THE BORE

General => Video Game Bored => Topic started by: cool breeze on June 14, 2011, 08:11:30 PM

Title: Vita Thread
Post by: cool breeze on June 14, 2011, 08:11:30 PM
the sony topic contains the stank of sony's ps3 announcements but there is still cool vita news coming out

video about Hot Shots Golf features
[youtube=560,345]ws8Cgk-Gvow[/youtube]

Cool stuff going on there.  You can change time of day real time by dragging across the skyline.  And a less interesting feature lets you replace the background with whatever the rear camera is staring at.
Title: Re: Vita / PSP2 thread
Post by: Brehvolution on June 14, 2011, 11:14:36 PM
wow that's crazy.  :o
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on June 15, 2011, 09:47:09 AM
http://kotaku.com/5811943/three-more-neat-playstation-vita-tricks-from-the-new-portable-littlebigplanet/gallery/1
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on June 15, 2011, 11:50:51 AM
I'm loving absolutely everything about this machine so I'll spare everyone my cum showers, and focus on the only concerns I'm looking forward to dispel when I get the chance to sample the hardware:
- How comfortable is it to hold the system without accidentally messing with the back panel.
- How close are the sticks to d-pad and face buttons, will it cramp hands or lead to unwanted/unexpected inputs with interacting with either of them. (eg: someone mentioned that furiously presses of X may accidentally tilt the right stick).
- Finally the stellar launch line up: they better prepare at least 3-4 quality titles for launch day, because thanks to the 3DS I'm loathing "launch window" scheduling. They can't afford to horribly plan that period as much as Nintendo did. Holding back completed games for this long is just distinguished mentally-challenged and detrimental.

 
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on June 15, 2011, 02:21:54 PM
So will HDMI out be an option?  One time it is, one time it isn't.

HDMI out is make or break for me.  The ability to play it wherever I want is nice but so is playing it on my TV.
Title: Re: Vita / PSP2 thread
Post by: Brehvolution on June 15, 2011, 02:33:32 PM
So will HDMI out be an option?  One time it is, one time it isn't.

HDMI out is make or break for me.  The ability to play it wherever I want is nice but so is playing it on my TV.

Pretty sure they said that there is NO video out functionality.  :'(
Title: Re: Vita / PSP2 thread
Post by: magus on June 15, 2011, 02:33:40 PM
my concern is that developers are going to do the same thing they did on the DS and shoehorn touch screen controls and other stuff in to show just how feature-rich their shit is.  looks like sony is going optional with that, hope third parties have the good sense to as well.  poor ol' forever tainted Dawn of Sorrow. :/

drawing crest to seal the bosses was the coolest shit ever

i miss the ds :'(
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on June 15, 2011, 02:37:00 PM
So will HDMI out be an option?  One time it is, one time it isn't.

HDMI out is make or break for me.  The ability to play it wherever I want is nice but so is playing it on my TV.

Pretty sure they said that there is NO video out functionality.  :'(

Then I guess I'll have to wait until the Vita 2000 model that has it :maf
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 15, 2011, 03:16:00 PM
my concern is that developers are going to do the same thing they did on the DS and shoehorn touch screen controls and other stuff in to show just how feature-rich their shit is.  looks like sony is going optional with that, hope third parties have the good sense to as well.  poor ol' forever tainted Dawn of Sorrow. :/

have you seen Dynasty Warriors for it?

at first it looks really, really nice.  then he activates a power and you have to tap the back screen multiple time to create pillars of fire.  then it has a QTE where you have to touch enemies and watch a little cinematic of the guy taking them out.

I worry most for Ridge Racer and other third party games.  So far most Sony games let you use traditional controls or have integral touch/motion controls.  Gravity Daze lets you aim with the right stick or by tilting.  Uncharted can be played without the touch stuff (except for the touch based puzzles).  Though, tbh, Uncharted platforming is so boring that I'll end up using it.

edit:

[youtube=560,345]rKg_GCOu1sw[/youtube]
[youtube=560,345]6KTVquyad2c[/youtube]

 :derp
Title: Re: Vita / PSP2 thread
Post by: T-Short on June 15, 2011, 05:12:19 PM
http://kotaku.com/5811943/three-more-neat-playstation-vita-tricks-from-the-new-portable-littlebigplanet/gallery/1

heh wow. this looks pretty bad
Title: Re: Vita / PSP2 thread
Post by: maxy on June 16, 2011, 11:27:30 AM
Sony is acting like they invented touchscreen.Vita is the first handheld with dual analogs and all they do is...touch touch touch
Tons of games will suffer,especially when some lunatic gets in charge :yuck
Title: Re: Vita / PSP2 thread
Post by: Himu on June 16, 2011, 11:32:01 AM
DW vita looks like shit. get that gimmick crap out of musuo
Title: Re: Vita / PSP2 thread
Post by: maxy on June 16, 2011, 11:36:00 AM
3DS has only one touchable screen

Nintendo wins
Title: Re: Vita / PSP2 thread
Post by: Himu on June 16, 2011, 11:36:48 AM
no one wants to do qte when we're killing chinese people
Title: Re: Vita / PSP2 thread
Post by: bork on June 16, 2011, 11:53:00 AM
I doubt TV-out will be an option.  They still want people buying PS3s and PS3 software.

What I would love to see is cross-platform online multiplayer.  It would be awesome if I could play Street Fighter X Tekken on a PSV against someone on a PS3.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 16, 2011, 11:58:09 AM
Wipeout Vita has that feature.  It's confusing since the Vita version is a brand new game and the multiplayer is against Wipeout Fury players.

So far that, Modnation Racers sharing tracks/characters/karts with the PS3, and Ruin sharing saves have been the cross-platform features.


Gravity Daze is made by Team Siren, btw.  It was originally a PS3 game.  I'm trying to think of any other relevant news.

I also don't see Vita affecting the PS3 if it had video out, and if anything, if they advertise that feature it could sell more Vita hardware.  I don't know how much they make/lose on the PS3, but I would they want to sell more Vita hardware at this point.
Title: Re: Vita / PSP2 thread
Post by: Mrbob on June 16, 2011, 12:52:02 PM
[youtube=560,345]http://www.youtube.com/watch?v=yq_LSb6p6F0&feature=related[/youtube]

[youtube=560,345]http://www.youtube.com/watch?v=o0KcXi1jjvw&NR=1[/youtube]
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on June 16, 2011, 01:28:06 PM
http://www.neogaf.com/forum/showpost.php?p=28644610&postcount=86

http://www.neogaf.com/forum/showpost.php?p=28646415&postcount=99

:bow RAM :bow2
Title: Re: Vita / PSP2 thread
Post by: EmCeeGrammar on June 16, 2011, 09:56:58 PM
my concern is that developers are going to do the same thing they did on the DS and shoehorn touch screen controls and other stuff in to show just how feature-rich their shit is.  looks like sony is going optional with that, hope third parties have the good sense to as well.  poor ol' forever tainted Dawn of Sorrow. :/

Portrait of Ruin was a better gane in every way though.
Title: Re: Vita / PSP2 thread
Post by: EmCeeGrammar on June 16, 2011, 10:11:27 PM
I just really liked that there were linear traditional levels in additionto the labyrinth metroid structure.  The seals were stupid, but DoS really bored me in so many other ways.
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 16, 2011, 11:19:33 PM
:bow portrait of ruin :bow2
Title: Re: Vita / PSP2 thread
Post by: The Sceneman on June 17, 2011, 09:16:54 AM
I actually think PoR is the weakest of the DS Castlevanias, but it's still fucking awesome of course.
Title: Re: Vita / PSP2 thread
Post by: AdmiralViscen on June 17, 2011, 04:41:25 PM
Aria of Sorrow is better than all of them
Title: Re: Vita / PSP2 thread
Post by: magus on June 17, 2011, 04:47:21 PM
[youtube=560,345]http://www.youtube.com/watch?v=OMTizJemHO8[/youtube]
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 17, 2011, 09:48:51 PM
I actually think PoR is the weakest of the DS Castlevanias, but it's still fucking awesome of course.

order of ecclesia is beyond horrid
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 17, 2011, 09:59:02 PM
bad taste to make a list, but

Good games:  Sotn ≥ Aria > Portrait > Dawn
Not good games:  HoD = OoE

(I like Circle of the Moon too but that's a bit different)
Title: Re: Vita / PSP2 thread
Post by: AdmiralViscen on June 17, 2011, 10:35:58 PM
I dont remember liking por that much either.
Title: Re: Vita / PSP2 thread
Post by: iconoclast on June 17, 2011, 10:48:19 PM
Portrait is boring, repetitive, and full of terrible level design. At least OoE had some challenge and great art.
Title: Re: Vita / PSP2 thread
Post by: iconoclast on June 17, 2011, 11:02:54 PM
I don't remember OoE very well (played it when it came out), but I think at least a few of the bosses put up a decent fight. It's not the hardest game ever or anything but it was at least a step up from the usual Igavanias.

Plus I just don't like the two character gimmick in PoR.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 17, 2011, 11:20:42 PM
Bosses in OoE were predictable and the only challenge was repeating the laborious pattern with consistency as their life bar slowly chipped away with each weak slash.

I didn't have a problem with Portrait's art.  The game was colorful and the anime fit the look the game had (unlike in Dawn).  Plus PoR had awesome unlockable modes/characters.  OoE had nicer art, but you're still looking at recycled Turbografix/snes sprites for the bulk of the game.

and to be fair, ooe and harmony still blow lords of shadow away.
Title: Re: Vita / PSP2 thread
Post by: chronovore on June 18, 2011, 12:41:54 AM
So will HDMI out be an option?  One time it is, one time it isn't.

HDMI out is make or break for me.  The ability to play it wherever I want is nice but so is playing it on my TV.

Pretty sure they said that there is NO video out functionality.  :'(

Then I guess I'll have to wait until the Vita 2000 model that has it :maf

Pretty much this. I'm in no rush to get this hardware, but I think it shows a lot of promise. The trouble is that the PSP actually has a lot of potential which was never used. It would have been nice if they actually unlocked the processor speed. They also could have had an "install to memstick" option which was keyed to the PSP, the same way the 360 handles "install to HDD". The PSP can handle up to 15 person multiplayer in local ad hoc. Is there even a SINGLE game which uses that?

So it remains to be seen if the Vita will have its full potential addressed, or if it will be another PS PORTable.
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 18, 2011, 12:44:46 AM
por's death battle was better and harder than any of the cheap hp sink boss fights in ooe

hell, it's probably the best boss battle in the whole series
Title: Re: Vita / PSP2 thread
Post by: iconoclast on June 18, 2011, 12:55:17 AM
I really liked the Death battle in PoR as well. But honestly, I think it's that terrible Nation of Fools stage that really drags PoR down for me. Worst level in any 2D Castlevania (that I've played).
Title: Re: Vita / PSP2 thread
Post by: choco parfait on June 18, 2011, 01:55:18 AM
They also could have had an "install to memstick" option which was keyed to the PSP, the same way the 360 handles "install to HDD".

The PSP already does this for a lot of games. It was my savior for the PSP-1000 for playing games for long periods of time.

Count me in the group waiting for the PSV-2000 that has HDMI out and bluetooth to a PS3/PS4 controller (or the best scenario, a PSV-N1000  :omg)
Title: Re: Vita / PSP2 thread
Post by: magus on June 18, 2011, 06:24:54 AM
personaly i always liked castlevania because it was full of cool shit,like you break a wall and *BAM* now you have a sword that summon an undead army!

order of eclessia gives you a sword and later on gives you a "better sword"
so goddamn boring :-\
Title: Re: Vita / PSP2 thread
Post by: chronovore on June 18, 2011, 09:31:11 AM
They also could have had an "install to memstick" option which was keyed to the PSP, the same way the 360 handles "install to HDD".

The PSP already does this for a lot of games. It was my savior for the PSP-1000 for playing games for long periods of time.

Count me in the group waiting for the PSV-2000 that has HDMI out and bluetooth to a PS3/PS4 controller (or the best scenario, a PSV-N1000  :omg)

Wha'...? Where...? I've never seen anything like that; I'm running the latest firmware, no hacks... Where do I find this?
Title: Re: Vita / PSP2 thread
Post by: magus on June 18, 2011, 10:42:52 AM
it's not a menu option,it's an option specific to certain games,most square-enix games have it,here's a video of dissidia getting installed to the memstick for example

[youtube=560,345]http://www.youtube.com/watch?v=IDS84u5eZRc[/youtube]
Title: Re: Vita / PSP2 thread
Post by: chronovore on June 19, 2011, 02:41:19 AM
Ah, that's too bad. The ALWAYS STREAMING games like GTA would really benefit from that feature.
Title: Re: Vita / PSP2 thread
Post by: Himu on June 19, 2011, 09:35:25 AM
sotn and aria are better than all of the metroidvania's. circle of the moon is next. the rest are irrelevant shlock.
Title: Re: Vita / PSP2 thread
Post by: iconoclast on June 19, 2011, 09:41:08 AM
They're all the same shit. The whole genre is irrelevant shlock.
Title: Re: Vita / PSP2 thread
Post by: Himu on June 19, 2011, 09:44:55 AM
Says the 2d shooting fan.
Title: Re: Vita / PSP2 thread
Post by: naff on June 19, 2011, 07:02:18 PM
:lol I was thinkin the same thing
Title: Re: Vita / PSP2 thread
Post by: iconoclast on June 20, 2011, 01:10:02 AM
 :lol I was half-joking, but I don't want to get into it since this thread has been derailed enough as it is.

But I will say shooters would be the same shit too if they weren't games that are defined by their scoring systems, which vary wildly from one game to another. The biggest difference between each metroidvania is the bosses and the gimmick (eg. draw pentagrams! this time you have TWO characters! etc)
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 23, 2011, 03:46:36 PM
[youtube=560,345]UUhuN52d9jo[/youtube]

aw yeah tech demo games at launch

(I'd buy it just to mess around if it was a cheap PSN game  :'( )
Title: Re: Vita / PSP2 thread
Post by: cool breeze on July 13, 2011, 08:58:16 PM
clearer picture of the dev kit unit / what could have been:

(http://i.imgur.com/vgJnP.jpg)
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on July 13, 2011, 09:13:45 PM
... @ that stick placement
Title: Re: Vita / PSP2 thread
Post by: maxy on August 02, 2011, 01:24:19 AM
[youtube=560,345]http://www.youtube.com/watch?v=TRf4WuDAF6Y&feature=player_embedded[/youtube]
Title: Re: Vita / PSP2 thread
Post by: maxy on August 04, 2011, 06:58:21 AM
Sony lol

meh
Title: Re: Vita / PSP2 thread
Post by: MCD on August 04, 2011, 07:30:50 AM
That touch integration sure looks tacked in.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on August 04, 2011, 11:19:57 AM
No 2011 release in US/ EU.

http://money.msn.com/business-news/article.aspx?feed=AP&date=20110804&id=14046022

gaf am cry

Oopsie doopsie

So now this xmas 3DS will have the spotlight (and tank as all the kids get their parents to buy 'em iTouches)
Title: Re: Vita / PSP2 thread
Post by: cool breeze on August 04, 2011, 11:22:23 AM
yeah, that's a bad move

even if it had to pull a 3DS and sell with an underwhelming software lineup, it would be better to have it for the holidays. 

I mean, even if they had to re-release PSP titles like Resistance Retribution with dual analog support, that would have been fine if the hardware was available.

or just have heavy marketing around the holidays with kiosks and trademark "Wait For" as the message.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on August 04, 2011, 12:02:18 PM
or even if they just got the android market on there
Title: Re: Vita / PSP2 thread
Post by: bork on August 04, 2011, 12:53:59 PM
No 2011 release in US/ EU.

http://money.msn.com/business-news/article.aspx?feed=AP&date=20110804&id=14046022

gaf am cry

I thought we all knew this already.   ???

The bigger news is that the Vita may be delayed in Japan, too.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on August 04, 2011, 01:57:58 PM
3DS has Xmas alone with:

- $169 pricedrop and prorably some Xmas deals around $150
- Super Mario 3DS Land
- Mario Kart 3DS

Vita am done for.
Pfft, all this does is nudge me towards getting a regular psp in the meantime since I never had one and it's got a whole catalog of stuff to dive into.
Title: Re: Vita / PSP2 thread
Post by: Brehvolution on August 04, 2011, 02:01:13 PM
3DS has Xmas alone with:

- $169 pricedrop and prorably some Xmas deals around $150
- Super Mario 3DS Land
- Mario Kart 3DS

Vita am done for.

Doubt it. That still is no compelling reason to buy a 3ds
Title: Re: Vita / PSP2 thread
Post by: TakingBackSunday on August 04, 2011, 02:02:41 PM
He just gave you two reasons  ???
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 08, 2011, 01:43:10 AM
some new game trailers

[youtube=560,345]VMu7p0xUiYo[/youtube]
[youtube=560,345]pVkxy6Tr5kA[/youtube]

prole game  :nsfw
spoiler (click to show/hide)
[youtube=560,345]F68aHsdezu8[/youtube]
[close]
Title: Re: Vita / PSP2 thread
Post by: Himu on September 08, 2011, 02:46:16 AM
you never learn
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on September 08, 2011, 03:36:46 AM
So  next week Nintendo announces the next 3DS?

And yes, Wipeout > *

Nintendo hasn't even had the decency to release F-Zero on DS or Wii.
Title: Re: Vita / PSP2 thread
Post by: iconoclast on September 08, 2011, 05:32:27 AM
Honestly, F-Zero > Wipeout. There aren't any bullshit kart racer-esque powerups that can screw you over in F-Zero, it's just pure racing skill. Of course you can turn that shit off in custom Wipeout games, but they're always there in the campaign.
Title: Re: Vita / PSP2 thread
Post by: iconoclast on September 08, 2011, 05:42:34 AM
Well, getting hit in the ass with a turtle shell and going from 1st to 16th during the final lap is not my idea of fun, but to each their own.
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on September 08, 2011, 05:49:42 AM
I like both series.

I want both series.

 :-\
Title: Re: Vita / PSP2 thread
Post by: iconoclast on September 08, 2011, 05:58:28 AM
I'm not saying Wipeout is bad or anything - I like it more than 99% of the other racing games out there, I just think F-Zero is better (or, the best).
Title: Re: Vita / PSP2 thread
Post by: iconoclast on September 08, 2011, 07:05:34 AM
It's not the vehicles that are slow in Wipeout, it's the speed class that the campaign starts out in. Venom is sloooooow, Flash is still kinda slow, Rapier is a nice, normal speed, and Phantom is fast.

[youtube=560,345]http://www.youtube.com/watch?v=PnCn3yra2jQ&feature=related[/youtube]
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on September 08, 2011, 07:21:49 AM
So much fail, Borys. It's been like this since forever.
Title: Re: Vita / PSP2 thread
Post by: naff on September 08, 2011, 08:18:25 AM
Ahahahaaha that's awesome. I know how that feels though, I love Wipeout but I found the Fury expansion hard to get into because it started out slow again and I found most of the new game modes dull. Prob would be better though once it gets faster, though I just like racing not dodging and shooting all the time.
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on September 08, 2011, 08:25:13 AM
I tried to get into WipeOut HD many times (on HD set) and just couldn't stand how SLOOOOOOOOOOW it is. F-Zero GX, even on SD TV, is at least 2 times faster.

Dunno, maybe the beginner vehicles in WHD are just slow as fuck?

Borys youre such a noob sometimes  :lol
Title: Re: Vita / PSP2 thread
Post by: tiesto on September 08, 2011, 09:13:33 AM
Honestly, F-Zero > Wipeout. There aren't any bullshit kart racer-esque powerups that can screw you over in F-Zero, it's just pure racing skill. Of course you can turn that shit off in custom Wipeout games, but they're always there in the campaign.

Wipeout > F-Zero, especially for the music.
Title: Re: Vita / PSP2 thread
Post by: bork on September 08, 2011, 09:20:21 AM
I still enjoy F-Zero GX/AX far more than any Wipeout.
Title: Re: Vita / PSP2 thread
Post by: tiesto on September 08, 2011, 11:06:27 AM
GX is SEGA magic

Nagoshi is too orange to make another F-Zero so if F-Zero did come back it would be Nintendo's special ed team and they're too busy making Mario Karts until they die

Heh, Nagoshi looks like a Japanese guido.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 08, 2011, 11:08:20 AM
DJ Max Technika coming to Vita. 

(http://i.imgur.com/8VlmZ.jpg)

Videos below are from the arcade version.  Vita version has larger buttons judging from the screenshot.  Looks like hardcore Korean Ouendan.

[youtube=560,345]dNltkotWe4E[/youtube]
[youtube=560,345]NzoHsbe9nvc[/youtube]
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on September 08, 2011, 01:14:51 PM
Oh god, when is thing out in the US? :hyper
Title: Re: Vita / PSP2 thread
Post by: Third on September 08, 2011, 02:01:11 PM
weird game. you can destroy the screen with this nonsense
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 08, 2011, 10:24:35 PM
I still use my original DS to play EBA/Ouendan because it has a slight marks from that stupid spinning part.

M
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on September 08, 2011, 11:17:58 PM
I haven't used many DS/3DS screen protectors beside Horii's, which are considered the defacto products for both systems, iirc. And while it provides good protection and almost crystal clarity, I feel it compromises responsiveness, but I'm not sure whether it has to do with thickness or resistive touch screen tech. On the other hand, I tried many iPhone screen protectors ranging from cheap, thick, no-name products to high quality micro films, and I never had any problems with responsiveness with either. So I guess this bodes well for the Vita.

Although I have to say, after using my 3GS without protectors for months, I don't think anyone should worry about scratches arising from the mere usage of capacitive screens. That is unless you have dry, shriveled fingers, like old Prole.

I can't say the same for the DS. (I have permenant scratches from the spinning parts of EBA as well *grumble*)
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on September 09, 2011, 02:00:55 AM
fingers are also dirty. I hate smudges on my pretty iphone screen  >:(
Title: Re: Vita / PSP2 thread
Post by: naff on September 10, 2011, 08:53:09 AM
DJ Max Technika coming to Vita. 

I would play that if it didn't have that pedo loli shit  >:(
Title: Re: Vita / PSP2 thread
Post by: MoxManiac on September 11, 2011, 12:25:11 PM
Honestly, F-Zero > Wipeout. There aren't any bullshit kart racer-esque powerups that can screw you over in F-Zero, it's just pure racing skill. Of course you can turn that shit off in custom Wipeout games, but they're always there in the campaign.

Wipeout > F-Zero, especially for the music.

F-Zero's music >>>>> Wipeout

I actually used wipeout HD's custom soundtrack feature to insert songs from f-zero and it became a much better game  :hyper
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on September 12, 2011, 01:38:34 PM
Sega is dropping hints about Virtua Fighter Vita

As soon as they announce, Sho Nuff preorders

:bow Virtua Fighter :bow2
:bow Greatest fighting game franchise in the known universe :bow2
:bow Cheesiest win quotes ever :bow2
:bow Myself being partially responsible for that :bow2
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 12, 2011, 09:34:06 PM
as much as I like Virtua Fighter, fighters on portables aren't for me.  Yakuza 5 for Vita is cool, unless it's a port of the PS3 version, because I'd rather get that.  the other sega 'rumor' that's already confirmed is Super Monkey Ball for Vita.  it looks bad.

and gravity daze long video thing (skip to around 4 minutes for gameplay)

[youtube=560,345]caERlyLm6Sw[/youtube]
Title: Re: Vita / PSP2 thread
Post by: tiesto on September 12, 2011, 10:12:26 PM
Honestly, F-Zero > Wipeout. There aren't any bullshit kart racer-esque powerups that can screw you over in F-Zero, it's just pure racing skill. Of course you can turn that shit off in custom Wipeout games, but they're always there in the campaign.

Wipeout > F-Zero, especially for the music.

F-Zero's music >>>>> Wipeout

I actually used wipeout HD's custom soundtrack feature to insert songs from f-zero and it became a much better game  :hyper

To each his own, I'm not really into the buttrocky F-Zero stuff... progressive house from the late 90's - early 2000's is my favorite genre of music ever, so naturally Wip3out has my favorite game soundtrack OF ALL TIME.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on September 12, 2011, 10:42:14 PM
Truth:

I fucking LOVE wipeout.  Even the PSP games and PS2 Fusion were like awesome awesome awesome racing experiences.  HD is insanely good though I wish it had more original tracks (does it have any?  I can't remember) and less HD upgrades of tracks from elsewhere.

However, F-Zero GX is better than any Wipeout.  GX is pretty much the best high speed arcade racer ever.  That game took SKILL and you would learn those tracks like the back of your hand and holy shit were the track designs numerous and all fantastic. 

But the rest of the F-Zero games...eh, they're fun but most Wipeouts are better.  The track designs aren't as tight and the gameplay just doesn't feel as exciting.  GX was an exception imo.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on September 12, 2011, 10:52:45 PM
basically, yeah
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on September 13, 2011, 01:43:32 AM
Dude you were just shitting on Wipeout a few days ago. What's wrong with you?!

Make up your mind, dammit!
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on September 13, 2011, 03:28:38 AM
STFU Borys

spoiler (click to show/hide)
I didn't read that bit lol
[close]
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 13, 2011, 10:12:36 PM
Ys - Celceta, Sea of Trees announced
 
from the gaf thread, it's a remake of Ys 4 with 7's party system.  hopefully along the lines of Oath as a Ys 3 remake.

edit: other stuff too:

a Cave game
Lord of Apocalypse / Lord of Arcana 2
Ninja Gaiden: Sigma
Ultimate Marvel Vs. Capcom 3
Hell's Army
Katamari
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 18, 2011, 09:16:03 PM
(http://i.imgur.com/9o8pF.jpg)

...why do OLED TVs have to be so expensive  :'(
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on September 19, 2011, 11:01:53 AM
I just read Samsung and sharp have 55" Oleds coming. Prices should go down soon man.

:bow Samsung :bow2
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on September 19, 2011, 12:50:36 PM
that screen will be awesome if i ever go outside with it
Title: Re: Vita / PSP2 thread
Post by: bork on September 19, 2011, 05:30:40 PM
Vita is region-free.  Confirmed by NCS.   :)
Title: Re: Vita / PSP2 thread
Post by: MCD on September 19, 2011, 05:48:18 PM
Vita is really sexy in that picture.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on September 27, 2011, 01:10:51 PM
some guy is posting comparison images on gaf:  http://www.neogaf.com/forum/showthread.php?t=446547

(http://cdnmo.coveritlive.com/media/image/201109/phpDkNTaZ_thumb_DSCN0031.jpg) (3DS)
(http://cdnmo.coveritlive.com/media/image/201109/phprzn8F7_thumb_DSCN0059.jpg) (iPhone 4)
(http://i.imgur.com/Vm2F3.jpg) (DSi XL)

the vita is monster size, but at least the screen is huge too
Title: Re: Vita / PSP2 thread
Post by: Raban on September 27, 2011, 01:38:28 PM
Seeing it like that, it's a lot smaller than I imagined.

Just, the way the buttons look and everything about the system reminds me of the GamePark. Did they outsource this to those guys?
Title: Re: Vita / PSP2 thread
Post by: Raban on September 27, 2011, 01:45:39 PM
I dunno man, the glamour shots make this thing look massive.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on October 18, 2011, 08:43:35 PM
US/Euro release date was leaked to be February 22nd.

also, Playstation 1 games aren't playable on the Vita for the Japanese launch and they're working on it or something like that.  there was also something about discounts for psn version of umd games you own (or something like that).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on October 21, 2011, 05:09:14 AM
uh oh

Quote
Report – Specific Vita games to require memory card for saving

According to a Japanese report, some Vita games will require a memory card for saving in-game, regardless of if they’re bought at digital or at retail. Via a tweet from 8-4′s Mark McDonald, some of the games that will require the feature include Uncharted: Golden Abyss, Ridge Racer and Hot Shots Golf. There’s more through here: if you can read Japanese.

http://www.vg247.com/2011/10/21/report-specific-vita-games-to-require-memory-card-for-saving/ (http://www.vg247.com/2011/10/21/report-specific-vita-games-to-require-memory-card-for-saving/)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on October 21, 2011, 09:31:06 AM
yeah, even something like a 512mb card not sold anywhere else would have been better

gonna be some mad mofos who get home and find out they need to turn back around and drop another $30 after already having dropped $300 for system + game
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on October 22, 2011, 12:23:33 PM
rumored memory card prices seem to be around the same as Japan's

it's nice to see retail getting as screwed as digital.  sony has some smart people managing this thing.

even if it would cost more, larger game carts would have been worth it.  between this and the long load times, maybe the 4 gig ceiling isn't high enough. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on October 26, 2011, 09:04:44 AM
some new details

http://andriasang.com/comyrl/ (http://andriasang.com/comyrl/)

Quote
Required Peripherals
Famitsu says that a Memory Card is pretty much a requirement, as some games will require the card. Games that require a card can't even be booted up if you don't have one.

External Video Out
The system does not have external video out.

PS3 Connectivity
Memory Card data management and Trophy sharing. You can also view video and music via Remote Play. PS3's Torne DVR device can also be used once you've updated its firmware.

PSP Software Compatibility
You can up the visual quality through bilinear filtering. This can be toggled on and off.

Use of PSP and PS3 Peripherals
The system cannot use PSP and PS3 peripherals

Internal Software
At shipment time, you can use the following built in apps or functions: Welcome Park (introduces you to the controls), Party (a chatting app that can be used in games), Photo & Camera, Music, Video, Near (a social app for interacting with other Vita systems in your area), Browser, Group Messaging, Friend, Trophy, PS Store, Remote Play, Content Management and Settings.

Parental Controls
For 3G, content will be filtered by default. If you want this feature turned off, you have to fill out some paperwork at the NTT DoCoMo shop.

GPS Without a 3G Contract
You can still use GPS, but 3G can acquire positional information faster.

Current 3G Usage
You can check your current 3G usage through an app called "Network Operator."

Wi-Fi VS 3G
The system will first attempt to connect via Wi-Fi. If no Wi-Fi connection is found it will connect through 3G. While connected through 3G, even if the system finds a Wi-Fi hotspot, it will not automatically switch.
Can't they just disable auto-save,profile,etc?

You buy a new console+game(s),come home excited like crazy and..."please fuck off to the nearest game shop and buy our required peripheral"...pretty mean thing to do

Buying Vita as a present=ugh



Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Raban on October 26, 2011, 10:09:06 AM
There are mandatory game installs on Vita?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on October 26, 2011, 10:40:47 AM
Game on a memory card installs to another memory card?

wow
must be some size,compression reason behind it or storage cards are much faster than game cards

 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on October 26, 2011, 10:47:39 AM
Installs as in sammich installs or just painless save data?

The save system and requirements are starting to sound a bit messy, best not to leave the store without a stick, any capacity will do until the whole thing is clearer.

The innocent boy inside of me *wink wink* is hoping they'll package a basic memory stick for the Western release. You know, where people actually give a fuck about DD. Something that's unavailable at retail, like 4GB or maybe 2.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on October 26, 2011, 12:08:53 PM
well, this is turning into a right proper clusterfuck

i knew sony wouldn't let me down!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on October 26, 2011, 01:20:43 PM
vita can't play PS1 games is confirmed too, for the Japanese launch.

everything surrounding the memory card is so dumb.  vita is heading for a stillbirth.  Sony should have just taken a hit and included internal memory or memory cards with every system.  ridiculous how $250 only gets you a fraction of what the system can do.  people compare it to the 360 accessory thing, but at least retail games were completely playable without a hard drive.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on October 26, 2011, 01:47:20 PM
andriasang
Quote
Here's one point that may come as a surprise: games that save internally do not give you the option to save to a separate Memory Card. In other words, the save system is either-or -- the game can either save internally to its own card or it can save to a separate Memory Card. The player cannot select between the two.

Games that require a Memory Card to save may do so for various reasons. For example, they may install data on the card for Live Area or for future content expansion. When a game says that it requires a Memory Card to save, you actually need to have a Memory Card inserted from the start in order to play the game.

It's up to the game developer to decide which form of saving to use.

sounds like a pure business decision,you can't buy DLC if you don't have storage...brilliant 

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on October 26, 2011, 03:37:38 PM
I always wanted a 3DS anyway.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on October 26, 2011, 11:44:42 PM
I always wanted a 3DS anyway.
:teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Rman on October 27, 2011, 11:46:32 AM
Going all digital, but those 32GB cards are pricey, man.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on October 27, 2011, 12:25:03 PM
http://blog.us.playstation.com/2011/10/27/get-your-hands-on-ps-vita-early-with-the-first-edition-bundle/

Sony is planning bundles now.

Little Deviants, case, 4 gig memory card, and the 3G model for $350 and releasing a week earlier.  so, $50 for little deviants, case and the memory card.  game prices are listed as $40 for now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on October 27, 2011, 02:26:16 PM
WTF even the PSP came with a shitty 8mb MS Pro Duo, didn't it?

Can't even use the thing out of the box. That's like back when Nintendo shipped the N64 in Japan without AV cables because they just assumed people already owned the SNES ones  :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Raban on October 27, 2011, 02:55:17 PM
32mb actually
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on October 27, 2011, 04:38:19 PM
How is the psvita, heavier or lighter than the 3ds?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on October 27, 2011, 10:29:39 PM
'Buy it early' shitty bundle anounced
Quote
Sony have announced a “First Edition” bundle for the PlayStation Vita in the U.S. and Canada that releases on February 15th — one week before the standalone device. If you’re looking to bite, keep in them mind the U.S. and Canada bundles are different from each other.
The U.S. bundle ($350):
PlayStation Vita 3G + Wi-Fi model
4GB Memory Card
Limited edition case
Little Deviants game

The Canada bundle ($300):
PlayStation Vita Wi-Fi (only) model
4GB Memory Card
Limited edition case
Little Deviants game

Amazon are taking pre-orders for the bundles now.
...the fuck is Little Deviants? I'm guessing it's a pile of shitty minigame shit. :poop

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on October 27, 2011, 10:45:05 PM
pretty much

I'm kinda pissed because I'd buy that Canadian bundle, but it's not in the US.  I don't want the 3G model.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on October 27, 2011, 10:52:49 PM
Ditto. Fuck 3G.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on October 27, 2011, 11:14:00 PM
Thanks dcharlie.  Much appreciated.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on October 28, 2011, 07:50:29 AM
I'm buying the 3G model, 16GB stick, and my first game is going to be Wipeout. So I'd settle for a 4GB if they announce a WO bundle, otherwise, no bundles for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on October 28, 2011, 09:10:42 AM
'Buy it early' shitty bundle anounced
Quote
Sony have announced a “First Edition” bundle for the PlayStation Vita in the U.S. and Canada that releases on February 15th — one week before the standalone device. If you’re looking to bite, keep in them mind the U.S. and Canada bundles are different from each other.
The U.S. bundle ($350):
PlayStation Vita 3G + Wi-Fi model
4GB Memory Card
Limited edition case
Little Deviants game

The Canada bundle ($300):
PlayStation Vita Wi-Fi (only) model
4GB Memory Card
Limited edition case
Little Deviants game

Amazon are taking pre-orders for the bundles now.
...the fuck is Little Deviants? I'm guessing it's a pile of shitty minigame shit. :poop



Worthless since all the launch titles are hitting on the 22nd, too.  LOL, Little Deviants,
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on November 11, 2011, 03:26:33 AM
http://andriasang.com/comyxp/?utm_medium=twitter&utm_source=twitterfeed

some info on the PSP backwards compatibility

main things are bilinear filtering and the ability to map different inputs to the second stick.  it's more or less what people were hoping for, and it actually happened, which is unusual.

edit:  apparently the way you get UMD games on it is by downloading an app to your PSP, paying a fee and transferring to the Vita, or something like that.

http://www.jp.playstation.com/psvita/compatibility/umd/title/

ok ok, nvm, so it's not just for the vita.  this is a way to get a digital version of a UMD game.  basically a discount.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on November 11, 2011, 09:40:48 AM
Sony outdid Nintendo  :lol

Charging money to transfer games you own, not even Nintendo stoops that low, at least the big N has the courage to actually sell you that product again. Sony is just straight trollin.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on November 11, 2011, 10:22:21 AM
I don't mind the model, it's the only realistic solution that appeases to both publishers and (some) users.

However I have a problem with the steep $10 price ceiling, obviously. You just know that all the games that matter will hit it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on November 11, 2011, 01:51:59 PM
yeah, $10 is too much, but the idea behind it isn't that bad.  It's just a discount to buy the digital version of it.  You don't lose your physical copy and essentially own the game twice.

the only company that did it better (surprisingly) was EA with Origin.  any retail game can be claimed as a digital/original purchase for free.  I tossed all my old EA PC games in my garage because I can just download them now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 23, 2011, 08:02:22 PM
http://andriasang.com/comz2b/ridge_racer_courses/

Quote
Namco Bandai held a Japanese media briefing for its PlayStation Vita launch titles yesterday. Impress Watch and Famitsu.com delivered impressions and screens for Ridge Racer.

As we previously detailed, Ridge Racer (which appears to be the game's final Japanese name) carries a lower price compared to most Vita launch titles. The game's package version is priced ¥3,980. The download version is regularly priced ¥3,580, but through March 31 you can pick it up for the special price of ¥2,980. Regardless of the version, the game requires a Memory Card.

One of the tradeoffs for the low price appears to be content. The sites report that the demo build had just five cars and three courses, and this will be true for the final version as well.

The course list includes Harborline 765, Highland Cliffs and Southbay Docks, all form past entries in the series. They can be played in normal and reverse.

Namco Bandai will, of course, be offering download content to add to the game. Details on DLC will be shared in December. The game's main menu has an option for directly accessing PlayStation Store.

The official Namco Bandai reason for the low price is that it hopes to get as many players as possible in order to make the Planetary League mode more active. In the Planetary League, players throughout the world split into circle, x, triangle and square teams. Every 24 hours, the game sends out new team battle missions. At the end of the month, the game's servers will determine the rank of each of the four teams based off points earned during the missions.

These team battles can be played as real time races via Wi-Fi and Ad-Hoc. Or, you can play against rival ghost data. The game supports Vita's Near functionality for transferring ghost data.

For those hoping to use Ridge Racer to show off your pricey new portable, Famitsu.com reports that the game has detailed visuals and fresh colors thanks to the OLED screen, with the night courses looking particularly pretty. Due to the focus on detail, the game runs at 30 frames per second rather than the 60 some Ridge Racer fans may have hoped for.

:lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 23, 2011, 09:44:37 PM
The sad thing is that THQ already tried this approach with low priced base game and DLC and it failed miserably.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on November 23, 2011, 09:47:18 PM
http://andriasang.com/comz2b/ridge_racer_courses/

Quote
Namco Bandai held a Japanese media briefing for its PlayStation Vita launch titles yesterday. Impress Watch and Famitsu.com delivered impressions and screens for Ridge Racer.

As we previously detailed, Ridge Racer (which appears to be the game's final Japanese name) carries a lower price compared to most Vita launch titles. The game's package version is priced ¥3,980. The download version is regularly priced ¥3,580, but through March 31 you can pick it up for the special price of ¥2,980. Regardless of the version, the game requires a Memory Card.

One of the tradeoffs for the low price appears to be content. The sites report that the demo build had just five cars and three courses, and this will be true for the final version as well.

The course list includes Harborline 765, Highland Cliffs and Southbay Docks, all form past entries in the series. They can be played in normal and reverse.

Namco Bandai will, of course, be offering download content to add to the game. Details on DLC will be shared in December. The game's main menu has an option for directly accessing PlayStation Store.

The official Namco Bandai reason for the low price is that it hopes to get as many players as possible in order to make the Planetary League mode more active. In the Planetary League, players throughout the world split into circle, x, triangle and square teams. Every 24 hours, the game sends out new team battle missions. At the end of the month, the game's servers will determine the rank of each of the four teams based off points earned during the missions.

These team battles can be played as real time races via Wi-Fi and Ad-Hoc. Or, you can play against rival ghost data. The game supports Vita's Near functionality for transferring ghost data.

For those hoping to use Ridge Racer to show off your pricey new portable, Famitsu.com reports that the game has detailed visuals and fresh colors thanks to the OLED screen, with the night courses looking particularly pretty. Due to the focus on detail, the game runs at 30 frames per second rather than the 60 some Ridge Racer fans may have hoped for.

:lol

This is just fucking sad.  WTF Namco?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on November 23, 2011, 10:41:00 PM
How long before every game is F2P?  And made in Korea?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 23, 2011, 10:48:39 PM
I don't know what I'm more annoyed about, 30fps or lack of content.

I honestly think the 30fps is more disgusting.

Maybe we'll get a 333mhz mode :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on November 23, 2011, 10:50:41 PM
How long before every game is F2P?  And made in Korea?
Clearly, not long. Maybe another gen or two?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on November 24, 2011, 02:00:36 AM
There is so no way I'm buying this hardware, possibly ever
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on November 24, 2011, 02:53:30 AM
oh man, it gets worse and worse, after a promising initial showing. I have no boner for this whatsoever now.

The nonsense about paying Sony to convert your PSP cart games to Vita is also Sony to the core. A crazy fix to cover up their lack of planning. Better to just ignore the backwards-compatibility altogether than offer such a clumsy, insulting, RIP-OFF of a solution.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 24, 2011, 03:16:31 AM
Next we'll find out that Minna No Golf has 6 holes and one course. Extra characters, items and courses will be sold separately. And there's an online pass.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on November 24, 2011, 06:33:54 AM
Scamco strikes again!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on November 24, 2011, 07:44:23 AM
Quote
A future PlayStation 3 firmware update will enable Vita Remote Play on all games, Eurogamer has learnt.

However, this will be only at the PlayStation Portable 480x272 resolution, which will be upscaled to fill the screen.

For future games, developers will be able to include Vita specific 480p modes, Eurogamer understands.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on November 24, 2011, 04:35:07 PM
I bet Ninja Gaiden Sigma will be 30 fps as well. Yet another failure from Team Ninja Dog

(I hope I'm wrong)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: naff on November 24, 2011, 05:18:34 PM
30 fps wipeout

Is that confirmed? I thought they'd said they were still trying to hit 60fps

Still interested in Vita, not at launch though
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 24, 2011, 05:48:33 PM
Sub SD resolutions for remote play. Please understand.

Quote
Eurogamer understands

:o
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on November 25, 2011, 02:38:16 AM
Sony just don't seem to understand that you don't need to pile on every crazy feature you can think of. It's exactly the problem Japanese phones have: every stupid hardware feature you can imagine - 3D photos being the latest - but none of them implemented well enough to gain any kind of traction.

Meanwhile Apple eats their lunch generation after generation by putting out relatively simple products that have a laserlike focus on what they can do extremely well. If a feature isn't polished, then it doesn't go live 'til it IS polished. Worse, Sony announces all this stuff upfront and makes it sound like it will be cool, than gradually turns it into an object of ridicule by downgrading and adding all these retardo 'gotchas'.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: T-Short on November 25, 2011, 03:17:40 AM
Quote
A future PlayStation 3 firmware update will enable Vita Remote Play on all games, Eurogamer has learnt.

However, this will be only at the PlayStation Portable 480x272 resolution, which will be upscaled to fill the screen.

For future games, developers will be able to include Vita specific 480p modes, Eurogamer understands.

Imagine this, PS3 games with UI elements made for HD, first scaled down to 480x272, piped to the vita, then scaled up again to whatever the vita resolution is... dat squint-o-vision
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on November 25, 2011, 07:08:59 AM
don't forget lag!

I tried the remote play on my PSP once and it was nigh unplayable.  It was only a few feet from my PS3 and router.  Maybe it has a place for turn based games, I guess.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Momo on November 25, 2011, 08:28:09 AM
I only remote play when I need to poop
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on November 25, 2011, 01:21:01 PM
The Vita is kind of a pass to me at this point.  This handheld is oddly punitive in nature, considering the uphill battle Sony has against Apple and Nintendo.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on November 27, 2011, 01:09:48 AM
tentative Gamestop (usually correct) memory card prices, or bohica

4GB PlayStation Vita Memory Card - $29.99
8GB PlayStation Vita Memory Card - $44.99
16GB PlayStation Vita Memory Card - $69.99
32GB PlayStation Vita Memory Card - $119.99
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on November 27, 2011, 01:48:55 AM
Why the FUCK aren't they using MicroSD
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on November 27, 2011, 02:35:24 PM
Why the FUCK aren't they using MicroSD

Or regular SD ($15 for 16 GB.) :bow 3DS :bow2

OK I'll leave. ::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on November 27, 2011, 06:56:58 PM
Why the FUCK aren't they using MicroSD

So Sony can peddle their own shit like always with every device they make.

I even had a Minidisc at one point before I learned  :-\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on November 29, 2011, 05:29:49 AM
(http://www.abload.de/img/19447resistanceburninmi7yf.jpg)

(http://www.abload.de/img/19450resistanceburninp47hd.jpg)

(http://www.abload.de/img/19449resistanceburnin247at.jpg)

Sony hardware underperforming?

News at 11!

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on November 29, 2011, 06:31:40 AM
Quote
looks like ps3 to me
xbot


Seriously,it should look fine on small a screen but the amount of jaggies is uhhh...much lower native res syndrome

Power VR(gpu) is supposed to have nearly free AA so this is kinda surprising.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on November 29, 2011, 06:44:24 AM
It should (4xMSAA). Lots of devs talked about it, but for some reason very few actually used it. Especially Japanese devs. Holy shit those guys are lazy and out of touch.

(The only game I know that uses AA is Virtua Tennis)

Most of these games were rushed, though, so I'll blame Sony for sending mosd dev kits as late out as April.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on November 29, 2011, 07:01:27 AM
Quote
It should (4xMSAA). Lots of devs talked about it, but for some reason very few actually used it. Especially Japanese devs. Holy shit those guys are lazy and out of touch.

It could be like 360 2XAA,nearly free...if programmers spent months tweaking it :derp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on November 29, 2011, 12:32:26 PM
i will gladly bite the bullet and get one on launch.  it's a disease...i always have to try out new consoles.  I hope there's some semi-widespread defect that I can use an excuse to return it after I get my jollies.   

but honestly, portable full PS3 games and dual sticks are the most exciting thing I've ever heard for a portable console.  the worst part, I don't even play portables outside.  and I own two ps3s.   :-\
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on November 29, 2011, 01:26:08 PM
I will gladly buy a 3G model + a 32GB if the Japanese launch goes smoothly, the launch games turn out as good as I expect, and JBore recommends it. Otherwise, I'm gonna sit this one out, a first in a long time, because this is starting to have "Disaster" written all over it with each day we come closer to launch.

I don't think we've a piece of good news since Gamescom.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on November 29, 2011, 01:38:15 PM
well, the gaming part still seems fine to me.  resistance looking meh is no surprise, UMVC3 running at a lower res...um, all things I've gotten used to with this round of consoles!  I'm not really interested in any of the other functions or 3G...no way am I getting stuck in a contract.     

the memory card prices are fucking nuts, but I think there will be deals around launch, because it's not like this thing is gonna sell out by any means.  Kinda messed up that the prices probably won't drop on the cards like they did for the PSP1 since they're proprietary.  All in all, it's shaping up to be pretty par for the recent gaming industry course in my mind.   

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on November 29, 2011, 01:54:43 PM
I'm going to pass for now. I need something super unique on it, ports of console games were cool when PSP came out but now I'm older and wiser :derp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on November 29, 2011, 03:16:06 PM
Vita hype train derailed

I wonder if anything will be left for US/EU launch,probably not.All i see is meh,will wait for...something

Memory card thing is a big mistake
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on November 29, 2011, 03:20:39 PM
$250 system + $30 4GB vitacard + $40 game = $320 minimum ($345 with tax)

pass
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on November 29, 2011, 03:24:48 PM
So basically about the same as 3DS launch give or take $30 but with 10x better system & games at launch.

Sounds great to me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on November 29, 2011, 05:02:42 PM
i'll buy one, but i'm stupid. can't be worse than a 3ds, and i bought *two* of those at launch.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on November 29, 2011, 05:03:40 PM
Don't see what's the big deal here.

I mean, I get paid to buy these expensive shit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on November 29, 2011, 05:05:25 PM
i'll buy one, but i'm stupid. can't be worse than a 3ds, and i bought *two* of those at launch.
Go all the way and treat yourself to a HTC Titan and/or Samsung Focus S.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on November 29, 2011, 05:32:39 PM
i just can't justify that kind of dough for one game, i'm not a high-dolla holla
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on November 29, 2011, 06:05:27 PM
I'm going to pass for now. I need something super unique on it, ports of console games were cool when PSP came out but now I'm older and wiser :derp


I feel :derp  because the whole selling point for me is "now there's TWO analog sticks!"  but really, that's awesome.   

and if PS2 classics work from day 1, well, now you've got yourself a portable God Hand machine, which is pretty much going to be the high water mark of the video game industry.  the console wars will be over for the rest of history.  and it's only 1.4 gb

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on November 29, 2011, 06:12:32 PM
i just can't justify that kind of dough for one game, i'm not a high-dolla holla

Buy more than one game?

I'm getting like 6 and they all should be pretty rad:

Uncharted, Wipeout, Hot Shots 6, LBP, Gravity Daze, Shinobido 2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on November 29, 2011, 06:30:59 PM
i'll buy one, but i'm stupid. can't be worse than a 3ds, and i bought *two* of those at launch.
Go all the way and treat yourself to a HTC Titan and/or Samsung Focus S.

::) You mean Galaxy Nexus.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on November 29, 2011, 06:33:54 PM
No self respecting MSfag would buy any Android shit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on November 29, 2011, 07:02:22 PM
i just found out my brother's kids are getting android tablets for xmas.   my sister's kids got iPads.  my brother and sister have a competitive relationship, this could end up being pretty funny :lol   
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on November 29, 2011, 07:06:39 PM
i'll buy one, but i'm stupid. can't be worse than a 3ds, and i bought *two* of those at launch.
Go all the way and treat yourself to a HTC Titan and/or Samsung Focus S.

waitin' for the lumia 800, bro :pimp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 29, 2011, 07:35:09 PM
I'm going to pass for now. I need something super unique on it, ports of console games were cool when PSP came out but now I'm older and wiser :derp

Quote
Nintendo 3DS owner
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on November 29, 2011, 07:35:33 PM
i'll buy one, but i'm stupid. can't be worse than a 3ds, and i bought *two* of those at launch.
Go all the way and treat yourself to a HTC Titan and/or Samsung Focus S.

waitin' for the lumia 800, bro :pimp
That's old news.

http://www.wpcentral.com/nokia-lumia-900-hit-us-early-2012
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on November 29, 2011, 07:47:00 PM
(http://www.abload.de/img/19447resistanceburninmi7yf.jpg)

(http://www.abload.de/img/19450resistanceburninp47hd.jpg)

(http://www.abload.de/img/19449resistanceburnin247at.jpg)

Conduit 3 is shaping up pretty nicely, will probably end up being the last great Wii game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on November 29, 2011, 08:12:53 PM
No self respecting MSfag would buy any Android shit.

:bow 720p screen
:bow 1 GB RAM
:bow 1.2 GHz dual core
:bow 4G

:bow Android 4.0 :bow2

Conduit 3 is shaping up pretty nicely, will probably end up being the last great Wii game.

I looked at your post, then the screens, thought for a second, then realized. :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on November 29, 2011, 09:41:03 PM
feature leaking douchebags, i hope that shit gets cracked on launch :maf
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on November 29, 2011, 09:45:12 PM
I'm getting it.  Just don't know if I should go with the $250 + $30 memory or $350 irresponsible pack. 

The main reasons I'm getting it are improved PSP games and games I actually want in Shinobido 2 and Gravity Daze (maybe Uncharted).

and hopefully that UMD program is announced for the states and not as expensive.  I've seen people complaining that it's not free, which is a bit ridiculous, but $10 is still too much considering you can buy some games for $10 without going through the whole process.  $5 is more reasonable.

I've been sitting on some of those "free" PSP games from the sony hack.   Bigger screen, real analog sticks, filtered, and second stick options should be nice.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on November 29, 2011, 10:37:27 PM
Hot Shots 6!!

/sorry, you don't understand how LONG I've waited for a new HSG.  5 was sooooo long ago and it was freaking great.  Playing online with Astrolad and other gaffers were some of my best memories this gen.  Like Chromehounds for golf.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on November 29, 2011, 11:01:14 PM
I liked it but the online mode was pretty average. If there's good online for this it's the one thing that can sell me on it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on November 29, 2011, 11:08:26 PM
Eh, you don't need the best online ever for golf.  Sure you can make it better, but just being able to play and compare scores is fun enough.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on November 29, 2011, 11:12:29 PM
Yeah.  I'll give you that.  Once they started with the insane hour long updates I bailed.

HSG5 & GT5 both are plagued by 1 hour worth of 20 updates totaling 5-10gigs just to play online.  Hope they learned from that disaster.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 01, 2011, 09:04:34 AM
A recent preview of the OS...

http://www.youtube.com/watch?v=NWTbUFRWLdM

Sponsored by RAM.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 01, 2011, 05:50:41 PM
I know, I know...I'm fucking insane.

I just pre-ordered a Japanese Vita+8GB memory card+UMvC3+Uncharted from P-A.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 03, 2011, 03:41:06 AM
yeah, I remember murmur about it on twitter but it was never truly confirmed since the murmurs were in response to a story that you could indeed use multiple account, as you can on the PS3.  I guess not! really dumb

If it works like the PSP, you don't need to reset the machine.  You can switch anytime you're transferring a game from a different region through your PS3.  But still switching using a console is a pain in the ass.

It could be worse.  What if there were no accounts at all! not that a company with a shred of perspective would do that in 2011
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 03, 2011, 03:41:09 AM
I knew about the one-account limitation, but I had no idea about the resetting factory defaults bit :lol

The saved/downloaded data on memory sticks should be safe though, right? Since it can basically be removed.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 03, 2011, 04:06:15 AM
With the PSP, were you able to have game content from different accounts at the same time after the grueling account switching process, or were you forced to use one region's content at a time?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 03, 2011, 04:17:58 AM
one region at a time

it's dumb
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: T-Short on December 03, 2011, 06:22:10 AM
http://andriasang.com/comz65/vita_developer_interview/ (http://andriasang.com/comz65/vita_developer_interview/)

Quote
On Custom Memory Cards
Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.

Shimada also drew distinction about describing the cards as merely a device for saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more.

ahuahuahuahua
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on December 03, 2011, 06:24:14 AM
I actually agree with them, not all SD cards are made equal so this will eliminate all the shit that comes with low quality ones.

But I don't agree with their prices.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 03, 2011, 06:41:23 AM
The prices are definitely BS, and the security concerns are lulz-worthy, but I'll give them the "top/equal performance" argument. Something anyone who used a smartphone that supports external storage  can understand.

Having said that, the "performance" of said cards better be top of the line.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 03, 2011, 06:52:34 AM
http://andriasang.com/comz65/vita_developer_interview/ (http://andriasang.com/comz65/vita_developer_interview/)

Quote
On Custom Memory Cards
Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.

Shimada also drew distinction about describing the cards as merely a device for saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more.

ahuahuahuahua

i don't know if this is true but i heard a rumor that sony is using the same key for decrypting vita titles than the one they used for psp,and there is already a program for extracting the psvita firmware

so that comment about security is kinda funny :P
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 03, 2011, 12:23:23 PM
regardless, this thing is gonna get busted wide open.

regular PSP is awesome.  hacked PSP is fucking awesome.  I hope Sony makes us an easily exploitable PS2 emulator this time!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 03, 2011, 01:41:10 PM
http://andriasang.com/comz65/vita_developer_interview/ (http://andriasang.com/comz65/vita_developer_interview/)

Quote
On Custom Memory Cards
Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.

Shimada also drew distinction about describing the cards as merely a device for saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more.

ahuahuahuahua


right "additionally" 

"additionally," they wanted to make up for hardware losses with profit margins that will make Monster Cables blush
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 03, 2011, 01:43:24 PM
regardless, this thing is gonna get busted wide open.

regular PSP is awesome.  hacked PSP is fucking awesome.  I hope Sony makes us an easily exploitable PS2 emulator this time!


i dunno mang, if PS3 is any indication, there will be teams of people rushing to make a crack that requires purchasing some kind of hardware and other dudes who let internet nerd criticism get to them, then withhold their work, but still talk about how much they've accomplished.  which is a fair troll, they don't owe anyone anything, but it still means we get nothing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 03, 2011, 01:45:06 PM
to reply to posts made way back in september

Hydro Thunder > Wipeout HD
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 03, 2011, 03:04:14 PM
Realistically I don't see this being a huge issue.  More like a minor inconvenience.  You just keep the DLC for the games on your PS3 or on the store and then re-install them when you want to play a game from the other region.  "Factory defaults" doesn't mean anything going by the PSP and PS3.  It's not like it's going to format your drive and erase all your stuff.  PS3 says the same thing and it just means the settings are reset.  So it's inconvenient but not life-ending.  Also if it's like PS3/X360, then if you are playing Japanese game on a US account (disc-based) and you have Japanese DLC on the memory stick inserted, it'll recognize it and use it even if it's not linked with that specific account.  So you should still be able to play all your games from all regions on one account and get all the trophies on a single account.  Worse comes to worst you don't get to get screwed over by microtransactions with imported games, meh.

Real Talk though:  Out of the 121 PSP games I own, I have maybe a dozen US games and all the rest are JP.  I imagine the first 6 months I'll be annoyed switching back and forth while the Vita gets launch window US support, then when it dies in the US and everything dries up in a year it'll be like the PSP where it's entirely a JP machine for import JP games.  I haven't played a US PSP game in like 3 years.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 04, 2011, 11:51:23 AM
Gameinformer digital download pricing rumor:

Quote
Sony has hinted in the past that downloading games on the Vita will be a cheaper option than buying them off the shelves. The scuttlebutt from a recent Sony event is that the savings could be a dramatic 40 percent for ditching the box.

According to Thrifty Nerd, Vita games will be capped off at $39.99 at retail. Downloading a game at the same price would only cost around $23, however, saving you a pretty penny by going digital. Many gamers gasped at the Vita's spendy memory cards (4GB: $30, 8GB: $45, 16GB: $70, 32GB: $120), but these savings, if true, could soften that blow.

While this prospect is exciting for prospective Vita owners, keep your expectations low until we have official confirmation from Sony.

Will definitely download titles if this ends up being true.  Would be especially awesome for people who import...

With the PSP, were you able to have game content from different accounts at the same time after the grueling account switching process, or were you forced to use one region's content at a time?

one region at a time

it's dumb

This actually wouldn't have been a big deal, but to switch accounts you also have to be connected via wi-fi.  There were way too many times that I'd have my PSP in places without wireless access, so that wasn't gonna work...and hackers saved the day.

Real Talk though:  Out of the 121 PSP games I own, I have maybe a dozen US games and all the rest are JP.  I imagine the first 6 months I'll be annoyed switching back and forth while the Vita gets launch window US support, then when it dies in the US and everything dries up in a year it'll be like the PSP where it's entirely a JP machine for import JP games.  I haven't played a US PSP game in like 3 years.

Same here.  I'm still planning on using my U.S. account with the Vita, but I may just change over to my J-account and use that instead.  People are freaking out about this, but the only DLC that seems to be coming is rip-off Ridge Racer anyway.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 04, 2011, 11:54:54 AM
That Game Informer rumor is too good to be true.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 04, 2011, 11:55:28 AM
How big are the memory card units going to be? I'd settle for 32 gigs.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 04, 2011, 12:04:34 PM
That Game Informer rumor is too good to be true.

Yup, so take it with a grain of salt...however all they did was repost someone else's blog where the guy asked a Sony rep about it at an event.

How big are the memory card units going to be? I'd settle for 32 gigs.

32GB seems to be the biggest size for now...at $120.   :lol ::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 04, 2011, 12:11:01 PM
jesus fuck
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Rman on December 04, 2011, 01:11:43 PM
Gameinformer digital download pricing rumor:

Quote
Sony has hinted in the past that downloading games on the Vita will be a cheaper option than buying them off the shelves. The scuttlebutt from a recent Sony event is that the savings could be a dramatic 40 percent for ditching the box.

According to Thrifty Nerd, Vita games will be capped off at $39.99 at retail. Downloading a game at the same price would only cost around $23, however, saving you a pretty penny by going digital. Many gamers gasped at the Vita's spendy memory cards (4GB: $30, 8GB: $45, 16GB: $70, 32GB: $120), but these savings, if true, could soften that blow.

While this prospect is exciting for prospective Vita owners, keep your expectations low until we have official confirmation from Sony.

Will definitely download titles if this ends up being true.  Would be especially awesome for people who import...

With the PSP, were you able to have game content from different accounts at the same time after the grueling account switching process, or were you forced to use one region's content at a time?

one region at a time

it's dumb

This actually wouldn't have been a big deal, but to switch accounts you also have to be connected via wi-fi.  There were way too many times that I'd have my PSP in places without wireless access, so that wasn't gonna work...and hackers saved the day.

Real Talk though:  Out of the 121 PSP games I own, I have maybe a dozen US games and all the rest are JP.  I imagine the first 6 months I'll be annoyed switching back and forth while the Vita gets launch window US support, then when it dies in the US and everything dries up in a year it'll be like the PSP where it's entirely a JP machine for import JP games.  I haven't played a US PSP game in like 3 years.

Same here.  I'm still planning on using my U.S. account with the Vita, but I may just change over to my J-account and use that instead.  People are freaking out about this, but the only DLC that seems to be coming is rip-off Ridge Racer anyway.

It'll be a pain if you buy PSN games on your US account and then want to play them later if you've switched regions.

I'm trying to go DD only so it sucks.  I'll probably do DD only for US and import physical copies, since they will cost more anyway, might as well go physical.  Not much an import gamer, though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 04, 2011, 06:22:16 PM
All of this is enough to be an issue to stop me getting one at launch. I'll let everyone else test it first.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 04, 2011, 06:31:30 PM
All of this is enough to be an issue to stop me getting one at launch. I'll let everyone else test it first.

What is "all of this?"  And are you someone who imports?  Accounting switching is only going to have an effect on those who do and want to access DLC.  And that's assuming that DLC downloaded on one account wouldn't be compatible on the other.  Nobody knows.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 04, 2011, 08:25:15 PM
Actually, I saw a good/stupid point on gaf about that.  Sony is technically going backwards compared to the PS3, from late-2000s to around 2006.  3DS was a step up for Nintendo, from Xband 1994 to Dreamcast 2000 quality.  Basically, there were no expectations for the 3DS.  Anything is considered a positive in Nintendo's own little bubble.

no joke--I'd be excited if/when Nintendo finally has accounts.  I don't plan on buying anything from the wares or eshops until it happens.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: AdmiralViscen on December 04, 2011, 10:48:25 PM
Vita is region-free.  Confirmed by NCS.   :)

I know, I know...I'm fucking insane.

I just pre-ordered a Japanese Vita+8GB memory card+UMvC3+Uncharted from P-A.

i know this is shocking but more bad/inconvenient news has come out about the vita

you can only have one psn account per vita.  if you want to change psn accounts, you have to reset the machine to factory defaults.

 :lol :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: AdmiralViscen on December 04, 2011, 10:50:24 PM
http://andriasang.com/comz65/vita_developer_interview/ (http://andriasang.com/comz65/vita_developer_interview/)

Quote
On Custom Memory Cards
Explained Shimada, The reason Sony didn't use general memory cards like SD Cards and instead opted for a custom memory card is because they wanted to make sure they could have something with an equal condition for everyone. Additionally, they were concerned with security.

Shimada also drew distinction about describing the cards as merely a device for saving games. They're "storage" for the Vita, and are used for patches, game data, download content and more.

Then put 4gb of inboard storage. It's fucking 2011

ahuahuahuahua
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on December 06, 2011, 07:27:09 PM
http://spong.com/feature/10110560/Interview-CAVE-Yukihiro-Masaki

Sounds like one of Cave's Vita games will be a port of Akai Katana Shin. Maybe it was a mistake though, he just kinda mentioned it like it was old news or something.

Will rebuy it if/when I get a Vita though. GOTY all years.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 06, 2011, 07:35:23 PM

Jesus fuck this is why i hate people - on my twitter feed, the most people offended by this are.... 3DS/Nintendo fans.

Fuck me, do they know how the 3DS handles this? (hint: sand in furgena? Let me add cement and mix with my "lol, u r fugged" stick !)

These are usually reasonable people, is it lose-your-mind season?

I hit the roof pretty damn hard about the 3DS's region-lock.  Just like that, I'll learn to live with this, but I reserve the right to bitch about shitty things when I find out about them.

I'm not sure your idea of holding the industry to Nintendo's standards is something I can get behind, though.

Man 3DS region lock still pisses me off. I've never even imported any games  but it's like, there's no reason to have it. Other than battery life I'd say it's the 3DS's biggest flaw ATM.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on December 07, 2011, 12:44:10 PM
http://spong.com/detail/editorial.jsp?eid=10110561&page=3

Quote from: Hideki Nomura
“For Akai Katana Shin on Vita, one of our goals is to reduce the number of buttons as much as possible. That’s one of the reasons we’re really focused on this twin stick aspect of the machine.”

Hopefully that will just be another arrange mode in addition to the real game. Otherwise, do not want. :yuck
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 07, 2011, 01:12:24 PM
Vita is region-free.  Confirmed by NCS.   :)

I know, I know...I'm fucking insane.

I just pre-ordered a Japanese Vita+8GB memory card+UMvC3+Uncharted from P-A.

i know this is shocking but more bad/inconvenient news has come out about the vita

you can only have one psn account per vita.  if you want to change psn accounts, you have to reset the machine to factory defaults.

 :lol :lol

 ???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 08, 2011, 12:28:12 PM
http://www.wired.com/gamelife/2011/12/vita-accounts/

turns out it's memory card = account.  if you have multiple memory cards, you can have multiple accounts without resetting anything, since, technically, it's all saved to a memory card.  although you'll need to reenter settings per card, or something

so  ??? ??? ??? ??? ???

tl;dr -- Sony: "buy more memory cards"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 08, 2011, 01:03:31 PM
Genius :lol

Master trolls :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Diunx on December 08, 2011, 02:21:16 PM
I wish all life problems could be solved by buying overprice sony products.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on December 08, 2011, 05:08:22 PM
Having a job feels so good now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 08, 2011, 05:25:26 PM
so the problem can be solved by throwing money at it?

okay, i'm good again.

Yep. 

$30 for region-free.  I'm ok with that.  3DS should sell me a region-free plugin as well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 08, 2011, 05:31:22 PM
*insert list of Vita flaws* 

*commence thread of embarrassing passive aggression and outright accusations and tears and justification* 

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 08, 2011, 06:43:42 PM
I don't mind this news at all. At least they're encouraging region free gaming
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on December 08, 2011, 07:28:35 PM
so the problem can be solved by throwing money at it?

okay, i'm good again.

god bless you.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 08, 2011, 09:59:46 PM
better be some hot deals on memory cards at launch
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: AdmiralViscen on December 08, 2011, 11:48:05 PM
So without a memory card, not only will games not boot but you can't even log in to your psn ID?
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 09, 2011, 04:23:29 AM
So without a memory card, not only will games not boot but you can't even log in to your psn ID?

- Games that require memory sticks to save, and install Live Area files among other types of data will supposedly refuse to launch unless there's a memory stick (although the demo builds didn't have this restriction), others that save onto game sticks will launch w/o memory sticks.

- People who tried the Vita during the recent US tour were able to login to PSN on units that had no memory sticks, but perhaps it was possible due to those kits being, again, demos.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 13, 2011, 09:08:38 AM
JBores, who's getting a Vita?  I know DCharlie is...that's a given.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 13, 2011, 09:17:53 AM
I'd like to ditch my Wii+games and maybe my Saturn+games, but don't know if I get that much for the former at least.  Would like to clear some shit out and also go nuts with the Vita library.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 13, 2011, 10:46:48 AM
doesn't this thing launch in japan at the end of this week? i totaly didn't realize it until i saw an ads for the disgaea 3 port-a-lot
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 13, 2011, 12:09:21 PM
Wii+games - very little unless you have Rei or The Calling

Saturn - very little unless you have the shmups or Psychic Assassin Taromaru

I did quite well out of SNES. Seems the cash is now in FC and imported NES games - which , thank christ, i have a fuck ton of.

Well I meant locally, via Craigslist or maybe on the Neo-Geo.com selling forums...have had good luck there before.

doesn't this thing launch in japan at the end of this week? i totaly didn't realize it until i saw an ads for the disgaea 3 port-a-lot

Comes out Saturday I believe.  Monster Hunter 3G's release last week probably lost some Vita sales...Monster Hunter Portable 3 HD should have been made available.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 13, 2011, 02:54:06 PM
I'm buying one when it's released in America because there are games I actually want on it.  Honestly, if Gravity Daze and Shinobido 2 were on PS3, I wouldn't get a Vita.  Ok, that's a lie.  But it's not like the 3DS where my mindset was "I'll buy one eventually and the price won't drop" but then the price dropped like a week after I bought the first game I wanted for it.

the US launch of the vita is stupid, though.  I'm only getting shinobido and gravity daze, but I want Uncharted and five more, but there isn't enough time.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 14, 2011, 08:58:32 AM
http://www.youtube.com/watch?v=uu29gLJH7cI

would you guys believe me if i told you i have currently almost zero interess in vita,yet would gladly jump on the 3ds wagon?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 14, 2011, 09:42:34 AM
would you guys believe me if i told you i have currently almost zero interess in vita,yet would gladly jump on the 3ds wagon?

Why?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 14, 2011, 10:04:15 AM
well the only vita title announced so far which i'm interessed in would be little king story sequel (and maybe maybe maybe gravity daze and army corps of hell but only because square-enix dick is pretty deep in my ass) but the 3ds is getting kingdom hearts,that new game from keiji inafune,guild 01,that bravely default game...
like it feels like all the medium budget weirdo games and popular ip are going to land on 3ds
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on December 14, 2011, 10:13:42 AM
Vita I'm interested in Wipeout, that soundshapes game with Deadmau5 songs in it, Dragon's Crown, and LKS...

3DS I'm interested in Bravely Default and Mario 3D Land mainly.

Still gonna wait til the first redesign for both, though. Right now I gotta save for a new kitchen.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 14, 2011, 01:15:12 PM
Vita doesn't need a redesign (not that I don't expect to see one), but the 3DS is in dire need of one.  I've never used a handheld system that cramped and hurt my hands after use.

well the only vita title announced so far which i'm interessed in would be little king story sequel (and maybe maybe maybe gravity daze and army corps of hell but only because square-enix dick is pretty deep in my ass) but the 3ds is getting kingdom hearts,that new game from keiji inafune,guild 01,that bravely default game...
like it feels like all the medium budget weirdo games and popular ip are going to land on 3ds

Oh, JRPGs. 

....

 :yuck

They'll get announced later on.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 14, 2011, 03:15:14 PM
Lyte, they already are announced.  Magus is just ignoring them.

well the only vita title announced so far which i'm interessed in would be little king story sequel (and maybe maybe maybe gravity daze and army corps of hell but only because square-enix dick is pretty deep in my ass) but the 3ds is getting kingdom hearts,that new game from keiji inafune,guild 01,that bravely default game...
like it feels like all the medium budget weirdo games and popular ip are going to land on 3ds

Vita has plenty of wacky jappy, what are you talking about?

Vanillaware game
Shinobido 2
Gravity Daze
LKS
TALES OF
P4P
Ys IV remake
Zero no Kiseki Full Voice Edition
999 Sequel along with 3DS

And that's only around launch.  I play 80% wacky jappy games and Vita is where they are for me.  The only thing 3DS has that I'm looking forward to from J-devs is KH 3D & maaaaaaaaaaaaaaaybe Bravely Default (if it plays like 4WoL, no thanks).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 14, 2011, 03:20:44 PM
Dragon's Crown, Shinobido 2, and Gravity Daze are "wacky jappy weirdo games?"   ???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 14, 2011, 03:24:16 PM
Have you seen the art for DC?  Vanillaware games are definitely very Japan-feel.  Shinbido is totally a Japanese janky game.  And Gravity Daze features a cell-shaded loli in a bondage suit.
I rest my case.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 14, 2011, 03:43:00 PM
i totaly forgot about dragon's crown and that one is pretty cool but to be fair it's coming to ps3 too

Quote
TALES OF
P4P
Ys IV remake
Zero no Kiseki Full Voice Edition

eeeehhh tales of it's a remake up of a game which has a good 50% chance of never crossing japan,persona 4 is a port up of a game i don't care about and the other 2 are falcom games which i don't really care about

Quote
Shinobido 2

i never played shinobido... i tought it was pretty much supposed to be the same game as tenchu?

Quote
They'll get announced later on.

oh i'm sure of that,that's why i said "currently"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 14, 2011, 04:14:29 PM
How can you play jrpgs and not be drooling slobbery fan of Falcom??

Some of the Ys games are the best a-rpgs ever made (Oath, Origin), LoH series is highly regarded as being an epic traditional rpg on par with Suikoden, and their side stuff like Xanadu Next and Gururumin is great.


One of the best rpg companies around.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 14, 2011, 05:02:16 PM
it's not like a lot of falcom stuff has crossed oversea to begin with,and sure i guess i enjoyed some of the ys games but they kinda sucks at the art and craft department and they makes game with super bland scenario

like i tried playing legend of heroes:trails in the sky on the psp and the fact that the game looks worse than most psx games added with the fact that it opens with "GO RESCUE THESE KIDS NPC!" coupled with the fact that the battle looked super slow totaly killed any interess i had in it... they make the kind of games where the villain is not an actual character but something like "THE DEMON LORD!"

so yeah i have zero interess over what falcom does
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 14, 2011, 11:56:22 PM
Just ordered a wifi Vita. Enthusiam is still pretty low, pump me up people!

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 15, 2011, 12:09:18 AM
I'm getting the 3G one in Feb.  I don't why I'm getting the 3G one, since I'm not planning on getting a 3G plan or using 3G, but it was the first that went up for pre-orders so I grabbed it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on December 15, 2011, 12:41:07 AM
If you think even 1/3 of the cool Jappy games on 3DS are coming stateside you're a damn fool.  ::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 15, 2011, 05:46:01 PM
Money can't solve everything after all.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 15, 2011, 08:15:52 PM
yep.  It has moved from "not that bad" to "that bad," or the original story of: one account, deal with it, get fuked.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 16, 2011, 04:11:17 AM
J Bore, let us congregate at the Church of Vita tomorrow.

I won't get mine for a few days yet I think but would be fun to go check it out somewhere in town.  Somewhere that serves warm milk for DC obviously :teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 16, 2011, 09:58:08 AM
http://news.businessweek.com/article.asp?documentKey=1376-LW4UW86JTSE801-7912FEJUK0JPAU5PL1NO3FKMLP

Quote
“I like to play simple games with my smartphone because they are all free,” the Tokyo restaurant worker said.

:japancry

those japanese gets shiren the wanderer on their smartphone
but us? us get angry birds

japan fucking with me once again :fbm
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: demi on December 16, 2011, 10:22:54 AM
http://news.businessweek.com/article.asp?documentKey=1376-LW4UW86JTSE801-7912FEJUK0JPAU5PL1NO3FKMLP

Quote
“I like to play simple games with my smartphone because they are all free,” the Tokyo restaurant worker said.

:japancry

He's absolutely right, too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 16, 2011, 01:20:57 PM
Turns out you can replace the battery.  Not on the fly, but if the battery ever dies or gets old you can open it up and replace it.

game  cart size:
(http://i.imgur.com/ewde0.jpg)

case size:
(http://i.imgur.com/KaXjP.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 16, 2011, 01:24:50 PM
Yeah, I think we're going to find out that a lot of the stuff we think we can/can't do is incorrect as people actually get the systems and tinker with them.

There is no company in the world that has less of an idea of what their tech department is doing than Sony.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 16, 2011, 04:16:37 PM
Quote
Update on the semi-region-locking situation, FWIW:

I asked Mr. Yoshida about the one-account thing and then clarified that I do indeed have multiple accounts.  Sequence of tweets after the initial ones:
 
@yosp あ、忘れた。日本のストアのアカウントも持っています。PS3で両方を使っていますから世界中のコンテンツを楽しめますが、ヴィータでは…? ("Oh, I forgot to mention: I do have an account on the Japanese store.  I use both [it and my US account] on the PS3 and get to enjoy content from all over the world.  How about on the Vita?")

yosp Shuhei Yoshida
@
@****** 日本のアカウントをPS Vitaに登録すると当然日本のストアからコンテンツをダウンロードできます。 でもアメリカのアカウントでは使えませんのでご注意。("If you register your Japanese account on the Vita, you can of course download content from the Japanese store.  But note that you won't be able to use your American account.")

@*******
@yosp 片方を選ぶかヴィータを二つ買うか、ということですね。メモリカード2つあれば両方管理できるかと思っていましたので実に残念。でも御返事ありがとうございました。("So I have to choose one store, or buy a second Vita?  I had been thinking that I'd be able to manage both accounts if I had two memory cards.  This is really disappointing.  I appreciate your answer, though.")

yosp Shuhei Yoshida
@
@******* はい、よろしくお願いします。("Hai, yoroshiku onegai shimasu.")

 :dizzy :dizzy :dizzy
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 16, 2011, 11:00:13 PM
(http://i.imgur.com/FFmJB.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 16, 2011, 11:37:07 PM
the famed restraint in full effect!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 16, 2011, 11:50:41 PM
I like how he's struggling to hold all the games in one hand because TOO MANY GOOD GAMES AT LAUNCH :P
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on December 17, 2011, 12:28:21 AM
...did you buy half the launch lineup? :o The console being locked to one region for downloading is balls.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 17, 2011, 01:23:29 AM
post some impressions, what I'm reading on twitter is too short :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 17, 2011, 05:00:15 AM
Enjoy the graphics while you can, no high-level developer is going to spare the effort and budget for handheld games unless the Vita takes off in a major way or it's being funded directly by Sony.  Possibly you might get a few pretty-but-basic Infinity Blade-style games, idk.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 17, 2011, 05:01:24 AM
borys was sarcastic I think.  uncharted vita has atrocious image quality in those pictures.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 17, 2011, 05:49:32 AM
jesus, J Bore, who a bitch gotta suck off to get some impressions, fuck sake

Should I cancel this pre-order or not? The little I can gather is pretty negative.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 17, 2011, 06:42:28 AM
The aliasing is shocking.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 17, 2011, 08:22:26 AM
did that rumor of games being super cheap when bought digitaly turned out to be true?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 17, 2011, 09:28:30 AM
Mr pixel counter has spoken

Uncharted Vita runs at 408p :rofl

Portable HD my ass

3DS :bow2

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 17, 2011, 10:35:18 AM
Quote
256 MB of ram is reserved for the OS and multitasking.

If this is true
 :derp

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 17, 2011, 11:52:12 AM
WTF at the upsampling on Uncharted, they seriously can't draw a full fucking frame buffer?  >:(

I wonder if this is going to be like the iPhone 4 with the retina / iPad 1, where fillrate was a killer.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 17, 2011, 12:49:44 PM
Duh, if you hold it at arm's length as the DEVELOPERS INTENDED, it will look EXACTLY like the PS3 Uncharted
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on December 17, 2011, 12:52:14 PM
jesus, J Bore, who a bitch gotta suck off to get some impressions, fuck sake

Should I cancel this pre-order or not? The little I can gather is pretty negative.

This! This!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on December 17, 2011, 03:12:48 PM
256mb ram for the os would be a new level of sony developer incompetence
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on December 17, 2011, 03:26:44 PM
408plicious
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 17, 2011, 03:29:52 PM
looks bad enough to be the best looking 3DS game
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 17, 2011, 03:55:35 PM
My ninthing heart can't take all this bad Sony news.  :'( So much troll potential.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 17, 2011, 04:18:35 PM
Yeah I'm not sold on this yet. Maybe once I start commuting and shit. But I love my iPad :/ But it doesn't have buttons :/ But some of the games are still reeeeally gooooood :/
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 17, 2011, 07:00:30 PM
Everybody's Golf and Smash Court for me. 8)

Though I probably won't be getting a Vita for a while

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 17, 2011, 07:05:16 PM
Can you take bc pics so we can compare to og psp?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 17, 2011, 07:15:34 PM
do psp games experience faster load times or anything?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 18, 2011, 05:23:39 AM
http://andriasang.com/comzel/psp_vita_comparison/
http://andriasang.com/comzem/ps_vita_vs_gamegear/

(http://i.imgur.com/fviM5.jpg)
(http://i.imgur.com/4sD2J.jpg)
(http://i.imgur.com/jda5O.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 18, 2011, 07:43:55 AM
How in the hell is a fucking Mingol game not running at native res  ???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 18, 2011, 10:22:46 AM
(http://images.eurogamer.net/2011/articles//a/1/4/3/1/1/2/6/a_med_Cosplayer1.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 18, 2011, 10:42:11 AM
Now I'm glad it's only in 480p.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 18, 2011, 10:43:22 AM
back touch
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 18, 2011, 11:39:41 AM
Wtf how does holding down the power button NOT override a crash?

Once again Japan serves as the beta testers for the rest of the world
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 18, 2011, 11:58:20 AM
http://www.eurogamer.net/articles/2011-12-18-at-vitas-launch-a-special-report-from-tokyo-article

Apparently Japan refuses to send Vitas by airmail due to the type of battery (end of the article)?  Is this likely bullshit or what?  Does this mean you can't take it on planes?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 18, 2011, 12:06:58 PM
i found a youtube channel which has more or less 3 hours of streaming vita stuff,most of the launch games are there and it includes some menu tours
http://www.youtube.com/playlist?list=UUIFCS1LJnQ9x3VAxoUOZUPQ&feature=plcp

apparently the japanese version of uncharted can be played in english
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 18, 2011, 12:52:50 PM
Bah, launch hysteria is annoying.  Lot of misinformation and jumping to conclusions, bothers me that I'm contributing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on December 18, 2011, 01:01:57 PM
Dat graphics.

(http://img804.imageshack.us/img804/6518/20111217214554.jpg)

(http://img403.imageshack.us/img403/7528/20111217214313.jpg)

Looks like portable PS3 graphics alright.

:bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 18, 2011, 01:15:26 PM
so is Sony targeting the "hardcore" traditional base of gamers or are they trying to reel in the grandma crowd as well?

i want one, but I can just see this system being a clustfuck if they've got their crosshairs at anything that walks.

from watching the red sun stream and following some impressions, the interface alone seems like a barrier to entry for the masses. which is a good sign to me, since it may imply that they're moving toward a gamer-centric crowd for their target audience.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 18, 2011, 02:03:41 PM
This system seems so sexy.  Makes the wait for the US release hard!

Where are my SHINOBIDO 2 impressions?  The first one was tenchu on speed.


The only negative thing I've heard so far from the launch is the sub-HD games which is always fucking scary because it sets a precedent.  Can't wait until PS4/X720 1080p systems where we still get 540p games because they figure the public won't notice.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 18, 2011, 02:15:33 PM
So does Uncharted actually have awesome looking cutscenes and Nolan Northiness worthy of a console release
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 18, 2011, 02:16:56 PM
Where are my SHINOBIDO 2 impressions?  The first one was tenchu on speed.

The lack of impressions for the launch library really sucks.  People talk about Minna No Golf, Uncharted, and even Ridge Racer (AKA WHY DID YOU BUY THAT) and nothing else.  Guess we're gonna have to wait for importers to start getting systems this week.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on December 18, 2011, 04:06:04 PM
yeah, who the fuck cares about ridge racer? fucking nostalgiatards. "ubububububu it's not a console launch without a ridge racer herf derf"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 18, 2011, 04:10:20 PM
ridge racer has really fell off. it used to be top tier back in the day.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 18, 2011, 04:14:37 PM
ridge racer: recycled

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 18, 2011, 04:15:11 PM
hyp :o you're back :o
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 18, 2011, 04:21:00 PM
If you buy Ridge Racer you're part of the problem
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 18, 2011, 04:30:12 PM
ridge racer was awesome on the PS1 and then fell off and then picked up again with the PSP and then fell off again.  People (or at least just me) were hoping the Vita version would be the 'pick up' phase.  consensus is that it's worse than the 3DS version (?)
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 18, 2011, 04:30:38 PM
hyp :o you're back :o

sup bro :) yea from the dead. almost cried when the old URL didn't work. then google saved me.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 18, 2011, 05:13:43 PM
ridge racer was awesome on the PS1 and then fell off and then picked up again with the PSP and then fell off again.  People (or at least just me) were hoping the Vita version would be the 'pick up' phase.  consensus is that it's worse than the 3DS version (?)

i played the shit outta RR6 on 360. it wasn't a bad game just a hell of a grind of you were into achievements. the online play was awesome for its time. fuck the DLC though, gave birth to the "scamco" we all know and hate today.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 18, 2011, 05:14:47 PM
:bow hyp :bow2
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 18, 2011, 05:28:05 PM
 :-*
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 18, 2011, 06:20:06 PM
The problem with Ridge Racer is that it has essentially been the same game since Ridge Racer 6 in 2005.  Ridge Racers on PSP introduced the nitrous system and RR6 added to it.  RR7 was the same fucking game as RR6 with a few more tracks and no voice chat during online (wtf).  RR2 on PSP was also an expansion pack.  The iPhone RR was a shittier RR PSP with the same dumb BUY ALL THE TRACKS AND CARS Scamco DLC system. 

RR 3D at least added to the game play with different types of nitrous systems added, plus muscle cars (although it's just a visual thing)...I see nothing new with RR Vita and the fact that it has framerate problems everywhere is just pathetic.  Namco released an unfinished game and then expects consumers to buy the rest of it as they finish it and put it on PSN.

If they're smart, Namco will use the extra two months they have until the U.S./Euro launch to FINISH THE GAME.  Nobody here is gonna shell out of for that shit if it releases as-is. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 18, 2011, 06:54:03 PM
I bet that Ridge Racer UNBOUNDED is going to be fantastic. All the I HATE YOU NAMCO YOU ARENT MY FATHER crybabies are going to hate it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 18, 2011, 07:06:10 PM
If Vita Ridge doesn't run at 60, someone at namco is going to be committing seppuku
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on December 19, 2011, 12:47:58 AM
hyp, you sexy casual gamer.

Welcome back.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 19, 2011, 01:03:49 AM
thanks McD!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 19, 2011, 09:47:14 AM
RR 3D at least added to the game play with different types of nitrous systems added

They actually were in 7, but good job on defending Nintendo ;P

(j/k about the Nintendo part).

My bad.  It's been too long since I played RR7.

Quote
I'm not defending the Vita version, because for now, the framerate is appalling, and it's still the same fucking gameplay, basically.

BUT, I do have to say, I'm glad they ditched the ridiculous GP setup they've had for the last FIVE games, where essentially you cruise through 10-15 hours of the game without any skills and then hit a wall where you have to start learning the tracks just to place in the top 3, THEN you get the cheap shitty bastards that are nigh on impossible to beat. At least the main core of this game is you versus other human ghosts. I just think the pricing is a little off :lol

Also, they should have actually started with new tracks to show they had the right intentions. Three recycled tracks is a fucking stupid way to launch a game, regardless of their intentions with the gameplay.

New tracks wouldn't make a difference when there's three of them. 

I love me some Ridge Racer but there's no excuse for this shit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 20, 2011, 02:23:56 AM
So that's basically all we collectively have to say about the Vita then. Pretty much DOA, according to the ever-reliable EB Heat Index.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 20, 2011, 02:43:51 AM
The stuff I've been reading on twitter has been mainly negative, but I think a lot of that is just frustrations being expressed. There's probably some good in there not being mentioned.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 20, 2011, 04:55:54 AM
nice impressions.

i kinda want one after a bit of launch research. i'm just a cheap bastard these days thanks to DD. not sure if it would get much use really. $40 goes a long way on steam, XBLA/PSN and iOS. it'd probably end up a portable JRPG player if anything.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 20, 2011, 09:11:27 AM
http://www.famitsu.com/news/201112/20007379.html (http://www.famitsu.com/news/201112/20007379.html)

321k in first two days

bomba,Sony :violin
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 20, 2011, 02:35:10 PM
http://www.youtube.com/watch?v=4u4xyABASlc

Quote
Vita - Uncharted
3DS - Monster Hunter 3G

I think this is with sound max, headphones, no wifi and highest level of brightness and 3D.

3DS - 2:35
Vita - 3:47


Nintendo  tards am cry
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 20, 2011, 02:42:37 PM
good lord they actually are


edit:
Vita is better than expected, but 3DS is only worse because the DS (and practically every Nintendo handheld) had exceptional battery life, often at the expense of performance.  Both are pretty shit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 20, 2011, 07:19:59 PM
Quote
- MinGol is awesome. Great online now, and they are adding async multiplayer next year.

Ugh, if they don't have async ready by Feb 22nd, I'll be pissed. This market needs to deliver on features promised since the first announcement on day 1 of release.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 20, 2011, 07:23:05 PM
I think Japan is secretly beta testing the Vita
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 20, 2011, 07:23:49 PM
wtf is async
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 20, 2011, 07:26:57 PM
asynchronous multiplayer.  um, basically turned based multiplayer.  or play by email.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 20, 2011, 08:28:18 PM
Should be getting my Vita tomorrow or Thursday!  :hyper

that test isn't rigt

if you run the 3ds at 40% brightness with the 3D off, wifi off and low/no sound it's actually got much BETTER battery life than the PSV running at 80% battery, with 3G on, and 50% volume. I believe the 3DS wins by a massive 3 minutes or so.

 :lol

Quote
I had a full and fun day with the PSV yesterday - played on and off and it eventually gave it up around 10:40 or so. The two 3DS's that entered my bag fully charged and didn't play a single fucking game all day were flashing red battery warnings at that exact time. The 3DS battery life is a -fucking disgrace- and i'm being kind with that appraisal. No, Nintendopplers, "Buy a Nyko" is not a get out card.

I haven't charged my 3DS for a week and it's still got about 60% of its battery life left.  Did you leave those 3DS systems in standby?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 20, 2011, 10:34:57 PM
how is Pushmo? supposedly the newest firmware update introduced a way to transfer games between systems and that's enough to make 3DSware a slightly less than bad service.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: originalz on December 21, 2011, 02:51:15 AM
Battery life usually lasts me a few days before I need to charge it, I play a few hours a day, but that damn red light warning gives you like 5 minutes before it dies, older systems gave you around 30 minutes or so.

I've been slowly finishing off my DS library and using my DSi to play the games.  I can go like a full week before needing a charge, it's actually kind of amazing to not have to constantly worry about docking the damn thing.  3DS battery is manageable, but I'm hoping future versions improve it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 21, 2011, 03:38:53 AM
Quote
Any battery conversations are off the table for Nintendo fans - i can tell you that right now. It's a dead avenue for debate.

Yeah,in this case silence tells a lot.

I wonder if Sony downclocked Vita like PSP to meet acceptable battery life,that would somewhat explain graphical problems.

How warm is Vita?

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 21, 2011, 06:20:29 AM
MC speaks
Quote
Media Create will release its full set of weekly sales stats early tomorrow (actually around midnight tonight), but the firm has given advanced stats to the press.

Vita sold 325,000 units in its first week (covering the 17th and 18th), according to Media Create stats (as reported at IT Media). This is similar to the 321,000 unit figure that Enterbrain reported earlier in the week.

Media Create estimates that the system's sell-through rate is 65%. This is based off an estimate of 500,000 units shipped, which matches a figure shared in a column that was posted to Nikkei earlier today (it's possible that the Nikkei column was based off Media Create's shipment estimates).

Media Create CEO Atsushi Hosokawa provided some commentary on the initial performance. "The shipment was abundant, so it seems that there were hardly any reports of inability to buy due to shortages. Regarding sold units, to be honest we would like to have seen it sell a bit more, but you can say that it reached a certain level of success."

Hosokawa blamed the relatively slow start on price, noting that when you include a game and required accessories, the system ends up costing 40,000 yen. He also noted that the system did not have a system seller at launch.

One other factor could be holding back the Vita: its predecessor, the PSP. Sony sold 60,000 units of the aging hardware this past week, Hosokawa said.

http://andriasang.com/comzfw/media_create_vita_sales/ (http://andriasang.com/comzfw/media_create_vita_sales/)

Next year will be interesting
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 21, 2011, 06:28:13 AM
Cormac must be on some sedatives as Vita is recepted quite well even by dem haters.

I was just referring to how dead this thread was, after my call for impressions. I've also seen nothing positive on twitter from J Bore...jonny's post above was the first really positive thing i'd seen. Now I have one myself of course so I can make up my own mind (it's shit for another few months at least :lol)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 21, 2011, 06:48:35 AM
I am also weird in that I don't read GAF or gaming sites AT ALL other than the Bore. If it's a journo I know I might check out their review but otherwise i rely entirely on friends' opinions.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on December 21, 2011, 07:09:36 AM
I will buy it Persona 4 US release.

Now it's another Japa useless gadget.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 21, 2011, 08:41:05 AM
Cormac must be on some sedatives as Vita is recepted quite well even by dem haters.

I was just referring to how dead this thread was, after my call for impressions. I've also seen nothing positive on twitter from J Bore...jonny's post above was the first really positive thing i'd seen. Now I have one myself of course so I can make up my own mind (it's shit for another few months at least :lol)

GAF is kind of the same way too.  Not a lot of impressions or the impressions are on the same 1-2 games.

Should have my Vita today...looking forward to trying it out.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 21, 2011, 10:37:27 AM
I may be crazy but wasn't there some sort of home brew solution announced? Playstation Suite for hobbyists or something?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 21, 2011, 10:51:28 AM
it's a regular system launch...some impressions on the system itself, some impressions on the few good launch games, then it's gonna be a long wait until shit picks up. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 21, 2011, 11:06:14 AM
some data for sales tards

Quote
01./00. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980) - 524.217 / NEW
02./01. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 208.427 / 730.386 (-60%)
03./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 182.418 / 789.871 (-1%)
04./00. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800) - 135.259 / NEW
05./03. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 112.533 / 837.143 (+25%)
06./08. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800) - 71.028 / 398.516 (+59%)
07./00. [PSV] Hot Shots Golf: World Invitational <SPT> (Sony Computer Entertainment) {2011.12.17} (¥4.980) - 61.412 / NEW
08./00. [PSV] Uncharted: Golden Abyss <ADV> (Sony Computer Entertainment) {2011.12.17} (¥5.980) - 48.224 / NEW
09./10. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 44.021 / 323.293 (+42%)
10./12. [WII] PokePark 2: Beyond the World <ADV> (Pokemon Co.) {2011.11.12} (¥5.800) - 43.829 / 164.018 (+44%)
11./11. [WII] Wii Party <ETC> (Nintendo) {2010.07.08} (¥4.800) - 42.632 / 2.129.236 (+38%)
12./06. [NDS] Magician's Quest: Oshare na Mahou Tsukai <ETC> (Konami) {2011.12.10} (¥4.980) - 35.068 / 81.110 (-24%)
13./13. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800) - 34.351 / 64.573 (+14%)
14./00. [PS3] Shin Kamaitachi no Yoru: 11 Hitome no Suspect <ADV> (Chunsoft) {2011.12.17} (¥6.090) - 33.686 / NEW
15./00. [PS3] BlazBlue: Continuum Shift Extend <FTG> (Arc System Works) {2011.12.17} (¥5.980) - 32.992 / NEW
16./16. [WII] Wii Sports Resort with Remote Plus <SPT> (Nintendo) {2010.11.11} (¥5.800) - 30.804 / 734.046 (+33%)
17./17. [WII] Taiko Drum Master Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040) - 30.046 / 100.284 (+40%)
18./00. [PSV] Dynasty Warriors Next <ACT> (Koei Tecmo) {2011.12.17} (¥6.090) - 29.181 / NEW
19./00. [PSV] Lord of Apocalypse <ACT> (Square Enix) {2011.12.17} (¥5.980) - 28.742 / NEW
20./19. [NDS] One Piece: Gigant Battle 2 - New World # <FTG> (Bandai Namco Games) {2011.11.17} (¥5.230) - 28.406 / 207.458 (+52%)

3DS 368k
PSV 325k
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 21, 2011, 12:57:12 PM
Agree broadly, but GBA was awesome - one of the best things Nintendo ever did - and it had no competition ... in fact Nintendo killed it prematurely when competition came.  You can never quite tell when Nintendo is going to be heel or face.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 21, 2011, 02:42:22 PM
Well this is nothing new: More DOOM N' GLOOM towards a system that just launched a few days ago.  And aren't those sales numbers for two days instead of a full-on week? 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 21, 2011, 06:07:13 PM
Holy SHIT the screen is beautiful.   :o  UMvC3 looks incredibly sharp and vibrant, and there's no ghosting.  Shits all over the 3DS' screen.  The system is also far more comfortable to hold and use.

Marvel is a near-perfect port.  It's not like SSF4 3D Edition where the backgrounds are static; just about everything, if not everything, is intact, although some of the effects look like they're lower res.

Trying Uncharted now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 21, 2011, 06:09:24 PM
No shit.  The 3DS screen is pretty terrible.  I get so much ghosting and double images playing Mario Land 3D on it. 

Vita on the other hand is godly OLED :bow


Now get me some Shinbido 2 impressions :P  And maybe how Blazblue controls on it (since I hear it looks insane on that screen and the online is perfect like the console versions).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 21, 2011, 06:12:02 PM
I only have Marvel and Uncharted right now.  Going to try to hold off on other stuff until the U.S. launch, although something tells me I'll end up ordering at least one other game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 21, 2011, 06:30:39 PM
I thought you were all about the tenchu.  Surprised you didn't go for Shinbido.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 21, 2011, 06:40:08 PM
I thought you were all about the tenchu.  Surprised you didn't go for Shinbido.

If I didn't think it was coming out in English, I definitely would have imported it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 21, 2011, 07:17:50 PM
half a mil for a new FF main series games (more or less) is also pretty damn weak.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on December 21, 2011, 08:40:04 PM
half a mil for a new FF main series games (more or less) is also pretty damn weak.

As a follow up to a pretty mediocre game, why would people expect better? FFX was pretty universally loved and FFX-2 did pretty well because of that.

I enjoyed parts of 13 but have no desire to play more of the same game, even if it is slightly better. Heard the story continues to suck dick. SE just needs to move on to the next thing.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on December 21, 2011, 09:14:05 PM
some data for sales tards

Quote
01./00. [PS3] Final Fantasy XIII-2 # <RPG> (Square Enix) {2011.12.15} (¥7.980) - 524.217 / NEW
02./01. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 208.427 / 730.386 (-60%)
03./02. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 182.418 / 789.871 (-1%)
04./00. [3DS] Inazuma Eleven Go: Shine / Dark <RPG> (Level 5) {2011.12.15} (¥5.800) - 135.259 / NEW
05./03. [3DS] Super Mario 3D Land <ACT> (Nintendo) {2011.11.03} (¥4.800) - 112.533 / 837.143 (+25%)
06./08. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800) - 71.028 / 398.516 (+59%)
07./00. [PSV] Hot Shots Golf: World Invitational <SPT> (Sony Computer Entertainment) {2011.12.17} (¥4.980) - 61.412 / NEW
08./00. [PSV] Uncharted: Golden Abyss <ADV> (Sony Computer Entertainment) {2011.12.17} (¥5.980) - 48.224 / NEW
09./10. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 44.021 / 323.293 (+42%)
10./12. [WII] PokePark 2: Beyond the World <ADV> (Pokemon Co.) {2011.11.12} (¥5.800) - 43.829 / 164.018 (+44%)
11./11. [WII] Wii Party <ETC> (Nintendo) {2010.07.08} (¥4.800) - 42.632 / 2.129.236 (+38%)
12./06. [NDS] Magician's Quest: Oshare na Mahou Tsukai <ETC> (Konami) {2011.12.10} (¥4.980) - 35.068 / 81.110 (-24%)
13./13. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800) - 34.351 / 64.573 (+14%)
14./00. [PS3] Shin Kamaitachi no Yoru: 11 Hitome no Suspect <ADV> (Chunsoft) {2011.12.17} (¥6.090) - 33.686 / NEW
15./00. [PS3] BlazBlue: Continuum Shift Extend <FTG> (Arc System Works) {2011.12.17} (¥5.980) - 32.992 / NEW
16./16. [WII] Wii Sports Resort with Remote Plus <SPT> (Nintendo) {2010.11.11} (¥5.800) - 30.804 / 734.046 (+33%)
17./17. [WII] Taiko Drum Master Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040) - 30.046 / 100.284 (+40%)
18./00. [PSV] Dynasty Warriors Next <ACT> (Koei Tecmo) {2011.12.17} (¥6.090) - 29.181 / NEW
19./00. [PSV] Lord of Apocalypse <ACT> (Square Enix) {2011.12.17} (¥5.980) - 28.742 / NEW
20./19. [NDS] One Piece: Gigant Battle 2 - New World # <FTG> (Bandai Namco Games) {2011.11.17} (¥5.230) - 28.406 / 207.458 (+52%)

3DS 368k
PSV 325k

The Vita appears to be a stillbirth.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 21, 2011, 10:13:09 PM
No Ridge Racer in the top 30 says something too
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 21, 2011, 10:52:00 PM
Apparently some people are all torn up because the new Tales game outsold FF13-2 in its first week...bleh whatever

Still borderline on Vita. Then again this is coming from a guy who's taking a poop while posting on evilbore from his iPad. Thug lyfe
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 21, 2011, 11:17:17 PM
It says most Japanese are more intelligent consumers than our own Stringfellow and DCharlie  :teehee

:bow

no doubt they will break out the :tophat s but yes indeedy you said a bundle
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 22, 2011, 02:08:51 AM
Vita already bombed in America.  Gamestop is slashing prices:  http://www.gamestop.com/ps-vita

Hot Shots Golf, Modnation Racers, Wipeout and two other things are down to $30 from $40.

Amazon is doing it too.  Plus they honor preorder prices.

edit: unless there is actually variable pricing, but Gamestop has them at 40 reduced to 30.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 22, 2011, 03:16:14 AM
Vita already bombed in America.  Gamestop is slashing prices:  http://www.gamestop.com/ps-vita

Hot Shots Golf, Modnation Racers, Wipeout and two other things are down to $30 from $40.

Amazon is doing it too.  Plus they honor preorder prices.

edit: unless there is actually variable pricing, but Gamestop has them at 40 reduced to 30.

Sweet.  Cheaper launch confirmed!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: chronovore on December 22, 2011, 09:06:07 AM
JBores, who's getting a Vita?  I know DCharlie is...that's a given.

I bought a PSP so I could play GTA on the go. Now I can play GTA III or Chinatown Wars on my iPod.

I'm living sans-Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 22, 2011, 09:51:24 AM
Ordered a case from Play-Asia, and decided to go ahead and throw in BlazBlue too-- am reading that way more people are on BB online.

I also tried account switching.  Lost my Marvel data, presumably because of the online component, but my Uncharted save stayed intact.

JBores, who's getting a Vita?  I know DCharlie is...that's a given.

I bought a PSP so I could play GTA on the go. Now I can play GTA III or Chinatown Wars on my iPod.

I'm living sans-Vita.

So, in other words, you'll be buying a Vita when a GTA or a Saint's Row is released?  :P  Did either 3D PSP GTA have camera controls set to the face buttons?  I can't remember.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 22, 2011, 10:42:44 AM
JBores, who's getting a Vita?  I know DCharlie is...that's a given.

I bought a PSP so I could play GTA on the go. Now I can play GTA III or Chinatown Wars on my iPod.

I'm living sans-Vita.

+1

Played* 3 GTA games,The Warriors and Dante Inferno

I guess the next stop is iOS,crappy controls be damned

*finished or near finished
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 22, 2011, 10:47:08 AM
Vita already bombed in America.  Gamestop is slashing prices:  http://www.gamestop.com/ps-vita

Hot Shots Golf, Modnation Racers, Wipeout and two other things are down to $30 from $40.

Amazon is doing it too.  Plus they honor preorder prices.

edit: unless there is actually variable pricing, but Gamestop has them at 40 reduced to 30.

Sweet.  Cheaper launch confirmed!

yeah, but Uncharted was raised to $50

no clue what's going on with the pricing in America
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 22, 2011, 11:00:58 AM
probably.  people defend the resident evil 3ds $50 price too.

I think even $40 is pushing it.  The only games I can understand at $40 or $50 are ones releasing alongside console games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 22, 2011, 11:34:10 AM
hey man, them games are next gen with next gen costs, $50 is a steal

until the game sells badly and the publisher withdraws support and then everyone is all BAW IT'S THEIR FAULT FOR PRICING IT SO HIGH

bu bu bu but best launch line up of all time.  OF ALL TIME. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 22, 2011, 12:03:33 PM
And it looks even worse compared to iOS and Android pricing.

It does look like a pretty solid launch, though.  Can't fault them for that.  The J-PSP had a good launch line-up too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 22, 2011, 02:30:09 PM

http://blog.us.playstation.com/2011/12/22/playstation-vita-launch-lineup-and-details/

America's memory stick prices:

4 GB Memory Card   February 15, 2012   $19.99
8 GB Memory Card   February 15, 2012   $29.99
16 GB Memory Card   February 15, 2012   $59.99
32 GB Memory Card   February 15, 2012   $99.99

which is cheaper than Japan I guess? I'll probably just get the 16 gig
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on December 22, 2011, 04:58:10 PM
Go for 32, Linkzg.

Sony loves bloated/uncompressed downloads so 16gig won't be enough in the long run (take it from a proud PSP GO owner). Heck, even 32 might not be enough if you are going digital only like me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 22, 2011, 05:37:26 PM
http://andriasang.com/comzh4/kawano_on_vita_sales/
Quote
Sony Computer Entertainment Japan CEO Hiroshi Kawano spoke briefly about PlayStation Vita sales during a press conference for Gung Ho Entertainment's Ragnarok Odyssey yesterday (see Famitsu.com's report here).

Kawano described the system's first week sales of 321,407 units as "a figure in accordance with expectations." However, he added, "Games and peripherals are selling extremely well. Sales of the download versions of titles are exceeding expectations."

Media Create yesterday reported that Sony and its third parties had sold around 300,000 units of software over the first two days of the system's launch. This equalled a 0.92 attach rate (0.92 games per system sold) which is lower than the launch attach rates for 3DS and PSP. However, Media Create's sales figures do not take download sales into account.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on December 22, 2011, 06:49:12 PM
Any reviews, impessions yet? 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on December 22, 2011, 07:32:50 PM
What about the technical stuff like graphics, battery life, etc?  You know the stuff I usually care about, XFE. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 22, 2011, 09:45:12 PM
you'll know when by the end of next year the vita section of the playstation store is as dry and barren as a sunday school teacher's nether region
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on December 23, 2011, 01:17:28 AM
More details about the Musou game, plz.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 23, 2011, 08:13:46 AM
Speaking of sales; has "Chris" always been a condescending douchebag or am I getting a wrong reading on the guy?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 23, 2011, 08:48:50 AM
DC, have you played Marvel for more than five minutes and tried it online?

Wednesday, I found ONE match against another import.

Last night, I played for a bit in single player with worldwide fight request enabled...got two matches against J-players.  Both had lag, although the second evened out after a bit and was pretty smooth.

So it's hard for me to gauge the online after online three matches, but in comparison SSF4 3D Edition feels almost lag-free against J-players when I play online.  Maybe it's that capped 30FPS doing it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Brehvolution on December 23, 2011, 09:21:54 AM
I think the Vita launch numbers are quite impressive considering that Japan has way more important things going on right now. 'Tards calling it 'bomba' fail, as in usual tard fashion, to see the bigger picture. Maybe Vita would have beat the 3DS launch numbers if a couple of cities weren't washed off the island recently. Not like it matters.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 23, 2011, 09:48:48 AM
i think the bigger issue here is that dcharlie bought michael jackson the experience
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 23, 2011, 03:47:06 PM
Talking more about the bombage of the launch third party games.

That fair?

Did they really bomb though?

Outside of Minnagolf, all those games would have done about the same numbers if released today on 3DS, PS3, PSP.  These are all minor 30k or less selling games to Japan.  Only Minna no Golf is the kind of game that should be doing 150k+  Maybe Lord of Apocalypse but it's a sequel to a crappy monster hunter that no one thought was any good.

I don't think the sales are great for anything, Vita, but it just seems kind of...expected?


Will be interesting to see how Tales of Innocence R sells.  It's out in a month and on PSP the Tales low-budget-no-effort titles did about 100k openings.  Then again it's got the FFXIII-2, Ni no Kuni problem of being a remake/port of a game people didn't care for in the first place.  Will probably bomb, but maybe it'll do 50-60k opening.  I'm going to be the dumb Tales fan I am and import it for a billion dollars or whatever the current exchange rate is.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 23, 2011, 06:37:28 PM
Anyone seriously arguing sales using public domain sales data And translating blogs isnt worth arguing with.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on December 23, 2011, 07:58:24 PM
dcharlie made me excited for it. I really want hot shots :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on December 23, 2011, 08:02:20 PM
also anyone who judges the quality of a console by sales is a fucking idiot and should be shot. the 360 isn't a better console because it sold more, just like how the PS2 wasn't a better console because it sold more.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Jamie on December 23, 2011, 08:41:43 PM
Anyone think Capcom might bring SFIV (or better yet III) on this thing?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on December 23, 2011, 08:59:25 PM
Anyone think Capcom might bring SFIV (or better yet III) on this thing?


the question is, how many versions of SF will they bring to it

we already got marvel, then SF x T.  Maybe they'll do a collection with SF3 and 4.  Or FUCK IT, WE'RE CAPCOM SF4 FULL PRICE WITH LESS FEATURES.  They are gonna eat the shit out of easy PS3/PSV ports
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Jamie on December 23, 2011, 09:39:58 PM
bebpo - "expected" or not, whether they would do better on another system or not, i'm not sure how you can quantify those sales as anything less than failure.  they are half of the usual attach rate for launch software on a handheld, an attach rate which is already low compared to home console launches.  some of them are under 10k.  these are not numbers where anyone is making money.  the digital sales are likely mitigating things somewhat, but even if you double the sales, which is assuredly nowhere near reality, the sales would still be on the bottom line of acceptable.

dcharlie - well, here's the problem here, isn't it?  i can't say anything to counter anything anyone says about digital sales, which means we have left the realm of fact and entered the realm of religion.  so unless you have some entertaining lego pictures to go with your posts from now on, i'll have to check out of sales discussion about the vita.

Yeah that makes sense, always bothered me they never brought 3rd strike to PSP though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on December 24, 2011, 03:13:03 AM
I can't wait until people start trying to calculate download sales by looking at memory card sales.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 24, 2011, 05:04:01 AM
though times for sales nerds ahead

Nothing to be surprised about,future is all about online,DLC,DD,subscriptions,etc...one big mess

But nothing will change,things that sell will warrant a sequel,things that don't sell will be swept under the rug.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 24, 2011, 11:27:57 AM
I wonder how Monster Hunter 3 Portable sales are since the Vita release.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 25, 2011, 09:54:15 AM
Hey DCharlie, did I read correctly elsewhere (they were quoting a post you made on GAF) that there IS a way to play U.S. PSP games on the Vita now?  Are two memory cards required for it?

Also went and switched to my Japanese account last night.  Downloaded demos for Dynasty Warriors and Power Smash, then tried Marvel online.  Since I'm set with Japan as my "local" region, it made it easier to find some people to play against.  No lag too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on December 25, 2011, 01:27:16 PM
For a Christmas gift to myself, I preordered a Vita WiFi, Wipeout, and Hot Shots Golf.  I don't see anything other than an 8 GB memory stick for the Vita at this time so I'll hold off until I can get the 32 GB stick.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 25, 2011, 06:17:01 PM
Picked up a few PSP things I missed on the store (Persona 3 Portable, Tactics Ogre). Prices aren't terrible. Annoying that they only have the God of War one I've already played though.

Is Peace Walker going to really irritate me? It's super cheap, and I'm thinking the extra stick may help with the controls...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 25, 2011, 06:24:16 PM
Have you played the original TO? if not, and this is your first exposure to the game: ruckkkyyyyyyy.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 25, 2011, 06:33:52 PM
Picked up a few PSP things I missed on the store (Persona 3 Portable, Tactics Ogre). Prices aren't terrible. Annoying that they only have the God of War one I've already played though.

Is Peace Walker going to really irritate me? It's super cheap, and I'm thinking the extra stick may help with the controls...

Even with the second stick, Peace Walker will still have digital aiming (8 directions, one speed).  Do you play portables much or did you just want to mess around with the vita? at this point picking up Peace Walker for the PS3 or 360 is better because it has real analog controls and 60 fps  (compared to like ~20 on the PSP).  Same with God of War Ghost of Sparta (2nd PSP game).

But if you do play portables, it shouldn't be too bad.  There should be a demo on PSN if you'd like to try before you buy.  Plus save data transfers between the PSP and PS3 versions, if you end up liking it and want to upgrade.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 25, 2011, 06:36:35 PM
Not to mention the HD collection has been confirmed for Vita, though I'm not sure if it'll include a remastered, 60fps PW or not.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 25, 2011, 08:10:27 PM
Haven't played Tactics Ogre but played a fair bit of FF Tactics so fairly familiar with the style.

Will pass on Peace Walker for now then, thanks. I've always been on the opinion that MGS games need a fuckton of remastering so happy to wait.

I don't suppose there have been any reports of PSP games getting a FPS boost on Vita? I thought Chains of Olympus played great on PSP so would be fine with similar performance on Vita w/Ghost of Sparta but if they won't put it up on the store, I guess i'll be passing on that for now. Still in the middle of GoW 3 on PS3 so no real need to pick up the PSP collection just now.

I no longer have a commute so won't really be using this much most likely.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on December 25, 2011, 08:29:16 PM
Tactics Ogre is $20 on Amazon.  My mind is blown on how cheap it is.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 25, 2011, 11:39:40 PM
that's about what I paid. I was pleasantly surprised at the prices. I could maybe save a bit by buying 2nd hand UMDs and doing the passport bullshit but nah.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 27, 2011, 02:25:12 AM
dcharlie and other vita beta testers, please download, play, and post impressions of the gravity daze demo.  I want to hear how disappointing it is so I can cancel my vita preorder.  or how good it is so I can get a second job.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on December 27, 2011, 02:54:40 AM
Got most of my vita launch shit preordered through amazon, so expensive. Still need to get a mem card ordered too
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 27, 2011, 02:59:42 AM
BUY TACTICS OGRE
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 27, 2011, 08:36:17 AM
So switching to my Japanese account has not helped with online matches in Marvel like I initially thought.  There's 1100+ people listed on the ranked match leaderboards, but nobody ever seems to be playing.   :-\  I wonder if SSF4 3D Edition was like this on the 3DS before the system came out in the States and Europe.  Oh well, should have BlazBlue today or tomorrow.  If there's more people online in that, Marvel is getting shelved until the U.S. launch.

I spent more time yesterday playing the Shin Sangokumusou Next demo (lets you play three different stages and pick from a number of characters) than anything else.  Tempted to import that now as well.

Got back to Uncharted for a bit, and man does that aiming system need WORK.  I hope it gets patched before the U.S. release.

dcharlie and other vita beta testers, please download, play, and post impressions of the gravity daze demo.  I want to hear how disappointing it is so I can cancel my vita preorder.  or how good it is so I can get a second job.

Is that out today?  Cool.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 27, 2011, 07:33:49 PM
BlazBlue's pretty impressive visually and looks exactly like the console versions.  Nice to have a portable version of the game that doesn't look like ass.  I got online and found some matches much faster than UMvC3, but they were much, much laggier.  Surprising coming from Arc, but will try again later.

The Gravity Daze demo is very, very short.  You run around attack/jump with square/triangle, then use R to lift yourself off the ground.  You can aim yourself using either the R stick or by moving the Vita around.  L will put you back on the ground.  When enemies appear, you can lose gravity and go up, then hurl yourself down onto them for massive damage.  A Dragonball Z game made using this engine would be awesome, I think; I got that kind of feeling during the one lone action sequence the demo offers.  Cinematics are done in a mix of still comic book style panels and FMVs.  The characters seem to be speaking a made-up language.

Also when I tried plugging my Vita into my PC, I suddenly was unable to turn the system on.  It wasn't dead; the PS button starting pulsating purple.  Wasn't able to turn it back on until I plugged into an outlet and held down the power button for about 30 seconds.  Weird.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on December 28, 2011, 10:40:02 AM
tried the Gravity Daze demo on the train tonight. Meh. Visually, it's going for it in a big way but jeez, those controls. Haven't played something so awkward and frustrating since Gunvalkyrie. You could accomplish the same thing with a mouse incredibly easily.  Why should I beat my head against a wall to do it with sticks and buttons? There better be more to the final game than this nonsense.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on December 28, 2011, 02:22:47 PM
Yipes, the Vita took a nasty tumble in its second week.  Fifth place, 72k units sold.  This is one of the biggest sales weeks of the year in Japan.

For comparison, the 3DS's second week was 209k in February.

That's a shame, I guess.  I dunno.  I think everyone expected the vita to do poorly.  It's a shame that the reality is inline with those expectations.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 28, 2011, 02:51:43 PM
Going against 3DS selling like hot cakes, MH/Mario/MK they're fucked.  It's too bad because it seems like a neat system.

Maybe in a year or two it'll pick up like the PSP did.  Maybe...not, and then Sony evacuates from the portable space for good.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 28, 2011, 03:45:11 PM
3DS :heart :rock

I'm starting to love the effing shit of mine.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on December 28, 2011, 04:17:48 PM
if you were capcom you would release that shit everywhere adding pointless upgrade each time so people buy it over and over and over

i'll be surprised if they don't announce monster hunter 4G for vita by the end of 2012
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 28, 2011, 04:28:42 PM
Haha, I honestly don't think MH will go anywhere any time soon. Not with those Vita numbers.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on December 28, 2011, 06:26:13 PM
I was expecting the V to do terribly in EU and USA but still have a strong Japanese following.  Yikesaroni.  I don't see how they can fix this situation outside of some surprise IP.  Not even sure a price cut will help.

To avoid being tooo fantardish, is there any indication that the cheaper model is supply constrained?

Is the Vita DOOMED?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 28, 2011, 06:30:04 PM
WiFi seems to be undershipped and mostly sold out at launch. I'm not sure how different the situation would be had the model allocation was reversed.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 28, 2011, 06:36:50 PM
Welp welp welp. Emotions are running high everywhere else. Every discussion is now governed by cheap shots and butthurt. Time to take a break.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 28, 2011, 06:57:19 PM
No MH on Vita sounds like some butthurt internal politics nonsense. If Capcom liked money they would be shipping that franchise on anything with a GPU.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 28, 2011, 07:11:17 PM
3DS :heart :rock

I'm starting to love the effing shit of mine.

3DS kind of sucks though.  I mean it's an improvement over the DS, but it's still a janky system with region locking, a small main screen, not that great controls.  Can't be super happy it's going to be the standard for all Japanese games for the next few years :(  I prefer playing games on my PSP to 3DS tbh.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 28, 2011, 07:15:42 PM
No MH on Vita sounds like some butthurt internal politics nonsense. If Capcom liked money they would be shipping that franchise on anything with a GPU.

There's obviously some behind the scenes shit going on with Capcom.  They didn't just happen to release their monster sales-stealing franchise 2 days before the Vita came out from coincidence.  This was Capcom fucking Sony over hard with purpose.  I dunno what the deal is between Capcom/Nintendo/Sony but I don't see this improving Capcom/Sony's relationship.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 28, 2011, 07:16:51 PM
Sorry man. I'm incapable of liking theoretical, non-existing games. But I can judge what I have, and what I have I really like.

Also, I can't wait to try MH3G.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 28, 2011, 07:34:17 PM
So if this thing tanks as heavily in the US  as it appears to be tanking in Japan, how soon do you think they'll start rolling out the bundles? Vita, 4-8gb memory card, retail game like Uncharted or LBP, maybe a case and cloth, for the same $250? I figure late summer.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 28, 2011, 07:48:56 PM
I dunno.  The system bombing doesn't really affect when I purchase it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 28, 2011, 07:53:17 PM
That's awesome!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 28, 2011, 08:20:48 PM
Ok, let me try that again.

Yes, in about 6-12 months there will be a Vita bundle with stuff for fall/winter xmas sales; so if you wait the year out you can save $50-100!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 28, 2011, 08:41:06 PM
That's awesome!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 28, 2011, 09:37:07 PM
if you were capcom you would release that shit everywhere adding pointless upgrade each time so people buy it over and over and over

i'll be surprised if they don't announce monster hunter 4G for vita by the end of 2012

4G? no way, that's definitely gonna be 3DS.

Wouldn't be surprised to see Portable 4th on Vita/PS3 though. Well, I'm 50/50 on it. Who knows if Nintendo really has a deal in place.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 28, 2011, 10:35:09 PM
I was expecting the V to do terribly in EU and USA but still have a strong Japanese following.  Yikesaroni.  I don't see how they can fix this situation outside of some surprise IP.  Not even sure a price cut will help.

To avoid being tooo fantardish, is there any indication that the cheaper model is supply constrained?

Is the Vita DOOMED?

It's only been out in Japan for two weeks.   :lol

Give it some time.  3DS had jack shit and then all of a sudden there was Mario, Mario Kart, and Monster Hunter to spike sales.  All Japan needs is one popular title.  Looks like it won't be Monster Hunter this time around.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 28, 2011, 11:20:54 PM
I was expecting the V to do terribly in EU and USA but still have a strong Japanese following.  Yikesaroni.  I don't see how they can fix this situation outside of some surprise IP.  Not even sure a price cut will help.

To avoid being tooo fantardish, is there any indication that the cheaper model is supply constrained?

Is the Vita DOOMED?

It's only been out in Japan for two weeks.   :lol

Give it some time.  3DS had jack shit and then all of a sudden there was Mario, Mario Kart, and Monster Hunter to spike sales.  All Japan needs is one popular title.  Looks like it won't be Monster Hunter this time around.

Yeah I'd love to give the Vita shit right now but I just can't. 3DS shows anything can be turned around, no matter how bad things seem.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on December 29, 2011, 01:48:15 AM
I really, really want this thing to succeed because the alternate option sucks so fucking much.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 29, 2011, 01:51:10 AM
I really, really want this thing to succeed because the alternate option sucks so fucking much.

What's the alternative option?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on December 29, 2011, 01:52:19 AM
Vita's what I want to succeed, 3DS with its region locking and original PSP quality visuals can fuck off.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 29, 2011, 01:52:50 AM
3DS and a future of crappy portable Nintendo hardware that's always underpowered, a decade behind in features, and anti-consumer in every possible way.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on December 29, 2011, 01:59:19 AM
It took two major (mario and monster hunter only have dragon quest and pokemon in their league) ips and a pricecut to turn the 3ds around.  I would argue the desirable software releases correlate with the surge after the price cut effect wore off.  I think ResiEve is still pretty big in Japan so that should help maintain momentum as well.  Animal Crossing and Tomodachi Connection too.

Comparitively, the Vita software outlook doesn't have any standouts that I see the market being receptive to.  There's a tales port, an ffx port, sf x tekken port etc.  I could see those having a marginal impact but nothing explosive.  If I'm missing something on this front I would like to be corrected.

It's just genuinely surprising that the successor to the thriving psp isn't mustering much in its second week of launch during a holiday.  I was expecting steady if not spectacular sales until a pricedrop throughout the next year.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on December 29, 2011, 02:02:23 AM
Whats the over/under on being discontinued after it inevitably flops in the western hemisphere? :teehee /flamebait

edit:
But like I said, I only see a wildcard new ip turning this around.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 29, 2011, 02:13:58 AM
Vita's what I want to succeed, 3DS with its region locking and original PSP quality visuals can fuck off.

But we need to band together to fight the smartphone menace!

...I can't believe I just said that. :lol

Vita is a great system. But I'm glad we have both systems. It would be a pretty boring world if Nintendo couldn't do the crazy ass stuff they do everytime they make hardware. Besides that, no way Vita would be as good a deal or as good a system as it is without the 3DS. Nor would the 3DS be as good as it is without the looming threat of the Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 29, 2011, 02:20:44 AM
It took two major (mario and monster hunter only have dragon quest and pokemon in their league) ips and a pricecut to turn the 3ds around.  I would argue the desirable software releases correlate with the surge after the price cut effect wore off.  I think ResiEve is still pretty big in Japan so that should help maintain momentum as well.  Animal Crossing and Tomodachi Connection too.

Comparitively, the Vita software outlook doesn't have any standouts that I see the market being receptive to.  There's a tales port, an ffx port, sf x tekken port etc.  I could see those having a marginal impact but nothing explosive.  If I'm missing something on this front I would like to be corrected.

It's just genuinely surprising that the successor to the thriving psp isn't mustering much in its second week of launch during a holiday.  I was expecting steady if not spectacular sales until a pricedrop throughout the next year.

Don't forget, 3DS has an upcoming Tales port and will no doubt get some more fighting game and JRPG ports/remakes in the future.

I remember PSP not doing well at first and not really having much to talk about in its early years. These things take time. MH was pretty much a non-factor before the PSP and it took on a symbiotic relationship with that system. I'm also of the thought there might be a new IP in  a few years that will "save" the Vita that none of us know about today.

Hell, it could be that lame looking SH multiplayer game. Who knows.

In the meantime though I'm glad we have the 3DS's current and upcoming library of games.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: hyp on December 29, 2011, 02:43:48 AM

3DS kind of sucks though.  I mean it's an improvement over the DS, but it's still a janky system with region locking, a small main screen, not that great controls.  Can't be super happy it's going to be the standard for all Japanese games for the next few years :(  I prefer playing games on my PSP to 3DS tbh.

yea, I can't stand nintendo's approach to technology. shame the vita might be in trouble, the psp was probably one of the best handhelds tech wise for its time. seems like the vita may have a similar fate. though I think neither will have the same kind of success as they did last gen.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 29, 2011, 03:25:12 AM
It's just genuinely surprising that the successor to the thriving psp isn't mustering much in its second week of launch during a holiday.  I was expecting steady if not spectacular sales until a pricedrop throughout the next year.

Japan has shown time and time again the general public are not fanboys.  They don't care if a new system is Sony or Nintendo or Microsoft.  If the games they want are there and it's a price they feel is affordable they will buy it in mass.

In general, hardware has crappy launches in Japan post-PS2 era.  Outside the Wii, none of the systems took off from the very start.  PS3 was a disaster, DS/PSP were meh, X360 was lolz, and 3DS/Vita were meh.  PS3 picked up when it had a price drop and FFXIII, DS picked up when it had a remodel and mario games, PSP picked up when it had a remodel and Monster Hunter + FF7 Crisis Core, X360 never picked up, 3DS picked up when it had a price drop and mario + Monhun.  So going by this, systems in Japan are generally ignored by the mainstream public until about a year or two in when they either get a price drop or a remodel combined with a big name game or two.  This creates momentum with word of mouth and the system being seen as "cool" and it continues to do ok as long as it gets decent name releases sprinkled in on a regular basis.

The only question is if Vita will be able to pull together some big game or two to attach to a price drop/remodel in a year or two.  If they can do it, history suggests they'll have a comeback; if they can't...well that's bad for Sony, very bad.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 29, 2011, 10:43:02 AM
It's just genuinely surprising that the successor to the thriving psp isn't mustering much in its second week of launch during a holiday.  I was expecting steady if not spectacular sales until a pricedrop throughout the next year.

It isn't surprising.  There are no "OMFG MUST-BUY!!!!!!" system-seller titles out for the Japanese to rush out to line-up and buy systems for.  Uncharted might be that title for the rest of the world, but I think many will be turned off by its control issues (assuming no patches are released before February).

Bebpo already pointed out the gloom n' doom for other systems too...PS3 had a shitty launch and I remember being more impressed with the backwards compatibility features than any of the J-launch games.  The Vita launch is at least solid.  Good games are available, but nothing really stands out when they're either ports or versions of games already available on the consoles.

Plus this is Japan we're talking about.  J-RPG title #40540599435904434 may cause systems to fly off shelves, but it's irrelevant to the rest of the world.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 29, 2011, 10:52:38 AM
Does anyone know how much iOS gaming has gained a foothold in the Nippon?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on December 29, 2011, 12:30:44 PM
http://en.wikipedia.org/wiki/Adventures_in_the_Screen_Trade#.22Nobody_Knows_Anything.22
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 29, 2011, 12:59:26 PM
Quote
They don't care if a new system is Sony or Nintendo or Microsoft.

Fixed.
MS has no chance in Japan...as long as the competition is still around

As for Vita,it will do fine.Japan is portable oriented and can easily support two handhelds.Next year will be rough though,Vita doomed on every corner but eventually games will come and people will forget about everything.Sony might go into panic mode(like Nintendo),Japan is their most important handheld market and people have clearly shown that they like their products(PSP).

The big question is how to make Vita appealing to PSP(handheld) masses,Nintendo could always count on something like pokemon,Sony hmm...it will take multiple games(most likely third party),so yeah it won't be easy

MH "loss" is a big thing but ninthings should not take Capcom support for granted.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on December 29, 2011, 03:30:13 PM
Where can I buy just the memory card? I didnt pre-order the bundle and dont really want to
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 29, 2011, 03:40:47 PM
it's really easy to spot the guys who only keep half an eye on sales data :teehee

and yes, these second week numbers are very, very troubling taking everything into account, but it's still just one week.  i think it's far more troubling that sony really doesn't seem to have anything software-wise up its sleeve at the moment to turn things around should things continue like this.  however bad the 3ds was doing, nintendo was still sitting on shit like pokemon, mario kart, and mario platformers.  as well, their approach to hardware design meant doing a 40% price cut was something they could reasonably do. 

now, luckily for sony, the vita is using off the shelf parts that are going to reduce in cost a hell of a lot faster than their usual proprietary shit does, so i imagine they're going to have some wiggle room on the price before terribly long.  but at the end of all that, i still don't see the software that's going to turn a desperate situation (if indeed this becomes one) around.  out-of-nowhere system boosters like monster hunter and Nintendo Dogs are wonderful things when they happen, but you can't count on them by any means.

I think it'll sort of be like the PSP at first and get a lot of 360/PS3 ports. How much you use a Vita will depend on if you want to play such games on the go.

But when PS4 and the next Xbox come out Vita will have to stand on its own, and Sony will have to do something to secure content. Maybe bust out the moneyhats? It seems ridiculous to me that Nintendo's more open with their wallet (allegedly) nowadays than Sony is. And if Sony loses focus of the Vita while prepping for PS4, like they did with PSP for a while, it could be game over.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on December 29, 2011, 05:04:43 PM
i don't care, as long as Lumines Hot Shots Uncharted SoundShapes are all good games it'll be worth $250 for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 29, 2011, 05:04:46 PM
You're preaching to the choire, DC. But you gotta at least allow me to savor these moments. It's the only time when sales-age is interesting.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 29, 2011, 05:34:44 PM
It's pining for the fjords
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 29, 2011, 05:43:35 PM
That's what the reference was. Baka Shaka.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 29, 2011, 06:07:55 PM
... you didn't know what it was? :derp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on December 29, 2011, 06:16:20 PM
(http://www.dcharlie.com/deadvita.jpg)

:bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on December 29, 2011, 07:01:57 PM
... you didn't know what it was? :derp

Not instantly, no. :fbm
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on December 29, 2011, 07:52:46 PM

(http://www.dcharlie.com/deadvita.jpg)

I can't believe it's been 5-6 years since this :rofl
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on December 29, 2011, 08:16:51 PM

The idea that these 2 weeks now means that the Vita isn't getting anything and that because the next two years of software hasn't been shoved in peoples faces already means that there isn't anything out there is incredibly short sighted.

It's not so much this as it is that Sony doesn't have anything first party-wise on the sales level of a Mario Kart, Pokemon, Mario Bros., what have you.  They don't have an ohshit button they can slam down on.  Which means they need to rely on their third parties, very few of whom have *big* titles worth a spit, and even fewer of those who are interested in handhelds, or they just need to do that simple little thing where they pull a massive selling new IP out of their asses.

Of course no one can predict where the next big thing is coming from and what it will be, but that's kind of the problem with the next big thing - you can't predict it.  In the meantime, Sony is lacking any old faithfuls they can turn to in the case of shit hitting the fan.

We are talking about Japan where all the devs would rather put games on a portable than a console, right?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on December 29, 2011, 11:02:15 PM
it's really easy to spot the guys who only keep half an eye on sales data :teehee

:(
In my defense Media Create has been pretty uneventful for awhile now.  Its all a blur of talesof super robot mario musou hunter.

Isnt RE still a thing in Japan?  Animal Crossing is debatable after City Folk's performance.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 30, 2011, 12:25:03 AM
RE is successful but not huge.  Kind of in the Yakuza/Metal Gear bracket.

Kirby bracket?

Although I think Kirby in Japan is more popular than I realize.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 30, 2011, 02:32:00 AM
Kirby is bigger, but not by a great deal.  Kirby's popularity in Japan is weird.

Yeah. It's like whether a Kirby game does well or not as well in Japan, I'm like "Oh that's normal for the series. :lol Could sell 100k week one, could sell 600k. But that's always my reaction.

Wonder how well Kirby does abroad, probably not as well but who knows.

Kirby sort of feels like the kind of franchise just waiting to grab the spotlight, but never does. Unfortunately.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on December 30, 2011, 03:57:32 AM
Latest Wii one didn't have much marketing nor really any momentum... pretty much the only first party game for Wii's Q4, other than SS of course...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 30, 2011, 07:50:57 AM
Quote
During its first week on sale in Japan, PS Vita sold 320 K units. The sales period tracked was just two days, so hopeful fans thought that perhaps the first full week would bring good news.

But the second week brought devastation – just 72 K units sold. [...]

Sony will likely be forced to cut the price of the PS Vita from 24’000 yen to well below 20’000 yen very soon. The upcoming US launch could be a true debacle for several reasons. Sony has decided to price Vita at $250, higher than the Amazon Kindle Fire. The hottest games like the latest Uncharted are priced at $50, while many other major titles are $40. The pricing seems delusional in light of the Japanese response to the PS Vita. The older PSP handheld console has been a bigger hit in Japan than it has been in the US market. The tablet and iPhone market penetration rates in America are higher than in Japan – consumers may well be more reluctant to splurge on expensive, proprietary handheld consoles. The launch of the Kindle Fire at $200 has changed the US consumer electronics pricing environment.

I believe Japan could well be the last stronghold of portable game consoles. Even though the 3DS stumbled badly during its early months, Nintendo revived the console with a steep price cut and nearly simultaneous launches of three major franchises near the end of the year. The 3DS should have been a surefire blockbuster in its domestic market – the summer softness in Japan may have been an early warning sign of the coming global portable market malaise. The disastrous second week of the PS Vita is the second sign. Sony clearly had some anxiety about the Vita’s launch – it built it massive early support via an extensive line of launch titles. Despite the fact that Sony’s PSP has been a big hit in Japan, the PS Vita is foundering badly out of the gate – the ancient and heavily discounted PSP outsold the brand new Vita by 40% during the Christmas week. Much is now riding on the Vita debut in the US market in February.

I argued last week that PS Vita could mark the end of the era of portable game consoles. There is no doubt that Nintendo’s 3DS is going to sell at least 20 Million units globally over the next couple of years. But the portable console market may now have entered an age of permanent, slowly accelerating decline. The true test of the industry is the United States, where consumers are embracing games designed for smartphones and tablets. The possible shrinking of the portable game consumer base would hit the runner-up Sony before Nintendo really gets mauled. The rot sets in first at the periphery.

Sony has approached the PS Vita launch in America with arrogance, pricing the console and games high while opting to debut the device during the slow retail month of February. Mobile app sales more than doubled during the Christmas of 2011 – solid triple digit volume growth. In the meanwhile, even in the Japanese heartland of video games, video game software unit sales are set to decline by double digits in 2011.
http://www.forbes.com/sites/terokuittinen/2011/12/29/sony-in-big-trouble-with-ps-vita/ (http://www.forbes.com/sites/terokuittinen/2011/12/29/sony-in-big-trouble-with-ps-vita/)

Quote
Sony’s PSP has been a big hit in Japan, the PS Vita is foundering badly out of the gate – the ancient and heavily discounted PSP outsold the brand new Vita by 40% during the Christmas week.

:rofl

On a scale from 1 to 10 how doomed the Vita is?

numbers please

Title: DOOOOOOOMEDEDED
Post by: bork on December 30, 2011, 08:47:51 AM
Uncharted is supposed to be receiving a "surprise update" on 1/10.  Aiming fix included, I hope. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on December 30, 2011, 10:31:08 AM
Quote
On a scale from 1 to 10 how doomed the Vita is?

1

- people can't see to the end of their cocks let alone 4-5 years down the line.

The funny thing is that Nintendo failures actually hurt Vita(wait for price drop,ambassadors) but on the other hand 3DS success is good for Vita-dedicated handheld market is still alive and kicking in Japan.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on December 30, 2011, 01:39:55 PM
dcharlie did fifa comeo ut in japan how is the vita version
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on December 31, 2011, 07:41:23 AM
japanese protecting their own?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on December 31, 2011, 12:24:23 PM
Quote
dcharlie did fifa comeo ut in japan how is the vita version

when you hear reports of how some Brit died on the yamanote line from drowning in his own cumslosh, that is the day Fifa comes out in Japan.

 :lol :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on December 31, 2011, 11:06:00 PM
Musou fever got the best of me- decided to get a Japanese PSN 5,000 yen card code online and am downloading Sangoku Musou Next now.  Will try on my American account later and see if it's playable on a different account.

EDIT: No go; When I try to launch the game from my American account, it tells me I need to re-download the application.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 02, 2012, 11:17:33 AM
(http://i.imgur.com/IU85T.png)

LOOOOOLZ wtf I guess ill just look at em for a week :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 02, 2012, 11:22:28 AM
A number of games are coming out on the 15th because of the first edition Vita bundle pack.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 02, 2012, 11:23:38 AM
I shoulda bundled for the mem card- afraid to switch order; place in line! nooo!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 02, 2012, 04:17:46 PM
I thought about changing to the bundle but eh, I can wait a week and don't need the mini-game collection. 

/maf I don't think place in line matters.  If it's like Japan launch there will be plenty of supply and everyone will get it day 1 no matter when they ordered.


I'm actually importing Tales of Innocence R on Jan 26th so I get to stare at that one for a month!  But it'll be nice to have a jrpg on it day 1 when I get it.


My launch lineup so far looks like this:
-Uncharted
-Wipeout
-Hot Shots
-LBP
-Tales of Innocence
-Shinobido 2
-Katamari

On the fence about importing Gravity Daze.  I know it's definitely coming to the US and so spending $80-100 importing it just to have it at launch with jp voices (seems like an anime game so would rather play with jp voice track) doesn't seem worth it when I can get it for $40 a few months later. 

Also I want to buy Power Smash 4 after DC's raving about it but WTF it's not listed for US release on Amazon?  Hopefully they'll add it later, I'd be really surprised if a tennis game that takes no effort to localize wouldn't come over.


I think all those games will be worth it except maybe Katamari.  I'm sure it's a solid Katamari game going by impressions I've read, it's just that Katamari Forever on PS3 was pretty much the ultimate "best of" Katamari title, and don't really need another one.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 02, 2012, 04:22:41 PM
dont you need the card to save a game. cant find a card listing on amazon yet- may have to find it elsewhere
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 02, 2012, 04:25:43 PM
You need a memory card to save, yeah.  Oh, does the Little Deviant bundle come with a card?  So that makes the game like $20?  Hmm, maybe I should switch.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 02, 2012, 04:29:31 PM
Yeah, it comes with a 4GB card.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 02, 2012, 04:34:57 PM
Ok, switched! 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on January 02, 2012, 05:37:21 PM
dont you need the card to save a game. cant find a card listing on amazon yet- may have to find it elsewhere

I thought Amazon is selling an 8 GB card.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 02, 2012, 06:46:11 PM
I can't seem to find it on the site
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on January 02, 2012, 08:00:01 PM
http://www.amazon.com/Memory-Stick-Micro-Adaptor-Sony-PSP/dp/B002P69VAC/ref=sr_1_1?ie=UTF8&qid=1325552350&sr=8-1

Isn't this the one?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 02, 2012, 08:29:45 PM
That's for the PSP.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 02, 2012, 10:32:26 PM
Initially I had that week early bundle but 4 gig stick is nothing, I can always get a cheap case, the game that comes with it look like a mini-game collection acting as a tech demo, and I'll never ever use 3G.  I switched it up to the wifi only model.  The only thing is I don't know if I want to get the 16 gig stick or 8 gig (since 8 gig is 30 and 16 is 60).  If there is that rumored "lower prices on PSN" thing, I might just go download only with a larger stick.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 02, 2012, 10:49:55 PM
The only thing I want to know is if it will be easy to get memory in feb sans bundle
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 02, 2012, 10:55:15 PM
Initially I had that week early bundle but 4 gig stick is nothing, I can always get a cheap case, the game that comes with it look like a mini-game collection acting as a tech demo, and I'll never ever use 3G.  I switched it up to the wifi only model.  The only thing is I don't know if I want to get the 16 gig stick or 8 gig (since 8 gig is 30 and 16 is 60).  If there is that rumored "lower prices on PSN" thing, I might just go download only with a larger stick.

I'll never use 3G but I don't want to get the wifi only model and then a year later some game has REALLY COOL 3G FEATURE and then I'm screwed.   I learned the hard way when I bought the 20gig PS3 at launch and then missed out on 4 years of ad-hoc party online psp play :(  Never again.  I'll get the 3G model and not sign up for a data use plan (or maybe I'll sign up if they only charge you when you use it instead of a monthly fee), just to have around.

4gig stick is enough to start for me since I hate DD games outside of PC and will be buying everything physical.  Just need enough space for save games for a year or so until the mem stick prices drop and I get a big ass one.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 03, 2012, 11:07:04 AM
I have an 8GB which seems to be fine for now.  The one game I've downloaded, Sangoku Musou Next, takes up around 1.4GB.  If you're not going to be buying games from PSN, 4GB should be fine for a while.

That said, as soon as 32GB cards are available somewhere, I'm picking one up.

On the fence about importing Gravity Daze.  I know it's definitely coming to the US and so spending $80-100 importing it just to have it at launch with jp voices (seems like an anime game so would rather play with jp voice track) doesn't seem worth it when I can get it for $40 a few months later.

Gravity Daze is coming out in the States as Gravity Rush, and it's listed as a launch title...one week after the Japanese release.

The characters also do not speak Japanese in-game.  It's a made-up language and sounds like gibberish.

Quote
Also I want to buy Power Smash 4 after DC's raving about it but WTF it's not listed for US release on Amazon?  Hopefully they'll add it later, I'd be really surprised if a tennis game that takes no effort to localize wouldn't come over.

There are a few games that either aren't listed or don't have solid dates.  Dynasty Warriors Next is like this too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 03, 2012, 11:13:42 AM
Gravity Rush has been confirmed as not making the US launch.  It's "launch window", so who knows when.  Good to know if has gibberish language, makes it easier to just wait for US release.  Only concern is the rumor that it's going to be DD only with no physical release in the west. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 03, 2012, 11:58:25 AM
Gravity Rush has been confirmed as not making the US launch.  It's "launch window", so who knows when.  Good to know if has gibberish language, makes it easier to just wait for US release.  Only concern is the rumor that it's going to be DD only with no physical release in the west.

I see different dates.  Some places still say 2/15, and the DDL thing seems to be for Europe only.

So my guess is that nobody knows.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 04, 2012, 11:56:17 AM
http://www.amazon.com/gp/product/B006JKAS20/ref=s9_simh_gw_p63_d0_g63_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=00KRXX5JP9TH9SXJA0EA&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 -- finally an entry for the card; pre-orderin
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 04, 2012, 01:21:19 PM
LOL 4 gig
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 04, 2012, 01:48:54 PM
they prolly have bigger ones but I can always buy a bigger one when I see a reason- im totally buyin shit on disc so i can be all like LOOK AT ALL DIS SHITTTTTTT and roll in em
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 04, 2012, 05:20:21 PM
they prolly have bigger ones but I can always buy a bigger one when I see a reason- im totally buyin shit on disc so i can be all like LOOK AT ALL DIS SHITTTTTTT and roll in em

You're going to need a lot, then, since Vita games are tiny carts the size of half your thumb!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on January 04, 2012, 10:43:37 PM
http://www.amazon.com/gp/product/B006JKAS20/ref=s9_simh_gw_p63_d0_g63_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=00KRXX5JP9TH9SXJA0EA&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846 -- finally an entry for the card; pre-orderin

Ordered a few when they were just .10 cents each gotta love amazon
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 04, 2012, 10:47:44 PM
they prolly have bigger ones but I can always buy a bigger one when I see a reason- im totally buyin shit on disc so i can be all like LOOK AT ALL DIS SHITTTTTTT and roll in em

You're going to need a lot, then, since Vita games are tiny carts the size of half your thumb!

Challenge accepted!!!!!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on January 05, 2012, 12:46:32 PM
Japanese sales numbers:

Vita sold 42k in week 3

No Vita games in the top 20 [meaning top game sold less than 16,000 units]

http://www.animenewsnetwork.com/news/2012-01-05/idolm@ster-no.3-moves-18992-and-ps-vita-sells-42648-in-3rd-week
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 01:31:02 PM
Cool.  Will sell 42k week 1 in the US!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 02:09:53 PM
dont care, PSP did shit and had a library I enjoyed more than the DS.

Currently pre-ordered games:

Dynasty Warriors NEXT
Ultimate Marvel vs Capcom 3
Wipeout 2048
Hot Shots
Uncharted
Blaz Blue
Title: VITA DOOOOMDEDEDEDEDEDED
Post by: bork on January 05, 2012, 05:56:15 PM
:bow Vita launch line up :bow2

:piss 3DS launch line up :piss2

:rock PLAYING SOME GAMES AND NOT GIVING A FUCK ABOUT DUMB SALES-AGE :rock
Title: Re: VITA DOOOOMDEDEDEDEDEDED (Fuck you no it isn't)
Post by: Trent Dole on January 05, 2012, 06:02:22 PM
:bow Vita launch line up :bow2

:piss 3DS launch line up :piss2

:rock PLAYING SOME GAMES AND NOT GIVING A FUCK ABOUT DUMB SALES-AGE :rock
The 42k people that bought Vitas have gotta be playing something, right? Maybe the working strategy here is to have a giant ass diverse as fuck lineup so there'll be shit everybody wants vs. one big must have title for everybody driving sales. Of course the big budget big shit games will arrive at some point I'm sure. There's enough shit for it to be worth considering AT LAUNCH, when's the last time that legitimately happened? Still waiting for a price drop/TV out revision though.
spoiler (click to show/hide)
Cause I need to save for a new PC :'(
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on January 05, 2012, 07:29:08 PM
lumines, hotshots, wipeout...so awesome. pretty much PSP lineup 2.0, but hnnnng
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 07:35:11 PM
Hey if Nintendo can pimp its same crap over and over again anyone can in my book
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on January 05, 2012, 07:36:28 PM
Chronicly bad sales for an extended period of time will equal a developer exodus and a shun from retailers at some point.  So if things don't improve you better like Sony first party stuff.  Of course, this gen has shown us that astronomicaly good sales doesn't necessarily equal good third party support either~

edit: for the record, I'm not to optimistic about 3ds's prospects outside of japan, as I don't see many japanese localisations happening this time around and western support is pathetic with no indication of changing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 07:55:32 PM
It's not like 3rd Parties in Japan have anywhere else to go.  For smaller, non-Layton/MH guys whose niche games sell 50-150k total (aka, 75% of Japanese developers), Nintendo systems are never a good place to be since Nintendo 1st party stuff along with the big hitters dry up the well of all possible sales. 

