3 years in a row? Looks like it.

spoiler (click to show/hide)
would be 4 years in a row, but Ninja Gaiden 2 beats it
[close]
Title: Re: Super Street Fighter IV
Post by: Raban on April 11, 2011, 07:56:49 AM
Playing online can be frustrating, no doubt, but there's no reason to get flustered over it.  Just play more, try to get used to the delay, work on your execution and you'll be fuckin' people up in no time.

I have HDR, but I don't play it.  SSF4 is where it's at, and you really should pick a game, then a character, to focus on first.  Try out everyone and go for who you like.  Forget about winning/losing and concentrate on learning the character.   :)

Thanks for the kind words, gentlemen.
Title: Re: Super Street Fighter IV
Post by: Robo on April 11, 2011, 12:19:28 PM
I play HDR/Super Turbo a bit for fun, too.  Lyte might disagree, but while the match-up knowledge and quirks of that game aren't gonna help elsewhere, I find it to be a good back-to-basics tool for focusing on footsies and execution (excluding Remixed mode).  Inputs are relatively strict and carryovers that are overly simple in SF4 - like reversals, for instance - require precise timing in ST.  It's useful for when you've been playing SSF4 for awhile and suddenly find yourself accustom to inputting sloppy DPs as forward, down, backdown, back, forward + PUNCH and expect it to still work.

And it's fun and easier to temp your non-fighting game fan friends into playing under the pretense that they might actually win.  (They won't.)
Title: Re: Super Street Fighter IV
Post by: Raban on April 11, 2011, 12:45:10 PM
I always tell my fighting game buddies I find Super to be the best fighting game, but ST is definitely my favorite. Dat damage :drool
Title: Re: Super Street Fighter IV
Post by: bork on June 04, 2011, 12:36:13 PM
Arcade Edition DLC is out Tuesday!   :hyper

Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 04, 2011, 01:03:42 PM
...how much? I probably don't have space for it anyway.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 04, 2011, 01:39:50 PM
$14.99/1200 MSP.

Retail version is hitting at the end of the month for $40, with the PC version releasing next month.  Capcom is also getting rid of their ridiculous PC version DRM garbage via a patch shortly after release. 
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 04, 2011, 03:05:58 PM
What are the changes this time?

I haven't played the arcade version and haven't watched many videos TBH, but AFAIK there are no new moves, just four additional characters (Yun, Yang, Evil Ryu, and Oni) and a number of tweaks/balance changes.  Yun, Yang, and Fei-Long are supposed to be the dominant characters now, and others have received some big nerfs (Blanka, Dictator) or lost some of the "glitch moves," like Cammy's "Tiger Knee" standing Cannon Strike (only the EX version is available now), and still others are actually GOOD now (Makoto).

I have read different reports from people saying that the game balance is now completely fucked, but others then say that's bullshit.  IIRC SF producer Ono did say that Yun and Yang were INTENTIONALLY made to be top-tier, which is a real head-scratcher. 

One thing to keep in mind is that the players whose favorite characters have been toned down are the ones whining the most about the changes.   :lol
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 04, 2011, 03:12:36 PM
:bow Makoto :bow2

Wtf, Dictator wasn't even overpowered. They nerfed Rose too, right? Looks like I won't be using team psycho much in this one.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 04, 2011, 03:37:40 PM
Yeah Rose bit it too from what I've heard.

I want to take up someone new for AE but dunno who to go with...was using a lot of T. Hawk and Rose in Super.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Akala on June 04, 2011, 04:19:18 PM
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 04, 2011, 04:41:03 PM
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.
They nerfed him too? Smh, charge characters get no love. Except for Chun Li. Goddamn whore...
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 04, 2011, 06:54:48 PM
Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.

Depends on how you want to look at it.  Arcades never did get Super originally, so this version makes sense.  For the longest time a lot of people figured we never would get this version of the game at home. 

The DLC route is cheap and now we get a PC version of Super to boot.

Guile :(

Not sure about AE. Could have at least added more stages or something. Feels like way more of a cash in than super did.
They nerfed him too? Smh, charge characters get no love. Except for Chun Li. Goddamn whore...

BITCH WATCH YO MOUF
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 04, 2011, 07:01:33 PM
Never! I've gotten my ass handed to me so many times by that broad. :lol
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 04, 2011, 07:06:45 PM
[youtube=560,345]http://www.youtube.com/watch?v=ykyQDC4cyzE[/youtube]
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 04, 2011, 07:20:19 PM
 :lol
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Joe Molotov on June 04, 2011, 08:44:12 PM
lol
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on June 04, 2011, 11:20:11 PM
Does the retail version come with anything extra?

I'm so far behind - I still haven't even bought the BlazBlue DLC and I've barely touched Mortal Kombat. Ugh, I should stop playing everything besides shooters and fighting games.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on June 05, 2011, 11:35:40 AM
Ugh, I should stop playing everything besides shooters and fighting games.
Not a life I wanna live...
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 05, 2011, 07:18:13 PM
I know what he means.  I have all this stuff to play and I just wind up playing fighting games 99% of the time.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Himu on June 05, 2011, 08:05:59 PM
Can I dl AE dlc if I just buy regular SF4 for 360
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: originalz on June 05, 2011, 08:16:47 PM
It's stupid how the retail version doesn't come with any benefits, I can understand how they want to pick up late adopters, but if it came with all of the costumes and maybe another set that'll be extra DLC for normal versions, they probably could have gotten some extra sales.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on June 05, 2011, 11:00:43 PM
Can I dl AE dlc if I just buy regular SF4 for 360

Nah, the AE DLC is for SSF4.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 05, 2011, 11:16:01 PM
It's stupid how the retail version doesn't come with any benefits, I can understand how they want to pick up late adopters, but if it came with all of the costumes and maybe another set that'll be extra DLC for normal versions, they probably could have gotten some extra sales.

They're gonna get some extra sales anyway...there are plenty of fanboys who have already said that they're buying the DLC AND the retail versions too.   :lol

Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on June 05, 2011, 11:33:01 PM
You kinda have to get the disc copy at some point for the sake of portability.  :(
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 07, 2011, 08:51:00 PM
So who got AE?

