Hori RAP.
Anyways, anime fighters are weird. I tried out BB's story mode, and it's a fucking VN, and the story is wtf, and there's a mode where a guy changes into a girl because of a book and lives in an all girls school. Just weird and anime as fuck in a "I have no idea if this is good or bad" way, but leaning on bad.
That chick uses cats to fight. Amaze.
That video is the craziest fucking thing.
Anyways, anime fighters are weird. I tried out BB's story mode, and it's a fucking VN, and the story is wtf, and there's a mode where a guy changes into a girl because of a book and lives in an all girls school. Just weird and anime as fuck in a "I have no idea if this is good or bad" way, but leaning on bad.
I definitely prefer stoic fighters.
I wouldn't take it as a Steam thread. It's just that those games highly interest me.
Unlikely, I'm betting everyone sticks to Fightcade. No one really stopped playing 3S or VS on GGPO after those hit console.
Hey remember all those SNK ports that were leaked on steam?
They are all in the new Humble Bundle
https://www.humblebundle.com/
:rejoice :rejoice :rejoice
A week or two ago I had a SFIV crisis where I forgot how the game had to be played, mainly due to jumping to too many characters and they were some shitty characters (Dan, Dee-Jay).
Got back into the groove of things and I'm playing at my best now. My mains at this point would be Blanka and El Fuerte. I have to be careful as fuck as Blanka, his medium and heavy balls are easily punishable by anything. In general I have to play around with spacing and either let the other person make mistakes or be aggressive and rush in when they don't have time to react.
That can be said for SFIV as a whole, but I really have to pay attention to spacing with Blanka. His heavy sweeps, for punches and kicks, are excellent but are punished depending on distance. His light jab and medium jab are great pokes, his standing kicks are terrible.
Blanka's hop is probably my favorite move he has. Getting a hard knockdown I have three offensive options. Charge a Blanka ball and fly across to the other side of the opponent, a mixup that causes another knockdown. Jump over them with a medium kick into light jab + electricity. Or I do nothing, hop over at the right time and do a light jab into electricity.
Recently I was able to do a blanka ball mixup off an air to air trade against C.Viper.
El Fuerte is based on match momentum alone, if you start mindfucking the opponent when it comes to footsies and spacing, you can do whatever you want. He has low health and his reversal options if someone scores a hard knockdown are terrible. Doesn't have high damage combos either. Incredibly fun to play as though, his light and medium kicks are surprisingly excellent, great focus attack, his second ultra is one of the best for damage and its unblockable.
I beat a C. Viper that had 16000 matches played, I played as El Fuerte, I haven;t fucked with him too much but he fits my style of play perfectly.
Hey remember all those SNK ports that were leaked on steam?
They are all in the new Humble Bundle
https://www.humblebundle.com/
:rejoice :rejoice :rejoice
Ranked in SF4 on 360 is pretty much dead. However, there is always a huge amount of endless lobbies.
I watch replays a lot and try to spot what I did that was right and wrong, same with my opponent. For me, training mode is good to see how to counter shit and what beats what. If I stick to training mode for long periods of time, I end up getting worse. Playing Versus against AI at the hardest difficulty level is a better warm up for me than practicing combos or situations.
With any fighting game there will slumps, periods of time where things aren't clicking and the game isn't fun. Coming out of those slumps usually makes you a better player, and then it'll happen again. Rinse and repeat.
Arcades are where you can truly level up your game against many opponents with no lag issues or rage-quitters," Valle says. "Maybe those rage-quitters can still leave mid-match and cause a scene or something. Playing online on a console is more of a tool for execution and strategy." In short: Play online if you want to practice, play in arcades if you want to fight.
lement 01: Momentarily step into your opponent’s poke range and quickly back out instead of attacking. This is Footsies 101. To see it in action, check out Mike Watson’s HF Guile demolishing some poor bastard – two consecutive full rounds of toying with his opponent’s natural reactions. This bait works well in tense matches, after extended periods of cautious zoning, or with charge characters who rarely walk forward.
Element 02: Determine which of your combos and attack strings position your opponents barely outside their effective reversal range, especially when facing characters with greater mobility. One of the best ways to trick someone into wasting meter and handing you the match is by making yourself appear falsely vulnerable. There’s no better example of this concept than the famous final exchange of the B3 SFA2 tournament.
Do we all agree that Tekken is shit?
Do we all agree that Tekken is shit?
Chronovore is Itagaki!?
Itagaki is Chronovore!?
Do we all agree that Tekken is shit?
Do we all agree that Tekken is shit?
The best looking character in DoA was the spartan from DoA4. I think everyone forgot a fucking Halo spartan was in that series.
Why won't sega put VF5 on steam mods sempai
Arcade stick pricing being fucked up makes me pretty flustered. Fuck MadCatz specifically.HRAP is $116 now :dizzy
ranked netplay is broken atm though
My goal is to at least have 300 hours clocked before SFV. Of course, hours played doesn't progress or that you're even learning anything. But I think if I stay the current course, I'll be more than ready for SFV.
Playing games like SSF2T and Garou help too. Even if Super Turbo is kinda a MESS. What's interesting is what they say is true too. Skills are transferable between fighting games. Play ST to get a better footsies game. Play KOF if you want to learn to be more aggressive.
I won't be satisfied until I beat Lyte Edge. But he's so robotic in his play style. I want to crack his strategy open. Wish I saved some replays.
I didn't get really deep into SF4 until last year. I'm at around 3,500-4000 matches now. There are tons of players on Xbox 360 that have 15,000-40,000 matches. Those first 2000 matches were rough on 360, since most players left have been playing the game for four or five+ years.
Skill transferring is true based on the pacing and tempo of the fighter. Street Fighter + KoF + Garou is a good combination. KoF is the biggest outlier, a lot less gimmicks versus Street Fighter.
Garou is what Street Fighter 3 should've been. After fucking with Third Strike more, the spacing and footsie game is neutered compared to most other 2D fighters.
Normals barely do any damage in Third Strike, the range of fighting is tiny. Terrible balance when it comes to the character cast. Garou is a much better fighter than Third Strike.
Marvel 2/3, Guilty Gear, and other Arksys fighters are good to be paired together.
3D fighters play drastically different amongst themselves. Its more about learning all you can about that one game.
Garou is what Street Fighter 3 should've been.
My goal is to at least have 300 hours clocked before SFV. Of course, hours played doesn't progress or that you're even learning anything. But I think if I stay the current course, I'll be more than ready for SFV.
Be careful here, because if you get too into SF4, it may affect your SFV game, since there are going to be some big differences. A friend of mine has been saying "I'll start playing Ultra a month before SFV to get ready!" and fails to understand why this is kind of a bad idea in some ways.
Sure-- You have some people in the FGC acting like you need a degree to play fighting games, but the truth is that a lot of these games are much easier to get into and pick up and play than people make them out to be. Obviously spending large amounts of time and dedicating yourself to one or two titles in particular means that you will learn more advanced techniques, but really...if you can play Street Fighter, you can play 95% of all the other fighting games out there.
:idont
Did you win at all the last time we played? I can't remember. You'll get me. It will happen! :lol :) I spent so much time playing it for a few years that everything is just burned into my brain at this point.
Garou is what Street Fighter 3 should've been.
I used to say that it took Capcom "three strikes" to get it right but SNK did it right out of the gate with Garou. :pimp
I just play old man games and complain about the kids these days. It works as a good excuse when I get my shit rekt by actually good people in SF4 :lol
The issue is that there is just no way around having to be very critical of your play, moreso than the players who end up at jp midlevel. You can't get around the fact that you need to really learn how to teach yourself in order to grow, and thats one of the major differences between here and jp. A lot of them are kind of "inducted" into playing the game relatively well, just because they have an accessible venue for good play. While this is really helpful for growing easily, the fact of the matter is that we don't have an environment with accessible good play.
And yeah, maybe there is a bit of talent behind it but it isn't like having the environment is make or break, as a handful of us can go pretty toe to toe with japan. Honestly, the kind of thinking that I am trying to highlight as vital to improve our midlevel is pretty much what every truly strong player, us OR japan has done.
Allow me to quote myself a couple of times:
"Most of our strong players already have ideas of how the game is supposed to be played, they had the right exposure, maybe they were critical enough to get to that point without as much exposure even if they did come from netplay...
the reality of our "accessible" environment for midlevel players is that you have to push yourself through midlevel to high level understanding on your own.
You don't have the environment to SHOW you the right things unless you happen to live in a nice place."
Arcades over there are dying too. It's nowhere near what it used to be. Last time I was over there in the summer, the places I hit up were empty and old haunts had fewer fighting games and shit pushed into a corner or in the back. It was depressing.
Network speeds shit all over what we have here, though, totally. Even out in the sticks. :doge
apparently those games that came with the neo geo bundle on pc have torrent info. basically, they pirated their own games :lol
I've got a much better complexion than Leatherface. But not as much hair. :-\Do we all agree that Tekken is shit?
Chronovore is Itagaki!?
Itagaki is Chronovore!?
This also means the Street Fighter and Tekken universes are united.
(http://i.imgur.com/RtZKmsz.jpg)
ultradavid pls
Tekken 7 looks incredible. Bork is crazy.
May have to change my main from Asuka to Xiao because this cleavage on Asuka will not stand. :'(
Watching Juicebox vids, a lot of his rants about SF4 are spot on. US players depend on gimmicks way too much and don't learn how to prioritize fundamentals above all else. Japanese players are all about spacing and fundamentals.
Yo Bork, Undernight Rebirth on PS3 worth $10?
Well I mainly just care about if it's fun to fuck around in Arcade mode for a handful of hours and play against local friends a few times to get $10 worth of entertainment out of it. More grounded like KoF/SF? I liked that Dengeki Bunko was more grounded and old-school SF style than BB/GG crazy air-dashing fast technical style. My reflexes are too slow these days to get any good at that stuff.
SF4 online players depend on jump ins, with a complete lack of footsies.
No, it's because most don't know how to play SF.
People depend on jump ins for SF4 because of lag and you not anti airing in time, combined with developing that as a terrible habit in general.
Hi guys it's uh been about 10 years, is Virtua Fighter 6 coming out?Yes, it's being developed for Dreamcast 2.
9/9/19Hi guys it's uh been about 10 years, is Virtua Fighter 6 coming out?Yes, it's being developed for Dreamcast 2.
...Stay tuned.
One you get good with Vism combos, shit is on with A3. I can pretty much only do one V-Charlie combo but it really isn't cool looking or anything :(
Dude is a good player but a shit teacher. Just how some folks are
Dude is a good player but a shit teacher. Just how some folks are
I wasn't asking him for advice...I'd just play and it was like "Round 1...FIGHT! GET ANNIHILATED MATCH OVER" :lol
Blaz Blue may be my fave fighter right now just by the virtue of telling you how to play each character rather than forcing you to tough it out and figure it out by beating up a training dummy over and over. Arc does what Capcomwon't.
I'd like to start back up on Guilty Gear, but nobody in Xrd ever really clicked with me. It's weird.same, never found anyone i felt like putting time into
Third Strike is unique, endearing garbage that is overrated as fuck.been saying that for years and folks always thought i was full of shit. really hoping that V doesn't turn into another 3
From what I've seen and heard, the zoning game for shotos is pretty nerfed compared to SFIV. Tons of people have been bitching about the nerfs Ryu has gotten beta to beta, mainly having to do with viability as a character in general.
Good thing with SFV though is normals seem to do pretty good damage. Bad news is the range of normals has been described as stubby. I want to be positive about SFV, but at this point, with how each beta has been different than the last, its hard to get a definitive read on the game.
If it ends up being another SF3, not when it comes to design, but overall reaction, Capcom is sorta fucked for fighting games this gen. They fixed SF vs. Tekken pretty quickly, but people forgot about that game and people didn't forgive Capcom that quickly.
I'd like to start back up on Guilty Gear, but nobody in Xrd ever really clicked with me. It's weird.
Start playing CVS2, dawg. Everyone good plays Blanka in that game.
MadCatz only seems to do tiny waves of product now. Guess that's how it goes when you're about to go out of business.
Will someone fill the void when Mad Catz goes under? Because I mean, I like their stuff and they've really turned it around and this will make the pad/stick segment of the hobby more of a monopoly. I mean, Hori's the next biggest in town.
Work on your footsies with Hawk. Most Hawks rely on Condor Dive and gimmicks rather than core fundamental SF play.literally the story of thawk since ssf2, its a valid gameplan at this point :lol
Turns out I have the most fun and play at my best as Tony Hawk himself. Fell in love with grapplers at the end of SFIV's life, wish I stuck with grapplers sooner.
I have no idea what people mean when they say SFV has boring characters so far because I'm interested in SO MANY.
"I can't jab into 10+ hit combo, game is trash"
or more like
"Pro-FG player said I can't jab into 10+ hit combo, game is trash"
"Pro-FG player said I can't jab into 10+ hit combo, game is trash"
Right now the FGC is trying to grow.
Thread inspired me to start playing SFIV again and it took like a week for me to completely give up using the 360 pad. I thought I could manage since my bff is pretty good at fighters and has been using the 360 pad for years with no complaints, but I can't get moves off consistently with it. Copped a cheap stick on amazon today, hoping that helps
I'm switching to stick as well. Pad isn't for me unfortunately.
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.
WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.
Is there a press release for all of this new info
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.
WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.
The in game store will open in March, where you can spend in game points you earn or buy stuff outright. Some DLC characters will be in the story mode. I imagine fight money will be mainly earned by online stuff.
I'm sure you can still earn fight money offline/single player, but it might be based around a challenge list or daily stuff having to do with specific characters. Land 1000 fireballs as Ryu, use super 2000 times, ect.
SFV to have a cinematic, Mortal Kombat style story mode. The story mode will be a free update that gets released in June or summer 2016.
WOW. So the game is coming in hot. I doubt they'll have offline (read: still connected to Capcom's servers but doing story mode stuff) means of getting fight-money as well for a while. Which may turn a bunch of casuals (like me) off given the whole micro-transaction stuff.
The in game store will open in March, where you can spend in game points you earn or buy stuff outright. Some DLC characters will be in the story mode. I imagine fight money will be mainly earned by online stuff.
I'm sure you can still earn fight money offline/single player, but it might be based around a challenge list or daily stuff having to do with specific characters. Land 1000 fireballs as Ryu, use super 2000 times, ect.
I'm not confident this is going to have a solid launch with how they are planning out the content and everything seems to be added "Later on" and the stability issues of the beta. I just canned my pre-order and will probably pick it up after evo now.
One thing that does suck is when lag gets so bad that the game is unplayable. Unplayable means something different depending on the person. For me unplayable is when there's constant or consistent stuttering and inputs get dropped constantly. That rarely happens, but when it does, it feels like your time was robbed from you.95% of my beta matches have been like this. I have zero faith in the netcode for this game.
95% of my beta matches have been like this. I have zero faith in the netcode for this game.
One thing that does suck is when lag gets so bad that the game is unplayable. Unplayable means something different depending on the person. For me unplayable is when there's constant or consistent stuttering and inputs get dropped constantly. That rarely happens, but when it does, it feels like your time was robbed from you.95% of my beta matches have been like this. I have zero faith in the netcode for this game.
Mortal Kombat X: Machinima’s Chasing the Cup follows Razer’s Carl “Perfect 13gend” White
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?
I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?
I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.
Not to be a nosy rosie, but how well do you do in local matches for fighting games you play or have played regularly in the past?
I don't do locals either. Mostly because there is no locals around me and the ones that are quite a drive away. That said, I'm shit at fighting games and I don't expect to improve. Playing online with lag and 2 second execution delays aren't going to fix that or my completely rational hate toward fighting game online netcode, bro.
If you don't think you'll get better or put the time in to get better, why are you stressing over lag and how that affects your execution or performance, why wouldn't you argue that lag makes it harder to have fun instead?
:confused
Worrying about execution or skill only matters if you're considering competing at all or want to get good in general.
Hopefully, one day, you can join the rest of us in this gimp eat gimp world
http://cdn.meme.am/images/300x/13350631.jpg
lol evo :trash
Keeping MVC3 but getting rid of SF4 :trash
There being two smash games but no SF4 :trash
Pokken? For real? :trash
two amerikusoge fighters and a bunch of nintendo swill? :doge
Revelator will only shine brighter given the company :jawalrus
Pokken is at CEO too. I assume NoA is either paying for it or asking nicely while they provide all the Smash 4 setups for free. That's the way it is now though.
two amerikusoge fighters and a bunch of nintendo swill? :doge
Revelator will only shine brighter given the company :jawalrus
The amount of people gonna realise that KI is basically GG's American cousin in March when it releases on PC :whew
Keeping MVC3 but getting rid of SF4 :trash
There being two smash games but no SF4 :trash
Pokken? For real? :trash
Instead of Virtua Fighter 5 FS or Dead or Alive 5 getting represented in the past, the 3D fighter that gets a chance to shine is fucking Pokken. Yeah, suck Nintendo's dick when Nintendo has shown they give negative shits about their games being part of competitive communities.
There were so many other games that deserved that slot. 2D anime fighters, 3D fighters. I'd rather see Sonic Fighters than Pokken.
Nina in Tekken 7:
http://www.youtube.com/watch?v=qChnANFncY8
that costume is turrible.
thankfully i can customize characters in tekken, but who cares? We're never going to play tekken 7 in the west.
Are there any grappler characters in Blaz Blue? Guilty Gear seemingly only has a couple.
Are there any grappler characters in Blaz Blue? Guilty Gear seemingly only has a couple.
but KT is still going strong with DOA5 and it deserves a spot up there already.
With all the talk about Tekken 7, I really wish Sega would take a risk and throw the fighting game community a bone and greenlight 30 million dollars for VF6. I'm sure it'd at least break even between arcade and home sales and keeping the franchise somewhat alive is helpful in case they ever want to bring it back someday in full force.
We'll probably see another Soul Calibur before another Virtua Fighter.
Netplay is even worse for me than before on PC.
Netplay is even worse for me than before on PC.
I can't even get any matches today despite setting it to 2-5 connections. :doge
Yeah I bet its my 8-10 year old router. Shiiiiiiit
Works fine for everything else. Don't be hating on my Netgear :maf
I'm starting to sound like my father :-\ I'm just a cheap jew and don't want to spend over 100 on a dang router
I dunno, dinosaur dude looks better than any of the new SF5 characters (although is Dinosaur dude just Tizoc from Garou with a new mask?).
I really hate all the SF new character designs from 4 onwards (Rufus :yuck). Rashid is the only ok one even though he's just a blatant stereotype. Miss the old-school SF designs.
New KoF trailer looks pretty good. First time the game doesn't visually look like shit. Looks solid now and with 50 character roster and improved KoFXIII mechanics it could be a neat game.
I really hate all the SF new character designs from 4 onwards (Rufus :yuck). Rashid is the only ok one even though he's just a blatant stereotype.
I don't get the Tekken one. :-[ Unless it's just making fun of how much people study frame data and strategies.
(http://i.imgur.com/FHAUuUn.gif)
it's not opinion. it's fact. sfa3 is the only real effort put into single player.
2000 has the aquarium iirc.
Another thing : since 3D has less workloads than HD sprites, I really hope SNK includes a lot special fight intros between characters. I also miss having your teammates in the background a la KoF98. Those small details are really what gives a game some character. I wouldn't mind a decent story hook too, even though it's really trivial in the grand scheme of things.
Man, playing Virtua Fighter 4: Evo right after SF5 shows the stark barren contrast between the two when it regards offline players. :o :lol
Why do you insist on only playing offline again? I can't remember.
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible. :Pafter a quick google search it's horribleness is accurate to the source
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible. :P
Why do you insist on only playing offline again? I can't remember.
Lag + feeling like my inputs are missing due to lag.
Essentially the entire game feels "off" compared to offline/arcade. The genre has never really nailed the 1:1 offline/online feeling for me. DOA2U came close because it slowed the game down if people were under lag, but rollback netcode and the like just kills online fighting games for me.
Didn't you say that there's nobody really around to play with locally? Why not just do the online-only thing?
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible. :P
It's just a rip off of Kyary Pamyu Pamyu...but it's horrible. :P
On the bright side, you can use any other character you like to mop the floor with Kyari Pamyu Pamyu.
Final Round SFV top eight going on right now...with eight different characters. DAT VARIETY
Final Round SFV top eight going on right now...with eight different characters. DAT VARIETY
Let me know when the grand-finals are on Youtube.
Is Luong supposed to be the wife of Kim's master ?
I'm not a big fan of how they're cranking up the T&A in this one (Like Leona having bouncy juggle shit) and Luong & Athena outfits are a bit gaudy. Not that KoF was a zenith of good taste but it was way less of a thing across the whole board of women character (King is much more "feminine" in his design here). Hope they won't fuck up Yuri.
The boxer guy... well, never hurt to have one I guess ? Seems like a mash up of that USA Sports team I can't name at the moment and the Tekken dude.
They made Athena into even more of a moé-blob :brazilcry
pls u guys, SNK is trying not to go bankrupt for the seventh time
Pretty sure she is Kim's master's wife, yeah. The T&A has always been there, dude. It does seem more exaggerated now...sorta. I mean go see what Maximum Impact was like. :dogemaximum impact blue mary :yuck
these teasers def scream money. :doge let's not pretend they won't be gutted and turned into an IP vault if they don't make money
I meant only the real games :doge
As I said, I feel that before some of the female characters were exempt from the whole fanservice routine or had, by FG standards, pretty modest outfits (Leona, Whip, King, Yuri, Xiangfei, Kasumi, Chizuru) and even Shermie, Vice or Mature were more sexualized in manners than outright bare skin. Obviously they're all glamourous and fantaisies, but still... Leona bouncing like some Gainax character really rubs me the wrong way.
Besides I'm not too crazy with all the designs.
And yeah I'm with Brob on this one. SNK will be zombified for good if this doesn't have some success at least in Asia.
Obviously, you would have noted that I didn't mention Mai, Blue Mary or Angel. As I said, some characters were previously spared the treatment and so far I'm not sure it's true for XIV. The bare chested on defeat thing was never transposed to KoF, right ?
Speaking of boobs, picked up DOA5LR for X1 since it was pretty cheap. Haven't really touched the series since 3 but this one is actually a decent amount of fun. Played for a few hours during the local weekly with friends and really enjoyed it. Might dig a little deeper on this game since I don't really have any other fighter I like playing right now.
Also I can definitely see why folks a while ago were saying Rachel is OP in this game. She hits like a truck and can combo from almost any launch move into an air throw and then combo out of that too. :lol I dunno if that's normal for the game but goddamn it looks cool.
Speaking of boobs, picked up DOA5LR for X1 since it was pretty cheap. Haven't really touched the series since 3 but this one is actually a decent amount of fun. Played for a few hours during the local weekly with friends and really enjoyed it. Might dig a little deeper on this game since I don't really have any other fighter I like playing right now.
It's a really good game. Best DOA ever made, easily. :piss Itagaki :piss2 Hayashi may have produced some questionable Ninja Gaidens, but I can't fault him for DOA. The netcode could stand to be a lot better, however, and there are a lot of times I just quit playing outright if I can't find a decent connection after searching for a bit.
Also I can definitely see why folks a while ago were saying Rachel is OP in this game. She hits like a truck and can combo from almost any launch move into an air throw and then combo out of that too. :lol I dunno if that's normal for the game but goddamn it looks cool.
Rachel was OP...they toned her down. She's solid but no longer the unstoppable powerhouse that she was for a bit in DOA5 Ultimate.
There's some weird glitches here and there. I uploaded this video from DOA5U on PS3 a couple of years ago.
:doge
Hayashi had nothing to do with DOA. That's Shambori's team. I really want Tecmo to oust Hayashi and put Shambori in charge of Ninja Gaiden after the two (well one) outing Hayashi had and completely failed at graspsing why folks liked Ninja Gaiden.
you need to pass a performance test for 60FPS or else you are blocked from online ranked mode.
Can you not pre-purchase/preload the PC version?
Can you not pre-purchase/preload the PC version?
(http://screenshotscontent-t5002.xboxlive.com/0009b333333346b6-15b96a22-13b7-45b2-91d1-06a32a3d47ee/Screenshot-Original.png)
https://www.microsoft.com/en-us/store/games/killer-instinct/9nblggh1z149
Use Arbie.
In any case, the fact they don't allow the dojo character they use for training players to be one of the free characters to use in the "demo"/F2P version is a bit :lol
I mean, sure: The concepts still apply to the wolf, but you're teaching specific moves as anti-air/etc. to a new player, they kinda will fall back on wanting to remember that character/moves instead of digging through others at the moment.
This is really awesome. The game also got an arcade release, too. Crazy!I went to Joshin electronics store yesterday, and SKULLGIRLS even had its own endcap. Pretty great!
https://twitter.com/Skullgirls/status/720800800839077891
It's amazing seeing far this game has come since it was first announced and released, and too bad that it never really caught on. It is easily the best western-developed fighting game out there, IMO, with super-responsive, fluid gameplay and amazing 1080P sprites/animation, topped off with a great soundtrack.
(http://gematsu.com/wp-content/uploads/2016/04/Koihime-Enbu-Steam-Ann.jpg)
Koihime Enbu, which launched for PlayStation 4 and PlayStation 3 in Japan on January 28, is coming west for PC via Steam in May, publisher Degica Games announced.
The Unknown Games-developed fighting game is a reimagining of the Romance of the Three Kingdoms based on the Koihime Musou visual novel and features largely female characters. There are a total of 13 fighters and seven assist characters, and a number of different moves and systems.
Get the fact sheet below.
About
Based on the Koihime Musou visual novel, Koihime Enbu features a reimagining of the Romance of Three Kingdoms where the majority of characters are girls. Originally an arcade fighting game, Koihime Enbu draws upon this pedigree to offer players accessible and exciting mechanics that will draw in beginner and veteran players alike.
Fighting game veterans will relish the tight controls and fast combat, providing the possibility of huge combos and devastating counters. Explore the Fatal Counter system that creates additional combo opportunities. With almost every attack being punishable, Koihime Enbu strives to provide a cleaner and more precise fighting experience.
Features
Play as 13 different characters and 7 “assist” characters to create a huge variety of strategies!
Old school footsies-based 2D fighting game!
Explore the Fatal Counter system which gives moves different properties that make comboing easier, and longer!
Utilise the Tactics Meter with special moves, ex special moves, super moves, and ultimate moves!
Save your best bouts for later, or learn from your previous battles with Replay Mode!
Ascend the online rankings by battling in ranked matchmaking, keep it closer to home and play with your friends in local versus mode!
I haven't been paying attention, but didn't KI at launch look pretty baller on X1 besides the resolution? I remember it looking quite nice visually.
That teaser though...wtf. That character looks barely above PS2/Xbox era fighters graphically. Reminds me of that Wii Castlevania fighter. Did the game lose all their budget at some point?
DOA feels like a flashier and more animation driven Virtua Fighter.
Speaking of no replies, thanks for not responding to me when you were playing DOA, Bebpo. :P
Speaking of no replies, thanks for not responding to me when you were playing DOA, Bebpo. :P
Don't own DoA5. Was just checking out the core fighters demo thing to see how DoA5 played for 10 mins, especially as a VF replacement, before getting back to Xrd. Tbh, didn't like it. Way too dial-a-combo/mashy/simplified compared to VF. My favorite part of VF is stringy together moves on your own to make your own combos and using single moves as main attacks. DoA feels like VF if every character was Lau/Pai. It's not bad and I'd play it with friends, but it really is no VF.
Last Round for PC sounds awful. No online at all and its super poorly optimized. On the other hand, mods. :doge
No online at all
and its super poorly optimized
I dunno...I feel like you're cheating now since your Super Cena stick will always go over. :dogeI need every advantage I can get :doge
Her gameplay has been described as "Comical". Her playstyle is based on the real time strategy. Like the game Guilty Gear 2: Overture.
Well, the same guy, Noel Brown, just got himself banned from Combo Breaker for two years
We spoke too soon. :lol Banned from Capcom Pro Tour and Evo now.
Now if only they'd extend it many years...
We spoke too soon. :lol Banned from Capcom Pro Tour and Evo now.
Now if only they'd extend it many years...
Evo news:
-Blade Arcus From Shining EX (Sega Shining series fighter) coming to PC on 7/28 with online play (console didn't have it)
Evo news:
-Blade Arcus From Shining EX (Sega Shining series fighter) coming to PC on 7/28 with online play (console didn't have it)
Is this the fighting game with Selvaria in it? I'll wishlist it and get it on sale if it is.
UNIEL came out on PC like a week ago. Missed that!
http://store.steampowered.com/app/452510/
http://www.youtube.com/watch?v=eQuUCNZ0Pn8
:aweshum
that engine is still crazy man, it looks better than the 2016 berserk anime to me
Tried out the KOF XIV demo last night. The PSN AU store had it up already.
You get seven characters to try -I used everyone except for Kyo and Iori- and they feel pretty unique from each other. Not just their movesets, but walking/jumping speed and weight. The game feels a little stiff compared to other fighting games, but this makes it feel a bit more like the sprite-based SNK fighters did. Gameplay is a little closer to the classic KOF style and feels a little easier to get into than XIII, which is a good thing. Visually the game isn't going to be winning awards and it still looks "last-gen," but it's acceptable and the characters have a lot of personality. The backgrounds look great and pretty colorful...it's the character models that need work. Both in detail and in things like clipping.
I tried:
Mai Shiranui- Good lord is that bounce as ridiculous as ever. :lol Feels like classic Mai. Was able to pick up and play her pretty easily.
Sylvie Paula Paula- Thought I'd hate this character -her design is so stupid- but in-game...I liked her. Use electrical-based moves and has some pretty funny animations. Love her backwards-walking animation.TIZOCKing of Dinosaurs- Has some different moves compared to Tizoc, but is a crazy-fun grappler to use. Has both grapples and slashing attacks.
Shun-Ei- He summons two giant hands that do most of his specials for him. Feels pretty fast and has some air stuff he can do, too.
Nelson- This boxer plays more like a Buriki One character-- he has no special moves and instead of you can chain his various punches together with directions, like doing f+lp, b+lk, u+hp, etc. Definitely feels a lot different than most other characters. Good variety.
SFIV was deemed shallow its entire run because people could punch out lights on wakeup,
focus attacks were dubbed as a poor replacement for parriesFocus attacks had a variety of uses in the neutral such as punishing poke attempts by focusing just before you predict they will hit a button, focus absorbing attacks to gain ultra meter and as a pressure tool depending on the character because a number of them were positive on block after focus attack lvl 2 which meant you got to start your offense if you made them block your FA lvl 2. That's three ways in which focus attacks changed and shaped the way neutral was played in SF4. Far more than V-Trigger.
in hindsight original SFIV was pretty terribleIn what ways?
the game didn't get good until Super.In what ways did it get good during Super?
Saying V-trigger is only for combo extension is illogical. V-trigger's main value is for punishing. If someone whiffs and you've got trigger, a good crush counter -> v-trigger -> combo -> CA will keep you ahead.
Nash's v-trigger is his savior because Nash lacks a good wake up option and is a sitting duck in the corner. So it's wise to use v-trigger over v-resersal because v-trigger will get you out of the corner. Saying Nash's v-trigger is nothing more than combo extension, or Dhalsim's which creates space, or Fang's, or Guile's which gives him endless pressure options as merely combo extension makes it makes it obvious you have probably spent all of two hours playing Street Fighter V.
Walk speed depends on the character.(https://abload.de/img/imager1sti.png)
you're not considering the disparity between walk speed and dash as options. Why do you think Infiltration uses dash so much? Nash has one of the fastest Dash's in the game and it's supposed to be utilized as weapon of weaving in and out to win out footsy skirmishes.
The range of normalsLike walkspeeds, are lower and slower pon average compared to SF4.
The effectiveness of specials? What? They're the same they've ever been.
Last time I played SFV was when Alex/Guile came out? And that was just one session checking them out in training mode. I don't know when I'll ever put it back in again. I like it, but for instance I'm having a local fighting game night this Friday and we're playing Xrd Rev & KoFXIV demo. When I tried playing SFV with local casuals, after about an hour everyone wanted to change games because SFV wasn't flashy enough. I think SFV is great for its market (competitive multiplayer game), but terrible for everything else. As a single player gamer I just don't see any reason to boot it up over Xrd Rev where I'm loving the arcade mode stories, the story mode, M.O.M rpg-ish mode, training challenges and then by the time I get through all that Blazblue CF will be out with just as much single player content. KoF will be fun for local casual competition with a billion characters and turbo max mode, but yeah I don't think we'll ever go back to SFV. SFxTekken didn't last more than 1 session either. SFIV lasted for a few months. People liked the focus system and the cast.
Yeah it's from today in the gaf thread lol
I decided to reply here as to not derail that thread more
i only play revelator online and it's usually super nice. wish the fishing mini-game was more involved tho :'(
making me look at the gaf thread smh
anyway, it's strange how perceptions change on these things. third strike was this godly game that was unfairly shafted because it was 'too high level' or 'because they threw out fan favorite characters', then it's re-released and all that fizzles out because people just wanna remember it fondly rather than play it I suppose. reminds me how Ketsui was always hyped up as the lowkey best cave game, but then ps3 release came out and you didn't need a J360 to play it anymore and now you don't really hear that same fervor about it. Jockeying for prestige of being seen as in the know seems v exhausting.
The game feels a little more old school in that regard and it actually kind of makes me scratch my head that casual players, like Bebpo's buddies, wouldn't be all over that.
Another reason Tekken is great. You can still find matches no problem. Hell I even popped on to T5DR recently and there were folks still playing. :lol
The game feels a little more old school in that regard and it actually kind of makes me scratch my head that casual players, like Bebpo's buddies, wouldn't be all over that.
No offline content, breh. Casuals don't want to fight online. They want offline options. Vs Player is fine and dandy, but when they don't have another player, what then? :doge
.you have character story,
you have story
you have broken survival,
you have training...
I don't believe that casual players don't want to play online, either- at this point it's normal to get online on everything and I certainly have run into plenty of newbies.
.you have character story,
Smash LP/LK for two minutes while smashing them to get through the story lines.
Quoteyou have story
Okay, but even then not everyone wants that.
Quoteyou have broken survival,
Which is ass.
Quoteyou have training...
You think casuals are using training mode? :doge
Everyone I know that bought Marvel didn't play it online. That's just one example and ancidotal, I know. But I wouldn't be shocked if a majority of casuals never touch the online mode more than like maybe 10 mins.
:idont
I think her face is fine.
SFIV was deemed shallow its entire run because people could punch out lights on wakeup,
Wait so are you saying SF4 was shallow because you could break through knockdown pressure by just mashing lights? If that were even remotely true then SF4 wouldn't be known as such a setup heavy fighter. You're accusing me of not knowing what I'm talking about and the very first line in your post is complete nonsense wtfQuotefocus attacks were dubbed as a poor replacement for parriesFocus attacks had a variety of uses in the neutral such as punishing poke attempts by focusing just before you predict they will hit a button, focus absorbing attacks to gain ultra meter and as a pressure tool depending on the character because a number of them were positive on block after focus attack lvl 2 which meant you got to start your offense if you made them block your FA lvl 2. That's three ways in which focus attacks changed and shaped the way neutral was played in SF4. Far more than V-Trigger.Quotein hindsight original SFIV was pretty terribleIn what ways?Quotethe game didn't get good until Super.In what ways did it get good during Super?QuoteSaying V-trigger is only for combo extension is illogical. V-trigger's main value is for punishing. If someone whiffs and you've got trigger, a good crush counter -> v-trigger -> combo -> CA will keep you ahead.
That's called a combo extension lmaoQuoteNash's v-trigger is his savior because Nash lacks a good wake up option and is a sitting duck in the corner. So it's wise to use v-trigger over v-resersal because v-trigger will get you out of the corner. Saying Nash's v-trigger is nothing more than combo extension, or Dhalsim's which creates space, or Fang's, or Guile's which gives him endless pressure options as merely combo extension makes it makes it obvious you have probably spent all of two hours playing Street Fighter V.
First of all, Nash is unique in the roster when it comes to V-trigger. His has usage for more than just combo extensions and that is one of the reasons why he is top tier. His v-trigger can be used to get out of bad situations.
to mixup your opponent and as a simple combo extension as well. The problem is that extremely few VTs in the game are like this. Sim's v-trigger is easily countered by v-reversal his slide xx VT attempt and that massively reduces its effectiveness because the move is very easy to avoid if sim does it raw. Fang's VT is often cited as being one of the worst v-triggers in the game. FANG's poison does extremely little damage and moreover it cannot kill no matter if you have 1 pixel of life left. I would love for you to show me a single FANG player who uses v-trigger in neutral effectively.
Also, your bit about Guile's "endless pressure" options in VT mode is complete fantasy. Guile cannot cancel his v-trigger booms into anything other than another boom. This means that the answer to beating Guile's "endless pressure" is holding back because he gets no mixups or setups off his VT. The best you can get out of it in neutral is maybe a few seconds of your opponent blocking, but only if they are far away from you. The start up on guile's VT booms is long so you are in danger of getting jumped in on if you raw activate at close range. The main way that Guile players use his VT is, you guessed it, as a combo extension.QuoteWalk speed depends on the character.(https://abload.de/img/imager1sti.png)
Every single character except for Ryu is slower in SFV compared to their SFIV versionQuoteyou're not considering the disparity between walk speed and dash as options. Why do you think Infiltration uses dash so much? Nash has one of the fastest Dash's in the game and it's supposed to be utilized as weapon of weaving in and out to win out footsy skirmishes.
I'm not considering it because you don't play footsies by dashing rofl. Footsies is about spacing and the control of said spacing. Dashing is about bypassing said spacing and instantly getting in your opponent's face to mix them up. You're either dashing into close range or dashing out of the mid range to avoid footsies. This is precisely the reason why Capcom lowered walkspeeds and and buffed dashes. They wanted to create a more confrontational game where it is harder for your opponent to keep you out in the mid range. This is also why anti-airs are so shit. They want jumping to be more effective because jumping is much easier than trying to fight your way in on the ground.QuoteThe range of normalsLike walkspeeds, are lower and slower pon average compared to SF4.QuoteThe effectiveness of specials? What? They're the same they've ever been.
??? what the fuck lol. Have you looked at Guile's frame data? Or Balrog's? Or Bison's? Or Cammy's? Or Gief's? Or the rest of the characters? You sound completely clueless.
I don't think you read my post and you're assuming a lot.
Also Ibuki is a vortex character in V, Lyte. Thought it's not as dumb as in IV.
Also Ibuki is a vortex character in V, Lyte. Thought it's not as dumb as in IV.
That's what I mean. It's not ridiculous anymore.
....Or people just haven't discovered something yet. :lol
FGC on FGC violence, when will it stop ? :brazilcry
I suspected it before but now I know it's true. I'm guessing you have 50 hours max of playtime across all of street fighter :neogaf
That's okay I'll take the L for seriously replying to you
Bye
KoFXIV didn't do so well with my casual fighting game group on Friday night. Maybe it's because the demo had such a small cast, but I think it's more the loading between rounds just makes it a weird pace of "really intense round. Stop and watch a loading screen. Really intense round with different characters. Stop and watch a loading screen." and then 5 minutes later someone has finally won the match (I'm exaggerating slightly). I think if we do get KoFXIV to take off, it'll be in 1 on 1 mode. That being said I really like KoFXIV personally, so I'm hoping the single player stuff will be decent enough to keep me entertained playing on my own or the netcode will be good enough to play on line with other non-serious KoF players (I've played every KoF since 94, but it's never been a dedicated series for me, so I know everyone's moves [returning chars], but I just roll BnB combos and nothing advanced).
KoFXIV didn't do so well with my casual fighting game group on Friday night. Maybe it's because the demo had such a small cast, but I think it's more the loading between rounds just makes it a weird pace of "really intense round. Stop and watch a loading screen. Really intense round with different characters. Stop and watch a loading screen." and then 5 minutes later someone has finally won the match (I'm exaggerating slightly). I think if we do get KoFXIV to take off, it'll be in 1 on 1 mode. That being said I really like KoFXIV personally, so I'm hoping the single player stuff will be decent enough to keep me entertained playing on my own or the netcode will be good enough to play on line with other non-serious KoF players (I've played every KoF since 94, but it's never been a dedicated series for me, so I know everyone's moves [returning chars], but I just roll BnB combos and nothing advanced).