This is one of the reason you see these devs keep putting out games on systems that aren't doing gangbusters.  They don't need a big market to survive, just enough people to buy their game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 08:09:58 PM
PSp did great by me. Ill get a vita for that alone
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on January 05, 2012, 08:20:45 PM
$200 vita in september :rock
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 05, 2012, 08:41:44 PM
yeah, I don't care much about sales outside of "has it failed?" and "will there be continued support?"

the PSP was nice hardware had a ton of great games, so in whatever ways it sold less than the DS, it didn't matter much to me.

sometimes I don't get that winner/loser mindset on gaf.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 05, 2012, 08:42:27 PM
$200 vita in september :rock

I'll wait for the Vita Go.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on January 05, 2012, 08:42:32 PM
It's not like 3rd Parties in Japan have anywhere else to go.  For smaller, non-Layton/MH guys whose niche games sell 50-150k total (aka, 75% of Japanese developers), Nintendo systems are never a good place to be since Nintendo 1st party stuff along with the big hitters dry up the well of all possible sales. 

This is one of the reason you see these devs keep putting out games on systems that aren't doing gangbusters.  They don't need a big market to survive, just enough people to buy their game.

This nonsense again?  There's nothing about Nintendo platforms that ~magically~ makes the average consumer not want to purchase non first party stuff.  DS 3rd party software did really well in Japan on a consistent basis.  Wii's problem was a mismatched demographic issue first and foremost and a lack of commitment from publishers.  They didn't put their A teams on it and didn't market the few token efforts they did shit out once in a blue moon.  Nintendo did those things of course and the software did gangbusters... cept zelda...

And MAF, the psp at least had a large enough Japanese presence to provide localisation material for the states.  I don't see Vita enamoring western developers so the current sitch in Japan is cause for concern.

But I'm not here to tell people how to spend their money, I just wanna argue cus its fun.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 09:02:01 PM
Not going argue sales with you.  That's what gaf is for.  EB is where we all buy the Vita and play fuck awesome games at launch.

Sort of debated Army Corps, but I still haven't played Overlord and if I want Pikmin those games are probably the better alternatives.  Should've used the FF branding on it and made it FF Pikmin where you control an army of moogles and chocobos to fight Odin.  Then I'd pick it up.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: archie4208 on January 05, 2012, 09:06:20 PM
$200 vita in september :rock

$99 Vita next February :rock
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on January 05, 2012, 09:17:34 PM
$200 vita in september :rock

$99 Vita next February :rock

$0 not buying a Vita :rock
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 05, 2012, 09:19:06 PM
$200 vita in september :rock

I'll wait for the Vita Go.

More like Vita Gone am i rite?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 09:22:00 PM
$200 vita in september :rock

$99 Vita next February :rock

$0 not buying a Vita :rock

First you sell Chrono Trigger, next you don't buy a Vita, 5 years from now you'll be puzzled by these curious things kids call "vidya games".

It's a downward spiral man.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 05, 2012, 09:32:50 PM
I'm sure you can get a Vita for $150 to $200 in 2012.  3DS went from $250 to like $140 w/game during the holidays.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 05, 2012, 09:41:29 PM
I saw my first 2nd hand Vita the other day. For like $20 below retail. Why???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 05, 2012, 10:00:18 PM
it's not losing! it's pacing itself...fuck sales!  I don't even play dedicated gaming portables.  go android! fuck android! go panasonic jungle! tablets are the future! wait for uncharted mud geyser
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 05, 2012, 10:11:35 PM
probably the launch window games will be.  I think the only reason Shinobido 2 is releasing in the states is because it's a launch game and Namco is trying to capitalize on launch fever. 


(the sales thing is totally true, btw.  I cared about sales when Deus Ex sold well enough.  That was the one instance, though)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 05, 2012, 10:50:17 PM
real talk: never heard the words "i don't care about sales" uttered by anyone whose pet toy wasn't losin' hardcore

Real talk: I don't give a shit about sales.  I buy all the consoles and play whatever.  It's a hobby...I might care if I worked at a company dependent on its sales or had stock or something. 

I do think it's funny seeing all the proclamations that the system is dead already.  Thought the same thing about the 3DS months ago.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 10:52:05 PM
I soooo don't care bout sales
Title: BLAST PROCESSING!
Post by: bork on January 05, 2012, 10:53:41 PM
I soooo don't care bout sales

I have to admit, I cared about what was on top back when I was in the third grade.  Nintendo vs. Sega made for some pretty hardcore discussion at the lunch table!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 10:54:02 PM
real talk: never heard the words "i don't care about sales" uttered by anyone whose pet toy wasn't losin' hardcore

I like videogames so they are all my pet toys.  I enjoy competition from all the parties involved and a thriving market.  Something Japan tends to always lack unfortunately.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 05, 2012, 11:20:29 PM
Oh yeah, well I don't care about sales even harder than you guys don't care about them!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 11:34:54 PM
I buy everything awww yeah
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 05, 2012, 11:44:58 PM
I buy everything awww yeah

BUT WHERE DO YOU FIT IT ALL??
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 05, 2012, 11:56:41 PM
rabbits
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on January 06, 2012, 04:59:44 AM
I don't care about sales, I just like seeing attached manchildren cry bitter tears. It nicely balances the sourness of my soul.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 06, 2012, 07:59:40 AM
actually jjs prefers nintendo

which is kinda the point, everyone has favourites, and it's a bit silly when people can't just fess up to that, because if you can admit it, you can at least still have discussion

it's when people put on some b.s. show of being indifferent that conversations get really stupid

I have favorites.

Favorite game series and developers, that is.  I don't really care which platform it is unless it affects the way the game turns out-- I hate waggle so I'm not a fan of playing games on the Wii, for example. Not a fan of motion control-stuff either.

Speaking of that, someone on GAF literally begged me to try Uncharted Golden Abyss with the gyro controls on after I complained how much the analog stick aiming sucks.  Have to admit, it really does make the game a hell of a lot more playable with motion aiming enabled.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on January 06, 2012, 08:22:22 AM
Everyone has a preference, but only manbabies have agendas. And sales-age is a nursery these days.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on January 06, 2012, 08:32:59 AM
actually jjs prefers nintendo

which is kinda the point, everyone has favourites, and it's a bit silly when people can't just fess up to that, because if you can admit it, you can at least still have discussion

it's when people put on some b.s. show of being indifferent that conversations get really stupid

i can honestly say i don't have a specific favorite, every system/pc has its + and -, other than i just really don't care for nintendo stuff all that much

i keep trying, fuck, i bought and sold THREE wiis, but none of their stuff has ever appealed to me enough to hang on  (note that this is not a comment on the quality of their games, just personal preference)

i do play more on pc than anywhere else, but that's mainly because i have a fuckton of cheap/gifted games on steam
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 06, 2012, 08:51:26 AM
I prefer the Vita to the 3DS.  Not beating around the bush or anything.  I preferred the PSP hardware too, but liked/played the DS more because it had better software (and the touch screen).

I dunno.  I remember seeing "software makes the system" as a defense for bad hardware, and while that's true, the software would be better on the better hardware.  I played all third party games last gen on the PC or Xbox (with few exceptions like Tony Hawk and SSX), and most third party games I bought for my PC or 360.  Sometimes reading gaf makes me feel like I'm crazy for thinking this way. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 06, 2012, 10:24:46 AM
PSP had better games. Real talk LOLllllllll
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 06, 2012, 10:45:09 AM
The Wii is definitely the least favorite system of mine thanks to motion control city since I am no good with these motion control things.  When it has normal PS2 games like Xenoblade though or Mario Galaxy, even Wii is cool with me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on January 06, 2012, 10:55:15 AM
The Wii really disappointed me.  I genuinely enjoyed the first year and a bit of it, because Nintendo dropped a whole ton of good games on it in a very short span of time (mostly carry-overs from Gamecube), but man it dried up badly.

That said I tend to have a bias *for* Nintendo handhelds and a bias *against* Nintendo home consoles, so maybe I'ma just fullofit.

No, you're definitely not. I leaned far to the Nintendo side and the Wii was still a massive disappointment for me [for exactly the reason you mentioned].
Title: REAL TIZALK UP IN THIS BITCH
Post by: bork on January 06, 2012, 10:56:09 AM
PSP had better games. Real talk LOLllllllll

Agreed.  I spent more time with my PSP than my DS.  I enjoyed a few puzzle games, the Castlevanias, Contra IV, Bleach DS2, and the Ace Attorney series on the DS, and that was about it.

The Wii is definitely the least favorite system of mine thanks to motion control city since I am no good with these motion control things.  When it has normal PS2 games like Xenoblade though or Mario Galaxy, even Wii is cool with me.

Also agreed.  Some of the games I liked that used regular controls would also end up getting (better) ports to other platforms, like Samurai Warriors 3, or would be brought down by the Wii's limitations (Tatsunoko Vs. Capcom's shitty matchmaking system).

I did enjoy Resident Evil 4 Wii Edition, however.  The controls worked really well for that game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: chronovore on January 07, 2012, 06:56:15 AM
JBores, who's getting a Vita?  I know DCharlie is...that's a given.

I bought a PSP so I could play GTA on the go. Now I can play GTA III or Chinatown Wars on my iPod.

I'm living sans-Vita.

So, in other words, you'll be buying a Vita when a GTA or a Saint's Row is released?  :P  Did either 3D PSP GTA have camera controls set to the face buttons?  I can't remember.
No, there were not any such controls on PSP. I think you could "chord" controls with the analog nubbie! But that wasn't compatible with my preferred control scheme. I don't call there being any specific controls for camera on DS.

Wasn't there an announced Saints Row for one of the handheld platforms?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 07, 2012, 07:07:48 AM
Quote
Wasn't there an announced Saints Row for one of the handheld platforms?

That was canceled,i think.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on January 07, 2012, 08:36:22 AM
I cancelled my Vita pre-order.

The biggest reason is that it will tank hard in the US and want to see what Sony will do to react to that.  Will they have TV out?  Generous price drop (even though the thing is cheap when you consider value)?  Eliminate region locking (probably unlikely)?  Or will you get a nice voucher for free PSN shit to download Vita games?  I don't expect the Vita to last long either and am buying it with the intentions of getting 1-2 years of content for the thing.  This assumes that there won't be a PSP type thing where xseed, NIS, and Fatlus pick up the slack because there's no guarantee that they will be willing to do that with the Vita.

As much as I hate it, I think iOS is the future of portable gaming.  Even though the shitware ratio is enough to make the Atari 2600 seem good, it is the future of handheld gaming.  I can't stand playing most games on my iPhone (there are a few good games for it, I'm not saying there's nothing good on the thing) and it shocks me that people who hate on waggle are creaming their pants over playing games on their phone.  Nevertheless, smartphones are becoming so ubiquitous to the point where 7 and 8 year olds have an iPhone or a Droid phone with plenty of content to serve them, teenagers, hipster douchebags, and people who like Cave shooters.  The economy is also as such that people are probably just going to get one handheld device and the answer is clearly the smartphone.  I somewhat expect Vita to be the last Sony handheld before they pack up their shit and go home.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 07, 2012, 09:33:35 AM
devs should start porting old PC games to iphone

oh look half-life 2 with shitty controls is on my (i)phone :drool

 :yuck
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 07, 2012, 01:40:58 PM
I cancelled my Vita pre-order.

The biggest reason is that it will tank hard in the US and want to see what Sony will do to react to that.  Will they have TV out?

I think dev units already have this, but TV-out is gonna be weird when you have games with motion controls and front/back touchscreen controls getting in the way.

Quote
Generous price drop (even though the thing is cheap when you consider value)?
 

Not any time soon.  Can certainly see the Wi-Fi model dropping to $199 in a year or two though.

Quote
Eliminate region locking (probably unlikely)? 

Vita is already region-free.

Quote
I don't expect the Vita to last long either and am buying it with the intentions of getting 1-2 years of content for the thing.  This assumes that there won't be a PSP type thing where xseed, NIS, and Fatlus pick up the slack because there's no guarantee that they will be willing to do that with the Vita.

What makes you think this? 

Quote
As much as I hate it, I think iOS is the future of portable gaming.  Even though the shitware ratio is enough to make the Atari 2600 seem good, it is the future of handheld gaming.  I can't stand playing most games on my iPhone (there are a few good games for it, I'm not saying there's nothing good on the thing) and it shocks me that people who hate on waggle are creaming their pants over playing games on their phone.  Nevertheless, smartphones are becoming so ubiquitous to the point where 7 and 8 year olds have an iPhone or a Droid phone with plenty of content to serve them, teenagers, hipster douchebags, and people who like Cave shooters.  The economy is also as such that people are probably just going to get one handheld device and the answer is clearly the smartphone.  I somewhat expect Vita to be the last Sony handheld before they pack up their shit and go home.

3DS has already sold millions of systems worldwide.  I expect that the Vita will follow (but not sell as many systems, of course) in 8-10 months too.  People still clearly want gaming handhelds.  It's true that iOS/Android/whatever is what's taken over, but who cares?  You already said that you hate gaming on your iPhone...who gives a shit what others are playing?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on January 08, 2012, 04:10:21 AM
My home network setup isn't friendly with regular old WPA so I need Vita for my WPA2 fix.

Fuck you, PSPGO. :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 08, 2012, 09:53:02 AM
I've also learned that Sony is totally cool with supporting their last place hardware, so sign me up
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 08, 2012, 10:20:08 AM
I've also learned that Sony doesn't care about profits and that they are the last refuge for hardcore gamers(the other two are gimmick riding douchebags),so sign me up too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: naff on January 09, 2012, 12:32:14 AM
What i've learned - there are no games that can save the Vita, only nintendo games sell handhelds

Isn't there a CoD game coming to Vita rumoured for release late this year?
Title: Re: REAL TIZALK UP IN THIS BITCH
Post by: Damian79 on January 09, 2012, 02:00:18 AM
PSP had better games. Real talk LOLllllllll

Agreed.  I spent more time with my PSP than my DS.  I enjoyed a few puzzle games, the Castlevanias, Contra IV, Bleach DS2, and the Ace Attorney series on the DS, and that was about it.


Reverse for me.   i spent 1/5th of my time playing psp as i played the ds.  The ds has much better RPG's SRPG's.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 02:46:12 AM
I think they're pretty even keel for RPGs, actually.  The DS had a better selection of them in the first few years, but then it tapered off a bit and the PSP had a surge in RPGs.

Not really.

DS has:
Etrian Odyessy 1-3
SMT Strange Journey
SMT: Devil Survivor 1-2
Radian Historia
Orcs and Elves
Chrono Trigger
DQ Joker 1-2
DQ 4-6
FF-4
Fighting Fantasy: Warlock of Firetop Mountain
Lunar Knights
Mazes of Fate
Suikoden Teirkreis
World Ends with You
Infinte Space

And those are only the godd games of the rpgs on the DS, Gamefaqs has 3.5 pages of RPGS for it, 2.5 for the psp


PSP has:

Tactics Ogre
Mana Khemia 1-2
Persona 1-3(though i woudl never touch these i admit they were good games)
Star Ocean 1-2
YS Ark Of napishtim and oath of Felghana
Suikoden 1&2
Class of Heroes
Legend of Heroes:Traisl in the Sky

Rest were crap.

EDIT:  Forgot Suikoden for the PSP.
EDIT 2: Added some more games.  CoH, Trails in the sky and Infinite Space for the DS.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 09, 2012, 03:01:34 AM
you admitted to visiting gamefaqs to incite list warzzz
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 03:05:02 AM
you admitted to visiting gamefaqs to incite list warzzz

Nah i played all these games and more(except for the psp personas and mana khemias).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 03:14:15 AM
I never heard of Trails in the Sky.  Is that the Solatorobo game?  Then my point still stands.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 03:21:36 AM
How do you figure i have some kind of bias?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 03:57:56 AM
I listed persona games on there.  i am just not interested inn the school semester/day setup of those games and the psone versiosn of persona soured me to it all since it takes so much time with the story and it was unskippable on the psone.  I only like one of Mana Khemia games for that reason i coudlnt stand any more of it.

And I thoguth the legend of heroes games were mediocre?  Thats why i never played them.

As for Fighting fantasy beign bad look at the user reviews.  Not a single bad review on there for it.  If you take the reviews of review sites rather than actual players then i dont knwo what to say to you.  And star ocean games are awesome.  Much better than the sequels.

Ys 7 was far too easy for my liking.

If that makes me prefer Nintendo then so be it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 09, 2012, 05:09:13 AM
meh,list wars :poop

http://www.eurogamer.net/articles/2012-01-07-little-deviants-review (http://www.eurogamer.net/articles/2012-01-07-little-deviants-review)

7/10
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 05:52:05 AM
Hmm...  Legend of Heroes looks really good.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on January 09, 2012, 03:54:26 PM
class of heroes shits from a great height on fighting fantasy and orcs/elves

plus psp has the  best version of ff4
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 09, 2012, 04:05:28 PM
Trails in the Sky rulez
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 09, 2012, 04:06:03 PM
and wait what DQ Joker games are on your list? R U KIDDING MEZ.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 09, 2012, 04:11:23 PM
Might as well put Lunar: Dragon Song and Children of Mana on the list. More great Nintendo exclusives. :bow2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 09, 2012, 04:18:15 PM
Lunar Dragon Song? Really?

Children of Mana and Summon Night Twin Age were good though- far as touch based actions rpgs go.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 09, 2012, 04:19:15 PM
That was a joke, MAF.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 09, 2012, 04:21:05 PM
PSP also had the superior phantasy star games, PS0 was janky ugly garbage.

The good Children of Mana shouldnt be confused with the abysmal Heroes of Mana
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 09, 2012, 04:24:04 PM
I didn't care for either one, but yeah Heroes of Mana was far worse.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on January 09, 2012, 04:25:56 PM
ds and psp are both amazing systems with awesome libraries. i prefer psp, though, as I feel it has better emphasis on non-story games and more on pick up and play games. the quality of puzzle games on the system is amazing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 09, 2012, 05:50:40 PM
plus psp has the  best version of ff4

 :teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on January 09, 2012, 06:32:13 PM
PSP also has Hexyz Force, Mimana Ayar Chronicles and Gungnir :uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on January 09, 2012, 06:37:55 PM
PSP has a lot of D-- RPG :-\

jeanne d'arc had at least a neat premise and the usual awesome level 5 art treatment behind it
oh and for the record of psp vs ds,i'd say DS simply because....

http://www.youtube.com/watch?v=FCXuhOj3-Ng
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on January 09, 2012, 06:42:06 PM
How do you figure i have some kind of bias?

 :lol

oh lawd

You have Nintendo's cock so far up your ass that it's tickling your tonsils.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 08:35:19 PM
and wait what DQ Joker games are on your list? R U KIDDING MEZ.

They were much better than the pokemon games or the fossil fighters games.  The pokemon games were rubbish on the ds.



As for class of heroes i should have gotten that too.  Looks really good.

I like this quote:
Quote
whats wrong. youve never played any mid 80's dungeon crawl rpgs befor? its pretty much swords n serpents with a new front end. at least Atlus had the balls to make something that was originaly a forgotten archtype

I dont get the hate for fighting fantasy, orcs and elves just barely made the list since i enjoyed it a lot.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 08:39:02 PM
How do you figure i have some kind of bias?

 :lol

oh lawd

You have Nintendo's cock so far up your ass that it's tickling your tonsils.

W/E i am not going to be convinced unless you can quantify your argument.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 08:47:08 PM
user reviews for Fighting Fantasy:

http://au.gamespot.com/fighting-fantasy-the-warlock-of-firetop-mountain/user-reviews/platform/ds

http://www.metacritic.com/game/ds/fighting-fantasy-the-warlock-of-firetop-mountain/user-reviews
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:04:20 PM
well those user reviews certainly override my own experiences with the game

very convincing, sir

What was your problem with Fighting Fantasy?  The controls?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:19:40 PM
well those user reviews certainly override my own experiences with the game

very convincing, sir

edit: oh man, this user review thing is awesome

http://www.metacritic.com/game/wii/nights-journey-of-dreams/user-reviews (http://www.metacritic.com/game/wii/nights-journey-of-dreams/user-reviews)

my shitty pet distinguished mentally-challenged fellow game is better than your shitty pet distinguished mentally-challenged fellow game

Looks at the people who bothered to write a review for the game not the the user scores.  I have no idea on Nights since i only play rpgs.  FF is a love or hate game, it is one of those games that is very hard for an rpg and very old school.  I am an old school gamer, hence why i generally prefer pc games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:25:37 PM
the controls were my biggest problem with the game.  the game has a brutal difficulty curve and a lot of that is down to the controls being fundamentally busted.  i also ran into an unacceptable number of bugs (lol western rpgs) and found the game to have too little content - a single stratum in EO provides more gameplay time and variety.

believe me, i really wanted to like it, the book was in my bag all the time when i was in junior high, but it's just not very good.  i'm glad you like it, but you're not going to convince anyone of the validity of your list if you keep it on there.

prole is right - class of heroes shits on it (yeah yeah i know, real-time combat vs turn-based, but w/e), etrian odyssey definitely shits on it, hell, dark spire even shits on it.

Yeah i didnt have a problem with the controls and i dont mind the short length.  I guess agree to disagree there.  I cant stand games with too much black in them hence why i woudl never touch dark spire or that Wizardry game on the DS if it ever gets releasesd stateside.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:27:54 PM
i don't remember having to manipulate eight buttons at once while licking a touch screen when playing wizardry, but i guess things may have been different where you are from

i hate it when people use 'old school' as an excuse for a poor or lazy effort.  fighting fantasy isn't 'old school', it's just poorly designed and badly implemented.

Thats true.  I meant old school not in terms of controls but in terms of gameplay otherwise.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on January 09, 2012, 09:29:02 PM
Orcs & Elves was like a three hour game. Pretty good for an iOS game, but not very meaty.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:36:00 PM
I had fun with Orcs and Elves but it's not even very good by iOS standards.  It's a port of a cell phone game.  Not a smartphone game, but a cell phone game.  As a cell phone game in that era, it was exceptional.  As a DS game in that era, it was fun but absurdly overpriced.

Yeah i would have skipped it if i had a cellphone.  I still dont have one(i hate talking to people on a phone).  I only put it on there because i had fun with it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on January 09, 2012, 09:38:44 PM
Is it possibel to split the thread.  I feel like i am shitting up the psvita thread.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: demi on January 09, 2012, 09:41:07 PM
There's only 2 available anyway - Wolf and Doom RPG
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 10, 2012, 09:25:00 PM
http://www.youtube.com/watch?v=ao8VOnYoc7g

yes :rock

(only through the PSP emulationthing it seems, but PSP homebrew stuff on Vita is still great)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 10, 2012, 09:30:23 PM
hopefully Sony creates a great exploitable PS2 emulator for it.  PS1 emulation on the PSP would still be poor if not for Sony's assistance.   
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on January 10, 2012, 10:01:37 PM
i fully expect the ps2 classics line coming to vita
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 10, 2012, 10:08:47 PM
pre-ordered lumines today, disgaea 3 pushed back a month :*(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 11, 2012, 09:20:42 PM
No online multiplayer for Mod Nation Racers Vita :'(

Sucks for the 4 people who had it pre-ordered.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on January 11, 2012, 09:37:29 PM
And around the same time Nintendo's Kart racer took big steps in online. It's the end of days.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on January 11, 2012, 09:44:17 PM
No online multiplayer for Mod Nation Racers Vita :'(

hahaha, wow, that's pretty fucking stupid of them, even the psp version had online racing
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 11, 2012, 09:46:59 PM
The guys quote is awesome

Quote
Hey Zyketor, we are supporting Ad-Hoc however not infrasructure as in Head to Head. With all of the other online features though, Ghost Laps, Regional Leaderboards with times beat notifcations, etc. We went with more of an Asynchronous online feature set that is really robust! We'll share more about all of these online features as we get closer to launch! "
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on January 11, 2012, 09:50:44 PM
It probably isn't worth implementing when the game will probably sell 15,000 copies at most.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on January 11, 2012, 09:50:48 PM
:lol

it's just so robust
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 11, 2012, 10:10:51 PM
Robust feature set from 2007
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on January 11, 2012, 10:15:56 PM
It probably isn't worth implementing when the game will probably sell 15,000 copies at most.

This
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 13, 2012, 12:46:10 AM
I didn't realize the sequel to 999 is out on the 16th of Feb.  This is now the best system launch for sure, for my tastes personally.  Picking up at US launch week: Tales of Innocence-R, Good People Die, Hot Shots Golf, Uncharted, Lumines, Virtua Tennis 4, Wipeout, Shinobido 2.  So much quality; should last me for most of 2012 until Ys4 JP and Gravity Daze US hit.  Sony's bought themselves a year to start getting the next set of titles-worth-buying for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on January 13, 2012, 04:12:01 AM
Apparently Akai Katana Vita doesn't exist: http://cave-game.cocolog-nifty.com/blog/2012/01/post-9c40.html (http://cave-game.cocolog-nifty.com/blog/2012/01/post-9c40.html)

Quote from: EOJ
This game doesn't exist, it's the result of a shitty translation or a completely clueless reporter from that website. Asada says someone asked him about the game today and he was shocked, saying that's the first he's heard of it. He says it's due to some misunderstanding. The game isn't in development, nor has it ever been planned to be in development.

Moral of the story: if a rumor sounds weird, and it's from a site that doesn't know anything about Cave games, it's probably not true.
http://www.cave-stg.com/forum/index.php?topic=1502.msg27968#msg27968 (http://www.cave-stg.com/forum/index.php?topic=1502.msg27968#msg27968)


Or perhaps it was one of the games they've recently halted development on and chalking it up as a mistranslation is an easy way to sweep it under the rug. ;)


Oh well, good news for me. Now I can wait longer before getting a Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 13, 2012, 04:47:27 AM
lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 13, 2012, 08:26:51 AM
Shinobido 2 demo is up on PSN. 

Pretty underwhelming...doesn't seem much different than the original game.  Has camera problems and clunky control.  Will still get it though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 13, 2012, 11:22:44 AM
Hmm, did you like the original?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 13, 2012, 12:15:35 PM
I only played a bit of the original on PS2 and messed around with the expansion.  I did play a lot of the PSP version.

Maybe the demo is an old build, but I expect more from a sequel released what....5-6 years later?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 13, 2012, 12:21:53 PM
pre-ordered rayman origins for vita- so nice ill buy it twice
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 13, 2012, 01:15:49 PM
MAF, it'll look amazing on that screen.

I only played a bit of the original on PS2 and messed around with the expansion.  I did play a lot of the PSP version.

Maybe the demo is an old build, but I expect more from a sequel released what....5-6 years later?

Well, look at the competition (Tenchu), which has only 1 "different" game in the last 5-6 years (the Wii one).  These stealth ninja games don't seem to change much. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 13, 2012, 01:33:59 PM
Looks amazing on my tv, games fuckin amazing but sooooold for crap
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 13, 2012, 01:34:43 PM
I bought it!

spoiler (click to show/hide)
for $40
[close]

spoiler (click to show/hide)
still haven't opened it :(
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 13, 2012, 01:36:23 PM
Least you paid 40 bucks! Not one of those WAITFORPRICEDROP fucks that still buy Modern Warfare games at full price
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 13, 2012, 02:29:01 PM
I just got the PS3 one  for $20  :-[

Honestly I was waiting for the Vita version.  My HDTV isn't the greatest and the game would probably look way better on the Vita screen, but $20 is a nice price.  I own two copies of Bionic Commando, so I have no problem buying this twice too.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on January 13, 2012, 02:31:40 PM
Imma buy the PS3 version later today. I love me some Co-op.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 13, 2012, 03:58:47 PM
Kinda want a platformer for vita anyway- the games im getting at launch make a pretty awesome launch library so w00t!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 13, 2012, 05:50:38 PM
MAF, it'll look amazing on that screen.

I only played a bit of the original on PS2 and messed around with the expansion.  I did play a lot of the PSP version.

Maybe the demo is an old build, but I expect more from a sequel released what....5-6 years later?

Well, look at the competition (Tenchu), which has only 1 "different" game in the last 5-6 years (the Wii one).  These stealth ninja games don't seem to change much.

The last crop of Tenchu action games were made by a different developer, K2.  Acquire's Tenchu 4 (which is awesome and you should try the superior PSP version) is a completely different type of stealth game, with much less focus on combat.  Shinobido 2 just doesn't feel different than Shinobido 1 in pretty much every area.  But like I said, I'm gonna get it anyway.  Just makes me glad I didn't pay extra to import it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 13, 2012, 11:08:21 PM
I only played a bit of the original on PS2 and messed around with the expansion.  I did play a lot of the PSP version.

Maybe the demo is an old build, but I expect more from a sequel released what....5-6 years later?

Acquire has been reasonably busy, and the Shinobido 2 thing might have been the result of a popularity poll.  The circumstances around its creation are like whatever, but I'm stoked for it.  It's the only Vita game I'm buying (and why I'm getting it day one).

 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 19, 2012, 09:00:48 AM
Caved and imported Wipeout 2048.  Need to stop importing with the U.S. launch so close!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 21, 2012, 05:55:25 AM
http://www.eurogamer.net/articles/2012-01-20-is-the-playstation-vita-worth-230 (http://www.eurogamer.net/articles/2012-01-20-is-the-playstation-vita-worth-230)

Quote
What a difference six months makes. In June last year Sony boss Kaz Hirai proudly took to the stage at E3 to announce that the Vita would retail for $250 (or $299 for the 3G version) - a figure that was generally greeted with enthusiasm by both press and gamers alike. Meanwhile, the considerably less powerful 3DS was floundering at around the same price, just a few months after its launch.

Fast forward to January 2012 and the 3DS is flying off shelves following an unprecedented pricing rethink while the Vita has got off to a miserable start in Japan, with numerous internet commentators already starting their 'cut the price' catcalls.

So, one month ahead of the machine's global launch, we've enlisted the help of technical intelligence experts UBM TechInsights and taken a screwdriver to Sony's new portable in an attempt to divine two things - whether you're getting good value for money, and whether Sony has left itself any room for an emergency price drop should the Western launch belly-flop.

UBM's VP of business intelligence, Jeffrey Brown, tells us that the total bill of materials for the 3G-enabled version of the system comes in at an estimated $159.10 - that's around £102.90. That figure breaks down as follows:

Display and touchscreens: $50
Battery: $3.60
Cameras: $3.50
Wi-Fi/BT/GPS: $3.50
NAND: $6.00
SDRAM: $9.25
Processor: $16.00
BB+XCR: $16.25
Non-electronic: $11.00
Other: $30.00
Supporting materials: $10.00

For more on UBM's findings, head on over to its official site.

$160 for 3G,hmm

Of course this doesn't include manufacturing costs,licencing,distribution,retailers,R&D.The real question would be:How much money Sony needs to pay right now to get Vita into consumer hands?

Assuming this is true,$140 is a nice sum to play with.

R&D and marketing can be counted when Vita goes the way of the Dodo.



Fun fact from gaf,poster seems reliable
Quote
cannot speak to this, but I can say that Toys R Us purchased PS3s at launch for 599.98.


Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 21, 2012, 07:01:33 AM
and dollar is shit,that helps a lot too--not in a good way
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 22, 2012, 01:48:18 AM
maybe he means it'll eat through a lot of batteries
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on January 22, 2012, 03:38:38 PM
maybe he means it'll eat through a lot of batteries


:lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 22, 2012, 07:20:04 PM
As awesome as Wipeout 2048 is, its load times are ATROCIOUS.  WTF Sony?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 22, 2012, 07:52:32 PM
For good and bad, Vita replicates the home console experience. Clunky kitchen-sink OS, huge-ass system updates, overblown games, silly load times. Combining the mandatory system updates, reboots, game updates, intro movie/load screen/Welcome to the wonderful World of Wipeout! bullshit (touch screen to continue! now touch START to continue! now touch CONTINUE to continue!), it was about 20 mins from inserting cart to starting a race in Wipeout.

In game, it is fucking incredible so I can understand why the fans forgive all the other bullshit. But it IS bullshit. This is patently not something you can pick up and play, unless you load a race, then put the system in sleep mode until you are ready to play. If I'd started that process on my (former) morning commute, I'd have reached the office by the time the race started.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 22, 2012, 07:55:58 PM
Also, the learning curve is a joke. I was ripping through it, thinking, whoa, this is a Wipeout game I can actually approach!

Then I hit one race where I was in 8th place for the whole race 4 times in a row. Turned it off, may never play again. Call me a weaksauce loser newb if you must - I need some kind of feedback as to what I'm doing wrong or right to bother continuing. I have no clue how I'm supposed to get better at this game. I have no idea what happened between the races I was winning first try, and this one that I can't get out of 8th.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 22, 2012, 08:24:46 PM
Sounds like Wipeout to me

For good and bad, Vita replicates the home console experience. Clunky kitchen-sink OS, huge-ass system updates, overblown games, silly load times. Combining the mandatory system updates, reboots, game updates, intro movie/load screen/Welcome to the wonderful World of Wipeout! bullshit (touch screen to continue! now touch START to continue! now touch CONTINUE to continue!), it was about 20 mins from inserting cart to starting a race in Wipeout.

In game, it is fucking incredible so I can understand why the fans forgive all the other bullshit. But it IS bullshit. This is patently not something you can pick up and play, unless you load a race, then put the system in sleep mode until you are ready to play. If I'd started that process on my (former) morning commute, I'd have reached the office by the time the race started.

For a home console it's tolerable, since you can just go and make a sandwitch. But for a handheld it's unforgivable, they exist for quick play.

One thing I've not seen mentioned, how are the load times off the cards?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 22, 2012, 08:49:58 PM
The process i'm talking about is all spelled out above DC, but I guess I knew someone would misread it and overreact.

No, I have no clue how to 'barrel roll boost', and the game doesn't seem to want to tell me. It does tell me to do things like 'Pick up power-ups!' though, thanks!

(yes pilonv, this has been my experience with other Wipeouts too but what can you do, there are no fucking games for this thing yet, we're all going to be buying some crap we don't really want to...)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 22, 2012, 09:05:31 PM
lol what? the load times are long but they aren't -that- long. It's about 48 seconds per track. That's poor in terms of performance, throw in clunky interface tax (is it that bad?) and we're talking 1m 20 or so. I don't recall how bad the very first start up is as i was too busy throwing filthy man milt all inside my shorts.

They feel -that- long.  The game is awesome and this doesn't deter me from wanting to play it, but Wipeout's load times are ridiculous.

I see the Vita's load times in general getting shat all over once the system gets released in North America and Europe...the system may be using carts, but they still have UMD load times.

How's the load times in Ridge Racer, BTW?  Did Namco at least not fuck that part up?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on January 22, 2012, 09:13:52 PM
(yes pilonv, this has been my experience with other Wipeouts too but what can you do, there are no fucking games for this thing yet, we're all going to be buying some crap we don't really want to...)

Sorry for sounding smug, I feel your pain because that's basically my experience with every Wipeout I've played.

game carts and mem cart load times are pretty much identical - i've seen people mention that the game carts are faster but i think we're talking by microseconds or something.

Cheers, I didn't think it would be that much. Any difference from 3DS loading?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 22, 2012, 09:19:14 PM
thanks for the tips DC.

I'm really not opposed to LEARNING how to play Wipeout...since I can enjoy Forza 2 sans assists and so on, I'm sure it will eventually give way to my awesomeness. It's pretty stupid of them not to build in a sensible learning curve with staggered introductions of the various techniques though. Why exactly can't I just have fun whizzing around a gorgeous environment if I want to, straight out of the box? (i.e. there should be a Quick Race option that I can set to girly difficulty until I'm ready for the serious rodgering)

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 22, 2012, 09:20:39 PM
Also, the Wipeout load times feel super-long in part because they included a %-based counter. Watching that thing tick up is infuriating.

And every time I retry a race, it whizzes up then gets stuck on 94% :lol JUST TO FUCK WITH ME.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on January 23, 2012, 04:52:34 AM
maybe he means it'll eat through a lot of batteries

 :lol


time for some rumor

Quote
According to the latest issue of UK-based gaming publication PLAY, two brand new exclusive PS3 titles are gearing up for a full-blown reveal in February. Both Syphon Filter 4 and God of War IV are said to be deep in development, and will get a full announcement next month. In the “10 Games That Will Be Announced This Year” feature, PLAY states that the long-rumored Syphon Filter 4 is currently in development at SCE London Studio, with the espionage title pegged for a Winter 2012 release.

“As far as our spies tell us, Syphon Filter 4 will be announced and released during 2012 – they’re not often wrong either. Developed by SCE London Studio (once thought to be Sony Bend), it will see a return to the world of shooting, espionage and Gabe Logan’s superb name.”


Amazing,Sony announcing PS3 games around Vita launch.

Not that I have any hopes for Vita in the West but really lol--might as well announce it one week before Vita launch for maximum damage

if true of course
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on January 23, 2012, 10:35:17 AM
Yeah you just named the two Sony series I don't give one shit about.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on January 23, 2012, 06:26:23 PM
people can hate all they want but the fact of the matter is no other system plays hot shots or fifa portable in high def
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on January 23, 2012, 06:33:39 PM
people can hate all they want but the fact of the matter is no other system plays hot shots or fifa portable in high def

No portable system does, since Vita isn't HD.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on January 26, 2012, 10:56:27 AM
so the variable pricing might just be for the two higher prices.  seems like it's just $40 and $50, as Wipeout's msrp is now $40, though you can preorder and lock in the $30 price at Amazon.

I don't know if I should since I still haven't played Fury

also, ninja gaiden trailer

http://www.youtube.com/watch?v=X9pqAKX-Ybg
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 26, 2012, 12:04:26 PM
I have to admit, portable version of one of the best action games ever (though not as good as NG:B or DMC3) is kind of neat.  When it bombas might pick it up to have around.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 26, 2012, 07:42:17 PM
That's my most-wanted title. What better pick up and play game is there than Mission Mode Ninja Gaiden? None, I say.

Although the port doesn't look all that exciting. I'm sure there will be flaws - resolution doesn't look great for a start.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on January 27, 2012, 01:10:59 PM
someone please talk me out of getting a vita. the bundle they have over at amazon for the 3G model seems pretty sweet:

Quote
PlayStation Vita 3G/Wi-Fi Launch Bundle Pre-order the PlayStation Vita 3G/Wi-Fi Launch Bundle to receive over $55 in bonus content. It comes with an 8GB Memory Card, DataConnect Session Pass, and PlayStation Network Game. All existing PlayStation Vita 3G/Wi-Fi pre-orders will be upgraded to the PlayStation Vita 3G/Wi-Fi Launch Bundle. Offer valid when shipped and sold by Amazon.com, while supplies last. Amazon reserves the right to change or terminate this promotion at any time. Please read the PlayStation Network terms of use.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 27, 2012, 01:12:36 PM
If anything, pass on that bundle.  Little Deviants looks like shit, you're gonna want bigger than 8GB, and there's no reason to spend an extra $50 on 3G.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on January 27, 2012, 01:15:51 PM
That's not the little deviants bundle, Lyte.

Little Deviants bundle now seems like a total ripoff in comparison.  You're literally paying $50 just to have it 1 week early.  I wonder if we'll see more hardware manufacturers use this in the future "GET SYSTEM ONE WEEK EARLY IF YOU PAY US $$$$"

/paying $50 to get it one week earlier :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on January 27, 2012, 01:28:17 PM
are there any games out there that'll use the GPS in any meaningful way though? that's the only advantage the 3G one has over the vanilla units afaik
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on January 27, 2012, 01:58:10 PM
I can't say anything about paying $50 to get it early when I paid way more than that to import one.   :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on January 27, 2012, 05:22:38 PM
FIFA on the Vita uses the rear touch pad to aim your shots where you want it. It's 1:1 to a goal, so if you hit the rear touch in the right corner you'll shoot it in the right corner.


that blows my mind. sounds amazing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on January 30, 2012, 11:33:45 PM
Is there anywhere that lists what the price of a given game will be on PSN before release? I have pre-ordered Sigma from amazon but I guess i'd prefer to have it on the system at all times...but no idea what the price differential might be.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 01, 2012, 12:26:09 PM
http://www.youtube.com/watch?v=GuiL2M6Orvo

how is this real
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 01, 2012, 12:50:33 PM
TITS OR GTFO!!!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 05, 2012, 09:02:01 PM
dcharlie laying the smackdown on gaf :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 06, 2012, 05:17:12 AM
http://www.eurogamer.net/articles/2012-02-06-psn-accounts-renamed-sony-entertainment-network-accounts-tomorrow (http://www.eurogamer.net/articles/2012-02-06-psn-accounts-renamed-sony-entertainment-network-accounts-tomorrow)

Quote
Update: It's not just PlayStation Network accounts that will be renamed - the entire PSN platform will become Sony Entertainment Network, Sony has explained to Eurogamer.

A Sony spokesperson said being called SEN will help make it "clearer and easier" for people to associate the service with "all Sony products" and use one log-in.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 06, 2012, 01:26:39 PM
cancelled all o my Vita stuff- gonna get something cooler
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 02:49:11 PM
dcharlie is a screen protector as important as these gafshits say it is?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 06, 2012, 02:50:13 PM
Ive never used screen protectors on any of my mobile/portable devices and ive never had a problem. I cant imagine the vita having issues specifically- just requires proper care.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 02:52:50 PM
yeah im not a mongoloid who brings things outside or places so i'm hoping i'll be fine. tho my psp 1 has a scratch from sitting in my desk for about 2 years and it bugs me :qq

can't wait for FIFA. gunna own so hard
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 06, 2012, 02:54:47 PM
in my experience people get that 'new car' syndrome when they first get their new portable- every speck of dust is suddenly a fuckin emergency. Just dont play it while eating chips, dont drop it, and keep it in a case.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 06, 2012, 02:55:39 PM
dcharlie is a screen protector as important as these gafshits say it is?

Is it ever?   :lol  Just get a case.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 06, 2012, 04:05:00 PM
I messed around with a Vita and I'm more down on it now.  Image quality of Uncharted is terrible.  Dial down whatever's pushed and run the games at native resolution.  Whatever efforts were put into the effects and models is wasted when it looks that bad.  Gravity Daze was bad too, but it wasn't as bad with that art style.  Wipeout looked nice.

I saw a lot of praise of the analogs but I didn't like them.  There's barely any range, not much resistance, the surface is small and convex with no real grip other than the soft rubber.  The position is good, though; PSP placed it right under the d-pad and it sucked.  Still, as much as I prefer analogs to sliders, I don't know if this is better than the 3DS slider.  The "use motion for fine aim" thing in Uncharted makes more sense now.

Backtouch screen is definitely going to be an issue.  The way I hold it, my fingers rest on 1/4th of the pad to the left and right, meaning only the middle half is unobstructed.  Those rubber grips on the back are worthless.

positive stuff...d-pad is really great; the best d-pad Sony has made and probably the best since the gameboy micro.  face buttons are small, like 3DS size, but they feel better.  shoulder buttons are great.  the entire thing is just comfortable to hold, probably because of how big it is.  screen is incredible (if only the games weren't sub-res  :'().  Gravity Daze seems really cool.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on February 06, 2012, 04:20:17 PM
I'll snag a Vita and the best of the library for pennies on the dollar in a couple years once this thing craters, Dreamcast style.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 04:58:11 PM
no normal person notices a game is "sub res", jesus what a spergy thing to bich about
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 06, 2012, 05:02:06 PM
no normal person notices a game is "sub res", jesus what a spergy thing to bich about

Yeah, they just notice it looks like shit and think the game has bad graphics for no reason other than for having bad graphics.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 05:04:50 PM
or you know, most functioning human beings enjoy playing games and odn't give a shit about how they look.

its not like everytime i play my favorite game ever Voodoo Vince I go "look at this not being xboxs native res how shite"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 06, 2012, 05:05:32 PM
So this will be great for my PSP backlog till they release good Vita games.

Gotcha.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 06, 2012, 05:16:55 PM
or you know, most functioning human beings enjoy playing games and odn't give a shit about how they look.

its not like everytime i play my favorite game ever Voodoo Vince I go "look at this not being xboxs native res how shite"

While I agree Uncharted Vita is going to rock for the gameplay (Bend :rock), the fact that it's the flagship title, is $10 more than every other handheld game in existence and has worse image quality than a psp game is pretty disgusting and embarassing for Sony.

I'm pretty annoyed that the games I really want like Hot Shots 6, Uncharted, Gravity Daze are all running sub-native resolution.  It's one thing on PS3 but Sony should not be allowing it's first parties to pull this crap right at launch.  Vita is supposed to be an OMG LOOK AT THOSE GRAPHICS SYSTEM, and that only hurts their selling point.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 06, 2012, 05:40:58 PM
Good thing all those games still scream "OMG look at those graphics!" then!   :lol

Show me another portable game console with visuals that match up.

You're also gonna be disappointed with Uncharted's game play, Bebpo.   Naughty Dog > Bend.  You HAVE to use the motion aiming or gunfights just don't work.  Boo.  Hiss.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 06, 2012, 06:42:53 PM
There isn't one, but that's not the point.  It's also not a criticism of the hardware.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 06, 2012, 07:58:54 PM
Quote
till they release good Vita games

yeah, pretty much  -  you'll have to wait about 0:00.00 seconds given the launch line up crushes any in previous history. PSP is nice fall back though.

::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 06, 2012, 08:12:11 PM
Im sorry but if you dont see something in the Vita launch line-up you fucking want WHAT THE FUCK
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 06, 2012, 08:50:00 PM
Im sorry but if you dont see something in the Vita launch line-up you fucking want WHAT THE FUCK

Yup yup, something for everyone.  Can't think of any other launch line-ups with this large an amount of actual GOOD games.  Andrex, you're in denial. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 06, 2012, 08:53:38 PM
It's okay to like the Vita's launch lineup, admitting that won't somehow make it not be a massive bomb.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 06, 2012, 09:44:53 PM
Im sorry but if you dont see something in the Vita launch line-up you fucking want WHAT THE FUCK

::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 06, 2012, 09:45:11 PM
Im sorry but if you dont see something in the Vita launch line-up you fucking want WHAT THE FUCK

seriously.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 06, 2012, 09:48:28 PM
Im sorry but if you dont see something in the Vita launch line-up you fucking want WHAT THE FUCK

::)

No, he's right Andrex.  That's your response?

 ::)
 ::)
 ::)
 ::) ::) ::)

 ::) ::) ::)
 ::) xx ::)
 ::) xx ::)
 ::) ::) ::)

 ::)
 ::)
 ::)
 ::) ::) ::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 09:56:47 PM
andrex is a worst poster than me c/d
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 06, 2012, 10:03:11 PM
andrex is a worst poster than me c/d

::)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 06, 2012, 10:25:40 PM
http://www.youtube.com/watch?v=6XiywWkylg8

:rock

it's cool that it has crossover stuff with the PS3 game but you'll need to buy both copies and I wonder who'd do that*

spoiler (click to show/hide)
*says the dumbass who owns 4+ copies of MGS3 and plans to get MGS3 3DS and MGS3 Vita
[close]

other games like the motorstorm rc game are buy once and it's playable on both.  I'm hoping more games do that. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 06, 2012, 10:56:13 PM
andrex is a worst poster than me c/d

c
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 06, 2012, 11:50:14 PM
andrex is a worst poster than me c/d

c
I dunno, does he have people talking on twitter about what a shit poster he is?
(http://i.imgur.com/61Qnm.png)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 12:13:48 AM
andrex is a worst poster than me c/d

c
I dunno, does he have people talking on twitter about what a shit poster he is?
(http://i.imgur.com/61Qnm.png)

That just means i'm a famous shit poster
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 07, 2012, 12:15:31 AM
Yeah grats on your assholery being the stuff of legend, I guess.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 07, 2012, 12:48:57 AM
Quote
I love how he starts to defend Zynga.I have never seen a more ignorant person in the gaming community.

 :rofl
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 07, 2012, 12:52:52 AM
No one follows me on Twitter. :'( 'Cept Wrath-waifu. :uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 12:59:04 AM
Yeah grats on your assholery being the stuff of legend, I guess.

Thanks :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 07, 2012, 01:56:59 AM
I'm buying my vita at launch for Shinobido 2.  I don't think I'm buying anything else, unless Ragnarok Odyssey is coming to north america.  Retail, at least.  Sumioni seems like it'll be a downloadable ~$10 game.

Game I want most is Gravity Daze but that's not launch.  or is.  it's not clear.

although Unit 13 is looking good.  It's doing The Club thing where it's short score-based shooter levels.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 07, 2012, 03:10:46 AM
No jappy happy launch games.

No Ys.

Fuck Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 07, 2012, 04:56:26 AM
Once again, reasons to buy a Vita at launch:

*Uncharted if you love Uncharted or TPS games
*Wipeout if you love racing games
*HOT SHOTS GOLF if you enjoy life
MLB if you like baseball
FIFA if you like soccer
BLAZBLU or UMVC3 if you ever wanted to play them while traveling
SIGMA if you want an amazing action game to play on the crapper
Super Stardust if you like SSD
Shinobido 2 if you want stealth ninja action cause the genre is dead
Lumines if you want more music
Katamari if you want more music

And post-launch:

*Gravity Daze if you like Siren/SH1 and think he can pull off another great game


I consider the ones with * as absolute must have system sellers as a FAN OF THE WACKY JAPPY (and good developers).  Any of them on their own would be enough for me to get a Vita day 1, but all together it's the best damn lineup since the Dreamcast US release.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 07, 2012, 05:25:04 AM
Well, it has the wacky jappy but I'm only listing english localized stuff.

I mean by the time it launches in 2 weeks it'll have:

Good People Die  (visual novel)
Tales of Innocence R (semi-brand new Tales rpg)
Ragnorak Odyssey (Korea + Gamearts remaining staff = ???? but impressions apparently are good)
Gravity Daze (animu action)
Hot Shots Golf
Katamari
Lumines
Shinobido 2
Disgaea 3 w/extra scenario

Some of those are less must have than others, but I still find that to be a really solid list of kooky Japanese games that I know and love.  I think there's more Japanese games on that initial launch list that I would want than there are on the entire 3DS library a year+ out so far.  Until YsVIr and Zero no Kiseki upgraded edition come out, those are good enough for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 07, 2012, 05:47:42 AM
btw Oscar, I gave FF Music Band Game another shot and I will dial back on my harsh criticism.  The more I played it and the better I got at the higher difficulties, the more enjoyable it was.  It's pretty alright and if you tap calmly it shouldn't break your touch screen and is fun in a nostalgic FF way.  I still think the commands don't really go with the beats all that well so it's a bit nonsense instead of feeling like you're playing the song notes, and that the graphics look like an iphone app.  But I'm having enough fun with it that when it gets localized I'll probably pick it up for <$30.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 07, 2012, 03:59:03 PM
I don't see anything in the launch lineup I want particularly badly.

Come at me, fuckfaces.

i don't disagree, but then again, a new hot shots and portable dynasty warriors are all i need. a half-baked blazblue patch level release is a bonus on top of that! MUST HAVE. i'm passing on uncharted and umvc3, although i have mild interest in those; and if turns out that gravity daze isn't an ambitious but poorly-controlling ani-turd i'd give it a shot as well. super star dust delta and disgaea 3 are FLAVA GRAVY. all in all, a strong launch month for me!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 07, 2012, 04:52:28 PM
ill prolly get a vita early summer- as much as I WANT
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 07:57:06 PM
I kinda want virtua tennis. this is what im plannin on getting:

Vita WiFi
8 Gig Card
FIFA
Hot Shots
Lumines

Thinking About:
WipeOut
Power Smash 4

Depending on Reviews:
Dungeon Alliance or w/e it's called
the rest

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 07:57:43 PM
i kinda wanna get a game game for the system, that's prob my only complaint is that uncharted is the only game game and it's fookin $50. i like uncahrted but commonman.

hopefully shinobido reviews well, i don't even like japan and that game looks tiiiite
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 07, 2012, 08:47:02 PM
http://www.gamesradar.com/3ds-gamestop-price-drops-150-right-vita-launch-going-happen-everywhere/

NPDs should be fun.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 07, 2012, 09:04:35 PM
From what I hear, Sony isn't even advertising the damn thing yet in America?

This is going to be a barbecue.

I've seen posters as GameStops but that's pretty much it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 07, 2012, 09:24:18 PM
There's Taco Bell 'win a Vita' ads but that's it. Nothing directly from Sony themselves that I've seen.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 07, 2012, 10:03:39 PM
So how about that Passport program for the US :teehee

I'll assume it's the same for Yurop and Australia.

What about New Zealand though?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on February 07, 2012, 10:22:24 PM
sony is like the gilligan of videogames
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on February 07, 2012, 10:28:45 PM
I think there's plenty of great launch titles.  It's just why pay full price for them when you can get them on Amazon for $6.99 a year from now?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 07, 2012, 10:31:34 PM
sony is like the gilligan of videogames

More like the Mary Anne.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 07, 2012, 10:33:10 PM
thing is coming out in a week and Sony still doesn't have its shit together

Vita games are on PSN at a 10% reduced price, compared to retail, but it was never announced.  at one point the game pricing was 30-40-50, and now those $30 games are $40.  last week the 3G version was upgraded to include an 8 gig stick, psn game and w/e.  no US passport just confirmed.

there were rumors that PS1 games would be supported by US release.  yeah, probably not.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 10:33:37 PM
sony is like the gilligan of videogames

More like the Mary Anne.

hot and always satisfying?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 07, 2012, 10:40:11 PM
I like that Uncharted doesn't even get a discount. $50 for a digital version of a handheld game.

IN 2012
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 07, 2012, 10:57:55 PM
I don't find it crazy. It's just as full and featured as a console game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 07, 2012, 11:10:05 PM
thing is coming out in a week and Sony still doesn't have its shit together

Vita games are on PSN at a 10% reduced price, compared to retail, but it was never announced.  at one point the game pricing was 30-40-50, and now those $30 games are $40.  last week the 3G version was upgraded to include an 8 gig stick, psn game and w/e.  no US passport just confirmed.

there were rumors that PS1 games would be supported by US release.  yeah, probably not.

Left hand doesn't know what the right hand is doing

etc etc

that is Sony
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 07, 2012, 11:12:58 PM
sony is like the gilligan of videogames

More like the Mary Anne.

hot and always satisfying?

Not holding a candle to the real showstealer, Ms. Howell. :drool
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 08, 2012, 02:03:14 AM
Two new Vita games,oh wait

(http://playstationlifestyle.net/wp-content/uploads/2012/02/LBPKarting.jpg)

God of War 4 Friday announcement is very likely too...

No Vita versions in sight,currently.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 08, 2012, 02:03:58 AM
http://www.gametrailers.com/video/the-vita-mega64/726585
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 08, 2012, 02:22:42 AM
Two new Vita games,oh wait

(http://playstationlifestyle.net/wp-content/uploads/2012/02/LBPKarting.jpg)

God of War 4 Friday announcement is very likely too...

No Vita versions in sight,currently.

LBPK is coming to Vita, hth.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 08, 2012, 02:32:02 AM
Is it?

Leak only mentions PS3 and  Move steering wheel
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 08, 2012, 02:33:36 AM
It doesn't have any logos, Mm or otherwise. Smells fake, but who knows.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 08, 2012, 02:42:37 AM
Leak came from Future Shop twitter

https://twitter.com/#!/FS_Gamer (https://twitter.com/#!/FS_Gamer)

Square-Enix apparently announced some new game,Sleeping Dogs

pic
(http://p.twimg.com/AlHBhuECEAA3NbH.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 08, 2012, 02:45:01 AM
remember Modnation Racers?

neither does Sony
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Brehvolution on February 08, 2012, 09:17:54 AM
From what I hear, Sony isn't even advertising the damn thing yet in America?

This is going to be a barbecue.

I see the Taco Bell Vita commercials all the time. They don't say what it is though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on February 08, 2012, 05:25:58 PM
I can't wait for this turkey to come out and just fail right out of the gate :hyper
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 08, 2012, 05:27:32 PM
I can't wait for this turkey to come out and just fail right out of the gate :hyper

The Vita is ALREADY DEAD.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 08, 2012, 05:53:50 PM
wow that was so funny the 50th time i heard it today  ::)

the vita won't flop. if the 3ds managed to do well in america the vite will do even better, and it's smart releasing a system near tax rebate time so that people have "free" money.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 08, 2012, 06:33:20 PM
One argument I heard is that Sony knows the system is going to flop in the US and so they don't want to waste money advertising it.

The question then is why they MADE the system in that case.  But oh well.


As a gamer, I'm glad Vita exists because it looks fuck awesome ultimate portable machine and because the game library gets me hot and sweaty.  But it's probably delegated to be another Saturn/Dreamcast/first 3 years of PSP with a handful of awesome niche games and dies after a couple of years.  Unless it makes a comeback like the PSP, but it's too early and impossible to predict the likelihood of what will happen 2-3 years down the line.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 08, 2012, 06:36:20 PM
they're waiting till it out to push a huge marketing compaign, they're going the apple route. Sony is expecting prolonged life long sales, not this big initial rush, because most people who get it on day 1 are hardcores. advertising it when it's out is better.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 08, 2012, 07:41:42 PM
For Vita I'll be there on day one

spoiler (click to show/hide)
of the price drop :drake
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 08, 2012, 08:03:34 PM
if the 3ds managed to do well in america the vite will do even better

:lol I don't think Vita will do that horribly, it may end up having an OK first year, but it's not coming anywhere close to the 3DS.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 08, 2012, 09:02:22 PM
For Vita I'll be there on day one

spoiler (click to show/hide)
of the price drop :drake
[close]

Don't see them dropping the price any time soon tbh.  Sony would rather lose money and fail like usual for a few years first.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 08, 2012, 10:43:09 PM
No problem with that, I'm a patient man

I'm still waiting for the Wii price to drop enough that I wouldn't feel guilty about buying one
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 09, 2012, 02:00:37 AM
3DS is $150 at Gamestop and Newegg

Nintendo is not playing around
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 09, 2012, 02:06:55 AM
Not buying till they release a Lite edition. It better come with that 2nd analog too.

And I'm thinking of selling my PSP GO and getting this Vita cheese. Decisions decisions. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 09, 2012, 02:13:58 AM
Not buying till they release a Lite edition. It better come with that 2nd analog too.

And I'm thinking of selling my PSP GO and getting this Vita cheese. Decisions decisions. 


Well, still a couple of weeks to go until launch, but it's looking like a lot of notable PSP games that are available on the digital store aren't compatible with the Vita.  Stuff I and others have noticed missing: every GTA game, Ghost of Sparta, Valkyria 2, LittleBigPlanet, Tomb Raider Anniversary, Metal Gear Peace Walker, Ys I&II, and more.

gg Sony as always

Welp, here goes that thought.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 03:08:50 AM
That is pureply FUD, theyre not available because it's not out yet. All those games work in japan (except GTA I think).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 03:11:06 AM
that said if parappa doesn't work on launch sony can go fuck itself
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 03:41:19 AM
look at me while i cry about games i had no intention of playing in the first place and just wanted a easy catalyst to troll a great system oh guess who am I~~~
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 09, 2012, 04:25:22 AM
look at me while i cry about games i had no intention of playing in the first place and just wanted a easy catalyst to troll a great system oh guess who am I~~~

sometimes it pays not to have methodis on ignore
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 09, 2012, 06:01:47 AM
Gamespot UK is having fun

http://www.gamespot.com/features/one-month-with-the-playstation-vita-what-went-wrong-6349986/ (http://www.gamespot.com/features/one-month-with-the-playstation-vita-what-went-wrong-6349986/)

smartphone this
smartphone that
 :yuck
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 09, 2012, 07:24:09 AM
It's a valid argument, however he has made no attempt to justify it with anything coherent.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 09, 2012, 09:14:23 AM
It's a valid argument, however he has made no attempt to justify it with anything coherent.

I hope he said the same thing about the 3DS then.

The Vita is too big to be a cell phone anyway.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: SantaC on February 09, 2012, 10:21:42 AM
The problem is the library of games. Nintendos has mario, zeldas, mario kart and what not that always sells while Sony has their usual god of war, ridge racer, spin off gta, spinoff final fantasy that people are tired of / not interested in.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 09, 2012, 11:02:21 AM
Easy solution

Rockstar makes GTA 5 Vita exclusive,sold for $5 of course.$5 GTA 3 is already there as a shining example of "more than just cheap thrills" iphone games category,so why not...
......
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Stoney Mason on February 09, 2012, 11:02:42 AM
I think the games for it are fine for a traditional hardcore handheld device. The problem is that market is contracting, at least in the US. There's nothing really wrong with that gamespot piece outside of the fact that it probably doesn't belong on gamespot. Traditional hardcore gaming outlets were slow to recognize and cover the rise of these devices.

The Vita is a nice piece of hardware entering the market at an unfortunate time.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 02:34:02 PM
i was just trollin  :-*
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 02:34:13 PM
that was supposed to be this smiley  :-[
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 09, 2012, 02:55:34 PM
I think the games for it are fine for a traditional hardcore handheld device. The problem is that market is contracting, at least in the US. There's nothing really wrong with that gamespot piece outside of the fact that it probably doesn't belong on gamespot. Traditional hardcore gaming outlets were slow to recognize and cover the rise of these devices.

The Vita is a nice piece of hardware entering the market at an unfortunate time.

That market never existed in the US.  From what I can tell, US gamers don't care about portable gaming for "real" games.  They don't travel a lot in non-driving commutes and there isn't much of a need to have a traditional game away from the home and the big screen tv.  Nintendo portables do well because they do great with kids and parents.

These days people game traditional games at home on the big screen setup and on the go they play little iOS/Android app games in 2 min bursts.

Unfortunately there's never been and never really will be a market in the west for big screen gaming on the go.  It's niche at best.  In Japan where people tend to commute by trains instead of cars it makes a lot more sense.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: SantaC on February 09, 2012, 04:11:36 PM
portables are more than just driving to the next community. They are used on the toilet and in bed.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 09, 2012, 04:24:58 PM
People don't want traditional gaming on a toilet usually.  Unless they plan to be there for a long time!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Stoney Mason on February 09, 2012, 04:35:41 PM
portables are more than just driving to the next community. They are used on the toilet and in bed.

That's where the contraction is happening. People who do that now use laptops, tablets, or touches in those situations. Which leaves the kids market. But $250 bucks is a lot to invest in kids especially when a 3DS is sitting there cheaper and it has mario.


It's not like I think the vita will just disappear. It won't. Japan alone insures that. I just don't think outside of hardcore portable circles it will be very relevant. That being said if/when it gets a call of duty game I might get one.  :-[

COD in bed is good idea.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 09, 2012, 04:45:53 PM
CoD in bed would cause a lot of unhappy spouses!  :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: SantaC on February 09, 2012, 04:49:30 PM
I used to play some ds on the shitter.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on February 09, 2012, 09:00:49 PM
We're still in a recession.  Buying a $250 gaming handheld that isn't a smartphone or a tablet is a tall order.  Couple that with the lack of Mario or Mario Kart type games to kickstart any lagging momentum if need be and you have a system teetering on the edge of colossal failure.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on February 09, 2012, 09:57:17 PM
Well, still a couple of weeks to go until launch, but it's looking like a lot of notable PSP games that are available on the digital store aren't compatible with the Vita.  Stuff I and others have noticed missing: every GTA game, Ghost of Sparta, Valkyria 2, LittleBigPlanet, Tomb Raider Anniversary, Metal Gear Peace Walker, Ys I&II, and more.

gg Sony as always

Oh my fucking GOD.

 :-\

I really need a full list. I don't care about those except the lack of Chinatown Wars, Ys 1&2, which I have bought on psn but was waiting for Vita to play it. I even bought TiTS so I can play it on my Vita whenever I get one.

This is a massive blow for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 09, 2012, 10:21:22 PM
No Drac X Chronicles emulation on Vita kind of points me towards just getting a regular ass PSP when they drop to flatout $100 shortly and waiting on the new hotness. :gloomy
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 11:01:17 PM
games not on list working:


Working
Half-Minute Hero
Dissidia
Dissidia 012
Metal Gear Solid: Peace Walker
Archer Maclean's Mercury
Ape Escape on the Loose
Capcom Puzzle World
Darkstalker Chronicles
God of War: Ghost of Sparta
Hot Shots Golf: Open Tee
Killzone Liberation
LittleBigPlanet
Locoroco 2
Megaman Maverick Hunter
Mercury Meltdown
Patapon 2
PQ
Persuit Force
Ratchet and Clank Size Matters
Sonic Rivals
Sonic Rivals 2
Syphon Filter: Logans Shadow
Ultimate Ghosts'n'Goblins


i think they didn't list things not 100%
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 11:01:35 PM
valkyria chroniles 2 works too
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 09, 2012, 11:46:11 PM
can't wait for a console future led by "stagnate is our goal" nintendo and "alienate our customers and nickel and dime them" microsoft  :-\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on February 10, 2012, 12:39:12 AM
If Sony goes under I hope we get a Samsung line of game systems.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 09:38:43 AM
just got my Hot Shots from amazon and WOW @ how small the cases are. look real nice and not silly like regular game cases.

size comp

(http://i.imgur.com/4nEUA.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Brehvolution on February 10, 2012, 09:45:19 AM
The cases could be 1/10th the size of that too for what's inside.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 10, 2012, 10:01:03 AM
Amazon says I won't get Hotshots until the 13th, but right now the 32GB memory card I ordered is showing as being shipped for delivery tomorrow.  Wonder if that will change.

Don't have many U.S. games ordered right now.  Just Lumines, Hotshots, Ridge Racer, and Shinobido 2.  May end up buying the U.S. BlazBlue for all the story stuff (it has the story modes for CT, CS, and CSE), not sure.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 10:01:45 AM
it said my 16 gig shipped but then it stopped shipping so :(. oh well it sucks havin this sititng in my drawer until the 22nd
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 11:08:28 AM
(https://p.twimg.com/AlTd3vxCEAENrLK.jpg)

so tiny  :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 10, 2012, 11:26:46 AM
Yup, and the memory cards are even smaller!

I figure I'll try Hot Shots for thirty bucks, but in the past I haven't been able to get into them very much.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Brehvolution on February 10, 2012, 01:39:10 PM
[img]https://p.twimg.com/AlTd3vxCEAENrLK.jpg[img]

so tiny  :)

Better game too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 10, 2012, 04:54:47 PM
Amazon says I won't get Hotshots until the 13th, but right now the 32GB memory card I ordered is showing as being shipped for delivery tomorrow.  Wonder if that will change.

Don't have many U.S. games ordered right now.  Just Lumines, Hotshots, Ridge Racer, and Shinobido 2.  May end up buying the U.S. BlazBlue for all the story stuff (it has the story modes for CT, CS, and CSE), not sure.

Yeah, I'm thinking about getting Blazblue to have a 2d sprite based game on Vita to see how nice they look.  Either that or double dipping on Rayman Origins.

Did you get UMVC3? 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 10, 2012, 06:42:51 PM
Nintendo's home consoles aren't worth a shit

::)

If Sony gets out of games or whatever Japan will basically just go to Nintendo -- which they've been doing anyways since Nintendo is in full moneyhat mode.

Personally I like the trifecta of consoles we have now. Going down to two wouldn't be so bad, though.

If Sony goes under I hope we get a Samsung line of game systems.

RIP Jungle :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 10, 2012, 07:27:59 PM
Alright, caved on Blazblue.  Also ordered a 2nd memory card of 16gigs for US PSN games over the years.

Current launch order:
System
4 gig stick
16 gig stick

Little Deviants
BlazBlue
Uncharted
Wipeout
Hot Shots
Katamari
Tales of Innocence R
Good People Die
Super Stardust 2 PSN

Thinking about importing Gravity Daze since there's still no info on when it's coming out on the US and if it's digital only like Europe. 

I want to buy Virtua Tennis 4 but Amazon isn't even listing it still wtf.  Don't want to pay tax & shipping :|

Will pick up Army Corps of Hell (looks derivative, but it's pikmin staff), Shinobido 2, and maybe DW Next when they price drop.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 10, 2012, 07:48:21 PM
I'm just getting the wi-fi system, 16 gig stick, and Shinobido 2.

I was about to go for the 3G system and ace the 16 gig, but Amazon decided not to have release date delivery.  That's enough of a reason to avoid spending extra on features I'll never use because I have a phone.

honestly if it wasn't for Shinobido 2 and Gravity Daze I'd probably pass on the Vita at launch, but those are two games I really want.  In general, I mean.  Not just reasons to play with a new toy.  And there aren't that many games I'm really excited about (in general, again).
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 10, 2012, 08:17:48 PM
But it's different this time around Oscar-San! Nintendo's bending its preset rules and values to appeal to third parties with the Wii U!

Just ask Iwata asks!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 08:21:23 PM
i wish we could outlaw the obvious trolls from this thread this should be about how great the vita is
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 08:37:45 PM
it will be glorious.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 10, 2012, 10:23:07 PM
i wish we could outlaw the obvious trolls from this thread this should be about how great the vita is

Me? Are you talking about me?


::)

If Sony gets out of games or whatever Japan will basically just go to Nintendo -- which they've been doing anyways since Nintendo is in full moneyhat mode.

I disagree.  We've seen some publishers get bought over to Nintendo's *handhelds* - that's a different proposition from getting them on-board with a Nintendo home console.  Third parties are pretty strongly convinced at this point that there is very little money to be found in being on Nintendo's home platforms.  Whether that's true or not is irrelevant because the perception is what dictates the outcome here.

Case in point - earlier this gen when the PS3 and 360 were doing shitty numbers in Japan, did the Japanese games companies go to the Wii?  No, they didn't.  They moved Japan-focused things to the handhelds and hedged their bets on international sales of everything else.  So if Sony happened to bail out on the video games market, I very much expect the benefactors would be Nintendo's handheld and Microsoft's home console.  If Nintendo's home console at that time is up to snuff for receiving multiplat versions, it would likely receive a good chunk of them, but certainly not all and most everything would be leading on MS's console.

These companies don't like to work with Nintendo.  I hope you've picked up on that by now.  Nintendo is a royal pain in the ass to deal with professionally no matter what kind of work you have to do with them, and it's rarely worth it because of the purchase patterns of the typical Nintendo console buyer.  It's hard to get a fair picture from the Wii because of how things went down, but look at the Gamecube.  It got almost all of the same multiplat games the Xbox and PS2 did, initially, and the quality of the ports were generally quite good.  And yet, those games sold significantly worse on the Gamecube than they did on the Xbox, even when their install bases were similar.  Why?  It's a mystery, and third parties are generally disinclined to spend the money and energy solving it when they have simpler alternatives.

Maybe. I don't deny any of that. But well, Capcom and Square have gotten over themselves when it comes to Nintendo. If Sony were gone obviously Nintendo handhelds would benefit the most, but that would just get devs used to the Nintendo ecosystem and working with them. If a Japanese publisher then wanted to make a console game, who would they go with? Someone in their own backyard they've had experience working with due to their handhelds, or some baka gaijin white man company whose only comparable mobile offering (WP7) is floundering like a fish?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Positive Touch on February 10, 2012, 10:40:46 PM
microsoft, since people actually buy games on their console in the international market

and come on, capcom and square give wierdo spinoffs to wii and save the big-budget stuff for ps3 & 360.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 10, 2012, 10:52:52 PM
microsoft, since people actually buy games on their console in the international market

and come on, capcom and square give wierdo spinoffs to wii and save the big-budget stuff for ps3 & 360.

MH3 and DQX say high.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 10, 2012, 11:00:13 PM
they wouldnt support microsoft because their games do horrible on that paltform compared to Sony
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Positive Touch on February 10, 2012, 11:15:18 PM
microsoft, since people actually buy games on their console in the international market

and come on, capcom and square give wierdo spinoffs to wii and save the big-budget stuff for ps3 & 360.

MH3 and DQX say high.

final fantasy, deus ex, tomb raider, dead rising, resident evil, marvel vs capcom, etc say HI
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 10, 2012, 11:23:12 PM
microsoft, since people actually buy games on their console in the international market

and come on, capcom and square give wierdo spinoffs to wii and save the big-budget stuff for ps3 & 360.

MH3 and DQX say high.

final fantasy, deus ex, tomb raider, dead rising, resident evil, marvel vs capcom, etc say HI

Wii is dead obviously. Doesn't matter. 3DS got RER and SF4 3D. I think Wii U will be in a much better position for ports, and combined with Nintendo's moneyhats, who knows?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 10, 2012, 11:48:44 PM
I'm just getting the wi-fi system, 16 gig stick, and Shinobido 2.

I was about to go for the 3G system and ace the 16 gig, but Amazon decided not to have release date delivery.  That's enough of a reason to avoid spending extra on features I'll never use because I have a phone.

honestly if it wasn't for Shinobido 2 and Gravity Daze I'd probably pass on the Vita at launch, but those are two games I really want.  In general, I mean.  Not just reasons to play with a new toy.  And there aren't that many games I'm really excited about (in general, again).

Originally, Shinobido 2 was one of the few games I really wanted.  But the impressions I've seen have been less than positive.  Doesn't seem like something I'd play more than a few days, so not going to pick it up at full price :\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 11, 2012, 08:01:05 PM
holy shit, the vita is BONER ACADEMY, best hardware ever

however, why the fuck can't japan design os user interfaces
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 11, 2012, 08:05:12 PM
Because Android.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 11, 2012, 09:02:57 PM
Because Japan
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 11, 2012, 09:16:48 PM
http://www.youtube.com/watch?v=XGSAme5J9Sc

Sony: counterproductive ads since 2000
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 12, 2012, 12:52:20 AM
that isn't a ad, it's a stinger /  a teaser.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 12, 2012, 01:49:48 AM
is it using android for the os? that explains everything.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 12, 2012, 02:09:22 AM
http://www.youtube.com/watch?v=XGSAme5J9Sc

Sony: counterproductive ads since 2000

VITA
VITA
VITA

"Look Smithers, VITA is coming"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 12, 2012, 01:53:53 PM
http://www.youtube.com/watch?v=IRhlNnrXyFA

 :teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 12, 2012, 02:07:25 PM
OMigod what is that bubble interface
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 12, 2012, 03:42:19 PM
holy shit, the vita is BONER ACADEMY, best hardware ever

however, why the fuck can't japan design os user interfaces
http://www.youtube.com/watch?v=IRhlNnrXyFA

 :teehee
damn
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 12, 2012, 04:31:38 PM
is it using android for the os? that explains everything.

:lol Not even.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 12, 2012, 05:36:36 PM
(https://p.twimg.com/AlfCgqlCAAAilf-.jpg:large)

im ready
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 12, 2012, 05:45:57 PM
No golf? smh
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 12, 2012, 05:47:02 PM
i posted my picture of it last page
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 12, 2012, 08:47:01 PM
i was gonna pre-order UMVC3 but just noticed that SF x Tekken comes out not even two weeks after the Vita launches. wtf man
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 12, 2012, 08:58:27 PM
the launch situation is a fuck because there're two dozen quality games launch window, so Sony felt the need to artificially space games out delaying Gravity Daze to Spring (rumors are May).  Unit 13 is also delayed a bit.

and I've decided to just go with the 3G on Amazon.  I read that GPS still works without a plan and I don't know if it's true but it can come in handy if I don't have my phone with me and other poor justifications for spending more money on a toy.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 13, 2012, 01:34:55 AM
Quote
John Koller, the senior director for PlayStation hand-held consoles, said the PS Vita would allow users “to feel engaged and still feel like they’re playing on a console.” The target audience for the Vita are men in their 20s who play video games eight hours a week or more and own a PlayStation3 console.

The trick will be getting those young men to put down their phones and pick up the PS Vita.

The cost of the marketing campaign at $50 million is “the largest platform launch in terms of marketing investment we’ve ever had,” Mr. Koller said.

Sony worked with Deutsch, part of the Interpublic Group of Companies, to create the campaign that includes television commercials, billboards, retail partnerships, digital banner ads and a significant presence in social media. The theme of the campaign, “Never Stop Playing,” will be featured on many of the ads as will the Twitter-influenced hashtag, #gamechanger.
http://www.nytimes.com/2012/02/13/business/media/playstation-vita-offers-a-perpetual-game-inside-or-out.html?_r=1 (http://www.nytimes.com/2012/02/13/business/media/playstation-vita-offers-a-perpetual-game-inside-or-out.html?_r=1)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 02:54:58 AM
the launch situation is a fuck because there're two dozen quality games launch window, so Sony felt the need to artificially space games out delaying Gravity Daze to Spring (rumors are May).  Unit 13 is also delayed a bit.

and I've decided to just go with the 3G on Amazon.  I read that GPS still works without a plan and I don't know if it's true but it can come in handy if I don't have my phone with me and other poor justifications for spending more money on a toy.

I honestly think the launch titles should have been more spread out from the start.  With launch big hitters they could have had a major Vita game every 2-3 weeks for like the next 6 months.  Now it's a billion titles fighting for launch sales and then it'll be nothing for a while outside of Gravity Daze and Unit 13.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Human Snorenado on February 13, 2012, 03:01:26 AM
the target are men in their 20s who play 8+ hours of games a week and own ps3s?

hunh.  i, uh, don't know if there's gold in them thar hills.

I think we can trust that Sony made the right call here. (http://ps3.ign.com/articles/121/1218351p1.html)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 03:06:27 AM
The dumb thing is that those people (gaming forumites) already know about the Vita and are probably sold on it now or at some later point.  Why spend money marketing towards that group?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 03:14:26 AM
the launch situation is a fuck because there're two dozen quality games launch window, so Sony felt the need to artificially space games out delaying Gravity Daze to Spring (rumors are May).  Unit 13 is also delayed a bit.

and I've decided to just go with the 3G on Amazon.  I read that GPS still works without a plan and I don't know if it's true but it can come in handy if I don't have my phone with me and other poor justifications for spending more money on a toy.

I honestly think the launch titles should have been more spread out from the start.  With launch big hitters they could have had a major Vita game every 2-3 weeks for like the next 6 months.  Now it's a billion titles fighting for launch sales and then it'll be nothing for a while outside of Gravity Daze and Unit 13.

yeah, spacing it out would've been better.  my main thing with gravity daze is that it's a really cool looking original IP for this system; it's not just a portable version of wipeouthotshotsmarvelvscapcomsmodnationracersuncharted.  personally, the reason I'm passing on all those games is because I still haven't played wipeout hd fury, just played uncharted 3, and excuses of that nature.

I'm not even sure what's launching, tbh.  it's a bunch of games.  I didn't know that modnation was at launch.  I still don't know, but people are mentioning it, so maybe? That doesn't make sense when wipeout is the sony racers for launch, but I guess there are options now...or ridge racer.

being all hypocritical now, I'd buy a version of twisted metal for the vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 03:18:54 AM
I actually looked it up (based on review embargo)

FIFA Soccer
Hot Shots Golf: World Invitational
Little Deviants
ModNation Racers: Road Trip
Reality Fighters
Super Stardust Delta
Ultimate Marvel vs. Capcom 3
Uncharted: Golden Abyss
WipeOut 2048
Army Corps of Hell
Asphalt Injection
BlazBlue: Continuum Shift II Extend
Dungeon Hunter: Alliance
Lumines: Electronic Symphony
Michael Jackson: The Experience
Rayman Origins
Touch My Katamari
Ninja Gaiden Sigma Plus
Escape Plan
Hustle Kings Vita
Plants Vs. Zombies
Shinobido 2: Revenge of Zen
Tales from Space: Mutant Blobs Attack
Dynasty Warriors Next
F1 2011
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 03:20:17 AM
I agree.  GD looks like the first "real meaty and polished original game".

I might just import it because of the US delay.  Not sure yet.  Someone said the game is planned to have a lot of DLC and with Vita you'll be stuck buying the DLC from the store that matches the game region, so that's a lot of bad exchange rate yen PSN points for GD dlc, plus the game is like $70+ shipping.

Probably should just wait.  I think I'll play the launch stuff and see how quickly I get tired of it and want GD.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: T-Short on February 13, 2012, 09:35:23 AM
The dumb thing is that those people (gaming forumites) already know about the Vita and are probably sold on it now or at some later point.  Why spend money marketing towards that group?

It doesn't say that is the target market for the ad campaign. It says it's the target market for the Vita itself. Which is even worse
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 13, 2012, 11:27:40 AM
i was gonna pre-order UMVC3 but just noticed that SF x Tekken comes out not even two weeks after the Vita launches. wtf man

Nah, that's the console versions.  SFxTK is currently set for 3/31 on Vita but that appears to be a placeholder date.  :/
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Vertigo on February 13, 2012, 01:39:09 PM
The dumb thing is that those people (gaming forumites) already know about the Vita and are probably sold on it now or at some later point.  Why spend money marketing towards that group?

Because Sony never learns. Advertising to people who already know what the product does and every single boring stat about the machine instead of  getting the millions of people who don't know what it is interested. According to the Sony fans on Gaf it's all "part of the plan". I'm sure the stores stocking it are onboard with that line of thinking. especially if it fails to sell and they move it to the back of the store.

I've had time on one and it's a nice bit of kit but that games lineup is seriously lackluster i would feel like a chump paying anymore than £20 on any of these games. Only Gravity Daze has really captured my attention. But i won't be buying a handheld for just one game. I'm holding well back from this launch as this thing is going to be heavily discounted and pretty quickly i feel.

And unlike Nintendo who were able to fob off their base by throwing them some old junk they had in the attic . I don't think Sony will be doing any 'ambassador' game packs they'll just tell early buyers to suck it up.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 02:28:30 PM
All valid points except calling the launch lineup lackluster is wat.  Even if you're not a fan of the games, it's impossible to name a better launch lineup for any system EVER besides the US Dreamcast launch.

What are people seriously expecting for a launch lineup?  God of War 4, Uncharted 4, Grand Theft Auto 5, FFXV, Street Fighter 5??
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 13, 2012, 06:20:06 PM
mario, zelda, halo is waht theyre expecting.

I guess they all can't be pilotwings, ridge racer, steel diver, Dinosaurs 3d :smug
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 13, 2012, 06:21:46 PM
got my Vita mem card today
Hot Shots should be arriving tomorrow
my actual system?  No Idea.  I preordered and cancelled so many times that by the time I'd committed my place in line was hosed.  I think I'm just going to check a few local places this week.  If not, no big deal.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Stoney Mason on February 13, 2012, 06:23:56 PM
That launch line-up is fine if you love the idea of playing ps3 ports (slightly downgraded) on your handheld. But if you already own a console and don't have a reason to game on a handheld its not really that enticing outside of playing console style games in bed. In that sense its not really that different from the Wii U tablet beaming concept. 

It's not the same as a console style launch because those games generally aren't just duplicates of games already out. (Well they aren't supposed to be. Some are)

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 06:35:57 PM
anyone who is getting the 3G version, maybe hold off on buying Super Stardust HD

it's the "free" game you get with the 3G version, plus the DLC.  by free sony means you buy a month of the 3G service, then get the game.  i'm still confused by the deal.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 13, 2012, 06:45:51 PM
Got Hot Shots today and decided to switch to my U.S. account.  Then it hit me...no online in Wipeout.  So I buy an online pass for the $10 rip-off price, and...it doesn't work.  You HAVE to play on a Japanese account to play online.  So fuck it; the game's only $30 new anyway...bought it again.   :-[

I think I may also rebuy Dynasty Warriors Next next week.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 06:56:00 PM
Or you could play Japanese wipeout on Japanese account and just copy over friends list to that account as well.

That's my plan.  I've always had a US account for the US store on PSN but the friendslist is empty since my main account for trophies/friends is my JPN one.  Will refriend everyone on that account and just play JP Vita games on the JP one and US Vita games on the US one.  Only down side is split trophy lists, but oh well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 13, 2012, 07:36:27 PM
I don't want to keep switching memory cards.  I'm sticking with my U.S. account...only importing when necessary.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 13, 2012, 08:17:07 PM
This all sounds more convoluted than necessary
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 08:48:45 PM
It is.

Vita is definitely, no questions asked, a step down from PSP/PS3/DS region free.  If PS4 is similar it'll be even more annoying.

It's still 200 steps better than DSi/3DS and 100 steps better than Wii/X360 (because Wii can be modded to region free and because X360 has like 1/1000 region-free games).

There will be some annoyances, but I will have two mem sticks so when I put in a JP game I will put in my JP mem stick and vice-versa.  End of story.  I usually don't switch games very often since I only like playing 1 game at a time on a system, so it's not a big deal with me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 09:04:58 PM
wait, what? that's all confusing me

I downloaded the Japanese Gravity Daze and Ragnarok Odyssey demos.  If I have one memory card, I can't play them?

 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 13, 2012, 09:14:00 PM
If I switch over to a US PSN account, am I going to be able to buy PSN games with a non-US credit card?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 13, 2012, 09:46:24 PM
wait, what? that's all confusing me

I downloaded the Japanese Gravity Daze and Ragnarok Odyssey demos.  If I have one memory card, I can't play them?

No, you're okay there.  What you CAN'T play are full games downloaded from to a Japanese account on a U.S. account (and vice versa), and online passes are also tied to whichever region you buy the game from.  No idea on DLC yet but I'm sure it's region-locked.

If I switch over to a US PSN account, am I going to be able to buy PSN games with a non-US credit card?

Doubtful. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 13, 2012, 09:48:34 PM
how do you buy JPN games? Buy PSN cards online or something?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 13, 2012, 09:49:35 PM
how do you buy JPN games? Buy PSN cards online or something?

Yeah; I bought a 5000 yen PSN card when I decided to download Shin Sangoku Musou Next, so you can certainly do the same and get a U.S. PSN card.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 13, 2012, 09:51:37 PM
Those things appear to be marked up 20% on amazon, wtf.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Mr. Gundam on February 13, 2012, 09:53:20 PM
Those things appear to be marked up 20% on amazon, wtf.

I'll buy you PSN cards. Just Paypal me the cash (face value) or something.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 10:39:42 PM
I thought DCharlie was able to get his CC to work on the US store and that's how he bought all his US stuff?

wait, what? that's all confusing me

I downloaded the Japanese Gravity Daze and Ragnarok Odyssey demos.  If I have one memory card, I can't play them?

No, you're okay there.  What you CAN'T play are full games downloaded from to a Japanese account on a U.S. account (and vice versa), and online passes are also tied to whichever region you buy the game from.  No idea on DLC yet but I'm sure it's region-locked.

Uhhh, are you sure?

I was under the impression that if he's on a US account he won't be able to access and use JP account software and will have to change to a JP account to play them which will erase all his settings for his US account on the card.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 13, 2012, 11:03:16 PM
Why are Vita games compared to 360/PS3 games yet 3DS games aren't?  :-\ They cost the exact same, and the systems cost the same at launch yet one is suddenly compared to these big systems?  :-\ :-\ :-\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 11:05:32 PM
PSP games on PSN need to start dropping in price, and some games are just missing.  I was looking at my UMDs and there are only a few I'd care to keep playing on my Vita.  One was Mega Man Powered Up and it's not there.  The Mega Man X game is only $10 though, which is a pretty nice price.  Other games are still $40.

Metal Gear Portable Ops is $10 too.  Might consider giving it another shot since the controls might be manageable this time.  I was messing around with it the other day on my Go and it could work quite well on the Vita.  Vita allows the right stick to mimic the left stick, and Portable Ops has an option to move with the d-pad and aim with the stick.

Uhhh, are you sure?

I was under the impression that if he's on a US account he won't be able to access and use JP account software and will have to change to a JP account to play them which will erase all his settings for his US account on the card.

I'll see what happens.  I don't think I'd buy games on my Japanese account.  Unless there's also dumbness if I import the physical retail copy of a game.

the experience with my PSP now is like this (through my PS3):

I want to install a Jpn/Euro demo.  Plug in my PSP, it says it's associated with my NA account, I say switch it.  Demo is transferred to my PSP; nothing is deleted or lost.  On my PSP I can now play that demo, but none of my NA games on the memory stick.  To play those again, I just plug it back into my PS3 and re-associate it with that account.

I mainly want to play Ragnarok Odyssey because it looks cool and hasn't been announced for North America.  I mean, if they're not bringing it over during the launch window, when else will they bother localizing something like that.

Shinobido 2, Ragnarok Odyssey, Gravity Daze, and (surprisingly) Unit 13 are the Vita games I'm most interested in.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 11:05:52 PM
People's expectations for the system are all over the place.  It's going to bomb financially in every region, so whatever, enjoy the games you enjoy and have fun with it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 13, 2012, 11:24:19 PM
ok ok, it seems like people on gaf brought it up.  from what I understand importing is fine as long as the game doesn't have an online pass, because you can't redeem it from a NA account...or something.

the inevitable Gundam vs Gundam vita better not have an online pass
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 13, 2012, 11:27:55 PM
Online or DLC.  If it has DLC you can play the main game on your US account but will need to play the DLC parts on your JPN account and I'm not sure if the save from your US account will load on your JP account.  So if there will be DLC like Gravity Daze it makes sense to just play it on your JP account.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 14, 2012, 12:22:39 AM
Online or DLC.  If it has DLC you can play the main game on your US account but will need to play the DLC parts on your JPN account and I'm not sure if the save from your US account will load on your JP account.  So if there will be DLC like Gravity Daze it makes sense to just play it on your JP account.

Save files work on any account; you just get a message saying trophies will be disabled.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 14, 2012, 12:24:35 AM
I thought DCharlie was able to get his CC to work on the US store and that's how he bought all his US stuff?

wait, what? that's all confusing me

I downloaded the Japanese Gravity Daze and Ragnarok Odyssey demos.  If I have one memory card, I can't play them?

No, you're okay there.  What you CAN'T play are full games downloaded from to a Japanese account on a U.S. account (and vice versa), and online passes are also tied to whichever region you buy the game from.  No idea on DLC yet but I'm sure it's region-locked.

Uhhh, are you sure?

I was under the impression that if he's on a US account he won't be able to access and use JP account software and will have to change to a JP account to play them which will erase all his settings for his US account on the card.

Yeah I'm sure.  Demos aren't region-locked...full games are.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 14, 2012, 12:39:58 AM
I didn't realize US games were already on sale. I guess i'll just make a US account and give it a shot.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 14, 2012, 01:45:23 AM
Misses wants a vita. What say you Evilbore, Yes or No? Valentines day is today after all.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 14, 2012, 08:50:31 AM
I didn't realize US games were already on sale. I guess i'll just make a US account and give it a shot.

It was just the Sony games before (Hot Shots, Uncharted, Wipeout, Mod Nation Racers, etc.), but the third party stuff should be up between today and Thursday.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on February 14, 2012, 11:36:25 AM
Misses wants a vita. What say you Evilbore, Yes or No? Valentines day is today after all.
Get her an iPhone, seriously. iOS seems to have far more chick friendly games, stuff like put the thing in the bin and tidy the kitchen. Oh and that sandwich simulator.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: demi on February 14, 2012, 11:41:26 AM
Misses wants a vita. What say you Evilbore, Yes or No? Valentines day is today after all.

Why would you waste money on her because it's valentine's day? Jesus christ, Bz. Grow a sack.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 14, 2012, 02:49:39 PM
haha, you believe things bz says
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on February 14, 2012, 02:53:06 PM
Does she exist?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on February 14, 2012, 02:54:06 PM
http://www.thebore.com/forum/index.php?topic=7832.0
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Himu on February 14, 2012, 02:55:12 PM
You have stained the name Garrett.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: demi on February 14, 2012, 03:37:12 PM
Does she exist?

She does exist, I talked to her. Or the woman chained in Bz's basement.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 14, 2012, 06:52:37 PM
Does she exist?

She does exist, I talked to her. Or the woman chained in Bz's basement.

We should get her to register an account on bore. At least its more liberal than NeoGaf here.

As for why I'd get her something like the vita, ladies deserve nice things. She just so happens to love a lot of the games coming out for the vita. Sadly it wasn't out today or else I would have gotten one for her. When you've been with someone for nearly 10 years money means nothing. The only thing that matters is their happiness. By the way when are you two gonna do some more coop so I can get off the hook? :P

My .02 memory card from amazon arrived today as well as minna no golf for vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 14, 2012, 07:29:18 PM
system launches where you have the games a week in advance are awful. just got hot shots in (wip3out tomorrow) and am getting PS2 flashbacks. couldn't bring myself to splurge on the crummy FEB. I'd rather use the extra $100 on a memory card.

at least it's fucking mardi gras weekend, so I don't see myself pining too much.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: demi on February 14, 2012, 07:31:46 PM
Does she exist?

She does exist, I talked to her. Or the woman chained in Bz's basement.

We should get her to register an account on bore. At least its more liberal than NeoGaf here.

As for why I'd get her something like the vita, ladies deserve nice things. She just so happens to love a lot of the games coming out for the vita. Sadly it wasn't out today or else I would have gotten one for her. When you've been with someone for nearly 10 years money means nothing. The only thing that matters is their happiness. By the way when are you two gonna do some more coop so I can get off the hook? :P

My .02 memory card from amazon arrived today as well as minna no golf for vita.

I'm glad you somehow talked yourself into this, Bz.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 14, 2012, 10:05:37 PM
Third party games are also now up on the Vita PSN Store.  Wipeout 2048 also got a patch, with one of the features being reduced load times!

The full game list is currently:

-Asphalt Injection
-BlazBlue Continuum Shift Extend
-Dungeon Hunter Alliance
-FIFA Soccer
-FIFA Soccer (Spanish)
-Escape Plan
-F1 2011
-Hot Shots Golf WI
-Little Deviants
-Lumines Electric Symphony
-Modnation Racers
-Rayman Origins
-Super Stardust Delta
-Ultimate MvC3
-Uncharted Golden Abyss
-Virtua Tennis 4
-Wipeout 2048

Unless I'm missing something, no DLC is available.

Off to play Lumines!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 14, 2012, 10:12:22 PM
Was bummed to find out that BlazBlu EXTEND doesn't really have story modes for everyone.  It's just a recap story mode for CT/CS that covers 1 route and you only play as 3 characters (Ragna/Jin/Noel) and then there's story modes for the 3 DLC characters + 1 new character.  So everyone other than those 7 characters has no story stuff in Extend. 

I'm still going to get it because I like having 1 fighter for a new portable and with that d-pad it should play and look amazing.  But bummed that when I want to play as most of the characters there will just be arcade mode and no story mode to go through.  The story modes in their games are my favorite part for single player playing.


Going to get Escape Plan & SSD Delta off PSN.  Might get Lumines off PSN because it's getting REALLY good reviews everywhere.


Oh and my system shipped.  Should have it tomorrow night.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 14, 2012, 10:26:43 PM
yeah, was gonna try and be content with HSG and WO, but think imma have to splurge for lumines and probably stardust. will try and hold off for fifa, uncharted, katamari, rayman, etc for a while. seriously decent launch lineup...trying to space it out so they don't just sit in a backlog (new year's resolution!).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 14, 2012, 11:05:22 PM
Was bummed to find out that BlazBlu EXTEND doesn't really have story modes for everyone.  It's just a recap story mode for CT/CS that covers 1 route and you only play as 3 characters (Ragna/Jin/Noel) and then there's story modes for the 3 DLC characters + 1 new character.  So everyone other than those 7 characters has no story stuff in Extend. 

I'm still going to get it because I like having 1 fighter for a new portable and with that d-pad it should play and look amazing.  But bummed that when I want to play as most of the characters there will just be arcade mode and no story mode to go through.  The story modes in their games are my favorite part for single player playing.

That does kinda suck, but lol stories in fighting games, etc. etc.  BlazBlue looks and plays absolutely fantastic on the Vita.  Looks exactly like the console versions.  UMvC3 does not, but is still extremely impressive and will likely have a better online community.  I also just got prompted to update the game...Heroes And Heralds is now available!

Add me Bebpo...I use lyteedge2 for my U.S. account.

yeah, was gonna try and be content with HSG and WO, but think imma have to splurge for lumines and probably stardust. will try and hold off for fifa, uncharted, katamari, rayman, etc for a while. seriously decent launch lineup...trying to space it out so they don't just sit in a backlog (new year's resolution!).

Lumines is hot sex.  It's a no-brainer...you know exactly what to expect and it's awesome.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 14, 2012, 11:08:09 PM
zomg buy 2 get 1 sale week one :hyper

#walletcry
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 14, 2012, 11:09:08 PM
Do those that buy the Vita first edition not get the 8gb card, psn game, extra month of service?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 12:17:34 AM
Nope.  Brings a whole new meaning to early adopters getting screwed.  They're even getting screwed from day 1! 

Sony knows people are weak, so they make the worst and most expensive bundle the only one that releases a week ahead.  It's very gross manipulation and pure greed.  I expect to see WiiU FIRST EDITION BUNDLE WITH TECH DEMO BONUS.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 15, 2012, 01:02:00 AM
Well fuck that the $299 bundle is worth it more than the first edition.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 15, 2012, 02:44:12 AM
For some reason Vita games and demos are hidden if you browse on PS3.  You have to type out and search for them specifically.

Rayman Origins, Michael Jackson, some gameloft trash, Lumines, and other games have demos.  Some of the demos download the entire game and purchasing is just for the unlock code, meaning each demo is bordering on a gig.  Apparently someone goofed and the Michael Jackson demo is the full game or something.

also, not all companies are doing the 10% off for digital games thing.  According to gaf EA's games are the same price as retail.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 15, 2012, 04:53:07 AM
Those things appear to be marked up 20% on amazon, wtf.

I'll buy you PSN cards. Just Paypal me the cash (face value) or something.

thanks! but apparently http://maximuscards.com/ will fill my particular needs, according to DC.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 15, 2012, 08:54:02 AM
Went to buy a Vita at the 24 hour Best Buy in Union Square but was told they weren't ringing up.  I was told to check again at 10 AM when the rest of the Best Buys open.  Suxxx.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 15, 2012, 10:00:28 AM
Amazon is now showing Mortal Kombat as shipping on 2/28. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 15, 2012, 11:24:14 AM
is there a list anywheres of BC PSP games including those that work with just a ps3?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 15, 2012, 12:22:15 PM
and I got my Vita.  Picked up Lumines as well.  So Lumines, Hot Shots and uh, Little Deviants for my launch titles so far.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 06:34:18 PM
Got my Vita.  It's fucking sexy as expected.  I'm totally fine with the analogs, no problems aiming in Uncharted.  I guess I've just be raised on shitty controls with all the PSP/DS/3DS games.

Uncharted's real problem is actually not even the sub-HD it's the goddamn framerate.  Straight from the start I'm running around and it's like 20fps all the time, 480p upscaled pixalated.  Wtf man.  Bend is better than this.  You didn't HAVE to use the PS3 models and textures.  :|  Hope it improves or I get used to it.

Wipeout is fucking sick sick sick sick sick.  Only did the first stage on Empire Climb and it's like OH MY GOD I HAVE NOT SEEN A 100% ORIGINAL WIPEOUT TRACK WITH VISUALS LIKE THIS EVER BEFORE.  MIND BLOWWWN.  Then I basically lap all the other guys at a slow pace and go "can't wait for a few more difficulty notches!"   :lol

That's all I have at work.  When I get home tonight will check out Tales, Hot Shots, and probably buy a bunch of stuff off PSN to mess around with.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 15, 2012, 07:38:56 PM
wats ur guyses psn name mine is BostonCollegeFan
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 08:15:07 PM
PSN US (will be using for US games with online or DLC): bebpo2
PSN JP: (will be using for everything else): bebpojp or bebpo.  Need to check which is it is when I'm home.


I mentioned this in the GAF thread but not being able to turn off the auto-sleep or at least set it to something like 60 mins is one of those silly decisions they don't think about (beyond making people think the battery life is better) that will bite them in the ass when Final Fantasy XX or MGS5 comes out on it and halfway through a cutscene the system shuts down.

Also is there no way to see an actual number % on battery life left.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 08:59:49 PM
I hate new system launches.  I keep wanting to buy games because I want to try every new experience on the system.  It's not bad when the launch is like 6-7 games, but Vita has like 12 decent->good launch titles.  :|  Can't afford to buy all of them! 

Need willpower to hold off on Shinobido 2, Gravity Daze import, Virtua Tennis 4, UMvC3, Lumines, Rayman, Disgaea 3, Mortal Kombat.


/probably will buy at least a couple of those by the end of the weekend :(  System is just so sexy!  I actually love the interface.  Feels really slick with notifications and background apps and it's very fast.  Just wish it wasn't so touch based.  EVERYTHING is touch based in this system and I hate leaving fingerprints.  Time to invest in Vita gloves.

Oh and they don't even sell a strap for the Vita in America, wtf is up with that?  Straps save portable lives!  No way I'm playing this system while moving around without one.  Will use a phone strap or something for now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 15, 2012, 09:11:17 PM
Wut the fuck, i can't buy anything on the store because i already have two portable devices registered to my psn account? Sony suxxx
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 15, 2012, 09:12:05 PM
Also suxxx, ice cream sandwich tablets

Just fyi
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 15, 2012, 09:13:31 PM
No Metro, no good.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 15, 2012, 09:13:38 PM
PSN US (will be using for US games with online or DLC): bebpo2
PSN JP: (will be using for everything else): bebpojp or bebpo.  Need to check which is it is when I'm home.


I mentioned this in the GAF thread but not being able to turn off the auto-sleep or at least set it to something like 60 mins is one of those silly decisions they don't think about (beyond making people think the battery life is better) that will bite them in the ass when Final Fantasy XX or MGS5 comes out on it and halfway through a cutscene the system shuts down.

Also is there no way to see an actual number % on battery life left.

Unless the device was engineered by monkeys, there should be an easy way for devs to override auto-sleep, where it basically doesn't set itself in idle mode.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 15, 2012, 09:21:09 PM
Wut the fuck, i can't buy anything on the store because i already have two portable devices registered to my psn account? Sony suxxx

So if I have my PSP 3000 and PSP Go on my PSN account, I have to deactivate one? 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 15, 2012, 09:28:44 PM
Hai ^_^"

Even Sakurai bitched about this on twitter.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 15, 2012, 09:38:36 PM
Can you deactivate them online? I still have my PSP GO but I sold my first fatty PSP years ago.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 15, 2012, 09:41:27 PM
that is dumb

also dumb, apparently ys1+2 don't work on vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 15, 2012, 09:49:39 PM
Can you deactivate them online? I still have my PSP GO but I sold my first fatty PSP years ago.

You can deactivate all your devices once every 6 months from the Sony Entertainment Network portal, iirc. I remember the option existing on Qriocity's website, but maybe they spread it to less distinguished mentally-challenged-sounding locations ever since.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 15, 2012, 09:51:30 PM
https://account.qriocity.com/cam/devices/device-media-list.action

If you click the "game" panel, you'll be able to deactivate all your consoles and handhelds.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 15, 2012, 09:54:53 PM
Cool. Thanks bro.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 15, 2012, 10:26:42 PM
quick question - to change the region, do i need to 'Restore Settings' or 'Restore the PS Vita System'?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 10:58:05 PM
You can deactivate systems directly by connecting to the store and clicking deactivate GAME/VIDEO.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 11:13:55 PM
The store is really slick looking on this, but fuck the downloads take forever.  Escape Plan is 800mb and it says 40 mins remaining :\  Hope it's just getting hammered today.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 15, 2012, 11:22:07 PM
you know the answer to the above q on changing region, beps?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 11:25:31 PM
Haven't tried yet.  Just got home and am messing around with the US account.  Thank god most games have background downloading.  Been downloading my stuff while playing Wipeout which is sexy.


After my downloads finish I'll try switching to JPN account.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 11:28:42 PM
It's pretty rad how you can pause your game in the middle of a race, back out to desktop and look at your downloads, go into the playstation store and do some shopping, check out your trophies, and then jump back into the game.  This feels so next level compared to the 3DS and PSP.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 15, 2012, 11:30:22 PM
Also suxxx, ice cream sandwich tablets

Just fyi

No Metro, no good.

Jealous of the 400k app swagger~
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 11:38:38 PM
So the store died while I was activating my hot shots golf ONLINE PASS and now it's been redeemed and the code is invalid yet it's not on my download list so I can't play online.


gj Sony, you just ate my $10 with your broken store.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 15, 2012, 11:44:41 PM
NM, Hot Shots Online pass is a service and not listed under download history like all other Online Passes.  It's under Services like PS+
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 16, 2012, 12:06:32 AM
quick question - to change the region, do i need to 'Restore Settings' or 'Restore the PS Vita System'?

Restore PS Vita system.

Definitely kind of a pain in the ass.  Have to reset your system settings and re-insert your wifi password all over again.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 16, 2012, 12:10:57 AM
But hey, I can see my friends list now! 

Guess it's not a huuuge deal.  Takes about 10 mins total to change regions.  As long as you don't do it often, it's not worth buying a 2nd Vita...yet.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 16, 2012, 01:01:05 AM
just did it, thanks. Yeah, it's not a huge problem i guess, if you can keep all the info you need handy and have separate cards. I'll probably never bother switching back to the J PSN account though - will just buy carts if i want something.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 16, 2012, 01:11:00 AM
YES , Maximuscards.com - no waiting, booom code right away. Seconds it takes, SECONDS.

Rant: that fucking Nikkei piece. FUCK ME.

Also - people suggesting that article is the reason Nintendo's price has started going up.... FUCK ME TWICE.

Did not take seconds with me - 'Cannot process your order at this time'. Still waiting for support. Also, the cards are marked up at close to 20%, same as amazon. Hmm.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 16, 2012, 02:49:56 AM
I love how there's a million demos out already.

I'm on my JP account and I have:

Sumo oni demo
Gravity Rush demo
Musou demo
Visual Novel Horror thing demo
Shinobido 2 demo

Didn't get a chance to play around with my Vita much because I had a phone call that was all night and gotta sleep early since I have a mediation at work tomorrow first thing.  But hopefully tomorrow after work I will dive into VITA GAMING for the night  :hyper
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 16, 2012, 04:15:01 AM
This system is so cool.  I haven't had this much fun just tinkering around with a system in a while and every game is really impressing me.  Uncharted is pretty sweet, even if just being the first handheld third person adventure game with a 2nd analog.  Moving the camera and just looking around at the scenery like I do on console games BUT ON A HANDHELD is gamer changer for virtual photography guy in me.  Plus I love the addition of PHOTO MODE where you just look around and take pictures.  Neat stuff.

I do hope that eventually the system takes off in Japan because the hardware is really incredible.  The OS, the visuals, the GIANT AMAZING SCREEN, the comfortable feel and great controls, BEING ABLE TO DIRECTLY TOUCH THE GAME SCREEN instead of having to use a virtual mouse on a lower screen to touch a top screen that is not touchable.  The multi-tasking, friendslists, trophies, storefront, near, etc... it's all just totally cool and slick.  The launch lineup is GREAT.  Between all the launch games I want to play there's easily 150 hours of gaming in here and I'll never get through it all.

But I'd like to see it take over so eventually we get big hitters on it because oh my god will they look gorgeous and control freakishly well and have amazing features.

Need a Zero no Kiseki Full Voice Edition & YsIV Remake release date!

Also very tempted to get SRWZ2-2 in April on Vita.  I hate digital gaming, but seeing that 2d beauty on this screen instead of the PSP one is something I really need to consider.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 16, 2012, 01:20:47 PM
"
When you buy MotorStorm RC you will be able to play it on PS3 and PS Vita at no additional cost.
When you buy Hustle Kings and/or Top Darts for PS Vita, you will get the PS3 versions for free. If you already own these games on PS3, you’ll be able to download the PS Vita version for free.
If you purchase WipEout 2048 and you already own WipEout HD and the HD Fury DLC on PS3, you will be able to download them for free when they launch on PS Vita later this spring.
DLC purchased for the PS3 version of Ultimate Marvel vs. Capcom 3 can be used on the PS Vita version for free (and vice versa)."


:bow Sony
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 16, 2012, 01:36:24 PM
Wipeout HD & Fury are coming to Vita? That's nice. I'll snap a kitten's neck if they cut the framerate in half though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 16, 2012, 01:39:13 PM
no theyre coming to 2048 as DLC
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 16, 2012, 02:04:17 PM
Reading comprehension FTL.

Eh, yeah, I won't complain about free Fury modes, if that's included.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 16, 2012, 02:15:30 PM
I love how there's a million demos out already.

I'm on my JP account and I have:

Sumo oni demo
Gravity Rush demo
Musou demo
Visual Novel Horror thing demo
Shinobido 2 demo

Didn't get a chance to play around with my Vita much because I had a phone call that was all night and gotta sleep early since I have a mediation at work tomorrow first thing.  But hopefully tomorrow after work I will dive into VITA GAMING for the night  :hyper

oh nice, I didn't see the musou demo last time.  I'm interested in it but the touch screen gimmicks look DS circa 2004/5 bad. 

I have a lot of demos downloaded (my PS3 dash is a complete mess) so I don't gotta bother next week.

The only other launch game I might pick up is Ninja Gaiden, barring negative impressions.  Right now it's Shinobido 2, then Unit 13, and Gravity Daze.  I don't know what's coming out in April.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 16, 2012, 07:07:43 PM
After much fucking about with maximuscards' support, I got a couple of codes from them. They seem to be very wary about people flipping codes though, so they refused a couple of orders from me after that. I guess I'll try again in a few days. I am currently $1 short of enough to buy Rayman tho :lol

Still, the system restore was painless and it's very nice to know that any game I download will be in English....
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 16, 2012, 07:46:18 PM
http://www.gamasutra.com/view/news/40335/Is_Vita_losing_developer_support_already_Sony_responds.php

"Major Japanese companies are canceling all projects intended for the Vita and are changing development to the 3DS."
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 16, 2012, 07:58:57 PM
why do people keep posting that stupid article...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 16, 2012, 08:11:30 PM
because nintenbots and xbitches are so scared of the oncoming sony domination
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 16, 2012, 09:11:22 PM
It's a good thing the vita is going to be saved by all the western support
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 16, 2012, 09:27:40 PM
where the fuck did my ignore button go to
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 16, 2012, 09:32:32 PM
where the fuck did my ignore button go to

hopefully up ur azzzzzzzzzz
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 16, 2012, 09:43:38 PM
Playing around with NEAR and it's so fucking cool.  It's like that thing on 3DS but not useless!  It's crazy seeing that there are GAMERS who live within 2.5 miles of me.  Many of them!  This is frightening as I thought I was the only person in my town who played videogames.  Also neat to see some people playing imports.  Was looking to see if any of them were gaffers but I don't recognize the PSN names.

It's still pretty cool in theory that you can see someone down the street from you is playing Blazblu, send them a msg, and then play a game together and add them to your friends list and then start talking about how you live 3 mins away and you should meet up and stuff.  Although that's probably how people disappear.  Still, in theory it's pretty neat.

Also I LOVE LOVE LOVE that they added a steam-style community feed that tells you what your friends have been up to so you see what trophies they've achieved, who they've added to friendslists, etc... I enjoy reading my community feed on steam and keeping up with my gaming friends.

And again, the fact that this is a real multi-tasking system and I can be running multiple programs at once and switch back and forth between them is just SO COOL.  I love all the ram they put into this thing and dedicated to the interface.  Sure it will hurt games, but considering how just the launch titles look and run I'm sure there's enough horsepower in here for them already.


Only thing I don't like is the region account thing.  I'm just going to leave it on my JP account I guess and not play Wipeout or Hot Shots online and not play Super Stardust or Escape Plan anytime soon (I have a million other Vita things to play first anyhow).  I'm not really a big online gamer so I'd rather be on my master PS3 account with all my friends and trophies all the time.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 16, 2012, 09:55:46 PM
Near does sound pretty cool, but I live in the woods and I doubt theres anyone near by withint 5 miles who video games. Oh well!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 16, 2012, 10:26:44 PM
It's still pretty cool in theory that you can see someone down the street from you is playing Blazblu, send them a msg, and then play a game together and add them to your friends list and then start talking about how you live 3 mins away and you should meet up and stuff.  Although that's probably how people disappear.  Still, in theory it's pretty neat.

 :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 17, 2012, 02:48:28 AM
Tried Rayman and Lumines demos.

Rayman looks really really really really good on this screen.  I mean it looks good on my 1080p Plasma, but I think it looks even nicer on a smaller screen like this.  Tempted to double dip since I haven't played it yet.  But will hold off until it price drops significantly or I get on a plane and really want to play Rayman.

Lumines was pretty awesome.  More of the same for sure (it seemed WAY faster than what I remember Lumines 1 being) but the demo songs and skins were awesome.  Think I will order this.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 17, 2012, 03:55:47 AM
Hot Shots Golf - great gameplay as always, but Clap Handz sucks at graphics as always.  They need to hire some decent programmers!  Game would look so nice with a clean IQ one of these games...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 17, 2012, 04:35:07 AM
you dont play HSG for the graffix
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 05:28:03 AM
anyone have probs with the Vita locking up during game installs? I had a freeze on day 1 during the system set-up but this one seems more serious!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 07:17:37 AM
goddamn, reset the Vita - goes straight back into 'Lumines    Installing...' and locks up again. Not cool. I'm having the worst luck with this thing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 17, 2012, 07:30:42 AM
Faulty card,maybe?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 17, 2012, 07:38:36 AM
That sucks!  What does the internet say to do or have you found a reset for it yet?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 08:16:15 AM
well, if anyone else runs into this - Hard reset by holding down the power button for 20 secs, then system restore worked. Weirdly Lumines was setting on my home screen, fully installed, when I got done restoring.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 08:17:33 AM
Faulty card,maybe?

This is certainly possible - i just got this card yesterday for the purpose of setting up a US account and haven't done anything else on it. Or it could have just been trying to do too many things at once - i had one other game dl'ing at the time.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 17, 2012, 02:02:44 PM
Is this true?

destructoid article

Quote
Dungeon Hunter: Alliance is a launch title for the PlayStation Vita, but PS3 fans may remember the name. That's because it's currently available via the PSN for $12.99. Mac users may have spotted the game on iTunes, where it costs $0.99 right now.

On Vita? It costs $39.99.

lmao
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 17, 2012, 02:07:16 PM
it was remade and has new features for vita.

why are you in this thread anyways? youre a troll
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on February 17, 2012, 02:08:26 PM
Dungeon Hunter games aren't worth more then 5 bucks, I got em for 99 cents. Not worth more.

Can't blame Sony though, it's Gameloft BUT this still contributes to Vita being DOA.

Very nice commercials in Europe though, make me think of PS2 and PS1 glorydays.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 17, 2012, 02:29:04 PM
It's going to be interesting to see how quickly digital games price drop (if at all) compared to retail
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 17, 2012, 04:30:44 PM
Probably the same way PSP digital games did.  Slowly, but eventually they almost all got down to $20, $15 or $10.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 06:04:52 PM
Gotta say, if all the Vita ends up being is port box...I'm kinda OK with that! So long as the ports are fucking amazeballs like Rayman
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 17, 2012, 06:12:55 PM
If it's mainly PS3/X360 ports and 3DS multiplatform games with a little better graphics (like 999-2)...yeah, that's not too bad. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 17, 2012, 06:15:46 PM
http://www.youtube.com/watch?v=72pKyoC4G1s

at 4:15-- what the fuck WHAT THE FUCK

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 06:21:23 PM
If it's mainly PS3/X360 ports and 3DS multiplatform games with a little better graphics (like 999-2)...yeah, that's not too bad. 

I think that's realistic, though many seem to assume the port quality will drop like stone if Vita doesn't sell. I have no idea how easy or expensive the typical PS3/360-level port will be of course.

I really haven't much interest in groundbreaking new games that use the rear touch panel or the back camera etc....would be totally happy with this if it just fulfills the promise of the PSP really.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 17, 2012, 06:24:36 PM
I'm glad Rayman plays great. Does it support local co-op?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 17, 2012, 06:28:53 PM
no idea. How would that work?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 17, 2012, 06:31:04 PM
Oh, I meant co-op over Ad-Hoc.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 17, 2012, 06:31:06 PM
no multiplayer in Rayman - blame Ubisoft
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 17, 2012, 06:34:44 PM
supposedly Rayman has an online ghost mode to race against friends added to make up for lacking multiplayer.  I kinda wish I didn't buy it on PS3, either for the PC or Vita versions.  I'll probably double dip eventually.

If it's mainly PS3/X360 ports and 3DS multiplatform games with a little better graphics (like 999-2)...yeah, that's not too bad.

I'd be interested in more Vita ports of 3DS games (and the other way around).  The devices seem more comparable than the PSP and DS were.  Even if the games were up ported to the Vita it would be nice.  RE Revelations with a higher resolution, smoothed out frame rate (3DS game is stable most of the time but can crash), and improvements of that sort.  Likewise take the (few) original Vita games and put them on the 3DS.  I'm sure Ys 4 could be assed down a bit to work on the 3DS.

also wouldn't hurt if Sony tried to make the Vita sort of a steaming hub for things like onlive or gaikai or its own take.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 17, 2012, 06:35:14 PM
I see. Glad I picked the console version at bomba price. Will do the same with Vita's Rayman.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 17, 2012, 09:35:41 PM
Got mine with Uncharted & Wipeout at Frys just now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 17, 2012, 10:48:49 PM
72pKyoC4G1s

at 4:15-- what the fuck WHAT THE FUCK
What, you've got a problem with historically accurate wind ambushes?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 18, 2012, 12:54:44 AM
http://andriasang.com/con00o/vita_cash_back/?utm_medium=twitter&utm_source=twitterfeed (http://andriasang.com/con00o/vita_cash_back/?utm_medium=twitter&utm_source=twitterfeed)
Quote
Earlier this week, Amazon Japan started a campaign which gave a ¥2000 discount to those who bought a PlayStation Vita 3G model along with at least one game. The campaign started on February 15 and will run through March 31.

While Amazon and other retailers often run such bundle campaigns, it turns out that this may actually be an official Sony campaign. Multiple smaller retailers have reported that Sony has given them instructions to begin the same campaign on the 23rd (yes, there seems to be some annoyance that Amazon gets to start it earlier).

It's unclear if Sony will give publicity to the campaign, with an official name and campaign website, or if the campaign will be handled by retailers themselves. We should find out next week when the campaign expands to all retailers.

It's worth noting that the campaign only applies to the 3G model. Amazon is still offering this as the first run limited edition, which includes a pre-paid 3G usage card. The system's MSRP is ¥29,980, but Amazon discounts it to ¥26,707. (Amazon offers similar discounts on most systems, although the percentage varies.)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 18, 2012, 10:31:36 AM
Well I'm liking it a lot.

It's a huge improvement over the original PSP and I love the potential. I'm looking forward to cross-platform PS3/Vita support with MLB 12 a lot. I like "Near" that shows you all the Vita owners within a 3 mile radius of you. Uncharted looks like PS3 Uncharted and Wipeout is melt-your-face-off awesome.

If EA were to port Battlefield 3 to this I'll actually pay for a 3G plan just to play it anywhere.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 18, 2012, 02:33:26 PM
Gamestop seems to have broken the street date for Shinobido 2.  I don't know if it's just the store near me making a mistake, but I got a copy.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 18, 2012, 02:59:20 PM
Aaaaaaaaaaaand the game appears to be English-dubbed only, with horrible, awful voice acting. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 18, 2012, 03:11:25 PM
Just got back from my GS trying to get a copy of Ninja Gaiden. They have that and Shinobido in the back but will only sell them to people who bought the early bundle from them. Everyone else has to wait until this week.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 18, 2012, 03:21:05 PM
That is ridiculous.  I see from GameFAQs that people got Shinobido 2 as early as last Tuesday.

Oh well, wonder if anyone else is selling games early...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 18, 2012, 03:56:52 PM
I got my bundle at Fry's. I went to one Best Buy and they had bundles on the fucking table but they had some stooge standing there telling people they could only buy one if it was pre-ordered or if they signed up for a BB credit card if they didn't pre-order.

I walked into Fry's and just grabbed one off the table with the games I wanted and paid for it. No bullshit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 18, 2012, 07:31:27 PM
Well I'm liking it a lot.

It's a huge improvement over the original PSP and I love the potential. I'm looking forward to cross-platform PS3/Vita support with MLB 12 a lot. I like "Near" that shows you all the Vita owners within a 3 mile radius of you. Uncharted looks like PS3 Uncharted and Wipeout is melt-your-face-off awesome.

If EA were to port Battlefield 3 to this I'll actually pay for a 3G plan just to play it anywhere.

All of this makes sense except for 'Uncharted looks like PS3 Uncharted' :lol

It looks great, I have no problem with it. But it doesn't look THAT good.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 18, 2012, 07:35:58 PM
I played a bunch of GoW: Ghost of Sparta and some more Lumines and Wipeout yesterday. The screen is so vibrant I was seeing spots after about 30 mins of Lumines (at night, in a well-lit room...). Looks beautiful but I may need to dial down the brightness a little. GoW looks pretty good for a PSP game, thanks to the bigger, brighter screen. Wipeout - I'm going to just do the first few races over and over 'til I improve I think. It's counter-intuitive given how easy they are but it seems to be the only way.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 18, 2012, 08:19:21 PM
So PS2-level graphics and shit voice acting aside, Shinobido 2 seems pretty good.  The demo was based on the training mode and was not the best way for them to show how things are.  Controls are good and the only use of touch-screen crap I'm seeing is with the back touch panel- you can use it to aim your grappling hook (but can also use the analog stick). 

I never did play the original Shinobido on PS2, just the PSP and level add-on pack for PS2 versions, but this seems to be following a similar path to the original, in that you have three lords feuding over a territory and can take various types of missions, to play them against each other and lower/strengthen your bonds with them.  There's also an item-making system that is fairly simple to use (and a shop), from stuff you can find laying around the levels.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 18, 2012, 10:05:42 PM
I don't get what's happening with street dates.  I got a call about Shinobido 2 from gamestop a week ago, for some reason, because I have it ordered on Amazon who is claiming it's arriving on the 21st.  Sucks for people who want to go digital only and have the first edition bundles too.

it's nice to know ninja gaiden is out early too.  I'm waiting for some impressions of that compared to the PS3 version.

it's cute that you think at&t 3g is fast enough for an fps

yeah, that's not going to happen.  3G 'multiplayer' will probably be more about async competition, high scores, ghosts, and things like that.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 18, 2012, 10:40:59 PM

yeah, that's not going to happen.  3G 'multiplayer' will probably be more about async competition, high scores, ghosts, and things like that.



I played 3G multiplayer on the iPhone BFBC2. Shitty game, but it worked.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 18, 2012, 11:12:03 PM
linkzg - I watched the Giant Bomb preview on Sigma. Their claims of 'enhanced visuals' are a bit :lol Crappy lighting and texturing. But whatever. The gameplay looks intact bar some touch screen silliness for ninpo, and the mission mode looks INSANE. 70-odd missions :drool
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 18, 2012, 11:36:05 PM
I watched that and it looked a bit flat.  I haven't played Black or Sigma in a while to compare, but the look reminded me of turning off post processing in a PC game.  I'm fine with that if the game plays smooth.  The touch ninpo thing is funny because Sigma on PS3 had waggle ninpo.  I don't think anyone had a problem with ninpo in the xbox game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 18, 2012, 11:43:08 PM
They had touch ninpo in the DS game, which was a pain in the ass.

If anyone sees it on PSN before the 22nd, please post :D

I'm gonna get completely owned by it again, can't remember how to play it at all.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 02:54:31 AM
I played a bunch of GoW: Ghost of Sparta and some more Lumines and Wipeout yesterday. The screen is so vibrant I was seeing spots after about 30 mins of Lumines (at night, in a well-lit room...). Looks beautiful but I may need to dial down the brightness a little. GoW looks pretty good for a PSP game, thanks to the bigger, brighter screen. Wipeout - I'm going to just do the first few races over and over 'til I improve I think. It's counter-intuitive given how easy they are but it seems to be the only way.

If you've never played Ghost of Sparta, play it on PS3.  Not that I did, but it's a good game (I liked both PSP GoWs a good deal, and GoS is definitely the superior one) and I've heard nothing but infinite praise at the HD remastered versions of the two PSP games since Ready at Dawn did them themselves and even replaced a lot of assets with higher quality ones (plus 60fps, 4x AA, etc..)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 19, 2012, 03:05:37 AM
i've heard that too but i still haven't finished 3. The Vita has the advantage of being able to play it with the kid around - she tends to ask awkward questions about why Daddy is gouging someone's eyes out if i play on the tv.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 03:59:29 AM
Tried out Blazblue.  It's prettttty good.  But despite everyone saying "zomg best d-pad on a sony system ever" I find the d-pad pretty inferior to the DS2/3 one and with Blazblue's really really strict move timings I'm finding it hard to pull off stuff consistently on the Vita.  Also the analog placement means it's easy to accidentally flick the analog when you hit down on the d-pad and screw something up.

Played a match online and no noticeable lag.  Very cool.

Wish there was an option in the display options to zoom in so the characters could be larger.  They feel kind of small compared to how they look playing on the console version on a big screen.  It's very zoomed out.  Story mode looks greaaaaat on Vita though.  Should be a nice Vita visual novel.

And Blazblue has always had one of the few dubs I really like.  It's so campy and awesome; mad respect for the Aksys crew's dub work on the game.

i've heard that too but i still haven't finished 3. The Vita has the advantage of being able to play it with the kid around - she tends to ask awkward questions about why Daddy is gouging someone's eyes out if i play on the tv.

 :lol 

Fair enough.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 05:36:50 AM
Played more Uncharted.  Guess it's the first Vita game I'm going to focus on and run through from start to finish.  I keep going back and forth on if I like the game.  The controls and gunfights aren't too bad when you get the hang of it and the gryo motion controls actually work pretty good for a lot of shooting, color me surprised.  The exploring is ok, not naughty dog cool, but ok vistas and some hidden stuff.  Writing is entertaining but again not ND standard. 

But man, the touch stuff and motion stuff is SO FORCED.  I haven't seen gimmicky crap shoved into a game this badly since the DS launch and it's even WORSE because the Vita can do way more gimmicks than the DS could.  Chapter 2 was freaking AWFUL.  Every 30 seconds was some stupid touch/motion mini-game.  Sony should feel embarassed for forcing Bend to shove all this crap into the most important franchise Sony has in the west.  They made the Vita for CORE GAMERS, they even said so.  Core gamers love Uncharted and core gamers hate this gimmicky shit.  So gj taking a major core franchise and making it some hardcore/casual monstrosity which will appeal to no one.  The good news is that if Bend makes another Uncharted Vita in 1-2 years, the gimmick phase should be dead by then and maybe we can just get a good old fashioned portable Uncharted adventure.

Otoh, Chapter 3 spaced out the touch stuff and even had a SINGLE LOG which did not result in the BALANCE YOURSELF MINIGAME omg and the combat and exploring was decent, so I enjoyed ch.3.  Have the feeling I'll be going back and forth a lot on this title until it ends.  It's probably somewhere between a 6/10 and an 8/10 game.

I definitely think one of the reasons why Vita is getting a lot of hate or disinterest in the gaming press is because Sony has pushed Uncharted Vita as the flagship launch title and yet it seems like it's probably one of the lower 50% quality tier of launch titles.  Lots of great launch games, but Uncharted isn't hanging with the pack so far.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 19, 2012, 09:29:57 AM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 19, 2012, 10:20:49 AM
Ended up playing Shinobido for several hours straight last night.  It's a lot fun, but the biggest problem it has is its lack of maps.  According to Gamefaqs, there's 13 maps total, but I spent most of my play time on the same TWO over and over again.  Yet it somehow managed to work since there's a bunch of different mission and enemy types.

Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

 :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 19, 2012, 11:18:27 AM
dcharlie we are so going to play FIFA. As long as you aren't a 5 Star Superstar. I want to use my boys Norwich  :-[
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 19, 2012, 12:16:02 PM
Is Ninja Gaiden 60fps?  can't believe i'm even asking this question hayashi

p.s. this thing is fucking awesome and I hope it succeeds. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 19, 2012, 12:33:23 PM
Uncharted has got to represent one of the greatest perception -> reality gaps in "gamer common sense".

no kidding. also in gaf deludo-land: killzone.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 19, 2012, 12:35:50 PM
I hope it gets hacked and people put tons of emulators on it.  Success would be neat too.  I certainly want it to last long enough for Sony to make an official, and exploitable, PS2 emulator.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 01:28:46 PM
Re: FIFA, I used to love Winning Eleven and played the heck out of it yearly back in WE5/6 days in 2003-2005ish.  Then WE started going wrong around WE8 and I bailed.  Back at that time FIFA was a joke game and so I never played a FIFA.  I remember hearing a few years ago that FIFA became legit and is getting up to the quality of the good old days of WE.  If I liked WE a lot, any chance I'd like FIFA?  And how does the Vita FIFA compare to the console versions?

Ah, come now, Bebsie.  Uncharted isn't their most important franchise for the west, God of War is.  It's not even close.  Uncharted has got to represent one of the greatest perception -> reality gaps in "gamer common sense".

fun fact - the highest selling uncharted game has only sold about 20k more than the highest selling resistance game

I think God of War, like Halo, has lots a lot of importance this gen.  Last gen these games commanded the highest Call of Duty presence and the hype for their first entries on X360/PS3 was HUGE, but since then I think they've lost importance and people have moved on to other franchises.  They'll still sell well, but I see the numbers continually going down for both until they're Gran Turismo by mid-next gen.  Uncharted is the big NEW Sony franchise this gen.  When you talk to random casual people about what the must have games are on the PS3 they'll always say Uncharted. 

Uncharted has got to represent one of the greatest perception -> reality gaps in "gamer common sense".

no kidding. also in gaf deludo-land: killzone.

No one ever cared about Killzone until the CG trailer at the PS3 reveal.  Then people were hyped about K2, but after it came out no one cared about KZ again.  Resistance only did decent numbers because it was a pack in and the launch FPS for PS3.  LBP does good numbers because despite all you haters, it's good and approachable for kids and families as well as hardcore gamers.  But LBP doesn't have a lot of presence since it's more of a family thing than a major core franchise.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 19, 2012, 01:45:22 PM
Killzone was touted as a 'Halo killer' back in the day haha

I always thought Gran Turismo was Sony's more profitable and popular franchise.  Don't know how GT PSP or GT5 sold to down that thought.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 19, 2012, 01:47:29 PM
When you talk to random casual people about what the must have games are on the PS3 they'll always say Uncharted.

Nah, they'll say Call Of Duty and Madden.

Quote
No one ever cared about Killzone until the CG trailer at the PS3 reveal.  Then people were hyped about K2, but after it came out no one cared about KZ again.

There was a bunch of "Killzone: The PS2 Halo Killer!" hype when it was announced, then the game came out and nobody gave a shit.  K2 was just following suit.

Maybe I missed it, but KZ3 seemed to get very little hype.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Stoney Mason on February 19, 2012, 01:55:00 PM
Maybe I missed it, but KZ3 seemed to get very little hype.


Once Killzone 2 came out and people realized it was just another shooter instead of the second coming as it had been hyped as by fanboys the hype bubble quickly deflated for the 3rd. All the sony shooters were over-hyped as people were trying to create the Halo or Gears for that system.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 02:08:11 PM
Real talk:  I still haven't popped in KZ3 or R3.  No interest.  Then again I haven't popped in Halo Reach for the same reason.  Just kind of bored of all those franchises.  No rush to play more.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 19, 2012, 02:10:12 PM
Resistance 3 is fun if youre not expecting Call of duty or halo.


As for FIFA it's very fun, PES / WE still plays a more realistic game of football, but FIFA is very good in it's own arcadey ways. Theres a demo on tuesday you can check out
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 19, 2012, 02:21:34 PM
http://www.amazon.com/gp/product/B006JKASCK/ref=oh_o00_s00_i00_details (http://www.amazon.com/gp/product/B006JKASCK/ref=oh_o00_s00_i00_details)

GO GO GO 39.99 32gb cards From Tigerdirect/CircuitCity
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 19, 2012, 02:48:45 PM
Maybe I missed it, but KZ3 seemed to get very little hype.


Once Killzone 2 came out and people realized it was just another shooter instead of the second coming as it had been hyped as by fanboys the hype bubble quickly deflated for the 3rd. All the sony shooters were over-hyped as people were trying to create the Halo or Gears for that system.

Let's not forget the awful control problems that the game had.  They had to patch it like twice.   :lol

Real talk:  I still haven't popped in KZ3 or R3.  No interest.  Then again I haven't popped in Halo Reach for the same reason.  Just kind of bored of all those franchises.  No rush to play more.

Then why did you even buy them?    :lol ???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 03:06:45 PM
Hype :(

And that I thought I'd play them, but I just never did.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 19, 2012, 07:38:11 PM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 19, 2012, 07:44:50 PM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.

No, the only fighting game you have is TatsuCap.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 19, 2012, 07:49:45 PM
Got the second playable character in Shinobido 2.  She has a slightly different fighting style but I'm not sure what the difference is supposed to be.  There's also a bunch of skins you can unlock, including the two main characters from the original Shinobido.

I'm really enjoying the hell out the game right now despite its flaws...easily better than the last few Tenchus.  Just needs a level editor!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 19, 2012, 07:50:58 PM
http://www.amazon.com/gp/product/B006JKASCK/ref=oh_o00_s00_i00_details (http://www.amazon.com/gp/product/B006JKASCK/ref=oh_o00_s00_i00_details)

GO GO GO 39.99 32gb cards From Tigerdirect/CircuitCity

They've been back in stock for a while - i got mine for less than that a week back. No need to get the  biggest card right away anyway, unless you're going to be spending like $600 on PSN games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 19, 2012, 07:51:24 PM
is it more tenchy or more way of the samurai
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 19, 2012, 07:54:13 PM
Got the second playable character in Shinobido 2.  She has a slightly different fighting style but I'm not sure what the difference is supposed to be.  There's also a bunch of skins you can unlock, including the two main characters from the original Shinobido.

I'm really enjoying the hell out the game right now...easily better than the last few Tenchus.

Whoa, that's really good to hear. I've only read bad things about the game since the Japanese launch, from series fans as well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 19, 2012, 08:02:30 PM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.

No, the only fighting game you have is TatsuCap.

::)

TatsuCap is pretty awesome but I suck at traditional fighters. :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 08:43:33 PM
Interesting analysis Oscar.

I'm really enjoying the hell out the game right now despite its flaws...easily better than the last few Tenchus.

That was my impression of the first game back in the day.  Pretty fun tenchu-ish game that's faster and more fluid feeling thanks to Acquire being a good dev.  I'd like to see a Way of the Samurai x Shinobido open world sandbox stealth game by them one day.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 19, 2012, 09:28:57 PM
Sony hangs it hat on Uncharted because it's more mainstream and media friendly than the third game in a tits n blood n hack n slash series.

Although I would wager Uncharted is more popular than God Of War in Yurop.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 19, 2012, 09:33:09 PM
Interesting analysis Oscar.

I'm really enjoying the hell out the game right now despite its flaws...easily better than the last few Tenchus.

That was my impression of the first game back in the day.  Pretty fun tenchu-ish game that's faster and more fluid feeling thanks to Acquire being a good dev.  I'd like to see a Way of the Samurai x Shinobido open world sandbox stealth game by them one day.
That'd be cool.  WotS games have all the weapons and different fighting styles, but not the same stealth gameplay.  If it was all blended together I'm guessing Shinobido's stealth would need to be slowed down a lot (not Tenchu 4 slow).

I'd really like to see Acquire make a science fiction game with the WotS framework most of all.

There should be a crimson sea 3 too.  more sci-fi games from japanese devs.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 19, 2012, 09:38:06 PM
Umm, so is this thing officially out yet or not? my level headedness is about to run out, and I'd like to take advantage of that Target offer, if it's still up.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 19, 2012, 10:16:08 PM
More media friendly, sure, but how are you defining mainstream?  Perhaps on paper it seems like a more mainstream idea, but in practice, it is significantly less popular.

Just stating how I think Sony view them and why they keep pushing Uncharted over GOW. To them Uncharted could be more mainstream because it could appeal to a wider audience. But that audience probably isn't ever going to be interested in Uncharted.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 19, 2012, 10:27:22 PM
Umm, so is this thing officially out yet or not? my level headedness is about to run out, and I'd like to take advantage of that Target offer, if it's still up.

The Early Adopter bundle thing is out now, the official release is the 22nd.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 19, 2012, 11:27:58 PM
Sony hangs it hat on Uncharted because it's more mainstream and media friendly than the third game in a tits n blood n hack n slash series.

Although I would wager Uncharted is more popular than God Of War in Yurop.

More media friendly, sure, but how are you defining mainstream?  Perhaps on paper it seems like a more mainstream idea, but in practice, it is significantly less popular.  I mean, unless you want to contend that God of War sells better because the games are of significantly higher quality, but I think that's a bit of a dead end.

Europe, who knows.  I could see it doing better there, I guess, but I only have UK numbers, which puts the two franchises on about equal footing, with UC2 nosing slightly ahead of GoW3 for the recent installments.

another fun fact, to keep the post slightly on topic: if Golden Abyss outsells Chains of Olympus, it will be the 2nd-best selling game in the franchise.

Chains of Olympus sold more than U3?  That's...crazy.  I was under the impression no PSP software did more than 100-200k ltd in the west.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 19, 2012, 11:56:48 PM
PSP + PS3, presumably
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 12:25:38 AM
A few questions:

So are we 100% sure that the US 3G SKU is locked to AT&T?

Is AT&T one of those benevolent operators that offer to unlock their devices down the road for a fee?

Is Amazon's "Launch Bundle" the best deal for a 3G Vita right now?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 20, 2012, 01:06:54 AM
A few questions:

So are we 100% sure that the US 3G SKU is locked to AT&T?

Is AT&T one of those benevolent operators that offer to unlock their devices down the road for a fee?

Is Amazon's "Launch Bundle" the best deal for a 3G Vita right now?
Yes, yes (my experience is that they'll give you an unlock code for phones a month after you purchase them), and if you're willing to go through a few hoops, you can grab this for $252 - http://shop.lockerz.com/electronics/playstation-vita/psv-game-system-3g.html
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 01:12:31 AM
Hmmm. Never tried Lockerz before. What kind of hoops are we talking about? something doable, in a timely manner, or the undignified "geez if I had known I would've paid the price difference and kept dignity" type of hoops?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 20, 2012, 02:46:42 AM
pretty much watch a few videos (i.e., keep them running on another tab) for points. Took me less than 20 minutes to get all the points I needed. just look for the 300-point videos and you should be good to go.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 02:59:08 AM
Got to chapter 8 in Uncharted and it's definitely picked up.  One of the few things the game does better than Uncharted 3 is that the stealth actually works, like Uncharted 2; which I like.  Also no bullshit enemies or combat layouts like U3 so far.  The random STOP THE GAME AND SPIN AND PIECE TOGETHER puzzles in the middle of a stage are pretty stupid though. 

At this point the game feels a lot like Bend's Resistance game.  Very solid, "smaller size" entry.  Not bad.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 20, 2012, 08:33:48 AM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.


Some stole your name on PSN!  and he's sullying it up all around town
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 20, 2012, 11:08:20 AM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.


Some stole your name on PSN!  and he's sullying it up all around town

Playing Sony products and probably having lots of filthy, dirty sex too!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 20, 2012, 11:17:53 AM
Got to chapter 8 in Uncharted and it's definitely picked up.  One of the few things the game does better than Uncharted 3 is that the stealth actually works, like Uncharted 2; which I like.  Also no bullshit enemies or combat layouts like U3 so far.  The random STOP THE GAME AND SPIN AND PIECE TOGETHER puzzles in the middle of a stage are pretty stupid though. 

At this point the game feels a lot like Bend's Resistance game.  Very solid, "smaller size" entry.  Not bad.

how is the feel of shooting? videos make it seem like the laziest hitscan shooting with no impact


oh, and a bunch of places are doing that 'buy two get one free' deal.  I think I saw Gamestop, Target, and Best Buy, but I'm not entirely sure and there may be others.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 01:43:51 PM
Afaik, GameStop's deal is for first party games only. It could be the same for the other two for all I know, but I'm gonna check them first just in case.

For now, I'm eyeing Wipeout, Lumines, and a third game I haven't decided on yet (Hotshots or VT4).

The only downloadable games I'm looking at so far Super Stardust and Escape Plan.

I placed my amazon order last night, but I'll try lockerz today, and see how it goes.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 01:53:03 PM
Got to chapter 8 in Uncharted and it's definitely picked up.  One of the few things the game does better than Uncharted 3 is that the stealth actually works, like Uncharted 2; which I like.  Also no bullshit enemies or combat layouts like U3 so far.  The random STOP THE GAME AND SPIN AND PIECE TOGETHER puzzles in the middle of a stage are pretty stupid though. 

At this point the game feels a lot like Bend's Resistance game.  Very solid, "smaller size" entry.  Not bad.

how is the feel of shooting? videos make it seem like the laziest hitscan shooting with no impact


oh, and a bunch of places are doing that 'buy two get one free' deal.  I think I saw Gamestop, Target, and Best Buy, but I'm not entirely sure and there may be others.

Hit impact sucks like Uncharted 1.  But at least enemies go down in 1 hit if you head shot.  I remember in U1 it would take several direct shots to the head.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 02:09:47 PM
How legit is Lockerz and their delivery?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: TEEEPO on February 20, 2012, 02:45:44 PM
PSP + PS3, presumably

Nay.  Thus far the PS3 sales are a drop in the bucket.  Chains of Olympus is part of a very, very, very rare club - PSP million sellers in NA.

out of curiosity, with npd having restricted nearly all of its data which falls outside of the top 10, where are you getting your numbers from?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 20, 2012, 04:01:21 PM
^ from NPD lol.

Amazon doing a b2g1, bought bb, FIFA, and Lumines. DONE. Good lord, should be good for quite a while.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 04:09:19 PM
Yeah, I caved and bit Amazon's deal. Ordered Lumines, Wipeout, and HSG. Too bad VT4 isn't available, otherwise it would've been my third choice.

(@DCharlie: Performance and visuals aside, which is the better game - HSG or VT4?)

Also, thanks to Arby I have the 32GB card ordered from Lockerz for $74.99. Crossing my fingers they don't screw me over.

I've also accumulated enough points to order their 3G Launch bundle for $252, so I'm contemplating cancelling my Amazon order and switching over. But I'm still waiting for some good feedback about the service. I don't want all my games and accessories to arrive only to have the system itself in limbo.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 04:11:32 PM
waaaat

fuuck, pissed I missed all these deals :(  My Lumines and Katamari at FULL PRICE shipped this morning lol :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 04:17:03 PM
Too bad they aren't including the titles releasing tomorrow.  I'd bite on Shinobido 2 + Ninja Gaiden + FIFA or UMVC3.  Could do FIFA + UMVC3 + Lumines and return the Lumines that arrives tomorrow, but that's too much effort for me and kind of shady.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 20, 2012, 04:30:31 PM
I want Rayman + Lumines + Ninja Gaiden. Hope they update the sale to include stuff that's dropping tomorrow.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 20, 2012, 04:35:56 PM
Saw Andrex in a UMVC3 lobby with a 3 game win streak, played him, he rage quit when I was kicking his ass with X23/Ryu/Sentinal

:lol Only fighting games I have are Brawl and TatsuCap.


Some stole your name on PSN!  and he's sullying it up all around town

Playing Sony products and probably having lots of filthy, dirty sex too!

:omg
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 20, 2012, 04:45:15 PM
Yeah wish I knew there would be deals, I wouldn't have bought all my games two weeks ago  :'( :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 06:42:21 PM
Tried out a PSP game (tales of musou) on Vita and I was skeptical it'd look any better since the 3000 screen is already bright and awesome but woaaaaaaaaaaaaaaaaaaaaaaah, PSP games look SO MUCH BETTER on Vita.  The colors are just out of this world and the brightness is amazing.  Plus having camera control on the right stick is rad and the Vita built-in speakers are much better than those of the PSP if you don't have your headphones on.

The downside is the IQ is just not as good.  You either get really pixely shitty upscale or bilinear filtering which makes it a little better but still blurry/messy IQ.  If the PSP emu on this had true 2x or 4x AA options with internal rendering of the PSP games at the Vita's native resolution, it would have been INSANE.  Maybe if they hack it they'll be able to do that.

Still, I'd probably take the worse IQ for better everything else and play PSP games on the Vita if I had the choice.  Going to see if Zettai Zetsumei 3 is Vita compatible since it's like the only J-PSP game I own digitally.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 06:43:26 PM
And playing PSP games on this remind me what the BIGGEST graphical improvement of the Vita is over the PSP:  NO MORE DITHERING.  PSP games looked pretty good for the most part, but the dithering really hurt the IQ in almost EVERY GAME.  It's so nice to be past dithering in portable 3d gaming.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 06:47:49 PM
Bebpo, I think you're cute and I love you, but seriously, how much are you getting paid for this localized marketing blitz?!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 06:51:59 PM
 :lol

I'm just having fun tinkering around with a new piece of tech :)  I like hardware that is mysterious and you have to spend weeks to discover all the things it can do.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 07:05:08 PM
Boo, ZZT3 doesn't work on Vita.  Makes sense since the game was discontinued and IREM has basically gone out of business before the Vita even released but still :(


Also yeah, Uncharted GA plays better than Uncharted 3.  The story/levels/graphics obviously don't compare, but having WORKING STEALTH where you can take out 10 guys in a row MGS style and even if you mess up it doesn't MAGICALLY CALL TWO DOZEN GUYS OUT OF NOWHERE makes a world of a difference.  I loved in U2 taking out as many dudes stealthy as possible and narrowing down the amount of enemies I'd need to fight with guns.  Works the same way here.  And now that I've gotten the hang of the controls, it's getting really easy to headshot dudes and it's nice having them actually die when headshotted once.  No BS crazy armor guys so far either.  If it didn't have the touch stuff, I wouldn't be surprised if GA is the better game between U3 and it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 20, 2012, 07:15:38 PM
do u have parappa or gitaroo man bebpo can u see if they work
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 20, 2012, 08:04:42 PM
And playing PSP games on this remind me what the BIGGEST graphical improvement of the Vita is over the PSP:  NO MORE DITHERING.  PSP games looked pretty good for the most part, but the dithering really hurt the IQ in almost EVERY GAME.  It's so nice to be past dithering in portable 3d gaming.

the dithering is there, bro. you don't magically change a 12- or 16-bit frame buffer to 24-bit! :lol (seriously, look closer, although it's more evident if you upscale without bilinear filtering, which introduces a little color interpolation)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 20, 2012, 08:15:50 PM
So, is there a simple guide on how to manage multiple accounts and what's lost each time? I've seen some people say you need two cards and others say you only need one.  I really hope all that dumbness is fixed in a patch.

also, is there background downloading? PSP and 3DS both keep you at the main screen to download (although a recent 3DS update changed it so you can queue up downloads for when the system is asleep).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 20, 2012, 08:20:34 PM
apparently there's an unlisted Amazon deal to get a free 4 gig memory stick with the wi-fi version ($249).  You need to order both at the same time and the promotion ($20 off, the cost of the card) applies.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 08:24:59 PM
I got a free 8GB card with the Launch Bundle deal and ordered a separate 32GB, so I'm all set for account switching.