I double-dipped and am really liking Yang...may take him up.

They also reset all the PP and BP points, which I'm actually glad about.  Now I can screw around in endless without anyone knowing my level.   :lol
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Enl on June 07, 2011, 08:56:15 PM
Well I got it but can't played it because it doesn't work with the GOD version. No word yet to when it will ever be fixed.  :'(
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Akala on June 07, 2011, 10:37:20 PM
That is awful.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on June 08, 2011, 12:44:40 AM
Well I got it but can't played it because it doesn't work with the GOD version. No word yet to when it will ever be fixed.  :'(

WTF!?  They need to address that ASAP.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Enl on June 08, 2011, 07:52:47 PM
Woo! GOD version is patched! Gouken buffs here I come!
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Akala on June 12, 2011, 02:27:42 AM
caved and bought. hadn't read about it or anything, but seems like vega/claw is buffed!  :D

destroyed a few fools!
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on June 12, 2011, 11:59:24 AM
The wiki guide on SRK (http://wiki.shoryuken.com/Super_Street_Fighter_IV_AE) has a decent overview of the AE changes, character-to-character, and has all of the updated framedata.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 23, 2011, 12:01:13 AM
First part of the change list for Arcade Edition v.2012:

Quote
Ryu
• Increased the vertical hitbox on Ultra 2 for better anti-air/full animation.

• Can combo full Ultra 2 after counter hit EX Fireball. So if Crouching Medium Kick gets absorbed by a Focus Attack, Ryu can do EX Fireball, FADC U2 for 500 damage. If Ryu is close range he can hit EX Fireball -> U2 without a Focus Attack Dash Cancel.

• The "brake" frame on Air Hurricane Kick decreased by 3 frames, if used on this frame the trajectory will change.

• Solar Plexus (Toward + Hard Punch) 40+60 for 100 total damage.

• If he hits Standing Hard Kick counter hit on a crouching opponent, he can combo sweep after it.

Notes

The biggest change is to his Metsu Shoryuken, we made it much easier to use.

First, we improved its function as an anti air. The vertical hitbox is larger and it is easy to the the lock (full ultra) hit.

Also, if you manage to get a good read on your opponent and land a counter hit Shakunetsu (EX) Hadouken, you can combo into U2. You will only get the full ultra if the EX hadouken counter hit the opponent. For example, if you threw out a crouching forward and it was focused you could then do EX Hadouken → FADC → Dash → U2. You could get upwards of 500 damage with this, giving you a change to make a heavy comeback in one shot. If you are very close to your opponent, you could combo U2 off an EX Hadouken without a focus cancel.

Other things

The effective frames for the "brake" on a rising air Tatsumaki Senpuukyaku (Tatsu) has been reduced by 3 frames (from the front of the "brake" frames). When you use it on these frames, the trajectory of your tatsu will change (larger window for a "normal" air tatsu).

Solar Plexus Strike is now 40+60, giving you 100 points of damage.

You can combo into crouching roundhouse no matter what your opponent's character is from a close standing roundhouse.


Chun-Li
• Head Stomps will come out when holding down-forward, not just down. They note that down-back doesn't work, though.

• Kintekishu (Back + Medium Kick) +3 advantage on counter hit, easier to hit confirm into the second hit.

• Her Sweep (Crouching Hard Kick) has 150 stun.

• Fireball startup is 9 frames, easier to use as anti air and in combos.

• They are fixing the bug where characters fell out of the Ultra 1 juggle in Arcade Edition.


Ken
• Target combo hits easier on crouching opponents, can also delay the inputs.

• EX Shoryuken damage 80+30+30+50, for 190 total. This did 180 damage in Arcade Edition.


E. Honda
• Light Punch Headbutt gets its upper body invincibility back.

• Medium Punch Headbutt loses invincibility, so it works the same way as Light Punch Headbutt did in Arcade Edition.


Blanka
• Each Rolling Attack (Beast Roll) gets an extra 10 in damage, so Light Punch 110, Medium Punch 120, Hard Punch 130, EX 120.

• For Hard Punch and EX Ball, if it hits on the second frame (same frame where Focus Attack cancel is possible), it causes blow-back damage. Will be easier to follow-up EX Ball with additional hits if Focus Attack Dash Cancelled.

• Charged Rock Crusher gives Blanka a +5 frame advantage, so he can do Rock Crusher, c.MK, Hard Punch Rolling Attack as a combo.


Zangief
• Light Punch Spinning Pile Driver does 150 stun. Up from 100 in Arcade Edition.

• EX Green Hand (Banishing Flat) damage 90+50 for a total of 140. Stun 100+50 for a total of 150. Damage in Arcade Edition was 130 and stun was 100.

• Adjusted the hitbox on Crouching Light Punch, so that it hits more easily off a jump-in against characters it formerly didn't.

• Hurtbox for Crouching Hard Kick reduced in height, making it easier to pass under certain attacks.


Guile
• Balance adjustments centered around the changes made to him from Super to Arcade Edition.

• The frames in which Guile could be counter-hit after Sonic Boom have been eliminated? (Not 100% sure).

• Air throws have 3 frames of startup now, this is down from 4 in Arcade Edition.

• Spinning Backfist does 100 damage.

• Can't be thrown out of upside down kick from the 6th frame until the last active frame.


Dhalsim
• Yoga Inferno (Super move) damage 75 x 2, 60 x 3 for a total of 330 damage. This did 300 damage in Arcade Edition.

• EX Yoga Blast damage 90 + 50. First hit gets 20 more damage, second hit 20 less, so if Dhalsim only gets the first hit he gets the better damage.

• Crouching Light Punch active for 4 frames. But other frame info unaltered.

• Hurtbox on Yoga Blast reduced.

• Can follow up Yoga Blast with additional moves for combo.


Balrog (Boxer)
• Headbutt damage fixed back to Super, strong 120, Fierce 140, EX 150.

• U2 damage 399.

• Hit properties on Dash Overhead changed so that it can combo into c.strong on all characters.

• Close stand fierce hitbox extended downwards so that it hits crouching characters that it used to whiff on.