Holy shit, Bebpo actually might play online! :o
The load times are super-short between rounds. I see little to complain about there. Did your friends pick up on the LP mash auto-combos, btw?
Random thought of the day,He's also ass, which fits the M'lady thing in a way too.
I always thought Slayer in Guilty Gear was cool. British suave Vampire dude smoking a pipe who beats dudes down with his fist? Just like Dudley from SF I always thought that was legit classy stylish.
Then playing Xrd I noticed that Slayer is basically the M'lady trope to the extreme down to his "Dandyism"; all he's missing is a fedora :'(
Had some good online GGXrd Rev fights tonight. Any of you guys have Rev and wanna play sometime?
Have they started punishing that yet? lol
Have they started punishing that yet? lol
AUGUST UPDATE
Rage Quitting Penalty
We are aware of the Rage Quitting issue, and this update will continue our efforts toward resolving it. We will make a second update to the existing Rage Quitting system with stricter guidelines for players who disconnect before the match is over. Players who are penalized will lose League Points and be locked out of online matching for a set time. The update will be implemented after the maintenance on 8/16.
Since the initial Rage Quitting system rollout, we have seen a rapid decrease in rage quitting players, and we believe that this new update will reduce that number even further. That being said, we’re still working on implementing a new, more robust system that will address the issue more completely by early next year.
No "Daddy's Little Monster" outfit from Suicide Squad? No sale. :doge
It'll probably be in there, I wouldn't worry.
It'll probably be in there, I wouldn't worry.
NRS gets wacky with costumes. They could put shit like this behind s WB Account and make you spend money or grind shit out in the mobile game to unlock stuff in Injustice 2. They did this with MKX.
It'll probably be in there, I wouldn't worry.
NRS gets wacky with costumes. They could put shit like this behind s WB Account and make you spend money or grind shit out in the mobile game to unlock stuff in Injustice 2. They did this with MKX.
Yea but Injustice 1 also had a lot of the variants ppl wanted + like bonus tv show and movie shit so again, I wouldn't worry about it.
Boon's already said that you unlock them this time by getting the right gear drops and compiling them. It will then turn the character into a variant or a completely new character depending on the gear set. He's already given the example that if you get the right drops for Supergirl, you can assemble them and you get Power Girl instead (Who mostly uses Supergirls moves, but has some variants along with a different model and voice actress).
Clever way to get around redundancy with a lot of DC Characters sharing the same power sets.
Got KoFXIV but won't have time to pop it in until after Borecon this weekend. What's your thoughts overall after a few days with it Bork besides netcode? How are the new cast members?
We have discovered the reason behind the connection slowdowns that are happening under specific conditions.
Currently we are working on a fix with which we hope to submit as early as possible next week.
Party VS is working without problems.
We apologize for the inconvenience.
At this point, fuck them. Putting out a piece of shit port, refusing to give the updates that console got, and now going to end up selling a second product. :maf
Probably won't be because you know WB has to fuck over PC players every chance they get.
https://twitter.com/majornelson/status/776450657914130432
VF 5 Final Showdown is Backwards Compatable on Xbone
:rejoice :rejoice :rejoice :rejoice
Didja Know- VF5 Final Showdown is coming to PS4....via Yakuza 6. I really hope Sega is smart enough release it as a standalone game.:neogaf :snoop
I hope at least the graphics style is different. MvC3 is a real ugly game. Make it look more like SFV plz.
MvC3 just looks horribly low-res & blurry.
Honestly I don't even care about all the Xmen/Fox owned characters, just Wolverine, Magneto, and Doom. Fuck the rest, really.
MvC3 just looks horribly low-res & blurry.
:huh
(http://i.imgur.com/TKp6XuP.jpg)
MvC3 just looks horribly low-res & blurry.
:huh
(http://i.imgur.com/TKp6XuP.jpg)
fwiw, PS3 version (which is what I played) does not look like that.
That still doesn't even look great, but it's much sharper at 1080p+ in that picture. 720p is blurry with this art style and didn't work. See how the lifebars look? That's how the entire game looks on PS3 (and I'm assuming X360).
MvC3 just looks horribly low-res & blurry.
:huh
(http://i.imgur.com/TKp6XuP.jpg)
fwiw, PS3 version (which is what I played) does not look like that.
That still doesn't even look great, but it's much sharper at 1080p+ in that picture. 720p is blurry with this art style and didn't work. See how the lifebars look? That's how the entire game looks on PS3 (and I'm assuming X360).
That image is from the PS3 version.
:idont
Even the Vita version was pretty sharp -it runs at native res- with only the UI and hit effects being lower res.
(http://img.cinemablend.com/cb/d/5/f/2/5/d/d5f25d473203dfee14ed98fca79f45614b809f8dd09f22c9a8eddfbfe516b0bc.jpg)
I can see not liking the art style, with the "plastic" look on a lot of the characters, but I wouldn't call it "horribly low-res and blurry."
Guilty Gear Xrd Revelator is coming to Steam on 12/14. :)
Guilty Gear Xrd Revelator is coming to Steam on 12/14. :)
That's how many months after the console port?
UMvC3 is also coming out on Xbone and Steam in March 2017.
Marvel 3 and 4 on PC :rejoice :rejoice :rejoice
Just get fightcade for those games
So they're never actually finishing SFV then? :lol
Marvel Vs. Capcom Infinite could end up being a divisive game. Although the Versus series is often seen as a chaotic display of flashes and super moves, it has a surprisingly consistent core. Three-versus-three battles, assists, and a six-button layout have defined the series and for almost two decades have held the attention of a hardcore group of fans. Speaking with representatives from both Marvel and Capcom, the first two of those three core tenants are gone in Infinite, and they wouldn’t confirm the third.
Infinite’s fights are fought two-on-two and without call-in assist attacks, which might make some series fans a bit skeptical. But the move didn’t occur without a lot of consideration. The team at Capcom considered the decision for a long time before settling on two-versus-two for the sake of accessibility. Although frantic combat is core to the series, Director of Production at Capcom Mike Evans wants more casual fans to be able to jump in without being overwhelmed; in Marvel Vs. Capcom 3, each player had to choose three characters from an enormous roster, then choose one of three assists for those characters. In Infinite, you’ll only have to select two characters and one Infinity Stone.
That trade comes with its upsides, even for more seasoned players. For one, you can now instantly swap in characters at any time. You can do this mid-combo, similar to Marvel Vs. Capcom 3’s aerial TAC combos but faster, and available on the ground as well. Capcom hasn’t nailed down specifics about how often players will be able to swap characters this way, but mentioned the goal is to give combos the freeform feel and endless permutations the series is known for. Having two characters makes this system far more manageable, since players will know for sure which character they’ll be swapping into during their combo, instead of having to memorize their team order.
To expand the number of options further, Capcom has removed the old “X-factor” mechanic from Marvel Vs. Capcom 3 and replaced it with six Infinity Stones. This not only hints at some of the potential plot points in the game (since the six stones are a nod to the Infinity Gauntlet), but acts as a way to customize your two-person team. The two Infinity Stones we were shown had "power" and "time" abilities. Power seems to increase the potency of each attack, while Time acted as a way to increase mobility and combo potential. Each stone will grant one ability that can be activated at any time, and one stronger ability will be more rare (again, the team has yet to work out the specifics of how they will limit this ability). When I brought up Street Fighter V’s V-System as a potential reference point for Infinity Stones, they instead pointed me toward Capcom Vs. SNK 2’s Groove System.
Part of the reason for this new system is an attempt to even the playing field. In the Marvel Vs. Capcom competitive scene, you tend to see a core roster of characters that recur, and many other characters that are left by the wayside. In the game’s early life, some characters were chosen purely for their assist abilities, acting less like actual characters and more like tools. Capcom’s goal with Infinity Stones is for them to work like those throwaway assist characters, making up for the deficiencies of a particular team, enhancing its strong points, and acting a sort of comeback enabler. A Marvel Vs. Capcom game with a balanced roster still sounds like a tall order, but Infinity Stones will hopefully make that task easier.
When I asked them whether the simplified approach to team building also meant fewer buttons to use, Capcom wouldn’t confirm anything. Instead, they told me that they’re hoping to make the game as comfortable to play on a controller as it is on an arcade stick, so newer fans don't feel like they need to purchase the latter to compete.
The last big question for a Marvel Vs. Capcom game is the roster, but Capcom told me at the start of our meeting they wouldn’t be revealing anyone other than the four characters shown in the gameplay trailer shown off at the end of tonight’s Capcom Cup finals (Ryu, Mega Man X, Captain Marvel, and Iron Man). However, they did offer a few details about their direction.
When I asked them about the rumor that the game’s roster would not include as many (or any) characters from the X-Men or Fantastic Four series due film rights issues (the current film series for those franchises are owned by Fox and not Marvel Studios) and would instead favor characters already in the Marvel cinematic universe, Creative Director of Marvel Entertainment Bill Roseman didn’t tense up the way PR folks tend to when you ask them a difficult question. While Marvel wants to take a forward-thinking stance with the characters they include in the game, he wants to make sure fans of all of Marvel properties, including X-Men, were happy. “That heritage is not lost,” he told me. Not the straight answer I was looking for, but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.
Roseman and Executive Producer at Marvel Games Mike Jones also emphasized that they’re looking at this project the way they have all of their recent projects in games, film, and television (Jones brought up Insomniac’s upcoming Spider-Man game and their current run of well-regarded series on Netflix as a reference point). They want to make sure Infinite’s use of the Marvel license is well-earned, and mentioned the game will have a more expansive, cinematic story mode this time around. “We want to make sure this game is dripping with Marvel,” said Roseman.
I wasn’t able to get my hands on the game itself so I can't speak to how all of the new ideas in Marvel Vs. Capcom Infinite come together. That said, the big picture of Infinite sounds like a huge shift for the series. Reducing the character count and removing assists sounds like it could cut down on the flashy, ridiculous fun that has made the series so popular. But while it may not be the comfort food fans are looking for, I prefer that a series known for chaos go for broke when it comes to making changes, rather than play it safe.
No assists is a weird move. Also controls and roster don't seem to be locked down yet? How are they going to finish this in a year?
but it left me hopeful about my chances of Berserker Barraging people as Wolverine next year.
No assists is a weird move. Also controls and roster don't seem to be locked down yet? How are they going to finish this in a year?
Betting the "Infinite" sub-title is also a strong hint they are going "Games as a service" with this. It's the sort of franchise you can crank a ton of DLC out of and Marvel's mobile fighter made a ton of money.
Plus the Capcom baggage is just too strong that they may as well just sign a multi-year deal and have Capcom do the console fighting games anyway. Capcom's hurting for cash and a game like this would be a healthy injection as long as they don't fuck it up like they did SF V.
but my actual favorite part of this game is watching the marvel 3 "superfans" immediately start to bitch and moan just like the mvc2 players did when 3 was first being shown off. the cycle continues, friends.
I didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.:leon :gladbron :lawd :rejoice
Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
7 years is a pretty long time tho :doge
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game
http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524QuoteI didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.:leon :gladbron :lawd :rejoice
Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game
The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago. :doge
It's way to early to be making big assumptions, but what I see on this game seems akin to Street Fighter V- they're going back to basics, in terms of accessibility, and I think that's a good thing. People are going to whine and complain no matter what anyway.
yeah it's much less effective as a way to clown someone now. though it is nice as a shortcut for someone who doesn't recognize or remember the big titles released before SF4. it's especially apparent now though, seeing people whining about gems and 2v2 in a marvel game
The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago. :doge
It's way to early to be making big assumptions, but what I see on this game seems akin to Street Fighter V- they're going back to basics, in terms of accessibility, and I think that's a good thing. People are going to whine and complain no matter what anyway.
Unfortunately I'm pretty sure the FGC completely ignored TatsuCap entirely and were still waiting for Marvel 3 when it came out.
The latter doesn't even make sense, when you consider that Tatsunoko Vs. Capcom UAS came out like six years ago. :dogeany game that marn can win at evo doesn't count. :wag :lol
I'm pretty sure if you asked most Vs fans if there was a game in between Marvel 2 and Marvel 3 they'd probably say "no."
Man, googling I forgot how many X-men characters MvC2 had (which makes sense since they had the sprites from X-men v SF). You had Wolverine, Cyclops, Gambit, Iceman, Storm, Psylocke, Rogue, Juggernaut, Magneto, Cable, Spiral, Omega Red. Going from that to possibly zero X-men in MvCI is :| as an X-men fan. I feel like going back and playing MvC2 now...
Man, googling I forgot how many X-men characters MvC2 had (which makes sense since they had the sprites from X-men v SF). You had Wolverine, Cyclops, Gambit, Iceman, Storm, Psylocke, Rogue, Juggernaut, Magneto, Cable, Spiral, Omega Red. Going from that to possibly zero X-men in MvCI is :| as an X-men fan. I feel like going back and playing MvC2 now...
also i don't know shit about modern marvel. all i wanted in were xmen and cable :maf ms marvel (who is now captain marvel i guess?), and squirrel girl. blade would be cool too.
I'm pretty sure if you asked most Vs fans if there was a game in between Marvel 2 and Marvel 3 they'd probably say "no."
http://www.neogaf.com/forum/showpost.php?p=226049501&postcount=4524QuoteI didn't plan on sharing this just yet, but with the incessant Fox ban discussion I thought I should speak up.:leon :gladbron :lawd :rejoice
Yesterday, I was told with complete certainty that X-Men and Fantastic Four characters will be coming… as DLC. It's a done deal.
This is good, but if all the X-men/Fox characters are saved for DLC, I'd imagine we're not getting many of them considering they were like 1/3rd of the cast previously. I'd imagine DLC pack being like 2 X-men (Wolv + Mag), 1 FF (Doom), Deadpool.
Like I doubt we've ever getting Cyclops/Gambit/Iceman/Psylocke/Omega Red back and I can see Storm being gone. Phoenix I hope is gone. But we'll probably get Sentinel eventually.
I got into that very briefly in the late 90s. Had a supergun (with CPS3 and SF3:2i) and an MVS for it too. Found it to be too much trouble to maintain and sold it all off before SF3: W Impact hit the Dreamcast.Yeah they definitely used to be a hassle but I think I have it narrowed down to the two easiest to setup/use.
But that was also when I was much younger and liked to bring game systems and games around to friends' houses (and even work). Not so easy to do with a supergun, lol.
If I did it now, I'd probably go with a MAME cab instead.
that was a bunch of sperging :lol
I got into that very briefly in the late 90s. Had a supergun (with CPS3 and SF3:2i) and an MVS for it too. Found it to be too much trouble to maintain and sold it all off before SF3: W Impact hit the Dreamcast.Yeah they definitely used to be a hassle but I think I have it narrowed down to the two easiest to setup/use.
But that was also when I was much younger and liked to bring game systems and games around to friends' houses (and even work). Not so easy to do with a supergun, lol.
If I did it now, I'd probably go with a MAME cab instead.
MAK Strike (http://arcadeforge.net/Supergun-MAK-Strike/Supergun-MAK-Strike::74.html) is cheaper and works with a laptop-style PSU using a special connector (which they sell of course) or an arcade PSU, but I'll need to resolder one connection if I want to use a PS3/360 USB decoder (https://paradisearcadeshop.com/undamned-usb-decoder/1551-undamned-db15-usb-decoder.html) for plug and play sticks...maybe. Dude posted a bit ago on SRK that he was redoing his convertors to work with the MAK better, so I need to check if he ever did that. Total cost would be ~$290 with shipping after adding in a power supply, JAMMA extender, SCART to RCA converter, CPS2 kick harness, and controller convertors.
Windy Supergun (https://www.windygaming.com/products/preorder-windy-gaming-supergun-model-atp-300) is more expensive but is an all in one box that is fully setup for RCA with extended JAMMA cable and kick harness built in. But it doesn't work with the easier controller convertors above so I'd have to buy different ones (https://paradisearcadeshop.com/undamned-usb-decoder/1491-undamned-usb-decoder.html) and make my own cable to change the pinout to match the converts, making a setup that looks like this (http://i.imgur.com/srmnZxO.jpg). Total cost after shipping would be ~$395 after adding in the controller convertor PCBs and added cables.
Both setups don't require an arcade PSU, will work with PS3/360 (and PS4 soon) sticks with a little work, and will output to my CRT so now I just need to decide between them.
XRD Revelator is $20 on Amazon.
I'm shit at fighting games but I kinda want to buy it to look at the pretty pictures and listen to dat soundtrack. :rock
Meanwhile, Andrex continues to shit up these threads with his odd Smash gloating while nobody else cares. Smash will come on at Evo and everyone will go find something else to do before the headlining Capcom games come on. Another year, same old crap. :doge
I read this and just went :dizzy :dizzy :dizzy. Just makes me want to stick with emulation.yeah i'm a crazy person :lol but there's just something about that arcade hardware
I really can't see KoF happening. But I haven't been following the scene. Didn't it quickly collapse after Evo for 13 or whatever the last release was? I could maybe see Blazblue, but that would be two Arc System Works fighters which would drive Mr. Wizard insane.
Marvel vs Capcom 3 (especially given the PC port will be happening this year so it should be getting some new blood, if it doesn't rejuvinate this might be the last year [we've been saying this HOW many times though?])
Marvel vs Capcom 3 (especially given the PC port will be happening this year so it should be getting some new blood, if it doesn't rejuvinate this might be the last year [we've been saying this HOW many times though?])
It is going to be last time it's on the main stage at Evo...because after this year there will be a new game. :)
Tim Drake when
getting this as a gift for my lil bro. Hopefully it's as good as MKX(didn't like the first one).Nope, 3SOE isn't on X1 BC yet.
Oh, is 3rd Strike in anyway available on XBone's 360 BC? Trying to find the easiest way to replay it sans emulators.
Sheeeeeiiit that linked wiki page even shows him in his best outfit too (Unternet aside.) Not happy about Nightwing potentially being dead tho...
Hope this comes to Switch (the first was on Wii U.) /portbeg
Yeah, and they gave it no support and it never got the DLC that the other versions did. Even the Vita got the GOTY version with the extra characters.
Guilty Gear Xrd Revelator 2 got announced. Baiken is back (FINALLY) along with "the business ninja," Answer. :lol
ARMS has the most donations so far. :neogaf
blazblue is a game for pedophiles :maf
Makoto's underboob, though.
I mean if we're going to be honest: Blazblue is straight up trash and I wish Arc would drop it and just be a Guilty Gear house. Blazblue is animu as fuuuuck though, which is why they'll continue to pump it out since it's popular in Japan IIRC.
I remember getting the first Blazblue, having fun playing the game but I couldn't for the life of me remember any of the character's names or designs, just vague descriptions I had of them.
There's some guy who looks like a more animu Dante with white hair and has red on his clothing, some dude in a suit and some Spirited Away looking thing. And that's all I can recall.
At launch, Street Fighter V had shipped/sold digitally 1.4 million copies (well, as of the end of March): http://www.neogaf.com/forum/showthread.php?t=1216177
It has now finally reached 1.5 million copies shipped/sold digitally as of the end of December 2016: http://www.capcom.co.jp/ir/english/finance/million.html
I know a lot of people were wondering when that might happen, so it seems we've got our answer.
The stages look like throwbacks to Terry's classic Fatal Fury 2 Mt. Rushmore level and the other is from a previous KOF. Can't remember the year...2001 maybe?
So, Street Fighter 5 apparently had a free weekend this weekend on Steam and well... no change from it's pre-weekend numbers.
Low energy. SAD!
interesting game system leaks coming out too
control scheme is LMHS Tag Gem
baroque from TVC is back
one button combos into super
airdash requires a gem
no more SRK motions, now they are down+down
Marvel Vs. Capcom Infinite is out 9/17.
New story trailer reveals more characters:
Ultron
Hulk
Thor
Hawkeye
Rocket Raccoon
Chun-Li
Strider Hiryu
Chris Redfield
http://www.youtube.com/watch?v=xZ2Hsig12h8
But unfortunately, it took place over Easter weekend:mindblown
http://www.youtube.com/watch?v=1_I7-IdV954
- Arcade Mode
- Full length story mode WITH additional side chapters dedicated to non-Mishimas
- 36+ characters included
- 18+ stages included
- You can play certain Tekken battles from previous games as seen with the Jack-4 fight
- Treasure Battle looks like a "Super Ghost Mode" with special matches added that also separates your online and offline rank
- Every single Tekken game opening/ending can be viewed
- Customization on diamond
- Jukebox on PS4 has the ability to play any Tekken series track on any stage you want regardless of the round
- Turbo Mode
I'm so confused about Dead or Alive 5. So Last Round is on sale for $16 right now on PSN. I don't care about costumes, do this include all the characters? Or does it only have the characters from the time of release and there have been additional characters you have to buy separate.
Because there's also a "all fighters unlock" for LR Core Fighter that has 30 characters and is like $30.
It's confusing.
I'm so confused about Dead or Alive 5. So Last Round is on sale for $16 right now on PSN. I don't care about costumes, do this include all the characters? Or does it only have the characters from the time of release and there have been additional characters you have to buy separate.
Because there's also a "all fighters unlock" for LR Core Fighter that has 30 characters and is like $30.
It's confusing.
Full Fighters is what you're looking for if you don't want the story mode and just the online versus with characters.
Otherwise LR is the story mode and everything the retail disc had bar like 3-5 DLC characters.
http://www.youtube.com/watch?v=mB6BHtwigEA
If you look at the silhouettes at the end, you can see Black Manta on the left and what looks like Raiden from MK on the right.
http://www.youtube.com/watch?v=DrbJizIbqpE
This is a good time for fighting games.
5/26: Guilty Gear Xrd Rev 2
6/2: Tekken 7
Soon: KOF XIV PC
:phil
Me? Imma get 'em all and inevitably wonder why I bothered with Injustice 2 after Tekken 7 is out. :doge
This is a good time for fighting games.
5/26: Guilty Gear Xrd Rev 2
6/2: Tekken 7
Soon: KOF XIV PC
:phil
Me? Imma get 'em all and inevitably wonder why I bothered with Injustice 2 after Tekken 7 is out. :doge
There, saved you some cash. Though you could probably drop KoF since that'll be dead on PC. :lol
Fuck it, I'll get Arms. Not USF2 though, shit looks wack and is forty fucking bucks
(https://i.kinja-img.com/gawker-media/image/upload/s--6wJhFmrN--/c_scale,fl_progressive,q_80,w_800/kxzegvmpw9uftzubwksg.gif)
after watching aris fuck with people online and the gb quicklook, i'm very interested in the game. but $60 on x1 seems silly cause i already know it's going to die on xbl quickly. plus my wedding this weekend means i'll have no free time to play anyway so i'll just hope for a sale soon. i remember mk9 and mkx dropped in price pretty quick so i'll just hope this game does the same.
(https://i.kinja-img.com/gawker-media/image/upload/s--6wJhFmrN--/c_scale,fl_progressive,q_80,w_800/kxzegvmpw9uftzubwksg.gif)
after watching aris fuck with people online and the gb quicklook, i'm very interested in the game. but $60 on x1 seems silly cause i already know it's going to die on xbl quickly. plus my wedding this weekend means i'll have no free time to play anyway so i'll just hope for a sale soon. i remember mk9 and mkx dropped in price pretty quick so i'll just hope this game does the same.
Oh shit, congrats!!thanks! :heart
? MKX x1 community was pretty solidwas it? well that makes me feel better about buying in eventually. i got mkx on pc so :gloomy
have u had a lot of issues with the kof beta? i've seen several people mention crashes and it got me sweating tbh
If Ryu/Ken - shoot fireballs, dragon punch when people jump at you, jump kick, ducking forward kick -> fireball or super.
If Guile - turtle with b/db and flash kick anyone who gets near you while shooting sonic booms regularly and sometimes jumping, duck upper -> flashkick
If Blanka - Just keep doing blanka balls to piss everyone off
If Zangief - Stop giving a fuck and jump knee -> SPD
idk, that's how I remember people playing 30 years ago or something.
Given the sales of Revelator, pretty sure GG franchise is dead and this is just the last goodbye at least giving us Baiken. Will be playing this for years if there's no more GG.
Given the sales of Revelator, pretty sure GG franchise is dead and this is just the last goodbye at least giving us Baiken.
Fwiw everyone said SFV Ken looks terrible but I love his new look. 👀
Anybody got tips for learning how to play Street Fighter 2?
It's mostly Super Turbo with tweaks from what I've read. :)
Anybody got tips for learning how to play Street Fighter 2?
https://www.youtube.com/watch?v=iSgA_nK_w3A
Andy. Specifically, the bit about SF2's stuns. :lol
I watched that video earlier and the point it tries to make is bad imo. more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer. sf5 wouldn't be a better game if it had stricter inputs (tho it's a bit funny how he uses parries in sf3 as some sort of example of difficult inputs when the input is literally the easiest shit and sf3 would have benefitted from having parry inputs that demanded a commitment, so you couldn't guess-parry and unsuccessful parries could be punished, aka giving the game a stronger neutral, but lol ok). "making combos easier to execute" doesnt do much to decrease the skill gap between good players and weak ones, as good players will simply out-maneuver weak players in in a fundamental way.
This also doesn't have anything to do with "players ability to express themselves" as that is mainly dependent on how broad the tool set available to any given player is. Laura has like three buttons that are useful and one meterless combo and one v-trigger canceled one. there arent situational tools in her arsenal. sf5 is bad because every character is so stream-lined they only ever want to do one thing, there isnt even any tactical decision making in choosing whether or not you want to use v-reversal or save for v-trigger since the latter is such a tremendously stronger tool – getting your opponent to use their v-reversal is basically a small victory in and of itself in that it delays their ability to activate v-trigger.
sf5 is also bad because the input lag was (& is still, i assume? i havent played in a while) too bad, they purposefully made the neutral worse by unilaterally reducing the range on your normal attacks, improving the dashing speed and reducing the walking speed, making anti-airs worse allowing more jump-ins, install v-triggers are basically the worst parts of sf4's ultra attacks and FADC rolled into one, etc, etc, etc...
there is lots wrong with the game that was done in an attempt to lessen the skill gap – which is inherently a fruitless pursuit, because, again, good players are just fundamentally better, you're never going to beat a good guilty gear player by just picking stylish mode (presuming you didnt take on a damage handicap in doing so) unless you also are able to play guilty gear as well as they do and out-perform them in the game. complaining that combos are too easy is missing the forest for the trees. A hypothetical game that manages to allow bad players to compete with good players simply by making the execution easy was never good to begin with.
The only lesson you need for SF2: If you make a mistake, you deserve to lose
Lab Zero's Skullgirls is out for mobile now, adapted by the talented and good-looking crew at Hidden Variable.
Disclosure: I'm biased.
Lab Zero's Skullgirls is out for mobile now, adapted by the talented and good-looking crew at Hidden Variable.
Disclosure: I'm biased.
I got that but didn't mention it...did you work on it? :o It's really good!
holy fuck if that's true, awful roster :neogaf
[RUMOR] Marvel vs Capcom Infinite roster leaked (http://www.neogaf.com/forum/showthread.php?t=1382898)
(https://pbs.twimg.com/media/DBHg4A0XYAExI5C.jpg:small)
holy fuck if that's true, awful roster :neogaf
Pretty disappointing. But maybe the X characters will show up as DLC or something.
Tekken is going to stomp all over Injustice 2. But you want to play by yourself so I dunno.
It has a lot of changes from Tekken 6 (or rather, Tag 2). It's more accessible than the previous entries. Lots of new stuff here including rage arts (super moves).
holy fuck if that's true, awful roster :neogaf
Pretty disappointing. But maybe the X characters will show up as DLC or something.
That's been the rumor: Due to fuckery with Fox, Marvel wants them to be DLC or whatever.
But if they NEVER show up, well I can safely ignore this outing. Everything they've been saying about it has had me be apprehensive about it. This roster just seals it. That's a dismal roster.
holy fuck if that's true, awful roster :neogaf
Pretty disappointing. But maybe the X characters will show up as DLC or something.
That's been the rumor: Due to fuckery with Fox, Marvel wants them to be DLC or whatever.
But if they NEVER show up, well I can safely ignore this outing. Everything they've been saying about it has had me be apprehensive about it. This roster just seals it. That's a dismal roster.
*ahem* It's Marvel fuckery. There's nothing stopping them from using those characters and propping up their own X-Men comics, etc. The issue is Marvel is greedy and doesn't want to endorse Fox's movies.
Rumor is the X-Men will be DLC but that's already kinda lame I think...
Also wtf despite Sigma being half the cause of the entire plot of the game, he's DLC too. :lol Capcom. :lol
Tekken is going to stomp all over Injustice 2. But you want to play by yourself so I dunno.
It has a lot of changes from Tekken 6 (or rather, Tag 2). It's more accessible than the previous entries. Lots of new stuff here including rage arts (super moves).
Why do you think Tekken will be much better than Injustice 2? I thought people were really impressed by Injustice 2 as a fighter?
The fuckery will me immense if this is real. It's going to get booed off stage at Evo for sure. :lol
Launching with less characters than MvC3 despite most of the roster just being re-used assets from MvC3 and then re-selling the rest as DLC. What possessed them to think they could get away with that?
The game will sell well enough and people will bitch and moan about the roster, yet buy it and play it anyway. Like they do with every other Capcom fighter.
The game will sell well enough and people will bitch and moan about the roster, yet buy it and play it anyway. Like they do with every other Capcom fighter.
Was that the case for SFV though? :teehee Goodwill for Capcom fighters seems to be at an all-time low...
Man, why is T7 digital $60 on PSN, but $50 on PC? Not sure what version to get. PC looks sharper/better and is $10 cheaper, but I have a PS4 stick and all my other fighters are on PS4 for when I have people over and we're switching between fighting games.
but I have a PS4 stick
Absolutely shocked that tekken will end up being the best fighting game this year
Absolutely shocked that tekken will end up being the best fighting game this year
but I have a PS4 stick
That doesn't matter now a days. You should have drivers for it to play on PC. And if it doesn't, Steam controller will still let you use it.
:dogespoiler (click to show/hide)He said "fighting game" not "party game."[close]
...Although PC doesn't have the PS4 music jukebox option, letting you use music from Tekken 1-TTT2, plus some outfits like Jin's TK4 outfit.
...Although PC doesn't have the PS4 music jukebox option, letting you use music from Tekken 1-TTT2, plus some outfits like Jin's TK4 outfit.
What is "Spotify?" Or any other numerous service and cranking the game music down while letting the other process run over it? :doge
I'm gonna play King and use the Okada uniform. Shit, that's half the reason I bought the game. :doge
(https://i.imgur.com/6aZEdOJ.jpg)
wow 50k much stuff and wow
Nah I was kidding about tekken, we been knewQuote(https://i.imgur.com/6aZEdOJ.jpg)
I never even noticed the music in Tekken. But yeah, probably because not a fan. Only fighting game music I pay attention to are the classic SF songs and Guilty Gear/Blazblue buttrock because it's awesome.
Doesn't it just play like Injustice 1 & Mortal Kombat? We all have our fighting game series we don't enjoy.
wow 50k much stuff and wow
Yes, 50k just for logging on is a nice bonus that you can use to unlock stuff in-game with.
:ufup
wow 50k much stuff and wow
Yes, 50k just for logging on is a nice bonus that you can use to unlock stuff in-game with.
:ufup
Too bad there's v e r y l i t t l e to want to buy. :doge
Netcodes still ass. Warping around characters.
I hope the soundtrack is hype in this one
yea, i've seen lots of people not getting it to run in 21:9 after being told it supposedly supports it. idk, did ppl just assume it supported it or has anyone from namco actually claimed that it does? :doge
Nah, that's all you.
:idont
Wow, I am impressed with Tekken 7 on PC.
+Tons of PC performance options and it runs pretty darn smooth and looks good.
When is Dead or Alive going to get Customization?
+Played as Akuma and holy crap it actually plays pretty close to a 2d fighter. Feels like I'm playing SFV sorta. Now I want more SF characters or more 2d-ish playing characters in.
-Since Tekken 2 I've only played about 6 characters: King, Hwaorang, Jun aka female Jin, Lei, and Paul and it seems like half those are missing?
Not sure what the point of Arcade mode is since there's no story and you don't get treasure? Besides the main "story mode" I thought each character had their own story/endings? Where do you go to find those?
Nah, that's all you.
:idont
If you say so. Fighters are the only games that have that weird ass warping despite "green bars" connections.
Is all the NJPW stuff available in the US release?
So Asuka is sorta like Jun? Ok, that's cool.
Yeah just missing my drunken master then. Lei was actually my first main because coming from VF with Shun he was kinda similar with his various drunken stances. Wonder why they left him out here. I figured they'd add more of the missing characters as DLC, but reading up on the season pass, apparently it's only 2 DLC characters and they're both guests from other series? Hmmm...oh well, I will survive without Lei.
I need to find a new main in this one. I kinda like how Katarina plays with her hover slide dashes into attacks.
Yeah, I had no luck getting into a match on the PC version for some reason. Auto-match make in player match had me fighting the ai for 5 mins with nothing. Then searching for sessions would show a list and I'd join only to have my entire game basically lock up since when you join someone is in a match and you lose access to all controls while waiting for the match to finish. Can't even hit start and back out? So have to task manager force exit the game if you don't wanna wait. Then you watch other people fight and move up the queue and then the session would always end before I got to fight :\ After about 30 mins never got a fight so gave up. Not sure I'll bother with the MP the way it's set up.
But the core combat looks and plays great, has tons of characters and stages. So I guess outside occasional local MP, probably just be sticking to practicing in practice mode and then fighting in treasure battle mode or doing arcade mode runs. Nothing still lives up to Arc System Works games for SP content. Feels like GG Rev 2's $20 upgrade has more of a SP game than T7.
Also the customization is a mixed bag the more I go through it. It's like instead of making dozens of unique outfits/items for each individual character like VF4/5 had, they made a bunch of clothes/items and tried to make them work/fit on every character. There's very few unique items to each character and so a lot of the clothes and stuff don't fit the characters that well because they're very generic. Also almost no unique hair options and just some shitty generic haircuts everyone shares.
I might just have to Youtube all these cutscenes...Turns out there's about 3 hours worth... :doge
Only on PS4 :(Is all the NJPW stuff available in the US release?
Yup!
Only on PS4 :(Is all the NJPW stuff available in the US release?
Yup!
Is it me or does Tekken 7 on PS4 not work online? I can't seem to join any game beyond those I'm invited to.
Is it me or does Tekken 7 on PS4 not work online? I can't seem to join any game beyond those I'm invited to.
Also Tekken is back, baby! PSN ID is FatalT1 if you want your ass handed to you by Paul Phoenix with rainbow hair, green fairy wings, a car headlight on his forehead, and a green fairy-dust aura.
Ready for the biggest of bombshells? Super Street Fighter V is happening.
But it'll be a free update.
It won't make the base game useless either. It's really nothing more than an update. A glorified one, but an expansion none the less.
But what does SSFV contain? Lets run that down, shall we?
It adds:
Arcade Mode
Extra Battle
Some kind of PvE mode against the Illuminati
Some expanding on the existing mechanics
New Critical Arts
But it doesn't end there. SSFV brings with it a UI overhaul, and maybe more than that too.
You're probably curious of the characters too, huh? Those 6 will be Sagat, Sakura, Oro, C. Viper, Q, and Necro.
Folks are also saying that after 2000 fights you will just unlock everything. I believe that counts offline and online matches
according to reddit, yes :lol
https://www.reddit.com/r/Tekken/comments/6g0nqm/psa_you_can_grind_to_2000_matches_to_unlock/
After 8 hours of Katarina farming I was at like 600 wins, dunno how many matches total. Is there a way to tell? Just curious cause I figure I have to be close with that bit of farming plus all the time I've spent on it actually playing.
Tbh the easiest way to farm Vs matches would be to set it to one round, play as Yoshi, and do his seppuku move
Noooooo, why does ASW anime fighter have to be another series I don't care about :(
(Yeah I know dbz has a lot of fans)
If it plays well I....guess I will play a Dragonball game :?
Noooooo, why does ASW anime fighter have to be another series I don't care about :(
(Yeah I know dbz has a lot of fans)
If it plays well I....guess I will play a Dragonball game :?
Guess you're gonna play a Dragonball game.
:jawalrus
BTW, this is Arc's what...fourth? DBZ game.
2.5D = plays like the Namco Jojo's games or more like GG? I guess we won't know til E3.
That engine being UE3.
Treasure battle mode is really addicting :lol
(http://i.imgur.com/NY5RAVy.jpg?1)
Treasure battle mode is really addicting :lol
(http://i.imgur.com/NY5RAVy.jpg?1)
Is the Bullet Club T in the game or a custom creation?
Played an hour or two of Tekken 7 tonight and man it's so much fun. I think this is the first time Tekken is clicking with me. Guides and stuff never really helped me get the basic flow of Tekken, especially the ground game, but when you're knocked down trying to get up and how to pressure people down (I know the term is okazaki or something from VF but been a decade). I never really got how the knock backs or crumples worked since my only real frame of reference is VF. Never really got how 3d movement worked in Tekken since things track well, and the auto-blocking was always weird coming from VF. Like lots and lots of blocked hits in low-level matches because of auto-block. But the more I play, the more I figure things out and get the hang of what parts of Tekken match up with parts of playing VF.
Did pretty well online with Lucky Chloe whose the only character I'm maining since I really don't know any Tekken characters and it's like starting from scratch. Got about 5-7 wins in a row and then got wrecked by a good Katarina player. Did a bunch of treasure battle too. Hate fighting the special fights against Kazumi, I can get countered and combod to to death real quick with the ai.
I still have to try like 80% of the cast. I tried out Leo and went through his movelist and it's crazy because he's sorta Akira from VF (which is my main) except with simple baby commands for all the moves + VF Monk dude's stance switching mixed in. Like he's got Akira's B->F->F+PK shoulder charge but it's just F+LP/HP here. He's got Akira's F->F+P elbow with the same command, he's sorta got Akira's F->F+K in his knee up -> double kicks stance. And he's got the fucking SPoD in a simple 3 button combo, plus a bunch of other Akira moves and a lot of hard smash knockbacks/knockdowns. I think as an Akira VF player, Leo might be a good character for me to try to learn and use. The only problem is I don't use Lei-Fei Monk-man in VF because I'm not into stance-switching combos and Leo has a bunch of that which I will probably want to ignore if I use him :|
It's interesting how Tekken is like a fighting game where characters have radically different fighting styles almost like they're from different games, but somehow it works and is balanced. I mean that they threw in Akuma straight playing like SF and it just works is an example. It's kinda cool. Almost feels like a mugen fangame in 3d :lol
Leo is a girl.
:uguu
Bandai Namco just announced Dragonball Fighters, a 2.5D 3-on-3 team battle fighting game being made by Arc System Works. Looks like it's going to be running on the same engine as Guilty Gear Xrd. :drool
(http://i.imgur.com/G5gyRc4.jpg)
Tekken 7 is pretty damn amazing/addicting. Tekken still remains king as a casual Local Play game as per usual.
Now that online is fixed finding a match is now possible without jumping through a million hoops, but it still has some issues. Once you're in the game everything is fine, at least until someone's connection randomly becomes trash.
Homo in denial. :lol
DBZ looked fucking amazing on that Microsoft E3 stream. :drool
The fuck? King's the original grappler character, if you main grapplers. I play Zangief, Wolf and Jeffery, so King was my Tekken grappler back in T2/T3 days. The combo throws were pretty badass.
Switch version when? :leon
DBZ Fighter is the MVC we deserve, fuck that Infinite shit.
Studio Saizensen, the developer behind Code of Princess and Umihara Kawase is developing a new crossover fighter called Blade Strangers for PS4, Switch, and PC.
Blade Strangers features Mission Mode, Versus Mode, Training Mode, and Online Mode with gameplay that compares to a mixture of Guilty Gear, Street Fighter, and the easy inputs of Smash Bros.
I can see it getting big enough to replace Marvel.
https://twitter.com/KillerInstinct/status/876205714070319104
https://www.youtube.com/watch?v=jYnFDFSzvns
Smash is fine as a game but the top players and fans of it are honestly entitled cunts that I wish would actually follow through on their threats to boycott EVO so the FGC can finally be rid of them.