I just need to decide whether the smaller card should be tied to my Euro or Japanese account.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 20, 2012, 08:57:32 PM
So, is there a simple guide on how to manage multiple accounts and what's lost each time? I've seen some people say you need two cards and others say you only need one.  I really hope all that dumbness is fixed in a patch.

also, is there background downloading? PSP and 3DS both keep you at the main screen to download (although a recent 3DS update changed it so you can queue up downloads for when the system is asleep).

yeah, there is background downloading. Your game might stutter a bit but you can do it fine.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 20, 2012, 09:00:58 PM
So, is there a simple guide on how to manage multiple accounts and what's lost each time? I've seen some people say you need two cards and others say you only need one.  I really hope all that dumbness is fixed in a patch.

also, is there background downloading? PSP and 3DS both keep you at the main screen to download (although a recent 3DS update changed it so you can queue up downloads for when the system is asleep).

What is lost - seriously, the main hassle is just inputting your PSN and wi-fi info again. Unless you are super-anal about all your OS settings, it takes a couple of minutes tops to switch over. It's honestly not that bad after you bite the bullet. I've got J games on cart, and E games on the mem card and can run both now without switching.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 20, 2012, 10:06:40 PM
What the best case and protector(s) ya'll are using?

Amazon links would be appreciated.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 20, 2012, 10:54:12 PM
And playing PSP games on this remind me what the BIGGEST graphical improvement of the Vita is over the PSP:  NO MORE DITHERING.  PSP games looked pretty good for the most part, but the dithering really hurt the IQ in almost EVERY GAME.  It's so nice to be past dithering in portable 3d gaming.

the dithering is there, bro. you don't magically change a 12- or 16-bit frame buffer to 24-bit! :lol (seriously, look closer, although it's more evident if you upscale without bilinear filtering, which introduces a little color interpolation)

Haha, I meant I was glad "Vita" games don't suffer from dithering like the last six years of psp games did :)
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 20, 2012, 11:24:27 PM
What the best case and protector(s) ya'll are using?

Amazon links would be appreciated.

http://www.amazon.com/gp/aw/d/B0060QHMVS/ref=redir_mdp_mobile thats all im getting. ive had good luck with their protectors on my 3DS and iphone so I figured what the hell.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 21, 2012, 12:32:32 AM
What the best case and protector(s) ya'll are using?

Amazon links would be appreciated.

I just got the Sony travel pouch from Amazon.  I don't have my vita to see how it is in it, but the case itself is nicely padded and spacious (or bulky, depending on what you're looking for).  Has enough space to carry cables, games and other stuff.  Got it mostly for trips, so the size doesn't bother me.

So, is there a simple guide on how to manage multiple accounts and what's lost each time? I've seen some people say you need two cards and others say you only need one.  I really hope all that dumbness is fixed in a patch.

also, is there background downloading? PSP and 3DS both keep you at the main screen to download (although a recent 3DS update changed it so you can queue up downloads for when the system is asleep).

What is lost - seriously, the main hassle is just inputting your PSN and wi-fi info again. Unless you are super-anal about all your OS settings, it takes a couple of minutes tops to switch over. It's honestly not that bad after you bite the bullet. I've got J games on cart, and E games on the mem card and can run both now without switching.

if it's just PSN and wi-fi I don't mind.  it's not like the vita will be an important device I carry with me, relying on for web and gps and whatever.

I just wish it was as simple as the PS3 or 360.  Choose a different account from a menu and that's it.  PS3 is even easier since some games/demos can be played by other accounts.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 21, 2012, 12:48:35 AM
Switching regions is pretty quick and easy.  After you do it a few times it's a no brainer.  It'll even save the date and time and stuff so you can just keep hitting next. 

I wasn't aware you could do it on 1 card though.  I thought it would delete your data, but I guess it doesn't and what'll happen is if you try to play an icon from another account it'll tell you that you can't play it.  Will test this buy trying out my HK PSN account on my JP PSN card since I got this pre-order drama cd app with HK Tales of Innocence and I can't use it on my JP Vita account because the pre-order code was for the HK PSN.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 21, 2012, 01:08:45 AM
Here I was trying to figure out the reason my Vita suddenly can't find my wi-fi network and can't connect to the network, when OH IT'S A SYSTEM UPDATE AND UNTIL YOU DO IT THE SYSTEM SHUTS OFF ALL WIFI ABILITIES.

smh, same old awful update system that the PS3 has and you know there will be tooons of updates in the first few months of Vita as they find problems and patch things in.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 21, 2012, 01:33:27 AM
Ok, tested.

You only need one memory card

Just when you try to run an app from another account it won't work.  But because you can "group" the apps into windows you can just put JP games/demos or HK games/demos or UK games/demos in their own windows to keep track of what goes to what.

Now I wish I just bought one 32gig card instead of a 16gig and a 4gig. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 21, 2012, 01:52:04 AM
Taken with my iphone camera.

Tales Skit App  (purty colors):
(http://img.photobucket.com/albums/v297/bebpo/1329806719.jpg)

Cladun 2 running in BC PSP (screen so nice):
(http://img.photobucket.com/albums/v297/bebpo/1329783359.jpg)

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 21, 2012, 02:48:47 AM
I need a new headset, so I'm open to suggestions. Mics are optional.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 21, 2012, 03:05:19 AM
Important Note

When you switch accounts/regions it DELETES YOUR UNSYNC'D TROPHIES.  So make 100% sure you go to trophies and sync them before doing a restore vita system.  I didn't lose any trophies but I totally would have if I hadn't caught this early on.  This is because it wipes all your local profile data including your trophy lists.  Then when you re-activate your account later it pulls your trophy list from the PSN server online so they better be sync'd.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 21, 2012, 02:48:21 PM
http://www.youtube.com/watch?v=IVohBBNYOks
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 21, 2012, 11:50:54 PM
Arby  :rapetime :mrt
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 12:52:48 AM
Sigma is up, less than 35 yankee dolla

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 22, 2012, 12:56:53 AM
Getting my Vita tomorrow- scraped together enough trade ins etc
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 01:06:39 AM
yeah, discounts are weird.  some publishers are doing a whole $5 off (Katamari is $25, Shinobido 2 and Ninja Gaiden are $35) instead of 10% or nothing.  I guess it's whatever sony hasn't figured it out do what you want.

also the Vita stuff now has a storefront on the PS3 that it didn't have last week for some reason
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 01:13:49 AM
Sigma may be the most lackluster port ever but at that price, even non-EB weaksauce bitches should be biting hard
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 01:24:31 AM
marginally related, since I'm not entirely sure if it works on the Vita:  Crush is on sale for $5

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 01:46:04 AM
Tried Katamari.  It's pretty sweet though I have to admit I am easily pleased with Katamari.  I've played through all of them except the X360 one (which I heard was DLC hell) and the iphone one.  It's really nice having a real twin stick Katamari on a portable.  Controls like a dream and thankfully 180 turn has been mapped to L and jump to R so no L3/R3 is fine.  The stretch gimmick is actually NOT THAT DUMB because it affects the gameplay a lot.  Having a super wide katamari to pick up tons of ground stuff and then pinch it into a giant tall & narrow cartwheel of doom to pick up flying objects is pretty sweet!  Music is rad as always and Vita, like PSP, has excellent sound; graphics look on par with PS3 Katamari Forever so far.  Runs great, looks smooth.  Story is usual Katamari wtf; lolz dialogue and cutscenes. 

Seems good!  After I finished up Uncharted I'll probably play this next since I <3 me some Katamari.

Though I wonder if this will be another DLC hell Katamari.  I see the game area screen already says there are downloadable missions, which is weird because they aren't on the PSN store.  I'm on my JP account so I gotta wait until I switch accounts before I can check out what the deal with the DLC is.


Lumines is just lumines.  The online stuff is neat with friends leaderboards making it more competitive, but yeah it's lumines. 


Both games have an extreme lack of trophies though, which makes me sad.  They have like 10 each, like PSN games, rather than the full fleshed out 50 trophy list like Uncharted/Blazblue/Tales have. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 03:00:34 AM
Sigma actually looks pretty sexy on dat OLED. Mission Mode is pretty much a dream portable game for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 22, 2012, 03:05:31 AM
I feel like I've spammed this question everywhere, but for the umpteenth time: Is Sigma 30 or 60 fps?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 03:38:02 AM
60, foo'
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 22, 2012, 03:44:38 AM
Oh, I'm following this on twitter. To compensate your instant cooperation, you get one free BJ coupon.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 22, 2012, 09:18:39 AM
I need a Vita, government check where are you??  :'( :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 09:29:41 AM
For an 8yr old game, Ninja Gaiden is still the bomb-diggity
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 10:35:52 AM
THE FUTURE OF GAMING IS IN MY HANDS. OH GOD THE COLORS ARE SO BEAUTIFUL
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 22, 2012, 12:00:01 PM
(http://www.mcvuk.com/_media/images/VitaLaunch_b.jpg)
(http://www.mcvuk.com/_media/images/VitaLaunch_d.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 22, 2012, 12:59:16 PM
Sigma may be the most lackluster port ever but at that price, even non-EB weaksauce bitches should be biting hard

$35-$40 is pretty high for the same game that you can get for like $10-$20 on PS3. 

...Still ordered it, however!  Getting that and Dynasty Warriors Next today, bringing my Vita game count up to nine.

Crush does work on the Vita and it's one of the best puzzle games ever made -period-

I have it on UMD and was waiting for the 3DS version, but $5 is a damn good price.  May double dip.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 22, 2012, 01:59:24 PM
Arby  :rapetime :mrt
got a tracking number this morning :pimp
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 22, 2012, 02:09:35 PM
Yeah, people who ordered 3-4 days before the launch have started receiving their tracking numbers. Why does my life have to suck this much?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 02:38:05 PM
this thing is amazi...

oh wait update
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 03:00:34 PM
why is this deleting the file on my PS3 when I transfer it to the Vita?

transfer speed is incredibly slow too.  probably quicker to download these games directly to the vita.  this feels like usb 1.

spoiler (click to show/hide)
bitch bitch bitch bitch bitch

hardware is amazing.  kinda confused by all the software and content management.
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 22, 2012, 03:21:30 PM
Shinobido 2 impressions after four+ hours of play time:

(http://i.imgur.com/u69BSl.jpg)(http://i.imgur.com/L5Iqyl.jpg)

I never played the original Shinobido, although I did spend some time with Shinobido Takumi on PS2 and Shinobido Homura on PSP, both of which were more straight-forward, linear titles.  Like the original game, Shinobido 2 is a stealth-action game from Acquire, developers of Tenchu 1, 2, 4, and Way Of The Samurai among other titles.

What sets Shinobido apart from other games in its genre is that the game has the main character, Zen, and his companions working both for and against three feuding lords.  You can undertake a variety of missions, including assassination (kill a specific target), obliteration (kill everyone), kidnapping, stealing items, delivering items, escort, and more.  On the downside, however, there are only 13 maps in the game, and I spent the majority of the first few hours replaying the same two maps over and over again.

(http://i.imgur.com/h77vBl.jpg)(http://i.imgur.com/ujBhjl.jpg)

Completing missions will earn you points to use towards increasing abilities and money.  In-between missions, you will also earn new skills and can then practice them in the game's various training missions.  You also receive letters offering advice, status updates, and also praise or disdain from the three lords, depending on you are currently favoring.  If you keep supporting a particular lord, you will also receive gifts from him/her.  An item shop is available to purchase weapons, items, and ingredients for use in the alchemy lab ( which allows you to create your own items).  You can also find lying around in all of the game's levels.

(http://i.imgur.com/s26J1l.jpg)(http://i.imgur.com/drp6al.jpg)

Shinobido's game play is the standard Tenchu-style fare, although the game play feels more responsive and plays more smoothly in comparison.  You can sneak, sprint, run on walls, use you grappling hook, and glide using a cape, in addition to using an assortment of weapons such as shuriken, caltrops, poisoned food, mines, smoke bombs, and more.  When sneaking around, you also have a meter available to perform a potential multiple-enemy stealth kill.  Doing this gives you the option to appear in the spot the enemy died, or return instantly to your original position.  Combat is the standard Tenchu-style one-button combo, but you will also receive a parry skill later on and can attempt to grab enemies' weapons.

(http://i.imgur.com/aUe6jl.jpg)(http://i.imgur.com/iMJ62l.jpg)
(http://i.imgur.com/C0XZ3l.jpg)(http://i.imgur.com/Y1lt7l.jpg)

Shinobido 2 isn't going to be winning any awards for its visuals, but they get the job done.  The game's draw distance allows you to see far into the background and the framerate is generally very stable.  The music and sound effects are nothing memorable, but fit the aesthetic perfectly.  The voice acting, on the other hand, which is English dubbed-only, is mediocre at best.  A Japanese language option should have been made available.


(http://i.imgur.com/CVBW9l.jpg)(http://i.imgur.com/qQwYRl.jpg)

Completing the game will unlock New Game+, allowing you to keep your status.  There's also 47 different skins/costumes to unlock upon clearing the game, including ones for Goh and Kinu from the original Shinobido.

Although there are a small number of maps available, I have been thoroughly enjoying this game and would recommend it to fans of the stealth-action genre.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: TEEEPO on February 22, 2012, 03:47:48 PM
i know it's the first thing everyone notices when holding a vita but i was seriously taken back by how shockingly lightweight it is. that along with its disgusting UI didn't make for a good first impression--it felt like i was playing with a toy.

i didn't really start to appreciate all the tiny things about the UI's design until tinkering with it abit. alot of the neat little touches are genius and the most impressive thing thus far is being able to download updates for the game you're actively playing in the background and even updating the title without having to exit so you can resume exactly where you left off! well it worked like that when updating wipeout atleast. i hope this is a glimpse into the future of the functionality of playstation 4's os much like how the psp was to the playstation 3.

add me.
psn: teepo
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 03:50:39 PM
i was amazed by the screen.

if you want your mind blown play Virtua tennis holy shit this game looks fucking amazing. I literallydon't think theres been a sports game that looks this great. the character models are AMAZING. you can also do dirty things like having wozniack go in a doggy style pose in AR or have Sharapova walk over to your bed:

(https://p.twimg.com/AmR-NjmCMAAkhtc.jpg:large)
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 22, 2012, 04:24:48 PM
I received earlier today all my games (Mingol, Wipeout, Lumines). Thanks Amazon B2G1.

Secondly, I just received my Lockerz' Vita tracking number. Thanks Arby.

Thirdly, my Travel Pouch was delivered. And I love it. Thanks Linkzg.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 04:53:03 PM
Platinum trophy for the tutorial app.  now I know how to use a touch screen  8)

the back touch being pressure sensitive is cool.  couldn't make it do what I want, but I'll blame the app.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 05:08:17 PM
rayman looks ridiculous.  makes the ps3 version I was playing look worse  :-\

and yeah, the analogs might be too closer to the buttons.  my thumb kinda rubs up against the right stick when using  the x button.

liking the analogs more now.  d-pad is still great.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 22, 2012, 05:48:37 PM
There's a bunch of demos up now, including one for Unit 13.

UMvC3 DLC is also up...but only the outfit packs, and for whatever reason Shuma and Jill are not showing up on the list.  I am able to download DLC I bought on PS3 for free, as promised...although it says this is for a limited time.   :lol ::)

Since the content doesn't work on my J-version and the game is only a 1.5GB download, I bought it again off PSN.

Also got Ninja Gaiden and Dynasty Warriors.  NG feels...off somehow.  It's going at 30FPS and just feels kind of stiff to me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 22, 2012, 06:00:16 PM
I feel so empty today without one :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 06:05:57 PM
There's a bunch of demos up now, including one for Unit 13.

UMvC3 DLC is also up...but only the outfit packs, and for whatever reason Shuma and Jill are not showing up on the list.  I am able to download DLC I bought on PS3 for free, as promised...although it says this is for a limited time.   :lol ::)

Since the content doesn't work on my J-version and the game is only a 1.5GB download, I bought it again off PSN.

Also got Ninja Gaiden and Dynasty Warriors.  NG feels...off somehow.  It's going at 30FPS and just feels kind of stiff to me.

I can't imagine NG at 30fps.  It would definitely feel "off".  Going to pass on it because of that.  Shame they could've have dumbed down the visuals a bit to keep 60fps.  If Itagaki was still at Tecmo it would've been 60fps.

Platinum trophy for the tutorial app.  now I know how to use a touch screen  8)

the back touch being pressure sensitive is cool.  couldn't make it do what I want, but I'll blame the app.

I still haven't tried the tutorial app or Little Deviants  :lol

Every game I've tried that tries to use the back touch screen...it never works.  I still don't understand how to use it.  Like when rotating objects in Uncharted it just doesn't make sense to me and I can't figure out how to rotate things.  I just hold one spot down and let it rotate slowly.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on February 22, 2012, 06:19:10 PM
Personally I was more impressed with the new iPhone. The UI is second rate, and it's less than portable, unless you wear those jeans with molesters pockets.

That said, I spunked around £200 on games I will never properly play, just because I could lie in bed and do so, and Wipeout online looks to be a lot of fun. And I will most likely grab Shinobido too, cause I loved it on the PS2, and if it's like that I will be satisfied. All I really really want is the latest Disgaea though, when that apparates, my life will be almost complete, until the sequel to Jeanne D'Arc appears, which it will do on the Vita, in some shape or form.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 22, 2012, 06:49:10 PM
Ninja Gaiden is really weird at first because it's 30fps.  I'm used to it now and play it just like before, except a little slower. 

but wtf at it being 30fps. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 06:49:22 PM
I still haven't tried the tutorial app or Little Deviants  :lol

Every game I've tried that tries to use the back touch screen...it never works.  I still don't understand how to use it.  Like when rotating objects in Uncharted it just doesn't make sense to me and I can't figure out how to rotate things.  I just hold one spot down and let it rotate slowly.

I tried the little deviant demo.  The back touch rolling thing controlled terribly.  The shooter mode was face raiders from the 3DS.

The tutorial app is kinda neat for the tap section.  It's like Ouendan for babies with multitouch and it makes me want ouendan for a multitouch device with a large enough screen.  Best would be the ipad or something.

Uncharted aiming was fine with the motion stuff.  Image quality is still bad, as is the frame rate, but it seems alright.  Will get it eventually.

The only AR game worth a damn is fireworks.  The soccer one needs all 6 cards and doesn't even work.

Unit 13 crashed my vita.  When it worked a second time, I liked it.  Aiming is way tighter than Uncharted, without accounting for the COD style lock on.  I like that it is going for short missions like in The Club with stealth options.   Looks rough and has a choppy frame rate, though. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 06:52:46 PM
I'm not sure what part Uncharted demo shows, but it's worth noting the game gives off a bad impression at the start.  The opening area looks like crap and has lots of shoot shoot combat before you've really gotten the controls down and learned the ins and outs.  That's Chapter 0.  Chapter 1 is short and ok-ish, Chapter 2 is full of horrible touch mini-game tutorials and sucks.

Around chapter 3/4 the game really starts to pick up, both graphically and game design-wise.  I'm at chapter 15 now, and I think I'm still under halfway through the game.  It's pretty lengthy and the chapters are 10-20 mins short (which is a good thing because it doesn't seem to save at checkpoints, only chapters).


My main problem with the Uncharted GA visuals is that the framerate is almost never 30fps.  There's some nice looking areas and cool shadow/fire effects at parts; if it was 30fps it'd be a great looking title even if it's sub-HD.  But with the framerate it basically feels like a PSP game.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 22, 2012, 06:55:45 PM
The only good thing about Unit 13 is that it's the first shooter after Uncharted, and it proved that the aiming issues is specific to that game and not an inherent problem with the sticks. I was really scared of a redux of the PSP D-pad situation.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 06:58:07 PM
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 22, 2012, 06:59:28 PM
fuckin ARG shipment of system prob delayed until tomorrow. SUCKS.

five games and a 32 gigashock and no damn system...won't be able to really play with it much until the weekend. /whitewhine
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 06:59:39 PM
I think there's more good than that.  The problem is that it feels really rough at times.  If final is better, i might get it. 

aiming feels good.  not PS3/360 quality, but better than Uncharted and the 3DS games I played with the CCP (resident evil and the mgs3 demo).

I'm not sure what part Uncharted demo shows, but it's worth noting the game gives off a bad impression at the start.  The opening area looks like crap and has lots of shoot shoot combat before you've really gotten the controls down and learned the ins and outs.  That's Chapter 0.  Chapter 1 is short and ok-ish, Chapter 2 is full of horrible touch mini-game tutorials and sucks.

Around chapter 3/4 the game really starts to pick up, both graphically and game design-wise.  I'm at chapter 15 now, and I think I'm still under halfway through the game.  It's pretty lengthy and the chapters are 10-20 mins short (which is a good thing because it doesn't seem to save at checkpoints, only chapters).


My main problem with the Uncharted GA visuals is that the framerate is almost never 30fps.  There's some nice looking areas and cool shadow/fire effects at parts; if it was 30fps it'd be a great looking title even if it's sub-HD.  But with the framerate it basically feels like a PSP game.

It's Chapter 3 (or 4) where you're escaping a burning building, and 10 (or 11) where you're sniping.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 07:01:19 PM
On NG pricing - I pre-ordered it when it was first listed on amazon at over 6,000 yen - $75, so getting it for 2,815 yen/$35 feels like a bargain! 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 07:02:33 PM
Hmm, I liked that chapter (chapter 4), but it might work better in the context of the full game.  Was a nice break after some action pieces.  Also had some colors with the fort everywhere. 

I'm surprised they didn't include any green jungle/cliff exploring parts in the demo in that case.  IIRC chapter 11 sniper part is just sitting outside a base and shooting gallery.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 07:41:32 PM
so, I switched to my Japanese account and can still play the North American demos.  I guess it only restricts with purchases?

and sometimes Sony's stupidity is baffling.  There is one port that is for data and charging, right? for some reason it can only do data -or- charging, ok? I plug it into my PS3 to transfer files and it says "battery is getting low.  maybe you should charge it before performing this operation."  ffs

 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 22, 2012, 07:51:00 PM
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30

dw next, rayman origins, umvc3, and blazblue are all 60 fps :bow2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 07:54:05 PM
I think Virtua Tennis is also in gameplay, but it drops below 30 in cutscenes (becuase it looks so fucking good)

it literally looks amazing. wow. Looks better than the last tennis game I played, Top Spin 2 which came out on 360
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 07:55:20 PM
(https://p.twimg.com/AmTJvhtCQAAj1vS.jpg:large)

looks like PSV's capture has some compression but still :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on February 22, 2012, 07:59:46 PM
How's the online for vt?

Also Thomas, if you're up for some online fun, add me orooth.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 08:04:12 PM
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 08:07:49 PM
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.


I should note that some games on Vita run at good framerates:

Katamari is 30fps locked
ToI-R is 30fps in town, 60fps in battle
Good People Die is 30fps locked (duh)
Shinobido 2 is 30fps locked

But
Uncharted is 20-25fps
Wipeout drops below 30fps at the start of races with multiple ships
Hot Shots...dunno, but it is probably dropping below 30

dw next, rayman origins, umvc3, and blazblue are all 60 fps :bow2

I kind of doubt DW Next stays at 60fps :P  Console DW7 can't even stay at 60fps!   :lol

Playing the DW Next demo a few days back I thought the framerate was pretty high, but it felt like console DW7 meaning it was unstable.


But yeah, Rayman being 60fps is really nice.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 22, 2012, 08:12:06 PM
That's actually my problem with a lot of Vita and 3DS games so far in this early period.  None of the developers give a shit about the framerates.  Everyone is just following the same rule they used with the DS and the 3DS when it comes to 3d gaming: 15-25fps is fine, it's handheld so who cares.

To me 15-25fps gaming has basically been ingrained as a "handheld" feel to me because so many handheld games have run at that rate.  Now that the handhelds are catching up to the console experience, it's time to get console framerates and at least have all games be 30fps locked.  I'll take lower resolution for locked 30fps if it comes to that. 

What's sad is I used to fight for 60fps and at the end of the day I'd be just "willing" to take a locked 30fps because devs wanted pretty graphics at the expense of framerate.  Now they're going for even lower fps to justify the visuals and at sub-30fps nothing is worth it imo.

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why. Tekken, SF4 (in 2D mode?), MK obviously, MH3G.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on February 22, 2012, 08:13:40 PM
i was amazed by the screen.

if you want your mind blown play Virtua tennis holy shit this game looks fucking amazing. I literallydon't think theres been a sports game that looks this great. the character models are AMAZING. you can also do dirty things like having wozniack go in a doggy style pose in AR or have Sharapova walk over to your bed:

(https://p.twimg.com/AmR-NjmCMAAkhtc.jpg:large)

As if Lumines soundtrack (greatest licensed soundtrack in videogame history) wasn't enough to sell me on the damn thing...

Finally got a chance to play a Vita, like teepo I was pretty surprised at its lightness, and its overall size. Played a bit of Gravity Daze (cool concept but didn't make it very far) and a race in Wipeout. Load times in Wipeout suck but damn it just looks so amazing. It's such a shame this handheld is virtually doomed to failure, because there's so much I like here and the first crop of games is right up my alley. Really wish Japan took to this like the original PSP, thus ensuring lots of beautiful-looking games in my genres of choice.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 08:14:14 PM

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 22, 2012, 08:43:48 PM

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on

Is that so?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 08:45:51 PM

I was under an impression there quite a few notable 3DS games that have 60fps. But there ratio of racers and fighters seems to be high so that may be why.

theres not a single 3ds game that runs at 60 fps with the 3d slider on

Is that so?

yep
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on February 22, 2012, 08:59:15 PM
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
I will punish you for your top spinsolence.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 22, 2012, 09:03:40 PM
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 09:05:37 PM
i havent tried online VT because online FIFA was horse shit. the FPS in it drops to like 10 and then theres no way to disable back touch so its a goal bonanza.

ill add u tho im down to play
I will punish you for your top spinsolence.

bring it ON
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 09:07:13 PM
I thought Tekken on 3DS was 60 fps in 3D? some fighting game is
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 22, 2012, 09:14:07 PM
That would necessitate a 120mhz display, wouldn't it? Seems like a very un-Nintendo-like extravagance...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on February 22, 2012, 09:22:45 PM
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 09:31:50 PM
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged

I hate to break it to you, but the DS version of Abyss is 30fps battles whether the slider is on or off. 

It's the only advantage the PS2 version has over it, 60fps battles.  3DS wins by far in load times and image quality/graphics seem about equal.  Content is identical.  If I ever replayed Abyss I'd suck it up and play it on the 3DS for the shorter loads.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 09:33:04 PM
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way

Errrrrrr....

I'm pretty sure there are a few.  3DS has enough horsepower to pull off two images at 30fps for some stuff.  Mario 3DS feels pretty smooth in 3D, could be 30fps; hard to tell.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 10:25:43 PM
PSP games look like butt on the vita.  They control better and the screen is large and pretty, but yeah, I was hoping for better BC.

PSP Go uber alles
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 10:26:46 PM
What games are you playing?

The couple I tried were wacky jappy games so very colorful and cell-shaded or 2D games and they looked much better.


The IQ is pixelated and jaggy though.  Needs real AA option.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 10:30:02 PM
GTA Vice City Stories.  Got it free on my Euro account a while back.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 10:32:16 PM
martin raperman i can't reply to pm's cuz demi is a nazi but anytime u want to play and u see meo n send me a invite
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 10:32:34 PM
o my psn is bostoncollegefan
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 22, 2012, 10:32:40 PM

I kind of doubt DW Next stays at 60fps :P  Console DW7 can't even stay at 60fps!   :lol

Playing the DW Next demo a few days back I thought the framerate was pretty high, but it felt like console DW7 meaning it was unstable.

It has a more stable framerate than the console version.   ;)

I thought Tekken on 3DS was 60 fps in 3D? some fighting game is

Yup.  Tekken is 60FPS with 3D on.

there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way

Super Street Fighter IV 3D Edition is 30FPS with 3D on.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 22, 2012, 10:48:29 PM
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way

Errrrrrr....

I'm pretty sure there are a few.  3DS has enough horsepower to pull off two images at 30fps for some stuff.  Mario 3DS feels pretty smooth in 3D, could be 30fps; hard to tell.

Mario's almost definitely 30fps locked.

And I'm pretty sure MH3G was 60fps+3D, I think DCharlie even made some vids about it. He could settle this.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 11:21:59 PM
Modnation Racers wouldn't be so bad if it wasn't such a mess.  That came out wrong.  The game seems fun but it runs poorly and blurry and seems like an afterthought with how the touch screen controls work.

Wipeout looks really damn nice.  I feel like an old fogey for automatically going to the dual airbrake controls, which only stress the slight awkwardness of using the x button with my thumb half on the analog stick.

Super Stardust seems fun, even with its weird touch gimmicks.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 22, 2012, 11:26:18 PM
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged

I hate to break it to you, but the DS version of Abyss is 30fps battles whether the slider is on or off. 

It's the only advantage the PS2 version has over it, 60fps battles.  3DS wins by far in load times and image quality/graphics seem about equal.  Content is identical.  If I ever replayed Abyss I'd suck it up and play it on the 3DS for the shorter loads.

well, there's ALSO 640x480 versus 400x240
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 22, 2012, 11:27:13 PM
tekken 3ds is NOT 60 fps in 3d mode, that's for sure
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 22, 2012, 11:28:10 PM
Modnation Racers wouldn't be so bad if it wasn't such a mess.  That came out wrong.  The game seems fun but it runs poorly and blurry and seems like an afterthought with how the touch screen controls work.

Wipeout looks really damn nice.  I feel like an old fogey for automatically going to the dual airbrake controls, which only stress the slight awkwardness of using the x button with my thumb half on the analog stick.

Super Stardust seems fun, even with its weird touch gimmicks.

You can turn off the touch stuff in stardust.  I assigned all the special attacks to the d-pad and buttons.

i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged

I hate to break it to you, but the DS version of Abyss is 30fps battles whether the slider is on or off. 

It's the only advantage the PS2 version has over it, 60fps battles.  3DS wins by far in load times and image quality/graphics seem about equal.  Content is identical.  If I ever replayed Abyss I'd suck it up and play it on the 3DS for the shorter loads.

well, there's ALSO 640x480 versus 400x240

That resolution makes me die on the inside every time I look at it  :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 22, 2012, 11:31:51 PM
sub-psp! fuck, in this day and age, when the LOWEST phone ressolution (WP7, cry) is 800x480, it's pretty abominable. still, i endure it because DS 256x192 NEVER FORGET
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 22, 2012, 11:34:17 PM
i can't believe how addicted to the vita I am. i have been playign with it nonstop since like 10 AM
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 22, 2012, 11:34:20 PM
Modnation Racers wouldn't be so bad if it wasn't such a mess.  That came out wrong.  The game seems fun but it runs poorly and blurry and seems like an afterthought with how the touch screen controls work.

Wipeout looks really damn nice.  I feel like an old fogey for automatically going to the dual airbrake controls, which only stress the slight awkwardness of using the x button with my thumb half on the analog stick.

Super Stardust seems fun, even with its weird touch gimmicks.

You can turn off the touch stuff in stardust.  I assigned all the special attacks to the d-pad and buttons.

can you? the way they worked is by dragging a cursor on the screen.  I get it's just a random location with a button.


and Dynasty Warriors is great until the touch stuff.  At one point I'm playing infinity blade wtf.

Virtua Tennis 4 is gorgeous.  Amazing image quality and frame rate.  More of this!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 22, 2012, 11:36:44 PM
i believe the parallax barrier display is 60 hz and does not use a combined frame buffer, so therefore 60 fps + 3d is impossible? battle scenes in tales of the abyss -- the best 3ds game, by the by -- drop from a rock solid 60 to 30 when the slider is engaged

I hate to break it to you, but the DS version of Abyss is 30fps battles whether the slider is on or off. 

It's the only advantage the PS2 version has over it, 60fps battles.  3DS wins by far in load times and image quality/graphics seem about equal.  Content is identical.  If I ever replayed Abyss I'd suck it up and play it on the 3DS for the shorter loads.

well, there's ALSO 640x480 versus 400x240

That resolution makes me die on the inside every time I look at it  :'(

That's like some 1990 Commander Keen, EGA display level shit.  :-\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: TEEEPO on February 23, 2012, 12:00:43 AM
i didn't think i'd fall in love with this thing
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 12:06:41 AM
Gravity Daze demo - very cool tutorial.  Trailer for full game looks a lot better.
Welcome Park - Number and Skate mini-games are fun, the photo face thing drove me CRAZY but I wanted that damn silver
Little Deviants - The rolling game is total shite and just illustrates how the rear touch pad is terrible for using as a touch screen.  The only reason I don't think the rear touch pad was a pad idea in general for the hardware is if it's used simply to replace L2/R2 functions with left/right side taps, I'm ok with that and that is useful.  But using it for moving touching BLINDLY is fucking stupid - real talk.

Ok, done trying out everything I wanted to try until I change back to my US account to check out Tales from a Blob and US demos.  Time to get back to Uncharted until I finish it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 12:37:00 AM
Sumioni is pretty cool.  Nice touch screen use.  Buying this one.

Motorstorm RC is pretty cool.  Driving physics are weird because they're RC cars.  Has a similar ghost system to SSX which is nice.

Tales of whatever R. I keep the brightness at the middle and this shit is still burning my eyes with color.  Clean looking and simple.  Battle system seems alright.  Will get if it ever comes over.

Ragnarok Odyssey.  Wish this would come to North America.  Feels PSO-ish, nice looking, good controls and no real gimmicky crap.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 12:51:05 AM
Yeah I thought Ragnorak Odyssey demo was solid.  But then again it seems like a grindy MMO type and would probably get bored of it.

I really didn't like Sumo oni demo.  Too much touch screen using.  Okami did it better.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 01:00:08 AM
Vita is awesome- dled dissidia duodecim first thing lulz
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 01:08:20 AM
Yeah I thought Ragnorak Odyssey demo was solid.  But then again it seems like a grindy MMO type and would probably get bored of it.

I really didn't like Sumo oni demo.  Too much touch screen using.  Okami did it better.

it depends on how it pans out (regarding sumo oni).  the stages were straight forward action while this control scheme, similar to Kirby Canvas, is better for more puzzle-y scenarios.  there were points where I got the sense that it would get better.  and I liked how all the functions could be performed on the touch screen and d-pad, meaning you don't need to touch the face buttons.

sort of agree with RO, but it usually takes a while for me to get to that bored stage and that time alone might be worth it, probably 10 to 20 hours.

Gravity Daze demo is incredible.  I wish this was out sooner in north america.

although playing gravity daze made me notice some weirdness when a single color is present.  I noticed it in black loading screens too.  there's randomly placed duller black lines and such around the screen.  I couldn't notice it even when trying to look for in other games with more realistic or varied colors.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 01:09:56 AM
this system is so fucking amazing. it hurts to go back to the 3ds  :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on February 23, 2012, 01:15:34 AM
there is NO such thing as a 30 fps 3D game on 3DS ... no fuckin' way

Errrrrrr....

I'm pretty sure there are a few.  3DS has enough horsepower to pull off two images at 30fps for some stuff.  Mario 3DS feels pretty smooth in 3D, could be 30fps; hard to tell.

>_> I meant to say 60 fps game in 3D, lol

3DS can only push 60 fps; as soon as you go 3D that's getting halved. there are plenty of 30 fps 3D games but 60 fps is impossible
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 01:42:06 AM
VITA IS ULTIMATE HARdWare bUT OMG NO mARIO karT reHash
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 23, 2012, 02:02:28 AM
Play Mod Nation instead? I think I saw something about a LBP Kart game being made somewhere...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:07:28 AM
Made it up to Chapter 18 in Uncharted.  Maybe around 5-6 hours in now and just finishing up the 2nd major location.  When the game is hitting its highs, it's definitely more fun than Uncharted 3.  There was a greaaat action sequence in Chapter 17 that was so much fun and now that I've mastered the controls the combat is >>> U3 with headshots and melee and stealth kills everywhere.  Then I reached this stupid turret gun dodging sequence where the camera/controls fight against you and you die in 2 seconds and I'm like "why does every Uncharted game have to have a couple of frustratingly broken sequences.  For shame".  However, other than that 5 min annoying part, the game has been quite good for a while. 

Is there any easier way to get screenshots off your Vita than install the content manager on your PC?  I don't really want to do that yet but I've taken some nice Uncharted screenshots that would be good to get on my PC.

Also I kept using the AK47 because I was waiting to get the "get X kills with Y weapon" trophy for it before focusing on other weapons.  Then I look at the trophy list and there IS NO TROPHY FOR THE AK47  :maf  Same with the .45 Defender.  So basically, never use the default gun loadout, ever.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 23, 2012, 02:24:12 AM
Only 6hrs left and I passed launch day without buying one. Incredible levels of restraint shown

:gloomy
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:24:23 AM
Quote
Yeah I thought Ragnorak Odyssey demo was solid.

need to go back to it - so far, i'm bored and it just makes me want a monster Hunter with good graphics for a change.

That's because slashing at orcs over and over is boring :P

It's just that the visuals, controls, music, feel of slashing, number of attacks is pretty nice for a launch-era title.  If they took the basic engine and made a traditional arpg I'd be on board with it.  As an MMO grind-a-thon?  No thanks.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 02:37:55 AM
I own the Michael Jackson game because when I downloaded all the demos and ubisoft or sony fuked up and put the full game up as the demo.

It's samba de amigo with swiping.  It's weird.  Most of a song is just Michael dancing in the middle of the screen and randomly a CG rendition of the music video plays.  I only played Smooth Criminal and it cuts to a CG Michael crushing a pool ball.  At random points it asks you to free style by literally spamming both touch screens and waggling it around.  Weird ass game.


the back touch stuff in Fifa would work if there was a shoot button associated with it.  it just keeps firing into the corners because my finger glanced the touch pad.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 23, 2012, 08:51:26 AM
apparently it's 45fps in both 3D and non-3D - looks nice too

Well that busts the myth anyways. Good enough for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 23, 2012, 10:55:00 AM
tekken 3ds is NOT 60 fps in 3d mode, that's for sure

 ???

It is definitely 60FPS in 3D mode.  I have the game and can confirm it.  I also agree with this review:

http://www.gamesradar.com/tekken-3d-prime-edition-review/
Quote
Tekken 3D's big headline feature is its ability to maintain 60 frames per second with or without the 3D effect enabled, and sure enough, it rings true: pushing up the slider at any time results in zero frame loss, unlike in Super Street Fighter IV: 3D Edition and Dead or Alive: Dimensions. It's the first time a fighting game has been able to run at full rate in 3D without degradation, but that said, it was hard to focus on the fighters with 3D at full blast. Our eyes kept pulling towards the backgrounds instead, but with the slider set halfway, the illusion significantly improved.

The game hurts my eyes when 3D is on.  3D is also disabled completely when playing online.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 11:11:49 AM
bebpo install the twitter app and upload screenshots through that
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 23, 2012, 12:05:32 PM
Mario Kart is 60 fps in both 2D and 3D. No change in framerate when switching from what I can tell. That's all I have for now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:12:58 PM
Should I buy a Vita to play my digital PSP games and ditch the GO?

Yes
No

No launch game look uguu enough for me.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 23, 2012, 12:13:53 PM
Buying a Vita just for old-ass PSP games?

LOL, no.

But you'd end up buying some Vita games anyway.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:16:54 PM
Down the road, sure.

But Uncharted spinoff, Hot Shit Golf, Wipeout...etc are not my thing.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 23, 2012, 12:16:59 PM
I bought 3 retail games and 2 digital games, but for the remainder of the year it's definitely gonna be mostly used to clear my digital backlog. So if the money is starting to burn holes... Why not?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:22:05 PM
I DON'T KNOW WHAT TO DO WITH MY FRESH SALARY
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:22:37 PM
BUY VITA

DONATE TO DEMI

WHAT TO DO
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 23, 2012, 12:22:47 PM
Should I buy a Vita to play my digital PSP games and ditch the GO?

Yes
No

No launch game look uguu enough for me.

I'm keeping my Go, don't wanna cross the streams.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 12:32:44 PM
Should I buy a Vita to play my digital PSP games and ditch the GO?

Yes
No

No launch game look uguu enough for me.

Not all games work on the Vita, without including UMD backups of games not available on PSN on the Go.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:43:44 PM
Here are my GO games:

The Legend of Heroes: Trails in the Sky
Parasite Eve 3
Ys 1+2
God of War 1+2 (not important, for my brother)
Ys Oath in blahblah (halfway through this, can you transfer saves, desu?)
Ys 7 (beat it so whatever)
Megaman Maverick bullshit (beat it god knows how much)
Lunar (don't care anymore)

I have an hour till the shop close. Decide this shit.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 12:56:18 PM
I know Ys 1&2 don't work for some reason.

You can transfer saves, yes.  I just dragged them to my PC, then used the content manager thing and sent them to my Vita.  I think you can through the PS3 too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 12:57:36 PM
Will Ys 1+2 work in the future?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 01:00:22 PM
doenst ys 1 & 2 work if u transfar it form a ps3
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 01:04:32 PM
Not sure.  I think what people were saying is old downloads of it worked while newer ones did not.  It's confusing since some games can only be transferred through the PS3 (or content manager+media go on PC, I'm guessing).

Sony mentioned that other games would work in the future.  But it's sony, so...

 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 01:11:30 PM
share ur home screens

(https://p.twimg.com/AmT2IHMCEAIR_tq.jpg:large)
(https://p.twimg.com/AmT2PWyCIAIRCUI.jpg:large)

sharapova :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 01:15:09 PM
I know how to change the wallpaper but how do you change your "panel" aka, when you go to friends list and people have actual images behind their name?  I want cool art behind my name :(

You can transfer saves, yes.  I just dragged them to my PC, then used the content manager thing and sent them to my Vita.  I think you can through the PS3 too.

Oh crap, I didn't know this.

Maybe I will get SRWZ2-2 digitally after all.  I need to keep my save from Z2-1 since there's huge carryover bonuses.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 01:19:34 PM
i think its in settings under PSN name or something like tht . it's in the PSN user options
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 01:24:45 PM
Also Sony needs to do a USEFUL system update by improving the screenshot feature to not make horribly compressed ugly looking shots.  It's doing them no favor when people are spamming shots that look far worse than the actual games do.  You'd think Sony would want to make their system look good.

But as usual, Sony never has any idea what they are doing.  They make great hardware and get great games, but the software engineers are  :-\ 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 01:31:13 PM
yeah, the interface is confusing.  some things I figured out just by accident.  you can mute the system by holding down both volume buttons.  holding the home button brings up a quick action screen to adjust brightness and other stuff without opening up the settings app.

the way the content manager works makes sony look crazy paranoid.  everything is done on the vita itself.  the PC app isn't a manager like media go for psp was, it's more like a driver that allows the vita to a folder on your computer for specific stuff.  you can't drag and drop and use it like an external drive.

like you said, the hardware is incredible.  and this is early firmware and can be improved.  the original PS3 and 360 were bad too (and PSP, 3DS, Wii, iPhone, etc.)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on February 23, 2012, 01:49:23 PM
I cant wait for numbers on this thing, commercials all over the place which look good, but my gut ssys nega dheld.bomba and donys last han
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 23, 2012, 01:54:06 PM
sounds like your gut had a stroke
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 23, 2012, 01:55:46 PM
:rofl
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 01:56:35 PM
 :lol :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:03:37 PM
the way the content manager works makes sony look crazy paranoid.  everything is done on the vita itself.  the PC app isn't a manager like media go for psp was, it's more like a driver that allows the vita to a folder on your computer for specific stuff.  you can't drag and drop and use it like an external drive.

Ever since the PSP situation, they've been REALLY paranoid about any possible hacking/pirating on their systems hence the removal of OTHER-OS and sueing Geohot and Content Manager and stuff.  It's kind of understandable since they probably think the PSP piracy killed the entire system in the west and that was a billion dollar investment for Sony.  The last system where pirating was as bad as the PSP was the Dreamcast, and we all saw how that turned out for Sega.

Honestly I'm surprised they haven't gone lockdown MS/Nintendo crazy, with region-locking and NO connecting to PC at all.  Good for the consumer, but if people hack the Vita through the PC connection/content manager, I'd expect PS4 to be a total lockdown anti-consumer piece of hardware.  The original intent for PSP and PS3 were to be extremely open environments that allow people to use them as they would a PC.  The piracy is what turned Sony away from that midway and it's ramifications are still being felt. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 02:17:35 PM
Bought it along with 16gig memory.

You guys suck at shilling BTW.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 02:30:53 PM
I'm beginning to think 8 gigs is too little.

for some reason Killzone Liberation is listed as a game that can be transferred from my PS3 but it keeps getting an error.

nvm.  that's weird.  it took four attempts before it finally let me  >:(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 23, 2012, 02:35:07 PM
I bought a 4GB for now, but I'll probably just go balls out and buy a 32GB as soon as I have some more money.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:35:29 PM
Bought it along with 16gig memory.

You guys suck at shilling BTW.

You want WEABOO??  You want WACKY JAPPY??!

Disgaea 3 Vita
(http://img.photobucket.com/albums/v297/bebpo/Disgaea3VitaNewCharacter.jpg)

Katamari Vita
(http://img.photobucket.com/albums/v297/bebpo/katamari_vita.jpg)

Blazblue Vita
(http://img.photobucket.com/albums/v297/bebpo/BlazBlue-Continuum-Shift-Extend-1.jpg)

Musou Vita
(http://img.photobucket.com/albums/v297/bebpo/musou.jpg)

UMvC3 Vita
(http://img.photobucket.com/albums/v297/bebpo/marvel.jpg)

Shinobido 2
(http://img.photobucket.com/albums/v297/bebpo/shinobido2.jpg)

Hot Shots Golf
(http://img.photobucket.com/albums/v297/bebpo/hot-shots-golf-01.jpg)

Not counting the J-Only releases like Tales/999-2/Gravity Daze...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 23, 2012, 02:37:59 PM
When Gravity Rush comes out, then the wacky-jappiness will truly begin.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:39:33 PM
Eh, I think Katamari is about as wacky nihon as you can get.

http://www.youtube.com/watch?v=Q-S5GlbB7FI
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 02:41:08 PM
>Disagaea
Only Prole play this STATS STATS STATS GARBAGE

>Katamari
Artistic bullshit

>Blazblue
Played this once and I don't fancy portable fightan games

>Musou
Button mashan garbage

>Marvel
I'm sick and tired of this shit

>Shino
The fuck is this

>Hot Shots Gulf
Fuck your boring sports
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 02:41:50 PM
i keep thinking i want shinobido 2 but ill wait for price droppa
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 02:42:43 PM
>Disagaea
Only Prole play this STATS STATS STATS GARBAGE

>Katamari
Artistic bullshit

>Blazblue
Played this once and I don't fancy portable fightan games

>Musou
Button mashan garbage

>Marvel
I'm sick and tired of this shit

>Shino
The fuck is this

>Hot Shots Gulf
Fuck your boring sports

 :maf
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 23, 2012, 02:42:47 PM
Eh, I think Katamari is about as wacky nihon as you can get.

Nah, Katamari is mainsteam now. Might as well call Kirby or Dragon Quest wacky-jappy.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 23, 2012, 02:45:39 PM
Katamari? The series hasn't been worth mentioning since We Heart Katamari and the latest installment hardly seems to reverse that course.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 02:46:57 PM
universal custom soundtracks :bow2  ps3 :piss2


I bought a 4GB for now, but I'll probably just go balls out and buy a 32GB as soon as I have some more money.

yeah, 32 is too expensive but that's the right size to not worry about filling up the card.  my 8 gig won't even hold all my psp games.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 02:49:32 PM
Vita hardware is pure sex.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 23, 2012, 02:55:35 PM
Vita hardware is pure sex.

Sony's just trying to get us out of the gaming ghetto, but then a new Nintendo system comes out and we jump right back into the squalor.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 02:59:04 PM
Is there a way to force native res for PSP games?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 03:55:47 PM
Katamari? The series hasn't been worth mentioning since We Heart Katamari and the latest installment hardly seems to reverse that course.

Don't be a hater.  Katamari Forever on PS3 reversed that course and was an excellent game around the parity of the originals.

People, myself included, made a bunch of elitist fuss when Takahashi left and they kept the franchise going, complaining how they were just milking it and without the original creator, all creativity would be loss and the franchise would become irrelevant.

However,

Those that actually dropped their elitist schtick and played Forever, took that back.  And Katamari Vita so far seems like it could be really good as well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 23, 2012, 04:10:45 PM
The first Katamari was kinda fun.

It's been miked and rehashed since then.  Does anyone really even care about it other than Bebpo?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 04:26:05 PM
girls

spoiler (click to show/hide)
otherwise it's just me & groo
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on February 23, 2012, 04:45:09 PM
Ill get a vita when there is a good rpg on it.  Is the tales game worth buying a vita over?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 04:46:27 PM
Is there a way to force native res for PSP games?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 23, 2012, 04:48:14 PM
I am still downloading my PSP games, MAF. Give me a day to answer your question.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 04:50:08 PM
I do enjoy being able to play psp games on my vita- even if not all of them.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 05:03:24 PM
Can't run PSP games at native res in a small screen w/borders, no.

Ill get a vita when there is a good rpg on it.  Is the tales game worth buying a vita over?

Probably not.  Wait for YsIVr.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 05:04:07 PM
oh well- mostly concerned with games that have a lot of 2D assets
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on February 23, 2012, 05:19:19 PM
HSG looks so sexy

must not buy one
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on February 23, 2012, 05:29:17 PM
sounds like your gut had a stroke

Phone keyboard. Please understand  :-\
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 05:41:47 PM
dissidia 2 demothing looks pretty nice with filtering on the vita.  mapping the d-pad to the second stick works well.

gta vcs and littlebigplanet look bad on the vita.  oddly, dissidia is one of the 'supported' games while those other two can only be transferred through the ps3.  I'll try gladiator begins later and see if it's the same case there.  or it's just because dissidia was really nice looking on the PSP too.

the upscaling may be weird, but the vita's analog sticks are waaaaaaaay better than the psp or 3ds sliders.  for that reason I'll probably just play games on the vita. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 23, 2012, 06:23:17 PM
tekken 3ds is NOT 60 fps in 3d mode, that's for sure

 ???

It is definitely 60FPS in 3D mode.  I have the game and can confirm it.  I also agree with this review:

http://www.gamesradar.com/tekken-3d-prime-edition-review/
Quote
Tekken 3D's big headline feature is its ability to maintain 60 frames per second with or without the 3D effect enabled, and sure enough, it rings true: pushing up the slider at any time results in zero frame loss, unlike in Super Street Fighter IV: 3D Edition and Dead or Alive: Dimensions. It's the first time a fighting game has been able to run at full rate in 3D without degradation, but that said, it was hard to focus on the fighters with 3D at full blast. Our eyes kept pulling towards the backgrounds instead, but with the slider set halfway, the illusion significantly improved.

The game hurts my eyes when 3D is on.  3D is also disabled completely when playing online.

Mario Kart is 60 fps in both 2D and 3D. No change in framerate when switching from what I can tell. That's all I have for now.

I knew it.

Householmes houseowned.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 06:47:55 PM
mario kart is 100% not 60 FPS in 3D.


also rayman origins rules and best version is vita version cuz DEM GRAPHIX
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 23, 2012, 06:50:02 PM
For the record I fuckin' love me some Katamari and when I snag a Vita it'll be one of the first titles I grab.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 23, 2012, 08:08:28 PM
I'll go back and check as well, but i don't think Mario Kart is 60fps in 3D

Monkey Ball -definitely- is 60fps in 3D though.



it has to be 60 fps interleaved, then? unless the parallax barrier display is actually 120hz?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 23, 2012, 08:09:05 PM
mario kart 7 is DEFINITELY 30 fps in 3D. that one i can confirm.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 23, 2012, 08:10:36 PM
also rayman origins rules and best version is vita version cuz DEM GRAPHIX

Pfft, :bow PC version. :bow2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 08:29:40 PM
ALL versions
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 23, 2012, 08:45:29 PM
Gotta love how Sigma goes into the 'loading' screen for like 15 seconds just to display a 2d pic of like a fucking health potion. Still love it though. Spent a happy couple of hours farming essence last night :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 09:03:49 PM
ALL versions

yeah, all version of Rayman Origins are mostly the same, including the Wii game, which apparently uses the same assets as the PS3/360 version, only at an assy resolution.  Vita version edges out because of the OLED display.  But if you played the PC/PS3/360 version on an OLED, it'd look better (1080p vs 5-something on the vita).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 10:00:41 PM
VF5 for vita would make me poop my pants
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 23, 2012, 10:08:56 PM
The hardware is so fundamentally strong that i kind of want every good console game I've ever played to be on Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 23, 2012, 10:09:52 PM
Lumines is fuckawesome! :hyper

Form factor kinda strange. Haven't acclimated yet. No real time to play till this weekend tho.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 23, 2012, 10:12:07 PM
The hardware is so fundamentally strong that i kind of want every good console game I've ever played to be on Vita.

Im really just...in love with the Vita hardware
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 10:59:03 PM
ALL versions

yeah, all version of Rayman Origins are mostly the same, including the Wii game, which apparently uses the same assets as the PS3/360 version, only at an assy resolution.  Vita version edges out because of the OLED display.  But if you played the PC/PS3/360 version on an OLED, it'd look better (1080p vs 5-something on the vita).

ive never seen a screen this beautiful so for me it's amazing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 23, 2012, 11:21:58 PM
well, that's what I'm saying.  The Vita's display is better than my PC monitor or TV.  I'm just saying that if I ever get an 1080p OLED TV, Rayman would probably look even better there.  I'm sure those Sony 3D goggles with two 720p oleds are better too for the higher resolution.


Shinobido 2 is great so far.  It literally controls exactly like the first game, quirks and all.  Not a bad thing, but some parts could have been updated.  A nice addition are those eyes that pop up on the right of the screen when an enemy is nearby.  Holding one locks onto that specific enemy and tells you their status.  It looks like a Dreamcast game cleaned up for XBLA/PSN.  Runs smooth and looks sharp, so I don't mind that. 

and I flat out don't understand near or streetpass or any of that stuff.  it annoys me when games use those features for content like Shinobido 2 and Resident Evil Revelations do.


This sounds consumer whoreish but I'd totally be down for some PSP games revised for the Vita.  Native resolution, dual analog controls, solid frame rate for some games.  And I want Outrun 2 on this.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 23, 2012, 11:25:31 PM
i think the idea is you play games and unlock "discoveries" then you boot the near app and it shares it with your friends and you can download and use their discoveries.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 11:52:51 PM
Wow, Uncharted GA Chapter 21...game is legit.

I'm glad I was in media blackout for all the Vita games.  Don't want to spoil it for anyone else. 


Also this game is freaking long and satisfying.  Game completion says I'm at 42% but it HAS to be counting all the collectibles in the percentage.  No way I'm less than halfway through after like 6-7 hours.  Feels like I'm around 2/3rds through.


Here's some screenshots I took (leaving out the bunch I took in chapter 21).  They look really assy in screens, but in game it looks pretty nice.

(http://img.photobucket.com/albums/v297/bebpo/un03.jpg)

(http://img.photobucket.com/albums/v297/bebpo/un02.jpg)

(http://img.photobucket.com/albums/v297/bebpo/un04.jpg)

(http://img.photobucket.com/albums/v297/bebpo/un01.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 23, 2012, 11:55:15 PM
how's the english translation on the vita one, bebs?  it's the first one not translated by agness kaku, so i was wondering if it felt noticeably different or less funny/weird?

also, i'm sure i don't need to point this out, but you championing a new katamari is kiiiiiinda funny given the conversation we were having in the 3ds thread.

Only played a few stages, but didn't notice.  Dialogue is weird and doesn't flow at all, but that's sort of how it is normally, so it's tough to spot the difference.  The dialogue/cutscenes are not as good as the console ones, but I tally that up to the game devs putting in less effort since it's a portable launch title, and not necessarily because of the translation.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 23, 2012, 11:56:01 PM
sounds like your gut had a stroke

 :rofl :rofl :rofl
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 24, 2012, 12:57:39 AM
I need new earbuds/headphones, boritos. Something appropriately priced ($30-40 max) would be appreciated.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 24, 2012, 01:01:43 AM
I need new earbuds/headphones, boritos. Something appropriately priced ($30-40 max) would be appreciated.

I'm in the market too actually, will be paying attention to the answers.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 01:50:09 AM
Just listened to the Tested podcast and Jeff Gerstmann trashed the vita, said there where no good games and said it had no future. What a idiot. Gary "racist" Whitta was there too.

There argument lingered on the "games too expensive" shit but then they reccended a 3ds over a vita. What?

Why are 3ds games at $40 and $50 acceptable yet Vita games aren't? Why are Vita games that cost $40 judged to console games yet 3DS games aren't?

Man games jpurnalism is a mess.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 02:00:57 AM
Every person in the industry seems to hate Vita and its entire game library.

Every person who is a gamer seems to love Vita and enjoy its launch games.



There's definitely a large disconnect going on.  Not really sure why.  Then again the same press treats the PSP as a joke of a system that never had any good games and was an inferior DS, so it shouldn't be that surprising.  I can't think of one time I ever read anything positive about the PSP in the west, despite it being a good portable with a very solid library by the end.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 24, 2012, 02:08:52 AM
The gaming press... uh. They're idiots who're wrong as often as they're right if not moreso.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Damian79 on February 24, 2012, 02:23:15 AM
Every person in the industry seems to hate Vita and its entire game library.

Every person who is a gamer seems to love Vita and enjoy its launch games.



There's definitely a large disconnect going on.  Not really sure why.  Then again the same press treats the PSP as a joke of a system that never had any good games and was an inferior DS, so it shouldn't be that surprising.  I can't think of one time I ever read anything positive about the PSP in the west, despite it being a good portable with a very solid library by the end.

Eh what?  I disagree every person in the industry hate vita.  Its the kids that do.   It is the kids that made DS a success over the psp, same will happen with the 3ds and psv imo.  Hardcore gamers and kids buy handhelds but older casual players dont in the west.  Big difference from Japan imo.

In Japan most gamers have moved onto the handhelds while the west hasnt.

Also the press has always treated the DS as a joke until it started selling well, same is happening wiht the 3ds where they were saying the 3d hurts a persons eyes permanently etc.  Atleast they arent demonizing the psv like that.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on February 24, 2012, 03:06:36 AM
I just realized that DJ Max Technika is coming to the Vita. I wonder how it's going to play on such a small screen... I'm sold if they can figure it out though.

Too bad they're not starting with Technika 3. I want the KARA songs. :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 24, 2012, 03:52:31 AM
Jeff didn't trash Vita,he was pretty much spot on.

One word

Indifference
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 24, 2012, 04:51:29 AM
Jeff didn't trash Vita,he was pretty much spot on.

One word

Indifference

If you listen to his Jar Time stuff at GB hes indifferent bout lots a stuff.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 24, 2012, 05:34:50 AM
All my games work even Ys1+2 (all transferred from my PS3).

However, Megaman Maverick Hunter X and Ys Oath in Felghana could not be transfered so I am downloading them from the PS Vita store.

Grouch, this really is the best revision of the original PSP AHAHAHA.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 24, 2012, 09:31:30 AM
wow, Sigma Plus just gives you items that break the game/scoring system.  :lol 

super lame port. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 11:24:10 AM
Jeff didn't trash Vita,he was pretty much spot on.

One word

Indifference

youre not welcdome in here xbot
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 11:33:16 AM
http://blog.us.playstation.com/2012/02/24/ps-vita-our-9-favorite-tips/#comment-692741

theres a good artiecle
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on February 24, 2012, 11:37:29 AM
http://blog.us.playstation.com/2012/02/24/ps-vita-our-9-favorite-tips/#comment-692741

theres a good artiecle



Quote
  Wanna listen to the soundtrack to Armageddon while carving through Ninja Gaiden Sigma Plus? Don’t miss a thing, baby. 

:lol 

context:  itagaki just had some quote about watching armageddon, listening to some Aerosmith song on the OST, and crying after Tecmo epicly stole an early jpn DOA2 build and distributed that as the launch version.  A guy went up to him and asked to borrow the game to play it for the evening and brought it to the print so they could make launch, I guess.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 24, 2012, 11:54:09 AM
Yeah I dunno if people should be especially concerned whether or not Jeff is hooked, he's got his own set of tastes and they're not exactly concurrent with success or lack of it. 

However, Jeff isn't the only one in the media with little positive to say about the Vita.

But this is how it is in ze industry.  One day you're a darling, the next you're dogfood, and you may have done the exact same things on each day.

Yeah- and he frequently acknowledges that hes got his own weird tastes. I think everyone who has a beef with Jeff should be required to listen to Jar Time
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 12:03:23 PM
i dont have a beef with jeff, i subscribe to giantbomb. i just think its stupid how people are comparing the Vita to console games and smartphones when the 3DS which was at a veyr similiar price point and games that are priced the EXACT SAME somehow misses this.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 24, 2012, 12:17:44 PM
I dont really have a beef with andrex- I just kinda tune a lot of people out on forums lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 12:17:51 PM
no i dont remember any of thse people where fellating the 3ds because i bought one 2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on February 24, 2012, 12:28:35 PM
Okay, despite all indications it's a stupid idea, I want to buy a VITA! I've been skimming the thread but am still gonna tl;dr you:

- What size card do I "need"? Will 4GB quickly be filled up with a single demo? Is there any internal storage at all?
- I DEFINITELY want access to both English and Japanese stores. It sounds like I don't need two cards - correct?
- Can I download any of my existing PSN content (inc. PS1 games) to the VITA?
- If I buy 2-get 1, what's are the consensus best games at launch? I haven't played Rayman on console, yet, so that seems like a good pick...?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 12:49:27 PM
uncharted is 3 gigs download so i'd say 4 gig is a no go. i'm doin fine with a 16 giger.
theres a guide to use both marketplaces but it's convuluted. i don't know how bebpo and dcharlie are doing it
yes, but PS1 games aren't BC YET. they will come. not all PSP games work but most do. also you can remote play PS1 games if u want to do em that bad
rayman, virtua tennis, hotshots are my favorite games
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 24, 2012, 12:50:10 PM
Okay, despite all indications it's a stupid idea, I want to buy a VITA! I've been skimming the thread but am still gonna tl;dr you:

- What size card do I "need"? Will 4GB quickly be filled up with a single demo? Is there any internal storage at all?

No internal storage to use and 4GB is too small.  Go with at least 8GB.

Quote
- I DEFINITELY want access to both English and Japanese stores. It sounds like I don't need two cards - correct?

Correct.  One card is fine.  You can't even hot swap cards (with different account information) anyway, so with two you'd have to turn the system off before inserting the other, adding an extra step to the account-switching process.

Quote
- Can I download any of my existing PSN content (inc. PS1 games) to the VITA?

Only costumes for UMvC3 at the moment.

Quote
- If I buy 2-get 1, what's are the consensus best games at launch? I haven't played Rayman on console, yet, so that seems like a good pick...?

This is going to boil down to whatever genres you like the most.  I'd probably avoid Ninja Gaiden Sigma but everything else I've played has been good.  In general people really seem to be enjoying Lumines, Hot Shots, Wipeout, Virtua Tennis 4, and Rayman.

In fact I think I may go trade Sigma in towards Virtua Tennis this weekend...
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 24, 2012, 01:08:26 PM
@Patel if you're interested in the 3G model, Amazon is still offering the Launch Bundle which consists of: a 3G Vita, 8GB stick, AT&T sim charged w/ 250MBs (lol), activate it and you'll receive Super Stardust Delta for free. All for $300.

Basically it packs the most value for anyone intending to pick up a reasonable memory stick.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 01:10:25 PM
Okay, despite all indications it's a stupid idea, I want to buy a VITA! I've been skimming the thread but am still gonna tl;dr you:

- What size card do I "need"? Will 4GB quickly be filled up with a single demo? Is there any internal storage at all?
- I DEFINITELY want access to both English and Japanese stores. It sounds like I don't need two cards - correct?
- Can I download any of my existing PSN content (inc. PS1 games) to the VITA?
- If I buy 2-get 1, what's are the consensus best games at launch? I haven't played Rayman on console, yet, so that seems like a good pick...?

-Get at least a 16giger if you're planning on going DD.  8 if you're not (for demos/dlc/patches/saves).  Games are about 1gig on average and demos about 250-500megs.  I'm doing great on my 4gig with 10 demos installed, but I'm going all physical cart for games.

-Only 1 card.  2 makes it worse. 

-PS1 games are an upcoming Sony promise.  Good luck with that.  Otherwise you can download some of the digitally bought PSP games you own and PSP minis (who owns minis  :lol).  PSN games will be compatible going forward to be played on PS3 + Vita (Motorstorm RC is the first) but already existing PSN games aren't Vita compatible.

-I forgot to mention Luminous on facebook.  If you REALLY LIKE LUMINOUS, then it's a must buy.  If you sort of like it, it's still a good buy at some point.  Very well done and you'll play for hour sessions as time flies by.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on February 24, 2012, 01:20:02 PM
@Patel if you're interested in the 3G model, Amazon is still offering the Launch Bundle which consists of: a 3G Vita, 8GB stick, AT&T sim charged w/ 250MBs (lol), activate it and you'll receive Super Stardust Delta for free. All for $300.

Basically it packs the most value for anyone intending to pick up a reasonable memory stick.

Yup, thinking of Prime-ing that set to my door tomorrow. I want Super Stardust Delta, so even if I don't want the 3G functionality it's a good deal. I just need to call Best Buy and confirm if their console trade-ins work towards Buy-2-Get-1 games, even if I don't purchase Vita hardware, too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 01:22:27 PM
Oh and the indie game on the US PSN store Tales from Space something something has been getting really high praise from nearly everyone and is only $8.  Whenever I switch back to my US account I plan to give it a shot. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Howard Alan Treesong on February 24, 2012, 01:28:17 PM
You say "switch back" - how hard is changing between US and JP accounts on the same card? On PS3, I just log out and log back in.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 24, 2012, 01:37:43 PM
Jeff didn't trash Vita,he was pretty much spot on.

One word

Indifference

If you listen to his Jar Time stuff at GB hes indifferent bout lots a stuff.

Yeah,right of the bat he said that Vita doesn't fit his lifestyle.
Jeff lifestyle = playing games in front of big ass TV


I guess his cardinal sin is recommending 3DS over Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 24, 2012, 01:45:38 PM
apparently save data is linked to the app iOS style.  if you delete your app, you delete the data.  if you want to backup the save, you have to backup the entire app.  which also explains why  retails games still leave a presence after ejection.  that sucks.

Okay, despite all indications it's a stupid idea, I want to buy a VITA! I've been skimming the thread but am still gonna tl;dr you:

- What size card do I "need"? Will 4GB quickly be filled up with a single demo? Is there any internal storage at all?
- I DEFINITELY want access to both English and Japanese stores. It sounds like I don't need two cards - correct?
- Can I download any of my existing PSN content (inc. PS1 games) to the VITA?
- If I buy 2-get 1, what's are the consensus best games at launch? I haven't played Rayman on console, yet, so that seems like a good pick...?

some demos download the entire game with the purchase only unlocking it, meaning some demos are 1.5 gigs.  If you want to play PSP games, those can go up to 1.8 gigs.  I have an 8 gig cart and it's manageable if you don't mind offloading programs onto your PC.  32 is really if you're going to go all in with digital downloads.  personally I'm sticking with 8 gig until the 16 or 32 gig prices come down.  like I said, it's manageable.  although, custom soundtracks mean I might fill up some of that space with music.  I dunno.

for PSN content, some PSP games, neo geo games, and that's it for now.  PS1 games are coming in the future, as well as expanded PSP game selection.

You say "switch back" - how hard is changing between US and JP accounts on the same card? On PS3, I just log out and log back in.

it's a few minutes.  it basically resets your vita to default settings each time (wi-fi data, any organization and customization of the ui, etc), and then you must watch a short vita introductory movie.  the other thing is to make sure you sync your trophies to the server.  trophies stored on the device are erased and can't be recovered.

it's probably more annoying if you plan on buying content from other regions.  for demos and free items, you just need to download them on another account.  right now I'm staying on my North American account but can still play the Ragnarok Odyssey and Gravity Daze demos, but not Vice City Stories from my Euro account.

shit sucks and I'm hoping a firmware update can just make it work like the PS3.

oh, and don't deactivate any account if it asks you to.  there's no reason to unless you're making out the account limit with multiple ps3s or psps.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 01:49:33 PM
so who here has Virtua?

raperman
myself



i know a few people on rockbanned have it too i wanna set up a tourny
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 01:51:21 PM
You say "switch back" - how hard is changing between US and JP accounts on the same card? On PS3, I just log out and log back in.

It takes like 5 minutes.  But then you lose access to your stuff on your other account and since I'm playing things on my JP account right now (Uncharted), I want to be able to turn on and play Uncharted whenever I feel like it and not have to go through 5 mins of hoops, so until I finish that I'm not changing back to US account. 

Here are the steps:
1.  SYNC YOUR TROPHIES (when you switch accounts it DELETES YOUR LOCAL TROPHY INFORMATION, so any not-yet-uploaded trophies are lost.  They need to be on the server).

2.  Settings -> Format -> Restore System Settings (this will clear out your local data blah blah blah -> YES, want to format card?  -> NO)

3.  System restarts -> click NEXT for date, NEXT for timezone, ENTER WI-FI USERNAME AND PASSWORD -> Do you want to sign up for 3G?  -> NO -> Do you want to sign into PSN?  -> YES -> Enter PSN login for account you want to be using.

4.  ALL DONE, WATCH 1 MIN FORCED FMV ON WELCOME TO VITA

5.  Get little help notifications the first time you do anything since it thinks it's your first time using the vita.  But now you are on the account you want and everything on that account works.

It sounds more complicated than it is but I listed out every thing that happens in the 5 mins it takes.  It's not terrible, but it's enough of an annoyance that after you do it a few times to try out all the demos on both stores, you'll want to stick with one account and only change when there's something you REALLY want to play on the other store. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 01:54:02 PM
apparently save data is linked to the app iOS style.  if you delete your app, you delete the data.  if you want to backup the save, you have to backup the entire app.  which also explains why  retails games still leave a presence after ejection.  that sucks.

Can you give some examples of apps that do this?  You mean if you delete Super Stardust Delta to make room at some point and then redownload it you'll have to start from scratch on your save with the game? 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 24, 2012, 01:56:39 PM
that's just what people on gaf are saying.  it seems true because there's no way to manage vita save files, but you can manage psp saves.

again it could be Sony being extremely cautious since wipeout and later the patapon demo saves were used to hack the psp.  twilight princess on the wii way back helped crack that too.

now I wouldn't be as bad if vita had cloud saving like iOS.  I'm not even sure how those multiplatform games like motorstorm rc would work.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 02:05:09 PM
Alright, so any PSN-only games I need to back up to PS3 or PC before deleting to make room.  Gotcha. 

That really sucks for full games though.  Another reason for me to stick with carts.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 02:18:50 PM
i kidna wanna sign up for netfrix just to see this beautiful screen in aktion. does it hold up for movies?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 24, 2012, 02:38:52 PM
Bebpo, if you don't care about trophies, your Uncharted save will load on your U.S. account.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 24, 2012, 02:42:27 PM
the vita is in my bag @ work- I can hear it call out to me "hey ryan, you ate lunch at your desk- you DESERVE to play me...come on buddy"
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 24, 2012, 03:49:01 PM
I really would like to buy one but so far most of the games are just console-lite experiences, just like most of the PSP games.  I just don't care much for playing portable versions of games that I already own on console/pc. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 04:03:29 PM
i think if ur a sports gamer its invaluable because all the sports games are god tier
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 24, 2012, 04:04:22 PM
Oh god yes, THE SHOWWWW ON VITA is gonna rule the pants
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on February 24, 2012, 04:06:29 PM
So Lumines: Electronic Symphony was almost gonna be Lumines: Daft Punk edition. A DP/Lumines hybrid would pretty much be the greatest game in existence, would have made me day-1 a Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 24, 2012, 04:17:01 PM
Bebpo, if you don't care about trophies, your Uncharted save will load on your U.S. account.

 :wag
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 24, 2012, 04:20:50 PM
NBA2K would probably get me to jump in if it's 60fps with close to console graphics
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on February 24, 2012, 04:22:44 PM
Bebpo, if you don't care about trophies, your Uncharted save will load on your U.S. account.

 :wag

lol.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 24, 2012, 04:35:02 PM
i was bored and tried out Welcome Park and wow those little mini games are clever and awesome. love the sound one. Sony shouldve made them like front and center theyre cool
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on February 24, 2012, 05:10:57 PM
NBA2K would probably get me to jump in if it's 60fps with close to console graphics

Basketball  :yuck

It's even worse considering every single person on this goddamn island won't shut up about Lin now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 24, 2012, 05:34:23 PM
NBA2K would probably get me to jump in if it's 60fps with close to console graphics

Basketball  :yuck

It's even worse considering every single person on this goddamn island won't shut up about Lin now.

U racist guido
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 24, 2012, 06:02:21 PM
i think everyone who has a beef with andrex should be forced to enjoy a 24 hour pokemon marathon with him

maf's got firsties

methodis, did you miss last year around the 3DS launch when pretty much these exact same articles appeared with a "find and replace" done with '3DS' and 'Vita'?

That'd be like 1/10 of the game though, we'd have to play more than that.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 24, 2012, 07:33:02 PM
Uhm, does this thing come with a one year warranty? If so, is there a dedicated card in the box for that?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 24, 2012, 08:12:00 PM
Whoa whoa whoa, the AT&T instruction card I have right here says the free game is only redeemable after 30 days. Is that true? :lol
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 24, 2012, 09:28:47 PM
yeah i guess you need to get a data package before you can redeem the "free" game. :tsktsk sony.

I did get my Vita today, pretty solid hardware. Dont have much to play on it till the weekend apart from the MJ game they fucked up with on the PSN store, but um... PSP games look really good on it I guess? Felghana looks great on it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 24, 2012, 09:36:18 PM
the way it works is $15 for Super Stardust + DLC or $15 for 2 months of 3G and SSD+DLC in a month.  I guess it's so SSD would still get some sales from overeager people.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 24, 2012, 10:22:10 PM
What did you go with Linkzg? I don't feel like giving any money to AT&T.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 24, 2012, 10:26:53 PM
nothing.  I don't want the game or 3g.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: TEEEPO on February 25, 2012, 12:35:04 AM
add me you fucks

psn: teepo

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 25, 2012, 02:21:21 AM
God DAMN this screen
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 25, 2012, 03:20:09 AM
I'll go back and check as well, but i don't think Mario Kart is 60fps in 3D

Monkey Ball -definitely- is 60fps in 3D though.



it has to be 60 fps interleaved, then? unless the parallax barrier display is actually 120hz?

I am confused here, the display just has to draw an 800x240 display at 60fps and the parallax barrier just refracts every other vertical line to each eye, correct? Isn't this the same technology behind the 3D picture of Jesus in Grandma's bedroom?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 25, 2012, 04:35:37 AM
no, each pixel is essentially two pixels, each drawn projected from a specific constant view angle that corresponds to a certain light level for the display barrier. it requires two frame buffers on any 3d setting; the vertical lines are doubled in 2d mode.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 25, 2012, 04:38:22 AM
huh, i guess you're probably right: no reason why it needs separate refresh rates, derp. i've been working with active shutter glasses too long.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 05:38:27 AM
I am equally impressed and let down by this machine, especially when it comes to the OS. On the one hand they tried to cram as many features as they could, and I have to say many of them are functional, but on the other it's still rough around the edges and lacking polish. I mean my god, that browser is something from first generation of Androids. I also don't understand why Friends, Group Messages (why not call it Messages?), Party, Near and the Trophy app aren't integrated into one social app. I mean it sucks when I click on shortcuts and jump from one app to the other.

Aside from those complaints and the bubble interface, everything seems solid so far... I love the screen (although I'm not blown away by it), I love the controls, and the touchscreens and back pad are good and responsive (although I hate how they can be so sensitive to heat that they pick up inputs before making contact, especially the front).

All in all, having a more grounded first impression is a good thing; my expectations were astronomically high. And I can finally focus on what matters, THE GAMES. I've got so much to play. Lots of catching up too. :bow Falcom :bow2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 05:44:46 AM
Oh, Start & Select sucks (today's handhelds can't get two buttons right SMH), and the content manager is awkward.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 25, 2012, 05:51:31 AM
Why? Content Manager is the best thing about it.

Simple, non bloat software that does the job well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 05:57:33 AM
It's slow and organizes content, like photos, only by date from what I can tell. So instead of browsing a few folders, I'm scrolling through hundreds (maybe thousands) of images. The only workaround right now is to create new folders dedicated to the Vita itself, and drop the content there.

Edit: And did I mention how SLOW it is to copy stuff, at least from a PC?

Edit2: It's still an awesome machine though. These small issues don't mar the overall experience.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 25, 2012, 06:24:30 AM
Yeah, I have all my Photos in a folder titled "Vita" and so on for the rest of the contents.

As for copying, you just plug it in then go to Content Manager app via your Vita, there it is all very easy and simple to copy stuff from and off your Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 09:50:11 AM
I love the UI, love the bubbles everything. Alot of peole don't realize it has a task manager like IoS if you press the home button on the home screen so you can easily get to your friends anything.

theres some kind of nice awesome sensation when peeling to close a app
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 12:19:33 PM
Sounds like you might enjoy wax fetish, Mud :-*
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 12:28:35 PM
probably :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 25, 2012, 01:18:41 PM
is there anyway to remove shit like near and whatever park and content manager and whatnot from the main screens? i just want LOL BUBBLES for games, the store, the browser, and settings.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 25, 2012, 01:21:12 PM
It's no Metro so you can't unpin them. I guess you can move them to the very bottom and forget they exist.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 25, 2012, 01:36:08 PM
that's what i did but it annoys. (even android lets you do this!)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 01:37:16 PM
iOS doesn't let you remove stock apps. The best you could do is stash them in a folder.

Which reminds: FOLDERS PLEASE!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 01:38:45 PM
Also: NON-BUBBLY THEMES.

I'm willing to pay $5-10 for something other than bubbles.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 25, 2012, 01:48:20 PM
yeah, you can only move them out of the way.  I can't figure out how to move entire screens.  I'm too lazy to move each individual icon away since all that resets if I go on another account.  I have my games window on the third screen down.

I'm hoping there are folders in the future so I can just have a bubble for PSP, demos, neo geo, PS1, etc.  Same for 3DS.  My 3DS screen is a goddamn mess with all these GBA and NES games.  And this is on the PS3 side, but PSP and Vita games download as installer bubbles that can't be sorted into folders.  My PS3 is now: blu-ray game > twenty bubbles > folders for PSN/PS1/etc.

there are some nice things about the interface (that are also bad).  I like the pages (except when they're useless).  Access to updates, manuals, store content, and all that from the page without opening the game is nice, as is jumping straight into camera or album with the photo app.  A page before settings, uh, why? it's just an extra tap in that case.  And maybe a double tap jumps straight into the app.  and the custom soundtrack interface is great and better than the 360 or PS3.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 02:03:14 PM
The only thing you can do is wedge new pages between old ones , but you can't move them entirely with their icons, as far as I can tell.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: TEEEPO on February 25, 2012, 02:05:29 PM
Also: NON-BUBBLY THEMES.

I'm willing to pay $5-10 for something other than bubbles.

they've already previewed non bubbly themes but that was well before launch so now i'm questioning if they'll ever make it out at this point.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 25, 2012, 02:05:55 PM
I'm soooo wacky jappy for having Persona 4 girls renders as my wallpapers.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 03:10:32 PM
(https://p.twimg.com/AmhlFHkCIAAnsq2.jpg:large)
(https://p.twimg.com/Amhk3mACIAAkMKw.jpg:large)

i feel bad for u white people because virtua tennis map ur face only works if ur black like me
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 25, 2012, 03:24:25 PM
OMG, why are all the Himusona games $40 on PSN? They're $20 at Gamstop in the ginormous Championship Edition boxes. I hope Atlus gets raped to death in the face.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 25, 2012, 03:25:10 PM
WELCOME TO SONY STILL DICKING U
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 25, 2012, 03:27:30 PM
Guess I'm going to buy Trails in the Sky or Ys 7 instead since XSEED isn't run by inbred goatlovers.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on February 25, 2012, 03:28:41 PM
Buy Ys 7

SUPPORT ADOL AND HIS HAREM ADVENTURES
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 25, 2012, 03:30:03 PM
That said I LOVE VITA WOOOOOO
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 25, 2012, 03:30:20 PM
Trails in the Sky is a huge game = VALUE
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 25, 2012, 03:33:49 PM
Trails in the Sky is a huge game = VALUE

I BOUGHT TRAILS IN THE SKY BASED ON THIS RECOMMENDATION
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 25, 2012, 03:34:10 PM
http://www.youtube.com/watch?v=pjcgKXLrO7E
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 25, 2012, 03:35:41 PM
Trails in the Sky is a huge game = VALUE

I BOUGHT TRAILS IN THE SKY BASED ON THIS RECOMMENDATION

CAPS!!!!!!!!!!!!!!!!!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 25, 2012, 03:37:43 PM
Trails in the Sky is a huge game = VALUE

I BOUGHT TRAILS IN THE SKY BASED ON THIS RECOMMENDATION

(http://pspmedia.ign.com/psp/image/article/115/1159327/the-legend-of-heroes-trails-in-the-sky-20110321111947501_1301944129.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 25, 2012, 06:00:29 PM
Tried the Lord of Apocalypse demo.  Seemed decent enough ARPG x MH game.  Didn't like that it doesn't show the enemy health though.  Had no idea if I was even playing right against the first boss.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 07:09:24 PM
why did sega take down phantasy star portable 2 :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 25, 2012, 07:58:45 PM
OMG, why are all the Himusona games $40 on PSN? They're $20 at Gamstop in the ginormous Championship Edition boxes. I hope Atlus gets raped to death in the face.

Atlus is terrrrrible.  Yesterday I was browsing the shop for games I wanted but never got around to.  Kenka Bancho is still $40 after two or three years.  Fuckin Kenka Bancho.  You probably didn't even know it was a thing.  Namco is awful too.  Sega...I think Valkyria 2 is $40, bu t they do sales so it ain't that bad.   Xseed :bow2 Square-Enix :bow2  Capcom :bow2

PSN needs to look at iOS or Steam and how it manages to sell old games no one wants.  Regularly have sales, drop prices, and all that business.  I get why they'd want people buying PSP games during launch fever, but ideally PSP games would all drop to $20 max.  That's the norm for Sony and some other publishers.  And more old games need to be added like Gurumin and Birth By Sleep and Gitaroo Man and metal gear acid.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 25, 2012, 08:23:51 PM
Trails in the Sky is a huge game = VALUE

I BOUGHT TRAILS IN THE SKY BASED ON THIS RECOMMENDATION

i bought it based on Tiesto mentioning it earlier

still playing Lunar though
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 25, 2012, 10:04:53 PM
I tried remote play and it's still really bad.  I don't know why I expected it to be better.  I was literally a few feet from my PS3 and it was ugly and laggy.

I'm pretty excited to see how the Wii U handles it.  At least from video it looks instant and that's pretty cool.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 11:25:11 PM
it does.

also lumines is dum now whyd they add that one power up that explodes on contact rip screen clears
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 25, 2012, 11:59:37 PM
ya someone on gaf said it works
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 26, 2012, 12:07:34 AM
prob i read sega was pullin all support for psp tho so iiam
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 26, 2012, 12:49:03 AM
The last 1/3rd of Uncharted.

The last 1/3rd of Unchaaaarted. 

Man, this is good!  I think I'm at the final chapter or two right now and the last 3-4 hours (everything from Chapter 20ish on) have just been how awesome/so awesome.  I knew I could trust Bend after what they did with Resistance Retribution.  The last 1/3rd of Uncharted GA is better designed and more fun than U1/U3.  Too bad the first and second 1/3rd are just ok->good.  Bend/Ready at Dawn are awesome devs at taking other people's stuff and making games better than the source material.  I really hope Bend goes on to make another Vita Uncharted.  The only things that keep this one from being up there with Uncharted 2 are lack of spectacular set pieces, lack of varied locales, too many touch gimmicks, and lack of good support characters/villains.  All 4 can be easily remedied in a sequel. 

The last 1/3rd just has great great pacing, and the combat scenarios are ridiculously fun.  Stealth works, vertical combat works, tons of weapons, enemies are fair.  Good dialogue/story as you play, good fake platforming/exploration that looks gorgeous and has lots of hidden areas.  Great music. 

At first I was kind of iffy on if I wanted to do an Uncharted series replay this summer after U3 left me with a sour taste and U:GA started out kind of Portable Ops-ish.  But it's been a lot of fun and the game has decent replay value like the other ones with all the trophies and collectibles.  Think I will do Uncharted 1-3/GA playthrough in the summer.

Which reminds me, it would be cool if Ready at Dawn did another GoW portable, this time on Vita.  The art design and set pieces were incredible for a portable in Ghost of Sparta.  Would love to see what painting-like environments they can pump out on Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 26, 2012, 02:16:57 AM
Damn it beps, some of us are trying to hold off on uncharted! :maf
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 26, 2012, 03:07:36 AM
Just finished it.  Really great game.  The music, which is by a different guy, is just excellent.  When you get to the end of the game and the HERO MUSIC starts playing and combat ramps up in amazing looking locations and you go into EPIC MODE it's just very satisfying.  When Uncharted games hit the notes right they're like watching great summer action flicks/Indiana Jones movies.   

The end locations are freaking incredible looking.  I probably shouldn't have been so down on the game's visuals, but then maybe they shouldn't have saved all their GOOD GRAPHICS for the last 4-5 hours of a 12 hour game.  The end 30-40% of the game is just one stunning location after the next and the very end locations honestly look on par with Uncharted 1 PS3.  Very, very impressive and great art design.  Story was alright, wasn't as bad as U3 where it made no sense, not great either.  The villains are kind of one note and lack a bit of a punch as to caring about where they're coming from.  Support cast is solid, though no one as interesting or good as Chloe or Cutter or U3 Sully.

Combat was very solid throughout!  I only died over and over on one or two checkpoints near the end but after a few retries I figured out where the good weapons were and got through them.  Nothing like U3's bullshitness.  Once you get the hang of the aiming, all the weapons felt good.  I always like getting the "30/50/70 kill" trophies with each weapon.  Gives me a reason to keep switching it up and use them all.

Some neat climbing bits throughout.  Nice vistas and a lot of "No, no, noooo" 

Overall, I wouldn't put it anywhere near Uncharted 2 in quality, but I'd put it slightly above U1 & U3 which I feel are about equal (U3 kills U1 in presentation and locations, but the combat is just terrible and frustrating).  The first half of GA is training mode and it seemed like Bend was trying to test out different things (Chase level!  Sniper level!  Climbing level!).  But the 2nd half really comes together where everything just gels and it feels like a real console Uncharted game as is just as satisfying if not more. 

If I hadn't played Saints Row 3 this year, it'd probably be the best of the 9 or so games I've finished in 2012 so far.  But SR3 was better.  Still, best game I've finished this month!

At the end of the day if I had played this on my PS3 it probably would have been just as good or better.  Being on a portable adds nothing, and it's really just a console Uncharted.  However if it was on PS3 they wouldn't have made it because publishers are hesitant to put out yearly games in a franchise unless it's called Assasin's Creed or CoD.  So being on a portable gives them an excuse to pump out yearly Uncharted and God of War games and since I enjoy both franchises, I am ok with that!

Great first Vita experience.  Looking forward to playing more Vita games after I clear some other backlog.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: G The Resurrected on February 26, 2012, 06:55:45 AM
Anyone from J-Bore have the hook up for some Jap PSN cards? The misses is all up in arms to play Gravity Days (I don't even know if its up on PSN J)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Freyj on February 26, 2012, 11:33:31 AM
Trails in the Sky is a huge game = VALUE

I BOUGHT TRAILS IN THE SKY BASED ON THIS RECOMMENDATION

I didn't care for Trails a whole lot, but that's probably because of everyone hyping it like the second coming. Slow pacing, heavy emphasis on the  :piss Bracer Guild sidequests  :piss2 , somewhat boring battle system that could and should be way faster than it is, etc. Still, some of the shit at the end was fantastic.
spoiler (click to show/hide)
shitty tournament notwithstanding
[close]

Looks like the sequels fix some of these issues, but I can't read moon so who cares.

At least XSEED has the right idea with pricing unlike Atlus. $40 across the fuckin' board.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 26, 2012, 11:43:05 AM
Near is reporitng people 3 hours away in Boston as being "within 2 miles" :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 26, 2012, 03:19:08 PM
is there anyway to buy a psp game on the euro store and have it work on my us account do i just use ur guide bebpo
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 26, 2012, 03:20:06 PM
people with hacked ps3s can play unsupported games on the vita.  remote play sux, but as concepts for ports, this:

http://www.youtube.com/watch?v=K0ID5rbV08M

would have my money.  I'll buy it a third time.  at full force.



others:
http://www.youtube.com/watch?v=ydaijy1Xt2k
http://www.youtube.com/watch?v=wj5n6KZPtws
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 26, 2012, 05:11:22 PM
Remote play is probably only good for turn-based games.  And since they don't make those for consoles anymore...oh well.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Sho Nuff on February 26, 2012, 05:47:49 PM
OMFG mirrors edge in my handssssss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 27, 2012, 11:32:26 AM
Almost a year after Nintendo’s 3DS launch (week 12, 2011) and we welcome Sony’s Vita hand-held, available in Wi-Fi and 3G versions (79% of Vita sales in week 1 were for the Wi-Fi version).

There are 23 Vita launch titles at retail (compared to 16 for 3DS week 1), but 2 key Vita titles account for 50% of sales units and lie at No1 & No2 on the All Formats Chart. Sony’s Vita ‘Uncharted: Golden Abyss’ is the new No1 (31% of week 1 Vita sales) and EA’s Vita ‘FIFA Football’ is the new No2 (18% of Vita sales).

In comparison, the week 1 No1 on 3DS ‘Super Street Fighter IV 3D Edition’ accounted for 15% of 3DS week 1 software sales. Last week’s No1, THQ’s ‘UFC Undisputed 3’ drops to No3 (-53%) and Ubisoft’s ‘Rayman Origins’ climbs 31 places to No5 (+197%), powered by a new Vita version, No4 on the Vita Top 20.

Vita already succedding. High attach rate than 3DS too :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 27, 2012, 12:11:36 PM
3DS is crap- analog attachment pisses me off- mostly cause if I decide to ever use it I lose the extra battery life afforded by my Nyko attachment. F U NINTENDO U SUKKKKKKKK
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 27, 2012, 01:05:38 PM
3DS is dead, bask in the twin-stick Vita glory, MAF! :bow Rear Touching :bow2
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on February 27, 2012, 03:05:19 PM
(http://art.penny-arcade.com/photos/i-nxNDPRF/0/L/i-nxNDPRF-X2.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 27, 2012, 06:22:24 PM
Vita already succedding. High attach rate than 3DS too :)

:lol Attach rate has always meant absolutely nothing.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 27, 2012, 07:06:50 PM
get out you fucking nintenbot

i bought third birfday gunna play the SHIT outta it
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 27, 2012, 07:22:44 PM
there's a sales thread for that sales stuff

this thread is more to praise the fucking awesome Vita hardware and games, and dump on Sony for its shit management.

thexder neo doesn't work on vita. sony :piss2
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: ManaByte on February 27, 2012, 07:38:23 PM
How easy is it to upgrade to a higher capacity memory card?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 27, 2012, 08:31:57 PM
Just got my last batch of loan money in perfect timing for spring break next week and for me to buy a vita
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 27, 2012, 08:42:35 PM
How easy is it to upgrade to a higher capacity memory card?

You can backup all your stuff on a PC or PS3 and then move it back on. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 27, 2012, 10:03:09 PM
ive started taking a liking to FIFA. the online play is fucked beyond relief but off line play is nice and feels and looks like console FIFA :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 01:41:29 AM
I dont care what anyone says, UMvC3 on Vita is great- mostly what im playing right now- that and hot shots
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 28, 2012, 01:44:55 AM
Is there a credible list of future Vita releases?  The hardware looks great but the current lineup is not good enough for me to jump onboard at the current price (saving up for 2 of Nvidia's next top-end GPUs). 

My instincts tell me that, like the PSP,  the Vita will mostly consist of mediocre IPs and ports that are inferior to the console versions. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 01:48:59 AM
There isnt a lot announced that ive seen aside from MLB12 the show and Disgaea 3...oh and Resistance- I suspect E3 will have some big reveals. lol E3
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 28, 2012, 02:00:59 AM
LOL Resistance

I thought Sony wasn't making any more Resistance games or was that just Insomniac?  One would think that Sony would stop pumping money into a franchise that's never gonna be big time but Sony is gonna be Sony. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 02:03:04 AM
Resistance Retribution wasn't HALF bad, and now they have true dual analog so they'll wanna do that shit. Screens look ok. I always get Retribution mixed up with Killzone Liberation PSP game which is the best Killzone game.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 02:37:05 AM
Ehh, Nihilistic is developing the game this time around, not Bend. Sooo...

Anyhow the games I'm mostly looking to now are Sound Shapes, Gravity Rush, and Dragon's Crown. Two of those are confirmed to be awesome, so let's hope Vanillaware won't fuck that 4 co-op cross-platform beat-em-up... Up.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on February 28, 2012, 03:10:19 AM
Would like to hear something about CoD on Vita. I'm fairly bored of it but I could see playing the crap out of a Vita version especially with good ad hoc MP
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 03:23:21 AM
Wow, Katamari was shit!  Watching the credit roll now after 1 hour, 15 mins gametime.

There's maybe 15 stages?  And most of them take place in the same area.  There's only like 1 city and the final GIANT stage is ridiculously small compared to every other Katamari.  The worst offender is that there's barely any objects to roll up!  Not only does it remove all the smaller objects when you grow so the place always feels really empty (and makes the game harder), but there's crazy slowdown once you get big and see a lot of objects. 

The core gameplay is good as usual, and the music is soooo good as usual.  But this game has like...no content and the graphics are really really half-assed.  SCAMCO STRIKES AGAIN.  I dunno if it has less or more content than Ridge Racer Vita, but yeaaaaah.

At least they're selling it for $30 or less.  But yeah, total joke.  Worst Katamari I've played, even worse than the PSP game that makes your thumbs bleed.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 28, 2012, 03:28:09 AM
Wow, that's fucking ridiculous and really disappointing. One less in the 'pro' column for Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 03:28:55 AM
otoh, you do unlock Katamari Drive mode of all the stages and Drive fricking awesome as it was in forever (it's basically Katamari with everything sped up 10x so you SPEED around and it's crazy fun).  Still doesn't make up for the lack of content at all.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 03:30:25 AM
There's also a bunch of DLC music from day :|
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 03:32:11 AM
It's not like Katamari games are especially long.  First run straight through usually takes like 4-5 hours.  Then you can grind out the collection, improve your scores.  But that's still 4-5x as long as this one!  :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 03:47:45 AM
Think I'll play Wipeout next since Hot Shots, 999-2, and Tales are all probably 30 hour+ games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 28, 2012, 04:04:14 AM
Quadruple post? Somebody's sauced.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 04:10:42 AM
More like hosed

Scamco  :'(  My $30  :'(

is the psp katamari on the psn store?  wonder how the second stick mapping works out for it?

Not sure if it's on there.  Would probably work better, for sure.  I vaguely remember the PSP game, but I remember it being fun and having some love put into it despite the controls being a mess.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 28, 2012, 09:31:06 AM
is the psp katamari on the psn store?  wonder how the second stick mapping works out for it?

I don't know if it would.  the psp used the d-pad and buttons for controls and the extra actions (boosting and stuff).  I can't remember if the analog stick did anything in that game.

Too many PSP games can't work with a second stick because of the "creative" ways developers got around the second stick problem.  Like, Ratchet on PSP uses L/R for camera, d-pad for movement with strafing, and analog sick for 3D movement.  It worked well enough on the PSP.  Use the analog stick with platforming or just moving around, and during combat you switched to the d-pad.  You can't really map that to work with the Vita's second stick.  To feel like a PS3 ratchet game, it would mean L/R on the right stick, X on L and Circle on R. 

The other minor minor issue is the select button on the vita not as easily accessible as on the PSPs.  PSP devs were so starved for inputs that important actions were placed on the select button.  PSP Go was smartly designed to make the select button an easier reach from the face buttons.  PSP games were weird.

Resistance Retribution wasn't HALF bad, and now they have true dual analog so they'll wanna do that shit. Screens look ok. I always get Retribution mixed up with Killzone Liberation PSP game which is the best Killzone game.

I liked Retribution a lot.  If not for Resistance 1's multiplayer it would probably be the best Resistance game I played (high honor, although Resistance 3 is supposed to be good).  Resistance on Vita looks really bad. 

Bend made some of the only good PSP shooters.  Hoping they made another syphon filter for vita and not The Last of Us 0.5.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Arbys Roast Beef Sandwich on February 28, 2012, 10:58:33 AM
Wow, Katamari was shit!  Watching the credit roll now after 1 hour, 15 mins gametime.

aieee. thats one game off my wishlist. love me some katamari but that ain't worth $30 for sure.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 28, 2012, 11:33:34 AM
Yeah, thanks for taking one for the team Bebs :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 28, 2012, 11:44:26 AM
im playing third birthday right now and wow that is a weird game gameplay wise
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 12:12:25 PM
Dissidia on vita is pretty great
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 12:14:36 PM
Anyone have any guess on how Square is going to react to the vita. Support doesn't seem there for it unlike the psp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 12:20:24 PM
Dissidia on vita is pretty great

Dissidia on Vita is $30 :'(

I'm not sure if I can justify that price.

I'm still pissed about missing out on the free codes that SE marketer was distributing the other day. I was right there, both times, on crapper doing my business, with no means of redeeming codes. It was one of the worst shits I've ever taken.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 28, 2012, 12:24:43 PM
Anyone have any guess on how Square is going to react to the vita. Support doesn't seem there for it unlike the psp

o.O they had a launch game
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 12:45:23 PM
Dissidia Duodecim rocks...except for Labyrinth mode- Colosseum was superior.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 12:45:44 PM
Anyone have any guess on how Square is going to react to the vita. Support doesn't seem there for it unlike the psp

o.O they had a launch game

Isnt it bad/uninteresting?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 28, 2012, 12:46:35 PM
when was the last time you could say those weren't traits of any square game
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 12:47:45 PM
Anyone have any guess on how Square is going to react to the vita. Support doesn't seem there for it unlike the psp

o.O they had a launch game

2 new in house games for the 3DS vs 2 published games and FFX thats also on the PS3

Announcements for the Vita have been slim from them, unlike the 3DS
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 12:50:27 PM
announcements have been slim period- I suspect that'll change at or after the big trade shows
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 12:53:30 PM
Why would they wait to announce games that people in japan would want considering its basically dead there? Even some hint to japan that hey we didn't forget you, although from all appearances they did
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 01:02:09 PM
I'm not excited for KH3D after BbS. That game didn't tickle my fancy at all, even when I approached it with the "right mindset." The only SE game I find even remotely interesting is Bravely Default, but gosh I wish they'd scrap that name.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 01:06:18 PM
I DONT KNOW HUFF IM JUST TRYING TO BELIEVE
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 01:06:54 PM
I DONT KNOW HUFF IM JUST TRYING TO BELIEVE

Give me some of your faith!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on February 28, 2012, 01:44:03 PM
I suspect that'll change at or after the big trade shows

Or not.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 28, 2012, 02:02:44 PM
rumbvlr get out you fucking xfag
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 28, 2012, 02:05:12 PM
seriously GET THE FUCK OUT you are not welcome here. this is for discussion about the Vita
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on February 28, 2012, 02:49:16 PM
Yeah, I'm not sure why we care about SquareEnix atm.  Even their next DQ looks dubious.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 03:03:51 PM
(http://www.finalfantasy-fxn.net/images/media/4f4b1ac8_Bravely-Default-Flying-Fairy-Agnes-%20Oblige-Artwork.png)

:uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 03:13:34 PM
Yeah, I'm not sure why we care about SquareEnix atm.  Even their next DQ looks dubious.

Having another big Japanese publisher on board and announcing games for vita is the reason to care. Even if their resent output has been subpar

Personally, I don't give a shit about the next DQ or KH. However, looking forward to Type 0 (hopefully) and Bravely Defaulting
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 03:19:31 PM
Oh yeah, Type-0, almost forgot that game exists. See that's an example of another missed opportunity. I still think it's coming (to US Vitas), but if so, it should have been at least advertised.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on February 28, 2012, 03:22:50 PM
Bebpo's review of Type-0 and its mandatory RTS sections :yuck have distilled my hype on the game... Bravely Default I'm pretty hyped for but I am praying to jebus that it doesn't use the busted-ass Four Heroes of Light system, and at least has a bit of a story this time.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Huff on February 28, 2012, 03:27:05 PM
Oh yeah, Type-0, almost forgot that game exists. See that's an example of another missed opportunity. I still think it's coming (to US Vitas), but if so, it should have been at least advertised.

I'm thinking that that will be a big E3 "surprise."
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 04:03:37 PM
SquareEnix will be on the Vita.  They're just slow to arrive on any system that requires budgets and dev time.  Their first major PSP game was Crisis Core and remember how it was vaporware and took years to come out?  They had a bunch of DS games in the mean time like TWEWY, Rocket Slime 2, DQ remakes, FF3r.  Then after CC, they started pumping out more stuff and eventually got Dissidia, T3B, BBS, Type 0.

I expect to see a lot of the big Japanese players on Vita, but like the first year or two of the psp, I expect Vita to be ports and low effort games. 


btw, KH is on 3DS because Nomura doesn't give a shit about system wars.  After BBS, he wanted to make a KH game in < 2 years with the BBS engine and team and at the time, 3DS was the only option (unless he wanted it on PSP again, but no one knew if the PSP would still be alive in 2012), so it was on 3DS.  After KH 3D, he'll figure out where the next one will go.  KH has been on GBA/DS/PSP/3DS.  It'll probably be on Vita too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Positive Touch on February 28, 2012, 07:18:21 PM
Oh yeah, Type-0, almost forgot that game exists. See that's an example of another missed opportunity. I still think it's coming (to US Vitas), but if so, it should have been at least advertised.

didnt bebpo say it was the worst game he's played with the ff name attached since... a long time ago?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 07:27:13 PM
They could improve it!   :lol

It's still worth playing if you're an FF-head.  Game has the best soundtrack released in 2011 and in an FF game since like FFIX.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 07:37:37 PM
I'd play it if they fix the camera, that's for sure.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 28, 2012, 08:54:33 PM
since when did Katamari introduce a new control scheme? demo doesn't give off a good impression, but the new controls make it easier and the stretch/squash thing is a nice gimmick.

game doesn't look good, and I don't mean in that Katamari quirk way.  ugly ugly shadows, not so great image quality, etc.  for a game so basic this stuff shouldn't have been difficult.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 28, 2012, 09:34:02 PM
tbh ive never seen whats so great about katamari games. :smug
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on February 28, 2012, 09:43:32 PM
Why do you hate fun, MAF? :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on February 28, 2012, 10:00:16 PM
broke down and grabbed Uncharted. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on February 28, 2012, 10:14:53 PM
I was pleasantly surprised by the demo. I think I might pick up later at a discounted price.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 28, 2012, 10:24:25 PM
since when did Katamari introduce a new control scheme? demo doesn't give off a good impression, but the new controls make it easier and the stretch/squash thing is a nice gimmick.

game doesn't look good, and I don't mean in that Katamari quirk way.  ugly ugly shadows, not so great image quality, etc.  for a game so basic this stuff shouldn't have been difficult.

Not sure when they introduced the new controls but I never even tried them, haha.  I wouldn't be surprised if they made it easier to play, but honestly Katamari without twin stick rolling doesn't feel like Katamari to me.  Part of the fun and challenge is dealing with the controls.

broke down and grabbed Uncharted.

:rock 

It's good.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 29, 2012, 03:02:54 PM
Is it true that Team Ninja helped develop Hot Shots WI?  :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: T-Short on February 29, 2012, 04:22:50 PM
wrong thread for lulz.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 29, 2012, 04:36:22 PM
wrong thread
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 29, 2012, 04:45:16 PM
This is the Vita circle-jerk thread, the Vita doomsday thread (aka Sales Thread) is thataway ----->  :poop (http://www.thebore.com/forum/index.php?topic=37709.0)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: T-Short on February 29, 2012, 05:13:25 PM
Oh, my bad! hehe
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 29, 2012, 06:30:55 PM
Potential buyers need to know if the Vita is going to have a long lifespan.  Disgusting Sfags!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 29, 2012, 06:49:17 PM
And you can tell that from the first year of a console?   ::)
I guess the PS3 shouldn't be having a long lifespan either.


Vita sales suck.  They could be worse, but they're definitely not good.


However the system is awesome and the games already out and on their way are top notch gaming that people who are not dirty poors or ntards are currently enjoying the shit out of.  This thread is for those people to splooge over how great the games they are playing and awesome the hardware is while trolling Namco.


I'm surprised tech-heads like you haven't bought one considering it's probably the hottest piece of tech on the market in years.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on February 29, 2012, 06:52:29 PM
psp sales were lolz but I loved the psp
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 29, 2012, 06:56:11 PM
the vita is awesome and anyone who bashes it clearly hasn't played it
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 29, 2012, 06:59:04 PM
I started playing Escape Plan last night after switching to my US account for a while to play Tales from Space, SSDD, and Escape Plan.

I reaaaaaaally like the aesthetic of the game.  Fantastic classical music to fit the black & white somber atmosphere.  I also like the creative used in the touch puzzles.  It's the first game I've played that has made good use of the rear-touchpad and kind of "innovates" gaming a bit with pushing objects on the Z axis by using front & rear touch. 

Still, the controls, being so touch based, are pretty iffy!  Get ready to die a lot and be annoyed.  But the levels are short and I hear the game is only 3 hours so hopefully it won't get TOO bad.  Enjoying it other than the finicky controls.  Would probably recommend it if you like these types of puzzle games, but maybe not at $15; depends on how you value money.  I think it's worth more than Super Stardust, but that's because I find Super Stardust mind-numbingly boring after about 20-30 mins of circling around a planet shooting rocks with a couple of weapons.


Tales from Space seemed pretty cool from the first couple of levels.  Traditional platformer with katamari growing gimmick.  Controlled pretty well and has wall jumping.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on February 29, 2012, 09:19:24 PM
Mmmm...the Vita themes some of these guys are making are nice...

Quote from: magicaltrevor
Hi there!

I hope you don't like my previous wallpapers too much... ^.^'

Here's something else: Introducing 'labels' and something I did in the upper right corner, complimenting the notification bulb. I think it looks pretty cool.

(http://www.caemgen.nl/vita/psvita_concept1.jpg)

Watch what happens at the left side, when you would change pages.

(http://www.caemgen.nl/vita/psvita_concept2.jpg)

Mind you, I just made two to demonstrate the 'concept'.
What do you think?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on February 29, 2012, 09:55:01 PM
I'm surprised tech-heads like you haven't bought one considering it's probably the hottest piece of tech on the market in years.

Like I said, I'm saving up for 2 of Nvidia's next top-end GPUS.  Right now, the estimate is $1300 + tax. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on February 29, 2012, 10:05:14 PM
I am getting the itch to buy one (especially after seeing the Lumines tracklist) but:
-I spent a fortune on condo renovations (with still more to spend).
-No idea how well it will do in the future, I was kinda hoping it would pick up right where the PSP left off in Japan, and get all the good weeaboo games, but now they seem to be stuck on the 3DS
-Still haven't gotten the 3DS, which seems like it'll have a slightly more appealing library in the future. Waiting on the inevitable redesign for that system.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 29, 2012, 10:32:36 PM
as a fairly neutral gamer the 3DS fucking sucks. it is underpowered, the battery life is terrible, and it's getting a redesign soon because its initial layout is pure fail.

full disclosure, I was in the camp that thought the DS was going to be DOA, and the PSP would smash, but this current scenario is last gen amplified to where I really can't understand it.

the DS ended up with some really good games. The 3D was atrocious, but there was some good 2D support, and I dunno...it ended up working with enough money thrown at it.

buying the 3DS I regret more than buying the Virtual Boy. there are a few good (great?) games for it, but it's still underpowered, and the 3D gimmick ensures there really won't be a lot of cool 2D (or even 2.5D) games. I haven't played Mario or RE, kinda want to, but am also really tempted to sell off the system and all the games for it and re-buy a DSLite and the new round of console stuff I've been missing.

I really just want the Vita to at least get the support the PSP did. It is (like the PSP before it) doing things the 3DS just can't, and it gels more with what I really want out of a portable. If the thing gets PSP levels of support, I think it would be good enough...I just kinda smell another Dreamcast at this point. Hoping I'm wrong.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 29, 2012, 11:06:41 PM
INB4 MAGUS

buying the 3DS I regret more than buying the Virtual Boy.

::)

there are a few good (great?) games for it

I'd say in terms of AAA efforts it's easily better than DS's first 1.5 year.

but it's still underpowered, and the 3D gimmick ensures there really won't be a lot of cool 2D (or even 2.5D) games.

Take a trip to the eShop. This idea has no basis in reality.

Also a 2.5D Mario is coming this year. If it follows was NSMB did for DS and NSMBW did for Wii, then a lot more 2/.5D games from third parties and Nintendo themselves will follow. This isn't something to be remotely worried about. 90% chance the 3DS will end up with more 2/.5D games than Vita, as well.

I haven't played Mario or RE, kinda want to, but am also really tempted to sell off the system and all the games for it and re-buy a DSLite

::) Go right ahead.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on February 29, 2012, 11:08:23 PM
I'd want Vita to get more support simply because it's good hardware.  I'm stupid enough to think "This is the best hardware, why wouldn't you want it to succeed?" That just makes sense to me.  It's why it's hard to have empathy with people who care about Nintendo hardware.  I like Nintendo's software a lot, but its hardware is sad.  I believe if you put that good software on good hardware, it would be even better.  Dolphin on PC sort of gives a taste of that.  I'm not talking Nintendo software on the Vita or 360 or anything.  I'd be more than happy if Nintendo would make quality hardware.  That's getting a bit off topic.


Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on February 29, 2012, 11:34:10 PM
I'm thankful that some of the companies I like are Sony fanboys so regardless of how the system does they'll support it with original titles.  Namely Nippon Ichi and Falcom.  And that companies like Namco and SquareEnix support pretty much everything so they'll put Tales games (mains or spinoffs) and FF-related stuff on it at some point.  The ones in the air are companies like Atlus, Capcom, Konami.  It used to be that Kojima Productions were big Sony players, hence all the MGS stuff at PSP launch and MGS4, but their support of Vita right now is vaporware so who knows.  I don't even know if Konami makes videogames anymore.  A new Metal Gear Ac!d for Vita launch that used all the system gimmicks would have been cool.

I the end I expect 3DS to get the lion's share of the low-budget/mid-budget handheld Japanese games, but it seems likely that Vita will still get a lot of games I want. 


Plus I simply expect to see more low-tier/mid-tier stuff get multi-platform releases like 999-2.  999-2 sold pretty damn close between the versions despite like a 100x install base difference.  I think a lot of games that are the less mainstream titles that will sell <100k will probably do pretty close on Vita/3DS, at least close enough to make it worth spending the $1,000 to port over the game, add Anti-alaising + trophies and call it a day.  I am completely fine if the Vita library is 3DS games with superior versions + PS3/X360 portdowns.  No reason to play the 3DS then besides Nintendo 1st party games.  For instance if they port over RE: Revelations with better visuals + better controls + trophies...improvement!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 29, 2012, 11:35:01 PM
lies

had more novelty fun with the VB than I had with 3DS so far, sorry. are you even old enough to remember the VB?

having a better output than the first 1.5 years of the DS is not something to be really proud of. my cancer is way better than that guy's cancer, and we were diagnosed the same day!

the e-shop is fucking bullshit and if you don't know it you should be ashamed.

you really like that rolling eyes smiley btw.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 29, 2012, 11:39:05 PM
the e-shop is fucking bullshit and if you don't know it you should be ashamed.

:lol There's at least five good-great games on it already. I could probably name 10 worth checking out. You literally have no idea what you're talking about.

you really like that rolling eyes smiley btw.

It's the perfect way to deal with ignorant posts.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Akala on February 29, 2012, 11:45:36 PM
:lol There's at least five good-great games on it already. I could probably name 10 worth checking out. You literally have no idea what you're talking about.

such as? I will look into it and report back at some point. I feel you are wasting my time tho.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on February 29, 2012, 11:48:23 PM
andrex's full of crap. pushmo is (apparently) the only decent game (and i don't like it, myself), and the rest are disposable garbage like that 30 minute wayforward platformer.


seriously, if your standards are so low that the nintendo eshop's lineup is considered good, the vita will BLOW YOUR FUCKING MIND.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on February 29, 2012, 11:48:54 PM
andrex get the fuck out of here no one cares about you or nintendo in this thread.


just spent 3 hours trying to beat the last "boss" in Virtua Tennis 4 arcade hard mode. was fucking frustrating and almost imposisble but I did it............and got nothing. nlo trophy or unlock. fuck you sega :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on February 29, 2012, 11:59:03 PM
:lol There's at least five good-great games on it already. I could probably name 10 worth checking out. You literally have no idea what you're talking about.

such as? I will look into it and report back at some point. I feel you are wasting my time tho.

Pushmo
Mutant Mudds
VVVVVV
Sakura Samurai
Dillon's Rolling Western
Mighty Switch Force

Non-eShop specific software you might've missed anyways:

spoiler (click to show/hide)
DSiWare:
Shantae
Go Go Kokopolo

3D Classics:
Kirby's Adventure
Metroid 2
ExciteBike
[close]


They're not amazing games (cept maybe Pushmo and Mutant Mudds) but they're worth checking out.

andrex's full of crap. pushmo is (apparently) the only decent game (and i don't like it, myself), and the rest are disposable garbage like that 30 minute wayforward platformer.

Disparaging games you haven't played? You're worse than me Cruncher.

spoiler (click to show/hide)
I only praise games I haven't played.
[close]

seriously, if your standards are so low that the nintendo eshop's lineup is considered good, the vita will BLOW YOUR FUCKING MIND.

Good for smaller-scale downloadable stuff, I guess I should qualify. The only thing Vita has going for it there is (apparently) Katamari. :teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 01, 2012, 12:01:47 AM
Mutant Mudds isn't good. And none of those games are worth anythign except maybe Pushmo. Wow you really begging for straws
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on March 01, 2012, 12:03:20 AM
Mutant Mudds isn't good. And none of those games are worth anythign except maybe Pushmo. Wow you really begging for straws

To get back on topic, let's talk about Vita's sales some more.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 01, 2012, 12:07:37 AM
vvvvvv doesn't really count because everyone already played it on PC unless they were a dirty po-(oh wait it was a penny in many indie bundles)-oblivious to good games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 01, 2012, 12:07:44 AM
youre the one who came in here and started shit posting because YOU HAD YOUR FEELINGS HURT ABlOO BLOO. just stay out of this thread.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 01, 2012, 12:08:54 AM
Plus I simply expect to see more low-tier/mid-tier stuff get multi-platform releases like 999-2.  999-2 sold pretty damn close between the versions despite like a 100x install base difference.  I think a lot of games that are the less mainstream titles that will sell <100k will probably do pretty close on Vita/3DS, at least close enough to make it worth spending the $1,000 to port over the game, add Anti-alaising + trophies and call it a day.  I am completely fine if the Vita library is 3DS games with superior versions + PS3/X360 portdowns.  No reason to play the 3DS then besides Nintendo 1st party games.  For instance if they port over RE: Revelations with better visuals + better controls + trophies...improvement!

yeah, that's pretty much what I want and expect.  ideally it helps both the 3ds and vita, gets more projects going since there are now multiple systems to support, and all that.

honestly I'd be satisfied if this was just Sony pre-PS3's nomad or turboexpress.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Tasty on March 01, 2012, 12:32:42 AM
youre the one who came in here and started shit posting because YOU HAD YOUR FEELINGS HURT ABlOO BLOO. just stay out of this thread.

Are you talking about me? Because nothing in this post even slightly relates to me. :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 01, 2012, 12:39:22 AM
I often wonder about those who consider Nintendos digital offerings as fantastic. Are they deliberately ignoring the PC indie scene or are they actually that ignorant?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Trent Dole on March 01, 2012, 12:40:20 AM
I often wonder about those who consider Nintendos digital offerings as fantastic. Are they deliberately ignoring the PC indie scene or are they actually that ignorant?
n fans play stuff on their n consoles and ONLY stuff on their n consoles, so the latter.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 01, 2012, 01:15:45 AM
Pushmo is the only legit AAA game on the eShop. The rest ranges from decent to mediocre. (All six of them)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on March 01, 2012, 01:50:12 AM
the vita DOES have super stardust delta, which i'll take over the entire 3ds' eshop catalog. and if the ninthings are counting disware, let's count the MASSIVE psp store on psn :teehee
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 01, 2012, 02:08:25 AM
Oh yeah, I've never given DSiware a chance. I can't justify those prices for second rate iOS ports. Oh LAWD those prices.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on March 01, 2012, 02:28:41 AM
http://andriasang.com/con05a/vita_heaven/ (http://andriasang.com/con05a/vita_heaven/)

Quote
Sony is promising information on unannounced PlayStation Vita titles during a web broadcast that it will hold on March 9. The broadcast is titled "Welcome! PlayStation Vita Game Heaven."

According to Sony's announcement, the broadcast will include information about unannounced Vita titles, upcoming releases, and Vita services, as well as new information about in-release titles. The broadcast will feature presentations from game creators themselves.

Sony will also be giving away 20 3G/Wi-Fi Vita systems as prizes to viewers.

(http://andriasang.com/con05a/vita_heaven/23spj.jpg)

Sony ripping off Nintendo again,trying to bribe the audience too.

No objections here,I like this small E3 every month or two thing.Give me some juicy news,give me

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 01, 2012, 02:42:40 AM
Do you approve of DSiware, Oscar? If so share your list, and I'm willing to give some games a try. Andrex and Emcee are disqualified for promoting mediocre and overpriced games in the past. They owe me at least $249.99.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 01, 2012, 02:45:04 AM
I approve of the Nintendo Direct format, which has been very successful, imo. Everyone should follow their lead.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 01, 2012, 02:49:07 AM
I knew Sony was having a hard time selling the 3G models, but geez
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 01, 2012, 03:09:20 AM
I'm reaaaally liking Mutant Blob attacks and Escape Plan.  Better than a lot of the retail Vita games!  Would recommend Mutant Blob for sure to any Vita owner, great little platformer for $7.  Escape Plan I really like but who knows.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 01, 2012, 03:15:25 AM
Haha, yeah. I just finished the first world. It's one of those games that, while very simplistic, makes you appreciate the Vita and its revamped controls more. Everything is just clicking so far. It has more content that Katamari and it's only $8. Totally worth it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: maxy on March 01, 2012, 06:40:17 AM
This might interest some people,some pretty interesting results

http://www.eurogamer.net/articles/df-hardware-how-fast-are-vita-memory-cards (http://www.eurogamer.net/articles/df-hardware-how-fast-are-vita-memory-cards)

In short,the bigger the card the better.Read speeds are pretty crap,6-7MB/s for 640MB device :yuck
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on March 01, 2012, 08:45:07 AM
What's the one DSiWare game again that has the Virt soundtrack? Looks a bit like Mega Man X, I think my brother has it... forget the name but do remember the music being great.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 01, 2012, 09:17:42 AM
This might interest some people,some pretty interesting results

http://www.eurogamer.net/articles/df-hardware-how-fast-are-vita-memory-cards (http://www.eurogamer.net/articles/df-hardware-how-fast-are-vita-memory-cards)

In short,the bigger the card the better.Read speeds are pretty crap,6-7MB/s for 640MB device :yuck

I like how Sonytards believe that Sony was forced FORCED! to sell overpriced proprietary cards because of piracy. ::)

spoiler (click to show/hide)
Bought a 32GB card anyway. :rock
[close]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Don Flamenco on March 01, 2012, 11:06:02 AM
pretty much completely hooked to UMVC3 Vita.  which is weird because I totally gave up on the console version...I somehow leveled up a lot on the vita, so I'm curious if my skills will transfar.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 01, 2012, 11:53:48 AM
Dude, me too. I was telling Van Crunch how it seems WAY more playable to me on Vita- I think its easier for my OLD EYEBALLS to track all thats happening on the smaller screen ;)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 01, 2012, 05:45:55 PM
A lot of the more hardcore types don't seem to be playing UMvC3 on Vita.  They are still there, don't get me wrong, but I run into more people around my own skill level and also find it more enjoyable because of it. (I am a total casual-n00b-Vs. game player)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 01, 2012, 11:42:31 PM
Youre right! I totally won tonight- netcode was fine too- little lag at character screen but during the fight it was fine.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 01, 2012, 11:47:33 PM
awsdfasdkfgj;sdkjg;dg;dsa

thats what i screamed at Third Birthday. This game is fucking hard even on normal. :piss

i think im just playing it wrong tho
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 02, 2012, 12:33:38 AM
question to my precious weeaboo friends: I have $30 in my psn wallet that is burning a hole in my pocket. Should I get the Ys games OR Dissidia Dudeummik? :-[
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Van Cruncheon on March 02, 2012, 12:34:30 AM
ys oath in fellatio
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 02, 2012, 12:35:12 AM
monster hunter or god eater or w/e it's called?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 02, 2012, 12:36:33 AM
Ys combo it is.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 02, 2012, 12:42:25 AM
I've got over 130 hours into the Dissidia games they're good
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 02, 2012, 01:37:53 AM
note that Ys 1&2 currently don't work on Vita, not even through the PS3.

if you're only getting one, get Ys Oath.  Ys 7 is awesome too, but Oath is on another level.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 02, 2012, 09:45:07 AM
question to my precious weeaboo friends: I have $30 in my psn wallet that is burning a hole in my pocket. Should I get the Ys games OR Dissidia Dudeummik? :-[

Duodecim might be on sale in a few days:
http://www.computerandvideogames.com/337528/cast-your-vote-in-the-psn-gamers-choice-awards/

Either that or Tactics Ogre (if Prologue wins, I'm gonna rage).
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 02, 2012, 10:54:53 AM
note that Ys 1&2 currently don't work on Vita, not even through the PS3.

if you're only getting one, get Ys Oath.  Ys 7 is awesome too, but Oath is on another level.
Ys 1+2 works, who is spreading these lies?

Here, lemme take a screencap for you:

(http://i.imgur.com/eO23j.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 02, 2012, 11:17:38 AM
note that Ys 1&2 currently don't work on Vita, not even through the PS3.

if you're only getting one, get Ys Oath.  Ys 7 is awesome too, but Oath is on another level.
Ys 1+2 works, who is spreading these lies?

Apparently there's some craziness going on with it. According to GAF if you downloaded it a while back you can use it, but then they changed it and if you downloaded it recently it won't work or something.
http://www.neogaf.com/forum/showpost.php?p=35212587&postcount=14227
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 02, 2012, 12:39:54 PM
Oh yeah, the PS3 store list it as if you was never bought it but you can remedy that by going to your download history and download from there.





My dashboard is all P4 uguu girls. :uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on March 02, 2012, 04:12:04 PM
NICE Vita dashboard. Great taste in games (except I haven't played Third Birthday yet). The :uguu is strong with that one...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 02, 2012, 08:45:18 PM
VITA SCREENSHOT/WALLPAPER/E-PEEN MEASURING TIME ~Let Us Fap Together~  :hyper

(http://i.imgur.com/ZaWtq.jpg)
(http://i.imgur.com/nUsXL.jpg)
(http://i.imgur.com/e83w6.jpg)
(http://i.imgur.com/gEFWZ.jpg)
(http://i.imgur.com/BnzLP.jpg)
(http://i.imgur.com/0DXQu.jpg)
(http://i.imgur.com/o8s3S.jpg)
(http://i.imgur.com/PF5rR.jpg)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 02, 2012, 09:09:13 PM
is there a template for those
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 02, 2012, 09:57:55 PM
is there a template for those

Yeah, I got them from here, and there's a template too.
http://www.neogaf.com/forum/showpost.php?p=35553163&postcount=785
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 02, 2012, 10:26:30 PM
ty
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Positive Touch on March 02, 2012, 11:11:33 PM
god that is an ugly interface
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 02, 2012, 11:42:45 PM
Me and Joe are sharing the same backgrounds from the "Nature" collection. Us :bow

I'm starting to really love the effing shit of my device. I started a Party tonight and invited two of my friends from back home... And it just blew my mind.

I also have so many games, I don't know where to start...
Vita: VT4, Lumines, HSG, Wipeout, Blobs Attack, and Hustle Kings.
PSP: Ys Oath of Falahala, Ys 7, Trails in the Sky, and Castlevania Chronicles X.

It's barely a week old and I have a serious backlog :uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 02, 2012, 11:56:13 PM
going to pick up MLB Tha Show and Unit 13 on tuesday :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on March 03, 2012, 09:45:04 AM
really liked the unit 13 demo, so i can't wait to give the full game a spin
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 10:57:04 AM
we should all co op Unit 13 :bow
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 03, 2012, 12:16:26 PM
I didn't think Unit 13's demo was half bad either. I was really expecting it to be a turd given the quality of Zipper's recent projects, not to mention the relatively short development time of Unit 13. If the full game manages to maintain the level of quality of the demo or exceeds it, I'll probably get it.

Oh and I will say this: the demo has some of the most, if not the most, articulate Arabic voice over I've heard in any game. It was authentic yet neutral. No mishmash of accents or dialects whatsoever. I was really impressed by that level of attention.

The Arabic writing on the walls and some of the signs, otoh, was laughably wrong. All the characters were flipped and disconnected as if they were copied and pasted in a machine lacking Arabic support, and no one even bothered to verify it.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 03, 2012, 12:42:47 PM
Does Unit 13 have a smooth framerate?  Just asking 'cause Bebpo has been complaining about Vita framerates. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 03, 2012, 01:03:18 PM
It's targeting 30fps (obviously), but while I thought it was stable for the most part, I definitely noticed dips here and there.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 01:20:21 PM
i usually hate those types of games but i thoguht thato ne was real fun. is it just 2 player co op or can u have more?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 03, 2012, 01:42:36 PM
I'd be all over Unit 13 if it had multiplayer, but co-op is just not going to be enough to make the game last for too long.  Passing on it for now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 03, 2012, 02:39:35 PM
I liked the Unit 13 demo too.  I really liked The Club on 360/PC way back when and it had a similar concept, except Unit 13 allows for full stealth.  Don't know if I'm getting it day one because Mass Effect 3 and all.

Controls feel good and it's using crazy amounts of aim assist like the halo sticky aim plus call of duty snap to targets.  imo aim assist on dual analog games is necessary, so it's not a complaint. 

one thing I would've liked to see with it and uncharted is a touch based aiming option.  iPhone (and DS) shooters usually have great aiming and it feels like a virtual trackball.  reason it doesn't well on those devices is because you've got limited inputs.  Like, shoot on the iphone is on the touch screen and you have to stop aiming to shoot.  Vita has shoulder buttons, an analog stick for movement, and all these buttons.  Just using the touch screen (or back touch) to aim could have been interesting to try.

Does Unit 13 have a smooth framerate?  Just asking 'cause Bebpo has been complaining about Vita framerates.

the demo frame rate is 30 with dips.  image quality isn't great either, but unlike the frame rate I doubt that could improve for the final game.  the demo was the only app that froze my vita and it's been the same case with others.  it could just be a dated build or something.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 07:51:42 PM
i like the idea of console for the games
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 03, 2012, 08:24:31 PM
Can't wait until PSOne titles are supported, then the Vita will be the console of the forever.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 03, 2012, 09:27:15 PM
Can't wait until PSOne titles are supported, then the Vita will be the console of the forever.

Amen sister.

It'll probably become console of the forever just by improving the PSP and Mini compatibility. But I'm still looking forward to playing Chrono Cross :uguu
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 03, 2012, 09:31:32 PM
haha wtf at the second vs in hot shots- still not as racist as the black kid from hot shots tennis i guess
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 03, 2012, 10:10:58 PM
how do neo geo games work on the psp/vita? i see there are separate ones for the psp and ps3.  can't you just buy one copy for both like a mini?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 10:18:23 PM
should i get ys seven or ys oath help me evilbores
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 03, 2012, 10:30:07 PM
Oath >>> Seven >>>> all other arpgs
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 03, 2012, 10:34:24 PM
Seven is better.

Better graphics, 3 party members, Adol shirtless....just plain better.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 10:46:44 PM
which 1 is easier
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 03, 2012, 11:03:01 PM
Seven.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 03, 2012, 11:04:36 PM
ok ty
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 03, 2012, 11:10:57 PM
how do neo geo games work on the psp/vita? i see there are separate ones for the psp and ps3.  can't you just buy one copy for both like a mini?

Aren't they releasing a new Neo Geo handheld?  Just buy that. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 04, 2012, 01:40:31 AM
I just figured out what the color space option means for PSP games.  It dulls the color if the vita makes games look too colorful.  Something about making it look how it did on the PSP LCD or something.  I haven't played a game where turning it on helped.

Sony's bad at explaining this stuff.  Just accessing that menu means holding on the screen for a second without touching any buttons.  It would've been simpler to include a settings icon on the PSP game's page.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 04, 2012, 04:40:39 PM
I wonder if there will be an equivalent to the 333 boost on the Vita when it gets hacked.  Recently there was something about how Motorstorm PSP on the Euro and HK stores could be exploited on the Vita, and apparently Sony pulled it after it was announced by the hacker guy.

Yesterday I updated my Go to 6.60 and installed the newer hack stuff (shockingly easy these days).  I forgot to set it to 333 before running Outrun 2 and it ran like ass on default.  Would be cool if some of the struggling Vita games can be helped in the future.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on March 04, 2012, 05:03:22 PM
Do you approve of DSiware, Oscar? If so share your list, and I'm willing to give some games a try. Andrex and Emcee are disqualified for promoting mediocre and overpriced games in the past. They owe me at least $249.99.

I'm pretty sure you bought Mighty Switch Force before I ever did, duder.  For the record, I musta wasted 6.50 on that Jin kid's crappy ios recommendations.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 04, 2012, 05:16:59 PM
Jin's recommendations were top notch. I can't remember him hyping anything other than Tiny Wings and Groove Coaster.

Tiny Wings & Groove Coaster >>>>> eShop

Come at me bros.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: EmCeeGrammar on March 04, 2012, 05:44:21 PM
There was some shitty block tower game , oh god what was it, I excised it from my mind.  Damn Jinfash to hell.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 04, 2012, 05:45:41 PM
Pro courses in hot shots are kinda evil
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 04, 2012, 05:50:02 PM
There was some shitty block tower game , oh god what was it, I excised it from my mind.  Damn Jinfash to hell.

Brizzle?

Brizzle :heart

$0.99 :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 04, 2012, 11:09:45 PM
I saw there was a followup on that Japanese "PLEASE BUY VITA BEFORE IT IS DOOMED" Sony webstream event on March 9th that listed 4 big big name people to be revealing things on stage:

-Head of Phantasy Star series (guessing Portable 2 SPECIAL EDITION or Portable 3 since Portable 2 conveniently doesn't work on Vita)
-Head of SMT/Persona team (guessing just showing more P4P.  Don't expect new game announcement.  Maybe Persona Fighter port)
-Head of Super Robot Wars team (who knows, but teams are busy with other projects.  Probably a port/spinoff/remake)
-Head of Falcom (probably just showing off Zero no Kiseki Full Voice & YsIV remake.  They're already supporting Vita full force.  Can't really expect another game)

Worst case scenario:
-PSP2 port
-P4P footage
-SRW Port
-YsIV footage

Best case scenario:
-PSP3
-SMT4
-All new SRW
-Ys 8

Reality:
???
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 04, 2012, 11:14:36 PM
persona team did catherine, right? I haven't played that yet and wouldn't mind a Vita port.

falcom could announce other easier titles, I guess.  Ys Origins, Xanadu, a proper Ys 6.  Those would just be ports of its PC games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 04, 2012, 11:21:16 PM
Reality:
???

I'm excited for the announcements, but man we've come a long way if these would be considered the major announcements that will single handedly "SAVE THE VITA FROM EMINENT DOOM."

They've historically sold from really well to decently on an already popular platform. But they don't strike me as IPs that would PULL a sinking ship into popularity :P

Sales talk and numbers aside, fuck yeah I wannum.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 04, 2012, 11:32:12 PM
Frankly I'm more excited about improved PSP compatibility, PSX support, and any hints of future OS updates. I hope the promised "new services" include some of those.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 04, 2012, 11:36:25 PM
So I bought the Vita Trigger Grips yesterday, even though I figured they'd probably be some cheap plastic garbage that I'd immediately regret buying, and.....they're surprisingly good. They don't add much weight or size to the system, but they feel pretty good, it makes the whole system fit better in my hand. The L and R triggers are really stiff, but they're still better than having them directly on top of the system. Also, it does make the system wider so you have to stretch a little bit farther to reach the touchscreen, but it hasn't been a major problem.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 04, 2012, 11:37:40 PM
trigger grips are weird to me
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 04, 2012, 11:41:55 PM
lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 05, 2012, 12:14:46 AM
Reality:
???

I'm excited for the announcements, but man we've come a long way if these would be considered the major announcements that will single handedly "SAVE THE VITA FROM EMINENT DOOM."

They've historically sold from really well to decently on an already popular platform. But they don't strike me as IPs that would PULL a sinking ship into popularity :P

Sales talk and numbers aside, fuck yeah I wannum.

Giving Vita the utmost benefit of the doubt (aka, this will not happen).  If it got new mainline entries in those franchises (Phantasy Star Portable 3, Persona 5/SMT4, new SRW, new Zero no Kiseki), that pretty much would save the system in Japan for at least 2012-2013.  Besides Final Fantasy/Dragon Quest/Monster Hunter, those are pretty much the next "biggest 3rd party game franchises" in Japan with 200-500k sellers each.  Throw in a new musou game and Yakuza 5 and you have everything 3rd party that matters outside the above 3 series.

But considering how PSP was port/remake/spinoff city for years until the DS/X360/Wii had died and it became the main viable system other than the PS3 and started getting mainline entries....Vita will not be getting anything mainline from the major devs for a few years, and definitely not right now with a userbase of 500k.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 05, 2012, 12:15:43 AM
So I bought the Vita Trigger Grips yesterday, even though I figured they'd probably be some cheap plastic garbage that I'd immediately regret buying, and.....they're surprisingly good. They don't add much weight or size to the system, but they feel pretty good, it makes the whole system fit better in my hand. The L and R triggers are really stiff, but they're still better than having them directly on top of the system. Also, it does make the system wider so you have to stretch a little bit farther to reach the touchscreen, but it hasn't been a major problem.

I was interested in that before the vita came out.  I use the hori wheel grip for the 3DS because it's a bit uncomfortable on its own.  Usually comfort is sacrificed for portability.  But the vita is comfortable to use, probably because it has rounded edges and is already quite large.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 05, 2012, 11:03:33 AM
Motorstorm RC is gonna be free on the Vita.

#gamechanger
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cerveza mas fina on March 05, 2012, 05:45:47 PM
Wipeout is soooooo fucking good jesus.

Mobile phones havent got anything on Vita.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 05, 2012, 06:10:15 PM
ANGRY BIRDS IS FINE! - Phone Gamer
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on March 05, 2012, 06:18:05 PM
Toys R Us has B1G1 Half off on Vita games

http://www.toysrus.com/family/index.jsp?categoryId=11906797

Applies to Unit 13 and MLB The Show.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 05, 2012, 06:30:20 PM
Mobile phones havent got anything on Vita.

Yeah, like buttons for instance.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 05, 2012, 06:32:24 PM
Why do people still call PS1 PSX?

to troll people who bought that useless PSX machine

:smug
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 05, 2012, 06:49:36 PM
gettin
MLB Tha Show
Free Motorstorm RC
prob Unite 13 tomorrow :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Joe Molotov on March 05, 2012, 07:39:17 PM
gettin
MLB Tha Show
Free Motorstorm RC
prob Unite 13 tomorrow :bow

But but I heard der wuz no games. [/Nintendotard, playing Mario Kart, Super Mario Land 3D, and nothing else]
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on March 06, 2012, 11:59:45 AM
Unit 13 looks like a classic early release on a new platform.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 06, 2012, 12:19:33 PM
From a GAFfer on Unit 13:

Quote
The cartridge I reviewed from locked up my Vita several times, and deleted Virtua Tennis 4 and my save.  I had to boot the Vita in the service mode and rebuild the database.

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 12:20:55 PM
lol wtf
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on March 06, 2012, 12:21:55 PM
uh what?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 12:51:50 PM
Sounds even more vicious than the rabid demo people have had trouble deleting lol.

In other news, Lockerz finally shipped my 32GB :hyper

I can finally take Arby off my ignore list.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 06, 2012, 01:03:27 PM
 Whats up with console bugs nowadays?  I havent had a pc game screw up my os in years.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 01:06:31 PM
>Zipper Interactive
>Socom4
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 05:58:12 PM
not really diggin MLB teh show, atleast from the veyr little i played. barely any cutscenes which is why i loved the game, and the analog sticks make lining up pitching almost impossible on meter mode. makes me miss the nub.  graphics dissapointment

oh and there sproblems with the online code activation :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 06, 2012, 07:26:52 PM
Both MLB games are getting poor reviews this year. Bloom is off the rose with The Show it seems.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 07:49:30 PM
ive come around on it. graphics and presentation still horrendous but game is still god tier :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 08:16:33 PM
The show has always looked less awesome than competing series, cept lighting has always been tops- as a game though it kinda destroys all others
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 06, 2012, 09:07:45 PM
forgot how shitty PSN is

~200 minutes for 650 megs.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 06, 2012, 09:11:07 PM
The show has always looked less awesome than competing series, cept lighting has always been tops- as a game though it kinda destroys all others

Wut, Show has always been known as the best looking MLB game.  Did some other series leapfrog it in the last two years?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:11:10 PM
motorstorm rc is fukkin amazin
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 10:12:29 PM
Is that something you can play on vita standalone or wat
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:13:07 PM
ya its a standalone vita game. it has a autowall in it too like need for speed
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 10:15:04 PM
hrm- ill look into it.

PSN dl speeds are so crap.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:16:41 PM
its free on vita no harm in getting it

its giving me hardcore super off road nostalgia
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 10:17:14 PM
wat? free? thats the best price. Still, PSN dl speeds- im dling another game right now :/
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:18:01 PM
ya free thanks to SCION.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 10:19:37 PM
Lol it took forever to download. I just received a challenge to beat your score, Methodis. Was that automated or did you ask the game to send it?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:21:11 PM
i sent it to you <3
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 10:22:01 PM
In that case I'll accept your challenge :hump
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:26:38 PM
ok

 :-[
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:27:36 PM
ps im down whenever for a message play game of hustle kings if u ever wanna do it
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 10:29:31 PM
Oh yeah, definitely. I haven't yet explored HK beside training and exhibition matches.

Just a heads up: I'll suck pretty badly.

VT4 & world tour is sucking up most of my time these days :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 10:31:28 PM
UMvC3 for me..and Hot Shots
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:34:01 PM
VT4 is literal amazin too :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 06, 2012, 10:45:05 PM
Amazon shipped Ridge Rip-Off Racer out tonight.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 10:55:39 PM
i dont know if i want unit 13 or parappa and gladiator begins :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 11:03:19 PM
bought unit 13 :bow
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 06, 2012, 11:19:35 PM
wait waht the fuck the vita doesn't download game when the system is asleep?

Motorstorm was taking over an hour, so I plugged in the charger and left it here.  hours later and it didn't download anything.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 06, 2012, 11:23:17 PM
wait waht the fuck the vita doesn't download game when the system is asleep?

Motorstorm was taking over an hour, so I plugged in the charger and left it here.  hours later and it didn't download anything.

It should have...I have left it on downloading stuff and it was all done when I came back to it several hours later.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 11:24:04 PM
i think it throttles Downloading when u let it sleep
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 06, 2012, 11:24:31 PM
if its not plugged in i think
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 06, 2012, 11:28:06 PM
it was plugged in when I left it, had the orange charging light on and all.  when I went back there was no light, but it was plugged in.  I didn't hit the sleep button either.

I usually download games on my PS3, but I didn't want to stop the infamous fob download.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 11:55:45 PM
Strangely enough, it doesn't download when put into hard sleep mode (pressing the sleep button) but does when it goes into soft sleep mode (idle for x minutes). It's weird, stupid and should be fixed. But for now, I've set auto-sleep to 1 minute.

I've no idea if it's the same when it's being charged. Ugh, they really need to update their power saving options and give more control and explanations.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 06, 2012, 11:57:12 PM
PSN = where how fast your connection is doesnt fucking matter
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 06, 2012, 11:59:07 PM
Truth. I get the same speeds I used to get in 3rd world countries.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 07, 2012, 12:00:09 AM
I will say that UMvC3 performance was fine- reviews mentioned lag but I didnt notice any inside the actual match
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 07, 2012, 12:45:27 AM
Digital version of Unit 13 is borked and doens't come with a online pass

:piss sony

gotta redownload when they reup it tomorrow or clal sony :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 07, 2012, 01:01:04 AM
PSN = where how fast your connection is doesnt fucking matter

I downloaded ME3 stuff at like 2+ megs a second.  PSN was saying ONE THOUSAND HOURS for 650 megs.

Infamous 2 FOB was saying a week, but pausing and resuming made it go faster.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 07, 2012, 01:01:45 AM
I still remember when it took 3 hrs to update PS3 firmware. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eric P on March 07, 2012, 06:10:44 AM
unit 13 is a lot of fun.  i wish that there were some more bulletstorm like combos that you could try to chain across the entire levels.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 07, 2012, 07:44:57 PM
http://www.youtube.com/watch?v=qdVNZ-vNUno

I NEED THIS NOW FFFFFFFFFFFFFFF
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 07, 2012, 08:07:40 PM
motorstorm rc is fukkin amazin

unit 13 is alot of fun and the daily challenge can be frustrating as fuck. too bad sony are inepts and fucked up the online pass for digital copies :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 07, 2012, 08:16:47 PM
how long will motorstorm rc be free? can you dowload it to the PS3, or do you have to have a vita activated on your account? i am about to do something i may regret this week.
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 07, 2012, 08:21:37 PM
You can download the free game on the PS3. It's titled "Motorstorm RC PS Vita brought to you by Scion" under the Vita section.

The original priced download, which bundles the PS3 and Vita version, is just called Motorstorm RC and it's found in both the PS3 and Vita sections, iirc.

So yeah, everyone should be able to download the free version.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 07, 2012, 08:25:01 PM
cool, thanks!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on March 07, 2012, 08:38:27 PM
http://www.youtube.com/watch?v=qdVNZ-vNUno

I NEED THIS NOW FFFFFFFFFFFFFFF

That's the game that's gonna sell me on a Vita... I hope it's based off the PCE-CD Ys IV (Dawn of Ys) and not SFC (Mask of the Sun). Mask of the Sun was ehhh but Dawn of Ys was fantastic!
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 07, 2012, 09:06:47 PM
wow, those puzzles look really challenging and fun! #thingsnoonewilleversay
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 07, 2012, 09:45:25 PM
Ys is probably still pretty far off.  Will be surprised if we see it before fall.  Looked very early in the reveal.


I'd be more excited about Zero no Kiseki full voice edition if I wasn't 2 games behind :| 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 07, 2012, 10:09:17 PM
unit 13 digital online passes are up u should have it under services on psn store
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 07, 2012, 10:33:33 PM
seriously, a fucking circular jigsaw puzzle with THREE FUCKING PIECES, what the fucking fuck. My daughter is 4 and she'd be like WTF is this lame-o shit Dad after solving it in 0.0000004 secs
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 07, 2012, 11:02:49 PM
im really diggin unit 13, also really love the daily challenges. hard as fuck but the score aspect makes me want to be better and better
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 07, 2012, 11:14:49 PM
Is Ridge Racer really 30FPS?  It feels like 20.   :-\
Title: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 07, 2012, 11:40:23 PM
But is it a rock solid 20 fps? That's all that matters.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 08, 2012, 12:04:31 AM
Ah ok, there is a patch up for the game.  I was under the impression that the U.S. version was already up to date; didn't see a patch this afternoon.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 08, 2012, 12:06:13 AM
Maybe they lowered the framerate in the US version to make it feel more like Western Vita games.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 12:10:38 AM
dcharlie if u have us version we should do a co op mission sometime, althouguh there doesnt seem to be a way to turn off voice chat :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 12:35:19 AM
no i just forgot to save your japan vita name and add it to my friends list  :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 08, 2012, 12:47:38 AM
Someone said Terrorist Hunt? Some of my favourite memories are R6 on Xbox when someone would throw a grenade in a small room and it turned out to be tear gas and no one was wearing a gas mask :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 08, 2012, 12:58:47 AM
oh wait ... is this going to be some lame thing where me and the Wife can't play coop if she gets the JPN version because that's going to suck donkeynuts :/


I see more Vitas in your future, many, many more
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 08, 2012, 03:40:59 AM
seriously, a fucking circular jigsaw puzzle with THREE FUCKING PIECES, what the fucking fuck. My daughter is 4 and she'd be like WTF is this lame-o shit Dad after solving it in 0.0000004 secs
Hey man

Wanna settle this outside?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 08, 2012, 01:12:40 PM
http://www.youtube.com/watch?v=B52vkgPLPIU

stoked to buy this again so I'd have two versions of Persona 4 in my backlog
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 01:54:32 PM
the few hours of persona 3 ip lyaed on psp were dope shit will get this hopefully it wont be too hard for me :qq
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 02:12:42 PM
Is it normal for something shipped (USPS, first class, lol) to be held in one location for almost 40 hours, or should I do something about it?

We're only a few hours from passing the "expected delivery date" and this thing still has ways to go. When they shipped the Vita itself I got a notification every couple of hours and it was actually delivered an entire day before the expected date :( :maf I need that 32Giger card nao :'(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 03:17:33 PM
sometimes they don't update but never hearts to call or try a tracking site that isn't the USPS like http://www.packagemapping.com/

sometimes they can get deeper and more recent info than USPS
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 03:25:47 PM
ps beat your score in Motorstorm :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 03:32:17 PM
except Over easy  :'(

i hate overtake and rally cars and drift in this :piss
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 08, 2012, 05:17:27 PM
ruh roh  :violin
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 06:13:45 PM
ps beat your score in Motorstorm :)
except Over easy  :'(

i hate overtake and rally cars and drift in this :piss

Ha, I'm actively looking for races where you're ranking high and trying to beat you, it's fun. But yeah, I hate overtake races, I keep rear-ending other cars and getting stuck, thus wasting precious time.