Sagat
• Angry Scar Tiger Uppercut damage increased: LP, MP and EX add +10 damage.


C. Viper
• MP Thunder Knuckle 120 -> 110 damage

• EX Thunder Knuckle startup reduced to 25f, but +2 recovery

• EX Seismo 120 -> 100 damage

• U1 -> 441 damage

• U1 hitbox improved so it's easier to hit fully after air burnkick and HP Thunder Knuckle

• U2 damage increased to 410


M.Bison (Dictator)
• Scissors stun changed to 100/50 (150 total) on all strengths

• First hit causes 1f extra hitstun, so if you FADC the first hit you can have +5 advantage at best.



BUFFS, all 'round.  I like it.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on August 23, 2011, 12:18:58 AM
Just wait for the Yun, Fei, and possibly Seth notes :teehee


Balrog (Boxer)
• Headbutt damage fixed back to Super, strong 120, Fierce 140, EX 150.

• Hit properties on Dash Overhead changed so that it can combo into c.strong on all characters.

• Close stand fierce hitbox extended downwards so that it hits crouching characters that it used to whiff on.


Finally, Rog got some buffs. I'm tired of Capcom subtly nerfing him in every single update. About time he got something back.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 23, 2011, 12:36:52 AM
Those headbutt damage nerfs were a bit overboard.  I think nerfing his standing jab so it no longer hits crouching was HUGE, and plenty.  Making that cr.strong after overhead land against everyone is nice; I wonder if the headbutt follow-up is consistent then.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on August 23, 2011, 01:51:14 AM
That's it for Bison? I wanna see what they're gonna do to Makoto and Rose.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 23, 2011, 01:53:23 AM
That's not bad for Dictator.  I'm disappointed they didn't do anything about how absolutely useless they made his Ultra2 in AE, but otherwise he's fine with the AE changes.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: brob on August 23, 2011, 02:15:03 AM
overhead into c.strong on errybody? shiiii~ I love that combo. :elephant
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on August 23, 2011, 02:32:40 AM
Now if only they did something about his overhead having 230593 frames of startup, making it easy to block. :-*

You have to be really fucking sneaky to land one, and you only get like one chance per match. That's one of the reasons I'm trying to pick up a new main - Rog is too predictable.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: brob on August 23, 2011, 02:51:46 AM
Only played Balrog in Vanilla, but I usually got it to pop when I tried. just threw a million straights and smashes to dull the other player into sleeping on down/back :D

My problem with Balrog is more that he's kinda boring. Or at least, I felt I couldn't really change it up too much in terms of playstyle as I could with Abel or Akuma. Balrog has more well defined "this is the best option" answers for most situations I feel, and none of them are too demanding.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on August 24, 2011, 01:11:38 AM
ROUND 2!

Gen
• Fixed an incorrect scaling with counterhit Crane crouching Light Punch.

• Increase the active frames of Crane crouching Hard Kick by 5.

• The final hit of MK Gekiro builds 10 more meter than before.

• Also the final hit of all Gekiros now perform untechable knockdowns.

• EX Jyasen now has three different versions. Activated with (LP + MP, LP + HP, MP + HP). The distance each travels and the damage each deals varies.

• Iffy translation: For EX Jyasen, from when the striking portion is active until it ends Gen is completely invulnerable.

• Iffy translation: Regular Jyasen now has 4 frames less recovery.

• Mantis Ultra 2 (Shitenketsu) has reduced startup from 9 to 7 frames.

Sakura
• Fixed the hitbox on the EX Hurricane Kick. cr.LK cr.LP cr.HP xx EX Hurricane will always work now.

• EX Fireball damage increased. Level 1 release now does 120, Level 2 release does 130.


Seth
• Tanden Stream damage reduced to 340.

• The damage from Seth's cr.HP into Ultra 1 has been altered in terms of overall damage distribution.

• Angled jumping HP now has four more active frames. Overall frame data in terms of startup and recovery were not changed.

• Neutral jump medium kick now has lower body invincibility.

• Sometimes when hitting someone with Seth's jumping Hard Kick, recoil would prevent Seth from comboing into Crouching Light or Medium Punch. This has been fixed.

Cammy
• Hard Kick Spiral Arrow's hit properties are back to how they were in SSF4 console (Note: In AE when you combo into Hard Kick Spiral Arrow, sometimes Cammy will go under your opponent and switch... which is especially bad when you've successfully pushed him into the corner).


Abel
• Crouching Hard Punch returned to Super status where you could use it as an anti-air.

• All Tornado Throws do 10+ more damage. Light: 160, Medium: 180, Hard/EX: 200

• This is an iffy translation: You might be able to FADC the second hit of Change of Direction now. And that dashing forward afterwards and doing a cr.HP into Ultra works just as fine as if you had FADCed from the first hit.

Rufus
• If you use Ultra 2 as an anti-air, you get a bit more damage than before, 236.


El Fuerte
• Invincibility returned on Tortilla.

• Reduced charge time on EX Quesadilla Bomb.

• EX Quesadilla Bomb on counter-hit does a wallbounce.

• Fixed the fact that some characters fell out of his RSF (Run Stop Fierce) loop due to recoil.


Akuma
• Demon Flip Punch attack no longer an overhead (Note: This was one of the few buffs in AE I think), so you can now block low for that.

• Forward throw now has 2 more recovery frames.

• When you cancel a teleport into U2, the damage has been increased to 421.

Fei Long
• Recovery frames for the second hit of Rekkas (Light, Medium and Hard) have been changed. On block:
Light: -8
Medium: -10
Hard: -12

• Second hit Rekkas have less pushback now, so it's easier to punish on block.

• For light and medium Rekka Kens, the second hit does half as much chip damage.

• Flame Kick's damage has been revised.
Light: 120 -> 110 Medium: 140 -> 120 Hard: 160 -> 150 EX: 200 -> 190

• If you FADC a Flame Kick (any version) after the first hit, on block it is now -1.

• Hard Kick Chicken Wing's damage has been revised. It is now 35+35+30 for a total of 100.

• They've modified the hitboxes of all Chicken Wings in a way that they're less likely to cross-up (Translator's note: but still possible). Apparently previously you could perform "half a loop combo" against certain characters by doing close standing MP -> EX Chicken Wing. That won't be possible anymore.