01./00. [NSW] Arms <FTG> (Nintendo) {2017.06.16} (¥5.980) - 100.652 / NEW
01./00. [PS4] Tekken 7 <FTG> (Bandai Namco Games) {2017.06.01} (¥8.200) - 58.736 / NEW
04./00. [PS4] Street Fighter V # <FTG> (Capcom) {2016.02.18} (¥7.990) - 41.990 / NEW
Will buy when it's not $60 and has more content.
There was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?
Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.
Michael Evans: The X-Men stuff, can't talk to. But I do want to talk about the character-selection process because I think it's important.... Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she's fantastic. She fits the gameplay. She fits the story, and they're gonna be really pushing her as a strong female lead all the way up into the movie. We're trying to take everything into account and choose the best characters.
http://archive.is/oninFQuoteThere was recently a leak about the characters, and people picked up on the fact that a lot of classic characters aren't there, specifically the X-Men characters like Magneto and Sentinel. How do you guys feel about people being hung up on that?
Peter Rosas: If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out.
Michael Evans: The X-Men stuff, can't talk to. But I do want to talk about the character-selection process because I think it's important.... Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean? Captain Marvel may seem like a strange pick, but she's fantastic. She fits the gameplay. She fits the story, and they're gonna be really pushing her as a strong female lead all the way up into the movie. We're trying to take everything into account and choose the best characters.
Where is that Ramsay "Oh Fuck Off".gif when I need it?
>>381988332
>he hasn't seen the pics
Marn is disgusting
you don't even like fgs.
How's Yatagarasu? It always looked dope to me.
Doesn't that number beat every GG tournament ever at Evo? :doge
Doesn't that number beat every GG tournament ever at Evo? :doge
:fbm
@ Yatagarasu: The PC port is fine. But it never got the GGPO they promised it would. IIRC the PS4 port is the newer revision, so if you wanted the "latest" go with that, but eh... the community around that is mostly dead AFAIK.
you don't even like fgs.
(http://i.imgur.com/PjjWwRs.png)
(http://i.imgur.com/8iwygE1.png)
(http://i.imgur.com/74vr7xA.png)
(http://i.imgur.com/MKdVcGg.png)
(http://i.imgur.com/N6zERQp.png)
(http://i.imgur.com/xlMfihl.png)
(Not counting Indies like Lethal League and some of those Animu fighters that I've gotten through Humble Bundle, 3rd Strike, Vamp Savor, Virtua Fighter 5, DOA on PS3 AND PC...)
:confused :confused :confused :confused :confused
(http://i.imgur.com/CF8612s.gif)
(http://i.imgur.com/RZOERMf.gif)
I watched that video earlier and the point it tries to make is bad imo. more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer. sf5 wouldn't be a better game if it had stricter inputs (tho it's a bit funny how he uses parries in sf3 as some sort of example of difficult inputs when the input is literally the easiest shit and sf3 would have benefitted from having parry inputs that demanded a commitment, so you couldn't guess-parry and unsuccessful parries could be punished, aka giving the game a stronger neutral, but lol ok). "making combos easier to execute" doesnt do much to decrease the skill gap between good players and weak ones, as good players will simply out-maneuver weak players in in a fundamental way.
This also doesn't have anything to do with "players ability to express themselves" as that is mainly dependent on how broad the tool set available to any given player is. Laura has like three buttons that are useful and one meterless combo and one v-trigger canceled one. there arent situational tools in her arsenal. sf5 is bad because every character is so stream-lined they only ever want to do one thing, there isnt even any tactical decision making in choosing whether or not you want to use v-reversal or save for v-trigger since the latter is such a tremendously stronger tool – getting your opponent to use their v-reversal is basically a small victory in and of itself in that it delays their ability to activate v-trigger.
sf5 is also bad because the input lag was (& is still, i assume? i havent played in a while) too bad, they purposefully made the neutral worse by unilaterally reducing the range on your normal attacks, improving the dashing speed and reducing the walking speed, making anti-airs worse allowing more jump-ins, install v-triggers are basically the worst parts of sf4's ultra attacks and FADC rolled into one, etc, etc, etc...
there is lots wrong with the game that was done in an attempt to lessen the skill gap – which is inherently a fruitless pursuit, because, again, good players are just fundamentally better, you're never going to beat a good guilty gear player by just picking stylish mode (presuming you didnt take on a damage handicap in doing so) unless you also are able to play guilty gear as well as they do and out-perform them in the game. complaining that combos are too easy is missing the forest for the trees. A hypothetical game that manages to allow bad players to compete with good players simply by making the execution easy was never good to begin with.
more or less all the inputs in vf5fs, the greatest fighting game of all time, are easy as shit and there is a broad input buffer.
https://www.amazon.com/gp/aw/d/B073C5PWS2/ref=sxts_1?ie=UTF8&qid=1498946964&sr=1&pi=AC_SX236_SY340_QL65
My second stick I'm getting! :D
Going to customize it. Ordered push buttons for my current stick too! :D
Playing Tekken has made my stick execution so much better in such a short amount of time!
Yeah, where you guys at? Never see anyone online. I played Archie once and that was it.
Yeah, where you guys at? Never see anyone online. I played Archie once and that was it.
I haven't added you guys yet, sorry. Plus when I am playing it's probably during an hour while y'all are asleep.
We probably should set up a time.
I thought the problem was the (lack of) single player content? Back then it was treated as for competitive players only. People had problems with stubby normals but everyone except extreme SFIV fans were pretty positive. I defended it myself but I liked it and thought it'd get better. Season 2 made it awful.
You don't have to be a pro to have a problem with the skill ceiling.
Dosukebe, how you liking Gundam Vs?
Did you take that from SSBWiki (https://www.ssbwiki.com/EVO_2017#Official_Game_Lineup)? :P
Anti tweeted that pic out complaining that he'd spend 10k in one night when he won and that made the rounds heh
a little annoyed that injustice won't be on sunday but what can you do? will watch marvel, tekken, and smash 4 (if zero is eliminated or in losers) at least
I find it kind of weird that Injustice 2 isn't on Sunday, but BlazBlue is (why not the newer GG instead?). I would have swapped the two.GG and EVO have a weird history it seems. It's always been passed up for a reason no one can understand. I do know that BB players have been petitioning hardcore to get it back on Sunday because it had one good finals match a few years ago. So in January Wiz announced it would be on Sunday and every BB player rejoiced. Except now it's July and no one plays it and everyone moved on to GG. :lol Japan still likes BB so maybe it's because of that?
We’re finally worthy. Heralded as the magnum opus of the fan favorite Samurai Shodown series, the home version (AES) of Samurai Shodown V Special was a victim of circumstance and experienced a rocky original launch. The arcade version of the game was a clear evolution of the series, building upon what was already one of the most violent fighting game series in the industry. The most notable addition was the inclusion of brutal Overkill moves which gave players the ability to end a match with a visceral fatal strike unique to each character. Samurai Shodown IV had already featured generic fatality-like moves, and Samurai Shodown V Special was meant to take that even further with character specific moves.
That arcade version of the game was already controversial for its level of violence and gore, but after a violent incident in Japan the fate of the game’s home version was in question. The game was mysteriously delayed right at the last minute, and the community was shocked to find out upon release that the home version of the game had been heavily censored. The last-minute censoring also resulted in critical bugs popping up in the game and SNK quickly issued a recall in response to fan outcry. That recall issued bug fixes but only partially restored the censored parts of the game.
Today, we are happy to announce that we have heard our fan’s requests to bring this game back in its original form, and have been working with our partners at Code Mystics to deliver the game to PS4 and Vita. The goal from the start has been to give the game a proper release that will not be marred by the circumstances that hobbled the original AES launch. Our team believes that it is important to see the game delivered to fans as the original creators intended.
That looks dope. I've only played 1 and 2.
That looks dope. I've only played 1 and 2.
:crazy
I stopped seeing SamSho in arcades after 2. :yeshrug
You can install the DLC I believe that makes it Ultra
WHY ALL THESE DUDES WANNA KILL MY MAN HEI
:lol
I have but look at the geese trailer. Another man comes to kill HeiGOATchi.
Unless Ono is gonna reveal something else, no need to wait until Evo is over to see Abigail:
http://www.youtube.com/watch?v=AcMiPWzXn0k
I have but look at the geese trailer. Another man comes to kill HeiGOATchi.
I need to play that more before you hand my ass to me. I've been so side-tracked with other games like Ratchet and Clank, Killing Floor 2, God of War 3, Persona 5, Shadow of Mordor, Friday the 13th, and getting back into Titanfall 2. I'm afraid if I even try to play against you it'll just be a massacre and I won't even be able to pull off a rage move.
fun to win withbut you'll still be playing sfv :donot
No, lyte. No.
fun to win withbut you'll still be playing sfv :donot
dokusebe is lyte?
man the memories of you destroying me in gaf BB lobbies with faye ling good times
WTF? :lol :rofl
https://www.youtube.com/watch?v=ABqznSaYMDA
That happened years ago. People change. Maybe his streaming this is his personality now because apparently he's chill and like a totally different person at events now. Don't fucking know.
I think there's a lot to disagree with in the video but I think your summation is kind of off as well.
[...]
I think there's a lot to disagree with in the video but I think your summation is kind of off as well.
[...]
(I didn't see this post previously, sorry for not responding sooner.)
While the Core-A video is scattershot and lacks a solid argument it spends a lot of time talking about input buffering windows making execution too easy which in turn makes the skill gap between players too small. VF5FS has a pretty decent input buffering window and doesn't have the skill gap problem Core-A identifies in SF5, that's why I brought up VF5FS. (And for the record VF players do have to worry about qcfs, half-circles, 360s and various other things like impact follow-ups; Here is a video (https://www.youtube.com/watch?v=XqtlvyruN0I&feature=youtu.be&t=1h25m54s) of an Aoi player with 17000 matches on record messing up a follow-up for guaranteed damage and knock-down in a recent team tournament. It's not Rising Thunder.)
The Core-A video starts off by claiming that EVO moment #37 is impressive for execution, mentioning specifically that there is a 10 frame window for each parry, and that 15 of these has to be done to parry chun's super – however, executing this isn't hard. it's a trial in SF3:3S Online Edition. I've completed it multiple times. What makes EVO moment #37 impressive is the combination of the various factors you mentioned, the raw execution is only a small part of it. From there he goes on to connect a lot of disparate dots in pursuit of some single fundamental flaw explaining why everyone dislikes SF5. Core-A says a three frame input buffer enables "intermediate players to perform any combo with little to no effort and reduces combo variety and hurts the players ability to express themselves." which to me is a very silly claim. 'combo variety and players ability to express themselves' is dependent on how many different combo paths, how situational the different options are, and the general tools that are available to a player, etc,... When you observe the differences in how Daigo and Sako played Evil Ryu in SF4 it had far more to it than simply saying Sako has better execution.
As far as your comments about players developing new tech from execution, the most pertinent example with regards to input buffering in Street Fighter is plinking. Do you consider Vega having to plink his BnB to be something that adds depth to SF4? I certainly don't. Charge partitioning is all well and good because it allows a player to both charge and move (would be nice if it didn't have a random value timer), but plinking is just dead-end muscle memory to give yourself two chances at executing a one frame link. If SF4 had a two frame universal frame buffer would playing Vega have less depth as a result? I don't think so.
ps: I'm surprised you don't play VF given your fondness for Shenmue.
that's another reason i don't play VF5FS. I'm lazy. Turning on a ps3? lol fuck that.
Anyways, 1-2 hours a day dedicated to my movement in Tekken. Monthly tourney is in a few days. I'll be entering for SFV and T7.
I also hate the fact that I spent 60 dollars on this game and there's so many stages and characters that I have absolutely zero access to without paying. That pisses me off and I think the games model for dishing out content is fucking bullshit. I can't believe I thought the fight money thing would work.
I am not grinding that shitty ass survival mode.
http://www.neogaf.com/showthread.php?t=1408651
:rofl this company
That happened years ago. People change. Maybe his streaming this is his personality now because apparently he's chill and like a totally different person at events now. Don't fucking know.
How can someone so fine and delicious be so disgusting?
How can someone so fine and delicious be so disgusting?
Under Night In-Birth EXE Late [St] is now out on PS3, PS4, and Vita! (Only PS4 got a physical release and the PS3 and PS4 versions have cross-play)
It's got several more characters and added moves over the original version, plus some pretty good rebalancing. Nice online play as well.
This guy is also saying that it has the best fighting game tutorial since VF4: Evo. (http://www.neogaf.com/forum/showthread.php?t=1408468)
Just figured out yet another badass feature for this game that, in my opinion, officially puts it beyond VF4 Evo.:leon
The 5th option from the top on the pause menu in mission mode is Demonstration, which has the game show you how to do a combo. If you pause during a demonstration, the 6th option, Demonstration Assist, becomes available. The way it works is, you watch the demo until it gets to a part that's difficult for you or something. Wherever you pause, when you activate it, it will create a "takeover" point, if you will, at that part of the combo. Basically, the demo will play out until that point, and then it's up to you to complete the combo. So if there's a difficult section, like some tough link, you can practice just that link. You can combine this with the "restart mission on failure" option to make it even more streamlined.
This feature has never been in a fighting game before. It's about as easy as learning a combo can get.
I'm just floored by this game. My God!
Your expectations are way too high. VF4 Evo teaches you situational gameplay mechanics. It's not just a combo training mode. I think the training modes in these games are great. Tekken 7 for instance doesn't teach you shit and that's why I'm still terrible at Tekken.
Evil Ryu and Violent Ken are still playable online thought right? :-\
Love this series on Tomo and early Street Fighter.
There's a comment there in the first video that said as a non competitive player back then you'd have the occasional magazine with tips and that's it. If you wanted to search for info on how to get better you'd mostly get garbage. So true.
I would unironically watch a film about the early SF scene king of Kong style.
Gerald Abraham aka LA Akira (Jeff Schaefer was LA Akuma) played in Japan for quite a while and had experience vs Tomo. According to him, it was impossible to say who was the best in the world, but Tachikawa was almost definitely on Tomo's level. And according to Tachikawa, there were very strong players in Osaka as well, which means he thought they could give him a run for his money.
Now the thing is, Tachikawa, while strong, wasn't even regarded as the best in Japan by consensus. You also had players like Komoda (best ST Blanka), the Maekawa brothers (Otochun and Aniken - arguably the best ST Chun and Ken players, or at least top two), and Shooting D (best SFII Ryu player) who also started playing in that era. And even though these are now considered legends, many people still thought Shin Dhalsim was the best player.
(Daigo was around 12 years old during this period. Yes, he did play ST, but he was still learning the game. Interestingly enough Aniken [or Otochun - I don't remember] considers Daigo the G.O.A.T.)
While Tomo was certainly very strong, one of the reasons he has this mythical status was because he was just that much better than the rest of the competition in the US. Whereas in Japan, there were A LOT of very strong players, so very few players really stood out, and from this group it wasn't easy to decide who was best. So it wasn't even a case of Tomo vs best player in Japan, it was Tomo vs best 10 players in Japan. Who would have won? Noone knows.
To understand the level of the "average-to-good" Japanese players during the old school Japanese era, look no further than the Nagoyan videos of World Warrior. Before most Western players even knew how to perform a DP, they had already discovered CPS1 chains, the 512 bug/glitch, and had start refining the neutral game.
http://www.youtube.com/watch?v=s4ABbhQIQHo
https://www.youtube.com/playlist?list=PL5AB698B1B31ADD34 (https://www.youtube.com/playlist?list=PL5AB698B1B31ADD34)
Apparently Tomo traveled across the entire country and no one could beat him.
Dude from Japan fought Tomo and said there were only 4 maybe 5 dudes who could hang with him. Crazy.
While Tomo was certainly very strong, one of the reasons he has this mythical status was because he was just that much better than the rest of the competition in the US. Whereas in Japan, there were A LOT of very strong players, so very few players really stood out, and from this group it wasn't easy to decide who was best.
It feels like Japan was more organized. Capcom hosted tournaments and everything there. Meanwhile I couldn't find an arcade that could stay open. :beli
https://youtu.be/uwlK2c5yL4o
Early SFII days still fascinates the fuck out of me. The experience was unparalleled.
hi guys,jeff,tomo and mike are like the little sisterhood of false boast and lies.How sad is it that they have 360s and tomo wont reveal his friggin gamertags to me or anyone else.Ill be making some TOMO call out vids real soon tomo is a BITCH you see THE TRUTH is always way DIFFRENT then these myths and legends people bee leeve about something.TOMO if your soo fucking good play me 1st to 7 rotate characters each match ohh wait you only play ryu and guile LOL guile is a fail on online sf 2 HF your a fail tomo.All youve done since 1994 is RUN and you know what im calling you a chicken shit becuase you are scared of me and what I will do to your rep and legacy once I hit the record button if we ever play,I predict a 7 to 0 victory rocky rose CRUSHES TOMO.
Mike watson has refused to play me online as well,He claims lag but HF traditional runs smooth and fast 1vs 1 we can set match lobby to privite mike so no one can jion in and lag the game up.Mike is recently been in a video mouthing off to DSP becuase mike is soooo sore that DSP raped him last time they played ST.MIKE I PROMISE if you get the balls to play me on xbox live I will beat your ass and show the whole sf 2 community your NOTHNG but a joke A VERY FAT JOKE would you like a DOUGHNUT and some diet coke??
Over here, as a little kid who loved fighting games, you had to constantly find a new arcade.
Lyte you should play ST on Fightcade with me sometime to help me with my neutral and spacing.
http://forums.shoryuken.com/discussion/125882/the-myth-of-tomo-ohira-debunkedQuotehi guys,jeff,tomo and mike are like the little sisterhood of false boast and lies.How sad is it that they have 360s and tomo wont reveal his friggin gamertags to me or anyone else.Ill be making some TOMO call out vids real soon tomo is a BITCH you see THE TRUTH is always way DIFFRENT then these myths and legends people bee leeve about something.TOMO if your soo fucking good play me 1st to 7 rotate characters each match ohh wait you only play ryu and guile LOL guile is a fail on online sf 2 HF your a fail tomo.All youve done since 1994 is RUN and you know what im calling you a chicken shit becuase you are scared of me and what I will do to your rep and legacy once I hit the record button if we ever play,I predict a 7 to 0 victory rocky rose CRUSHES TOMO.QuoteMike watson has refused to play me online as well,He claims lag but HF traditional runs smooth and fast 1vs 1 we can set match lobby to privite mike so no one can jion in and lag the game up.Mike is recently been in a video mouthing off to DSP becuase mike is soooo sore that DSP raped him last time they played ST.MIKE I PROMISE if you get the balls to play me on xbox live I will beat your ass and show the whole sf 2 community your NOTHNG but a joke A VERY FAT JOKE would you like a DOUGHNUT and some diet coke??
:lol :lol :lol
Hey, you, child of the corn. You conveniently did not ever reply to my challenge to you. GGPO, HF, let's go. Or would you rather keep chasing players that don't even play anymore just so you could tell the other children of the corn about how they dodge you?
Hey Isaac, a time of tribulation has come. A test, the Final Test, is at hand.
Should I buy Tekken 7 or is SFV finally good?
That first match :rofl
http://www.youtube.com/watch?v=TcW3c4hWB-Y
That first match :rofl
http://www.youtube.com/watch?v=TcW3c4hWB-Y
:lol at the first match
You defend this? He did this and it wasn't consuming any resources! :rofl
Make stick?Ya it's some Korean brand of case that can use both JP and KR sticks and was only $55 so I figured I'd give it a shot. For the price it's very solid. Good quality plastic and a thick metal plate on the bottom. Feels good and has a great heft to it.
Should I buy Tekken 7 or is SFV finally good?
Footage of Smug, Momochi, and Evo winner Tokido using Abigail. (https://www.eventhubs.com/news/2017/jul/27/smug-momochi-and-tokido-already-have-incredibly-intimidating-abigails-street-fighter-5-heres-footage-all-three/)
I swear, this guy may be the most popular DLC character in the game. I played for a bit last night and almost everyone I played was using him. :lol Did an Abigail mirror against a pretty high-ranked player. He won 3-2, but it was pretty close. I figured he wanted to keep practicing and decided to do the next with Birdie, but he switched to his main, Bison, and destroyed me as quickly as possible. Dude was taunting at the end. Salty winners make me LOL. :lol
Switched back to Cammy to see how she fared and got steamrolled by a n00b Abigail. Dude was spamming running attacks and I still lost. That armor stopped me dead in my tracks and I had to play insanely defensive to get anything in. :dizzy
Guile and Sagat's voices in ST :-\
“Nobody can stop you from walking forward without taking a risk.”
“It’s always dangerous to wander into enemy attack space, so wait until you’re certain you’ve trained them to think twice about pushing buttons.”
So are both players are more or less at risk then and which one is the safer?
Are these statement on opposite sides of the same coin? Can you tie in the first statement explicitly with your entire footsies handbook…what’s the principle behind the first statement..
Good question, sir. I don’t think those statements contradict each other at all. You see, the second statement summarizes the defacto equilibrium of fighting game strategy.
Your opponent’s attack space is his dominion. All things being equal, walking in there is putting yourself at risk. Instinctively, everyone knows that you don’t want to step into enemy territory unless you see them make a mistake, or you’re following up a fireball, or you’ve managed to scare them, or whatever your trump card happens to be.
In terms of theory fighter, it’s easy to see how the defender has an advantage, because generally everything has a counter. If you jump at them, they can uppercut you. If you throw a fireball, they can super through it. If you try to poke, they can either block or punish you somehow. If you try to throw, they can reversal or land a combo. And so on and so forth. At a certain point along everyone’s natural learning curve, Street Fighter becomes defensive – because you start to feel like you’re better off reacting to stuff instead of gambling with rushdown.
This is where the first statement comes in. Walking is special because it’s inherently offensive yet has no recovery. When you walk toward someone, you’re threatening their territory and there’s nothing reactionary they can do about it. If they try to keep you away by pushing a button, you can make it whiff and sweep them, then set up a wakeup game. If they try to throw a fireball, you can figure it out and find one to jump over and land a combo. If they back away, you can drive them into the corner. If they ever simply let you walk, you can step right into a proper throw mixup.
But not a lot of people walk. Most people dash. Or jump. Or push buttons for no deliberate reason. Or throw out random special moves because they’re flashy. All of these are risky commitments. You can’t stage an effective offensive against a capable reactionary opponent on a foundation of punishable haymakers.
So that’s the secret of having a strong ground game. Learn to walk.
Of course, your opponents will put every obstacle they can think of in your way, but you’re just going to have to learn how to use each possible response to your advantage. If you’re learning this for the first time, then your first instinct will probably be to jump over stuff. Don’t! Learn how to deal with everything in the game without leaving you feet. Developing a legitimate ground-based offense will make you ten times scarier.
Arc games aren't all rushdown. In fact they are noted as having each of their characters play very differently, especially in Blazblue where every character has a fully unique attribute and playstyle (compare Rachel to Arakune to Makoto to Nine). Granted I don't know anything about DBZ, but it seems like it's an issue with the source material. Every character has laser shit and seems almost exactly the same to me.
I know they want to the most popular characters, but the appeal of a fighting game at high level is dealing with different scenarios: if I play Zangief the puzzle of getting in is the game. If I play Dhalsim keeping character out of my space using long range moves is the game. This is why Street Fighter is still my favorite fighter series. Let's be honest: charge characters, 360's, characters with mid-ranged moves with great mobility and walk speed to play footsies like Chun, turtlers like Honda, fireball magicians like Rose, vortex fuckery like Ibuki in IV, I wanna play 50/50 with Urien, or zone with Sagat. In terms of inputs and character strategy variety, I simply find Capcom fighters to be the best and that's why they're the funnest to me.
No offense to Arc, but show me something that isn't stereotypically ArcSys, please. Show me character play that isn't just rushdown. Android 16 shows promise.
I meant Launch. I'm old. I forget the bitches name.
Kind of confused by what you're saying here, because Arc games are like that too. You have grapplers like Iron Tager, zoners like Mu, long range characters like Rachel, etc. There's way more types of character variety in their games, really. But their games, like Marvel, are also what I'd describe as "chaotic" and are just hard for me to really get into. I have a preference for the more grounded fighters like Street Fighter. And stuff from SNK, who in their prime shat all over anything Capcom. KOF XIV is a good comeback (XIII was awesome too, just fucked up online on consoles).That's a better way of saying what I was trying to say, thanks.:lol Arc games themselves are very offensive oriented (hell, negative penalty actually punishes you for backing up in BB). But the character are varied overall. DBFZ characters seem very same-y but I don't know how that related to the DBZ anime version of the characters.
I meant Launch. I'm old. I forget the bitches name.
Lunch, yeah, could be a fun character especially with the dual personalities. But this is DBZ, not DB. A DB fighter would be awesome but that's not gonna happen.
I know they want to the most popular characters, but the appeal of a fighting game at high level is dealing with different scenarios: if I play Zangief the puzzle of getting in is the game. If I play Dhalsim keeping character out of my space using long range moves is the game. This is why Street Fighter is still my favorite fighter series. Let's be honest: charge characters, 360's, characters with mid-ranged moves with great mobility and walk speed to play footsies like Chun, turtlers like Honda, fireball magicians like Rose, vortex fuckery like Ibuki in IV, I wanna play 50/50 with Urien, or zone with Sagat. In terms of inputs and character strategy variety, I simply find Capcom fighters to be the best and that's why they're the funnest to me.
No offense to Arc, but show me something that isn't stereotypically ArcSys, please. Show me character play that isn't just rushdown. Android 16 shows promise.
Kind of confused by what you're saying here, because Arc games are like that too. You have grapplers like Iron Tager, zoners like Mu, long range characters like Rachel, etc. There's way more types of character variety in their games, really. But their games, like Marvel, are also what I'd describe as "chaotic" and are just hard for me to really get into. I have a preference for the more grounded fighters like Street Fighter. And stuff from SNK, who in their prime shat all over anything Capcom. KOF XIV is a good comeback (XIII was awesome too, just fucked up online on consoles).
Character customization for the girls is awful and limited. Why don't we give them even more bikinis? Sounds good. :beli
Hope Tekken Bowl is good. I was drunk on T7 the first couple of days playing it and I stupidly bought the season pass. If Kiryu makes it in as the 2nd guest character I've got no complaints. If he doesn't, might not have been worth it unless Tekken Bowl totally rocks. I mean I like Geese and all but he's not one of my KoF mains so I doubt I'll use him.
Saturday morning scrub lords' intro never ceases to make me laugh. The way it contrasts with Friday Night Fisticuffs' intro is genius.
https://gfycat.com/DismalBoringChinesecrocodilelizard:leon
Menat is the first video game character that I want to fuck. Hands down. No shame.
There’s a bug in Melee that only technically malfunctioning controllers can avoid. The malfunctioning is rare, volatile & causes other issues
Due to this malfunctioning being a necessary criterion as long as we don’t employ Magus’ smash turn fix code, only about 1-3% of GCCs are viable for players like @ArmadaUGS and @MVG_Mew2King, since that’s how few have said malfunctioning (PODE) to a sufficient degree.
The amount and type of PODE can change any time, so at the moment, the competitively best GCCs are inherently unreliable.
The only way around this is either employing Magus’ smash turn fix code or using controllers with digital buttons to dash / analyzer chips.
Nacho read this delicious thread plz
https://www.reddit.com/r/Fighters/comments/6ykv2b/why_is_smash_bros_seen_negatively_in_the_fgc/
SSV Special out on PS4 and Vita today.
Interesting stuff there with Menat. I don't get why Sako wasn't reflecting more of Tokido's fireballs though. ???
Good luck in the tournament and relax! I'm sure it will be fun.
New mahvel next week too..
Yeah. The information as to why Sako doesn't reflect is all in the first minute of the set.
Tokido starts the match with zoning to kind of test Sako out it seems. Sako communicates that if you're predictable with your fbs then I'll just jump forward and kick you in the face. After that, Tokido holds off on the fbs. At around 38 seconds Tokido switches the script and sees what happens when he doesn't do an fb. Sako makes a hard read reflect and whiffs which Tokido uses as an opportunity to dash in and start Akuma's close quarters combat with Sako. After that, Tokido's fbs are far more unpredictable and become pokes.
Basically, both players gathered info and it was all about communication.
New mahvel next week too..
*crickets*
https://twitter.com/QuasarDGames/status/908479081741774848
(https://i.imgur.com/cirTwjw.gif)
No X-Men.
https://twitter.com/PROFESSIONALEON/status/909570028030300161
Reward these people with your money brehs
https://clips.twitch.tv/SecretiveComfortableChickpeaRalpherZ
No X-Men even as DLC, what the fuck :lol :lol
I will say I was pretty unimpressed with the DBFZ beta.
There were massive server issues and the game lagged a ton, but it was a beta so I won't hold that against it. I did like that it told you exactly how much input lag there was in frames, more games need to do that. I also liked that you could play against the AI when the servers were having issues, that was a good touch. The graphics were seriously amazing though, the game is gorgeous. The music is whatever, generic buttrock. Not interesting to me but my friends who like DBZ said the music was about average for the series.
Wow it feels so cheap. Everything about it feels low rent.
...Where have you been? Ever since the first trailer it's been apparent Capcom is broke as a joke. :lolI've seen some trailers and gameplay exhibitions but I didn't expect even the menus and UI and even the music to feel like a mobile game
DBZ is also delay netcode, I assume it's the same as GG. Most of the matches I had were pretty good, but there were a few stinkers. I guess that's bound to happen because no netcode is perfect, it was a beta, and I'm sure some people were on wifi. It used an interesting lobby system where you actually walk around and get matches in a little arena. My friend said it was the same as the GG lobby system but either way it was pretty cool.
:rofl:kobeyuck I picked it up for running tournaments. Couldn't imagine buying a PS4 for it, yeesh
I know someone who bought a PS4 for this game, lmao.
Can't play it on Steam yet. Still says unreleased.
:neogaf
DBZ is also delay netcode, I assume it's the same as GG. Most of the matches I had were pretty good, but there were a few stinkers. I guess that's bound to happen because no netcode is perfect, it was a beta, and I'm sure some people were on wifi. It used an interesting lobby system where you actually walk around and get matches in a little arena. My friend said it was the same as the GG lobby system but either way it was pretty cool.
the GG lobby also has a fishing pond where u can use in-game currency to fish for unlocks like different announcer voices, clothes and emote animations for your lobby avatar, etc. Some of the earlier DLC characters could be unlocked by fishing too, but I don't think they do that any more. I'm not terribly familiar with DB but I hope their lobby has some fun stuff like that too, I think I've seen the replays are all accessed thru a godtube tv, thats the sort of cute stuff i want tbh.
FGC being dumb like usual. Steam updates at like 11AM PST. Capcom can't do shit about that.fwiw, you could unlock SFV at like 9am the day before release with a VPN pointed to Aus/NZ. I think people expected that again for MVCi
:rofl:kobeyuck I picked it up for running tournaments. Couldn't imagine buying a PS4 for it, yeesh
I know someone who bought a PS4 for this game, lmao.
SHOCKING to nobody
You know what? The game visually has issues and the presentation is crap, but MvCI is kinda fun to play.
:leon
I appreciate it being made more accessible since I am very much a Vs. game scrub. It's nice to actually go online and even win some matches for a change.
If street fighter was a failure, then infinite would be what my parents would call me if they were still alive.
SHOCKING to nobodyYep. It's hideously ugly, has pisspoor presentation, feels cheap as shit....but is really fun to play.
You know what? The game visually has issues and the presentation is crap, but MvCI is kinda fun to play.
:leon
I appreciate it being made more accessible since I am very much a Vs. game scrub. It's nice to actually go online and even win some matches for a change.
play guilty gear
https://twitter.com/KM_Atma/status/911381605230551040
Need more virtual on footage
Oh wow, MVCI sold 8k in Japan. By comparison for their first week MVC3 sold like 70k and UMVC3 sold like 20k. Guilty Gear Xrd sold 3x as much on PS3...GGXrd Rev2, a game that was out in the arcades for months in Japan, sold 2k more on console first week. :lol
NA numbers should be interesting. Capcom must be :-\
01./00. [NSW] Pokken Tournament DX <FTG> (Pokemon Co.) {2017.09.22} (¥5.980) - 53.395 / NEW
...
08./00. [PS4] Marvel Vs. Capcom: Infinite <FTG> (Capcom) {2017.09.21} (¥6.990) - 8.273 / NEW
03./00. [NSW] Ultra Street Fighter II: The Final Challengers <FTG> (Capcom) {2017.05.26} (¥4.990) - 16.404 / NEW
dang, I was hoping I could wait out the dry season and jump in when there was a lot of dlc characters to fill out the roster, but at this pace we might not get much dlc :-\
Nah. They wouldn't come to the logical conclusion that that no Xmen = smaller marvel side cast = smaller capcom side cast in order to compensate, but I think most people will go "no Xmen? If I can't play as Wolverine why should I live?" and didn't get it. X-men remain among the most popular Marvel characters. Logan made $617 million at the box office. Deadpool made $783.1 million. X-men Apocalypse made $543.9 million. Basically, X-Men remains popular. MvCI has no X-men characters. If you think that's a small part of this games failure, then, well...
(https://i.imgur.com/2cnOyJT.gif)
You might be either Marvel or Capcom.
You can argue whether the bad package is why the game failed. That's fair. But to say no X-Men played merely a small part? :lol
http://store.steampowered.com/app/577940/Killer_Instinct/
Nah. They wouldn't come to the logical conclusion that that no Xmen = smaller marvel side cast = smaller capcom side cast in order to compensate, but I think most people will go "no Xmen? If I can't play as Wolverine why should I live?" and didn't get it. X-men remain among the most popular Marvel characters. Logan made $617 million at the box office. Deadpool made $783.1 million. X-men Apocalypse made $543.9 million. Basically, X-Men remains popular. MvCI has no X-men characters. If you think that's a small part of this games failure, then, well...
(https://i.imgur.com/2cnOyJT.gif)
You might be either Marvel or Capcom.
You can argue whether the bad package is why the game failed. That's fair. But to say no X-Men played merely a small part? :lol
No X-men and it looking budget mobile-shit-tier is why I passed on it.
Fuck Marvel/Disney/Permutter for their vendetta against Fox and the X-men. And double fuck Capcom for not telling them to go fuck themselves because they're in the poorhouse and trying to get out of it.
Frankly, after how much Capcom screwed over Ace Attorney, Resident Evil, and the like over the years? They can sink for all I care. They clearly don't get why their fanbases like them and then try to super exploit them. No, ma'am, not here for that.
Not F2P on Steam?It's already on the Top Sellers list (a place MVCI never made it to). This version is actually really good. It comes with everything you could purchase for KI in-game. All characters, costumes, colors, etc. The only thing not included is the netplay version of KI2 (X1 only) and some colors that you could only get by buying KI figures. For the price they are asking right now, it's a steal.
RIP.
Nah. They wouldn't come to the logical conclusion that that no Xmen = smaller marvel side cast = smaller capcom side cast in order to compensate, but I think most people will go "no Xmen? If I can't play as Wolverine why should I live?" and didn't get it. X-men remain among the most popular Marvel characters. Logan made $617 million at the box office. Deadpool made $783.1 million. X-men Apocalypse made $543.9 million. Basically, X-Men remains popular. MvCI has no X-men characters. If you think that's a small part of this games failure, then, well...
(https://i.imgur.com/2cnOyJT.gif)
You might be either Marvel or Capcom.
You can argue whether the bad package is why the game failed. That's fair. But to say no X-Men played merely a small part? :lol
(https://i.redditmedia.com/6D8-02sJ2GORBAlDuz32uXJ-2O2fLSYeoGafgV7llgg.png?w=432&s=3aa0595950ae42be500f8ddbe8f6e861)
:valle
Fuck Marvel/Disney/Permutter for their vendetta against Fox and the X-men. And double fuck Capcom for not telling them to go fuck themselves because they're in the poorhouse and trying to get out of it.
http://store.steampowered.com/app/577940/Killer_Instinct/
They can release Monster Hunter World on Switch and then fuck off and die IMO. :P
Dosu, I'm like Ryu, bro. I like fighting strong people. *clenches fist* I don't get excitement fighting scrubs.
One thing people don't talk about regarding SFV which really grinds my gears: the tone.
Street Fighter should be Street Fighter. It has a specific tone. It isn't overly silly despite all the super powers and shit. In II you have every day stages like this:
Nah. SF was never this silly. They've upped it 10x to a tone that recognizably NOT Street Fighter.
You are completely missing the point.
You are completely missing the point.
No...I just don't agree with you.
:trumps
You are completely missing the point.
No...I just don't agree with you.
:trumps
No, you definitely missed the point by bringing up optional costumes made for fun.
That's the most Mahvel thing I've seen out of MvCI tbh
Tokido really inspires me and makes me want to apply what I've learned from fighting games into improving my life.You expect me to read this how?
http://www.asahi.com/articles/ASHDT65D6HDTUEHF00T.html
https://twitter.com/graymartigan/status/915368925348511744
Dunno on this, yet. :-\
Arcade mode - choose from six different paths themed after classic Street Fighter games
Gallery - unlock hundreds of illustrations as you play through arcade mode
Extra battle - complete timed challenges to obtain exclusive costumes throughout 2018
New v-triggers - each character will have two v-triggers, adding even more depth to the combat system
New visuals - the user interface is being redesigned with new Color schemes, revised menus and exciting pre-and-post-fight effects
Current players of Street Fighter V and future owners of Street Fighter V: arcade Edition will be placed into the same player pool, with PS4 and PC Cross-Platform play continuing to unite fans into a unified player base. The initial Street Fighter V purchase is still the only One that consumers need to make to ensure they always have the most up-to-date version of the title. All of the post launch gameplay content, such as the DLC characters in Street Fighter V, is earnable completely free of charge through completing various in-game challenges and receiving earned in-game currency, called fight money. For those who just can't wait to unlock each piece of new content, content can also be obtained instantly using purchased in-game currency.
I can't care since they aren't giving the Season 1-2 characters at a discount for previous version owners.
I can't care since they aren't giving the Season 1-2 characters at a discount for previous version owners.I'm sure they will be sale on Steam, they are on sale pretty regularly anyway
Lots of pics here. You can find the Chun one here here. She's just more shiny and less flat. Hard to describe but feels upgraded. Could be wrong. :idont
https://game.capcom.com/cfn/sfv/promotion/ae/
and when I say the base game i mean the base fighting system and its mechanics. I think the basics of the game are good but need fleshing out if that makes sense.
Street Fighter V: Arcade Edition will feature all 28 characters, including those from Season 1 and 2 – with one more from Season 2 still to be announced.
Basic BB tag rundown (hour 1 lmao)
So, game is designed to be pad friendly. 5 buttons, ABC, Tag, and Assist.
First, A/B are standard normals. There are command normals, 4X, 2X, I don't think there's 6X because of the way run works in this game lol (there's no walking, you just run). There are auto combos via 5AA.../5BB... on hit and block. 5aa, 5aaa and 5bb, 5bbb are special normals you can't do otherwise.
C button is...universal overhead or sweep for 5C and 2C respectively lol.
Tag button just tags, no idea what else.
Assist has 3 attacks, neutral, back, and forward.
There's a mechanic where you cause your assist to stay on screen and you can keep using them to attack. Not sue what the input is to start it, I think it's like 236 assist. They like, power up when they land on screen and it starts draining the assist call gauge until it's empty and then they leave. You can command them to do their assist attacks without cooldown, not entirely sure what the input is to command them but I think you hold assist and press A/B/C. A is neutral assist attack, B is forward assist and C is backwards assist.
ASSISTS CAN EAT SOME ATTACKS SO HAPPY BIRTHDAY SPECIFIC COMBOS EXIST
Macros, there's...BC (throw) tech window looks like BB. I think there's a command dash at the start of it, lol. A+Tag is 2 button DP. ABCD I think, is burst (costs 1 bar) and causes the combo to break and you switch characters.
Specials, 236 and 214 only it seems. A/B and C variants. C specials cost meter.
Supers are marvel style. 236BC and 214BC for level 1 and level 2 super respectively. Intuitive DHC's for team supers.
That's about all I have now! I'll tweet more later. Love ya bye
Brob: different ladders?
Only USF4 gave you all costumes and some stages from SFxT. Super gave you the new stages and characters obviously, AE gave you new characters (except Dekappa) but none of the versions gave you any costumes. Maybe whatever they call the final version of SFV will give you everything but that will be awhile.