You should add GAF's "orioto," he had the game for a while and he's been creaming my ass (:nsfw) by up to 5+ seconds. He's crazy good. OR, I'm still crazy bad at this.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 07:02:46 PM
i like being the best on my list :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: originalz on March 08, 2012, 07:35:54 PM
Amazon shipped Ridge Rip-Off Racer out tonight.

Why did you buy this shit?  I know you like RR and all, but come on...
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 07:43:03 PM
my vita experience thus far:

"cannot connect to the access point"

reboot router, modem

"cannot connect to the access point"

reboot router, modem (again)

finally connect, although it appears to drop signal intermittently

"you must perform a system update to log into the playstation network"

fine

slowass download

install update

reboot vita

"cannot connect to the access point"

you have got to be shitting me

finally connect, although it appears to drop signal intermittently

try to log in

"the system is currently undergoing maintenance"

...

i have had this thing one hour and it's already the worst experience i have ever had with a piece of electronics

even that piece of shit android ereader thing i bought that time maintains a fucking wireless connection

i knew this was going to happen:

i am about to do something i may regret this week.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 07:45:16 PM
I'm sorry Eel, but :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 08, 2012, 07:46:40 PM
yeah, that was similar to my first hour with the Vita as well, except I had 2 system lock-ups, one during a game install :lol

Once you get into a game it's good enough that you can forgive the OS being a horrible buggy piece of shit though.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 07:48:22 PM
sony can eat a dick next gen, no lie, this is the last turd squeezed from their ass cheeks i will ever swallow


(http://www.thebestpageintheuniverse.net/images/sony_bullshit_anim4.gif)


i can't believe i sold my 360 and PSP to buy this goddamned thing

i can honestly say that i am a fucking idiot
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 07:49:23 PM
sounds like user error. the downloads are never slwo for me and ive seen no one ever have that problem. have you tried turning the router on and off?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Great Rumbler on March 08, 2012, 07:51:13 PM
It's not a user error, per se, it's simply that Eel is cursed with the absolutely worst luck ever when it comes to consumer electronics.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 07:51:16 PM
have you tried READING MY FUCKING POST
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 07:51:16 PM
I havent had any problems with the Vita outside Unit 13 being badly coded and crashing the Vita. Sounds like more Microsoft FUD.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 07:51:51 PM
i think its user error
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 07:54:26 PM
I can share my own experience with the initial setup, but it would be inappropriate considering what you went through, Eel.

However, I will say that the OS has indeed its fair share of bugs. It locked up at least 2-3 times since I bought it, but thankfully none them happened mid-game. I think Sony even admitted to some of the issues and stated that it's being looked into/fixed.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Olivia Wilde Homo on March 08, 2012, 07:54:50 PM
sony can eat a dick next gen, no lie, this is the last turd squeezed from their ass cheeks i will ever swallow


(http://www.thebestpageintheuniverse.net/images/sony_bullshit_anim4.gif)


i can't believe i sold my 360 and PSP to buy this goddamned thing

i can honestly say that i am a fucking idiot

If you want to sell it, shoot me a PM with a price.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 07:55:01 PM

I havent had any problems with the Vita outside Unit 13 being badly coded and crashing the Vita. Sounds like more Microsoft FUD.

sounds like you finally went from a mildly amusing internet character to my ignore list
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 07:57:50 PM
don't be like that eel :( I don't know whats wrong, but theres been no reports of the Vita not connecting to a access point. Perhaps call sony?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 07:59:14 PM
beautiful screen, though
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 08, 2012, 07:59:33 PM
you sold your 360? wtf dude, wtf

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 08:00:48 PM
if given a choice i'd sell my 360 for a vita too.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 08:01:25 PM
i don't ever use it, i play 90% of my games on pc now

plus it was an elite i'd already had repaired once, getting kind of long in the tooth

i'll pick up another somewhere along the line, but right now there's nothing coming out exclusively that i am very interested in
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 08:01:56 PM
beautiful screen, though

Yeah.

Don't look at it in a pitch dark room just yet though, the OLED blotches will make you regret the purchase even more.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 08:18:07 PM
Yeah, it would be a total waste not to release the next (relatively) big budget game on consoles now that the engine is finally up and running. I also think Catherine was successful as far as showcasing how competent the next project can be.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 08:21:46 PM
okay, i just fired up netflix to test it out

breaking bad on the toilet, purchase redeemed
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 08, 2012, 08:25:22 PM
You still have a PS3, eel?  I can trade you a new 320gb PS3.  Firmware has not been updated so it's hackable if that's what you want. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 08:33:36 PM
SG is it BC
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 08:35:18 PM
yeah, i kept the ps3 around since the two kind of go hand in hand

in fairness, seems like the vita is getter better, haven't dropped connection since i managed to log on and the OS is running smoother now, it's almost like it had to get its shit together for a little while
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 08:35:19 PM
I wish the Netflex app was smoother though. The navigation right now feels as choppy as a webpage on an under-powered device. Thankfully the quality of streams, i.e. what really counts, is top notch.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 08, 2012, 08:37:12 PM
SG is it BC

Probably not.  I just got it last Christmas. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 08:43:12 PM
o ok
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 08:52:04 PM
there's a lot of choppy shit about the vita, like that godawful web browser
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 08, 2012, 08:53:48 PM
what is the Vita's excuse for not running Flash, btw? Or the PS3's for that matter.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 08:57:09 PM
there's a lot of choppy shit about the vita, like that godawful web browser

It feels like an incomplete POS. Someone mentioned Sony promising improvements, as their original objective was to optimize it enough to run alongside games (right now it prompts you to close your backgrounded game), but I won't believe it until I see it. Even my 3 y/o 3GS renders websites better and more smoothly.

what is the Vita's excuse for not running Flash, btw?

Adobe ceasing mobile Flash development, if Sony is to be believed. "We're still negotiating with Adobe" was the last thing we heard about the subject.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 09:02:59 PM
I'm in absolute agreement with Prole when he said that there certain aspects of the OS are reminiscent of janky early Android devices, even though it's supposedly "not based on Android." That's very apparent in the browser. My impression of the OS is that it's generally great, but with a few rough spots and varying degrees of polish and optimization. Sometimes it feels like a Frankenstein put together by several uncoordinating teams.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 09:13:24 PM
downloading all the free bullshit now

wtf is up with the download speeds on psn lately
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 09:20:54 PM
you mean with how good theyve been?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Cormacaroni on March 08, 2012, 09:34:11 PM
there's a lot of choppy shit about the vita, like that godawful web browser

It feels like an incomplete POS. Someone mentioned Sony promising improvements, as their original objective was to optimize it enough to run alongside games (right now it prompts you to close your backgrounded game), but I won't believe it until I see it. Even my 3 y/o 3GS renders websites better and more smoothly.

what is the Vita's excuse for not running Flash, btw?

Adobe ceasing mobile Flash development, if Sony is to be believed. "We're still negotiating with Adobe" was the last thing we heard about the subject.

The PS3 is mobile?

I guess i don't understand why something with the specs of the Vita or the PS3 can't run a browser I can run on a Pentium II
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 08, 2012, 09:40:18 PM
i can't imagine persona 5 going to the 3ds.  if it goes to a handheld, it will be the vita, for sure.  i still think it's going to be a console game, though.  catherine was the warm-up for the persona team.

the 3ds seems more like a place where smt4 would go.

Vita is in a place where Persona 5 could be 3DS and upgraded for the Vita, covering all mobile bases, or all relevant consoles (including Wii U) and a slight hit for the Vita version.

I don't get why companies will make game for one platform anymore.  It's like that 'update' on the Vita Bioshock where we learned it's not Bioshock Infinite and still "real".  Unless Sony invested in it, release that on XBLA/PSN too.  Exclusivity seems so archaic when it's not first party.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 09:50:29 PM
transfer speeds from ps3 to vita are terribad
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 08, 2012, 09:51:28 PM
I think Eel is cursed
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 08, 2012, 09:51:34 PM
Yeah, P5 is PS3/X360.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 09:52:17 PM
The PS3 is mobile?

I guess i don't understand why something with the specs of the Vita or the PS3 can't run a browser I can run on a Pentium II


Oh, the PS3 situation can probably be explained by...

a) People --including Sony-- not giving a fuck, and viewing browsers on consoles as nothing more than a bullet-point feature.
b) The small amount of memory allocated for the OS. It has access to a whopping 50MBs these days.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on March 08, 2012, 09:55:13 PM
360/PS3/Vita seems like it could be a good place for P5.  I just saw some dope on GAF suggest P5 development should be moved from PS3 to Vita because of costs.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 09:56:08 PM
I think Eel is cursed

no, they're just really slow, i'd read that elsewhere but thought it was an exaggeration

it is no exaggeration
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 09:56:50 PM
transfer speeds from ps3 to vita are terribad

I can attest that this is a universal problem and cannot be attributed to Eel's technocurse.

Sometimes I almost feel that downloading content from PSN, as terribad as it is, is quicker than transferring from the PS3.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: pilonv1 on March 08, 2012, 09:58:44 PM
I think Eel is cursed

no, they're just really slow, i'd read that elsewhere but thought it was an exaggeration

it is no exaggeration

But if you look at everything it seems you are cursed
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 10:00:15 PM
yes, and that often trickles over into other areas of life as well :(
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 10:01:41 PM
Have you ever seen The Secret, Eel?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: cool breeze on March 08, 2012, 10:09:43 PM
the USB transfer speed is very slow, yes.  I don't get why.

given the way Catherine sold across PS3 and 360, there's no way Atlus would want to leave 360 out for P5.

plus, why do an initial Vita port when you can wait 6 months to a year and call it a special edition and get tons of double-dippers?

Now that's true.

I was just saying that Vita is capable enough to accept down ports from the consoles.  I'd also like Catherine on Vita, since I didn't play it on consoles.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 10:14:40 PM
there is no way persona 5 comes out on 360. it'd be dumb to have it come out there
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 08, 2012, 10:14:55 PM
How is Vita's sound quality?  Does it support Slacker radio?
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 10:32:31 PM
it's really decent

btw, jesus fuck it has taken 2 hours to download 60% of a 717mb psp game

Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Eel O'Brian on March 08, 2012, 10:46:15 PM
Have you ever seen The Secret, Eel?

no, i haven't

should i, or will it make me cry
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 10:54:36 PM
there is no way persona 5 comes out on 360. it'd be dumb to have it come out there

Would you care to place a wager on it?

ya if i win u unban me at gaf since im sure u still have a pawn in the system :)
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: bork on March 08, 2012, 11:03:34 PM
Ridge Racer post-patch feels 100 times better.  The difference is like night and day.  Much, MUCH smoother, STABLE 30FPS and a sense of speed. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: iconoclast on March 08, 2012, 11:09:41 PM
Yeah, P5 is PS3/X360.

With Super Persona 5 Golden FES Portable for Vita
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 11:11:40 PM
Hahaha, you ask the impossible, sir. 

But seriously, P5 being in development for PS3/360 using the engine from Catherine is pretty much the world's worst kept secret at this point.

Theres no reason to put P5 on 360. Theyd sell more on PS3.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 11:15:43 PM
i no but a ps3 exclusive is smarter. theres literally no reaosn to put it on 360 it has no history there
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Stoney Mason on March 08, 2012, 11:16:08 PM
Don't fall for his troll bait Oscar.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 08, 2012, 11:53:04 PM
Does Fifa run at a smooth, stable framerate?  I wanna jump in but it seems that either devs don't know what they're doing or the vita is not as powerful as expected.  Gimme some hope.   
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 08, 2012, 11:56:33 PM
I wanna jump in but it seems that either devs don't know what they're doing or the vita is not as powerful as expected.  Gimme some hope.   

At this point I think it's fairly safe to assume it's a mix of both, as is the case with almost every system and pre-launch hype. But I'd give it more time until we see more original games, since most of the ones released right now are quick ports or games that started out on the PS3. Most devs received their devkits as late as April '11.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 11:57:43 PM
no not really. online framerate is horrendous, offline play is like 30-60  with some dips. cutscenes are like 5 fps. still fun and entirely playable
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 08, 2012, 11:58:28 PM
also its clear that MLB The Show was a psp port. stadiums and crowd look real bad, players look upgraded but textures are horrendous. hopefully theyll do it right next time
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 09, 2012, 12:03:01 AM
That's not great news.  Show should run smoothly since baseball games only show a few players at a time.  Why didn't they just lock FIFA at 30fps?  A jumpy framerate makes a sports game much more unplayable. 

I wanna jump in but it seems that either devs don't know what they're doing or the vita is not as powerful as expected.  Gimme some hope.   

At this point I think it's fairly safe to assume it's a mix of both, as is the case with almost every system and pre-launch hype. But I'd give it more time until we see more original games, since most of the ones released right now are quick ports or games that started out on the PS3. Most devs received their devkits as late as April '11.

I'm hoping that devs are just learning how to squeeze more horsepower out of the Vita without draining the battery too soon.  Also, both the GPU and CPU are multi-cores, right?  Portable devs probably don't have much experience with such complicated hardware. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 09, 2012, 12:19:38 AM
Show runs fine, i was just commentating how it clearly didn't have a full Vita development cycle.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 09, 2012, 12:43:35 AM
Does Fifa run at a smooth, stable framerate?  I wanna jump in but it seems that either devs don't know what they're doing or the vita is not as powerful as expected.  Gimme some hope.   

The problem is the system is not as powerful as a PS3 or X360 (which it doesn't need to be) yet devs are trying to hit the "port" button and just port over PS3/X360 games "as is" so of course they're gonna run like shit and be sub-HD and stuff.


They need to go in and downgrade everything until it runs smooth.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 09, 2012, 01:38:56 AM
Getting near the end of Tales from Space & Escape Plan and I think I prefer the latter at this point.  Tales from Space is a really nice little indie platformer but I feel like it's slow to introduce a whole lot of new concepts in its level progression so after about 10 levels it started getting a little less interesting.  Still a very solid little platformer, but I don't find it engrossing like vvvvvv or super meat boy or anything.

Otoh, Escape Plan does a good job at continually introducing now puzzle concepts and challenges every room (so every minute or two).  Keeps it really fresh and enjoyable.  Game has been a pleasant surprise tbh.  I really like the art/animation/music.  Reminds me of The Neverhood.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MrAngryFace on March 09, 2012, 01:45:45 AM
Does Fifa run at a smooth, stable framerate?  I wanna jump in but it seems that either devs don't know what they're doing or the vita is not as powerful as expected.  Gimme some hope.   

The problem is the system is not as powerful as a PS3 or X360 (which it doesn't need to be) yet devs are trying to hit the "port" button and just port over PS3/X360 games "as is" so of course they're gonna run like shit and be sub-HD and stuff.


They need to go in and downgrade everything until it runs smooth.

like UMvC3- great port omg
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 09, 2012, 01:51:45 AM
Yeah, I gotta pick that up down the line. 
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on March 09, 2012, 01:58:10 AM
I'm hoping that devs are just learning how to squeeze more horsepower out of the Vita without draining the battery too soon.  Also, both the GPU and CPU are multi-cores, right?  Portable devs probably don't have much experience with such complicated hardware.
It's all moot.  Any money spent on making a built-for-Vita game take advantage of its specs is money in the toilet.  Vector-based games like Loco Roco or whatever should look nice tho.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Smooth Groove on March 09, 2012, 02:10:52 AM
Vita owners are more likely than not to care a lot about graphics, no?  Game companies should keep that in mind if they wanna make a Vita game that sells.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Owl-faced Wizard on March 09, 2012, 02:15:38 AM
Well, I'm sure Epic will port Infinity Blade or whatever.  If I ran a pub I wouldn't even consider greenlighting a new Vita game that cost more than a couple mil - unless I was Sony, who don't have to pay royalties and are trying to sell the platform.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Shaka Khan on March 09, 2012, 06:18:07 AM
Sony trolled everyone with the "Gaming Heaven" JP event. :lol
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: magus on March 09, 2012, 06:22:51 AM
Sony trolled everyone with the "Gaming Heaven" JP event. :lol

doesn't it have to still happen?
http://andriasang.com/con08c/ps_vita_heaven_broadcast/

that says it happen at 20:00 but 20:00 using what timezone? :S
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on March 09, 2012, 06:28:10 AM
What a strange thing the event was.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Verdigris Murder on March 09, 2012, 06:33:04 AM
Like the show on TV, it seemed not to know what it's real purpose was. Huge corporations are such bizarre things, if they were people they'd be diagnosed with schizophrenia.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Bebpo on March 09, 2012, 07:07:18 AM
Hahaha, you ask the impossible, sir. 

But seriously, P5 being in development for PS3/360 using the engine from Catherine is pretty much the world's worst kept secret at this point.

Actually they scrapped the Catherine engine and opted to make their own for P5.  Weren't happy with Gamebryo even though the final product looked good and was bug free.

I suspect this might delay P5 a bit, since Japan + custom PS3/X360 engines has been problematic for many a dev.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: Momo on March 09, 2012, 07:16:59 AM
PSO 2 is looking pretty sweet
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: tiesto on March 09, 2012, 08:46:49 AM
i no but a ps3 exclusive is smarter. theres literally no reaosn to put it on 360 it has no history there

I totally agree with you, the average Xbot doesn't give two shits about Persona, or any Japanese-made game for that matter.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MCD on March 09, 2012, 10:28:34 AM
The average xbot just made FF13-2 chart second on NPD. Don't be a weeaboo now.
Title: Re: Vita / PSP2 thread (US/Euro release: Feb 22)
Post by: MyNameIsMethodis on March 09, 2012, 11:03:03 AM
The average xbot just made FF13-2 chart second on NPD. Don't be a weeaboo now.

I'm pretty sure most of those sales where on PS3
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 09, 2012, 05:39:30 PM
if PSO2 is the same game as the PC versions and I could use the same character on both, I might be interested in that.

supposedly it's only 10% completely
http://www.youtube.com/watch?v=A1gUCGiLfVc

also realized the vita already came out
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 09, 2012, 11:30:22 PM
Finished Tales from Space: Mutant Blobs Attack.  It was ok.  A good solid game, but it never reaches beyond being a solid game by a small dev.  It never feels like a GREAT game from a top notch developer; there aren't any moments of genius.  It's definitely worth it $7-8 price and is a fun little platformer, but I could've played better Vita games during the same hours spent on it.  7/10ish.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 09, 2012, 11:39:06 PM
How long is it?
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 09, 2012, 11:46:15 PM
Maybe 3-4 hours?  I play games in such small bursts these days that even a 3 hour game takes me a week or two, lol.  There's about 20-25 stages and they tend to be around 6-8 mins each.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 10, 2012, 12:40:51 AM
Escape Plan has shown me the dangers of systems with multi-touch screens.  I'm in the final area now, so the difficulty has gone through the roof and I just did a stage where you have to hold down 6 spots on the screen to prevent poison smoke from coming out and then perform touch movements with two characters while holding down the 6 areas.

...yeah.  Devs can make EVIL THINGS if they want out of a multi-touch screen.
Title: Re: Vita / PSP2 thread
Post by: Eric P on March 10, 2012, 08:52:06 AM
sounds like that one chariot racing game on the original xbox that used every single button, many of them simultaneously
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 10, 2012, 11:41:45 AM
this thing needs some rts games, with all the control options i'd imagine that genre would be great on it
Title: Re: Vita / PSP2 thread
Post by: ManaByte on March 10, 2012, 03:34:22 PM
The Show doesn't look bad at all. Anyone who says it looks like a PSP port has never played a PSP version of The Show.

The Show was one of the only reasons I ever pulled out my PSP, and this is a HUGE improvement.

(http://i.imgur.com/N3de1.jpg)
(http://i.imgur.com/3J7ne.jpg)
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 10, 2012, 04:36:15 PM
i said the stadiiums and crowd look like a psp game nerd
Title: Re: Vita / PSP2 thread
Post by: demi on March 10, 2012, 05:10:48 PM
uhhh those screens are butt ugly. i certainly hope thats cause of the screen cap.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 10, 2012, 05:15:50 PM
devs need to make the text bigger in the games, some of them border on microscopic
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 10, 2012, 05:17:32 PM
uhhh those screens are butt ugly. i certainly hope thats cause of the screen cap.

I haven't even played it, but I know it is.  Vita screenshots look waaaay worse than in-game.  It's like bullshots reverso land.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 10, 2012, 05:26:02 PM
Posted this in the mecha thread, but since it's Vita related.

Super Robot Wars Z2-1 comparison on PSP vs. Vita (near HD asset 2d game like Blazblue)

(http://livedoor.3.blogimg.jp/jin115/imgs/a/e/ae3d2214-s.jpg)

(http://livedoor.3.blogimg.jp/jin115/imgs/e/c/ec83d2c4-s.jpg)
(http://livedoor.3.blogimg.jp/jin115/imgs/7/d/7d6cf163-s.jpg)

2d stuff upscales very nicely on Vita. 
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 10, 2012, 05:31:01 PM
the textures are that rough in game though. it's clear and I think even Sony san Diego have admitted that it was the PSP verison and they just quicly threw some graphical quirks on it
Title: Vita / PSP2 thread
Post by: ManaByte on March 10, 2012, 09:13:05 PM
Pulse pitching is bullshit.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 10, 2012, 10:05:00 PM
tried the uncharted, rayman origins, and unit 13 demos today

rayman origins is gorgeous, i like how you can pinch to zoom

uncharted and unit 13 have shown me that i need to invest in some grips, my hands were getting kind of crampy
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on March 10, 2012, 10:58:42 PM
I always forget that the Vita is bigger than the PSP. Photos like the one above make me think my eyes aren't working.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on March 10, 2012, 11:35:16 PM
Hey, do PSP games just do pixel-doubling or do they actually smooth things out?
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 11, 2012, 12:41:13 AM
Hey, do PSP games just do pixel-doubling or do they actually smooth things out?

both.  if you hold the touch screen for a few seconds, an options menu comes up letting you turn on biliinear filtering.  some other options, like mapping the right stick to other inputs.
Title: Re: Vita / PSP2 thread
Post by: Takuan on March 11, 2012, 12:41:50 AM
Posted this in the mecha thread, but since it's Vita related.

Super Robot Wars Z2-1 comparison on PSP vs. Vita (near HD asset 2d game like Blazblue)

(http://livedoor.3.blogimg.jp/jin115/imgs/a/e/ae3d2214-s.jpg)

(http://livedoor.3.blogimg.jp/jin115/imgs/e/c/ec83d2c4-s.jpg)
(http://livedoor.3.blogimg.jp/jin115/imgs/7/d/7d6cf163-s.jpg)

2d stuff upscales very nicely on Vita.
How difficult is this to play with 0 knowledge of Japanese? I just watched a trailer and it looks incredible.
Title: Re: Vita / PSP2 thread
Post by: huckleberry on March 11, 2012, 10:13:50 AM
tried the uncharted, rayman origins, and unit 13 demos today

rayman origins is gorgeous, i like how you can pinch to zoom

uncharted and unit 13 have shown me that i need to invest in some grips, my hands were getting kind of crampy

I picked up the PDP vita trigger grip from gamestop. Definitely makes holding the vita more comfortable for long sessions. Only problem is with the shoulder triggers. They are kinda mushy. Not terrible, just not great. Love having the grip on until some decent cases get released.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 11, 2012, 11:54:59 AM
cool, i'll look into it, thanks!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 11, 2012, 04:57:21 PM
How difficult is this to play with 0 knowledge of Japanese? I just watched a trailer and it looks incredible.

The thing about the Super Robot Wars games is that they all play the same.  The good news is that once you figure out how to play one, you can play them all with zero knowledge of Japanese (though you'll have to make up your own story).  The bad news is it takes a bit to figure it out and you'll need to learn to recognize what the various spell names look like. 

There are LOTs of guides though on gamefaqs and stuff and enough people play the series that it's easy to get questions answered.  If you don't mind having to figure things out as you go, it's totally doable.  I'd say 3/4ths of the western SRW audience who plays the games don't know Japanese.

That being said, starting with one of the English translated ones like SRW J on the GBA (fan translated) or the SRW Original Generations 1/2 GBA games (officially released) is really the easiest way because you learn how to play the games in English and then you can figure out the Japanese ones. 

If you like mechs, 2d animation, and srpgs it's a great series and worth getting into.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 11, 2012, 10:50:44 PM
text in motorstorm rc is unusually small
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 11, 2012, 10:55:41 PM
Finished Escape Plan.  Outside of about 5-8 rooms of the ~80, it's a great game.  Awesome art and use of classic music, neat touch puzzles that make use of all of Vita's features.  Lots of puzzle concepts.  Unfortunately, some of the controls types (moving bubbles, for instance) are a bit finnicky mix of touching and physics and can cause things to not go as they should resulting in many many frustrating deaths.  It's only about those 5-8 rooms where things are really setup in a way that causes headaches; the bulk of the game gives enough lenience that despite the controls not being 100%, you can beat them.  At least the devs included a "skip room" button, for the really bs ones if you get too pissed off after a dozen or two deaths.  Overall the game is fairly well designed and a lot of fun.  Length is pretty good at 4-5 hours.  Trophies are fine outside the "3 star every room one" which is total BS mainly because the back of the Vita is extremely sensitive to touching, so just holding the damn system results in a bunch of rear touches which kill your score.  Good luck 100%-ing the game.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 11, 2012, 10:58:41 PM
text in motorstorm rc is unusually small

Cross-platform games, baby.

(A.k.a games created with the PS3 in mind)
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 11, 2012, 11:46:09 PM
I don't like Motorstorm RC much.  The control just feels really off and you actually have to let go of gas to make turns.  wtf, this is an arcade racer, you make it so you can powerslide or something around turns.  Leave it to the Motorstorm guys to suck the fun out of an RC racing game :(  Also the graphics on the Vita one have this ugly washed out look and the framerate is weaksauce.  It's not a baaaad game, but it should have been way better than this.  Also why is there no full stage camera?  I hate the first time around a track having no idea what the turn ahead of me will be and then I hit a wall :(
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 11, 2012, 11:52:45 PM
It was an ok game until I adjusted the controls (alternative steering/ X for gas/ square for breaks) and view (aerial), then it became wowsome. Really fun game THAT WAS OFFERED FOR FREE!

The visuals could use a lift, and the tearing and framerate issues are unfortunate and weird since the game is not pushing anything at all. I guess we'll have to blame the short dev-cycle again, because it feels like it could use a couple more months of optimization.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 12, 2012, 12:10:52 AM
i hope they do more stuff like the hustle kings deal (already owned the ps3 version), it was nice having a free game waiting for me right off the bat
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on March 12, 2012, 01:16:04 AM
I don't like Motorstorm RC much.  The control just feels really off and you actually have to let go of gas to make turns.  wtf, this is an arcade racer, you make it so you can powerslide or something around turns.  Leave it to the Motorstorm guys to suck the fun out of an RC racing game :(  Also the graphics on the Vita one have this ugly washed out look and the framerate is weaksauce.  It's not a baaaad game, but it should have been way better than this.  Also why is there no full stage camera?  I hate the first time around a track having no idea what the turn ahead of me will be and then I hit a wall :(

Well, now we know why it was free.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 12, 2012, 03:41:54 PM
omg bear is ninja how can that be

(http://i.imgur.com/OZJ4n.jpg)
(http://i.imgur.com/mHBOy.jpg)
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 12, 2012, 03:44:27 PM
Take note companies, this is how you sell games.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 12, 2012, 03:49:14 PM
acquire had every character model as a skin in wots3 too.  shinobido 2 just happens to have several missions where you fight bears.

game is very repetitious, though.  I don't remember other shinobido games feeling this way.  I still like it for ninja action, flying around, grappling, stealth killing bears.  the worst parts are when you can't stealth, like boss fights and these 'ox cart' missions, which kinda suck.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on March 12, 2012, 08:12:44 PM
Going to buy a Vita now because of that
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 12, 2012, 11:39:21 PM
My world tour character. The face is captured using the Vita's camera. (Down syndrome anyone?)

(http://farm8.staticflickr.com/7058/6978184251_e140b6a460_b.jpg)

Checking out his new boots...

(http://farm8.staticflickr.com/7203/6978184757_48f27d23cc_b.jpg)

Those are hot.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 13, 2012, 12:41:42 AM
atleast you managed to get your faces skin color to match
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 13, 2012, 01:25:41 AM
Started playing Hot Shots 6.  Game is greaaat.  I'm also way better than I remember being at this game!  Got like a -7 on my first 9 hole!

Had to choose between playing on my JP account for trophies or US account for online.

...went with trophies :(  Might finish the SP for trophies and then start a new save on my US account to just play multiplayer whenever.
Title: Re: Vita / PSP2 thread
Post by: bork on March 13, 2012, 08:25:04 AM
Started playing Hot Shots 6.  Game is greaaat.  I'm also way better than I remember being at this game!  Got like a -7 on my first 9 hole!

Had to choose between playing on my JP account for trophies or US account for online.

...went with trophies :(  Might finish the SP for trophies and then start a new save on my US account to just play multiplayer whenever.

Jeez dude...switch over to your U.S. account already.  You're just delaying the inevitable.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 13, 2012, 12:04:17 PM
tried the uncharted, rayman origins, and unit 13 demos today

rayman origins is gorgeous, i like how you can pinch to zoom

uncharted and unit 13 have shown me that i need to invest in some grips, my hands were getting kind of crampy

I picked up the PDP vita trigger grip from gamestop. Definitely makes holding the vita more comfortable for long sessions. Only problem is with the shoulder triggers. They are kinda mushy. Not terrible, just not great. Love having the grip on until some decent cases get released.

picked this up

even though the "handles" are small they made a world of difference, i can shift my hands around now and get comfortable without feeling like i'm going to drop it, that extra bit of leverage really helps to alleviate that "pinched thumb" feeling

(http://wanderson75.net/wp-content/uploads/2012/02/SO62061.jpg)
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 13, 2012, 12:50:55 PM
Link to the product, please.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on March 13, 2012, 12:52:49 PM
I dont get the handles thing. ANYWAY- I blame ME3 for my downturn in PS Vita gaming; only so many hours in the day.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 13, 2012, 12:58:50 PM
Link to the product, please.

http://www.gamestop.com/ps-vita/accessories/ps-vita-trigger-grip/98483

http://www.amazon.com/PSVita-Trigger-Grips-Sony-PS-Vita/dp/B0072A4JVW

the "handles" or grips at the bottom just brace your hands and space them out a bit more, so that your thumbs aren't always clawed over on the analog sticks
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 13, 2012, 01:11:23 PM
I'm considering the grips now that I'm playing more in bed or in the resting position.  Normally I'm resting it on my fingers, but when the weight isn't all balanced back there, it's less comfortable to use.

I'd rather have one with bigger grips, meant to be used at home, without worrying about the added bulk.  It's cool that there is a mechanism to turn the shoulder buttons into triggers.  PSP and DS grips always felt off because of the shoulder button placement.  This Vita trigger grip and the hori wheel grip for 3DS both just reposition the shoulder buttons to a more natural position.  It's the difference between using the triggers and bumpers on a 360 controller; my fingers naturally rest on the triggers.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 13, 2012, 01:17:55 PM
I've never used accessories on a handheld.  But I can see them being useful in Vita's case if they prevent your fingers from constantly touching the rear touchpad and causing chaos in certain games.  The rear touchpad is waaaaaaaaaaaaaaaaaaay too large.  Shouldn't have been so close to the edges since it's almost impossible to hold the system without touching on it as is.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 13, 2012, 01:30:42 PM
I think it's down to the software.  Shinobido 2 lets you set the backtouch to wide, narrow (default), or off.  Narrow only is only the middle of  the back touch, so 50% in the middle and 25% either end is dead.  You can't activate it by accident.

I'd rather more developers handle it like that.  The back touch panel is pressure sensitive too, or touch sensitive, or something.  I don't know if any games use that other than the Welcome Park tutorial app.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 13, 2012, 06:56:32 PM
so, uh, I get home and find a 32 gig card and a slip saying I paid $40.  I don't know how this happened, but cool.

 
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on March 13, 2012, 07:25:33 PM
Vita feels big enough to be ok without the grips. Havent haf much trouble holding it for a few hours.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 13, 2012, 07:47:37 PM
holy shit if you have a vita go download the Ridge Racer demo. it's the E3 demo where you watch a video and mess around with the music to add visuals and differnt sounds its amazing
Title: Re: Vita / PSP2 thread
Post by: huckleberry on March 13, 2012, 08:09:44 PM
The grip works well enough. More importantly, it will hold me over until someone makes a decent fucking case.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 13, 2012, 11:18:19 PM
Link to the product, please.

http://www.gamestop.com/ps-vita/accessories/ps-vita-trigger-grip/98483

http://www.amazon.com/PSVita-Trigger-Grips-Sony-PS-Vita/dp/B0072A4JVW

the "handles" or grips at the bottom just brace your hands and space them out a bit more, so that your thumbs aren't always clawed over on the analog sticks

Thanks! I'll report back in a couple of days.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 14, 2012, 02:10:55 AM
so there's a demo for Ridge Racer on PSN

the demo is that interactive visualizer thing from e3 last year

I guess there's not enough content for a real demo
Title: Re: Vita / PSP2 thread
Post by: bork on March 14, 2012, 10:45:14 AM
Ridge Racer also got a bunch of free DLC music packs yesterday.  Songs from R4, RRV, RR6, and RR7...brings the total amount of music tracks to 62.

Now do that for the amount of race courses, Namco.  :p
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 14, 2012, 04:45:31 PM
so there's a demo for Ridge Racer on PSN

the demo is that interactive visualizer thing from e3 last year

I guess there's not enough content for a real demo

I find this hilarious.

If they gave you 1 track to play, you'd be getting 1/3rd of the full game!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 15, 2012, 08:04:32 PM
I bought Unit 13 today, all you Vitaboritos add me if we are not already PSN friends, my name is EelOBrian
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 15, 2012, 08:27:03 PM
can i be ur frend
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 15, 2012, 08:39:01 PM
sure

no gay stuff, though
Title: Vita / PSP2 thread
Post by: Shaka Khan on March 15, 2012, 10:19:08 PM
I've been your PSN friend for almost 4 years now. I think some gay stuff is long overdue.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 15, 2012, 10:28:18 PM
of course
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 15, 2012, 10:45:28 PM
MLB The show has osme of the worst fucking lsowdown ever. plus the pulse pitching has a shitty lag with it :piss
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 16, 2012, 07:12:25 PM
I just received the Trigger Grips accessory, and here's what I like about it:

The grips themselves, are fantastic. I mean the difference is night and day, at least to me considering how I used to hold the device. They're just the right size and material, and I'm not struggling with extending my thumbs for a few touches and swipes. The accessory itself felt cheap until I clipped it on, from there it almost felt like a part of the original design. Basically having it there makes a lot of sense.

Here's what I don't like about it:

The triggers, they're horrible. Very clunky and to push, like a rusty pedal that desperately needs to be oiled. The more I avoid the bottom part, and press where the buttons really are, the better though (duh, amirite?). That's the most legitimate complaint, the others stem from my obsessiveness... Like why is it lined up with plastic instead of silicon? I'm scared of scratching my new shiny toy. I'm not liking how uncomfortable it is to remove. The other thing is that it's not sitting well with my screen protector, as the top left and right clips are pushing down my Hori protector and two bubbles are starting to form. That is not cool, but I think I can do something about it, like scotch tape or anything to cover the edge of the film.

3.5/5, and a "no regrets." Thanks Eel.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 16, 2012, 07:17:50 PM
the triggers loosen up a bit with use

i haven't gotten any scratches since i got it, but if you are worried you could glue a dab of foam or fabric to the contact points
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 21, 2012, 10:45:16 AM
So, I've been noticing all these Vita banner ads on game sites, and one of them was themed "FPS gamers, rejoice!"

...

"You know, sometime, in the future.  When we have an FPS game for you to play.  May, maybe.  Resistance.  Yeah.  And probably some other unspecified game, later on.  Whatever that is. We have that extra stick, though.  Check out this animation and see how cool it's gonna be whenever that happens."

Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on March 21, 2012, 09:34:49 PM
COD, believe!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 21, 2012, 10:22:18 PM
I hadn't given it much thought before, but after seeing that it struck me how dumb it was for them not to have some type of FPS ready on launch day. Even a short demo of some sort.  I mean, it was one of their bullet/selling points, haha.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 21, 2012, 10:26:49 PM
And it's not like FPS games aren't easy to spit out real quick.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 21, 2012, 11:05:52 PM
Not even one of those COD ripoffs by the Gameloft whores!

Just puzzling, considering how much they emphasized that type of game when they were showing it off back in 2011.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on March 21, 2012, 11:38:01 PM
So, I've been noticing all these Vita banner ads on game sites, and one of them was themed "FPS gamers, rejoice!"

...

"You know, sometime, in the future.  When we have an FPS game for you to play.  May, maybe.  Resistance.  Yeah.  And probably some other unspecified game, later on.  Whatever that is. We have that extra stick, though.  Check out this animation and see how cool it's gonna be whenever that happens."



I did laugh at Resistance being marketed as "the first dual analogue portable FPS" like it was some crowning achievement.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 21, 2012, 11:49:31 PM
Resistance looks pretty awful

Companies should just port some old FPS PS2/Xbox fps games.  I'd buy Timesplitters, Urban Chaos, Cold Winter, and other console-only FPS games.
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on March 21, 2012, 11:56:07 PM
Would like: Rainbow Six, Vegas-style, lots of short, focused co-opable missions, no intrusive story or cinemas, no touchscreen or gyro crap (except maybe for basic AI instructions), doesn't have to look amazing so long as control is tight

Seems like UBI could shit that one out no problem, no?
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on March 22, 2012, 12:07:01 AM
Resistance looks pretty awful

Companies should just port some old FPS PS2/Xbox fps games.  I'd buy Timesplitters, Urban Chaos, Cold Winter, and other console-only FPS games.

Agreed, I'm amazed by the lack of FPS available so far.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 22, 2012, 01:24:46 AM
Brothers in Arms would be a cool series, with touch screen commands combined with stick control for shooting

I'd also be down for a prettied-up Return to Castle Wolfenstein with Enemy Territory included

and oh hey i bet this thing is powerful enough to do a straight-up BF1942 with the full 64 players

as long as we're wishing for shit, i mean

fuck, a scaled-down Borderlands, Far Cry, anything

it's just cricket sounds right now

i'd imagine we'll be getting a handful of all those outstanding iOS shooters ported over shortly, though

spoiler (click to show/hide)
this thing is doomed, isn't it :(
[close]
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on March 22, 2012, 02:35:08 AM
Give it up, FPS true home is on consoles, not handhelds.

spoiler (click to show/hide)
hahahahahahahahahahahahahahahaha
[close]
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 22, 2012, 03:59:33 AM
The FPS problem in a nutshell is:

if you're waiting for western developers to throw decent support behind a handheld, you'll be waiting a while

if you're waiting for japanese developers to make a decent FPS, you'll be waiting a while

it's a lucky thing that sony themselves have like three FPS series right now for some reason.  that'll be the best bet for getting FPSs on the Vita.

If they can port down games at a minimal cost, it still seems like it'd be worth it though.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 22, 2012, 10:19:47 AM
We'll get a Killzone (ugh), and maybe another Resistance. Sony might try a Vita-specific original FPS at some point.  The Medal of Honor games obviously sold well enough on PSP for EA to produce two of them, so we'll probably get another one of those.  MAYBE a Battlefield, but it'll be one of those mediocre iOS Battlefields ported over.  id might do a simple spin-off of one of their franchises just to test the waters.  Gameloft will likely port over one of their Modern Combat games. A couple of other iOS devs might port over their FPS games, as well.  There's a good chance that the COD Activision is coming out with this Fall will be the only full COD we ever get from them, but after that they may break off the Spec Ops and Zombie modes and sell them on PSN or something.  I have a feeling that Bioshock game is going to quietly disappear and never be mentioned again.

I'm gonna reach deep inside my ass and pull out a guess that, over the Vita's lifespan, we'll see a dozen or so FPS games altogether, including smaller PSN-only stuff.
Title: Re: Vita / PSP2 thread
Post by: Eric P on March 22, 2012, 10:36:02 AM
has anyone seen any talk about the new XSeed PSN game Sumioni? 

I watched a guy play the demo, but was curious if any of the JPN account users had given it a shot
Title: Re: Vita / PSP2 thread
Post by: archnemesis on March 22, 2012, 10:38:29 AM
It's also available on the US PSN store for $19.99.
Title: Re: Vita / PSP2 thread
Post by: Eric P on March 22, 2012, 10:40:03 AM
Yah, saw it pop up yesterday and was curious.  Couldn't find much detail beyond the launch announcement stuff.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on March 22, 2012, 10:43:47 AM
I've only watched a few gameplay trailers of it, but even at $20 it's a bit too expensive for me. Maybe I'll consider it once I'm done with all the launch titles I picked up.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 22, 2012, 10:43:51 AM
i found this review, they didn't think too highly of it

http://playstationlifestyle.net/2012/03/21/ps-vita-review-sumioni-demon-arts/
Title: Re: Vita / PSP2 thread
Post by: Eric P on March 22, 2012, 10:58:17 AM
sounds like a pass for now

thx!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 22, 2012, 12:10:45 PM
"Hey, you know a pick up and play game that might be perfect for a handheld? Quick matches you could play on the go, sharing collectibles, creating levels, all based on a fairly successful and established franchise?"

http://blog.us.playstation.com/2012/03/22/littlebigplanet-karting-is-coming-to-ps3/

Quote
As for the Vita, currently there are no plans to release a Vita version of this game.

"Well, then."
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on March 22, 2012, 11:16:21 PM
We'll get a Killzone (ugh), and maybe another Resistance. Sony might try a Vita-specific original FPS at some point.  The Medal of Honor games obviously sold well enough on PSP for EA to produce two of them, so we'll probably get another one of those.  MAYBE a Battlefield, but it'll be one of those mediocre iOS Battlefields ported over.  id might do a simple spin-off of one of their franchises just to test the waters.  Gameloft will likely port over one of their Modern Combat games. A couple of other iOS devs might port over their FPS games, as well.  There's a good chance that the COD Activision is coming out with this Fall will be the only full COD we ever get from them, but after that they may break off the Spec Ops and Zombie modes and sell them on PSN or something.  I have a feeling that Bioshock game is going to quietly disappear and never be mentioned again.

I'm gonna reach deep inside my ass and pull out a guess that, over the Vita's lifespan, we'll see a dozen or so FPS games altogether, including smaller PSN-only stuff.

SOCOM? Is that dead? (or not FPS, i don't even know that much about the series)
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 22, 2012, 11:18:24 PM
it's third person
Title: Re: Vita / PSP2 thread
Post by: maxy on March 23, 2012, 01:32:37 AM
http://www.gamesindustry.biz/articles/2012-03-20-playstation-vita-god-of-war-idea-was-floated-by-ready-at-dawn (http://www.gamesindustry.biz/articles/2012-03-20-playstation-vita-god-of-war-idea-was-floated-by-ready-at-dawn)

Quote
PlayStation Vita has sold over 1.2 million units worldwide so far, and the key to the platform's long-term success will be software, of course. Unfortunately, Vita won't be receiving any titles from God of War PSP developer Ready at Dawn, who confirmed to GamesIndustry International recently that the chance to make a Vita God of War game was considered.

Ru Weerasuriya, co-founder and CEO of Ready at Dawn, acknowledged, "It's an idea that was floated as far as what could happen on the Vita. And especially with a platform like that, we were enticed I think by the prospect of doing something on that platform, but it just didn't align with what we wanted, so I'm hoping that they do something on that because I definitely think that they should. There's so much potential for it. But it's something we toyed with for a little while."

...

So now Ready at Dawn is taking its one team and applying it to work on an unannounced next-gen project. According to Weerasuriya, it's what his team has always wanted to do.

"When it came to really decide what we wanted to do next, I think most of the guys internally just wanted to do something that, in some ways, we had built this company for. It's taken us time to get there and we've wanted to do new IP, we've been working on it for a while, and we felt the time was right and it was just the perfect alignment of everything that was happening," he said.

"And I think the big thing for us was just that we took the decision early to just skip a generation. I know that most people would have jumped on the current generation... most people ask us that, how do you go from a handheld to a next generation console? I think it's the right thing to do. Sometimes you've just got to make your bets and live by them."

Quote
So what's the studio working on? What platforms? Needless to say, Weerasuriya wouldn't divulge any specifics, but he did tell us this: "What I can tell you is that it's going to follow the lines of the type of games we make. It's going to be an action/adventure game, single player driven mainly, and there might be other components to it, but really, our goal is to tell a story where we want to be a story telling kind of team the way we built ourselves."

He also explained Ready at Dawn's desire to be prepared for next-gen from the start.

Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 23, 2012, 09:28:41 AM
That is like saying "The Vita won't be receiving anymore Resistance titles from Insomniac" . Ready at Dawn are multiplat :derp
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 25, 2012, 02:24:49 AM
I sorta take back what I said about Unit 13. It controls well, and looks good enough, but the random difficulty spikes (suicidal shotgun guys = dead screen on loop) plus the trial and error gameplay have kind of turned me off to it. Getting almost to the end of a mission and having it fail completely out has caused me to close the game in fury several times. I guess I'm just too old and too short of patience nowadays for games like this.  I think I might sell it, online code is unused so maybe I can recoup most of my money.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 25, 2012, 12:39:08 PM
nah the game is full of bullshit shit :piss
Title: Re: Vita / PSP2 thread
Post by: ManaByte on March 25, 2012, 02:56:53 PM
Is the online play in UMVC3 cross platform? Like can you be playing on the Vita and be matched against someone on the PS3 with an arcade stick?
Title: Re: Vita / PSP2 thread
Post by: archnemesis on March 25, 2012, 03:17:10 PM
No, but if you own the PS3 version you can access its DLC. GamesRadar put up a feature about cross-platform gaming a few weeks ago (http://www.gamesradar.com/ps-vita-cross-platform-gaming-overview/?page=2).
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 27, 2012, 11:41:46 PM
Man, I don't give a shit what the review scores were, I am really enjoying Modnation Racers: Road Trip.  I played the demo enough that I decided to use another $10 off coupon at Gamestop and pick it up for $20.  Menus were a bit laggy until I patched it, and it's still not perfect, but the patching did smooth things out somewhat. It's not as bullshit cheap with weapons and last-minute robbery as the PS3 version was (before they toned it down in a patch, anyway).  Framerate slows some during hectic parts, but I actually found that helped my old eyes see what was going on more clearly through the chaos :lol  There's no online MP (just adhoc, and I hope they patch Adhoc Party on PS3 to add Vita games compatibility - it already works for emulated PSP games on Vita), but you can download any tracks/carts/dudes created on the PS3 version. Haven't fucked with any of the creation stuff yet, seems like it can get pretty deep if you want. 

Not a $30 game, but for $20 or under I'd say it's worth it for some quick pick up karting, and the possibility for a lot of replay via downloading track creations.

I also picked up Splinter Cell Essentials and Endwar for $2.50, and GRAW 2 for $5 off the PSN Clancy sale
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 28, 2012, 12:57:44 AM
I'm interested to know if Splinter Cell is any good and if the Vita's right analog helps with whatever shortcomings they had to make.  I had no idea there was a GRAW on PSP until today, but apparently there are two Ghost Recon game and Rainbow Six Vegas (doesn't work on vita yet, apparently).

Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 28, 2012, 10:45:40 AM
Apparently some PSP games have been pulled from the PSN store (Motorstorm and Hot Shots Tennis because of an exploit/hack), and removed from all download lists - if it's not already on your PSP or Vita memory stick, you ain't getting it, in other words. They'll probably go back up at some point, but that and the fact that I have already bought a handful of PSP games got me to thinking: 

According to their TOS they can remove the ability to download games at any time, and don't necessarily have to refund your money or credit your account (at least in the US). There's no guarantee that the April firmware update (which supposedly fixes some things on the browser and updates Vita/PSP compatibility) won't "shut out" certain games from being played on the Vita, whether it's because of rights issues or exploits or whatever. Particularly the ones which aren't on the official BC list that folks have been transferring via PS3.

So if, like me, you've been buying cheap PSP games to play on "dat screen," I'd be careful about updating the OS whenever the firmware releases. Check around on the various message boards first to see if anything's no longer working, or transfer has been blocked. If that happens, you might just be shit out of money/luck. I'm personally going to hold off on buying any more PSP stuff from the store until the update happens, and see what shakes out then. They certainly have a history of snatching shit away without much (if any) warning or explanation. 
Title: Re: Vita / PSP2 thread
Post by: demi on March 28, 2012, 07:47:38 PM
You guys should get EndWar PSP. It's good.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 28, 2012, 07:52:18 PM
what was the exploit?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 28, 2012, 08:57:54 PM
it was an exploit in the psp emulator, you could do homebrew (lol) and play psp/ps1 games through it, but you couldn't play vita game roms or anything
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 28, 2012, 08:59:08 PM
also i picked up endwar at $2.50 off psn, seems neat but you can def tell it's a straight DS portover
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 28, 2012, 09:02:19 PM
interesting.
Title: Re: Vita / PSP2 thread
Post by: demi on March 28, 2012, 09:16:45 PM
also i picked up endwar at $2.50 off psn, seems neat but you can def tell it's a straight DS portover

I dunno, I played both and PSP version is way better.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 28, 2012, 09:39:06 PM
man, if the graphics were even worse than the psp version then yuck
Title: Re: Vita / PSP2 thread
Post by: magus on March 29, 2012, 07:01:59 AM
allright.....

JAPAN BORE! ASSEMBLE!

so new little king story hit todays and well... little king story might as well be the last game i ever liked... not liked in a "i guess this game is kinda neat" way,but liked in a "I'LL NEVER FORGET YOU,LITTLE PRINCE :'(" it was an amazing incredible game,full of beatiful tunes and weird idea and fun fun fun fun which featured a boss fight against a television that you won thanks to your geographical knowledge

in short it's the only vita game i give a shit about so

(http://piraino.blog.tiscali.it/files/2012/02/I-want-you2.jpg)

TO PLAY THIS GAME AND TELL ME HOW IT IS! GO! AND GIVE SOME IMPRESSIONS!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 29, 2012, 08:07:25 AM
But it looks so much uglier :\  Would rather play it on Wii, and you don't hear me saying that often!
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on March 29, 2012, 10:17:20 AM
is pro baseball spirits import firendly
Title: Re: Vita / PSP2 thread
Post by: cool breeze on March 29, 2012, 12:52:53 PM
But it looks so much uglier :\  Would rather play it on Wii, and you don't hear me saying that often!

yeah, the new art style isn't bad, but the Wii game was really charming and unique.  the only positive is the art style change will look better at higher resolutions, while the Wii games was purposefully a bit smudgy.

I wonder what else was changed.  The music was a big part of the original game too.  I know touch controls were added, but the original didn't use waggle or pointer controls at all and if anything would've benefited from dual analog controls.  Combat was like an RTS/Pikmin mixed with a twin stick shooter, only without the 'twin sticks' part on the wii.

LKS is one of my favorite Wii games and maybe the best third part one.  If LKS Vita comes to the states I'll still end up buying it if it's not completely butchered.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 29, 2012, 01:13:45 PM
I have a feeling that it will be completely butchered.

I haven't played the original, but the art style and music (from whatever media and trailers were released) were *the* hooks to get anyone interested (or repelled, depending on your tolerance). So with those two major aspects missing I'm not sure if the game can stand on its own [core content], especially with that more derivative new style.

I'm also worried about the new touch control scheme. I doubt they care enough about the game to tighten it up enough to justify it. Only time will tell, but I have a bad feeling about.
Title: Re: Vita / PSP2 thread
Post by: magus on March 29, 2012, 08:15:14 PM
yeah, the new art style isn't bad, but the Wii game was really charming and unique.  the only positive is the art style change will look better at higher resolutions, while the Wii games was purposefully a bit smudgy.

I wonder what else was changed.  The music was a big part of the original game too.  I know touch controls were added, but the original didn't use waggle or pointer controls at all and if anything would've benefited from dual analog controls.  Combat was like an RTS/Pikmin mixed with a twin stick shooter, only without the 'twin sticks' part on the wii.

LKS is one of my favorite Wii games and maybe the best third part one.  If LKS Vita comes to the states I'll still end up buying it if it's not completely butchered.

i've read on a site it's coming to europe at least

But it looks so much uglier :\  Would rather play it on Wii, and you don't hear me saying that often!

you have never played it bebpo? :o
GO! DO IT NOW! IT'S THE ULTIMATE WACKY JAPPY GAME! YOU CAN'T CALL YOURSELF A PROPER WEEABOO UNTIL YOU DO IT

Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on March 29, 2012, 08:42:23 PM
game was shit
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 29, 2012, 11:09:40 PM
http://www.youtube.com/watch?v=Un49ThIppCc

spoiler (click to show/hide)
:lol people are acting excited over this

this system is so fucking dead :(
[close]
Title: Re: Vita / PSP2 thread
Post by: Tasty on March 29, 2012, 11:13:11 PM
Links plz!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 29, 2012, 11:15:01 PM
to what? the feigned excitement? check the vita thread over at you-know-where
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 29, 2012, 11:49:32 PM
Reminds me of the time people were excited for Konami's Online Chess Kingdom for the PSP. The pickings were just as slim back then. :'(
Title: Re: Vita / PSP2 thread
Post by: Tasty on March 29, 2012, 11:52:10 PM
to what? the feigned excitement? check the vita thread over at you-know-where

Give me post links damnit.  :maf
Title: Re: Vita / PSP2 thread
Post by: Bebpo on March 30, 2012, 12:28:57 AM
you have never played it bebpo? :o
GO! DO IT NOW! IT'S THE ULTIMATE WACKY JAPPY GAME! YOU CAN'T CALL YOURSELF A PROPER WEEABOO UNTIL YOU DO IT

I played a little of it when it first came out!  Seemed nice in a pikmin way.  It's on the list of "play this", but you have to understand my list of "MUST PLAY AWESOME GAMES" is like several hundred games long at this point, and I only get through about 4 games a month.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 30, 2012, 12:56:55 PM
Once again, spoke too soon about a Vita game. The bullshit starts on the second tour in MNR. Oh, so much last-second BS. You can be half a lap ahead of everyone on the final lap and some unavoidable randomness will come out of nowhere and knock you back to last place. Ugh.  So far I'm 1 for 3 on Vita games.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on March 30, 2012, 11:41:03 PM
What patch version is wipeout at? I saw the first patch video and it looks like the loading speed boost was very very minor
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 31, 2012, 12:08:31 AM
this looks kinda cool

http://www.youtube.com/watch?v=V5YWZdYV8xc
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 31, 2012, 01:21:33 AM
Sound Shapes sounds/is shaping into (:drake) something very special. It really came a long way since the last time I saw, and it should be on the radar of every Vita owner (all six of them).
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 31, 2012, 01:24:22 AM
i saw a preorder listing for it on the best buy website for $39.99

i dunno if it's $40 worth of cool
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on March 31, 2012, 01:44:13 AM
Rumors of Dragon's Crown cancellation is breaking my heart though. The latest tweets confirm that it's still "in development," but nothing beyond that. I bet they're stuck in publishing limbo after Ignition bailed (or are they on the verge of bailing?).
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on March 31, 2012, 01:52:42 AM
I'm looking forward to Resistance (yeah, yeah, guilty pleasure), Gravity Rush, LBP (you get one last shot, you floaty-jumping bastards), COD (will probably have a nice feature-complete MP), Playstation Suite saving the vita, and paying $10 for $.99 iOS games
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 01, 2012, 02:11:20 AM
footage of Little King's Story for magus and...me

http://www.youtube.com/watch?v=HZKfGyabvQ8#!

they animu'd the fuck out of it.

it looks like a remake of the gameplay, but all the presentation, story, characters, and context is changed.
Title: Re: Vita / PSP2 thread
Post by: magus on April 01, 2012, 06:53:41 AM
footage of Little King's Story for magus and...me

http://www.youtube.com/watch?v=HZKfGyabvQ8#!

they animu'd the fuck out of it.

it looks like a remake of the gameplay, but all the presentation, story, characters, and context is changed.

i guess pissing on old titles i like wasn't enough so they started picking the new one i do like :fbm

what's the point of changing the whole presentation if you are going to re-use the whole game then? i tought this would have new bosses or zone but done this way it's just pointless
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 01, 2012, 10:31:47 PM
the part in uncharted where you jump into the rapids and have to tilt the system to avoid the rocks is one of the worst game sequences i have ever played, there is no visual indication as to whether it's responding to your flailing about and it's just miserable
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 01, 2012, 10:36:54 PM
Anytime you have to tilt anything in any Uncharted game it is terrible, and yet they've been doing it since the first one.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 01, 2012, 10:41:36 PM
seriously, they gotta stop it with all this rubbing and twisting and swinging your vita about in the games, i've already had enough to last me the system's lifespan in this one game
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 02, 2012, 11:45:49 AM
I'm a bit worried about Vanillaware.  The English version of Grand Knights History seems to have stalled waiting on their work, too.

Should have stuck with Wii games.  :maf

OK so that didn't work out great for them either. >_> Vanillaware was always screwed when a true PS2 successor never really happened.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 02, 2012, 12:21:49 PM
Resistance for PSP was great, even with one analog
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 02, 2012, 10:26:14 PM
http://blog.us.playstation.com/2012/04/02/ps-vita-system-software-update-v1-65/

Quote
Hi, everyone. The next PS Vita System Software Update (v1.65) will be released soon and will include the following minor enhancements:
 •A “Notification Alert” option will be added to Settings, so you can toggle alerts on or off
 •“After 10 minutes” will be added to the time options under Power Save Settings
•An Arrow icon will now appear when PS Vita finds new activities in the LiveArea
 •Caps Lock will be supported in the On Screen Keyboard
well, fuck, i don't know why everyone was so worried

goddamn caps lock, man, feature complete
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 02, 2012, 10:53:09 PM
YEAH CAPPPPS!!!!!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 02, 2012, 10:55:23 PM
update is live, just installed

this is exciting, hope someone starts making |OT| for these

hey, didn't one of those sony dudes say they knew how much everyone hated updating the ps3 all the time for little stuff, and how they weren't gonna do that with the vita
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 03, 2012, 12:02:01 AM
how come you are not posting in glorious ALL CAPS-O-VISION eel, fucksake
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 03, 2012, 01:36:37 AM
There might be stealth features in the patch. Dylan Cuthbert mentioned that a patch in April would make PixelJunk Monsters compatible.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 03, 2012, 02:52:25 AM
according to gaf there are other fixes that weren't mentioned.  downloads now continue when you put the system into sleep, and that was something I complained about, so...good jon?

one simple thing I'd like is a download list that doesn't include incompatible items.  I have to scroll through dozens of PS3 games to find the one PSP game I can download.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 03, 2012, 09:49:44 AM
everyone's calling for PS1 and better remote play, i'm gonna say no one's getting that until E3 so they have something else to talk about

i've just been kidding about the "vita doomed" stuff so far, but if they only spend five minutes of their E3 presentation on the vita and are presenting PS1 BC as a big thing then you'll know something's up

i think they'll probably have some activision rep demoing COD vita, and a LBP demo, those are likely gonna be their two big Fall vita games along with a handful of PSN announcements
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 03, 2012, 09:53:53 AM
also. resistance retribution was pulled from psn a little while back, i wonder if they're updating it for true dual stick on vita

when the vita was first announced i remember reading where someone from sony commented that certain psp games could be updated
Title: Re: Vita / PSP2 thread
Post by: MCD on April 03, 2012, 08:28:37 PM
So...still no games?
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 03, 2012, 09:49:54 PM
Nope.
Title: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 12:05:31 AM
Did the update really go live? My Vita keeps telling me I have the latest FW installed (1.61).
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 04, 2012, 12:11:25 AM
they pulled it due to "technical issues"
Title: Re: Vita / PSP2 thread
Post by: Positive Touch on April 04, 2012, 12:40:11 AM
wait for home
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 12:42:12 AM
they pulled it due to "technical issues"

smh :lol
Title: Re: Vita / PSP2 thread
Post by: MCD on April 04, 2012, 12:48:09 AM
Is support for Vita dying?  :o
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 12:49:08 AM
Technical support seems to be.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 04, 2012, 12:53:32 AM
It might've been due to the update deleting locally stored trophies.  Same thing happens when you switch accounts, but there's no warning here that mentions you'll need to manually sync trophies before updating.  Either a firmware error or hilariously stupid oversight.

and going from using my 3DS lately back to the Vita, I think I actually prefer the face buttons on the 3DS.  The face buttons are the one part of the Vita's hardware design that's lacking.  Buttons are really small, stick out, and sit too closer to the right analog stick.  For such a large system it's odd to have these tiny bumps all cramped together.

edit:  I think it's just the position.  I checked my PSP Go and while those buttons and flatter and clickier, they're roughly the same size and I never had a problem there.  the reason it isn't a problem on consoles isn't just the size, but the right stick is far more leftwards.  maybe putting the stick over the buttons would've helped if they're on the same level, but there's only so much room to work with. 
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 12:57:01 AM
I haven't been in a game situation where the size of the face buttons created a problem, but it goes without saying that bigger will probably end up being better. Placement of buttons right next to the right analog bugs me a *lot* though.
Title: Re: Vita / PSP2 thread
Post by: Eric P on April 04, 2012, 03:26:59 AM
seeing as i'm using my vita predominately as a psp emulator these days, my x button is getting a hell of a work out and feels looser compared to the rest of my buttons.  it's a very minor difference but one that bothers me more and more as i play the vita.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 04, 2012, 09:05:53 AM
Update 1.66 is out

Features:

Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 09:08:46 AM
Oh my god, they rolled it out to everyone, including those who updated to 1.65? And they promised they'd solve the PS3's frequent updates issue. :lol
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 04, 2012, 09:11:47 AM
and there's supposedly still another, bigger update coming this month, which adds more psp backwards compatability
Title: Re: Vita / PSP2 thread
Post by: maxy on April 04, 2012, 09:22:07 AM
(http://1.bp.blogspot.com/-zGsScp2vKho/T3sU66eYSII/AAAAAAAABfo/ja-bi4A-U-s/s640/PS+Vita+iPhone+Advertisment.jpg)
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 04, 2012, 09:28:04 AM
they pulled it due to "technical issues"

They tried to rush out the Cap Locks function without properly testing it, the fools.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 04, 2012, 10:29:14 AM
and there's supposedly still another, bigger update coming this month, which adds more psp backwards compatability

Link plz :omg

I'm already addicted.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 04, 2012, 10:57:17 AM
can't remember where i read it, might have just been some fannish rumor site
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 05, 2012, 10:51:59 PM
Random review of Disgaea three. Interesting tidbit in bold.

Quote from: PhantomOfTheKnight
First review: 9.5/10

http://www.justpushstart.com/2012/04/disgaea-3-absence-of-detention-review/ (http://www.justpushstart.com/2012/04/disgaea-3-absence-of-detention-review/)

Also states that owners of the 3G model will get a higher Honor Quotient than WiFi owners.


Regardless of what that means, I think this is the first documented attempt of offering in-game exclusivity to the 3G model. Up until this point, it was 3G supported features and modes. I hope it doesn't turn into a trend, but if it did, I'm covered lol.
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 05, 2012, 11:06:46 PM
BOYCOTT THAT SHIT

RAAAAAAGE
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 05, 2012, 11:16:35 PM
Quote
Another great feature included is GPS functionality (for 3G/Wi-fi PS Vita owners) that essentially tracks how far you travel while you are physically playing the game, and translates the distance into an in-game stat boost called “Honor Quotient.” Your Honor Quotient can still be increased by defeating monsters and clearing stages, so you Wi-fi PS Vita users can also take advantage of this new stat feature.

sounds like a reward for shamelessly playing disgea in public
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 05, 2012, 11:30:37 PM
prediction: 95% of Disgaea players never get off their couch
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 05, 2012, 11:48:17 PM
prediction: 95% of Disgaea players never get off their couch

(http://i.imgur.com/VrnfR.gif)
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on April 05, 2012, 11:59:42 PM
:lol Fatlus comics never get old
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 09, 2012, 10:27:05 AM
Pinball Arcade coming tomorrow, buy it on either PS3 or Vita and get it free for the other:

http://blog.us.playstation.com/2012/04/08/the-drop-week-of-april-9th-2012-new-releases/

also treasures of montezuma blitz f2p, lol
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 09, 2012, 12:14:02 PM
Thursday? I thought they always updated PSN on Tuesday evenings (US).
Title: Re: Vita / PSP2 thread
Post by: Stoney Mason on April 09, 2012, 12:18:36 PM
http://blog.us.playstation.com/2012/04/05/the-pinball-arcade-hits-ps3-and-ps-vita-on-april-10th/
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 09, 2012, 12:39:22 PM
Persona 3 FES will be on the store for $10 tonight :bow
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 09, 2012, 12:41:39 PM
Persona 3 FES will be on the store for $10 tonight :bow

OMG SRSLY?

Wait, this is only for the PS3, dammit Householmes!
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 09, 2012, 12:43:29 PM
ya sry

persona 3 portable is $20 tho so
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 09, 2012, 12:54:50 PM
Thursday? I thought they always updated PSN on Tuesday evenings (US).

whoops, brain spasm.  Sony goes up Wednesday morning for me here, which is Tuesday night in the US, yeah.  I was thinking of Nintendo and App Store there.  Sorry!

PSN used to update on Thursdays, but years back switched to Tuesday.  Don't know if it was to be on the day most games release or to undercut the Xbox.

Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 10, 2012, 06:10:30 PM
free vita game up. it's like bejewled with power ups. weird
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 11, 2012, 08:22:57 PM
Been playing Hot Shots Golf on and off.  Got to the 4th course and was having a little trouble with the starter moe moe gal with no power, so I changed to CHINA MUSCLE BUILDER CHANG and demolished that course with my 270 yard shots.  Game is so great.  So much fun in calculating where the ball with land and how it will roll after landing.  Almost got my first hole in one where the ball landed and rolled right over the hole because it was moving too fast.  So close!

4th Course (Italy?) is pretty crazy though.  Lots of up/down/left/right curving terrain and obstacles everywhere.  Good times.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 12:19:26 AM
Update 1.67 is out

Features:

Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 12, 2012, 12:39:44 AM
Update 1.67 is out

Features:

  • ???
  • ...
We need to start official threads for these exciting updates. :hyper Also Miku game coming for this thing in the summer in Japaland.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 12, 2012, 12:53:07 AM
I hope someone made a banner for 1.67
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 12, 2012, 01:24:17 AM
Update 1.67 is out

Features:

  • ???
  • ...

Are you serious? :lol



I hope someone made a banner for 1.67

On it!
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 12, 2012, 01:41:51 AM
(http://i.imgur.com/ygc4a.gif)
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 12, 2012, 01:46:35 AM
:rofl
Title: Re: Vita / PSP2 thread
Post by: MCD on April 12, 2012, 01:47:37 AM
lol
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 12, 2012, 01:58:57 AM
Actual change long:

Quote
Sony updated PlayStation Vita's firmware to version 1.67 today. The update is a bug fix that corrects some issues with camera use in hostess sim Dream Club Zero Portable.

(http://i.imgur.com/rkTcT.jpg)

It's not even released outside of Japan :uguu
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 02:01:23 AM
 :lol
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 12, 2012, 02:02:42 AM
When you have like 2 games that appeal in a region, you need to make sure they both work properly!
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 12, 2012, 01:23:42 PM
shaka: :lol :lol :lol
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 12, 2012, 01:51:23 PM
So to review, the last two updates for the Vita have been caplock support and improved dating sim capability. Well hell, they should have that $6.4 Billion loss wiped out in no time!
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 12, 2012, 02:08:54 PM
:lol 3DS better watch out with updates like those!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 12, 2012, 02:53:42 PM
Because the 10k magical barrier ever meant anything @_@


But yeah, Vita is fucked.  For sure.  It always has been unless it gets a price cut + some killer software in Japan.  The next generation of Nintendo only handhelds is going to suck.  Playing my PSP-3000 again after playing my 3DS, the PSP still blows the shit out of the 3DS.  It's bad enough to be 1 generation behind, but to lose to the previous generation handheld in visual quality & audio quality is a total joke.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 06:01:18 PM
:lol 3DS better watch out with updates like those!

don't you worry, li'l ninthing, your 3d psp+ won't get taken away just yet

should you ever buy one, that is
Title: Re: Vita / PSP2 thread
Post by: Positive Touch on April 12, 2012, 06:11:05 PM
the sad truth is the vita was doa the second it was announced.  it takes a lot more than just videogames to make a handheld device nowadays, and sony isn't capable enough to make a competitive tablet or phone.  also like oscar said, the biggest market for handhelds was always children, and you can buy lots of cheap devices for kids to do just that.  there is no market for the things, especially not for something that would require such high-budget games.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 06:17:33 PM
i see them making a final "big games" push at some point, then tossing their hands up and going down the path of smaller stuff like mutant blobs and escape plan

they won't outright kill it, at least not in the near future - instead they'll likely start marketing it as a high-end component of the ps4, a sister accessory

i still think there's somewhat of a market for more "adult" handheld titles, 13-15 year old boys like gore and shooting shit just as much as any frathouse rat

but it ain't gonna open up at a $270 entry price
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 12, 2012, 06:18:58 PM
yorue a idiot if you think Sony is just going to abandon this not even a year out the gate. they aint Sega. they can afford to let it flop till this christmas when all their games come out.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 06:22:56 PM
i don't think sony can afford much of shit right now

they won't kill it anytime soon, though, they can't go into a console launch off a freshly abandoned piece of hardware and expect any consumer confidence
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 12, 2012, 06:25:13 PM
that's true but i think people are being unfairly unfair to the vita in this drought when the 3DS had the same game drought. When E3 comes around the gmaes willo be there.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 06:27:42 PM
people were still buying the 3DS system, though (well, moreso than they're buying the vita)
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 12, 2012, 06:28:52 PM
yeah but it wasn't setting the charts on fire
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 12, 2012, 06:32:36 PM
it isn't really doing that now, either

no dedicated handheld ever will again

it's a touch 'n' swipe world now
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 12, 2012, 07:14:06 PM
:lol 3DS better watch out with updates like those!

don't you worry, li'l ninthing, your 3d psp+ won't get taken away just yet

should you ever buy one, that is

Don't remind me. :fbm

Well I just got Xenoblade, with how my free time is right now it'll probably be three months before I finish it.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 12, 2012, 08:51:18 PM
http://www.youtube.com/watch?v=U-plUxwQcls

8-PLAYER COMPETITIVE ONLINE MULTIPLAYER
3 FRENETIC MODES ACROSS 6 MAPS
15 FRAMES PER SECOND
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 12, 2012, 09:24:52 PM
http://www.youtube.com/watch?v=U-plUxwQcls

8-PLAYER COMPETITIVE ONLINE MULTIPLAYER
3 FRENETIC MODES ACROSS 6 MAPS
15 FRAMES PER SECOND

Killzone was the Halo killer, could this be the Monster Hunter killer?? :hyper
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 12, 2012, 09:36:40 PM
lolz

YsIVr can't come soon enough.


though to be honest I still haven't played half of my Vita launch games.  There are some good titles in there like 999-2, and Tales of Innocence-R, Lumines, and Wipeout 2048, but after the initial "WOAH VITA IS AWESOME AWESOME IS VITA" phase wore off, they just entered my standard backlog list and I have higher priority games to play on other handhelds like the PSP.
Title: Re: Vita / PSP2 thread
Post by: Positive Touch on April 13, 2012, 12:21:27 AM
http://www.theonion.com/video/sony-releases-new-stupid-piece-of-shit-that-doesnt,14309/
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 13, 2012, 12:44:53 AM
http://www.theonion.com/video/sony-releases-new-stupid-piece-of-shit-that-doesnt,14309/

:bow Onion calling things years in advance. :bow2
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 13, 2012, 11:32:11 PM
http://www.youtube.com/watch?v=7B3CyVOUDRA

I completely forgot about this!

honestly I feel like it would work better on an ipad or large screen android device if you're expected to get two hands on the screen.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 16, 2012, 02:02:13 PM
I'm not worried. I still think Vita will be a success, but the metric of success will be lower than its peers. Which is how I felt prior to release. With Monster Hunter I thought Vita could've taken Japan, but obviously things didn't work out that way. Sony's just really going to have to rally up support from the third parties to show how they can reuse assets from their HD console games on Vita to keep costs low, as well as nurture a decent indie audience with Suite. It also needs to be a point for them that the 3DS doesn't have any third party exclusives. Give developers incentives (lower licensing fees, etc.) to make sure 3DS/Vita is a thing even if the Vita version is just the 3DS version but at a higher res.

I also totally expect a phone with Vita guts inside it at some point. I think they only reason shit like Xperia Play ever existed was due to SE being a black sheep in the family. Now they're no longer a black sheep. Sony's hardware designers are capable so I'd expect a sleek phone, and based on Xperia S, there is an audience willing to buy phones made by Sony assuming it's a good product. Would that audience buy a game phone after seeing Xperia Play? I can't say.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 16, 2012, 03:42:49 PM
PSP wasnt a success and it was a lot of fun- long as Vita gets games of the same quality ill be happy
Title: Re: Vita / PSP2 thread
Post by: Momo on April 16, 2012, 03:53:39 PM
Eh, PSP may not have won the handheld ghetto war but it was a great success. Having spent time with Vita I just want more d-pad options and some hardware tweaks as I mentioned.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 16, 2012, 04:00:51 PM
PSP wasnt a success and it was a lot of fun- long as Vita gets games of the same quality ill be happy

I'd say outselling the PS3 and 360 is a pretty good measure of success.
Title: Re: Vita / PSP2 thread
Post by: bork on April 16, 2012, 04:33:50 PM
PSP wasnt a success and it was a lot of fun- long as Vita gets games of the same quality ill be happy

I'd say outselling the PS3 and 360 is a pretty good measure of success.

In what country?  PSP didn't seem to do jack for shit anywhere but Japan.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 16, 2012, 04:48:21 PM
Worldwide (http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles), it has sold better than Xbox 360, PlayStation 3, Nintendo Entertainment System, Super Nintendo Entertainment System, Mega Drive/Genesis, Nintendo 64, Atari 2600, Xbox and Nintendo GameCube. That's pretty good for Sony's first attempt at the portable market. The software side isn't as impressive, partly because of the rampant piracy.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 16, 2012, 05:02:07 PM
Handhelds are more for personal use while the entire family can share a home console. A lot of people also double-dipped for the revisions because of the improved quality and added features.

Edit: Yes, that includes all revisions.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 16, 2012, 05:33:09 PM
PSP wasnt a success and it was a lot of fun- long as Vita gets games of the same quality ill be happy

I'd say outselling the PS3 and 360 is a pretty good measure of success.

In what country?  PSP didn't seem to do jack for shit anywhere but Japan.

This is a joke right? Sony shipped 70 million PSPs. 20 million of those are in Japan.

where dat other 50 million come from
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 16, 2012, 06:02:55 PM
PSP did great hardware-wise.  Sony had a really good first step into the portable market.  And it was nice having some competition there so Nintendo couldn't half-ass it and actually had to compete.

It's too bad that Vita seems to be a disastrous 2nd try however.  It's going to take a miracle for it to come back and be anywhere near as successful as the psp.  But stranger miracles have happened in the realm of gaming.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 16, 2012, 06:09:06 PM
For those who do own a Vita, it appears Skype will be coming later this month. As well as a drawing application, and an alarm clock app that allows you to troll your friends (you can set up their wake up times) but that has only been confirmed for Asia. Frobisher Says is also coming soon. All are supposed to be free.

Gravity Rush demo also hits the end of the month. It's most likely going to be the same English demo you can download off of the Hong Kong PSN.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 16, 2012, 07:20:14 PM
That's a lot of PSPs, I had no idea. :o
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 16, 2012, 08:00:35 PM
LYTE EDGE FAIL
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 16, 2012, 08:15:02 PM
I think Vita is doing what people expected the PSP to do, or any non-Nintendo handheld.  Expected is the wrong word since the gaming press was rock hard for the PSP.  I just mean it's no game gear, lynx, etc.
Title: Re: Vita / PSP2 thread
Post by: bork on April 16, 2012, 11:42:45 PM
The PSP did not have a hardware sales problem.  The problem was that outside Japan, the software sold unbelievably poorly.  Like, it's unreal how bad the software sold after year one.  Time will tell if the Vita follows that path.  I will say that so far, software is selling very badly, so the launch halo effect that PSP enjoyed obviously isn't coming in here.

Yeah, I made my last post thinking about software sales.  PSP, outside Japan, seemed like it was deader than dead pretty quickly.  Guess a whole lot of people bought systems for homebrew/piracy.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 17, 2012, 12:04:51 AM
Nintendo very specifically set out to lure them away this time, and while that's not an easy task, Sony is making their job easier by their inaction.

This was always the impression I got. MGS3D, MH3G, MH4, RE Rev, KH 3D. Nintendo has gunned REALLY hard for the PSP audience with mixed success. KH bombing shows that 3DS may still be weak to a PSP-like assault from Vita, but Sony's opportunity is slipping away by the day. 3D will still sell over time and will still build an audience on the 3DS over the next two or three years if it's still the only "current gen" KH in town.

But this goes beyond KH of course. Sony was always going to be in trouble once Nintendo woke up and realized MonHun was worth moneyhatting. I'll be really interested to know how P4 does on Vita, it'll cause a bump for sure but what will be the message it sends other publishers?

Well, (enhanced) ports aren't usually good indicators but that doesn't stop pubs from extrapolating from them.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 17, 2012, 12:14:27 AM
imo the 3DS hasn't really stolen the PSP audience.  Maybe a little, and they're slowly moving over, but I think most of the PSP audience is still on the PSP.  The Vita didn't convince them to move to that and the 3DS hasn't really either though it's looking better every day.  If they move to the 3DS it'll be because Sony fucked up the Vita and not because Nintendo was able to "capture" the PSP audience.  I don't see the 3DS ever getting the sales for certain series that PSP got.

I'm not even sure how Sony screwed up the Vita so bad in Japan.  Was it priced too high?  Maybe a little, should have been about $50 less.  Was it too confusing for the consumer?  Probably, should have just been 1 model.  Were there no Japanese catering games?  Sorta, I mean there was Minna no Golf, Tales of Innocence-R, Dynasty Warriors, Gravity Daze around launch but it definitely could have used a few more Japanese titles. 

Those all seem like mistakes by Sony, but not major SYSTEM WILL DIE mistakes, but rather just enough mistakes to not be a great launch.  However, the system is dying.  But yeah, I dunno how they could/will fix it.  Zero no Kiseki full voice edition should have been launch window though.  Sony should have worked with them on that since it's just a port with voice + some goodies and Kiseki is fairly popular now and fills a gap on the Vita.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 17, 2012, 12:16:38 AM
I also don't believe in the magic of Monster Hunter.  Vita just getting a MH game + price drop is not going to save it in Japan.  It needs a triple hitter like 3DS got MH + ?? + ?? + Price Drop.  Good luck with that.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 17, 2012, 12:49:38 AM
I heard a rumor ps1 playing was left out because of it possibly opening the system up to piracy.

I think if they had kept UMD w/installs, had ps1 on the go, and had and advertised ps2 classics on the go it probably would have done well even with no games for the first year, just as a Playstation library on the go machine.

I also don't think UMD had to go.  The only people bitching about UMD were the Americans and with all the support they gave psp, I don't think Sony should have catered to them.  I love my PSP.  It uses UMD, has good battery life and no load times anymore.  There's nothing wrong with UMD.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 17, 2012, 01:00:42 AM
another thing they can also do is get playstation suite out the door asap so the ios/android app and game ports can start flowing wholesale, they have this kinda-sorta-wanna-be an ipod touch + but there's not much in the way of apps

there's definitely some stupid shit going on with them, like the whole "hey dig it you can totally play fps games the way they were meant to be played" ad campaign at launch without having a single fucking fps game at launch (which i mentioned earlier)

but none of this is gonna drive sales much until they drop it to $199 and slap a memcard in the box

Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 17, 2012, 01:08:31 AM
in hindsight they probably could have just done a milder spec bump, front ips touch screen to catch some iOS runoff, maybe had rear l/r finger buttons instead of rear touch, second nub, kept the price closer to $150-175, and called it a day

i mean, it's an awesome system and i love mine, but it is clearly overkill considering the market
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 17, 2012, 02:32:11 AM
When in reality they should have understood there was no way to win the west, since there is no market in the west for adult portable gaming, and should have focused entirely on Japan.

Vita, like ps3 to a further extent, screams of a Japanese lack of understanding of western gaming mentality.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 17, 2012, 02:32:47 AM
Oh God, I just read Puyo Puyo may come to Vita. Fucking killer app for me depending on the multiplayer options
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 17, 2012, 02:47:03 AM
The N-Gage port is the only one I ever played :-[
Title: Re: Vita / PSP2 thread
Post by: Momo on April 17, 2012, 02:51:14 AM
*ahem* Yeah it has been ported and reskinned many times lol, It would be nice having a release date :D

Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 07:47:32 AM
Resistance is no longer running at Powerpoint speeds!

http://www.youtube.com/watch?v=cTVSmvPfGBU

Huzzah.
Title: Re: Vita / PSP2 thread
Post by: bork on April 17, 2012, 09:19:25 AM
Wasn't there supposed to be a UMD addon coming out?
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 09:34:24 AM
Wasn't there supposed to be a UMD addon coming out?

Sony has never talked about a UMD addon. If there ever will be one you can guarantee it'll be Japan-only.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 17, 2012, 09:37:55 AM
Speaking of UMDs. So .. I .. uhm .. have one or two UMD movies. There's no other device I can play these on right?
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 09:43:55 AM
Speaking of UMDs. So .. I .. uhm .. have one or two UMD movies. There's no other device I can play these on right?

Just PSP. UMD movies were a funny idea, though they did sell well initially. I guess before PSP memory cards got to a decent capacity.
Title: Re: Vita / PSP2 thread
Post by: bork on April 17, 2012, 10:06:48 AM
Wasn't there supposed to be a UMD addon coming out?

Where did you get it from? I don't even remember such rumour. UMD ripping kiosks is all I can remember and look how that turned out, lol.

That was for the PSP Go...the Vita had a rumored add-on for UMDs. 
Title: Re: Vita / PSP2 thread
Post by: demi on April 17, 2012, 10:25:21 AM
I have Shaun of the Dead UMD :bow
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 10:30:02 AM
I think I have Borat, Resident Evil, The Punisher, and Fun With Dick & Jane. I don't own DVD copies of those movies, and have a PSP with TV out so they're not totally useless.

spoiler (click to show/hide)
I'm never watching those movies again
[close]

I kind of wanted to buy the last couple of movies on UMD that were released in the US just for the novelty factor. I think they stopped in 2009 with Astroboy.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 17, 2012, 10:44:21 AM
UMD movies ruled fuck the haters. Some of them had better quality than DVD versions of the same movie at the time like Terminator 2.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 17, 2012, 10:50:25 AM
I hate to suggest Sony planned something poorly

Is that so?  :-*
Title: Re: Vita / PSP2 thread
Post by: Momo on April 17, 2012, 10:53:29 AM
i have two umd movies.  batman begins, and dark knight.  i bought them very cheaply just before getting on a plane for 12 hours.  i regret nothing.
Oh I don't regret it, served me well during a flight and bus trip up north.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 11:39:00 AM
Seems Sony still released UMD movies until 2010 (http://www.amazon.com/b?ie=UTF8&node=486501011#/ref=sr_pg_1?rh=n%3A2625373011%2Cn%3A!2644981011%2Cn%3A!2644982011%2Cn%3A!2998369011%2Cn%3A468374%2Cn%3A516494%2Cn%3A486501011&sort=-releasedate&ie=UTF8&qid=1334677070) in the US. Jeeze.  :lol I know they started bundling PSN copies of their films instead of iTunes.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 17, 2012, 11:03:38 PM
Stardrone Extreme has the absolute worst kind of DLC, a .99 "skip level" thing.  Wouldn't be so bad, but after about the 12 level, every time you die a screen pops up asking you if you want to skip the level. Every single time, and it can't be turned off.  If you click yes it takes you to the store :lol

Fuck Beatshapers, that shit is incredibly annoying,  I'm making a note to never buy another one of their games.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 11:19:26 PM
That Montezuma Free to Play game is pretty gross. You have like 5 lives and once those deplete you can either wait out 20 minutes or buy more lives from the PlayStation Store. The game's kind of fun so I'd actually be willing to buy a version of the game where I didn't have that junk in my way.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 17, 2012, 11:24:34 PM
It doesn't have that in my version  ???
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 17, 2012, 11:27:54 PM
That Montezuma Free to Play game is pretty gross. You have like 5 lives and once those deplete you can either wait out 20 minutes or buy more lives from the PlayStation Store. The game's kind of fun so I'd actually be willing to buy a version of the game where I didn't have that junk in my way.

I agree, but I think they handle their DLC better, to be honest. At least you know going in that you only have five lives if you want to play for free. With Stardrone, even if you buy the skip level DLC it is still going to ask you if you want to skip levels afterwards every time you die, and it's one of those "you're gonna die a bazillion times" kind of games. Clearly put there to squeeze that extra buck out of you. Just price your fucking $3.99 game at $4.99 and be done with it, you skeezy twats.
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on April 17, 2012, 11:43:44 PM
I owned a few UMDs back in the day.  Back when I worked night stock at a grocery store, during my breaks, I'd whip out my PSP and watch a UMD on it.  I think they were pretty neat but once I went back to school for the year, I had no reason to keep buying UMDs so I stopped.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 17, 2012, 11:43:54 PM
Some dude on Reddit drew this on Paint Park:

(http://i.imgur.com/gFgnom.jpg)

Whoa man, all I can draw are stick people :(

That Montezuma Free to Play game is pretty gross. You have like 5 lives and once those deplete you can either wait out 20 minutes or buy more lives from the PlayStation Store. The game's kind of fun so I'd actually be willing to buy a version of the game where I didn't have that junk in my way.

I agree, but I think they handle their DLC better, to be honest. At least you know going in that you only have five lives if you want to play for free. With Stardrone, even if you buy the skip level DLC it is still going to ask you if you want to skip levels afterwards every time you die, and it's one of those "you're gonna die a bazillion times" kind of games. Clearly put there to squeeze that extra buck out of you. Just price your fucking $3.99 game at $4.99 and be done with it, you skeezy twats.

I'm not sure if I follow, are you prompted to buy the DLC again even after you've bought it? Like is the level skip only good for one use?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 17, 2012, 11:49:49 PM
No, you can use it infinitely, and you aren't prompted to buy every time, but you're asked if you want to skip or restart the level every time, and there's no automatic restart option in the settings to turn the screen off. You die so quickly in the game you'll end up constantly having to click past that screen. The screen was clearly put there to nag you into buying the DLC, but even if you do it doesn't go away.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 17, 2012, 11:55:31 PM
I've been known to give mobile F2P games a chance if they're decent enough, but Montezuma follows one of the worst models I've experienced. It's one giant scam.

I mean first you have the 5 tries restriction, which upon depletion leaves you with either waiting or paying $0.99 for a meager 5 more tries as your only options. Then you find out that every try not only consumes a life/heart but also requires you to pay a sum of money (~400 jewels). It gets funnier when you realize that no matter how good you play a level, the most jewels you get per match is 10-30 jewels. I'll admit that the game starts you off with a couple of thousands, though. I was just foolish enough to use it for something as reasonable as upgrades and power-ups, like any normal and unsuspecting gamer would do.

Speaking of upgrades, like in a true F2P fashion, everything and I mean *everything* costs a few grands or reaching a certain rank. The latter might sound reasonable, but it actually takes a ridiculous amount of time thanks to the aforementioned play restrictions.

The game itself is a decent bejeweled clone. But all it did was sell me on the on the paid iOS bejelewed game and praise Jobs, peace be upon him.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 18, 2012, 12:00:25 AM
it only costs you jewels if you use the power-ups

you can play without them, but you won't score nearly as many points
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 12:03:34 AM
Wait a second... so if I don't equip any power-ups, I don't need to pay anything per-game? News to me if true. :lol
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 12:18:24 AM
Oh :-[

Well, there goes my rant. It's scummy to try to exploit those going for the higher scores with the aid if power-ups. :maf
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 18, 2012, 02:23:31 AM
Oh :-[

Well, there goes my rant. It's scummy to try to exploit those going for the higher scores with the aid if power-ups. :maf

I haven't settled in my head how bad it is.  At first I thought it was not just scummy but game-ruining, but then I figured that it's sorta like a coin-op game with a neutered demo you can play for free.  I've never sunk so much as a penny on a string into a facebook bejewelled game, and I'm sure as shit not going to do it with a dodgy knockoff.
Title: Re: Vita / PSP2 thread
Post by: maxy on April 18, 2012, 02:48:44 AM
Stolen from duckroll

Quote
https://twitter.com/#!/sinobintage/status/192416746911711232
Announcement of an announcement, etc. Sinobi is a reliable Japanese retail blogger. He has posted on Twitter that there will be an announcement conference for a new Vita game called "Soul Sacrifice" on May 10 at the Tokyo International Forum venue.

The key themes of the game are "A story about magicians", "the concept of evolved co-op battles", and "high spec graphics for creating a realistic fantasy world". No word on the developer or publisher, or any other information so far.

Edit: More info.

Ah, apparently there's an illustration of the game in Famitsu. It shows 4 characters fighting against a huge monster. Definitely sounds like a Monhun clone of some sort. Apparently those who register their PSN IDs will be able to stream the conference in May. There's a website but it isn't active yet: http://pscom.jp/SOULSACRIFICE
Quote
This might be getting quite the push from Sony. Apparently there's a 6 page ad in Famitsu just promoting the upcoming announcement event for the game.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 18, 2012, 02:56:58 AM
They should just announce things when they are ready to announce them.


This whole announcement of an announcement thing backfired on them badly with VITA RISE TO HEAVEN because it hyped everyone up for some amazing announcement and it was less than that.  This is going to be the same thing.  Whereas if they had just announced the game as is, people might've been "oh, hey that looks kind of neat".  When will they learn.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 18, 2012, 02:57:31 AM
Sometimes I feel like I wish I ran Sony.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 18, 2012, 03:04:04 AM
Sometimes I feel like I wish I ran Sony.

Do you wish you were trying to save Rome while it was burning?
Title: Re: Vita / PSP2 thread
Post by: Momo on April 18, 2012, 03:16:10 AM
Pretty sure if I ran SEGA and everyone actually listened I could make them money AND restore some e-cred 
Title: Re: Vita / PSP2 thread
Post by: maxy on April 18, 2012, 04:26:16 AM
more info

Quote
PlayStation Vita's newest game debuted in Famitsu this week through a six page teaser advertisement. The advertisement reveals little in the way of specifics about the game, except that its name is Soul Sacrifice.

Sokuho@Hokanko has provided a summary of the six page advertisement, revealing the following:

The first page shows four characters fighting a giant three headed beast. This page has those key words that we mentioned earlier -- story of magicians, evolved combat, and real fantasy shown in high spec.

The second page shows a number of illustrations of demons and monsters, presumably your enemies. Text on this page reads, "Are you ready?"

Another image shows a hooded character with his open hand extended out to you. His hand has some sort of red zipper-like mark on it.

Other text in the ad indicates that the game is an action title that will shake your soul.

Specifics on Soul Sacrifice will be announced on May 10 at an event that will be held at Tokyo International Forum from 15:00 to 16:00 (doors open at 14:00). The event will be streamed to PSN members. There may be a registration process for watching the event. We should be getting details later this week.

The announcement event is being held by Sony Computer Entertainment, causing some speculation that the new game may be a first party title. The ad does not specifically state this, although it's worth noting that SCEI is also in the ad's copyright.

(http://i.imgur.com/SofaU.jpg)
Title: Re: Vita / PSP2 thread
Post by: Momo on April 18, 2012, 04:53:18 AM
Pretty sure if I ran SEGA it would be bankrupt by Thursday.

embezzlement  :drool
You'd go to jail for 20 years to embezzle the $34.57c SEGA games has in the bank? :-\
Title: Re: Vita / PSP2 thread
Post by: Momo on April 18, 2012, 05:07:30 AM
Sammy would probably send the Yakuza to remove your penis :(
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 06:54:46 AM
They should just announce things when they are ready to announce them.


This whole announcement of an announcement thing backfired on them badly with VITA RISE TO HEAVEN because it hyped everyone up for some amazing announcement and it was less than that.  This is going to be the same thing.  Whereas if they had just announced the game as is, people might've been "oh, hey that looks kind of neat".  When will they learn.

Vita Game Heaven was actually pretty good for what it was. Sony announced like 6 new games there (Phantasy Star Online 2, Super Robot Wars, Inafune game, Discovery Project, and the two Game Arts games - yes I know 3 of those are basically announcing a logo), and a tonne of new DLC/updates for games but of course Duckroll gave everyone the impression that it was literally nothing outside of PSO2 and dates for MGS: HD and Persona 4: The Golden. In terms of announcements it was greater than any Nintendo Direct, but the presentation style of just posting up a bunch of Youtube videos was laughably stupid.

Given this is an actual physical press conference, unlike Vita Game Heaven where it was always advertised as a web release-only I imagine this game is important to Sony.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 07:25:27 AM
It was pretty much as Bebs said, though.  Yes, "for what it was", it was fine, but they hyped it as something far bigger than "what it was".  Right down to the name even.  When the people of the realm are starving, you don't announce YE DELICIOUS FEASTE and then hand out Tic Tacs and wonder why everyone is giving you the stink-eye.

The fact that it was a webcast should've tempered expectations in my opinion. Sony's never going to reveal a Final Fantasy, or Monster Hunter game (should they exist) in an event where the press are not at hand. Game Heaven did leave a lot of people disappointed, but the fact that both this Soul Sacrifice game, and Miku were announced just weeks after it should help alleviate the fears that Sony showed everything. Miku is an interesting situation, since the game is coming out this summer, yet they gave another SEGA game top billing. Yes, Miku is coming to PS3 too, but PSO2 is on PC, and at least Miku is launching on Vita first. I guess SEGA felt it would hurt Project Mirai or something.

Sony called a press conference for this Soul Sacrifice game and if it ends up being a Monster Hunter clone by Matrix Software that barely looks better than a PSP game than that's where I'd say "What are they doing?", haha.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 18, 2012, 09:43:25 AM
the more i play ssx the more i am bewildered why some version of it isn't available for the vita

the courses only last about 4 minutes max, that's a perfect length for portable gaming

they wouldn't have had to port the full version, just a few of the mountains and riders, then pop it on psn for 10 bucks (it would have even fit right in with their insidious love for dlc, via rider/mountain in-game purchases)
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 18, 2012, 11:10:07 AM
To be fair, EA hasnt even formally "announced" any of their fall sports titles yet.

I'm just surprised there wasn't a Tiger Woods on it.

and SSX is weird considering SSX On Tour was on psp
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 18, 2012, 11:34:15 AM
Pretty sure if I ran SEGA and everyone actually listened I could make them money AND restore some e-cred

Sega's one of the better Japanese pubs this gen. Simply having Platinum on lock is a huge boost. Plus not having released any super crappy Sonic games in a while has boosted their rep a bit.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 18, 2012, 11:46:50 AM
Don't remind me. I was sure we were talking about gamer cred though.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 18, 2012, 11:50:09 AM
Pretty sure if I ran SEGA and everyone actually listened I could make them money AND restore some e-cred

Sega's one of the better Japanese pubs this gen. Simply having Platinum on lock is a huge boost. Plus not having released any super crappy Sonic games in a while has boosted their rep a bit.
Platinum? Those guys making games for Konami and who SEGA has vowed never to publish again? (At least in the west)
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 11:50:31 AM
Oh, I fully expect their main sports games.  I wonder if they'll try NHL again?  Probably not, that was pretty disastrous on PSP.

Surprised by the lack of Tiger, the lack of SSX, the lack of Need for Speed especially, lack of Burnout... they were super bullish on the PSP right from launch, and they hung in there longer than most Western publishers.  It's weird to see them playing it so safe on a non-Nintendo launch.

How poorly did NHL 07 do on PSP? I loved the game and always wanted another entry  :( I wasn't alone either, since there's an active community who still edits rosters so that players can download the save data and have current players.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 12:00:29 PM
I remember seeing new copies of NHL 07 on store shelves in like early 2009. I live in Canada so that's probably not a good sign.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 18, 2012, 12:05:06 PM
I hope they do a NHL game on Vita. I would buy it 100%.

FIFA is a nice game also. Hopefully next version will be a little better.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 18, 2012, 12:23:44 PM
Don't remind me. I was sure we were talking about gamer cred though.

Nah, he said gamer cred AND money.  Given they're doing the stuff you mentioned already with neither e-cred nor money to show for it, it's obviously not the best plan.

Well better than extorting all that money. :lol
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 01:41:22 PM
MotorStorm: Arctic Edge, and Hot Shots Tennis are now back in the Japanese, and European PlayStation Stores. Where are they SCEA?!

I hope they do a NHL game on Vita. I would buy it 100%.

FIFA is a nice game also. Hopefully next version will be a little better.

The only reason I didn't buy FIFA was because I sucked at it. The graphics were nice, and the game was fun. I really liked the ability to shoot with the back touch pad. It felt pretty natural.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 18, 2012, 01:42:56 PM
back touch is nice for nubs, but if ur a pro fifa player like myself it inflates scores so much like i had a 35-41 game online with it
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 18, 2012, 07:36:11 PM
Cunting Disgaea 3 isn't on eurolands psn. What the shit Sony. Seriously, how about I spend my money on drugs, fine wines and Belgian chocolates for a beautiful lady instead?
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 08:17:06 PM
Cunting Disgaea 3 isn't on eurolands psn. What the shit Sony. Seriously, how about I spend my money on drugs, fine wines and Belgian chocolates for a beautiful lady instead?

It could be up Friday. I believe they've done that before as to not break UK (who releases games on Friday IIRC) street date.

back touch is nice for nubs, but if ur a pro fifa player like myself it inflates scores so much like i had a 35-41 game online with it

I must be a super nub, I can't even score more than a goal in the demo.  :lol
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 18, 2012, 08:28:20 PM
aim for the top right or top left, those are the hardest places for a keeper to dive to
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 08:41:14 PM
Hmm, for Montezuma I've been getting a bunch of crystals from Near. I just got 200 as a gift.

aim for the top right or top left, those are the hardest places for a keeper to dive to

The problem is that I rarely can get in close. The defense usually takes possession whenever I enter the penalty area.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 10:44:58 PM
Hmm, for Montezuma I've been getting a bunch of crystals from Near. I just got 200 as a gift.

Oh, I forgot about Near. I started ignoring it after the Super Stardust spam. Speaking of which, they really should implement auto gifts better.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 10:48:58 PM
Hmm, for Montezuma I've been getting a bunch of crystals from Near. I just got 200 as a gift.

Oh, I forgot about Near. I started ignoring it after the Super Stardust spam. Speaking of which, they really should implement auto gifts better.

It would be nice if gifts you've gotten were shown on the Live Area when you boot a game.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 10:50:44 PM
That too. They need a consistent method of reporting the gifts you got through Near. Some games are nice enough to tell you, others aren't.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 18, 2012, 11:01:37 PM
Loving Soul Sacrifice reveal.  It looks like a bootleg version of Demon's Souls mixed with Monster Hunter.  I wonder who's developing it and if punters will bite.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 11:18:34 PM
Slim pickings, man. No matter who's helming it or how it's going to be pitched, it will be hyped as the savior of Vita in Japan. It's already happening.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 18, 2012, 11:26:26 PM
I wonder if From is involved in some capacity.  Even if it's just asset creation or whatever.  It might be a collaboration.  But if that's the case - why not use the Demon's Souls brand?  Unless that would be kind of stepping on From's toes considering that Dark Souls is a sequel to Demon's in every way but legal technicalities.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 18, 2012, 11:29:46 PM
But helping out Sony on their own pseudo-knockoff is kinda self-defeating and could potentially hinder growth of Dark Souls games. idk.  It's messy.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 18, 2012, 11:41:27 PM
Paint Park needs an online multiplayer mode. Sony shouldn't be pulling a Nintendo and being afraid people might send pictures of their penis drawings. People will find a way to do that anyways.

spoiler (click to show/hide)
(http://farm6.staticflickr.com/5195/7092391617_6dbd505747_b.jpg)
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Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 18, 2012, 11:41:50 PM
I'm sure it's not a Demon Souls/Dark Souls From Soft game.

It's Sony trying to copy the success of DS & Monhun and combine them into a single game.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 11:45:40 PM
I don't even know why people are putting stock into that rumor, if it was even one to begin with. It always sounded like a thought one delirious Souls fan came with and everyone ran with. It feels like an unlikely collaboration to me, especially after the success From enjoyed by releasing a more recognizable style of game on HD consoles. Why risk it and waste time, if you ask me.

Either way, from the released material (which I'm digging), I'm not picking up on any From aesthetics. Unless they're from their pre-Souls games.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 18, 2012, 11:46:23 PM
Paint Park needs an online multiplayer mode. Sony shouldn't be pulling a Nintendo and being afraid people might send pictures of their penis drawings. People will find a way to do that anyways.

spoiler (click to show/hide)
(http://farm6.staticflickr.com/5195/7092391617_6dbd505747_b.jpg)
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I already drew a penis, took a screen shot, and sent it to my best buds. If you got one, it means you're special.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 18, 2012, 11:52:18 PM
saved it in my photos  :heart

so i guess if this is a demon's/dark souls knockoff, sony's plan to increase vita sales depends upon people replacing vitas thrown against the wall in frustration
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 18, 2012, 11:54:00 PM
the monsters look cool as fuck, though
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 12:00:04 AM
Orgarhythm:

http://www.youtube.com/watch?v=zH8NlsAsC1U

It's from a studio formed by a former SEGA programmer who worked on Shenmue among other things. His name is Tak Hirai IIRC.

Speaking of SEGA, what an interesting way to market a Monkey Ball game...

http://www.youtube.com/watch?v=QAXqYf2_f1c
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 19, 2012, 12:00:06 AM
the monsters look cool as fuck, though

I second that emotion.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 19, 2012, 12:03:50 AM
I didn't realize there is a monkey ball for Vita.  Wonder if it'll be any good since it has dual-analogs.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 12:07:17 AM
I didn't realize there is a monkey ball for Vita.  Wonder if it'll be any good since it has dual-analogs.

Amusement Vision said their goal was to make a more challenging Monkey Ball game, since they feel the PlayStation audience is better suited for that. It releases this summer around the world.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 19, 2012, 12:21:57 AM
I didn't realize there is a monkey ball for Vita.  Wonder if it'll be any good since it has dual-analogs.

Dual analogs?  Have you ever played Monkey Ball?
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 12:31:20 AM
I think the PSP Monkey Ball is $3 this week if you have PS+. Don't know if it's compatible with Vita.

Also, Wake Up Club trailer:

http://www.youtube.com/watch?v=eUfAmXVXe1s

Has trophies!
Title: Re: Vita / PSP2 thread
Post by: Momo on April 19, 2012, 12:40:30 AM
I didn't realize there is a monkey ball for Vita.  Wonder if it'll be any good since it has dual-analogs.
I hate AiAi, the only way I can beat that banana driving fuck is with Amigo. Takes a monkey to beat a monkey
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 19, 2012, 12:42:23 AM
I'm not against having an alarm clock in any of my devices... but pushing "alarm syncing" to the forefront of the feature list is hilarious to say the least. I also heard it's only supported over Ad Hoc, is that true? :lol
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 01:02:34 AM
I'm not against having an alarm clock in any of my devices... but pushing "alarm syncing" to the forefront of the feature list is hilarious to say the least. I also heard it's only supported over Ad Hoc, is that true? :lol

Paint Park is adhoc (to prevent penises everywhere I suppose), I don't believe Wake Up Club is.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 19, 2012, 01:05:52 AM
The GAF thread is confusing since it's discussing all three apps. A lot of "Ad Hoc" mentions are being thrown around without spelling out which app supports it.

(I'm also too lazy to read PRs)
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 19, 2012, 01:09:41 AM
they made a trailer for a goddamned alarm clock app
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 19, 2012, 01:12:15 AM
Where they explicitly suggest various scenarios on how, or WHY, you should use it lol.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 01:12:40 AM
Takao - NHL07 wasn't an out-and-out disaster, but it sold basically about as well as a Gamecube version of an EA Sports game.  I suppose that wasn't enough for EA, cuz we never saw another.

Has EA Montreal shrunk in size? I noticed they were the studio behind the SSX, Army of Two, and NHL PSP titles.

they made a trailer for a goddamned alarm clock app

Sony had an 8 minute video interview with the designer of a Vita carrying case. I'm not kidding.  :lol
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 19, 2012, 01:18:22 AM
 :lol
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 19, 2012, 01:24:04 AM
I didn't realize there is a monkey ball for Vita.  Wonder if it'll be any good since it has dual-analogs.

Dual analogs?  Have you ever played Monkey Ball?

Yeah, my bad.  I five-star'd or golded or whatever all the stages in SMB1 & 2 back in the day.  Some of the best games ever.  But it's been a while.  Gave up on the series when the DS and Wii games were PoS.  I just remembered the controls being all kinds of terrible on the DS one because of the d-pad and the Wii one because of the tilt controls.  Still could be good on Vita with a decent analog stick unless it forces you to use tilt in which case it will be the next SMB game with terrible controls.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 19, 2012, 02:11:40 AM
Power Stone type or Cart racer, I'm in.
Title: Re: Vita / PSP2 thread
Post by: originalz on April 19, 2012, 08:48:55 AM
There hasn't been a single good Monkey Ball game since SMB2, which was many years ago.  Every successive title has been shit.

But hey, I'm sure that this new one will turn that around!  You deserve to get burned if you actually get hyped for this.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 19, 2012, 10:34:10 AM
And SMB2 itself was a big dropoff in quality.
Kororinipa was pretty cool and would look really nice on the Vita, maybe Hudson could .... oh.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 19, 2012, 10:44:00 AM
the playstation suite sdk is out :bow
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 19, 2012, 11:09:15 AM
here's the download link page:

http://www.playstation.com/pss/developer/openbeta/index_e.html

install first link on pc, second link down install using the vita web browser
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 19, 2012, 11:11:04 AM
then go to open then

documents > pss >samples and walah your ps vita now has about 15 new games
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 19, 2012, 11:37:59 AM
It's voila not walah you dork.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 19, 2012, 11:39:59 AM
walah!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 19, 2012, 11:44:20 AM
then go to open then

documents > pss >samples and walah your ps vita now has about 15 new games

and they all pretty much suck

i guess developers can share works in progress via zip file, and you'd just add the unzipped game folder to demos or wherever to transfer to the vita
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 19, 2012, 11:53:42 AM
the bejeweled clone is fun but i dont know what u expect from sample projects
Title: Re: Vita / PSP2 thread
Post by: Takao on April 19, 2012, 12:44:03 PM
I think Island Walker is kind of fun. From what I remember these games weren't actually made by any game developers, but rather just a software team.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 19, 2012, 01:06:55 PM
i'm just saying they're there for examples, and not to expect great shakes

yeah, i found the bejeweled game and the action game in other folders, those were neat little games
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 19, 2012, 01:46:43 PM
PS Suite SDK... does that mean Homebrew* is close? :hyper

* - warez

no, Sony were smart and made it so it can't accept raw audio, so if we ever get one it'll be without any sound.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 20, 2012, 10:37:13 AM
http://www.youtube.com/watch?v=poqps1bzA7E

ok, so apparently you can unlock a 'bounce off Yukie Kawamura's tits' stage in SMB Vita.

http://andriasang.com/con0q3/monkey_ball_adult_map/
Title: Re: Vita / PSP2 thread
Post by: Akala on April 20, 2012, 11:27:34 AM
Vita saved! Rise to heaven :hyper
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 12:08:29 PM
Vita saved! Rise to heaven :hyper

These didn't save Vita:

(http://i.minus.com/isOf0dkqYcrk9.gif)
(http://i.imgur.com/XvudO.gif)

super monkey boobs won't either.
Title: Re: Vita / PSP2 thread
Post by: Howard Alan Treesong on April 20, 2012, 12:09:47 PM
As someone who has not yet purchased a Vita, I am continually shocked by how few reasons Sony is giving me to change my mind
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 20, 2012, 12:24:45 PM
Vita is dead. Rise to heaven :'(

Fixed.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 20, 2012, 12:44:58 PM
As someone who has not yet purchased a Vita, I am continually shocked by how few reasons Sony is giving me to change my mind

I like it a lot, best handheld hardware ever, but their E3 presentation will determine whether or not I slap it on Craigslist and put the money towards an iPad 3

I already dislike the immediate trending towards nickel-and-dime DLC (seriously, scrolling through the vast lists of .99 DLC on the Vita PSN store should trigger a "go fuck yourself" sound bite), F2P weirdness, and the online passes, so if they're not out there shaking it like the Solid Gold Dancers and waving around upcoming game boxes then fuck it.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 01:46:57 PM
Same here.

I totally jumped on the bandwagon, and I'm loving the hardware, and recognize the potential OS upgrades and how far the overall system can be pushed. But I don't see a better commitment from Sony in the next couple of months (and really, there's almost none so far), I'm selling it as soon as I clear out my launch titles and PSP RPG backlog, then putting the money towards a new phone or tablet.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 01:50:17 PM
I'm not sure what you guys expect from Sony. Pretty much all of their internal studios are working on games right now for PS3/Vita/PS4. They've just got to announce them. I can see Media Molecule's new IP (which is supposedly on both Vita and PS3) being unveiled at either E3, or Gamescom. SCEJ's unveiling Soul Sacrifice next month (though that likely won't be made by a 100% internal team), and well SCEA sucks.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 01:58:20 PM
I expect taking initiatives and spreading moneyhats, instead of wasting millions on games that barely do bank. All whilst Nintendo keeps eating their lunch, as far as JP games go.

Nothing their internal studios have produced has interested me beside the first LBP and U2.

I might miss a couple of Falcom titles, but that's about it.
Title: Re: Vita / PSP2 thread
Post by: Huff on April 20, 2012, 02:17:25 PM
Hard to moneyhat without the money to make the hats
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 02:19:12 PM
I expect taking initiatives and spreading moneyhats, instead of wasting millions on games that barely do bank. All whilst Nintendo keeps eating their lunch, as far as JP games go.

Nothing their internal studios have produced has interested me beside the first LBP and U2.

I might miss a couple of Falcom titles, but that's about it.

As far as JP games I'm not sure what SCEJ could money hat that isn't already on 3DS in some form. I guess, Yakuza, Gundam Vs., Tales of the World, and God Eater?

Also, Gravity Rush am crai  :'(
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 02:19:44 PM
I know, right?

Like, kick the bucket already!

Edit:

Oh shit, forgot Gravity Rush. Yeah, I'll wait for that... AND Sounds Shapes. But I'm definitely selling right afterwards if I don't hear any good news. I R SERIOUS!
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 02:23:19 PM
I hope Gravity Rush sells well in the west, but in my heart I know it won't. :( SCEA can't sell SCEJ's games. Then again, SCEJ has a hard time selling SCEJ's games.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 20, 2012, 02:25:41 PM
That's because SCEJ makes weird ass quirky niche games with no selling power at all.

Like Tokyo Jungle!  That game will sell 500 copies.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 02:28:07 PM
Of course it won't sell.

Sony can't sell games even if their lives depended on it.

Wait...
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 02:35:26 PM
That's because SCEJ makes weird ass quirky niche games with no selling power at all.

Like Tokyo Jungle!  That game will sell 500 copies.

SCEJ makes quirky games with the hope that they these unique experiences strike a chord with people. They had huge success stories with that strategy in the past with a couple of those Net Yaroze games they published, and of course Parappa. The problem is the PSP and PS3 aren't the PS1 and PS2, and outside of like Demon's Souls and maybe Patapon and Badman this strategy hasn't been hugely successful for SCEJ recently. That said, I'd rather have the likes of Tokyo Jungle over another shooter from SCEE and SCEA any day. Speaking of which, I have the feeling that could be a sleeper hit. It won't sell huge numbers or anything, but I feel it could be the most successful PlayStation C.A.M.P. title yet (which isn't a hard bar to break).
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 20, 2012, 03:02:30 PM
I want assurance that after the end of the year, they're not going to pretend it doesn't exist anymore and focus all attention on the PS4. I already know there are a few interesting games for the latter half of 2012, enough to keep it around until the holidays, but if I get the sense that not much else is on the horizon, there's not much point to having it in a desk drawer "just in case."
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 20, 2012, 03:03:26 PM
I'd totally buy Tokyo Jungle, btw.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 03:06:50 PM
I've never heard of Tokyo Jungle.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 03:08:42 PM
I've never heard of Tokyo Jungle.

You're missing out bro:

http://www.youtube.com/watch?v=ejBt-CWCv4E
Title: Re: Vita / PSP2 thread
Post by: Momo on April 20, 2012, 03:22:07 PM
Oh god Tokyo Jungle vids have been posted
Title: Re: Vita / PSP2 thread
Post by: Brehvolution on April 20, 2012, 03:33:33 PM
mmmmm panda love
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 20, 2012, 03:45:59 PM
but I feel it could be the most successful PlayStation C.A.M.P. title yet (which isn't a hard bar to break).

So, it might sell more than 1,000 copies?


 :'(  Patchwork Heroes  :'(

Such a great game.


I do like the idea of C.A.M.P. in that it gives gamers cool games.  But financially it doesn't seem to help Sony.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 03:54:55 PM
but I feel it could be the most successful PlayStation C.A.M.P. title yet (which isn't a hard bar to break).

So, it might sell more than 1,000 copies?


 :'(  Patchwork Heroes  :'(

Such a great game.


I do like the idea of C.A.M.P. in that it gives gamers cool games.  But financially it doesn't seem to help Sony.

Maybe not immediately, but discovering talent and building a relationship with them could provide usefulness in the future. And besides, given who's developing (http://www.crispy.co.jp/) Tokyo Jungle I doubt it's rivaling Gravity Rush or Hot Shots Golf in terms of budget.

And yeah, I'm pretty heart broken towards Patchwork Heroes' performance.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 20, 2012, 04:35:55 PM
Cunting Disgaea 3 isn't on eurolands psn. What the shit Sony. Seriously, how about I spend my money on drugs, fine wines and Belgian chocolates for a beautiful lady instead?

It could be up Friday. I believe they've done that before as to not break UK (who releases games on Friday IIRC) street love
Nope, it's still fucking not. Honestly, the one ONE damn game I was remotely going to play with any longtime certitude was D3. It's as if Sony are a megalithic corporate behemoth, with a multitude of besuited business heads, more interested in oneupmanship than taking the brand forward.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 20, 2012, 04:45:42 PM
but I feel it could be the most successful PlayStation C.A.M.P. title yet (which isn't a hard bar to break).

So, it might sell more than 1,000 copies?


 :'(  Patchwork Heroes  :'(

Such a great game.


I do like the idea of C.A.M.P. in that it gives gamers cool games.  But financially it doesn't seem to help Sony.

Maybe not immediately, but discovering talent and building a relationship with them could provide usefulness in the future. And besides, given who's developing (http://www.crispy.co.jp/) Tokyo Jungle I doubt it's rivaling Gravity Rush or Hot Shots Golf in terms of budget.

And yeah, I'm pretty heart broken towards Patchwork Heroes' performance.

Patchwork Heroes is probably the most fun "budget" game concept I played on psp.  It doesn't really have depth to last beyond a few hour game, but the concept of a score based puzzle game where you saw giant airships apart as they fly was very awesome.  Hope those guys make another game.

And yeah, I see what you're saying.  Even if all these "pick up devs off the street and pay them to make a game" titles are niche and don't sell much.  If they make good games it suddenly adds another quality team to Sony's 1st party lineup and down the road building up a bunch of teams like that could be really really helpful.

Like you know, if the Patchwork Hero guys were busy making a Vita title right now.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 05:39:51 PM
Patchwork Heroes is probably the most fun "budget" game concept I played on psp.  It doesn't really have depth to last beyond a few hour game, but the concept of a score based puzzle game where you saw giant airships apart as they fly was very awesome.  Hope those guys make another game.

And yeah, I see what you're saying.  Even if all these "pick up devs off the street and pay them to make a game" titles are niche and don't sell much.  If they make good games it suddenly adds another quality team to Sony's 1st party lineup and down the road building up a bunch of teams like that could be really really helpful.

Like you know, if the Patchwork Hero guys were busy making a Vita title right now.

Patchwork Heroes was made by Acquire. Acquire has been involved with these Vita games so far:

- Shinobido 2: Revenge of Zen
- Sumioni: Demon Arts
- Orgarhythm
- Badman Calendar*

*= I don't actually know if Acquire is involved with this, but they made all of the PSP Holy Invasion of Privacy Badman/My Lord/No Heroes Allowed games with Sony.

Comparatively Acquire has made 1 3DS game, and it is a port of a PSP game... Acquire was recently purchased by Gungho, who is also a supporter of Vita via GameArts:

- Ragnarok Oddessy
- Dokuro
- Untitled Team Gajet Project

Compared to a grand total of 0 3DS games.

Cunting Disgaea 3 isn't on eurolands psn. What the shit Sony. Seriously, how about I spend my money on drugs, fine wines and Belgian chocolates for a beautiful lady instead?

It could be up Friday. I believe they've done that before as to not break UK (who releases games on Friday IIRC) street love
Nope, it's still fucking not. Honestly, the one ONE damn game I was remotely going to play with any longtime certitude was D3. It's as if Sony are a megalithic corporate behemoth, with a multitude of besuited business heads, more interested in oneupmanship than taking the brand forward.

What country do you live in? On GAF I swear I read someone said it was up this morning. Does your country usually get NIS games?

Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 20, 2012, 05:45:17 PM
Hmmm... Acquire is a long running medium size developer.  But Patchwork Heroes was a C.A.M.P. game.  I thought C.A.M.P. games were for unestablished developers?  Not sure about the details.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 05:46:55 PM
Hmmm... Acquire is a long running medium size developer.  But Patchwork Heroes was a C.A.M.P. game.  I thought C.A.M.P. games were for unestablished developers?  Not sure about the details.

From what I know about C.A.M.P. the idea is that indies pitch Sony a project and they work with one of their partners to make it happen. Cripsy's is the home for Tokyo Jungle, where as Acquire was the home to Patchwork Heroes. I don't actually know who pitched those games so I can't tell you if they're with Sony or those studios.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 20, 2012, 05:51:42 PM
But my point is that Acquire isn't indie in the slightest (http://en.wikipedia.org/wiki/Acquire_%28game_developer%29)  They've made the Tenchu games and Way of the Samurai games for the last decade along with a bunch of other stuff.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 06:00:40 PM
But my point is that Acquire isn't indie in the slightest (http://en.wikipedia.org/wiki/Acquire_%28game_developer%29)  They've made the Tenchu games and Way of the Samurai games for the last decade along with a bunch of other stuff.

I think you misunderstood me. I do not mean Acquire is the indie, but rather an indie (maybe a single person or two) pitched the game to Sony, and then they partner up that indie with an established crew like Acquire, or even Crispy's. I cannot read Japanese so someone may be better able to make sense of the C.A.M.P. program based on their website.

I do know Grasshopper Manufacture is doing a similar program with game design students across Japan for Vita games too.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 20, 2012, 06:30:57 PM
CAMP isnt the best of acronyms.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 07:20:45 PM
(http://i.imgur.com/LOOhf.gif)
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 09:51:28 PM
acquire and game arts, now those are developers i think of when i'm listing sales hits

Because we were talking about sales hits?

Though, to be fair GameArts' Ragnarok Vita game is actually one of the best selling Vita games in Japan. But that obviously isn't saying much.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 20, 2012, 10:52:04 PM
The Camp program is good in principle, like so many things Sony does, but really isn't going anywhere in practice, like so many things Sony does.

God Oscar if they made a book of your best posts I would buy it up in a second.

(http://i.imgur.com/dUgoX.jpg)

:bow Oscar wisdom :bow2
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 11:01:27 PM
I'm starting to feel there are too many hands jerking Oscars hairy cock these days. Some of them aren't even legal. Take a break, boys.
Title: I have officially been infected with Bore-AIDS.
Post by: Tasty on April 20, 2012, 11:04:39 PM
I'm starting to feel there are too many hands jerking Oscars hairy cock these days. Some of them aren't even legal. Take a break, boys.

I can do whatever I want you're not my dad. :maf You're much better looking.  :-*
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 11:29:36 PM
Nintendo Direct is great so far. It's a one stop that instantly reminds me why I should hold onto my 3DS. Even with little (no?) new game announcements, the tight format and amount of footage is enough to placate me.

OMG FOLDERS
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 20, 2012, 11:34:17 PM
FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS

And a patch for MK7's Wuhu island exploit.

Wait, what is this "patch" they speak of??

:bow Nintendo :bow2

:piss Sony :piss2

Project X Zone looks crazy cool as well, if it's not actually a pure fighter and it comes out here I'll definitely check it out.

Edit- DLC out the ass for Fire Emblem, MH Tri G, and Theatrhythm. No surprise. Don't know whether to be :fbm or :uguu
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 20, 2012, 11:41:19 PM
Project X Zone looks almost exactly like Capcom X Namco, and that game was kinda meh and never made it outside of Japan (I had to rely on translations). I can't muster excitement, sorry.

What was the Kid Icarus announcement? It came right after the MK7 patch bit so I thought controls were getting patched as well :(

(Holy thread hijack, Batman)
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 20, 2012, 11:43:17 PM
NSMB2 in AUGUST

VITA DEAD(ER)

Hopefully it's based on the Wii one, which aside from multiplayer (or maybe it'll have that too) it should be.

:piss Takao for doubting Nintendo Directs. :piss2
Title: Re: Vita / PSP2 thread
Post by: Takao on April 20, 2012, 11:51:23 PM
Another week closer I get to two years without seeing even a logo for Medarot 3D.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 21, 2012, 12:10:03 AM
NSMB2 in AUGUST

VITA DEAD(ER)

Hopefully it's based on the Wii one, which aside from multiplayer (or maybe it'll have that too) it should be.

:piss Takao for doubting Nintendo Directs. :piss2

FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS FOLDERS

And a patch for MK7's Wuhu island exploit.

Wait, what is this "patch" they speak of??

:bow Nintendo :bow2

:piss Sony :piss2

Project X Zone looks crazy cool as well, if it's not actually a pure fighter and it comes out here I'll definitely check it out.

Edit- DLC out the ass for Fire Emblem, MH Tri G, and Theatrhythm. No surprise. Don't know whether to be :fbm or :uguu

maybe you can check out some of these exciting new games and features on the best buy 3ds display unit

Title: Re: Vita / PSP2 thread
Post by: Tasty on April 21, 2012, 12:10:43 AM
Next paycheck (1st) I'm getting a 3DS. THIS IS FINAL

What was the Kid Icarus announcement? It came right after the MK7 patch bit so I thought controls were getting patched as well :(

I think they're just going to release a music CD and bundle for it, or something.

(Holy thread hijack, Batman)

I think it's fine since Vita won't be around much longer anyways.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 21, 2012, 12:13:28 AM
What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 21, 2012, 12:14:18 AM
What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?

Doesn't exist AFAIK, might be vaporware.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 21, 2012, 12:14:41 AM
real talk, you're kind of getting fucking annoying, andrex
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 21, 2012, 12:17:14 AM
real talk, you're kind of getting fucking annoying, andrex

I'm being annoying on purpose.

I'm pretty jazzed about these announcements, but at like 1/20 the level projected in those posts. I just thought it'd be fun to post so in a Vita thread.  :-*

Blame Shaka for opening the pandora's box~
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 21, 2012, 12:17:58 AM
Vita might pick up in June for a bit with Gundam, Persona, some other stuff.  But by August they're going to be back to sub-10k again and now whatever they announce for the August-Oct season is going to be hit hard by NSMB2 topping the charts every week and bumping 3DS sales.  2012 is looking pretty dire for Vita.  I think their one hope is to use 2012 to announce a bunch of COOL GAMES for 2013 and then roll them out on a consistent basis for the year to allow Vita to recover.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 21, 2012, 12:20:42 AM
it was cute at first, but it's turning into gamefaqsian threadshitting

i mean, i at least own the system (although, much like yourself i don't own a 3DS)
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 21, 2012, 12:20:42 AM
Blame Shaka for opening the pandora's box~

Hey, I'm not the one posting 99pt scrolling text. I got my shit together.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 21, 2012, 12:51:12 AM
I'm not into twinks. I'm more into self-loathing sega fandaddies myself, but I hate sharing. Remember when I was the only sucking your cock? good times. :violin
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 21, 2012, 12:53:25 AM
:nsfw
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 21, 2012, 01:02:20 AM
Honestly the most shocking thing about these weekly numbers is what a fucking juggernaut the OG PSP is in nippon land. Goddamn. I continue to want this thing to succeed but uh outlook not so good. Wait for E3?
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 21, 2012, 02:12:33 AM
You know, I hope this at least means Sony gets the PS4 out day to day with the X720.  They were a year late with the PS3 and got smoked by the X360 and now they came in a year late with the Vita and got smoked by the 3DS.  You think it would make them catch on that they can't always be playing catch up to someone else's install base that was built in their absence.
Title: Re: Vita / PSP2 thread
Post by: Damian79 on April 21, 2012, 04:01:14 AM
Project X Zone looks almost exactly like Capcom X Namco, and that game was kinda meh and never made it outside of Japan (I had to rely on translations). I can't muster excitement, sorry.
(Holy thread hijack, Batman)

Eh what? Its a fighting game by Namco and has capcom in it.  I see no other similarities.  The ingame graphics are quite ugly(thoguth they were sprites at first).  It seems to have more in common with MvC3 than the other game from the youtube vids of it.  Also the Hp bar seems to be at the bottom 0_o.  It also has nubers popping when you do damage.  It looks genuinely unique to me.  I coudl be shit but it looks nothign like that game you mentioned.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 21, 2012, 04:32:14 AM
What the fuck are you talking about?

Both are SRPGs with 2vs.2 battles and neither are fighters or play like fighters. They share similarities both inside and outside of battles. Banpretso is the developer this time instead of Monolith, but the direction is definitely there.
Title: Re: Vita / PSP2 thread
Post by: magus on April 21, 2012, 04:44:36 AM
What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?

it's pokemon,WITH ROBOTS

http://www.youtube.com/watch?v=3piClqadoBw
Title: Re: Vita / PSP2 thread
Post by: Damian79 on April 21, 2012, 04:51:31 AM
Er sorry i was looking at the wrong youtube vid.

Yeah it does look similar.
Title: Re: Vita / PSP2 thread
Post by: Damian79 on April 21, 2012, 04:53:20 AM
What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?

it's pokemon,WITH ROBOTS

http://www.youtube.com/watch?v=3piClqadoBw

Dont you dare mock medarot.  DX
Title: Re: Vita / PSP2 thread
Post by: magus on April 21, 2012, 04:57:59 AM
wha? no no no,i love medabot,it's a shame there's been only one translated in english
Title: Re: Vita / PSP2 thread
Post by: Akala on April 21, 2012, 10:20:43 AM
I'm being annoying on purpose.

 ::)

We know. This coupled with your opinions is maybe why people don't take you as seriously as you'd like? Also, why would any sensible person buy a 3DS now with E3 right around the corner? Do you really think the CIRCLE PAD PRO is their long-term solution? Assuming there is no price drop announced to clear out the shit in circulation, of course. Maybe they'll do an ambassador rehash to make things right.  :lol

Title: Re: Vita / PSP2 thread
Post by: Takao on April 21, 2012, 11:06:52 AM
What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?

Doesn't exist AFAIK, might be vaporware.

Earlier in the year the developer was looking at hiring more staff solely for Medarot (http://projectrisingbeetle.wordpress.com/2012/01/16/rocket-companys-looking-for-employees-to-help-make-the-next-medarot-game/). The official blog hasn't done a "This Medarot project has been canceled we are sorry to all the fans, please buy our next game" thing. I imagine the game exists in some form, but just not a form they want to show off. It's just kind of getting annoying since the game was announced at E3 2010 under the name "Versus Robo", and the longer they wait the more likely the market they're attempting to serve will be eaten up by Nintendo, Level-5, and Square-Enix with Pokemon, LBX/Inazuma, and Gyrozetter. The only reason I can see it taking this long is due to this potentially being the first entry in the franchise totally in 3D (graphics, not display).

What's this Medarot game Takao keeps bringing up in almost every 3DS thread? Is it really good or are we just trying to find an excuse pout?

They're fun RPGs. Not exactly deep, but a lot of fun none the less. I grew up watching the anime series as a kid (localized as "Medabots") and loved the RPG alongside it that Natsume released. And hey, my bitching about a series of 20+ games having 3 entries localized (2 of which were janky spinoffs) is certainly better than the Tales fanbase's regular bitching routine of bitching about games that have already been localized not being localized on their hardware of choice. It astounds me that in 2012 they still want Vesperia PS3, and are crying that Xillia hasn't been announced yet despite Scamco making it very clear that Graces F (which was released weeks ago) needs to sell well to make that happen.
Title: Re: Vita / PSP2 thread
Post by: magus on April 21, 2012, 11:19:59 AM
It would be interesting if they announced the next version of the 3DS at E3.  That would simultaneously be the first time Nintendo has announced a handheld revision at an American event *and* the first time Nintendo has announced a handheld revision outside January or October.

a while ago they registered a supermariobros4.com domain,i wonder if that means they are going to show two 2D super mario bros games at e3
maybe that domain was for new super mario bros 2?

Title: Re: Vita / PSP2 thread
Post by: MCD on April 21, 2012, 11:21:46 AM
Even my Windows Phone get more games and apps than this turd.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 21, 2012, 04:14:19 PM
Man, that Monkey Ball demo is complete trash.  I think even the DS version might control better.  The analog controls are way too twitchy for the precision needed.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 21, 2012, 04:15:43 PM
Apologies to Takao, you were right.

I vented, which betrayed my racism.

D3 was downloaded, and now I just worry about how Apple has conditioned the gaming part of my brain (which entails all 4 lobes fact fans!).
I'm so used to using games as a disposable tissue. Games basically mastubate the brain.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 21, 2012, 04:20:52 PM
::)

We know. This coupled with your opinions is maybe why people don't take you as seriously as you'd like?

I don't care if people take me seriously as long as they don't project things onto me, like Creepy Old Guy. :spin
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 21, 2012, 04:25:06 PM
::)

We know. This coupled with your opinions is maybe why people don't take you as seriously as you'd like?

I don't care if people take me seriously as long as they don't project things onto me, like Creepy Old Guy. :spin
If you want to be a genuine part of conversation and not have everyone projectile vomit upon seeing your username ala meth you might want to reconsider.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 21, 2012, 04:58:02 PM
Sure sure. I'll get out of this thread in any case.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 21, 2012, 05:49:19 PM
No stay.

Why are Ninedto so shit with everyint g  apart from games.
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 21, 2012, 07:54:31 PM
disgaea 3, proving that nis' distilled ocd gamethings are best experienced on handhelds

also i have put more hours into disgaea 3 than i have into all of the 3ds games i've owned combined
Title: Re: Vita / PSP2 thread
Post by: Takao on April 21, 2012, 08:04:42 PM
I'm kind of debating over whether or not I should buy MGS HD. MGS3 is my fave game of like teh all timez but I know the HD Collection dropped some content (RIP Snake Vs. Monkey) and the value proposition on Vita isn't as good as the console version (3 games for $50 vs. 2 games for $40) even though I already own Peace Walker on PSN.
Title: Re: Vita / PSP2 thread
Post by: demi on April 21, 2012, 10:54:49 PM
I bought a Medabot game for Gamecube.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 21, 2012, 11:03:17 PM
I bought a Medabot game for Gamecube.

That game was trash. I picked up a copy a while back and barely lasted 20 minutes before I gave up due to how bad the combat was.
Title: Re: Vita / PSP2 thread
Post by: originalz on April 22, 2012, 09:38:46 AM
Man, that Monkey Ball demo is complete trash.  I think even the DS version might control better.  The analog controls are way too twitchy for the precision needed.

Woah what a shock!  I really thought this would be the one to to break the 10-year long franchise curse of shitty games!
Title: Since I was asked to stay...
Post by: Tasty on April 22, 2012, 12:55:33 PM
vita owners, like 3ds owners at this time last year, very closely resemble a hungry looney toons character in that any old piece of crap is starting to look like a walking, talking, delicious steak.

I can't wait until Soul Sacrifice becomes the next "best game ever" like Killzone 2. ::)

Gonna be dozens of GIFs whenever the gameplay trailer hits, mark my words.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 12:56:33 PM
vita owners, like 3ds owners at this time last year, very closely resemble a hungry looney toons character in that any old piece of crap is starting to look like a walking, talking, delicious steak.

I can't wait until Soul Sacrifice becomes the next "best game ever" like Killzone 2. ::)

Gonna be dozens of GIFs whenever the gameplay trailer hits, mark my words.

There are how many posts on GAF about the 4 screenshots for NSMB2 again?

Edit: Actually reading that thread tells me the reaction isn't all that great, whoops.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 12:59:56 PM
vita owners, like 3ds owners at this time last year, very closely resemble a hungry looney toons character in that any old piece of crap is starting to look like a walking, talking, delicious steak.

I can't wait until Soul Sacrifice becomes the next "best game ever" like Killzone 2. ::)

Gonna be dozens of GIFs whenever the gameplay trailer hits, mark my words.

There are how many posts on GAF about the 4 screenshots for NSMB2 again?

I can guarantee you that easily 90% of those posts are complaining about how crappy it looks.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 01:34:33 PM
even if you're brain-damaged and don't like NSMB Wii, you'd still have to admit a Mario platformer is a hell of a lot closer to being a walking, talking, delicious steak than a modern Monkey Ball game.

Was anyone really all that interested in Monkey Ball for Vita? Bebpo seemed kind of curious... I guess? I posted the earlier "trailer" (more like gravure video)  just out of disbelief that SEGA would use sex to sell Monkey Ball.  :lol I've never actually played a game in that series, and wouldn't bother with the Vita game unless it's cheap and got good reviews since it comes out a few weeks after Gravity Rush, and MGS: HD (which is a questionable purchase for me).

There's definitely launch goggles though. I bought Sumioni and well, I wouldn't regularly have bought Sumioni. I don't even regret buying it that much, it's just not worth $20.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 22, 2012, 01:40:18 PM
I'm moderately interested in how Monkey Ball does, well just as a curiosity. I'm interested in like any SEGA property though :-\
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 01:46:23 PM
I also probably wouldn't have bought Unit 13, but other than some usual Zipper jankiness I've actually really enjoyed that game. I hate the timed missions though.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 22, 2012, 01:55:07 PM
i boughti t and nejoyed it but refuse to play it until they patch it or allow you to turn off the microphone in co op :piss
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 01:57:43 PM
i boughti t and nejoyed it but refuse to play it until they patch it or allow you to turn off the microphone in co op :piss

Isn't that an OS option? Press the touch screen for a bit and you should have options to toggle things, no? My Vita isn't with me right now so I can't check for you.
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on April 22, 2012, 02:00:11 PM
if you didn't play the original Super Monkey Ball, you missed out.  Second one is alright too.  The rest are things that shouldn't have happened.

Reminds me of Crazy Taxi: a great original installment, a mediocre second installment, and then total trash afterwards.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 22, 2012, 02:04:32 PM
i boughti t and nejoyed it but refuse to play it until they patch it or allow you to turn off the microphone in co op :piss

Isn't that an OS option? Press the touch screen for a bit and you should have options to toggle things, no? My Vita isn't with me right now so I can't check for you.

ya but they havent pateched it yet
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 02:05:44 PM
i boughti t and nejoyed it but refuse to play it until they patch it or allow you to turn off the microphone in co op :piss

Isn't that an OS option? Press the touch screen for a bit and you should have options to toggle things, no? My Vita isn't with me right now so I can't check for you.

ya but they havent pateched it yet

With Zipper dead I wouldn't hold my breath for any more patches.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 22, 2012, 02:06:23 PM
which is a shame cuz the game is buggy as shit
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:07:38 PM
if you didn't play the original Super Monkey Ball, you missed out.  Second one is alright too.  The rest are things that shouldn't have happened.

Reminds me of Crazy Taxi: a great original installment, a mediocre second installment, and then total trash afterwards.

Crazy Taxi is the Sega game I most want to see revived.
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on April 22, 2012, 02:09:56 PM
if you didn't play the original Super Monkey Ball, you missed out.  Second one is alright too.  The rest are things that shouldn't have happened.

Reminds me of Crazy Taxi: a great original installment, a mediocre second installment, and then total trash afterwards.

Crazy Taxi is the Sega game I most want to see revived.

I bet I spent hundreds of hours playing that game.  I had all four songs memorized for years.

I'd love to see a competent revival.  I think it would work well on just about everything from iOS to PSN to 360.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 22, 2012, 02:10:33 PM
if you didn't play the original Super Monkey Ball, you missed out.  Second one is alright too.  The rest are things that shouldn't have happened.

Reminds me of Crazy Taxi: a great original installment, a mediocre second installment, and then total trash afterwards.

Crazy Taxi is the Sega game I most want to see revived.
Out of everything they have ever done? It hasnt been too long since they did CT and there was also that MidTown Madness game that covered part of that itch.

I want Burning Rangers 2. Would be a nice handheld or downloadable title.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 22, 2012, 02:12:43 PM
I can't wait until Soul Sacrifice becomes the next "best game ever" like Killzone 2. ::)

Gonna be dozens of GIFs whenever the gameplay trailer hits, mark my words.

Well there are only two scenarios:

- "Best game ever," lots of GIFs, then ends up playing like KZ2.
- "Best game ever," lots of GIFs, then ends up playing like Uncharted 2.

Both got almost the same treatment, but only one justified the hype. It all depends on how it looks, who'd developing it, and how hard Sony is pushing it, though.

But I'm sorry if the Sonyfegs are always offending your delicate sensibilities with their crazy talk. Sometime I wish I could castrate ninthings too thanks to the frequency of posting Zelda's demo gifs lately. Nobody is above this, not even a cum guzzler like you.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 02:12:58 PM
which is a shame cuz the game is buggy as shit

The game used to lock up my Vita a lot. After the update I thankfully haven't run into any of that.

Edit: Holy shit, there's a third Crazy Taxi game? What platform did that come out on? The Wonderswan?

Edit 2: Oh Xbox, close enough I guess.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:16:01 PM
I sunk dozens of hours into the first Crazy Taxi, haha.  Even tried to like the second one (the jumping was cool but god the map was awful).  Funny enough, I never even tried the third one.

I actually don't think it needs a revival at all, though.  The first game is pretty much a perfect realization of the concept.

Revival meaning, remake, reboot, sequel channeling the original, whatever. Anything that would let me relive the experience.

And no, the trash XBLA port by Backbone doesn't count without the original soundtrack.

I remember I picked up Crazy Taxi for GameCube on a whim at one of those wholesale outlets. I wanted a new GC game and the cover looked cool, and it was discounted. So I bought it. How would I possibly know it would be one of my favorite GC games ever?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:18:18 PM
I can't wait until Soul Sacrifice becomes the next "best game ever" like Killzone 2. ::)

Gonna be dozens of GIFs whenever the gameplay trailer hits, mark my words.

Well there are only two scenarios:

- "Best game ever," lots of GIFs, then ends up playing like KZ2.
- "Best game ever," lots of GIFs, then ends up playing like Uncharted 2.

Both got almost the same treatment, but only one justified the hype. It all depends on how it looks, who'd developing it, and how hard Sony is pushing it, though.

But I'm sorry if the Sonyfegs are always offending your delicate sensibilities with their crazy talk. Sometime I wish I could castrate ninthings too thanks to the frequency of posting Zelda's demo gifs lately. Nobody is above this, not even a cum guzzler like you.

Name calling hurts man. :(

I haven't seen a Zelda GIF in ages, personally.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 02:21:58 PM
Is the PSP port bad?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:22:52 PM
There's more they could do especially with online, and more maps, different additional modes, tweaking how each driver felt, more drivers, etc. There's a lot they could do. But, Sega.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 22, 2012, 02:23:40 PM
Name calling hurts man. :(

Name calling? Nobody ends up being in this place without guzzling some nectar. I've seen you swallowing Iwata, Reggie, and Miyamoto's load and liking it in the past. Don't lie.

And the GIFs follow every thread discussing the Wii U's specs. So they're being posted. A lot.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 22, 2012, 02:30:59 PM
http://www.youtube.com/watch?v=ceodvR4m5EU

who were the main guys behind this anyway? Oshima mostly right?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:31:46 PM
There's more they could do especially with online, and more maps, different additional modes, tweaking how each driver felt, more drivers, etc. There's a lot they could do. But, Sega.

No, there isn't.  Online?  The game has no multiplayer and doesn't need it.  More maps?  They tried that, none of them had the charm of the original arcade track.  Different additional modes?  Beyond Crazy Box?  What are they going to do?  Tweaking the drivers?  They did new drivers.

It's a pure, brilliant arcade game.  It doesn't need anything added to it.  It's like Tetris.  There's not a damn thing that has ever been added to Tetris that didn't make it worse.  I don't know why people can't just let awesome shit be awesome shit and instead want to sequel every good idea until it sucks.

Eh? I've loved lots of the additional Tetris modes over the years. The original is always king but that doesn't mean the added modes aren't fun too. And Tetris DS multiplayer was fricking AWESOME. I don't think you know what you're talking about.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 02:33:18 PM
Is the PSP port bad?

Well, it's missing the original soundtrack and voices, and the framerate gets very dicey, especially in the CT2 tracks, but I don't think it's *bad*, per se.  It's just not nearly as good as the Dreamcast version.  Granted, no other version is as good as the Dreamcast version.

Wiki tells me the PSP version can use custom soundtracks. I wonder how that would work on Vita? Hmm.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:39:43 PM
I did not play the sequels or ports, no. But that doesn't prove anything. Those were just poor attempts.

And don't lump me in with them. I understand why Crazy Taxi worked. I don't want the core game messed with too much. Just more content and additional modes. I believe those could be attempted better and succeed where the series failed before.

In a scientific experiment, you fail and fail until you get it right. I love Crazi Taxi too much to just let it fade into the night. But I'm not as scarred and cynical as you.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 02:41:03 PM
Yeah, you can't make folders on the Vita memory card. I hope one day Sony allows us to use ingame custom soundtracks via Vita's OS. It's a surreal experience to play Unit 13 with Kyary Pamyu Pamyu.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:47:51 PM
 :-*

I'm taking your word and critics opinions on good faith here.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 22, 2012, 02:49:04 PM
Andrex, Champion/Critic of Games/Systems Unplayed/Unowned.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 02:52:19 PM
Basically me in a nutshell. :dur
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 22, 2012, 04:33:22 PM
Bring it on, you shrimpy middle aged washed up has been.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 22, 2012, 05:31:45 PM
wtf happened to this thread  :lol
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 22, 2012, 05:35:39 PM
The Rapermann hapent, that's what.

What's going to be the next game I should d/l?
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 22, 2012, 06:13:24 PM
:siren go on PSN and buy Super Collapse 3 :siren

it's a game still on PSN that allows Vita homebrew
Title: Re: Vita / PSP2 thread
Post by: Takao on April 22, 2012, 06:57:11 PM
What if Wololololololololololololololololo is just trolling?
Title: Re: Vita / PSP2 thread
Post by: EmCeeGrammar on April 22, 2012, 09:43:38 PM
Eh, I'm a little curious how a self confessed Excitetruck fan can't see how they could add a bunch of mechanical gimmicks to the mix for scoring possibilities.  Tetris has certainly been improved from its original inception, albeit not so much in the core mechanics as much as new modes of play to go along with the basic type a game.  I'm also partial to the fast drop.  Bad thing about new tetris is infinite spin, but certain tetris variations do make it out there with the 'feature' heavily nerfed.

edit: buuuuuuuuuuuutttttttt, I don't have faith sega can make that improvement.  I'm actually kinda bummed that it seems most of their creative force has been heavily bled out since the death of the dreamcast.  Most of their good games these days are outsourced.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 23, 2012, 01:02:13 AM
Thanks for the history lesson. :japancry (Being sincere.)

Always appreciated Sega's arcade stuff, hell House of the Dead is my favorite Sega franchise. Would love to know which ones you'd recommend Oscar since arcades were kind of, well, dead when my life started.
Title: Re: Vita / PSP2 thread
Post by: originalz on April 23, 2012, 01:07:51 AM
Back in the day I remember hearing talks about a Crazy Taxi movie.  Can't imagine why such a potential cinematic masterpiece never saw the light of day.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 23, 2012, 02:08:17 AM
Main char is an ex badass, fucked with the wrong people so to get back at him there is a bomb on the Taxi and ... if you dont pick up fairs it goes off.

Yeah, there is no way this movie would work unless you market it at exclusively stoners and budget it at $20
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 23, 2012, 02:13:54 AM
Pfft, Data East did it better in '84:

http://www.youtube.com/watch?v=UhEVh-5Oa3I
Title: Re: Vita / PSP2 thread
Post by: T-Short on April 23, 2012, 03:16:23 AM
I wonder how Oscar feels about Gaelco's amazing SMASHING DRIVE. Probably his favourite spanish videogame next to Castlespainia.
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 23, 2012, 03:17:16 AM
I click on this thread about 10 times a day 'cause it is so weirdly active AND THERE ARE STILL NEVER ANY NEW GAMES :fbm
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 23, 2012, 09:40:34 AM
(http://i.imgur.com/rwgmPl.png)

I realize I'm the 109209209th person to post this.
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 23, 2012, 09:50:23 AM
Back in the day I remember hearing talks about a Crazy Taxi movie.  Can't imagine why such a potential cinematic masterpiece never saw the light of day.

Instead we had to settle for Regular Taxi.

(http://upload.wikimedia.org/wikipedia/en/0/0c/Taxi_2004_movie.jpg)
Title: Re: Vita / PSP2 thread
Post by: Takao on April 23, 2012, 09:56:06 AM
A Crazy Taxi movie probably would've been better than that.
Title: Re: Vita / PSP2 thread
Post by: maxy on April 23, 2012, 12:11:19 PM
I click on this thread about 10 times a day 'cause it is so weirdly active AND THERE ARE STILL NEVER ANY NEW GAMES :fbm

Megathread bumping is not a good thing, generally.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 23, 2012, 12:24:04 PM
The Vita has officially knocked off the Virtual Boy in Japan, btw.  At its present rate, it'll be celebrating victory over the 3DO by July.

:lol Hail Vita.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 23, 2012, 12:55:58 PM
dat Vita, knocking off also rans left and right.
Title: Re: Vita / PSP2 thread
Post by: bork on April 23, 2012, 01:02:18 PM
I click on this thread about 10 times a day 'cause it is so weirdly active AND THERE ARE STILL NEVER ANY NEW GAMES :fbm

Hope E3 changes that.