• For both close standing and far standing LP, hitstun has been decreased by 1 frame. On hit it is now +5, so you can't combo into certain moves now.

• Crouching MP's damage has been reduced from 65 to 55.

• Damage for his overhead (Torward + MK) has been increased from 60 to 70.

Rose
• Soul Spark meter gain returned to 20 -> 30.

• Soul Satellite's (Ultra 2) startup frames reduced from 7 to 5.

• Soul Piede (Toward + Hard Kick) changed to Vanilla properties.

• Close Standing Medium Kick is +4 on hit, making it easier to combo into Crouching Light Punch, as well as making it possible to combo into Crouching Medium Punch.

• Fixed some bug with Crouching Medium Kick counterhits.
http://www.eventhubs.com/news/2011/aug/23/part-2-ssf4-ae-v2012-changes-japanese-dev-team/

--

Fei got destroyed :rofl

I think they went overboard with him. And they're going to go overboard on Yun as well. A lot of characters are getting buffed, if they just nerfed the top tier a LITTLE the gap would be perfectly fine. (and honestly I think the current AE balance is fine as it is. Yun isn't a God tier characte; he's not even on vanilla Sagat's level)
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 24, 2011, 03:04:48 AM
Fei is like Super Sagat all over again.  I think all he really needed was a damage nerf, particularly on HK chicken wing and flame kick (which is still probably too high for how fucking good it is).  The rekka and standing jab nerfs are way overboard.  Maybe they'll get revised after the location test.

Akuma's changes are interesting.  I'm glad they nerfed the flip punch; that thing is bullshit.  I assume the added throw recovery affects his safe jumps and vortex nonsense too.

And Seth gets no significant knocks.  I guess not everyone can be Poongko.


I disagree with that note they added for Cammy.  If you put yourself in the corner with a HK spiral arrow, you can immediately jump out and ambiguous dive kick cross-up against quickrise that is very difficult to counter, even with DPs.  And if you don't want to go into the corner, you can just MK spiral arrow instead.

However, changing it back to the way it was in Super presumably means you can FADC the first hit at any range if you happen to miss a link, which I'm happy with.  That shit is just WAY too punishable to be a part of her bnb and have it not FADC-able from any reasonable distance.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: bork on August 24, 2011, 10:11:51 AM
Nah, fuck it...nerf the hell out of Yun and Fei-Long.  PLEASE.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on August 24, 2011, 01:17:52 PM
I'm glad they didn't touch Seth too much. Poongko is literally the only person who can absolutely destroy with him. Online Tony (and maybe Kindevu?) is good too, but it's just Poongko who really shows how dangerous Seth can be. And yeah, Akuma's demon flip punch no longer hitting overheard is good news for everyone except Akuma players. Stupid move. And I'm glad they fixed Sakura's combo.

Screw Fuerte buffs though. He's the most annoying character in the game to play against. I'd prefer having him at Hakan tier so everyone stops using him. :D
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Enl on August 24, 2011, 02:33:44 PM
Quote
Gouken

• The blog states Gouken has received the largest adjustments so far.

• Gouken's Denjin Hadouken (Ultra 2) has received many changes. You can charge up this move faster by rotating the joystick in 360 degree motions now, just like Ryu could in SF3 Third Strike with his Denjin Fireball.

There are three speed-ups and five damage levels, with the charge times as follows:
 Level 1 – 13 frames
 Level 2 – 17 frames
 Level 3 – 37 frames
 Level 4 – 57 frames
 Level 5 – 80 frames

• His Denjin can be sped up to up to twice its normal speed and powered up now. Also, 45 more damage added to all the "levels" of Denjin Hadouken charges. Charge times are now the same regardless of the amount of your ultra gauge.

• All of Gouken's Running Palms got altered. Hitbox size on Light Running Palm increased. Medium Palm Strike has been changed to be the same as Light Palm Strike in SSF4. Hard Palm Strike has been changed to be the same as Medium Palm Strike was in Super.

• Gouken's counters have a larger counter-box, so it will be easier to intercept attacks. Stun for each counter increased from 150 to 200.

• Active frames on cr.HP increased.

• The character-specific problem with cl.MP, cr.HP xx EX Running Palm not connecting has been fixed.

Gouken buffs on top of the buffs he received in AE! Light Running Palm is back too! :hyper
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 25, 2011, 02:14:30 AM
MORE:

Quote
Hakan
• Hakan gets oiled from the start of the match.

• Neutral Jump Light Kick hitbox is bigger.

• Neutral Jump Light Punch is active 8 frames.

• Neutral Jump Medium Punch is active 4 frames.

• Jumping Light Punch is active 8 frames.

• Crouching Hard Punch now hits twice.

• Toward + Medium Punch has a smaller vulnerability area.

• Hakan now slides when you do Guard Position (Command Crouch) from a dash; applies to both forward and back dashes.

• Oil Slide does more stun; if you input Oil Shower follow-up, the slide does 100 stun. If you do the Body Press follow-up, 150 stun total during the press. This means you won't miss your combo chances if you stun an opponent with the slide.

• Oil Dive's trajectory and reach revised, buffing Hard Kick and EX.

• Medium and Hard Oil Dive, when whiffing a crouching opponent, will go past your opponent to make punishing him harder. • Light Kick Oil Dive has a faster startup, Medium Kick has the old LK startup, Hard Kick has the old MK startup.

• Dive won't whiff against shorter characters if they're standing.

• Hakan's Super activates faster, has an improved grab hitbox and, like Oil Dive, Medium and Hard versions can pass over crouching opponents. LK and MK Oil Spin (Super) have a faster startup.


Adon
• Close Standing Medium Punch is now at -4 frame disadvantage.

• Close Standing Medium Kick is +2 on hit, and +3 on block.

• Adon's focus attack's hitbox size was increased so that it won't whiff on certain characters while crouching.

• All versions of Rising Jaguar got a horizontal hitbox increase on their first hits. This will prevent accidental cross-unders after an FADC of Rising Jaguar.

• Also, there is now one extra frame in Rising Jaguar where it can be FADCed.