Never assume Capcom is giving away anything for free lol
Wish I hadn't bought SFV. This version is a good deal. Yeah, the gameplay updates are free, but this has the base game + S1/S2 season pass stuff included for $40. Much, much better deal. I haven't bought any of the season pass stuff so I might wait and see if this drops to $20 and rebuy it just to get the characters for cheaper.
Reportedly, MVCI got a REALLY small budget.
So are there going to be any actual gameplay changes or are they stopping at just adding another V-Trigger to mash on when you need a comeback?
Dictator has psycho crusher again. So characters might have entirely new moves or this might be a result of V system. Who knows.:rejoice
So, Actually Finished Edition then?
So, Actually Finished Edition then? I haven't remotely seriously played a fighter in ages so I'd be up for this a bit if it's an actual game this time.
MVCI is now 2v2 AND 3v3! Truly the greatest Vs game of our time :rejoice
Right, wait for 'SUPER' then.So, Actually Finished Edition then? I haven't remotely seriously played a fighter in ages so I'd be up for this a bit if it's an actual game this time.
No it's not finished edition. That'll be the final version released.
Right, wait for 'SUPER' then.So, Actually Finished Edition then? I haven't remotely seriously played a fighter in ages so I'd be up for this a bit if it's an actual game this time.
No it's not finished edition. That'll be the final version released.
UMK3 is where the real wild shit is.
As far as old school stuff, it was just always about 7-11 for me. After school, walking to 7-11 with the lunch money I purposely didn't spend so I'd have a turn on SF2 :lol I always played lots of Honda and Dhalsim but really there were no "mains" or anything like that. Just having fun until the bigger kids came and beat us so they could play. That is what made me decide I had to get good, because I didn't want to get kicked off for the big kids.
My favorite arcade moment isn't even SF related. Mortal Kombat II was massive. I remember when it came out we had 30 or so people crowded around the cab. I watched this really good player decimate everyone. I put my quarter on the machine and had watch it get closer and closer to my turn as he bodied person after person. He bodied me and my shifty Sub Zero too. I didn't dare re-challenge him but just sat back and watched since I had enough money to last me the entire day. When I think of arcades and fighting games in particular of the 90's, that memory is burned into my brain.I remember the first time I saw MK2 was at the arcade at the mall when my family lived in Baltimore. Was there with a friend's family and his mother sent us down there while she was looking at clothes. A bunch of people were checking it out and we just watched two guys fight, then one of them did the Shang Tsung fatality where he steals the other player's soul and the entire crowd of people just lost their minds. :lol
What a dope genre.
I want to buy a Samurai Shodown and King of Fighters game for my switch; which is the best one from each series?
Thanks in advance for the advice.
got my custom stick
:nsfwspoiler (click to show/hide)(https://i.redd.it/jhoow0xet3rz.jpg)[close]
Don't like it :yeshrug
Hey all.
I'll try to post tournament info in here. Don't feel like making a seperate thread unless if necessary.
Yes, that's what I will be doing.Hey all.
I'll try to post tournament info in here. Don't feel like making a seperate thread unless if necessary.
Are you the one that did the weekly ones? Don't do that. Just post the information in here, people will see it.
Share your SFV fighter IDs so I can watch your replays on CFN. :)
So I've been playing Blazblue and just had to appreciate this moment. I'm trying to get into anime games while playing I really like that there's a new layer to the mind games not possible in a regular stoic fighter (SF, KOF). Like I knew last night an opponent would jump in and thought it'd be a good time to dp for my read. Oh, he jumped, but he ended up doing a double jump at the end of it, forcing me to whiff my dp and he punished accordingly. I read him and he downloaded my read. I think I fell in love with anime fighters that moment. Works for me better than 3S does even though it has a similar feel with the parry system and all.
So I've been playing Blazblue and just had to appreciate this moment. I'm trying to get into anime games while playing I really like that there's a new layer to the mind games not possible in a regular stoic fighter (SF, KOF). Like I knew last night an opponent would jump in and thought it'd be a good time to dp for my read. Oh, he jumped, but he ended up doing a double jump at the end of it, forcing me to whiff my dp and he punished accordingly. I read him and he downloaded my read. I think I fell in love with anime fighters that moment. Works for me better than 3S does even though it has a similar feel with the parry system and all.
If it makes you feel any better blazblue was the first real super anime fighter i fell in love with (even more so than GG) and to date probably the first fighting game I felt like I could hold my own against ppl in a real competitive way. Had a ton of fun.
There's always Guilty Gear 2 for Xbox if you want a full length version ;)
I'm excited as fuck for DBFZ and it will probably be the first time I put effort into learning a traditional 2D fighter.
Honestly, all I want from DBFZ is it being successful enough for Arc to finish porting all the characters from GGXX into Xrd.
Honestly, all I want from DBFZ is it being successful enough for Arc to finish porting all the characters from GGXX into Xrd.
Fuck Guilty Gear
and Blazblue
Aren't they the same thing? :P
Injustice 2 PC beta is up on Steam.
And holy shit...not only is it a good port, but it actually has ULTRA WIDE SCREEN SUPPORT. :o
I think that may be a first for a fighting game.
Aren't they the same thing? :P
Not at all, you silly taco. :-*
Oh, misread your post. I thought you were talking port quality. I jumped the track on widescreen support. Yeah, I think that's a first for fighting games.
Oh, misread your post. I thought you were talking port quality. I jumped the track on widescreen support. Yeah, I think that's a first for fighting games.
DOA5 is OK on PC. It's good if you compare it to the last-gen versions...but that's the problem. It's a port of the PS3 version, so it's missing the content from XBone and PS4, plus some extra visual effects.
I hope that they finally ditch sprites and we get BlazBlue in this style...I prefer BB characters to most GG characters, although I love Jack O. :heart
Base-level, Guilty Gear characters all play the same with different "gimmicks" for them their clones in Blazblue (and I'm using "clone" very loosely) are different to play due to the "Drive"/D button system Blazblue was made for.
IIRC, the Chipp equivalent in BB is Bang and Bang plays TOTALLY different in his keep-away strategy and abilities than Chipp. Also, you can understand the base systems (Faultless Defense, Burst, Etc.) in Guilty Gear and apply them to any other character you may want to learn or just play casually and understand "ground-running." Whereas in BB the difference in defense/etc. values throws your "ok, I can play that character in casuals" out of wack.
(Which I guess is another way of saying the Drive system throws a wrench into learning characters)
It's really hard to put into words the difference between the two beyond the Drive system, really. They have the same company/developers working on them, but the gameplay-learning is vastly different. Nacho or someone that plays (anime) fighters hardcore would probably be better able to differentiate.
GG is for cool bros who like rock music and boobs, BB is for ultra gross mega-weebs.
@Andy: Basically, yeah. The drive system is the major difference. I can play Baiken as a Chipp-player and press Heavy Slash (D button on Blazblue Arcade layout) and know that HS will function the same with Baiken as it does with Chipp.
Whereas in Blazblue the Drive System gimmick makes that function completely different for each character.GG is for cool bros who like rock music and boobs, BB is for ultra gross mega-weebs.
Also nobody cares about the story mode in Guilty Gear meanwhile you have :snob :snob :snob -level weeaboos that get the Japan only stuff to figure out the bullshit story.
https://www.destructoid.com/faking-it-becoming-an-expert-in-blazblue-s-lore-sort-of--452723.phtml
Honestly, all I want from DBFZ is it being successful enough for Arc to finish porting all the characters from GGXX into Xrd.
Fuck Guilty Gear and BlazBlue.
Also HS is not a Drive equivalent. Drive is a character specific button in BB. BB has more variety and character sub systems. There is no Drive equivalent in GG and HS isn't the comparison for that considering BB is a four button game and GG is a five button game. HS is basically heavy kick or punch from SF. It has no correlation to drive in BB.
https://www.youtube.com/watch?v=_YMKmK8xQOg
I marked the fuck out.
One day when GoTY is out and cheap enough I gotta play this for Hellboy and TMNT
This is the closest you’ll get [to] running FFXV at 60fps:neogaf
Arika EX, the Street Fighter EX developer Arika’s new “Mysterious Fighting Game” that was first an April Fools’ Joke now has an official title and it is Fighting EX Layer and a demo is arriving on December 11.
Akira Nishitani of Arika took to the PlayStation Blog to announce the new title and that the beta test will be available immediately following the conclusion of PlayStation Experience on December 11. The beta test period is expected to last two weeks and will feature six playable characters: Kairi, Garuda, Skullomania, Darun Mister, Allen Snider, and Shirase.
Read more at http://www.siliconera.com/2017/11/15/arika-ex-officially-titled-fighting-ex-layer-beta-starts-december-11/#lpuF2f6rRi1FT7dJ.99
The King of Fighters XIV will add a Saudi Arabia-themed fighter and a Masmak fort stage as downloadable content, SNK announced.
In September, the company Manga Productions held a social media contest in the Middle East to design a character and stage to appear in a fighting game. Over 300 entries were received from Saudi Arabia, Bahrain, Iraq, the United Arab Emirates, Oman, and more, and a character and stage were chosen from among them to appear in The King of Fighters XIV.
To choose a winner, Manga Productions established a selection committee with SNK, and a winner was chosen on October 18. The selection committee consisted of 10 staff from SNK, including The King of Fighters XIV producer Yasuyuki Oda, character designer Eisuke Ogura, and art director Nobuyuki Kuroki, and three staff from Manga Productions, including CEO Essam Bukhary and COO Amr Almaddah, for a total of 13 members.
In the character category, the design of a female combatant from Najd (pictured) by Mashael Al-Barrak of Saudi Arabia was selected. And in the stage category, the design of a modern day Masmak fort in the form of an arena by Zainab Al-Lawaty of Oman was selected.
Both winners were publicly announced at the Misk Global Forum in Saudi Arabia on November 16. SNK chairman and executive director Zhihui Ge, Manga Productions president Badr Al-Azerkel, and CEO Essam Bukhary participated in the ceremony.
A release date for the new fighter and stage was not announced.
The King of Fighters XIV is available now for PlayStation 4 and PC.
Read more at https://gematsu.com/2017/11/king-fighters-xiv-add-saudi-arabian-female-fighter-masmak-fort-stage-dlc#vUUXURiSQwqe4kZx.99
wtf at that chun outfit :rofl
Also GG Xrd Rev2 on super sale on PSN. Hell of a price for all the shit that comes with this game
https://twitter.com/Wario64/status/933012433060347909
Eh, I'm just trying to compare the price between the Steam version ($44 for Revelator 1/2 + all DLC) and the PSN version ($15 + the DLC price piece-meals)Get the $31.49 Steam version like I did. Has all the characters.
I bought the $44 version because it included the colors which the base Xrd PC port launch had. I kinda wanted to wait for it to get cheaper, but it seems like it probably won't for another year or two.
I'm waiting on Blazblue since I'm sure a ChonoFiction Extend will happen and I'll buy it despite not liking Blazblue that much.
lyte, go to locals and make friends
lyte, go to locals and make friends
Maybe one day. I don't have enough time to play games online as it is these days.
In the past, when I went to some gatherings, they were in some pretty unsafe neighborhoods or had shady shit going on, too. In fact I'm pretty sure all of them ended up getting robbed. One dude's place more than once. :-\ Guess it shouldn't be unexpected when you're basically advertising that you have all this shit in your place and letting anyone come in.
Speaking of, shots from our weekly last night. Next week is Guilty Gear!:beetlejuice
https://imgur.com/a/m5YH8
Nobody cares about the new characters and balance changes in MvC:I?
SC6 features a mechanic called the 'Reversal Edge' and it is described as a way for combatants to clash against each other and be able to perform powerful counterattacks based on the opponent's actionhttp://www.avoidingthepuddle.com/news/2017/12/8/soul-calibur-6-features-a-new-reversal-edge-battle-mechanic.html
Dunno why I'm posting this here. Here's my Chun-Li progress in Super Turbo. Just switched from Ryu and Guile to Chun in this set against Arch. Arch is a fantastic player and is on a completely different level than me but I'm getting closer and closer. My neutral is solid here but get predictable in places where I should just switch to absolute onslaught Chun mode.
https://youtu.be/Cu2kUB2776Q
They announced a new soul calibur?
Arcade perfect ST :gladbron
Online edition didn't come to PC though right?
Cool trailers but it's still sfv :(
how do i dl this?https://store.playstation.com/en-us/product/UP3783-CUSA10803_00-CPS025USDM001000
Also upon further research it seems that SFVAE might not come with the costume and stage DLC from the first version of the game. Capcom pls :snoop
EDIT: I just realized world tour mode won't be in it cause it's a full arcade port. That kinda sucks, but the collection is still cool.
that game won't even make it to evo lmao
Replace Marvel with something from Arc. DBZ!!!
:rejoice
IIRC the season passes just give you the characters and their alternate outfits (you still have to earn the story ones) and colors...and that's it.That's goofy. Also since I already have the digital version of SFV I just realized I don't actually need the disc that comes with AE :lol
EDIT: Wait the S1 pass is $10 and the S2 pass is $15. Is there any reason not to get those and just skip AE?
That's goofy. Also since I already have the digital version of SFV I just realized I don't actually need the disc that comes with AE :lol
EDIT: Wait the S1 pass is $10 and the S2 pass is $15. Is there any reason not to get those and just skip AE?
https://www.reddit.com/r/gaming/comments/7jmfr0/insane_tattoo_of_ryu_by_alex_pancho_poland_sadly/
Looks more like Sol Badguy in terms of face, but still neat.
bought this guilty gear 3rd revelator or whatever cuz it was like 7 bucks
:beli
Marvel Vs. Capcom Infinite:trash
Probably the reason it wasn't called 4 :heh:rollsafe
OK, Disney bought 21st Century Fox. No more fuckin' excuses. Put the X-Men and FF into Marvel Vs. Capcom Infinite now. :punch :punch :punch :punch
You have to pay fight money to do these challenges each time. It doesn't say whether or not you can retry for free. It will end up costing 10,000 FM to get one of these costumes.
well i guess that's that for doa? :-\ :'(
Did Team Ninja seriously just hold a funeral for the DOA series or is my twitter feed making shit up? :lol
大型のアップデートとしては、今回が最後のアップデートになる予定です。もちろん、今後もゲームバランスの調整は継続しておこなっていきますので、参戦ファイターも増えてにぎやかになった『ARMS』を、今後ともお楽しみいただければ幸いです!"
"As a major update, this one [the just released v.5 update] will be the last update. Of course, we will continue to adjust the game's balance in the future, so I hope you will continue to enjoy ARMS."
The lack of female characters has been disappointing. No chi chi, videl, launch; etc just 18 and ssj chick I don't know because I'm catching up on dbs.
That's pretty big for a new game developed by Arc System Works.
That's pretty big for a new game developed by Arc System Works.Not to mention there's eight more coming with the season pass
SRK forums closing. :(
Yeah it was useful for arcade stick shit. Where do I go for that now?looks like it'll be that NewVSCity site once its up
Yeah it was useful for arcade stick shit. Where do I go for that now?looks like it'll be that NewVSCity site once its up
I still think Mr. Wizard is a douchebag, so let someone else start up a new fgc forum. Although why not just go to Reddit?
Who?lupinko is doing the hosting/setup.
They should delete the whole site too while they're at it. :playa
why isn't melee a side tourney yet
cause it gets around 1500 or more people still entering somehow :mindblown
Like 100%? Then why keep playing? It's oldhat. Is it still competitive?Because Melee purists don't like Smash. They like Melee. If a game isn't exactly Melee, it is unacceptable to them. This is also why Melee HD will fail competitively if it actually comes out.
Rewatched this video. I love the fireball wars in SFII. One of the biggest reasons it's my favorite fg is the poker like situations. Being able to keep up with someone in terms of dexterity is too fun. And they're right in that Ryu vs Guile is the GOAT matchup, especially if you're Ryu.Hado mindgames are the best.
Lol why do I fall for this every time.
“Because of how the game is hard to be consistent at, it’s one of the most entertaining to watch,” said Oyarce. “You never know who’s going to lose. You can see the best player lose to someone because of a few mistakes. That’s not something you see in many other games now. In Melee, you have the top eight who are just going to be in the top eight, maybe in different orders. But that’s what I think this game is beautiful for, you always see some new stuff that can actually clutch out sets.”
Like 100%? Then why keep playing? It's oldhat. Is it still competitive?
Sakura is free for the first week of AE release!
http://www.capcom-unity.com/strumslinger/blog/2018/01/10/play-as-sakura-for-free-in-street-fighter-v-arcade-edition-116-123
SNK's new fighter...is on Switch! Gals Fighters sequel!?
http://www.youtube.com/watch?v=u3-EpuWm1l8
Looks like it might be kind of simplistic though.
Melee gets a big viewership and entrants still, does it not? And they playerbase is pretty different from Smash 4. It's not going anywhere.
I just wish Nintendo would re-release it in HD or release an updated Switch Smash 4 port that everyone goes over to instead. But even then the pros would cling to the original because of all the glitches they've gotten used to being in the game.Like 100%? Then why keep playing? It's oldhat. Is it still competitive?
It's a little funny that you say this as a recent Super Turbo player. :)
Melee gets a big viewership and entrants still, does it not? And they playerbase is pretty different from Smash 4. It's not going anywhere.
I just wish Nintendo would re-release it in HD or release an updated Switch Smash 4 port that everyone goes over to instead. But even then the pros would cling to the original because of all the glitches they've gotten used to being in the game.Like 100%? Then why keep playing? It's oldhat. Is it still competitive?
It's a little funny that you say this as a recent Super Turbo player. :)
ST doesn't have main tournaments. It has a heavy legacy and side tourneys and not everything is figured out. It's also 2d fg 101. I don't get the point of playing a figured out game. Are people still improving in Melee?
Sakura is free for the first week of AE release!
http://www.capcom-unity.com/strumslinger/blog/2018/01/10/play-as-sakura-for-free-in-street-fighter-v-arcade-edition-116-123
Important Notice: Any EXP and Fight Money you earn with Sakura during this time will disappear on January 23 when the free period ends. However, if you purchase Sakura any time afterwards, the earned EXP and Fight Money will automatically be credited towards your account. If you purchase the Season 3 Character Pass during this free period, the EXP and Fight Money will not disappear. Sakura will be purchasable individually after the trial ends.
:hhh
In this time you’ll be able to play her story, use her costumes and play through all the modes found in SFV: AE. But once 1/23 comes around, this free trial will come to an end. Be sure to make her a permanent addition to your roster before then!
And yet http://www.cammyfan.com/ is still going strong.
Hey, it's not a first for them. SNK is just doing a sequel to this classic :lol
(https://i.imgur.com/Wuj5E2M.jpg)
Hate to port beg but goddamn DBFZ is perfect for the Switch.
That d-pad isn't :trumps
Other than the visuals, the game doesn't look interesting at all to me. Glad people enjoy it though!
No, I mean in terms of playstyle. Apparently it's "shallow" if you believe some of the people on the internet.That kind of stuff is tough to judge, especially after like....two days of a beta that hasn't even had 100% uptime
No, I mean in terms of playstyle. Apparently it's "shallow" if you believe some of the people on the internet.That kind of stuff is tough to judge, especially after like....two days of a beta that hasn't even had 100% uptime
Finally got into one. We rematched 4 times and it was great. Haven't been able to find another match since.I haven't been able to get into one match on either console during this beta. :(
Same, spent most of my time in training mode.
But I do think it has less depth compared to the other Arc fighters from what I got to try.That's fine. Their other games that I've played are kinda hard to get into if you're not already a big fan of 2D fighters. I wouldn't be surprised if this ends up being their best selling game in the west.
Yeah the day one tech won't last and will probably be blown up by next week. It depends on how the meta evolves. I don't mean anything about depth when I talk about legs. And I think the games dlc plan will keep people in invested because people are interested in characters as much as we are the actual systems and meta due to the property. Still waiting for Bulma.While not a major DBZ fan, from what I understand this is the kind of game that could really have characters added to it for years. Which is exactly what every fighting game dev wants in a game and what MVCI could have been :-\
People seem to forget that Smash, Budokai and the shitty 3D MK games were like the only big fighting games going for the majority of the PS2 gen.
Hmmm, now I'm actually playing the game and not just watching footage it seems my main concern with the game is completely 100% wrong. Thankfully. Android 18 for instance is a pretty technical character. Much harder than others. She is a pure set up character and it's hard to get things working with her compared to the rest of the roster. Then you've got your grappler in Android 16. Beerus seems to have some funny Venom from GG stuff going on. Lots of variety in the game plans here than there was at first glance, which is really good. I'm impressed with the presentation but also the way the game feels. It's very tight and fast-paced despite using a 3d engine. It feels like with other fighters, when they make the transition from sprites to 3d models, the gameplay gets a bit slower in ways I cannot articulate. But not the case here. It has a nice flow. Really excited to pick the game up and learn it now.
I've never seen any Dragonball, but I like Arc Fighters, tempted to grab this before it loses the 20% discount at Amazon.
I've never seen any Dragonball:mindblown
The art always turned me off. I like Toriyama's monster designs which are funny and charming in DQ but never been a fan of his human designs whether it's DBZ or Chrono Trigger. Part of why I prefer Chrono Cross.:crazy
Is the manga actually legit good like One Piece or Berserk? If so, maybe I'll read it someday.
let's play tonight, nacho. unless you wanna watch wnf or w/esure, i was going to make a lobby with a friend so you should join us! then you can both beat on my day 1 sak. eventually i should probably hit the training room though :lol
Maybe you guys will actually play for realz since at least from my experience on this board, it never ends up happening.
GGs. I have to admit that I didn't have too much fun besides the Kolin match up and I'm booting up Super Turbo right now. I was hoping AE would be more fun than vanilla SFV but I'm just not feeling it. The slow pacing, the lack of hard knock downs, the constant offense some of which makes no sense, and some frame data issues just make for a really boring game to me. I'm trying to be positive but I'm just not feeling it.
Sakura VT1 gives all her fireballs two hits and they juggle if they hit. Also sorry about kicking you out, I didn't see a "leave room" option. Just a "disband and quit".
You get some panty shots with the nostalgia costume :lol
My connections with folks in lobbies seem to be solid compared to SFV but also I did finally get a new router so it's probably that.
GGs. I have to admit that I didn't have too much fun besides the Kolin match up and I'm booting up Super Turbo right now. I was hoping AE would be more fun than vanilla SFV but I'm just not feeling it. The slow pacing, the lack of hard knock downs, the constant offense some of which makes no sense, and some frame data issues just make for a really boring game to me. I'm trying to be positive but I'm just not feeling it.
I tried to take it easy on you but I think in some cases it might have seemed like the opposite? Like I was trying to play really basic with Menat but it seemed to work almost too well and I kept thinking "I bet she thinks I'm toying with her." :lol
:dead
I think you're just really out of practice with the game and it probably didn't help that you stuck to Ryu and didn't try someone else. If I was playing so much ST I'd probably pick someone who isn't in that game or who I don't use to help with that muscle memory that makes you want to play one game like the other. I got a big "She is trying to play Ryu like this is SF2" vibe, for obvious reasons.
As for me trying to play it like SFII Ryu, that's just how Ryu is played. It's bread and butter Street Fighter.
also bork i'll admit i thought you were being a dick with menat at first too. especially when you tossed that orb and just sat in the corner :lol
Why does she have yoga drills :beli
Rising Thunder's out: You'll need to join this Discord (https://discord.gg/86HpmeM) for the latest build apparently. :doge
Yeah playing at weeklies threw me for a loop. Lots I still don't get on this game. Some of the playstyle feels so weird to me after SF4, plus the cast in general still throws me for a loop
https://www.youtube.com/watch?v=fiIdQGePIB8
I don't like him. Doesn't fit SC imo.
I played GG a sizable amount of time last night. I love that game so much.
IDK. Maybe I'm dealing with cognitive dissonance. I recognize SC has weird characters in it. But I'm so used to characters like Nightmare or Voldo because I grew up with them. But that new guy he seems so modern in terms of design. So I'm seeing these characters I've seen since I was kid next to this modern anime looking goofy character and it just feels wrong. I can't explain it. He just doesn't really fit the aesthetic and feels like he belongs in another game series to me. Nightmare for instance, is a dude corrupted by fantasy weapon. This guy looks uhhh futuristic in some way. It just doesn't jive with me. To me it's like seeing a cyborg ninja in Berserk. :idont
https://twitter.com/mrfeelswildride/status/956374145465384965
:rofl
Also been playing a loooooooooooooot of SFV AE. I think I love this game now. Having a sizable roster and an arcade mode when I just want to unwind did wonders for replayability. I've even been enjoying survival mode and plan on doing ALL of it :lol
Uhh...WTF?there must be a way because the giant bomb dudes did a video while servers were down and they could still do offline stuff.
Does this game not have any kind of offline mode? It appears that you are required to connect to a lobby before you can do anything. WHY DID YOU DO THIS, NAMCO-BANDAI/ARC? Can't wait until the server is down or lobbies are full and you can't even hit up practice mode. :-\
Learning how to play SFV is frustrating still. AE is a much better game so far, but yeah the ranges and way they want you to play neutral are so against the games I normally play. I just want to focus on walking and hitting as few buttons as possible to catch mistakes or bad positioning. That is not how you play SFV from what I've seen. Even walking up after a whiff is kind of a nightmare, better to just throw out things and hope you land the button or special that converts into a snowball.
Uhh...WTF?there must be a way because the giant bomb dudes did a video while servers were down and they could still do offline stuff.
Does this game not have any kind of offline mode? It appears that you are required to connect to a lobby before you can do anything. WHY DID YOU DO THIS, NAMCO-BANDAI/ARC? Can't wait until the server is down or lobbies are full and you can't even hit up practice mode. :-\
yeah i just don't get it and i've decided the game isn't worth the trouble. The lack of hard knockdown drives me insane because the games I like playing are all about set ups on the oki and I can't set anything. It's always either a guess between "they're going to back tech" and "they're going to quick rise" and it's fucking dumb.
So how do you get to versus mode lmaoget into a lobby (online or offline) and then walk over to the offline versus mode part of the lobby and enter it :lol
yeah i just don't get it and i've decided the game isn't worth the trouble. The lack of hard knockdown drives me insane because the games I like playing are all about set ups on the oki and I can't set anything. It's always either a guess between "they're going to back tech" and "they're going to quick rise" and it's fucking dumb.
I "get it" it's just going to take some getting used to. Basically moves have less active frames, and they also have lingering extended hurtboxes for less periods of time, despite having more total frames on a whiff in general. Combine that with the fact longer range moves tend to be slower in this game while also being stubby, it messes with the "walk and whiff punish" style of play. Means it's generally better to either play aggressive positioning, or to go for the big hits more often. In S1/S2 this was the "lol cruch counter footsies" stuff basically. AE makes ranged moves, AAs, etc better, but the general idea of how to play ranges is kind of the same.
I don't mind it or the KD system really, it's just going to take a lot of getting used to. It's a lot more like the style of footsies from 3S, earlier GG, etc. Games I'm not very good at since I play ST, SF4, P4U, BB, etc. which are more about blowing up whiffs and playing a bit more defensively in neutral.
What I do mind is the types of tools that are there specifically to punish defensive neutral i.e. very fast forward moving things that are safe on block. It's a bit overkill IMO. I also still don't like how risk/reward sometimes gets borked because there's still lots of midscreen offensive power and not big enough punishment for gettign calle dout by a defender. At least it's not as bad on that front as it was in S2.
yeah i just don't get it and i've decided the game isn't worth the trouble. The lack of hard knockdown drives me insane because the games I like playing are all about set ups on the oki and I can't set anything. It's always either a guess between "they're going to back tech" and "they're going to quick rise" and it's fucking dumb.
I "get it" it's just going to take some getting used to. Basically moves have less active frames, and they also have lingering extended hurtboxes for less periods of time, despite having more total frames on a whiff in general. Combine that with the fact longer range moves tend to be slower in this game while also being stubby, it messes with the "walk and whiff punish" style of play. Means it's generally better to either play aggressive positioning, or to go for the big hits more often. In S1/S2 this was the "lol cruch counter footsies" stuff basically. AE makes ranged moves, AAs, etc better, but the general idea of how to play ranges is kind of the same.
I don't mind it or the KD system really, it's just going to take a lot of getting used to. It's a lot more like the style of footsies from 3S, earlier GG, etc. Games I'm not very good at since I play ST, SF4, P4U, BB, etc. which are more about blowing up whiffs and playing a bit more defensively in neutral.
What I do mind is the types of tools that are there specifically to punish defensive neutral i.e. very fast forward moving things that are safe on block. It's a bit overkill IMO. I also still don't like how risk/reward sometimes gets borked because there's still lots of midscreen offensive power and not big enough punishment for gettign calle dout by a defender. At least it's not as bad on that front as it was in S2.
Okay that’s fair, but even games like 3S had non-stubby long reaching normals even if the footsies are more similar to 3S in SFV than ST. And games like 3S still had more consistent rule sets.
So how do you get to versus mode lmaoget into a lobby (online or offline) and then walk over to the offline versus mode part of the lobby and enter it :lol
Could it be a Bamco decision? Doesn’t sound like Arc.
Arc hasn’t either. You can’t just go to player match? This sounds horrific.
Question: What does the Fighter Z pass net you? Don't see blue Goku or Vegeta so I assume they're on there. But does it give you like all future characters?
We'll see how long that lasts, though.
We'll see how long that lasts, though.
don't be negative
https://kotaku.com/dragon-ball-fighterz-on-lowest-settings-is-like-going-b-1822467411
Lobby system sucks and loading before matches takes too long, but DB Fighterz is really fun. Just spent like 3 hours playing with friends. We've come to the conclusion that Tien sacrificing Chiaotzu is the scariest level 3 in the game.
What platform did you all get DBFZ for? I'm on Xbox One.
My friends and fam play multiplayer games on Xbox One, so I do the same. I'll double dip on this after a price drop or sale too, but I'm not sure yet if I'll go with PS4 or PC.What platform did you all get DBFZ for? I'm on Xbox One.
I got it on PS4 and PC.
I would never buy fighting games on Xbox One. The FGC at large is pretty much on PS4.
how many buttons does dbfz use? all i got is a steam controller rn :lol
I have never been into fighting games but DBZ is really tempting. Is it a good game to pick up for awful new-comers to fighters?
how many buttons does dbfz use? all i got is a steam controller rn :lol
I was going to say it's a four button fighter but then I remembered there's assist button and other shit. Going from memory, it took up my entire arcade stick, so eight buttons.
I have never been into fighting games but DBZ is really tempting. Is it a good game to pick up for awful new-comers to fighters?
In my mind it's a halfway between Smash Bros & MvC, which are already both pretty accessible to new players. If you can play Smash, you can play DBZ F.
I have never been into fighting games but DBZ is really tempting. Is it a good game to pick up for awful new-comers to fighters?
In my mind it's a halfway between Smash Bros & MvC, which are already both pretty accessible to new players. If you can play Smash, you can play DBZ F.
It's not an eight button game. Some of the trigger buttons are just two of the four main attack buttons together.I have never been into fighting games but DBZ is really tempting. Is it a good game to pick up for awful new-comers to fighters?
In my mind it's a halfway between Smash Bros & MvC, which are already both pretty accessible to new players. If you can play Smash, you can play DBZ F.
I don't see that at all. This is nothing like Smash and is entirely like Marvel Vs. Capcom, just way more accessible. You do need to do fireball motions and that's pretty much it for special move complexity.
The game is essentially a one button fighter rock/paper/scissors like smash. You hit X to shoot fireballs, back + X to reflect, d+X to fireball up, O to knock back, d+o to launch, R2 to home dash, R1 to break blocks, square to do small combos, triangle to do medium combos.
Yeah there’s more to it if you want like your couple of QCF or QCB back moves or do manual combos, or tags, which is why I say it’s like a halfway and not just a smash style, but at the end of the day the core basics are all one button + direction moves. And someone who has those down can pretty much hold their own at mid level play.
I can’t think of any other traditional fighter besides dive kick where you can do that. There’s depth, but also simplicity in the core gameplay structure.
Disagree completely. You can never do a QCF/QCB move, never do a non-auto combo, and still beat high level players just using the basics.
High level? How does bebpo know they’re high level?
Disagree completely. You can never do a QCF/QCB move, never do a non-auto combo, and still beat high level players just using the basics.
I feel like we’re playing different games, you all are arguing this isn’t some super accessible entry level fighter similar to Divekick & Smash when like every review says it is? The whole point of the game was to make a more accessible entry level fighter than your traditional Capcom fighter to sell more to a wider audience of DBZ fans.
MvC or SFV, GG or KoF14 is far more non-accessible for new comers.
Also, MVC is not accessible. I’m not sure if you’re talking about Infinite or not but MVC games are hard.
I feel like we’re playing different games, you all are arguing this isn’t some super accessible entry level fighter similar to Divekick & Smash when like every review says it is? The whole point of the game was to make a more accessible entry level fighter than your traditional Capcom fighter to sell more to a wider audience of DBZ fans.
A lot of that can be traced to the game’s simplified approach to combat. Arc is using a system most non-fighting game fans might recognize in something like Super Smash Bros., meaning there’s a shared set of button combinations that make each character perform different actions with the same commands.
And someone who has those down can pretty much hold their own at mid level play.
You can never do a QCF/QCB move, never do a non-auto combo, and still beat high level players just using the basics.
Except I never said that a beginner can mash auto-combos and beat a pro. I said that a pro who is an expert can be another pro without using special moves or combos because the strategy is in the core mechanics which are fairly simple one button + directions. That it's not the execution that decides who is the better player, it's the player who is smarter and playing better. The player who can find openings and counter incoming attacks.
Except I never said that a beginner can mash auto-combos and beat a pro. I said that a pro who is an expert can be another pro without using special moves or combos because the strategy is in the core mechanics which are fairly simple one button + directions.:what
You can never do a QCF/QCB move, never do a non-auto combo, and still beat high level players just using the basics.
I also wasn't literally talking about only pressing one button. I was comparing it to smash which you know, is obviously more than one button, but in smash it's all about a directional input + a button moves, DBZ F's core moves are the same input.
The game is essentially a one button fighter rock/paper/scissors like smash.
Anyhow, I get the feeling some of you all are being defensive like I'm calling DBZ F a button masher.
Also, while you all are getting on my case like I'm high or something. A quick google of DBZ Fighter and accessible comes up with articles like this:
https://www.theverge.com/2018/1/26/16934418/dragon-ball-fighterz-dbz-arc-system-works-fighting-game-review-impressionsQuoteA lot of that can be traced to the game’s simplified approach to combat. Arc is using a system most non-fighting game fans might recognize in something like Super Smash Bros., meaning there’s a shared set of button combinations that make each character perform different actions with the same commands.
Jc you all looking at me like I'm crazy.
but for the most part, Dragon Ball FighterZ is sporting possibly the most accessible set of fighting-game mechanics outside of Super Smash Bros.
That accessibility should not be mistaken for a lack of depth. Dragon Ball FighterZ's fighting system is highly versatile, and while anybody can button-mash their way to a 20-hit combo, veteran players will find all sorts of ways to string together smaller hits into devastating chains, or weasel out from under such a barrage to start their own. The balance of power in a typical match shifts lightning-fast in this game, and figuring out how so many disparate elements fit together in order to allow for maximum damage against an opponent is what will ultimately separate the experts from the casual players.
Calling it "the most accessible 2D fighting game in a long time" works for this game. I would not use anything related to Smash when recommending this to people. It gives off the wrong idea.
Look, for some reason you keep saying that I think the game is like Smash Bros.
When I keep saying I see it as a halfway between Smash and MvC which would mean it's not like Smash or MvC but something new and in the middle.
At the end of the day, for 95% of the characters in the game, you shoot a fireball by pressing X. No QCF required.
There is no game that plays anything like DBZ F in the end. That's just how it is.:whatisthis :huh :idont
Goku Black's universal anti air is amazingggg. Goku Black, Kid Buu, and SS1 Goku is my goto team atm.Way too many Goku Blacks online.
Didn't say super dash was related to combos, just that someone who relies on auto combos will also likely abuse super dash.
On block, super dashing has been safe and hard to punish. Its easy to punish if you got reads on how someone super dashes, and plan a universal anti air, or well timed special projectile. Normals can beat or punish it, but the timing is usually iffy. I recently started using the RB/R1 grab to punish it on block.
(https://media.eventhubs.com/images/2018/01/27_dbfz-flowchart01.jpg)
:heh
(https://media.eventhubs.com/images/2018/01/27_dbfz-flowchart01.jpg)
:heh
Me and Lyte tried a of Dissidia NT...man, wtf is that. Sure didn't play anything like the Dissidia PSP games from what I remember. Those were pretty fast and fun. This felt really shallow and boring :( Gotta read up on what depth there actually is there. Plus not sure if you can even do 1v1 without cpu teammates :(
Played Dissidia NT demo at SCR and had no idea what the fuck
My grandma passed away today. I wanted to play something good to take my mind off it for a bit. I think I made the wrong choice. :lol
17 gets to shine a lot in Super. Also he's heavily rumored to be a first season DLC character.
Played Dissidia NT demo at SCR and had no idea what the fuck
I dunno if it's changed from the PSP version (outside of having a better camera here than there?) but it's like "hit bravery attacks until you 'break' them and then use your HP attacks to quickly kill them."It's still pretty much that. Lots of Bravery attacks and the HP skills. You also have EX attacks which are basically supers but you use them after charging up with Bravery. There's also a whole big system revolving around dash cancelling to chain your attacks and summons which give passive and active effects. The beta was a lot of fun but I don't see myself spending $60 on a game with basically just the multiplayer and that's it, especially if it's 3v3 and no one else I know is getting it.
I didn't care much for the first two Dissidia's (on PSP, Dissidia and Dissidia 012 which had the first game included as well as new characters up to like FF12 or 13). There's a mobile version that makes it "FF classic"-like but it's still using the Bravery and HP attack systems.
https://twitter.com/xTeloss/status/961071923387133952
Still, first EVO ever without Marvel is :-\
It definitely has its dedicated fanbase still. Angelic is basically the community leader now that even Yipes has given up on the game.http://www.youtube.com/watch?v=LucQede966E
It's not like this is Capcom's first rodeo with them.
I don't think Marvel is responsible for the game looking worse than MvC3, no.He's talking about the game not being at EVO, not anything else about it.
I like the game play. But I don't see how Marvel is to blame for the game being sub-par. Marvel is to blame for no X-Men and some costume design choices for their side...that's it. It's not like this is Capcom's first rodeo with them.
There's rumblings that Capcom has pretty much given up on the game so I wouldn't hold my breath for an "ultimate" version. But you know what? Add in more characters and actually release the game looking like it's FINISHED and I'm there with you, Capcom.
Better yet- just forget about it and release an upgrade to MvC3 with re-balancing and added characters. :doge
I don't think Marvel is responsible for the game looking worse than MvC3, no.
https://twitter.com/JukeBoxHaru/status/960588964171169792
https://twitter.com/JukeBoxHaru/status/960588964171169792
https://twitter.com/JukeBoxHaru/status/960588964171169792
Can you explain what they're pointing out about the hitboxes? I don't get some of these posts on DBZF and I'd like to understand more of the technical points people are making.
What's the blue box and how do people get the hitbox information from games?
I wonder how long this anime fighter reign can go on for...wouldn't mind seeing a new anime styled SF.
"We know [MvCI] was on a slippery slope and it had a lot of competition going forward," Mr. Wizard started. "And it just kind of... fizzled.
"It's not to talk smack on Marvel or anything. It's always been a great game for EVO [and] it's had a stoic 15 years at EVO. It was the main game for eight straight years, it was crazy.
"But I don't think people are playing it, and that's the problem. We've always had to support games that people actually play. "
Isn't Lego a crossover too?
For some reason, I feel like the trajectory for Marvel is gonna be an Ultimate rerelease of MvC2, with updated graphics that mimic what Arc has been doing. I don't know how Capcom would do this due to licensing, but this would be very Capcom like move.