I'm getting Mortal Kombat next week, which I think is the first post-U.S. launch game actually worth a damn.  Then Gravity Rush in June.  Maybe Resistance if the multiplayer is good.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 23, 2012, 05:19:46 PM
I can't help but imagine the world of Vita if instead of having 23 games at launch they had 6 titles, and then released 2-3 new games every month for the rest of the year using the remaining launch window stuff.  I think people and the press would have a very different image of the Vita and the sales might have been a lot healthier.

As gamers, we were all jazzed to have so many launch titles to play, but months later, I've enjoyed a couple and now just have a backlog stack of good launch titles I should get to at this time and have very little worth looking forward to on the system.  Guess what other system had a packed launch full of titles?  The Dreamcast!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 23, 2012, 05:53:51 PM
Yeah, I don't doubt there's good stuff coming and I think you hit the nail on its head about the software just being too early to show. 

For instance, Falcom didn't shy away and showed Ys IV remake early on...and it looked like a psp game and got them tons of flack.  We haven't seen it since and Falcom has gone on record to say it was really early last time they showed it and the graphics have improved greatly since.


I think if everyone showed what they're working on, we'd see a bunch of psp-looking weak graphic titles that are 30-50% complete.  So most people are holding back and waiting to show things until they're getting closer to released and look presentable.  Normally I'd expect this kind of stuff to start appearing around TGS and the holiday season in magazines for early 2013 releases, but I am a little worried that if the sales continue to be dismal, that some (not all) of these games will be canned or ported to the 3DS before they are even revealed.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 23, 2012, 06:32:12 PM
If it gets popular game franchises and a slight price cut, I'm sure it'll do fine in Japan.  But it definitely needs some popular game franchises.  Hell, even just doing day & date Vita versions of PS3 games would help for some games that people would rather play on the go.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 23, 2012, 08:25:36 PM
Seriously, it astounds me that there isn't a Vita SKU of Tekken Tag 2 launching. I realize the home ports are no longer beasts, but still Scamco be slackin'. Though, part of me expects a 6 month late port with added costumes and modes for Kazuya and crew.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 23, 2012, 08:32:40 PM
There's several games recently behind scenese that were due for the 3DS that have been canned and moved to Vita, for instance.

There aren't enough ::) in the world. Johnny DCharlietrain total.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 23, 2012, 09:30:37 PM
i never played monster hunter before so i decided to pick up the psp one on PSN and im habving a blast but lol @! the idea of this game not having online play. its shite without it. 3ds is a joke. hope it comes to Vita.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 23, 2012, 10:00:04 PM
i dont even know how u have a monster hunter with no online play thats so stupid. king sony lets you online play :bow

i like monster huntard but i have no idea what im doing. but youre saying every monster hunter is the same? have they ever made a new one?
Title: Re: Vita / PSP2 thread
Post by: Takao on April 23, 2012, 10:01:36 PM
I've tried but I can never get into Monster Hunter. I'm more so a Phantasy Star person.
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 23, 2012, 10:09:11 PM
STFU ABOUT INSIDE BASEBALL EVERYONE AND TELL ME MORE ABOUT THIS MUTANT BLOB AMAZINGNESS
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 23, 2012, 10:22:29 PM
ohi see what you mean. i bet it'd look amazing on Vita and the touch screen would make inventory management so much better
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 23, 2012, 10:48:38 PM
Quote
There aren't enough  in the world. Johnny DCharlietrain total.

yup - it's true - i have no means of knowing any of this and i'm just making shit up to get mad props on the bore because that's how i get my kicks.

I'm that sad #sadface #crying

I don't even think it's a secret what the games were given most were from the same company. But hey - you can believe what you want.

Put up or shut up. I'm sick of the dancy prancy shit. Spill what projects they were.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 23, 2012, 11:30:05 PM
Quote
i bet it'd look amazing on Vita and the touch screen would make inventory management so much better

naa - once you get to the "hard" parts of Monster hunter you need to be able to do things on the fly whilst being able to see what you are doing so using the front touch screen is a no-go - so all you need is the back touch to allow you to scroll through active inventory and go into on field item creation.

They shouldn't make it too easy - i've said it before : A huge part of MH is that you have to become skilled at all these things and multitasking is part of what makes the game fun. Trivialise it too much and i think it'd lose some of the panic moments and , thus, be a worse game.

the game is p hard if ur a bbaddie like me in the beggining :qq
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:00:57 AM
haha, andrex is really bad with people knowing stuff he doesn't know.

to paraphrase what i've said to you before, dcharlie knows this stuff because he has friends in the biz.  if he spills all the stuff they tell him on a forum to impress some random chap he doesn't know, they're not going to be his friends anymore, and then he'll have nothing to do on thursday nights.

Yes yes I've heard it all before. Same with the NPD crap. The billion NPD and <insert company here> ninjas perusing The Bore 24/7 will suddenly pounce on dcharlie if he says anything too specific. Well not even dcharlie, his "friends in the biz." Who apparently know exactly that they're connected to <dcharlie's real name> and that <dcharlie's real name> is actually dcharlie on The Bore. FBI ain't got shit on these guys.

Apparently there's a guidebook on what exactly "specific" means, otherwise they'd have pounced for him being "vague" already. I just don't get it. The Bore isn't IGN. (Well, thank the stars for that eh.)
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:05:49 AM
And dcharlie having connections suddenly gives him every excuse to make up crap.

"Some 3DS games TOTALLY got cancelled and then revived for Vita. You know, because publishers love dropping a cheaper-to-develop-for system with over 17 million sold in order to develop for the equivalent of PS3 hardware currently going over like a wet fart in between Virtual Boy and 3DO. That's TOTALLY logical and not just another of my delusions to prop up my system of choice. Vita games are coming guys! Hundreds of them!! TOO HOT FOR 3DS! Don't sell your Vitas yet! Please! I mean, seriously guys, please? Pleeeaaase? Guys?"
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 12:18:02 AM
lmao @ this little nintenbot calling dcharlie a nobody :lol
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:23:29 AM
lmao @ this little nintenbot calling dcharlie a nobody :lol

He hasn't flashed his rock hard creds in my face, as far as I know he's just a bigger fanboy on GAF and The Bore than I am. And fanboys tend to make things up.

But I mean, hell, even at the height of my fanboydom, way back in 2006, way before GAF, when I would have sold a PS3 outright, without playing it, if it were given to me, would I never, ever make up some story about devs secretly cancelling PS3 and 360 games and reviving them as Wii projects. Hell I can only think of one time that happened, and it was fairly well known: NiGHTS Journey of Dreams. It's just so contrary to reality I have to call BS, and the burden of proof is on dc to prove he isn't making shit up.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 24, 2012, 12:30:43 AM
Yes yes I've heard it all before. Same with the NPD crap. The billion NPD and <insert company here> ninjas perusing The Bore 24/7 will suddenly pounce on dcharlie if he says anything too specific.

You really don't think that is the case?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:32:56 AM
I love it when nintendo fans get all "LOOK AT MY USERBASE!" - it gives me rock hard wood.

I mean userbase is a major factor, but not the deciding one. As a Nintendo fan I've had to learn that the hard way.

But the Vita? The Vita? It'd be more economical making it Windows Phone exclusive. Jeeze.

Unless Sony is ponying serious moneyhats, but they're not in a position to do that, are they?

Here - here's one of them - the info is out there on most of them :

http://ds.ign.com/articles/118/1182859p1.html

There's an Assassin's Creed Vita I don't know about? And it reuses the idea and design of Assassin's Creed 3DS and isn't a completely new project/port?

If it's a port of the new one then that doesn't mean "Assassin's Creed 3DS was scrapped and then revived as Assassin's Creed Vita." That just means AC 3DS was canned, Ubi waited a while, probably got a check from Sony because otherwise why the hell would you do anything for the Vita, and decided hey, we can get AC 3 running on Vita with X amount of cash. Let's do it.

But that isn't what you said happened.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 24, 2012, 12:38:10 AM
Fuck off Andrex :yuck
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 12:38:57 AM
youre a idiot andrex. development would've started pre-vita release and low sales wouldn't hamper any development.

also can't wait for your bitter tears when its revealed that Saints Row 3DS was also cancelled for a Vita version :)
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 12:39:15 AM
and dcharlie you were on the gaf show and gafcast you are a LEGEND~
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:41:47 AM
Quote
Fuck off Andrex

No, I want to get to the bottom of this. You guys jumped on Johnny Nighttrain for waving around "insider info" to bolster his favorite console, I have to grill dcharlie. Apparently you all trust him and you probably have your reasons, but he hasn't done anything to earn my trust.

I don't care if he wants it, but he should be prepared to be called out until I get it. It'd be the same as me going into the Wii U thread and just casually offhandedly mentioning the next Elder Scrolls is Wii U exclusive and also a launch game. Because that's exactly as crazy as "3DS games were scrapped then revived for Vita" sounds to me.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 12:43:48 AM
no it isn't. for one you have literally no bearing at all about any insider information when people like dcharlie segata and others do.

dont forget that dcharlie is best buds with the people at 8-4 and i'm sure they're privy to games their translating and developers. go ahead and edit this out if its too inside nasenall dcharlie:)
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:47:58 AM
I know something about Dementium 3. :( Or at least what it used to be.

I'll show you mine if you show me yours dc.  :-*
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 12:53:25 AM
Gents - let's have a cup of tea here and not make this is something it's not. I like having Andrex around - he at least adds some other flavour so let's just reel it back in a bit.

In general, I like you.

I think. I haven't really decided yet. But it's looking good right now.

It's just, as Oscar said, it really irks me when people flash around their "insider knowledge." I love it when devs do it, but it annoys me to no end when forum posters do it. Because it's the source of 99% of bunk rumors and I'm just sick of it.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 24, 2012, 01:02:33 AM
This is what happens to system threads when there arent any gamess!!! NOOOO!!!!!!!
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 01:11:18 AM
Goddamn you 8-4 employees. Keep this shit to yourself so I won't have to throw tantrums like this.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 24, 2012, 01:11:36 AM
Vita has no gaem but Vita has many arguement
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 01:22:16 AM
Andrex, it's down to you who you want to trust.  The NPD numbers is something entirely different, they are *extremely* vigilant and this forum is totally open.  NPD knows about it (because they watch GAF like a hawk), and specific numbers posted here aren't exactly guaranteed to stay here.  All it takes is one slip-up and my source gets pinched and then not only am I the shithead but my friend's job is in serious danger.  I guess I could say nothing, not even give vague hints.  Would you prefer that?

Now, as to dcharlie.  You have no reason to trust him, that much is true.  He does go into fantard mode pretty often and when he does, information certainly goes through a dc filter.  But the original information he's putting through his filter?  It's not made up.  This isn't even me just trusting a guy I know on the internet.  I have supped and drank with dcharlie in the presence of industry people, and although I'm super inaka and can't often make it to those things, there is a large group of people (in and around Tokyo) who regularly meet for shooting the shit and having good times, and it includes quite a few names that would bake your biscuit.  Some of them are other posters here on the Bore, even. 

Now, again, maybe you think if he can't say everything, then he should say nothing.  Maybe that's the case, I dunno.  But at the very least, you have to understand why he can't say everything.  I know that's ridiculously frustrating and maybe doesn't make sense to you, but if you can't trust dcharlie, then let me vouch for him.  If you can't trust me, then I can't help you out.  But I'm sure you realize I wouldn't vouch for dcharlie falsely trolling Nintendo.  I call him out all the time on it when he's being a derp.

And even without the insider card, as dcharlie pointed out, it's easy to see some 3DS projects got canceled, and I wouldn't be surprised to see some of them surface on Vita.  Of course, if Vita keeps dragging its ass on the carpet, some of them might get bounced back or canned altogether.

Oh I figured, from previous posts and lurking, most of the insiders here have drank together with industry people. Heck I was the one who brought it up to Sho Nuff at PAX --  he didn't even remember he had met you, but I was mostly sure you two had met.

Would it be better to say nothing? Probably not.

Would it be better not to just throw out massive vague console-war-esque hints casually like they're no big deal? Yes.

I guess I thought the internet had changed things and we didn't need to dance around things like this anymore. I mean, come on. This is the age of Wikileaks and Pastebin. So for me what it comes down to is I see a bunch of people tossing out vague hints like they're the shit, when there's perfectly viable means of making the true information available and untraceable, but they don't do that in order to maintain their insider status. What's the point of giving it all away if you can't get all the glory yourself?
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 24, 2012, 01:28:06 AM
I'm going to PM andrex some fake NPD numbers and see how long he can keep his mouth shut.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 24, 2012, 01:31:13 AM
I think I need to think about some things for a while. Until I've thought them through, I won't be around here. Be back soon though.

Back to your regularly scheduled Vita thread in progress.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 24, 2012, 01:32:15 AM
See you tomorrow
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 01:34:16 AM
Screw that stupid Waifu Cooking sim. Gust should grow some balls and make a game where they aren't pandering to basement dwellers. People tell me their games are supposedly good but I don't buy them due to the "Uguuuu" factor. If they're so good they should at least be able to leverage their perv cred into making a game I wouldn't be afraid to play with in front of other people.

Compile Heart games look gross too, and apparently they make bad games so the people who do buy them are on like LovePlus level with me.

Also, I might be drinking.

Edit: Thread moves fast. I was replying to DC talking about Ciel no something.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 24, 2012, 01:38:04 AM
I think it's fair to say most of the people in this thread had friends/connections/whatever in the industry and cant relay everything they talk about on an open forum, it's par for this type of forum no need to get hurtmad over this.
Title: Re: Vita / PSP2 thread
Post by: maxy on April 24, 2012, 01:45:19 AM
Vita is driving Nintendo fans crazy,nice.E3 will be glorious.
Title: Re: Vita / PSP2 thread
Post by: magus on April 24, 2012, 04:57:26 AM
Screw that stupid Waifu Cooking sim. Gust should grow some balls and make a game where they aren't pandering to basement dwellers. People tell me their games are supposedly good but I don't buy them due to the "Uguuuu" factor. If they're so good they should at least be able to leverage their perv cred into making a game I wouldn't be afraid to play with in front of other people.

Compile Heart games look gross too, and apparently they make bad games so the people who do buy them are on like LovePlus level with me.

Also, I might be drinking.

Edit: Thread moves fast. I was replying to DC talking about Ciel no something.

go play mana khemia
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 24, 2012, 07:55:00 AM
This is what happens to system threads when there arent any gamess!!! NOOOO!!!!!!!

no, this is what happens when threads get andrex'd

solution:

This person has been murdered in the digital realm. Revive them?
Title: Re: Vita / PSP2 thread
Post by: Damian79 on April 24, 2012, 07:58:21 AM
No MrAngryFace is right.  If there were games Andrex woudl have been drowned out.  That said there are barely any 3ds games worth a damn either.
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 24, 2012, 08:13:41 AM
Vita and shit, brehs.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 24, 2012, 08:39:46 AM
I don't care about football games, but that's actually quite worrying. It's supposedly very easy to port things over to the system and even low sales should justify the effort.
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on April 24, 2012, 08:51:45 AM
Could you buy the PSP version on the Vita store? Not sure how all that stuff works in Japan.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 24, 2012, 09:09:00 AM
Corpse continues to be dead.  There is no news here.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 24, 2012, 09:18:07 AM
:siren go on PSN and buy Super Collapse 3 :siren

it's a game still on PSN that allows Vita homebrew
It's been castrated from the sex glands of the psn. It looked ok.

Shit, D3 is fucking great though. Vita purchase justified for me.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 24, 2012, 09:26:28 AM

If the 3DS had good games he'd be too busy playing those to worry about my insidery-ness ;)


no he wouldn't, he doesn't own a 3DS
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on April 24, 2012, 09:28:53 AM
did i just read that Sho Nuff doesn't remember meeting dcharlie as i whizzed through the last 2 pages looking for news of NEW VITA GAMES

'cause if i did then wtf is Sho Nuff drinking these days
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 09:34:01 AM
Here's Skype:

http://www.youtube.com/watch?v=FpMqz_G2FB8

Available today on the PlayStation Store.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 09:37:40 AM
Sucdks about PES but as long as FIFA 's available then no biggie
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 24, 2012, 09:41:05 AM
i'll actually use the skype app as opposed to apps like foursquare or twitter, i use skype as my regular home phone line
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 09:41:42 AM
I just need 1 more star before I get 5 stars on all missions in Unit 13. It's a timed mission and I hate those :(

Also, the people in my area with Unit 13 are lucky. I've been using Near to share all the HVT dudes I've eliminated so that those without the required stars can play them.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 09:43:12 AM
i'll actually use the skype app as opposed to apps like foursquare or twitter, i use skype as my regular home phone line

Other than Shuhei Yoshida, I have never seen another person use 4Square in my life. I asked him on Twitter once if he's the sole reason there's an app for that. He never responded.  :lol

I actually do use Twitter though. It's an easy way to post up screenshots without having to use Flickr. I can't use Facebook for that though, since for some reason it isn't allowed to boot within games.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 24, 2012, 09:48:04 AM
i can see that, i did download the twitter app to check it out, it's laid out nicely

i like the flickr app now that they have updated, but i am just not much of a twitterer/flickrer in general
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 24, 2012, 09:49:40 AM
http://www.neogaf.com/forum/showpost.php?p=37236176&postcount=2084

Huh, apparently Madden isn't coming to 3ds this year either.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 24, 2012, 09:51:18 AM
It's useful that the vita is almost phone-shaped.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 09:52:18 AM
http://www.neogaf.com/forum/showpost.php?p=37236176&postcount=2084

Huh, apparently Madden isn't coming to 3ds this year either.

I don't believe there are any retailer listings for the 3DS version. There are for Vita though.

The only sports game I want (besides a new Hot Shots Tennis) is NHL. EA why you hate Vita :(
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on April 24, 2012, 10:47:02 AM
who the fuck is hyping skype? i just said i'd use it, uh, yay for them getting an app everyone else already has?
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 24, 2012, 10:57:33 AM
i love my vita, but lol
Title: Re: Vita / PSP2 thread
Post by: Brehvolution on April 24, 2012, 11:51:34 AM
whatever sfag.

:rofl

Eel can skype me anytime.  :-*
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on April 24, 2012, 02:26:29 PM
Sorry I've already got Skype on my iPad

I love the big screen o/~
You know what I meeeeeean o/~
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 24, 2012, 03:43:11 PM
I think I need to think about some things for a while. Until I've thought them through, I won't be around here. Be back soon though.

Back to your regularly scheduled Vita thread in progress.

HOW special fellow? SO special fellow.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 03:56:37 PM
is monster hunter really not coming to vita waht about that leak
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 24, 2012, 06:41:04 PM
I think I need to think about some things for a while. Until I've thought them through, I won't be around here. Be back soon though.

Back to your regularly scheduled Vita thread in progress.

HOW special fellow? SO special fellow.

I bet he liked walked, kicked a rock, looked out to the horizon...shook his head a little
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on April 24, 2012, 06:42:04 PM
is monster hunter really not coming to vita waht about that leak

Ive REALLY tried to like the Monster Hunter series but I just dont fuckin get it- its tedious bullshit horrible controls fuk!
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 24, 2012, 06:42:49 PM
controls like any other 3rd personj action game on vita. although the bows have horrendous controls
Title: Re: Vita / PSP2 thread
Post by: Takao on April 24, 2012, 06:44:17 PM
I found it's better to play it on Vita, but due to the camera being programmed for a d-pad it makes un-natural jumps to zoom in and stuff. A native Monster Hunter for Vita would be nice, even if I don't care for those games. But lol Capcom.
Title: Re: Vita / PSP2 thread
Post by: magus on April 24, 2012, 07:44:53 PM
with my experience of MH3 wii,i can say it's not true that it takes all that times to get the ball rolling,maybe an hour or two
i like the "farming" shit,it kinda makes you feel like you are making preparation for the big one

if anything all the tutorial quests are what needs to go,just make the player punch a great jaggi from the start and be done with it

is monster hunter really not coming to vita waht about that leak

Ive REALLY tried to like the Monster Hunter series but I just dont fuckin get it- its tedious bullshit horrible controls fuk!

monster hunter only *clicks* if you play it multiplayer,playing it alone is pointless which is why i'm annoyed the 3DS version doesn't come with online >:(
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 25, 2012, 12:36:38 AM
is monster hunter really not coming to vita waht about that leak

Ive REALLY tried to like the Monster Hunter series but I just dont fuckin get it- its tedious bullshit horrible controls fuk!

It's Animal Crossing with cliptastic combat.  It is a bad game.  But the monsters look rad and pigs are cute so yay.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 25, 2012, 12:39:19 AM
What the fuck happened here? what's with the outrage over insider shit?!
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 25, 2012, 12:43:33 AM
'drex is a tard, basically.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 25, 2012, 11:17:21 PM
http://www.youtube.com/watch?v=s7_lf-DKRpc

: |
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 26, 2012, 01:07:05 AM
OG Super Monkey Ball was cool, shame about all the other versions.
Title: Re: Vita / PSP2 thread
Post by: pickle on April 26, 2012, 01:28:08 AM
 :lol Yea man, lets use something reminiscent of balloon fetish softcore to sell our game. It's be all good!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 26, 2012, 01:46:13 AM
Well, this is the country where adding the ability to marry & have kids with 10 year old lolis is what finally pushed up Fire Emblem's sales!


spoiler (click to show/hide)
The Japanese market scares me these days
[close]
Title: Re: Vita / PSP2 thread
Post by: iconoclast on April 26, 2012, 01:54:07 AM
DJ Max Technika is coming out this summer in NA. That's a lot sooner than I expected... they won't be liquidating Vitas by then. :(
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on April 26, 2012, 09:11:16 AM
Well, this is the country where adding the ability to marry & have kids with 10 year old lolis is what finally pushed up Fire Emblem's sales!


spoiler (click to show/hide)
The Japanese market scares me these days
[close]

They should release it in the US as Game of Thrones 3DS.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 27, 2012, 02:52:12 AM
When's P4 coming out? It's this summer?
Should be totally sweet.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 27, 2012, 02:58:03 AM
June 14 in Japan.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 27, 2012, 06:46:15 AM
Cool. So it should be July in the UK then!
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 27, 2012, 07:34:59 AM
I'm hoping we'll see it in September.
Title: Re: Vita / PSP2 thread
Post by: maxy on April 27, 2012, 08:36:29 PM
http://www.gamespot.com/news/bioshock-for-ps-vita-on-back-burner-6373628

Quote
The developer said he wants BioShock for the PS Vita to be "unique" and "an experiment that's a little different." He also explained that the studio is considering outsourcing the PS Vita version to another developer, but said he is wary about handing control of its IP off to someone else.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 27, 2012, 08:40:01 PM
Ken should just come out and say the game doesn't exist, and probably won't.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 27, 2012, 09:22:21 PM
Yeah, it's starting to get the smell of Elder Scrolls Travels about it, but we'll see.  I don't really think it's an important title for anyone involved, anyway.

That game actually had screenshots and seemed to exist in some form. Bioshock on Vita seems to exist in the same realm as Resident Evil Portable, which is to say it doesn't.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 27, 2012, 09:25:06 PM
Yeah, it's starting to get the smell of Elder Scrolls Travels about it, but we'll see.  I don't really think it's an important title for anyone involved, anyway.

That game actually had screenshots and seemed to exist in some form. Bioshock on Vita seems to exist in the same realm as Resident Evil Portable, which is to say it doesn't.
Ooh, looking forward to years from now when some collector holds an unfinished build's rip for ransom for thousands!
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 27, 2012, 09:25:43 PM
Resident Evil PSP existed, they just quickly ported it to the 3DS and thats what REvelations is.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on April 27, 2012, 09:31:17 PM
Resident Evil PSP existed, they just quickly ported it to the 3DS and thats what REvelations is.
Ah right, I was thinking of the one that was on a Game Boy variant.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 27, 2012, 09:41:17 PM
Resident Evil PSP existed, they just quickly ported it to the 3DS and thats what REvelations is.

Nah, they ported it to PS360 and it became ORC.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 27, 2012, 09:54:29 PM
Huh always seemed the most likely for me. Slant Six is a known PSP dev, Capcom announced PSP RE, goes quiet, all of a sudden announces a new PS360 RE by Slant Six coming out in less than a year that plays almost exactly like their PSP game. I mean, seemed kind of straightforward.

But who am I to question someone's sources. ;)
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 27, 2012, 10:59:01 PM
Resident Evil PSP existed, they just quickly ported it to the 3DS and thats what REvelations is.

Unless it's a double-super-secret they were keeping from some pretty high up Capcom people, that's not true.  Neither is Andrex's, even though it sounds very plausible.

To me, it's pretty obvious that after the several software flops Capcom had, and the stunning success of Monster Hunter, that Capcom decided to plant their seeds where the best shit was growing.  The state of RE during the PSP's life wasn't exactly what I'd call organized, either.

I thought CVXfreak on gaf confirmed that RE 3DS is what became of RE PSP which was in development all these years.  Unless he was doing that to troll people or something.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on April 27, 2012, 11:09:29 PM
since there isn't really vita news, might as well use this thread to post some for psp.

Nayuta no Kiseki is sounding real good.  New Falcom action rpg series.  GAF thread has more words: http://www.neogaf.com/forum/showthread.php?t=470163

http://www.youtube.com/watch?v=XsCGK9Pw_uo
http://www.youtube.com/watch?v=htIlmEwBxcg

Though it would be great if Falcom did native res / "HD" version for Vita.  That's happening with Zero no Kiseki.
Title: Re: Vita / PSP2 thread
Post by: Momo on April 28, 2012, 01:52:24 AM
Resident Evil PSP existed, they just quickly ported it to the 3DS and thats what REvelations is.

Unless it's a double-super-secret they were keeping from some pretty high up Capcom people, that's not true.  Neither is Andrex's, even though it sounds very plausible.

To me, it's pretty obvious that after the several software flops Capcom had, and the stunning success of Monster Hunter, that Capcom decided to plant their seeds where the best shit was growing.  The state of RE during the PSP's life wasn't exactly what I'd call organized, either.

I thought CVXfreak on gaf confirmed that RE 3DS is what became of RE PSP which was in development all these years.  Unless he was doing that to troll people or something.
Does he have sources inside capcom?
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 28, 2012, 02:16:54 AM
Yeah, for some reason in my gut I find it unlikely Rev was originally for PSP. Dunno why.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 28, 2012, 11:21:23 AM
since there isn't really vita news, might as well use this thread to post some for psp.

Nayuta no Kiseki is sounding real good.  New Falcom action rpg series.  GAF thread has more words: http://www.neogaf.com/forum/showthread.php?t=470163

http://www.youtube.com/watch?v=XsCGK9Pw_uo
http://www.youtube.com/watch?v=htIlmEwBxcg

Though it would be great if Falcom did native res / "HD" version for Vita.  That's happening with Zero no Kiseki.

IIRC Falcom stated that it was easy for Pyramid (the Patapon people if anyone's wondering) to do Zero no Kiseki on Vita because Falcom does their work in resolutions higher than PSP. If that was the case for Zero, I'd find it hard to believe it would change for future games.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 28, 2012, 12:11:21 PM
I thought Patapon on internally developed.  Huh.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 28, 2012, 12:31:08 PM
I thought Patapon on internally developed.  Huh.

Japan Studio is very much like Sony Santa Monica in that it only works on one or two projects fully, but helps out with a bunch of outside projects.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 28, 2012, 12:42:47 PM
I thought Patapon on internally developed.  Huh.

nah, it would have taken at least three years longer to make if it were internal

Kinda wish they had taken a bit more time with the Patapon games.  They kinda ran that series into the ground.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 28, 2012, 01:03:13 PM
I actually really liked Patapon 3. Focusing on a single hero made the game more enjoyable to me. I also got to play it with a couple of friends which does help.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on April 28, 2012, 01:13:36 PM
iirc Patapon 2 was the series offender; it was a solid game, but felt more of an expansion or what the first game was supposed to be in the first place. I haven't yet played the 3rd, but I've nice things about it. The series is the best Sony franchise on the PSP, afaik. Too bad it took them so many tries to get something right, that by the time it came to be, people around the world stopped giving a shit about the PSP.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on April 28, 2012, 02:02:54 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 28, 2012, 02:24:34 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.

Hmm, but Japan in general doesn't?
Title: Re: Vita / PSP2 thread
Post by: ManaByte on April 28, 2012, 02:34:29 PM
So apparently PSX support existed for a few minutes in EU and then was pulled.
Title: Re: Vita / PSP2 thread
Post by: Takao on April 28, 2012, 02:54:12 PM
Nah, the Buzz Lightyear game wouldn't actually boot. All you'd get to see is the PSone Classics LiveArea.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 28, 2012, 02:55:24 PM
Yeah, for some reason in my gut I find it unlikely Rev was originally for PSP. Dunno why.

Fwiw I don't think Rev was a PSP title either.  Was just putting it out there.
Title: Re: Vita / PSP2 thread
Post by: bork on April 28, 2012, 03:06:59 PM
A local Best Buy broke street date on Mortal Kombat.  Picked it up and despite the large visual downgrade (missing detail, obvious non-full Vita res, lower texture quality), the game runs at 60fps and plays exactly like the console versions.  All of the game's content is intact, so you get a bunch of single and multiplayer modes, plus a new bonus challenge tower.  Haven't been able to try online since like five people have the game right now, but if it's up to par I'll be "retiring" UMvC3 and BlazBlue.  This is more fun.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on April 28, 2012, 03:11:06 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.

Hmm, but Japan in general doesn't?

Oh the stories I could tell you
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 28, 2012, 03:43:29 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.

Hmm, but Japan in general doesn't?

Oh the stories I could tell you

To be fair, it's also rare in America to find a coding house doing everything perfectly.
Title: Re: Vita / PSP2 thread
Post by: bork on April 28, 2012, 05:41:43 PM
MK's visuals are getting trashed on multiple forums:

(http://i.imgur.com/GJwJT.jpg)(http://i.imgur.com/WYOyD.jpg)
(http://i.imgur.com/l18lx.jpg)(http://i.imgur.com/BVhuB.jpg)
(http://i.imgur.com/rRxzB.jpg)(http://i.imgur.com/hKpLS.jpg)
(http://i.imgur.com/UJAVA.jpg)(http://i.imgur.com/OWnvE.jpg)
(http://i.imgur.com/ywrqT.jpg)(http://i.imgur.com/U5lGr.jpg)

It does look good in motion, however.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 28, 2012, 06:12:24 PM
if it runs at 60 fps who cares
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 28, 2012, 06:51:24 PM
Just what the Vita needs right now, another fighting game.   ;)

Portables don't tend to be used for competitive multiplayer, they're more of single player machines so it'd be nice if we started getting some single player games.


Still, it seems like a good port outside the GBA graphics.  I can't believe people are bringing up Tekken on 3DS in comparison.  Tekken looks like a GBA game too!  Tekken on PSP >> 3DS, but then 95% of PSP games have better graphics than the current 3DS library, so that's not surprising.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on April 28, 2012, 07:03:59 PM
Just what the Vita needs right now, another fighting game.   ;)

Portables don't tend to be used for competitive multiplayer, they're more of single player machines so it'd be nice if we started getting some single player games.


Still, it seems like a good port outside the GBA graphics.  I can't believe people are bringing up Tekken on 3DS in comparison.  Tekken looks like a GBA game too!  Tekken on PSP >> 3DS, but then 95% of PSP games have better graphics than the current 3DS library, so that's not surprising.

What. The 3ds is good for two things: Nintendo games and squashing spiders.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on April 28, 2012, 07:07:39 PM
Wow so ugly, looks like it's running on the iPhone 3GS
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on April 28, 2012, 07:08:46 PM
Just what the Vita needs right now, another fighting game.   ;)

Portables don't tend to be used for competitive multiplayer, they're more of single player machines so it'd be nice if we started getting some single player games.


Still, it seems like a good port outside the GBA graphics.  I can't believe people are bringing up Tekken on 3DS in comparison.  Tekken looks like a GBA game too!  Tekken on PSP >> 3DS, but then 95% of PSP games have better graphics than the current 3DS library, so that's not surprising.

Shut the fuck up methodis.
Title: Re: Vita / PSP2 thread
Post by: pickle on April 28, 2012, 07:18:36 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.

Hmm, but Japan in general doesn't?

 :rofl
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 28, 2012, 08:10:29 PM
Afaik Patapon was done by a small japanese company called Pyramid. I hear they are relatively cool to work for and use a lot of good Western coding practices.

Hmm, but Japan in general doesn't?

 :rofl

:lol :lol :lol
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 28, 2012, 08:15:15 PM
I meant more the "good coding practices" than the "Western" part, obv.
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 28, 2012, 08:27:23 PM
ostensibly, what most japanese game dev houses perform COULD be called "coding" in that they produce code

what happens to it after that is madness

i received a makefile from one of our japanese partners, and MY GOD IT'S FULL OF STARS

also i'm not sure what the japanese term for "source enlistment" is, but i'm sure it means "public file share on the admin's aging Dell"; likewise, the corresponding phrase for "code integration process" is "show up to work at 2am with a usb drive, drink a LOT of asahi and pray"

that they produce modern* game software at all is a MIRACLE



*ha ha, idea factory
Title: Re: Vita / PSP2 thread
Post by: bork on April 28, 2012, 08:37:25 PM
Just what the Vita needs right now, another fighting game.   ;)

Portables don't tend to be used for competitive multiplayer, they're more of single player machines so it'd be nice if we started getting some single player games.

Made sense in the past...now we have portables that can keep up with the consoles in terms of features.  It's awesome having portable fighters -with online play- on the go. 


Quote
Still, it seems like a good port outside the GBA graphics.  I can't believe people are bringing up Tekken on 3DS in comparison.  Tekken looks like a GBA game too!  Tekken on PSP >> 3DS, but then 95% of PSP games have better graphics than the current 3DS library, so that's not surprising.

People are just judging based on screens (protip- Tekken 3D looks worse than its screens!) and not in motion, plus they are ignoring the oodles and oodles of content.

You in particular would like MK for all the single player features it offers, Bebpo.

if it runs at 60 fps who cares

You'd think!
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 28, 2012, 08:39:09 PM
ostensibly, what most japanese game dev houses perform COULD be called "coding" in that they produce code

what happens to it after that is madness

i received a makefile from one of our japanese partners, and MY GOD IT'S FULL OF STARS

also i'm not sure what the japanese term for "source enlistment" is, but i'm sure it means "public file share on the admin's aging Dell"; likewise, the corresponding phrase for "code integration process" is "show up to work at 2am with a usb drive, drink a LOT of asahi and pray"

that they produce modern* game software at all is a MIRACLE



*ha ha, idea factory


:lol Wow, I heard stories but I didn't think it was THAT bad.
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on April 28, 2012, 08:48:06 PM
my favorite moment of the past two weeks: "you are aware that you're shipping a debug build, right?"
Title: Vita / PSP2 thread
Post by: Shaka Khan on April 28, 2012, 11:50:08 PM
People should get used to this, tbh. The Vita *can* do lots of shit, but what it *can't* do is apparently sell HW and SW at a level where it would be feasible to put the extra money and effort.

So unless it starts selling *really* well all of a sudden, I foresee lots of downgraded visuals and PSP/3DS-like efforts, except for that yearly Sony game or two.

(I know it's too early to tell, but come on, you know it's gonna be true)
Title: Re: Vita / PSP2 thread
Post by: bork on April 29, 2012, 12:28:25 AM
Played some MK online with a friend who also got it early- Runs pretty well online, and when there's lag it switches to 30fps.  Still feels smooth this way and is preferable to things getting choppy or freezing for a second or two.

Interestingly enough, we were able to chat with each other during our session via the Vita's built-in mic.  I don't know if this is way default online is set up or if mics are only enabled for private matches.  (You can disable the mic by holding the PS button down and switching it off)

The new challenge tower has a bunch of touch screen/gyro-related mini games.  "Test your slice" is a Fruit Ninja rip-off and there's even a game that reminded me of Missile Command, only you use the missiles to juggle Scorpion a number of times.  Other levels have things happening to affect your fight, like the screen rotating or going upside down (tilt or shake the Vita to correct it) blood splatters covering the screen that you wipe off, and another where Raiden's head is blowing up like a balloon.  You have to tap on his head to get it back to normal.  If you don't it explodes, and if you tap too much, it also blows up.   :lol  There's also some levels where you play as Shao Khan.

The character models in MK are pretty embarrassingly low-poly for what the Vita can do, though.  I mean, game looks fine in motion and all, but considering what the Vita *can* do, the game shouldn't need to be using PS2-level models.  I'm guessing it's just UE3 growing pains, though.

Is it lower polys or that it's lacking normal mapping?

People should get used to this, tbh. The Vita *can* do lots of shit, but what it *can't* do is apparently sell HW and SW at a level where it would be feasible to put the extra money and effort.

So unless it starts selling *really* well all of a sudden, I foresee lots of downgraded visuals and PSP/3DS-like efforts, except for that yearly Sony game or two.

(I know it's too early to tell, but come on, you know it's gonna be true)

In this game's case I think the visual downgrade is for performance-related reasons.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 29, 2012, 01:25:27 AM
Didn't they ditch UE3 after MK vs. DC? I remember the lead programmer doing this huge presentation on how much of a pain in the ass it was to get it to 60fps.
Title: Re: Vita / PSP2 thread
Post by: Tasty on April 29, 2012, 01:56:09 AM
If that's the case then I'm definitely not surprised by how MK Vita looks. UE3 just isn't meant for 60fps without massive corner cutting.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 29, 2012, 02:35:31 AM
It's also not meant for running on less than Xbox360 power parts.  I mean UE3.0 games still run bad and have problems on PS3 and PS3 is at least a couple magnitudes more powerful than the Vita.  I don't think handhelds are ready for UE3.0 yet.  The power just isn't there.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on April 29, 2012, 02:36:18 AM
And yes, I know there is a version of it on iOS, but iOS game development is so different than handhelds/consoles it's just sort of an outlier.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on April 29, 2012, 03:16:05 AM
And yes, I know there is a version of it on iOS, but iOS game development is so different than handhelds/consoles it's just sort of an outlier.

Yeah, UE on mobile is a totally different thing. It's so cut down you have to rethink everything.

I wonder which version MK Vita is using, who did the port?
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 30, 2012, 12:40:38 PM
netherealms did the port.

has anyone figured out a way to use multiple accounts easily yet?
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 30, 2012, 12:57:34 PM
You can switch accounts without formating the memory card, but you still need to sit through the intro movie.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 30, 2012, 01:22:38 PM
is there a guide or something and can you play everythign?
Title: Re: Vita / PSP2 thread
Post by: archnemesis on April 30, 2012, 02:30:30 PM
You can only play games that have been purchased with the account you're currently using. Some demos aren't tied to accounts. There is a guide on NeoGAF, lets see if I can find it.

Edit: Here it is: http://www.neogaf.com/forum/showpost.php?p=35455903&postcount=209
Title: Re: Vita / PSP2 thread
Post by: tiesto on April 30, 2012, 03:40:54 PM
ostensibly, what most japanese game dev houses perform COULD be called "coding" in that they produce code

what happens to it after that is madness

i received a makefile from one of our japanese partners, and MY GOD IT'S FULL OF STARS

also i'm not sure what the japanese term for "source enlistment" is, but i'm sure it means "public file share on the admin's aging Dell"; likewise, the corresponding phrase for "code integration process" is "show up to work at 2am with a usb drive, drink a LOT of asahi and pray"

that they produce modern* game software at all is a MIRACLE



*ha ha, idea factory

I'm actually really surprised that the state of Japanese coding practices is so bad... especially considering that systems/industrial engineering-wise, Japanese companies were pioneers (Quality Function Deployment).
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on April 30, 2012, 03:55:50 PM
You can only play games that have been purchased with the account you're currently using. Some demos aren't tied to accounts. There is a guide on NeoGAF, lets see if I can find it.

Edit: Here it is: http://www.neogaf.com/forum/showpost.php?p=35455903&postcount=209

ty so much
Title: Re: Vita / PSP2 thread
Post by: Takao on May 01, 2012, 01:12:57 PM
I'm going to a Sony event next week. I'll see if I can play Retro City Rampage and tell you guys how it controls.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 01, 2012, 10:40:08 PM
I know MK Vita vs console versions is ugly, but god damn does it play well
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 02, 2012, 12:19:38 AM
Got as far as I could with Hot Shots Golf SP and moved on to Wipeout 2048 now.  The track design in 2048 is really stellar.  Loving the game so far.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 02, 2012, 12:22:56 AM
MK Vita isnt even ugly to be honest- that subway stage awww shit, all those animation is there 60 fps awww shit
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 02, 2012, 12:41:36 AM
I was one of those weird wipeout fusion fans- that game really nailed track design/combat imo
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 02, 2012, 05:34:06 PM
wsow mortal kombat got 5/5 aT GIANTbomb. im gunna trade in all my shite to get it i tink
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 02, 2012, 05:58:41 PM
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 02, 2012, 06:02:00 PM
i have a weird fetish for fighting games on handhelds tho
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 02, 2012, 06:08:15 PM
Ok, getting a bit further in Wipeout.  Cleared the 2048 since all elites, working on all elites in the 2049 season atm.  Finished the first prototype event.

This game is quite good and it really shakes up the Wipeout formula a bit.  The last few games all just sort of felt the same.  Awesome same, but same old same.  Especially HD & Fury if you had played the PSP games to death since HD & Fury didn't have new tracks.

Things that stick out as unique in this one:

-Dividing the weapon picks to offensive and defensive.  This sort of works because it makes you choose at any given moment whether you want to potentially gain, health, a boost, or shield, or whether you want to gain a weapon to take out the ships in front of you.  I usually just go for defensive pickups and try to drive perfect lines not fighting anyone and just using turbos and shields.

-Dividing the ships beyond just speed stats.  Having different ships types be able to use different weapons (like SPEED ships not ever getting quake) makes this the first Wipeout game I've ever played where I'm not just picking one ship and using it the whole game.  I'm actually shuffling between ships depending on the race.  Sometimes I'll even go for a slower ship the first time on a new race track in order to learn the track design and make a good racing path.  Using fighter over speed on the thinner more twisty tracks and speed on the wider straight away tracks.

-The new racebox works fine, though miss having more options at the start.  I prefer to do speed lap on a new course before I race on it for instance.

-Speaking of speed lap, dislike that it's not an event anymore.  Also dislike that for time trial, which is an event, there's no ghost ship to help you.

-The interface is really slick, being able to see the leaderboards and your friend's scores on a race is good.  Would like them to go one step further in a shatter kind of way and kind of give you friend goals to reach as you race a map.  Like when you start a race, tell you that the time to beat for the next friend is "______"

-New zone mode and it's retro atari/intellevision style is great. 

-The new tracks are godly and it's incredibly impressive at how many BRAND NEW tracks there are, since there hasn't been a wealth of new Wipeout tracks in some years.  Not only that, but the design is fantastic, with all kinds of splits and challenging turns; the art design and TEXTURE QUALITY & VARIETY is absolutely the best on Vita and looks like a true and true PS3 game.  The lightning is pretty crazy with all the tracks and weapon effects everywhere.  It really is the best looking game on a handheld. 

-The downside is that the tracks are so visually busy that the first few times through them I have trouble seeing where the track is and is going.  But after a few races on any given track it's not a problem and it feels great to get the layouts down in your head.

-I'm not touching the online racing because I'm playing the US version on my JP account and I can't access online vs. play.  I'm not much of an online gamer, so I don't mind.


All in all, I can't put the game down.  It's just that good.  I have to keep replaying every race until I get an Elite Pass on it and between the game modes and the track # + reverse tracks x 4 speed levels, there's a ton of tracks to do it and it seems like a meaty game.  Wipeout, Hot Shots, and Uncharted are all pretty damn top-tier portable game stuff. 


Also, the back of the package talks about racing PS3 owners.  I remember them saying the PS3 version would get these tracks and this version would get the PS3 tracks.  Is this still planned?  I'd love to race these new tracks @60fps on PS3 and it'd be awesome to have even more great tracks to play on the Vita version.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 02, 2012, 06:18:41 PM
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy

He was pretty even handed in the bomb cast when talking about the games visual failings when it comes to character models. 1up loved MK Vita too, and IGN... aside from people who am mad at it being not visually console perfect, it plays REALLY well which is ultimately why most people are playing the game to begin with. The Vita is not a PS3 or 360, I think thats pretty much whats what
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 02, 2012, 06:27:07 PM
I'd totally buy MK Vita, but I already bought it on PS3 and never played further than like 30 mins into the storyline.  Don't see how making it portable would make me want to jump back into it.

It's like how I bought Blazblue Vita with the intention of playing the story modes since I never got more than 5 hours into the first game's storyline on PS3 and never even opened CS on PS3.  But yeah, I played Bazblue Vita for about 2 hours the day I got it and haven't touched it since.


Not interested in rebuying PS3 games I wasn't interested in enough to keep playing on PS3 just because they are now portable.
Title: Re: Vita / PSP2 thread
Post by: Howard Alan Treesong on May 02, 2012, 06:41:07 PM
Not interested in rebuying PS3 games I wasn't interested in enough to keep playing on PS3 just because they are now portable.

shit there goes Sony's business model
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 02, 2012, 06:48:59 PM
i own mortal kombat on 360 already its fun but the controller is dog shit and im even worse with arcade sticks. thats why i wanna rebuy it. :)
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 02, 2012, 07:26:24 PM
I traded in my console versions- so I can play these games while walking across busy streets and talking to my friends via skype
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 02, 2012, 07:29:05 PM
sounds rite to me
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 02, 2012, 07:30:03 PM
Mmmmm, I skipped the console version, so I'm considering Vita's MK. I just wish there was a demo.

How substantial are the extras? because I'm sure I can get the console version for the cheap, and I'm getting into it this summer either way.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 02, 2012, 07:35:59 PM
well you get all the DLC included and apparently the touch screen gimmicks are well done plus theres supposedbly another hidden character in the game that no ones unlocked yet
Title: Re: Vita / PSP2 thread
Post by: bork on May 02, 2012, 11:39:12 PM
temper your expectations, jeff gerstmann is an unabashed mortal kombat fanboy

If you played Mortal Kombat on PS3 or 360, you already know what to expect, minus the detail.  But the game still looks good in motion.  It's getting good scores because it's a good game and it's packed with content.

Mmmmm, I skipped the console version, so I'm considering Vita's MK. I just wish there was a demo.

How substantial are the extras? because I'm sure I can get the console version for the cheap, and I'm getting into it this summer either way.

The biggest difference is that there's a second challenge tower (with 150 missions) that takes advantage of the Vita hardware, making use of the touch screen and gyro features.  It's pretty fun; I never touched challenge mode on the console MK and I'm definitely going to play through the original tower when I clear the new one.

While you can now get MK Komplete Edition on consoles, one thing to keep in mind is that when playing online, if the other player doesn't have the DLC or the compatibility packs installed, you cannot use *any* of the DLC characters/outfits.  The Vita version obviously doesn't have this problem.

My impressions from elsewhere.  One thing I didn't know about until today is that the game has an augmented reality feature- During practice mode, hold L+R when choosing a stage and you get to play on whatever your Vita camera takes a picture of.

Quote
It's a fantastic port overall.

I got it early last weekend; here's my initial impressions:

-No online pass required.

-The character select screen has been altered; Skarlet, Kenshi, Rain, and Freddy are now on the bottom row instead of "hidden" to the left/right of Kratos/Cyber Sub-Zero.

-All of the characters are available from the start.  Most costumes still need to be unlocked; the new costumes can be obtained in the bonus challenge tower.

-Wifi offers ranked, player, and private match types.  No lobby system.

-Wifi private matches offer built-in mic support through the Vita!

-Tag mode is available online.

-Matches I have tried online have mostly been at 60fps.  When I experienced lag, the game dropped to 30fps instead of freezing up or getting choppy.

-Load times are about the same as the console versions.

-This game is most definitely not running at the full Vita resolution.

-Despite the lowered amount of detail, the game still looks good in motion and runs at 60fps* during fights.  No question that UMvC3 looks more impressive, however.

(*X-Ray attacks and fatalities go at 30FPS.  The game immediately shifts back to 60fps once the X-Ray attack animation cycle completes)

-Background animations have been reduced, but there are still a lot of things going on.  It doesn't feel lifeless.

-All of the modes and options from the console versions are intact, including:

Arcade Ladder
Tag Team Ladder
Test Your Skills (balance, slice, luck, might, sight, strike)
Story Mode
Challenge Tower
Bonus Challenge Tower (new)
Tutorial
Fatality Tutorial
Practice
Tag Team Practice
Wi-Fi Versus
Adhoc 1v1
Adhoc Tag
Krypt
Nekropolis
Kredits
Options

I spent a good amount of time with both the 360 and PS3 versions of MK last year.  All of the game play is intact and the game runs great.  Would definitely recommend to fans of the console versions and anyone looking for a good portable fighting game; compared to BlazBlue and UMvC3, MK is a more more "grounded" fighting game and is easier to get into than those titles.  It also offers a lot more in the way of single player content, which is great for a portable game.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on May 03, 2012, 06:51:35 AM
Ta for the impressions. Will pick this up on friday.

I swear, for parents of little ones, the Vita and Ipad are absolute god-sends. Lying in bed and reading comics, interspersed with Chess, switching in between the two with a simple button press......its just so damn good.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 03, 2012, 11:27:04 AM
http://www.gamespot.com/mortal-kombat-2011/reviews/mortal-kombat-review-6374174/
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 03, 2012, 12:54:33 PM
I have to say, I wasn't expecting such a positive reaction to Vita's MK. Then again, from what I played, I thought the material they had to work with was excellent to begin with. If I stumble on a really cheap PS3 MK, I might even consider double dipping.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 03, 2012, 01:09:27 PM
Its a great game
Title: Re: Vita / PSP2 thread
Post by: bork on May 03, 2012, 03:04:50 PM
I have to say, I wasn't expecting such a positive reaction to Vita's MK. Then again, from what I played, I thought the material they had to work with was excellent to begin with. If I stumble on a really cheap PS3 MK, I might even consider double dipping.

It's worth some laffs to see the number of people trashing it based on screenshots who then did a 180 when all the reviews turned out positive.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 03, 2012, 03:09:14 PM
game FEELS incredibly good- something you cant really get from screenshots
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 03, 2012, 06:22:11 PM
for the record, by "temper your expectations" i meant that if you are just buying it to have another game on your vita, recognize that it is a mortal kombat fighting game and your enjoyment will be + or - based upon how much you are into fighting games
Title: Re: Vita / PSP2 thread
Post by: bork on May 03, 2012, 11:33:02 PM
for the record, by "temper your expectations" i meant that if you are just buying it to have another game on your vita, recognize that it is a mortal kombat fighting game and your enjoyment will be + or - based upon how much you are into fighting games

Pretty much a given, no?   :)
Title: Re: Vita / PSP2 thread
Post by: magus on May 05, 2012, 10:22:04 AM
Quote
Nintendo's Shigeru Miyamoto recently made a comment about PS Vita, stating it is not a strong product due to the lack of compelling software. "It's obviously a very high-spec machine and you can do lots of things with it, but I don't really see the combination of software and hardware that really makes a very strong product. I'm not looking at Vita as happy that it's not selling well, or scared that it would sell well -- I'm not looking at Vita in that way." Miyamoto also admitted that 3DS wasn't doing too hot at the beginning until Mario Kart 7 and Super Mario 3D Land were out.

psvitahasnogame.gif
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on May 05, 2012, 10:31:20 AM
To make matters worse, Sony has no Mario Land 3D or Mario Kart 7 to pull the Vita out of the shit.  At one time, you could maybe say Gran Turismo but that series has been on a decline for a while and given how it takes Polyphony 5-6 years to put out a half baked game these days, it would be too late for them to do anything anyway.  Maybe Resistance will be some surprise breakout hit.

Realistically Sony is going to have to depend on third party support that seems increasingly less likely as the days go on.  An emergency price drop of at least $50 plus a memory card should be in order.  If that doesn't work, kill the Vita off sometime around the launch of the PS4.
Title: Re: Vita / PSP2 thread
Post by: bork on May 05, 2012, 03:16:20 PM
To make matters worse, Sony has no Mario Land 3D or Mario Kart 7 to pull the Vita out of the shit.  At one time, you could maybe say Gran Turismo but that series has been on a decline for a while and given how it takes Polyphony 5-6 years to put out a half baked game these days, it would be too late for them to do anything anyway.  Maybe Resistance will be some surprise breakout hit.

Realistically Sony is going to have to depend on third party support that seems increasingly less likely as the days go on.  An emergency price drop of at least $50 plus a memory card should be in order.  If that doesn't work, kill the Vita off sometime around the launch of the PS4.

Nah.  They need something else and quite frankly I don't think that anything Sony themselves has would work.  They need some crazy-huge third-party game that will get people buying Vitas.  Maybe Call Of Duty?
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on May 05, 2012, 04:21:35 PM
I just really don't understand their rationale when it comes to release dates. Fucking Gravity Daze, and why the hell is Sound Shapes still tba.

The Vita had a really strong opening, but Sony guys. I need more shit to buy, and play for a couple of hours for £35, then just look at the icon on my Vita.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 05, 2012, 05:38:25 PM
GTA: Vice City Nights or w/e will be announced at E3 and the Vitaw ill outsell everything
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on May 05, 2012, 05:48:47 PM
Nice. Thomas, I feel bad not playing and beating you in VT on Vita. We should make a play date.

Also I have not literally just transposed my weed seedlings into bigger pots. So hyped. In 6 mths I will have decent clean dope again.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 05, 2012, 05:59:28 PM
im down to play but i work so much im usually too bummed / exhauseted to play vidjas but if i have a time ill play
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 05, 2012, 07:14:38 PM
the graphics in MK Vita are so fucking bad but the game is so fun and it flows and plays real nicely. I'm conlflicted :(
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 05, 2012, 07:29:27 PM
Got to the 2050 season in Wipeout.  Game seems a bit short (only 3 seasons with a handful of events?), which is odd since it has more tracks than either PSP entry.  But it'll take some time to work on getting all the elite passes.  In 2050 with the A-speed events, there's some tricky ones in there for sure.  Like the combat one where it's your speed ship vs. their fighter ships and the only weapons you can use are rocket, plasma, cannon, mines.

But man, the second I started racing on Sol in those beautiful skies with borderless tracks...so good.  After I finish the 2048 campaign I'm going to need to get back to HD Fury since I never finished it up.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 06, 2012, 01:46:15 AM
Apparently, we're getting both the WipEout HD and Fury DLC for free if you own the PS3 versions (http://blog.eu.playstation.com/2012/02/16/try-ps-vitaps3-cross-play-content-for-one-price/). I hope it's the complete campaigns and not only a few tracks.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 06, 2012, 05:31:58 PM
http://www.youtube.com/watch?v=5_ziYOAcpU8

thank you scion for the free motorstorm rc copy
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 08, 2012, 12:54:16 AM
Vita is getting a new Hatsune Miku game + white color Vita to launch with it in August.

On its own this doesn't mean much.  Maybe a 30-50k bump in hardware for a week.


But if Vita starts getting more titles like this in August/September/Oct, this is exactly what it needs to revive in Japan.  If other companies announce August titles, we might be looking at a "let's sweep the Vita under the rug and run a re-launch campaign" situation. 
Title: Re: Vita / PSP2 thread
Post by: Takao on May 08, 2012, 01:03:33 AM
Really though, SCEJ should be focusing for next month. They have MGS HD, Gundam, and Persona 4 all within a week or so between. July is looking completely barren though, and for August we have Miku and the Trails port.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 08, 2012, 02:40:24 AM
Miku + Trails Port will outsell MGS+Gundam+P4P combined though.  June isn't going to do anything for Vita unfortunately.  MGS isn't doing jack shit.  Will be devastatingly sad numbers in the <30k range.  Gundam is a no-tier Gundam game based on a portion of Gundam that was popular in 2005.  If it sells more than 40k it would be a miracle. 

P4P will do decent.  It won't do as well as Miku since it's not a new game and just a port of a game everyone has already played.  But it'll probably do 60k-80k.  Breaking 100k sales will be hard imo.  Miku could do that though. 
Title: Re: Vita / PSP2 thread
Post by: Damian79 on May 08, 2012, 05:04:43 AM
Vita is getting a new Hatsune Miku game + white color Vita to launch with it in August.

On its own this doesn't mean much.  Maybe a 30-50k bump in hardware for a week.


But if Vita starts getting more titles like this in August/September/Oct, this is exactly what it needs to revive in Japan.  If other companies announce August titles, we might be looking at a "let's sweep the Vita under the rug and run a re-launch campaign" situation.

Oh vita will revive once it has a price drop.  I dunno why Sony is hesitating.
Title: Re: Vita / PSP2 thread
Post by: maxy on May 08, 2012, 05:16:05 AM
http://www.youtube.com/watch?v=jzUgsBWQzRs
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 09, 2012, 12:13:51 AM
I like that skull bird crown thing.  Looks like a shameless DS clone but there are worse things you could rip off.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 12:17:26 AM
I like the team that's doing it (Shadow Hearts/Lost Odyssey/that game we shall not name on X360), but that Sony put out a 6 page spread and built hyped for a month away conference and even is having a conference for a Marvelous AQI game is...telling  :\

Too bad I hate Monster Hunter so I won't play it.  Would rather they made a dark turn-based rpg.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 01:53:27 AM
But this is monster hunter :P 4p co-op action against scary monsters.  Falls in line with Monster Hunter, God Eater, Lord of Apocalypse so far.

Who knows, maybe the conference will surprise me and everyone else.  Bring it on.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:31:14 AM
Actually, as more light is being shed on this game (hardcore violent Z rated co-op [online?] action game) I'm even more worried about Vita's future.


If Sony decision maker's thoughts 6 months pre-Vita launch were "Yo yo yo, since we got Japan in the bag due to the PSP being so popular and since 3/4ths the sales of games in the world come from the west, let's focus almost entirely on making the Vita appeal to gamers outside of Japan by having a western-game focused launch and making western-style Japanese games!", then they are seriously fucked and completely misread the market because 1) people outside of Japan will never care about serious handheld gaming and it's a lost cause to go after them and 2) Japan was very much not in the bag.

Basically if their first 12-18 months have little to appeal to the Japanese market because they spent all their effort trying to appeal to the western market...it could kill the Vita.  Hopefully at least 3rd parties won't have made that mistake and we'll start seeing more Japanese-friendly titles like Miku and Trails and Persona in the next 12 months for Vita.  Those are the titles (along with a price drop) that can keep the system viable.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:36:06 AM
Nomura had an interesting comment though when asked about the future of Kingdom Hearts and Vita.  He basically said "If we're going to put a ton of effort into making an PS3 quality game for Vita (and c'mon Japanese PS3 quality standards are pretty low for a lot of companies [we're talking about PS2 HD])....why would we release it on Vita and not the PS3?  The PS3 audience is bigger and those kind of games will appeal more to that audience."

It's a good point.  If a Japanese dev is going to make the effort to make a game that has above PS2 visuals, there is no incentive to not release it as a PS3 game.  And if they want to do sub-PS2 visuals they can make a 3DS game.  It does put Vita in a tough spot.

It would be nice if they at least made Vita versions of PS3 games and Vita versions of 3DS games, so that if you do want to play these games on the go (PS3 games) you can, and if you want a superior version to 3DS version (3DS games) you can play those. 
Title: Re: Vita / PSP2 thread
Post by: MCD on May 09, 2012, 03:38:26 AM
He really can't expect to save anyone with this gross concept.
Title: Re: Vita / PSP2 thread
Post by: originalz on May 09, 2012, 05:20:58 AM
Vita is getting a new Hatsune Miku game + white color Vita to launch with it in August.

On its own this doesn't mean much.  Maybe a 30-50k bump in hardware for a week.


But if Vita starts getting more titles like this in August/September/Oct, this is exactly what it needs to revive in Japan.  If other companies announce August titles, we might be looking at a "let's sweep the Vita under the rug and run a re-launch campaign" situation.

The 2ch thread for this was great, one of the posts was something like "they're still making the 3G model?"  Most people seem to think that the Hatsune Miku pack is too expensive as well.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 09, 2012, 08:19:16 AM
Soul Sacrifice sounds crazy. It also sounds niche as fuck. I know SCEJ's mandate is throw whatever at the wall and see what sticks but for some reason I'm getting shades of the LocoRoco disaster here...
Title: Vita / PSP2 thread
Post by: Shaka Khan on May 09, 2012, 09:44:34 AM
Is Soul Sacrifice Z-rating confirmed? It would be hilarious if true.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 09, 2012, 09:54:07 AM
And if they want to do sub-PS2 visuals they can make a 3DS game.

>_>
Title: Re: Vita / PSP2 thread
Post by: Takao on May 09, 2012, 09:57:29 AM
3DS has weird visuals. There's this weird shine effect on games that I don't like. It makes the aliasing stand out more and feels like everyone has a tan or something.
Title: Re: Vita / PSP2 thread
Post by: JeanKujo on May 09, 2012, 10:57:05 AM
Anyone knows the exact time the Soul Sacrifice  press conference is going to be held?
Title: Re: Vita / PSP2 thread
Post by: maxy on May 09, 2012, 11:09:02 AM
http://www.famitsu.com/news/201205/10014403.html

http://www.neogaf.com/forum/showpost.php?p=37705856&postcount=1

(http://i.imgur.com/RE9la.jpg)
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 09, 2012, 11:38:42 AM
(http://i.imgur.com/cqNy5.jpg)

Haha, awesome.

Soul Sacrifice sounds crazy. It also sounds niche as fuck. I know SCEJ's mandate is throw whatever at the wall and see what sticks but for some reason I'm getting shades of the LocoRoco disaster here...

I don't think it's a wacky out-there attempt to see what works but more of a deliberate attempt to target a particular audience - based on (what I think is) a misreading of that audience.
Anyway, this being a Marvelous/Inafune joint should stop anybody from getting their hopes up, but of course we know it won't.

Nomura had an interesting comment though when asked about the future of Kingdom Hearts and Vita.  He basically said "If we're going to put a ton of effort into making an PS3 quality game for Vita (and c'mon Japanese PS3 quality standards are pretty low for a lot of companies [we're talking about PS2 HD])....why would we release it on Vita and not the PS3?  The PS3 audience is bigger and those kind of games will appeal more to that audience."

It's a good point.  If a Japanese dev is going to make the effort to make a game that has above PS2 visuals, there is no incentive to not release it as a PS3 game.  And if they want to do sub-PS2 visuals they can make a 3DS game.  It does put Vita in a tough spot.

It would be nice if they at least made Vita versions of PS3 games and Vita versions of 3DS games, so that if you do want to play these games on the go (PS3 games) you can, and if you want a superior version to 3DS version (3DS games) you can play those. 

The Worst Person In The Universe says that the Vita is a pointless waste of time - something anybody with a lick of sense already knew - so now Bebpo sees the sense in it.
Title: Re: Vita / PSP2 thread
Post by: bork on May 09, 2012, 12:43:04 PM
Nomura had an interesting comment though when asked about the future of Kingdom Hearts and Vita.  He basically said "If we're going to put a ton of effort into making an PS3 quality game for Vita (and c'mon Japanese PS3 quality standards are pretty low for a lot of companies [we're talking about PS2 HD])....why would we release it on Vita and not the PS3?  The PS3 audience is bigger and those kind of games will appeal more to that audience."

It's a good point.  If a Japanese dev is going to make the effort to make a game that has above PS2 visuals, there is no incentive to not release it as a PS3 game.  And if they want to do sub-PS2 visuals they can make a 3DS game.  It does put Vita in a tough spot.

If that's the case, why not make the game for PS2 instead, since there's way more PS2 owners than PS3 owners?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 09, 2012, 12:55:49 PM
I dunno what this game is, but I am digging the art.
Title: Re: Vita / PSP2 thread
Post by: Great Rumbler on May 09, 2012, 01:40:41 PM
http://www.youtube.com/watch?v=8JryQXilMj4
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:30:56 PM
And if they want to do sub-PS2 visuals they can make a 3DS game.

>_>

Yeah, sorry it's not PS2 level.  PSP was nowhere near PS2 level either.  PSP was about PS1.5.  Small environments, low polygon count geometer, low resolution textures.  3DS is about as powerful as the PSP except the resolution and textures are even worse but it has fancy effects that hide some of the faults.  So it's still stuck in that PS1.5 era of small environments, low poly count, shitty textures.  But now it has pretty lighting and shiny bump effects!  3DS also has serious jaggy aliasing problems that PSP games had for the first 3-4 years until the late era smooth looking stuff.  3DS will probably get nicer image quality as time goes by, but right now it's still really rough and ugly.  If 3DS only had 1 screen that was 2d it probably has enough power to do PS2 quality.  But to make 3D games, you basically cut the power of the system in half.

Still waiting for that PS2 on the go portable that can run at 800x480 or whatever the widescreen 480p resolution is, with PS2 level environments, sharp textures, 60fps, and some AA.  Vita can problem do it, but Sony and Devs are too stupid to realize they have a perfect PS2 portable and are trying to make it a PS3-lite portable.  Vita would look much more impressive if it was PS2 ports & new games with PS2 graphics running at 60fps with 2x AA.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:34:02 PM
I don't think it's a wacky out-there attempt to see what works but more of a deliberate attempt to target a particular audience - based on (what I think is) a misreading of that audience.
Anyway, this being a Marvelous/Inafune joint should stop anybody from getting their hopes up, but of course we know it won't.

Nomura had an interesting comment though when asked about the future of Kingdom Hearts and Vita.  He basically said "If we're going to put a ton of effort into making an PS3 quality game for Vita (and c'mon Japanese PS3 quality standards are pretty low for a lot of companies [we're talking about PS2 HD])....why would we release it on Vita and not the PS3?  The PS3 audience is bigger and those kind of games will appeal more to that audience."

It's a good point.  If a Japanese dev is going to make the effort to make a game that has above PS2 visuals, there is no incentive to not release it as a PS3 game.  And if they want to do sub-PS2 visuals they can make a 3DS game.  It does put Vita in a tough spot.

It would be nice if they at least made Vita versions of PS3 games and Vita versions of 3DS games, so that if you do want to play these games on the go (PS3 games) you can, and if you want a superior version to 3DS version (3DS games) you can play those. 

The Worst Person In The Universe says that the Vita is a pointless waste of time - something anybody with a lick of sense already knew - so now Bebpo sees the sense in it.

What do you have against the Shadow Hearts, Lost Odyssey team + Inafune?  That is a pretty solid combination of staff, so the game itself may be quite good in quality.


And Nomura made one of the only games worth buying a 3DS for so you should stop insulting Nomura-sama.  And Vita is only a waste of time if developers try to make PS3 games on it.  If they try to make PS2 games on it, it serves a purpose.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 09, 2012, 02:37:08 PM
Shadow Hearts team has split from the hive apparently.
Title: Re: Vita / PSP2 thread
Post by: MCD on May 09, 2012, 02:44:56 PM
Game looks fugly mess of shit textures.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 09, 2012, 02:50:42 PM
And Nomura made one of the only games worth buying a 3DS for so you should stop insulting Nomura-sama.

This is like me saying Toriyama creates Dragon Quest games.

Speaking of which, SCEJ so totally needs to make an Oda designed DQ clone.  :lol
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:54:26 PM
Inafune is an idiot who has yet to prove he can actually do anything on his own without stealing credit for other people's work, and the SH team is definitely not intact.

I'm not saying this will be bad.  Only that it probably will be.

Shadow Hearts team has split from the hive apparently.

Unless you guys have some other evidence, all evidence points to the Shadow Hearts team being more intact currently than it ever was since SH3.

duckroll has been following the staff over the years since Feel Plus was formed by checking the credit lists.  After SH2, the director of SH1&2 left the company.  He went on to make Arms Heart on PSP.

The rest of the SH team (including the SH3 director) became Feel Plus and did Lost Odyssey.  Then the SH1&2 director came back and re-joined the team so Feel Plus was almost the entire main staff of Shadow Hearts and they made N3-2 together.  Most of the SH staff was still present going by N3-2's credits.  Now they're making Soul Sacrifice.  There's no evidence the team has split apart.

And Nomura made one of the only games worth buying a 3DS for so you should stop insulting Nomura-sama.

This is like me saying Toriyama creates Dragon Quest games.

Speaking of which, SCEJ so totally needs to make an Oda designed DQ clone.  :lol

Takao.  You don't know what you're talking about.  Nomura isn't just the artist for KH.  He directed KH1&2, wrote the actual script for 358/2 days, and has been heavily involved in creating the storylines, gameplay systems, and game design of every single KH title to date.  KH is his baby and he is responsible for the quality of all the KH titles.  He was also heavily involved in TWEWY. 
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:58:43 PM
Maybe.  But it could be good.

I think they're a good set of staffers, but I also think they are good turn-based rpg designers.  So with stuff like N3-2 (which was just for a paycheck) and Soul Sacrifice (which might also just be for a paycheck) they're out of their expertise.
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 09, 2012, 02:58:46 PM
I got this from reading duckroll's posts on gaf.  Maybe I misunderstood.  But I'm pretty sure I didn't.  It could be, however, that this game is bringing them back together?  It does look SH-y.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 02:59:35 PM
Apparently N3-2 brought them back together, for all the good that did on the game :\
Title: Re: Vita / PSP2 thread
Post by: maxy on May 09, 2012, 03:01:49 PM
looks almost like PSP game,but who cares
Title: Re: Vita / PSP2 thread
Post by: Takao on May 09, 2012, 03:08:38 PM
Takao.  You don't know what you're talking about.  Nomura isn't just the artist for KH.  He directed KH1&2, wrote the actual script for 358/2 days, and has been heavily involved in creating the storylines, gameplay systems, and game design of every single KH title to date.  KH is his baby and he is responsible for the quality of all the KH titles.  He was also heavily involved in TWEWY.

I think it's pretty disingenuous to credit Nomura for Dream Drop Distance over the team at Osaka. He acts as the series director and is a major part of the way that series is (for better or for worse) but I've never been given the impression he's working with the development team everyday to see that game through completion. His attention obviously is on Versus XIII, because if it wasn't a KH3 would've already been announced.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 03:12:17 PM
Why do you think Versus XIII has made no progress

Title: Re: Vita / PSP2 thread
Post by: Takao on May 09, 2012, 03:20:40 PM
Why do you think Versus XIII has made no progress

Because Square Enix's console teams clearly lack the ability to stay focused on delivering a good product.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 09, 2012, 03:21:45 PM
And while the team futzes around, where do you think Nomura is?

hint: it's a series that keeps making new games
Title: Re: Vita / PSP2 thread
Post by: bork on May 09, 2012, 03:54:44 PM
And while the team futzes around, where do you think Nomura is?

Making drawings of men and boys with spiky hair and lots and lots of zippers.
Title: Vita / PSP2 thread
Post by: Shaka Khan on May 09, 2012, 03:59:06 PM
I'm definitely interested in what I'm seeing, but the team behind it isn't one I normally associate or think are fit to deliver an AAA game. One that people hope will resuscitate the troubled Vita in Japan. And now couple that with the possible Z rating and LULZ.

At best I'm expecting a decent, albeit clunky, bomba.
Title: Re: Vita / PSP2 thread
Post by: magus on May 09, 2012, 03:59:09 PM
And while the team futzes around, where do you think Nomura is?

hint: it's a series that keeps making new games

is it the world ends with you?
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 10, 2012, 03:47:26 AM
http://www.youtube.com/watch?v=cAClzNSWQ5E
Quote
When a player dies, the remaining players vote whether to sacrifice him or not.
:lol
Sounds awesome as hell.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 10, 2012, 03:52:58 AM
New media and news looks/sounds nice. I'm cautiously more optimistic.
Title: Re: Vita / PSP2 thread
Post by: maxy on May 10, 2012, 04:26:46 AM
(http://i591.photobucket.com/albums/ss357/zintoro/001-1.jpg)
(http://i591.photobucket.com/albums/ss357/zintoro/004.jpg)


I kinda like this sacrify body parts,grow monster part thing.Not sure how far they will push it though.

It would be awesome if at the end you became a boss like creature.

Great game design idea.

 :bow
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 10, 2012, 08:12:20 AM
http://www.youtube.com/watch?v=48iH1rJpDs8
http://www.youtube.com/watch?v=VJLto7Iay0Y

Is it just a grotesque, more action-y monster hunter?
Title: Re: Vita / PSP2 thread
Post by: Takao on May 10, 2012, 08:39:18 AM
It has online multiplayer so that makes it not MH by default.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 10, 2012, 09:34:16 AM
It has online multiplayer so that makes it not MH by default.

No, I mean is it structured like Monster Hunter, PSO, or something else?

The reason Ragnarok Odyssey and PSO2 are interest is because they're closer to PSO style.  Monster Hunter became kinda stale after playing games that 'learned' from it (the bad-bad Peace Walker boss fights).  Also why that Monster Hunter 4 tease looked cool.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 10, 2012, 10:31:34 AM
I was just trolling. I don't believe they've talked about mission structure and the like.

The game does look very good, though I hope there's a demo. I dislike Monster Hunter, but have had a lot of fun with the Phantasy Star Portable games.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 10, 2012, 11:10:54 AM
How is Marvel vs Capcom 3 on the Vita?

I see it's $20 at Sony stores.  Does it include all the DLC and stuff? any big differences from the console version?
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 10, 2012, 12:34:41 PM
MvC3 is a great port- I traded in the console version
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 10, 2012, 12:46:56 PM
30 fps is a bit disappointing.  Don't really care about the backgrounds.  If the store has it in stock, I'll pick it up on the way home.

Only DLC I cared about were characters.  I only observed that situation from afar.  Characters like iron fist and jill have to be bought, right?
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 10, 2012, 12:47:40 PM
no, jill and err shuma- if you didnt buy them for a ps3 copy iirc
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 10, 2012, 12:50:25 PM
if they're the only two then I won't bother with DLC
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 10, 2012, 12:52:19 PM
Shuma is cool but not having them whot really matter. SOME of the costume DLC is kind of cool- X costume for Zero- for example
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 10, 2012, 03:11:18 PM
It's 30 fps, and some backgrounds that are supposed to move are static, but otherwise it's a pretty awesome port.  I think the DLC is shared with the PS3 version if you own it there already, otherwise, you gotta shell out all over again.

Are you serious?! Everyone has been telling me it's 60, hence the downgrades. SMHCAP, if true.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 10, 2012, 03:29:27 PM
Everything I've read says its 60fps as well and the only downgrade is the static backgrounds.  I think Oscar is thinking of a different game.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 10, 2012, 05:34:12 PM
doesnt look 30 to me but I dunno- great port is great
Title: Vita / PSP2 thread
Post by: Shaka Khan on May 10, 2012, 05:41:03 PM
Are you thinking of NGS+, Oscar?
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on May 10, 2012, 07:46:26 PM
mvc3 is 60. special effects are reduced to bitmaps in many cases, and the backgrounds are frozen.
Title: Re: Vita / PSP2 thread
Post by: bork on May 11, 2012, 10:45:55 AM
Yup, UMvC3 is 60FPS.  All of the fighting games on Vita are.  3DS too, for that matter (with 3D off), with the exception of SSF4 3D when played online.

You can't go wrong with UMvC3, BlazBlue, or Mortal Kombat.  They're all fantastic ports.

Street Fighter X Tekken will likely end up being the best of the bunch, since they're adding cross play for matches against PS3 players.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 11, 2012, 11:11:46 AM
Mortal Kombat is another one I'm thinking about for the future.  I never got around to the console version but enjoyed the demo and heard nothing but positive talk.

and it'd be great of Sega puts VF5fs on it.  I'd actually double dip for that one.


another video of nayuta no kiseki

http://www.youtube.com/watch?v=_FQJrujzApA

 :fbm I'm only letting myself down for looking forward to this.  I don't know who'll be willing to localize a PSP game in 2013.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 11, 2012, 12:31:42 PM
Ubisoft is being legit and actually putting some sales:

Asphalt: Injection - $18.90 / $13.50 PS+

Dungeon Hunter Alliance - $25.20 / $18 PS+

Lumines Electronic Symphony - $25.20 / $18 PS+

Michael Jackson: The Experience - $25.20 / $18 PS+

Rayman Origins - $25.20 / $18 PS+

PSP:

Assassin's Creed: Bloodlines - $14 / $10 PS+

Brothers in Arms D-Day - $7 / $5 PS+

Cloudy with a Chance of Meatballs - $21 / $15 PS+

Driver '76 - $14 / $10 PS+

Avatar: The Game - $14 / $10 PS+

Michael Jackson: The Experience - $14 / $10 PS+

Mind Quiz - $7 / $5 PS+

Prince of Persia: The Forgotten Sands - $14 / $10 PS+

Prince of Persia Revelations - $7 / $5 PS+

Prince of Persia Rival Swords - $7 / $5 PS+

Tom Clancy's Endwar - $7 / $5 PS+

Tom Clancy's Ghost Recon Advanced Warfighter 2 - $14 / $10 PS+

Tom Clancy's Recon Predator - $14 / $10 PS+

Tom Clancy's Rainbow Six Vegas - $14 / $10 PS+

Tom Clancy's Splinter Cell Essentials - $7 / $5 PS+

Petz games also on sale but nobody gives a shit about those.

PSone:

Rayman - $4.20 / $3 PS+

Rayman 2: The Great Escape - $4.20 / $3 PS+

Tom Clancy's Rainbow Six - $4.20 / $3 PS+

I'll pick up Rayman, maybe Lumines, and the Prince of Persia game based on the movie (it's a 2.5D platformer IIRC).
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 11, 2012, 01:28:16 PM
I'll probably pick up Rayman Vita.

In other news, the wait for better PSP and Mini compatibility, as well as PS1 support, is starting to piss me off. I've got a shitload of PS+ freebies that are just sitting around.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 11, 2012, 01:37:47 PM
Ubisoft is being legit and actually putting some sales:

Asphalt: Injection - $18.90 / $13.50 PS+

Dungeon Hunter Alliance - $25.20 / $18 PS+

Lumines Electronic Symphony - $25.20 / $18 PS+

Michael Jackson: The Experience - $25.20 / $18 PS+

Rayman Origins - $25.20 / $18 PS+

PSP:

Assassin's Creed: Bloodlines - $14 / $10 PS+

Brothers in Arms D-Day - $7 / $5 PS+

Cloudy with a Chance of Meatballs - $21 / $15 PS+

Driver '76 - $14 / $10 PS+

Avatar: The Game - $14 / $10 PS+

Michael Jackson: The Experience - $14 / $10 PS+

Mind Quiz - $7 / $5 PS+

Prince of Persia: The Forgotten Sands - $14 / $10 PS+

Prince of Persia Revelations - $7 / $5 PS+

Prince of Persia Rival Swords - $7 / $5 PS+

Tom Clancy's Endwar - $7 / $5 PS+

Tom Clancy's Ghost Recon Advanced Warfighter 2 - $14 / $10 PS+

Tom Clancy's Recon Predator - $14 / $10 PS+

Tom Clancy's Rainbow Six Vegas - $14 / $10 PS+

Tom Clancy's Splinter Cell Essentials - $7 / $5 PS+

Petz games also on sale but nobody gives a shit about those.

PSone:

Rayman - $4.20 / $3 PS+

Rayman 2: The Great Escape - $4.20 / $3 PS+

Tom Clancy's Rainbow Six - $4.20 / $3 PS+

I'll pick up Rayman, maybe Lumines, and the Prince of Persia game based on the movie (it's a 2.5D platformer IIRC).

when is this magical event happening, they're all still full price on my psn
Title: Re: Vita / PSP2 thread
Post by: Takao on May 11, 2012, 01:55:23 PM
I'll probably pick up Rayman Vita.

In other news, the wait for better PSP and Mini compatibility, as well as PS1 support, is starting to piss me off. I've got a shitload of PS+ freebies that are just sitting around.

when is this magical event happening, they're all still full price on my psn

Tuesday. Which should also be the day that PSP compatibility is updated. Pixel Junk Monsters Deluxe becomes PSP compatible on that day, hopefully signaling more to come.
Title: Re: Vita / PSP2 thread
Post by: bork on May 11, 2012, 02:04:39 PM
Mortal Kombat is another one I'm thinking about for the future.  I never got around to the console version but enjoyed the demo and heard nothing but positive talk.

MK is the most accessible and the easiest to pick up and play out of the three Vita fighting games available.

Quote
and it'd be great of Sega puts VF5fs on it.  I'd actually double dip for that one.

I'd love to see this, but it won't happen.   :(
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 11, 2012, 02:06:46 PM
WHY CANT U LET US DREAM?!?!?!
Title: Re: Vita / PSP2 thread
Post by: bork on May 11, 2012, 02:15:06 PM
Ask Sega.   :'(
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 12, 2012, 01:06:12 AM
Cleared Wipeout 2048 campaign.

Good:
-Track design
-Zomg graphics
-Zomg Wipeout gameplay; great sense of speed

Bad:
-Combat races are still gimmicky
-"Forced" races where you have to use a certain ship type which is at a disadvantage to all the opponent ships
-Can't change ship without leaving a race and thus having to sit through the entire 40 second load again.  This especially sucks when you come from one type of event (combat for instance) and go to another (race for instance) forgetting to go to the GARAGE and change ships between.
-Loading.  I don't even care about the initial 40 second load, but the 5 second+ load on retries and the can't change ships on retries thing got a bit annoying on some tracks.

Middleground:
-Ship types add variety, yet shuffling ships that handle differently and throw you off is eh
-Splitting up powerups into offensive/defensive pads has ups & downs
-Single player campaign is ~6-8 hours short like every Wipeout campaign; why can't they make reverse versions of the tracks to at least double the track count (10 is solid, but not spectacular)
-Zone is less wow than it was when first introduced
-Control seemed a bit twitchy to me using the d-pad + L/R.  Felt like I had better control on the PSP Wipeouts and PS3 Wipeout. 
-30fps.  Honestly didn't even notice it, but 60fps would still be better!
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 12, 2012, 01:08:41 AM
I'm about halfway through my launch games now.  So far I'd rank the ones that I've finished:

Uncharted > Hot Shots > Wipeout > Escape Plan > Tales from Space > Katamari


Rest of my Vita backlog is: 

Lumines
Super Stardust Delta
999-2
Tales of Innocence R
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 12, 2012, 01:20:48 AM
My personal ranking, based on enjoyment and time spent playing, goes like this:

SSD Delta > Lumines > VT4 > Wipeout > HSG > Motorstorm > Tales from space > Hustle Kings

I enjoyed all of them for the most part, and don't regret buying any of them.
Title: Re: Vita / PSP2 thread
Post by: Verdigris Murder on May 12, 2012, 03:26:25 AM
Out of the Vita selection Disgaea 3 is my top game, bought MK. I'm not a
Fpsophile, and it looks like shit. Even when moving. Still fun though.

These highly original thoughts were brought to you by Vimto.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 12, 2012, 04:04:07 AM
Vimto :rock
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on May 12, 2012, 09:54:57 PM
I'll probably pick up Rayman Vita.

In other news, the wait for better PSP and Mini compatibility, as well as PS1 support, is starting to piss me off. I've got a shitload of PS+ freebies that are just sitting around.

when is this magical event happening, they're all still full price on my psn

Tuesday. Which should also be the day that PSP compatibility is updated. Pixel Junk Monsters Deluxe becomes PSP compatible on that day, hopefully signaling more to come.

Hopefully Hakuoki is added to the compatibility list so I can get some husbandos. ^__^
Title: Re: Vita / PSP2 thread
Post by: Takao on May 12, 2012, 10:32:05 PM
I realize my circle of friends is probably a very, very, very rare one in that 5 of us own Vitas, but have anyone of you guys played Paint Park with friends? It's actually a lot of fun though I wish it was a bit more fleshed out (I'd want a guessing game competition) as well, the thing should have an online mode.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 13, 2012, 01:25:36 AM
I don't have a single RL friend who owns a Vita, but most of those cheap fucks sure love to play with mine, all the time.

spoiler (click to show/hide)
:hump
[close]
Title: Re: Vita / PSP2 thread
Post by: bork on May 13, 2012, 10:50:43 AM
Only one the friends I regularly hang out with has a Vita, and he only has Mortal Kombat.  Besides that he wants Gravity Rush.

In comparison to the 3DS, my buddy Originalz has one, but he lives in Japan.  Nobody else gives a shit about either handheld.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 13, 2012, 10:56:53 AM
Paint Park is free so hey, but really that shines in bigger groups since it's not just people voting for their images.
Title: Re: Vita / PSP2 thread
Post by: magus on May 13, 2012, 11:23:36 AM
I'm about halfway through my launch games now.  So far I'd rank the ones that I've finished:

Uncharted > Hot Shots > Wipeout > Escape Plan > Tales from Space > Katamari


Rest of my Vita backlog is: 

Lumines
Super Stardust Delta
999-2
Tales of Innocence R

i tought you didn't like 999 bebpo? why the heck you bought the sequel?
Title: Re: Vita / PSP2 thread
Post by: Takao on May 14, 2012, 09:15:04 PM
Silent Hill has been delayed till October, probably to tie into Revelation 3D or something since the game is done. Music's cool though:

http://www.youtube.com/watch?v=MqOgHrr9dQk

Apparently Yamaoka was involved with this track? I am not a big SH fan by any means so I haven't really been following the nothingness that has been Konami's marketing campaign for the game.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 02:22:27 PM
SCEA likes making their developers look like liars. Today's PlayStation Store update will include compatibility for the following titles:

PSP Titles:
Cho Aniki Zero (Aksys Games Localization, Inc.)
Strikers 1945 Plus (PM Studios, Inc.)
Tom Clancy’S Ghost Recon: Advanced Warfighter 2 (UbiSoft, Inc.)
Tom Clancy’S Rainbow Six: Vegas (UbiSoft, Inc.)
Valhalla Knights 2: Battle Stance (XSEED JKS, Inc.)
Ys: I & II Chronicles Digital (XSEED JKS, Inc.)
PSP minis:
Aero Racer (Halfbrick Studios)
Age Of Zombies (Halfbrick Studios)
Blast Off (Halfbrick Studios)
Dynogems (StormBasic)
Echoes (Halfbrick Studios)
Me Monstar: Hear Me Roar (Cohort Studios)
Vempire (Impressionware Srl)

Coming Soon
PSP Titles:
3D Twist & Match (Sanuk Games)
Aedis Eclipse: Generation Of Chaos Legacy (NIS America, Inc.)
Bejeweled 2 (Sony Online Entertainment LLC)
Beta Bloc (D3 Publisher of America)
Brain Challenge (Gameloft)
Dead Head Fred (D3 Publisher of America)
Field Commander (Sony Online Entertainment LLC)
Gods Eater Burst (D3 Publisher of America)
Groovin’ Blocks (Sony Online Entertainment LLC)
King Of Pool (Nordcurrent UAB)
Luxor: Pharaoh’S Challenge Umd Legacy (Mumbo Jumbo)
Major League Baseball 2K10 (2KGames)
Mercury Meltdown (Ignition Entertainment)
Mx Vs Atv Untamed (THQ, Inc.)
Peggle (Sony Online Entertainment LLC)
Prehistoric Isle (SNK PLAYMORE CORPORATION)
Puzzle Quest: Challenge Of The Warlords (D3 Publisher of America)
Reel Fishing: The Great Outdoors Legacy (Natsume, Inc.)
Split Second (Disney Interactive Studios)
Super Pocket Tennis (D3 Publisher of America)
The Red Star (XS Games, LLC)
Unbound Saga (Vogster Entertainment, LLC)
Undead Knights Digital (Tecmo Koei America Corporation)
Uno (Gameloft)
Untold Legends: Brotherhood Of The Blade (Sony Online Entertainment LLC)
Untold Legends: The Warrior’S Code French (Sony Online Entertainment LLC)
Work Time Fun (D3 Publisher of America)
WWE All Stars (THQ, Inc.)
WWE Smackdown Vs. Raw 2010 (THQ, Inc.)
PSP minis:
5 In 1 Solitaire (Digital Leisure)
Alien Zombie Death (PomPom Games)
Arcade Air Hockey & Bowling (Icon Games)
Babel: The King Of The Blocks (StormBasic)
Bashi Blocks (Icon Games)
Bermuda Triangle (SNK PLAYMORE CORPORATION)
Breakquest (Beatshapers)
Bubble Trubble (Creat Studios)
Card Shark (Laughing Jackal Ltd)
Carnivores: Ice Age (Beatshapers)
Cohort Chess (Cohort Studios)
Doodle Fit (Gamelion)
Doodle Pool (Big Head Games)
Duael Invaders (Laughing Jackal Ltd)
Enigmo (Beatshapers)
Family Games (Icon Games)
Farm Frenzy (Alawar Entertainment, Inc.)
Fighting Fantasy: The Warlock Of Firetop Mountain (Laughing Jackal Ltd)
Fly Fu (Invictus Games LTD.)
Galcon Labs (Beatshapers)
Gamocracy One : Legend Of Robot (AYEWARE / Bearded Ladies Consulting)
Gold Medalist (SNK PLAYMORE CORPORATION)
Guerrilla War (SNK PLAYMORE CORPORATION)
Hal 21 (SNK PLAYMORE CORPORATION)
Hero Of Sparta (Gameloft)
Hysteria Project 2 (Sanuk Games)
Ikari Warriors (SNK PLAYMORE CORPORATION)
Ikari Warriors Ii: Victory Road (SNK PLAYMORE CORPORATION)
Jelly Pops (PomPom Games)
Karimogi (StormBasic)
Labyrinth (Bigben Interactive, S.A.)
Let’S Golf (Gameloft)
Marvin’S Maze (SNK PLAYMORE CORPORATION)
Mecho Wars (Creat Studios)
Omg-Z! (Laughing Jackal Ltd)
One Epic Game (Grip Digital)
Ozma Wars (SNK PLAYMORE CORPORATION)
P.O.W. – Prisoners Of War (SNK PLAYMORE CORPORATION)
Pipe Madness (AYEWARE / Bearded Ladies Consulting)
Pix N Love Rush (Sanuk Games)
Psycho Soldier (SNK PLAYMORE CORPORATION)
Red Bull X-Fighters (Xendex)
Rumble Trucks (Playerthree Ltd)
Street Smart (SNK PLAYMORE CORPORATION)
The 2D Adventures Of Rotating Octopus Character (Dakko Dakko Ltd.)
The Impossible Game (Grip Digital)
The Marbians (Nordisk Film Distribution A/S)
Twin Blades (Sanuk Games)
Vanguard Ii (SNK PLAYMORE CORPORATION)
Wackylands Boss (Creat Studios)
Yetisports (Xendex)
Zombie Racers (Big Head Games)

Some good games, but lol Dylan Cuthbert.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 15, 2012, 02:23:03 PM
Sorny finally updating PSP compatibility to include games you don't care about (except Ys and Field Commander)

Quote from: http://blog.us.playstation.com/2012/05/15/more-psp-titles-and-minis-coming-to-ps-vita-starting-today/
Available Today

PSP Titles:
Cho Aniki Zero (Aksys Games Localization, Inc.)
Strikers 1945 Plus (PM Studios, Inc.)
Tom Clancy’S Ghost Recon: Advanced Warfighter 2 (UbiSoft, Inc.)
Tom Clancy’S Rainbow Six: Vegas (UbiSoft, Inc.)
Valhalla Knights 2: Battle Stance (XSEED JKS, Inc.)
Ys: I & II Chronicles Digital (XSEED JKS, Inc.)

PSP minis:
spoiler (click to show/hide)
Aero Racer (Halfbrick Studios)
Age Of Zombies (Halfbrick Studios)
Blast Off (Halfbrick Studios)
Dynogems (StormBasic)
Echoes (Halfbrick Studios)
Me Monstar: Hear Me Roar (Cohort Studios)
Vempire (Impressionware Srl)
[close]

Coming Soon

PSP Titles:
3D Twist & Match (Sanuk Games)
Aedis Eclipse: Generation Of Chaos Legacy (NIS America, Inc.)
Bejeweled 2 (Sony Online Entertainment LLC)
Beta Bloc (D3 Publisher of America)
Brain Challenge (Gameloft)
Dead Head Fred (D3 Publisher of America)
Field Commander (Sony Online Entertainment LLC)
Gods Eater Burst (D3 Publisher of America)
Groovin’ Blocks (Sony Online Entertainment LLC)
King Of Pool (Nordcurrent UAB)
Luxor: Pharaoh’S Challenge Umd Legacy (Mumbo Jumbo)
Major League Baseball 2K10 (2KGames)
Mercury Meltdown (Ignition Entertainment)
Mx Vs Atv Untamed (THQ, Inc.)
Peggle (Sony Online Entertainment LLC)
Prehistoric Isle (SNK PLAYMORE CORPORATION)
Puzzle Quest: Challenge Of The Warlords (D3 Publisher of America)
Reel Fishing: The Great Outdoors Legacy (Natsume, Inc.)
Split Second (Disney Interactive Studios)
Super Pocket Tennis (D3 Publisher of America)
The Red Star (XS Games, LLC)
Unbound Saga (Vogster Entertainment, LLC)
Undead Knights Digital (Tecmo Koei America Corporation)
Uno (Gameloft)
Untold Legends: Brotherhood Of The Blade (Sony Online Entertainment LLC)
Untold Legends: The Warrior’S Code French (Sony Online Entertainment LLC)
Work Time Fun (D3 Publisher of America)
WWE All Stars (THQ, Inc.)
WWE Smackdown Vs. Raw 2010 (THQ, Inc.)

PSP minis:
spoiler (click to show/hide)
5 In 1 Solitaire (Digital Leisure)
Alien Zombie Death (PomPom Games)
Arcade Air Hockey & Bowling (Icon Games)
Babel: The King Of The Blocks (StormBasic)
Bashi Blocks (Icon Games)
Bermuda Triangle (SNK PLAYMORE CORPORATION)
Breakquest (Beatshapers)
Bubble Trubble (Creat Studios)
Card Shark (Laughing Jackal Ltd)
Carnivores: Ice Age (Beatshapers)
Cohort Chess (Cohort Studios)
Doodle Fit (Gamelion)
Doodle Pool (Big Head Games)
Duael Invaders (Laughing Jackal Ltd)
Enigmo (Beatshapers)
Family Games (Icon Games)
Farm Frenzy (Alawar Entertainment, Inc.)
Fighting Fantasy: The Warlock Of Firetop Mountain (Laughing Jackal Ltd)
Fly Fu (Invictus Games LTD.)
Galcon Labs (Beatshapers)
Gamocracy One : Legend Of Robot (AYEWARE / Bearded Ladies Consulting)
Gold Medalist (SNK PLAYMORE CORPORATION)
Guerrilla War (SNK PLAYMORE CORPORATION)
Hal 21 (SNK PLAYMORE CORPORATION)
Hero Of Sparta (Gameloft)
Hysteria Project 2 (Sanuk Games)
Ikari Warriors (SNK PLAYMORE CORPORATION)
Ikari Warriors Ii: Victory Road (SNK PLAYMORE CORPORATION)
Jelly Pops (PomPom Games)
Karimogi (StormBasic)
Labyrinth (Bigben Interactive, S.A.)
Let’S Golf (Gameloft)
Marvin’S Maze (SNK PLAYMORE CORPORATION)
Mecho Wars (Creat Studios)
Omg-Z! (Laughing Jackal Ltd)
One Epic Game (Grip Digital)
Ozma Wars (SNK PLAYMORE CORPORATION)
P.O.W. – Prisoners Of War (SNK PLAYMORE CORPORATION)
Pipe Madness (AYEWARE / Bearded Ladies Consulting)
Pix N Love Rush (Sanuk Games)
Psycho Soldier (SNK PLAYMORE CORPORATION)
Red Bull X-Fighters (Xendex)
Rumble Trucks (Playerthree Ltd)
Street Smart (SNK PLAYMORE CORPORATION)
The 2D Adventures Of Rotating Octopus Character (Dakko Dakko Ltd.)
The Impossible Game (Grip Digital)
The Marbians (Nordisk Film Distribution A/S)
Twin Blades (Sanuk Games)
Vanguard Ii (SNK PLAYMORE CORPORATION)
Wackylands Boss (Creat Studios)
Yetisports (Xendex)
Zombie Racers (Big Head Games)
[close]
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 02:24:53 PM
Major League Baseball 2K10 (2KGames)
WWE Smackdown Vs. Raw 2010 (THQ, Inc.)

I hope these were priority titles for SCEA to get working on Vita.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 15, 2012, 02:25:16 PM
yeah, that's, um...yeah
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 15, 2012, 02:30:28 PM
Remember when people laughed at 360 BC for supporting Barbie's Horse Adventure instead of games like Panzer Dragoon Orta?  well, that's karma for you.
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on May 15, 2012, 02:30:40 PM
No Drac X Chronicles no sale. :punch
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 02:41:05 PM
I actually own The Red Star on PSP and it's pretty cool though I never played the PS2 version.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 15, 2012, 02:57:54 PM
No Motorstorm, no Resistance, and most of the shit on there can be transferred via PS3 already

knocking it out of the park, there, sony

the PAINT park :teehee
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 15, 2012, 03:03:48 PM
Vita, why do you exist :(


At least in good news, Nippon Ichi's upcoming big internal projects are 1 game for PS3 and 1 game for Vita.  An all new N1 game at Vita screen res like Zettai Hero Project should be nice.


So right now we have:

-Hatsune Miku
-YsIVr
-N1 original rpg

For the August-December slate.  It's...a start.  If that list keeps building it'll help and I'll have some good games to play on my Vita (not playing Miku though).
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 03:04:10 PM
You want to know the amazing thing about Resistance: Retribution? It was demoed as playable on Vita last year. John Garvin (head of Sony Bend - the developers) said he'd ask SCEA what the hold up was back in February.

Also, it seems that Ubisoft sale was a lie. Apparently people make up sales. Why someone would look up every piece of Ubisoft content on PSN and then make fake but believable prices is beyond me.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 15, 2012, 03:07:47 PM
I think Resistance is on the Euro PSN store and works?

Rayman Origins was supposed to be up today for PS3 and at $15 for PS+ members, that was listed on the official Sony blog
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 03:10:52 PM
Ubisoft sale is actually happening (http://blog.us.playstation.com/2012/05/15/ubisoft-sale-deep-discounts-on-psn-starting-today/), it just doesn't include any Vita games. Does include some janky PSP games though.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 15, 2012, 03:12:31 PM
for resistance and Bend's other PSP games, I wouldn't mind if they just re-released them on Vita with true dual analog support.  all the games supported it.  bundle them all for $30 or something.

Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 03:43:34 PM
I wonder if there's any way to get Scamco to lower the prices on their games. Tekken 6 and Soul Calibur are going to be 3 years old this year and are still $40 on PSN.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 15, 2012, 04:40:50 PM
People are saying Rayman got pushed to the 29th
Title: Re: Vita / PSP2 thread
Post by: bork on May 15, 2012, 04:45:45 PM
No Drac X Chronicles no sale. :punch

Just transfer it from your PS3.

Vita, why do you exist :(

It sure feels that way, doesn't it?   :-\  But then at least I'm playing my Vita...the 3DS feels like it has jack for shit new at the moment too.

At least Gravity Rush is next month...

I wonder if there's any way to get Scamco to lower the prices on their games. Tekken 6 and Soul Calibur are going to be 3 years old this year and are still $40 on PSN.

Completely ridiculous when games like Tekken 6 are $20 on XBL.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 15, 2012, 05:08:22 PM
Japan is just going through a transition phase right now, so there aren't many big games coming anywhere.  It's really evident when you look at the upcoming release list for PS3/3DS/Vita/PSP over then next 3-4 months and it's a wasteland.  You have hidden projects that are companies' first major 3DS/Vita games under wraps, and hidden projects which are companies' first major PS4/X720 games under wraps, and so the current known slates are getting empty.

In a year or two stuff will probably get rolling out consistently again in the land of the rising sun.  2012 is a good year to work on your backlog, which is what I'm doing!
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 05:28:41 PM
Dracula X Chronicles is on the North American Vita Store isn't it? I swear it was.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 15, 2012, 05:39:38 PM
http://www.neogaf.com/forum/showpost.php?p=37905328&postcount=65

Quote
Regarding Rayman Origins, I’m afraid this sale was pending at the time of the blog publish and is not moving forward. I can’t confirm whether this is still coming, but the Store team is working on a great deal.

Fuck you, Ubisoft, been looking forward to this for weeks, waiting for sub-$20 and buying it used now
Title: Re: Vita / PSP2 thread
Post by: bork on May 15, 2012, 06:02:41 PM
Dracula X Chronicles is on the North American Vita Store isn't it? I swear it was.

Nope.  Like I said- download it to your PS3 and transfer it to your Vita.  Same with MGS Peace Walker.

If you don't have a PS3 you're S.O.L.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 15, 2012, 07:08:53 PM
The slow pace of compatibility updates, even for the freaking Minis, is pathetic to say the least.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 07:10:27 PM
I just took this screenshot:

(http://farm8.staticflickr.com/7235/7206163414_979a2a2a31_z.jpg)
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 15, 2012, 07:11:21 PM
Drac X has been compatible through PS3 transfer since day 1.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 07:13:28 PM
Drac X has been compatible through PS3 transfer since day 1.

So were most of the PSP games added today. It seems Drac X was added too but not on the list? SCEA being janky again.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 15, 2012, 07:22:26 PM
Quote
So were most of the PSP games added today.

SMFH
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 07:24:40 PM
You know what PSP game I'd like to replay? MegaMan Powered Up.

Too bad Capcom sucks donkey nuts.
Title: Re: Vita / PSP2 thread
Post by: tiesto on May 15, 2012, 07:26:05 PM
Japan is just going through a transition phase right now, so there aren't many big games coming anywhere.  It's really evident when you look at the upcoming release list for PS3/3DS/Vita/PSP over then next 3-4 months and it's a wasteland.  You have hidden projects that are companies' first major 3DS/Vita games under wraps, and hidden projects which are companies' first major PS4/X720 games under wraps, and so the current known slates are getting empty.

In a year or two stuff will probably get rolling out consistently again in the land of the rising sun.  2012 is a good year to work on your backlog, which is what I'm doing!

Hopefully, J-devs are busy working on games for the new consoles (Orbis, Wii-U) so they're not caught with their pants down again.
Title: Re: Vita / PSP2 thread
Post by: Akala on May 15, 2012, 09:24:31 PM
Ridge racer added 2 (3ds) tracks today! :hyper

It's getting there!!
Title: Re: Vita / PSP2 thread
Post by: Takao on May 15, 2012, 10:04:48 PM
i think sony should revoke capcom's developer license for vita they're not using it anyways
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on May 15, 2012, 10:23:21 PM
I just took this screenshot:
http://farm8.staticflickr.com/7235/7206163414_979a2a2a31_z.jpg
huuuuuuh. Could always just grab it off a friend's PS3 since I dun have one of my own if worst comes to worst and it's not like I can get a Vita anytime soon anyway~
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 15, 2012, 10:40:01 PM
Drac X was totally worth the money and plays wonderfully on the Vita. I thought it was an excellent game until I unlocked the original Rondo of Blood. That was I realized the remake is poop and Iga is a royal poopiteer.
Title: Re: Vita / PSP2 thread
Post by: maxy on May 17, 2012, 07:30:45 AM
http://blog.us.playstation.com/2012/05/16/smart-as-brings-next-gen-brain-training-to-ps-vita-this-fall/
(http://forum.benchmark.rs/images/smilies/vb_kez.gif)
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 18, 2012, 10:12:19 AM
Sly Cooper 4 is now a PS3 and Vita game.  Supposed to come out day and date with ps3 version in September, alleged parity between the versions, and cloud saving cross play transfarring.  Nothing about the costs or how they'll be packaged, together or separate, at $40 or $60.  Pricing situation will probably be a total mess.

http://www.youtube.com/watch?v=HUE-Fz5guDM

Mildly interested in it since last E3.  I liked the Sly games but this isn't Sucker Punch.  It looks alright enough.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 11:59:18 AM
I think Sanzaru are the right guys for Sly. Sony didn't pitch them a game like they did with Nihilistic for Resistance: BS, instead Sanzaru bought a PS3 devkit with their own money and put together a pitch for SCEA.

It'll probably be a safe sequel, but since it has been so many years since the last Sly that's fine.
Title: Re: Vita / PSP2 thread
Post by: magus on May 18, 2012, 12:29:46 PM
the first sly cooper is a great and original 3D platformer,then the sequels introduced a bunch of pointless shit which just made the game worse,by the time 3 rolled out,you know they went full sonic cycle when they made you play as sly shitty friends
Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 12:48:46 PM
Yo, Bentley is a cool guy.

As for you garbage can man, I think at worst this game will be safe. The footage from the game looks pretty good.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 18, 2012, 01:00:06 PM
It looks like a mission pack for the Sly Cooper HD collection.  You must define "pretty good" differently from me.

Takao reality distortion field in full effect dude.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 01:17:33 PM
It looks like a mission pack for the Sly Cooper HD collection.  You must define "pretty good" differently from me.

Sometimes more of the same is all that's needed, especially in cases like this where the last game was released in 2005. I don't know why that seems like a controversial opinion. I agree that it'll be a safe sequel, but that doesn't inherently make it bad.

It looks like a mission pack for the Sly Cooper HD collection.  You must define "pretty good" differently from me.

Takao reality distortion field in full effect dude.

 ???
Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 01:35:22 PM
I won't be surprised if we find out the Vita port is handled by a different studio. That was often the case with Sony's PS2/PSP releases.
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on May 18, 2012, 02:01:09 PM
Good thing there's no Vita games, so I shouldn't have any problems convincing myself this is worth it.
Title: Re: Vita / PSP2 thread
Post by: magus on May 18, 2012, 02:02:30 PM
Shitty friends were playable in the first game.

really? i don't remember it
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 18, 2012, 02:06:16 PM
My fear is that it's going to be both tired/safe AND not as well-designed as the previous titles due to Sanzaru's complete inexperience.

I hope I'm wrong, I loved 2/3 of the Sly games, but I already felt the game was looking shaky, and hearing they're splitting their meager talents across two platforms for simultaneous release isn't exactly helping me feel better.

Shouldn't take much effort getting this running on the Vita.  The visuals look like a Japanese PS2 HD game.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 18, 2012, 02:20:34 PM
It looks alright.  I like the idea of playing as Sly's descendants, who're basically Sly with a specialized power up, unless I'm mistaken.  Yiffer's Creed.

Then again I liked the concept behind Secret Agent Clank before I played that.

Shitty friends were playable in the first game.

really? i don't remember it

if I'm remembering correctly, it was a stupid van driving game.

My fear is that it's going to be both tired/safe AND not as well-designed as the previous titles due to Sanzaru's complete inexperience.

aka the High Impact effect

Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 02:45:10 PM
If High Impact didn't make games based on franchises people cared for their games would be the equivalent of the lower mascot platformers like Ty, and Tak. Not bad games by any means, but no one's going to be remembering those.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 18, 2012, 07:04:40 PM
I started replaying Maverick Hunter X. Man that game is beautiful on dat OLED. The demo it contains of Powered Up makes me sad since that's as much of the game I'll ever be able to play on Vita. :(
Title: Re: Vita / PSP2 thread
Post by: Takao on May 21, 2012, 09:57:20 PM
Retro City Rampage is pretty awesome. I played it a while back. Lots of references to things like BTTF, Doctor Who, and other stuff. Gameplay really is like a 2D GTA, and it looks gorgeous on dat oled.

http://www.youtube.com/watch?v=Q4y0ZVG0y9g
Title: Re: Vita / PSP2 thread
Post by: Owl-faced Wizard on May 21, 2012, 10:02:47 PM
"dat OLED"

Stop fucking saying this  :maf
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 22, 2012, 03:03:56 PM
"dat OLED"

Stop fucking saying this  :maf

Ha, I honestly can't count how many times I posted a variation of this. It's stupid. "dat OELD" is not even that mind-blowing to begin with, especially if you've used legit smartphones before.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 22, 2012, 03:07:46 PM
The lack of ghosting is very impressive compared to previous handheld consoles.

(http://h11.abload.de/img/oled16j74.gif)
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 22, 2012, 03:22:50 PM
The lack of ghosting is great, the colors are great, the contrast is great, the resolution is great. But none of that elevates it to "brain-meltingly awesome" and a "#gamechanger."

"Wait 'til you see these shitty screens it on dat OLED, they'll come to life, promise" is another stupid variation. In the end, it's just a "better" screen, one I've seen many time before. Nothing magical about it.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 22, 2012, 03:50:12 PM
That said, STFU Borys. I love my Vita too.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 22, 2012, 03:51:36 PM
You're right about it being comparable to the iPhone's screen, but I do think people have a point in saying games look far better on it than what one might think from looking at the highly compressed screenshots.

Edit: I like my Vita too, but I haven't touched it in a month.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 22, 2012, 04:55:29 PM
These days I actually think I prefer my PSP-3000 to my Vita and 3DS.  Feels more comfortable, screen size is perfect, controls are great, OS is perfect and sleek.  I kind of wish Vita was just PSP2, aka the PSP with more horsepower + trophies.  I like the Vita, but a lot of it feels awkward and half-assed like the friendslist feature (which is pretty much useless), trophies that no one will ever see since only Vita users can see them, all the bubbles and stuff (I miss PSP folders).

Plus there aren't a whole lot of games coming out for it right now, so interest is fading.  Hopefully in a few years it'll become an interesting system.  The 3DS is just now starting to become one as the release list is filling out.
Title: THE RETURN OF THE GLOOM N DOOOOOOOMEEDEDEDED
Post by: bork on May 22, 2012, 10:21:01 PM
The PSP started out weak, too.  Vita has a better batch of games to play in comparison.  There's also Resistance, Gravity Rush, and MGS Collection coming in the next few weeks.  After that things are slim pickings...and that's where E3 should hopefully revitalize things. 

I disagree on the 3DS.  It feels like nothing is coming out for it now, but maybe you're looking at the Japanese release list, Bebpo, which I'm not paying attention to since I have an American 3DS and I also don't care for JRPGs.  (the one JRPG that is the exception?  On Vita- Persona 4.)

I still have most of the launch games to finish anyway.  Been working on Shinobido 2 lately.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 22, 2012, 10:31:45 PM
Resistance's probably going to be trash.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 22, 2012, 10:31:46 PM
Yeah, maybe Gravity Rush will revive some interest.  I think I'm just getting that in a few weeks and then nothing until Time Travelers in July and Zero no Kiseki in August (which I'm not even going to play because I'm still 2 games behind in the series).  Slim pickings for sure for the rest of 2012 at this rate.

Resistance's probably going to be trash.

Yep.  Plus I still haven't played R3 yet and I'd rather play Insomniac's swan song for the series before I play some C- dev's attempt at the series.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 22, 2012, 11:15:38 PM
sad thing is before release my thinking was "good launch but there's nothing even announced for the future."  few months later, the future is just as dark.  um, wow I can't even think of a crummy original game to make a 'wait for' joke.  Killzone vita? sure

based on the leaks it sounds like Sony is gearing up for dual PS3/Vita releases with Sony Smash Bros and LBP Karting and something else I'm forgetting.  I don't know if I care about that.

Excited for gravity daze, though! main reason I got my vita, other than to ogle the hardware.  It's nice to see an original game.  Not so much on Vita, but it looks like a game I haven't played before.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 22, 2012, 11:40:28 PM
Resistance because I like the series
Gravity Rush because it looks to make good use of the vita functions and has a cool art style
LBP because I am stupid enough to think the touch stuff may actually make for a fun experience THIS TIME
COD because shootin'
Retro City Rampage because it looks like stupid fun
Pinball arcade tables and Zen Pinball
Whatever other downloadable games look interesting
Prole just sent me Dynasty Warriors, BlazBlue, and Disgaea 3

I can understand the apprehension about the future, and I agree that E3 is kind of a desperate scenario for Sony, but with how slowly I play games nowadays I am personally pretty much set for vita games through at least Feb 2013 - I still haven't finished Uncharted! :lol
Title: Re: Vita / PSP2 thread
Post by: Takao on May 22, 2012, 11:57:59 PM
If E3 is do or die for Vita then well, FOTNS quote goes here. SCEA hasn't exactly proven themselves competent in regards to reading the handheld gaming market. This is the same division that brought out Ken Levine to announce a Bioshock game that hadn't even begun preproduction, as well as Ono to announce a port of a game no one cares about last year.

Also, trash can man, while this is more of a question better off for the sales topic, I'm wondering if Konami should have had Nojiri make another Metal Gear Ac!d instead of Never Dead. I know the MGA games sold pretty poorly compared to the MGS series, but lol Never Dead. I kind of felt it was a missed opportunity to not trout out a new MGA for handhelds early this gen. But missed opportunity is kind of Konami's MO this decade.
Title: Re: THE RETURN OF THE GLOOM N DOOOOOOOMEEDEDEDED
Post by: Tasty on May 23, 2012, 12:03:42 AM
The Vita is behaving a lot more like a Nintendo system in terms of its post-launch.  Extremely dry because publishers were cagey on its success and played wait-and-see.

I'm still baffled why this always happens. :duh
Title: Re: Vita / PSP2 thread
Post by: Takao on May 23, 2012, 12:28:20 AM
I have to wonder if Kojima had something to do with there not being an MGA3. Konami tends to shun any non-Kojima MGS game, and the MGA games are the only MG content on PSP missing from PSN, which is saying something because even the digital graphic novel is on there.

How poorly did Never Dead sell? Like worse than NISA games? What about Blades of Time? I can see that selling worse than the average NISA game.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 23, 2012, 12:33:34 AM
Wow...

Fuck, MGA3 exclusive to Vita would've outsold that easily.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 23, 2012, 01:30:22 AM
Initial impressions from someone who plays very few Japanese games and has spent ten minutes on each of these:

BlazBlue:  I do not understand this fighting game. I think you might need an engineering degree to fully understand it. Also there's a weeaboo animated storybook thing which made me shiver in repulsion.

Disgaea 3: There sure are a lot of numbers and text on this screen. Story is cute so far. A game about self-aware assholes has a certain appeal.

Dynasty Warriors:  Hahaha, it's all cock rock all up in yer face. This one is my favorite so far.
Title: Re: THE RETURN OF THE GLOOM N DOOOOOOOMEEDEDEDED
Post by: bork on May 23, 2012, 08:50:51 AM
The PSP started out weak, too.  Vita has a better batch of games to play in comparison.  There's also Resistance, Gravity Rush, and MGS Collection coming in the next few weeks.  After that things are slim pickings...and that's where E3 should hopefully revitalize things. 

I mean, maybe there wasn't as much for you with the PSP's first stretch, but it's pretty much factually incorrect that the PSP started out similarly weak.

In comparison to the Vita launch?  Weak (PSP had some good games, but the Vita launch blows it away).  Several months after launch, which is where we are now?  Weak.  I'm not looking at the first year because it hasn't been a year yet.  It's only been a few months since the North America/Euro/Australia launches, we're heading into the slower summer months, and people are back to "VITA IS DEAD!" again.  It's the same cycle every time.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 11:32:59 AM
By "flowed very well throughout the first year", I meant the first six months, too.

And I think the "Vita is dead" cries are more coming from it selling sub-Dreamcast numbers of hardware and software.

How sub, specifically?
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 11:40:48 AM
DC had a strong US launch? I wouldn't have guessed that.
Title: Re: Vita / PSP2 thread
Post by: Mr. Gundam on May 23, 2012, 11:42:27 AM
DC had a strong US launch? I wouldn't have guessed that.

You don't remember the DC launch?
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on May 23, 2012, 11:46:46 AM
Dreamcast was kind of a big deal. For a few months.
Title: Re: Vita / PSP2 thread
Post by: Mr. Gundam on May 23, 2012, 11:47:42 AM
Dreamcast was kind of a big deal. For a few months.

Yep, it did really well until Sony started up the PS2 hype machine.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 11:54:24 AM
You don't remember the DC launch?

Too busy playing Pokemon and watching Pokemon.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 23, 2012, 11:54:48 AM
you are, without a doubt, the worst poster on this forum
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 11:55:42 AM
you are, without a doubt, the worst poster on this forum

Me?
Title: Re: Vita / PSP2 thread
Post by: Mr. Gundam on May 23, 2012, 11:59:02 AM
You don't remember the DC launch?

Too busy playing Pokemon and watching Pokemon.

I was starting my freshman year of college when the DC launched...

 :fbm
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 23, 2012, 12:01:23 PM
Yep, it did really well until Sony started up the PS2 hype machine.

that first MGS2 trailer was a firm kick to Sega's groin

Yep, the first two or three months were like a rocket, then... splat.  The drop on that system was unprecedented and we've never seen anything like it since.  It was like all the enthusiasm for it died suddenly overnight.

which is amazing in retrospect since it lasted around 2 years and built up an incredible library in that short time.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 12:09:22 PM
You don't remember the DC launch?

Too busy playing Pokemon and watching Pokemon.

I was starting my freshman year of college when the DC launched...

 :fbm

Me too! :omg

spoiler (click to show/hide)
Lol not really.
[close]
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on May 23, 2012, 12:09:28 PM
I was a sophomore in high school. I worked with my dad during the summer installing sound-proof walls at a vo-tech to buy a Dreamcast. Got Sonic Adventure and Tokyo Xtreme Racer at launch and it was glorious.
Title: Re: Vita / PSP2 thread
Post by: Mr. Gundam on May 23, 2012, 12:11:53 PM
Having newfound independence as a college kid, the DC was my descent into spending way too much on gaming and importing tons from Japan.

I picked up Power Stone, Sonic Adventure and Soul Calibur on launch. Then went back the next day and bought more.
Title: Re: Vita / PSP2 thread
Post by: Huff on May 23, 2012, 12:21:15 PM
Never had or was interesting in a Sega system. The DC (launch) went by without me noticing
Title: Re: Vita / PSP2 thread
Post by: magus on May 23, 2012, 12:23:05 PM
i never had any interess in DC either but i used to buy this magazine and they trumpeted this godzilla game in their japanese videogame section as one of the launch titles of the DC like it was going to be the end of the world :lol

Title: Re: Vita / PSP2 thread
Post by: Tasty on May 23, 2012, 12:30:06 PM
Never had or was interesting in a Sega system. The DC (launch) went by without me noticing

This also.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 23, 2012, 12:33:07 PM
Wow, SCEA sucks. SCEE actually doing some good sales:

Everybody's Golf - £11.99 / 14.99€
Reality Fighters - £11.99 / 14.99€
Modnation Racers: Road Trip - £11.99 / 14.99€

Okay, only Hot Shots is a good game, but I'd bite on Modnation for that price.
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 12:45:11 PM
The Sony PS2 hype was off the scales back in 2000.  The store I worked at sold Dreamcast systems starting at the end of 1998 and people paid hundreds and hundreds of dollars for import systems, then rushed to buy the American systems almost a year later.  Everything was red hot, then it was just like "OH MAN SONY GOT THAT NEW PLAYSTATION COMING?  IMMA WAIT FOR THAT!" and things slowed to a crawl.  Nothing had even been shown for the PS2 yet and people were already ditching their Dreamcasts.  It was insane, but good for us since those new DC systems we sold came right back used and got sold off again.

By "flowed very well throughout the first year", I meant the first six months, too.

There wasn't much released after the U.S. launch that I remember.  IIRC Tony Hawk THUG2 and the J-only first Tenchu game (later released in Europe) were the only "big" releases during the summer that followed.  I worked retail back then and PSP seemed deader than dead at the time.

Quote
And I think the "Vita is dead" cries are more coming from it selling sub-Dreamcast numbers of hardware and software.

I doubt people like Borys are thinking about comparisons to Dreamcast sales.  :p
Title: Re: Vita / PSP2 thread
Post by: magus on May 23, 2012, 01:07:23 PM
That more or less happens with every system launch though, magoose.

gee i was just reminiscing the old times,no need to be so mean :fbm

the magazine also had some preview about some sort of resident evil wannabe called blue stinger :P
also a racing game that featured cute animals... pen pen i think?
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 01:13:05 PM
Blue Stinger and Pen Pen Tri-Icelon, yup!  The people who made Blue Stinger also made Illbleed later on.

When the Dreamcast came out in Japan, it had nothing going for it except for a three-year old port of Virtua Fighter 3tb...which had issues.  Then Sonic Adventure came out in December '98 and things were quiet for a few months.  Psychic Force 2012, Powerstone, Marvel Vs. Capcom, Aero Dancing, and House Of The Dead 2 among others all came out. 

I remember people going crazy for MvC and buying import systems for it, but shit was insane when Soul Calibur came out in summer '99.

heh, the PSP's 4th best selling game of all time in NA came out a month or so after launch.  Midnight Club.  Lots of mediocre releases, too, but aside from those, there was an ATV Off-Road Fury game and NBA Street.  I think the most important difference, though, is that something was coming out every week, even if it was something lame like Dead to Rights or so-so like Archer McLean's Mercury.  Publishers were a lot more interested in it and it showed.

And then summer hit and things dried up.  Wasn't a month after the PSP launch March or April 2005?
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 01:19:05 PM
I need to see a list...I don't recall that many games coming out during that time.  I bought most of the releases, too.
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 01:22:11 PM
EDIT: Thanks.

So much crap in there...no wonder I forgot most of those games came out.
Title: Re: Vita / PSP2 thread
Post by: tiesto on May 23, 2012, 02:22:56 PM
Freshman year in college here for the DC release. Got it for Christmas and I remember it was really hyped... especially by black people for some reason. All the black kids I knew in college loved playing on the thing but the white kids I knew would stick to Nintendo (most of my college friends were huge Nintendo fans with the occasional PC gamer). I remember Hot 97 (a local rap station) had this advertisement to win a free Dreamcast that they'd play over and over again on the radio.
Title: Re: Vita / PSP2 thread
Post by: magus on May 23, 2012, 02:59:51 PM
and while Borys may not be directly thinking about comparisons to the DC, he sure is clapping like a happy seal when he sees the Vita sell 6k in Japan in a week.

I just love to ruffle those sfags feathers here. Don't really know why  :P Vita is a great machine but it has one of the most obnoxious and loud (Vita version plz?!?) fanbases around.

Also I want it to drop below 5k just to see the reactions.

nah nobody is as annoying as nfags
case in point

http://www.youtube.com/watch?v=geWhMe99qOo
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on May 23, 2012, 03:06:28 PM
I pray that child abandons his parents as soon as possible and chooses the Way of the Exploding Fist
Title: Re: Vita / PSP2 thread
Post by: Takao on May 23, 2012, 05:35:37 PM
I'm not a very technical person, but could the reason a lot of Vita games are sub-native res be blamed on the fact that many of them were developed on a PS3 at first?
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 05:40:30 PM
and while Borys may not be directly thinking about comparisons to the DC, he sure is clapping like a happy seal when he sees the Vita sell 6k in Japan in a week.

I just love to ruffle those sfags feathers here. Don't really know why  :P Vita is a great machine but it has one of the most obnoxious and loud (Vita version plz?!?) fanbases around.

Also I want it to drop below 5k just to see the reactions.

Does anyone here even care?   :lol
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 23, 2012, 05:59:43 PM
When a few complains over bringing up terrible numbers and sales talk in this thread, I'm inclined to believe some do care. :ninja
Title: Re: Vita / PSP2 thread
Post by: Trent Dole on May 23, 2012, 08:46:33 PM
http://www.siliconera.com/2012/05/22/take-photos-with-life-size-hatsune-miku-in-hatsune-miku-project-diva-f/
Surely nothing unfortunate could possibly result from this!
Title: Re: Vita / PSP2 thread
Post by: bork on May 23, 2012, 08:53:56 PM
and while Borys may not be directly thinking about comparisons to the DC, he sure is clapping like a happy seal when he sees the Vita sell 6k in Japan in a week.

I just love to ruffle those sfags feathers here. Don't really know why  :P Vita is a great machine but it has one of the most obnoxious and loud (Vita version plz?!?) fanbases around.

Also I want it to drop below 5k just to see the reactions.

Does anyone here even care?   :lol

You and Oscar do! :lol

I care about sales?   ???
Title: Re: Vita / PSP2 thread
Post by: Olivia Wilde Homo on May 23, 2012, 10:51:59 PM
I was a huge taco for the Dreamcast.  I mean Nintard levels of Segafaggotry.  I was 14 and doing all kinds of odd jobs just short of sucking dick in order to scrape together enough money for a Dreamcast, Sonic Adventure, and Blue Stinger.  I couldn't even get any sleep a couple of nights before the launch I was so excited.  Then to see it get cancelled was painful and was probably the last time I was a fanboy over anything again.

Edit: I too want the Vita to tank for selfish reasons.  I think once the thing gets cracked wide open, it will be the ultimate media playing device.  With any luck, next year I can snag a new or almost new Vita in box for $100 in some clearance sale.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 24, 2012, 02:15:25 PM
wtf

Don't you guys have money  ???


You would think you would want it to succeed so that it actually has a game library you can play on it in the future instead of just being a "I bought it for $100" doorstop.

$250 system with 500 games and maybe 50 AAA quality titles.
vs
$100 system with 100 games and maybe 10 AAA quality titles.

Seems like the first is the better value.
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 24, 2012, 02:16:38 PM
Same reason everyone in the US only considers the on-contract price of smartphones.
Title: Re: Vita / PSP2 thread
Post by: bork on May 24, 2012, 03:05:28 PM
wtf

Don't you guys have money  ???


You would think you would want it to succeed so that it actually has a game library you can play on it in the future instead of just being a "I bought it for $100" doorstop.

$250 system with 500 games and maybe 50 AAA quality titles.
vs
$100 system with 100 games and maybe 10 AAA quality titles.

Seems like the first is the better value.

Yup.  But it's not like the system is gonna tank and be on clearance in a year anyway.  They're clearly in it for the long-haul.  Even Sega kept the Game Gear going.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 24, 2012, 06:40:15 PM
anyone know if resistance is any good
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 24, 2012, 06:42:45 PM
good luck with that
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 24, 2012, 06:45:33 PM
if you go in not expecting some super amazing game resitance 1 2 and 3 are great games. thats all im expecting
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 24, 2012, 06:53:33 PM
I'm saying that from the point of view that Insomniac's Resistance 1-3 were enjoyable games.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 24, 2012, 06:57:09 PM
The fact that SCEA is already allowing Gravity Rush reviews, but not Resistance despite one coming out next week, and the other in about 2 weeks is very telling.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 24, 2012, 06:58:14 PM
maybe itll be a 10/10 game
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 25, 2012, 09:59:20 AM
Jet Set Radio HD is the next port coming to Vita.  Uses touch for graffiti in some way.



And even if others don't care, a new Nayuta no Kiseki (PSP game from Falcom) trailer:  http://www.youtube.com/watch?v=laJ5d1SVwd8

it's a kind of masochism to follow this knowing it will never be released in English
Title: Re: Vita / PSP2 thread
Post by: bork on May 25, 2012, 10:01:59 AM
Jet Set Radio HD is the next port coming to Vita.  Uses touch for graffiti in some way.

(http://media.tumblr.com/tumblr_m1xq986jmC1qc5nwo.gif)
Title: Re: Vita / PSP2 thread
Post by: Tasty on May 25, 2012, 10:05:37 AM
I think I counted "dat OLED" about 50 times on the first page of the GAF thread.
Title: Re: Vita / PSP2 thread
Post by: Sho Nuff on May 25, 2012, 11:14:09 AM
Jet Set Radio is coming to Vita. That's pretty fuckin cool
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 25, 2012, 11:22:30 AM
Is that the good Jet Set Radio game?
Title: Re: Vita / PSP2 thread
Post by: bork on May 25, 2012, 11:47:36 AM
Jet Set Radio is coming to Vita. That's pretty fuckin cool

(http://media.tumblr.com/tumblr_m1xq986jmC1qc5nwo.gif)

Is that the good Jet Set Radio game?

(http://media.tumblr.com/tumblr_m1xq986jmC1qc5nwo.gif)(http://media.tumblr.com/tumblr_m1xq986jmC1qc5nwo.gif)
Title: Re: Vita / PSP2 thread
Post by: Takao on May 25, 2012, 10:03:20 PM
http://www.youtube.com/watch?v=aVOT7BcTBko

Sly Cooper's looking pretty good.

For what it's worth Just Add Water apparently got Stranger's Wrath HD running on Vita within a week on the work of a single programmer, and the full polished port will have been done within weeks. That's an indie studio not getting the direct backing of Sony.
Title: Re: Vita / PSP2 thread
Post by: Smooth Groove on May 25, 2012, 10:30:35 PM
Dat lack of games :fbm
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 28, 2012, 10:48:19 AM
beat uncharted last night

waaaaaay too much touching and swiping in the last half hour, but over all it was definitely >>>>>>>>>>>>> uncharted 3
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 28, 2012, 10:55:18 AM
Would you recommend it to someone who considers the first two Uncharted games to be good, but not great?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 28, 2012, 11:03:05 AM
yes, with the caveat that unless you like collecting things it has no replay value

it's fairly lengthy, maybe a little shorter than the console games

the environments get kind of samey (like uncharted 1), and there aren't any huge set piece levels

it controls well - the touch and swipe shit is kind of useless, but it makes okay use of gyro aiming for precision tweaking when you're using the sniper rifle

i don't know if i'd pay the full $50 (i had a $10 off coupon), but if you can get it in the $30 to $40 range i'd say it's worth it


Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 28, 2012, 11:10:31 AM
It sounds interesting enough to me. I've been waiting for it and Virtua Tennis 4 to drop below $30.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 28, 2012, 11:14:48 AM
that reminds me, a few vita games have had price drops at various US retailers

hot shots golf, wipeout, and little deviants  :yuck are now $20 at walmart

army corps of hell and blazblue are now $30 at gamestop, lego harry potter is now $20
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 28, 2012, 11:18:54 AM
Hot Shots Golf and Wipeout are both great if you haven't already played the series to death.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 28, 2012, 11:30:50 AM
the :yuck was just for little deviants, i'm interested in hot shots golf but i'm getting resistance tomorrow and won't have the extra cash for it
Title: Re: Vita / PSP2 thread
Post by: bork on May 28, 2012, 11:42:09 AM
You're gonna buy Resistance flat-out without waiting?  Apparently a demo goes up tomorrow, but regardless this is one game I am waiting on impressions on for first. 
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 28, 2012, 11:48:16 AM
the series is a guilty pleasure of mine, even if it is a "6" game by most reviews i will likely get "8" enjoyment out of it

plus gamestop has an extra 30% trade towards it, haha
Title: Re: Vita / PSP2 thread
Post by: Takao on May 28, 2012, 12:07:32 PM
Some early reviews are pointing Resistance to be not completely awful. If my friends buy it I'll join in, I guess... But with MGS HD and Gravity Rush I don't think I'll get to it anytime soon.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 28, 2012, 12:11:41 PM
I'm also interested in Resistance, but I'm going to play through the PSP game first.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 28, 2012, 12:17:51 PM
Retribution is an awesome game. But it's Bend, and outside of The Omega Strain they usually make awesome games.

Bend pitched a sequel but SCEA turned them down. I guess they knew that series had no future so there's no point wasting a talented studio on it.
Title: Re: Vita / PSP2 thread
Post by: bork on May 28, 2012, 01:30:54 PM
It seems clear that multiplayer is the focus of Resistance, which is why I have some interest in it, but it's only 4-on-4 with with like three match types.

Something's also up when Sony has no problem letting out Gravity Rush reviews weeks ahead of time, but Resistance remains embargoed. 
Title: Re: Vita / PSP2 thread
Post by: maxy on May 28, 2012, 02:02:11 PM
not sure if people have seen this already
http://www.youtube.com/watch?v=w8fwUu_-fHg

goto 08:16
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 28, 2012, 02:07:03 PM
looks awesome
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 28, 2012, 03:43:41 PM
resistance got a 2/10 form desturctoid :piss
Title: Re: Vita / PSP2 thread
Post by: Takao on May 28, 2012, 03:47:29 PM
Same site gave Gravity Rush its lowest score too.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 28, 2012, 03:48:59 PM
the fat ass jim sterling gave the reviews ugh.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 28, 2012, 03:51:53 PM
Hint: maybe those games are shit.

Given your Final Fantasy XIII avatar I'm sure you're an expert on shit games, but let me tell you, Gravity Rush ain't one of those. Resistance on the otherhand? Probably, but I've been saying that for a while.
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 28, 2012, 04:42:09 PM
Resistance :violin


http://www.ign.com/articles/2012/05/28/resistance-burning-skies-review

5.5/10 from Greg Miller

:violin
Title: Re: Vita / PSP2 thread
Post by: Cerveza mas fina on May 28, 2012, 07:25:49 PM
Holy f, how did they manage to fuck resistance up that much.
Title: Re: Vita / PSP2 thread
Post by: Great Rumbler on May 28, 2012, 07:40:30 PM
Holy f, how did they manage to fuck resistance up that much.

By handing it off to a studio that's not very good.
Title: Re: Vita / PSP2 thread
Post by: Huff on May 28, 2012, 07:46:38 PM
game comes out tomorrow and reviews still arn't out. Sony knows this game is going to be bad
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on May 28, 2012, 08:06:29 PM
pre-ordered it months ago from play-asia and forgot - it shipped today apparently :gloomy
Title: Re: Vita / PSP2 thread
Post by: Takao on May 28, 2012, 10:39:33 PM
This isn't really surprising, and quite expected honestly. SCEA has sent two franchises (and one developer) to die on Vita with DGAF quality.

Modnation was obviously a quick and dirty launch game made from the scraps of the PS3 iteration in an attempt to make some more money off of old assets. The game's a fucking mess technically, it's sub-native res, can't even handle 30fps, and has bizarrely unresponsive menus. Not to mention the lol worthy local multiplayer only, or the missing announcers which were two things even the PSP version had... Unsurprisingly that series is dead now due to LBP Karting.

Despite Bend pitching a Resistance sequel, SCEA got Nihilistic to make Resistance on Vita. I've never played any of their games (I don't want to see how bad of a game PS Move Heroes is) but they're definitely no Sony Bend, or Insomniac. The game is sub-native res, supposedly pretty short, lacking in multiplayer modes, and just not a great game. Insomniac has said Resistance 3 is their last game in the franchise, effectively saying this series is dead.

Killzone for Vita is being made by the zombie Studio Cambridge, Guerrilla mix up. I'd expect that to be a good game as I see a future for the series.
Title: Re: Vita / PSP2 thread
Post by: Cormacaroni on May 28, 2012, 11:24:29 PM
there's no MP in Resistance? why the fuck did i buy this
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on May 28, 2012, 11:25:55 PM
Really? :lol
Title: Re: Vita / PSP2 thread
Post by: bork on May 28, 2012, 11:26:30 PM
there's no MP in Resistance? why the fuck did i buy this

Yes there is...but it's lacking in modes and is 4-on-4 four.  According to the Destructoid review, MP is also a complete mess, filled with technical problems.

This is probably meaningless, but fanboys are saying that both the IGN and Destructoid reviewers are typically full of shit and that the Destructoid guy even "trolls," but his review seemed to get right to the point.
Title: Re: Vita / PSP2 thread
Post by: bork on May 28, 2012, 11:31:46 PM
Another IGN guy's take on the game.  Specifically the multiplayer:

http://www.ign.com/videos/2012/05/28/playstation-conversation-resistance-burning-skies-multiplayer

Seems to like it, but has some concerns about the touch functions.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 12:24:57 AM
i think we've all played any number of 2/10 games in our time, you can look at the gameplay videos and tell it's not THAT bad

2/10 implies that it's fundamentally broken in some way, and even in the review he says that control-wise it's solid

i may eat my words tomorrow, but i doubt it
Title: Re: Vita / PSP2 thread
Post by: Takao on May 29, 2012, 12:33:38 AM
Yeah, a 5 or a 6 is probably what Burning Skies will deserve. But I'm getting the feeling Jim Sterling wants Destructoid to always have the lowest score for a game on Metacritic or something.

If this launched earlier in the month it probably would've got "I haven't played with the my Vita since launch" sales, but now actual good games are coming. Sure, none of them are FPS, but who gives a shit.
Title: Re: Vita / PSP2 thread
Post by: magus on May 29, 2012, 05:15:00 AM
http://andriasang.com/con16v/nippon_ichi_vita_title/

whelp,bet they aren't even going to bother translating this
Title: Re: Vita / PSP2 thread
Post by: bork on May 29, 2012, 09:06:09 AM
i think we've all played any number of 2/10 games in our time, you can look at the gameplay videos and tell it's not THAT bad

2/10 implies that it's fundamentally broken in some way, and even in the review he says that control-wise it's solid

What he says about the MP in particular sounds pretty broken to me.

Quotes from the review:

Quote
As the world's first portable twin-stick FPS, Burning Skies had a golden opportunity to set a benchmark for handheld gaming.

Instead, it settled on being the new worst Vita game to date.

Quote
Touch controls have been forced in wherever possible, but unlike Unit 13's smart use of the screens, Burning Skies doesn't take player comfort into account.


Quote
Things get worse toward the end, where it begins to look like the developers just stopped caring. The closing sections are happy to just keep throwing the player into big rooms without cover and spawning larger numbers of Chimera in a rather embarrassing attempt to manufacture a sense of challenge. The last level in particular straddles the line between exasperating and tiresome, culminating in one of the most insipid and pointless boss encounters I've witnessed in quite some time. Game design doesn't get more basic and uninspiring than Burning Skies.

Quote
The disappointing campaign could be forgiven if the multiplayer was any good, but once again, it feels like a lifeless shadow of its console brethren. The basics are in place -- three game modes (deathmatch, team deathmatch, and infection), with up to three customizable loadouts and a compulsory experience system -- but basics are where the game begins and ends. Once you get into a match, you're forced to fight in confined, visually unstimulating, ill designed maps, where no care was taken into setting sensible spawn points or providing anything other than a series of rooms in which bored people can shoot at each other.

Quote
The online experience is laggy, with a framerate that makes everything feel like it's in slow motion, and scoreboards don't work properly (in one match, the enemy team kept showing up as having zero points, when in fact it was winning). I once died thrice in a row, collapsing dead to the ground as soon as I spawned, with the same player shown as having killed me and no indication as to how. Another time, players were frozen in place, and there have already been problems with people getting booted out of a session.

Quote
As far as presentation goes, in both the campaign and multiplayer, Resistance: Burning Skies feels unfinished. Severely unfinished. Don't believe the screenshots attached to this review -- this is an ugly game, and it doesn't look anywhere near as good as several of the Vita's launch titles (tellingly, this game blocks the Vita's screen capture software).


Quote
Compared to a game like Uncharted: Golden Abyss, the graphics found here are despicable and embarrassing.

Quote
Even worse are those moments where it's just obvious that a feature was left blatantly incomplete. From the mouths of NPCs not moving to environments displaying hideous artifacts along edges and corners, there's a lot missing in Burning Skies that you usually only see left out of obscure budget games. You can sprint, but after a while Riley will stop dead in his tracks. He won't return to a walking pace, he won't slow down before needing a breather, he will literally just stop dead in his tracks and you'll have to take your finger off the stick in order to move him again, since absolutely nothing was added to portray a loss of stamina.

Quote
In multiplayer, there is no animation or sound effect for melee kills. If you're killed by a melee attack, you'll abruptly die in silence, and it actually took me a few deaths to work out why I kept falling over for no reason. When enemies die, their frozen corpses will slowly glide along the floor before suddenly and sharply disappearing. Cutscenes play at the start of every level and cannot be skipped, even if you're replaying a stage or loading from a checkpoint halfway through, and they're compressed to a disgusting degree. In short, the whole thing feels like some sort of pre-alpha build mistakenly released as a real game.

Quote
It is visually atrocious, interactively vapid and incomplete to a degree that a full retail price is an insult. It's tempting to buy this just to have something new on the system, but good things come to those that wait, and it's hard to imagine anything not being good compared to this mess.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on May 29, 2012, 09:57:21 AM
that fat ass is a troll best to just ignore what he says about games
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 29, 2012, 11:23:45 AM
Neither as both sold decently, lulz.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 12:18:07 PM
okay, picked this up and played a little single player

controls?  well, so far i like the shooting in this much better than in uncharted, seems a lot tighter (although there is no gyro tweaking).  as for the sprint, there's a sprint indicator at the bottom of the screen, it starts flashing when you're about to run out of stamina or whatever - sprint in this game is just dashing from cover to cover so far, so i haven't run out yet. i don't think you're meant to just run everywhere all the time. touch stuff - well, it works okay with grenades and such, tagging enemies with the bullseye is a bit annoying, and i can never get the back touch for sprint to work correctly (but you can just press down on the d-pad for that). i like the cover system, works well enough.

graphics? well, they look okay to me. the first ps3 resistance looked like an upscaled ps2 game in parts, and so does this. doors and stuff look shitty up close, cars look like props with hexagonal wheels, dead bodies look like mannequins and then disappear - just like the first game. defintely not as pretty as uncharted, but uncharted was 95% jungle leaves and rocks.

story? who gives a shit. it's a resistance game, they always cram all the exposition into those comic book cutscenes anyway. there is some incidental dialogue as you work your way through, but really it's just a dude trying to get to his family during an alien invasion, and that's about it.

haven't been able to get into a multiplayer match yet, keeps timing out. when it times out it boots you back to the main menu and rechecks your online pass. that's fucking annoying. i'll be mighty pissed if this continues to be a problem.
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 29, 2012, 12:23:25 PM
Resistance 3 is pretty great looking IMO
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 12:27:11 PM
the second one looked good, too

the first was kind of "i paid $500 for this?"
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 12:37:56 PM
still can't connect to a match, room connection failures every time, seems like a lot of others are having the same problem

typical bullshit line from the ps blog - "we're looking into it!"
Title: Re: Vita / PSP2 thread
Post by: Takao on May 29, 2012, 12:52:03 PM
So that's why there's a trophy for joining a multilayer match, they knew it would be a challenge.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 01:07:29 PM
finally got in, finished the match with my ass in my hands :lol

only played one map but it was fairly well laid out, no lag, everything worked fine once i finally got in
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 01:10:22 PM
i really don't understand the whole "game is too short, only six hours" criticism when most console fps games are around that length or under and that rarely bears a mention in a review nowadays
Title: Re: Vita / PSP2 thread
Post by: bork on May 29, 2012, 04:38:58 PM
Well, I certainly value Eel's opinion 100 times more than critisized-for-harsh-reviews-to-get-hits-Destructoid guy, and other sites like Gametrailers are giving it an 8.1.

Might get this afterall.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 29, 2012, 04:55:40 PM
6 hours is pretty much the perfect length for a FPS campaign, but I'm not paying full price for it.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 05:11:25 PM
due to coupons and trades i haven't paid full price for a vita game yet

i might be a bit harsher in criticism when i finally do :lol
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 05:13:25 PM
oh, and i played some more disgaea 3 last night

maybe it's because i have never played any of the others and haven't burned myself out on the formula, but i kinda...like it  :-\

i'm a weeabro now :(
Title: Re: Vita / PSP2 thread
Post by: archnemesis on May 29, 2012, 05:21:35 PM
I paid full price for Hot Shots Golf, but that's it. Wipeout 2048 was free with the 3G model and I managed to snag four mis-priced Ubisoft games for £6 each (Rayman, Lumines, Asphalt, Dungeon Hunter).
Title: Re: Vita / PSP2 thread
Post by: bork on May 29, 2012, 05:50:00 PM
Downloading the demo now.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 06:59:04 PM
- unskippable cut scenes

- I can't get the rear touch sprint working correctly to save my ass. It works less than 10% of the time, you have to hit it JUST right for it to trigger. Much easier and less frustrating to just use down on the D-pad. I know it's not the touch pad, I checked it with other games. Seems like it was a neat idea implemented in a half-assed way.

- still having multiplayer connection problems
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 07:08:05 PM
gravity rush demo is up, 472 mb

pure chess is out, but i'm not paying $8 for a chess game with $2.50 day one dlc

hustle kings has a free table up
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 29, 2012, 07:28:02 PM
- unskippable cut scenes

- I can't get the rear touch sprint working correctly to save my ass. It works less than 10% of the time, you have to hit it JUST right for it to trigger. Much easier and less frustrating to just use down on the D-pad. I know it's not the touch pad, I checked it with other games. Seems like it was a neat idea implemented in a half-assed way.

- still having multiplayer connection problems

the dev is checking this out
https://twitter.com/nihilisticinc/status/207545463505829888

Quote
Investigating PSN connection issues that folks are having ‪#burningskies‬ & apologize these were't discovered pre-release. More info to follow
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 07:44:13 PM
just played the gravity rush demo, it's short but very good, i am really digging the trippy art style
Title: Re: Vita / PSP2 thread
Post by: bork on May 29, 2012, 08:48:47 PM
Bought Resistance- no way this is a 2/10 game...that reviewer is clearly trying to get hits on the site or really is just "trolling."

It's nothing spectacular (far from it), but as the only Vita FPS in town, it's solid. It's also 1000 times better than any iOS FPS games because of the controls. :p

Title: Re: Vita / PSP2 thread
Post by: Takao on May 29, 2012, 09:06:56 PM
I played the demo, and yeah Sterling wanting Destructoid to be the site that lowballs games for hits seems like a likely explanation. Garbage Can Man wondered if this were Vita's Red Steel, or The Conduit. I'd say it's more so The Conduit - painfully unspectacular, and without much vision, but competent. A 2/10 would have to be a broken game like Red Steel, and I'm not seeing that in Burning Skies.

A store here is doing a trade 1 get it free deal so I may jump in if my friends do.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 29, 2012, 11:09:02 PM
Resistance demo is really long.  I started to worry that I bought the full game by accident  :-\

yeah, Conduit quality.  Competent enough but if released on consoles it'd fall just above Turning Point or something.  It's a bit blurry and the frame rate chugs in the outdoors areas. 

Basic controls work well.  Uncharted felt sluggish and Section 13 was better but still had its quirks.  Resistance feels as natural as console shooters, only it could benefit from different sensitivity sliders for hip and aim fire.  Not a fan of the double tap the back touch to sprint; down on the d-pad works fine.  Touch alt fire stuff was neat at first, but I don't have small hands and it's still a stretch to get past the right third of the screen.

All the marketing is "WHOA REAL FPS ON THE GO" and it's that, yeah.  I mean if anything it's proof that an FPS can work well.  If someone makes an FPS worth playing, I am OK with playing it on the Vita.  Sony Cambridge's history is far better than Nihilistic's so maybe they could make a good Killzone.  Actually, it'd be smart to go back to the Killzone 1 format where each level is playable as a different character and changes to reflect their attributes (stealth, heavy gunner, regular trooper, etc).  Don't copy anything else from Killzone 1, though.  Game's trash.

Gravity Daze (um, Rush) demo is the same one that's been on kiosks for months.  I guess Sony held it until the game's release.  Still really awesome.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 11:26:02 PM
got in the LBP beta
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 29, 2012, 11:30:43 PM
Damn, I want in too!

Did you sign up for anything, Eel?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 29, 2012, 11:32:36 PM
i filled out that application form a couple of weeks back, that's all

if i get another code i will send it your way
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 29, 2012, 11:49:36 PM
Oh, I missed those. But yes, if either you or anyone else land an extra code and share, I'll appreciate it.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 12:37:25 AM
okay, i guess i am not really supposed to talk about it, but even after 30 mins playing i will say this is already >>> lbp 1 & 2
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 30, 2012, 12:39:48 AM
Hype!