• Ultra 1 hitbox adjusted so that it's less likely to whiff against standing opponents at close range.


Evil Ryu
• Health and stun both increased to 900.

• Far Standing Hard Kick has a bigger hitbox.

• Sweep starts up in 6 frames now.

• Target Combo's standing Hard Punch will knock the opponent down and away on counter-hit. Also the damage on this move was buffed.

• You can now cancel the Hop Kick into a Hurricane Kick. This includes EX.

• One more frame of invincibility on Medium dragon punch.

• Hard Axe Kick now has 26 frames of startup and can be comboed into. Damage and stun on the move has been reduced to 150 and 130.

• Landing the Axe Kick as part of an aerial juggle causes an untechable knockdown.

• Raging Demon damage increased by 20.

• The amount of time to charge Ultra 1 to full power has been decreased. As an example, you can now land a fully charged Ultra 1 after a Level 2 Focus crumple. A combo example; EX Hadouken -> Level 2 FA crumple -> Full Ultra 1 animation.


Dudley
• Dudley's standing Hard Kick is now +7 on counter-hit. The blog notes that if you land a counter-hit standing Hard Kick and cancel into Light Ducking, you'll still be at +4.

• Dudley's neutral jump Light Punch got a hitbox size buff.

• Neutral Jump Hard Punch startup changed to 6 frames, and the hitbox was extended in size.

• Angled jumping Light and Medium Punch have had their active times lengthened.

• Dudley's Level 1 Focus Attack has an extra frame of blockstun, when it's guarded. This means that if you dash forward after a Level 1 Focus Attack is guarded, Dudley is now at -3.

• Short Swing Blow has had its hurtbox on Dudley's lower body reduced.

• EX Thunderbolt does not flash yellow until it comes down from the sky.

• Thunderbolts will now strike more hits on airborne opponents.

• You can now Super Cancel Dudley's rose toss taunt. This also means that you can FADC it.

• Dudley's Ultra 1 will now strike more hits against an airborne opponent. [translator's note: The blog might be talking about making Dudley's Ultra 1 and Ibuki's Ultra 2 so that they juggle non-cinematic like Yun and Yang's do.]


Oni
• Stamina from 950 to 1000.

• First hit of EX Goshoryuken causes untechable knockdown.

• Previously for EX Hurricane there were situations where not every hit would connect. That has been fixed.

• LK Demon Slash now has an additional hitbox on the lower side, so it's easier to hit thinner/crouching opponents.

• Raging Demon's damage icreased from 350 to 370 regardless if it's ground or air.

• With UC1, when you aim it upwards, it's 9 frames on start-up. Full invincibility from start-up to the second active frame.


Juri
• Faster dash during Feng Shui Engine (UC1), further reach

• cl.MK 2nd hit has a larger hitbox, less likely to whiff when the 1st hits

• Focus attack hitbox revised, will hit smaller characters (when crouching, etc.)

• Fuhajin (fireball) kick attack damage to 50

• Senpusha (pinwheel): LK is has 5F extra advantage on first hit; MK, HK have 5F extra advantage on 1st, 2nd hit; EX has 5F extra advantage on 2nd hit.

• Senpusha ? FADC ? Kaisen Dankairaku (UC2) now possible

• EX Senpusha has an extra frame of invincibility during Feng Shui Engine for the first hit

• EX Shikusen (dive kick) trajectory can be changed by the kick buttons used during Feng Shui

• LK+MK: same trajectory as before; MK+HK: same as normal MK version, LK+HK: same as normal HK version; LK+MK+HK has the same trajectory as before

• Juri now gains 1/3 meter during Feng Shui Engine, improved from no meter gain


Ibuki
• Bonsho Kick (Toward + Hard Kick) is now +1 on hit, -3 on block and +5 on counter-hit. It also has a different movement trajectory, will hit crouching opponents more easily.

• Hammer Kick (Toward + Medium Kick) startup time reduced by one frame, it now starts up in 25 frames.

• Tsujigoe (Command Jump) is throw-invincible until Ibuki is airborne, from activation until 12 frames and has a smaller hurtbox, making low attacks are easier to dodge; can Super cancel from an earlier timing than before.

• At point-blank range you can Tsujigoe to dodge a throw and hit the opponent with Kasumi Suzaku (Super).

• Yoroi Toshi's (Ultra 1) fireball release after a whiffed grab will now combo into full hits if it lands on an airborne opponent.

• Yoroi Toshi's fireball will also fully connect against a backdashing opponent, if your spacing is correct.

• Ibuki's Ultra 2 has been altered so that it juggles airborne opponents. The blog had a hard time explaining this one, but basically after a Level 2 Focus Attack, and allowing the opponent to crumple, all hits of Ultra 2 will still land. This might be the non-cinematic juggle like Yang and Yun can do.


Makoto
• From 1000 to 950 health (back to SSF4 value).

• Fukiage damage for LP, MP, HP from 100 to 90, EX from 140 to 120

• EX Karakusa (Grab and Choke) has less range.

• Standing Hard Kick has a lower extended hitbox.

• Target Combo 1's Standing Medium Kick can be cancelled, like the normal version.

• Tanden Renki (Super Combo) is 3 seconds longer.

• neutral j.MP has a forward extended hitbox, hurtbox

• Hayate have improved properties on charge

• Hayate changes: Light Punch Lv3, Lv4 and Medium Punch Lv4 have further forward movement, all Lv4 strengths are -2 on guard

• All Lv5 strengths are armor break, further forward movement, from 170 to 190 damage

• Can tell when you reach Lv5 charge timing by Makoto's voice


Yang
• Target Combo 2 130 damage, -7 on second attack.

• Standing Light Kick's startup increased to 5 frames, but has the original startup time during Sei'ei Enbu (Yang's Super). This move had a 3 frame startup in AE.

• Crouching Light Kick's damage reduced from 30 to 20. Upward hurtbox extended.