Ehhhh, from what I understand Marvel basically dictated the Marvel lineup and Capcom had no say. So it's not just "no x-men/doctor doom", but Capcom didn't have the freedom to pull all kinds of interesting comic book characters like back when they did Shuma-Gorath and what not and the lineup was basically TEAM BORING AVENGERS + some GoTG. Like that stuff works in the films because it's the safe characters, but it just makes a bland roster in MvC. Then you have stuff like that actual interesting additions like Black Panther being locked behind DLC -_-
I just want to add though that part of the reason I never picked up MvC:I or was too interesting is that even MvC3 felt like a downgrade to me coming from MvC2's roster. It was still enough that I picked up MvC3 and enjoyed it. But I always felt like one of the key selling points to vs games was having a billion characters ripped from various games. So MvC:I having an even smaller roster than MvC3 was a big turn off personally.
But around 2010s era the FGC took off and "balance" became important :'(
I'd rather have 50+ characters with crappy balance, but that's just me
Most of the games people consider the best are some of the worst balanced. Soul Calibur 2, MVC2, ST, 3S, XvsSF (ok only I like that one). That's not to say balance sucks or something, that's a silly way to look at it. The issue is more what is the balance from? Is everyone nerfed and kept stale to stay in line? Yeah that sucks. Even though I used SoulCal2 as an example of a poorly balanced game they had the right idea with it. Make everyone awesome and have some ridiculously broken bullshit. Make the characters fun to play and as balanced as you can, that's the right way to make an FG.
I see that like Tasty, so I'll add Melee to that list of poorly balanced classics too :lol
Most of the games people consider the best are some of the worst balanced. Soul Calibur 2, MVC2, ST, 3S, XvsSF (ok only I like that one). That's not to say balance sucks or something, that's a silly way to look at it. The issue is more what is the balance from? Is everyone nerfed and kept stale to stay in line? Yeah that sucks. Even though I used SoulCal2 as an example of a poorly balanced game they had the right idea with it. Make everyone awesome and have some ridiculously broken bullshit. Make the characters fun to play and as balanced as you can, that's the right way to make an FG.
I don't really see Alpha as being any more "anime" in style than the other SF games, really. They made the characters bulkier and this style has carried over into subsequent games. Part of that style also started when they redrew the sprites for Super on the CPS2 and that look pretty much continued for all of their fighting games and beat-em-ups.
Don't forget CVS2. TBH, I think USFIV might be Capcom's most balanced fighter?CVS2 :rejoice Blanka, Bison, Sagat, Cammy, Sakura, Akuma, Guile and fuck the rest :rejoice
I don't really see Alpha as being any more "anime" in style than the other SF games, really. They made the characters bulkier and this style has carried over into subsequent games. Part of that style also started when they redrew the sprites for Super on the CPS2 and that look pretty much continued for all of their fighting games and beat-em-ups.
You're right. When I bring up anime in relation to the Alpha's I mostlly mean the speed (they're on Turbo speed by default) and the combo creativity. They're games that allow more freedom and flexibility in the combos, I feel. They lack anime mobility but they still have things like air guard and air techs. They're like a half way step between a stoic fighter (SF, KOF) and full on anime (Vsav, GG).
Alpha 3 was great. Three modes of play per character, great cast, gorgeous game, plus it started you with full meter. Such a solid SF entry
stoic fighter (KOF)
V-ism in Alpha 3 is broken shit. Like Vs. series bad. I hope with the collection release, they try to "balance" it to where it's not so overpowered.Actually they already made that version for Japanese arcades. It's called Zero 3 Upper and it added in the console characters and fixed V-ISM infinites. But it never made it over to the US so I don't expect it to be on that SF Collection. Also because it's a Naomi game and not CPS2 so it's probably a bit more work to port.
I didn’t know that was Upper. I thought Upper was the psp version.
I didn’t know that was Upper. I thought Upper was the psp version.Hilariously the PSP version is Double Upper in Japan. Capcom naming schemes. :dizzy But it's just a port of Upper, except it adds Ingrid who wasn't in Upper IIRC (I'd have to boot the arcade ver to double check that at some point).
https://youtu.be/1zKifMjOeH8
:sabu
:nope #MangoNation
:ohyeah #LeffenNation
Yeah I heard all about the CRT's, broken controllers, etc, etc. so I get disliking the Melee crowd themselves but Melee is great so I don't mind it being the game that gets this sort of appreciation.
https://youtu.be/1zKifMjOeH8
:sabu
Most of the games people consider the best are some of the worst balanced. Soul Calibur 2, MVC2, ST, 3S, XvsSF (ok only I like that one). That's not to say balance sucks or something, that's a silly way to look at it.
You're right. When I bring up anime in relation to the Alpha's I mostlly mean the speed (they're on Turbo speed by default) and the combo creativity. They're games that allow more freedom and flexibility in the combos, I feel. They lack anime mobility but they still have things like air guard and air techs. They're like a half way step between a stoic fighter (SF, KOF) and full on anime (Vsav, GG).
I didn’t know that was Upper. I thought Upper was the psp version.Hilariously the PSP version is Double Upper in Japan. Capcom naming schemes. :dizzy But it's just a port of Upper, except it adds Ingrid who wasn't in Upper IIRC (I'd have to boot the arcade ver to double check that at some point).
Either way, that's not the version people use for tournaments cause everyone wants the broken version instead :lol
In SFV: AE, Blanka is living peacefully with his mother, and has adapted well to being introduced back into society. One day, a suspicious salesman approaches him and offers a way to make Blanka famous by mass producing a doll made in Blanka’s likeness. Will it work? Find out in his character story mode!:lol
So I just bought a 21:9 monitor...anyone know if any fighting games support that by chance? :doge
Remember MVCI? :lol
http://steamcommunity.com/app/493840/discussions/0/1700542332328613093/
And FYI, the realistic artstyle had NOTHING to do with Marvel, they never gave any orders on how the art must look, the artstyle was done by Capcom because this game was the first fighting game that was built in-house by Capcom in over a decade. The problem was Capcom did not have the talent or the resources in-house to pick whatever artstyle they wanted, the resources and talent was extremely limited. Also the reason Captain Marvel looked better than Chun Li at first is because Captain Marvel was outsourced to a designer from France. The reason it took so long to fix Chun Li's face was because they had to outsource her to another designer to do the fixes, those "fixes" were not done by Capcom so I am just letting you guys know. This is why they didn't fix dante or anyone else.
Apparently that guy had a bunch of troll-like posts and initially had that post filled with dumb jokes, so I'm not getting why we're taking random Steam community post seriously.I guess it's cause he also called the shutdown date of Marvel Heroes before it happened? I dunno, I doubt MVCI is getting pulled
Apparently that guy had a bunch of troll-like posts and initially had that post filled with dumb jokes, so I'm not getting why we're taking random Steam community post seriously.
Apparently that guy had a bunch of troll-like posts and initially had that post filled with dumb jokes, so I'm not getting why we're taking random Steam community post seriously.
Keep going to bat for this game brehs :ufup
Apparently that guy had a bunch of troll-like posts and initially had that post filled with dumb jokes, so I'm not getting why we're taking random Steam community post seriously.I guess it's cause he also called the shutdown date of Marvel Heroes before it happened? I dunno, I doubt MVCI is getting pulled
Re: DLC characters...anymore I just can't get worked up over it. Tekken is charging $16 for two of them, SFV is $30 for six, KI was $20 for eight and DBZ is charging whatever they're charging for eight. It sucks but it just seems that's the way it's done now.
I'll admit I haven't been paying much attention, are the BB Tag characters all day one? If so that's pretty fucked.
It's a fun game with poor dev support, which leaves everything up to community. As a Melee stan you should sympathize :trumps
Menat, brahs. She's pretty goddamn cool. I figured she was just a troll character based on how Bork was playing her that one night:dead
"If you listen closely, you can hear Anita Sarkeesian crying"
Just try and juggle both and be sub par in them because of it like me! :itagaki
Dunno why, but it's weird seeing the 'Mahvel' crew doing commentary on and playing other games. :lol I know most of them have always played multiple games, but it's still weird.Now that MVCI flopped, there's nothing to contain them so they are spreading everywhere :lol
Just a reminder that Virtua Fighter 5 is in Yakuza 6. Even playable in the demo that went up on the Playstation Store today.
Just a reminder that Virtua Fighter 5 is in Yakuza 6. Even playable in the demo that went up on the Playstation Store today.
They put Virtua Fighter 2 in Yakuza 4 or 5, didn't they?
A rumor has popped up that Geralt from The Witcher may end up being a guest character in Soul Calibur VI!
geez, i'm just funning around :( either way i'm pretty surprised at dbz more than anything. and the true hilarity is gg and inj2 being beaten by a game that isn't even out :lol
FFXV arguably has the most boring character designs in the entire franchise, and Noctis as a character is also boring. Tifa from FFVII would be the perfect choice for a cameo appearance. She's a brawler, iconic character design, and she has huge knockers. Even Rikku would've been a better pick.
It's probably gonna be some dumb Dork Souls thing and Gerald from Witcher. Actually, that would be a way to bring back the console exclusive guests: Bloodbore thing for PS, Gerald for Xbox, BOTW Link for Switch. 2B for all consoles.
Basically I want to play as Link again is what I'm getting at.
Wait I thought it was goddamnit :gloomy:morans :batman :foodcourt :goldberg
Okay, that looks pretty cool. Also goddamn he has a lot of costumes :lol I'll get him on PS4 for tournaments so might as well give him a go.
Oh wow. They got Igni and Axii in. I wonder if Arden and the other two signs were included.
SFV was never released for arcades in Japan? I've been to 3 different arcades so far since I got here last week and I haven't seen it.
Damn. Yeah, music games and games where you collect physical cards seem to be the most popular from what I've seen. Tekken 7 Fated Retribution has a good amount of machines, but I haven't seen many people play it.
The actual good news is that Ultra will be BC on X1 finally. They've made all the other versions BC but not that one.:mindblown
The actual good news is that Ultra will be BC on X1 finally. They've made all the other versions BC but not that one.
This might have been the last Final Round. Shin Blanka said attendance was down and he had to spend more money to get a bigger venue that nobody came out to. :'( He posted a pretty long FB rant about being tired, underappreciated, and burnt out. Damn.
Yeah after 21 years and 1000s of dollars I can't blame the dude for being a bit selfish. Now that I know what it's like to run events for like 100 people I can get a bit of an idea of what it's like on a larger scale. Lots of sacrifices and lots of shit that is just out of your control sometimes. Hopefully he keeps it going.
And if not, we know that bork killed it cause he never attended one goddamn tournament in his own city.
Abigail got hit with a shovel, which is fine. But Cammy got buffed AGAIN, Menat got hooked up even more, and a bunch of lower tier characters Vega/Gief/Ed/Alex got NERFED? Wtf is going on over there :lol
Street Fighter 5 producer Takayuki Nakayama apparently created a 2D Chun-Li sprite that is reminiscent of Minaj's design.(https://media.eventhubs.com/images/2018/04/11_minaj01.jpg)
Like Ed, some of Falke’s special moves only require either two punch or two kick buttons – no special inputs required. Pressing two punches will result in Psycho Schneide, which is her version of an uppercut. Pressing two kicks is Katapult, which sees Falke pole vaulting towards the opponent in a kick motion.
Standing (Psycho Kugel) – Falke releases the Psycho Power through her staff like a shotgun
Air (Psycho Feder) – Falke shoots a projectile at a diagonal angle downwards from the air
Crouching (Psycho Kanonen) – Falke lays on the ground and shoots a projectile at the opponent’s feet. She can avoid projectiles while using Psycho Kanonen.
Been looking forward to this one for a while. It was supposed to be out already but Nicalis :doge
Also Falke is....odd. I like her kinda but she's pretty weird. Her normals are kinda just okay, definitely don't have the range I was expecting. I do like her but at the moment feeling a little lost playing her. I'm actually considering putting back in my 3P 3K buttons so I can still do EX specials while charging a fireball.
I had thought they weren't doing an open beta but it seems it starts Saturday and runs over the weekend so I'll try it then. Looks like after the beta ends you can still play training mode unless you preorder, then you can do offline VS as well.
What is this fighter out of nowhere with all these fanservice characters?? I'm am so confused. Is Nicalis developing or just publishing? Who is making the fighter and do they have any experience making fighters? This is all so outta nowhere. Weird...
Does it have all the characters like the PS4 version or is it the cut down demo?
(https://78.media.tumblr.com/c7976a6895f98cb76ee36e367ece770b/tumblr_p8174ivIhF1tqxfv8o1_500.jpg)
Koei Tecmo and Team Ninja announced that its fighting game Dead or Alive 5: Last Round will make its first major appearance at EVO as a side tournament called Dead or Alive EVO Showdown 2018.
Here’s a message from producer Yosuke Hayashi and director Yohei Shimbori of the Dead or Alive 5 series:
“To the Dead or Alive fans and fighting game fans, thanks to you all we are proudly announcing that Dead or Alive 5: Last Round will take part in the world’s largest fighting game festival EVO.
5 years have passed since the Dead or Alive 5 series started and it’s been played by more than 10 million gamers. Meanwhile, the Dead or Alive community has expanded to become larger than ever before.
To proceed to the next stage, we announced the end of the Dead or Alive 5 series in December, but to my surprise the gods of fighting games have given us another chance to let players enjoy this franchise at an event once more.
Though it’s a side tournament, the fact that Dead or Alive is joining EVO itself is key, and something which we have been longing for over 10 years.
So, I hope you will join and enjoy the show!”
Dead or Alive 5: Last Round has made it to EVO in the past as a side event, but Koei Tecmo is calling it its first “Major Appearance” so we can expect to see a little more of it this time around.
SF collection today, switch game of he forever hopefully :hyper
Order delay from amazon >:(
Also apparently ordered that shadaloo stick drunk last week so woo fighters.
TFW you buy USF2 and barely play it instead of waiting for the collection of literally every game in the series :rkelly
In general I'm not a huge fan of SF3 series so I don't have a strong opinion on them, other than 3S being boring af to play.
Was mostly playing Tekken and 3D stuff at that point. I had a blast messing with all the different SF2 versions though. Didn't go online yet so can't speak to that but I've heard PS4 online is pretty good, at least compared to Switch.
Yeah, but does anyone even play it online anymore? :lol
On my Naomi I had to put in all the codes twice for them to take. Also you have to boot into the game after each code input, start a match (don't need to finish it or even play), then restart back to test mode, then put in the next code, then boot into the game, etc, etc.entering the codes twice did it! thanks a lot!
Also note that there are different codes for the US and Japanese versions and the codes have to be put in the correct order (can't start with the lvl 84 code)
If you don't have the codes: https://forums.shoryuken.com/t/marvel-vs-capcom-2-arcade-unlock-codes/94065
Any comparisons between the PS4 and Switch versions of BlazBlue Cross Tag Battle yet?
Shame about SF30th having issues... I've never played New Generation or Second Impact, and I've been wanting to own the Alphas in perfect form for a while. Hopefully this all will get patched.
i haven't tried the codes but are Balrog, Juli, and Juni in SF30 version of A3?
e: Balrog works but you have to use the touchpad
You can remap Start to another button so it's not the touchpad, btw.I can't, but that's just cause I only have 6 buttons on my sticks. So that's on me.
(https://i.imgur.com/MAaSvSF.jpg) | (https://i.imgur.com/f99Rokt.gif) (https://i.imgur.com/CIghB6t.gif) |
plus totally broken apparently like MvC2 style,
plus despite liking Persona I don't really care about P4 cast and never seen RBWY so don't care about them, but I like Blazblue and Undernight Rebirth, so idkk
Seeing the Japanese sales being a total bomba (~15k total between PS4+Switch physical) and not expecting much outta western sales I've got to imagine there's no chance for a sequel that has like the 80 character roster I'd prefer, yeah dunno.
I still haven't even played DBZF or Central Fiction that I bought, since I have no one to play MP against and don't have the time for online. I don't mind stuff like CF or DBZF because I'll play it for the story mode someday, but it sounds like Cross Battle's story mode is super short and there aren't many modes or effort beyond arcade and multiplayer.
Probably just wait and see if it price drops at some point. Do ASW games drop in price over the years?
“In Japan, there is a game for kids where you make two sumo wrestlers out of folded paper or cardboard, place them on a platform, and two players tap the platform repeatedly with only one finger until one of the sumo figures collapses in defeat,” Shimbori explained. “Today, games developed for smartphone devices are often played with similar simplicity. That made me want to create a fighting game playable with only one finger, and this idea became the foundation of the new Special button.”
Simply mashing the Special button allows players to execute a Fatal Rush, which is a powerful combo attack. A series of up to four neatly animated punches and kicks make even a first-time player look like an expert. The Break Gauge – the first super meter ever for the series – gets charged with every attack landed or taken, and by blocking. Once it is full, players can perform either the Break Blow, which is a flashy and highly destructive special attack, or the Break Hold, a useful counter attack that deals low damage but works against high, low and mid attacks. Both are executed with the Special button; for Break Blow you simultaneously press forward, and backward if you want to perform the Break Hold. That’s really all there is to it!
Is it just me or do the graphics in that DoA6 trailer look like a pretty substantial improvement? Looks a lot more realistic.
Well I caved and bought Cross Battle deluxe.
Well I caved and bought Cross Battle deluxe.
:dead :dead :mindblown :mindblown :dead :dead
You didn't play the last two Arc games you got, dude! WHYYYYYYYYYYYYYY
Go play the DBZ story mode. Or better yet, go try ONE OF THESE GAMES ONLINE ALREADY.
:ufup
Tried online and got like 3 hits in before dying in a couple matches and walked out with a big NOPE.
Not in the leaked dlc list either.
I always thought she was the most creative design of the BB crew and pretty fun to play as. Doesn’t look like Bork’s main Litchi is getting either. I have fond memories of Teach Me Mrs. Litchi, the fun comedy tutorial with Litchi & Taokaka from the first game. Sad to see both missing. Does anyone really care about Es?
Looking good on PC- here it is running at 4K.
https://www.youtube.com/watch?v=JBVNY75viSQ
They changed Vatista from a charge character to a qcf/qcb character.
They changed Vatista from a charge character to a qcf/qcb character.
WTF. Why would you do that? That's like letting Guile spam his Sonic Booms easily. :lol
They changed Vatista from a charge character to a qcf/qcb character.
WTF. Why would you do that? That's like letting Guile spam his Sonic Booms easily. :lol
The final two playable characters in SNK Heroines: Tag Team Frenzy are Mui Mui and Terry Bogard, the game’s newly surfaced PlayStation 4 trophy list reveals.
The following two trophies confirm their playable appearances:
Want to join Team Women Fighters?! – Clear the story using Terry and Yuri.
Soo…Where should we go eat? – Clear the story using Mui Mui and Mian.
QuoteThe final two playable characters in SNK Heroines: Tag Team Frenzy are Mui Mui and Terry Bogard, the game’s newly surfaced PlayStation 4 trophy list reveals.
The following two trophies confirm their playable appearances:
Want to join Team Women Fighters?! – Clear the story using Terry and Yuri.
Soo…Where should we go eat? – Clear the story using Mui Mui and Mian.
:fabulous
Why isn’t the FGC self aware?
The most recognizable player in the NA FGC right now is a gay furry with a diaper fetish.
Killer instinct is as low as 10 bucks on Steam
you get all the characters and stages n stuff
it's also fucking amazing from what I've played so far
IIRC the Steam version has a lower playerbase online because it's separate from the Windows Store version, which lets you play with Xbox One players.You can play with Win Store and Xbox people in player matches/lobbies, its just a pain in the ass
The difference between you and DSP is simple, you are capable of winning:neogaf
Melee ANNIHILATED
https://twitter.com/MrWiz/status/1020203089670782976
A one-person difference in the two Smashes. :mindblown :lol
https://twitter.com/BandaiNamcoUS/status/1021397343088721920
:leon :rejoice :mouf :jawalrus
Just asked in the borecon thread, but maybe get more of a response here. I don't understand how Evo works. So there are 8 games but only 5 games are in the grand finals? What happens to the other 3 final matches? Do they happen outside of the grand finals on Saturday night? I was looking forward to seeing BB Cross Tag finals, but I'm only going to Evo on Sunday for the Grand Finals in the arena.
"In the Digital Contents business, which has continued to growth steadily in recent years, the new Street Fighter 30th Anniversary Collection gave a solid performance, outperforming expectations," said the report. "Further, in addition to healthy sales growth of high-margin catalog titles, the Digital Contents business drove earnings, resulting in the highest operating income for a first quarter in company history."
This is particularly impressive since it only accounts for international sales. The Street Fighter 30th Anniversary Collection was delayed until Fall 2018 for Japan.
While the values of said expectations and actual sales of the Street Fighter 30th Anniversary Collection were not provided, it was revealed that Capcom's net sales were up by 46.5% and operating income was up by 550.8%, year-over-year.
Inb4 "those that play Smash aren't fighting game players."
I plan on DVRing it on ESPN, too old to stay up on a Sunday. :-\
Main Event: Dominique “SonicFox” McLean vs. Goichi “GO1” Kishida (Dragon Ball FighterZ) Casted by Yipes & Chris Matrix
Co-Main Event: Hajime “Tokido” Taniguchi vs. Lee “Infiltration” Seon-woo (Street Fighter V) Casted by James Chen & Sajam
The Fight of Legends: Alex Valle vs. John Choi (Street Fighter II Turbo: Hyper Fighting, Street Fighter Alpha 2, Street Fighter Alpha 3) Casted by James Chen & Sajam
Fox Family Feud: Kim “JDCR” Hyun Jin vs. Choi “Saint” Jinwoo (Tekken 7)
Coastal Rivalry - West vs East: Abraham “GoldenboyNeo” Sotelo vs. Desmond “Xecutioner”Pinkney (Marvel vs. Capcom 2: New Age of Heroes) Casted by Yipes, Chris Matrix, & Neo
Triple-Threat Brawl: Justin Wong vs. Sanford Kelly vs. Michael “YipeS” Mendoza (Marvel vs.Capcom 2: New Age of Heroes) Casted by Yipes, Chris Matrix, & Neo
Meeting of the Melee Gods: Adam “Armada” Lindgren vs. Joseph “Mang0” Marquez (Super Smash Bros. Melee) Casted by D1 & DJNintendo
The Great Marvel vs. Capcom 3 Clash: Ryan “Filipino Champ” Ramirez vs. Christopher “NYChrisG” Gonzalez (Marvel vs. Capcom 3: Fate of Two Worlds) Casted by Yipes, Chris Matrix, & Neo
There's a new game "? ? ?" for 2019 though, are they not going to announce a game?
Pullum Purna and Vulcano Rosso will be out for Fighting Layer by September.
The game is also getting an actual arcade version...in North America.
And it's also getting a guest character- TERRY BOGARD. :o
The announcement also very briefly showed Sharon and Area.
Bar Fights is going to have a stream: https://www.twitch.tv/crosscountertv
The Arc announcement may not be for another hour or two...or three. Dunno if I'm gonna keep this shit on long enough for that.
Smash 4 finals were a bit of a blow up. :lol GF ended up being Bayo vs Bayo and the crowd revolted over it. A mix of them walking out and those that remained were booing the match. At some point one of the players purposely jumped off the side in game and one of the sets started with them having a conversation with each other and just holding neutral B (to piss off the crowd that was booing them) until a TO had to get on stage and ask them to keep playing.
Clip of players stalling and the TO telling them to fucking play: https://clips.twitch.tv/WonderfulPiliableSquirrelBleedPurple
Does this guy always wear a tail? :lol
Evo live was ok. I’m just not a big fan of watching videogames, and just like normal sports I’d rather play a match against a friend than watch a match of the world’s top players, in terms of fun.
But the very final matches were pretty exciting and there were some good moments throughout.
Probably won’t go again, but it did make me excited to go home and play some online matches.
Actually in the hotel in a lot of the rooms I’d walk by I’d hear arcade buttons tapping and groups of people shouting and having fun.
I think I’d like Evo more if it was like with a group of people that like playing fighting games and we bring a console and controllers/sticks and just play a bunch. I love playing fighting game for hours locally with friends.
The metagames between your local friend groups are the best. Like one player gets real good at a tactic with a character and then another player learns how to shut them down consistently. It’s exciting. I never get that from online vs with randoms.
Watching Majin play King was the most exciting part of the tournament to me. Like Shaheen vs. Devil Jin put me to sleep sure but I don’t think I ever heard that arena as loud as when Majin was rolling perfects with King.
I haven’t played Tekken since the Arcade 4 days and I almost bought 7 last night.
Is there a trailer for sagat? Depending on how his gameplay is I might jump into SFV
Looks like I’m back into SFV. Finally my type of character.
Watching Majin play King was the most exciting part of the tournament to me. Like Shaheen vs. Devil Jin put me to sleep sure but I don’t think I ever heard that arena as loud as when Majin was rolling perfects with King.
I haven’t played Tekken since the Arcade 4 days and I almost bought 7 last night.
I considered going Ken rather than Ryu in SFV but Ken is so ugly.
Sagat looks sooooo cool now.
Like in B.B. Cross Tag, a lot of people were playing big claw arm guy for the throws. If you could throw escape all those he’d probably be dropped for someone else.
Thought you liked sfv now
Also side note I think S3 for SF has been a ton better than S2, although almost no one was using any of the newer characters.
Lei looks weird now but I like that he has 5 Rage Drives for each of his 5 stances.weird? he's just old now :fbm
Also Noctis was great so fuck it, I got faith in them making this Negen good too. I don't watch Walking Dead so I don't know him but anyone with a barbed wire baseball bat is ok by me.
Like Bork said, a lot of that was that the crowd would generally go nuts every time a USA player was winning because home court.
Also watching King play at high level made me wonder if throw escapes are really a good thing in fighting games. At high level when 9/10 times the opponent will throw escape, it neutralizes throws and for grappler characters like King that means losing half of their strength. At lower levels of play throw escapes are much less consistent so grapplers are much stronger characters.
Like in B.B. Cross Tag, a lot of people were playing big claw arm guy for the throws. If you could throw escape all those he’d probably be dropped for someone else.
Which console do y'all have BB Cross Tag Battle on?
Which console do y'all have BB Cross Tag Battle on?
Is this version different than the one that was ported to PS3? I bought that one but haven't followed if this is a newer one with more characters now.
Have they said how much season 2 is yet?
Also Tekken giving characters multiple costumes and Soul can't even give one alt. SC really seems to be made on a budget :-\
Also people are reporting that the Tekken season 2 patch (not DLC) also unlocked all the costume pieces so if there were some you wanted but didn't play enough to unlock, check again and they might be available for use.
Looking like a PS3 game, yep. ;)
Looking like a PS3 game, yep. ;)
(https://i.imgur.com/9LsU1Wp.gif)
:confused
It looks like SF4 but a little better. Just glad Samurai Shodown is back in top form, probably helps that I haven't played any of the 360 games and barely anything on the PS2.
Kyoshiro my boy :rejoice
Make a new art of fighting with this style :rejoice
Make a new art of fighting with this style :rejoice
:nope New Art Of Fighting
:ohyeah New Garou
DOA looks OK but that seems like too few characters.
DOA
milk the hell out of some character
I DEMAND SAMSHO GAMEPLAY.
I legitimately like the DOA series because I enjoyed the hell out of 2, 3 and 4 but could never get into 5 for whatever reason.
I DEMAND SAMSHO GAMEPLAY.
.
Is it at TGS?
So in theory, we could mod Ezio into it? :thinking
The last match I tried was awesome- One round ended with me kicking the other guy's ass, but while this was happening I broke a fence and got a ring-out mid-combo when I did a jump move that sent me right over the side. Couldn't stop laughing. I think the other guy was too because he didn't skip the replay! :lol
The last match I tried was awesome- One round ended with me kicking the other guy's ass, but while this was happening I broke a fence and got a ring-out mid-combo when I did a jump move that sent me right over the side. Couldn't stop laughing. I think the other guy was too because he didn't skip the replay! :lol
Wait, what? You jumped over him into a ring out? :lol
Can’t get any matches. :-\
I haven't played a Soul Calbur game heavily since 2 so it was real fun to play the beta today. SC is still the fighting game I do best at, even though I played a lot more Street Fighter and Tekken. It looks fine graphically, even if its not absolute top shelf like the early games in the series were. Something more appealing about this one's visuals than 3-5 were for me personally.
I think I got lucky because it wasn't too hard to find matches once I widened the scope and only one match got really laggy for me.
I played a bit of the SC test and I was straight garbage. I realized I haven't really played seriously since like....Dreamcast days. Even my fundamentals are terrible now, that or I am getting old. :'(
Plz samsho gamepaly. I haven’t been this excited for a fighting game in years.
Fuck you bork :maf :lol
It’s an anime fighter. Why would you expect differently? Shit is for cheap fun, not competition.
This is the only place I've ever seen anyone talk about Jump Force positively :lol
This is the only place I've ever seen anyone talk about Jump Force positively :lol
https://www.youtube.com/watch?v=wSVFLiTqTt0
(http://media.giphy.com/media/p1chWWGExnuYE/giphy.gif)
So is Soul Caliber VI good
I never really understood how people liked CAS so much. :hhh
hot take: Ken's face in SFV is fine.
https://www.reddit.com/r/thewalkingdead/comments/a2gwq8/new_tekken_7_negan_gameplay_trailer/
https://www.youtube.com/watch?v=6ZqMb4ttaT8
Still the strangest announcement.
https://www.reddit.com/r/thewalkingdead/comments/a2gwq8/new_tekken_7_negan_gameplay_trailer/
https://www.youtube.com/watch?v=6ZqMb4ttaT8
Still the strangest announcement.
This is why the fgc doesn't like smashers.
it's literally one smash person lmao. also this is like the 7952465786234875678324th this same discussion is happening over the same bullshit. :zzz
yeah yeah arcade roots, yeah yeah everyone can play, shut the fuck up now thx. having gone between smash and fgc scenes both locally and at big events i've not seen this kind of gatekeeping in person ever. not saying it doesn't happen but it's not some major thing where big players are kicking regular joes to the curb at every possible opportunity.
So supposedly, Evil Evil Ryu is the last SF5 character? :doge
So my drive-by comment after watching that vid is does anyone in the FGC (aka who V is marketed towards) really want more shotos? Like I don't get why they are bothering to make more characters like this for the game.
So my drive-by comment after watching that vid is does anyone in the FGC (aka who V is marketed towards) really want more shotos? Like I don't get why they are bothering to make more characters like this for the game.
ahahaha what
Re: The Dragonball FighterZ situation- Toei said it wasn't them.
:idont
Re: The Dragonball FighterZ situation- Toei said it wasn't them.
:idont
I can see one other big difference between those two lists.spoiler (click to show/hide)And it's not ARMS or SoulCal.[close]
RIP EVO JAPAN
1. Moved from Tokyo to Fukuoka, no one wants to travel there
I see a few folks saying they're staying over in Japan for a few months.
I see a few folks saying they're staying over in Japan for a few months.
Some of them Patreon or whatever, which is just bizarre.
https://www.youtube.com/watch?v=bzClDLhqYBg
i've seen a lot of "how to fix street fighter 5" videos in my time and this is the first good one.
So far I'm getting this comment a lot, and I agree entirely that Guilty Gear has more balanced defensive options to match its strong offense. In the video I was trying to imply that Woshige does not see the value in having that balance.
SFV is basically....SFIII without parries.
Can't wait for another 12 gokus and vegetas
Jiren confirmed
(https://pbs.twimg.com/media/DxLyOWoWwAAIVuy.jpg:small)
A 2nd Broly before any of the female Saiyans, smh.
A 2nd Broly before any of the female Saiyans, smh.
Pan is a female Saiyan but she sucks so she doesn't count.
That left one walks up to the bar and slaps your girlfriends ass. What do you do? :doge
A 2nd Broly before any of the female Saiyans, smh.
Pan is a female Saiyan but she sucks so she doesn't count.
Nobody is thinking of Pan- they're thinking Caulifla, Kale (who is the female Broly), or their fused form as additions to the game!
(https://vignette.wikia.nocookie.net/dragonuniverse/images/7/76/KaleMasteredRampage.png)
got a hori commander finally
is there any way to use this as a BT controller on switch or is it docked only? the pro controller is nice but not really optimal for SFC.
Why mimic genesis dpad and not Saturn
https://twitter.com/HellPockets/status/1093556230008623104
Where the fuck is samurai spiritis news FUCK
Julia is too anime. Gross.
News from EVO Japan. Nothing from Capcom. WTF is going on with them lately?
News from EVO Japan. Nothing from Capcom. WTF is going on with them lately?
trOllNO shitcanned, that's what.
Where the fuck is samurai spiritis news FUCK
Guessing they want to wait until it's much more complete before showing anything.Julia is too anime. Gross.
:oreilly :dayum :what
Where the fuck is samurai spiritis news FUCK
Guessing they want to wait until it's much more complete before showing anything.Julia is too anime. Gross.
:oreilly :dayum :what
The overly Japanese waifu mannerisms. She looks atrocious. I was really looking forward to her but she acts like a mother fucker maid cafe waitress.
I think Julia looked great. Negan kinda jank and dopey, I don't watch walking dead so no preexisting attachment. Seems like a new stage and starry reskin of the endless azure stage that I hadn't seen.
T7 quietly my fave fighter this gen I think. Wonder if this next drop is about it or if they do another season.
I make dumb symbols with my hands which only virgins find attractive but it pays the bills please enjoymassssssssssssssssssu
Is Julia actually supposed to be Native American, or is she just a princess mononoke weeb?
I think I might fuck with DOA6, but would rather it on PC since that is where I have been playing lately and have a feeling this one will be DLC poison. They didn't even include a beach stage out of the box! Hopefully the port is ok...not sure if rolling with the deluxe or not.
I wish they still had the VF characters. :'(
I tried the DoA6 demo and as a casual DoA fan who hasn't really played the series much since 4, it didn't seem to look or play much better than 5 Last Round? Like I look at MK11 and the graphic jump is noticeable, even Soul Caliber 6 over 5, but DoA6 still looks like a PS3 game to me...
It looks way better than 5LR IMO. First impressions are pretty good but I am not sure about the inclusion of meter.
She's supposed to be a streamer. You seem to be taking this way too harshly.QuoteI make dumb symbols with my hands which only virgins find attractive but it pays the bills please enjoymassssssssssssssssssu
Just like real life!
No more GG and STILL NO SS FOOTAGE.
no chance doa was ever considered. wizard has said many times before it won't be at evo, mans got a vendetta against it
Good lineup although IDK bout UNIBEL. ???
SamSho looking pretty good.
Good lineup although IDK bout UNIBEL. ???
SamSho looking pretty good.
Good lineup although IDK bout UNIBEL. ???
unist is good and i'm glad it's getting the rub
no chance doa was ever considered. wizard has said many times before it won't be at evo, mans got a vendetta against it
Wizard and EVO staff must be happy as fuck to not have to deal with CRTs for a while.
The fatality :lol
https://www.youtube.com/watch?v=mv6Dskj2VC0
He also never really cared for Animu, since he's a deep-blue Capcuck, that doesn't mean shit.except for when he says "dead or alive won't ever be at evo". mans hates gg but he never went on the record ruling it out. he uses the excuse "no one enters DOA" pretty regularly if you ask him in person about it, which i have. this would have been the year to have it if he wasn't such a bitch about the game, but if sonicfox can't even convince him, then it won't happen. :(
If you need discord...it's dead. :-\
Maybe this Evo stuff will spark more interest.
T7 last (?) update for S2 is live, quick impression is that Julia seems dope, Negan kind of gimmicky...about what I expected. They added TWD stage and three other stage variants (and apparently a few balance changes) as well.
https://twitter.com/xxasomeaxx/status/1100991931742670848
:lol
Eurogamer review not technically wrong, but it's DOA man, it's always been embarrassing, way back to Saturn/PS1 days. Aside from marie rose (which is gross) there is nothing any more embarrassing about base costumes than soul calibur VI.
While I was unable to try the online portion of the final release, I'm sure fans have put time into the recent demo, which should give you an idea of how DoA 6 performs online. The second demo, which ran just last week, showed huge improvements in stability over the first, and hopefully this will be improved further for release day. At present, only Ranked Play is available, lobbies will be added later in March.
Oh good, no VF characters, no reason for me to buy this
considering what you get (2 characters, 62 costumes) it's not a bad deal. the real hilarity comes in when you realize that's like a fraction of the dlc that will be released in the time the season pass covers and most of it won't be included in the pass. :lol
i think doa5 had like $1000+ in dlc over its lifespan
Oh good, no VF characters, no reason for me to buy this
I think 5 is probably the peak of the DoA franchisee. I’m not seeing anything really going on with 6. The costume shit makes me not want to play it, the presentation is kind of shitty, the new characters suck, there doesn’t seem to be as much content, and really the mechanics don’t really seem to be that intersting.
5 had great production values, the best version of DoAs gameplay, tons of content, cool new characters, a non shitty unlock system, and was well supported during it’s life. Obviously 6 could be too, but eh maybe I’m done with this series. I mean I have 5 copies of DOA 5 alone(Xbox 360, PS3, PS3 Ultimate, PSVita, and PS4). I really loved that game. This seems kind of like a meh follow up.
I guess this is as good as time as ever to drop this information. I have no reason to lie about it since I don't particularly have any horse in this race but it's something I've heard from people who are in the know regarding the situation.:thinking
The final game at EVO 2019 was not supposed to be UNIST, initially, it was going to be DoA6. After the core values situation, the final game lineup changed. It's not really known as to who decided to cut the game, though. The most likely situations were EVO trying to stay consistent with their 'values' as to not look hypocritical or DoA devs/publishers deciding not to be on a platform that was decrying their game. From what I heard, there was a last minute decision on what game to sub in. The choices were between Under Night In-Birth Exe:Late[st] and Super Smash Bros. Melee. I've been told that UNIST was chosen over Melee because of MrWizards personal bias against SSBM and the SSBM community. Apparently, a lot of people internally were very shocked at this decision and tried to combat it as SSBM tends to rake in a large number of viewers and attendees compared to a more obscure game.
You can take this how you want, tbh. I'm sure it'll get denied eventually but as I said, I don't really care about any of these games being at EVO specifically.
Wizard likes money.
Excited for MK11 don't know what system I'm going to get it for though oh well.
Team Ninja is working on the costume issues and will patch it in a week or so:
https://twitter.com/DOATEC_OFFICIAL/status/1102506624680308737
https://twitter.com/DOATEC_OFFICIAL/status/1102507035516530690
As someone that owns 5/5U/5LR, explain the pieces to me: Wouldn't they just unlock the outfits a la beating the Arcade mode like 5?
I really dont like how DoA plays, havent bought one since ps2 or something.
I really dont like how DoA plays, havent bought one since ps2 or something.
third strike is the best looking, best sounding, and most boring as shit 2D fighter ever :zzz
3S has some of the worst backgrounds in 2d fighters, only outclassed in shittiness by SFV.
morning mist bay and snowy rail yard are great stages and have excellent music, fuck yall
add in skyscraper under construction as well. such a good stage capcom is bringing it back for v
Although 3S has less lively stages than other SFIII games, their art design is so on point it's hard for me to take seriously the opinion that they're in any way bad. Preferences are subjective and everything, and I also prefer the bgs in other SFIII games, but to use that as a reason as to how 3S's bgs are bad or on par with SFIV or V is baffling to me and shows an extremely, extremely bad artistic eye.
Are the bgs in 3S the best in the series? No. But they're not bad. In this case, "great" is the enemy of the good. It's understandable. More characters, aging hardware, and how damn animated the bgs were in past games that the stages would take a hit. But the aesthetic is on point and combined with the music, it's very pretty to look at and listen to. It's a nice looking game.
Also, personally, I like the desolate feel because I'm huge on atmosphere "lonely" SF stages as seen in SF Alpha games. Going by most 3S background haters arguments, Alpha 2 also has dog shit bgs. I find 3S stages just to be a continuation of them.
(https://i.pinimg.com/originals/5b/33/13/5b331316b0b0d010115d7991051ccedc.gif)
(http://www.vgmaps.com/Atlas/Arcade/StreetFighterAlpha2-Japan(Ryu).png)
(http://images.onesite.com/capcom-unity.com/user/rumor/6f9820abf406972b842cd1182e1897b0.gif?v=134400)
Same feel, different game.
Just did an arcade run and unlocks are much better. You get the character you fight as and points now roll over to other costumes.Honoka black bikini here I come
:jgames :jgames
Bonus: new Famitsu interview with Shimbori. Highlights below:
Marie/Honoka/Nico don't have the zoom in break blow anymore due to a lot of people feeling bad about it in public events, and from DOAX fans.