(Mm am cry)
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 12:45:42 AM
it's just really, really well-suited to the system

came in shrugging, left impressed
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 30, 2012, 12:48:16 AM
Codes :'(
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 12:53:19 AM
if they want to build interest, they'd be well-advised to open this up to everyone

i've already played a touch-based "platformer" (level?) which is just as good as any ios or android 99center i've played in the past, and it had absolutely zero sackthings in it, unrecognizable as anything lbp-related
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 30, 2012, 01:02:00 AM
it's just really, really well-suited to the system

came in shrugging, left impressed

floaty jumps finally fixed?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 01:05:55 AM
i dunno if i'd say entirely fixed, but i never once yelled out "that's bullshit!" while playing, and when i played the console versions i used to regularly scream it out like a tourette's

hmm

what is the word i am looking for here...

"tighter"

everything feels tighter and more responsive

Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 01:08:07 AM
i guess the biggest compliment i can give it, and the last thing i'll say (until they say we can really talk about it), is that i want to play more of it, and not out of any sense of obligation
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 30, 2012, 01:24:04 AM
i dunno if i'd say entirely fixed, but i never once yelled out "that's bullshit!" while playing, and when i played the console versions i used to regularly scream it out like a tourette's

hmm

what is the word i am looking for here...

"tighter"

everything feels tighter and more responsive


that sounds good.

Very interesting.
Title: Re: Vita / PSP2 thread
Post by: Eric P on May 30, 2012, 07:38:14 AM
Resistance demo is really long.  I started to worry that I bought the full game by accident  :-\



both files appeared to be the same size when i dl the demo last night.  3.1 gb
Title: Re: Vita / PSP2 thread
Post by: bork on May 30, 2012, 08:45:46 AM
I saw people posting elsewhere that Resistance multi was fixed last night, now offering public and private matches, but I still couldn't find a single match and didn't get that update.   :-\ Hopefully it's all working today.

Resistance demo is really long.  I started to worry that I bought the full game by accident  :-\



both files appeared to be the same size when i dl the demo last night.  3.1 gb

The demo is just a locked version of the full game- buying it just downloads an unlock key.
Title: Re: Vita / PSP2 thread
Post by: Eric P on May 30, 2012, 08:58:30 AM
that doesn't surprise me overmuch.  but it does seem like a burden to put on people who don't have very large memory cards.
Title: Re: Vita / PSP2 thread
Post by: maxy on May 30, 2012, 10:18:34 AM

http://www.mcvuk.com/news/read/sony-cuts-playstation-vita-price/096919
Quote
The price of the PlayStation Vita will be cut by €50 from June 1st, Sony has confirmed.

The platform holder is offering to rebate €50 (£39.87) on any purchase of a PlayStation Vita between June 1st to July 15th.

Crucially, it is a limited time offer that will not be available after July 15th.


"The PS Vita is the latest generation of handheld console and more than 1.8m have been sold worldwide since its launch,” SCE Europe VP Philippe Cardon stated.

“His innovations are numerous. With this offer we want to make it more accessible to the greatest number with the approach of summer vacation.”

MCV will reveal the UK pricing as soon as we have obtained it.
Title: Re: Vita / PSP2 thread
Post by: magus on May 30, 2012, 10:36:29 AM
:rofl

man i can't wait for when wii u and the other next gen console suffers the same destiny
Title: Re: Vita / PSP2 thread
Post by: maxy on May 30, 2012, 10:50:51 AM
 :teehee

It looks like France only
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 12:11:15 PM
Quote
"The PS Vita is the last generation of handheld console"

fixed
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 30, 2012, 01:33:44 PM

http://www.mcvuk.com/news/read/sony-cuts-playstation-vita-price/096919
Quote
The price of the PlayStation Vita will be cut by €50 from June 1st, Sony has confirmed.

The platform holder is offering to rebate €50 (£39.87) on any purchase of a PlayStation Vita between June 1st to July 15th.

Crucially, it is a limited time offer that will not be available after July 15th.


"The PS Vita is the latest generation of handheld console and more than 1.8m have been sold worldwide since its launch,” SCE Europe VP Philippe Cardon stated.




“His innovations are numerous. With this offer we want to make it more accessible to the greatest number with the approach of summer vacation.”

MCV will reveal the UK pricing as soon as we have obtained it.

Do this for NA and i might get one, might
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 30, 2012, 01:59:54 PM
Konami is bringing Little King's Story to North America.  Sounds like download only but w/e I wasn't expecting it at all.

Konami :bow2

Now do Akiba's Trip and Nayuta no Kiseki!
Title: Re: Vita / PSP2 thread
Post by: cool breeze on May 30, 2012, 02:19:34 PM
It's a blanket call for help.  not everyone in Metropolis yells "Help me, Superman" when they're hanging from a trestle.

Is it really? I only want it because it's an Acquire game.  Other than Kamizawa, Acquire's games have managed to make it to America or had translations from the Euro release.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 30, 2012, 02:48:44 PM
b) akiba's trip is a fucking terrible game, try to use your magic wishes on something better

But they made a Plus version!
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 03:12:25 PM
http://www.youtube.com/watch?v=_CRsdiEICFI
Title: Vita / PSP2 thread
Post by: Shaka Khan on May 30, 2012, 03:34:30 PM
http://www.youtube.com/watch?v=_CRsdiEICFI

I'm interested. Same devs as Mutant Attack, right?
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 30, 2012, 03:36:22 PM
yeah, Drinkbox Studios
Title: Re: Vita / PSP2 thread
Post by: bork on May 30, 2012, 06:07:48 PM
Resistance MP is still not working. 
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on May 30, 2012, 06:29:12 PM
yeah, Drinkbox Studios

That game was functional, charming, and cheap. No to mention fun. I'll definitely pick this one, especially if they manage the flesh out their concepts even further.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 30, 2012, 06:42:32 PM
Resistance MP is still not working.

There should be an update coming really soon. Apparently they did not test the game on the latest Vita firmware, which is amazing since the game requires the latest Vita firmware...
Title: Re: Vita / PSP2 thread
Post by: Purple Filth on May 31, 2012, 05:27:39 PM
The patch is up (unless your in Japan and Asia) so Mr. Feelbad can check it out


https://twitter.com/NihilisticInc/status/208303298359468033

Quote
#burningskies‬ Multiplayer patch should now be deployed to all regions except Japan & Asia. Thanks for your patience.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 31, 2012, 06:54:36 PM
Yeah, I ended up getting the game. It's okay. Patch is 20MB.
Title: Re: Vita / PSP2 thread
Post by: Takao on May 31, 2012, 07:56:11 PM
Patch makes beginning loading times unbearable

:bow Nihilistic :bow2
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on May 31, 2012, 09:28:38 PM
Patch notes:

 - Multiplayer connection issues addressed.

 - Game Mode now displayed at the beginning of each match.

 - The Host has more time to review end-of-match XP updates in party games.

 - Directly hitting and killing an enemy with the Hedgehog now credits you for a kill.

 - Increased initial loading times x 10
 
 - Added freezing after each MP match

 - Thought about letting you create your own matches, laughed heartily

 - Added possibility that while in MP a disconnect will load last saved SP level, because seriously no one here gives a fuck
Title: Re: Vita / PSP2 thread
Post by: bork on May 31, 2012, 09:47:48 PM
Nihilistic working hard to make the game suck!
Title: Re: Vita / PSP2 thread
Post by: MrAngryFace on May 31, 2012, 09:48:23 PM
Isnt some other game out this year?
Title: Re: Vita / PSP2 thread
Post by: Bebpo on May 31, 2012, 11:29:58 PM
Nihilistic working hard to make the game suck!

It didn't already  ???
Title: Re: Vita / PSP2 thread
Post by: archnemesis on June 01, 2012, 12:46:59 AM
Isnt some other game out this year?
I'm getting Gravity Rush in 12 days and both The Pinball Arcade and Zen Pinball 2 should be released soon. For the rest of the year there's DJMax Technika Tune, Persona 4: The Golden, New Little King's Story, Sound Shapes, Ragnarok Odyssey, Dokuro, and Orgarhythm. I'm hoping a few more games like maybe Killzone and the Final Fantasy X remake will make it this year. Overall I'll probably spend more time playing PSP titles on my Vita.
Title: Re: Vita / PSP2 thread
Post by: Eric P on June 01, 2012, 06:27:14 AM
Overall I'll probably spend more time playing PSP titles on my Vita.

yeah, but that's ok with me.

loved the Gravity Rush demo
Title: Re: Vita / PSP2 thread
Post by: bork on June 01, 2012, 03:16:06 PM
Resistance now appears to be working normally. 
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on June 01, 2012, 04:03:57 PM
Overall I'll probably spend more time playing PSP titles on my Vita.

yeah, but that's ok with me.

loved the Gravity Rush demo

I agree with both statements.

The jaggies were jarring for a few seconds, but as soon as I started controlling Kat(?) and experiment with the controls/mechanics I forgot all about it. It's also sub-native res, but having the comic outlines give the impression that the visuals are sharper than they really are.
Title: Re: Vita / PSP2 thread
Post by: bork on June 01, 2012, 04:36:47 PM
"sub-native res" seems to be the standard.  Kinda like with the PS3 and 360 too lololol.
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on June 01, 2012, 06:53:29 PM
so is resistance neigh or yay if u just want somethin to plzy
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on June 01, 2012, 06:59:47 PM
standard but decent SP campaign, controls well other than some finicky touch stuff

average MP when it works, with the exception of Survival which is pretty cool and reminds me of a custom rules paintball game my friends and i used to play

haven't finished but so far 7/10
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on June 01, 2012, 08:27:41 PM
ty. i actually like the resistance mythology and weps ill prob get it.
Title: Re: Vita / PSP2 thread
Post by: Takao on June 01, 2012, 11:55:27 PM
"sub-native res" seems to be the standard.  Kinda like with the PS3 and 360 too lololol.

I just have to wonder if this is a by product of developers using PS3 for most of their Vita game development. Gravity Rush, Uncharted, and Resistance all began development on PS3 because Sony had yet to finalize Vita's hardware, and in the case of GR the game was originally intended to be a PS3 game.
Title: Re: Vita / PSP2 thread
Post by: maxy on June 02, 2012, 01:29:33 PM
GI info from some dude at gaf

Assassins Creed 3:Liberation

•Its out same day as AC3 (oct30)
•Female assassin named Aveline
•Looks like same time period as AC3
•ubisoft sofia is developing
•takes place during 1765-1780 during french and indian war
•one of the bullet points is that it's "true AC gameplay"
•will not connect to desmond
•will have "multiplayer specifically tailored to the vita experience"
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 02, 2012, 01:32:58 PM
releasing it the same day as the main console game is an odd choice

who will buy two ass creed games on the same day?
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 02, 2012, 01:52:28 PM
did that work for AC PSP and AC2?

If this ends up looking good and ubi delays the PC version like usual, I might be interested in it.

other info:
Quote from: http://www.neogaf.com/forum/showpost.php?p=38430752&postcount=1
•Its out same day as AC3 (oct30)
•Location is New Orleans
•Female assassin named Aveline
•Looks like same time period as AC3
•ubisoft sofia is devolping
•takes place during 1765-1780 in the period between the end of the french and indian war
•one of the bullet points is that it's "true AC gameplay"
•will not connect to desmond
•will have "multiplayer specifically tailored to the vita experience"
•"the game has been released as a propaganda tool by Abstergo,who want players to experience a gray area of the Assassin/Templar conflict as an assassin rather than a templar"
•Aveline's mentor is an escaped slave named Agate,leader of the assassins in New Orleans
•Wildlife like alligators "wait on the banks of the swamp or hide beneath murky waters"


she's of mixed heritage french/black
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on June 02, 2012, 02:51:08 PM
wrasslin' gators :hyper
Title: Re: Vita / PSP2 thread
Post by: maxy on June 02, 2012, 03:03:05 PM
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/591338048.jpg)


hmmmm
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 02, 2012, 03:13:06 PM
(http://i.imgur.com/RhHDf.jpg)

Quote
•Liberation will also take players across the Gulf into Mexico"
•Game will take place in "Large gameplay areas,you can run,climb,fight,and explore the entirety of New Orleans without loading a new area."

ok, this looks and sounds good at least.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on June 02, 2012, 03:19:24 PM
Sounds kind of good.

Hard to believe it's true.  Good things don't happen to the Vita.  Especially from Western publishers.
Title: Re: Vita / PSP2 thread
Post by: choco parfait on June 02, 2012, 03:23:33 PM
What do they mean by being separate from Desmond's story? As in this will have no inclusion of the Animus and present time and plot stuff like that?
Title: Re: Vita / PSP2 thread
Post by: maxy on June 02, 2012, 03:28:00 PM
Sounds kind of good.

Hard to believe it's true.  Good things don't happen to the Vita.  Especially from Western publishers.

Few good things will happen.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on June 02, 2012, 04:55:42 PM
Survival in Resistance MP is a lot of fun. They should've just made this the only mode and made the maps larger for a more "cat and mouse" type of play, since it's the only mode anyone plays anyway :lol
Title: Re: Vita / PSP2 thread
Post by: MyNameIsMethodis on June 02, 2012, 05:36:25 PM
3DS ANNIHALTED ITS OVER FOR NINTENDO WOW> MY JAW IS LITERALLY ON TEH FLOOR. LOOKS AMAZING.
Title: Re: Vita / PSP2 thread
Post by: bork on June 02, 2012, 05:50:58 PM
That is some good-looking Ass Crud!
Title: Re: Vita / PSP2 thread
Post by: Takao on June 03, 2012, 12:47:25 AM
I have no faith in the quality of this game because of Ubisoft's longstanding policy of making sure their handheld spinoffs act as just promotional goods for the console games. However, I'm actually surprised that AC Vita seems to have some original thought put behind it. I would've expected Ubisoft to pump out a "Here's Altair killing some more people with reused assets from AC1!" spinoff game that took place in some really, really obscure time space so no one gives a shit about. Granted, given this game is coming out the same day as AC3, there's a good chance no one will give a shit about it unless Ubisoft Sofia defy Ubisoft rule.

I don't really care for this franchise, but I'm pleasantly surprised at what we've seen.
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on June 03, 2012, 08:47:31 AM
This actually sounds better than ACIII. :lol Playing as some hot creole chick, tear-assing around Nawlins and fighting gatahs. :rock
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on June 03, 2012, 09:05:27 AM
Quote
•will not connect to desmond

Already better than the main series
Title: Re: Vita / PSP2 thread
Post by: maxy on June 03, 2012, 10:03:53 AM
Big GI pics

http://i.imgur.com/fIPfb.jpg
http://i.imgur.com/zQM1L.jpg
Title: Re: Vita / PSP2 thread
Post by: Positive Touch on June 03, 2012, 03:49:07 PM
holy fuck that sounds awesome.  want more than ac3.  pc port please!!
Title: Re: Vita / PSP2 thread
Post by: Huff on June 03, 2012, 04:17:33 PM
holy fuck that sounds awesome.  want more than ac3.  pc port please!!

maybe youll get a HD port in 4 years
Title: Re: Vita / PSP2 thread
Post by: Akala on June 03, 2012, 04:28:35 PM
Pretty awesome!
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 09, 2012, 11:37:57 PM
MGS HD (lie) collection is supposedly sub-native res and runs at 60 fps.  Makes sense for MGS3, but not so much for MGS2.
Title: Re: Vita / PSP2 thread
Post by: Akala on June 09, 2012, 11:59:51 PM
I have a flight thurs and was totally gonna get this. May pick up something else lol.
Title: Re: Vita / PSP2 thread
Post by: Shaka Khan on June 10, 2012, 12:03:42 AM
Pick Gravity Rush instead, boo.
Title: Re: Vita / PSP2 thread
Post by: cool breeze on June 10, 2012, 12:29:36 AM
I should mention that I didn't mean it as a negative for MGS3.  For sure it seemed like MGS3 would revert to 30 fps.  60 at a lower resolution is a fine compromise there.

If it and Gravity Daze weren't coming out on the same day, I might've been tempted to pick it up.  I like that it shares saves with the PS3 HD Collection.
Title: Re: Vita / PSP2 thread
Post by: Akala on June 10, 2012, 01:07:54 AM
Who knows. Being honest I'll probably just get both. :lol
Title: Re: Vita / PSP2 thread
Post by: DCharlieJP on June 10, 2012, 02:33:10 AM
i had spare PSN Bucks so bought the Gundam game

... someone smash my back door in as punishment :/

Title: Re: Vita / PSP2 thread
Post by: Takao on June 10, 2012, 02:34:03 AM
you should've bought monkey ball
Title: Re: Vita / PSP2 thread
Post by: archnemesis on June 10, 2012, 03:35:56 AM
Buy Surge Concerto: Ciel Nosurge the next time you feel like wasting some money. I haven't read any impressions about it yet.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on June 10, 2012, 03:51:24 AM
I still don't even know what that game is.  Apparently it's got favorable reviews in Japan, but it's not an rpg.  It's a .... I dunno.
Title: Re: Vita / PSP2 thread
Post by: archnemesis on June 10, 2012, 03:53:36 AM
I think it's some kind of sim, but since it has an alchemy system it might be worth playing. Here are some screenshots. (http://andriasang.com/objncj/surge_concerto_ciel_nosurge/images/)
Title: Re: Vita / PSP2 thread
Post by: Bebpo on June 10, 2012, 03:59:40 AM
you should've bought monkey ball

No one should buy monkey ball unless they've played and beaten the demo first.

Title: Re: Vita / PSP2 thread
Post by: DCharlieJP on June 10, 2012, 04:03:57 AM
I have Surge - but i've not played it. Jonnyram is playing it and i think he quite likes it - sounds like it is "Mai Waifu... the game"

Monkey Ball is next week - but so is Persona...
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on June 10, 2012, 06:05:30 AM
I think it's some kind of sim, but since it has an alchemy system it might be worth playing. Here are some screenshots. (http://andriasang.com/objncj/surge_concerto_ciel_nosurge/images/)

An uguu sim?
Title: Re: Vita / PSP2 thread
Post by: MCD on June 10, 2012, 03:41:21 PM
You know, this reminds me - did they release any update for this dead shit? Feels like ages since I read anything on software updates.
Title: Re: Vita / PSP2 thread
Post by: maxy on June 14, 2012, 01:50:38 AM
from ign

(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/gt.jpg)
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/psboth.jpg)
(http://oyster.ignimgs.com/wordpress/stg.ign.com/2012/06/psday1.jpg)
Title: Re: Vita / PSP2 thread
Post by: pilonv1 on June 14, 2012, 02:16:50 AM
How do i print screen?
Title: Re: Vita / PSP2 thread
Post by: Joe Molotov on June 14, 2012, 09:48:27 AM
wow, ratchet and clank and gran turismo.  very unexpected.

glad sony didn't just run into this thing without a new plan.

They're really gonna blow you away when they announce Killzone Vita! :omg
Title: Re: Vita / PSP2 thread
Post by: archnemesis on June 14, 2012, 10:39:02 AM
How do i print screen?
Press the Home and Start buttons simultaneously.
Title: Re: Vita / PSP2 thread
Post by: Eel O'Brian on June 14, 2012, 12:07:27 PM
more retro city rampage, sound shapes, guacamelee - less killsnore, plz
Title: Re: Vita / PSP2 thread
Post by: Eric P on June 14, 2012, 12:54:51 PM
is there a list of to be released psp titles for psn?
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 14, 2012, 01:52:04 PM
i don't think i can handle another round of helghast avatars :-(
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 14, 2012, 01:52:46 PM
also gungnir is great although it is so very very sting (DO U LIKE LOTS OF UI???? HAVE SOME MORE UI!!!!! ANIMUUUUUI)
Title: Re: Vita / PSP2 thread
Post by: Bebpo on June 14, 2012, 02:19:04 PM
wow, ratchet and clank and gran turismo.  very unexpected.

glad sony didn't just run into this thing without a new plan.

Would still be an improvement over their current lineup plans of nothing, nothing, and nada  ;)
Title: Re: Vita / PSP2 thread
Post by: demi on June 14, 2012, 02:28:46 PM
also gungnir is great although it is so very very sting (DO U LIKE LOTS OF UI???? HAVE SOME MORE UI!!!!! ANIMUUUUUI)

How is it on Vita
Title: Re: Vita / PSP2 thread
Post by: Van Cruncheon on June 14, 2012, 02:44:01 PM
looks like an upscaled psp game! i am playing it on psp go because i have a weird boner for the psp go
Title: Re: Vita thread
Post by: cool breeze on June 14, 2012, 02:59:21 PM
http://www.youtube.com/watch?v=R-yNNEjLhIg

this is another one of those times where I'd prefer EDF2 in HD and smooth frame rate over porting the 360 game.  also because EDF2 is better than EDF2017.  or they could just add pale wing and make it better.

also, reports of 60fps MGS HD collection were false.  Seems like both aren't native res, MGS3 is 30fps, and MGS2 jumps between 30 and 60fps depending on the scene (VR missions are 60 fps).
Title: Re: Vita / PSP2 thread
Post by: demi on June 14, 2012, 03:00:17 PM
looks like an upscaled psp game! i am playing it on psp go because i have a weird boner for the psp go

I was making a joke cuz it doesnt even work on Vita cuz Vita sux and Sony is stupid
Title: Re: Vita / PSP2 thread
Post by: Takao on June 14, 2012, 03:14:35 PM
I wonder why the first EDF was never ported to anything. Did it not support multiplayer or something?
Title: Re: Vita thread
Post by: Trent Dole on June 14, 2012, 03:31:48 PM
R-yNNEjLhIg

this is another one of those times where I'd prefer EDF2 in HD and smooth frame rate over porting the 360 game.  also because EDF2 is better than EDF2017.  or they could just add pale wing and make it better.

also, reports of 60fps MGS HD collection were false.  Seems like both aren't native res, MGS3 is 30fps, and MGS2 jumps between 30 and 60fps depending on the scene (VR missions are 60 fps).
I think EDF2 was ported to regular ass PSP in Japan? Putting 2017 on Vita makes sense since it was a 360 game initially and nobody in Japan has a 360.
Title: Re: Vita / PSP2 thread
Post by: Bebpo on June 14, 2012, 04:03:32 PM
I wonder why the first EDF was never ported to anything. Did it not support multiplayer or something?

Because it was a bad game.

Street Fighter -> Street Fighter 2 = EDF -> EDF2
Title: Re: Vita thread
Post by: Bebpo on June 14, 2012, 04:04:52 PM
also, reports of 60fps MGS HD collection were false.  Seems like both aren't native res, MGS3 is 30fps, and MGS2 jumps between 30 and 60fps depending on the scene (VR missions are 60 fps).

And this happened because it wasn't worth spending Bluepoint money on some Vita game, so they got a less experienced studio to port them.


No one puts money into Vita software :|
Title: Re: Vita / PSP2 thread
Post by: Mr. Gundam on June 14, 2012, 04:05:26 PM
I wonder why the first EDF was never ported to anything. Did it not support multiplayer or something?

Because it sucks balls. EDF2 is still a janky suck fest, but it's a fun as shit janky suck fest.
Title: Re: Vita thread
Post by: Shaka Khan on June 14, 2012, 04:20:58 PM
also, reports of 60fps MGS HD collection were false.  Seems like both aren't native res, MGS3 is 30fps, and MGS2 jumps between 30 and 60fps depending on the scene (VR missions are 60 fps).

:piss

Used MGSHD PS3, it is.
Title: Re: Vita thread
Post by: Takao on June 14, 2012, 08:06:29 PM
also, reports of 60fps MGS HD collection were false.  Seems like both aren't native res, MGS3 is 30fps, and MGS2 jumps between 30 and 60fps depending on the scene (VR missions are 60 fps).

And this happened because it wasn't worth spending Bluepoint money on some Vita game, so they got a less experienced studio to port them.


No one puts money into Vita software :|

Interestingly Bluepoint is handling the Vita port of PlayStation All-Stars. IIRC wasn't the studio who ported MGS to Vita made up of former Retro people?
Title: Re: Vita thread
Post by: DCharlieJP on June 14, 2012, 08:17:41 PM
Please call Persona 4 - PERBONER PHWOAR!

RPG uguu uguu thrill anime spunky japoneze weeabooo ejaculate all over my "kao"

* Kao is japanese for face.
** ejaculate is polite for SPUNK
Title: Re: Vita thread
Post by: Joe Molotov on June 14, 2012, 08:42:48 PM
Please call Persona 4 - PERBONER PHWOAR!

RPG uguu uguu thrill anime spunky japoneze weeabooo ejaculate all over my "kao"

* Kao is japanese for face.
** ejaculate is polite for SPUNK


:bow :bow2

And also, hurray, someone finally removed the "PSP2" from the title!
Title: Re: Vita thread
Post by: demi on June 14, 2012, 08:56:19 PM
As they should. Puttig Vita next to an actual machine with games is offensive
Title: Re: Vita thread
Post by: Eel O'Brian on June 14, 2012, 09:05:49 PM
aren't you buying a 3ds?

you have lost your "actual machine" naming privileges

also, vita plays some* psp games!


*subject to change
Title: Re: Vita thread
Post by: demi on June 14, 2012, 09:06:45 PM
Dont be salty u bought a dud...
Title: Re: Vita thread
Post by: Eel O'Brian on June 14, 2012, 09:08:27 PM
it is a dud, but i ain't salty (didn't pay actual money for it)

i was a LOT saltier over that android tablet i laid out $400 for, hahaha
Title: Re: Vita thread
Post by: bork on June 15, 2012, 08:15:20 AM
So are Vita hardware sales up now because of P4?

Used MGSHD PS3, it is.

That should have been obvious from the get-go-- the lack of Peace Walker HD on the Vita version sucks.  And no, Konami, it being on PSP doesn't make a difference- 60FPS and real analog stick support for the camera would have been nice. 

I only got the "HD" Collection for Vita 'cuz Best Buy had a trade in deal going on.  Dumped some old stuff I didn't care about and got the game.  Haven't tried it yet but figured if nothing else MGS3 is better on Vita than its on 3DS.   :P

And also, hurray, someone finally removed the "PSP2" from the title!

Got tired of seeing it!

Title: Re: Vita thread
Post by: tiesto on June 15, 2012, 09:20:47 AM
I really need to play P4, think I'm gonna start it this winter break... P3 was awesome.
Title: Re: Vita thread
Post by: Bebpo on June 15, 2012, 11:52:24 AM
The new social link in P4P sounds interesting.  That + the new months are a substantial improvement for the game.  Still not going to buy/play it like I didn't play P3P because I don't replay 80 hour rpgs.

New social link is:
spoiler (click to show/hide)
Adachi
[close]
Title: Re: Vita thread
Post by: bork on June 15, 2012, 01:42:27 PM
I've been patiently waiting for a portable P4 and will definitely be buying it.  As someone who doesn't go for JRPGs, I spent a good bit of time on Persona 3 Portable and liked the way it played.  Will probably never finish it, but that's okay.
Title: Re: Vita thread
Post by: Bebpo on June 15, 2012, 02:22:45 PM
If you don't finish P4 there's no point in playing it. 
Title: Re: Vita thread
Post by: magus on June 15, 2012, 02:25:50 PM
i haven't finished P4,it's the same boring game as P3,just replace every ounce of blue in the menu with yellow

Title: Re: Vita thread
Post by: Bebpo on June 15, 2012, 02:33:52 PM
Eh, they aren't for everyone.  I'm not even a huge fan like some people and I think the series is overrated in terms of megaten.  But they're good games with good stories and good character development + great megaten battles.

How could you play P4 and not finish it?  It's a murder mystery.  Don't you want to find out who the culprit is?
Title: Re: Vita thread
Post by: Bebpo on June 15, 2012, 02:35:26 PM
my megaten listing for PS2 megaten:

SMT3 > DDS2 > Raidou 2 > P3 > P4 > DDS1 > Raidou 1
Title: Re: Vita thread
Post by: archnemesis on June 15, 2012, 02:54:56 PM
My list is pretty similar:

SMT3 > P4 > P3 > DDS1 > DDS2 > Raidou 1 > Raidou 2
Title: Re: Vita thread
Post by: magus on June 15, 2012, 02:58:05 PM
i got really annoyed on the penultimate dungeon (usual atlus shit,monster exploding in your face getting insta game over and such) and then i just spoiled myself the rest on the internet

besides i wouldn't really call it a murder mystery,nobody really seems to care about "who did it" as much as "we have to save the next character until we run out of playable character" when the plot happens and wacky slice of life shit when the plot doesn't happen,actualy that's a pretty good comparison

P3/P4 = Slice of life anime

in fact there is even less mystery than there is in P3,in P3 you got these weird monster,this mysterious hour where everybody freeze,this weird tower... in P4 there is a murderer on the loose and... that's it,there aren't any suspect,no evidence,the plot moves forward simply because there are more "victims" and the victims are the focus but the game never seems to give a rat ass about who's doing it until near the end

now i know that not having finished the game this might come of as pretentious but...

spoiler (click to show/hide)
the plot twist seems kind of pointless,like the only reason it happens is because they tought "dude! plot twists are cool!" there is no reason or evidence for him to be the murderer nor does it change much in the story,does it matter if the villain is some random minor NPC you know about instead of some random minor NPC you don't know about?

this feeling actualy doubled when i heard that after finishing the game,there is a bonus dungeon where it turns out that the first NPC you meet is actualy a.... god? what the heck? what's next? the fridge in your house is actualy an alien? there is no point in this
[close]

my megaten listing for PS2 megaten:

SMT3 > DDS2 > Raidou 2 > P3 > P4 > DDS1 > Raidou 1

yes SMT3 is awesome,which is why i liked strange journey,it was the closest they got to SMT3,the rest of the megaten games are "meh"

raidou premise is super cool but the game is choke full of fetch quest and annoying bits,raidou 2 fixes this and that but ends up recycling a lot of the material of the original and ends up feeling more of the same

DDS... i hate the ability system,the thing that i like in SMT3 is that you have to adapt as you keep playing,you have to introduce new demons in your party to keep up in strenght but at the same time,you have to be carefull to have the right demon for the jobs,but when i can just handpicks the ability i want all of this just get thrown in the garbage,i also really hate the fact that your SP don't get stored yet at the same time each skill set cost money so you have to keep paying for new skill sets

also i know that the whole point was to have a more story focused game but even that feels wrong,in SMT3 you got all these character with their own philosophies and in DDS everyone is a walking caricature,there is this girl with pink hairs and a tear tattoo under her eyes that spends every single line of her dialogue going "buuhuu killing is wrong,i don't want to kill : ' (" it's like watching the power ranger but without the explosions

yes DDS is probably the worst megaten games so the ranking would go

SMT3 > P3/P4 > Raidou1/2 > DDS
Title: Re: Vita thread
Post by: bork on June 15, 2012, 05:51:14 PM
If you don't finish P4 there's no point in playing it.

Referring to P3.
Title: Re: Vita thread
Post by: demi on June 15, 2012, 06:09:43 PM
DDS1&2 > Persona 1&2 > Strange Journey > Raidou > SMT3 > Persona 3/4
Title: Re: Vita thread
Post by: Shaka Khan on June 15, 2012, 10:49:16 PM
I'd rank SMT3 higher than Raidou, but other than that: Nailed it!
Title: Re: Vita thread
Post by: originalz on June 17, 2012, 08:01:03 PM
The Digital Devil Saga games were so goddamn good.
Title: Re: Vita thread
Post by: Smooth Groove on June 17, 2012, 08:09:00 PM
P3's story was distinguished mentally-challenged.  The gameplay was pretty fun up to 75% and then it got tedious.  The combat got boring because there just aren't enough variation in new personas to get the really cool combinations.
Title: Re: Vita thread
Post by: DCharlieJP on June 17, 2012, 08:35:25 PM
felt the same about P3 - it just didn't quite evolve in the final straight and it ended up just bashing through to find out what happens. :/
Title: Re: Vita thread
Post by: Himu on June 17, 2012, 08:37:28 PM
P3/P4 = SMT3 > DDS1+2 > Strange Journey > SMT1 > Raidou 2 > Persona 2 > Devil Survivor > SMT2 = SMTif > Persona 1
Title: Re: Vita thread
Post by: magus on June 17, 2012, 08:47:16 PM
i tried playing the original SMT1 and SMT2 but they really show their old jrpg pedigree with their super obtuse UI and encounter rate which would drive a zen monk crazy

i think i snapped in SMT1 when one of my character got poisoned and at every step,the screen flashed with the most blinding-like variety of green,like at a certain point i started to think that was the actual ailment and that the lose of HP was just a way to make me understand that i should remove it instead of the other way around
Title: Re: Vita thread
Post by: Olivia Wilde Homo on June 17, 2012, 08:59:02 PM
lol wrong thread
Title: Re: Vita thread
Post by: Bebpo on June 17, 2012, 10:27:22 PM
It's interesting to see that the megaten tastes are all over the place.  Some people like magus HATE "final fantasy 10 meets megaten" which is DDS; whereas other's dig it.  Some love modern Persona, some prefer the old Persona games.  Raidou is all over the place.  About the only constant is that SMT3 is fucking awesome.

It's probably why Atlus need to keep regular spinoff series to appease their fanbase from all angles.
Title: Re: Vita thread
Post by: Himu on June 17, 2012, 10:31:08 PM
DDS is an all time favorite and better than every final fantasy not named 12.

http://www.youtube.com/watch?v=wQLGKydpxt4
Title: Re: Vita thread
Post by: demi on June 17, 2012, 10:44:43 PM
It's especially better than 12, since it has a story worth hearing and a world thats more interesting
Title: Re: Vita thread
Post by: Himu on June 17, 2012, 10:45:31 PM
DDS1, I'll give you. DDS2? lol
Title: Re: Vita thread
Post by: demi on June 17, 2012, 10:47:42 PM
Better gameplay, better characters, better graphics, better music

12 is so bad
Title: Re: Vita thread
Post by: demi on June 17, 2012, 10:48:34 PM
They had to release a "fixed" version of 12 to attempt to fix it
Title: Re: Vita thread
Post by: Himu on June 17, 2012, 11:10:25 PM
sounds like your precious kingdom hearts, demi
Title: Re: Vita thread
Post by: Bebpo on June 17, 2012, 11:58:58 PM
DDS2 had a good story too.
Title: Re: Vita thread
Post by: Himu on June 18, 2012, 12:41:27 AM
no it doesn't
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 18, 2012, 08:37:20 AM
itt nerds talk about games not on teh vita
Title: Re: Vita thread
Post by: Eel O'Brian on June 18, 2012, 08:45:31 AM
that list could just about fill up the mariana trench

and is growing every day
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 18, 2012, 08:47:41 AM
:(
Title: Re: Vita thread
Post by: Eel O'Brian on June 18, 2012, 08:52:27 AM
i know :(
Title: Re: Vita thread
Post by: demi on June 18, 2012, 09:05:53 AM
itt nerds talk about games not on teh vita

Portsona 4 is on Vita...
Title: Re: Vita thread
Post by: tiesto on June 18, 2012, 09:44:24 AM
DDS1 has such a killer soundtrack, one of the best from games last gen.
Title: Re: Vita thread
Post by: archnemesis on June 18, 2012, 09:53:28 AM
It has one of the best soundtracks at least.
Title: Re: Vita thread
Post by: bork on June 18, 2012, 10:49:33 AM
Gravity Rush is pretty fun!
Title: Re: Vita thread
Post by: Positive Touch on June 18, 2012, 09:24:34 PM
that list could just about fill up the mariana trench

and is growing every day

mmmmm marinara trench
Title: Re: Vita thread
Post by: bork on June 19, 2012, 11:48:27 AM
https://blog.us.playstation.com/2012/06/19/two-wipeout-2048-dlc-packs-on-psn-today/ (https://blog.us.playstation.com/2012/06/19/two-wipeout-2048-dlc-packs-on-psn-today/)

Quote
PS Vita owners, get those engines ready: WipEout HD and Fury expansion packs are set to hit PS Vita today. For the first time ever, the most jaw-dropping, adrenaline-fueled anti-gravity racers combine — WipEout HD Fury and WipEout 2048 are together at last! For those of you who are fans of WipEout HD on the PS3 we have some great news for you: WipEout HD and WipEout HD Fury have been reimagined for PS Vita and are ready to be unleashed as expansion packs for WipEout 2048. Now you can experience the freedom of WipEout HD Fury on PS Vita and compete against pilots across the world whenever you want, wherever you are.

Starting today, two new WipEout 2048 DLC packs will be available for PS Vita on PlayStation Store. The first pack is the “WipEout 2048 WipEout HD Add-On Pack” for $7.99, which includes the full single-player WipEout HD campaign mode and all of the WipEout HD online multiplayer tracks. With 12 new tracks for your PS Vita (including eight reverse tracks), 12 additional ships, and a Zone Mode Ship, you’ll be put to the test after conquering WipEout 2048. As an added bonus, you’ll have access to an additional 12 crossplay tracks outside of the original four tracks included in WipEout 2048 for simultaneous multiplayer action on your PS3 and PS Vita.



Also launching today is the “WipEout 2048 WipEout HD Fury Add-On Pack” for $7.99, which includes the full single-player WipEout HD Fury campaign mode with all 12 tracks (including four reverse tracks and four Zone Mode tracks), 24 ships to choose from, and a Zone Mode Ship. The HD Fury Add-On pack also gives you access to another 12 crossplay tracks, granting you a ton of options when racing against your friends online.

If you’d like to own both of these new DLC packs, we’re offering a special bundle package for a value price of $12.99. With the “WipEout 2048 WipEout HD Fury Bundle,” you’ll receive all 24 beautifully designed WipEout HD tracks, 12 reverse tracks, four Zone Mode tracks, all 24 ships from the Wipeout HD titles, plus a Zone Mode ship and full crossplay access.



To make this deal even sweeter, we’ve got a special promotion that will let you experience WipEout’s exhilarating crossplay action on both PS3 and PS Vita. For those of you who already own WipEout HD or WipEout HD Fury on your PS3, you can automatically download the PS Vita versions for free! And the same works vice-versa as well: Anyone who purchases these new WipEout HD expansion packs from PlayStation Store on their PS Vita can download the packs for free on their PS3.

With two full games’ worth of new expansion content, and free content for existing owners, you’d be wise to jump on PSN later this afternoon and download this great new content. We look forward to seeing you on the track!
Title: Re: Vita thread
Post by: Van Cruncheon on June 19, 2012, 01:58:57 PM
have they fixed the load times
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 01:59:28 PM
They made them 5 seconds shorter.
Title: Re: Vita thread
Post by: Van Cruncheon on June 19, 2012, 02:00:51 PM
so it's down to three minutes and 55 seconds?

i tried to play it at fry's and eventually walked away from the kiosk during the interminable load

NOT ON MY HANDHELD
Title: Re: Vita thread
Post by: maxy on June 19, 2012, 02:34:09 PM
(http://i.imgur.com/lbB3Z.jpg)

Quote
Call Of Duty: Black Ops: Declassified (PS Vita)

Before the future could be won, history had to be written. Exposing that story exclusively on PlayStation Vita, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita.
Title: Re: Vita thread
Post by: bork on June 19, 2012, 02:46:46 PM
Will buy as long as the multi is good.  Should be easy for them to put out a much better product than Resistance...
Title: Re: Vita thread
Post by: Takao on June 19, 2012, 05:19:08 PM
i dunno what if spark unlimited is making it
Title: Re: Vita thread
Post by: cool breeze on June 19, 2012, 05:56:26 PM
Ys Vita is out September 27th in Japan.  Don't think Xseed mentioning any plans to localize it.  Ys 7 came out about a year after the Japanese release and Oath was a few months.

Last time they showed the game was close to a year ago.  I thought it'd be canceled and moved to PSP/3DS.
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 06:15:46 PM
Falcom said they weren't showing it because the original reveal was too early, everyone made fun of their extremely early alpha version graphics, and so they were afraid to show the game again until it looked like a proper HD game and not some psp title.  The only reason they showed it early was to let people know they were seriously backing the Vita pre-launch.

I'm hoping/expecting the visuals to blow Nayuta no Kiseki away.  Really wanna see the new scans.
Title: Re: Vita thread
Post by: Purple Filth on June 19, 2012, 07:00:26 PM
Free wipeout vita packs?  i'll get it since its free
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 19, 2012, 07:01:21 PM
Free wipeout? Really?
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 07:03:41 PM
Errrrrr.

If you own Wipeout 2048 (which costs money) and Wipeout HD & Wipeout HD Fury on PS3 (which costs money).  You get a Vita port of Wipeout HD & Wipeout HD Fury for free.
Title: Re: Vita thread
Post by: Verdigris Murder on June 19, 2012, 07:05:49 PM
Euro gets it tomorrow.

Some of the draw distances in Gravity Daze are excellent, shame about the getting wedged into the worlds geometry every so often.
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 19, 2012, 07:10:24 PM
Oh was hoping I get free 2048. Been meaning to buy it anyways guess I should get on that or try to swap Hot Shots for it or somethin.
Title: Re: Vita thread
Post by: Takao on June 19, 2012, 07:56:20 PM
Ys Vita is out September 27th in Japan.  Don't think Xseed mentioning any plans to localize it.  Ys 7 came out about a year after the Japanese release and Oath was a few months.

Last time they showed the game was close to a year ago.  I thought it'd be canceled and moved to PSP/3DS.

XSEED has been teasing that they'll be announcing sequels soon. So likely Ys IV, and Corpse Party 2 since Trails is  :lol at this point.
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 08:21:34 PM
So how's Gravity Rush?  I haven't popped it in yet.
Title: Re: Vita thread
Post by: Eel O'Brian on June 19, 2012, 08:36:58 PM
Oh was hoping I get free 2048. Been meaning to buy it anyways guess I should get on that or try to swap Hot Shots for it or somethin.

It's $20 at Wal-Mart.

So how's Gravity Rush?  I haven't popped it in yet.

It's good. Controls well. Very pretty game. Haven't had the time to play much of it.
Title: Re: Vita thread
Post by: Eel O'Brian on June 19, 2012, 08:38:41 PM
Also, I can get the Metal Gear Vita collection for like $13. Worth it? Or will I be making an angry post about it tomorrow?
Title: Re: Vita thread
Post by: Cormacaroni on June 19, 2012, 08:41:10 PM
Worth it for us :lol
Title: Re: Vita thread
Post by: Eel O'Brian on June 19, 2012, 08:44:48 PM
I vaguely remember playing a bit of the first one from the PS2 collection a few years ago, but literally gave away my PS2 and games to a friend a couple of days after I bought it (I'd just bought a PS3). I cannot recall if I was enjoying it, or anything about it. The little time I spent left no impression whatsoever on me.
Title: Re: Vita thread
Post by: Cormacaroni on June 19, 2012, 08:58:54 PM
I've always despised the controls, due to having come to the series too late. I think everyone who likes it has nostalgia goggles on.
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 19, 2012, 09:03:32 PM
it used to be my favorite series and everything but when I tried to replay it on both PS3 and 3DS in the collections and remake I couldn't convince myself to sit through 20 minutes of codec talking anymore and wondered why I ever thought they where cool or fun
Title: Re: Vita thread
Post by: naff on June 19, 2012, 09:51:40 PM
Doesn't the Vita port use the revised control scheme like the subsistence editions?
Title: Re: Vita thread
Post by: Cormacaroni on June 19, 2012, 09:53:29 PM
it used to be my favorite series and everything but when I tried to replay it on both PS3 and 3DS in the collections and remake I couldn't convince myself to sit through 20 minutes of codec talking anymore and wondered why I ever thought they where cool or fun

that too. Would be especially grim on the move.
Title: Re: Vita thread
Post by: Akala on June 19, 2012, 10:39:46 PM
Wipeout is Pretty sick in theory, assuming you can get not the vita controls...something I haven't quite done yet. :/
Title: Re: Vita thread
Post by: cool breeze on June 19, 2012, 10:44:55 PM
Some PSP games are on sale.  I picked up the Power Stone Collection so I can sort of make it my portable Dreamcast when JSR comes out.

Only messing around with the first game of the two, it seems like a solid port.  Runs really well, has proper horizontally extended widescreen (and options to play 4:3 or stretched 4:3), and some other improvements. 

So how's Gravity Rush?  I haven't popped it in yet.

A little half-baked but great.  Feels like an Assassin's Creed or ZoE where a sequel could wrangle all the ideas into a really well designed complete game.  It's probably the most amazed I've been playing a portable game since GTA on the PSP.  Just controlling gravity and messing around in the world is a ton of fun even if the game doesn't do a whole lot with it.

Doesn't the Vita port use the revised control scheme like the subsistence editions?

MGS3 does.  It doesn't use the MGS4/Peace Walker/MGS3 3DS controls that are more like other games.  The PS2 games are some of the few games that used the analog buttons so it's unusual to play if you're accustomed to modern controls.  The 360/Vita version try to make that work with regular digital buttons.

from reading gaf it seems the way firing a gun works is: hold R, hold square to ready weapon, release button to fire weapon -or- press down on the d-pad to put weapon away, aim with left stick.  I don't think right stick does anything in MGS2.  In MGS3 it controls camera.
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 10:47:51 PM
Wipeout is Pretty sick in theory, assuming you can get not the vita controls...something I haven't quite done yet. :/

You can use normal controls.  It's in the options.

I use d-pad and l/r and gas.
Title: Re: Vita thread
Post by: Takao on June 19, 2012, 11:06:51 PM
(http://i.imgur.com/5SvD2.jpg)
(http://i.imgur.com/PpuhO.jpg)
Title: Re: Vita thread
Post by: cool breeze on June 19, 2012, 11:14:02 PM
this is the old trailer
http://www.youtube.com/watch?v=qdVNZ-vNUno

from the poor scans you can see the hud changed.  that's something!
Title: Re: Vita thread
Post by: Bebpo on June 19, 2012, 11:18:17 PM
Yikes, it's like they're using cellphones from the first year cellphones had cameras.
Title: Re: Vita thread
Post by: Joe Molotov on June 20, 2012, 12:35:38 AM
That's some Loch Ness Monster photography going on there. I can't tell if I'm looking at Final Fantasy XIII or Ultima IV.
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 11:43:24 AM
Ys looks good, Vita is still dead, Persona 4 port is going to outsell SMT4.
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 11:45:05 AM
(http://i.imgur.com/g8gAO.jpg)

(http://i.imgur.com/Azt1e.jpg)
Title: Re: Vita thread
Post by: bork on June 20, 2012, 12:14:36 PM
What the fuck happened to actually SCANNING magazine pages?   :lol
Title: Re: Vita thread
Post by: cool breeze on June 20, 2012, 12:54:55 PM
seeing the pictures on my phone made me think it looked better than it actually does.  It looks like a late-PS2 game now.  I wonder if that new perspective stays for battle, making it more like rogue galaxy.
Title: Re: Vita thread
Post by: Takao on June 20, 2012, 03:56:56 PM
As long as the games use anti-aliasing I'm fine with PS2 calibre visuals.
Title: Re: Vita thread
Post by: D3RANG3D on June 20, 2012, 04:25:26 PM
http://www.neogaf.com/forum/showthread.php?t=479251

|System |  This Week  |  Last Week  |        YTD  |         LTD  |
------------------------------------------------------------------
|  3DS  |     61,793  |     64,875  |  2,002,398  |   6,284,542  |
|  PSV  |     34,459  |     13,383  |    325,528  |     765,513  |
|  PS3  |     14,673  |     15,593  |    603,597  |   8,239,983  |
|  PSP  |      9,740  |     10,038  |    424,054  |  19,153,416  |
|  WII  |      5,963  |      6,029  |    242,112  |  12,405,334  |
|  PS2  |      1,237  |      1,091  |     28,323  |  21,802,430  |
|  360  |      1,084  |      1,001  |     37,063  |   1,573,107  |
|  NDS  |      1,069  |        998  |     42,745  |  32,851,229  |
------------------------------------------------------------------
| DSiLL |        689  |        615  |     24,747  |   2,319,064  |
|  DSi  |        380  |        383  |     17,998  |   5,852,050  |
------------------------------------------------------------------
 :o
Title: Vita thread
Post by: Shaka Khan on June 20, 2012, 04:28:45 PM
Oscar predicted 40-50k as a P4 bump.

Vita continues to underperform it seems.
Title: Re: Vita thread
Post by: Himu on June 20, 2012, 04:30:57 PM
good lord put ys on 3ds fuck i dont want to buy a vita
Title: Re: Vita thread
Post by: Takao on June 20, 2012, 04:36:47 PM
It'll be ported to PS3, and PC long before 3DS is ever an option.
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 05:13:35 PM
Yeah, I don't really see Falcom games made for psp being ported to other systems (yes, I know they outsourced a chinese company to make a chinese version of Zero no Kiseki for PC).  Falcom is not going to spend the time to port/rebuild a game on a totally new platform.


Plus one day Himuro will get a Vita, so it's all good.
Title: Re: Vita thread
Post by: Himu on June 20, 2012, 05:16:27 PM
Maybe if Sony stops treating it like the red headed step child and like an actual product, I will get a vita. It all depends on the next few months and what games are announced for the system. I'm not like you people who buy 300 dollar systems with no games and then bitch where the games are at. I've only done that once and with the Wii.
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 05:19:19 PM
I said on the gaf thread that yeah, the bump in HW was too low.  Vita has a price problem.  For sure.  No game, despite how much demand there is for it, will push the Vita past 40k weekly in 2012 because that is the max sales you can get out of $250 portable.  In August Miku will probably give it a 40k bump, in September Ys4r might give it a 30k bump, and depending on the lineup in Oct/Nov they might have more bumps as well (such as Zero no Kiseki DC).  But between those bump weeks it'll go back down to about 10-20k and a bunch of 15k weeks with a 30-40k once a month is still really shitty.

They need to take the loss and drop it a full $100.  At $150 the Vita would be flying off the shelfs, especially in August/Sept when more games are coming out.  The problem is Sony is slow and careful.  I'm sure the first price drop (if it even comes in 2012) will be like $30-50 off making it $200-$220.  Which is still going to be too much I think if they want to catch up to the 3DS in popularity.

TGS will be interesting though.  In August/Sept you should start to see the Oct/Nov/Dec lineup for the Vita and then at TGS you should see the Q1/Q2 2013 lineup for the Vita.  If the Vita dies, those are going to be the final games for the system.  If they announce some good titles during those months Vita has a chance, but they need to price drop before those hit.  If I were Sony, for each major game I would do a new color, bundle, and for the first set of major games I would time a price drop along with the release date.

Maybe if Sony stops treating it like the red headed step child and like an actual product, I will get a vita. It all depends on the next few months and what games are announced for the system. I'm not like you people who buy 300 dollar systems with no games and then bitch where the games are at. I've only done that once and with the Wii.

Yeah, I agree.  I'm going by the optimistic assumption that the library will continue to grow and get good jrpgs and the type of games you enjoy.
Title: Re: Vita thread
Post by: bork on June 20, 2012, 05:28:53 PM
Maybe if Sony stops treating it like the red headed step child and like an actual product, I will get a vita. It all depends on the next few months and what games are announced for the system. I'm not like you people who buy 300 dollar systems with no games and then bitch where the games are at. I've only done that once and with the Wii.

$300?   ???

No games?   ??? ???

Didn't most of us who bought this thing at launch end up with a nice chunk of games, from just the launch alone?  I currently have 13 games.  It's still a better system than the 3DS in my book.

But I know- doom n' gloom, dead system, etc. etc.  Carry on!
Title: Re: Vita thread
Post by: Himu on June 20, 2012, 05:44:34 PM
is it 300 for the 3g version or something? And few games on the horizon, Lyte Edge.
Title: Re: Vita thread
Post by: Takao on June 20, 2012, 05:48:07 PM
Buying the 3G version just makes Hirai's wallet bigger. Don't bother with that one.
Title: Re: Vita thread
Post by: Shaka Khan on June 20, 2012, 05:56:29 PM
Truth. I only bit the 3G model thanks to Lockerzzz ($250 for 3G/8GB/Super Stardust) otherwise I would never consider it. The 3G so far has been useless.
Title: Re: Vita thread
Post by: Eel O'Brian on June 20, 2012, 07:15:01 PM
It's a minimum $270 plus tax for wifi system + 4GB memory card. Around here that's $289 total, so yeah, pretty close to $300 before you ever play your first game on it.
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 07:22:12 PM
The system is too expensive for being a pure game machine portable in today's market.  The UI sucks, the internet connectivity is pretty bad since you can't just always be online like a console.  The future release list is pretty empty and the outlook for the system is questionable. 

Those are some valid concerns.


Otoh, there are a number of good titles available that look good, play well, and are a lot of fun.  If you're a fighting game fan the system is a no brainer since it's already getting packed with fighters with the same onilne play as consoles, so you can play it if you're away from home and have wi-fi signal.  Gravity Rush, Uncharted, Wipeout, Hot Shots Golf, Lumines, are all original titles already out and there are some solid ports and superior 3DS versions of stuff out & coming.  You can buy it and have fun with it for a couple of months at this point with the software lineup, but yeah, it's going to be lacking for this first year until more stuff hits.  If you want to play Persona 4 director's cut that's probably a good meaty game as well.

I wouldn't recommend Himuro get one now, or really recommend anyone get one now.  But in another 6-12 months if there's a price drop and stuff like P4P, Good People Die, Ys4, Soul Sacrifice, and hopefully other unannounced games are out and in English, it should be worth it then.
Title: Re: Vita thread
Post by: Purple Filth on June 20, 2012, 07:33:40 PM
Waiting until the end of the year tbh. Always have been
Title: Re: Vita thread
Post by: Eel O'Brian on June 20, 2012, 07:38:49 PM
I totally would not have paid that much for it in cash. I sold my 360 and games to a friend, and traded a PSP + games + 2 memory sticks when GS had that extra $25 hardware trade promotion. I ended up just paying the tax, and the cost of an 8GB memory card out of pocket.

At $199 with a 4GB packed in, it would be a solid deal for the hardware, competitive with the 3DS for what you're getting.
Title: Re: Vita thread
Post by: Eric P on June 20, 2012, 08:10:38 PM

Didn't most of us who bought this thing at launch end up with a nice chunk of games, from just the launch alone?  I currently have 13 games.  It's still a better system than the 3DS in my book.


5 Vita games so far

spoiler (click to show/hide)
and like 13 PSP games
[close]
Title: Re: Vita thread
Post by: cool breeze on June 20, 2012, 08:33:23 PM
Other than what Bebpo said, a problem with the Vita in Japan is that it doesn't replace the PSP.   Sony should've learned from Nintendo and made a version with full backwards compatibility.  Either a thicker model with a UMD drive or an external contraption that clamps on the back.

I'm not even sure what model I have.  I think it's the 3G version.  I only bought two games (Shinobido 2 and Gravity Daze) for it.  I don't regret it because I really like the hardware.  I mean, I own every iteration of most portable gaming systems.  It's a sickness.  But I wouldn't recommend the Vita to anyone who's looking into it for specific games.  Except for Ys and DJ Max, every game I'm looking forward to are multiplatform games or of questionable quality.

Taking a break from eulogizing the Vita, here's some mech game called Assault Gunners. There's a demo on Japanese PSN (allegedly...I don't feel like going through that whole account switching process).

http://www.youtube.com/watch?v=R3N_5mxoRFI
Title: Re: Vita thread
Post by: Bebpo on June 20, 2012, 08:38:10 PM
I wonder if that guy who made the XBIG mech title that was $2 and kind of lolz but at least had a solid foundation got hired by Marvelous to take some money and staff and beef it up to PSN/XBLA $15 title.  It looks pretty similar but with a big graphical jump.
Title: Re: Vita thread
Post by: demi on June 20, 2012, 09:36:57 PM
Maybe if Sony stops treating it like the red headed step child and like an actual product, I will get a vita. It all depends on the next few months and what games are announced for the system. I'm not like you people who buy 300 dollar systems with no games and then bitch where the games are at. I've only done that once and with the Wii.

$300?   ???

No games?   ??? ???

Didn't most of us who bought this thing at launch end up with a nice chunk of games, from just the launch alone?  I currently have 13 games.  It's still a better system than the 3DS in my book.

But I know- doom n' gloom, dead system, etc. etc.  Carry on!

You buy like every shitty game though.
Title: Re: Vita thread
Post by: DCharlieJP on June 20, 2012, 09:58:19 PM
Quote
Didn't most of us who bought this thing at launch end up with a nice chunk of games, from just the launch alone?  I currently have 13 games.  It's still a better system than the 3DS in my book.

Currently :

@field
A Men
Army Corps of Hell
AR Combat Digi Q
Asphalt Injection
BlazBlue
Disgaea 3
Dungeon Hunter
Dynasty Warriors Next
Escape Plan
Everybody's Golf 6
Fifa Soccer
Fish ON
F1 2011
Gravity Rush
Gundam Seed
Hustle Kings
Lego Harry Potter
Little King Story
Little Deviants
Lord of Apocalypse
Lumines
MGS HD
Michael Jackson
Mahjong Fight Club
MLB 12 the Show
Modnation
Mortal Kombat
Motorstorm : RC
Ninja Gaiden
Persona 4
Plant v zomb
Pro Baseball spirits
Ragnarok Odyssey
Rayman Origins
Reality Fighters
Resistance
Ridge Racer
Pure Chess
Samurai + Dragon
Shinobido 2
Star Drone Extended
Sumioni
Super Stardust
Surge Concerto
Tales from Space :MBA
Tales of Innocence R
The Pinball Arcade
Treasures of MOntezuma Blitz
Touch My Katamari
Ultimate MvC
Uncharted
Unit 13
Virtua Tennis 4
Wipeout 2048
Zero Escape: Good People die


Shit handheld, no games.
Title: Re: Vita thread
Post by: Cormacaroni on June 20, 2012, 10:03:33 PM
DCharlie's pledges of austerity ring as hollow as the Greeks'
Title: Re: Vita thread
Post by: bork on June 20, 2012, 10:17:34 PM
Maybe if Sony stops treating it like the red headed step child and like an actual product, I will get a vita. It all depends on the next few months and what games are announced for the system. I'm not like you people who buy 300 dollar systems with no games and then bitch where the games are at. I've only done that once and with the Wii.

$300?   ???

No games?   ??? ???

Didn't most of us who bought this thing at launch end up with a nice chunk of games, from just the launch alone?  I currently have 13 games.  It's still a better system than the 3DS in my book.

But I know- doom n' gloom, dead system, etc. etc.  Carry on!

You buy like every shitty game though.

I think you have me confused with DCharlie.   :P
Title: Re: Vita thread
Post by: demi on June 20, 2012, 10:23:43 PM
He's senile tho. You have your girth and youth about you.
Title: Re: Vita thread
Post by: bork on June 20, 2012, 10:33:03 PM
 :lol
Title: Re: Vita thread
Post by: pilonv1 on June 20, 2012, 11:14:15 PM
I don't know whether that title or Reality Fighters is more insulting.
Title: Re: Vita thread
Post by: Great Rumbler on June 20, 2012, 11:28:28 PM
i mean, i get you're just listing the games you own, dc, but you really ought to edit lists like that - if you won't do it for your own dignity, think of your son.  he's going to grow up and someday read that his dad bought michael jackson, mahjong, and little deviants.  and he's going to ask you about them.  and what are you going to say with those pleading, hopeful eyes looking at you, dc?  how will you preserve the integrity of the family name?

http://www.youtube.com/watch?v=LZEAszXIf4Q
Title: Re: Vita thread
Post by: Cormacaroni on June 20, 2012, 11:31:46 PM
I imagine the convo will go like 'listen son, it was this or send you to a good school'
Title: Re: Vita thread
Post by: Joe Molotov on June 20, 2012, 11:32:06 PM
i mean, i get you're just listing the games you own, dc, but you really ought to edit lists like that - if you won't do it for your own dignity, think of your son.  he's going to grow up and someday read that his dad bought michael jackson, mahjong, and little deviants.  and he's going to ask you about them.  and what are you going to say with those pleading, hopeful eyes looking at you, dc?  how will you preserve the integrity of the family name?

Hey, at least he didn't buy those $40 Gameloft iOS ports...oh wait.  :-\
Title: Re: Vita thread
Post by: DCharlieJP on June 20, 2012, 11:36:42 PM
Quote
I imagine the convo will go like 'listen son, it was this or send you to a good school'

or - as it turns out - both :P

Hell - the fecking bus charge alone dwarfs any vita spend stupidity
Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:11:53 AM
RE: Metal Gear HD Collection

SUBJECT: Terrible Camera Angles in Japanese Games

MESSAGE:

WTF

*END OF MESSAGE*

Title: Re: Vita thread
Post by: Himu on June 21, 2012, 12:16:05 AM
RE: Metal Gear HD Collection

SUBJECT: Terrible Camera Angles in Japanese Games

MESSAGE:

WTF

*END OF MESSAGE*

These games came out like 10 years ago dude

that's like asking why in Doom 1 you can't rotate the mouse in a 360 degree.
Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:18:48 AM
pretty sure 10 years ago people still had common sense
Title: Re: Vita thread
Post by: Himu on June 21, 2012, 12:21:16 AM
What game are you playing?

Metal Gear Solid 2 was made for the overhead angle in mind. Its camera is fine. MGS3 is a different case, but even then, MGS HD comes with MGS: Subsistence, and that has two camera modes. If it's Metal Gear Solid 1 (is that on the vita collection?) then it's a case of "this game came out in 1998" and even that's fine aside from the shooting.

???

Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:21:40 AM
i am enjoying it, but holy fuck the japanese just do not get controls in 3D games

"i think it would be best to go with a method where the player rotates both sticks in a counterclockwise direction to move forward, and in opposite directions to move backwards"

"that's an excellent idea, shoji, very natural"

Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:23:59 AM
MGS2

and no, the camera angles suck
Title: Re: Vita thread
Post by: Himu on June 21, 2012, 12:24:20 AM
Depends on the developer and game. It's not like all western games have great controls either. For comparison, play GTA3 and try to shoot someone (NOT on the pc version btw). 10 years ago developers were still getting used to 3d shooting.

MGS2 controls are smooth like butter. :drool
Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:25:36 AM
sure, if you like spreading butter with your feet
Title: Re: Vita thread
Post by: Himu on June 21, 2012, 12:26:20 AM
:lol

I can't argue with you since I haven't played MGS2 since 2004. I never had an issue with MGS2 controls though, it's pretty smooth. Now MGS3? THAT has a learning curve.
Title: Re: Vita thread
Post by: Eel O'Brian on June 21, 2012, 12:35:04 AM
i am enjoying the silly storyline, it's godawful and makes me laugh
Title: Re: Vita thread
Post by: Himu on June 21, 2012, 12:45:34 AM
MGS2 is fucking hilarious
Title: Re: Vita thread
Post by: Owl-faced Wizard on June 21, 2012, 01:07:16 AM
All Metal Gear games are laughably shit.
Title: Re: Vita thread
Post by: Himu on June 21, 2012, 01:10:54 AM
Not really, no.
Title: Re: Vita thread
Post by: Sho Nuff on June 21, 2012, 01:31:30 AM
I'm having an old skool PSP Party as I'm updating my CFW's and throwing all DAT EMU onto my 16gb stick in anticipation of a vacay back to Pennsylvania. This hardware is awesome, I can't believe how old it is. Remember when 6 hours of battery life was considered shitty? HAW HAW HAW
Title: Re: Vita thread
Post by: Damian79 on June 26, 2012, 01:18:37 AM
I have always hated the 3ds analog nub, but just tried out the psv's analog sticks, i found it rather uncomforable to use, feels too small for me.  Am i the only one who feels this way?
Title: Re: Vita thread
Post by: Bebpo on June 26, 2012, 01:47:54 AM
They're bad but you get used to them and they're the least bad of the PSP/3DS.

Doesn't say much for them though.  Monkey Ball demo is damn near impossible on it because it's too sensitive.
Title: Re: Vita thread
Post by: Damian79 on June 26, 2012, 02:04:39 AM
yeah the 3ds nub is horrendous.
Title: Re: Vita thread
Post by: archnemesis on June 26, 2012, 02:12:22 AM
I'm pretty pleased with the quality of the sticks on the Vita, but the right stick does get in the way a lot.
Title: Re: Vita thread
Post by: Bebpo on June 26, 2012, 02:27:22 AM
I wonder if it's even possible to make an analog stick on a handheld that doesn't suck or get in the way.

I say take a DS3, put a screen on it and bam you have the perfect handheld.  Sure it's a little big, but the vita is already big.  I really wish they would just put a full size controller on a handheld.
Title: Re: Vita thread
Post by: cool breeze on June 26, 2012, 02:52:38 AM
I think the Vita sticks are fine.  Compared to other analog sticks there isn't much range and they're tiny, but it's a big improvement over analog sliders.  First time I used a PSP I kept wondering why Sony didn't go for an analog stick ball thing like the Saturn 3D pad or Tapwave Zodiac.  Still, I don't mind the 3DS slider as much as I did the PSP one.  It's in a natural position and just feels better.  I just wish Nintendo and Sony added some more grip, like a raised ring or dots.

Another thing is that the buttons are a bit small.  I feel that more than the stick size.

Also, Sony needs to continue with the d-pad design.
Title: Re: Vita thread
Post by: Takao on June 26, 2012, 10:20:21 PM
Yeah, Vita d-pad is best d-pad I've used in a long while.
Title: Re: Vita thread
Post by: tiesto on June 26, 2012, 11:08:12 PM
I've never had a problem with Metal Gear's controls and prefer the fixed top-down camera... I'm generally a fan of games with fixed camera angles over games where you have to micromanage the camera yourself though.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on June 26, 2012, 11:24:53 PM
i remember really well among the blanket of praise for MGS2 upon its release there was the start of grumbling about the camera/controls.  that grumbling got pretty loud with MGS3, which is probably why they started experimenting with the camera a bit in subsistence.

I remember Tim Rogers' insanely long MGS2 review:

spoiler (click to show/hide)
Metal Gear Solid 2 is highly illogical.

And I love it. In the end, as many said, it's just plain laughable. And . . . to a certain deeper extent, creepy as hell.

As a fourteen-year-old with an IQ as high as my weight (I was a big kid), I found myself confused by the movie "Patriot Games."

I mean -- what the hell's going on now? There are so many turnarounds -- all of them logical -- and, to a point, it's ridiculous. All these movies about terrorists and nuclear weapons and/or terrorists with nuclear weapons . . . they're so serious they're ridiculous.

As a twenty-two-year-old living in a run-down apartment in northern Tokyo, I was confused beyond belief by the last two-thirds of Metal Gear Solid 2.

To quote Cypher in "The Matrix," what a mind-job.

I wasn't sure I liked the game.

And now, I'm hoping Metal Gear Solid 3 features a battle against the ninja-ghost of Gray Fox atop a bullet train moving toward an alien landing site somewhere in the Yukon.

How did I get from one extreme to the other? Simply, I played the game again, not skipping the plot sequences. I reread some modern Japanese literature. I found a picture of Yoko Ono in an old Rolling Stone magazine, cut it out, and taped it to my wall. I sat down, then, looked at Yoko, and thought.

In several interviews, Kojima said he got the idea for Metal Gear Solid 2's story when he read an article about the lawsuit against Napster. The idea that the US Government could seek to prevent the world from sharing music with one another struck him as one step closer to a science-fiction world of mind-control. At the same time he got this idea, he was playing his son's friend's copy of Pokémon Silver. Hideo Kojima, I hear, has one of every Pokémon on every possible version of Pokémon. Most of them are on level 100.

Metal Gear Solid 2 took so long to develop, Kojima says, because he was playing Pokémon Crystal about six hours a day. He called it his "part-time job." This might or might not have been a joke.

Now, is this the kind of guy we want making our videogames?

I mean, he sits around and . . . plays videogames all day!

. . . Exactly.

Lover of the game that I am, I’ll admit: Metal Gear Solid 2’s story is so full of holes it's like a string of bad jokes.

Yet, I consider it about 100 times more "literary" than the most classy RPG -- more than Final Fantasy X, with its surprisingly mature handling of father-son themes.

Metal Gear Solid 2 is about taking the conventions of videogames and turning them around. It rips open the spy-thriller genre and puts it back together from the inside-out.

For crying out loud, one of the people monitoring our hero on his mission is his fiancée, who won't stop talking to him about movies they watched together. Sappy piano music plays in the background.

Electronic Gaming Monthly printed a picture in their review. I bought that EGM for ten bucks at a foreign bookstore in Tokyo, and read that review.

"Sappy piano music actually plays in the background during this romantic interlude. Ugh," the caption reads.

I paid ten bucks, I was thinking, to read a review from people that didn’t "get" the joke. Sure, they gave it a high enough score. This isn’t about the score, though. This is about the story, or, more specifically, the wrongness of the bashing thereof. So I ask a question:

Am I the only person who got it?

Am I the only person who found the game to be bold and risky? Am I the only person who thought, "If Haruki Murakami wrote a spy-thriller, this is what it would be like?"

Kojima has made the first postmodern videogame.

Okay, so Earthbound was the first postmodern videogame. Well, Mother was, if you want to get all technical.

Nobody argues with Earthbound. They know it's supposed to be wacky and illogical.

People argue about Metal Gear Solid 2. They don’t know that it's right in the same boat as Earthbound.

That's what makes it so damned brilliant.

Metal Gear Solid 2 is not a departure from the first one. The first one was lucky to not be too postmodern for popularity. Kojima is only now letting his more literary tendencies emerge.

Why would I call the first MGS "pleasantly postmodern"? Let’s take a look: it's a semi-realistic military thriller about terrorists with nuclear weapons and hostages -- with the curious additions of the prototype for the world's first robotic tank, the world's most powerful psychic, a giant Eskimo shaman, and a cyborg ninja.

All the sequel does is raise that bar a little higher.

Japanese superstar novelist Haruki Murakami once spoke on the creativity of the Japanese people. As much as I would have liked to, I didn’t hear him speak about it in person. So let me paraphrase his main ideas:

"The Japanese are not, by nature, creative. Those Japanese who are creative are quite creative. Those who want to be creative because they don’t want a job in a company can only imitate the truly creative."

Look at any of numerous Gundam(n) clones. Like Yu-Gi-Oh, Digimon, and Monster Rancher (the TV shows) compared to Pokémon.

In a way, Sonic the Hedgehog to Mario.
Legend of Dragoon to Final Fantasy VII.
The original Mother to Dragon Quest . . . ?

Mother set the mark for postmodern games. It was obviously postmodern. Mother is a Yoko Ono teacup-cut-in-half. It’s Takako Minekawa's song "Kangaroo Pocket Calculator," in which the only lyrics are: "47 is a magical number. 47 plus 2 equals 49. 47 times 2 equals 94. 49 and 94. 94 and 49. The relationship between 47 and 2: It's . . . magic."

We hear this, and think: "Funny. Cute."

Metal Gear Solid 2 is another level of postmodernity. Metal Gear Solid 2 is Yasuharu Konishi’s seven-minute remix of the one-minute "Son of Godzilla" march. For four minutes, we hear a Brazilian woman narrate a Godzilla movie in Portuguese, with ambient sounds in the background. For three minutes, we hear the Godzilla march, techno beats laid down in the background.

We hear this, and think: "What the hell?"

There’s something . . . wrong with the picture. You don't understand the motives. Maybe you’re not supposed to.

I won’t dare say that Metal Gear Solid 2 was "flawlessly crafted." Its story was not "well-constructed." It wasn’t supposed to be.

That’s the nature of the postmodern: to attack the societal/literary dogma as it has been written since the beginning of time: "All stories must make sense, all love must be true, all endings must be happy and easy to understand."

MGS is not easy to understand. It gets downright bizarre. It’ll make you throw up your hands and scream, "What the hell?"

Metal Gear Solid 2 in the beginning:

A lone vigilante spy jumping off a bridge, boarding an ocean liner, and beginning a mission.

Metal Gear Solid 2 in the end:

A giant robot, a super spy in chains, a guy with a sword, Doctor Octopus, a lady with an enormous gun, all standing on the deck of a ship within viewing distance of the New York City skyline.

In all honesty, it was a little too X-men-like for my tastes.

Still, confusion didn’t make me dislike the game. People who dislike Metal Gear Solid 2 because they don’t understand it remind me of my dad. He can’t stand to watch a subtitled movie.

They remind me of some of the students I taught English to in Japan. Afraid to make mistakes. Afraid of what they don’t understand.

The postmodern attacks people who are afraid of what they don’t understand. It says, "Hey, you! If you hate this game so much, why are you still playing?"

(Okay, so the gameplay is perfect. We’ve already covered that.)

One could say you’re still playing because there are individual elements strewn throughout the mess that intrigue you.

Such individual scenes that got me. Fighting Vamp -- a vampire, for god's sake, a vampire -- sniping, taking down the harrier. Fighting Fatman -- a bomb-happy fat guy on rollerblades, for God’s sake, rollerblades. At those times, I was in the action movie.

The whole scene with the parrot. The scene you hate most. The first time you watched it, you couldn’t turn away, could you? The confession of semi-incest (his stepmother, people -- stepmother). The eerie pixilated flashbacks to the first game. The romantic interludes . . .

TURN THE GAME CONSOLE OFF NOW!!!

This is modern Japanese literature, people.

As Japanese game developers get the power to make games better than movies, you can bet about 25% of them are going to be like this.

I'd suggest you start reading up. Haruki Murakami is a good place to start. Go to Borders, grab A Wild Sheep Chase, and see if it grabs you.

Then again, there’s an all-important question. A negative answer could prove me both wrong and stupid. That question is this: Did Kojima intend to make the game this way?

I'm guessing Kojima is one of those rare "creative" Japanese people. He's a Haruki Murakami, an Akira Toriyama, a Yu Suzuki, a . . . dare I say it . . . a Shigeru Miyamoto.

In case you can’t tell, my position is this:
Kojima intended Metal Gear Solid 2 to be as wacky as it was.

Here’s my evidence:

Haruki Murakami says that his novel The Wind-up Bird Chronicle, started with one idea: a guy in his kitchen, cooking spaghetti. Where it went in the following 607 pages, well, he didn’t know until he started writing. That’s freeform postmodernity, and it works, when you’re feeling wacky.

I’ve written stories like that, and they turn out just fine. One of them even won me a scholarship to a writer’s conference a while back. So these Wind-up Bird-style setups are fine for a story or a novel, where one person is responsible.

They don’t work in group situations. They don’t work in journalism projects where you want to do a breakdown of the morality models of reality TV shows and your partners are three sorority girls who want to do an "exposé" of lingerie ads -- "They're made for men! Look at them! They show girls wearing lingerie!'

{ . . . My partners were named Holly, Chrissy, and Angie.}

Something tells me, seeing as more than a dozen people were behind Metal Gear Solid 2, that the postmodernity was actually quite thought-out.

Then again, Kojima, being the big cheese around his team, can do more of what he wants than I could in a room of sorority girls with big water bottles.

They love water bottles. They love taking big sips, making that cracking plastic sound, whenever I try to say something.

That's another thing altogether, though.

Ahem. Postmodernity.

Look at Shigesato Itoi, the producer of Mother and Mother 2.

The postmodernity in his case came from satire. "Satire? In a videogame?" people were thinking.

Metal Gear Solid 2's postmodernity is in its structure.

See, Snake is a loner until the end of MGS1. Whether Meryl lives or Otacon lives, he's not alone at the end.

In Metal Gear Solid 2, we see a guy who's a loner in a different way. Yes, Snake is always there -- and maybe it was Kojima’s intention to make Snake even more beloved by not letting us control him. Maybe it was Kojima’s intention to make us feel the great difference between the two characters. Snake is a hardened military stereotype. Raiden is just a guy.

Raiden reminds me of the two main characters of the film "Chungking Express," by Wong Kar-wai.

Remember when Rose says to Raiden (paraphrase): "I've been to your apartment. Your room is empty. No pictures, no posters -- just a bed."

And Raiden defends himself, "I only use that room for sleeping."

Kojima is saying something about something with Metal Gear Solid 2, and saying it with such boldness that maybe you don’t notice it.

And what is he saying this "something" about?

The US military?

Sure, I'll buy that. Hideo Kojima's done his share of reading. And I'm not just talking Tom Clancy.

Is he saying this "something" about US Special Forces agents? Navy SEALS? That they’re the kind of people to have empty rooms used "just for sleeping"?

Sure, I'll buy that, too.

However, seeing as Metal Gear Solid 2 is just a recreation of Metal Gear Solid, which is, essentially, just a videogame, it's safer to say this:

Snake is a person.

In Metal Gear Solid, we played as this person called Snake.

In Metal Gear Solid 2, we play as Raiden, a newcomer, a loner with an empty bedroom back home, who's currently going through a training mission based on the events of another game.

Raiden -- Jack -- is a videogame character.

Does the description of a "videogame character" fit Jack?

If Jack is a videogame character, who are the "Patriots"? The players? What does this all have to do with Napster?

More importantly, if a videogame character had a bedroom, what would it look like?

What does Mario's bedroom look like?

What does Sonic the Hedgehog's bedroom look like?

For that matter, what does a real person’s bedroom need to look like?

Why have posters on your wall at all?

I found this train of thought especially profound. At the time I played Metal Gear Solid 2, I was living in a Tokyo apartment the size of my closet back in Indianapolis; my one room was big enough for a futon and a nine-inch television on the floor.

I had nothing on the walls except for the Muji price sticker that was came on my pillow, which I saved because . . . I don’t know why I saved it. I do things like that sometimes. I lead a postmodern life. Playing Metal Gear Solid 2, to me, mirrors sleeping -- dreaming -- in an empty room. "Dreaming in an empty room," then, is what I’ll call my model.

There are two aspects to dreaming in an empty room:
1. The dream
2. The empty room you see immediately after waking up

Neither the dream nor the empty room is fully "real." The "dream" isn’t real because we’re in control, and it feels like we’re not. The "empty room" isn’t real because we can put whatever we want in it. Something just doesn’t feel real without personal touches. That’s Rose’s complaint in Metal Gear Solid 2. She thinks posters or personal effects will make Jack more "real."

In this way, we can compare Metal Gear Solid 2 to Ico. We can say that the nature of reality is established in neither Metal Gear Solid 2 nor Ico. Ico reminds me of the "End of the World" section of Haruki Murakami’s novel Hard-boiled Wonderland and the End of the World.

The "nature of reality" is not established in Murakami's "End of the World" -- a man in a village into which unicorns are being herded every night, where he and a girl have to "read old dreams" out of skulls to discover his lost "self," his lost "dreams," and his lost shadow, literally cut off his body when he first enters.

This story is weaved into the story of the "Hard-boiled Wonderland," in which a futuristic accountant evades gangsters and kappa demons beneath the Tokyo subway system, checks out books from a pretty librarian, and spends his last day on earth watching laundry that isn't his in a Laundromat.

"Hard-boiled Wonderland" is rife with little details -- gorilla-sized gangsters, kappas, a fat girl's overly pink laundry, the narrator's shattered whisky collection.

"The End of the World" is very spare, with a narrator who speaks in short sentences without contractions.

In Japanese literature, there are generally two types of postmodernity: "Hard-boiled Wonderlands," and "The Ends of the World."

I'll call them, respectively, "dreams" and "empty rooms." Which may or may not be ironic -- the "End of the World" segment of Hard-boiled Wonderland and the End of the World is actually the narrator’s dream-world. In my model, it’s an "empty room." "Hard-boiled Wonderland," the novel’s reality, is what I’ll call a "dream."

By this model:
Metal Gear Solid 2 is a "dream."
Ico is an "empty room."
They are both postmodern masterpieces in their own right.

Now, if your dreams are more like Ico than Metal Gear Solid 2, well, more power to you. The term "dream" doesn't apply to your dreams, or anyone's dreams, in particular. When using a term to describe something postmodern, expect the term to be used postmodernly.

The empty room is a clean slate. You can put anything in the empty room.

Even a horned boy leading a princess through a castle. Even a language that doesn’t exist.

A dream, however, is always grounded in reality. Dreams have . . . well, not rules. Not constructs. Not even "logic." All they need to keep us from waking up is a sense of the real.

Dreams have terrorists. Dreams have presidents, hostage situations.

Ever dreamed you witnessed a bank robbery? I have.

Dreams, sometimes, even have terrorist/hostage situations involving vampires.

Dreams mix the real, and the unreal. Dreams mix whatever is in our minds. We can drift off to sleep in a recliner while half-reading the Lord of the Rings and half-listening to the NBC nightly news. Tom Brokaw can be talking about a hostage situation in Israel one second, and a breakthrough in health care the next. We can fall asleep, and hear his voice say: "Ninjas officially kidnapped the president at six o'clock this morning." That happened to me, once. (Except I wasn't actually reading Lord of the Rings.)

Do your dreams resolve, without fail, before you wake up?

Mine don’t.

Ico is a boy placed in an empty room. He is a videogame character that doesn’t know he's a videogame character. We're not supposed to think of him as a videogame character. He's Ico.

The game absorbs us. I've heard lots of people say, "I forgot I was playing a game."

Well!

Metal Gear Solid 2 reflects on itself so much we start thinking, "This is f***ing ridiculous!"

Ever had a weird dream? Like, a really weird dream?

Ever dream you're on an elevator creeping up the side of a skyscraper, and wake up when a helicopter shoots out the glass, and you jump, and plummet toward the street?

I say you always wake up before you fall because your mind has no memories of death, so you can't recreate it. Our dreams use pieces of cognition we don't know they're using.

Just Metal Gear Solid 2 uses spy-thriller clichés, action-movie scenes, and ripped-from-the-headlines terrorist activities to tell you a story.

"Well, it’s not a story I want to hear!" you may exclaim.

Okay. How interesting do you want your spy-thriller to be?

"Metal Gear Solid 2 is an abomination!" some people said.

What did you want, "surprising twists"? You wanted "secrets"?

Well, you got a whole hell of a lot of secrets, didn’t you?

Recall Otacon’s "confession" scene. Recall the parrot. And then think:

Do you ever dream you’re a cowboy/gas station attendant in a futuristic desert, who ends up getting sexually harassed in a job interview and forced to have sex with the female CEO, who luckily happens to be Michelle Yeoh?

Do you ever dream that you cry, and run away from Michelle Yeoh when she asks you to have sex with her?

Well, sometimes the postmodern shows us stuff we don’t want -- or aren't ready -- to see.

Like Otacon crying over his little step-sister's dead body because he had sex with her mom. Right in the middle of a terrorist-hostage-nuclear weapon-situation.

Art imitates life, they say? Maybe it does.

Someone tell me "Sleepless in Seattle" imitates their life.

Someone else tell me "Sleepless in Seattle" is art.

The postmodern is concerned with something different. It's not logic. Leave logic to Final Fantasy VII and Chrono Cross [that was a joke]. Postmodernity doesn’t care for logic. It cares for something else.

I could explain it. However, that would involve my letting out the big secret.

Okay, so I don’t really know what postmodernity cares for. That’s not the point, though. The point is that this entire theory of "Dreaming in an Empty Room" might seem like pure conjecture to a lot of people. Most people, I gather, will brush this theory off. They’ll say, "I still think it was an abomination. The story sucked. It could have been so much better. 'Literary'? It wasn’t supposed to be literary; it was supposed to be a game."

I've come across these people in person, and I've tried to explain things to them. These are the people who say the "story" was "an abomination," and then say that it wasn't "supposed to be literary." These are also the people who are still talking today about Zack and Cloud’s relationship in Final Fantasy VII. These are the people who work long and hard to try to get their loved ones or friends to understand that gaming is a legitimate form of entertainment.

I'm confused, fellow gamers, that you want games to get recognition as legitimate entertainment, yet can't accept that they can also have artistic aspirations. Doesn't this run counter to man's tendency to hail as art what he doesn't understand? What would Mark Twain have to say about all this? Anyone remember "The King's Camelopard" from The Adventures of Huckleberry Finn?

Hell, if Mark Twain were around today, he’d probably be making games that make money. That people flame other people about on message boards. That everyone plays, and no one really, truly understands.

With the current wave of consoles, we're going to see a lot more games made by a lot more people, many of them in Japan, many of them elsewhere. We haven’t yet seen the first Mark Twain of videogames -- though Mother 2 and Metal Gear Solid 2 come close. Sadly, a lot of people are not particularly waiting for this genius designer's arrival.

Do you think people in Murasaki Shikibu's time complained to her about the world’s "first novel," The Tale of Genji, saying "Books are supposed to be fun, not making all these subtle comments about the politics of the Heian court!"

Games are a young form of entertainment. The children who grew up with games are now adults. Many of them are as blind to the idea of the artistic videogame as our parents are to Eminem, as our parents' parents were to The Beatles, as The Beatles' fans were blind to the conceptuality of Yoko Ono. God bless the children of today, for seeing the genius of Pokémon. One of them is the first Tolstoy of videogames.

That, however, is for another day's installment.

Here, at the end of this ridiculous, postmodern "editorial," I’d like to take a stance: I am a strong advocate of New School Gaming. Yes, I can beat Gradius III in one life. Yes, my favorite game is Super Mario Bros. 3. Yes, I do play Street Fighter II Turbo Hyperfighting and Gunstar Heroes at least twice a week. Yes, I like Landstalker more than Final Fantasy X. That doesn’t matter. I have hope for the future. Maybe more hope than you have.

Or maybe I just have a thing for the Colonel.

TURN THE GAME CONSOLE OFF NOW!





Postscript:

Since writing this article, I have endured many long adventures, played a demo of Metal Gear Solid 3, and met Hideo Kojima. I interviewed him for an article in Wired, a fine and noble magazine. The interview will be published within a few months of your reading or rereading this. Around the time of my interview with Mr. Kojima, I took this article down, fearing that he might read it. Maybe I was fearing having made a mistake of some sort. Well, I was able to present my ideas to Kojima, who confirmed that I am pretty much right about why he made Metal Gear Solid 2. His goal was, as he explained to me, "To make a videogame that told a story that could only be told in a videogame." His first and foremost goal, he claims, was to "Use the medium," which is, as he put it, "inherently postmodern." The goal of the story the game sought to tell was to tell that story to the people of today, with no illusions of its surviving decades or centuries to leave an impact on a distant society. Even so, the gameplay, as he explains, becomes increasingly more challenging in such a way as to make the experience something round and fulfilling even to the player who skips all of the long, drawn-out dialogue sequences. The gameplay, says the man, was engaging merely because it could not be not engaging under his supervision. Kojima shared a few philosophies with me on what kinds of people make good game developers, and under his rubric, I am one of those people, which made me feel kind of nice.

Hideo Kojima claims to have never read Haruki Murakami's Hard-Boiled Wonderland and the End of the World, though Japanese filmmaker Ryuhei Kitamura has been suggesting the book to Kojima since Metal Gear Solid 2 went on sale. Kojima himself likes to think that the game's was more inspired by Kobo Abe's Kangaroo Notebook than anything else. Which is funny, because I also mentioned a Japanese work of postmodern . . . artistic integrity with the word "Kangaroo" in its title in my original writing.

Thanks again.
[close]
Title: Re: Vita thread
Post by: Eel O'Brian on June 26, 2012, 11:33:42 PM
That's a whole lot of 'spergin.
Title: Re: Vita thread
Post by: pilonv1 on June 26, 2012, 11:34:54 PM
That seems quite brief for Tim.
Title: Re: Vita thread
Post by: Vizzys on June 26, 2012, 11:39:05 PM
That seems quite brief for Tim.

i was about to post this
Title: Re: Vita thread
Post by: pickle on June 27, 2012, 12:52:08 AM
That seems quite brief for Tim.

Very brief.
Title: Re: Vita thread
Post by: Takao on July 04, 2012, 11:51:38 PM
http://www.youtube.com/watch?v=-TCnu8vJdtU

Title: Re: Vita thread
Post by: Shaka Khan on July 04, 2012, 11:54:00 PM
Whenever this thread gets bumped, I think maybe, just maybe... nope :fbm
Title: Re: Vita thread
Post by: DCharlieJP on July 05, 2012, 01:50:49 AM
Vita has , basically, been delayed until back end of 2013

and/or canned

that said - i think the same has happened to 3DS - market leader with NOWT :/

Title: Re: Vita thread
Post by: cool breeze on July 05, 2012, 02:43:55 AM
Pale wing in edf3/2017 is great.  That was my complaint with the 360 version after EDF2. 

Who published EDF2017 and is there a chance they'll bring this one over?
Title: Re: Vita thread
Post by: Takao on July 05, 2012, 03:48:11 AM
Pale wing in edf3/2017 is great.  That was my complaint with the 360 version after EDF2. 

Who published EDF2017 and is there a chance they'll bring this one over?

D3's US division published it here. I'd say it's more unlikely to get localized than likely, but they have most of the game already translated, and someone I talk to on Twitterz from SCEA seemed pretty optimistic about it.
Title: Re: Vita thread
Post by: Sho Nuff on July 05, 2012, 04:33:18 AM
The franchises that make me buy a console are Virtua Fighter, Daytona or EDF

THINKIN ABOUT IT NOW
Title: Re: Vita thread
Post by: Trent Dole on July 05, 2012, 10:49:45 PM
This is just 2017 again though, which you've probably already played the shit out of. I know I have. :hyper
Title: Re: Vita thread
Post by: bork on July 07, 2012, 12:19:21 PM
http://www.gamestop.com/ps-vita/games/mortal-kombat/98982?utm_source=linkshare&utm_medium=affiliate&utm_campaign=deeplink&cid=afl_10000087&affID=77777&sourceID=FKSJxY2VJAk-3qa9XMftxARAN08wTrZ0GA

Mortal Kombat is $10 new at Gamestop.
Title: Re: Vita thread
Post by: Bebpo on July 07, 2012, 01:53:54 PM
Vita has , basically, been delayed until back end of 2013

Can live with this.

Quote

and/or canned


This will be bad :(
Title: Re: Vita thread
Post by: cool breeze on July 09, 2012, 06:54:31 PM
Mortal Kombat is pretty fun.  Story mode is handled really well.

People both over and under exaggerate about the graphics.  Alone the graphics good enough; combat is fast and smooth enough that you can't notice it.  But playing story mode it keeps jumping between prerendered scenes with the console assets and the Vita version and there's a very noticeable downgrade there.
Title: Re: Vita thread
Post by: Eric P on July 09, 2012, 07:12:38 PM
there are some PS Vita games on the cheap at Amazon

lego harry potter is $13
hot shots is $20
mortal kombat is $30
dynasty warriors is $30
lego batman is $30
mlb the show is $30
disgea 3 is $30
rayman is $30
blazblue is $30
Title: Re: Vita thread
Post by: Shaka Khan on July 09, 2012, 07:22:39 PM
I'm tempted to buy Disgaea, but I'll wait for something cheaper.

Mortal Kombat is pretty fun.  Story mode is handled really well.

People both over and under exaggerate about the graphics.  Alone the graphics good enough; combat is fast and smooth enough that you can't notice it.  But playing story mode it keeps jumping between prerendered scenes with the console assets and the Vita version and there's a very noticeable downgrade there.

I haven't played the story mode yet, but the game looks fine until you execute an X-Ray or a Fatality, then it's pretty jarring. The models up-close look like something out of a PSP game. I dislike the look so much that I started avoiding performing them.

It's still fun and I appreciate how smooth it plays, but I wish they've optimized the interface for the Vita: They could have integrated a touch-controlled UI, larger UI elements/menus, a non-squished font, and a sharper HUD. It's pretty much rushed and untouched in some aspects, especially presentation, giving me the feel I'm playing it through remote-play.
Title: Re: Vita thread
Post by: Bebpo on July 09, 2012, 07:51:50 PM
Thread depresses me each time it is bumped.

At least when the Dreamcast died it was pure fun until the lights went out.  Vita is like a funeral process that takes several years to complete.
Title: Re: Vita thread
Post by: Joe Molotov on July 09, 2012, 08:03:18 PM
I haven't played the story mode yet, but the game looks fine until you execute an X-Ray or a Fatality, then it's pretty jarring. The models up-close look like something out of a PSP game. I dislike the look so much that I started avoiding performing them.

At GAF, some people said that the fatalities were so realistic and disgusting that they nearly threw up.  :teehee
Title: Re: Vita thread
Post by: Shaka Khan on July 09, 2012, 08:31:26 PM
Well, they were half right, 'cause they're so disgusting I nearly threw up.
Title: Re: Vita thread
Post by: MyNameIsMethodis on July 09, 2012, 08:39:46 PM
wish wipeout would fukkin drop price
Title: Re: Vita thread
Post by: bork on July 09, 2012, 11:33:27 PM
Thread depresses me each time it is bumped.

At least when the Dreamcast died it was pure fun until the lights went out.  Vita is like a funeral process that takes several years to complete.

CAN'T HAVE A NEW PAGE WITHOUT A BEBPO VITA DOOM N GLOOM POST!

I haven't played the story mode yet, but the game looks fine until you execute an X-Ray or a Fatality, then it's pretty jarring. The models up-close look like something out of a PSP game. I dislike the look so much that I started avoiding performing them.

At GAF, some people said that the fatalities were so realistic and disgusting that they nearly threw up.  :teehee

:rofl

When have MK fatalities EVER been "realistic?"
Title: Re: Vita thread
Post by: Shaka Khan on July 09, 2012, 11:36:56 PM
I don't know about 'murrica but in the Middle East you can find reptiles spitting acid in bystanders' mouths then ripping stomachs out everywhere. We actually have a holiday dedicated to that.
Title: Re: Vita thread
Post by: cool breeze on July 09, 2012, 11:52:43 PM
I suck at Mortal Kombat.  I hate the block button.  It makes sense in 3D fighters but in 2D fighters my brain's natural impulse is "HOLD BACK."  And it doesn't help that the AI has two states: turtle or sick nasty combos.  Meanwhile I'm doing basic movies because every time I familiarize myself with a character the story switches me to the next one as it ramps up difficulty. There isn't much of an opportunity to mess around with the new character.

difficulty feels like:
1-2-3-switch-4-5-6-switch-7-8-9

it should feel like:
1-2-3-switch-2-3-4-switch-3-4-5

Still, it's much better than story modes in other fighters.  Smash Bros Brawl's subspace emissary similarly had a story mode to introduce you to all the characters (if you consider it a fighting game).  Every fighting game should have something similar + Kumite mode once you found a favorite character.

And my thumb hurts lol.  What I like about the old Bleach fighting games on the DS is how all special moves are on the touch screen.  Something similar could've worked here.  I already touch the xray bar for that move instead of L+R.  Or put more 3D fighters on handhelds, because I never had a problem with those on the PSP.
Title: Re: Vita thread
Post by: archnemesis on July 10, 2012, 01:34:57 AM
Thread depresses me each time it is bumped.

At least when the Dreamcast died it was pure fun until the lights went out.  Vita is like a funeral process that takes several years to complete.
Can't you read Japanese? There are quite a few upcoming or recent games I'm interested in from Japan . Unfortunately, many of them aren't going to get a translation and those who are might take a while.

• DJMax Technika Tune (well, it's almost Japan)
• Hatsune Miku: Project DIVA F
• Malicious: Rebirth
• Phantasy Star Online 2
• Samurai & Dragons
• Soul Sacrifice
• Surge Concerto: Ciel Nosurge (both volumes)
• The Legend of Heros: Zero no Kiseki Evolution
• Ys: Foliage Ocean in Celceta

In Europe, all I'm looking forward to this summer are three pinball games and maybe Little King's Story if the framerate isn't awful.
Title: Re: Vita thread
Post by: bork on July 11, 2012, 01:03:52 PM
http://www.youtube.com/watch?v=nwf_q2Rn57g
Title: Re: Vita thread
Post by: Eric P on July 11, 2012, 01:06:59 PM
sweet

more horse cart stuff
Title: Re: Vita thread
Post by: tiesto on July 11, 2012, 01:37:37 PM
Oh man, Falcom may return to PC gaming and start supporting the 3DS? Well, there goes the one thing I was interested in on Vita.

http://andriasang.com/con1wg/3ds_legend_of_heroes/ (http://andriasang.com/con1wg/3ds_legend_of_heroes/)
Title: Re: Vita thread
Post by: bork on July 11, 2012, 01:54:53 PM
It says they are also releasing games on Vita...
Title: Re: Vita thread
Post by: Joe Molotov on July 11, 2012, 02:16:16 PM
It says they are also releasing games on Vita...

Games on the Vita, surely you've been misled?
Title: Re: Vita thread
Post by: cool breeze on July 11, 2012, 02:24:04 PM
Returning to PC would be great.  (has Xseed talked about Ys 6 on Steam?)

3DS is smart for Falcom.  I still think every Japanese portable game should be treated like that 999 sequel.  Same game on both Vita and 3DS (and PSP).  Vita version is native res, better frame rate; the "HD collection" to the 3DS version.

Obviously at this point it benefits the Vita more, but I'm sure you can downport Ys for the 3DS.  Or port the PSP games to the 3DS.  Nayuta on 3DS has a better chance of making it over than a PSP game in 2013.
Title: Re: Vita thread
Post by: archnemesis on July 11, 2012, 02:38:31 PM
"At any rate, the possibility exists that we'll be able to release the PC version of Napishtim at some point. We won't be able to say one way or another, though, unless and until we know for sure, so all I can really tell you right now is that it's something that's been suggested before, and something we'd be interested in pursuing." -- Tom from Xseed (http://forums.steampowered.com/forums/showthread.php?t=2745486)

The PS2 version is playable, but I would probably double dip if they released it on Steam.
Title: Re: Vita thread
Post by: Shaka Khan on July 11, 2012, 11:24:15 PM
Oh man, Falcom may return to PC gaming and start supporting the 3DS? Well, there goes the one thing I was interested in on Vita.

http://andriasang.com/con1wg/3ds_legend_of_heroes/ (http://andriasang.com/con1wg/3ds_legend_of_heroes/)

This is a serious blow, imo. Losing the exclusivity of Falcom's titles makes me further question the reason this device exist. They insist on transforming it into a companion device, and nothing more.
Title: Re: Vita thread
Post by: Shaka Khan on July 11, 2012, 11:44:33 PM
(Not that this will make a difference in sales either way, seeing how small Falcom and its IPs are relatively speaking, but it's from a personal perspective)
Title: Re: Vita thread
Post by: Shaka Khan on July 12, 2012, 03:46:21 AM
Well, you're the expert. Stick a fork in it.
Title: Re: Vita thread
Post by: Joe Molotov on July 15, 2012, 07:38:08 PM
FWIW, Gungnir and Unchained Blades now work on the Vita using PS3 transfer.
Title: Re: Vita thread
Post by: Eric P on July 15, 2012, 07:50:59 PM
is Unchained any good?
Title: Re: Vita thread
Post by: Shaka Khan on July 15, 2012, 07:53:06 PM
FWIW, Gungnir and Unchained Blades now work on the Vita using PS3 transfer.

Ooh, buying Gungnir!!

Edit: Wait, has anyone here tried it? Reviews are kinda harsh, so I want a second opinion.
Title: Re: Vita thread
Post by: magus on July 15, 2012, 08:07:32 PM
FWIW, Gungnir and Unchained Blades now work on the Vita using PS3 transfer.

Ooh, buying Gungnir!!

Edit: Wait, has anyone here tried it? Reviews are kinda harsh, so I want a second opinion.

i've been raving about it in the playing thread for quite a while you jerk! :maf

is Unchained any good?

unchained too!
blaaalaalaaargh :maf :maf :maf

oh man the gungnir reviews,WAAAAAAAAA I CAN'T PLAY THIS GAME WAAAAAAAAAAAAA :rofl

Quote
just wait until you’ve spent an hour whittling down enemy forces…only to be stricken with instadeath because some random knight happened to knock the mighty Gungnir-wielding Giulio offscreen.
Quote
I twice found myself replaying the mission because of the computer killing my Ace by knocking them into water and off the map.

you think the solution would be to put your unit somewhere that's not near the border of the maps but nooooooooooooooope,GAME IS BROKEN I TELL YA
tough to be fair the second guy is somewhat right,the game doesn't tell you at all about knocking people,first time it happened i was like "wha?" actualy in general the game just plain sucks at explaining things,so many thing i learned after taking a trip to gamefaqs,but seriously once it happened,you know it,ends of the story,it's hardly the end of the world
Title: Vita thread
Post by: Shaka Khan on July 15, 2012, 08:31:36 PM
Link to impressions please?

Also, let's pretend you actually bought the game, would you say it's worth $30?
Title: Re: Vita thread
Post by: magus on July 16, 2012, 05:20:09 AM
Quote
since i got really bored of unchained blades,i've been trying gungnir,stop me if you heared this,an evil empire called menacing empire name holds in subjugation the land of fantasy name but a group of rebels called heroic rebel group name has decided they had enough and decide to kick the empire ass,but before that the hero meet a mysterious girl called bland name and discovers he has the power of mcguffin name

man SRPG adlib is no fun i tell ya

so anyway being a sting game this game is full of weird rules and such which is what makes it interessing in the first place,there are a lot of gimmicks in this game,these include

1. character don't have stats,when they level up instead their carrying capacity gets bigger,which let's them hold more powerfull items,items give a character all their stats and skills
2. death is sort of permanent sort of not,it works like this,if a character gets finished by a really strong attack,then he's dead and you can't use him in battle's anymore,but if he gets killed by scrappy damage he retreats and you can field him the next battle with an HP penality,with enemies if they retreat you get a random item from them but if you kill them you can choice which one you want
3. there is a job system but there are no skills,each job just gets to hold different items,tough i fear this is going to make some jobs too similiar
4. each time you move,you gain tactics point,these points can be used to execute team attacks or activate special skills,but if you hold them some weapon get stronger so you have to balance it out,this also making holding out your position a bad idea as you constantly want to move around
5. at the start of each battle,you need to declare a commander,different commanders use different unit betters so say the hero is good at using archers while his brother is good at using knights,the commanders you can pick are fixed so there are some missions where you can't pick the hero and as such you need to balance your team
6. when you give a character a weapon he initialy suck at using it,but as you keep using it,it's attack power improve and when you have used it enough you can unlock additional attack which comes with area attacks,more damage and status effect
7. each attack has a number between 1 and 4,and each character also has a number and as such if a character keep using an attack with which he's matched,he'll gain some bonus like "improved chance of dealing status effect" or "more damage" and such,the number also dictates if your character can counterattack or not,as you can only counterattack if your pair of shoes and the attack number matches
8. spread over the map there are base's,holding more bases let you hold more tactics point,better yet it gives you more range when it comes into executing team attacks
9. each character also has an element,this is dictates by his initial element's,his equipment and mostly amusing the terrain where he's standing,so if you go into water there's a chance you'll automaticaly turn from neutral to water or from fire to neutral
10. there is an ATB a-la final fantasy tactics (game also takes the idea of spell charging from final fantasy tactics and as such is it possible to get out of the way before a spell goes off) but it works with it's own spin,you see when your turn comes you can use ANY character so if you want you can even solo the whole map with a single character,the catch is that after you use a character he has to cool down for a few unit of times,if you use his turn again before he cool's down,his max hp get a penality like if he retreated
11. another amusing way in which it breaks FFT,you can jump down from a height higher than your jump rating but if you do so,you hurt yourself and lose your turn
12. speaking of unit of times,you can instantly call your turn by spending tactics point = how much you had to wait+2
13. there are no job change,if you want new unit you go in a mercenary guild and simply throw money at it,if you want a unit in particular you can get it by wasting one of your weapons otherwise what you get it's random and you get a penality too if you don't find anything you want,so for example if you want an archer you can pay 10,000 gold and waste a bow

and uh... i don't think i'm missing anything,the cutscene too feels a little inspired by final fantasy tactics,i think it's the background that do it for me,i mean watch
http://www.youtube.com/watch?v=_TQL0cZ-_gU&feature=related#t=4m58s

Quote
i'm really liking gungnir,which is weird because i usualy hate SRPG,there is so much shit going on,everytime there is a new battle i spend like 5 minutes just thinking into how i can reshape my party,and the best part is that since there are no character stat and everything is decided by the item you hold,i can just introduce a new character in my party without any grinding effort

the AI is a little bit dumb tough,i blocked a bridge with a knight and the AI just stood there dumbfounded while i was nuking it's unit with spells

a while ago i had 2 classes that both used daggers one were the assassin's and the other were the tricksters and as such i had no idea why there were two of them,well it turns out that trickster have special access to dagger which let them place traps around so it's another element added to the game

the weapons have tons of special effect too,right now i got a claw that make an enemy physical defense skyrockets but it 0% their magic defense,i guess this can be abused in a map where the enemy has a huge defense or such

Quote
moar gungnir! one of the stage is an assault at a castle,the stage begins with a pretty powerfull boss unit starting near you who attacks you first,on top of the castle there are 2 succubus who just chills out,but as soon as night comes they swoop down from the castle and start charming your guys so you have to beat the boss before the succubus come or else you are screwed!

the next stage has a pretty fun gimmick too,the whole thing happens on a chasm and most enemy unit have attack that knockback you,but if a unit get knocked into the chasm,he falls down below and die instantly,i got knockback attack from the previous stage and i made a massacre simply by pushing people into death and abusing scramble (the ability to call your turn without waiting it to come around) when you push someone into a chasm the game declares "GO TO HELL!" :lol

what i really like about the game it's that it's all about preparations,there are a bajillion of items and each single one of them has some sort of gimmick in it,there is an axe that is very powerfull but it works only if you are at full HP for example,the bows aren't different in a way that a bow is stronger than the other,the bow are different in that one bow might be better at striking enemy at far distance while another might works better for closer enemies,does the boss have a very powerfull piece of armor that absorb most blows,use an axe that break's it! the enemy has a high chance of blocking your attacks? there is an item that lower their guard chance,the main character weapon is HEAVILY affected by tactics point and when you fill them up,his attack hurts a lot,there is an item that can boost this even further which let you do incredible amount of damage (even better the main character has an innate drain ability so you don't even need to heal him up) most review complains that the CPU just gang up on you,totaly ignoring any option to solve this like using weapon's with sleep effect so you can manage crowds better

i wouldn't pronounce myself if the game is worth 30$ because for all i know it might get worse later on,but i wouldn't trust review that complains you can't rack experience in a game where level doesn't really matter either :derp
Title: Vita thread
Post by: Shaka Khan on July 16, 2012, 09:12:42 AM
Sweet, thanks for the impressions.
Title: Re: Vita thread
Post by: Joe Molotov on July 17, 2012, 04:30:17 PM
Along with the latest batch, Hakuoki: Demon of the Fleeting Blossom also got Vita compatibility.  :-*

http://www.youtube.com/watch?v=9RU_954raIM
Title: Re: Vita thread
Post by: Shaka Khan on July 17, 2012, 04:35:29 PM
What are these games? When were they even released?!
Title: Re: Vita thread
Post by: Joe Molotov on July 17, 2012, 09:35:37 PM
What are these games? When were they even released?!

Hakuoki? It came out around the first of the year. It's a reverse-harem visual novel (in other words, you play as a chick and you try to woo all the bishie samurai dudes).
Title: Re: Vita thread
Post by: Takao on July 17, 2012, 10:21:36 PM
What's with XSEED and Aksys picking up games in series they'll never realistically get to localizing all the entries? Kiseki is hahahah tier, and there's like a trillion Hakuoki games.
Title: Re: Vita thread
Post by: tiesto on July 17, 2012, 10:30:10 PM
What are these games? When were they even released?!

Hakuoki? It came out around the first of the year. It's a reverse-harem visual novel (in other words, you play as a chick and you try to woo all the bishie samurai dudes).

Saw that game at Gamestop but had no idea what it was... heh that sounds pretty odd. Not sure if it's my kinda thing.
Title: Re: Vita thread
Post by: Bebpo on July 19, 2012, 05:17:17 PM
Got that Time Travelers.  I have no idea what I'm getting into, but I think it involves a lot of cutscenes...which I am ok with.
Title: Re: Vita thread
Post by: Joe Molotov on July 19, 2012, 05:25:15 PM
Reberu Faibu
Title: Re: Vita thread
Post by: Bebpo on July 20, 2012, 02:55:23 AM
Ok, Time Travelers is pretty cool.  They're doing a good job at taking the reading out of books, which is super super pro for me since I'm a lazy gaijin who hates reading Japanese.  Sitting back and watching a choose-your-own-adventure-novel in cutscene form sounds great ;)

Just wish the framerate was smoother.  Graphics aren't even that good, but framerate is like in the 20s.
Title: Re: Vita thread
Post by: Takao on July 31, 2012, 06:21:15 PM
Growlancer works via PS3 transfer if anyone cares. SCEA actually improving. Will this be a fluke or the rule for these last 5 PSP games?
Title: Re: Vita thread
Post by: Takao on August 01, 2012, 02:13:16 AM
New Free to Play Game-Arts game called Picotto Knights: http://ptknights.hangame.co.jp/vita/index.nhn (http://ptknights.hangame.co.jp/vita/index.nhn)

(http://i.imgur.com/iu0Io.jpg)
(http://i.imgur.com/4VGqB.jpg)
(http://i.imgur.com/wZOqv.jpg)
(http://i.imgur.com/bj62C.jpg)

Apparently it's supposed to be like a Japanese Castle Crashers.

Localization is ???, but their previous 2 Vita games (Dokuro and Ragnarok Odyssey) have English versions.
Title: Re: Vita thread
Post by: Shaka Khan on August 01, 2012, 02:45:40 AM
Looks nice. However, it's a F2P game so it could easily be fucked up.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 02, 2012, 03:17:19 AM
http://www.neogaf.com/forum/showthread.php?t=484944

New shots of Soul Sacrifice.

This monster is awesome:

(http://www.abload.de/img/l_5016bf49aad056qizf.jpg)
Title: Re: Vita thread
Post by: Huff on August 02, 2012, 11:48:35 AM
LBP Vita Sept 25 release date

Eel, are you going to be able to talk about the beta at some point?
Title: Re: Vita thread
Post by: demi on August 02, 2012, 11:54:20 AM
Picotoo Knights looks stupid and you bought a Vita to play that
Title: Re: Vita thread
Post by: Eel O'Brian on August 02, 2012, 12:23:06 PM
LBP Vita Sept 25 release date

Eel, are you going to be able to talk about the beta at some point?

There's not a lot to say, it's pretty much LBP2 in portable form, with more tools and materials that suit touch/gyro control. Felt like they turned down the floaty physics a bit, jumping seemed tighter. It's really good, and I played a few created levels which were as good as any iOS platformer game (and with better controls).  There was an included game in the silhouette style of Limbo that you wouldn't have known had anything to do with LBP, it looked so different.  MP was laggy but still fun.  LBP and AssCreed III are the only future games I'll regret not being able to play now that I have sold my Vita.
Title: Re: Vita thread
Post by: bork on August 02, 2012, 12:29:29 PM
So when will you be re-buying a Vita, Eel?  Fall?
Title: Re: Vita thread
Post by: Eel O'Brian on August 02, 2012, 12:32:27 PM
Price drop, bundle, some more announced/released games (of the type that I am interested in). If Bethesda announces some kind of Fallout or Elder Scrolls, that very day (not gonna happen).
Title: Re: Vita thread
Post by: demi on August 02, 2012, 01:48:04 PM
Vita is done, nobody wants to get near that thing. You can play the real AC3 on PC/Console this fall.
Title: Re: Vita thread
Post by: demi on August 02, 2012, 04:06:53 PM
Yes? I thought that was pretty clear
Title: Re: Vita thread
Post by: bork on August 02, 2012, 04:21:58 PM
Eh, it just takes one Monster Hunter-level game to get back on top in Japan.  Western devs certainly don't give a shit, it seems.

Since the PSP still gets support overseas, I keep wondering if Sony will end up releasing an upgraded model with an improved screen/smaller size or something.
Title: Re: Vita thread
Post by: Akala on August 02, 2012, 09:29:48 PM
actually looking forward to madden on it. there has never really been a good handheld madden.
Title: Re: Vita thread
Post by: bork on August 02, 2012, 09:51:04 PM
I'm sure Sony is heartened to know that all they need to turn things around in a single region is an out-of-nowhere cultural phenomenon that ends up being the best selling third party game of all time.  That kind of shit is *always* happening.

Seems to have worked for the PSP!  Seems to have worked for the 3DS!  Why not the Vita too?  :P
Title: Re: Vita thread
Post by: DCharlieJP on August 02, 2012, 09:54:49 PM
DONT SPLIT THE MONSTER HUNTER USERBASE NOW THAT ITS GOING TO 3DS AND I'VE NEVER PLAYED IT AT ALL!!!!!

 8) :-* :maf :'( ::) ::) ::) ::)
Title: Re: Vita thread
Post by: Shaka Khan on August 02, 2012, 10:07:23 PM
You mean "I've only played Tri as it's coincidentally, and not due to platform bias, the best game in the series and the only one that matters. The other games were made by and for inadequate pussies. Fuck you all and goodnight."

Is what they say.
Title: Re: Vita thread
Post by: Joe Molotov on August 02, 2012, 10:13:24 PM
Carmack mentioned the Vita in his keynote! Something along the lines of "It might be fun to make some idTech4 games for the Vita, but mehhhhhhhh."
Title: Re: Vita thread
Post by: Shaka Khan on August 02, 2012, 10:27:07 PM
:rofl
Title: Re: Vita thread
Post by: cool breeze on August 02, 2012, 11:30:34 PM
Carmack mentioned the Vita in his keynote! Something along the lines of "It might be fun to make some idTech4 games for the Vita, but mehhhhhhhh."

Whenever someone says "It might be fun to work on the Vita," all they need a second person to ask "Why?"  Carmack is smart enough to figure it out on his own.
Title: Re: Vita thread
Post by: Joe Molotov on August 03, 2012, 10:12:31 AM
His Zenny overlords definitely won't let him do that.  I can't wait until the day his bosses pull the chain HARD so he can realize what a dope he was to sell.

He already seemed a little bummed out that Zenimax closed down id's mobile studio and told them to release more than one AAA title a decade.
Title: Re: Vita thread
Post by: ManaByte on August 04, 2012, 01:43:28 AM
I kind of wanted FIFA on my Vita, but then the iOS version is .99 and has most of the same features so...
Title: Re: Vita thread
Post by: Takao on August 04, 2012, 01:53:09 AM
I don't know why Sony hasn't gotten EA to do cross play features in their games. Apparently Criterion is doing it with Need for Speed Most Wanted but I kind of suspect that's not a game people are going to buy both SKUs to play.
Title: Re: Vita thread
Post by: chronovore on August 06, 2012, 07:41:29 PM
I don't know why Sony hasn't gotten EA to do cross play features in their games. Apparently Criterion is doing it with Need for Speed Most Wanted but I kind of suspect that's not a game people are going to buy both SKUs to play.

Lately, Sony has fewer moneyhats with which their haberdashery is festooned.
Title: Re: Vita thread
Post by: Takao on August 07, 2012, 03:08:35 PM
Sound Shapes is pretty cool. There's a little heft to your ball thing so platforming does feel a bit weird at first, but you get used to it really quickly.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 03:46:33 PM
Sound Shapes is really good. I just started playing the Stepbrother album and the change of pace and mechanics is awesome. If every album is going to offer a distinct take on the formula, then it'll be really interesting to see user created levels that integrate bits from here and there.

I already like how the community section is laid out, let's hope it populates in an interesting manner. Buy 1 get both and cloud saves was a really good route to take with this game as well.
Title: Re: Vita thread
Post by: cool breeze on August 07, 2012, 04:54:03 PM
What type of platformer is it? it looks like pixeljunk eden and I never played that game past an hour.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 05:18:03 PM
I don't know, it's hard to compare it to something since I just realized that every Album offers almost a different type of experience. Most of the time it's a pretty straight forward platformer with good controls, except you can stick to stuff. Every album introduces different sounds, assets, mechanics, and themes that can be utilized differently. They're pretty fun, but they're more concerned with inspiring you with ideas, much like LBP's campaigns.

Beside some similar color palette, it's very very different from Eden, which I disliked by the way. They're not even in the same ballpark beside being able to stick to some objects.
Title: Vita thread
Post by: Huff on August 07, 2012, 05:25:11 PM
Wow the beck levels are pretty crazy
Title: Re: Vita thread
Post by: Takao on August 07, 2012, 05:51:12 PM
I'm taking my time with the campaign since I heard it's kind of short and I'm really loving it. But man, the second Superbrothers level when the music rises is so good.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 06:35:33 PM
I heard there's a bit of replayability value to game, something about "Beat School" and "Death Mode" coming after completing the main campaign.

PS the faster loading times, more stable frame-rate, and DS3 are making me enjoy this more on the PS3. lulz Vita.
Title: Re: Vita thread
Post by: Takao on August 07, 2012, 06:48:10 PM
"more stable frame-rate"? I haven't encountered any slowdowns. And DS3 d-pad is jank compared to glorious Vita.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 07:20:58 PM
Having played some levels on the PS3 first, then on Vita I noticed a few instances when it dipped. Usually in busy level when you pick up coins. It's not game breaking at all, but it pulled me out.

As for movement, due to how you have to rotate directional controls in order to rotate around objects and corners, instead of limiting it to left/right, I found myself going back to analogs. And just like any sane person, I prefer the DS3 analogs.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 07:24:55 PM
The interface and editor are better on Vita though, but I've always been a selfish gamer who never gives back.
Title: Vita thread
Post by: Huff on August 07, 2012, 07:26:30 PM
Death mode killed my hands. I beat about 7 of the levels then got stuck on one for about 30 mins and have up

It's challenging but no way as good as the campaign
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 07:29:51 PM
What's Beat School about?
Title: Vita thread
Post by: Huff on August 07, 2012, 07:36:22 PM
Haven't tried it yet. It's using the level editor to do challenges I think. Ign review said it was pretty easy for him, although he can play music. I'm probably going to suck at it.

Wario64 already platinumed it, so many it's not that bad
Title: Re: Vita thread
Post by: Takao on August 07, 2012, 08:19:54 PM
Wario64 is a beast. Not human.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 08:28:41 PM
The beast just agreed that the PS3 version plays better. Where's your god now, Takao?
Title: Re: Vita thread
Post by: Takao on August 07, 2012, 09:21:17 PM
The beast just agreed that the PS3 version plays better. Where's your god now, Takao?

There are sections that control better with the analog sticks than the d-pad. PS3 analogs are better so I can see how wanting to get the fastest times would benefit from that. I just prefer playing platformers on handhelds.
Title: Re: Vita thread
Post by: Shaka Khan on August 07, 2012, 09:27:06 PM
I just made a thread, fwiw.
Title: Re: Vita thread
Post by: frod on August 09, 2012, 06:05:11 AM
Sony will shift focus to PS Mobile.

That's targeting the market devs and pubs are now interested in - or at least that they're interested in without incentive from a given platform holder.

Vita's future as a device is probably going to be heavily defined by PS Mobile, as a 'iPod Touch' style device.

Vita's future as a platform is probably going to be defined as a little bit of premium icing on top of the Mobile ecosystem - a few 'big' or semi-big releases a year ala CoD or Assassin's Creed.

Just my two cents. Some dramatic developments might change things, but I think it's unlikely. Sony just isn't as desperate to prop up the dedicated handheld market as, say, Nintendo. They'll let it slip if the wider interest - among devs, among consumers - is elsewhere.

(That's not to say they will 'Dreamcast' the Vita - they won't pull it off the market or anything of the sort. But it's purpose and position for Sony will be different than it might have been if it had succeeded as a premium handheld gaming platform. They can massage it in a different direction that saves face.)
Title: Vita thread
Post by: Huff on August 09, 2012, 10:54:07 PM
Anyone have the vita version of mortal kombat, I'm having some major issues with the controls and responses
Title: Re: Vita thread
Post by: bork on August 09, 2012, 11:18:42 PM
Anyone have the vita version of mortal kombat, I'm having some major issues with the controls and responses

What's the problem?  The game play was ported over perfectly.
Title: Vita thread
Post by: Huff on August 09, 2012, 11:28:26 PM
I started off with the tutorial, but am having a hard time with even the simplest combos. The character doesn't seem to react to each button press. It took about 5 minutes of trying for a simple punch punch punch combo to register correctly
Title: Vita thread
Post by: Huff on August 09, 2012, 11:29:20 PM
I didn't have any of these problems when playing the ps3 version. Maybe my vitas buttons are loose or off. I dunno
Title: Re: Vita thread
Post by: maxy on August 12, 2012, 04:12:14 AM
kinda fits here

Quote
Drinkbox Studios will be attending this year's PAX Prime festivities in Seattle at the end of this month, and while it's there the developer will be showing off one of the benefits of Guacamelee's PlayStation 3/Vita exclusivity.

"We're integrating the Vita as a PS3 controller for Guacamelee, utilizing the Vita screen for a mini-map, and hopefully more," Drinkbox's Chris McQuinn told Joystiq. "Does this sound like a next-gen console you've heard of perhaps? As far as we know, we're the first game doing this."

PAX Prime attendees, however, won't need a transmedia map on a $250 handheld to find Guacamelee on the show floor: Juicebox will be setting up shop inside the Indie Megabooth, which will be discernible from other, mainstream booths due to its abundance of pixel art and stylish, easily accessible development teams.

hehe
Title: Re: Vita thread
Post by: bork on August 12, 2012, 11:37:58 AM
kinda fits here

Quote
Drinkbox Studios will be attending this year's PAX Prime festivities in Seattle at the end of this month, and while it's there the developer will be showing off one of the benefits of Guacamelee's PlayStation 3/Vita exclusivity.

"We're integrating the Vita as a PS3 controller for Guacamelee, utilizing the Vita screen for a mini-map, and hopefully more," Drinkbox's Chris McQuinn told Joystiq. "Does this sound like a next-gen console you've heard of perhaps? As far as we know, we're the first game doing this."

PAX Prime attendees, however, won't need a transmedia map on a $250 handheld to find Guacamelee on the show floor: Juicebox will be setting up shop inside the Indie Megabooth, which will be discernible from other, mainstream booths due to its abundance of pixel art and stylish, easily accessible development teams.

hehe

Nope- The Game Cube did it with the GBA and several titles years ago.

And you can also use the Vita as a controller for Ultimate Marvel Vs. Capcom 3 (both versions required).
Title: Re: Vita thread
Post by: Huff on August 12, 2012, 06:31:08 PM
So I just got in my 16 gig memory card. How do I transfer stuff from one memory card to another?
Title: Re: Vita thread
Post by: Purple Filth on August 12, 2012, 08:02:18 PM
So I just got in my 16 gig memory card. How do I transfer stuff from one memory card to another?

use the content manager app on the vita.

you should be able to link the vita to a ps3 or pc and transfer via one of them (aka backup data to PS3/PC,  turn off vita, change cards, restore data from PC/PS3 to new card)

Apparently the transfer process is slow as hell though and sync your trophies before doing this

video
http://www.youtube.com/watch?v=NNi2ZaVXKe0
Title: Re: Vita thread
Post by: MCD on August 13, 2012, 10:03:54 PM
I tried my Astro gaming headphones with my Vita today.

As a noob headphone user, let's just say that I ain't playing again with no headphone on. Goddamn, Ys music is SOOOOOOOOO GOOOOOD.
Title: Re: Vita thread
Post by: cool breeze on August 14, 2012, 02:47:06 PM
Call of Duty vita is a nihilistic joint

 :rofl
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 02:53:05 PM
Call of Duty vita is a nihilistic joint

 :rofl

We now know why no one in the world wanted to talk about that game. On the flip side, Gamescom was fairly nice for Vita news as Assassin's Creed: Liberation continues to look great:

http://www.youtube.com/watch?v=x-JMfewxowQ
Title: Re: Vita thread
Post by: maxy on August 14, 2012, 03:01:00 PM
It will still sell
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 03:06:17 PM
http://www.youtube.com/watch?v=jHIh4qn8xO8

:lol
Title: Re: Vita thread
Post by: frod on August 14, 2012, 03:54:38 PM
de-class-ified indeed
Title: Re: Vita thread
Post by: DCharlieJP on August 14, 2012, 04:10:22 PM
4 v 4 over wifi = you and the 2 other Vita owners in your city trying to find 5 other players.
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 04:18:03 PM
http://www.youtube.com/watch?v=W38ycjEvZQw

Title: Re: Vita thread
Post by: Cerveza mas fina on August 14, 2012, 04:24:04 PM
Killzone looks sweet. If only Vita wasnt so doomed  :'(
Title: Re: Vita thread
Post by: Eel O'Brian on August 14, 2012, 04:31:22 PM
Holy shit, graphically that COD game looks way worse than Resistance Retribution (which I thought was...okay for what it was). They can't mean 4-player local wi-fi.  Without online, why even fucking bother? Looks like a giant turd all around, expect to see it downported (obviously not by much) to 3DS shortly. That Killzone game looks like it has 10x the production value already.
Title: Re: Vita thread
Post by: Cascade on August 14, 2012, 04:50:05 PM
From GAF:
Quote
I know the sales figures of the Vita in a large UK retailer so far this year.

Without stating any specific details, more copies of Sin and Punishment 2 were sold nationwide since March than the Vita. Also, more PS2s and PSPs.

Its pretty fucking dire.
Dat Sony brand power. Vita is completely dead, anyone with any sense would sell theirs now whilst it still has some value. It's a shame it wasn't the 3DS in its place though.
Title: Re: Vita thread
Post by: Joe Molotov on August 14, 2012, 05:02:35 PM
Sin & Punishment 2 probably sold 7 copies.
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 05:13:44 PM
http://www.youtube.com/watch?v=NK6_QvdxyXQ

Sounds like SCE is about to bork PS1 compatibility with rolling updates ... ugh.
Title: Re: Vita thread
Post by: Purple Filth on August 14, 2012, 05:24:22 PM
that nihilistic announcement for COD vita shows how much sony and third party cares about vita imo (i.e jackfuckingshit).


I expect tearaway to become a ps3 project eventually (like they did to sound shapes)
Title: Re: Vita thread
Post by: MCD on August 14, 2012, 05:29:22 PM
(http://i.imgur.com/6t9v9.jpg)

Jarosh time.
Title: Re: Vita thread
Post by: Shaka Khan on August 14, 2012, 05:31:37 PM
From GAF:
Quote
I know the sales figures of the Vita in a large UK retailer so far this year.

Without stating any specific details, more copies of Sin and Punishment 2 were sold nationwide since March than the Vita. Also, more PS2s and PSPs.

Its pretty fucking dire.
Dat Sony brand power. Vita is completely dead, anyone with any sense would sell theirs now whilst it still has some value. It's a shame it wasn't the 3DS in its place though.

:fbm :fbm :fbm

Link please?

Normally I'd laugh at these not-so-surprising news, but then I turn around and remember how much I spent on the damn thing, and I can't help but... :'(
Title: Re: Vita thread
Post by: MCD on August 14, 2012, 05:33:30 PM
Hey

It's still a good PSP emulator
Title: Re: Vita thread
Post by: Shaka Khan on August 14, 2012, 05:34:55 PM
And then there's Ys, right?

spoiler (click to show/hide)
:'(
[close]
Title: Re: Vita thread
Post by: bork on August 14, 2012, 05:40:28 PM
Holy shit, graphically that COD game looks way worse than Resistance Retribution (which I thought was...okay for what it was). They can't mean 4-player local wi-fi.  Without online, why even fucking bother? Looks like a giant turd all around, expect to see it downported (obviously not by much) to 3DS shortly. That Killzone game looks like it has 10x the production value already.

It looks much better than Resistance did.  The 4v4 is what's disappointing.  No way it won't have online either.  I'll gladly take it over Resistance, but they're crazy if they think the game will be a big hit.

Killzone looks really good...but it's Killzone.
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 05:49:24 PM
Sony should've offered up Zipper as CoD's development studio instead of greenlighting Unit 13 and shuttering them 2 weeks after it launched. Zipper may have been a sketchy studio in terms of quality but I imagine everyone would rather them than Nihilistic.
Title: Re: Vita thread
Post by: bork on August 14, 2012, 06:36:30 PM
But how can they possibly fuck up a port of Call Of Duty? 

spoiler (click to show/hide)
Famous last words
[close]

They even did it well on the Wii!
Title: Re: Vita thread
Post by: MCD on August 14, 2012, 06:37:16 PM
And then there's Ys, right?

spoiler (click to show/hide)
:'(
[close]

There is always Ys.
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 06:39:41 PM
But how can they possibly fuck up a port of Call Of Duty? 

spoiler (click to show/hide)
Famous last words
[close]

They even did it well on the Wii!

It's not a port but rather a new game. Never doubt how low Nihilistic can go.
Title: Re: Vita thread
Post by: bork on August 14, 2012, 06:50:24 PM
But how can they possibly fuck up a port of Call Of Duty? 

spoiler (click to show/hide)
Famous last words
[close]

They even did it well on the Wii!

It's not a port but rather a new game. Never doubt how low Nihilistic can go.

Huh?  It's a port of Black Ops 1 with new maps added.
Title: Re: Vita thread
Post by: Takao on August 14, 2012, 06:52:54 PM
It is? That makes this even more embarrassing. Jeeze.
Title: Re: Vita thread
Post by: cool breeze on August 14, 2012, 08:53:12 PM
watching this stuff

Interested in Tearaway but who knows if all that "using the vita" baloney might be problematic.  Blowing always sucked hard on the DS.  Undecided on the back touch stuff.  Sound shapes editor was really the first time that it seemed neat.

Killzone.  I don't get why the score pops up in the center of the screen, or the touch screen melee, but otherwise it looks good.  It might have stealth?

Call of Duty looks bad.  I think that gameloft cod ripoff on my iphone looks better.  Ain't just talking about the graphics.

Waiting to hear how Assassin's Creed is but the little they've shown looks cool.  There's a whip and wrestling gators.

Sly 4 has Weeeoooo features between the two versions or something?

and hopefully the bad sales didn't dissuade any hackers from turning the Vita into the new best portable emulation machine.
Title: Re: Vita thread
Post by: Eel O'Brian on August 14, 2012, 09:03:26 PM
I don't think it's a port of BLOPS 1
Title: Re: Vita thread
Post by: Raban on August 15, 2012, 12:42:20 AM
From GAF:
Quote
I know the sales figures of the Vita in a large UK retailer so far this year.

Without stating any specific details, more copies of Sin and Punishment 2 were sold nationwide since March than the Vita. Also, more PS2s and PSPs.

Its pretty fucking dire.
Dat Sony brand power. Vita is completely dead, anyone with any sense would sell theirs now whilst it still has some value. It's a shame it wasn't the 3DS in its place though.

Holy fucking fuck. Is there any hope for this console? It's a neat piece of hardware... but goddamn.
Title: Re: Vita thread
Post by: maxy on August 15, 2012, 05:31:29 AM
In the West?
Nope.

When your system is not worthy of $1 million(at best) ports,time to close the shop.

Also,touch garbage everywhere...holy shit
Title: Re: Vita thread
Post by: maxy on August 15, 2012, 10:38:54 AM
http://www.youtube.com/watch?v=IWTm8x7fvQU

and no forced touch,amazing
Title: Re: Vita thread
Post by: Takao on August 15, 2012, 10:43:24 AM
On the PS1 update again, while the blog only singled out 3 games SCE's press release mentioned 100+ ... dem communication skills
Title: Re: Vita thread
Post by: archnemesis on August 15, 2012, 10:53:18 AM
Yep, that's almost all of the ones that are available in Europe.

AC: Liberation looks a lot nicer than I expected. Maybe I should give the series another chance.
Title: Re: Vita thread
Post by: bork on August 15, 2012, 11:18:38 AM
AssCreed Liberation looks fantastic. 

So that's Liberation, Persona 4, SFxTK, Ragnarok Odyssey, and BLOPS that I will get for the Vita this year and Killzone and PSO2 next year.  Still better than what interests me on the upcoming 3DS release list (which at this point is just NSMB2 and Code Of Princess), but definitely slim pickings and mostly ports.   :-\

Never thought I'd be placing Treyarch in this side of the equation, but Nihilistic aren't fit to shine Treyarch's shoes, so I wouldn't use the Wii versions as a sign of hope here.  I'll be surprised if this sells as well as n-space's DS CoDs, even.

 :'( :-\

I don't think it's a port of BLOPS 1

AFAIK it's using Black Ops 1 maps with new spec ops missions, plus new maps.

Title: Re: Vita thread
Post by: Eel O'Brian on August 15, 2012, 12:13:14 PM
oh, i see what you're saying,  thought you meant the SP campaign

as far as i can tell from what i've read, it doesn't have a SP campaign and is more along the lines of Unit 13
Title: Re: Vita thread
Post by: bork on August 15, 2012, 01:25:15 PM
http://www.youtube.com/watch?v=fPFnCoyyjxI
Title: Re: Vita thread
Post by: Takao on August 15, 2012, 01:47:21 PM
New Sly Cooper looks pretty sweet:

http://www.youtube.com/watch?v=5w_AZ5GTojY

Looks better than the new Ratchet too:

http://www.youtube.com/watch?v=ZY1aeurQ2z4

Unfortunately Sly was pushed into 2013 :( Apparently SCE did it not because the game wasn't going to make it, but rather due to strategy. On the flip side both are part of the Cross-Buy stuff to get the Vita version for free (via PSN) when you buy PS3 copy.
Title: Re: Vita thread
Post by: bork on August 15, 2012, 02:44:21 PM
Does that cross-buy stuff apply to retail copies or just PSN?
Title: Re: Vita thread
Post by: Takao on August 15, 2012, 04:54:46 PM
Does that cross-buy stuff apply to retail copies or just PSN?

The PS3 purchases can be done via PSN or at retail. The free Vita versions will only be issued in PSN codes though.
Title: Re: Vita thread
Post by: Tasty on August 16, 2012, 05:17:31 PM
"Sony engineers working on PS Vita 'cost reduction' for post-2012 price cut" (http://www.eurogamer.net/articles/2012-08-16-sony-engineers-working-on-ps-vita-cost-reduction-for-post-2012-price-cut)

(http://media.comicvine.com/uploads/7/71700/2371639-tumblr_m3uaku3bpm1qilj9qo2_1280.png)
Title: Re: Vita thread
Post by: Trent Dole on August 17, 2012, 04:28:40 PM
Teraway looks genuinely interesting? It's exactly what Vita needs - original Ip that makes use of the consoles capabilities/special controls. They may just get in the way and be annoying though so time will tell. Nice to see that at least they're trying.
Title: Re: Vita thread
Post by: Damian79 on August 17, 2012, 05:00:31 PM
"Sony engineers working on PS Vita 'cost reduction' for post-2012 price cut" (http://www.eurogamer.net/articles/2012-08-16-sony-engineers-working-on-ps-vita-cost-reduction-for-post-2012-price-cut)

(http://media.comicvine.com/uploads/7/71700/2371639-tumblr_m3uaku3bpm1qilj9qo2_1280.png)

You know if they lower the price maybe they can actually get the thing to have some sales momentum.
Title: Re: Vita thread
Post by: Tasty on August 17, 2012, 08:04:35 PM
I'm contending that a hardware manufacturer seeking to cut costs sometime in the future isn't exactly noteworthy.
Title: Re: Vita thread
Post by: Takao on August 18, 2012, 06:43:09 AM
I'm contending that a hardware manufacturer seeking to cut costs sometime in the future isn't exactly noteworthy.

Yoshida should've said they were planning on pulling a Nintendo and charging more for the same hardware next year.
Title: Vita thread
Post by: Shaka Khan on August 18, 2012, 07:18:12 AM
He mad.
Title: Re: Vita thread
Post by: Takao on August 18, 2012, 08:33:36 AM
I'm contending that a hardware manufacturer seeking to cut costs sometime in the future isn't exactly noteworthy.

Yoshida should've said they were planning on pulling a Nintendo and charging more for the same hardware next year.

Man, he already beat that two years ago by charging more for the same hardware but with the inability to play the physical media the games were pressed on.  Fuckin' Nintendo, copying again, and *still* half-assing it.

Nah, DSi dropped before PSPgo.
Title: Re: Vita thread
Post by: Tasty on August 18, 2012, 12:18:48 PM
I'm contending that a hardware manufacturer seeking to cut costs sometime in the future isn't exactly noteworthy.

Yoshida should've said they were planning on pulling a Nintendo and charging more for the same hardware next year.

Man, he already beat that two years ago by charging more for the same hardware but with the inability to play the physical media the games were pressed on.  Fuckin' Nintendo, copying again, and *still* half-assing it.

Nah, DSi dropped before PSPgo.

Uh, what?
Title: Re: Vita thread
Post by: Purple Filth on August 18, 2012, 09:57:45 PM
Apparently

http://playfront.de/sony-22-millionen-verkaufte-ps-vita-fehler-beim-marketing/


Translation

Quote
Sony acknowledged mistakes in marketing the PlayStation Vita as said by Sony PlayStation Germany Chief Uwe Bassendowski at gamescom.

The most important mistake was to lose sight of the younger audience, a mistake they want to make right again. According to Bassendowski they want to change the direction of PS Vita marketing to focus on a younger audience and they want to improve their presence in corresponding media.

Furthermore Bassendowski confirmed that 2.2 million device have been sold worldwide. Specific numbers for Germany were not given.


Vita :violin
Title: Re: Vita thread
Post by: Trent Dole on August 18, 2012, 10:29:58 PM
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/damn.jpg)
Title: Re: Vita thread
Post by: bork on August 18, 2012, 11:32:15 PM
2.2 million seems decent for a system that has only been out in some countries for a few months.

Meanwhile nothing worth bothering with this month- Ragnarok Odyssey got pushed back to October in the U.S.  An English language Asian version is out, but likely will not work with U.S players online.
Title: Re: Vita thread
Post by: Takao on August 19, 2012, 12:37:48 AM
Uh, what?

DSi was released before PSPgo. It was Nintendo essentially charging more for the same hardware. Yes, there were two janky cameras and the CPU got a boost but meh same thing.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 19, 2012, 12:39:07 AM
2.2 million seems decent for a system that has only been out in some countries for a few months.
:lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol :lol
Title: Re: Vita thread
Post by: archnemesis on August 19, 2012, 01:23:15 AM
2.2 million? Take that, Magnavox Odyssey², ColecoVision and 3DO Interactive Multiplayer!
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 19, 2012, 02:36:39 AM
Apparently

http://playfront.de/sony-22-millionen-verkaufte-ps-vita-fehler-beim-marketing/


Translation

Quote
Sony acknowledged mistakes in marketing the PlayStation Vita as said by Sony PlayStation Germany Chief Uwe Bassendowski at gamescom.

The most important mistake was to lose sight of the younger audience, a mistake they want to make right again. According to Bassendowski they want to change the direction of PS Vita marketing to focus on a younger audience and they want to improve their presence in corresponding media.

Furthermore Bassendowski confirmed that 2.2 million device have been sold worldwide. Specific numbers for Germany were not given.


Vita :violin

LOL, what marketing?  Sony handled the Vita launch like one would handle lighting a bag of dog shit on someone's porch.  Not to mention the snub at E3, in spite of nearly a couple of dozen Vita games on the floor from third parties.

I know Sony could fuck up a cup of coffee but if I were a Vita owner, I'd be pissed at how Sony basically abandoned this machine before it had a chance.
Title: Re: Vita thread
Post by: bork on August 19, 2012, 10:39:59 AM
Bork, I know you're running defence pretty hard for this lame duck, but that is literally the slowest selling system since the Virtual Boy and one of the slowest selling major hardware releases of all-time.

I'm not though.  My "stance" is neutral.   I'm surprised- I thought the Vita was supposed to have sold around 1 million units worldwide.
Title: Re: Vita thread
Post by: bork on August 19, 2012, 10:44:54 AM
LOL, what marketing?  Sony handled the Vita launch like one would handle lighting a bag of dog shit on someone's porch.

Yeah, they did a completely piss-poor job letting people know this system even EXISTS.
Quote
Not to mention the snub at E3, in spite of nearly a couple of dozen Vita games on the floor from third parties.

Weren't people saying "60 games on the show floor"?  What happened to that?

Quote
I know Sony could fuck up a cup of coffee but if I were a Vita owner, I'd be pissed at how Sony basically abandoned this machine before it had a chance.

I know I'm the only one here who is taking an optimistic view of things, but I'll wait and see how things are with the system next year.  I posted this already, but there are still more games coming out for the Vita I'd be interested in purchasing than what's coming out on the 3DS for the rest of the year.  Seems like it is already getting tons of Wii-level shovelware.
Title: Re: Vita thread
Post by: Takao on August 19, 2012, 11:08:18 AM
It was 30, and there was indeed 30 different Vita games on the floor. At Sony's press conference they showed 2 - a port of their janky smash clone, and Ass Creed. Footage of CoD was rightfully classified info.

As for the numbers, they're terrible. The platform in its current form is dead in the west and I don't see it changing. Maybe SCEE can find some success in non-UK markets, but SCEA in the US? Nope. Japanese sales aren't any better but I still think SCEJ can salvage the situation. I just hope sales are good enough to where companies can justify localizing any cool Japanese games. I don't want another PSP situation. :(
Title: Re: Vita thread
Post by: bork on August 19, 2012, 11:44:06 AM
I don't think it's insane to wait and see how things are in a year's time.
Title: Re: Vita thread
Post by: bork on August 19, 2012, 11:56:54 AM
:lol


Quote
I don't give a shit about sales of the console. I am having an absolute blast with my vita. I have over 15 games for it and the upcoming games are going to be amazing. Yeah it will never have Pokemon or Mario but I don't give a toss. I am over those franchises which I played when I was a little kid. The vita is an incredible piece of tech and is without a doubt worth the price right now. Stop comparing it to the 3ds and how cheap it is and "Teh memory card is too expensive so are teh fools"

It is like comparing the wii to the ps3...exactly.

I honestly taught when I made Neogaf my main forum that I would never read this rubbish again. Yeah the sales are shite, but it is not even out a year!

Some of ye guys should work for Sony because ye know how to magically fix the problem.

Need i remind ye all of when Sony announced the price of the Vita at last years E3. There was tremendous applause and everyone on the internet said well done to Sony. Then the gods gift to gaming that is Nintendo got scared and reduced the price of their handheld and sony became the idiots...SMH
Title: Re: Vita thread
Post by: Eel O'Brian on August 19, 2012, 12:17:23 PM
ye guys
Title: Re: Vita thread
Post by: Takao on August 19, 2012, 12:34:08 PM
I don't know how any sane person can be optimistic on the Vita's chances in any region.  Sony's even coming out and saying they're having a really difficult time getting third parties to take chances on it.  If Sony are actually admitting that, the reality's got to be pretty dire.  What's worse, Vita isn't even close to being the biggest problem on Sony's plate, so it's truly likely to be left to wither while more pressing concerns are addressed.

I'm looking at what's important for SCE. For SCEA, and SCEE PS4 is more important than any handheld. For SCEJ that's probably not the case. Japan's a market dominated by handhelds, and unless some weird miracle happens the PS3 successor probably will sell less in Japan than its predacessor. That means SCEJ needs Vita to gain some form of market.  Of course, Sony could just say fuck it and force everyone onto Gran Turismo 6 so that it doesn't take 4 years again.  :lol
Title: Re: Vita thread
Post by: Positive Touch on August 19, 2012, 01:18:05 PM
I don't think it's insane to wait and see how things are in a year's time.

it's a product most didn't want in the first place.  a year from now even more people will own smartphones, and 99.9% of those people are not gonna have any desire to get their gaming fix through an additional portable device that costs hundreds of dollars.  r.i.p. vita

as a sidenote, i played a vita today and i made me wish i still had my psp around. pretty fun! just not worth $300 fun
Title: Re: Vita thread
Post by: bork on August 19, 2012, 01:36:08 PM
I don't think it's insane to wait and see how things are in a year's time.

it's a product most didn't want in the first place.  a year from now even more people will own smartphones, and 99.9% of those people are not gonna have any desire to get their gaming fix through an additional portable device that costs hundreds of dollars.  r.i.p. vita

If that were the case, then the 3DS would have also completely bombed and the PSP wouldn't still be selling in Japan.
Title: Re: Vita thread
Post by: demi on August 19, 2012, 01:46:15 PM
Smatphones have a while to catch up. The graphically intensive games drain the battery in a matter of minutes. I have to play tethered if I want to play shit like Infinity Blade, etc.

If you're satisfied with flash games like Angry Birds, more power to you. I want some meat, just like my men.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 19, 2012, 01:57:50 PM
I don't think it's insane to wait and see how things are in a year's time.

it's a product most didn't want in the first place.  a year from now even more people will own smartphones, and 99.9% of those people are not gonna have any desire to get their gaming fix through an additional portable device that costs hundreds of dollars.  r.i.p. vita

If that were the case, then the 3DS would have also completely bombed and the PSP wouldn't still be selling in Japan.

Well, the 3DS is the only place to go for the newest handheld Nintendo games.  If people didn't give a shit about Mario or Pokemon, the 3DS would now be where it was at pre-price drop and pre-Mario 3D Land and Mario Kart 7.  Sony doesn't have anything with that kind of cachet (it might have with Gran Turismo before they fucked it up) to pull it out of the dregs.  Hence, Vita being fucked.
Title: Re: Vita thread
Post by: Cerveza mas fina on August 19, 2012, 02:11:28 PM
Smatphones have a while to catch up. The graphically intensive games drain the battery in a matter of minutes. I have to play tethered if I want to play shit like Infinity Blade, etc.

If you're satisfied with flash games like Angry Birds, more power to you. I want some meat, just like my men.

Minutes is crazy Demi.

I can play GTA3 for hours on my phone.
Title: Re: Vita thread
Post by: Tasty on August 19, 2012, 03:10:00 PM
:lol


Quote
I don't give a shit about sales of the console. I am having an absolute blast with my vita. I have over 15 games for it and the upcoming games are going to be amazing. Yeah it will never have Pokemon or Mario but I don't give a toss. I am over those franchises which I played when I was a little kid. The vita is an incredible piece of tech and is without a doubt worth the price right now. Stop comparing it to the 3ds and how cheap it is and "Teh memory card is too expensive so are teh fools"

It is like comparing the wii to the ps3...exactly.

I honestly taught when I made Neogaf my main forum that I would never read this rubbish again. Yeah the sales are shite, but it is not even out a year!

Some of ye guys should work for Sony because ye know how to magically fix the problem.

Need i remind ye all of when Sony announced the price of the Vita at last years E3. There was tremendous applause and everyone on the internet said well done to Sony. Then the gods gift to gaming that is Nintendo got scared and reduced the price of their handheld and sony became the idiots...SMH

>goes to NeoGAF, which used to be known as a sales-focused forum
>complains people talk about sales
Title: Re: Vita thread
Post by: demi on August 19, 2012, 03:10:24 PM
Used to be ???
Title: Re: Vita thread
Post by: demi on August 19, 2012, 03:26:08 PM
No it shows how casual you are, you lame.
Title: Re: Vita thread
Post by: frod on August 19, 2012, 03:43:55 PM
for a system destined to be discontinued in the next 12 months, 2.2 million sounds right on target.
Title: Re: Vita thread
Post by: frod on August 19, 2012, 03:45:46 PM
I play my iPad more than PS3+PC+PSP+PS2+GCN combined. Kinda tells you something about changing times.
I go to the toilet more than I play on my iPad. Tells you far more than you wanted to know.
Title: Re: Vita thread
Post by: Tasty on August 19, 2012, 03:45:55 PM
Used to be ???