• cr.MP from 80 to 70 damage, 60 during Sei'ei Enbu

• (Far) st.MP hitbox pushed backwards, thus has shorter range

• diagonal j.MK hitbox changed, landing cross-ups is not as easier as before

• Raigekishu (dive kick): all versions have an addition hurtbox rectangle when activated, 2F extra landing recovery; stun from 100 to 50

• Senkyutai (roll kick): up until 5F, HK no longer has projectile-invincibility, MK has no projectile-invincibility at all

• All versions of Senkyutai (including EX) have about half size horizontal hitbox, all are 4F worse on guard

• EX Zenpou Tenshin has less reach, loses throw invincibility from the 8F onward

• Tourou Zan (mantis slashes): final hit of LP, MP, HP damage to 60; EX version now a true blockstring for all hits

• Byakko Soshoda (palm): MP, HP meter gain on whiff from 20 to 10, two extra frames to LP, MP, HP

• HP damage from 150 to 140, chip to 30, stun from 250 to 200; MP, HP have 4 less active frames

• Sei'ei Enbu is a second shorter, does less damage from chip

• Raishin Mahaken (UC1) from 480 to 450 at full UC meter

• Tenshin Senkyutai (UC2) is 3F slower, from 440 to 410 at full UC meter; the last hit of the non-cinematic version does 90 damage


Cody
• Walk speed both forwards and backwards has been increased.

• Hammer Hook (Toward + Hard Punch) has been heavily revised in terms of frame advantage. If Hammer Hook lands on a standing opponent, then Cody is at +3 frame advantage. If he hits a crouching opponent with it he gets +1 frame advantage. If the move is guarded, Cody is at -4 frame disadvantage.

• After connecting a Hammer Hook on a standing opponent, cr.LK xx MK Ruffian Kick followup combo is now possible.

• Bad Spray is now two hits and Super cancellable. You can now FADC the Bad Spray.

• Bad Spray, FADC into Final Destruction (Ultra 1) is now possible.

• Medium Ruffian Kick has had a hitbox size increase in the forward direction.

• EX Zonk Knuckle's first hit does further horizontal knockback.

• The blog notes that EX Zonk Knuckle -> FADC -> into Final Destruction (Ultra 1) is a little easier now.

• Cody can now block during his Knife Pickup animation.

• Knife Standing Light Punch +6 on hit.

• Knife Standing Medium Punch is now a two-hit move.

• Knife Standing Hard Punch is +3 on hit.

• Knife Crouching Medium Punch now has 4 active frames, smaller arm hurtbox, making it harder to stuff.

• Knife Crouching Hard Punch is now a 7 frame start-up, easier to use as anti-air.


Yun
• Target Combo 2 120 damage

• Target Combo 3 120 damage

• Target Combo 4 130 damage, -6 on block for second hit

• Target Combo 5 70 damage

• cr.LK has an upward extended hurtbox

• cr.MP damage from 60 to 50

• Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)

• +2 extra frames of hit, block stun on Raigekishu

• Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin

• LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F

• No throw invincibility on EX Zenpou

• EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block

• MP, HP Kobokushi (palm) meter gain to +20

• LP Koboku is 25 frames total, MP, HP 45 frames total

• MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30

• Active frames for MP, HP Koboku to 10

• Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame

• More landing recovery on all versions (including EX)

• MK Nishou from 130 damage to 110

• Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded

• Gen'ei Jin is a second shorter, does less damage


Guy
• The hitbox on Guy's Neutral Jump Hard Punch has been increased in size.

• Angled jump Medium Punch and angled jump Hard Kick have also received expansions to their hitboxes.

• The blog notes that when it says hitbox size increase, it mostly means they extended the bottom for each one.

• Guy's ground throw range has been increased. The blog says that it's now the same as Ryu's.

• Elbow Drop (command normal version) can now be activated with the joystick in the down-back position.

• If you choose not to perform an attack after the Izuna Flip, there is less recovery time on the ground.

• EX Hurricane Kick got a hitbox adjustment so that the opponent gets juggled into all of the hits easier.


Dee Jay
• His Far Standing Medium Punch is now special cancelable.

• The amount of time that a "Counter Hit" can be registered on Dee Jay after he fires an Air Slasher has been decreased.

• Double Rolling Sobat (Dread Kicks) got a damage increase. Light 80 -> 90, Medium 100 -> 110, Hard 120 -> 130.

• Dee Jay can now cancel out of Sobat Carnival (Super) into Sobat Festival (Ultra 1). This makes him, according to the blog, the only other character besides Dan who can cancel a Super directly into Ultra. If you land both it does 570 damage.

Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on August 25, 2011, 02:42:59 AM
 :-\
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Himu on August 25, 2011, 02:44:17 AM
Is SSFIVAE retail version in stores?

I wanna get it and a fight pad so I can smack Beezy with my Ryu
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: iconoclast on August 25, 2011, 02:51:19 AM
Yun :violin

I'm curious to see if top players like Daigo/Kindevu/Momochi will drop him and pick up someone else now.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 25, 2011, 03:14:32 AM
Poor Makoto.  Oh well, there's always 3S.

Adon got a strange change, too.  Lost the cl.MK link into cr.MP xx Rising Jaguar (even though it was one-frame already), and instead gets to use cl.MK as a frame trapping tool on block, +3 being the most advantage he gets on guard on anything outside close standing jab.  I guess that's a fair trade, but I don't play Adon so I don't really know what that means.

Cody buffs are boss.  :bow  Walking speed and the Bad Spray changes should really help his defense.  Might finally see the top-tier Cody we all assumed he would be in Super.

Was hoping Deejay would get buffed a little more than he did, but I guess those are nice.  Since Ultra1 now hits in full from the super, hopefully it hits a bit more after some other stuff too.  Still presumably fucking useless as an anti-projectile ultra, but whatever -- at least it has SOME use now.  What I really wanted was some sort of buff to his ground defense; he just gets bodied against good ground pressure.  Flash kicks hit crouching, invincibility frames on EX MGU, FADC-able flash kicks, or even just cr.short be 4 frame startup (instead of 5) so the crouching throw tech option select actually, you know, has an OPTION in it.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on August 25, 2011, 03:21:54 AM
Poor Makoto.  Oh well, there's always 3S.
Seriously though, WHY?! She still wasn't a problem or a character that people feared after the AE buffs. Why make her worse? Smfh...
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Himu on August 25, 2011, 03:23:49 AM
so i can rail on yo ass with ryu
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Himu on August 25, 2011, 03:23:57 AM
nicca
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Beezy on August 25, 2011, 03:26:39 AM
COME AT ME BRO
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on August 25, 2011, 03:28:27 AM
Makoto's pretty damn good in AE, but they coulda just left her alone and it would've been fine. 