Development with the new engine was hard and they want to keep improving it.
Repeats there's a possibility for Gen Fu to come back in the future. Ninja Gaiden themed costumes possibly coming, Rachel and Momiji are complicated due to being in NG (they need confirmation they can use them in, I guess similar to the Ryu redesign here if they make a NG4).
30 story episodes were cut from the game during development. They'd like to include new ones in the future but can't promise anything.
Phase 4 wasn't planned to be a playable character, but she was in the story from the start and a lot of players wanted to play her.
They still want to push the fact that the audience (NPCs) is the danger zone in 6.
The hard part of making a good netcode for DOA is the hold system.
The lobby update should bring some improvements to the netcode as well. It's late because they are behind schedule and they want to make that mode better than before.
DOA2 and 5 were the main inspirations behind DOA6. Hard to tweak the gameplay to make it more accessible yet keep hardcore fans happy.
Will still be tweaked in the future depending on feedback and for balance purposes (obviously).
When Mai was added in DOA5, there has been a big increase in players and sales, that's why she's coming back.
They want to keep the next KOF character (releasing by the end of June) a secret and like people trying to guess who it could be. Not saying if it's a male or female character (interviewer tries multiple questions but get no hint).
They want to make DLC a mix of cute, cool and sexy (unlike the sexy focus of 5). Wedding is the first pack because it was heavily requested.
They've heard the feedback about people wanting technical names displayed (I guess talking about command training and others where it was removed unlike in 5).
They've also heard the feedback about costume drops (which led to the permanent increase).
Marie/Honoka/Nico don't have the zoom in break blow anymore due to a lot of people feeling bad about it in public events, and from DOAX fans.
:era
COWARDS
i enjoyed the couple matches i played. dashes seem really bad, hopefully that gets fixed. everything feels negative on block, even normals, which is pretty funny. otherwise i really like how skarlet and scorp play. didn't get to try baraka but he looks pretty goofy with that flag stuff
GT :-\
GT gets a character before the orignal dragon ball.
HonokaHonkers is pretty fun since she's a Dural-like character with moves from different characters. And fanboys are happy now because the story mode reveals that she is Ayane's sister. :dizzy
I think they're cousins because Ayane and Honoka are related thru rapist ninja dad and Ayane and Kasumi are related through the mother.HonokaHonkers is pretty fun since she's a Dural-like character with moves from different characters. And fanboys are happy now because the story mode reveals that she is Ayane's sister. :dizzy
Doesn't that make Hooters Kasumi's half-half-sister? :doge
https://www.youtube.com/watch?v=uvKTrYiqpGc(https://vignette.wikia.nocookie.net/streetfighter/images/9/95/AegisReflector.gif/)
that fatality, that redesign wow
I doubt Ono is the cause of all their issues.
:idont
They should totally let Arc make a game for them- not like it hasn't happened before...Arc made Basara X. :)
Ono is the that suggested a lot of the most controversial/bad issues.
Ono's gotta go. People will say,"Ono is straddled by the execs" and I've said the same thing, but get this - Ono is an exec and made the decisions himself.
Pretty awesome comeback in DOA6!I was watching this live yesterday, that first rig combo was hype as shit. 28 hits :lawd
https://clips.twitch.tv/RelatedExcitedTarsierStoneLightning
Pretty awesome comeback in DOA6!I was watching this live yesterday, that first rig combo was hype as shit. 28 hits :lawd
https://clips.twitch.tv/RelatedExcitedTarsierStoneLightning
Then rabies somehow takes the round :lawd
DOA6 seems like a great spectater game so far. evo missin' out
Pretty awesome comeback in DOA6!I was watching this live yesterday, that first rig combo was hype as shit. 28 hits :lawd
https://clips.twitch.tv/RelatedExcitedTarsierStoneLightning
Then rabies somehow takes the round :lawd
DOA6 seems like a great spectater game so far. evo missin' out
:yukasalute
The Taiwan Digital Game Rating Committee has rated Under Night In-Birth Exe:Late[cl-r] for PlayStation 4 and Switch.
The BlazBlue: Cross Tag Battle version 1.5 update will launch on May 21, developer Arc System Works announced.
The update will include the battle balance updates made for the recent arcade version release, as well as the release of “Additional Characters Set Vol. 7,” which includes Naoto Kurogane, Teddie, Seth, and Heart Aino.
Users who already purchased the “Additional Characters All-in-One Pack” or purchase all six existing “Additional Characters Set” add-ons will be able to access the new characters free of charge. Everyone else can get the characters by purchasing “Additional Characters Set Vol. 7” for 1,000 yen (western prices to be announced).
https://twitter.com/ArcSystemWorksU/status/1130847447326920704
- Certain characters such as Guile and Zangief will have adjustments made to their aesthetics, personality, and presentation to avoid "promoting toxically masculine ideals or behaviors" and "militarism and imperialism" (as suggested by an outside consultant). The behavior/presentation of the male characters is designed to promote the idea that "male strength need not be only physical, without emotion or sensitivity, or used only to hurt or dominate others".
- Ryu and Sakura (not Chun-li, as Capcom feels that Chinese players would find the notion of changing her race/ethnicity in particular to be "especially offensive"), as the game's default characters, have been reenvisioned as "semi-custom characters" that can be "retextured" on demand for free to allow players to choose an African, Latino/a, Indian, or Arabic (with more options likely to be made available on demand) appearance for them, with multiple natural hair colors (unnatural colors like pink are premium-only), hair textures (though not variant hairstyles, which are also premium content), and skin tones available, in order to "promote inclusiveness and celebrate the diversity of Street Fighter's fanbase", as suggested by a Capcom USA employee. The team "doesn't want to cede the issue to Mortal Kombat".
- At least one new character may be canonically transgender (though not in China and certain other markets), but in a "more mature and legitimate way than Poison", as suggested by an outside consultant.
Quote- Certain characters such as Guile and Zangief will have adjustments made to their aesthetics, personality, and presentation to avoid "promoting toxically masculine ideals or behaviors" and "militarism and imperialism" (as suggested by an outside consultant). The behavior/presentation of the male characters is designed to promote the idea that "male strength need not be only physical, without emotion or sensitivity, or used only to hurt or dominate others".Quote- Ryu and Sakura (not Chun-li, as Capcom feels that Chinese players would find the notion of changing her race/ethnicity in particular to be "especially offensive"), as the game's default characters, have been reenvisioned as "semi-custom characters" that can be "retextured" on demand for free to allow players to choose an African, Latino/a, Indian, or Arabic (with more options likely to be made available on demand) appearance for them, with multiple natural hair colors (unnatural colors like pink are premium-only), hair textures (though not variant hairstyles, which are also premium content), and skin tones available, in order to "promote inclusiveness and celebrate the diversity of Street Fighter's fanbase", as suggested by a Capcom USA employee. The team "doesn't want to cede the issue to Mortal Kombat".Quote- At least one new character may be canonically transgender (though not in China and certain other markets), but in a "more mature and legitimate way than Poison", as suggested by an outside consultant.
https://pastebin.com/J6EvAQbV
:hans1 :stop :insane :exxy :shaking
- Due to the positive reception of "Hot Ryu"/bearded Ryu from SFV, more of the male characters have been further redesigned to appeal more to women. The team believes that women like "well-groomed facial hair", "toned and muscular but not bulky" bodies, "broad shoulders", "strong jawlines", and "expensive hairstyles".
the fakest leak of all time, i love it :lol
"Guest characters" from other franchises inside and outside of Capcom are being heavily pursued. In particular, many in Capcom USA are advocating for the game to add "striking, bizarre, and memeable" characters like Shrek (due to his existing meme status), WWE's John Cena, and characters from the popular anime "JoJo's Bizarre Adventure" to emulate the "crossover appeal" of Nintendo's Super Smash Bros. series and earn the game articles on sites like Kotaku and "chatter on social media". (Capcom is taking an unconventional approach to marketing this time, as detailed in the "Marketing" section.)
That "leak" is horrifying AND YET 100% IN LINE with what it's like to make a AAA game in 2019. The fact of the matter is Capcom USA -does- indeed own Street Fighter and this kinda thing COULD happen. The amount of info in there is nuts though and that's why I think it's fanfic (the more details, the easier it is to find the source of the leak)
Tho I think at a company like Capcom Ono would just steamroll through whatever hilarious nonsense he wanted to pursue this time around
That "leak" is horrifying AND YET 100% IN LINE with what it's like to make a AAA game in 2019. The fact of the matter is Capcom USA -does- indeed own Street Fighter and this kinda thing COULD happen. The amount of info in there is nuts though and that's why I think it's fanfic (the more details, the easier it is to find the source of the leak)
Tho I think at a company like Capcom Ono would just steamroll through whatever hilarious nonsense he wanted to pursue this time around
Why am I reading this fan fiction at work? Why would anyone post this?
https://twitter.com/Rubs_is_3/status/1135611931182678020
https://youtu.be/hA7lkUeog5Y
https://youtu.be/hA7lkUeog5Y
Wow, Mai is using her fans this time around.
https://twitter.com/Rubs_is_3/status/1135611931182678020
Back in the UFC 2009 or 2010 era, I had some shitbag xbox-message me during a lobby, telling me he'd play me but not versus the fighter I'd chosen. So I chose another fighter, he beat me once, rematched to twice, beat me a second time, but when I won during the third match the fucker ragequit.
I was really impressed with the amount of yellow squirting out of the backside of that coward, a gusher of craven-ness.
Kula seems like odd fit and Mai looks kinda worse than 5 :lol
Quote- Certain characters such as Guile and Zangief will have adjustments made to their aesthetics, personality, and presentation to avoid "promoting toxically masculine ideals or behaviors" and "militarism and imperialism" (as suggested by an outside consultant). The behavior/presentation of the male characters is designed to promote the idea that "male strength need not be only physical, without emotion or sensitivity, or used only to hurt or dominate others".Quote- Ryu and Sakura (not Chun-li, as Capcom feels that Chinese players would find the notion of changing her race/ethnicity in particular to be "especially offensive"), as the game's default characters, have been reenvisioned as "semi-custom characters" that can be "retextured" on demand for free to allow players to choose an African, Latino/a, Indian, or Arabic (with more options likely to be made available on demand) appearance for them, with multiple natural hair colors (unnatural colors like pink are premium-only), hair textures (though not variant hairstyles, which are also premium content), and skin tones available, in order to "promote inclusiveness and celebrate the diversity of Street Fighter's fanbase", as suggested by a Capcom USA employee. The team "doesn't want to cede the issue to Mortal Kombat".Quote- At least one new character may be canonically transgender (though not in China and certain other markets), but in a "more mature and legitimate way than Poison", as suggested by an outside consultant.
https://pastebin.com/J6EvAQbV
:hans1 :stop :insane :exxy :shaking
https://gematsu.com/2019/06/samurai-shodown-v-special-now-available-for-pc
https://twitter.com/UGSA1RGEAR/status/1141265250651525121
https://gematsu.com/2019/06/samurai-shodown-v-special-now-available-for-pc
I'd think the new compilation that is coming eventually will have this as well? Almost there for the new one anyway, no way I would play this. :lolhttps://twitter.com/UGSA1RGEAR/status/1141265250651525121
Is this legit or just someone putting it out? Seems from the twitter comments it's not really supported. I need to go back and play this, haven't really tried it in a while. I want a few more stages, not sure if I will get Mai/Kula since not really playing, may wait for sale.
In other fighter news, Shang dropped in MK and he seems pretty great on first impression. Have played a good bit of MK tower stuff, steam says 25 hours but the game clock says 8. :doge
WTF is this even and why is Iori in it? :lucas
Nice mod-mod. *explosive handjobber complete*
So I signed up for the Xbox game pass on PC and finally tried MvC:I
On PC with my DS4 I use for everything, for some reason diagonals don’t register on the d-pad so it’s impossible to jump forward or do a QCF. Analogs work fine but I’m not playing a fighter with analogs. Getting this issue both natively using DS4 and when using it through Inputmapper where the game thinks it’s a x360 controller. Can’t find anything online about this and it makes the game unplayable for me :(
Is there no way to turn off the softness to the image quality? The game looks like it’s being streamed or something and is incredibly soft image. Pretty annoying.
Also looks like game pass version doesn’t include the dlc, no venom or black panther, boo.
Fantasy Strike is leaving early access soon and will be releasing on 7/25 for PlayStation 4, Switch, PC, Mac, and Linux.
https://www.youtube.com/watch?v=a78owN0_Guw
https://twitter.com/AllyUltimate/status/1146635272261709824
Smash player comes out as a pedophile.
being 30 and dating 16 year olds :-X
In Canada that's legally an adult??? no it isn't. in some provinces you aren't an adult til 19 :lol
https://www.youtube.com/watch?v=jb0vTDGYOvc
Amazon (and I think Gamestop too?) is selling the Soul Calibur VI Collector's Edition -normally $149.99- for $49.99 right now! Xbox One is back up to $150 but the PS4 version is still $50.
https://twitter.com/videogamedeals/status/1148926116155002880
Awesome- just bought it! DOA6 is $30 as well on Walmart and Amazon. You can get the game all the DLC for the price it cost new a few months ago, lol.
At least on Steam you can buy all the DLC a la carte now. Helps a little bit.
What's Unist?
Also looking forward to Smash being the final game Sunday :preach
Maybe. I figured it’d have mahvel legs since it filled the niche/killed it but seems not.
too many of the same fucking characters
That’s awesome for samsho and more than expected.The game was made a lot more simple with the Season 2 balance patch which lead to many matches playing out the same way over and over and reduced the amount of "viable" characters. Also the DLC drip has been super slow. Season 1 was two characters every two months. Season 2 has had three characters release total, including Kid Goku who has broken the game. Not like "hes just real good" broken, but he actually breaks the rules of the game that were set in the Season 2 patch and has become basically required to have a worthwhile team.
Wonder why DBZ fell off so hard?
What's Unist?
Under Night In-birth: exe: late[ST] (https://en.wikipedia.org/wiki/Under_Night_In-Birth)
That’s awesome for samsho and more than expected.The game was made a lot more simple with the Season 2 balance patch which lead to many matches playing out the same way over and over and reduced the amount of "viable" characters. Also the DLC drip has been super slow. Season 1 was two characters every two months. Season 2 has had three characters release total, including Kid Goku who has broken the game. Not like "hes just real good" broken, but he actually breaks the rules of the game that were set in the Season 2 patch and has become basically required to have a worthwhile team.
Wonder why DBZ fell off so hard?
What's Unist?
Under Night In-birth: exe: late[ST] (https://en.wikipedia.org/wiki/Under_Night_In-Birth)
:dizzy :dizzy :dizzy :dizzy :dizzy :dizzy
FighterZ Switch just dropped 70% to $18 :confused
Worth it? :idont
This would have been way more work than I'm sure anyone would want to do, but they should have gone with a stylized cel-shaded look for MK11 on Switch.
Yun, Yang, Hugo, Elena :trigger
FighterZ Switch just dropped 70% to $18 :confused
Yeah I don't think I'd go online much, I don't have the ethernet adapter either and I don't have the greatest connection speed right now.
I have no idea how they did it but they made Poison look WORSE in this than SF4's ugly ass art lmao
Yeah I know about the whole Arika thing. Wish those two crazy kids would stop fighting so Skullo and Darun Mister make it back into SF :'(on the plus side Lucia looks like she has Blair Dame's toolset so that's something :doge
SFV EVO trailer leaked
https://steamcdn-a.akamaihd.net/steam/apps/256757550/movie_max.webm?t=1564608735spoiler (click to show/hide)(https://i.imgur.com/BLVvZSW.png)
(https://i.imgur.com/1MxzBGR.png)
(https://i.imgur.com/31hRH4n.png)
(https://i.imgur.com/EcPM9gR.png)[close]
FighterZ Switch just dropped 70% to $18 :confused
Shitch port is mediocre, but that's the norm for Shitch, if it's the only way you can play it's ok.
Watched that trailer on https://www.gameinformer.com/dlc/2019/07/31/remaining-street-fighter-v-dlc-characters-seemingly-leakedI feel like some dickhead marketer at capcom must have thought doing this this way witha big surprise reveal might turn the games fortunes around, as opposed to the old steady drip strat. It is a mystery though.
OK, Poison looks better in the video- plus there's the nostalgia costume if you want the old look. Digging Honda and Poison here.Sonya BladeLucia...dunno. Seems kind of uninspired. Just like the original Final Fight 3 version. Maybe she'll be fun to use.
But is that it? I'm not trying to say GIVE ME MORE MORE MORE here, but just three characters after more than half a year? I mean, it does kind of fit the time frame of like three a month...but would like to know if a bigger update is coming later on.
Also why didn't they just reveal these characters months ago and release them every so often instead of staying silent? :lol
TBH the game not having any news at all killed my interest in sfv this year, and I had been playing it pretty regularly since release.
Poison looks alright in gameplay but the close up is still urgh. I don't wanna buy the pack because I hate honda and lucia looks whack. But having locked characters will bug me. fuck
Okay the longer trailer has me more interested in Poison. Lucia has a tatsu and a fireball and lightning legs and looks like a Cammy alt costume :zzz Seems like a waste.
FighterZ Switch just dropped 70% to $18 :confused
Shitch port is mediocre, but that's the norm for Shitch, if it's the only way you can play it's ok.
:camby
Stop being ridiculous. :lol
I can't believe they expect people to do another year of SFV. No new mechanics, either. :lol
I can't believe they expect people to do another year of SFV. No new mechanics, either. :lol
Why are you expecting new mechanics, though? I mean it would be nice to get an Arcade Edition-level update again but I wouldn't expect that just like I wouldn't expect that with any other fighting game out right now.
DOA 6 is something I could see myself buying as I play 5 often with the cousins. To me the costumes in DoA are truly optional, but on V there's so many bad designs that are "solved" by optional costume upgrades... and I think Capcom knows it.
"One thing I'd like to clear up is that I never told ally id expose him if he desired to leave me, I touch briefly on this later in this statement.::)
This twitlonger is in no way trying to defend my actions. Im simply explaining the story. I apologize to Nairo and Zackray for ruining the integrity of competition and to the entire community for letting my personal relationship affect an entire result.
The truth is I told Ally to throw to Zackray at Prime saga, and Nairo at Momocon."
This fucking community.
The lack of Beerus in these finals... :beli
Game still nothing but GOKU GOKU (COLOR) GOKU (KID/TEEN/GOD) vs GOKU GOKU (COLOR) GOKU (KID/TEEN/GOD) projectile beam spam.
Marvel this ain't. :beli
Marvel this ain't. :beli
Marvel this ain't. :beli
marvel 3 top 4 is on tonight at 6 pacific on https://www.twitch.tv/evo6 if you want to see the real shit ;)
Holy crap at that last Samurai Shodown match- with 00 on the clock and less life than the other player, Infiltration does the rage explosion and stops the timer...then right when he runs out meter, his opponent does the explosion and Infiltration ends up winning. Insane!
"Samurai Shodown looked so boring. Just random pokes and DPs. Does the game even have combos?"
Holy crap at that last Samurai Shodown match- with 00 on the clock and less life than the other player, Infiltration does the rage explosion and stops the timer...then right when he runs out meter, his opponent does the explosion and Infiltration ends up winning. Insane!
Here's a clip!
https://clips.twitch.tv/RacyCogentFennelGivePLZ
Sombody in the SFV stream chat said something along the lines of:
:goldbergQuote"Samurai Shodown looked so boring. Just random pokes and DPs. Does the game even have combos?"
Kids.
Holy crap at that last Samurai Shodown match- with 00 on the clock and less life than the other player, Infiltration does the rage explosion and stops the timer...then right when he runs out meter, his opponent does the explosion and Infiltration ends up winning. Insane!
Here's a clip!
https://clips.twitch.tv/RacyCogentFennelGivePLZ
Cool, still a wife-beater though. :doge
Sombody in the SFV stream chat said something along the lines of:
:goldbergQuote"Samurai Shodown looked so boring. Just random pokes and DPs. Does the game even have combos?"
Kids.
I mean, being fair: Watching Jwong's match before I tapped out to do the above: SamSho does look slow. So I can't blame spectators for thinking it's dumb.
https://twitter.com/CapcomFighters/status/1157890811796713472
BlazBlue: Cross Tag Battle is expected to launch a 2.0 update on November 21. It will feature Yumi (Senran Kagura), Blitztank (Akatsuki Blitzkampf), Akatsuki (Akatsuki Blitzkampf), and Neo (RWBY). Five more characters will be announced in the future.
BBTAG...
(https://media1.tenor.com/images/da72c6ae39f6b12a9808b25db1a03880/tenor.gif?itemid=5875556)
2.0 update is nice, I guess. But that game is dead on the vine after this EVO.
I just want P4U2 2.0 on Steam so I don't have to pirate the arcade version for a PC version. :'(
Capcom will make a new Street Fighter V announcement in November and December, series producer Yoshinori Ono said at EVO 2019.
In an English-written statement prepared by Ono at the start of the Street Fighter V: Arcade Edition grand finals, he said:QuoteDear EVO, Joey, and Street Fighter fans around the world. We sincerely apologize to everyone who was looking forward to a big announcement this year. We wanted to put together something else for you guys, but it didn’t quite work out. Trust me, we feel your disappointment.
There is nothing in Blanka’s pocket today. But please look forward to a new Street Fighter V announcement in November and December. We will make sure Blanka has a gift in his pocket at this year’s Capcom Cup at the (Nobel?) in Los Angeles. Looking forward to seeing you all there. You are all invited. Until then, please the new characters, the EVO finals, and the rest of the Capcom Pro Tour season. Thank you very much.
The latest characters to join Street Fighter V: Arcade Edition, E. Honda, Lucia, and Poison, will launch on August 4.
I thought it was pretty much proven now that he didn't do anything more than injure her wrist when they were fighting over her locking him out of his own house or something. Last I saw, it came out that his ex was full of shit and was trying to get all the money for the house that he paid for himself- apparently they never even got officially married. It sounds like a mess.
I thought it was pretty much proven now that he didn't do anything more than injure her wrist when they were fighting over her locking him out of his own house or something. Last I saw, it came out that his ex was full of shit and was trying to get all the money for the house that he paid for himself- apparently they never even got officially married. It sounds like a mess.
Wasn't he convicted of domestic abuse :doge
Can anyone in the know tell me why BBTAG is dead these days?
I thought it was pretty much proven now that he didn't do anything more than injure her wrist when they were fighting over her locking him out of his own house or something. Last I saw, it came out that his ex was full of shit and was trying to get all the money for the house that he paid for himself- apparently they never even got officially married. It sounds like a mess.
Wasn't he convicted of domestic abuse :doge
He plead guilty to "violence" after being advised by his lawyer that it would be a long legal case. He bruised her wrist while fighting over a phone after she refused to agree to getting a divorce and locked him out of their house that he paid the down payment for. While locked in the house she also destroyed all of his trophies. I don't know what happened with the house money after that but I know it was 100k and the legal case was still ongoing when the news broke about the wrist incident. Basically, the whole thing boils down to western SJW culture believing in a strict rule of physical abuse against women as valid and emotional abuse against men as not valid. Classic case of hoes mad all around tbh
https://twitter.com/nestsx7/status/1158178641160761344
Evo leaked that Snake will be in Tekken before the grand finals instead of waiting until after GF.
Wizard asking Markman to buy time with an impromptu interview. :lol
I'm butthurt about the Snake thing. Now all I care about is a Smash announcement but I kinda don't think there is one?
I don't really understand why they are rebooting Guilty Gear with a new engine considering that Xrd still looks fucking greaaaaaaat and all they needed to do was add more characters, moves, sub-system stuff, story.
Because honestly I love GG A LOT and seeing Ky and Sol again for the billionth time isn't all that exciting. Still hyped for a new GG though because I fucking love GG, but yeah will wait for a more substantial trailer. The only thing that looked kinda interesting was Dead or Alive style stage transitions.
Granblue ain't really my thing. Might buy it to support Arc, but I'm usually gung ho day 1 about all ASW releases (hell I don't even know DBZ and I still picked up that one), but just not interested in the IP and the gameplay looks a little slow to me. Keeps reminding of ASW's Battle Fantasia which was the only ASW fighter I didn't like.
Pretty cool that they're adding new moves to the other characters as well.
(BBtag dlc shenanigans for instance).
https://www.youtube.com/watch?v=vAJUvy4ibeA
Can anyone in the know tell me why BBTAG is dead these days? I haven't played it since the first week or two of launch, but it seemed like a great ASW take on Marvel v Capcom. I thought it played really well, was fun and was flashy.
That being said I don't think they should've called this Season 2/2.0, should've just released it as a whole new game with a new name like Blazeblu CT/CS/etc..., I mean that's what the new Undernight is doing. I just feel like even with 9 new characters, the only people who will be back to play it are people left still playing it whereas if it was a new sequel title with 9 new characters and some other changes it'd bring back a bigger audience jumping back for another 6-12 months.
And I bought BBtag for ps4 and like there's so many characters missing without a season pass it's ridiculous.
In summary, here are the expected outcomes for various customers who have purchased the game with regards to access to Vol.7:
------------------------------------
●For customers who have purchased the "BBTAG DLC Characters All-in-One Pack" previously
●For customers who have purchased the 6 individual DLC packs "Additional Characters Pack Vol.1" through "Vol.6"
●For customers who have purchased the Deluxe Edition
Will all be able to access Vol.7 contents immediately upon the patch, for free.
------------------------------------
●For customers who only wish to purchase ONLY the Vol.7
Please purchase the Basic Edition if you do not already own one, and then purchase the "BBTAG DLC Character Pack Vol.7" DLC.
Pretty cool that they're adding new moves to the other characters as well.
I mean, yeah. But at the same time I'm not thrilled they're going to throw out another season pass that'll be like $30. :/
Bork: I don't agree with "there's tournaments for it so it's 'alive.' :yeshrug " as a counter-point, because there's numerous other titles that can get side-games (Cap vs SNK, for instance) that are "dead" for the majority of the playing community. BBTag falls into that: Nobody is actually playing it beyond a super small minority of players that play it in tournaments, and even those players will readily admit the game is "dead" because the playerbase just simply isn't there/abandoned the game ages ago.
So again, it's really weird Arc is putting resources into the game after their season pass ended, because there's like... very little actual people that are like "cool, I'll continue to play it!" toward the announcement.
Cassie finally being adding is making me want to pick up SC6 but does anyone know what that scene is look like on PC? Also slightly annoying that it uses Denuvo >:(
Cassie finally being adding is making me want to pick up SC6 but does anyone know what that scene is look like on PC? Also slightly annoying that it uses Denuvo >:(
Also I love that we reached the point that a game can get over 600 entries at EVO and be "dead" :lol
Pretty cool that they're adding new moves to the other characters as well.
I mean, yeah. But at the same time I'm not thrilled they're going to throw out another season pass that'll be like $30. :/
Better than them releasing Tekken 7 [Subtitle] for $50-$60.
A lot of ASW fans are skeptical because BBTag and DBFZ and other recent games have gone esports and are more baby-fied. Looking forward to it but skeptical given recent ASW stuff (BBtag dlc shenanigans for instance).
People are saying the same thing about GranBlue - that it lacks traditional ASW depth.
Also I love that we reached the point that a game can get over 600 entries at EVO and be "dead" :lol
Entries != players. Entries = tournament-players.
https://steamcharts.com/app/702890 200-300 players on Steam. Some of which may be playing online over offline. But the point is: How many of these convert to Evo contenders? We can't look at PS4 numbers for obvious reasons, but this is what I'm getting at: The playerbase collapsed pretty hard. There may be ~500-1,000 on PS4 so that makes 2,000 or so. Compare to SF5 or Tekken or other fighters and you'll see it collapsed hard.
BBTag doesn't have the playerbase to actually sustain or warrant more content that Arc could put toward other games. Just because it is getting tournaments (only because Arc is putting new content out for it, if they didn't shit would be dropped pretty fast IMO) doesn't mean shit if players/actual down-to-mash players and not tournament ones looking for money/recognition are playing.
I mean Bork even is starting to see what I'm getting at. The PC playerbase was fucked from the get-go, but PC is small. HOWEVER PC also seems to show "trends" with consoles in terms of tastes. If BBTag collapsed on PC, it doesn't really give much confidence that PS4 is booming by 5,000+ players. But :yeshrug If you guys want to believe it's "alive" because 2 people are playing it at a tournament, go off kings.
Pretty cool that they're adding new moves to the other characters as well.
I mean, yeah. But at the same time I'm not thrilled they're going to throw out another season pass that'll be like $30. :/
Better than them releasing Tekken 7 [Subtitle] for $50-$60.
Sure, but I'm more complaining about Namco charging $30 a year. Just like Capcom and others. I'd rather they just have a "character pass" for $15 or so and then fleece whales or sexy-tiddy costumers for the $30 or so.
Pretty cool that they're adding new moves to the other characters as well.
https://www.youtube.com/watch?v=JuEwXWH4PbA
For anime games I'll usually assume that PS4 does have way more users. Those games have historically not been big on PC, mainly cause they never made it over. So a lot of anime players are still console only players. I also find it difficult to believe Arc is putting out DLC they don't think will actually sell cause "no one is playing the game".
Maybe I'm wrong there, maybe not. Can't say I care either way. Just pointing out how interesting it is that 600+ entries = dead game. I still remember when that was a number that would top the list at any tournament and blow people away, that's all.
--
Korean Cassie stream for anyone interested: https://www.twitch.tv/j_clade
Pretty cool that they're adding new moves to the other characters as well.
https://www.youtube.com/watch?v=JuEwXWH4PbA
:hyper :hyper :hyper
:bow MY QUEEN RETURNS :bow2
Bodied myself on Steam purchases. Didn't realize Cass was part of Season Pass 1 so I got the base game + Cass for $26 when I could have gotten the base game + all of S1 for $35. Oh well :lol
There was a period in my life where I could not abide one locked icon in a game and had to have all the things. SFV cured me of that problem and I live a free existence now
:rejoice
There was a period in my life where I could not abide one locked icon in a game and had to have all the things. SFV cured me of that problem and I live a free existence nowIn other news I bought the summer bundle after not touching sfv since jan and am trying to figure out how to squeeze 10kfm to get kage :goty2
:rejoice
Trying to adjust to a stick and learn Soul 6 at the same time was a struggle last night. :lol Most series I'll play on stick but Soul and MK have always been pad games for me, but I don't have a PS4 pad anymore so I'm gonna try this out.
Cass has changed a bunch since Soul 4 but damn she's fun. Didn't play anyone else so I don't know if this is common but she has a cool Thor-like power up (Divine Force) that kicks in after certain attacks hit or when I get a guard impact and gives me access to new attacks, really neat idea. She also has Soul Charge which seems to do the same thing but the attacks it gives are stronger.
Either way she feels pretty familiar but just different enough, and I'm a bit wack with the stick right now. Might dig around to find and use a PS3 pad, we'll see. I did pop online, took a minute to find a match, but they have the Tekken setup where you can do unlimited rematches in online matches so at least there's the possibility of long sets.
From where the hell did the "NICE CHINCHIN" title change emanate?
Vasara Collection publisher QUByte Interactive has announced Breakers Collection, a collection including the 1996-released 2D fighting game Breakers and its 1998-released sequel Breakers Revenge for consoles and PC. It will launch in 2020.https://www.youtube.com/watch?v=dkFjemxVL6s
(https://i.redd.it/s2hfvv9a3dk31.jpg)
Andy-kun, post if you're ok.
(https://i.redd.it/s2hfvv9a3dk31.jpg)
Andy-kun, post if you're ok.
Good... one...? :confused
Just doesn't work that well when the image shows a dumb Terry Bogart, rather than a dumb Smash character.
https://www.reddit.com/r/Kappa/comments/d16sa8/the_translation_of_infiltrations_interview/
SNK's new hardware is a fight stick!With 20 games installed on it, but you can also just use it as a stick for playing whatever.
(https://gematsu.com/wp-content/uploads/2019/09/NeoGeo-Arcade-Stick-Pro_09-02-19-600x338.jpg)
looks nice but is easily skippable. will have the same shit netcode as usual and probably half the qol features as the last one at launch. in two versions it'll be worth looking into.
listen i'm not happy about being right but that doesn't make me wrong :doge
sony censored her out of the game :lol
https://twitter.com/RisingDragonGo1/status/1180989956321415176
:lol
For those who don't speak Portuguese: this happened during Ono's Q&A on BGS in São Paulo.
A player on the crowd asks Ono about some fans given to the players who made it into the final day of EVO. The fans had the prints of some cats and also a basketball.
"Could that be a hint that Rose and Sean are coming?", the player asks.
Ono complimented the player on being the first one to observe that, and then said he can't say more about that. "I didn't expect anyone to notice that", he completes, just before confirming there were indeed some hints about future characters in the fan art... and humourosly asking the player to keep a low profile about the matter.
So... what could be done of this? Rose is all but confirmed to be on the way by now, and the way Ono answered made it seems like this Brazilian fan made at least part of his homework right.
capcom too scared to add a hong kong based character now
Bandai Namco has released a new trailer for Soulcalibur VI highlighting a free update that will introduce new moves for all characters when Season 2 launches.https://www.youtube.com/watch?v=PPhOwfiyzbI
Soulcalibur VI is available now for PlayStation 4, Xbox One, and PC. A release date for Season 2, which will also include a new characters Season Pass, has yet to be announced.
I should probably reinstall this and get the new characters/fuck around with it a bit more. I like Tira and 2B both. When I bought it I mostly terrorized people online with siegfried (and got terrorized by ivy :( )QuoteBandai Namco has released a new trailer for Soulcalibur VI highlighting a free update that will introduce new moves for all characters when Season 2 launches.https://www.youtube.com/watch?v=PPhOwfiyzbI
Soulcalibur VI is available now for PlayStation 4, Xbox One, and PC. A release date for Season 2, which will also include a new characters Season Pass, has yet to be announced.
Props to them for keeping this and Tekken going for so long and adding new moves to the mix.
SHOW US MORE NEW CHARACTERSsupposedly last two characters are gill and seth or a sethclone, capcom going out with a low effort wet fart
:rage :bolo
https://www.usgamer.net/articles/street-fighter-4-producer-yoshinori-ono-once-considered-making-it-turn-based
(https://www.usgamer.net/articles/street-fighter-4-producer-yoshinori-ono-once-considered-making-it-turn-based)
Not for a main line game, of course, but an rpg spinoff of SF with something like a Legend of Legaia esque battle system would be awesome...
Soul Calibur VI is in the December humble monthly early unlocks.
I don't care about the other stuff in the bundle, so is SCVI worth $12? I heard VI was pretty good? I played all the SC games up through V. How's the single player in VI?
Champion Edition will retail for $29.99, but existing users can upgrade for $24.99. People who pre-order CE in North America (other territories vary) will receive a new color for each character, which will be redeemable at launch.
Also, if you pre-order, all of the available content that comes with CE will be unlocked at that time.
Essentially, this will be a way for new users to unlock a bunch of content in the game in a fresh package. For existing Street Fighter 5 players, if they wish to get a bunch of content they may have missed along the way, they can do so for about $25, or just keep playing the game like they have been previously, if having all of those extras do not interest them.
Capcom confirmed that the new V-Skills, balance changes and things of that nature will be available to existing players without upgrading, as they have been in the past.
The balance update and additional V-Skills were confirmed to be coming next month, December 2019, not on Champion Edition's release in February 2020.
isnt there already a gill skin in the game? obviously not the same thing but still made me chuckle
seems to have been made more simplified in controls, which shouldn't really surprise anyone. arc has been exploring more simple controls for fighters since persona to varying degrees of success.
Supposedly two of the pre-order colors:
(https://i.redd.it/d8yra5aoidz31.jpg)
:oreilly :what :cac :huh :cmonson :cornette :nugenix
I played 2b last night, and despite her feeling super good, SCVI's online is so terrible.
Highest network search, ended up facing a 1-bar warrior and a guy with "5 bars" and was jumping around like crazy. Don't even remember it being that bad on launch.
Namco needs to get their shit together.
I played 2b last night, and despite her feeling super good, SCVI's online is so terrible.
Highest network search, ended up facing a 1-bar warrior and a guy with "5 bars" and was jumping around like crazy. Don't even remember it being that bad on launch.
Namco needs to get their shit together.
I played 2b last night, and despite her feeling super good, SCVI's online is so terrible.
Highest network search, ended up facing a 1-bar warrior and a guy with "5 bars" and was jumping around like crazy. Don't even remember it being that bad on launch.
Namco needs to get their shit together.
It's fine for me. Are you playing with a wired or wireless connection?
"Variables" shouldn't matter, dude. At the end of the day, the fault falls on developers for not getting around bandwidth/lag/input issues all this time.
Fighting games have had weak-ass netcode since '06. With a few kernals of greatness (DOA2U) in that time-frame. I know you like fighting games, but please stop excusing the piss-poor netcode because "IT WORKS ON MY MACHINE!(TM)" isn't a valid defense for this.
It's kinda wild DOA2 was so fucking old and still worked pretty well.
Additionally, Koei Tecmo announced that development has begun on costumes that originate from Gust-developed titles, starting with Atelier Ryza: Ever Darkness & the Secret Hideout, and that an unannounced character from Dead or Alive Xtreme: Venus Vacation will join the roster of downloadable content characters in the future.
He doesn’t really look like Sagat though other than being a tall Thai kick boxer.
I read nachos comment before I saw the video and was disappointed with the design because all the bits that aren’t like Sagat kinda ruin it for me. Way 2edgy 4 meHe doesn’t really look like Sagat though other than being a tall Thai kick boxer.
He's HUGE- crazy-ripped and inhumanly large. Looks very much like Sagat from Street Fighter Alpha and onward. I thought the same thing about Sagat when when watching that trailer.
I dabbled in Tekken 7 again about a week ago. I’m still lousy. I think on my bucket list somewhere is “learn how to execute an EWGF at least 25% of the time with a Mishima.” I can’t fucking do it. It’s maddening.
learn hitbox and you'll be able to chain them :D
Anyone want a Soul Cali VI key?
Gill, V-Skill 2 for each of the current 39 characters and the season 5 balance patch will launch later tonight, December 15, though they do not appear to be live just yet.
its a fighting game based on a japanese mobile game. they already know they aren't selling copies so they might as well get a couple extra bucks from what they do sell
https://twitter.com/INFILTRATION85/status/1215163961269555200
Posted without comment.
Goku (Ultra Instinct) will join Dragon Ball FighterZ as a downloadable content character, the latest issue of V-Jump reveals.
https://twitter.com/PracticalTAS/status/1219428549272227841and even with that piddly ass prize, smash has almost as many entrants as every other game combined :lol
Smash :neogaf
https://twitter.com/joekeskold/status/1215747737767104512
https://twitter.com/joekeskold/status/1215747739809697794
https://twitter.com/joekeskold/status/1215771386066677763spoiler (click to show/hide)Parody account[close]
The spoiler and its contents aren't necessary. :lol
https://twitter.com/EBGamesCanada/status/1221176210807492608
A SAKURA won Evo Japan this year. :o
https://www.youtube.com/watch?v=bdYjQHbLlhQ
Nice to see more variety in the top eight-- CE is good stuff. Had Sakura, Cammy, Karin, Meat, Kage, Mika, Juri, Kolin, Abigail, Zangief, Birdie, Ed, and Necalli players in there.
Evo 2020 line-up. No DOA6 expected as usual, but damn- no MK11? :oUnder Knight as the top billing? I mean it's a lit game but :doge
(https://pbs.twimg.com/media/EP-2DV9WoAM4y5y?format=jpg&name=large)
Only Arc fighter there besides Dragonball, which got in for popularity. So... :yeshrug Gotta throw Animu fans a bone.It's french bread though, not arc :doge
I haven't kept up, is Cable still in everything as well? I like MVC2 but was happy when MVC3 came out...he's still got his place in some teams. being able to spam a beam super in the air will never not be useful :D
People are always excited to see MvC2 at a big tournament before realizing it's just Sentinel flying all day, and Storm yelling "Hah Hah" for thirty seconds straight.
https://twitter.com/eltroubleSRK/status/1215009925597822977
I should attend to go 0-2.
https://www.youtube.com/watch?v=bTVfIOS5xwQ
Also if they just removed that fix for PC, then why did they bother updating it on PS4?