I'd be hard pressed to describe it that way anymore. Sales age is FUBAR.
Title: Re: Vita thread
Post by: bork on August 19, 2012, 05:08:21 PM
I play my iPad more than PS3+PC+PSP+PS2+GCN combined. Kinda tells you something about changing times.
No it shows how casual you are, you lame.

:rofl
Title: Re: Vita thread
Post by: Positive Touch on August 19, 2012, 06:25:20 PM
3ds sells because its a kids toy.  despite what it may feel like after spending too much time on gaf, nintendos franchises are still designed to appeal to 10-year-olds.  vita is not marketed as a kids toy, and does not have lots of well-known franchises, so it gets passed up by parents.  plenty of adults like more involved games than your standard ios shite, but not enough to spend hundreds of dollars for them (like me!) instead we just content ourselves with whats available on the cheap til someone finds a good way to make a substantial game that can sell for cheap on smartphones.
Title: Re: Vita thread
Post by: Cerveza mas fina on August 19, 2012, 06:33:41 PM
And thats the goddamn truth.
Title: Re: Vita thread
Post by: demi on August 19, 2012, 07:27:10 PM
You pirate everything though. So keep waiting I guess? lol.
Title: Re: Vita thread
Post by: DCharlieJP on August 19, 2012, 08:38:59 PM
(http://www.yeoldekingshead.co.uk/henry_viii_470_470x300.jpg)

"Ye Guys!"
Title: Re: Vita thread
Post by: Positive Touch on August 20, 2012, 12:22:30 AM
You pirate everything though. So keep waiting I guess? lol.

im too lazy to jailbreak my ipod, just like i was too lazy to do it to my psp
Title: Re: Vita thread
Post by: Damian79 on August 20, 2012, 04:34:28 AM
should have quit while you were ahead

Yeah.
Title: Re: Vita thread
Post by: Purple Filth on August 20, 2012, 05:28:31 PM
I play my iPad more than PS3+PC+PSP+PS2+GCN combined. Kinda tells you something about changing times.
No it shows how casual you are, you lame.

:rofl

Nothing wrong with being casual and admitting it *shrugs*.

Still, day 0-ing FF13-3 and FFvs13!

You have fallen far, god fucking damn  :lol
Title: Re: Vita thread
Post by: maxy on August 21, 2012, 06:54:49 AM
smh borys

In other news

Quote
There's no PS Vita version of Platinum Games hack and slash Metal Gear Rising: Revengeance because Sony's handheld can't cope with one of its key mechanics.

The spin-off, which stars cyborg ninja Raiden, has a free cutting system that lets players slice and dice enemies any way they see fit - and it's this mechanic Vita can't cope with.
"As of now we aren't considering a Vita version," Kojima Productions creative producer Yuji Korekado told Eurogamer at Gamescom. "The reason is one of the main appeals of Metal Gear Rising is this option of the free cut. That requires a lot of hardware power, which is only possible with the power of a PlayStation 3 or Xbox 360.

http://www.eurogamer.net/articles/2012-08-21-why-theres-no-metal-gear-rising-revenegance-on-vita

Vita :gloomy
Title: Vita thread
Post by: Huff on August 21, 2012, 08:24:27 AM
It's probably more likely that there is no financial reason to doing a version rather than the cutting stuff is hard.  Maybe it can't but I doubt they ever looked into to begin with
Title: Re: Vita thread
Post by: Takao on August 21, 2012, 08:47:36 AM
It's not really a surprise though. Platinum's engine isn't exactly top of the line, and the game itself was never announced for Vita. It's probably likely that Rising could run on Vita, but Platinum ain't gonna care if they can't even get a PC version done.
Title: Re: Vita thread
Post by: Tasty on August 21, 2012, 08:57:58 AM
Huh so 3DS has been tracking above the DS this whole time...
Title: Re: Vita thread
Post by: Joe Molotov on August 21, 2012, 09:48:20 AM
DS sales were pretty crap until the Lite came out.
Title: Re: Vita thread
Post by: bork on August 21, 2012, 10:50:11 AM
It's not really a surprise though. Platinum's engine isn't exactly top of the line, and the game itself was never announced for Vita. It's probably likely that Rising could run on Vita, but Platinum ain't gonna care if they can't even get a PC version done.

Don't understand where that came from.  Who said the game was for Vita?   ???

Would rather see Bayonetta ported (to make up for the AWFUL PS3 Sega-shit port) and/or Max Anarchy.  The latter with cross-play would be awesome.
Title: Re: Vita thread
Post by: Takao on August 21, 2012, 03:44:10 PM
It's not really a surprise though. Platinum's engine isn't exactly top of the line, and the game itself was never announced for Vita. It's probably likely that Rising could run on Vita, but Platinum ain't gonna care if they can't even get a PC version done.

Don't understand where that came from.  Who said the game was for Vita?   ???

Would rather see Bayonetta ported (to make up for the AWFUL PS3 Sega-shit port) and/or Max Anarchy.  The latter with cross-play would be awesome.

No one said it was for Vita, Eurogamer asked why. Konami said Vita couldn't handle it. Real answer is they probably don't think Vita would be worth putting a lot of effort into Platinum's engine to get it running.

I believe Kamiya said that they were looking to make Bayonetta 2 a handheld game recently.

Probably for GREE.
Title: Re: Vita thread
Post by: Cerveza mas fina on August 21, 2012, 05:24:41 PM
DS sales were pretty crap until the Lite came out.

Yeah 3DS selling better then the original pre Lite DS is nothing AMAZING. People have short memories!
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 21, 2012, 06:01:24 PM
The DS didn't have shit for the first several months of its release.
Title: Re: Vita thread
Post by: Purple Filth on August 21, 2012, 09:47:11 PM
http://www.neogaf.com/forum/showthread.php?t=487949

Apparently Hot Shots Golf 6 is now on PS3 and will have cross game compatibility with the Vita version.


The porting to the bigger brother thing has now started (first Sound Shapes, now this)  :violin
Title: Re: Vita thread
Post by: Tasty on August 21, 2012, 10:25:21 PM
I think the XL and NSMB2 will cause things to pick up somewhat, but definitely not the way the Lite/NSMB did for DS.

The sooner Nintendo comes out with an actual, aesthetically-pleasing revision and a mainline Pokemon, the better.
Title: Vita thread
Post by: Huff on August 21, 2012, 10:36:58 PM
Then you'll pick one up at least
Title: Re: Vita thread
Post by: Shaka Khan on August 21, 2012, 10:46:35 PM
After having one rough transition from my OG to the XL I'm nomnomnoming it. Pull the trigger, Andy.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 21, 2012, 11:06:58 PM
http://www.neogaf.com/forum/showthread.php?t=487949

Apparently Hot Shots Golf 6 is now on PS3 and will have cross game compatibility with the Vita version.


The porting to the bigger brother thing has now started (first Sound Shapes, now this)  :violin

As predicted.  Wipeout, Uncharted and Gravity Rush will all make the jump too.  Next year, 2014 at the absolute latest.
Title: Re: Vita thread
Post by: bork on August 21, 2012, 11:17:01 PM
http://www.neogaf.com/forum/showthread.php?t=487949

Apparently Hot Shots Golf 6 is now on PS3 and will have cross game compatibility with the Vita version.


The porting to the bigger brother thing has now started (first Sound Shapes, now this)  :violin

As predicted.  Wipeout, Uncharted and Gravity Rush will all make the jump too.  Next year, 2014 at the absolute latest.

Gravity Rush would be weird without the gyro control stuff.  But I'd be all for using the Vita as a controller for a PS3 version.
Title: Re: Vita thread
Post by: Positive Touch on August 21, 2012, 11:19:18 PM
nah, i think all of gravity rushes touch controls could be pretty easily mapped to the shoulder buttons.  none of it feels necessary
Title: Re: Vita thread
Post by: bork on August 21, 2012, 11:20:52 PM
nah, i think all of gravity rushes touch controls could be pretty easily mapped to the shoulder buttons.  none of it feels necessary

Sure...but it plays much better with the gyro stuff.  You don't have to use the gyro controls in the Vita version either- it just feels like the game was designed to work with them.

Uncharted would be a plus on PS3, but it would have to be released as a low-priced downloadable title.  :p
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 21, 2012, 11:37:46 PM
nah, i think all of gravity rushes touch controls could be pretty easily mapped to the shoulder buttons.  none of it feels necessary

Sure...but it plays much better with the gyro stuff.  You don't have to use the gyro controls in the Vita version either- it just feels like the game was designed to work with them.

Uncharted would be a plus on PS3, but it would have to be released as a low-priced downloadable title.  :p
It was originally designed to be a PS3 game but was switched midway through development.  I'm sure they will get it to work.
Title: Re: Vita thread
Post by: Shaka Khan on August 21, 2012, 11:44:05 PM
I just wish they green light a Gravity Rush sequel. So if porting the original is necessary to make that a reality then by all means, do it Sony.
Title: Re: Vita thread
Post by: bork on August 21, 2012, 11:47:23 PM
Shaka- definitely.

nah, i think all of gravity rushes touch controls could be pretty easily mapped to the shoulder buttons.  none of it feels necessary

Sure...but it plays much better with the gyro stuff.  You don't have to use the gyro controls in the Vita version either- it just feels like the game was designed to work with them.

Uncharted would be a plus on PS3, but it would have to be released as a low-priced downloadable title.  :p
It was originally designed to be a PS3 game but was switched midway through development.  I'm sure they will get it to work.

I know that.   And again- you can play the game without using the gyro stuff...it's just that it plays that much better with it.  A PS3 port with Vita control would be perfect.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 21, 2012, 11:53:09 PM
The gyro in the ps3 controller could replicate the gyro in the vita no sweat.
Title: Re: Vita thread
Post by: Tasty on August 22, 2012, 12:16:25 AM
Then you'll pick one up at least

Yeah, no matter what I'd need one by the time Pokemon hits just to stay on top of things. With the other games I know I get a better deal waiting a while before picking them up, but with Pokemon, since I play it half for the multiplayer and the community is strongest within a month of the game's launch, I'd need it as soon as it's available to get maximum enjoyment.

After having one rough transition from my OG to the XL I'm nomnomnoming it. Pull the trigger, Andy.

Getting paid once a month + roommate possibly moving out = Andrex not being able to thrill spend until like October  :gloomy
Title: Vita thread
Post by: Shaka Khan on August 22, 2012, 06:35:54 AM
Fuck this gay earth.

Title: Re: Vita thread
Post by: archnemesis on August 22, 2012, 06:45:24 AM
Aw, that sucks. I was really looking forward to a PS4 Wipeout. Hopefully the developers can start up a new studio and continue with their work.
Title: Re: Vita thread
Post by: Takao on August 22, 2012, 07:09:30 AM
Psygnosis/Studio Liverpool is no more.  :'(

Why couldn't they take Guerilla Games instead  :'(

You and I both know why: Government Subsidies
Title: Re: Vita thread
Post by: pilonv1 on August 22, 2012, 08:06:33 AM
Quote
Reports claim that Sony Liverpool was working on two PS4 titles - a new WipEout and a Splinter Cell type game http://t.co/QBAlIs7g

dammit
Title: Re: Vita thread
Post by: pilonv1 on August 27, 2012, 09:39:18 PM
Quote
We are working hard to ensure that all of your favorite PS one Classics titles will be available for download directly on your PS Vita via PlayStation Store (PS Store) as soon as possible.

Here is a list of PSone Classics titles that will be available for download on 8/28:

Arc the Lad
Cool Boarders 2
FINAL FANTASY VII
Hot Shots Golf 2
Jet Moto
Syphon Filter
Tomb Raider
Twisted Metal 2
Wild Arms

For those of you who have already purchased these titles, you will be able to re-download those games directly from your PS Store account or transfer them to your PS Vita directly from your PS3 at no extra charge.

http://blog.us.playstation.com/2012/08/27/ps-vita-system-software-update-v1-80-take-the-tour-2/

:lol
Title: Re: Vita thread
Post by: MyNameIsMethodis on August 27, 2012, 09:40:24 PM
will prob be more but not "supported" similiar to the psp
Title: Re: Vita thread
Post by: pilonv1 on August 27, 2012, 09:46:15 PM
http://www.computerandvideogames.com/364099/over-100-psone-classics-playable-on-vita-next-week/

Quote
"Looking to downloadable products, Jim Ryan revealed that from August 28th, over 100 PS One classics including Final Fantasy VII, Metal Gear Solid, and Resident Evil 2 will be available to download for PS Vita," reads a press release.

:teehee

SCEE has a bigger list!

http://blog.eu.playstation.com/2012/08/27/ps-vita-system-software-update-v1-80-the-full-psone-classics-line-up/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SCEEBlog+%28blog.eu.playstation.com%29

Quote
Cho Aniki    MONKEY PAW GAMES INC.

:drool
Title: Re: Vita thread
Post by: MyNameIsMethodis on August 27, 2012, 09:51:08 PM
thats better but no Dino Crysis is shit
Title: Re: Vita thread
Post by: Shaka Khan on August 27, 2012, 10:03:22 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.
Title: Re: Vita thread
Post by: Purple Filth on August 27, 2012, 10:03:44 PM
they're... doing a slow roll-out?   :duh

monkey paw said all of their games were ready to go, but i only see one of them on that list.  so is sony holding them back or just not mentioning them?

Apparently some of the games not listed can be transferred via PS3

if thats true then  :lol :lol :lol


Edit
Quote
Yep. They work and all boot up.

And you can transfer over your memory card saves from the triple as well.

 SCEA :lol :lol :lol :lol :lol :lol :lol
Title: Re: Vita thread
Post by: Tasty on August 27, 2012, 10:15:12 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.

Wollan? :lol
Title: Re: Vita thread
Post by: Takao on August 27, 2012, 10:20:03 PM
SCEA sucks so much.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 27, 2012, 11:06:07 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.

Wollan? :lol

Wollan was Jack Tretton's gaf account.  100% serious.  There was some pretty serious fallout at SCE when he got banned.
Title: Re: Vita thread
Post by: Tasty on August 27, 2012, 11:07:48 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.

Wollan? :lol

Wollan was Jack Tretton's gaf account.  100% serious.  There was some pretty serious fallout at SCE when he got banned.

Evidence?

Also, Wollan was banned years ago. How is he still controlling Shaka's purchasing decisions?!
Title: Re: Vita thread
Post by: Purple Filth on August 27, 2012, 11:12:10 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.

Wollan? :lol

Wollan was Jack Tretton's gaf account.  100% serious.  There was some pretty serious fallout at SCE when he got banned.

I doubt it but would be funny if true.

I believe he definitely was a Sony shill though.
Title: Re: Vita thread
Post by: Owl-faced Wizard on August 27, 2012, 11:13:47 PM
 :lol
Title: Re: Vita thread
Post by: Positive Touch on August 27, 2012, 11:20:18 PM
Fuck this system, fuck Sony and FUCK WOLLAN.

They owe me 400+ bux.

:lol every time i turn on shaka's vita i think, "god damn, i really wish i had a psp again.  ...but NEVER a vita."  especially now that gravity rush is (prolly) being ported.  this system's gonna end up with a library that's comparable to other systems that have bombed this hard.
Title: Re: Vita thread
Post by: Joe Molotov on August 27, 2012, 11:59:56 PM
Quote
We are working hard to ensure that all of your favorite PS one Classics titles will be available for download directly on your PS Vita via PlayStation Store (PS Store) as soon as possible.

Here is a list of PSone Classics titles that will be available for download on 8/28:

Arc the Lad
Cool Boarders 2
FINAL FANTASY VII
Hot Shots Golf 2
Jet Moto
Syphon Filter
Tomb Raider
Twisted Metal 2
Wild Arms

For those of you who have already purchased these titles, you will be able to re-download those games directly from your PS Store account or transfer them to your PS Vita directly from your PS3 at no extra charge.

http://blog.us.playstation.com/2012/08/27/ps-vita-system-software-update-v1-80-take-the-tour-2/

:lol

Haha, are you shitting me SCEA? :lol
Title: Re: Vita thread
Post by: Takao on August 28, 2012, 12:54:20 AM
Most of them work via PS3 transfer. SCEA's just being an ass to make it appear as if the Vita store actually gets stuff every week. Europe, and Japan have hundreds on their Vita stores right now. Ugh.
Title: Re: Vita thread
Post by: Purple Filth on August 28, 2012, 01:05:39 AM
Quote
We are working hard to ensure that all of your favorite PS one Classics titles will be available for download directly on your PS Vita via PlayStation Store (PS Store) as soon as possible.

Here is a list of PSone Classics titles that will be available for download on 8/28:

Arc the Lad
Cool Boarders 2
FINAL FANTASY VII
Hot Shots Golf 2
Jet Moto
Syphon Filter
Tomb Raider
Twisted Metal 2
Wild Arms

For those of you who have already purchased these titles, you will be able to re-download those games directly from your PS Store account or transfer them to your PS Vita directly from your PS3 at no extra charge.

http://blog.us.playstation.com/2012/08/27/ps-vita-system-software-update-v1-80-take-the-tour-2/

:lol

Haha, are you shitting me SCEA? :lol

Then look at the list so far for the ones that can be transferred via PS3  (bolded is the original list)

Quote
2 Xtreme
Arc the Lad
Arc the Lad II
Arcade Hits: Shienryu
Arcade Hits: Sonic Wings Special
Breath of Fire IV
Burst Angel
Castlevania Chronicles
Castlevania: SotN
Cho Aniki
Cool Boarders
Cool Boarders 2
Cyberbots: Fullmetal Madness
Destruction Derby
Dino Crisis
Dino Crisis 2
Final Fantasy Origins
Final Fantasy IV
Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy IX
Front Mission 3
Gex 3
Hot Shots Golf 2
International Track and Field
Jet Moto
Jet Moto 2
Jumping Flash
Klonoa
Legacy of Kain: Soul Reaver
Legend of Dragoon
Medieval
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Metal Gear Solid
Money Idol Exchanger
Pandemonium
Parasite Eve
Parasite Eve 2
Rally Cross
Resident Evil: DC
Resident Evil 2
Resident Evil 3: Nemesis
Ridge Racer 4
Saiyuki: Journey West
Silent Hill
Street Fighter Alpha 1
Suikoden
Syphon Filter
Syphon Filter 3
Threads of Fate
Tomb Raider
Toy Story 2
Twisted Metal 2
Unjammer Lammy
Vagrant Story
Warhawk
Wild Arms
Wild Arms 2
Wipeout
Xenogears



who thought this was a fucking brillant idea again?  :lol :lol :lol :lol :lol
Title: Re: Vita thread
Post by: archnemesis on August 28, 2012, 01:27:30 AM
I didn't know Wild Arms was available from the European store. Does it still hold up?
Title: Re: Vita thread
Post by: Tasty on August 28, 2012, 02:53:03 AM
The smell of SEGA...

The odor of death...
Title: Vita thread
Post by: Shaka Khan on August 28, 2012, 03:27:22 AM
http://m.neogaf.com/showthread.php?t=488830

It just keeps getting :derp and :derp

Unbelievable.
Title: Re: Vita thread
Post by: Takao on August 28, 2012, 03:45:30 AM
Changing accounts on Vita is pretty shitty as it was. Everything would be reset so you'd have to watch the intro video, get all the noob hints telling you how to use stuff, it'll mess up your bubble placements, erase local trophies and app data. So it comes as a surprise that Sony made that process even shittier. That said, if you just pop out the memory card and pop it back in after using the other account and your stuff isn't erased I'd be slightly less peeved. Slightly less because Sony's memory cards for this thing are insanely priced.

Edit: Nope, that shit still changes. What a stupid thing to do.
Title: Re: Vita thread
Post by: Cerveza mas fina on August 28, 2012, 03:45:42 AM
As if proprietry mem cards werent bad enough now this  :lol Motherfucking Sony
Title: Re: Vita thread
Post by: Purple Filth on August 28, 2012, 04:01:33 AM
Memory Cards are now locked to your account.

Haha wut.

That was always the plan but this was a workaround of sorts where the user could keep all his shit in one place but had to suffer with seeing the intro video and re-adding data, fixing bubbles, etc.

Now Sony has removed that workaround  :lol :lol
Title: Re: Vita thread
Post by: Trent Dole on August 28, 2012, 04:11:42 AM
buuuh so now if you do multi region stuff on different accounts you'll need different cards for each?  ::)
Title: Re: Vita thread
Post by: Purple Filth on August 28, 2012, 04:13:06 AM
buuuh so now if you do multi region stuff on different accounts you'll need different cards for each?  ::)

Yep, looks like they want more memory card money
Title: Re: Vita thread
Post by: archnemesis on August 28, 2012, 05:02:50 AM
Custom firmware can't come soon enough.
Title: Re: Vita thread
Post by: Bebpo on August 28, 2012, 07:29:41 AM
I don't even follow Vita news anymore.

I got my Time Travelers, I got my few launch games and I'll get my Ys4r and Zero no Kiseki w/voice edition.  After that the system is dead to me and I figure all my gaming from Japan will be on the 3DS most likely.
Title: Re: Vita thread
Post by: archnemesis on August 28, 2012, 07:34:17 AM
Are you not interested in Soul Sacrifice? If you didn't play the PS3 version you might want to consider getting Atelier Totori too.

@Borys: There are several threads about custom firmwares and emulation on NeoGAF. They don't have any issues with it.
Title: Re: Vita thread
Post by: Bebpo on August 28, 2012, 07:35:38 AM
I have Totori on PS3  :ninja and Soul Sacrifice seems like a Monhun multiplayer thing and I stick to SP gaming.
Title: Re: Vita thread
Post by: archnemesis on August 28, 2012, 07:45:01 AM
It doesn't seem like they'll add much new stuff to it, so I'll probably not get it either. Even though I never really got into the Monster Hunter genre I want to try out both Soul Sacrifice and Phantasy Star Online 2.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 28, 2012, 07:58:04 AM
buuuh so now if you do multi region stuff on different accounts you'll need different cards for each?  ::)

Yep, looks like they want more memory card money

Well, why not?  Sony knows that this thing is a turkey and probably won't last past next year.  This is the time to do shameless cash grabs as the ship is sinking.  Why not sell a few thousand more memory cards in the process?
Title: Re: Vita thread
Post by: bork on August 28, 2012, 12:05:04 PM
It's all pretty sad.

Wonder how the Hatsune Miku game will do this week?

spoiler (click to show/hide)
I imported it  :-[
[close]
Title: Re: Vita thread
Post by: bork on August 28, 2012, 12:25:40 PM
It doesn't seem like they'll add much new stuff to it, so I'll probably not get it either. Even though I never really got into the Monster Hunter genre I want to try out both Soul Sacrifice and Phantasy Star Online 2.

There's Ragnarok Odyssey, too...whenever the hell that finally comes out here.
Title: Re: Vita thread
Post by: archnemesis on August 28, 2012, 12:30:22 PM
Yeah, that looks sorta okay I guess. The enemy AI seemed a bit simple when I watched a live stream from the Japanese launch.
Title: Re: Vita thread
Post by: Huff on August 30, 2012, 01:27:49 PM
decent deal (72$) on the 32 gig memory card if anyone as unlikely as it may be was holding out for one

http://www.amazon.com/exec/obidos/ASIN/B006JKASCK/?tag=thrinerd-20
Title: Re: Vita thread
Post by: Takao on August 30, 2012, 04:40:26 PM
Seems SCEA heard the justified complaints, and added 26 PSone Classics to the Vita store today:

Alundra
Arc the Lad II
Championship Bass
Extreme Pinball
Grandia
Hi Octane: The Track Fights Back
Klonoa: Door to Phantomile
Magic Carpet
Medal of Honor
Medal of Honor Underground
Nuclear Strike
Oddworld Abe's Exxodus
Oddworld Abe's Oddysee
Populous-The Beginning
R4 Ridge Racer Type 4
Rayman 1
Rayman 2
SimCity 2000
Soviet Strike
Tekken
Tekken 2
Theme Hospital
Tom Clancy's Rainbow Six
Tomba!
Vanguard Bandits
Wing Commander IV

Some great stuff in there.
Title: Re: Vita thread
Post by: demi on August 30, 2012, 04:41:14 PM
Ya wow PS1 games. Sure is Sega in here
Title: Re: Vita thread
Post by: bork on August 30, 2012, 06:03:53 PM
You can transfer a large amount of PS1 games from a PS3 to the Vita, just like with some of the PSP games that didn't show up on Vita PSN.  The only PS1 game I'd be sort of excited to play on the Vita is the original Ape Escape...just because it would finally have dual analog control again.

Speaking of Sega, Project Diva F came out today and seems to be popular enough to have gotten some lines queued up.  I got my copy...time for some ugguuuu rhythm action.
Title: Re: Vita thread
Post by: Positive Touch on August 30, 2012, 06:27:37 PM
Sure is Sega in here

 :lol :lol
Title: Re: Vita thread
Post by: bork on August 30, 2012, 06:45:43 PM
The excitement...elsewhere over some PS1 game support is head-scratching.

But you know what?  A co-worker started bringing her PSP to work every day and she plays Legend Of Dragoon on it.  She said that she wants a Vita because it has two analog sticks for PS1 games, so what do I know? :P
Title: Re: Vita thread
Post by: Himu on August 30, 2012, 06:48:36 PM
Played a Vita today. First time. Really impressed with the hardware and graphics. Love the sticks, the d-pad, and the REALLY clicky face buttons. Love the screen, all of that. Shame it's not what the 3ds was.
Title: Re: Vita thread
Post by: DCharlieJP on September 03, 2012, 08:42:14 PM
The excitement...elsewhere over some PS1 game support is head-scratching.

But you know what?  A co-worker started bringing her PSP to work every day and she plays Legend Of Dragoon on it.  She said that she wants a Vita because it has two analog sticks for PS1 games, so what do I know? :P

yeah - especially when you can play -almost all- PS1 games on a hacked PSP with popstation. Okay there's DAT DUAL ANALOGUE thing but even still - most games don't need it
Title: Re: Vita thread
Post by: Van Cruncheon on September 03, 2012, 10:57:25 PM
psone games are still playable? gross!
Title: Re: Vita thread
Post by: Takao on September 04, 2012, 01:13:58 AM
yo man I can play klonoa while in my backyard

all is good in the world

spoiler (click to show/hide)
Okay, I could've done that months ago.
[close]
Title: Re: Vita thread
Post by: Sho Nuff on September 04, 2012, 10:48:27 AM
I've been doing the Popstation thing for years, don't understand why people are excited for this
Title: Re: Vita thread
Post by: bork on September 04, 2012, 10:57:47 AM
I've been doing the Popstation thing for years, don't understand why people are excited for this

It must be all of the people who had "moral issues" against using CFW on PSP.   :lol

Considering that I can use almost any PS1 game I want to on a CFW PSP, it's much better.  Let me know when Ghost In The Shell, Tobal 2, Bust-A-Move Dance And Rhythm Action, and Panzer Bandit are on the American PSN store, Sony. 
Title: Re: Vita thread
Post by: Sho Nuff on September 04, 2012, 11:04:42 AM
My favorites are Tempest X3, Pro Pinball, MGS VR Training
Title: Re: Vita thread
Post by: bork on September 04, 2012, 11:22:59 AM
Wouldn't MGS VR Missions be a no-brainer for the store?  Why is it not up?   ???
Title: Re: Vita thread
Post by: Purple Filth on September 05, 2012, 07:53:22 PM
http://wololo.net/2012/09/05/usermode-vita-loader-devs-needed/


if truly legit then :violin :violin :violin :violin
Title: Re: Vita thread
Post by: Tasty on September 05, 2012, 07:58:33 PM
:lol Vita cracked before 3DS?
Title: Re: Vita thread
Post by: bork on September 05, 2012, 08:21:18 PM
I hope someone does crack the 3DS- it being region-locked sucks.
Title: Re: Vita thread
Post by: Howard Alan Treesong on September 05, 2012, 08:26:38 PM
Vita hardware sales will triple. :rock
Vita software sales will also triple. :rock

spoiler (click to show/hide)
0 x 3 = 0 :Teehee
[close]
Title: Re: Vita thread
Post by: Purple Filth on September 05, 2012, 09:46:43 PM
Apparently all is not lost yet for Sony (until the hackers get that access somehow)

Quote
"You can load homebrews but it is physically and technically impossible to load ISOs/backups/pirated content/roms since we don’t have kernel access. In addition those stuff are encrypted and we also need kernel access to even think about decrypting."

Title: Re: Vita thread
Post by: Tasty on September 05, 2012, 10:06:18 PM
Good news for Vita if true.

:lol
Title: Re: Vita thread
Post by: Shaka Khan on September 05, 2012, 10:13:58 PM
I'm really excited for this. I just hope Sony doesn't dial up their bitchiness and screws every poor user who got suckered into buying their platform even more! If they do, I hope home-brewers crack this thing wide open so I that don't have to be at their mercy.
Title: Re: Vita thread
Post by: maxy on September 06, 2012, 03:00:06 AM
http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy (http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy)

Is he right?
Title: Re: Vita thread
Post by: Tasty on September 06, 2012, 03:08:50 AM
Oh God, Jim Sterling...
Title: Re: Vita thread
Post by: maxy on September 06, 2012, 04:37:48 AM
Yeah,but is he right about Vita PS1 stuff?
Title: Re: Vita thread
Post by: bork on September 06, 2012, 09:02:03 AM
He's right.  He's absolutely right.  I mean, as we all know, once the PSP was hacked, the platform TOTALLY DIED.  No more games were released for it after 2005.

.....

Oh, wait.
Title: Re: Vita thread
Post by: thisismyusername on September 06, 2012, 07:01:41 PM
He's right.  He's absolutely right.  I mean, as we all know, once the PSP was hacked, the platform TOTALLY DIED.  No more games were released for it after 2005.

.....

Oh, wait.

It kinda did die in the west. Sure, in Japan (where the system was hugely popular due to catering to Japanese whims) software sales didn't really die. But in America the sales nose-dived after a while. I mean, hell: Persona 2: Eternal Punishment isn't announced for localization and a year ago Innocent Sin was released. It must've sold BADLY for Atlus to not have announced it by now.

Plus you have people like Victor Ireland that want to put PSP titles out but know that the PSP is a poisoned well in the west since 1) those niche JRPG titles won't sell a lot to cover costs and 2) even if there was a market the PSP piracy rate has been pretty bad to suck up sales.

That doesn't mean OMG PIRACY KILLED THE PSP, but it was a factor. Another being that due to said piracy the west didn't want to put western-focused titles on the system (well that and general apathy from the west in the first place) to where "dudebro" titles didn't really come outside of the GTA series that was popular at the time.

I mean, let's be honest, the Vita has nothing to lose at this point.  Hacking it will kill sales?  You can't kill what's already dead. 

Positive is more hardware sales from pirates and the legit hackers. The negative is that the sales won't come. But that's partially because Sony is repeating the same mistakes they made with the PSP.
Title: Re: Vita thread
Post by: Takao on September 06, 2012, 08:32:49 PM
http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy (http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy)

Is he right?

Is Jim Sterling ever right? No.
Title: Re: Vita thread
Post by: Sho Nuff on September 06, 2012, 09:05:05 PM
Amazing rant  :lol
Title: Re: Vita thread
Post by: Damian79 on September 09, 2012, 11:07:08 PM
My friend recently bought a vita and called it a shit box and that sony were crooks because it wasnt backwards compatible and had no games(he likes rpgs like me).

I really dont understand the mentality of Sony sometimes.  If they released a Blu-MD vita that was backwards compatible witht he psp that would have sold much more imo.
Title: Re: Vita thread
Post by: Huff on September 09, 2012, 11:15:53 PM
one your friend is a distinguished mentally-challenged fellow

two it wouldn't have made any difference
Title: Re: Vita thread
Post by: Damian79 on September 09, 2012, 11:18:24 PM
one your friend is a distinguished mentally-challenged fellow

two it wouldn't have made any difference

I believe it would have made a bump.  I mean i would have traded in my psp for a psvita if i could play my old psp games on it.  Like my ds.
Title: Re: Vita thread
Post by: thisismyusername on September 10, 2012, 12:16:02 AM
My friend recently bought a vita and called it a shit box and that sony were crooks because it wasnt backwards compatible and had no games(he likes rpgs like me).

Er-There's

Persona 1
Persona 2: IS
Persona 3: Portable
Suikoden (okay, this one isn't available in America or Europe)
Disgaea 1
Disgaea 2
Final Fantasy Tactics (granted, not the best port but...)
Tactics Ogre: Let Us Cling Together
Final Fantasy 1
Final Fantasy 2
Final Fantasy 3
Final Fantasy 4
...
...
...

etc. on PSN right now (Okay, FF3 isn't out yet but it's coming) and there's more on PSX as well if he has/hasn't played them like Front Mission 3, Parasite Eve, Wild Arms...?

I can't fault him for thinking it's a "scam" because of having to rebuy and be at the mercy of Sony/licensors for RPG's to be put on the system but if there's one thing the Vita has, it's (some of) the PSP's back catalogue of JRPGs, the ONE thing it had as a claim to fame.

(Unless he likes WRPG's only, in which case safely ignore my point because the PSP never had any of those and the only decent WRPG on the Vita so far is that Diablo clone from Gameloft of all people)

http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy (http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy)

Is he right?

Is Jim Sterling ever right? No.

Except in certain cases he is in this case. The fact that Sony's 1st party titles like Wipeout 2098 (or whatever the Vita title is) has dropped in price in retail stores but hasn't dropped in price in over a month after that price-drop on PSN is absolutely ridiculous and people are gonna go with the cheaper/faster option in general. Not gonna drop your DD service's prices to be competitive with retail or have sales? People are gonna go physical. Hey, that's great and all but you may not see a dime of that cash. And hell, if people wait longer and  the Vita gets cracked they may just go around Sony's carts and PSN because Sony has to be absolutely a pain in the ass in wanting to give them money.

I love the Vita hardware but the fact I can't get Uncharted: Golden Abyss digitally for less than $30 (more like $20-25 for me) right now is stupid. The fact that Wipeout Vita is $30-40 (forgetting the price currently) on PSN versus retail is stupid.

Then add in the DRM schemes and issues of having to deactivate physically in the hardware itself instead of remotely --Good luck managing your two handheld slots if your Vita dies and you have another Vita tied to that account-- into the mix and well...

Throw in proprietary memory cards that cost 2x as much as one of your games digitally for max storage space if you want to go the digital route and well....
Title: Re: Vita thread
Post by: maxy on September 10, 2012, 04:54:20 AM
http://www.gamasutra.com/view/news/177331/Sony_avoids_PSPs_mistake_by_encouraging_fewer_home_console_ports.php
Quote
Sony's marketing VP for handhelds and consoles John Koller admits that PS Vita's message of "console-like games on portables" is essentially the same as PSP's, but argues that there was a significant problem with how developers approached that idea before.

"The issue that happened with PSP is we got overrun with ports," he explains to Gamasutra. "It became very difficult for us to define what made PSP unique. The content development became a bit unstructured or decentralized, in that we got a lot of content that was on PlayStation 2 and got thrown over to the handheld."

Koller believes Sony learned its lesson with that problem on PSP and is actively taking steps to avoid repeating that mistake on PS Vita. He says portable content "isn't something consumers play because they've left the living room. It's something that [needs to be] unique, and defines the Vita experience."

A lot of PS Vita's early catalog has so far been made up of console ports -- which may have contributed to the troubles Sony has faced with building momentum for the system so far -- but now the company is strongly recommending against and guiding publishers away from ports.

Koller points to a couple upcoming PS Vita exclusives that are unique interpretations of popular console franchises, and says that Sony tells publishers to "Follow what Ubisoft is doing with Assassin's Creed. Follow what Activision is doing with Call of Duty."

With that approach in mind, Koller says, "The messaging is similar [between PSP and PS Vita], but I think the output is going to be quite different."

 :yuck
Title: Re: Vita thread
Post by: thisismyusername on September 10, 2012, 08:20:32 AM
I got no problem with ports. PSP getting JRPG ports like Disgaea to grind on the go is completely fine with me. The issue is that western devs really don't want to put effort into new IP/new takes on series in addition to those "console on the go" ports.  :-\

I'm really hoping Ubisoft does more to tailor Ass Creed to the Vita's strengths then they did shoe-horning AC1's gameplay systems onto the PSP with that one PSP AC game. That PSP game was a good tech demo that the PSP could do that stuff, but what is the point of releasing it when there was no pedestrians or other things in that game because fully realizing the AC1 experience would bring the PSP to it's knees? I've got this irrational fear that AC3:Liberation is gonna be like that or something even though screenshots show that it's not gonna be.
Title: Re: Vita thread
Post by: originalz on September 10, 2012, 08:37:21 AM
My friend recently bought a vita and called it a shit box and that sony were crooks because it wasnt backwards compatible and had no games(he likes rpgs like me).

I really dont understand the mentality of Sony sometimes.  If they released a Blu-MD vita that was backwards compatible witht he psp that would have sold much more imo.

What kind of idiot just buys a system without doing any research to see if it has games he likes, or even that it doesn't have a UMD drive?  It's not like the lack of physical backwards-compatibility is some well-kept secret.
Title: Re: Vita thread
Post by: Takao on September 12, 2012, 05:09:39 AM
http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy (http://www.escapistmagazine.com/videos/view/jimquisition/6244-Sonys-Begging-For-Piracy)

Is he right?

Is Jim Sterling ever right? No.

Except in certain cases he is in this case. The fact that Sony's 1st party titles like Wipeout 2098 (or whatever the Vita title is) has dropped in price in retail stores but hasn't dropped in price in over a month after that price-drop on PSN is absolutely ridiculous and people are gonna go with the cheaper/faster option in general. Not gonna drop your DD service's prices to be competitive with retail or have sales? People are gonna go physical. Hey, that's great and all but you may not see a dime of that cash. And hell, if people wait longer and  the Vita gets cracked they may just go around Sony's carts and PSN because Sony has to be absolutely a pain in the ass in wanting to give them money.

I love the Vita hardware but the fact I can't get Uncharted: Golden Abyss digitally for less than $30 (more like $20-25 for me) right now is stupid. The fact that Wipeout Vita is $30-40 (forgetting the price currently) on PSN versus retail is stupid.

Then add in the DRM schemes and issues of having to deactivate physically in the hardware itself instead of remotely --Good luck managing your two handheld slots if your Vita dies and you have another Vita tied to that account-- into the mix and well...

Throw in proprietary memory cards that cost 2x as much as one of your games digitally for max storage space if you want to go the digital route and well....

Fair enough, the lack of initiative on SCEA's part regarding Vita's digital store front is amazingly bad. In every regard they've failed. The lack of sales, the lack of PSP games (Peace Walker still isn't up on the Vita store in the US - though, it's transferable from PS3), the sham that PS1 Classics is (these guys didn't put a single one up on the Vita Store last week, and decided to put up 20 last night), and the complete lack of communication on what's even going on is absurd to see from a company that has other branches doing it so much better. Vita's got a lot to improve on, and so does Sony but I don't think the faults the system has encourage piracy.

Sony does actually allow remote deactivations now btw. You can do it at SonyEntertainmentNetwork.com but in usual Sony fashion there's some weirdness involved. You have to deactivate all devices associated with that account at once, and it can only be performed online once every six months.

Well, his conclusion's right.  The output is going to be very different between the PSP and the Vita.  But not in the way he's trying to spin, methinks.

Also, lol - the company is strongly recommending against and guiding publishers away from ports, but their own first party lineup for the rest of this year is mostly ports.

Koller is a marketing guy. The kind who says ridiculous stuff a lot. He realistically has no say in what goes on in regards to software. I'm happy for that last bit because if the marketing campaign for Vita is any measure of what he's capable of, oh boy ...
Title: Re: Vita thread
Post by: pilonv1 on September 13, 2012, 01:17:00 AM
http://www.youtube.com/watch?v=EnehwrVW62M
Title: Re: Vita thread
Post by: Owl-faced Wizard on September 13, 2012, 01:43:43 AM
Is Peter Molyneux developing for vita?
Title: Re: Vita thread
Post by: Takao on September 13, 2012, 03:34:05 AM
It seems that thing isn't planned for release in the west. I do not question this decision SCEA and SCEE.
Title: Re: Vita thread
Post by: bork on September 18, 2012, 06:34:43 PM
Little Big Planet street date was broken.  I checked Best Buy and they still said the 25th.  Ordered it from Amazon.
Title: Re: Vita thread
Post by: bork on September 19, 2012, 11:53:06 PM
Am I the only Vita owner left on this board?   :lol

LBP is pretty impressive.  Looks fantastic and the touchscreen stuff has been implemented well.  You can even use the camera to take pics and create your own decals. 
Title: Re: Vita thread
Post by: Van Cruncheon on September 19, 2012, 11:54:40 PM
what's a vita
Title: Re: Vita thread
Post by: bork on September 19, 2012, 11:56:03 PM
what's a vita

A Ricky Martin song?
Title: Re: Vita thread
Post by: pilonv1 on September 20, 2012, 12:05:43 AM
what's a vita


(http://static.productreview.com.au/pr.products/arnott-s-vita-weat-250g-3-25-852-p_4d36f53d44dad.jpg)
Title: Re: Vita thread
Post by: archnemesis on September 20, 2012, 12:59:32 AM
Am I the only Vita owner left on this board?   :lol
I have no plans to sell mine, but I'm not interesting in a floaty physics platformer. PS+ just announced they will add Vita content, so perhaps I'll start using mine more frequently. There are a handful of titles that I'd like to play that are still too expensive out there.
Title: Re: Vita thread
Post by: Eel O'Brian on September 20, 2012, 01:25:34 AM
Am I the only Vita owner left on this board?   :lol

LBP is pretty impressive.  Looks fantastic and the touchscreen stuff has been implemented well.  You can even use the camera to take pics and create your own decals. 

yeah, that and asscreed creole edition are the only two games i will miss playing

...

until i buy another vita at sub-$150  :-\
Title: Re: Vita thread
Post by: Tasty on September 20, 2012, 01:33:11 AM
Takochan is probably going down with the ship, too.  :violin
Title: Re: Vita thread
Post by: Eric P on September 20, 2012, 05:49:55 AM
Am I the only Vita owner left on this board?   :lol


i like my vita but i'm not really interested in LBP
Title: Vita thread
Post by: Huff on September 20, 2012, 05:54:56 AM
After not being at tgs, we're not getting type zero over here are we?
Title: Re: Vita thread
Post by: Damian79 on September 20, 2012, 06:43:52 AM
My friend recently bought a vita and called it a shit box and that sony were crooks because it wasnt backwards compatible and had no games(he likes rpgs like me).

Er-There's

Persona 1
Persona 2: IS
Persona 3: Portable
Suikoden (okay, this one isn't available in America or Europe)
Disgaea 1
Disgaea 2
Final Fantasy Tactics (granted, not the best port but...)
Tactics Ogre: Let Us Cling Together
Final Fantasy 1
Final Fantasy 2
Final Fantasy 3
Final Fantasy 4
...
...
...

etc. on PSN right now (Okay, FF3 isn't out yet but it's coming) and there's more on PSX as well if he has/hasn't played them like Front Mission 3, Parasite Eve, Wild Arms...?

I can't fault him for thinking it's a "scam" because of having to rebuy and be at the mercy of Sony/licensors for RPG's to be put on the system but if there's one thing the Vita has, it's (some of) the PSP's back catalogue of JRPGs, the ONE thing it had as a claim to fame.

(Unless he likes WRPG's only, in which case safely ignore my point because the PSP never had any of those and the only decent WRPG on the Vita so far is that Diablo clone from Gameloft of all people)


Sorry for the alte reply i thoguthi replied ot this before...  Those are mostly strat-rpg's and remakes of SNES or below games.  He wants new games that he can play.  That said the ds dosnt have much aside from Strange Journey and Radiant Historia that i would recommend him.
Title: Re: Vita thread
Post by: archnemesis on September 20, 2012, 07:11:07 AM
Then you have:
• Aedis Eclipse: Generation of Chaos
• Ape Quest
• Brave Story: New Traveler
• ClaDun: This is an RPG!
• ClaDun x2
• Class of Heroes
• Half Minute Hero
• Hexyz Force
• Innocent Life: A Futuristic Harvest Moon
• Key of Heaven
• Knights in the Nightmare
• Mana Khemia: Student Alliance
• Monster Kingdom: Jewel Summoner
• Riviera
• Star Ocean: First Departure
• Star Ocean: Second Evolution
• The 3rd Birthday
• Legend of Heroes: Trails in the Sky
• Valhalla Knights
• Valhalla Knights 2
• Valhalla Knights 2: Battle Stance
• White Knight Chronicles: Origins
• Wild Arms XF
• Yggdra Union: We'll Never Fight Alone
• Ys I & II Chronicles
• Ys: The Oath in Felghana
• Ys Seven
• Zettai Hero Project
Title: Re: Vita thread
Post by: Damian79 on September 20, 2012, 07:12:59 AM
Can you get those on psv?
Title: Re: Vita thread
Post by: archnemesis on September 20, 2012, 07:19:43 AM
Most of them are available on the PSN (I made this list a while back (http://www.neogaf.com/forum/showpost.php?p=39597179&postcount=4225)). The only noticeable RPGs that aren't available as digital downloads are Crisis Core: Final Fantasy VII and Kingdom Hearts: Birth by Sleep.
Title: Re: Vita thread
Post by: DCharlieJP on September 20, 2012, 07:23:48 AM
Quote
Am I the only Vita owner left on this board?


you know i'm still here , baby.

Just got LBP.
Title: Re: Vita thread
Post by: Joe Molotov on September 20, 2012, 09:58:37 AM
Am I the only Vita owner left on this board?   :lol

I preordered Persona 4 Solid Gold Edition.   :omg
Title: Re: Vita thread
Post by: Akala on September 20, 2012, 10:18:12 AM
Me too lol.

I still like my vita, just been hibernating.
Title: Re: Vita thread
Post by: MyNameIsMethodis on September 20, 2012, 10:23:06 AM
i have a vita i barely play, been debating on selling it but i'd like to play fifa 13 on it I think when I get some free extra money
Title: Re: Vita thread
Post by: Human Snorenado on September 20, 2012, 10:29:04 AM
i have a vita i barely play, been debating on selling it but i'd like to play fifa 13 on it I think when I get some free extra money

WHY U NO POST IN TGS THREAD METHODIS
Title: Vita thread
Post by: Huff on September 20, 2012, 10:33:32 AM
I beat lbp2 not so long ago so I need some time away from that series .
Title: Vita thread
Post by: Huff on September 20, 2012, 10:39:20 AM
After not being at tgs, we're not getting type zero over here are we?

Not on Vita, at any rate.  Pray for an iOS port or something?

Is it even any good?
Title: Re: Vita thread
Post by: bork on September 20, 2012, 12:24:08 PM
Ninja Gaiden Sigma 2 is being ported to Vita.

The original was a shit port...hope this one turns out better.
Title: Re: Vita thread
Post by: Purple Filth on September 20, 2012, 02:12:56 PM
Ninja Gaiden Sigma 2 is being ported to Vita.

The original was a shit port...hope this one turns out better.

Sony: This won't be a port machine

Remaining Devs: this is a port machine

Sony: Okay.gif
Title: Re: Vita thread
Post by: Bebpo on September 20, 2012, 10:22:37 PM
Yeah Type 0 is definition of mixed bag.

Interesting story - Presented awfully and totally nonsensical (think FFXIII)
Fantastic music - only a dozen tracks+re-arranges
Fast awesome battle system - with no depth and totally broken
Some good mission ideas - lots of bad ones including J-RTS

It's worth playing because it's a better game after you finished it and you're not playing it.  At that point you just think about the story while listening to the awesome tunes every few months and it's good memories.  While playing the game though it's fun -> wtf is this shit -> ????????

Title: Vita thread
Post by: Huff on September 20, 2012, 10:24:42 PM
I'll probably never have the chance to play it so w/e
Title: Re: Vita thread
Post by: Takao on September 23, 2012, 11:33:06 AM
Takochan is probably going down with the ship, too.  :violin

Yep. I've come to grips with the reality that it's done, but I already own one and think it's a fantastic machine. I might not have much to play in the next while for it, but I'd rather it get dusty than to sell it for $100.
Title: Re: Vita thread
Post by: Shaka Khan on September 23, 2012, 09:55:33 PM
Same here. I've still got a PSP backlog, and a couple of games I'm looking forward to (namely P4G, Ys, and Ragnarok... Maybe a bomba-bin LBP). But otherwise, it's dead. 2013 and beyond looks very, very depressing.
Title: Re: Vita thread
Post by: DCharlieJP on September 23, 2012, 10:18:44 PM
Quote
Sony: This won't be a port machine

Remaining Devs: this is a port machine

fuck the vita port machine, i'm getting a Wii U instead!

OMG MASS EFFECT AND BATMAN?!?!

(RIP VITA - progress is for pussies, lets cuddle up like it's <currentdate-6years>)
Title: Vita thread
Post by: Huff on September 23, 2012, 10:38:32 PM
Same here. I've still got a PSP backlog, and a couple of games I'm looking forward to (namely P4G, Ys, and Ragnarok... Maybe a bomba-bin LBP). But otherwise, it's dead. 2013 and beyond looks very, very depressing.

Just wait for e3! I'm sure Sony has tons planned and are just saving it for a good occasion to show off!!1!1!1!1!1!1
Title: Re: Vita thread
Post by: Positive Touch on September 23, 2012, 11:06:34 PM
(RIP VITA - progress is for pussies, lets cuddle up like it's <currentdate-6years>)

"progress" isnt releasing a $300 dedicated gaming handheld in 2012
Title: Re: Vita thread
Post by: bork on September 23, 2012, 11:50:04 PM
If this system truly dies, fine- I've gotten enough use of out...no use crying about it, would just stick with what would be the one-handheld future of the 3DS and then use the Vita for emulation stuff when it would be inevitably fully-hacked.

But for now there's enough games coming out (I still have launch games to get to) and coming out to keep me plenty interested.

I currently own 15 games.  Looking at the release lists again, I'm interested in the following:

-Virtua Tennis 4 (have not picked this up yet)
-Ragnarok Odyssey
-Jet Set Radio
-Street Fighter X Tekken
-Assassin's Creed III Liberation
-Need For Speed Most Wanted
-Persona 4 Golden
-Playstation All-Stars Battle Royal (if I ended up getting this I'd buy it on PS3 for the free Vita DDL)
-Call Of Duty Black Ops Declassified
-Sonic & All-Stars Racing Transformed
-DJ Max Technika Time
-Senran Kagura Shinovi Versus  :-[
-Oboro Muramasa
-Soul Sacrifice
-God Eater II
-Toukiden
-Valhalla Knights 3

Not bad for a dead system and way more than the few upcoming 3DS games that interest me (Code Of Princess, Luigi's Mansion 2, and Castlevania).

No time for doom n' gloom.  I have too many damn games to play on all the systems as it is!
Title: Re: Vita thread
Post by: originalz on September 24, 2012, 01:48:28 AM
Why are you looking forward to the Call of Duty game?  It looks pretty bad.
Title: Re: Vita thread
Post by: DCharlieJP on September 24, 2012, 03:50:35 AM
Quote
bork's a big call of duty fan.

to my horror - i think i've finished all the console COD (including the shitty spin off shit) outside of MW3.

i wouldn't even say "guilty pleasure" - it just sort of happens. it ranks up there with chewing on sawdust.

(I enjoyed COD2 , COD:MW - the others sort of just -happened-)

(i have other series like this - given the library at home, i'm somewhat horrified when i start tagging the games i bothered to complete)
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 04:03:49 AM
Canada has armed forces? ???

Your brother joined them after playing a videogame? ??? ??? ???
Title: Re: Vita thread
Post by: DCharlieJP on September 24, 2012, 04:04:40 AM
i must say i -genuinely- loved COD2. Really did. I much prefer the WW1/2 setting above all. MW (the first one) was actually a fun diversion - not the best game ever, but fun. But the series has become an almost horrible parody of itself as it's grown. Whilst the action is at it's core decent to good, it just treads water as they shit out the next instalment and try to out-controvesial the previous sitting.

I don't want to sound like i'm upset by it, just that i don't care. I'll still likely plod through them but there's no real reason to do it. In fact... i think i'm done. I've no interest in BLOPS2. In the unlikely event the Vita version doesn't chew on a mouth full of camel dick and theres a meaty bot mode thats better than anything else i -might- try it but i just can't see it.

Meanwhile, in my life of mundane... Fifa 13... <tickertape> Hurrah? </tickertape>

god i love ORDINARY.
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 04:49:39 AM
I like Canada. You guys are cool. :)

You and the Brits and us yanks = bros 4 life. :spin
Title: Re: Vita thread
Post by: Takao on September 24, 2012, 05:52:16 AM
I like Canada. You guys are cool. :)

You and the Brits and us yanks = bros 4 life. :spin

Is this a cold joke? Cause I'm kind of feeling pretty cold in Toronto right now  :cancry
Title: Re: Vita thread
Post by: Takao on September 24, 2012, 05:59:35 AM
I think I remember reading that you're from Manitoba? Yeah, I probably couldn't live there in the winter.
Title: Re: Vita thread
Post by: pilonv1 on September 24, 2012, 06:08:55 AM
Commonwealth bros always stick together.
Title: Re: Vita thread
Post by: Momo on September 24, 2012, 07:10:01 AM
Commonwealth representing. As much shit as I give the poms and the wallabies, in my heart of hearts I love you guys :heart
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 08:54:05 AM
we're a lovable dysfunctional sitcom family, along with brother australia and cousin new zealand, that's for sure

Nah I hate those guys. :maf
Title: Re: Vita thread
Post by: Eel O'Brian on September 24, 2012, 09:05:17 AM
I liked COD 1-3, MW1 because it was so different at the time, WaW, and Black Ops. To me they're like a Universal Studios ride where they give you a gun when you buy your ticket. Totally forgettable for the most part - I can go back and play them and not remember much of anything about previous playthroughs. I used to prefer Battlefield to COD in MP, because you could play your role and still have fun without being a pinpoint killing machine, but they have COD'ed that up to the point where it's not as fun to me as it used to be.

I like the WWII setting. Everyone got tired of it because they used the same set pieces over and over again. If you got your history from WWII FPS games you'd think WWII was only fought in France, Russia, and Germany. There were tons of other settings and battles which could have been explored, but devs and pubs stuck to Normandy forever with only a couple of memorable exceptions.

A WWI battlefield game would be pretty boss, fighting in fokkers and using those early tank prototypes. It wasn't all trench warfare.
Title: Re: Vita thread
Post by: bork on September 24, 2012, 10:21:31 AM
Why are you looking forward to the Call of Duty game?  It looks pretty bad.

I just wrote a list of all the games I have any kind of interest in.  I got Resistance Vita for the multi and it was...OK.  I now know to lower my expectations to the lowest point for CoD.  If it's not complete shit and is at least better than Resistance I'll get it.   You'd think there would be tons of FPS and TPS games on the Vita and 3DS...but instead it's like everything comes out for iOS.

bork's a big call of duty fan.

I buy 'em for the multi and treat those games as yearly expansion packs.  Not a huge fan but I enjoy playing with my friends.

I don't want to sound like i'm upset by it, just that i don't care. I'll still likely plod through them but there's no real reason to do it. In fact... i think i'm done. I've no interest in BLOPS2. In the unlikely event the Vita version doesn't chew on a mouth full of camel dick and theres a meaty bot mode thats better than anything else i -might- try it but i just can't see it.

I've only played CoD from Modern Warfare onward.  Played MW1, MW2, Black Ops, and MW3.  Like MW1 and Black Ops the best.  MW3 was disappointing and I ended up buying BLOPS back again.  I'm going to get BLOPS2 but if Halo 4 MP is good that may be a waste.
Title: Re: Vita thread
Post by: Momo on September 24, 2012, 11:49:02 AM
I've only ever owned Black Ops and it was due to work
Title: Re: Vita thread
Post by: bork on September 24, 2012, 12:55:41 PM
http://www.destructoid.com/tgs-phantasy-star-online-2-on-the-vita-is-a-great-fit-235518.phtml

PSO2 looking good.
Title: Re: Vita thread
Post by: Momo on September 24, 2012, 02:40:02 PM
Eh, thats one game I must play on PC. I'm just so used to Blue Burst being a PC thing
Title: Re: Vita thread
Post by: bork on September 24, 2012, 03:06:16 PM
Eh, thats one game I must play on PC. I'm just so used to Blue Burst being a PC thing

You can use the same account on PC, Vita and apparently even the upcoming iOS version. 
Title: Re: Vita thread
Post by: Takao on September 24, 2012, 04:17:00 PM
http://www.youtube.com/watch?v=iKFfi4J1gB8

I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

Eh, thats one game I must play on PC. I'm just so used to Blue Burst being a PC thing

You can use the same account on PC, Vita and apparently even the upcoming iOS version.

PC and Vita players play together as well. iOS/Android peeps are in their own sandbox.
Title: Re: Vita thread
Post by: bork on September 24, 2012, 04:25:04 PM
http://www.youtube.com/watch?v=iKFfi4J1gB8

I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

Nice to see what the game actually looks like...those recent bullshots Ubi put out are just... :lol :lol :lol
Title: Re: Vita thread
Post by: Joe Molotov on September 24, 2012, 04:37:44 PM
I've only ever owned Black Ops and it was due to work

It was part of Momo's training during his stint at Blackwater.
Title: Re: Vita thread
Post by: Momo on September 24, 2012, 04:40:24 PM
Someone has to keep the town of Jericho in order 
Title: Re: Vita thread
Post by: frod on September 24, 2012, 05:49:55 PM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

 :lol

looks like the same old AC gameplay, just with less buildings.
Title: Re: Vita thread
Post by: naff on September 24, 2012, 06:32:11 PM
Ya, haven't seen anything that looks better than AC2. And I still found that game very dull
Title: Re: Vita thread
Post by: Takao on September 24, 2012, 06:43:38 PM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

 :lol

Hey man, I may be pulling an Andrex but at least I'm being upfront about it. Unless you were laughing at the game in which case carry on.
Title: Re: Vita thread
Post by: Verdigris Murder on September 24, 2012, 06:51:54 PM
That bit you showed looked awesome, but they won't be a able to repeat that awesomeness unless they have various sweat farms strategically dotted around the globe, for tax reasons.
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 07:07:31 PM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

 :lol

Hey man, I may be pulling an Andrex but at least I'm being upfront about it. Unless you were laughing at the game in which case carry on.

I didn't glom onto MonHun until I had played it (beaten the demo.) (http://i.imgur.com/4Y8iT.gif)
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 09:16:08 PM
I dislike DQ but honestly I'm kinda interested in DQX. :lol I have a weakness for MMOs. I try a ton but never keep playing after two weeks. I always think, "this time it'll be different..."

But with DQX, this time it will be different!
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 09:17:30 PM
And of course I'm interested in series that move off my consoles. I watched all the RE5 cutscenes on YouTube you know!

(This proved to be a really stupid idea since the RE plot is pants-on-head and the gameplay is what got me into loving the series.)
Title: Re: Vita thread
Post by: Himu on September 24, 2012, 10:38:25 PM
why do you dislike turn based rpgs but like pokemon

it makes no sense
Title: Re: Vita thread
Post by: Tasty on September 24, 2012, 10:51:13 PM
I've said like a billion times Pokemon is the exception.

I don't know why. I can't explain it.

But other turn-based RPGs are grind city or feel like they take forever to get going. I also really fricking hate random encounters with a burning passion.

Somehow Pokemon makes it palletable. (Avoid the grass and use repels, hey oh.)

The power of whimsee™.
Title: Re: Vita thread
Post by: DCharlieJP on September 25, 2012, 01:32:06 AM
Quote
I don't know why. I can't explain it.

good lord, i wonder WHY ?!?!

CAN ANYONE SOLVE THIS MYSTERY?!?!?

Quote
But other turn-based RPGs are grind city

errrrrrrrrrrrrrrrrrrrrrrr.... pokemon we are talking about here right? POKEMON pokemon?
Title: Re: Vita thread
Post by: Damian79 on September 25, 2012, 01:38:33 AM
Pokemon isnt grind, you jus tkill everythign in your way and you are powerful enough.
Title: Re: Vita thread
Post by: Tasty on September 25, 2012, 03:55:41 AM
(http://i.imgur.com/6BlU9.gif)

I *would* call Pokemon a grind in a way closer to the word's meaning outside of gamer vernacular, in that it feels dull, repetitive, and meaningless to play.
Title: Re: Vita thread
Post by: Takao on September 25, 2012, 04:06:31 AM
Nah, pulling an Andrex isn't suddenly becoming interested in something just because it's on your platform (if that was the case, Andrex wouldn't dislike DQ, and he really dislikes DQ), it's not being interested in further installments in a series you enjoyed just because they aren't on your platform.

I'd describe the former more as Hero of Legenditis.

Oh, in that case if I like Liberation I'll probably play the other ones.
Title: Re: Vita thread
Post by: Damian79 on September 25, 2012, 04:13:19 AM
Yeah, I wouldn't call Pokemon a grind in the sense that we usually use it with RPGs (which is to say, a dungeon or boss is unfairly difficult and requires you to stop progressing and fight random battles repeatedly to earn xp and/or gold).  Pokemon games are pretty easy to clear without any grinding. 

I *would* call Pokemon a grind in a way closer to the word's meaning outside of gamer vernacular, in that it feels dull, repetitive, and meaningless to play.  And naturally, catchinemall is pretty grindy, but that's like getting 1000/1000 or a Platinum - if you choose to subject yourself to that, that's your defect.   :lol

It is only that way because the animations take so long.  I remember pokemon red blue and green, so much quicker the battles.
Title: Re: Vita thread
Post by: Momo on September 25, 2012, 04:29:36 AM
Playing pokemon with an emulator and fast forward + macros is the only way to go.
Title: Re: Vita thread
Post by: DCharlieJP on September 25, 2012, 07:25:21 AM
did anyone crack the mystery of why Handdregs hates all turnbased RPGs except for Nintendo's big banner turnbased handheld rpg yet?

Title: Re: Vita thread
Post by: Damian79 on September 25, 2012, 07:51:48 AM
did anyone crack the mystery of why Handdregs hates all turnbased RPGs except for Nintendo's big banner turnbased handheld rpg yet?

Well pokemon has a unique gameplay style that is also an easy game.
Title: Re: Vita thread
Post by: pilonv1 on September 25, 2012, 08:36:46 AM
Played AssCreed Lady Liberty today. Looks pretty nice but there's not as much going on as the standard ones.

Sly Cooper looked quite good too.
Title: Re: Vita thread
Post by: tiesto on September 25, 2012, 08:50:54 AM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

I'm not really into the AC series but I think having a black female as a lead character is a pretty cool move. You hardly ever see black girls in games (there's Alex in Half Life but she's more blasian I think, Elena in SF3, Vanessa in VF, one of the kids in Bebe's Kids, the Williams sisters in tennis games, and uhh...)
Title: Re: Vita thread
Post by: Tasty on September 25, 2012, 12:35:39 PM
It's also that way because they keep, for all intents and purposes, remaking the same game again and again.  From what I hear Black and White finally shook things up a little, but A) that took 13 years and B) they're right back to fucking the dog again with BW2.

"From what I hear," you're seriously pulling this Oscar? (http://i.imgur.com/4Y8iT.gif)

Black and White are blazing when you turn animation off. :o Lots of stuff happens in parallel now too like the weather crap. :bow Best JRPG battle system. :bow2

It's sadly a bit of a necessary outcome.  The games have considerable depth if you opt to dig for it, and they have a lot of adult fans, but the bread and butter of each installment's sales are children, so the games have to keep things appropriate for their level, which doesn't leave a lot of room to do anything interesting.

"Not a lot of room" isn't what I'd call the entire postgame/Battle Frontier stuff. That is pretty blatantly targeted at the hardcore players. And they introduce helpful hardcore tweaks every game, which was surprising to me.

did anyone crack the mystery of why Handdregs hates all turnbased RPGs except for Nintendo's big banner turnbased handheld rpg yet?

Roughly speaking, there are about ten to fifteen million other people like him, judging by sales of Pokemon vs the next highest turn-based RPG, so I have to believe there's something in the water there other than it just being Nintendo.  If it were just that it's Nintendo, I'd expect him to bonar for the various Mario RPGs and Fire Emblem, and I don't think he likes those, either.

Paper Mario was so boring. :( Good humor though.

SRPGs like FE interest me even less than normal turn based JRPGs.
Title: Re: Vita thread
Post by: Positive Touch on September 25, 2012, 04:13:22 PM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

I'm not really into the AC series but I think having a black female as a lead character is a pretty cool move. You hardly ever see black girls in games (there's Alex in Half Life but she's more blasian I think, Elena in SF3, Vanessa in VF, one of the kids in Bebe's Kids, the Williams sisters in tennis games, and uhh...)

positive touch likes this
Title: Re: Vita thread
Post by: Joe Molotov on September 25, 2012, 04:18:22 PM
I'm not gonna lie, I'm not a fan of AC by any means but man this game is looking great.

I'm not really into the AC series but I think having a black female as a lead character is a pretty cool move. You hardly ever see black girls in games (there's Alex in Half Life but she's more blasian I think, Elena in SF3, Vanessa in VF, one of the kids in Bebe's Kids, the Williams sisters in tennis games, and uhh...)

In Resident Evil 5, you have a black waifu.
Title: Re: Vita thread
Post by: demi on September 25, 2012, 04:21:01 PM
You can make black people in Bethesda games, and interact with them. So... quit crying
Title: Re: Vita thread
Post by: Van Cruncheon on September 25, 2012, 11:08:16 PM
pokeymon is visually dull and mechanically tedious. it's about as gratifying as a circle jerk at a senior center.
Title: Re: Vita thread
Post by: Momo on September 26, 2012, 12:48:20 AM
I thought I'd mention it in this thread since Takao will surely see this.

Saban bought the Digimon anime.

Quote
Saban Brands confirmed on Tuesday that it has acquired the Digimon anime franchise outside of Asia. Saban noted that it will work with MarVista Entertainment to distribute the series outside of Asia. Toei Animation will handle licensing and distribution of the franchise in Asia.

 Saban "will debut the newest season, Digimon Fusion," to potential broadcasters and distributors at the MIPCOM event in Cannes, France on October 8-11. Digimon Xros Wars premiered in Japan in 2010, and its follow-up Digimon Xros Wars: Toki o Kakeru Shōnen Hunter-tachi premiered last October. Neither of these television series have aired in North America yet, but Crunchyroll streamed the first series and simulcast the second series as it aired in Japan.

Saban Entertainment's Fox Family Worldwide distributed the first Digimon Adventure anime series in North America in 1999, just months after its debut in Japan.

New Video Group is slated to release the complete first season of Digimon Adventure on DVD on October 9. Twentieth Century Fox and Buena Vista Home Entertainment both previously released part of the series on DVD in 2000 and 2002, respectively.




ahauhau





Title: Re: Vita thread
Post by: bork on September 26, 2012, 08:32:23 AM
"The Bore Vita thread: Your source for Pokemon and Digimon discussion."
Title: Re: Vita thread
Post by: Joe Molotov on September 26, 2012, 09:43:21 AM
"The Bore Vita thread: Your source for Pokemon and Digimon discussion."

Can't wait until I can hack my Vita and put a GBA emulator on it!  :hyper
Title: Re: Vita thread
Post by: Takao on September 26, 2012, 10:44:46 AM
I thought I'd mention it in this thread since Takao will surely see this.

Saban bought the Digimon anime.

Quote
Saban Brands confirmed on Tuesday that it has acquired the Digimon anime franchise outside of Asia. Saban noted that it will work with MarVista Entertainment to distribute the series outside of Asia. Toei Animation will handle licensing and distribution of the franchise in Asia.

 Saban "will debut the newest season, Digimon Fusion," to potential broadcasters and distributors at the MIPCOM event in Cannes, France on October 8-11. Digimon Xros Wars premiered in Japan in 2010, and its follow-up Digimon Xros Wars: Toki o Kakeru Shōnen Hunter-tachi premiered last October. Neither of these television series have aired in North America yet, but Crunchyroll streamed the first series and simulcast the second series as it aired in Japan.

Saban Entertainment's Fox Family Worldwide distributed the first Digimon Adventure anime series in North America in 1999, just months after its debut in Japan.

New Video Group is slated to release the complete first season of Digimon Adventure on DVD on October 9. Twentieth Century Fox and Buena Vista Home Entertainment both previously released part of the series on DVD in 2000 and 2002, respectively.

ahauhau

Doesn't matter we're never getting those cool looking Digimon PSP games :'(
Title: Re: Vita thread
Post by: bork on September 26, 2012, 11:11:24 AM
Confirmed:

http://www.siliconera.com/2012/09/25/muramasa-the-demon-blade-has-brand-new-dlc-story-for-playstation-vita/

Rumored:

http://www.siliconera.com/2012/09/26/report-muramasa-the-demon-blade-for-vita-has-four-new-characters/ (http://www.siliconera.com/2012/09/26/report-muramasa-the-demon-blade-for-vita-has-four-new-characters/)
Title: Re: Vita thread
Post by: Takao on September 26, 2012, 01:35:29 PM
That Gundam Breaker PS3/Vita thing is developed by Crafts & Meister. It's good to see them get some non-mobile work again. Maybe one day Scamco will get them to do a Super DBZ 2 ...
Title: Re: Vita thread
Post by: bork on September 26, 2012, 03:54:16 PM
That Gundam Breaker PS3/Vita thing is developed by Crafts & Meister. It's good to see them get some non-mobile work again. Maybe one day Scamco will get them to do a Super DBZ 2 ...

It looks kinda cool:

http://www.gametrailers.com/videos/bbsxk8/gundam-breaker-tgs-2012--debut-trailer--cam-

I liked Super DBZ so I might get this on either PS3 or Vita.
Title: Re: Vita thread
Post by: Cormacaroni on September 26, 2012, 10:20:47 PM
I think the Vita thread has reached an all-time low - post after post on POKEMON
Title: Re: Vita thread
Post by: archnemesis on September 27, 2012, 01:39:17 AM
We're getting New Little King's Story tomorrow. That's a game.
Title: Re: Vita thread
Post by: DCharlieJP on September 27, 2012, 03:45:42 AM
EDF and Ys purchased.

Had a sly little go on EDF - it's EDF all right!

(double pack - which is fantastic - it really -is- two full games in one pack. Very nice, changed art work on cover of the second copy as well)
Title: Re: Vita thread
Post by: archnemesis on September 27, 2012, 03:59:15 AM
Don't forget to post impressions about Ys. People in the GAF thread seem to like it, but I'm a bit concerned that it's an evolution of Ys 7. That's my least favorite.
Title: Re: Vita thread
Post by: Joe Molotov on September 27, 2012, 09:32:31 AM
Got a sweet new pouch to carry my Vita:

(http://i.imgur.com/Sjc9i.jpg)
Title: Re: Vita thread
Post by: Takao on September 27, 2012, 10:08:12 AM
hey bork i got lbp if you want we can play together once i get through story mode
Title: Re: Vita thread
Post by: bork on September 27, 2012, 11:29:26 AM
hey bork i got lbp if you want we can play together once i get through story mode

I didn't even SEE the co-op options available last time I tried it.   :lol

But that was last week before the official release.  Lemme try it again.

Are you on my PSN friends list?
Title: Re: Vita thread
Post by: Takao on September 27, 2012, 12:12:54 PM
I dunno if I am. My PSN ID is gerneric123. The game has co-op. You know what also has co-op?

(http://i.imgur.com/J4qYD.jpg)

Hell yeah, who's gonna shoot some bugs with me?
Title: Re: Vita thread
Post by: Mr. Gundam on September 27, 2012, 12:22:39 PM
That Gundam Breaker PS3/Vita thing is developed by Crafts & Meister. It's good to see them get some non-mobile work again. Maybe one day Scamco will get them to do a Super DBZ 2 ...

It looks kinda cool:

http://www.gametrailers.com/videos/bbsxk8/gundam-breaker-tgs-2012--debut-trailer--cam-

I liked Super DBZ so I might get this on either PS3 or Vita.

It's weird so far, but it's Gundam so I'll be getting the PS3 version no question.
Title: Re: Vita thread
Post by: bork on September 27, 2012, 01:24:51 PM
I thought EDF2 was fun, but EDF3 disappointed me on 360.  I see they re-added the flying character but I'd rather just pass on the Vita port and see how EDF4 turns out.
Title: Re: Vita thread
Post by: Mr. Gundam on September 27, 2012, 01:56:05 PM
I thought EDF2 was fun, but EDF3 disappointed me on 360.  I see they re-added the flying character but I'd rather just pass on the Vita port and see how EDF4 turns out.

I bought my brother-in-law EDF3 for Christmas a few years back and played the hell out of it while we were visiting them in DC. EDF3 was lacking the campy charm found in EDF2.
Title: Re: Vita thread
Post by: maxy on September 29, 2012, 04:23:27 AM
http://gamasutra.com/view/news/178437/PlayStation_Vitas_biggest_challenge_Convincing_developers.php#.UGauSJjMjhI

Quote
When asked if he believes that third parties are missing out on an opportunity by not supporting the PlayStation Vita, Yoshida answered, "I totally believe so."
Quote
Of course, being one of PlayStation's top executives, his opinion is just slightly biased. But he openly admitted that developer apprehension towards the Vita was unexpected. "One thing that was surprising and disappointing to us was the [lower] number of third parties to come out [in support] after launch.

"...In retrospect, there are so many options for publishers now that we cannot take it for granted that our new platform would be supported by third parties, like [it would've been] many years ago."


Admitting you have a problem is the first step towards some solution,right?
Title: Re: Vita thread
Post by: Damian79 on September 29, 2012, 06:17:01 AM
Because it is the lack of games that is the problem and definitely not the lack of marketing...
Title: Re: Vita thread
Post by: Owl-faced Wizard on September 29, 2012, 07:20:00 AM
The system currently isn't even marketable.  Games + marketing could certainly help.  A little.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on September 29, 2012, 11:19:15 AM
Sony's biggest problem is that they failed to let people know that the Vita even existed.  You had the Taco Bell campaign and that was it.  No hype, no advertising other than that Taco Bell promotion deal, Sony just kind of dropped it off and let it fend for itself, which in a world that has iOS and to a far lesser extent Android, was an extremely stupid thing to do.  Which is par for the course for Sony.  That is why I question why people think PS4 is going to turn it all around: Sony has been fucking things up for six years now and even if the console is a fine piece of kit, Sony could fuck up a cup of coffee.

The Vita is being killed off by Sony's utter incompetence.  When the device's manufacturer is doing its best to make sure it is dead, that hardly inspires confidence from third parties, many of whom are teetering on the brink of financial problems.  Why spend a million or two on something that sells 10,000 copies?
Title: Re: Vita thread
Post by: bork on September 29, 2012, 11:21:50 AM
It always seems like Sony will admit their problems, then do nothing to solve them.
Title: Re: Vita thread
Post by: Purple Filth on September 29, 2012, 03:26:57 PM
Sony's biggest problem is that they failed to let people know that the Vita even existed.  You had the Taco Bell campaign and that was it.  No hype, no advertising other than that Taco Bell promotion deal, Sony just kind of dropped it off and let it fend for itself, which in a world that has iOS and to a far lesser extent Android, was an extremely stupid thing to do.  Which is par for the course for Sony.  That is why I question why people think PS4 is going to turn it all around: Sony has been fucking things up for six years now and even if the console is a fine piece of kit, Sony could fuck up a cup of coffee.

The Vita is being killed off by Sony's utter incompetence.  When the device's manufacturer is doing its best to make sure it is dead, that hardly inspires confidence from third parties, many of whom are teetering on the brink of financial problems.  Why spend a million or two on something that sells 10,000 copies?


Pretty much.

And while Nintendo gets shitted on constantly at least that move they did with the 3ds showed that they want that thing to live and will do what is needed.

Title: Re: Vita thread
Post by: Takao on September 29, 2012, 04:37:52 PM
SCEA said the lack of pre-release Vita marketing was due to them switching marketing firms. I believe they switched marketing firms, I just don't believe that the advertising would've been any more wide spread if they hadn't.
Title: Re: Vita thread
Post by: demi on September 29, 2012, 04:44:51 PM
I'll get Vita at $100.

I'd play... uh

Uncharted I guess
Title: Re: Vita thread
Post by: Joe Molotov on September 29, 2012, 09:32:41 PM
They could have spent a billion dollars marketing the thing in the US and it wouldn't have changed the outcome. 

The Vita has many problems, but problem Alpha is that it is a product for a market that does not exist.  You can't market your way out of that.  SCEA was handed a sure-failure product for their market.  Not throwing good money after bad by marketing was probably the smartest thing they've done with the Vita.

But what about the 3DS? That was a big pile of crap that even Andrex didn't want, but Nintendo just kept pushing that turdburger on an unwilling market until finally we all said OKAY WE'LL BUY ONE, GEEZ!
Title: Re: Vita thread
Post by: DCharlieJP on September 30, 2012, 07:40:41 AM
the other big issue is how Sony handle their own first parties. It's a case of "so - are you going to make a Vita game? No? Oh... okay"

That's a huge difference - if you don't have -most- your 1st party teams hammering out games then how the hell do you convince 3rd parties that you mean seriuz bisznuts?

Nintendo do this - it's a massive statement of intent from both sides.
Title: Re: Vita thread
Post by: Takao on September 30, 2012, 10:01:15 PM
hey man i played those psp games and love them

rip syphon filter

:(
Title: Re: Vita thread
Post by: bork on September 30, 2012, 10:41:02 PM
Back to LBP now that it's officially out and the network component is up and running.  Some of the outfits I bought on PSN don't work on the Vita version.  No Street Fighter Sackboy for me.   :(

Quote
Sony's PlayStation Vita will receive a price cut next year, according to Sony UK boss Fergal Gara.

The executive confirmed at the Eurogamer Expo that a price reduction is coming in 2013, but precisely when it will be introduced is "still under discussion".
http://www.digitalspy.com/gaming/news/a409202/playstation-vita-price-cut-coming-next-year-says-sony.html

Wouldn't it make sense to do this for the holiday season?   :lol
Title: Re: Vita thread
Post by: Takao on September 30, 2012, 11:09:54 PM
Not if they haven't been able to cut component costs. I dunno why that guy said that though.
Title: Re: Vita thread
Post by: demi on September 30, 2012, 11:16:08 PM
Little King's Story should be decent. I mean you cant screw that up right?

And that Zero Escape should be good. Even though I feigned hatred to it, I want to play that one.
Title: Re: Vita thread
Post by: Purple Filth on September 30, 2012, 11:16:38 PM
It's definitely a problem, and I don't know if Sony doesn't see how the game is played or just doesn't want to play it.  Like, taking Nintendo as an example, Tokyo EAD made a 3DS game.  Hey, that's the Super Mario Galaxy guys!  Making a 3DS game!  Awesome!

Was it the same staff as Mario Galaxy?  Was it even most of the staff?  I don't think so.  A few key people and fill out the rest with whoever.  At the end of the day, you can still say it was Tokyo EAD. 

You don't have to take all of the Uncharted 2 guys and have them make an Uncharted game for the thing.  But put together a smaller B-team within ND (hey, the Uncharted 3 guys are already this), have a few key people supervise, and now you can say "Yes, Naughty Dog made an Uncharted game for the Vita."  That's a much more powerful symbol than "Uncharted, from the makers of those good PSP games almost nobody played!"But if we sat here picking at obvious problems in Sony's judgement, we'd be here all day.  Their engineers delivered above and beyond with the Vita.  More the pity the rest of the company couldn't be arsed to even half-try.


I'm baffled they didn't do this in the fucking first place and let Sony Bend do their own thing or even get some ND guys/some Bend guys as a hybrid team but place the ND guys at the forefront.

Its even more hilarious since comments from ND claimed that one of the reasons they did last of us is to keep their employees challenged but yet couldn't make a fucking game for a new handheld  :lol
Title: Re: Vita thread
Post by: Sho Nuff on September 30, 2012, 11:22:41 PM
hey man i played those psp games and love them

rip syphon filter

:(

Yeah the Syphon games on PSP were fuckin sick
Title: Re: Vita thread
Post by: demi on September 30, 2012, 11:51:37 PM
They were marred iwth the doodoo PSP scheme which made them not fun to play
Title: Re: Vita thread
Post by: Tasty on October 01, 2012, 12:14:16 AM
hey man i played those psp games and love them

rip syphon filter

:(

Yeah the Syphon games on PSP were fuckin sick

More like they made you fuckin sick.

(http://i88.photobucket.com/albums/k196/bluelightpics/smileys/rimshot.gif)
Title: Re: Vita thread
Post by: Owl-faced Wizard on October 01, 2012, 12:25:15 AM
It depends on how much they'd be losing with the price drop.  Probably better for the system's long-term future to drop before the holidays, which is really what they should worry about if they aren't planning on writing it off next year.  If they aren't considering the long-term future, then it's better to reap the holiday sales at the higher price.
They're relaunching early next year with a drop to 199 and PSO2/SS/GE2 etc.  Book it.  In the west, a price drop with a CoD/AC or UC bundle? idk
Title: Re: Vita thread
Post by: Momo on October 01, 2012, 12:59:44 AM
Didnt they talk of rebooting Syphon Filter for the big stage sometime recently? I used to like the Gabe vs David vs Sam thing going on, made all three games jump up in quality.
Title: Re: Vita thread
Post by: Momo on October 01, 2012, 01:16:35 AM
Really? I got the impression a lot of people were in the Gabe camp when it came to that fight. Personally I was in the David camp. That's really sad about it being dead, but then again we already had a "death of gabe logan" so I can deal.
Title: Re: Vita thread
Post by: Himu on October 01, 2012, 01:17:48 AM
http://www.youtube.com/watch?v=8VYaa8S2BZ8

:bow

Playing Syphon Filter with my little cousin. :heart
Title: Re: Vita thread
Post by: Bebpo on October 01, 2012, 01:20:18 AM
I had a really awesome Lumines Vita session this morning.  When you're in the groove, Lumines is a great zone out game.
Title: Re: Vita thread
Post by: Himu on October 01, 2012, 01:21:31 AM
I feel ya, Bebpo. One time I was playing Pinball Arcade in church, I never got a higher score than I did in church. Got over 20 million on table in a few tries, tried it later and couldn't get past 8 million. Have you considered converting to Christianity?
Title: Re: Vita thread
Post by: Purple Filth on October 01, 2012, 01:49:23 AM
Really? I got the impression a lot of people were in the Gabe camp when it came to that fight. Personally I was in the David camp. That's really sad about it being dead, but then again we already had a "death of gabe logan" so I can deal.

Yea official quotes painted the picture of it being dead but rumors still swirled about a PS3 version.

I think Bend doing a Uncharted game could have been seen as the final nail in the coffin though
Title: Re: Vita thread
Post by: archnemesis on October 01, 2012, 02:09:18 AM
The biggest issue with Lumines is the long play sessions. You need to play for 30 minutes before it gets challenging. I wish they added something similar to Super Stardust's endless mode.
Title: Re: Vita thread
Post by: Momo on October 01, 2012, 03:34:02 AM
Eh, didn't realize it had abysmal sales, suspected it though. From a gameplay point of view many people liked Gabe though, and I cant blame them the games were ace mostly.
Title: Re: Vita thread
Post by: maxy on October 01, 2012, 04:30:53 AM
Sony(John Koller) has a solution...10 year life-cycle
Quote
“We’re in year one, so we’ll be supporting it for some time. But yeah, it does have its own 10-year life cycle. All of our platforms do… it’s a marathon, not a sprint. We expect long-term success from all our platforms.”

http://ca.ign.com/articles/2012/09/30/sony-exec-i-feel-great-about-whats-coming
Title: Re: Vita thread
Post by: Takao on October 01, 2012, 09:09:03 AM
Koller is one of those really bad spin doctors you thought Sony laid off but haven't. I'm pretty sure he once said PSP was experiencing year over year growth in North America ... in 2010. Ignore what that man says.

Back to Syphon Filter, supposedly Garvin once said even Resistance: Retribution outsold the PSP iterations of SF. That's not say Resistance: Retribution is a bad game (because it's not, and it did some things online wise that we've yet to see anyone attempt to do on Vita) but it's pretty sad to see their own IP be outsold by Insomniac's generic shooter franchise.

And yeah, I agree that SCE should've forced Naughty Dog to make a Vita game. What Oscar has been saying (the small team dedicated towards handheld development while a big team works on console games) is what Media Molecule is doing right now. Tearaway is being developed by a smaller team within that studio while the rest are presumably working on a new IP for PS4. But Media Molecule wasn't forced to do that do, from what the people there said they wanted to make a handheld game, and it seems SCE's big studios will only work on a handheld title if they want to ...

Title: Re: Vita thread
Post by: bork on October 01, 2012, 01:09:42 PM
Oboro Muramasa looks like...Oboro Muramasa.

(http://i.imgur.com/qVgqN.jpg)

(http://i.imgur.com/w3V93.jpg)

(http://i.imgur.com/st5lQ.jpg)
Title: Re: Vita thread
Post by: Momo on October 01, 2012, 03:50:05 PM
Speaking of Vanillaware, is Dragon's crown still a thing?
Title: Re: Vita thread
Post by: Great Rumbler on October 01, 2012, 03:58:41 PM
Speaking of Vanillaware, is Dragon's crown still a thing?

Yeah, it got pushed back to 2013 after Atlus took over publishing duties from UTV Ignition Games.
Title: Re: Vita thread
Post by: Tasty on October 01, 2012, 09:46:18 PM
Oboro Muramasa looks like...Oboro Muramasa.

So it looks like a mediocre game that people only cared about due to the absolute dearth of anything better?

Should be right at home on Vita.

Hey!

Don't forget dem  grafix!
Title: Re: Vita thread
Post by: Trent Dole on October 01, 2012, 10:24:39 PM
I liked Muramasa. Of course when I got it my 360 was in need of repair so yeah...
Title: Re: Vita thread
Post by: Momo on October 01, 2012, 11:59:29 PM
Isnt muramasa wii only?
Title: Re: Vita thread
Post by: Momo on October 02, 2012, 03:43:06 AM
I totally misread Trents post, my mistake.
Title: Re: Vita thread
Post by: Owl-faced Wizard on October 02, 2012, 03:46:17 AM
Oboro Muramasa looks like...Oboro Muramasa.

So it looks like a mediocre game that people only cared about due to the absolute dearth of anything better?
Didn't stop people caring about the Vanillaware games on PS2.  Muramasa is also probably the best thing they put out, though that's probably not saying all that much.
I think it will look great on the Vita and they'll probably fix the controls too so hey.
Title: Re: Vita thread
Post by: bork on October 02, 2012, 10:27:58 AM
Did anyone play the Japanese or Asian version of Ragnarok Odyssey?  I watched some videos recently and it looked a lot worse than I remember the footage being.

Oboro Muramasa looks like...Oboro Muramasa.

So it looks like a mediocre game that people only cared about due to the absolute dearth of anything better?
Didn't stop people caring about the Vanillaware games on PS2.  Muramasa is also probably the best thing they put out, though that's probably not saying all that much.
I think it will look great on the Vita and they'll probably fix the controls too so hey.

Whereas I quickly dropped Odin Sphere, I thought Muramasa was fun enough on the Wii to play through Kisuke's story.  I'll replay it on Vita for Momohime's story at the least, and yeah...maybe they will improve the controls a bit (which were decent with the classic controller).

I'm way more interested in Dragon's Crown...if that ever comes out.
Title: Re: Vita thread
Post by: archnemesis on October 02, 2012, 11:28:59 AM
I had a lot more fun with GrimGrimoire than with Odin Sphere.
Title: Re: Vita thread
Post by: maxy on October 02, 2012, 11:55:54 AM
http://wololo.net/2012/10/01/vita-cfw-leaked-coldbird-leaves-the-scene/

Quote
What matters for now is that a PSP Kernel exploit, as well as a CFW relying on it, fully working on the PS Vita, was leaked 2 days ago by a “Sam Jordam” guy on Youtube (download links below).

This device might be of some use to me afterall
:hyper
Title: Re: Vita thread
Post by: bork on October 02, 2012, 01:50:43 PM
But that's just for the same ol' PSP -not Vita- stuff, right? 

Not worth bothering with.
Title: Re: Vita thread
Post by: Takao on October 02, 2012, 09:16:47 PM
Did anyone play the Japanese or Asian version of Ragnarok Odyssey?  I watched some videos recently and it looked a lot worse than I remember the footage being.

I've played through the Japanese demo. Are you talking about the visuals?
Title: Re: Vita thread
Post by: bork on October 03, 2012, 12:01:10 AM
Yup.
Title: Re: Vita thread
Post by: maxy on October 03, 2012, 03:04:03 AM
http://www.youtube.com/watch?v=tmq0Rk5mHws
Title: Re: Vita thread
Post by: Takao on October 03, 2012, 12:08:25 PM
Yup.

The character models are nice, but the environments are pretty PSP level.
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 04, 2012, 05:21:49 PM
is this real

(http://i.imgur.com/RInPtl.jpg)
Title: Re: Vita thread
Post by: Purple Filth on October 04, 2012, 05:30:43 PM
is this real

(http://i.imgur.com/RInPtl.jpg)

Yea since a software now exists that gives access to PSP ISO loading on Vita but its still in the PSP "sandbox".

It also needs a specific game to run this exploit and Sony has already removed the game.
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 04, 2012, 08:50:36 PM
dat sux
Title: Re: Vita thread
Post by: Takao on October 04, 2012, 09:23:30 PM
Retro City Rampage is next week :hyper
Title: Re: Vita thread
Post by: Trent Dole on October 09, 2012, 11:06:00 PM
http://www.youtube.com/watch?v=WkL4GXJRMJY
JAPAN
Title: Re: Vita thread
Post by: bork on October 16, 2012, 06:56:25 PM
Jet Set Radio got delayed to an unknown date.   :'(
Title: Re: Vita thread
Post by: Owl-faced Wizard on October 16, 2012, 07:00:47 PM
Even the ports are getting cancelled  :'(
Title: Re: Vita thread
Post by: bork on October 16, 2012, 07:45:32 PM
Even the ports are getting cancelled  :'(

 :lol Yeah, I like that Sega waited until the release date to announce they pushed it back.

I've been waiting for SFxTekken, which comes out next week, for like a year- watch them push it back again.   :P :-\
Title: Re: Vita thread
Post by: bork on October 16, 2012, 11:44:52 PM
You'd think they would have announced it when they didn't submit the game for approval.   :-\
Title: Re: Vita thread
Post by: Takao on October 24, 2012, 03:30:22 AM
(http://farm9.staticflickr.com/8051/8117145246_194a207938_z.jpg)
(http://farm9.staticflickr.com/8325/8117146000_e3139b1edd_z.jpg)
(http://farm9.staticflickr.com/8043/8117148216_5107e91f1a_z.jpg)
(http://farm9.staticflickr.com/8470/8117095845_81a09d6088_z.jpg)

Despite not understanding more than 3 words in Japanese I have embarked on Little Battlers eXperience W. I'm seemingly making progress with my fool proof strategy of talking to every NPC available and hoping it triggers an event!
Title: Re: Vita thread
Post by: archnemesis on October 24, 2012, 03:32:47 AM
That looks like it could be fun. It's a shame that more games aren't being localized.
Title: Re: Vita thread
Post by: Takao on October 24, 2012, 04:16:27 AM
I'm sure it will be localized ... on 3DS.

They're just waiting for the TV show to get a US broadcast partner I suppose. They have toy license deals done for both EU and NA already. The problem was that the first game was on PSP, and releasing that in the west in 2012 and beyond is suicide. So they ported that to 3DS. The sequel however is PSP/Vita. I'm sure Level-5 and Tri-Ace will also be porting that to 3DS, lol.
Title: Re: Vita thread
Post by: archnemesis on October 24, 2012, 05:04:17 AM
I forgot it was a Level 5 game. That makes it a lot less exciting.
Title: Re: Vita thread
Post by: Takao on October 24, 2012, 05:05:22 AM
This one's developed by Tri-Ace.

Depending on your preferences that may sweeten the deal, or make it completely poisoned lol.
Title: Re: Vita thread
Post by: archnemesis on October 24, 2012, 05:08:34 AM
Oh, I like Tri-Ace! Except for the Star Ocean games.
Title: Re: Vita thread
Post by: bork on October 24, 2012, 08:18:00 AM
Good amount of Vita games coming out this and next week:

Frobisher Says!
Orgarhythm
Smart as...
Street Fighter X Tekken
Super Monkey Ball: Banana Splitz
Zero Escape: Virtue's Last Reward
DJ Max Technika Tune
Assassin's Creed III: Liberation
LEGO The Lord of the Rings
Need for Speed: Most Wanted
Ragnarok Odyssey
Sixty Second Shooter Deluxe

Feels like the system has support...for one week only!
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 24, 2012, 09:33:30 AM
i wish someone would review monkey ball i love moneiy ball
Title: Re: Vita thread
Post by: originalz on October 25, 2012, 02:56:10 AM
I'll review it for you despite not even playing it:

It sucks, just like every other game in the franchise since SMB2.
Title: Re: Vita thread
Post by: Takao on October 25, 2012, 04:36:53 AM
The reviews for Monkey Ball Vita were alright. It appear it's not an amazing game by any means but no where near as offensively bad as the 3DS one was.  It's received a lot of 6/7/8s.

It's $30 so at least SEGA had some semblance of a brain to not try to charge $40 for a game no one really wants *cough*Konami*cough*
Title: Re: Vita thread
Post by: bork on October 25, 2012, 10:16:50 AM
I'll review it for you despite not even playing it:

It sucks, just like every other game in the franchise since SMB2.

This is what stopped me from buying it.  Wish I still had the GBA port of the original for some portable Monkey Ball fun.
Title: Re: Vita thread
Post by: maxy on October 26, 2012, 06:20:28 AM
(http://i.imgur.com/Mvwlg.jpg)

(http://i.imgur.com/sQzIK.jpg)

Quote
wow, it looks so good
Quote
Gorgeous game!

 :rofl
Title: Re: Vita thread
Post by: archnemesis on October 26, 2012, 07:20:25 AM
It might still look good in motion. All Vita games are pretty ugly in framebuffer screenshots.
Title: Re: Vita thread
Post by: Takao on October 26, 2012, 08:23:57 AM
It's sub-native res, but just because it is doesn't mean it won't look great on a Vita. Uncharted, and Gravity Rush both are and both are great looking.
Title: Re: Vita thread
Post by: maxy on October 26, 2012, 11:34:58 AM
Sure,I have no problem with PSP games on PSP too.

But low res is not really a problem,plently of much bigger problems here--isn't this device supposed to have free AA,PowerVR tiled rendering durr durrr
Title: Vita thread
Post by: Shaka Khan on October 26, 2012, 12:03:56 PM
Yeah, pre-launch the only thing I was counting on was decent IQ thanks to the screen res and "allegedly" free 4xMSAA. But now everyone is realizing that the norm set for this platform is the exact opposite, especially with respect to resolution. It did set a precedent for sub-res games on handhelds, but it sure popularized it! Sub-res PSP games were extremely few and far between.

Basically nobody gives a shit about this system.
Title: Re: Vita thread
Post by: Bebpo on October 26, 2012, 12:05:42 PM
Every game from Vita's birth to Death will be sub-native it seems sadly.  What the fuck was the point of releasing Vita with a screen at a resolution that games won't run at smoothly?  We could have just had a screen at these 500p resolutions and it would be sharp and awesome looking.  Instead we get blown-up, blurry, pixel-fest on every game and they all look like shit in IQ.  I'd rather play most PSP games than Vita games just because PSP games are sharp and detailed while Vita games are blurry.  Ys Seven PSP >>> Ys Celceta Vita visually imo.
Title: Re: Vita thread
Post by: Takao on October 26, 2012, 12:10:06 PM
LittleBigPlanet is subnative but still looks great due to AA. I don't know why a lot of these games are looking this way. I blamed early titles on the fact that most were developed on PS3 hardware initially but at this point? Ehh.
Title: Re: Vita thread
Post by: Shaka Khan on October 26, 2012, 01:00:52 PM
The games that are still being released right now are still 1st gen/wave.
Title: Re: Vita thread
Post by: Shaka Khan on October 26, 2012, 01:01:43 PM
spoiler (click to show/hide)
And obviously it won't live long enough to see other gens/waves.
[close]
Title: Re: Vita thread
Post by: Joe Molotov on October 26, 2012, 01:04:00 PM
That's not really a spoiler.
Title: Vita thread
Post by: Shaka Khan on October 26, 2012, 01:06:09 PM
But it's a redundancy.
Title: Re: Vita thread
Post by: bork on October 26, 2012, 03:20:35 PM
Every game from Vita's birth to Death will be sub-native it seems sadly.  What the fuck was the point of releasing Vita with a screen at a resolution that games won't run at smoothly?

So it's just like the PS3 and 360!

spoiler (click to show/hide)
:-\
[close]
Title: Re: Vita thread
Post by: bork on October 26, 2012, 03:31:46 PM
Some people have ACIII Liberation early.

Quote
After playing a while last night, it looks like the single player campaign is a fully fledged "big console" campaign. Main story, side missions, collectables, weapons, inventory, pickpocketing, etc... Plenty of things to do.
The world feels alive and populated. Sometimes you'll see more than 20 civilians on screen at once, in other zones it will feel more deserted: it just feels right. It's more than people walking directionless. There are plenty of animations like dogs scratching their backs, leaves falling, dust, people working in the street. There is plenty of attention to detail.
Parcouring has many different animations, zones where you can climb, vistas, etc... I like the jump button. It is not needed when parcouring, it is used to enlarge the movements Aveline can do.
Multiplayer still not active, so i can't tell you. There are near goodies.
There are some framerate dips. For the most sensitive of you, this could be a problem. It's not for me.
The only negative for me, is the compression of audio. The OS is excellent, voices, sounds and ambiental noises are well designed, but with compression they lack punch and the whole package feels less epic. Of course, this will mostly be appreciated if you play with headphones.
Definitely a must buy.
Title: Re: Vita thread
Post by: bork on October 26, 2012, 03:33:22 PM
(http://i.imgur.com/Mvwlg.jpg)

(http://i.imgur.com/sQzIK.jpg)

Quote
wow, it looks so good
Quote
Gorgeous game!

 :rofl

This is ACIII on 360:


(http://i.imgur.com/1HPwV.jpg)
(http://i.imgur.com/T5wO5.jpg)
(http://i.imgur.com/j7rAU.jpg)
Title: Re: Vita thread
Post by: cool breeze on October 26, 2012, 04:25:35 PM
Every game from Vita's birth to Death will be sub-native it seems sadly.  What the fuck was the point of releasing Vita with a screen at a resolution that games won't run at smoothly?  We could have just had a screen at these 500p resolutions and it would be sharp and awesome looking.  Instead we get blown-up, blurry, pixel-fest on every game and they all look like shit in IQ.  I'd rather play most PSP games than Vita games just because PSP games are sharp and detailed while Vita games are blurry.  Ys Seven PSP >>> Ys Celceta Vita visually imo.

yeah, it's disappointing to hear that Ys is sub-native. 

People are also saying Liberation is in the 20s performance wise.  That's sort of expected, I guess.  I played Assassin's Creed 2 on 360 and it didn't run well.  More than the resolution and frame rate, the animations don't look nearly as good as the console games.  But it's still impressive for what it is.  Sort of the GTA Liberty City Stories for the Vita.

I guess I'd rather developers prioritize certain things over others.  It'll always be a problem for consoles/handhelds.  On PC I tend to turn down/off stuff if needed.
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 26, 2012, 06:22:30 PM
bui bu bu sony are the devil  :'( :'( :'( :'(

maxi got fucking OWNED like the 360 fanbrat he is.


TAKE A BOW SON http://www.youtube.com/watch?v=ELbLywum6ug
Title: Re: Vita thread
Post by: demi on October 26, 2012, 07:28:37 PM
I have the chance to trade Raban's 3DS XL for a Vita. Should I take the plunge?

I'll be real there's like, 2, maybe 3 games I'd want to play on this thing and the future looks absolutely dreadful for it.
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 26, 2012, 07:33:55 PM
piracy will make it worth it and its not a bad lil system, better than the 3ds if youre over the age of 12
Title: Re: Vita thread
Post by: Bebpo on October 26, 2012, 07:34:01 PM
I dunno.  Imagine there are no games coming at this point.  Is it worth it?

Uncharted is a good play if you like the series
Wipeout likewise
999-2 is better on Vita
YsIVr is alright if you liked Ys Seven and will probably be localized
Time Travelers is great but I don't think they're gonna bring it over
AC Liberation is looking like a good play if you like the franchise
LBP Vita is supposed to be the best one yet (I love LBP but haven't bought this one)
Title: Re: Vita thread
Post by: Positive Touch on October 26, 2012, 07:34:46 PM
absolutely NOT

i borrowed shaka's vita and i still feel like i have buyers remorse. theres almost dick-all to play on it, and i guarantee you any game that a publisher invested any kind of money in (i.e. gravity rush, asscrud, and ys) will get ported next year.
Title: Re: Vita thread
Post by: demi on October 26, 2012, 07:40:22 PM
I went through list on GFAQS and came up with:

Persona 4
Uncharted
Little King's Story

Is there anything coming over? I am not paying to play PSXor PSP ames... I have a PSP that can play PSX already.
Title: Re: Vita thread
Post by: Shaka Khan on October 26, 2012, 07:48:46 PM
absolutely NOT

i borrowed shaka's vita and i still feel like i have buyers remorse.

It's like we share a single beating heart. :heart
Title: Re: Vita thread
Post by: MyNameIsMethodis on October 26, 2012, 08:06:48 PM
I went through list on GFAQS and came up with:

Persona 4
Uncharted
Little King's Story

Is there anything coming over? I am not paying to play PSXor PSP ames... I have a PSP that can play PSX already.

virtua tennis 4 is massive m8 check that one out
Title: Re: Vita thread
Post by: cool breeze on October 26, 2012, 08:16:05 PM
If you want a Vita to play exclusive games, it isn't worth it.  Can't think of many future exclusives either.  Ys, Killzone and Tearaway are the few that come to mind, and I just had to use Killzone as a notable release.

It's worth it if you want to play multiplatform and PSP games on it.  But you don't need a Vita to play Most Wanted or Sound Shapes or w/e.

I only own three retail games (Shinobido 2, Gravity Daze, and Zero Escape).  Which, to be fair, is only one less than my 3DS, but if I'm playing my Vita, chances are I'm playing a PSP game.  And a lot of the usual franchise games like LBP and Wipeout and Mario Kart and whatever are probably good, but those don't do it for me.

also, Little King's Story Vita is a $40 digital only release in America.

Title: Re: Vita thread
Post by: Positive Touch on October 26, 2012, 09:12:40 PM
It's like we share a single beating heart. :heart

 :heart :heartbeat :heart
http://www.youtube.com/watch?v=0ZOBofk9Tsg

Title: Re: Vita thread
Post by: Joe Molotov on October 26, 2012, 09:24:57 PM
The PSVita, or as I like to call it, the PSPGo Dual-Analog Edition.
Title: Re: Vita thread
Post by: Sho Nuff on October 26, 2012, 09:59:49 PM
Just poking my head in to see if the Vita is dead yet :(
Title: Re: Vita thread
Post by: Trent Dole on October 26, 2012, 10:26:50 PM
Just poking my head in to see if the Vita is dead yet :(
Well Sho I checked at my game selling job for the fug of it and we currently have a whopping four different Vita titles in stock all of which are from launch :gloomy
As for worthwhile upcoming titles EDF 2017's port is out next year in the US so if you missed that on 360 you'd best not sleep on it a second time :gun
Title: Re: Vita thread
Post by: DCharlieJP on October 26, 2012, 10:28:23 PM
I haven't got time to play all the Vita games - too many games on it already.

Title: Re: Vita thread
Post by: Rusty Shackleford on October 26, 2012, 10:39:24 PM
The PSVita, or as I like to call it, the PSPGo Dual-Analog Edition.

 :lol :lol :lol

"PSP Dual Hyper Arcade Edition Z"
Title: Re: Vita thread
Post by: Freyj on October 27, 2012, 12:36:47 AM
The PSVita, or as I like to call it, the PSPGo Dual-Analog Edition.

The Once and Future Homebrew King.
Title: Re: Vita thread
Post by: maxy on October 27, 2012, 02:21:00 AM


This is ACIII on 360:


(http://i.imgur.com/1HPwV.jpg)
(http://i.imgur.com/T5wO5.jpg)
(http://i.imgur.com/j7rAU.jpg)

Lies.
It looks way too smooth.
Title: Re: Vita thread
Post by: bork on October 27, 2012, 09:33:13 AM
http://www.youtube.com/watch?v=AKxflUfU1zw
Title: Re: Vita thread
Post by: bork on October 27, 2012, 09:43:39 AM
If you want a Vita to play exclusive games, it isn't worth it.  Can't think of many future exclusives either.  Ys, Killzone and Tearaway are the few that come to mind, and I just had to use Killzone as a notable release.

It's worth it if you want to play multiplatform and PSP games on it.  But you don't need a Vita to play Most Wanted or Sound Shapes or w/e.

I agree...and I like having portable versions of my favorite console games, so it works for me.  Most of my favorite 3DS games are also ports or portable versions, too.

Quote
I only own three retail games (Shinobido 2, Gravity Daze, and Zero Escape).  Which, to be fair, is only one less than my 3DS, but if I'm playing my Vita, chances are I'm playing a PSP game.  And a lot of the usual franchise games like LBP and Wipeout and Mario Kart and whatever are probably good, but those don't do it for me.

I have barely touched any PSP or PSX games on the Vita.  This is what I currently own/have installed on mine:

-Uncharted Golden Abyss
-Hot Shots Golf World International
-Wipeout 2048
-Dynasty Warriors Next
-Ridge Racer
-Shinobido 2
-Lumines Electronic Symphony
-Mortal Kombat
-Ultimate Marvel Vs. Capcom 3
-BlazBlue CS Extend
-Gravity Rush
-Metal Gear Solid HD
-Resistance Burning Skies
-Hatsune Miku Project Diva-f
-Little Big Planet Vita
-Street Fighter X Tekken
-Retro City Rampage

Will buy:

-ACIII Liberation
-Persona 4 The Golden
-Ragnarok Odyssey

Interested in:

-Virtua Tennis
-Need For Speed Most Wanted
-CoD Black Ops
-Sony Smash Bros.
-Sonic & Sega All-Stars Racing (may get this on 3DS instead)

Out of those release games, I'd only call one mediocre (or even approaching crap...Resistance) and one a rip-off (Ridge Racer, due to Namco making you buy the rest of the game via DLC).

Also have a few PSP and PSX games on there.  It's a nice line-up and I can't complain about it; the Vita had a strong launch line up but it feels like releases have trickled out right up until now.

Yeah, yeah, VITA LOLOLOL and all that.  But I don't feel burned by it and play it all the time.

I do wish there were some good FPS games on Vita and/or 3DS.  Resistance is really all that's out there and nobody would be playing it if there were other games available.  Modern Combat 3 seemed pretty impressive on iOS, but iPhone touch controls on a game like that are garbage.
Title: Re: Vita thread
Post by: Joe Molotov on October 27, 2012, 10:27:42 AM
bork pls
Title: Re: Vita thread
Post by: Takao on October 27, 2012, 10:30:47 AM
Black Ops Declassified is going to be poop. Don't bother. Vita's best (last?) FPS will be Killzone: Mercenary.

Virtua Tennis 4 is awesome though. Runs at 60fps and is native res. Looks beautiful too.
Title: Re: Vita thread
Post by: DCharlieJP on October 27, 2012, 11:31:56 AM
I'd list my list - but lets just shorten that by just posting :::ALL THE GAMES:::

Title: Re: Vita thread
Post by: Cerveza mas fina on October 27, 2012, 12:44:22 PM
I dunno.  Imagine there are no games coming at this point.  Is it worth it?

Uncharted is a good play if you like the series
Wipeout likewise
999-2 is better on Vita
YsIVr is alright if you liked Ys Seven and will probably be localized
Time Travelers is great but I don't think they're gonna bring it over
AC Liberation is looking like a good play if you like the franchise
LBP Vita is supposed to be the best one yet (I love LBP but haven't bought this one)

LBP Vita is really good, worth it for the single player. Great music in some stages.
Title: Re: Vita thread
Post by: bork on October 27, 2012, 03:44:12 PM
bork pls

(http://1.bp.blogspot.com/-I8wksmhd7Hg/T6Iee7TZjQI/AAAAAAAAATY/NiaV5cby-bE/s1600/Bork+Laserdog.jpg)

Black Ops Declassified is going to be poop. Don't bother. Vita's best (last?) FPS will be Killzone: Mercenary.

Virtua Tennis 4 is awesome though. Runs at 60fps and is native res. Looks beautiful too.

I'm not expecting much from Black Ops, but I am expecting it to be at least better than Resistance.   I hate that neither of the real handheld gaming consoles have a really good FPS to play.
Title: Re: Vita thread
Post by: cool breeze on October 27, 2012, 03:59:13 PM
The PSVita, or as I like to call it, the PSPGo Dual-Analog Edition.

Excuse me, that's: dual-analog sticks edition.  3DS slider ain't so bad but the PSP sliders were SO bad.
Title: Re: Vita thread
Post by: Takao on October 27, 2012, 04:16:07 PM
well bork at the very least you get 2 games for your $50 cod blops declassified purchase

be one of the elite and experience call of duty: roads to victory on vita
Title: Re: Vita thread
Post by: bork on October 27, 2012, 04:46:36 PM
well bork at the very least you get 2 games for your $50 cod blops declassified purchase

be one of the elite and experience call of duty: roads to victory on vita

 ???
Title: Re: Vita thread
Post by: Takao on October 27, 2012, 04:53:00 PM
If you buy Black Ops Declassified you get Call of Duty: Roads to Victory as a bonus.
Title: Re: Vita thread
Post by: tiesto on October 27, 2012, 11:30:48 PM
I dunno.  Imagine there are no games coming at this point.  Is it worth it?

Uncharted is a good play if you like the series
Wipeout likewise
999-2 is better on Vita
YsIVr is alright if you liked Ys Seven and will probably be localized
Time Travelers is great but I don't think they're gonna bring it over
AC Liberation is looking like a good play if you like the franchise
LBP Vita is supposed to be the best one yet (I love LBP but haven't bought this one)

LBP Vita is really good, worth it for the single player. Great music in some stages.

Did they ever fix the horrible floaty physics engine in these games?
Title: Re: Vita thread
Post by: bork on October 28, 2012, 12:06:17 AM
It's still a bit floaty...that's how they want the game to play, it seems.  I never bothered with LBP1 and LBP2, but LBP Vita is pretty good and makes good use of the touch screen.
Title: Re: Vita thread
Post by: Takao on October 28, 2012, 02:13:53 AM
I suspect PS4 era LBP titles will have the jumping mechanics fixed as that has to be a break off point for content compatibility.
Title: Re: Vita thread
Post by: Takao on October 30, 2012, 01:45:37 PM
Ass Creed's reviews are not as good as I was expecting. The better scores are coming from places that are comparing it within other handheld games, where the weaker ones are comparing it to console games and the game not living up to that standard. Impressions from non-reviewers seem a lot more positive. I dunno. I have some store credit that I might take the plunge. Some of the faults that reviewers are mentioning wouldn't be ones I'd notice since I'm not really familiar enough with the console entries to compare.
Title: Re: Vita thread
Post by: bork on October 30, 2012, 02:04:11 PM
I saw one that was trashing it pretty much for the touch screen/gyro/etc. stuff.  People who have played the game (it was out early in Spain, so people have finished it already) generally seem to like it.
Title: Re: Vita thread
Post by: bork on October 31, 2012, 12:54:11 PM
Anyone know if Ragnarok Odyssey is full resolution?  Looks like it...

Title: Re: Vita thread
Post by: Bebpo on October 31, 2012, 02:22:14 PM
Ass Creed's reviews are not as good as I was expecting. The better scores are coming from places that are comparing it within other handheld games, where the weaker ones are comparing it to console games and the game not living up to that standard. Impressions from non-reviewers seem a lot more positive. I dunno. I have some store credit that I might take the plunge. Some of the faults that reviewers are mentioning wouldn't be ones I'd notice since I'm not really familiar enough with the console entries to compare.

I think it's plenty fair to compare it directly to AC1,2,B,R since it's pretty much trying to be the same type of game, just on a handheld.  I'll definitely be comparing it to them.  I mean it's not like those are even high bars.  R was a pretty mediocre 6 or 7/10 AC game.  If Liberation can't be at least as good as Revelations it'll be worth trashing. 
Title: Re: Vita thread
Post by: bork on October 31, 2012, 03:22:59 PM
Ass Creed's reviews are not as good as I was expecting. The better scores are coming from places that are comparing it within other handheld games, where the weaker ones are comparing it to console games and the game not living up to that standard. Impressions from non-reviewers seem a lot more positive. I dunno. I have some store credit that I might take the plunge. Some of the faults that reviewers are mentioning wouldn't be ones I'd notice since I'm not really familiar enough with the console entries to compare.

I think it's plenty fair to compare it directly to AC1,2,B,R since it's pretty much trying to be the same type of game, just on a handheld.  I'll definitely be comparing it to them.  I mean it's not like those are even high bars.  R was a pretty mediocre 6 or 7/10 AC game.  If Liberation can't be at least as good as Revelations it'll be worth trashing.

The game's location seems to be scaled down a bit for the Vita, but it still seems fair to compare it to the console versions to me too.  Unlike the PSP AC, there's nothing really missing in Liberation that I'm seeing except for riding horses (and perhaps this is in the game too?).  It's definitely more a side-story, however; the Animus stuff is there, but the game presents itself as if you are an anonymous user using the Animus software to check out the main character's story.  It's pretty quick to get started, unlike ACIII, which I think is a good thing considering the platform.
Title: Re: Vita thread
Post by: Huff on October 31, 2012, 06:43:16 PM
Got that Ragnorock Odyseeey game. any good?
Title: Re: Vita thread
Post by: DCharlieJP on October 31, 2012, 08:54:45 PM
bought the japanese version when it came out - it's okay, i guess :/
Title: Re: Vita thread
Post by: Huff on October 31, 2012, 09:03:26 PM
This is a Monster Hunter clone right? First game I'll have played in that genre
Title: Re: Vita thread
Post by: bork on October 31, 2012, 09:16:00 PM
This is a Monster Hunter clone right? First game I'll have played in that genre

Kind of, but there's smaller enemies to take out in missions, too.  The big problem I've read is that you level up from completing missions...so while you don't have to grind as much, from the sound of it, it means there's no real reason to kill all the enemies in a mission.
Title: Re: Vita thread
Post by: maxy on November 02, 2012, 05:56:21 AM
Anyone know if Ragnarok Odyssey is full resolution?  Looks like it...

Not yet examined by pixel counter(s)

Current Vita game res list
http://forum.beyond3d.com/showpost.php?p=1676698&postcount=4
Quote
All Stars Battle Royale (beta) = 960x544 (no AA)
Assassin's Creed: Liberation = 720x~384 (no AA)
Assault Gunners = 960x544 (4xAA)
BlazBlue: Continuum Shift Extend = 960x544 (no AA)
Disgaea 3: Absence of Detention = 960x544 (no AA?)
Dynasty Warriors Next = 960x544 (4xAA)
Escape Plan = 960x544 (no AA)
F1 2011 = 640x~384 (no AA)
FIFA 13 = 960x544 (2xAA)
Good People Die = 960x544 (4xAA)
Gravity Rush = 720x408 (no AA)
Hot Shots = 640x? (4xAA)
Hustle Kings = 960x544 (4xAA)
Little Battlers eXperience W = 960x544 (no AA)
Little Big Planet = 720x400 (408 with black borders, 4xAA)
Madden NFL 13 = 960x544 (no AA)
Michael Jackson: The Experience = 960x544 (4xAA?)
MLB 12: The Show = 720x408 (4xAA)
Metal Gear Solid HD Collection = 720x448 (no AA)
Mortal Kombat = 640x~384 (no AA)
Need For Speed: Most Wanted = 640x~368 (4xAA)
New Little King's Story = 960x544 (4xAA)
Ninja Gaiden Sigma Plus = 960x544 (2xAA), dynamic
Pro Yakyuu Spirits 2012 = 960x544 (no AA)
PulzAR = 960x544 (no AA)
Rayman: Origins = 960x544
Ridge Racer = 720x408 (4xAA)
Shinobido 2: Dynamic Tripping = 960x544 (no AA)
Super Stardust Delta = 960x544 (no AA)
Surge Concerto: Ciel no Surge = 960x544 (4xAA)
Touch My Katamari = 960x544 (no AA)
Uncharted: Golden Abyss = 720x408
Unit 13 = 720x408 (no AA)
Virtua Tennis 4 = 960x544 (4xAA)
Wipeout 2048 = dynamic up to 960x544 (4xAA)
Title: Re: Vita thread
Post by: Takao on November 02, 2012, 09:52:29 AM
Rags Odyssey looked native res to me. Didn't notice any pixelated shadows or anything.
Title: Vita thread
Post by: Huff on November 02, 2012, 09:57:28 AM
Taco are you playing? What's your psn?
Title: Re: Vita thread
Post by: Takao on November 02, 2012, 10:00:57 AM
Really broke right now, so I was just going off of the Japanese demo I played. Might pick it up in the future though.

If you want to add me anyways, my Vita ID is gerneric123
Title: Re: Vita thread
Post by: bork on November 02, 2012, 10:51:29 AM
Really broke right now, so I was just going off of the Japanese demo I played. Might pick it up in the future though.

If you want to add me anyways, my Vita ID is gerneric123

I tried adding you before and the request just sat there for weeks.
Title: Re: Vita thread
Post by: Takao on November 02, 2012, 10:55:09 AM
Did you tell me who you were? lol

Edit: Oh, if it was a cause of late acceptance don't take it personally. Sometimes I'm away from the router for a long period of time.
Title: Re: Vita thread
Post by: bork on November 02, 2012, 10:56:01 AM
Did you tell me who you were? lol

My user name is "lyteedge2."  Isn't that obvious enough?   :P
Title: Re: Vita thread
Post by: Takao on November 02, 2012, 11:08:33 AM
I've added you. I don't remember getting an invite from you though. I've generally been adding everyone who's added me.
Title: Re: Vita thread
Post by: maxy on November 09, 2012, 12:36:33 AM
Long read

http://gamasutra.com/view/feature/181082/postmortem_sony_bend_studios_.php?page=1

Quote
Written primarily by writer and director John Garvin, the following incredibly detailed postmortem follows the ins and outs of Sony Bend's development of Uncharted: Golden Abyss, the PlayStation Vita launch title and premier game.

The development of Uncharted: Golden Abyss was a perfect storm of challenges: we were a launch title for new hardware, which meant that our schedule was not flexible; we were crafting gameplay mechanics we had no experience with (traversal and the PS Vita's touch and gyro controls), which meant a huge learning curve and lots of R&D time; we were creating a rendering engine that used next-gen shader techniques, which meant our artists had to learn an entirely new way to create assets; we were working on a franchise that was new to us, which meant we had to retool all of our processes, from the way we built assets to the way we thought about level design; and we were working on an Uncharted title, which meant an exponential increase -- from what we were used to -- in the amount of cinematics, detail, animation and polish that would be needed.
Title: Re: Vita thread
Post by: Positive Touch on November 09, 2012, 11:05:37 AM
unrelated to vita but i got a question about cfw on my old-school psp - i put my old games on a memory stick, and some of them wont detect my old saves, like with vice city & chains of olympus. any way around this?
Title: Re: Vita thread
Post by: demi on November 09, 2012, 11:29:04 AM
Yes, but I'm too lazy to do the work for you.
Title: Re: Vita thread
Post by: bork on November 09, 2012, 01:22:28 PM
BLACK OPS DECLASSIFIED NEXT WEEK!

VITA SAVED!  :o :o :o :o :o :o :o :o :o

There's still barely any official footage of it out there, yet some footage that has popped up actually looks kinda....all right.  It's missing a ton of features but still seems to be a solid game and better than Resistance was...at least for multiplayer.  The single player sounds like a joke.
Title: Re: Vita thread
Post by: Don Flamenco on November 09, 2012, 01:29:52 PM
COD could have been something good for the Vita, if it were a separate release and hyped up properly.  But Activision just treated the Vita like any other port-dumpster. 

The weeaboo/ambiguously pedo crowd should be psyched about Persona 4: The Golden.   

edit: it was really rude of me to pigeonhole persona fans like that...there could also be legitimate teenagers who like the game.  And people who are using it as therapy to "relive" their traumatic high school years in a positive manner.   An alternate high school timeline where they have friends and girlfriends and purpose.
Title: Re: Vita thread
Post by: Purple Filth on November 09, 2012, 03:13:02 PM
BLACK OPS DECLASSIFIED NEXT WEEK!

VITA SAVED!  :o :o :o :o :o :o :o :o :o

There's still barely any official footage of it out there, yet some footage that has popped up actually looks kinda....all right.  It's missing a ton of features but still seems to be a solid game and better than Resistance was...at least for multiplayer.  The single player sounds like a joke.

That shit might have had a chance if it was done by the B team but it looks like they got the Z team instead and the 2 side don't seem to give a shit (Sony and Activision)
Title: Re: Vita thread
Post by: bork on November 09, 2012, 03:56:55 PM
It has to be better than Resistance.
It has to be better than Resistance.
It has to be better than Resistance.
It has to be better than Resistance.
It has to be better than Resistance.
It has to be better than Resistance.
It has to be better than Resistance.
 :(
Title: Re: Vita thread
Post by: Positive Touch on November 09, 2012, 05:43:23 PM
Yes, but I'm too lazy to do the work for you.

argh there most be some magic google phrase im missing because i cant find shit on this
Title: Re: Vita thread
Post by: demi on November 09, 2012, 05:50:47 PM
Is this your issue?

http://www.google.com/#hl=en&tbo=d&sclient=psy-ab&q=psp+cfw+corrupted+save&oq=psp+cfw+corrupted+save&gs_l=serp.3..0i30j0i8i30.9565.11447.0.11469.14.8.0.6.6.0.140.732.3j4.7.0.les%3B..0.0...1c.1.JgqOr6V1dQM&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=9214c0a7b36326fe&bpcl=38093640&biw=1440&bih=815
Title: Re: Vita thread
Post by: Positive Touch on November 09, 2012, 06:37:03 PM
maybe... the psp doesnt say my saves are corrupted, just that there are none even tho i can clearly seem them on my mem stick. g2g rite now but i'll look into this later tonight.
Title: Re: Vita thread
Post by: thisismyusername on November 09, 2012, 06:42:38 PM
maybe... the psp doesnt say my saves are corrupted, just that there are none even tho i can clearly seem them on my mem stick. g2g rite now but i'll look into this later tonight.

Your CFW changed from OE to TE or something like that? I've had this issue where the firmwares wouldn't see the changed firmware from Dark Alex's CFW to post-DA's CFW's due to the way saves were saved in the CFW. You might have to do a bit of hassle to get a CFW app to load the save and then save again to where it's "overwritten" in the newer CFW process.

BLACK OPS DECLASSIFIED NEXT WEEK!

VITA SAVED!  :o :o :o :o :o :o :o :o :o

There's still barely any official footage of it out there, yet some footage that has popped up actually looks kinda....all right.  It's missing a ton of features but still seems to be a solid game and better than Resistance was...at least for multiplayer.  The single player sounds like a joke.

That shit might have had a chance if it was done by the B team but it looks like they got the Z team instead and the 2 side don't seem to give a shit (Sony and Activision)

It looks better than Resistance. Question is: Does it control better? As it is, I don't think the hardware's gonna have a "killer app" FPS until Killzone (being done by Guerrilla in-house?)'s outing.

As far as Uncharted: It's a good game with the only blemish being the stupid gyro sniper controls. Dunno who at Bend thought that was a good idea, but I want to smack them in the face. Repeatedly.
Title: Re: Vita thread
Post by: Don Flamenco on November 09, 2012, 08:26:18 PM
when has Killzone ever been a killer app by any stretch of the imagination
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 09, 2012, 09:28:35 PM
when has Killzone ever been a killer app by any stretch of the imagination

The big fish-little pond effect in action
Title: Re: Vita thread
Post by: Takao on November 10, 2012, 12:02:32 AM
Killzone: Mercenary is a Sony Cambridge x GG joint. I believe Cambridge were merged with them (Yes, I know they're in two different countries, I'm not sure how that happened).

Oh, Ragnarok Odyssey demo will be released next week in North America.
Title: Re: Vita thread
Post by: thisismyusername on November 10, 2012, 06:28:46 PM
when has Killzone ever been a killer app by any stretch of the imagination

It's the first "in-house" Sony company that has support of the previous/console devs to put some effort into it. It's probably the first game to show what FPS'ers can do on the platform if done right. Resistance was supposed to be that, but it was given to a B-team with the original devs not helping/shaping the game.

Of course, before you point out Uncharted/Bend: Bend has a history of playing source material and then trying to fit the source-material onto the platforms they design for. Whereas Nihilistic doesn't really have that.

Cambridge and Guerrilla doing it together has a better chance of going "hey, this is what a FPS should be on the platform" instead of Call of Duty: Phoned-in Declassfied and Resistance: Rushed to get out at Launch.

The big fish-little pond effect in action

Or, basically: This.

Though, IIRC Cambridge did the PSP LittleBigPlanet title which was a noble effort but not really "fitting the game onto the handheld." It was a decent try, but too many sacrifices made instead of going their own way to downport LBP1's engine to the PSP. So who knows, maybe Killzone will be similar. Trying to shoehorn Killzone 3 onto the Vita.
Title: Re: Vita thread
Post by: Don Flamenco on November 11, 2012, 04:49:20 PM
when has Killzone ever been a killer app by any stretch of the imagination

It's the first "in-house" Sony company that has support of the previous/console devs to put some effort into it. It's probably the first game to show what FPS'ers can do on the platform if done right. Resistance was supposed to be that, but it was given to a B-team with the original devs not helping/shaping the game.

Of course, before you point out Uncharted/Bend: Bend has a history of playing source material and then trying to fit the source-material onto the platforms they design for. Whereas Nihilistic doesn't really have that.

Cambridge and Guerrilla doing it together has a better chance of going "hey, this is what a FPS should be on the platform" instead of Call of Duty: Phoned-in Declassfied and Resistance: Rushed to get out at Launch.

The big fish-little pond effect in action

Or, basically: This.

Though, IIRC Cambridge did the PSP LittleBigPlanet title which was a noble effort but not really "fitting the game onto the handheld." It was a decent try, but too many sacrifices made instead of going their own way to downport LBP1's engine to the PSP. So who knows, maybe Killzone will be similar. Trying to shoehorn Killzone 3 onto the Vita.


that all sounds like it's from a tech/design standpoint.   I'm talking about the games themselves. 
Title: Re: Vita thread
Post by: thisismyusername on November 11, 2012, 04:56:26 PM
that all sounds like it's from a tech/design standpoint.   I'm talking about the games themselves.

Okay, fair enough: the IP hasn't really been "mainstream" in the likes of Uncharted or God of War, but still: If the handheld's version is good with effort behind it, I'm sure most people would get over the Killzone textures and art-style and play it over something that was phoned in like Resistance or Call of Duty on the platform.
Title: Re: Vita thread
Post by: Positive Touch on November 11, 2012, 05:16:19 PM
and I'M sure no one would play it either way because it's a shitty ip on a system no one owns
Title: Re: Vita thread
Post by: bork on November 11, 2012, 05:42:12 PM
Looks better than Resistance.  Or it could just be the shitty cam quality.

http://www.youtube.com/watch?v=-9CLhymW2GY

http://www.youtube.com/watch?v=y9RuYxUxcLE
Title: Re: Vita thread
Post by: Sho Nuff on November 13, 2012, 05:14:26 PM
Dan Ryckert ‏@DanRyckert
Well, I just beat Black Ops: Declassified's main story mode (if you can call it that) in 42 minutes.

dddddderp
Title: Re: Vita thread
Post by: Shaka Khan on November 13, 2012, 05:24:20 PM
Holy fucking shit.

I have to say that this is shaping up to be one of the biggest hot messes in recent gaming history. The GAF OT hits the nail on the head, especially with the "features" list, where you can sense the passive-aggressiveness and disdain Nihilist (or at least their community management team) are showing towards Acti/Sony. I don't blame them, I hold those two more responsible for this debacle, what with the shadily short cycle and almost unprecedented embargo.
Title: Re: Vita thread
Post by: pilonv1 on November 13, 2012, 06:40:04 PM
42mins?! :lol

(http://i.imgur.com/9oplt.png)

Wow
Title: Re: Vita thread
Post by: bork on November 13, 2012, 07:27:14 PM
It does have that endless hostiles mode, but yeah, the focus is on the multiplayer.  The back of the box barely mentions anything single player, in fact.

But BLOPS Declassified is...good!?   :o  Much better than Resistance was.  It's the best portable FPS I've ever played.

Too bad that is really not saying much.

The game is scaled-down and uses smaller maps, but that makes the eight player matches not feel so empty and the game really feels like Call Of Duty despite its flaws.

The controls are pretty well done; I had to turn the sensitivity way down and turned off the auto-run and was able to jump right in.  A lot of players really, REALLY suck online and I think it has to do with the auto-run and aiming settings.  If you don't adjust them, you aim all over the place. 

Encountered one odd glitch (unless it was cheating somehow) where everyone on my team would respawn, immediately die, and respawn again.  It kept saying that a single player on the other team was killing everyone.   :lol :-\

But at least I was able to keep on playing-- BLOPS II already locked up my 360 once. 
Title: Vita thread
Post by: Shaka Khan on November 13, 2012, 07:35:44 PM
42mins?! :lol

(http://i.imgur.com/9oplt.png)

Wow

$40 :derp
Title: Re: Vita thread
Post by: bork on November 13, 2012, 07:45:46 PM
42mins?! :lol

(http://i.imgur.com/9oplt.png)

Wow

$40 :derp

Nope!

$50!   :lol
Title: Re: Vita thread
Post by: Purple Filth on November 13, 2012, 07:49:03 PM
42mins?! :lol

(http://i.imgur.com/9oplt.png)

Wow

$40 :derp

$50 dude
Title: Re: Vita thread
Post by: Don Flamenco on November 13, 2012, 08:11:56 PM
holy shit. 

this sucks cause it might tank in resale value by the time I get a bundle on black friday...would've been nice to take off an extra $30 or so.
Title: Re: Vita thread
Post by: DCharlieJP on November 13, 2012, 09:10:11 PM
1 hour single player content for COD Vita ?
Title: Re: Vita thread
Post by: naff on November 13, 2012, 10:13:49 PM
Jesus. Poor Vita can't catch a break, if I had a Vita I'd be interested in a good casual shooter like CoD if it was on par with console version bar graphics...
Title: Re: Vita thread
Post by: bork on November 13, 2012, 10:37:58 PM
Is it 60FPS?

Naw.  It's 30 FPS max (I think) and it's not consistent.

Quote
I'm going to assume Activision agreed to a COD for Vita and didn't think anything of actually making it until Sony came around banging on the screen door. Activision then slipped out the basement window and hurriedly handed off a flash drive filled with various assets like textures and fonts to Nihilist and told them to do....something. Well hey, that commitment has been filled so hooray! Weren't Sony saying how easy it was to port PS3 games to the Vita or was that fanboy crazy talk? Either way, kinda embarrassing it doesn't even have a decent story mode or many features from the console versions.

Why wont Sony just kill this fucking thing already? Just offer people an Xperia phone, a Walkman MP3 player or some PlayStation 3 games for free. I dunno, just SOMETHING. This is really embarrassing. I used to think the 3DS was a failure but man, this is bad.

Vita's sales may be pathetic, but it has good games.  CoD is, surprisingly, one of them.  Again, it's not like this is saying much, but it's the best portable FPS out there.  I can see it getting reamed for the short single player content...by people who for whatever reason think that's more important than the multiplayer.

Jesus. Poor Vita can't catch a break, if I had a Vita I'd be interested in a good casual shooter like CoD if it was on par with console version bar graphics...

The multiplayer is good.  I have no idea if the single player sucks (Don't play these games for single player content) but they did a good job of making a competent mobile version of CoD.  Casuals are going to like it...I guess.  I mean are there any "casual" Vita players?   ???
Title: Re: Vita thread
Post by: Takao on November 13, 2012, 11:11:47 PM
The few reviews that are out are panning it with a 4/10. It's not surprising though given Need For Speed: Most Wanted, and Assassin's Creed: Liberation were criticized for not being as feature filled as the console iterations despite being a third less in price. CoD was going to get blasted given it's only $10 cheaper than the console game.

Oh yeah, btw the PSN and bundle version doesn't include the free PSP game, lol.
Title: Re: Vita thread
Post by: bork on November 13, 2012, 11:24:36 PM
Oh yeah, btw the PSN and bundle version doesn't include the free PSP game, lol.

 :lol
Title: Re: Vita thread
Post by: bork on November 14, 2012, 10:44:08 AM
http://www.youtube.com/watch?v=zY3NPhUHUdg
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on November 14, 2012, 12:37:28 PM
Anybody have P4: The Golden yet? What's the verdict? Thinking about picking it up later...
Title: Re: Vita thread
Post by: bork on November 14, 2012, 12:38:37 PM
Comes out next week in the U.S.
Title: Re: Vita thread
Post by: Purple Filth on November 14, 2012, 01:58:21 PM

Oh yeah, btw the PSN and bundle version doesn't include the free PSP game, lol.

:rofl
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on November 14, 2012, 03:01:00 PM
oh poo. I was going to return Gravity Rush since it's going to be free on Vita in a week anyway. What's been out lately that's worthwhile?
Title: Re: Vita thread
Post by: demi on November 14, 2012, 03:29:30 PM
.........................
Title: Vita thread
Post by: Huff on November 14, 2012, 04:35:49 PM
Asscreed vita is pretty solid
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on November 14, 2012, 05:04:08 PM
yeah I'll wait till Himusona comes out then. Fuckin' Vita
Title: Re: Vita thread
Post by: Don Flamenco on November 14, 2012, 05:55:18 PM
said fuck it and got my Vita and 32gb card.  The gamestop guy said that if their black friday deal looked really good, I could return the system and pick up another one.  Sounds good. 

I don't care what people say, I want this system to live.  but don't worry, i'm not gonna be a fan boy about it.  I just like that a dual stick handheld exists. 
Title: Re: Vita thread
Post by: Positive Touch on November 14, 2012, 06:15:26 PM
its the best way to play psp games, if that makes you feel any better
Title: Re: Vita thread
Post by: bork on November 14, 2012, 08:09:49 PM
said fuck it and got my Vita and 32gb card.  The gamestop guy said that if their black friday deal looked really good, I could return the system and pick up another one.  Sounds good. 

I don't care what people say, I want this system to live.  but don't worry, i'm not gonna be a fan boy about it.  I just like that a dual stick handheld exists.

Eh, the only thing that sucks about the Vita is its sales.   :P  Plenty of good games are available, plus all those PSP games too.
Title: Re: Vita thread
Post by: bork on November 14, 2012, 08:10:11 PM
its the best way to play psp games, if that makes you feel any better

I still prefer playing them on a hacked PSP.  Especially the Go.
Title: Re: Vita thread
Post by: Don Flamenco on November 14, 2012, 08:17:53 PM
said fuck it and got my Vita and 32gb card.  The gamestop guy said that if their black friday deal looked really good, I could return the system and pick up another one.  Sounds good. 

I don't care what people say, I want this system to live.  but don't worry, i'm not gonna be a fan boy about it.  I just like that a dual stick handheld exists.

Eh, the only thing that sucks about the Vita is its sales.   :P  Plenty of good games are available, plus all those PSP games too.



All those PSP games....


EXCEPT PHANTASY STAR PORTABLE 2  :gloomy :gloomy :gloomy :gloomy 

i seem to have forgotten that from when i had one at launch
Title: Re: Vita thread
Post by: bork on November 14, 2012, 08:29:59 PM
Yeah, that sucks.  And you know that "you can go back and re-download ANYTHING in your download history!!!" thing about PSN?  NOPE- PSN will not allow me to re-download it to the Vita.

But that's OK- play Ragnarok Odyssey now and get Phantasy Star Online 2 next year.
Title: Re: Vita thread
Post by: Trent Dole on November 14, 2012, 08:50:13 PM
Oh man PSP2. It's available on the Eu and JP PSN still but not the US. Why? Because SoA apparently lost it somehow... it vanished from US PSN one day and never returned.
Title: Vita thread
Post by: Eric P on November 14, 2012, 09:38:25 PM
Yeah, that sucks.  And you know that "you can go back and re-download ANYTHING in your download history!!!" thing about PSN?  NOPE- PSN will not allow me to re-download it to the Vita.

But that's OK- play Ragnarok Odyssey now and get Phantasy Star Online 2 next year.

Is RO any good?  The demo didn't do much for me.
Title: Re: Vita thread
Post by: Don Flamenco on November 14, 2012, 10:13:11 PM
Ultimate Ghosts N Goblins eases the PSP2 pain. 
Title: Vita thread
Post by: Huff on November 14, 2012, 10:18:49 PM
RO is pretty good 4 player but really boring single player
Title: Re: Vita thread
Post by: bork on November 14, 2012, 11:49:15 PM
I haven't put enough time into RO.  Been told it starts off kind of boring and gets much better.
Title: Re: Vita thread
Post by: Don Flamenco on November 15, 2012, 01:08:30 AM
http://www.gamasutra.com/view/news/181594/3DS_outsells_Vita_47to1_in_Japan.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29#.UKSGkIfAdhz


3DS outselling Vita 47:1 in glorious nippon
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on November 15, 2012, 01:35:14 AM
RO is awesome multiplayer with friends because you can do the party chat thing and shoot the shit
Title: Re: Vita thread
Post by: maxy on November 15, 2012, 03:55:28 AM
‏rumor

CoD Vita had like a four-five month development cycle.

superannuation ‏@supererogatory

They didn't really start development until around when Resistance shipped and wrapped up early last month. So May to October.

https://twitter.com/supererogatory


 :lol

Title: Re: Vita thread
Post by: archnemesis on November 15, 2012, 03:58:06 AM
That wouldn't surprise me at all. If the campaign is less than an hour and they recycled assets and the engine it's probably possible to make it in that time frame.
Title: Re: Vita thread
Post by: DCharlieJP on November 15, 2012, 04:13:48 AM
Quote
3DS outselling Vita 47:1 in glorious nippon

Japanese people couldn't stick their cock on something good without checking the TV on friday night to make sure they were right.
Title: Re: Vita thread
Post by: maxy on November 15, 2012, 08:26:14 AM
It's simply amazing what a loss of one game can do to a platform.
Title: Re: Vita thread
Post by: bork on November 15, 2012, 08:31:59 AM
It's simply amazing what a loss of one game can do to a platform.

I was thinking the same thing, lol. 
Title: Re: Vita thread
Post by: maxy on November 15, 2012, 09:32:15 AM
Great minds think alike.
Title: Re: Vita thread
Post by: bork on November 15, 2012, 10:00:02 AM
Great minds think alike.

(http://media.tumblr.com/tumblr_lxwqmiq4A31r4u9kq.gif)
Title: Re: Vita thread
Post by: Don Flamenco on November 15, 2012, 11:51:32 AM
i think i'm gonna like this game

http://www.youtube.com/watch?v=XRf5XKeo-DQ
Title: Re: Vita thread
Post by: Positive Touch on November 16, 2012, 11:59:19 PM
i hope whoever is responsible for not including an option to sort my games alphabetically on my psp dies without ever feeling that theyve accomplished anything significant in their lives
Title: Re: Vita thread
Post by: Don Flamenco on November 18, 2012, 12:04:15 AM
playing with the bubbles is fun
Title: Re: Vita thread
Post by: Takao on November 18, 2012, 01:50:20 AM
Konami PR surprisingly does not suck, unlike the rest of the company. I got Silent Hill: Book of Memories, and New Little King's Story for free in a contest but they were UK codes. I don't use a UK PSN account (cause I don't live in the UK) so I emailed Konami US PR to tell them to send back my old codes to Konami UK since I couldn't use them, and couldn't contact Konami UK anymore. A US PR person then gave me North American codes. Coolio.
Title: Re: Vita thread
Post by: archnemesis on November 18, 2012, 02:16:04 AM
What did you do with the UK codes?
Title: Re: Vita thread
Post by: Takao on November 18, 2012, 02:19:28 AM
I sent them to Konami US with my original email. Dunno if they did anything with them though.
Title: Re: Vita thread
Post by: archnemesis on November 18, 2012, 02:24:57 AM
I don't think it's worth their time to try to deactivate them. If you need a guinea pig then I'm willing to try the New Little King's Story code, for pure scientific reasons.
Title: Re: Vita thread
Post by: Takao on November 18, 2012, 02:34:04 AM
Haha, well I was thinking Konami UK would just give them to someone else. It was a random Twitter code dump where replying to them would get you the codes via DM. I'll send you NLKS in a PM.
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 18, 2012, 12:51:22 PM
Persona and Sony Smash this week :bow
Title: Re: Vita thread
Post by: Don Flamenco on November 18, 2012, 03:54:18 PM
Might get Persona 4 used/cheaper at some point.  I've been playing 3 Portable lately and it's reminding of everything I hate about 4-- too many cutscenes, too upbeat, worse music, teddy, worse story.
Title: Re: Vita thread
Post by: Joe Molotov on November 18, 2012, 05:20:08 PM
Got the Solid Gold Edition pre-ordered. :swag  :tophat :pimp
Title: Re: Vita thread
Post by: Takao on November 18, 2012, 05:44:00 PM
I'm actually surprised they presold all 10k of those editions. They're kind of crappy IMO.
Title: Re: Vita thread
Post by: thisismyusername on November 18, 2012, 06:12:17 PM
I'm actually surprised they presold all 10k of those editions. They're kind of crappy IMO.

Keyword: Limited, duder. I'm sure only 10 of those are going to be opened by legit Vita owners and enjoyed while the rest are going to go on eBay to try to price-gouge people that want it.

I just hope the themes come with a PSN purchase next week, I don't give a damn about the sticker covering the front, I just want the theme/backgrounds and games to enjoy.
Title: Re: Vita thread
Post by: Takao on November 18, 2012, 06:22:31 PM
I think they uploaded the wallpapers onto their Facebook account.
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 10:13:25 AM
http://blog.us.playstation.com/2012/11/19/uncharted-fight-for-fortune-coming-to-ps-vita-in-december/


Quote
Hi everyone! I am excited to announce UNCHARTED: Fight for Fortune, an original title coming to the PlayStation Store exclusively for PS Vita this December.
UNCHARTED: Fight for Fortune is an action-adventure turn-based card game


where i stopped reading. 

really, this is what Bend was up to.  Uncharted: Golden Abyss Acid?
Title: Re: Vita thread
Post by: Eric P on November 19, 2012, 10:43:12 AM
fuck yeah
love that genre
Title: Re: Vita thread
Post by: bork on November 19, 2012, 11:36:18 AM
Quote
Hi everyone! I am excited to announce UNCHARTED: Fight for Fortune, an original title coming to the PlayStation Store exclusively for PS Vita this December.

(http://i0.kym-cdn.com/photos/images/original/000/131/896/gaijin4koma2_peersblog_1200684608.jpg?1307579749)

Quote
UNCHARTED: Fight for Fortune is an action-adventure turn-based card game

(http://media.ign.com/games/image/article/738/738102/gaijin4koma_peersblog_1200684654.jpg)
Title: Re: Vita thread
Post by: Eel O'Brian on November 19, 2012, 11:40:54 AM

Quote
Hi everyone! I am excited to announce UNCHARTED: Fight for Fortune, an original title coming to the PlayStation Store exclusively for PS Vita this December.
UNCHARTED: Fight for Fortune was really cheap to make, so get used to this kind of shit, you bought a dead system with bare minimum support
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 11:58:57 AM
https://twitter.com/yosp/status/270429820712783872


You can now use the web app without having to quit out of a game.  That'll be super useful for looking up Persona stuff, actually.  I was a bit annoyed that I couldn't use it while in game.   

but we really need folders.  I have a feeling they consider each screen you flick to a "folder." 
Title: Re: Vita thread
Post by: demi on November 19, 2012, 12:08:11 PM
You're gonna buy a Vita... lmao
Title: Re: Vita thread
Post by: bork on November 19, 2012, 12:10:11 PM

Quote
Hi everyone! I am excited to announce UNCHARTED: Fight for Fortune, an original title coming to the PlayStation Store exclusively for PS Vita this December.
UNCHARTED: Fight for Fortune was really cheap to make, so get used to this kind of shit, you bought a dead system with bare minimum support

Still better than the Wii U!
Title: Re: Vita thread
Post by: Eel O'Brian on November 19, 2012, 12:11:27 PM
certainly
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 12:12:50 PM
You're gonna buy a Vita... lmao

already bought a vita. 

I bought it used at gamestop, so I'll probably return it to get a AC bundle at the same price on black friday. 
Title: Re: Vita thread
Post by: archnemesis on November 19, 2012, 12:44:19 PM
Awesome! I'm more interested in turn-based card games than anything related to the Uncharted franchise.
Title: Re: Vita thread
Post by: Sho Nuff on November 19, 2012, 01:21:17 PM
There's so much crossover between Uncharted fans and card game fans too
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 01:33:33 PM
Uncharted is really a card game at heart.  Taking cover just = playing a cover card to counter opponents' shooting which = casting shooting cards. 

it's just covered up by the real time control mechanics.
Title: Vita thread
Post by: Huff on November 19, 2012, 01:42:35 PM
All games are card games when you get down to it

Back to our roots :rock
Title: Re: Vita thread
Post by: Takao on November 19, 2012, 01:50:37 PM
I think Sony Bend's involvement with the card game was just hooking up the ties to Golden Abyss. The job posting they released last week for a new Vita project isn't this, lol. A studio called One Loop seems to be handling the development of the card game.

I'm not quite sure why this is a Vita game though, seems like some smartphone jank. Might as well put it up on PlayStation Mobile or something.
Title: Re: Vita thread
Post by: archnemesis on November 19, 2012, 01:56:51 PM
Sony need some titles for the Vita if they aren't going to abandon the system completely and pull it off the shelves. A simple card game is cheap to develop.
Title: Re: Vita thread
Post by: Takao on November 19, 2012, 02:12:19 PM
Well, Vita can play PlayStation Mobile games. The allure is the fact that so can Android phones.
Title: Re: Vita thread
Post by: thisismyusername on November 19, 2012, 04:53:15 PM
I think they uploaded the wallpapers onto their Facebook account.

O rly? Guess I need to check Atlus' Facebook page then.

Edit: Found them, but I can't find Teddie's." :/

Uncharted is really a card game at heart.  Taking cover just = playing a cover card to counter opponents' shooting which = casting shooting cards. 

it's just covered up by the real time control mechanics.