That said, I'm not about to complain about it after having to deal with her ridiculous shit in 3S all night tonight.
Title: Re: Super Street Fighter IV Arcade Edition DLC Hits 6/7!
Post by: Robo on September 21, 2011, 10:59:42 AM
MORE changes to the beta version!

Quote

Ryu
[Hadouken]: Damage has been increased from 60->70. Chip damage remains the same at 15.
[H. Shoryuken]: Changed to be a 1 hit move, from the previous 2 hits. Start up is 3F. A deep hit (from active 1F to 2F) deals 160 damage, a shallow hit (from active 3F and up) deals 60 damage. First 4F from startup are invincible. Also [H.Shoryuken] cannot be EX Focus Canceled anymore, regardless of hit or block, so the risk and reward has been increased.

Ken
[cr.HK]: Startup changed from 7F->8F. So [far LP] -> [far MP] -> [cr.HK] combo string will no longer work.
[far HK]: Startup changed from 12F->11F, recovery from 21F->18F. On hit it now gives +1F, and on block -3F.
[Thunder Kick] (f+HK): Entire frame length of the feint version shortened from 27F->24F.

Chun-li
[EX Hyakuretsukyaku]: Distance the move covers until hit detection has been increased. Tough combos should be easier to connect with now.
[close HP]: Causes additional 1F guard stun on opponent. Push back distance from a hit has been decreased by about half. So [close HP] -> [H. Spinning Bird Kick] combo is now possible (290 damage, 400 stun).
[H. Spinning Bird Kick]: Damage and stun adjusted to 200.
[Tenkukyaku] (MK during Kintekishu): Hit box enlarged downwards so it is easier to hit crouching opponents.

E-Honda
[H. Hundred Hand Slap]: Hit box towards the end has been increased, allowing for easier full combo hits off a [cr.LP].
[EX Oicho Throw]: Stun damage increased from 100->150.
[Orochi Breaker]: Command has been simplified so it will be easier to use from now on.

Blanka
[EX Vertical Roll]: Now causes knockdown on hit. However on block, Blanka will now land even closer to the opponent so the risk is greater.

Zangief
[far HP]: Deals knockdown damage on hit.

Guile
[Flash Kick]: Deep hit now deals an additional +10 damage across the board: light 110, medium 130, heavy 140 damage.
[Sonic Hurricane]: Damage distribution has been changed from the existing 150+15*4+90 to 90+30*4+90. Total damage has not changed, but [Flash Kick] -> [Sonic Hurricane] combo now does an additional 50 damage or so.
[Reverse Spin Kick]: Causes additional 1F of hit stun, leading to a total of +5F on hit.

Dhalsim
[LP]: Causes additional 1F of hit stun, leading to a total of +2F on hit. So [LP] -> [EX Yoga Flame] combo now works.
[Yoga Blast]: On hit, light and medium version recovery has been reduced by 10F, heavy version recovery has been reduced by 5F.

Balrog
[Dirty Bull]: Command has been simplified so it will be easier to use from now on.

Vega
[Bloody High Claw]: Hit properties have been adjusted. For example, the Ultra will now combo properly after a [Cosmic Heel] (df+HK).
[EX Sky High Claw]: Hit box has been enlarged downwards, making it easier to connect the whole thing.

Sagat
[cr.MP]: Hit box has been enlarged towards Sagat’s base, fixing a problem that caused it to whiff against certain crouching opponents.

M.Bison
[HK]: Damage from a shallow hit increased from 80->90.

C.Viper
[Air Burning Kick]: Damage reduced from 100->90.

Rufus
[Big Bang Typhoon]: Adjusted move properties so that opponents won’t drop out early after an air hit.
[Target Combo]: Hit box of the 2nd hit has been enlarged downwards, making it easier to hit crouching opponents.
[EX Galactic Tornado]: Opponents who are hit by the suction part of the move now gain an additional 7F of stun. It will consume a lot of meter, but by performing an [EX Focus Cancel] afterwards, Rufus will now be at a maximum +8F. This will allow for new combo opportunities.

El Fuerte
[EX Guacamole Leg Throw]: El Fuerte’s stun after landing has been reduced by 3F, making it 10F total.

Abel
[Breathless]: Removed throw invincibility from the lunge to hit detection period. It still has throw invincibility from startup to lunge period.

Seth
[Shoryuken]: Excluding the EX version, when the 2nd hit is blocked, opponent guard stun has been reduced by 2F. Seth is now -3F when doing [Shoryuken (2nd hit blocked)] -> [EX Focus Cancel] -> [Forward Dash].

Akuma
No additional changes since the “SSFIV AE Ver.2012 Alpha” location test.

Gouken
[Sakotsukudaki] (f+MP): Hit box enlarged downwards, active frames changed to 4F. Hit stop and guard stop time has been changed from medium attack length to heavy attack length. Hittable area has been reduced, making it easier to dodge crouching attacks.
[Forbidden Shoryuken]: Startup greatly reduced from 11F->3F, which makes it easier to combo and counterattack with.
[far MP]: Deals additional 1F of hit stun, and is now special/super cancelable. Thus [far MP] -> [M. Senkugoshoha] combo is now possible.
[far HP]: Active hit frames changed from 3F->5F.
[close HK]: Active hit frames of first part changed from 2F->5F.
[Denjin Hadouken]: Lever rotations needed to speed up the move have been reduced.

Title: Re: Super Street Fighter IV Arcade Edition Thread
Post by: bork on September 21, 2011, 01:07:00 PM
:hyper
Title: Re: Super Street Fighter IV Arcade Edition Thread
Post by: iconoclast on September 21, 2011, 04:55:52 PM
That Seth nerf seems pretty substantial. Poongko loves his DP FADC.
Title: Re: Super Street Fighter IV Arcade Edition Thread
Post by: Robo on September 21, 2011, 10:24:13 PM
And the rest:

Quote

Cammy
[Quick Spin Knuckle]: Push back distance on block has been reduced, and follow ups from Cammy such as [cr.LK], etc, are now considered to be a true block string.