As a general rule, I don't listen to anything the dumbass FGC influencers with zero knowledge say about anything technical, so I was waiting it out to see if someone actually combed through shit to see what the changes were.
Toolassisted says they did change it to be more in line with Altimor's patch. Haven't played yet, but changing it to be like this on pc and ps4 without allowing people to fuck with the netcode with their own random mods is a better solution than the mods were.
https://twitter.com/TOOLASSlSTED/status/1229997283065942018
"I hate to say it, but....I called it."
perhaps a closed beta to test this out and iterate over time like NRS did with MKX might have been the better call to get it working properly but that's not cheap and the game is at end of life anyway. the actual worst idea was trusting the fgc to not have a complete meltdown over something not being perfect out of the gate.
imagine the reaction if capcom's announcement was just "we're turning off crossplay. PEACE!" :lol
I guess "don't throw the baby out with the bathwater" is what I'm getting at: A lot of folks thought the mod fixed a lot of problems for Street Fighter. So the fact that Capcom just patches it out while hyping that they're "Fixing the netcode" is baffling to me.It's more like they patched in a very similar fix for everyone instead of just people that had the mod.
played 20 straight silky smooth matches last night on sfv :lawd
my day zero seth got gatekept by an oppressive bison :beli
switched back to kolin and let him catch the hands :lawdQuoteI guess "don't throw the baby out with the bathwater" is what I'm getting at: A lot of folks thought the mod fixed a lot of problems for Street Fighter. So the fact that Capcom just patches it out while hyping that they're "Fixing the netcode" is baffling to me.It's more like they patched in a very similar fix for everyone instead of just people that had the mod.
Cygames announced publisher XSEED Games will release a PC version of Granblue Fantasy: Versus via Steam on March 13. It will be available in $59.99 standard and $79.99 Character Pass Set editions.
Seems like a case where they will add a good amount of characters and have a XX/rev 2 within a year. I am interested in it but not full price interested. :doge
https://www.youtube.com/watch?v=kAYy6EsdfYsMike "Mike Ross" Ross
i was reading about that one punch man game a while ago and it seems pretty funny. if you pick him on your team you get a two man team and just have to survive until a timer ends. if you do, one punch man shows up to meet up with your team and you automatically win. :lol
that's actually kind of clever.
xfactor phoenix for the masses.
In other news, Tecmo bout to make that ched:
(https://i.imgur.com/VlMi1c6.jpg)
Tekken 7: "Hey, here's a full color palette for character colors! Enjoy!"
Dead Or Alive 6: "Check it out, we added hair color changes for ONLY one ticket!!! Yeah you gotta get at least two tickets for $1.99 lol! Oh and fuck you it's a one-time change- if you want to use another color or even go back to the default color go fuck yourself and pay us again!"
:itagaki
Tekken 7: "Hey, here's a full color palette for character colors! Enjoy!"
Dead Or Alive 6: "Check it out, we added hair color changes for ONLY one ticket!!! Yeah you gotta get at least two tickets for $1.99 lol! Oh and fuck you it's a one-time change- if you want to use another color or even go back to the default color go fuck yourself and pay us again!"
:itagaki
Tekken 7: "Hey, here's a full color palette for character colors! Enjoy!"
Dead Or Alive 6: "Check it out, we added hair color changes for ONLY one ticket!!! Yeah you gotta get at least two tickets for $1.99 lol! Oh and fuck you it's a one-time change- if you want to use another color or even go back to the default color go fuck yourself and pay us again!"
:itagaki
I feel like most J-devs need to have a "come to Jesus" talk about both DLC and Achievements.
Bork: DOA's DLC pricing is insane even on Steam. You can't individually buy on either release (IIRC, I'd have to check 6 again) beyond the characters. The outfits are "all for the ones that we built them for" or "nothing." You can't just get one characters outfits.
But yeah, it's about as bad as train simulator on having overpriced DLC. IIRC, it hasn't even hit Steam sales with any of these bundles in like two years.
Unlike every other Premium Ticket purchase in DOA6 for DLC like costumes, hair color changes are tied to individual save data and not to the servers according to the game's FAQ. This means if you delete or lose your save data, any bought hair alterations will also be lost.
https://twitter.com/yoshibrro/status/1234719966496079872If it's high as in an overhead that's some DSP I WAS BLAWKING.mpv type shit
Bork: DOA's DLC pricing is insane even on Steam. You can't individually buy on either release (IIRC, I'd have to check 6 again) beyond the characters. The outfits are "all for the ones that we built them for" or "nothing." You can't just get one characters outfits.
But yeah, it's about as bad as train simulator on having overpriced DLC. IIRC, it hasn't even hit Steam sales with any of these bundles in like two years.
Nah, I have the Steam games too- DOA6 allows for individual DLC purchases and there's no bullshit with needing to buy premium tickets to do it, either- that crap is just a PS4 thing. I think it was DOA5 that was locked down like that.
They also never released all of the content that PS4 got for Steam for DOA5, including free update content like stages, because the PC version was based on the arcade version, which was in turn based on the PS3/360 versions so less detail and blah blah blah dumb shit reasons on why this port wasn't as good.
Also saw this about the hair colors:QuoteUnlike every other Premium Ticket purchase in DOA6 for DLC like costumes, hair color changes are tied to individual save data and not to the servers according to the game's FAQ. This means if you delete or lose your save data, any bought hair alterations will also be lost.
:crowdlaff
How did Granblue Fantasy Versus turn out?
is [cl-r] not much of an update over [st]? only one character?
seeing my steam copy is only LATE actually, I think I have [st] on PS4 lol.
Is it worth doing any story or is it pretty much blazblue-style animu filler stuff?
NCR got canceled.
I am going to guess EVO will be as well.
yeah events like michigan masters, april annihilation, and final round are in far more danger than evo right now. i doubt this thing will continue to be an issue through august.
No telling. Some experts are saying it could be a good six months or so. :-\it may be cynical but i'm betting wizard is gonna wait and see if vegas forces events to cancel so his insurance can kick in.
No telling. Some experts are saying it could be a good six months or so. :-\it may be cynical but i'm betting wizard is gonna wait and see if vegas forces events to cancel so his insurance can kick in.
It's an actual martial art so at some point the moves are going to be the moves, although much easier to just crib from other game characters. I am sure there is some Aoi action in there as well.
We have been monitoring the recent events with COVID-19 and with our event being next week we will be implementing a no contact policy as a precautionary measures at our event. Please refrain from hand shakes, bro hugs, fist bumps and even elbow bumps. Please wash your hands with soap and water for a minimum of 30 seconds up to your wrist.
If you have any of the following symptoms please don’t risk the health of anyone attending this event:
A fever of 100.4 or higher
A persistent cough/sneezing
A cold or flu like symptoms
Be advised as a precaution after each pool block we will clean the pool stations throughout the weekend.
Thank you for the continued support and we look forward to having a great event for you.
Lmao asking the FGC to wash their hands before washing they ass? Wishful thinking....
Shame it had to be with Samurai Shodown and wasn't SNK Heroines.
:doge
Fahk seems pretty good. Also looking like he's the final T7 character, which I am ok with. They left a few slots open for more stages (likely reskins), which I am happy about.
Bout time to start looking to T8 I guess.
Game Pass just added a Power Rangers fighter, wtf. Any good?
:birb
https://twitter.com/doomedspacemar1/status/1243212859275763712?
I mean DOA5 had DLC for like... 2-3 years. :lol
"No, they didn't release DLC for DOA5..."
(Explains that they DID do DLC for DOA5 for 3 years, just under "different versions.")
Like, dude: Ultimate got costumes, then they DLC'd it (on PS3 anyway) into Last Round, which got DLC for another 2 years or so. :doge :doge In any case, I lean more toward 1.
They pumped out 4 $100 season passes, according to Steam for 6. One year later they suddenly... stop? I mean, I can see a case being made for #2 ( :doge ) and wouldn't be surprised, but given the backlash since launch (and the toned down sexiness) and that DOA still didn't hit Evo, I can't see them not washing their hands of it ( :doge :doge ) completely.
Just go back to the drawing board, redo their monetization plans (maybe not ask $100 constantly?) and ignore Evo and go back to doing what DOA did best: A casual titty fighter?
doa6 wasn't a flop, they are just ending support cause they are gonna release doa6 ultimate late in the year :lol
also doa not being at evo has nothing to do with KT other than maybe them not cutting wizard a big enough check. he's had a stance for years and years that he'll never have that game at US evo, which is probably fine cause the doa world championship had a bigger monetary prize than every game at evo combined. :lol
i believe st is not a free update but clr is a free automatic update if you have/buy st. the new character is paid no matter what unless you just outright buy clr.
was waiting on weekend for CL-R on PC, but looks like BBXTag will be on sale on most platforms. Since I have [st] on PS4 already may just hold off and get that, not sure if want on PC or switch. 33~ for special edition seems like an ok deal, early adopters got hosed.
This is like saying that (vanilla) Street Fighter IV got years of new content.
It didn't- they kept releasing updated versions with more DLC added. With the new versions, they dropped support for the previous ones so you had to buy the upgrades to keep going.
IIRC when Last Round hit, you could pay(or was it free?) to upgrade right to the equivalent of Last Round on PS3 and 360,
however not all the LR content was compatible and they wound up dropping support after a little while. I think on PS3 they actually hit the limit of how much DLC was allowed, lol.
They put out ridiculously-priced season passes for DOA5 LR, too -that's where this started-
and that game was much more positively-received and liked by its community. Still didn't stop them from just cutting all DLC releases and suddenly announcing support for the game had stopped (including sponsored tournaments), and then announcing DOA6 some months later.
This feels like that to me, just in a much faster time table, which is why I think it's going to be them announcing an updated version and not something completely new. Plus KT loves to recycle them some assets.
In terms of PR, DOA6 was just DOA5 all over again-
they said that DOA5 was also going to be "toned" down
and it ended up being the most ridiculous entry in the series as far as the tiddy goes.
DOA6 remains toned down in some ways (Rachel's fiend costume is a good example), but is still full of pervy costumes and shit.
If they are doing another game, I think they should go make sure to change up how they handle DLC and try not to be so INSANE with it...but this is KT and frankly I don't think that's going to happen.
doa6 wasn't a flop,
also doa not being at evo has nothing to do with KT other than maybe them not cutting wizard a big enough check.
he's had a stance for years and years that he'll never have that game at US evo, which is probably fine cause the doa world championship had a bigger monetary prize than every game at evo combined. :lol
I dunno. The Last Round finishing announcement had an air of optimism. This didn't.
QuoteIn terms of PR, DOA6 was just DOA5 all over again-
...Except it wasn't, because:Quotethey said that DOA5 was also going to be "toned" down
:doge
If you say so. :doge IIRC, the sales are UNDER DOA5's. Which means it... flopped... :doge
SNK Gals Fighters Spotted in Korean Ratings Boards for Nintendo Switch
http://archive.is/TTlunQuoteSNK Gals Fighters Spotted in Korean Ratings Boards for Nintendo Switch
I didn't get in. :'(
GBF needs a sale bad, it's not on any key services. I want it, but I want base+S1 for <$60. :money
I didn't get in. :'(
I see if you pre-order the limited production run version of the Switch anniversary collection, they send you a key. For a PS4 game. :doge
I didn't get in. :'(
I see if you pre-order the limited production run version of the Switch anniversary collection, they send you a key. For a PS4 game. :doge
Japan :japancry
Aww yeah went deep last night and played the filthy JINGI STORM on Naomi
From 2005
Yes, there was a game that looked like this in the arcade when Tekken 5 was out
http://www.youtube.com/watch?v=h837WHFtuE8
Force Five/Jingi Storm: EF-12's origin?
Force Five was a fighting game that would be released to Atomiswave board (Sammy's version of Naomi board), but for unknown reasons it was cancelled. Few lucky collectors have the game.
Jingi Storm was released by Atrativa to Naomi board. It's a kind of gangsters' fighting game in where each fighter has a sister/assistant/girlfriend/daughter/etc, that is the prize of the winner fighter.
Ok, presentations done, i watched the gameplay of both, and several sound effects and animations are clearly equal to EF-12's assets. Only the models and stages are different. If you don't know them and watch them first-look, you will think that it's a very modified version of EF-12.
Explosive Handjobber/NICE CHIN-CHIN!!!! is on sale for Golden Week on Steam for like $12. :dogeThis is million arthur right? I think I need to buy it. I have nostalgia for it from when I went to japan. Played it in the arcades a lot.
Explosive Handjobber/NICE CHIN-CHIN!!!! is on sale for Golden Week on Steam for like $12. :dogeThis is million arthur right? I think I need to buy it. I have nostalgia for it from when I went to japan. Played it in the arcades a lot.
it is actually more legit than expected, seems very combo-centric with decent graphics. animation could be better, but really not bad.Yeah I agree. It seems have totally bombed in the west but I actually think it's a nice Marvel Esque game without going full marvel territory. I had a lot of fun with the big hammer grappler big boob loli
That also confirms Bore-con will be moving dates too.
Inevitable, but a bummer all the same
https://twitter.com/EVO/status/1256308529163452416
Edit: I linked the wrong tweet originally
Inevitable, but a bummer all the same
https://twitter.com/EVO/status/1256308529163452416
Edit: I linked the wrong tweet originally
https://www.reddit.com/r/Kappa/comments/gdcyi6/gooteck_selfactualisation/
:goty :goty2 :pogchamp :goty2 :goty
https://www.reddit.com/r/Kappa/comments/gd2q3b/1/
Gotta say, he really DOES look like the "Coomer" face though. :doge
gootecks been on the "i'm gonna make money from this fgc shit" for like a decade. time to move on my dude
Mike Ross left because Gooteck is apparently a druggie. :doge Well that and because Street Fighter 5 sucks copious amounts of ass, but still.
Mike Ross left because Gooteck is apparently a druggie. :doge Well that and because Street Fighter 5 sucks copious amounts of ass, but still.
Nah, I don't believe that. On both of those statements. :P
Or rather, I don't believe he'd leave for that reason (after dropping why he noped out in detail). People have talked shit about Mike being on drugs too, lol. https://www.reddit.com/r/Kappa/comments/2fv27r/can_we_talk_about_how_coked_out_mike_ross_was_at/
We're never going to know because we don't know these guys at all IRL.
https://twitter.com/playkofallstar/status/1257883027469828096
yeah that looks fun to fight against. :lol
are there any Gokus that aren't included at this point?
pretty sure at this point you can have two unique teams of three different gokus and also have unused gokus left over :lol
yeah that looks fun to fight against. :lol
are there any Gokus that aren't included at this point?
There's so many characters they could have picked from...and instead we get multiple Gokus, Vegetas, BOTH fused versions, two Goku Blacks, and even two Brolys.
:cmonson
https://twitter.com/EVO/status/1260778864323596288
all the garbage netcode games got spared :lol
:snore :boring
Really though: Wizards puts the Pony game in over Power Rangers? :doge :holeup
I passed on herds in humble earlier this year due to it looking like it was pandering to bronies. are bronies still a thing? it seems like it could have been timed a bit better.
:snore :boring
Sorry your party game is excluded from a fighting game tournament for once in it's life.
(Not sorry. :kermit )
Combat Features
4-Button Fighting - A (Light), B (Medium), C (Heavy), D (Magic).
Magic System - Emphasize your character’s special abilities through a dedicated button and a unique resource.
Enhanced Super Attack - Spend an additional bar of meter during your super for a bonus utility effect.
Juggle Decay - An infinite-prevention system that manages combo length without imposing hard limits.
Dynamic Music System - Rockin’ character themes adapt in the heat of the battle to make every fight feel like a clash of champions.
GGPO Netcode - Battle across the globe with little to no input delay.
Wizard is a little bitch.
what the fuck are you talking about
a single man made better netcode than an entire dev team at nintendo :lol
e: damn the game feels pretty slick, only threw it on for a sec in training mode but velvet is pretty cool. i'll play any magic series game of course but i'm liking this after 10min
https://twitter.com/JayJayTet/status/1262451947925311489
Capcom will release a final Season “V” for Street Fighter V: Champion Edition, the company announced in a developer blog.
“We know our players are wondering what’s next for Street Fighter V, so we have some exciting news to share,” reads the developer blog. “Due to the positive reception to Season 4 and Champion Edition, we are planning to do a final Season ‘V,’ which will add ‘V’ more fighters to the roster. Three new stages are also being planned.”
More information regarding the new content coming to Street Fighter V: Champion Edition will be announced this summer.
Yun, Yang, Decapre, Evil Decapre, Shin Blanka. :doge
I actually want Dan added.
Street Fighter V is getting five more characters:QuoteCapcom will release a final Season “V” for Street Fighter V: Champion Edition, the company announced in a developer blog.
“We know our players are wondering what’s next for Street Fighter V, so we have some exciting news to share,” reads the developer blog. “Due to the positive reception to Season 4 and Champion Edition, we are planning to do a final Season ‘V,’ which will add ‘V’ more fighters to the roster. Three new stages are also being planned.”
More information regarding the new content coming to Street Fighter V: Champion Edition will be announced this summer.
If I want to get into fighting games having played only casually before what game should I get? I liked SFIV
If I want to get into fighting games having played only casually before what game should I get? I liked SFIV
SFV still has mixed opinions, but I'd check it out with SFV Champion Edition offering almost all the content for a low price. They did just announce five more characters though.
Mortal Kombat 11 just got its Aftermath expansion, so it's full priced again at $60, but there's a lot of content.
Samurai Shodown is a pretty beginner-friendly game in that it's not combo-heavy and has more of an old-school feel. You can often find it cheap (physical) on PS4 and Xbone, although it does have two season passes right now.
Granblue Fantasy Versus is pretty easy to pick up and play and is a little less crazy than Guilty Gear and BlazBlue. Dragonball FighterZ is also easy to pick up and play, but it's pretty chaotic. Unless you want something like Marvel Vs. Capcom, I'd stay away. Same with BlazBlue Crosstag Battle.
Undernight In-Birth is another good Street Fighter-esque fighting game.
Tekken 7 is still going strong, although you'll have to get a couple of season passes to get all the characters. Ditto on Soul Calibur VI.
Would recommend checking out Dead Or Alive 6, because there's a free-to-play Core Fighters version and if you like it, you can also just buy individual characters and just pay a couple of bucks to have access to who you'd want to use.
If you want good old-school offerings, check out the Street Fighter 30th Anniversary and the upcoming Samurai Shodown Collection. The latter will be out next week for free on the Epic Game Store on PC.
WHEN'S MELEE
https://twitter.com/CapcomFighters/status/1273050568202661889
RIP
https://twitter.com/CapcomFighters/status/1273050568202661889
RIP
Granblue PS4 is pretty dead outside SS ranks in lobbies and ranked matches, what are some of the most active fighting games out besides SF?Just play SF man.
SoulCalibur? Tekken? Samurai showdown?
Granblue PS4 is pretty dead outside SS ranks in lobbies and ranked matches, what are some of the most active fighting games out besides SF?
SoulCalibur? Tekken? Samurai showdown?
I really, really disliked playing SFV at launch and I stood with it for a good amount of months. It just felt weird. I might hop into Tekken then :idunno
Play KI actually. It's free so someone gotta be playing it
Play KI actually. It's free so someone gotta be playing it
Not on Steam. :doge
I haven't touched the game in a while so maybe I should try again.
Can definitely say that I like Samurai Shodown a hell of a lot more. WHEN ARE WE GOING TO PLAY? :punch
213372bu now owns 6 more games:
Dead By Daylight - Silent Hill Chapter | Titanfall® 2 | Dead by Daylight | SD GUNDAM G GENERATION CROSS RAYS | GUILTY GEAR Xrd -REVELATOR- | VA-11 Hall-A: Cyberpunk Bartender Action
It's just Revelator on Steam. 2 is DLC/update. Though you still need to "buy" the DLC update to get the new characters. :doge
WHICH ONE HAS BAIKEN
*You will need "GUILTY GEAR Xrd -REVELATOR" the base game to play GUILTY GEAR Xrd REV 2, as this is a DLC upgrade.
*This upgrade pack does NOT include -REVELATOR- DLCs. (Dizzy, Kum Haehyun and Raven are not included in this upgrade.)
I haven't bought the latest under night vers because i have no idea how :lol
https://store.steampowered.com/app/989550/Million_Arthur_Arcana_Blood/
This game is pretty good and on sale for $11.99- absolutely worth checking out for this price.
https://store.steampowered.com/app/989550/Million_Arthur_Arcana_Blood/Riesz from Trials of Mana is in it. I might have to get this.
This game is pretty good and on sale for $11.99- absolutely worth checking out for this price.
https://store.steampowered.com/app/989550/Million_Arthur_Arcana_Blood/Riesz from Trials of Mana is in it. I might have to get this.
This game is pretty good and on sale for $11.99- absolutely worth checking out for this price.
Mr Wiz is accused of having boys under 18 do inappropriate things in exchange for tokens at an arcade.
They should put Dead Or Alive in Evo now. :doge
Mr Wiz's real beef with DOA was not enough underage boy pussy
I said not enough, not that there wasn't any. He's greedy :dogeMr Wiz's real beef with DOA was not enough underage boy pussy
https://deadoralive.fandom.com/wiki/Eliot
:wag :wag :wag
Maybe Wizards just doesn't like Blond Twinks.
I said not enough, not that there wasn't any. He's greedy :dogeMr Wiz's real beef with DOA was not enough underage boy pussy
https://deadoralive.fandom.com/wiki/Eliot
:wag :wag :wag
Maybe Wizards just doesn't like Blond Twinks.
TFW you thought fighting games was a fun hobby but it was just a disguised pedophile ring.
Big oof @ this phrasing given the thread context :dogeThey should put Dead Or Alive in Evo now. :doge
I was just thinking DOA7 is in boys! :jgames
QuoteMr Wiz is accused of having boys under 18 do inappropriate things in exchange for tokens at an arcade.
https://www.twitlonger.com/show/n_1sra4k5
https://twitter.com/EVO/status/127857327811889971
https://twitter.com/CapcomFighters/status/1278834483995660288yoooo rip
watson said there was a huge pedophile in the FGC but I didn’t think he was being literal
Evo is kill.
I was gonna say, Wiz, Smashers, Epstein's girlfriend and statue all happening in like 48 hours... wtf is going on :wtf
^ #oopMr Wiz poolside:
:kermit
In other news:
https://twitter.com/AZsabre/status/1278869197791977473
----
Also bork, change thread title to "NICE (OVERAGE) CHIN-CHIN"
TYIA</Kara>
https://www.reddit.com/r/Kappa/comments/hkpg53/doa_wins_again/
:lol :lol :lol :lol
Buckle up kids, Noel Brown is accused:for whatevrr reason I thought Noel brown being a rapist was old news :doge
https://twitter.com/KrissyVictory/status/1279515844041678850
spoiler (click to show/hide)(https://i.imgur.com/6fogSzs.jpg)[close]
NuckleDu had a bad car accident and is recovering, but has decided to retire from competitive gaming and leave social media, at least for now.
https://twitter.com/NuckleDuDang/status/1280307021112360962
NuckleDu had a bad car accident and is recovering, but has decided to retire from competitive gaming and leave social media, at least for now.
https://twitter.com/NuckleDuDang/status/1280307021112360962
I know he was/is suicidal, but retiring over a car accident? If it wasn't intentional (AKA: trying to kill himself) that's a bit of an overreaction, IMO.
Sky Williams’s meltdown stream was like when ace attorney villains get exposed at the end of a case :neogaf
https://twitter.com/tiffanynnstream/status/1280021801494630400
Sky Williams’s meltdown stream was like when ace attorney villains get exposed at the end of a case :neogaf
Sky Williams’s meltdown stream was like when ace attorney villains get exposed at the end of a case :neogaf
https://www.twitch.tv/sky_mp3/clip/TubularTrustworthySparrowUnSane
:lol
Don't know who this guy is but I assume another Smash related thing?
The full stream:
https://www.twitch.tv/videos/672367582
Apparently UNIB is getting rollback netcode?man when that gets added i'm straight up no lifing that game
Apparently UNIB is getting rollback netcode?
Apparently UNIB is getting rollback netcode?
https://www.reddit.com/r/UnderNightInBirth/comments/hmcawj/kamone_we_want_to_add_rollback/
They want to do it, but haven't confirmed it's happening.
This really should go in the Smash thread since Smash isn't a fighting game, but:
(https://i.imgur.com/cbpiVfr.jpg)
https://mobile.twitter.com/LoopBarnard/status/1282009818455310336
https://mobile.twitter.com/HugS86/status/1282026414028451840
https://mobile.twitter.com/toph_bbq/status/1282034145640628224
Fantasy Strike is now F2P.
Fantasy Strike is now F2P.
Literally everyone: :snore
I just hope there is a SUPER CHAMPIONSHIP EDITION version to get everything. I am probably out until then on SFV unless the season is cheap.
Bandai Namco's Katsuhiro Harada announced today during the Japanese Fighting Game Publishers Roundtable that Tekken 7 will be receiving a fourth season. This will include new moves for all characters and online play enhancements.
Though further details were sparse, the announcement trailer did feature a distant view of a character at the very end. You can view images from the trailer below.
Harada continued on with some discussion after the showcase, sharing that Tekken 7 will soon be getting a Wi-Fi indicator when playing online. This means players will be able to identify the type of connections (Wi-Fi or hard-wired) their opponents are using.
sets was sc from 3 on lol.
Setsuka redesign took an iconicook and made her into generic ninja trash. I bet re mouth breathers will love it tho because her tits have been put away. I really hate how the characters look in sc6. sorry I don't know why I'm so agressive today either
I'm all for a new game. But if you're going to start over...START OVER- keep a couple of characters from the last GG and then give us mostly new ones.I think at this point they consider those original GG characters their street fighter 2 world warriors (RIP KLIFF, JUSTICE, TESTAMENT, BAIKEN) Like people are focusing on the XRD connection but its more that they're just grabbing all the super old never-miss-a-game ones for the new game.
But nobody really does this anymore.
I still am a little irked they started over with Strive instead of just making a GGX3rd 3rd that expanded the cast more.
Xrd already looked and played fantastic and had a nice sized roster. There was no need or reason to restart and have to go back to a tiny little cast that will take 5 years just to get back to the Xrd roster plus a couple new characters. Going from XX to Xrd made sense from sprites -> 2.5d. Strive would've made more sense as a Blazblu game doing that same jump. Rebooting from 2.5d to slightly better looking 2.5d at the cost of most of the roster is pointless.
Although that's from a player PoV, I get from a business point of view Strive exists because they feel like iterations only keep the existing player base which shrinks each sequel, whereas a new game has the opportunity to expand the audience, especially with Strive's more accessible gameplay they are going with and making it even more flashy look (although as good as it looks, I still can barely tell the difference from Xrd because Xrd looks THAT GOOD).
Would like to see them announce something like the backwards-compatible fighting games run with nearly no load times and upscale to 4K or something.
Also won't be surprised if Capcom announces a PS5 SFV port, with the PS4 SFV not being backwards-compatible.
Anyone playing Maxi Boost ON? It is available outside Asia, you know. It is a fighting game, you know.It's good? I'm always open to Gundam games, you know.
It's good? I'm always open to Gundam games, you know.
I got one for xmas and never got much of an increase over standard SSD loading times despite it being six times faster and putting most of what I play often on it? I understand it's due to games not being optimized for rather than straight up access speed...
(https://i.imgur.com/gjJlXsj.jpg)
also noting PS4 controls won't work on PS5 games as of now so I was deadass wrong about Sony not wanting a bullet point. :lol
I still would like to get clarification on how much of what has been done with Capcom fighting games over the past decade or so is all entirely him.
>MvC3
>Ugly
:what
Has Justin Bebpo not seen Crack Addict DMC3 Dante in Infinite?
(https://i.redd.it/a6fdjdmext321.jpg)
Left: Launch/Development version that released
Right: "Fixed," I guess. Infinite was such a bomb I couldn't give a shit about following it's disaster too closely.
Not that visuals are all that important in a fighter
Yeah, I got no skin in this since I don't play Capcom fighters much post-SF4 and I didn't think SF4 was as good as people made it out to be (goddamn it was ugly) and didn't like MvC3 that much (again, goddamn it was ugly), but Ono seemed like a passionate good guy, so hopefully he has a nice retirement and this helps the fighting game division at Capcom improve.
(https://i.imgur.com/aXU4QOoh.jpg)
I always thought the low detail ugly cell-shading art style was pretty crap, especially coming from MvC2's sharp detailed pixel graphics. I get that they had to run on weak hardware and have 6 character models with special effects + background, but when there's tons of great cell-shading like Arc Sys, this just looks weak.
(https://i.imgur.com/aXU4QOoh.jpg)
I always thought the low detail ugly cell-shading art style was pretty crap, especially coming from MvC2's sharp detailed pixel graphics. I get that they had to run on weak hardware and have 6 character models with special effects + background, but when there's tons of great cell-shading like Arc Sys, this just looks weak.
It's hard to take seriously the opinion that MVC3 looks bad
I get it's a personal taste thing and most people think MvC3 looks fine. I've always thought it looked pretty gross like SF4.
(https://i.imgur.com/9gAsWIJh.jpg)
Like I greatly prefer the cell-shaded style of Tatsunoko v Capcom. Mostly the same models but the cell-shaded is much sharper and cleaner. MvC3 just looks blurry to me.
It's hard to take seriously the opinion that MVC3 looks bad
There's no right or wrong answer here. I just don't think a lot of people are going to be on Bebpo's side on this one. :P
It's hard to take seriously the opinion that MVC3 looks bad
There's no right or wrong answer here. I just don't think a lot of people are going to be on Bebpo's side on this one. :P
Nah, and the idea expressed that visuals don't matter to a fighting game actually triggers me.
SFV was leagues improvement and actually looks pretty nice.I can't abide by this though, SFV is ugly as AF.
Personally I don't play fighters I think are ugly. It's a big reason I have given up on sfv and will (with luck and hope) never play it again.
It's also why I didn't buy MVCI or KOF14.
Yeah, I don't think graphics matter much for fighters.
KoFXIV is a good example. Great game, looks pretty iffy, but looking iffy allowed them to have a larger roster which benefited the gameplay, so it's fine.
For MvC3/UMvC3, I played them on PS3, so maybe the PS4/PC versions look sharper. But it's more the aesthetic than resolution.
I'll never not be salty that they dropped the sprites from '13 to PS2 launch models textures in '14. They should've gone to Arc's Unreal Engine talk and just used that for KoF.
https://twitter.com/Sajam/status/1296241913754877952
I remember Sirlin being crabby about me asking for an unbind function because I already turned "press up to jump" on in the PC verison. "Why the hell would you want that? Why not just bind it to a key you'll never hit on the keyboard?" Uh, because OTHER games let you clear keyboard binds, dude?
https://twitter.com/Sajam/status/1296241913754877952
I remember Sirlin being crabby about me asking for an unbind function because I already turned "press up to jump" on in the PC verison. "Why the hell would you want that? Why not just bind it to a key you'll never hit on the keyboard?" Uh, because OTHER games let you clear keyboard binds, dude?
https://mobile.twitter.com/Sirlin/status/1296249813118283776
https://mobile.twitter.com/Sirlin/status/1296257137769734144
https://mobile.twitter.com/MEGADRIVECUSTOM/status/1296243331043713025
:neogaf
Multiple people have quit Lab Zero- Mike Z is going to be working there by himself at this rate.Pretty fucked up. Sounds like he was a real asshole to basically the entire company.
Multiple people have quit Lab Zero- Mike Z is going to be working there by himself at this rate.Pretty fucked up. Sounds like he was a real asshole to basically the entire company.
Man reading kappa comments makes me feel like I have brainworms
True. About the main thing it's good for.Man reading kappa comments makes me feel like I have brainworms
At least they're on top of the drama?
The guy who made a game about half-naked little anime girls is a creep?
Damn. Never saw that one coming.
The real creep signifier is Marvel 2 players
less cringe-weeb-ghetto-degenerate than Melty. :lol
less cringe-weeb-ghetto-degenerate than Melty. :lol
Dunno about that part. :P
less cringe-weeb-ghetto-degenerate than Melty. :lol
Dunno about that part. :P
(https://pics.astrologymemes.com/ditch-the-man-cave-and-extroa-lon-play-melty-blood-63498485.png)
I don't think UNI has a reputation like this. :p
T7 S4 better be 9.99 tops. :lol
Nothing to get excited over, but hey, Sega remembered VF exists again.
https://www.youtube.com/watch?v=VPm8qZJG038
https://twitter.com/SNKPofficial/status/1310481015685537793
Imo the coolest GG character since ggxx
Nice, so 2 new characters? Roster seems a bit small still, but guessing there will be a few DLC additions and it'll end up around like 16 characters.
It does seem weird the XX characters they took a while to get to in Xrd aren't there from the start this time.
Yeah actually true, pretty much 3 seconds after I hit post I was like awshit I forgot about Nagoryuki and his badass leather jacket haori thing. also awesome.Imo the coolest GG character since ggxx
I mean the new samurai guy looks pretty rad too. Guilty Gear has always had good character designs.
There's definitely enough backlog characters to make another 3-4 games of Strive, but Xrd Rev 2 bombed hard as fuck which is why we didn't get Rev 3 which would've probably added Zappa/Bridget/Testament. If Strive bombs too, good luck even getting a 2nd game out of this. I have zero faith a reboot will save Guilty Gear. It's a niche fighter and fighters are pretty niche again in the first place.
I just sort of assume to the casual audience the name Guilty Gear is poisoned. People are aware of it, know it's not their thing, and won't take a look at a new entry even with fancier graphics and more accessibility.I mean with old guys, I guess. But young guns around my brother's age (early 20s) seem to like it. They're never gonna get the jaded SF/Tekken crowd that think it's too anime, but I think they really have another shot with a younger generation with Strive and that might be what they're going for.
Whereas new fighters at least have a chance for new audiences.
Not saying GG is bad, it's probably my favorite 2d fighting series in existence, but out of everyone I know irl, no one will touch GG outside my one local friend that I used to play locally against since XX days. It's either too hardcore or too anime for everyone else. Like I said, fighters in general are niche outside like Mortal Kombat/SF, so being a smaller niche within a niche is just gonna be hard to ever get the breakout sales.
I guess we'll see if rebooting it and making it more accessible does anything for them. Will also be the first fighter for PS5 I think?
Will also be the first fighter for PS5 I think?
Good point. But that's just an updated version. GG will be the first all new fighter on next-gen which may help its sales. Maybe.
【Notice】
The Steam version of "GUILTY GEAR XX ACCENT CORE PLUS R" will be updated to introduce the technology "GGPO" that reduces delays during battles!
We will be conducting a public test from October 29th, so please join us.
Details will be announced at a later date. Please wait a moment now.
:birb
https://twitter.com/doomedspacemar1/status/1243212859275763712?
Being fair: I haven't bought it because SNK rarely puts their shit on sale. IIRC, Heroines hasn't even dropped past $30 or so.
is heroines actually any good or lolno
is heroines actually any good or lolno
It's OK. It's better than you'd think with its simple gameplay. The problem with it is that to win, you have to hit your super. So a match could drag on for too long or be over too quickly. It reminds me of PlayStation All-Stars in that respect.
If you want to try it, avoid it on Switch and check it out on PS4 or PC.
Soulcalibur 6 DLC on sale for the first time I think on steam, finally got the new characters. :itagaki
New art work looks good. Too bad it'll probably be like PS2 graphics in the actual though.
Hey how fucking stupid would it be if I bought granblue on ps4 now
That would be real stupid right
Cuz I kinda want to
Saw metera for the first time and legit checked the games rating
How the fuck is this rated T
(https://uh.gsstatic.es/sfAttachPlugin/1159329.jpg)
(https://uh.gsstatic.es/sfAttachPlugin/1159331.jpg)
(https://i.4cdn.org/v/1610052306277.jpg)
(https://i.imgur.com/xXEmc42.jpg)
(https://i.imgur.com/AiQKmu8.jpg)
(https://i.imgur.com/HALI3XP.jpg)
Yeah, looks alright. It looks good but then when it jumps to KoFXIV Ultimate Edition it looks...almost as good? It's a small step up visually. Hopefully that means the roster won't be downscaled from IV.
https://www.gog.com/game/the_king_of_fighters_xiv_galaxy_edition
What's the new mechanic?
So Arcsys said the new beta for Guilty Gear wasI think the server is closed for another 2 hours.
Feb 16th - If you're a content creator/FGC person
Feb 17th @ 10am - If you pre-order the digital version of the game from PSN store
Feb 18th - for everyone
Well it's Feb 17th and I pre-ordered the game from PSN store earlier this week and it let me download the PS5 open beta but when booting it it says it's not the beta access time yet so can't play.
-_-
I mean fine I'll play tomorrow, but that arcsys sure fucked this up.
So Arcsys said the new beta for Guilty Gear wasI think the server is closed for another 2 hours.
Feb 16th - If you're a content creator/FGC person
Feb 17th @ 10am - If you pre-order the digital version of the game from PSN store
Feb 18th - for everyone
Well it's Feb 17th and I pre-ordered the game from PSN store earlier this week and it let me download the PS5 open beta but when booting it it says it's not the beta access time yet so can't play.
-_-
I mean fine I'll play tomorrow, but that arcsys sure fucked this up.
I preordered here in Aus and apparently that's not worth early entry, even though the store page said it was!
People say that about every game. No doubt some characters have had some, arguably superfluous, options removed but a game even vaguely guilty gear was never going to be simple
I'm kinda suprised in a good way that everyone is saying the gameplay is fantastic since I thought everyone was bitching in the early reveals that it was dumbed down and lame and sucks now.
Yeah I like Arcsys fighters a lot, so had faith in Strive. Just glad it sounds like it's turning out fine.
I just want the game to sell enough that they stick with it for 3-5 years building the roster up. X3rd really could've used one more roster boosting game. Hopefully Strive gets 3 games + 3 season passes to fill out. I never got my Zappa for instance.
Hopefully Strive gets 3 games + 3 season passes to fill out. I never got my Zappa for instance.
I think the wording of season pass 1 specifically implies they might actually just stay on the one retail vers and update it. The gaas/esports trimmings suggest this too.
I kinda agree Baiken and Dizzy being added so late was a bit of a drag. I could see them in the character pass 1, but maybe they might save them for pass2 now?
I think the makeup of the pass is gonna be like 2x GGXX character 2x XRD character 1x Wildcard
Has the years of "seasons" worked for SFV? And has it worked for any game that doesn't have the big name selling SF attached to it?The only games active online are SFV and Tekken 7 that both had that structure, so I think so. We're in something like the 5th yearof SFV, which is roughly equiv to how long 4 is around.
Has the years of "seasons" worked for SFV? And has it worked for any game that doesn't have the big name selling SF attached to it?The only games active online are SFV and Tekken 7 that both had that structure, so I think so. If the game is popular enough to play online people will drop cash on passes to get new characters.
I think the wording of season pass 1 specifically implies they might actually just stay on the one retail vers and update it. The gaas/esports trimmings suggest this too.
I kinda agree Baiken and Dizzy being added so late was a bit of a drag. I could see them in the character pass 1, but maybe they might save them for pass2 now?
I think the makeup of the pass is gonna be like 2x GGXX character 2x XRD character 1x Wildcard
To be fair, they've already got Ramlethal and Leo. Outside flower gun girl I can't think of any X3rd characters that I'm in a rush to get back. Bedman? Girl in a muscle suit? Jack o Lantern? Raven? Ehh, they're alright, but not my thing. Ramlethal & Leo were the two characters I had the most fun playing in X3rd from the new cast so I'm glad both made the initial cut here. Leo is basically Guile without a projectile and better rushdown and Ramlethal has interesting gameplay with the huge radius hard hitting but slow swords.
But yeah I think the season pass will be like 1-2 new characters and 2-3 returning ones.
Don't forget business suit Ninja guy! I actually barely played XRD so I don't know any of them. Raven seems like he's story relevant so he might come back Also does double duty as a GG2 Rep. I like Jack-O's Starcraft gimmick so she could come back, too.
To be fair, they've already got Ramlethal and Leo. Outside flower gun girl I can't think of any X3rd characters that I'm in a rush to get back. Bedman? Girl in a muscle suit? Jack o Lantern? Raven? Ehh, they're alright, but not my thing. Ramlethal & Leo were the two characters I had the most fun playing in X3rd from the new cast so I'm glad both made the initial cut here. Leo is basically Guile without a projectile and better rushdown and Ramlethal has interesting gameplay with the huge radius hard hitting but slow swords.