Fei Long
[Engekishu] (f+HK): 2nd hit is now super cancelable; however total move damage has been decreased from 150->130.

Sakura
[Sakura Otoshi]: Changed difficulty of command input, and adjusted it so that the move will not come out from button releases.

Rose
[EX Soul Reflect]: Move is invincible to projectiles until frame 7, and shot reflection occurs from frame 5. This makes it easier to instantly reflect projectiles.
[Soul Satellite]: Fixed a glitch that caused the EX version to come out when doing the command input and holding up-left on the controller.

Gen
[EX Jyasen]: Opponent stun is +1F if the hit right before the last hit connects. Thus [FADC] afterwards gives Gen a max +8F.
[Lv1 Focus Attack]: Properties have been changed based on which stance Gen is in.
    •    [Mantis Style]: Forward dash after a hit gives even frames to both players.
    •    [Crane Style]: Forward dash after a block gives even frames to both players.
[EX Oga]: Damage increased from 100->150. Variation of the move [Far Kick] during EX is now faster, and a hit allows for further combo opportunities.
[Crane Style cr.MK]: Now +1F on hit, -1F on block. Hittable area has been reduced.

Dan
No additional changes since the “SSFIV AE Ver.2012 Alpha” location test.

T.Hawk
[EX Condor Dive]: On hit, the move retains projectile invincibility until end of recovery.
[Heavy Shoulder] (d+MP): Can now be done from a vertical jump.
[Condor Spire]: Simplified command has been changed back to what it is in the current SSFIV AE.
[Raging Slash]: Command has been simplified further, so it is easier to execute now.

Dee Jay
[close HK]: If the first hit connects it forces the opponent to stand, and the 2nd hit is now super cancelable. Move is now -2F on block.

Guy
[Wall Jump]: Can now attack earlier after the initial jump off the wall.
[Bushin Hasoken]: Hit box on the last part is enlarged, making it easier to connect the full Super Combo.
[Bushin Muso Renge]: Command has been simplified further, so it is easier to execute now.

Cody
No additional changes since the “SSFIV AE Ver.2012 Alpha” location test.

Ibuki
[Bonsho Kick]: Push back distance after hit has been reduced, and on counter-hit it is easier to follow up with combos.
[Yoroitoshi]: Command has been simplified further, so it is easier to execute now.

Makoto
No additional changes since the “SSFIV AE Ver.2012 Alpha” location test.   :lol

Dudley
[Jet Upper]: Startup of light and medium versions changed from 6F to 5F, heavy version changed from 4F to 3F.
[Short Swing Blow]: On hit, medium and heavy versions do additional 2F of hit stun, giving Dudley +2F total.
[Ducking Upper]: Startup changed back to what it is in existing SSFIV AE.
[cr.MK]: Startup changed from 10F->8F and active frames lengthened from 5F->6F, making it a better poking tool.
[Rolling Thunder]: First hit will not connect against airborne opponents, but from 2nd hit onwards there is additional hit detection against airborne opponents.

Adon
[Jaguar Kick]: Hittable area of light and medium versions has been enlarged. Hittable area of heavy version remains the same, but damage has been reduced from 140->130.
[close MK]: Properties have been changed back to what it is in existing SSFIV AE.

Hakan
No additional changes since the “SSFIV AE Ver.2012 Alpha” location test.

Juri
[Senpusha]: Hit stun has been adjusted so [FADC] after light version gives +6F on the first hit, +3F on the second. Medium and heavy versions gives +6F for either hit, and EX gives +3F on first hit and +8F on second hit.
[close MP]: Startup changed from 5F->3F, making it easier to connect combos up close.

Yun
[Zenpo Tenshin]: Startup of light, medium, heavy versions changed from 11F->10F.
[LK]: Block stun increased by 1F, giving total +2 on block.
[Target Combo 3]: 2nd hit is now super cancelable.

Yang
[EX Tourou Zan]: Will not come out on button releases.
[Byakko Soshouda]: Only during [Seiei Enbu], total move frames have been changed back to what they are in the current SSFIV AE.
[Target Combo 3]: 3rd hit is now causes knockdown, and is super cancelable.
[Back Step]: Special cancel timing towards the end is changed from frame 24 to frame 26.

Evil Ryu
[cr.HK]: Startup changed from 6F->7F, damage from 90->100, active frames from 2F->3F.
[H. Shoryuken]: First hit damage changed from 90->100, for a total of 160.


Oni
[Air Hadou Dash]: Can now be canceled into Ultra Combo I [Metsu Gouzanku] on hit or block.
[L. or H. Air Hadou Dash]: Hit box size has been enlarged.
[EX Air Tatsumaki Zankukyaku]: Falling trajectory changed to become vertical when canceled from [L. or M. Air Hadou Dash]. Damage changed to 140, stun to 200, and move is now only 1 hit.
[Air Raging Demon]: Modified so that it will only hit airborne opponents, and can be used in combos. Damage has been reduced from 370->320. Normal [Raging Demon] is still a throw.
[M. Demon Slash]: Active projectile invincibility frames increased from 16F->19F.

Title: Re: Super Street Fighter IV Arcade Edition 2012 Update Now Up!
Post by: bork on December 13, 2011, 09:35:06 AM
SSF4 AE 2012 Edition DLC is out today!  Should already be up for XBL.
Title: Re: Super Street Fighter IV Arcade Edition 2012 Update Now Up!
Post by: Enl on December 13, 2011, 12:12:20 PM
Gouken and Gen buffs here I come! Any word on when the PC patch is supposed to be up?
Title: Re: Super Street Fighter IV Arcade Edition 2012 Update Now Up!
Post by: bork on December 13, 2011, 12:19:51 PM
Gouken and Gen buffs here I come! Any word on when the PC patch is supposed to be up?

IS there a PC patch?   :lol  Capcom doesn't seem to care.