But yeah I think the season pass will be like 1-2 new characters and 2-3 returning ones.
Don't forget business suit Ninja guy! I actually barely played XRD so I don't know any of them. Raven seems like he's story relevant so he might come back Also does double duty as a GG2 Rep. I like Jack-O's Starcraft gimmick so she could come back, too.
To be fair, they've already got Ramlethal and Leo. Outside flower gun girl I can't think of any X3rd characters that I'm in a rush to get back. Bedman? Girl in a muscle suit? Jack o Lantern? Raven? Ehh, they're alright, but not my thing. Ramlethal & Leo were the two characters I had the most fun playing in X3rd from the new cast so I'm glad both made the initial cut here. Leo is basically Guile without a projectile and better rushdown and Ramlethal has interesting gameplay with the huge radius hard hitting but slow swords.
But yeah I think the season pass will be like 1-2 new characters and 2-3 returning ones.
I personally want A.B.A back, but I think she might have had her gimmick snatched by nagoriyuki. I think most of the pass should be GGXX people who haven't been around for a while like zappa and bridget or new characters.
Ok, so I'm not crazy. They really took out the basic combo chains and it's not a crazy MvC style combo game and more a strategic footsie with normals and specials for a few big hits at a time game.
Ok, so I'm not crazy. They really took out the basic combo chains and it's not a crazy MvC style combo game and more a strategic footsie with normals and specials for a few big hits at a time game.
The post right below yours seems to indicate otherwise. :P
Ok, so I'm not crazy. They really took out the basic combo chains and it's not a crazy MvC style combo game and more a strategic footsie with normals and specials for a few big hits at a time game.
The post right below yours seems to indicate otherwise. :P
Nope, go watch some high level play and not training mode dummies.
I watched 20 mins of Justin Wong playing and the highest combo either side got was 3 hits the entire time.
For casual/intermediate players this game doesn't have many combos, maybe less than SFV.
Ok, so I'm not crazy. They really took out the basic combo chains and it's not a crazy MvC style combo game and more a strategic footsie with normals and specials for a few big hits at a time game.
The post right below yours seems to indicate otherwise. :P
Nope, go watch some high level play and not training mode dummies.
What high-level play? This is a trial version of a game pretty much nobody is familiar with yet. :lol People are getting a feel for things right now.
I miss Gatlings too but I’m slowly figuring out how to pressure the dummy with Sol. It’s just very difficult to figure out what cancels into what right now because it’s so counterintuitive. Like, why can’t I cancel 5K into 2K? Who fucking knows. I finally got a couple of block strings down but it all took so much trial and error. I don’t understand how a beginner is going to even understand this unless they just enjoy throwing out random hits because they don’t understand how combos work. At least with Gatlings they can just ABC that shit. The little I played of online last night was just people mashing shit out because they didn’t know any links.
Like I said in my other post, the removal of Gatling for combos was one thing, but what it did to basic confirms, air to air and more importantly, pressure, is one of the most unsatisfying shit I have ever experienced.
And for no reason, no newcomer is going to understand this at all it's counter intuitive while making it cumbersome for old timers.
That doesn't mean the game isn't fun, even a very limited game is gonna fun with RC and good rollback but holy shit do I disagree with so much.
A bit scared with the release in two months. But they teased they'd add moves etc.. over time so maybe adding back options could happen for big revisions.
In previous games, there were so many gatling routes routes that you could piece together a combo or blockstring pretty intuitively, since so many things just worked (sure, you were probably pretty far from optimized, but that's not really the point). The more restrictive system feels like it's sucked a lot of the creativity away, and also probably reduced accessibility. There is still interesting stuff you can do, but it seems more confined to juggles and using RCs.
The gatling change is just... weird to me considering everything else they've said about the game's design and goals. Like the basic idea of combo-ing quick weak moves into powerful slow ones is super intuitive for new players. It's very weird to hit a 5K as Ky and struggle to get any conversion off it (compared to older games in the series at least). Long term it's not the worst thing for me personally, but it definitely doesn't feel like regular Guilty Gear.
wish they'd annouce crossplay. my mates are split between platforms and we could all get it on PC since it runs on a toaster, but a couple just want an excuse to turn the PS5s on.
I mean this is how I got my wins at GGAC back in the day too...
-Damage needs some adjustment- With Potemkin, I can win a match by doing just two of his "SPD" grab moves. I beat a much better player than me who was working his ass off just because I hit those moves a couple of times. :lol
If you're just going to play with friends, it won't matter, but if you want to enjoy online for far longer with randoms, get it on PS4/PS5 for sure. PC will drop off like a rock pretty quickly.
If you're just going to play with friends, it won't matter, but if you want to enjoy online for far longer with randoms, get it on PS4/PS5 for sure. PC will drop off like a rock pretty quickly.
we'll see i suppose. this shit runs on a toaster and it's coming day and date. can't imagine people with switches and xboxes or whatever getting a PS4/5 version and ponying up the monthly fee to play it either, especially if they can just grab their old SFIV xbox 360 fightstick and plug it into their fortnite PC to get the same experience.
i don't mean FGC gremlins, i mean the sort of average dude who doesn't have a PS4, or has one gathering dust and don't want to start paying monthly again just to try one game out.
why the FGC lets itself be bent over a barrell by sony and gouged for online and new sticks every generation is another question.
i don't mean FGC gremlins, i mean the sort of average dude who doesn't have a PS4, or has one gathering dust and don't want to start paying monthly again just to try one game out.
why the FGC lets itself be bent over a barrell by sony and gouged for online and new sticks every generation is another question.
The average dude you're referring to isn't going to be bothering with GGS. :doge
Yeah, with PS4+PS5 crossplay, PC gonna be pretty empty I'd wager.
Though I can see the benefits of PC just due to variety of controllers. I'm just not loving Dual Sense for fighters so far. Buttons are bigger meaning having to push more for inputs and the d-pad feels bubbled up and not as smooth and instantaneous as DS4. It's a nice controller for a lot of games (feels like a DS4 with a bit of an xbox controller imo), just maybe not for fighters.
I don't play with a stick outside 3d fighters with a lot of tap inputs, so DS2-4 has served me pretty well for 4/5 button fighters last few gens, but if I'm gonna be stuck with Dual Sense for PS5 2d fighters, might need to look into 3rd party alternatives. Wish I could use my DS4, but I'd have to play the PS4 version in BC to do that which is stupid.
They don't. I'm looking around online and right now nothing (even sticks?) work on the PS5 version of Strive.That's soooo trashy. I don't even have a ps5 but that agitates me on principal. I thought i'd be set having a proper hori fightstick.
If you play the PS4 version of Strive, everything works. But Sony implemented a really stupid controller lockout for native PS5 games and we probably need to wait until some official 3rd party PS5 controllers/sticks come out which will either be around when Strive launches or in another 1-2 years.
haven't been able to get in the few times I've tried.I believe the beta will be up again by the time this post is 6 hours old.
PS5 will have more people on but I just never end up playing fighters on my consoles, end up on PC so will probably just get it there.
Yeah, it's real bullshit.
I get the idea is because Dual Sense haptics may be needed to play some PS5 games and they didn't want developers to have to compromise on making haptics-required gameplay, but there still should be the option for developers to enable/disable this so if their game doesn't need haptics they can allow any controller to work with it.
It's pretty clear when they made the Dual Sense and the way controllers work that whoever was in charge at Sony didn't considering the FGC one bit.
How the fuck is the online going to work on launch in two months. The servers struggled with the pre-orders only players crashing twice and it’s been a mess since open to everyone. The only server load they could handle was the influencers only day lol
It looks great at least, although my wife was laughing at the music. :lol
I-No leaked as #15 in base roster.
I-No is cool, but yeah would've been nicer to have more of the missing XX characters that didn't make it to X3rd. Anji is ok, I honestly think he's probably the 2nd most boring XX character after Kliff.
Potemkin is soooo strong right now. if he counter hits you you're dead. I've dropped a lot of games to him and no one has even bustered me yet lol
HP+MK? wtf :lol
LP LK Got that three games worth of legacy thing going on now though. I agree the input is goofy and but they kinda pushed themselves into a corner.
I thought today was the last day of the beta, not yesterday. :(
The beta has been extended and will now end on 2/23 at 6:59 AM PST.
I thought today was the last day of the beta, not yesterday. :(
I just hope it means THEY DITCH THE DUMB LOBBIES.I don't even care anymore. a life ina world where strive comes out june 11 isnt worth living
Anyway, more KOF:
https://www.youtube.com/watch?v=5I9emZnl4_k
Andy - No longer the ugliest Bogard.
has it been announced as EGS exclusive or anything?
Why does the music in that Andy Bogard trailer sound so bad?
Went back and checked a few trailers. It's not just that song. The sound overall in this KOF just feels cheap imo.
Just to clarify- the one for Andy is literally the same song from 1992.Lol ok, I didn't realize. I meant the sound effects too though, not just the music.
https://twitter.com/Wario64/status/1369876537336500226
This shit is ugly. Has anyone here ever used it?
https://twitter.com/Wario64/status/1369876537336500226
This shit is ugly. Has anyone here ever used it?
4.0 out of 5 stars GO WATCH NIHONGO GAMER’S REVIEW
Reviewed in the United States on December 2, 2019
Style: Controller
If you’re considering this controller, please do yourself a favor and watch his review on YouTube. He gives an incredibly in depth review and uncovers what could potentially be a massive issue depending on what game or character you play. The issue involves the controller resetting to neutral and missing down and up inputs when doing specific motions. For example: Half circle is input without “down” actually registering. Some games, like SFV are forgiving and will correctly register a half circle input anyway. Full circle is another story though. For characters like Ryu or games that only have fireball and dragon punch inputs, go wild! It works phenomenally. Please just watch the video. I’m so glad I did.
Hori Fighting Commander doesn't work on PS5. I need something by the time Strive is released. Hopefully Hori has a new fightpad in the works.
Yep, that's Terry Bogard.
Can we ditch him and get Rock at some point?
So I totally forgot that KoF14 got Rock Howard, hopefully he's in 15 too!
Also I always thought Rock Howard was Terry's son? I'm so confused.
Yep, that's Terry Bogard.
Can we ditch him and get Rock at some point?
:ifaceSo I totally forgot that KoF14 got Rock Howard, hopefully he's in 15 too!
Also I always thought Rock Howard was Terry's son? I'm so confused.
The "Howard" last name should clue you in as to whose son he is. :Pspoiler (click to show/hide)GEEEESU~[close]
SpoilersYep, that's Terry Bogard.
Can we ditch him and get Rock at some point?
:ifaceSo I totally forgot that KoF14 got Rock Howard, hopefully he's in 15 too!
Also I always thought Rock Howard was Terry's son? I'm so confused.
The "Howard" last name should clue you in as to whose son he is. :Pspoiler (click to show/hide)GEEEESU~[close]
So why does he have Terry's moves?
After Terry kills Geese in Fatal Fury whatever he takes Rock as his adoptive son, raising him and teaching him how to fight, because he feels bad leaving him an 8 year old orphan. Rock hated his Dad because well, who wouldn't so he was fine with this. Rock therefore has a combination of terry's stuff (rising tackle, the dunk and burn knuckle like moves) and geese stuff (reppuken, deadly rave, counters, burst super)
IDK how he learned geese's moves when terry adopted him as a child either lolz
I was messing around in training mode in Samurai Shodown last night on the Series X and it's easily the best d-pad on any Xbox console imo. It feels better than most of the other console's also. Here's hoping that most fighters this gen don't stay exclusive to PS5 like Strive.
Also, the game is optimized for Series X now, but I can't really tell the difference. It's always looked amazing to me and it still does. The loading feels better though.
Online shooters seem to be going in the direction of crossplay nowadays, but would that be more complicated/not practical at all for fighters? Just wondering.
Why are you weirdos spoilering this shit? :P
I didn't know about MK11 and Power Rangers. :o
Not the Namco 3D fighters though? Hopefully this becomes the norm going forward.
Why are you weirdos spoilering this shit? :P
you started it!
I never liked any of that orochi team tbh
https://www.youtube.com/watch?v=MnI6XM6_CDY
Out in two days!
https://twitter.com/HiFightTH/status/1379560619263717377She looks fucking sick. I popped for the rival schools air combo. I also feel like she's the coolest ba ji quan character in fgs
Does this have a release date yet?
Looks like they haven't even said what platforms it's going to be on yet.
So I never gave that game a try. Looks like a Marvel kind of fighter?
Yeah, see I'm not a power rangers/sentai person, but that looks fun and pretty sure it's on game pass for free. Will have to try it.
Any chance now that we have SS and KoF games SNK will do a new Last Blade?
Strive beta is back. I'm not sure for how long.
I-No and Anji Mito were added.
I wonder when VF5 eSports is going to drop, if it'll have rollback, and if anyone will give a shit except for me
Inspired by classic arcade fighting game series from industry greats such as Capcom and SNK, Blazing Strike evokes the excitement and nostalgia of 2D pixel art genre pioneers while incorporating a unique games system with modern mechanics.
Blazing Strike features a four-button system with six normal attacks: light, medium and heavy punches and kicks, as well as three defense moves: block, guard and parry. A Rush Trigger enables fighters to execute fast-paced attacks and movements, but using it will slowly drain the Rush Meter, sending the character into a temporary groggy state. This allows players to execute exciting combos while having to manage the Rush Meter. The game will include three play modes: Story Mode, Arcade Mode, and VS Mode, with training, sparring, and online match via Persona AI, and online play powered by GGPO.
terrible port of VF5
It looks nice, but it is kind weird to just be a visual update (and new BGM) and PS4 only.
I mean even if most of the VF team is long gone at this point hence why no new VF, I'd think even the RGG team has enough experience with combat that they could figure out how to add a character or two and balance them. Fuck, since it's RGG team & RGG Engine at least put in Kiryu.
It looks nice, but it is kind weird to just be a visual update (and new BGM) and PS4 only.
I mean even if most of the VF team is long gone at this point hence why no new VF, I'd think even the RGG team has enough experience with combat that they could figure out how to add a character or two and balance them. Fuck, since it's RGG team & RGG Engine at least put in Kiryu.
Didn't the RGG guy say that he didn't want Kiryu punching women and that's why he turned down the Tekken cameo
It looks nice, but it is kind weird to just be a visual update (and new BGM) and PS4 only.
I mean even if most of the VF team is long gone at this point hence why no new VF, I'd think even the RGG team has enough experience with combat that they could figure out how to add a character or two and balance them. Fuck, since it's RGG team & RGG Engine at least put in Kiryu.
Didn't the RGG guy say that he didn't want Kiryu punching women and that's why he turned down the Tekken cameo
God I hope KoF actually gets rollback
I think it's fine, and price is right if you have plus. DLC seems kind of scummy tbh, $30 all-in seems like it'd be a fair price.
I only tried a few matches online and it wasn't the best, wasn't able to stop some obvious cheese every time. then again I am rusty AF as haven't really played in forever. Can hopefully get some more in this weekend with better results.
It's just good to have some VF back, wish there were more stage options but they did a good job reworking what is there.
I'll get it after work today.
Waiting for the PC release....... :'(
Guilty Gear Strive unlocked (for people who pre-ordered the deluxe editions on PS4/PS).
:phil
So is this early release the full thing? Story mode and all? No day 1 patches coming in a couple days?
Some time ago, it was announced that Guilty Gear Strive would be delayed from its original release date of April 9. Despite the delay, we would later learn that certain planned features and modes wouldn't make it into Guilty Gear Strive on release due to complications caused by the COVID-19 pandemic.
However, it seems that the developers intend to add these features into the game via future updates. "While this unfortunately meant that we had to cut quite a few elements and modes from the game, we intend to add them all in updates after the game's release, so expect new content coming in the future," said an Arc System Works representative.
The Guilty Gear Strive Season Pass will begin the game's DLC with five extra fighters. Our first character will be a newcomer to the series that will be joining July 2021. In August 2021, a returning veteran from a past game will also join the battle.
Additionally, a new Combo Maker feature, more customization features for player match rooms and a Digital Figure Mode will be made available to all players. There's no need to purchase the Season Pass to acquire this content.
I was thinking that maybe they took out IKs because they didn't want to dumpster characters like Nago. His bloodlust thing stunning him would be even worse if you could IK him when it happens. Obviously they could design it so you can't land it in that gap but at that point whats the point?
I know A.B.A who had a similar gimmick was super susceptible to IKs as well
Quickly being reminded while playing online that I'm painfully average at fighters. Lobbies still suck overall, but adding the zones and rematch are welcomed improvements over the beta lobbies.
The soundtrack to this game is so fire jcLOVE THE SUB
https://youtu.be/ofj5flVbK2M
https://youtu.be/_0OZUejRsu0
https://youtu.be/I-Lys7OLglU
It's criminal how low the music is on default. First thing I do is drop down everything else in audio. Also these songs don't even hit the chorus until like 90 seconds in and the match is probably over unless you're doing best 3 of 5 :lol :'(
Strive feels like the first fighting game in a decade that I'll actually stick with after clearing arcade mode with everyone and watching the story mode. It's just so fun I can see myself sticking with the online. Probably still main Faust. I do like everyone except Zato-1, who is cool but I will never be able to play Zato-1 just like I can't play the dual doll characters in Blazblue.
I'm still loving Strive but it's got some of the most atrocious balance I've ever seen in a fighting game at launch. The top tier is very defined right now.
I can see May & Leo, but Sol is pretty slow. Kinda surprised.
It's a safe bet to make that there are going to be far, far more people playing this on consoles and nearly every game Arc has developed and released on PC fell way off post-launch- that goes for just about every fighting game on PC. But you do you.
It's a safe bet to make that there are going to be far, far more people playing this on consoles and nearly every game Arc has developed and released on PC fell way off post-launch- that goes for just about every fighting game on PC. But you do you.
https://twitter.com/superscience890/status/1405898519274168320
get with the times gramps.
That chart is missing PS5 data. :P
That chart is missing PS5 data. :P
that's actually ps4+5 combined since they're on the same server.
The in-game ranking leaderboards, by checking how many people are listed. It's pretty fucking crazy to see PC ahead but I was thinking about it and it kinda makes sense.
It's not confirmed. He just said "I believe so."
Also, where is this data coming from? Is it worldwide for PSN? How do you see the number of players online on PSN games anyway?
Was pleasantly surprised to see how many people were on it on Steam, but you gotta give it more time before the drop-off happens. Isn't the average number of players online already down by half of what the peak was?The current drop off to 50% is kinda normal for any game after the first week. Even DBFZ went down to 20k and strive's drop off to 15k concurrent is higher than SFV peak. I bought the PC version thinking the oceanic lobbies would be dead but there's at least 20 people in each and there was 10 in celestial on midnight on a wednesday
The in-game ranking leaderboards, by checking how many people are listed. It's pretty fucking crazy to see PC ahead but I was thinking about it and it kinda makes sense.
It's not confirmed. He just said "I believe so."
Also, where is this data coming from? Is it worldwide for PSN? How do you see the number of players online on PSN games anyway?
- You could get the PC version dirt cheap
- The PS4 version looks and runs like shit
- Strive PC Version looks and runs godlike
- No one can buy a PS5
- Even if you have a PS5 you have to use a shiddy PS5 controller
QuoteWas pleasantly surprised to see how many people were on it on Steam, but you gotta give it more time before the drop-off happens. Isn't the average number of players online already down by half of what the peak was?The current drop off to 50% is kinda normal for any game after the first week. Even DBFZ went down to 20k and strive's drop off to 15k concurrent is higher than SFV peak. I bought the PC version thinking the oceanic lobbies would be dead but there's at least 20 people in each and there was 10 in celestial on midnight on a wednesday
https://www.youtube.com/watch?v=fb3ldoiHIIg
Apparently the PS4 strive has 4 frames input delay and the pc version has less than one :doge
https://www.youtube.com/watch?v=7qEPh7WQkcc
https://twitter.com/noodalls/status/1408235016170074115?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1408235016170074115%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=
https://www.youtube.com/watch?v=fb3ldoiHIIg
Her arms look really weird. Like stick figure when she's punching the shit out of people.
Apparently the PS4 strive has 4 frames input delay and the pc version has less than one :doge
https://www.youtube.com/watch?v=7qEPh7WQkcc
https://twitter.com/noodalls/status/1408235016170074115?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1408235016170074115%7Ctwgr%5E%7Ctwcon%5Es1_&ref_url=
https://www.youtube.com/watch?v=fb3ldoiHIIg
Her arms look really weird. Like stick figure when she's punching the shit out of people.
Yeah. The legs as well. Maybe I'm too used to the buff/thicc GG and SF characters and looking at brickhouse giovanna every day has warped my mind.
I have no idea about PS5.
While less than a single frame of lag sounds phenomenal, which it is, there are some caveats to these results that make their applicability a good bit more muddy for general PC players.
As fellow latency tester Loïc 'WydD" Petit points out, the rig Noodalls used here is among the best consumer PCs you can get right now with an Nvidia 3080 GPU with its Ultra Low Latency mode, an Intel Core i7-10700KF CPU, and potentially a 360Hz monitor, which high refresh-rate screens are shown to reduce lag as well.
So pretty much these numbers are likely the best case scenario and won't directly apply to players on the more mid-range PCs most people will be playing on though that doesn't mean we should just discard the findings either.
Guilty Gear Strive may have more input lag on PlayStation 5 than its PlayStation 4 counterpart
There may be some caveats to that however
After previously testing the input lag on both the PlayStation 4 and PC versions, Nigel 'Noodalls' Woodall found that the PS5 version of Strive may have more input lag than the PS4 — though there are a few caveats that could impact the numbers.
The results of Noodalls' latest experiment showed that Strive on PS5 had a minimum of 91ms of latency and a maximum of 112ms with a final average of 93.6ms, which equates to 5.8 frames of delay.
In comparison, his tests on PS4 came out with an average of 65.65ms (3.9 frames) of input lag while PC displayed a staggering 11.93ms (.71 frames), but that number will vary quite a bit depending on the hardware and setup used.
If those final statistics do hold up, that's not exactly the greatest look for Sony's powerful new hardware and next-gen port of Guilty Gear although what we see here may not be telling the full story.
A potential wrench comes in from Noodalls not being able to run the PS5 experiments with the exact same equipment as the PS4 due to controller compatibility issues on the PS5, which could also skew the results a bit by introducing slightly more lag.
Because of that, it's a bit difficult to discern what the actual takeaways are for Strive on PS5.
Without Variable Refresh Rate enabled on PS5, the best case scenario appears to be on par with PS4 if the controller did indeed contribute to an additional frame or two of lag though PS5 owners were probably still hoping to see much better results than that.
One thing does seem for certain though. It's probably going to get more and more difficult to gauge things like input latency in accurate, real-world applications as hardware and customization options makes measurements differ between users.
The odd thing is no one seems to notice this stuff before these tweets come out.
Everyone's been playing Strive fine on ps5 and now suddenly some people are like the game is unplayable. Just seems silly.
The odd thing is no one seems to notice this stuff before these tweets come out.
Everyone's been playing Strive fine on ps5 and now suddenly some people are like the game is unplayable. Just seems silly.
Always been like that 99% for anything. So many people are armchair 'e-sports pros'. I can remember back in the 90s talking to a dude who refused to play some games because he read someone else saying they were "broken" on Usenet. That was enough for him despite never playing in tournaments.
:brain
https://www.youtube.com/watch?v=DeTYR57hB44
https://www.youtube.com/watch?v=Wuic3iUsN8ALol I've found my main
Beat a few scrubs and got moved up to the 6th floor in Strive. Mistakes were made. Let's see how long I last here. :doge
Beat a few scrubs and got moved up to the 6th floor in Strive. Mistakes were made. Let's see how long I last here. :doge
https://mobile.twitter.com/StreetFighter/status/1422696834603044865
Oh hey, an actual new character!
Looks solid.
She looks like a plastic doll :-\
https://www.youtube.com/watch?v=r4-jZS9ARIc
Sega has announced Virtua Fighter 5: Ultimate Showdown downloadable content “Yakuza Series Collaboration Pack.” It will launch on December 8.
The downloadable content pack includes:
Character customization items (approx. 650).
Character costume types (19 in total).
Yakuza series character costumes (19 in total).
Yakuza series background music (20 tracks in total).
Virtua Fighter 3 arrangement background music (20 tracks in total).
Spectator stickers (40 in total).
Something that probably no one ever saw coming up until less than a month ago is that BlazBlue: Central Fiction is now the 4th most popular fighter on Steam thanks to its new rollback netcode beta, which has only been live for three weeks at this point, so those numbers would be even higher if we only counted from when the beta started.
In fact, 8 out of the 10 top titles currently use rollback with Dragon Ball FighterZ and Granblue Fantasy: Versus being the only ones to still used delay-based netplay, although many will still debate whether Tekken 7 counts or not.
Anyone here ever played a fighter with a controller like this?
https://twitter.com/OnDeck/status/1486453240166174721
What makes it a cheater controller? :lol
With the unofficial and unlicensed GafroBox, simultaneous directional inputs are possible when they shouldn’t be, which means a character like Daigo Umehara’s main, Guile, can do things in the game that are unintended, to say the least. Umehara intended to use the GafroBox at Combo Breaker, but the organizers banned the device.
In the video below, YouTube channel FGC Translated shows Daigo Umehara executing Guile’s Critical Art “Sonic Hurricane,” a charge motion attack, in a way that is simply not possible using a traditional arcade stick.
The GafroBox is a riff on a design by the company Hit Box Arcade, who make and sell their HitBox device. What largely separates these two peripherals is the Hit Box has a “SOCD cleaner,” which is what makes the Hit Box tournament-legal, even after the rules update.
Interestingly, many of the things that are unfair about the GafroBox and other SOCD-free devices is possible with the stock DualShock 4 controller that comes with the PlayStation 4 — the console all Capcom Pro Tour events are played on. Since Street Fighter V: Arcade Edition defaults to “forward” when right and left are pressed, the issue hasn’t caused any major upset.
You left out the important part where the gafrobox type Daigo used was allowed previously at tournaments (by other players), and that he specifically contacted TO's (including ones from Combo Breaker) and asked if they had okayed the gafroboxes in the past and they said yes. Although this is Capcom's ruling and not Combo Breaker's, but Daigo did do his homework.
They look interesting to me and I've never felt completely comfortable with sticks. If it wasn't so expensive, I'd get one just to try it out.
Yeah, arcade sticks are perfect when it's a full cab, but in my lap or on a desk isn't ideal.
Yeah, arcade sticks are perfect when it's a full cab, but in my lap or on a desk isn't ideal.
Maybe it's the particular stick? Different sticks feel different depending on the weight. Like a Hori RAP is very lightweight.
Lightweight sticks are even worse for me actually. They shift around way too much during gameplay.
What makes it a cheater controller? :lolBork kinda covered ithe actual cheating, but I was mostly just kidding around lol.but you can also do rapidfire SPDs, flash kicks and DPs a lot quicker than on a traidtional stick.
The King Of Fighters XV (PS5)- This is the first time I've spent any real amount of time playing a game on the PS5 since I got one last year...and it's playing an "uprezzed PS4 game" that apparently has less input lag when played on PS4, similar to Guilty Gear Strive. But the game looks nice and plays well with the stock PS5 pad, load times are short (much shorter compared to Samurai Shodown 2019), and online matches have been pretty great so far- the game uses rollback netcode and it shows. Even a 1-bar connection match I had felt fine. Didn't have any trouble getting matches and hopefully that's a good sign, since the game isn't officially out yet (the digital deluxe version unlocked a few days early on consoles). encountered some crazy-good people online and got destroyed, but it was impressive seeing what people have already learned. I like the way a lot of the characters play and it's making it tough to choose a team to stick with!
Oh god. The clerk at Gamestop said to me "I never heard of this, what kind of game is this, RPG?" when I went in and asked for KOFXV...
Not like it literally has the genre name in the title...
Is KOFXV crossplay between PS and PC? I can't double dip like Bork.
I also played a bit of Chaos Code at Round 1. Pretty fun 2D fighter, too bad it doesn't look like this got a physical release. Any opinions on that one?
Oh god. The clerk at Gamestop said to me "I never heard of this, what kind of game is this, RPG?" when I went in and asked for KOFXV...
Not like it literally has the genre name in the title...
I saw that KoF15 on Steam, while having the most players ever for KoF at 8,000 players is still less than even Melty Blood at 13,000 players.
What's the best PS5 working control with a good d-pad for fighters these days?
Capcom has excelled at so much this past gen, but fighting games from them are still fucked. SFV isn't a bad game, but it did not have the same weight or fandom of IV or II.
It's just a teaser and possibly not indicative of what the final game will even look like. Gotta wait until Summer. Just nice to see it finally being made official.Capcom has excelled at so much this past gen, but fighting games from them are still fucked. SFV isn't a bad game, but it did not have the same weight or fandom of IV or II.
SFV actually ended up becoming the second best-selling Street Fighter game of all time, behind SF2 on SNES, and it's catching up to it with 6.10 million units sold (SF2 is at 6.30). The game is in Capcom's top 10 "platinum sales" list.
It's just a teaser and possibly not indicative of what the final game will even look like. Gotta wait until Summer. Just nice to see it finally being made official.Capcom has excelled at so much this past gen, but fighting games from them are still fucked. SFV isn't a bad game, but it did not have the same weight or fandom of IV or II.
SFV actually ended up becoming the second best-selling Street Fighter game of all time, behind SF2 on SNES, and it's catching up to it with 6.10 million units sold (SF2 is at 6.30). The game is in Capcom's top 10 "platinum sales" list.
Reminds me of how well NRS fighters sell, but how tepid and deflated the competitive scene is for those games. :doge
It's just a teaser and possibly not indicative of what the final game will even look like. Gotta wait until Summer. Just nice to see it finally being made official.Capcom has excelled at so much this past gen, but fighting games from them are still fucked. SFV isn't a bad game, but it did not have the same weight or fandom of IV or II.
SFV actually ended up becoming the second best-selling Street Fighter game of all time, behind SF2 on SNES, and it's catching up to it with 6.10 million units sold (SF2 is at 6.30). The game is in Capcom's top 10 "platinum sales" list.
Reminds me of how well NRS fighters sell, but how tepid and deflated the competitive scene is for those games. :doge
The Street Fighter competitive scene is "tepid and deflated?" :cmonson
For all the hate SFV got, it didn't seem to stop all those people from still playing it. Wonder how long it will be after SF6 releases that people get nostalgic for it? :P
That seems like a pretty good Capcom collection. Gem Fighter/Puzzle Fighter/Cyberbots/Darkstalkers series is a nice set. Wonder what the price point will be.
I really liked Gem Fighters back in the day. Great sprite work and fun.
Compared to stuff like Smash, Tekken, shooters in general? Absolutely. Capcom pro tour probably does similar numbers to one moderately popular Warzone or Fortnite streamer.
(https://i.kinja-img.com/gawker-media/image/upload/c_fit,f_auto,g_center,pg_1,q_60,w_965/081f8609746187f60ccc3126eaf7b596.png)C-C-C-C-C-C-C-C-COMBO BREAKER!!!!!!!!!! :doge
Street Fighter as a brand has been in a weird place since IV. The games are good, but as SF4 blew up they basically changed focus to this GAAS e-sport thing. Which is fine, but stuff like the new logo just feels going further away from old-school SF to e-sport legit fighter.That logo has the westerny stench of EA Sports with a heavy dash of UFC. :yuck
But like...isn't EA & UFC the big $$$ sport boys that Capcom wants SF to be now? They want SF to be a westerny success fighter.
From SF4's end life and all of SF5?
The whole SFV was catered to esports community which is primarily western. Yes there are esports players in Japan and Asia and South America, but the main esports scene with $$$ in it is USA.
You don't think the roided out men direction that SF has gone was done to appeal more to westerners and UFC fans? It always seemed like that to me.
I've really disliked the aesthetic of SF for a while. The games are fine, but as someone whose favorite fighter was SF2/3 in the 90s, modern Street Fighter just doesn't appeal to me at all. I'd rather play SNK or Arcsys fighters.
Exactly how I feel about SF6 and everything to do with this reveal.
Exactly how I feel about SF6 and everything to do with this reveal.
What is there to have any kind of "feels" over apart from "hey that was it?" and "lol that logo?" There's nothing to talk about yet.
I'm a huge fan of Street Fighter, so Capcom treating it like it's some cheap eSports cashgrab side operation versus their other games, rubs me the wrong way.
You don't think the roided out men direction that SF has gone was done to appeal more to westerners and UFC fans? It always seemed like that to me.I think the only time capcom has gone for MMA/UFC appeal has been Sean in SF3 with his BJJ, Abel's Fedor looking ass in SF4 and now Luke in Sf5/6. But that's like one character in each of those games, the rest of SF is a mishmash of pro wrestling, manga aesthetics and martial arts movie tropes. And luke has those crazy cartoony popeye forearms. What's mainstream about that?
I've really disliked the aesthetic of SF for a while. The games are fine, but as someone whose favorite fighter was SF2/3 in the 90s, modern Street Fighter just doesn't appeal to me at all. I'd rather play SNK or Arcsys fighters.
You don't think the roided out men direction that SF has gone was done to appeal more to westerners and UFC fans? It always seemed like that to me.
I've really disliked the aesthetic of SF for a while. The games are fine, but as someone whose favorite fighter was SF2/3 in the 90s, modern Street Fighter just doesn't appeal to me at all. I'd rather play SNK or Arcsys fighters.
No- and the "roided out" thing you're talking about is in those games, too. :P There were memes about how jacked some of the male characters look in KOF XV last week. For example:
https://twitter.com/thelexhex/status/1492750496460771331
https://twitter.com/AnnonimZim/status/1493022559205531656
Thicc is in.
:lawd
Was that any good?
Geese looks the worst of the three, but Billy Kane looks really good and Yamazaki too.
I've always liked playing as Billy Kane. Fun moveset.
That Mexican character looks terrible, is she related to T.Hawk?
El Fuerte died for this shit.
I think the designs are really good for everyone.
The in-game aesthetic is nice, but it just makes me feel like fighting game graphics have plateaud and will never get any better since this just looks like SFV on a technical level (maybe even less character detail)
The run around the world in 3d like those NBA2K modes could be fun. All for something new for single player portion of fighting games.
Glad we're getting a lot of new characters from the start.
But on the other hand I am so sick and tired of every new SF game just being the original SF2 roster + new characters and maybe throw in a character or two from the later games (i.e. Rashid and Juri in this). I really wish they just ditched some of the SF2 originals and for the returning cast gave a better balance of Alpha/III/IV/V returning characters. I'm just..tired of the SF2 cast. Do we really need Akuma back taking a slot over a more interesting returning character?
Capcom Fighting Collection is out. I double-dipped on it-Nintendo has a new online system but they aren't using it yet so third parties probably aren't using it either.
The game is pretty awesome online on Steam. Great connections in matches I played and seemed like plenty of people were on. Had no trouble getting constant matches.
On Switch, the online is so bad that it might as well not even have an online mode. Possibly the worst netcode I've experienced in a fighting game online on that platform.
:dizzy
Strive getting crossplay. Should keep it alive.
Plus reduced input lag on PS5 and more DLC characters and balance patch later.
Granblue Versus is free on PS+ this month. Will be nice to finally try the only Arc Sys fighter I haven't played (not counting DFO since it's made by Eighting and just published by Arc Sys). Was never cheap enough to buy just to try since it doesn't seem my thing and I have no interest in the IP, but definitely want to try it out.
Does it feel pretty similar to SFV?I haven't played 5 in forever, but 6 feels better and more fluid from what I can remember. I'll try to play some more after work today before the beta ends. I just realized yesterday that I received a code.
6 has universal parries, focus attacks, FADCs, and alpha counters.
The focus attack equivalent (Drive Impact) works differently in that it can be directly countered by another DI but the damage will be severely scaled. It awards a crumple midscreen but a full wall bounce in the corner. So it adds another option to think about in your rps mental stack to deal with.
Parries can be performed on wake up and it will award a perfect parry on a meaty hit (also with highly scaled damage), so that will diversify the wake up game as well.
Just thinking about mechanics and their ease of use I'm guessing that beginners will struggle with countering drive impacts, slightly more skilled players will usually counter DIs with a DI, and the high-level players will be focused on baiting out DIs and punishing them with multihit combos, throws, etc.
Also, every round now begins with a full meter for both players that all of these universal mechanics + ex moves require. It regenerates over time but when it runs out you will enter a "Burned out" state where you take more chip damage and have worse frame data. Traditional stun now only happens when you are burned out and get DI'd in the corner.
Overall there are way more defensive options than SFV and the only comeback mechanic is a separate super bar that can be used to setup higher damage combos.
I finally tried Fighting Ex Layer. I really like how this feels. But going through training mode I don't like how few moves characters have. They have like a couple of special moves and otherwise it's just all about normals and a few supers. Also it's generally not very flashy. But it feels super good to play.
Roster leak:
(https://cdn.discordapp.com/attachments/208166656059506689/982287032170737704/IMG_4292.jpeg)
-I don't know about some of those returning character designs, but it probably won't matter since they're sure to sell a ton of outfits as DLC.
-Really don't know about some of those new character designs, although I like the way JP looks. Hell of a lot better than G in SFV, lol.
Roster leak:
(https://cdn.discordapp.com/attachments/208166656059506689/982287032170737704/IMG_4292.jpeg)
-I don't know about some of those returning character designs, but it probably won't matter since they're sure to sell a ton of outfits as DLC.
-Really don't know about some of those new character designs, although I like the way JP looks. Hell of a lot better than G in SFV, lol.
Why the fuck are there no SFIII characters?
No Makoto? No Dudley? Fuck you capcrap
Roster leak:
(https://cdn.discordapp.com/attachments/208166656059506689/982287032170737704/IMG_4292.jpeg)
-I don't know about some of those returning character designs, but it probably won't matter since they're sure to sell a ton of outfits as DLC.
-Really don't know about some of those new character designs, although I like the way JP looks. Hell of a lot better than G in SFV, lol.
Why the fuck are there no SFIII characters?
No Makoto? No Dudley? Fuck you capcrap
who cares? game looks fucking baller.
Every time I watch gameplay videos of a new Tekken I'm puzzled how the franchise has survived in sales worldwide when every other 3d fighter has died. As a casual Tekken player that dipped out after like Tekken 5, the series just seems very plain and uninteresting? Compared to like Street Fighter/GG/KoF. And plainness is what killed VF and later DoA.
you complain a lot
OK, you can run world tour at 60 FPS- just change the graphics to performance and it's 60.Why is this even on last gen systems? :doge
...On PS5 anyway. PS4 is stuck at 30 :lol
Yeah, everyone keeps saying this demo is bad. Definitely don't want to try this and it being my first experience with SF6.
What's with SF launches lately? SF5 was panned hard at launch and took a while to build back the community and get its rep back. Now SF6 demo's bad so people are going to be iffy going into launch.
OK, you can run world tour at 60 FPS- just change the graphics to performance and it's 60.Why is this even on last gen systems? :doge
...On PS5 anyway. PS4 is stuck at 30 :lol
Yeah SF6 Demo is bad. :lol
is the demo still live or is it time limited bullcrap?
Any Guilty Gear Strive players here? I've been having a few goes with the game cos its on Gamepass - but it's been so long since I've played a fighter I'm not sure what I'm doing!
I guess the mission mode is a good way to learn some technical fundamentals? Who is a good character for a noob? I've been using Sol Badguy as he a pretty typical moveset (reminds me of Terry Bogard)
I'm kind of annoyed that GAROU isn't anywhere in the English name, but otherwise looks good. Kinda like KoFXV but better cell-shading and more detail.
Hope it turns out well. Really like Garou 1.
How dare they try something different!
Game slaps.
The rest of my complaints stand. Characters look stupid af. All roided out looking like the Gears of War squad. Law shouldnt look like King ( a wrestler ).
Modes scrapped from classic Tekken to never return is SMH. And everyone on Reddit is like, its fine we got online! Who cares about Team battle
I guess no fucking one cares about team battle.
Does it even have Tekken bowl anymore?
Does it even have Tekken bowl anymore?
Tekken Ball this time. :cry
Looks excellent