 :lol Hey, Metal Gear: AC!D did that concept pretty well, even if I did get screwed over my not having moving cards to where I get alerted since I couldn't move at times. :(
Title: Re: Vita thread
Post by: Bebpo on November 19, 2012, 06:49:59 PM
You guys know this was already on the disc/cart right?

Back in the old Uncharted Vita thread, someone glitched the game and it took him to a set of Uncharted cards.  Everyone was like WTF WEIRDEST GLITCH/EASTER EGG EVER.  But apparently there was supposed to be a card mini-game in UA at some point.  Looks like it got pulled and turned to DLC.
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 06:50:19 PM
this release just highlights that Ac!d is not on PSN.   :-\  and Phantasy Star Portable 2.  :-\  and FFV doesn't work.  :-\


You guys know this was already on the disc/cart right?

Back in the old Uncharted Vita thread, someone glitched the game and it took him to a set of Uncharted cards.  Everyone was like WTF WEIRDEST GLITCH/EASTER EGG EVER.  But apparently there was supposed to be a card mini-game in UA at some point.  Looks like it got pulled and turned to DLC.


Did not know that. 


but I was totally there when Yoshi's Land was revealed.
Title: Re: Vita thread
Post by: mjemirzian on November 19, 2012, 07:37:59 PM
"One welcome change in tomorrow's PS Vita FW2.0 will be the web browser becomes a "small app", you won't have to quit games to use it."

Great.. now can we get some more games please? Maybe a price drop?
Title: Re: Vita thread
Post by: Takao on November 19, 2012, 07:41:30 PM
The $199 Black Friday bundles are pretty good, well unless you get the CoD one I guess, lol. You get a game (AC: Liberation, LEGO Batman, or CoD Blops: Declassified) the WiFi unit, and a 4GB memory card.

As for MGA not being on PSN, I get the suspicion that Kojima doesn't care for the games he didn't direct. Twin Snakes, Ghost Babel, and Portable Ops have all been ignored.
Title: Re: Vita thread
Post by: thisismyusername on November 19, 2012, 07:44:45 PM
this release just highlights that Ac!d is not on PSN.   :-\  and Phantasy Star Portable 2.  :-\

Yep, it's a big shame. I'd stop using the PSP sandbox "hack"/exploit if they allowed them. Same for the first Phantasy Star Portable. What's funny is that PSP1/2 were on the PSN store and then got pulled by Sega for mysterious reasons.

Quote
and FFV doesn't work.  :-\

 :lol You're the one that posted about that on GAF, didn't you?  ;)


You guys know this was already on the disc/cart right?

Back in the old Uncharted Vita thread, someone glitched the game and it took him to a set of Uncharted cards.  Everyone was like WTF WEIRDEST GLITCH/EASTER EGG EVER.  But apparently there was supposed to be a card mini-game in UA at some point.  Looks like it got pulled and turned to DLC.

Interesting. Never knew that since I didn't have a Vita at the time.

As for MGA not being on PSN, I get the suspicion that Kojima doesn't care for the games he didn't direct. Twin Snakes, Ghost Babel, and Portable Ops have all been ignored.

Except that Port Ops (and PO+!) is on the PSN store along with MGS1/2's digital graphic novel. So, uh...?
Title: Re: Vita thread
Post by: Don Flamenco on November 19, 2012, 07:46:26 PM
this release just highlights that Ac!d is not on PSN.   :-\  and Phantasy Star Portable 2.  :-\

Yep, it's a big shame. I'd stop using the PSP sandbox "hack"/exploit if they allowed them. Same for the first Phantasy Star Portable. What's funny is that PSP1/2 were on the PSN store and then got pulled by Sega for mysterious reasons.

Quote
and FFV doesn't work.  :-\

 :lol You're the one that posted about that on GAF, didn't you?  ;)


You guys know this was already on the disc/cart right?

Back in the old Uncharted Vita thread, someone glitched the game and it took him to a set of Uncharted cards.  Everyone was like WTF WEIRDEST GLITCH/EASTER EGG EVER.  But apparently there was supposed to be a card mini-game in UA at some point.  Looks like it got pulled and turned to DLC.




apparently PSP2 is sega's own decision. 

and nah, i didn't post that on gaf (no acct) I just had that in my account from PS+ and was gonna give it a run, since I haven't played V before.
Interesting. Never knew that since I didn't have a Vita at the time.

edit: whoops, wrong hole
Title: Re: Vita thread
Post by: Takao on November 19, 2012, 08:11:17 PM
Except that Port Ops (and PO+!) is on the PSN store along with MGS1/2's digital graphic novel. So, uh...?

Those were put up prior to Peace Walker's release, and the fact that PO is a "canon" entry means they couldn't just toss it aside entirely. However, I really can't come up with a reason for why neither Ac!d games are on PSN anywhere in the world.
Title: Re: Vita thread
Post by: cool breeze on November 19, 2012, 09:16:56 PM
so, should there be a new Vita thread to replace this? this thread is pretty big, and old posts reek of hope.

The Next Great Firmware Upgrade For The Playstation Vita is coming out today or tomorrow.  From what I understand it's mostly for when Plus stuff comes to Vita.  The other change is the web browser that is improved to run concurrent with games; I never used it before but I'm guessing it just quit the game to open the browser?
Title: Re: Vita thread
Post by: Takao on November 19, 2012, 10:42:48 PM
Yeah, it told you that it needed to quit the game to run the browser. You could get around this by clicking a link in the Twitter app, but now that it's native it's all good.

Anyways, the update is now live. There's been a bunch of improvements, including the ability to take a screenshot and not have that "Please Wait" notice!
Title: Re: Vita thread
Post by: demi on November 19, 2012, 10:46:18 PM
"One welcome change in tomorrow's PS Vita FW2.0 will be the web browser becomes a "small app", you won't have to quit games to use it."

Great.. now can we get some more games please? Maybe a price drop?

What kind of price drop do you want? I see Vitas going for the price of a 3DS these days.

I had the chance to even trade a spare 3DS XL for a Vita... I couldn't do it
Title: Re: Vita thread
Post by: Gospel on November 19, 2012, 10:57:59 PM
Hey, Near doesn't suck bigfoot cock anymore. It's actually very neat and not confusing.
Title: Re: Vita thread
Post by: cool breeze on November 20, 2012, 12:07:44 AM
Cloud saving doesn't work with some retail games.  Shinobido 2 and Mortal Kombat are locked; Gravity Daze transfers fine.  Weird since even locked games like Demon/Dark Souls transfer on PS3 when they normally don't to a USB stick.

PS1 emulator got a big update.  Everything is customizable now.  All controls, front and back touch, and screen size (including custom option where you pinch to zoom and can drag it around; probably only useful for games like Castlevania SotN with its black bars).

oh, and hey, they finally tell you that holding down on the touch screen brings up the PS1/PSP game settings  :lol
Title: Re: Vita thread
Post by: mjemirzian on November 20, 2012, 12:35:47 AM
What kind of price drop do you want? I see Vitas going for the price of a 3DS these days.

I had the chance to even trade a spare 3DS XL for a Vita... I couldn't do it
I'll probably get one of the $200 bundles. I think the Vita will eventually end up as popular as the PSP in Japan. Good for import gamers, not so good for people who like their games in English.
Title: Re: Vita thread
Post by: Takao on November 20, 2012, 01:03:43 AM
Cloud saving doesn't work with some retail games.  Shinobido 2 and Mortal Kombat are locked; Gravity Daze transfers fine.  Weird since even locked games like Demon/Dark Souls transfer on PS3 when they normally don't to a USB stick.

PS1 emulator got a big update.  Everything is customizable now.  All controls, front and back touch, and screen size (including custom option where you pinch to zoom and can drag it around; probably only useful for games like Castlevania SotN with its black bars).

oh, and hey, they finally tell you that holding down on the touch screen brings up the PS1/PSP game settings  :lol

Did you put the cart in the Vita? I've heard doing so might fix the problem.
Title: Re: Vita thread
Post by: Don Flamenco on November 20, 2012, 12:34:16 PM
epic PS+ Vita day is here. 

so that means the store will get updated around 8pm west coast time
Title: Re: Vita thread
Post by: bork on November 20, 2012, 12:38:24 PM
Persona 4 Vita wallpapers from the limited edition:

http://www.atlus.com/p4g/v/ir5xpJYzDd08/
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 20, 2012, 03:04:45 PM
picked up Persona 4. I played like 10 hours of persona 3, got to the first boss got pissed and quit. Hopefully this game isn't as bad but I enjoyed what I played of P3. Got that free screen protector thingy for those wall papers but not ugnna bother
Title: Re: Vita thread
Post by: archnemesis on November 20, 2012, 03:13:54 PM
Most people prefer P4 although they're very similar to each other. Make sure you have plenty of time when you start playing it. You will have to sit through a couple of hours of story before you can start fighting.
Title: Re: Vita thread
Post by: Himu on November 20, 2012, 03:16:11 PM
picked up Persona 4. I played like 10 hours of persona 3, got to the first boss got pissed and quit. Hopefully this game isn't as bad but I enjoyed what I played of P3. Got that free screen protector thingy for those wall papers but not ugnna bother

p4 is harder than p3

send your copy back now
Title: Re: Vita thread
Post by: cool breeze on November 20, 2012, 07:00:08 PM
Jet Set Radio looks like native res without any anti-aliasing.  Some bad pop in and the frame rate drops early on, but it's still portable JSR :rock

I don't know if there's a mandate from Sony to include touch gimmicks.  Game has the option to move the camera with the reacharound pad ( ???) and graffiti using gestures on the front screen.
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 20, 2012, 07:27:11 PM
graffiti using gestures sounds fun though. also frame drops and bad pop in sound like direct from the dc version :)
Title: Re: Vita thread
Post by: Don Flamenco on November 20, 2012, 07:38:14 PM
welp, officially got more games on my vita than I can handle.  A vita backlog-- it's a real thing!   

i'm only 30 hours or so into P3P, so by the time I'm done, 4 will be cheap.  By the time I feel like another 80 hour RPG about teenagers but even sunnier and with more fanservicey anime j-pop style, it'll be $9.99. 
Title: Re: Vita thread
Post by: DCharlieJP on November 20, 2012, 08:29:21 PM
on my main 32 gig card, before we get to the other three :

(physical card) EDF3
Mutant Blobs
Unit 13
Fifa 12
Lumines
Retro City Rampage
Gravity Rush
Pure Chess
Velocity
Canabalt
AC3
NFS Most Wanted
SFxTekken
Corpse Party
Tactics Ogre
Call of Duty Declass
Persona 4
Sine Mora
Jet Set Radio
Alien Breed
30 Second Shooter
Monster Hunter Freedom Unite
Resistance Burning Skies
Sound Shapes


What a shitty console with no games :(

Nearly one year old and the line up is great. It's a shame no one has any taste anymore. :/

Title: Re: Vita thread
Post by: MyNameIsMethodis on November 20, 2012, 08:32:28 PM
theh el u fit so much on ur card :(


i have so many vita games now its nuts
Title: Re: Vita thread
Post by: DCharlieJP on November 20, 2012, 08:37:04 PM
Quote
have so many vita games now its nuts

between a mix of japanese/US games, plus PSP and PS1 games along with the other archive stuff, i can easily fill my four 32 gig cards. Easily.

It's a shame the whole mem card and price fiasco has shagged the Vita a fair bit and, of course, Sony have mismanaged things along the way - it could be doing so much better but - hell - nice machine, lots of fun for us guys who don't get the time to play at home anymore.

Title: Re: Vita thread
Post by: Joe Molotov on November 20, 2012, 08:37:18 PM
I'm actually surprised they presold all 10k of those editions. They're kind of crappy IMO.

Not only did they sell all 10k, Amazon oversold their allotment, now I'm not getting one apparently. (Amazon's changed my shipping estimate to December 19th, yeah that seems likely. ::) )
Title: Re: Vita thread
Post by: bork on November 20, 2012, 09:27:09 PM
I've had a backlog since launch!   :lol  There are still a few games I've barely touched.  We're getting close to a year now since the Japanese Vita launch.  I currently own 23 games for it (bought 24 total) and can't complain!

-Hot Shots Golf World Invitational
-Metal Gear Solid HD Collection
-Uncharted Golden Abyss
-Shinobido 2
-Wipeout 2048
-BlazBlue Continuum Shift II Extend
-Hatsune Miku Projec Diva f
-Mortal Kombat
-Lumines Electronic Symphony
-Dynasty Warriors Next
-Little Big Planet Vita
-Ridge Racer
-Gravity Rush
-Street Fighter X Tekken
-Assassin's Creed III Liberation
-CoD Black Ops Declassified
-Persona 4 Golden
-Ultimate Marvel Vs. Capcom 3
-Ragnarok Odyssey
-Retro City Rampage
-Jet Set Radio
-Playstation All-Stars Battle Royale
-Resistance (currently deleted)


What a shitty console with no games :(

Nearly one year old and the line up is great. It's a shame no one has any taste anymore. :/

Yeah, people can rip on the shitty sales, but I always LOL when they say the system has no games.  I still need to get Virtua Tennis.  Will probably skip Need For Speed and get Sonic & All-Stars Racing Transformed if it's a good port...the 360 version is the best arcade racer this gen, IMO.
Title: Re: Vita thread
Post by: Positive Touch on November 20, 2012, 09:46:54 PM
we say there are no games because ALMOST NO ONE IS DEVELOPING GAMES FOR THIS THING ANYMORE. come on now
Title: Re: Vita thread
Post by: mjemirzian on November 20, 2012, 09:49:16 PM
What's hindering Vita in Japan right now? No Monster Hunter? Price too high? Competing smartphones and tablets?
Title: Re: Vita thread
Post by: cool breeze on November 20, 2012, 09:55:47 PM
I forgot that Wipeout 2048 includes HD+Fury DLC if you own them on PS3.

Liverpool :bow2... :'(
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 20, 2012, 10:28:21 PM
jesus you werent kidding. 1 hour 10 mins until the first battle in persona 4. jesus. but great game so far
Title: Re: Vita thread
Post by: Takao on November 20, 2012, 11:50:43 PM
What's hindering Vita in Japan right now? No Monster Hunter? Price too high? Competing smartphones and tablets?

Pretty much, and while the software library has good games it's ultimately the kind of stuff you'd pick up alongside a Vita, or after you own one. Not exactly a race to the store and grab it day 1 thing.
Title: Re: Vita thread
Post by: DCharlieJP on November 20, 2012, 11:53:34 PM
Quote
we say there are no games because ALMOST NO ONE IS DEVELOPING GAMES FOR THIS THING ANYMORE. come on now

you make it sound like this hasn't been the message since the day it launched! Oh... wait... #sadface

Title: Re: Vita thread
Post by: thisismyusername on November 21, 2012, 12:52:58 AM
Persona 4 Vita wallpapers from the limited edition:

http://www.atlus.com/p4g/v/ir5xpJYzDd08/

I love you. <3

Quote
we say there are no games because ALMOST NO ONE IS DEVELOPING GAMES FOR THIS THING ANYMORE. come on now

you make it sound like this hasn't been the message since the day it launched! Oh... wait... #sadface

Maybe I'm not reading the sarcasm, but you mean it wasn't? I mean shit, everyone but Ubisoft/Bend/Nihilistic was making ports for the system. :/
Title: Re: Vita thread
Post by: Don Flamenco on November 21, 2012, 01:09:01 AM
yeah, having portable umvc3 and ngsigma sucks ass. i get angry thinking about how i could be playing kid icarus or pilotwings. 
Title: Re: Vita thread
Post by: Eric P on November 21, 2012, 07:40:32 AM
you all weren't joking about those loadtimes for wipeout

Title: Re: Vita thread
Post by: archnemesis on November 21, 2012, 07:49:23 AM
At least it's fast and responsive outside the initial level loading.
Title: Re: Vita thread
Post by: Eric P on November 21, 2012, 08:54:58 AM
this is quite true

i've never been very good at these wipeout games.  i just can't get how the crafts handle
Title: Re: Vita thread
Post by: Don Flamenco on November 21, 2012, 09:13:03 AM
this is quite true

i've never been very good at these wipeout games.  i just can't get how the crafts handle

same here.  how do i stop crashing into the wall?!   I try going fast, I try going slow.  The only way I have control is to go too slow to win.   Guess I just suck
Title: Re: Vita thread
Post by: T-Short on November 21, 2012, 09:17:43 AM
It's a boat sim. You have to turn way ahead of the turns.
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 21, 2012, 09:36:57 AM
Sony Smash Vita port is great. I had a blast last night playing online. I think it pulls from the PS3 servers too. But anyways was quite fun.
Title: Re: Vita thread
Post by: Sho Nuff on November 21, 2012, 08:05:18 PM
I hear Jet Set Radio is super broken on Vita :(
Title: Re: Vita thread
Post by: DCharlieJP on November 21, 2012, 08:15:54 PM
it is? I played a level or two - the big thing that hit me was how BORING it was.
Title: Re: Vita thread
Post by: Sho Nuff on November 21, 2012, 08:17:33 PM
My buddy sez the music keeps hitching every 30 seconds
Title: Re: Vita thread
Post by: thisismyusername on November 21, 2012, 08:17:41 PM
I hear Jet Set Radio is super broken on Vita :(

Shut down and reboot the Vita. Same bug happened with the PC/360/PS3 versions of the game.

My buddy sez the music keeps hitching every 30 seconds

Dunno about that one. :-\

yeah, having portable umvc3 and ngsigma sucks ass. i get angry thinking about how i could be playing kid icarus or pilotwings.

NG Sigma Plus does suck ass, though... dude.

I get what you're saying, but really: No effort or care has been given by developers for the hardware in comparison to the 3DS. You can't really deny that. Don't get me wrong, I love all the ports because I loved all the PSP's ports (outside of crap ports like the Burnout downgrades) but we can't really take that as "strong support" of the system in comparison to the 3DS getting new IPs or new entries in the series instead of ports or downports.
Title: Re: Vita thread
Post by: DCharlieJP on November 21, 2012, 08:36:59 PM
Quote
My buddy sez the music keeps hitching every 30 seconds

huh? naaa - that's not happening.
Title: Re: Vita thread
Post by: mjemirzian on November 21, 2012, 09:57:32 PM
I remember  reading somewhere that Sony has a "no ports" stance for the Vita. I'm sure that's not helping its game library.
Title: Vita thread
Post by: Huff on November 21, 2012, 10:50:37 PM
It's not a bad port as far as i can tell, the game just kinda sucks
Title: Re: Vita thread
Post by: Don Flamenco on November 22, 2012, 12:33:23 AM


yeah, having portable umvc3 and ngsigma sucks ass. i get angry thinking about how i could be playing kid icarus or pilotwings.

NG Sigma Plus does suck ass, though... dude.

I get what you're saying, but really: No effort or care has been given by developers for the hardware in comparison to the 3DS. You can't really deny that. Don't get me wrong, I love all the ports because I loved all the PSP's ports (outside of crap ports like the Burnout downgrades) but we can't really take that as "strong support" of the system in comparison to the 3DS getting new IPs or new entries in the series instead of ports or downports.


really, you're going to tell me about the quality of Ninja Gaiden ports?  Do go on.  I know about all the major stuff.  The new items are broken, but there aren't any leaderboards, so whatever.  Simple as not using them. The framerate is halved, but the controls are as responsive as any other version, which is kind of amazing (Ninja Theory failed big time at this with DmC.)  Bow aiming sucks and that's the worst part about the port, as it makes the helicopter and tower fights harder than usual.  The reverse wind jump focusing on dead bodies is annoying, but there's a very easy way to adjust to it.

There are some little changes here and there, some nerfs which were surprising...did you pick up on any of those? 

It's still Ninja Gaiden and even in slightly crippled form, it shits from a mountain on any 3DS game that's out or will come out for the rest of its lifespan.  That's not even a fair fight.
Title: Re: Vita thread
Post by: Takao on November 22, 2012, 01:56:20 AM
I remember  reading somewhere that Sony has a "no ports" stance for the Vita. I'm sure that's not helping its game library.

They can't have that stance and port so much PS3 content to Vita themselves.  :lol

Their goal for Vita was to minimize ports by giving developers a device that runs pretty much every middleware engine imaginable, and telling them they can downscale the assets to easily make a new game which would be more desirable than a port in an attempt to escape a trapping they felt the PSP fell into. The problem is most companies have just straight up ignored Vita, with Ubisoft being the only third party adhering to Sony's dream. Obviously that goal seems unreachable now, and given they're pushing multiplats and others I suspect they just want as much content on Vita as possible and won't really be picky on if it's a port.
Title: Re: Vita thread
Post by: mjemirzian on November 22, 2012, 02:06:37 AM
That seems like a bad move in hindsight.
Title: Re: Vita thread
Post by: Takao on November 22, 2012, 02:08:38 AM
The whole "Hey guys, make new games instead of ports!" idea, or the whole backtracking on the idea and trying to get everything they can on the platform?
Title: Re: Vita thread
Post by: mjemirzian on November 22, 2012, 02:13:37 AM
The "make new games instead of ports" idea seems bad in hindsight, because as you said it just led to not a lot of games being made for the system. As much as people diss on ports, they are an important part of a new system's library.
Title: Re: Vita thread
Post by: Takao on November 22, 2012, 02:46:52 AM
It was naivety on Sony's part. They knew PSP had a problem with ports, and tried to remedy it by making Vita's hardware something that could handle 3D console games with ease. They also tried avoiding the "PlayStation Portable" moniker by encouraging original titles over ports, in a move seemingly aimed at western studios. What they seemed to neglect was the fact that third party western developers have never really given a shit about handhelds and all they were going to get were ports, and C-team spinoffs from them no matter what.

I agree with you, no matter how much the internet community bitches and whines ports are an important part of a new system's library. Sometimes they help plant the seeds for future original entries in series, but most importantly they are the cheapest and easiest way to ensure a platform doesn't go weeks on end without a new release. The days where nothing comes out for Vita are its worse weeks even if Media Create/NPD/Chart-Track don't say as much. They're the image breakers.

Part of me wonders how much HD Collections have also hurt Vita since handheld ports used to sometimes be the only way old games see the light of day again. Are people really going to buy MGS2/MGS3 on a handheld six months after they rebought it for PS3? Probably not. Imagine how much healthier this thing would be if it got ports of Resident Evil 4, Yakuza 1&2, Kingdom Hearts, and more instead of those going to PS3. Shit, this thing's best seller in Japan is an expanded Persona 4 port, and I guarantee it wouldn't have sold nearly as well on Vita if there was a PS3 counterpart. The worst part is ... Sony popularized the HD Collection and the big Square Enix support is a near vaporware FFX port which would on its own probably would be a big seller, except for the fact it's also coming to PS3.
Title: Re: Vita thread
Post by: Don Flamenco on November 22, 2012, 08:55:40 AM
i will take ports until the bitter end!  i guess i'm just not worried about sales + I haven't played every single video game that has ever released to this day.  i have enough on there to justify the ~$200 i spent on the system + mem card...if I get through it all and the Vita isn't dead, I'll be happy. 

just don't call me a "vitabro" or i'll knife you in an alley
Title: Re: Vita thread
Post by: Eric P on November 22, 2012, 09:55:15 AM
amazon has Lego batman and Lego LotR for $20 a pop right now
Title: Re: Vita thread
Post by: Takao on November 22, 2012, 10:28:50 AM
Holy fucking sizzling deal batman:

http://www.polygon.com/2012/11/22/3679248/assassins-creed-3-liberation-and-ps-vita-bundle-hitting-amazon-for

Quote
An Assassin's Creed 3 PlayStation Vita bundle is hitting Amazon.com today for $179.99, and will feature a white PS Vita, a 4GB memory card and copy of Assassin's Creed 3: Liberation for the handheld device.

Also included in the Thanksgiving deal is download code for PlayStation All-Stars Battle Royale, 30-day code for PlayStation Plus and a $10 Gift Card toward Assassin's Creed 3 on Xbox 360 or PlayStation 3 consoles, an Amazon representative told Polygon.


This follows last week's reveal from Sony regarding an Assassin's Creed 3 Vita bundle including a PlayStation Vita limited Edition white Wifi device, Assassin's Creed 3: Liberation and a 4GB memory card for $199.99.

Assassin's Creed 3: Liberation received a 6 out of 10 from Polygon, stating "Ubisoft's desire to transcend low expectations for handheld spin-offs is clear."
Title: Re: Vita thread
Post by: Bebpo on November 22, 2012, 11:13:45 AM
Are there going to be any sales on littlebigplanet Vita this BF?  It's probably the only good Vita game I don't have and would like to play.
Title: Re: Vita thread
Post by: bork on November 22, 2012, 11:16:48 AM
That Vita bundle deal is awesome.

I hear Jet Set Radio is super broken on Vita :(

Shut down and reboot the Vita. Same bug happened with the PC/360/PS3 versions of the game.


I had a problem with the game pausing itself immediately as soon as I started playing it.  I quit and restarted the game...haven't had a problem since.  It definitely needs to be patched.
Title: Re: Vita thread
Post by: cool breeze on November 22, 2012, 11:51:06 AM
^had that exact same issue.  Thought it had to do with holding down start and pressing the home button, and somehow that broke the game.  No problems after I restarted.

Sine Mora also came out for Vita.  I'll play it on PC if I do, but judging from the demo, the Vita version is pretty great.  I get the sense that it might come to iOS too since there's a "touch" control option.
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 12:47:07 PM
That Vita deal is really tempting, but my recent experience purchasing a 3DS tells me I should probably just stay away from the new consoles. But DAT SCREEN.
Title: Re: Vita thread
Post by: Don Flamenco on November 22, 2012, 12:48:21 PM
crazy deal...set your alarm clocks.
Title: Re: Vita thread
Post by: Himu on November 22, 2012, 12:48:31 PM
Vita is VERY tempting as the hardware is plain voodoo magic. DO NOT SUCCUMB.
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 12:55:27 PM
Vita can play PS2 classics now, right? That means games like Psychonauts, God Hand and Maximo in my goddamn palms. MUST... RESIST...
Title: Re: Vita thread
Post by: Don Flamenco on November 22, 2012, 12:56:17 PM
Vita can play PS2 classics now, right? That means games like Psychonauts, God Hand and Maximo in my goddamn palms. MUST... RESIST...


lol no 

i wonder if it ever will.
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 01:04:38 PM
Wait seriously!? That was a feature touted at launch! DAMN YOU SONY
Title: Re: Vita thread
Post by: demi on November 22, 2012, 01:05:41 PM
You're gonna bail on 3DS for a Vita? You are so fucked, lmfao
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 01:06:56 PM
There was a tiny chance I'd get one if it could play PS2 classics, but without that feature I'm happy to stick with my last-gen handhelds.
Title: Re: Vita thread
Post by: demi on November 22, 2012, 01:07:47 PM
"There's just nothing I want for 3DS. It's all ports and remakes."

"WTF PS2 CLASSIX???!"
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 01:11:55 PM
Here, I'll clarify that. Regardless of what the games on the 3DS are, be it remakes or ports or whatever, none of them interest me. I can say the same thing for the Vita, it would just be a neat feature to have PS2 games on the go, can't I admit that? "On the go" is not entirely accurate though, because the battery life for both the Vita AND the 3DS is shit.

EDIT: I'd also like to point out that I bought a 3DS XL for $200 with no games, but here is a bundle with a Vita + 2 games for $20 less, that's a great value regardless of my interest in the system.
Title: Re: Vita thread
Post by: demi on November 22, 2012, 01:40:12 PM
What games? AC3 and PS All Stars? I'm cumming in my boxer shorts, I'm sure
Title: Re: Vita thread
Post by: Don Flamenco on November 22, 2012, 01:42:39 PM
Wait seriously!? That was a feature touted at launch! DAMN YOU SONY

huh?  I don't remember PS2 support ever being announced.  i'll be happy if i'm wrong though. 
Title: Re: Vita thread
Post by: archnemesis on November 22, 2012, 01:52:24 PM
Yeah, I'm pretty sure Sony hasn't mentioned PS2 support.
Title: Re: Vita thread
Post by: Raban on November 22, 2012, 02:08:56 PM
What games? AC3 and PS All Stars? I'm cumming in my boxer shorts, I'm sure

:lol

Wait seriously!? That was a feature touted at launch! DAMN YOU SONY

huh?  I don't remember PS2 support ever being announced.  i'll be happy if i'm wrong though. 

Maybe it was just something I read on here, but I'll look around and see what I can dig up. I was SURE Vita was getting PS2 at some point, but from what I've found so far it's pretty clear that's not the case.
Title: Re: Vita thread
Post by: demi on November 22, 2012, 02:10:28 PM
Vita cant even run Vita games at their fullest. IT would melt and short over a PS2 game.
Title: Re: Vita thread
Post by: Sho Nuff on November 22, 2012, 02:13:03 PM
God I hope I'm still asleep from a food coma during the $179 Vita deal. I don't need the temptation.
Title: Re: Vita thread
Post by: iconoclast on November 22, 2012, 06:24:56 PM
That Vita deal is pretty awesome. I think I'll try to get one and then sell (or trade) AC3 and Sony Smash Bros. Between that  Playstation Plus, I could play almost every game I'm interested in for $200 total. :omg
Title: Re: Vita thread
Post by: mjemirzian on November 22, 2012, 08:24:03 PM
I'm biting on the next good 200$ or less Vita bundle I see. Even if it flops in NA I don't mind importing (hooray for mostly region free).
Title: Re: Vita thread
Post by: cool breeze on November 22, 2012, 08:34:55 PM
That Vita deal is pretty awesome. I think I'll try to get one and then sell (or trade) AC3 and Sony Smash Bros. Between that  Playstation Plus, I could play almost every game I'm interested in for $200 total. :omg

just fyi, I think Assassin's Creed Liberation in the bundle is just the cart (no case or anything).  Sony Smash is a digital download code.  I'm sure you can still sell both but it might be a lower price. 

Still a great deal, imo.  Though, a 4 gig card is small for anything but saves.  Uncharted is 3+ Gigs.  If you have a PS3 or PC, you can always backup any downloads that way.
Title: Re: Vita thread
Post by: MCD on November 22, 2012, 09:53:36 PM
Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 22, 2012, 11:35:04 PM
Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.

Combine that with the fact that it will probably be gone by 2014 and that Sony will most likely yank the PSN support for the thing shortly after.  Maybe someone will hack into it but I don't see why it would be worth owning one.
Title: Re: Vita thread
Post by: Takao on November 22, 2012, 11:37:29 PM
Sony still updates the PSP's PlayStation Store in North America every week. They aren't going to yank it from Vita in 2014 even if the thing is discontinued.
Title: Re: Vita thread
Post by: Akala on November 23, 2012, 12:31:06 AM
not the most awesome deal in the world, but EA vita games seem to be half off on origin. grabbed NFS for 19.99...would have grabbed madden too, but the demo was kinda awful.
Title: Re: Vita thread
Post by: Sho Nuff on November 23, 2012, 04:22:04 AM
Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.

Combine that with the fact that it will probably be gone by 2014 and that Sony will most likely yank the PSN support for the thing shortly after.  Maybe someone will hack into it but I don't see why it would be worth owning one.

I was thinking about picking up one of these at a Black Friday sale, but man I'm starting to think it'd be a waste of money considering how sales are DOA and development is MIA. Plus I really don't need ANOTHER portable device, realistically. That being said, I love Persona 4 :(

Maybe I'll just wait until it hits PSP Go close out prices
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 08:38:18 AM
Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.


3DS is the land of milk and honey:

Quote from: North America upcoming games
11/22   North America   Crashmo
11/29   North America   Aero Porter
11/30   North America   Classic Games Overload: Card and Puzzle Edition
12/03   North America   Brain Age: Concentration Training
12/11   North America   Sonic & All-Stars Racing Transformed
12/27   North America   Fluidity: Spin Cycle
02/26   North America   Etrian Odyssey IV: Legends of the Titan
03/19   North America   The Croods: Prehistoric Party!

Vita is dead:
Quote from: North America upcoming games
11/27   Ratchet & Clank: Full Front...
12/04   Uncharted: Fight for Fortune
12/11   Sonic & All-Stars Racing Tr...
02/05   Sly Cooper: Thieves in Time
03/13   Soul Sacrifice


oh wait, ports and backwards compatibility are still better than original 3DS games.   :teehee
Title: Re: Vita thread
Post by: thisismyusername on November 23, 2012, 08:41:10 AM
Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.


3DS is the land of milk and honey:

Quote from: North America upcoming games
8 games

Vita is dead:
Quote from: North America upcoming games
5 games. 2 of which are new IP's. 2 are downports/ports in general and 1 is a card-game spin-off tied to a launch title

I know what you're saying, but come on, dude...
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 09:02:48 AM
Oh, we're discounting bullshit games?  then chop the 3DS list down to Crashmo and Etrian Odyssey.

and 8 games versus 5 games, totally worth arguing over in hopes that the system you picked edges out the other to justify your purchase :lol  instead of acknowledging that both are weak.

edit: apparently you missed the downports and card games on the 3DS list too.  very GAF.
Title: Re: Vita thread
Post by: iconoclast on November 23, 2012, 11:06:43 AM
Both of those release lists are weak, but what else has even been announced for the Vita (serious question)? There's Muramasa, EDF3 and a bad version of a bad version of Ninja Gaiden 2, but that's all I know of. The 3DS may be getting ports too, but at least it has some interesting original games in its future (Ace Attorney 5, SMT4, Fire Emblem, a Treasure game, etc.).

Don't get a Vita in exchange for a 3DS

I am a Vita owner and this shit has nothing. I only play jappy wappy on handhelds and this shit has nothing

unless you want to buy Persona 4 again.

I'm still getting a 3DS, but I figure this Vita deal won't be beaten until Sony starts liquidating them. It already has 7 or 8 games I want to play, so I think it'll be worth it for that price.

And I am looking forward to buying Persona 4 again. I'll probably get that + P4 Arena for Christmas like a true Fatlus. 8)
Title: Re: Vita thread
Post by: bork on November 23, 2012, 11:34:16 AM
Iconoclast, there's Senran Kagura Shonovi Versus, which looks to be a super-perverse Dynasty Warriors...AKA "Tits are life, ass are hometown!"   :lol  Also a Gundam game that is going to have cross-play versus with the PS3 version.  Several Monster Hunbter-style games are coming, too, like God Eater 2.  And was Phantasy Star Online 2 already mentioned?

Sony said that the Vita price is going to drop next year, anyway- because it's always better to let the system continue to flop during the holiday sales rush and drop the price after everyone has spent all their shopping money!
Title: Re: Vita thread
Post by: Sho Nuff on November 23, 2012, 03:14:20 PM
I actually bought the $179 Vita, then after about 30 minutes thought better of it and cancelled. What made me stop was the price of the memory cards and the realization that I can't fit shit onto the 4GB card it comes with.

Also the realization that nothing else is coming out for this thing
Title: Re: Vita thread
Post by: Wario64 on November 23, 2012, 03:41:20 PM
you get jet set radio though, sho nuff
Title: Re: Vita thread
Post by: Eel O'Brian on November 23, 2012, 03:49:25 PM
it's a decent enough deal for the $179, minus the $40 for AC and $20 for the card you're essentially paying $120 for the system, and there are enough games out already to justify it at that price

spend $179, drop another $18 on 3 months of PS+ for the free vita games, and for $50 less than the system normally goes for alone you get a couple months or so of good gaming

if they dropped it to that 179 price permanently, they might have a very slim chance to turn things around, but they are sony and stupid shit seems to be what they do for a living
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 04:13:31 PM
gamestop let me exchange the used one i bought last week for a new ass creed bundle.  sweet!   but a little salty about missing the amazon deal...good thing i have years of free ps+ and no interest in Sony Smush Siblings, or whatever they call it.
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 04:48:29 PM
55 Ass Creed bundles left, according to adding 999 to my cart. 

Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 23, 2012, 05:45:14 PM
Snagged one

You motherfuckers better be right about it being worth it in value.  I mostly want it to play PS1 (the games look like total shit on my 60" 1080p Plasma to the point where they are unplayable) and Pee Ass Pee classics on it.
Title: Re: Vita thread
Post by: Purple Filth on November 23, 2012, 05:46:49 PM
i would possibly get one but i'm broke as fuck
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 05:50:46 PM
disregard my other post, looks like they keep adding more stock. 


Snagged one

You motherfuckers better be right about it being worth it in value.


The bundle itself already gives you Ass Creed, Uncharted, Mutant Blobs Attack, Gravity Rush, PS All Stars, Wipeout, Jet Set Radio.  I think all of the PS+ games except Uncharted fit on the 4gb card at once. 

after that, it all depends on what you want.  I can tell you that if you have an interest in PS1 or PSP games, you'll have more than enough to play on the thing.  if you don't, welp....you've got some good games, but not exactly a bright future at the moment. 


Edit:  I see your edit, yeah, you'll enjoy it.  they look great on dat oled.  Buuuut now this means you need a bigger mem card.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 23, 2012, 05:57:40 PM
There's quite a few things I want for it so it wasn't really a waste of money, it's just knowing that I'm buying a handheld that is essentially dead.  I'm going to buy a 32 GB card that should get me set up.  I can buy other cards later if need be.

I hope that if Sony discontinues PSN for Vita that they won't deactivate the PS1/PSP stuff on there.
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 06:02:19 PM
i think it'll always be able to connect, as long as PSN is up.  As far as I know, the ps3, psp, vita are all connected to the same central set of servers. 

the way i see it, i already have enough to get my money's worth of gameplay out of the thing.  i'm not worried about having a 10 year life cycle for something I paid about $150 out of pocket for....though a few years would be nice  :'(
Title: Re: Vita thread
Post by: bork on November 23, 2012, 06:23:04 PM
i think it'll always be able to connect, as long as PSN is up.  As far as I know, the ps3, psp, vita are all connected to the same central set of servers. 

the way i see it, i already have enough to get my money's worth of gameplay out of the thing.  i'm not worried about having a 10 year life cycle for something I paid about $150 out of pocket for....though a few years would be nice  :'(

I just can't see Sony killing this thing off anytime soon.  We just got a nice amount of new games...let's see what (if anything) gets announced next year.  Then I'll quit playing the role of Vita defense force here.   :P
Title: Re: Vita thread
Post by: Sho Nuff on November 23, 2012, 06:50:13 PM
disregard my other post, looks like they keep adding more stock. 


Snagged one

You motherfuckers better be right about it being worth it in value.


The bundle itself already gives you Ass Creed, Uncharted, Mutant Blobs Attack, Gravity Rush, PS All Stars, Wipeout, Jet Set Radio.  I think all of the PS+ games except Uncharted fit on the 4gb card at once. 

after that, it all depends on what you want.  I can tell you that if you have an interest in PS1 or PSP games, you'll have more than enough to play on the thing.  if you don't, welp....you've got some good games, but not exactly a bright future at the moment. 


Edit:  I see your edit, yeah, you'll enjoy it.  they look great on dat oled.  Buuuut now this means you need a bigger mem card.

Hold on a tic, after the PSPlus subscription lapses all those games self destruct right?
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 23, 2012, 06:52:12 PM
No, they turn off and you can't play them but you can always redownload them later if you're a PSN member.
Title: Re: Vita thread
Post by: Purple Filth on November 23, 2012, 07:17:00 PM
well a very kind soul helped out...

..........

welp   :-\

disregard my other post, looks like they keep adding more stock. 


Snagged one

You motherfuckers better be right about it being worth it in value.


The bundle itself already gives you Ass Creed, Uncharted, Mutant Blobs Attack, Gravity Rush, PS All Stars, Wipeout, Jet Set Radio.  I think all of the PS+ games except Uncharted fit on the 4gb card at once. 

after that, it all depends on what you want.  I can tell you that if you have an interest in PS1 or PSP games, you'll have more than enough to play on the thing.  if you don't, welp....you've got some good games, but not exactly a bright future at the moment. 


Edit:  I see your edit, yeah, you'll enjoy it.  they look great on dat oled.  Buuuut now this means you need a bigger mem card.

Hold on a tic, after the PSPlus subscription lapses all those games self destruct right?


they go into hibernation until you resubscribe.
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 07:51:31 PM
The screen and coating on this white one seems better.   

The screen doesn't have any OLED black blotches aka "oled mura" (which every black model I've seen has.)   And the coating seems to resist hand grease much better. 
Title: Re: Vita thread
Post by: Akala on November 23, 2012, 07:52:15 PM
179 for all that is a hella deal.
Title: Re: Vita thread
Post by: cool breeze on November 23, 2012, 08:13:39 PM
Hold on a tic, after the PSPlus subscription lapses all those games self destruct right?

Only if you haven't added them to your download list, which you should be doing for every game that's available.  You can resubscribe whenever and just download them from there.

Shame that you can't add games to your download list when you're not a member.  Collect a bunch of games and play them during a free month or something like that.
Title: Re: Vita thread
Post by: thisismyusername on November 23, 2012, 08:45:43 PM
Oh, we're discounting bullshit games?  then chop the 3DS list down to Crashmo and Etrian Odyssey.

and 8 games versus 5 games, totally worth arguing over in hopes that the system you picked edges out the other to justify your purchase :lol  instead of acknowledging that both are weak.

edit: apparently you missed the downports and card games on the 3DS list too.  very GAF.

To be fair, I was rushing that comment. I could've teared the 3DS apart. But the point is: They have:

-Casual game
-Card game
-Two "hardcore" games. One is a sequel/series that started on handhelds so not really any downport/port-ing of the series.

While the Vita has:

-One card game that ties into a spin-off of a console entry IP.
-Two (possible) downports/ports of a console title

Really though, what I'm getting at is that the 3DS has all it's bases covered in general: There's console ports (Zelda), there's new IPs, there's casual shit no one but casuals give a damn about (Brain Age) while the Vita has... hardcore games but mostly they're ports. Which is fine, but that's not really going to make the mass market jump the hardware.

And for the record: I don't have a 3DS. Outside of two games on the system there's nothing appealing to it for me in comparison to the Vita.
Title: Re: Vita thread
Post by: Don Flamenco on November 23, 2012, 08:47:56 PM
i see what you mean.  i had a stick up my butt this morning. 
Title: Re: Vita thread
Post by: Purple Filth on November 23, 2012, 09:07:31 PM
Looks like its over as i'm seeing it for 299 now and thats from a reseller.

Hold on a tic, after the PSPlus subscription lapses all those games self destruct right?

Only if you haven't added them to your download list, which you should be doing for every game that's available.  You can resubscribe whenever and just download them from there.

Shame that you can't add games to your download list when you're not a member.  Collect a bunch of games and play them during a free month or something like that.


You can but that will involve a good friend who has PS+ you can trust with your account info :P


Plus apparently its a 3 month sub they are giving with this deal.
Title: Re: Vita thread
Post by: Takao on November 23, 2012, 10:04:00 PM
Yeah, the Amazon deal was 3 months of PS+
Title: Re: Vita thread
Post by: Trent Dole on November 23, 2012, 10:24:36 PM
Motherfuckin' imports and shit!
Yeah if you're up for importing this thing is fucking awesome.
Title: Re: Vita thread
Post by: bork on November 23, 2012, 11:26:15 PM
Motherfuckin' imports and shit!
Yeah if you're up for importing this thing is fucking awesome.

Just like the PSP!
Title: Re: Vita thread
Post by: Joe Molotov on November 23, 2012, 11:38:44 PM
bork, can you play Project Diva f if you don't know any Japanese but you just want to rock out with your weaboo out?
Title: Re: Vita thread
Post by: DCharlieJP on November 24, 2012, 12:54:07 AM
Quote
Which is fine, but that's not really going to make the mass market jump the hardware.

ultimately - that's the issue - machine is great for the hardcore but there's nothing to make anyone else give a twopenny fuck about it. The 3DS however can wheel out the same old tired franchises over and over and over and over and drop XX million sales per game.
Title: Re: Vita thread
Post by: archnemesis on November 24, 2012, 05:07:14 AM
Well, that was unexpected. I'm out of free space. Apparently, I should have went with 32 instead of 16 GB.
Title: Re: Vita thread
Post by: Tasty on November 24, 2012, 05:09:53 AM
Quote
Which is fine, but that's not really going to make the mass market jump the hardware.

ultimately - that's the issue - machine is great for the hardcore but there's nothing to make anyone else give a twopenny fuck about it. The 3DS however can wheel out the same old tired franchises over and over and over and over and drop XX million sales per game.

Because Vita doesn't have any tired old franchises and 3DS doesn't offer anything new. ::)

Wait P4 Golden and FFX OMFG :hyper
Title: Re: Vita thread
Post by: Takao on November 24, 2012, 06:09:43 AM
There are seven Persona games (not counting ports) in that franchise's existence over 16 years. There are six games that star Mario, and have already been released on 3DS within 2 years.
Title: Re: Vita thread
Post by: Tasty on November 24, 2012, 06:14:45 AM
There are seven Persona games (not counting ports) in that franchise's existence over 16 years. There are six games that star Mario, and have already been released on 3DS within 2 years.

Come back to the thread when you understand my post.
Title: Re: Vita thread
Post by: Takao on November 24, 2012, 06:24:19 AM
DCharlie never said Vita didn't have ports or old games. He said 3DS has succeeded off the back of rehashed games. Given the top 3DS sellers are the likes of Mario Kart 7, New Super Mario Bros. 2, Monster Hunter Tri G, and more it's kind of hard to disagree with that.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 24, 2012, 07:11:11 AM
I ordered:

32 GB card
Wipeout 2048
Hot Shots Golf 6
Lumines Electronic Symphony

There were many other things I wanted to get but I didn't want to get any games that were over $20.

I'm getting excited to get this thing :hyper
Title: Vita thread
Post by: Huff on November 24, 2012, 07:17:33 AM
Isn't wipeout on the ps+ list of games? You may have been better off getting a 3 month instead
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 24, 2012, 07:21:40 AM
Thanks.  I just cancelled getting the game.
Title: Re: Vita thread
Post by: Don Flamenco on November 24, 2012, 08:59:00 AM
Quote
Which is fine, but that's not really going to make the mass market jump the hardware.

ultimately - that's the issue - machine is great for the hardcore but there's nothing to make anyone else give a twopenny fuck about it. The 3DS however can wheel out the same old tired franchises over and over and over and over and drop XX million sales per game.

Because Vita doesn't have any tired old franchises and 3DS doesn't offer anything new. ::)

Wait P4 Golden and FFX OMFG :hyper


did you get lost on the way to the wiiu thread or something?   :lol

Title: Re: Vita thread
Post by: bork on November 24, 2012, 09:51:12 AM
bork, can you play Project Diva f if you don't know any Japanese but you just want to rock out with your weaboo out?

Sure...no Japanese is necessary.  It's just a music game.
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 09:46:02 AM
i take back my comment about the screen being better.   

when i play it in the dark, there's some serious dithering or something on the screen.  it's like static, tiny vertical lines all across the screen.  It's more noticeable in some games then others...games like NGS+ with lots of bloom and shit look atrocious and make the lines really obvious.   This wasn't on my last vita.  Also, the browser gave me a hard lock last night...thinking of exchanging today.   

reading up, seems like the screens are a fucking lottery. 
Title: Re: Vita thread
Post by: iconoclast on November 25, 2012, 09:58:37 AM
Is there any reason to get NG Sigma Plus if I already have NG, NGB, and NGS? Does it have new missions or anything?
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 10:06:06 AM
Is there any reason to get NG Sigma Plus if I already have NG, NGB, and NGS? Does it have new missions or anything?


nothing like that, afaik.  They added game breaking equipment for Ryu and costumes also have attributes...but the game isn't really rebalanced to match up with these additions.  No leaderboards, prob cause of the new items.  It doesn't force you to use them or anything, though.

It does have trophies. 

otherwise, it's just portable Ninja Gaiden Sigma.  Aside from 30fps and some extra load times, it's the same game.   
Title: Re: Vita thread
Post by: bork on November 25, 2012, 10:32:29 AM
Is there any reason to get NG Sigma Plus if I already have NG, NGB, and NGS? Does it have new missions or anything?


nothing like that, afaik.  They added game breaking equipment for Ryu and costumes also have attributes...but the game isn't really rebalanced to match up with these additions.  No leaderboards, prob cause of the new items.  It doesn't force you to use them or anything, though.

It does have trophies. 

otherwise, it's just portable Ninja Gaiden Sigma.  Aside from 30fps and some extra load times, it's the same game.

It's a shit port and doesn't feel the same at 30 FPS.  The game is also filled with glitches...IIRC it was MCD who played through the game and said it was crap in the Ninja Gaiden 3-turned-DOA5 thread here.
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 10:41:20 AM
Feels pretty much the same to me.  The controls are very close to being as responsive as the console versions.

There are differences here and there, but they just didn't annoy me that much on my playthrough on hard mode.  With some exceptions here or there, I played it just like I did on consoles, at about the same skill level. 

No, you're not going to get a competitively legitimate version of Ninja Gaiden.  but you'll have an acceptable portable version of the game, which counts for something to me.  Depends on how much perfection you demand and if you're willing to adjust to some small things. 

I don't feel like it's a "shit port."  I could whine about 30fps and shitty bow controls and the reverse wind jump going to dead bodies instead of enemies, but I just adjusted to those things. 
Title: Re: Vita thread
Post by: Purple Filth on November 25, 2012, 01:02:20 PM
i think the biggest crime to the game is the 30fps but some claim its "locked" very nicely at that 30 though.
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 01:59:42 PM
casting ninpo with a bunch of enemies on screen will make it drop, but just during the ninpo animation.   There was one fight where it felt reduced-- when the purple guys jump out of the sewer after you ghost ride the train.  That part has weird loading issues in every version of the game, not sure what's up with that.

other than that, it's solid.  and has "feel of 60" for real

bottom line:  someone looking for a solid, perfect version of Ninja Gaiden or extra content should look elsewhere (I mean, Sigma on PS3 is already below standards if you want perfection.)  If you can be content just playing the game without too many problems, but with some definitely objective issues, then it's fine.

i personally look forward to breaking the shit out of the game on master ninja with the "enhancement" items.
Title: Re: Vita thread
Post by: bork on November 25, 2012, 04:40:10 PM
Only Vita game I sold off.  Hated the port.

But I will give Sigma 2 a chance.
Title: Re: Vita thread
Post by: Purple Filth on November 25, 2012, 07:19:40 PM
casting ninpo with a bunch of enemies on screen will make it drop, but just during the ninpo animation.   There was one fight where it felt reduced-- when the purple guys jump out of the sewer after you ghost ride the train.  That part has weird loading issues in every version of the game, not sure what's up with that.

other than that, it's solid.  and has "feel of 60" for real

bottom line:  someone looking for a solid, perfect version of Ninja Gaiden or extra content should look elsewhere (I mean, Sigma on PS3 is already below standards if you want perfection.)  If you can be content just playing the game without too many problems, but with some definitely objective issues, then it's fine.

i personally look forward to breaking the shit out of the game on master ninja with the "enhancement" items.


Well i have Black and NG2 for 360 so i'm good in regards to ninja gaiden though i would check it out if it appeared on PS+
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 07:37:22 PM
Only Vita game I sold off.  Hated the port.

But I will give Sigma 2 a chance.

oh yeah, like that has a chance in hell of being any better :lol 

even if it's a 100% perfect 60fps port of NGS2...still worse than NGS+ :smug
Title: Re: Vita thread
Post by: Don Flamenco on November 25, 2012, 11:33:04 PM
anyone else's browser get stuck loading pages?    like, click a link, the bar goes up maybe 5% then stops. 
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 12:50:02 AM
When something weird happens to my Vita I usually do a full power down. Fixes it all the time.
Title: Re: Vita thread
Post by: Purple Filth on November 26, 2012, 01:46:43 AM
The PS+ code amazon gave out for buying that bundle are actually 3 1-month trials so IIRC that means you need to have your credit card on the system for it to activate (then turn off auto renew and/or remove the info after)  :lol
Title: Re: Vita thread
Post by: G The Resurrected on November 26, 2012, 01:53:20 AM
The PS+ code amazon gave out for buying that bundle are actually 3 1-month trials so IIRC that means you need to have your credit card on the system for it to activate (then turn off auto renew and/or remove the info after)  :lol

I only received the AC3 code, we already got our ACL bundle yesterday. I wonder what the fuck is taking them so long in getting me those codes.

I took the hand me down PS vita and so it is now mine MUHAHAHAHA. Already got a backlog for it too. How is CoD, Resistance, and Unit 13? I want a shooter of some sort.
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 01:55:24 AM
Unit 13 is better than Resistance, but lacks any sort of head to head competitive online multiplayer. Resistance is a cookie cutter FPS. Haven't played CoD because fuck $50 for 50 minutes of single player content.
Title: Re: Vita thread
Post by: Purple Filth on November 26, 2012, 01:58:58 AM
The PS+ code amazon gave out for buying that bundle are actually 3 1-month trials so IIRC that means you need to have your credit card on the system for it to activate (then turn off auto renew and/or remove the info after)  :lol

I only received the AC3 code, we already got our ACL bundle yesterday. I wonder what the fuck is taking them so long in getting me those codes.

I took the hand me down PS vita and so it is now mine MUHAHAHAHA. Already got a backlog for it too. How is CoD, Resistance, and Unit 13? I want a shooter of some sort.


check your junk mail just in case and note the email also contains the code for PS Smash bros as well


Unit 13 is better than Resistance, but lacks any sort of head to head competitive online multiplayer. Resistance is a cookie cutter FPS. Haven't played CoD because fuck $50 for 50 minutes of single player content.

wat?

now this is fucking stupid, wtf sony  :lol
Title: Re: Vita thread
Post by: bork on November 26, 2012, 02:09:19 AM
I took the hand me down PS vita and so it is now mine MUHAHAHAHA. Already got a backlog for it too. How is CoD, Resistance, and Unit 13? I want a shooter of some sort.

Unit 13 is the best for single player. 

CoD is the the best for multiplayer.

That reminds me, I need to pick up Unit 13 at some point.  Did they patch it's Vita-related save-killing problems?

Only Vita game I sold off.  Hated the port.

But I will give Sigma 2 a chance.

oh yeah, like that has a chance in hell of being any better :lol 

even if it's a 100% perfect 60fps port of NGS2...still worse than NGS+ :smug

I would hope that it's a better port after over a year later, yeah.   :o
Title: Re: Vita thread
Post by: archnemesis on November 26, 2012, 02:11:00 AM
Uncharted is really pretty in motion. Shooting feels a bit weird though or maybe my skills are just rusty.
Title: Re: Vita thread
Post by: bork on November 26, 2012, 02:13:00 AM
Uncharted is really pretty in motion. Shooting feels a bit weird though or maybe my skills are just rusty.

Nah, shooting is weird, mainly because it sucks so bad with just analog control...the gyro stuff is pretty much mandatory.
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 02:15:31 AM
wat?

now this is fucking stupid, wtf sony  :lol

It has leaderboards, and co-op but that's it. I think Zipper knew they were getting the axe and Sony forced them to get something out for the Vita early. A shame that they didn't make the CoD game, because they probably would've made a respectable game.
Title: Re: Vita thread
Post by: Lucretius on November 26, 2012, 02:18:11 AM
Finally bought a Vita.
The Black Friday Amazon AC:Liberation bundle.
Also got Persona 4 Golden.
Title: Re: Vita thread
Post by: maxy on November 26, 2012, 03:20:33 AM
Some Sine Mora info

Quote
Vita. Now this was a b****. And it's all my fault, i insisted on keeping the 60fps _and_ native resolution. Shaders had to be significantly simplified, as i just couldn't find a way to maintain detail and those above at the same time. The vita version has some simplified geometry as well (although not everything, only a few models here and there), and still, geometry processing bottlenecks forced me to use the CPU cores to do some additional culling. Bounding volumes are generated for each 32 tris in each model, used by an async culling job (on 2 cores) to generate new indexbuffers each frame. The game still has some slowdowns (worst case being 45fps) in certain sections, but i think it's not too bad, and the crisp native resolution was definitely worth it. edit: oh and if you happen to have red/cyan anaglyph glasses, there's a little extra for you in the options, keeping in tradition with the other versions

Some random facts about the Vita version: native res for most elements, except a few of the transparent polys which are rendered at 256x128. (Including the rockworm-blowup particles, that actually do damage you, sorry about that ) The game runs at 60fps, with two notable slowdowns (around 45 fps for a few seconds), and the cutscenes are all 30fps - cutscenes tended to tax the system more so instead of removing more graphical elements, i've decided to lock them at 30. The stereoscopic mode runs at 30fps, and was designed for red/cyan glasses. Unfortunately, we weren't allowed to include it in the US version, so it's a kind of EU exclusive feature
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 03:23:54 AM
Weird that SCEA told them to remove the red/cyan 3D glasses stuff. Then again, that's a pretty pointless inclusion anyways.
Title: Re: Vita thread
Post by: archnemesis on November 26, 2012, 03:28:36 AM
I will likely get the Steam version of Sine Mora, but it's impressive that he (they?) managed to get 60 FPS at native resolution.
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 03:38:15 AM
Sony Smash Bros. is 60fps and native on Vita. But Bluepoint are well known for being tech wizards.
Title: Re: Vita thread
Post by: Tasty on November 26, 2012, 03:39:05 AM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?
Title: Vita thread
Post by: Huff on November 26, 2012, 09:16:12 AM
Uncharted is really pretty in motion. Shooting feels a bit weird though or maybe my skills are just rusty.

Once you get used to the gyro it feels pretty good.
Title: Re: Vita thread
Post by: Don Flamenco on November 26, 2012, 10:34:10 AM
I took the hand me down PS vita and so it is now mine MUHAHAHAHA. Already got a backlog for it too. How is CoD, Resistance, and Unit 13? I want a shooter of some sort.

Unit 13 is the best for single player. 

CoD is the the best for multiplayer.

That reminds me, I need to pick up Unit 13 at some point.  Did they patch it's Vita-related save-killing problems?

Only Vita game I sold off.  Hated the port.

But I will give Sigma 2 a chance.

oh yeah, like that has a chance in hell of being any better :lol 

even if it's a 100% perfect 60fps port of NGS2...still worse than NGS+ :smug

I would hope that it's a better port after over a year later, yeah.   :o


Same engine, but more details in everything.  It'll still probably be 30fps.  Hopefully there won't be any forced motion/touch control bullshit. 

but it's irrelevant for me, I'm not a big fan of Sigma 2 at all.   I'll still probably get it when it's cheap just cause i have to play every NG (except anything related to NG3.)
Title: Re: Vita thread
Post by: mjemirzian on November 26, 2012, 10:40:20 AM
I respect any dev that does their best to stick to 60 fps, even if I don't like the game.
Title: Re: Vita thread
Post by: Don Flamenco on November 26, 2012, 10:47:20 AM
me too, that's why I liked Team Ninja last gen.  Smooth running games, always delayed if they weren't finished.

but then Itagaki lost his leverage at the company or something and had to churn stuff out on a stricter schedule...the rest is history.
Title: Re: Vita thread
Post by: Eel O'Brian on November 26, 2012, 11:13:12 AM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path
Title: Re: Vita thread
Post by: cool breeze on November 26, 2012, 11:13:42 AM
I will likely get the Steam version of Sine Mora, but it's impressive that he (they?) managed to get 60 FPS at native resolution.

Judging from the demo, it's native res without any anti-aliasing.  Still looks very nice, but not Virtua Tennis or Zero Escape 'perfect' image quality nice.  I can't imagine most games will hit that.
Title: Re: Vita thread
Post by: Tasty on November 26, 2012, 11:48:52 AM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path

I find it weird because it's not a company-wide thing, just regional.
Title: Re: Vita thread
Post by: Purple Filth on November 26, 2012, 05:09:59 PM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path

I find it weird because it's not a company-wide thing, just regional.

they have been doing region shit like this for years now and i'm amazed it hasn't stopped.
Title: Re: Vita thread
Post by: Joe Molotov on November 26, 2012, 05:43:05 PM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path

I find it weird because it's not a company-wide thing, just regional.

they have been doing region shit like this for years now and i'm amazed it hasn't stopped.

Suikoden I & II PSP :'(
Title: Re: Vita thread
Post by: Hitler Stole My Potato on November 26, 2012, 09:00:05 PM
Just got a the Call of Duty bundle today for $149.99 and wow......Call of Duty Declassified sucks balls.  That left a bad taste.  I guess I should try out the free PS+ stuff though.  How's Gravity Rush?
Title: Re: Vita thread
Post by: Huff on November 26, 2012, 09:15:55 PM
It's really great for the first 2/3. then the story gets the usual wtf japanese twists and the combat has become repetitive. worth a play
Title: Re: Vita thread
Post by: Eric P on November 26, 2012, 09:23:44 PM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path

I find it weird because it's not a company-wide thing, just regional.

they have been doing region shit like this for years now and i'm amazed it hasn't stopped.

Suikoden I & II PSP :'(

:(
Title: Re: Vita thread
Post by: Takao on November 26, 2012, 11:35:03 PM
From what I've been told SCEA has backed off the "No ports" attitude, so if something like Suikoden I & II were to be made today they would get through. But Konami wouldn't localize it anyways, lol.
Title: Re: Vita thread
Post by: Hitler Stole My Potato on November 27, 2012, 04:18:20 PM
So yeah, Gravity Rush seems pretty cool so far and it's definitely the best free Vita game available on PSN right now.  Really like that one.  Uncharted Golden Abyss is all sorts of lols.  What's going on with that series?  3 and this one are freaking awful.

I was surprised to see how well PSone games look on it though.  I downloaded FF9 and it looks like how I remembered it originally on my old CRT.  I might have to get some more PSone games on this thing now.
Title: Re: Vita thread
Post by: Bebpo on November 27, 2012, 05:39:32 PM
Uncharted GA is really good and shouldn't be mentioned with the shitty U3.  GA starts weak, gets good around the middle, and gets great by the end.  I'd put it above U1 & U3.  Make sure you use the motion controls for lining up shots; it's awkward at first but makes the shooting pretty good and satisfying when you get it down.
Title: Re: Vita thread
Post by: Don Flamenco on November 27, 2012, 05:47:26 PM
Uncharted's controls suck shit.   and after 5 seconds of platforming and seeing shit crumbling everywhere around him, for presentation purposes only and not for anything that could possibly kill you while climbing, I rolled my eyes pretty hard.  Not doing this again.
Title: Re: Vita thread
Post by: Huff on November 27, 2012, 06:02:06 PM
Golden Abyss starts out rough as you get used to the aiming with both the sticks and the gyro. And the touch gimmicks like the bridge shit are more common early on. After that it's smooth sailing until the last two boss fights with too long QTE swipe battles. But that may be better than a bullet sponge you have to shot in the head 10 times. i dunno
Title: Re: Vita thread
Post by: Huff on November 27, 2012, 06:03:34 PM
the touch controls to climb and platform are amazing. so easy to do and never fucked me over
Title: Re: Vita thread
Post by: Himu on November 27, 2012, 08:41:50 PM
SCEA seems to be acting pretty dickish with the stuff they allow. What gives?

who knows, doing stupid shit seems to be the chosen sony company path

I find it weird because it's not a company-wide thing, just regional.

they have been doing region shit like this for years now and i'm amazed it hasn't stopped.

Suikoden I & II PSP :'(

don't remind me of this. please.
Title: Re: Vita thread
Post by: iconoclast on November 27, 2012, 08:57:19 PM
Got my Vita today. Played a bunch of Gravity Daze, which seems pretty neat. Now I'm playing Wipeout and I gotta say, I'm really impressed by the graphics. It's almost worth the 30 fps hit.

I suppose the biggest downside to 30 fps is that the game isn't nearly as fast as Wipeout HD's highest speed class (nevermind high level Zone lol). Ah well, it's still fun.
Title: Re: Vita thread
Post by: Joe Molotov on November 28, 2012, 11:04:20 PM
Vita swag. U jelly, 3DS? :smug

(http://i.imgur.com/ymRxi.jpg)

(http://i.imgur.com/T7Drj.jpg)

(http://i.imgur.com/cD1W7.jpg)
Title: Re: Vita thread
Post by: iconoclast on November 29, 2012, 12:52:15 AM
Combat missions in Wipeout are terrible and there are way too many of them.

Sliding race missions in Gravity Rush... It's like everything that sucks about motion/touch screen games rolled into one amazingly shitty mechanic. WHY

I do like the music & atmosphere in GR tho. And speaking of music, I wish Wipeout had custom soundtrack support. Especially since it has dubstep in its tracklist.
Title: Re: Vita thread
Post by: cool breeze on November 29, 2012, 02:16:42 AM
Yeah.  Ultimately the reason I like Gravity Daze a lot is how fun it is to control--except for the sliding.  The way you do it, how you need to turn the system, and waggle it to jump.  If it had normal controls I could see it being fun with the drifting and all, but it's ones of those moves never used outside of those races.

And Vita has system wide custom soundtracks soundtracks like the 360.  Just run the music app in the background, turn down the game's audio, and it works fine.  I can't remember if it's holding or double tapping the home button to bring up the quick menu to control volume and stuff.

Unfortunately, I doubt it will have the audio distortions when you go through tunnels like in the PS3 version.  That's the shame about system wide custom soundtracks.  No cool integration like PGR2 having a radio DJ talking between your songs.

It also has a nearly universal screenshot feature that's home+start (I think).  Some games don't allow it or prevent you from taking pictures in certain spots.
Title: Re: Vita thread
Post by: iconoclast on November 29, 2012, 02:59:46 AM
Oh, I didn't know it had OS-level custom soundtracks. That's nice. I put some songs on my system to see if that worked, but they stopped playing after I tried to back out of the music app. I guess I just closed it down instead of minimizing it. I did know you could take screen shots at least, but I had no idea how to do it.

Maybe I should read the manual some time. :lol
Title: Re: Vita thread
Post by: cool breeze on November 29, 2012, 02:03:03 PM
Only time I consulted the manual (as in, went to google and searched for it) was to see if I could mute the system without turning the volume all the way down.  On PSP there was a music button you could hold down.  On Vita, you hold down both volume buttons to mute the system.

I still don't know what Near is.
Title: Re: Vita thread
Post by: Don Flamenco on November 29, 2012, 02:54:37 PM
Vita swag. U jelly, 3DS? :smug

[IMhttp://i.imgur.com/ymRxi.jpg[/ig]

[Ihttp://i.imgur.com/T7Drj.jpg[/im]

[IM]http://i.imgur.com/cD1W7.jpg[/ig]


not even a little: 

(http://i.imgur.com/94DrJ.jpg)

Fits the vita + games perfectly.
Title: Re: Vita thread
Post by: Takao on November 29, 2012, 03:06:17 PM
Did you own that PSP with Darth Vader etched in the back?
Title: Re: Vita thread
Post by: Don Flamenco on November 29, 2012, 03:15:09 PM
Nah, I came across that randomly while looking for PSP cases on ebay.


My old 3DS case is even better (got this for free from amazon): 

(http://i.imgur.com/bZXTe.jpg)


http://www.1up.com/news/bear-eat-3ds

Sold the system, but that case + my Raidou Jack Frost hang out. 
Title: Re: Vita thread
Post by: Takao on November 29, 2012, 03:40:18 PM
wtf who thought that was a good idea? lol
Title: Re: Vita thread
Post by: bork on November 29, 2012, 03:42:28 PM
A new $300 Vita bundle with a voucher to download a game and PSN+ for a year, to download more games?

THROW A 4GB MEMORY CARD IN WITH THAT SUCKER!   :lol

http://www.siliconera.com/2012/11/29/playstation-vita-gets-new-300-bundle-with-ps-plus-subscription/
Quote
http://storage.siliconera.com/wordpress/wp-content/uploads/2012/11/psvita_bundle_thumb.jpg

Sony have announced a new PlayStation Vita bundle, which will be released next week in celebration of the PlayStation Plus service arriving on the Vita.

Dubbed the “PlayStation Plus Instant Game Collection PS Vita Bundle,” it contains a 3G PlayStation Vita system, a 1-year subscription for PlayStation Plus, a Unit 13 game voucher, and a 4GB Memory Card for $300.

$300 is a steep price to pay for a portable, but Sony point out you’ll get access to seven different games, including the Unit 13 voucher. The other six are provided as part of PlayStation Plus. As previously reported, they are: Uncharted: Golden Abyss, Gravity Rush, Wipeout 2048, Jet Set Radio HD and more.



Vita swag. U jelly, 3DS? :smug

[IMhttp://i.imgur.com/ymRxi.jpg[/ig]

[Ihttp://i.imgur.com/T7Drj.jpg[/im]

[IM]http://i.imgur.com/cD1W7.jpg[/ig]


not even a little: 

(http://i.imgur.com/94DrJ.jpg)

Fits the vita + games perfectly.

I'd be worried about the analog sticks getting fucked up in that case.
Title: Re: Vita thread
Post by: Takao on November 29, 2012, 03:46:57 PM
I wonder if they're going to putting slip covers on old retail 3G units. They did that with PSPgo where they simply put a slip cover over the original box. I can't imagine they're moving enough 3G units to be worth it to make more.
Title: Re: Vita thread
Post by: Joe Molotov on November 29, 2012, 03:50:31 PM
Vita swag. U jelly, 3DS? :smug

[IMhttp://i.imgur.com/ymRxi.jpg[/ig]

[Ihttp://i.imgur.com/T7Drj.jpg[/im]

[IM]http://i.imgur.com/cD1W7.jpg[/ig]


not even a little: 

(http://i.imgur.com/94DrJ.jpg)

Fits the vita + games perfectly.

Nerd.
Title: Re: Vita thread
Post by: Don Flamenco on November 29, 2012, 04:18:23 PM
i'm an idiot, I didn't see the "3DS" part at the end of your question   :P


that $300 bundle is just plain distinguished mentally-challenged.  Sony doesn't seem to understand what's happening with their system.




Vita swag. U jelly, 3DS? :smug

[IMhttp://i.imgur.com/ymRxi.jpg[/ig]

[Ihttp://i.imgur.com/T7Drj.jpg[/im]

[IM]http://i.imgur.com/cD1W7.jpg[/ig]


not even a little: 

(http://i.imgur.com/94DrJ.jpg)

Fits the vita + games perfectly.

I'd be worried about the analog sticks getting fucked up in that case.
[/quote]


nah, plenty of space in there.  and it will be used all of 3 or 4 times a year.  I leave that thing out naked when I'm at home. 
Title: Re: Vita thread
Post by: demi on November 29, 2012, 08:18:07 PM
Vita swag. U jelly, 3DS? :smug

(http://i.imgur.com/ymRxi.jpg)

(http://i.imgur.com/T7Drj.jpg)

(http://i.imgur.com/cD1W7.jpg)

Can u post one of you licking your Vita, please?
Title: Re: Vita thread
Post by: Olivia Wilde Homo on November 30, 2012, 07:00:20 AM
Got my Vita in the mail yesterday.

The Vita is slick as hell, design wise.  The only problem I have with it is that the buttons should have been a little larger.  Formatted my 32 GB card, got my PSN account set up (did not enter in the PS+ codes yet), played about half an hour of Lumines Electric Symphony (not a bad game but for some reason, none of the sequels ever managed to best the original in terms of music and presentation), and browsed the PS Store.  The PS Store to me was amazing to me in terms of content that is available for the Vita.  A lot of PSP games I missed, several PS One games I never got around to playing are out there, and many of them are at somewhat decent prices.  I could see myself spending the majority of my Vita time playing these games because it isn't like there's shitloads of Vita content out there to keep me busy amirite?

I'm kind of joking about that because looking at the software that is available, there's a lot more on Vita that is worth buying than the 3DS at the moment, in spite of the fact that the Vita barely sold anything.  I do want to get some more games with this thing (got Hot Shots Golf and Lumines) but not for much ($25 at most).  However, some of the games like Disgaea 3 might end up going out of print and go for $80 rather than $20 brand new so I might have to bite on some of the games that might go that way.  Also it seems like it integrates the touchscreen quite a bit.  I didn't get a screen cover for it but I may have to.

Overall I think I will spend a lot of time on this thing.  A shame that Sony will most likely drop it here in the next several months but if they keep the PS Store open (or let us keep the software we do purchase on it), I should get my money's worth out of it.
Title: Re: Vita thread
Post by: archnemesis on November 30, 2012, 07:15:38 AM
In Europe many of the PSP games have dropped to about €10 which makes them very affordable.
Title: Re: Vita thread
Post by: G The Resurrected on November 30, 2012, 07:21:49 AM
In Europe many of the PSP games have dropped to about €10 which makes them very affordable.

Is WRC available yet over there? I would pay someone to send that game to me.
Title: Re: Vita thread
Post by: Eel O'Brian on November 30, 2012, 07:34:43 AM
I don't think they're going to drop the Vita. I think they're gonna try to salvage it by leveraging it into a Wii U style accessory for the PS3/4. Yeah, retail store games are pretty much dead by this point, but I believe they'll shift over to cross-play smaller PSN games, as well as supplemental stuff for larger games like the Vita DLC that's coming out for LBP 2 soon. I also think they'll focus more on remote play in the future. It'll basically become a Wii U Gamepad that you can take with you. I wouldn't be surprised to see them start packing it in a bundle with the CheaPS3 later on in 2013.
Title: Re: Vita thread
Post by: Don Flamenco on November 30, 2012, 08:10:00 AM
Lumines sequels are never as good because they don't start with Shinin'
Title: Re: Vita thread
Post by: Takao on November 30, 2012, 08:31:01 AM
In Europe many of the PSP games have dropped to about €10 which makes them very affordable.

Is WRC available yet over there? I would pay someone to send that game to me.

WRC3 for Vita? Yeah, but there was a bunch of tracks as free DLC and because Vita's PSN jank you're better off getting it cheap.
Title: Re: Vita thread
Post by: Akala on November 30, 2012, 10:31:27 PM
Lumines sequels are never as good because they don't start with Shinin'

it was SO CLOSE to being DLC (if you tryst milky lol)
Title: Re: Vita thread
Post by: iconoclast on November 30, 2012, 11:04:42 PM
I got the platinum in Gravity Rush.  That game's pretty good. Only things I didn't like were the load times (retrying a side mission takes way too long) and the gravity slide races, but even those aren't so bad once you level it up (so you can still get a gold while crashing into a bunch of stuff). Definitely recommendable to just about any Vita owner.

Title: Re: Vita thread
Post by: cool breeze on November 30, 2012, 11:43:43 PM
I had to look up a new command because Jet Set Radio suddenly shut down my system and it wouldn't turn back on (PS logo kept flashing).  Holding down the power button for 30 seconds takes you to a help menu or something to restart it from there.

edit:  Garam unlocked.  Every other character is ignored from here on out.
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 12:11:16 AM
i think im gonna exchange mine out for a new one.  got these faint vertical lines all over the screen that are visible when the brightness is down.  weird.  guess i lost the display lottery
Title: Re: Vita thread
Post by: DCharlieJP on December 01, 2012, 04:26:52 AM
Quote
a bad game but for some reason, none of the sequels ever managed to best the original in terms of music and presentation

What the hell?

The Vita lumines turds all over every lumines - you need to play it more. It's a perfect sound track and by the time Always Loves A Film kicks in ... :O

It's incredible. Oh and that remix of Sunriser is smooooking
Title: Re: Vita thread
Post by: thisismyusername on December 01, 2012, 07:21:08 AM
I wonder if they're going to putting slip covers on old retail 3G units. They did that with PSPgo where they simply put a slip cover over the original box. I can't imagine they're moving enough 3G units to be worth it to make more.

That's what they did with the Call of Duty (and I'm assuming the Ass Creed) bundle(s). At least for the wifi version.
Title: Re: Vita thread
Post by: Takao on December 01, 2012, 07:53:15 AM
Huh? CoD and AC include the game in the box. AC in particular has a Vita that isn't available outside that bundle.
Title: Re: Vita thread
Post by: Trent Dole on December 01, 2012, 08:52:39 AM
Huh? CoD and AC include the game in the box. AC in particular has a Vita that isn't available outside that bundle.
For the empty display boxes.
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 11:50:04 AM
picked up MGS HD Collection.  MGS2 not being a solid 60fps (only 60 when it's indoors without any water/fog effects) sucks.   

but Transfarring is pretty cool.  I didn't realize it offered a non-PS+ cloud save!   

Touch controls are weird, but took 5 minutes to get used to. 

a passable port overall.   7.834/10
Title: Re: Vita thread
Post by: Huff on December 01, 2012, 11:55:47 AM
So I'm pretty convinced that this machine's market is only for us nutsos on message boards. I let my 17 yo brother borrow it for a couple days with all my games. I have at least 12 not including downloadables. He said it was cool but wasn't something he really would want to spend money on. background, he's the stereotypical "bro" gamer. Plays Halo, COD, basketball games.

I just hope this system gives me a couple years of decent use.   
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 12:01:19 PM
i agree.   "dual analog portable" just doesn't drop any bro panties.   Despite it being a very logical and awesome evolution of the PSP, it's not what the broader market is looking for.   They like ipads and ipods, where gaming is there, but not the main feature and inexpensive.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 01, 2012, 12:05:55 PM
The market doesn't exist at all these days.  I was surprised to hear 160,000 Vitas were sold for the week of Black Friday.

http://www.examiner.com/article/over-525-000-ps3-consoles-160-000-ps-vitas-sold-during-week-of-black-friday
Title: Re: Vita thread
Post by: Huff on December 01, 2012, 12:13:10 PM
I never had a psp or a ps1, so even if games dried out today, I wouldn't be upset about my purchase
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 12:13:22 PM
that's like...good for Vita but not enough to justify its existence  :lol

if it's like this next year, the thing might be dead in 2014, unless it's somehow a significant part of the PS4.   But I'm guessing it's only functionality will be improved remote play, to ape WiiU. 


I never had a psp or a ps1, so even if games dried out today, I wouldn't be upset about my purchase


agreed...well, i owned both but there are always more good games to play (especially PS1.)  I'm super pissed about Phantasy Star Portable 2 not working though, especially now that I'm reading that PSO2 is not so great.
Title: Re: Vita thread
Post by: DCharlieJP on December 01, 2012, 12:41:01 PM
Quote
So I'm pretty convinced that this machine's market is only for us nutsos on message boards.

basically


getting a bit sick of the "backing the right horse" crowd - if that's all you care about stick your cock in a toaster.

Title: Re: Vita thread
Post by: Eel O'Brian on December 01, 2012, 12:49:44 PM
again, i absolutely believe they'll try to re-position it as a PS3/4(Orbis, whatever) accessory/controller  and salvage whatever market is left for it

it wouldn't cost them much, as the hardware is already out there

they really have nothing at all to lose and everything to gain from such a move
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 01:06:36 PM
Quote
So I'm pretty convinced that this machine's market is only for us nutsos on message boards.

basically


getting a bit sick of the "backing the right horse" crowd - if that's all you care about stick your cock in a toaster.


i hope you don't mean me since I was talking about sales and shit.   I don't want to be mistaken for some forum warrior who looks at everything from the corporate CEO perspective.  :yuck   

as far as I'm concerned, having NGS, UMVC3, and MGS2 + 3 (the real version of 3), will keep it head and shoulders above anything the 3DS gets (and by extension, all other mobile gaming.)   Those are 4 perennial games for me...whether they're ports or not doesn't factor in for me, they're portable versions of games I might replay the rest of my life.   That probably also beats anything WiiU will get, unless Nintendo pull absolutely brilliant Mario, Zelda and Metroid out of their ass for the system, rather than "by the numbers plus [extra thing]" versions.

Title: Re: Vita thread
Post by: Takao on December 01, 2012, 01:49:01 PM
Leader of the Ninja Dog Clan presents boobie fighting game on Vita:

http://www.youtube.com/watch?v=z1_ewRYND70

There's people bitching about it being another port on Vita, but given this thing's sales you cannot complain assuming it's a well done port.

Also, Oddworld: Stranger's Wrath HD is scheduled for December 18th. Will be $14.99 and supposedly native res.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 01, 2012, 03:10:35 PM
I'm loving the Vita.

I got Netflix and watched an entire episode of Miami Vice on it.  The quality of the video and sound is impressive and after playing around with the app a bit, it is every bit as functional as the PS3 version of Netflix, which is good since it is probably my favorite version that I have.  Played some more Lumines and Hot Shots Golf. Then I browsed the PS Store in its entirety and mentally tallied up the few dozen games I want to play on it.

I'm not going to post updates all of the time of what I did but I'm still very impressed.  The Vita truly feels like a quality handheld (compared to the Fisher Price feel of my 3DS XL) and I hope to spend a lot of time playing it.
Title: Re: Vita thread
Post by: bork on December 01, 2012, 04:01:29 PM
Leader of the Ninja Dog Clan presents boobie fighting game on Vita:

http://www.youtube.com/watch?v=z1_ewRYND70

There's people bitching about it being another port on Vita, but given this thing's sales you cannot complain assuming it's a well done port.

I would be happy if the Vita became a port machine...or rather, became a portable PS3 with cross-play/buy versions of everything released.  $60 for the same game on two platforms is awesome.

Definitely getting DOA5 on it; hoping that they follow Capcom and Sony's leads and make the game have online cross-play with the PS3 version, however the "Plus" may mean more real content like additional characters and such.
Title: Re: Vita thread
Post by: Don Flamenco on December 01, 2012, 09:04:32 PM
meh.  even though it's the best in the series, which I loved last gen, I just kinda lost interest after 20 hours or so. 

but i'll prob buy it when it's cheap enough.  Team Ninja Dog's going nuts on the Vita!
Title: Re: Vita thread
Post by: demi on December 01, 2012, 09:19:13 PM
:rofl

"I would be happy if Vita was a port machine"

Pathetic
Title: Re: Vita thread
Post by: DCharlieJP on December 01, 2012, 09:39:57 PM
Sign me up for substandard ports of current gen games - it's what Wii U fans are actively celebrating after all  :-*

at least i can leave the house with the vita
Title: Re: Vita thread
Post by: Joe Molotov on December 01, 2012, 10:17:52 PM
:rofl

"I would be happy if Vita was a port machine"

Pathetic

I would be happy if the Vita had more up-ports of PS2 RPGs. :drool
Title: Re: Vita thread
Post by: cool breeze on December 01, 2012, 10:19:27 PM
Ports on a handheld are great if you have original games too; that was the case with the GBA.  But Vita is mostly only getting ports. 

That said, the one game I want for the 3DS is that port of Space Harrier.  yay ports  :-\

And I wouldn't mind a port of VF4 Evo with portable kumite mode.  Between Vita, PSP, PS1, and NeoGeo games, there's an entry in every major fighting series except Virtua Fighter.  Helps that the Vita has a great d-pad.
Title: Re: Vita thread
Post by: demi on December 01, 2012, 10:21:20 PM
:rofl

"I would be happy if Vita was a port machine"

Pathetic

I would be happy if the Vita had more up-ports of PS2 RPGs. :drool

3DS has that too :smug finished TOTA...
Title: Re: Vita thread
Post by: cool breeze on December 01, 2012, 10:29:17 PM
he said up-port  :wag

he also said more up-ports of PS2 RPGs.  Vita is getting up-ports of Wii games.  Classics like Valhalla something 3.

edit: lol I totally forgot about Persona 4
Title: Re: Vita thread
Post by: demi on December 01, 2012, 10:38:45 PM
TOTA is an up-port, it is clearly the superior version.
Title: Re: Vita thread
Post by: Huff on December 01, 2012, 10:52:25 PM
TOTA is an up-port, it is clearly the superior version.

up port of a shit game is still shit
Title: Re: Vita thread
Post by: Huff on December 01, 2012, 10:55:17 PM
bought unit 13 used. pretty decent shoot. some of the controls are super frustrating and make me want to strangle zipper  ;)

regardless those fegs at sony are trying to sell me the online pass for 10$. thats about the same price that i got the game for. fuck that
Title: Re: Vita thread
Post by: demi on December 01, 2012, 11:50:07 PM
TOTA is an up-port, it is clearly the superior version.

up port of a shit game is still shit

You missed the point but your comment is noted

Enjoy your "Unit 13" which I'm sure was worth the money. :lol
Title: Re: Vita thread
Post by: Rahxephon91 on December 01, 2012, 11:59:04 PM
TOTA is an up-port, it is clearly the superior version.

up port of a shit game is still shit
Hey man. Abyss was good.
Title: Re: Vita thread
Post by: Tasty on December 02, 2012, 12:25:28 AM
Yeah Abyss is OK. Lots of problems but it's fun enough.
Title: Re: Vita thread
Post by: Takao on December 02, 2012, 05:33:56 AM
bought unit 13 used. pretty decent shoot. some of the controls are super frustrating and make me want to strangle zipper  ;)

regardless those fegs at sony are trying to sell me the online pass for 10$. thats about the same price that i got the game for. fuck that

lol don't buy the online pass

The game only has leaderboards and co-op.
Title: Re: Vita thread
Post by: Don Flamenco on December 02, 2012, 10:00:08 AM
Ports on a handheld are great if you have original games too; that was the case with the GBA.  But Vita is mostly only getting ports. 

That said, the one game I want for the 3DS is that port of Space Harrier.  yay ports  :-\

And I wouldn't mind a port of VF4 Evo with portable kumite mode.  Between Vita, PSP, PS1, and NeoGeo games, there's an entry in every major fighting series except Virtua Fighter.  Helps that the Vita has a great d-pad.


ports are great if you like the games being ported
Title: Re: Vita thread
Post by: iconoclast on December 03, 2012, 02:46:12 AM
Finished Uncharted GA.

+ The graphics are really nice
+ Good voice acting

- No enemy variety. There's a guy with a gun, a guy with a shotgun, a guy with a gatling gun, and a guy with a sniper rifle. That's about it.
- Platforming is completely automated (it prevents you from making any wrong moves), even more so if you use the touchscreen.
- The framerate gets really bad on several occasions.
- The "puzzles" require no thought.
- The story consists of nothing but tired cliches, making it a bore.
- The two boss fights (if you can call them that) are made of QTEs where you swipe arrows that appear on the screen.
- Rubbing the screen to dust off key items is kinda annoying.

= The combat isn't bad, but there's nothing remarkable about it either. Completely run of the mill.
= Sony Bend definitely made an Uncharted game. Good job, I guess.

In short: the game sucks. At least it was free.
Title: Re: Vita thread
Post by: DCharlieJP on December 03, 2012, 04:31:24 AM
I really don't get the trolls on the vita

Soul Sacrifice is too little too late/lol like monster hunter/ugh bad art/niche/a desperate punt/not original enough etc etc etc

I have no idea what the fuck Sony can do other than somehow find the next amazing big thing game -just like that- and anything else is "lol - no" from people who don't actually care or want a Vita anyways.

I mean - SS might suck giant donkey cocks, but the whole negativity is becomng hiliarous - and as for people taking the "i don't want to get any games on the Vita because it looks like it's doomed" ?!?!? What the fucking fuck?
Title: Re: Vita thread
Post by: DCharlieJP on December 03, 2012, 09:26:36 AM
sorry dc, but keiji inafune can suck a dick.  i want soul sacrifice to crash and burn, and that has nothing to do with vita and everything to do with inafune being the game industry person i'd most like to pop in the nose.  that sony is down to building a relaunch around whatever turd he's coiling out this time is unfortunate for them, and i'll feel bad for them when he throws them right the fuck under the bus after it underperforms.

i'd also like to point out that i can pretty easily madlibs your post into a wiiutard's defence of that flaming wreck, and y'all oughta feel a deep burning shame about that

I don't feel any shame - the fact that both are in the same boat is FUN.

And I agree there's a good amount of WiiU trolling / hypocrisy going on - and I loves it (rubs tatties)
Title: Re: Vita thread
Post by: Takao on December 03, 2012, 09:43:15 AM
I really don't think Inafune has much to do this Soul Sacrifice. The producers are from SCE, and the development is at MarvelousAQL. I think Sony are using him for a Capcom (and therefore Monster Hunter) link.
Title: Re: Vita thread
Post by: Don Flamenco on December 03, 2012, 10:38:31 AM
Finished Uncharted GA.

+ The graphics are really nice
+ Good voice acting

- No enemy variety. There's a guy with a gun, a guy with a shotgun, a guy with a gatling gun, and a guy with a sniper rifle. That's about it.
- Platforming is completely automated (it prevents you from making any wrong moves), even more so if you use the touchscreen.
- The framerate gets really bad on several occasions.
- The "puzzles" require no thought.
- The story consists of nothing but tired cliches, making it a bore.
- The two boss fights (if you can call them that) are made of QTEs where you swipe arrows that appear on the screen.
- Rubbing the screen to dust off key items is kinda annoying.

= The combat isn't bad, but there's nothing remarkable about it either. Completely run of the mill.
= Sony Bend definitely made an Uncharted game. Good job, I guess.

In short: the game sucks. At least it was free.


This is all exactly what I was worried about in the 10 minutes I played this.  glad to see that deleting it was the correct choice! 

Title: Re: Vita thread
Post by: Eel O'Brian on December 03, 2012, 10:38:56 AM
When is that "level pack and Vita as a controller" LBP 2 DLC coming out? Paid DLC for a two year old game they now give away free. That ought to save it.
Title: Re: Vita thread
Post by: Eel O'Brian on December 03, 2012, 10:39:29 AM
I liked Uncharted: GA more than Uncharted 3.
Title: Re: Vita thread
Post by: Don Flamenco on December 03, 2012, 11:09:35 AM
I liked Uncharted: GA more than Uncharted 3.


I guess I won't worry about 3 then :lol 

Uncharted 2 was awesome, but since I'm not invested in the story, a sequel is the exact same gameplay in a different wrapper to me. 
Title: Re: Vita thread
Post by: Purple Filth on December 03, 2012, 02:08:37 PM
Nintendo is under heavy barrage of fire after Wii U flopped out of the gate so ninfags need some easy target to attack ASAP.

Name me one easier target than Vita.

Pretty much.

When some of them started to compare the shitty ports WiiU got to the vita games and saying they aren't as bad i was like "really? really".


I really don't think Inafune has much to do this Soul Sacrifice. The producers are from SCE, and the development is at MarvelousAQL. I think Sony are using him for a Capcom (and therefore Monster Hunter) link.

So just like Kojima in regards to Castlevania: Lord of Shadows?
Title: Re: Vita thread
Post by: Takao on December 03, 2012, 02:18:17 PM
Yeah, the Nintendo fanboys comparing Wii U ports to Vita ports and acting as though that's an accomplishment just shows how much of a farce Wii U is. Vita's a handheld, the expectations for it are completely different than those of a home console. Especially since Vita is considerably more powerful than the last generation of handheld consoles. Not the case for Wii U.

As for Kojima linked with Castlevania, I'd agree with that comparison. Inafune seems to be really busy so I find it hard to imagine he's doing much on this project.
Title: Re: Vita thread
Post by: Bebpo on December 03, 2012, 07:50:49 PM
I liked Uncharted: GA more than Uncharted 3.


I guess I won't worry about 3 then :lol 

Uncharted 2 was awesome, but since I'm not invested in the story, a sequel is the exact same gameplay in a different wrapper to me.

Eh, I genuinely had a really good time with it after the first 1/3rd.  But I'm not going to argue against that Uncharted at the end of the day is still just Uncharted.  If you don't like the cover shooting and melee punching combat of Uncharted, it's not going to be any different here.  I actually really dig the combat as it's pretty intense and challenging with just enough open ended gameplay that most of the time you can feel like it was "your way" of winning the fight that got you through.  The only Uncharted where I dislike the combat is U3 and that's because some of the enemy types are terrible and area setups and bullshit trial & error frustrating.

The exploration side is the same as the other games in the series.  Meaning very little freedom, but they do a good job of making the linear auto-platforming progression feel like actual Indiana Jones exploring.  I think GA is only below U2 in this respect.  There's a lot of neat locations you climb/explore through.

Honestly it sucks that Uncharted GA starts off pretty janky and remains that way until you get out of the first location 2-3 hours in.  It doesn't give off the best impression and you have to be a fan of the series or just a fan of playing mediocre games to get yourself past that point.
Title: Re: Vita thread
Post by: cool breeze on December 04, 2012, 12:17:15 AM
Uncharted seems alright so far (only on chapter 7 of ??).  It's reminding me more of Uncharted 1 than 2 or 3.  Actually, I'd say it's to Uncharted 1 as Uncharted 3 is to Uncharted 2.  Similar but inferior.  Chapters 1 to 5 or for however long you were just following people in the jungle was really boring.  Again, Uncharted 1-ish.

Everything's shimmering.  The new location is a bit better than the jungle but it's disappointing that as impressive as the visuals should be, the muddy image quality ruins it.

Worst part is just the general gunplay and how unsatisfying it feels.  Again, back to Uncharted 1.  Enemies soak up bullets, aiming is funky, and there's no tell that you're hit the enemy.  Really odd since Bend's shooters on the PSP all had satisfying weaponry.  That, and all the dumb gimmicky Vita features shoehorned in.

It's funny when the tutorials pop up and say:

Grope the back of the system to climb the rope -or- draw a line up it on the screen -or- just move the analog stick
Tilt the system to reach towards a ledge - or- just move the analog stick
Cradle the system back and forth to swing on the rope -or- just move the analog stick
Title: Re: Vita thread
Post by: Joe Molotov on December 04, 2012, 08:36:28 PM
DJMax Technika Tune looks cool, but I know I'd probably just suck at it and $45 is bleh.

http://www.youtube.com/watch?v=SdEsBsFNCf8
Title: Re: Vita thread
Post by: Huff on December 04, 2012, 10:02:38 PM
that looks like a 10 - 15$ buy for me. is it download only? or even out in english?
Title: Re: Vita thread
Post by: Joe Molotov on December 04, 2012, 10:40:38 PM
that looks like a 10 - 15$ buy for me. is it download only? or even out in english?

Yeah, it's an official NA release. Not quite digital only, but physical copies are only sold through their website (they're $50).
Title: Re: Vita thread
Post by: iconoclast on December 04, 2012, 11:17:08 PM
^ #1 reason I bought a Vita. Gotta wait til Christmas to get it though. :(
Title: Re: Vita thread
Post by: Don Flamenco on December 05, 2012, 01:48:31 AM
^ #1 reason I bought a Vita. Gotta wait til Christmas to get it though. :(

spend $6 on Zanac x Zanac for the time being
Title: Re: Vita thread
Post by: cool breeze on December 05, 2012, 02:37:59 AM
gosh the gimmicks in uncharted are asinine

I was stuck at this part because apparently no light I have is bright enough for this parchment paper.  I held it to my lamp, removed the shade from the lamp to get raw light, used my iphone flash led, went into my bathroom that's incredibly bright.  It got up to 83% and stopped.  I finally went into the utility room for a flashlight to get past it.  I felt like I was playing Boktai again.

And this is for a portable game.  Did they expect people to do this on the bus?
Title: Re: Vita thread
Post by: originalz on December 05, 2012, 04:16:11 AM
Technika looks mad hard to play with your fingers blocking the screen like that, I'd imagine the harder songs are nearly unplayable.
Title: Re: Vita thread
Post by: maxy on December 05, 2012, 07:42:50 AM
(http://gematsu.com/wp-content/uploads/2012/12/OPPW2-Announced-PS3-PSV.jpg)

http://gematsu.com/2012/12/one-piece-pirate-warriors-2-announced-for-ps3-ps-vita
Title: Re: Vita thread
Post by: Don Flamenco on December 05, 2012, 08:57:33 AM
that update did not fix auto upload saves for me
Title: Re: Vita thread
Post by: bork on December 05, 2012, 09:27:47 AM
(http://gematsu.com/wp-content/uploads/2012/12/OPPW2-Announced-PS3-PSV.jpg)

http://gematsu.com/2012/12/one-piece-pirate-warriors-2-announced-for-ps3-ps-vita

This could be a big game for Japan.
Title: Re: Vita thread
Post by: Takao on December 05, 2012, 10:11:18 AM
If it was Vita exclusive, I'd agree but it's also on PS3, lol. That said, having it on Vita is a improvement over not having it on Vita.
Title: Re: Vita thread
Post by: bork on December 05, 2012, 02:32:08 PM
Sonic & All-Stars Racing Transformed is out in Europe.  U.S. gets it next week now, IIRC.

http://www.youtube.com/watch?v=ASoeIdzdHls

Looks like a pretty good port, although that ring shield power-up looks ugly.
Title: Re: Vita thread
Post by: maxy on December 05, 2012, 11:14:50 PM
Stolen from Takao gaf thread
http://64.91.233.250/forum/showthread.php?t=502858

Quote
The studio (Vicarious Visions) was also working on a Vita version of Call of Duty: Black Ops II before that project, which my source said was flawed, was moved to another studio.

From the same thread
Quote
What i've heard from folks (two, to be exact) inside sony is similar but it's more like...


*Activision tried to scale down the COD engine to fit on the vita, something that Sony said wasn't a good idea but activision did anyway. From what I hear they worked on it for 18 months(!).

*It didn't work.

*Sony sent over Nihilistic to start from scratch using the engine they just created for resistance.

*They created the entire game from the middle of May to the middle of October.

*The reason it *had* to come out this year was because the contract the two (sony and activision) signed stipulated that it would come out at this time and sony paid 12 million in marketing as part of this contract. Basically, it sounds like its a clusterfuck to change a release date when there is a contract between two huge entities like this.

*Ive also heard from multiple people that it was 100% activision's call to charge $50.

heh
Title: Re: Vita thread
Post by: MyNameIsMethodis on December 05, 2012, 11:22:27 PM
i like how you purposely didn't post the next few lines  maxy ::) ::) ::)
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 05, 2012, 11:24:31 PM
I'm really enjoying Hot Shots Golf 6.  I think the last time I played an HSG game was either 4 for the PS2 or the original Open Tee on PSP.  Great graphics, fun gameplay, and it seems like I got the hang of banging out good shots.  This is a great game to play a couple rounds of golf and then put it away for the night, which is what I've been doing.

Also it appears I ignored an Amazon e-mail where they gave me a code for a free copy of Sony Smash Bros.  Do I dare waste my memory card downloading that piece of crap?
Title: Re: Vita thread
Post by: maxy on December 05, 2012, 11:28:37 PM
i like how you purposely didn't post the next few lines  maxy ::) ::) ::)

That is just his personal opinion not something he heard from people inside Sony.I think he is right,though.
Title: Re: Vita thread
Post by: Bebpo on December 06, 2012, 01:37:29 AM
Why wouldn't the CoD engine work on Vita?  It's just a modified Doom 3 engine, right?  I thought it was pretty scaleable on even lower end pcs.
Title: Re: Vita thread
Post by: archnemesis on December 06, 2012, 01:44:18 AM
It might work, but is there really a market for vastly inferior straight ports?
Title: Re: Vita thread
Post by: Joe Molotov on December 06, 2012, 01:46:49 AM
Why wouldn't the CoD engine work on Vita?  It's just a modified Doom 3 engine, right?  I thought it was pretty scaleable on even lower end pcs.

It can barely run on the Wii U.
Title: Re: Vita thread
Post by: Sho Nuff on December 06, 2012, 01:48:43 AM
CoD is actually based on Quake III. But it's probably been way gutted to the point where there's hardly any of that left
Title: Re: Vita thread
Post by: cool breeze on December 06, 2012, 03:29:52 AM
I feel like most complaints I have about Uncharted vita are because the Vita.  The gimmicks shame most DS software except zelda spirit tracks.  I'm guessing the Vita doesn't have a microphone? I never had to blow on the thing.

There's a point where you're worried when you see beams.  You know it's going to do a balancing thing where you tilt the system.  Sometimes it messes with you and doesn't start until the end of the beam.  And at random times you're thrown into a menu to do jigsaw puzzles.  Not an exaggeration.  There's no transition even.  It's from walking, to puzzle, and when you finish Drake goes "it's senor unrelatedtotheplot's left boot."

I don't know if it or Uncharted 3 is worse.  I just know that I like Uncharted 1 and especially Uncharted 2 so much more.  Uncharted's already in that weird place for me where I don't think I want another one.
Title: Re: Vita thread
Post by: bork on December 06, 2012, 08:03:08 AM
I feel like most complaints I have about Uncharted vita are because the Vita.  The gimmicks shame most DS software except zelda spirit tracks.  I'm guessing the Vita doesn't have a microphone? I never had to blow on the thing.

Vita has a mic.

I agree with your complaints, too- Would have preferred the option for regular controls and touch screen/panel/gyro crap, like how Gravity Rush does it.
Title: Re: Vita thread
Post by: Don Flamenco on December 06, 2012, 08:21:24 AM
Is anyone getting notifications that their saves auto-uploaded since 4.01?
Title: Re: Vita thread
Post by: bork on December 06, 2012, 11:58:52 AM
Ogle the girls in 3D and touch their naughty bits on Vita.

From Tecmo's Facebook page.

Quote
DEAD OR ALIVE 5 PLUS takes the signature fighting style of the popular DOA series along with stunning graphics and new martial arts techniques of the recent console release, and brings it to the Vita with all-new system-specific features.

In DEAD OR ALIVE 5 PLUS, players will take on the roles of the cast of DEAD OR ALIVE fighters in an intense, action-packed brawler set in visually striking locations from around the world. The famed DOA hand-to-hand combat returns, supported by 3D stages that update the series’ characteristic style with a fresh look and feel.

Stages in DEAD OR ALIVE 5 PLUS are more than spectacular visual backdrops, instead playing to a fighter’s strengths. As a fight progresses, the backdrop will change and interact with players. Skilled fighters will be able to utilize these dynamic stages to pit their opponents against fresh obstacles to create a new fighting experience. This fusion of combat and dynamically changing backdrops is the formula for the evolution of fighting games as “Fighting Entertainment.”

With a sensual yet realistic style, DEAD OR ALIVE 5 PLUS characters are rendered in incredibly lifelike detail. Innovative touch controls bring a completely new experience to fighting games. Simple taps, swipes and pinches to your opponent trigger a variety of devastating moves. Using the Vita’s motion sensor, you can play vertically for a first-person, full-screen view of your opponent. These intuitive new controls are only possible with the PS Vita’s touchscreen and rear touch pad.

Both novice and expert players will find even more ways to up their game with DEAD OR ALIVE 5 PLUS. New modes focused just on training offer tutorials on game basics, and a new display of advanced frame data offers over twice as much the amount of information on each move than the previous version. Tournament players will spend hours analyzing the best moves for their fights.

Gather your friends and take the fight inside, outside or anywhere. DEAD OR ALIVE 5 PLUS takes the ultimate in Fighting Entertainment on the go, thanks to the Vita's ad hoc and infrastructure network features.


FEATURES

• Intense DOA Fighting: DEAD OR ALIVE 5 PLUS expands the signature DOA fighting style with a variety of deadly martial arts techniques and styles.

• Realistic and Sensual Graphics: Characters come alive with a new visual style combining stunning realism with a warm, naturalistic feel that conveys every facet of each character—from raw power to sleek sensuality. And now you can interact directly with the characters using the Vita’s touchscreens!

• Dream Lineup: The full cast of DOA fighters is at your fingertips, including Ryu Hayabusa, Hayate, Ayane, Kasumi, Hitomi, Bayman, Christie, Lei Fang, Zack, Kokoro, Bass, Rig, Jann Lee, Helena, Lisa, Brad Wong, Eliot, Tina and more.

• Dynamic Interactive 3D Stages: More than a backdrop, spectacular locations from around the world provide a changing and interactive arena for deadly battles.

• Devastating Finishing Moves: Use power blows to interactively trigger the Danger Zone of a stage, including crashing cars, collapsing glaciers, and an exploding oil rig—distract your opponents or drive them into danger.



Coming to PlayStation Vita, Q1 2013.
Title: Re: Vita thread
Post by: Don Flamenco on December 06, 2012, 12:08:27 PM
the Koei-Tecmo Vita
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 06, 2012, 07:53:58 PM
Got a score of 321,000 points in my second attempt at Lumines :rock

I played some Sony Smash Bros. and beat the single player mode with two characters (Kratos and Parappa) This game isn't half bad.  The characters available have me going ??? but we all know about that.  Anyway, the gameplay is pretty much what a Smash Bros. clone would play like.  Once you build up your bar to the first level, you have a blue glow around you.  It's pretty easy to set up a special attack (not sure if that is the official name but that is what I'm calling it), you just hit the R trigger and see if some sucker is in the window of the attack.  If you hit them with the special attack, they automatically lose one life as would you if an opponent hit you with a special attack.  There are a few stages, all of them based off of PlayStation properties.  I'm not really nostalgic for these at all so I wasn't all shocked and surprised to play in a level based on Locoroco.  Much like Smash, the stages are pretty dynamic and will change mid-fight.  The boss stage consists of a strange polygonal head; I don't know if this thing existed in something else in the past but it's pretty easy.

I'm probably going to continue to play and work my way through the characters.  It's a fun little game but I wouldn't spend a whole lot of money on it.  Just wait until you can get it for $10 (either this version or the PS3 version).
Title: Re: Vita thread
Post by: Takao on December 06, 2012, 08:02:13 PM
The boss is Polygon Man, who was a pre-PS1 launch marketing mascot SCEA made up. Apparently Kutaragi hated the design because it used a form of rendering that he thought made the PS1 look weak. :lol
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 06, 2012, 08:11:23 PM
The boss is Polygon Man, who was a pre-PS1 launch marketing mascot SCEA made up. Apparently Kutaragi hated the design because it used a form of rendering that he thought made the PS1 look weak. :lol

Ok.  Polygon Man will sometimes say "You are not ready."  I wonder if its related to the early PS1 days.
Title: Re: Vita thread
Post by: Takao on December 06, 2012, 08:25:04 PM
Yes, it's a reference to pre-launch marketing.

http://www.youtube.com/watch?v=V7xPf28IXkU

My opinion on Sony Smash Bros is that the roster is still wack, the fanservice is lacking, and the presentation is poor but the fundamental gameplay mechanics of the game are pretty good. It's a shame that we won't be getting a sequel to where the developer could fix those issues.
Title: Re: Vita thread
Post by: Takao on December 06, 2012, 08:28:02 PM
ENOS Lives

Too bad about Vita though :'(
Title: Re: Vita thread
Post by: Joe Molotov on December 06, 2012, 08:53:40 PM
When will Sony release Shenmue III?
Title: Re: Vita thread
Post by: Don Flamenco on December 06, 2012, 09:00:32 PM
the griffin dies and then there are no more guardians.  end of story.
Title: Re: Vita thread
Post by: Takao on December 06, 2012, 09:02:28 PM
Shenmue ruined Yu Suzuki, and The Last Guardian will ruin Fuimto Ueda. Good comparison.
Title: Re: Vita thread
Post by: bork on December 09, 2012, 11:03:18 AM
http://www.neogaf.com/forum/showthread.php?t=503108

Gamestop is dumping LittleBigPlanet Vita and PS All-Stars for $19.99 each!  Sale runs from 12/9-12/15.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 09, 2012, 11:12:40 AM
Got Little Big Planet.  Never played one of these games before so it better be good!
Title: Re: Vita thread
Post by: Don Flamenco on December 09, 2012, 11:14:45 AM
amazon price matched:

http://www.amazon.com/LittleBigPlanet-playstation-vita/dp/B0050SW2NA/ref=sr_1_6?ie=UTF8&qid=1355069653&sr=8-6&keywords=little+big+planet
Title: Re: Vita thread
Post by: Joe Molotov on December 09, 2012, 11:16:02 AM
Haha, damn! I may pick up PS All-Stars for the lulz.
Title: Re: Vita thread
Post by: Huff on December 09, 2012, 12:10:41 PM
the gameplay is actually decent to good.

its just everything else about the game is total shit.

probably worth somewhere between 10 - 20 bucks
Title: Re: Vita thread
Post by: Joe Molotov on December 09, 2012, 12:41:57 PM
Actually, I think I'll just a few months until they're both free on PS+.
Title: Re: Vita thread
Post by: Takao on December 09, 2012, 12:56:23 PM
Sony started off PS+ for Vita strong, but I think you'll be disappointed to expect it to continue being that strong with new additions. The platform's library is too young, and small to start giving things away months after release. The new 3G bundle that advertises Gravity Rush, Uncharted, and WipEout 2048 imply those three will be sticking to the Instant Game Collection for a while. I'd expect a lot of PSP games.
Title: Re: Vita thread
Post by: Don Flamenco on December 09, 2012, 01:03:51 PM
Actually, I think I'll just a few months until they're both free on PS+.


agreed.  pretty much a lock that these will be PS+ sometime next year and I'm not super interested in either to begin with.
Title: Re: Vita thread
Post by: Takao on December 09, 2012, 01:06:51 PM
LBP probably will be free eventually since Sony makes money off of that even at free due to the insane amounts of DLC costumes and jank.
Title: Re: Vita thread
Post by: Don Flamenco on December 09, 2012, 01:08:59 PM
LBP probably will be free eventually since Sony makes money off of that even at free due to the insane amounts of DLC costumes and jank.


Oh fuck off.
No seriously (not actually you, just the idea). This is what puts me off wanting to dive into Sony again; its fucking ludicrous delusional and idiotic fans.

Sony are cunts who frankly talk down to their audience more than any of the big three. Making assumptions about them and frankly putting off what I consider a rather repulsive look at the Playstation brand and personality which I don't think holds up because I think they portray the quality titles in a way that they twist them. See the cheers at E3 and all that bollocky shit.

Microsoft are cunts who pulled support of their system half way through a gen and have never moved to offer anything of actual value with Live despite the fact the competition now can do mostly the same set ups. They don't value their loyalist customers, instead taking advantage of the fact that they'

Nintendo are cunts who like to twist and turn instead of telling everyone the direction their going on. They have some screwed up frustrating unfriendly practices. People think some of their decisions are incompetence, its not its usually just them being arseholes. See the Digital Download set up. They have the infrastructure, they decided to be cunts about it.

They all have their positives. Each and everyone one of them.
But Sony fans need to stop this 'Sony loves us' bullshit. Its nearing cult personality at times and just looks sad.


The saddest fact is when your cheering and proclaiming things that their saying to you, everyone else is watching and seeing just how much Sony is talking down to you and just 'how' they look at their userbase. All of Jack's stuff at E3 was him talking down to the fans, MS were being dicks and Nintendo were more talking down to the press. Sony? Just talks down to their little loyal seals for claps. Its very sad and pathetic.

Really frustrates me this stuff. All of them care in their little ways, Nintendo wants to make people laugh, Microsoft wants to offer as seamless an experience as possible and Sony want to do whatever the hell it is Sony likes to do.


All I know is they all have some pretty damn good games.

I probably like corporate Nintendo cause I like some of the silly stuff they do, its not them talking to anyone - they are enjoying the silly joke of walking out with a Pikmin in their pocket or looking at a bunch of fruit. They seem to aim to enjoy their job.

However they only care about me as much as I am a paying customer. They make the games and they sell it. Their a company. Sony is a company. Microsoft is a company. I am a customer and I respond to things I like.


Stop. Sony don't see you as special, your not. Their just like the other three.
This complex seems to be down to the PS2 to PS3 come down, Sony don't love you. Their just another company and another bunch of people trying to get through the working day.


Okay? Cool. Cause I don't think I can stand following PS4 content if its going to be this stuff :/ I just hate seeing people so...blindless...its like 'can't you see they want you to react?'.

They want you to think they care, that their 'with you' and not talking down to you.
Everyone else can see this is the ultimate 'talking down to'. The other companies do it too, Reggie is bad for it and MS can be annoying too. But we all see that, we don't cheer it.

Title: Re: Vita thread
Post by: maxy on December 09, 2012, 01:35:56 PM
Nice post bro.
(http://avatars.jurko.net/uploads/avatar_24824.jpg)
Title: Re: Vita thread
Post by: Takao on December 09, 2012, 01:40:51 PM
The first sentence had me, I will admit.

LBP Vita's actually really good. There's still floaty shit but I get the feeling Sony won't be able to toss that out until PS4. Level designs are great, as are the visuals, and music.

Sony Smash Bros is ... okay. The game's very pretty on Vita, and runs at 60fps on both platforms. Mechanically it's sound as well, it's just damn the game feels cheap. The "story" mode is nonsensical, short, uses still frames instead of cutscenes, has no build up for the final boss or any sense of progression while playing. Outside of that the menus feel like something that should've been used for an internal demo and not the final release. They're just really dull, and don't give off a good first impression. But for a game like this, the presentation issues could be ignored if the fanservice comes in with strides. Unfortunately this game fails at that. The roster is what it is and as such has some glaring omissions. I realize Sony was at the mercy of third parties, but ultimately a mascot crossover can go two ways, you either dig up the most obscure shit you can find, or you grab the heavy hitters. Given this wasn't a $20 PSN game I suspect the plan was the latter, but with no Final Fantasy, or Crash Bandicoot they clearly failed at that. Instead we have a hodgepodge of characters that feel like a marketing gimmick. Bioshock isn't an IP anyone associates with PlayStation, DmC isn't even out, and while Metal Gear is PlayStation why Raiden, and not Snake? Even with the obvious marketing focus the game doesn't do all it could with the IPs given to them. There's a "bio" section but it's more of a summary of the character itself rather than the franchise they're from, and that seems like a missed opportunity. Given some franchises are only represented via weapons or stages, to anyone who doesn't know what they are the game doesn't even try to tell them. Suffice to say I'm happy I got the game for free.
Title: Re: Vita thread
Post by: Trent Dole on December 09, 2012, 01:57:02 PM
Way too many words about videogames in individual posts on this page.
Title: Re: Vita thread
Post by: Takao on December 09, 2012, 01:58:08 PM
tldr for Sony Smash is this: $10-$20, or free with PS+ is the right plan
Title: Re: Vita thread
Post by: Joe Molotov on December 09, 2012, 02:04:00 PM
Way too many words about videogames in individual posts on this page.

We're at the point now where people are preempting someone else's hypothetical claim that a new thread isn't thread-worthy. It's the point of madness.

By replying claiming that a thread isn't thread-worthy (or any insane meta versions of this) you are stifling new thread creation, derailing what threads do get posted, and further encouraging people to make ridiculous, bloated, all-encompassing megathreads for every possible subject just to avoid the whiners.

This is over.

Do not whine about a thread not being thread-worthy, or that you saw it on Reddit, or that someone else is about to whine about it not being thread-worthy, or anything along those lines. If something is not up to your standards, just don't reply, and it will fall off the first page within a few seconds, as it is supposed to.

The constant meta-discussions need to end. Address subjects and arguments, and participate straightforwardly or don't at all. Your commentary on someone's posting habits isn't welcome. Your commentary about someone being banned in the thread or some previous unrelated thread isn't welcome. I don't want to enter a social issues thread and see half of the replies be commentary about when a particular poster is going to show up.

Create new threads, and discuss things. Put in a little bit of effort, not a bare youtube link, but don't make a damned Official Thread just because you wrote a paragraph. In fact, how about you don't make any |OT|s at all. If your thread sucks we'll lock it. It's as simple at that. Let the moderators do their job.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 09, 2012, 02:10:13 PM
tldr for Sony Smash is this: $10-$20, or free with PS+ is the right plan

Or hope that Amazon.com gives you a free Sony Smash Bros. code just for the hell of it, like they did during Black Friday.
Title: Re: Vita thread
Post by: Trent Dole on December 09, 2012, 03:19:12 PM
:gun
Not sure if serious ???
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 09, 2012, 03:21:46 PM
:gun
Not sure if serious ???

http://www.neogaf.com/forum/showthread.php?p=45045052
Title: Re: Vita thread
Post by: Trent Dole on December 09, 2012, 03:28:33 PM
:gun
Not sure if serious ???

http://www.neogaf.com/forum/showthread.php?p=45045052
Ha, of course.
Title: Re: Vita thread
Post by: Takao on December 12, 2012, 01:56:48 PM
even though everything you made on this platform is a port, jank, or a remake

:bow Namco Bandai :bow2

(http://img189.imageshack.us/img189/1686/projectvsjscan2.jpg)
Title: Re: Vita thread
Post by: bork on December 12, 2012, 02:13:16 PM
I dunno.  That reminds me of Battle Stadium D.O.N...which sucked.
Title: Re: Vita thread
Post by: bork on December 14, 2012, 11:03:40 AM
Decided to give Ninja Gaiden Sigma Plus another go.  Not too bad the second time around.  Still feels a little more sluggish than the originals.
Title: おっぱいは命、尻は故郷
Post by: bork on December 14, 2012, 12:12:50 PM
New trailer for perverted dynasty warriors:

http://www.youtube.com/watch?v=Mk3J0UBgrAQ
Title: Re: Vita thread
Post by: Don Flamenco on December 14, 2012, 12:37:07 PM
I love how the end of the trailer drops the charade and just shows shaking boobs and butts for a minute :lol
Title: Re: Vita thread
Post by: Tasty on December 14, 2012, 01:03:47 PM
Why is Naruto doing a kamehameha? Oh right crossover.
Title: Re: Vita thread
Post by: bork on December 14, 2012, 01:13:52 PM
GOTY

(http://storage.siliconera.com/wordpress/wp-content/uploads/2012/12/l_50c83673c9d30.jpg)
Title: Re: Vita thread
Post by: Joe Molotov on December 14, 2012, 03:15:26 PM
Would you like your Dynasty Warriors with a little more GIANT LOLI GUN PENISU? Sure, we all would!
Title: Re: Vita thread
Post by: Purple Filth on December 14, 2012, 08:25:45 PM
Why is Naruto doing a kamehameha? Oh right crossover.

Nope.
Title: Re: Vita thread
Post by: Trent Dole on December 14, 2012, 10:17:12 PM
Why do all the girls each have two helium balloons in their shirts in the intro of that trailer? :lol
They must realize that this shit's entered the realm of self parody by now, right?
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 15, 2012, 01:03:44 PM
Got Little Big Planet for $20 and played for it for a little bit.  I never played one of these games before so this would be new.  It's ok, reminds me a lot of Sony Smash Bros. where it isn't really good but it isn't really bad either.  It's just kind of there.  I'm wondering if the level creation scene takes off in this game so I can play some good levels.

On another note, I preordered Sonic Kart for the Vita for $30 on Amazon.  Apparently it is out on the 18th.

I've been playing more Hot Shots Golf and man, my putting game is shit.  Lots of opportunities for birdies and eagles but I can never make the putts if they're more than 10 feet away from the hole.
Title: Re: Vita thread
Post by: Hitler Stole My Potato on December 15, 2012, 11:56:04 PM
Little Big Planet for the Vita is the only LBP I've actually enjoyed and I'm not even sure why exactly.  Still feels as floaty as ever and it's not as if the levels are any more creative but for some reason it just seems to work as a handheld game.  Looks brilliant to boot.

I bought Virtue's Last Reward today out of sheer boredom and only got out of the first room.  I never played 999 before and not an anime fan but hopefully this will be good.  The premise sounds interesting at least.
Title: Re: Vita thread
Post by: Positive Touch on December 16, 2012, 01:06:23 AM
just realized square put vagrant story on the psp

my life is complete
Title: Re: Vita thread
Post by: Don Flamenco on December 16, 2012, 07:42:09 AM
i bought SFxT Vita yesterday...either no one is playing or the online's terrible.  Couldn't get matches via the network menu or fight request.  UMVC3 gets me a match every second through fight request...
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 16, 2012, 08:28:59 AM
I think that sold under 15k WW.  Online isn't going to be a very happening place.

Jesus
Title: Re: Vita thread
Post by: Don Flamenco on December 16, 2012, 08:38:35 AM
I think that sold under 15k WW.  Online isn't going to be a very happening place.

has cross play with the PS3 version though. 

oh wait...i guess that's only 40k people.   :lol
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 16, 2012, 12:04:58 PM
Finally redeeming my PS Plus codes, going to download everything free on there, even Final Fantasy Tactics.
Title: Re: Vita thread
Post by: maxy on December 16, 2012, 02:57:08 PM
Finally some real games on Vita

http://www.youtube.com/watch?v=MEoCUJds-fY
Title: Re: Vita thread
Post by: bork on December 16, 2012, 03:19:00 PM
I think that sold under 15k WW.  Online isn't going to be a very happening place.

has cross play with the PS3 version though. 

oh wait...i guess that's only 40k people.   :lol

LOLZ.  Sometimes it appears dead and you have to refresh several times (in Endless).  Set the search to all regions and PS3/Vita play, not just Vita play.  There's always games going.  Things may also pick up a bit when the big 2013 patch is released next month.
Title: Re: Vita thread
Post by: Don Flamenco on December 16, 2012, 07:22:28 PM
yeah, i've set up fight request, played for like an hour total today, got 2 fights and one misconnection.  also, both fights showed red bars...one was lag free, one was a little laggy.   glad I used a gift card  :-\


Finally some real games on Vita

http://www.youtube.com/watch?v=MEoCUJds-fY


those three games.....suck.  :smug
Title: Re: Vita thread
Post by: cool breeze on December 16, 2012, 10:40:49 PM
remote play on the vita is surprisingly decent.  looked nice and it was playable without much lag.  although, the only game I tried is shadow of the colossus and that's not the most responsive game to test. 

when I tried it before on my PSP or Vita, with bionic commando or ps1 games, it was awful.  very bad image quality and barely controllable.  if it's a new method or whatever, it's a big improvement.

it's not as good as the wii u in terms of latency, or convenience, since you need to relaunch applications in remote play, but it ain't bad.
Title: Re: Vita thread
Post by: Sho Nuff on December 17, 2012, 11:54:41 AM
Wait there's PS3 game remote play on Vita now?
Title: Re: Vita thread
Post by: maxy on December 17, 2012, 12:01:52 PM
http://www.gamesradar.com/ps-vita-remote-play/
Title: Re: Vita thread
Post by: cool breeze on December 17, 2012, 12:41:33 PM
Wait there's PS3 game remote play on Vita now?

Hacked PS3s can stream all sorts of games.

Officially, only Ico/SotC and the God of War Collection (1&2) work with the newer method.  I think Tokyo Jungle works in Japan but they haven't updated it for America yet.
Title: Re: Vita thread
Post by: Bebpo on December 18, 2012, 04:11:45 AM
The only reason why you want to play Ys IVr:

http://www.youtube.com/watch?v=4EiWV2DkKyM

:bow JDK band :bow2
Title: Re: Vita thread
Post by: Joe Molotov on December 18, 2012, 09:09:01 AM
NA release, XSEED PLS.
Title: Re: Vita thread
Post by: maxy on December 19, 2012, 02:11:15 AM
Soul Sacrifice Saved
http://www.capcom.co.jp/ir/news/html/121219a.html
Title: Re: Vita thread
Post by: Don Flamenco on December 19, 2012, 08:30:22 AM
Capcom is pleased I've decided to change to the (planned) summer 2013 release date March 2013 video game "Monster Hunter 4" for the Nintendo 3DS ™.


As the latest installment of "Monster Hunter" is a popular series of the Company, but this title is scheduled for release in March 2013, this time, to meet the demands and expectations of everyone in the user, further quality We decided to determine what you need to achieve up to change the release date.

We're sorry to everyone that has been looking forward to the release, I would ask that you please wait until the Release Date.
Title: Re: Vita thread
Post by: Don Flamenco on December 19, 2012, 09:00:30 AM
FW 2.02 is out.  Promotes general wellness and balance.
Title: Re: Vita thread
Post by: bork on December 19, 2012, 11:08:55 AM
Got Sonic & All-Stars Racing Transformed yesterday.  It's an awesome version of the game.  A few framerate hiccups here and there, but otherwise, visual downgrade aside, it's exactly the same as the PS3/360 versions.  Didn't try online yet.

Also finally ordered Virtua Tennis 4.  That's going to bring my Vita game count up to 26 for the first year.  Crazy.
Title: Re: Vita thread
Post by: Don Flamenco on December 19, 2012, 11:10:01 AM
I'm considering Stranger's Wrath...which I bought on PS3 and PC and haven't played yet.  but i've just been playing my Vita so dang much since I got it...

Title: Re: Vita thread
Post by: Purple Filth on December 19, 2012, 11:49:43 AM
FW 2.02 is out.  Promotes general wellness and balance.

doesn't seem to be mandatory though
Title: Re: Vita thread
Post by: Don Flamenco on December 19, 2012, 03:11:06 PM
i just saw people showing off the way they hold their vitas on this page:
http://www.neogaf.com/forum/showthread.php?t=504480&page=4


do you guys play it like that?   I bought the hori grip right away...
Title: Re: Vita thread
Post by: Purple Filth on December 19, 2012, 04:06:20 PM
i just saw people showing off the way they hold their vitas on this page:
http://www.neogaf.com/forum/showthread.php?t=504480&page=4


do you guys play it like that?   I bought the hori grip right away...

Since actually getting to use one thats how it looks mostly, as they are not so snuggly in the grips but still in the general area of not fucking with the back touch too much.

I did the same with my PSP so there was no adjusting or anything like that.
Title: Re: Vita thread
Post by: Don Flamenco on December 19, 2012, 05:20:57 PM
the hori grip really helps with the back touchpad shenanigans.  It creates a space, so you sort of reach in a bit to use it.   
Title: Re: Vita thread
Post by: Purple Filth on December 19, 2012, 11:26:32 PM
the hori grip really helps with the back touchpad shenanigans.  It creates a space, so you sort of reach in a bit to use it.

thats cool but i have no need for it.


at least something is there for others though its a extra cost  :-\
Title: Re: Vita thread
Post by: Eel O'Brian on December 19, 2012, 11:34:51 PM
back touchpad is a piece of crap and more hassle than it's worth, they should have gone with flat buttons
Title: Re: Vita thread
Post by: Don Flamenco on December 20, 2012, 09:13:15 AM
there may only be one Vita game coming out next year, but at least its this one!

14 minutes of Soru Saclificu:
http://www.youtube.com/watch?v=FUMyoVdNGjU
Title: Re: Vita thread
Post by: bork on December 20, 2012, 11:57:52 AM
there may only be one Vita game coming out next year, but at least its this one!

14 minutes of Soru Saclificu:

No Don Flamenco,

THIS is the one Vita game coming out next year:

http://www.youtube.com/watch?v=Mk3J0UBgrAQ

GAME OF THE GENERATION
Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 20, 2012, 01:46:30 PM
I tried to play some Jet Grind Radio.  Apparently there is a bug in the game where it takes you to the pause menu automatically.  You'd try to get out of it and it would pop up again.  The internets tell me that the solution is just to exit the game completely and then reload it.  Tried it three times and got the same problem.  Tried again later and still, same issue.  Not sure what that is about.

I played some Wipeout 2048 and I don't like using the R trigger for acceleration so I thought about swapping it with the X button.  Great visuals though and seems like it could be a lot of fun.
Title: Re: Vita thread
Post by: DCharlieJP on December 21, 2012, 07:45:15 AM
Soul Sacrifice is soooooo good my twitter feed is full of butt hurt haters looking for negative impressions whilst writing off all the good feedback as fanboy talk!

bwahahahaaaa

The Vita has no games ----> the Vita isn't allowed good games. <cartman> Buuuuttttt meeeeeeeeeeeeem, the Vita has another game that looks good and i want you to stoooooooooooop it </cartman>
Title: Re: Vita thread
Post by: Don Flamenco on December 21, 2012, 08:23:08 AM
is it just me or do screenshots of vita games universally suck? 

whether they're on the PSN store, a website, taken by users...they all look at least half as good as they would on the system.  The OLED can't be doing that much work, can it?
Title: Re: Vita thread
Post by: DCharlieJP on December 21, 2012, 08:46:39 AM
it's on a game by game basis - some of the screen functions add logos, filters, some take dumpster screen shots.

Title: Re: Vita thread
Post by: Olivia Wilde Homo on December 21, 2012, 08:49:36 AM
So is there is a chance we'll be getting Ys IV in the US?
Title: Re: Vita thread
Post by: Don Flamenco on December 21, 2012, 08:51:54 AM
sure, xseed releases everything. 
Title: Re: Vita thread
Post by: archnemesis on December 21, 2012, 08:56:07 AM
Screenshots look pretty nice if you scale them down to about half the size. At native resolution they're all horrible.
Title: Re: Vita thread
Post by: maxy on December 21, 2012, 12:04:30 PM
(http://farm9.staticflickr.com/8352/8292526328_f5254447be_b.jpg)

hmm
Title: Re: Vita thread
Post by: Don Flamenco on December 21, 2012, 02:37:29 PM
why the Lightning Returns screens in this thread :smug
Title: Re: Vita thread
Post by: Joe Molotov on January 09, 2013, 03:50:06 PM
Actual video game released on American Playstation Vitas!

It's EDF 3 Portable, it's $40, and it's DD only.

http://www.youtube.com/watch?v=8XltT3zgAmw
Title: Re: Vita thread
Post by: Don Flamenco on January 09, 2013, 03:59:41 PM
somehow, i bought it.  my first edf game. 
Title: Re: Vita thread
Post by: bork on January 09, 2013, 04:19:39 PM
I want EDF but $40 seems pretty steep.  You can get the 360 version now for what, $20?  Less?

But it does have online play added (not sure if the Japanese version did or not)...
Title: Re: Vita thread
Post by: Don Flamenco on January 09, 2013, 04:21:26 PM
yeah.  i saw people saying it wasn't worth that price, then I played and saw how simple the gameplay is and realized I'd been a bit ripped off.  It's fun though.  Very good short burst game, with some unlockable crap to keep you going.
Title: Re: Vita thread
Post by: iconoclast on January 09, 2013, 06:10:03 PM
EDF gets way better on the higher difficulties because you'll have more weapons available and you have to actually use some strategy to deal with the waves of enemies. The worst thing about the game is how you can grind forever to trivialize everything; I wish they would get rid of that for EDF4 (and beyond), but they probably never will.

Still don't want to pay $40 for a handheld port of a 6 year old game though.
Title: Re: Vita thread
Post by: Trent Dole on January 09, 2013, 10:37:18 PM
I want EDF but $40 seems pretty steep.  You can get the 360 version now for what, $20?  Less?

But it does have online play added (not sure if the Japanese version did or not)...
Yea you can buy it direct download on live for $20, but this has added online and you can be a jet packer as well which wasn't in the 360 version? It probably should be $30 but EDF is awesome so if you've got a Vita fuckin' buy it anyway! :gun
Title: Re: Vita thread
Post by: hampster on January 10, 2013, 04:39:34 PM
Wake Up Club next week :hyper

http://www.psnstores.com/2013/01/playstation-store-sneak-peek-january-15th-2013/
http://blog.us.playstation.com/2013/01/10/start-your-morning-with-wake-up-club-for-ps-vita-next-week/
Title: Re: Vita thread
Post by: Joe Molotov on January 10, 2013, 05:00:23 PM
Also Corpse Party: Book of Shadows. Butter up your pooper!
Title: Re: Vita thread
Post by: Sho Nuff on January 10, 2013, 06:27:59 PM
SMH @ $40 for EDF
Title: Re: Vita thread
Post by: bork on January 11, 2013, 10:36:58 AM
The latest Cruncheons is SHOWING LOVE TO DAT VITA.   :heartbeat

I still may get EDF.  I dunno- if it was $20 I'd have been all over it.
Title: Vita thread
Post by: Huff on January 11, 2013, 11:19:50 AM
definitely going for a sale before picking up edf
Title: Re: Vita thread
Post by: Purple Filth on January 11, 2013, 05:16:36 PM
SMH @ $40 for EDF

same
Title: Re: Vita thread
Post by: fistfulofmetal on January 11, 2013, 08:25:26 PM
i was planning on having a nice weekend of vita playing


left my charger at work :fbm
Title: Re: Vita thread
Post by: fistfulofmetal on January 11, 2013, 08:29:41 PM
and its too late to order an extra from amazon

my weekend :fbm
Title: Re: Vita thread
Post by: fistfulofmetal on January 11, 2013, 08:33:43 PM
fuck sony for not making the vita charge on a standard microusb
Title: Re: Vita thread
Post by: Sho Nuff on January 11, 2013, 08:37:13 PM
fuck sony for not making the vita charge on a standard microusb

Such bullshit, so pointless
Title: Re: Vita thread
Post by: Purple Filth on January 12, 2013, 12:34:36 AM
fuck sony for not making the vita charge on a standard microusb

Such bullshit, so pointless

 :lol

i still chuckle at the fact that half of the ac charger is a normal USB connector anyways
Title: Re: Vita thread
Post by: Don Flamenco on January 12, 2013, 12:34:13 PM
I love how the "aliens" are just giant bugs in EDF.  and how buildings shatter :lol
Title: Re: Vita thread
Post by: demi on January 12, 2013, 12:35:07 PM
fuck sony for not making the vita charge on a standard microusb

Such bullshit, so pointless

Blame teh haxors ;)
Title: Re: Vita thread
Post by: Smooth Groove on January 12, 2013, 01:24:46 PM
How has the Vita been hacked then?
Title: Re: Vita thread
Post by: Don Flamenco on January 12, 2013, 01:39:15 PM
Through the weak link in security--the PSP emulator.  You can only work with PSP mode though, there's no Vita homebrew scene or anything.  Nothing outside the PSP emulator is accessible.
Title: Re: Vita thread
Post by: Purple Filth on January 12, 2013, 03:58:14 PM
How has the Vita been hacked then?

its just PSP stuff via the emulator but since its sandboxed the Vita stuff is alright for now (until someone finds something)
Title: Re: Vita thread
Post by: Don Flamenco on January 13, 2013, 09:12:47 AM
Anyone here done the Uno hack that can answer some basic questions for me:
--can you still go online when you're not using the hack (i.e. buy from the store and play vita games online)?
--can you sync trophies still?


Welp, time to fetch that Type-0 ISO just in case. English translation project is a go!

(http://img545.imageshack.us/img545/8123/t0test.png)

(http://img254.imageshack.us/img254/9939/t0t.png)


Should be fun to play....in several years.
Title: Re: Vita thread
Post by: thisismyusername on January 13, 2013, 12:09:33 PM
Anyone here done the Uno hack that can answer some basic questions for me:
--can you still go online when you're not using the hack (i.e. buy from the store and play vita games online)?
--can you sync trophies still?

Yes, until they force an update. In which case:

1) Continue to use the emulator hack without updating, though losing trophy sync/PSN access
2) Update, losing the emulator hack until they find a new one.
Title: Re: Vita thread
Post by: Don Flamenco on January 14, 2013, 10:15:34 AM
hmmm, might install it today...
Title: Re: Vita thread
Post by: demi on January 14, 2013, 12:49:04 PM
Welp, time to fetch that Type-0 ISO just in case. English translation project is a go!

(http://img545.imageshack.us/img545/8123/t0test.png)

(http://img254.imageshack.us/img254/9939/t0t.png)

Won't be finished, and won't be released for a long, long while.
Title: Re: Vita thread
Post by: maxy on January 14, 2013, 02:07:12 PM
http://www.tomshardware.com/picturestory/611-console-handheld-fail.html
Title: Re: Vita thread
Post by: Sho Nuff on January 14, 2013, 02:24:14 PM
Welp, time to fetch that Type-0 ISO just in case. English translation project is a go!

(http://img545.imageshack.us/img545/8123/t0test.png)

(http://img254.imageshack.us/img254/9939/t0t.png)

Won't be finished, and won't be released for a long, long while.

CEASE AND DESISTO
Title: Re: Vita thread
Post by: Don Flamenco on January 14, 2013, 02:25:25 PM
and if not that, then won't come outtu fo faiv yearsu~ with the project changing hands 4 times throughout the process because of some scene drama
Title: Re: Vita thread
Post by: Tasty on January 14, 2013, 02:30:26 PM
and if not that, then won't come outtu fo faiv yearsu~ with the project changing hands 4 times throughout the process because of some scene drama

Just like an actual FF game's development!
Title: Re: Vita thread
Post by: Don Flamenco on January 14, 2013, 02:37:28 PM
and if not that, then won't come outtu fo faiv yearsu~ with the project changing hands 4 times throughout the process because of some scene drama

Just like an actual FF game's development!



(http://i.imgur.com/m1C1E.gif)


well done son, well done
Title: Re: Vita thread
Post by: Sho Nuff on January 14, 2013, 04:45:20 PM
Andrex shoots and scores
Title: Re: Vita thread
Post by: bork on January 14, 2013, 05:57:05 PM
"01234 GU" is some riveting dialogue!
Title: Re: Vita thread
Post by: fistfulofmetal on January 14, 2013, 07:23:32 PM
I found my PSP and the awesome white leather wrist strap then promptly attached it to my Vita.

swag  8)
Title: Re: Vita thread
Post by: Sho Nuff on January 15, 2013, 12:39:03 AM
O shit ima do the same
Title: Re: Vita thread
Post by: archnemesis on January 16, 2013, 10:18:03 AM
Nice! We're actually getting several new games today in Europe. I'll get Jet Set Radio since it's free and there is no way I'm paying €39.99 for Earth Defense Force 2017. Has anyone here played Orgarhythm or Sumioni: Demon Arts? Those are more reasonably priced.
Title: Re: Vita thread
Post by: Don Flamenco on January 16, 2013, 12:38:17 PM
did the uno trick-- it's really shockingly easy to use.  FTP transfers take some time though.  Much faster if you set the vita down by the router and have your PC ethernet cable plugged in.

BBS on Vita looks nice
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 16, 2013, 12:44:33 PM
is Uno still on psn?
Title: Re: Vita thread
Post by: Sho Nuff on January 16, 2013, 12:49:31 PM
I think it was pulled
Title: Re: Vita thread
Post by: Don Flamenco on January 16, 2013, 01:31:40 PM
just keep your eye out for the next game with this thread:

http://www.neogaf.com/forum/showthread.php?t=490040

there's usually a couple day window where everyone knows what game it is before sony pulls it

BBSFM controls like a dream on this system.  so much wasted potential.
Title: Re: Vita thread
Post by: Purple Filth on January 16, 2013, 02:34:36 PM
got wake up club and thats all that matters
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 16, 2013, 02:54:03 PM
thanks

(http://img.tapatalk.com/d/13/01/17/a5eba3ej.jpg)
Title: Re: Vita thread
Post by: Trent Dole on January 16, 2013, 02:57:51 PM
That's not seriously out internationally is it?  :lol
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 16, 2013, 03:06:38 PM
I think it is
Title: Re: Vita thread
Post by: Joe Molotov on January 16, 2013, 03:11:14 PM
It's in the US store. I saw it a few days ago and I was like :uguu.
Title: Re: Vita thread
Post by: Sho Nuff on January 16, 2013, 03:15:44 PM
JOIN MY WAKE UP CLUB

8:15AM YOU DIRTY MOTHERS
Title: Re: Vita thread
Post by: Joe Molotov on January 16, 2013, 03:16:46 PM
What ev, dude. I gotta get up at 6:45.
Title: Re: Vita thread
Post by: Sho Nuff on January 16, 2013, 03:23:20 PM
MOVE TO A DIFFERENT TIME ZONE
Title: Re: Vita thread
Post by: Purple Filth on January 16, 2013, 03:54:55 PM
thanks

(http://img.tapatalk.com/d/13/01/17/a5eba3ej.jpg)

 :lol
Title: Re: Vita thread
Post by: Don Flamenco on January 16, 2013, 05:51:51 PM
that app probably makes bank  :lol
Title: Re: Vita thread
Post by: originalz on January 16, 2013, 06:55:36 PM
Those girls got some crazy absolute territory going on I tell you.
Title: Re: Vita thread
Post by: Don Flamenco on January 18, 2013, 09:16:33 AM
the vita browser needs a "ctrl+F" search function.  I use it for FAQs all the time and it's annoying to always scroll through a huge FAQ from the top.
Title: Re: Vita thread
Post by: Sho Nuff on January 18, 2013, 03:28:21 PM
Wake-up Club is a piece of shit. It doesn't work. Tried it in Sleep Mode and the next day I just left it on, no dice. SMH
Title: Re: Vita thread
Post by: maxy on January 19, 2013, 02:28:04 PM
Something to please Vita fans :D,stolen from gaf

Monster Hunter Franchise "Handheld" Exclusive for 3 Years on 3DS
Quote
Apparently the original source for the DQ7 rumor: http://club.tgfcer.com/thread-6398778-1-1.html

1. 7th entry of a famous RPG for the 3DS.
2. 3DS revision.
3. Something about a contract between Nintendo and Capcom saying no MH on other handheld systems for 3 years.

Also, this was in 2010 from the same person: http://club.tgfcer.com/viewthread.php?tid=6266776

- Rumor about MH3 on the 3DS.
Title: Re: Vita thread
Post by: Don Flamenco on January 19, 2013, 02:30:14 PM
all i can say to that is that Capcom is lazy and can't be bothered to learn how to develop on the Vita correctly. 
Title: Re: Vita thread
Post by: maxy on January 19, 2013, 02:32:28 PM
I think I heard this 3 year thing some time ago somewhere else,not sure where...hmm
Title: Re: Vita thread
Post by: Huff on January 19, 2013, 02:39:52 PM
Vita fans having a hard time understanding that even if/when the 3 years is up, nintendo could bid and win another 3 years. not like they need monster hunter at this point.
Title: Re: Vita thread
Post by: DCharlieJP on January 19, 2013, 05:01:23 PM
Huff, I mentioned this in the other thread but the Nthing flipside is that they are failing to understand that even if the Vita still has an awful user base that as long as they put enough cash on the table it doesn't matter - vita would get its MH.


That said - this all just means there's an exclusivity option expiring - come on MS, get in there for a proper next gen console version ! Lol
Title: Re: Vita thread
Post by: DCharlieJP on January 19, 2013, 05:04:39 PM
all i can say to that is that Capcom is lazy and can't be bothered to learn how to develop on the Vita correctly.

Well, the biggest improvement we have seen in years is the work on the 3ds version - and they outsourced that game ! loool - and then did the up port to WiiU themselves (which is a bit of a mixed bag)

Title: Re: Vita thread
Post by: Huff on January 19, 2013, 05:46:36 PM
totally. i don't see why nintendo wouldn't bid again. not because they need it but to keep sony in the handheld graveyard. and if wiiu keeps tanking hard, they are going to need the 3ds and whatever comes next to be not only top dog but the only dog
Title: Re: Vita thread
Post by: Tasty on January 19, 2013, 06:29:25 PM
Vita fans having a hard time understanding that even if/when the 3 years is up, nintendo could bid and win another 3 years. not like they need monster hunter at this point.

According to some people here MS is getting it. MH on WP8 incoming.
Title: Re: Vita thread
Post by: cool breeze on January 19, 2013, 07:11:17 PM
a microsoft exclusive mainline monster hunter would result in maximum schadenfreude

if only microsoft still cared about the japanese market  :'(
Title: Re: Vita thread
Post by: parallax on January 20, 2013, 02:00:44 AM
Quote from: Andrex link=topic=36641.msg1619635#msg1619635 date=1358638165
Vita fans having a hard time understanding that even if/when the 3 years is up, nintendo could bid and win another 3 years. not like they need monster hunter at this point.

According to some people here MS is getting it. MH on WP8 incoming.

That better be a steam deal, because who the hell would want to play mh on gfwl? I'm afraid to drop money on super 4 for that very reason
Title: Re: Vita thread
Post by: Don Flamenco on January 20, 2013, 11:38:26 AM
a microsoft exclusive mainline monster hunter would result in maximum schadenfreude

if only microsoft still cared about the japanese market  :'(


yeah, MS exclusivity would make zero sense.  the game's biggest market is on handhelds in Japan, which has fuck all to do with MS.
Title: Re: Vita thread
Post by: Smooth Groove on January 20, 2013, 12:06:27 PM
all i can say to that is that Capcom is lazy smart and can't be bothered to learn how to develop on the Vita correctly.

fixed
Title: Re: Vita thread
Post by: Huff on January 20, 2013, 12:46:05 PM
Vita fans having a hard time understanding that even if/when the 3 years is up, nintendo could bid and win another 3 years. not like they need monster hunter at this point.

According to some people here MS is getting it. MH on WP8 incoming.

I think only one dude (XFE) is believing that and he must be joking for sure.

He just wants a good HD Monster Hunter, not the garbage port shit that will end up on a Nintendo console
Title: Re: Vita thread
Post by: maxy on January 20, 2013, 12:47:14 PM
IIRC,this thing was about Andrex being laughed out for saying that MS will not bid for MH.Handheld MH is not leaving 3DS anytime soon,but console MH...hmm

Take in mind that MS has been negotiating exclusives for the past two years.
Title: Re: Vita thread
Post by: FoneBone on January 20, 2013, 12:48:06 PM
Huff, I mentioned this in the other thread but the Nthing flipside is that they are failing to understand that even if the Vita still has an awful user base that as long as they put enough cash on the table it doesn't matter - vita would get its MH.


That said - this all just means there's an exclusivity option expiring - come on MS, get in there for a proper next gen console version ! Lol
Yeah, but the big caveat (if this is even true) is that that assumes that, whenever this deal expires, Sony is still willing to pay through the nose to attempt to save Vita.  I don't get the sense that they're even willing to do that now.
Title: Re: Vita thread
Post by: Joe Molotov on January 20, 2013, 01:02:19 PM
a microsoft exclusive mainline monster hunter would result in maximum schadenfreude

if only microsoft still cared about the japanese market  :'(


yeah, MS exclusivity would make zero sense.  the game's biggest market is on handhelds in Japan, which has fuck all to do with MS.

Sony sells the Vita to MS, who relaunches it as the Xbox Surface Mini, with Halo 4 Portable and Monster Hunter 4 HD as launch titles.  :geoff
Title: Re: Vita thread
Post by: DCharlieJP on January 20, 2013, 01:10:23 PM
Quote
According to some people here MS is getting it. MH on WP8 incoming

I swear sometimes you having basic comprehension issues - I never said anything of the sort.

But please also note that there is ALREADY an X360 console exclusive Monster Hunter - I'm surprised a series fan like yourself would have missed that fact  8)

Quote
MS exclusivity would make zero sense

MS don't have to bid for a handheld version nor then would capcom have to lose out on their other sales. HD upgrades of the existing handheld games sell like ass - but we know the Wii game sold over 1m here and around the same in the states. So just give me my dream and force lazy cap com devs to spunk out a -true- HD monster hunter (which would require MS standing over them with whips of course...)
Title: Re: Vita thread
Post by: maxy on January 20, 2013, 01:21:00 PM
Not sure why he is so invested into this series...
Title: Re: Vita thread
Post by: DCharlieJP on January 20, 2013, 01:32:44 PM
Because its renting a condo at Nintendoville ?

As discussed before "into the series - but will only play the entries on Nintendo platforms" is closer to reality

Title: Re: Vita thread
Post by: maxy on January 20, 2013, 01:44:22 PM
3DS has a lock on it for a long time and console MH is not some huge 20 million seller in the West(so WiiU can take the West by storm).

So why oppose to sharing something with the rest of us?

That is just plain mean :'(
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 02:13:15 PM
Vita fans having a hard time understanding that even if/when the 3 years is up, nintendo could bid and win another 3 years. not like they need monster hunter at this point.

According to some people here MS is getting it. MH on WP8 incoming.

I think only one dude (XFE) is believing that and he must be joking for sure.

Hmm, I don't think it was just him.
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 02:17:34 PM
So just give me my dream and force lazy cap com devs to spunk out a -true- HD monster hunter (which would require MS standing over them with whips of course...)

:lol

::)
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 02:18:18 PM
Because its renting a condo at Nintendoville ?

As discussed before "into the series - but will only play the entries on Nintendo platforms" is closer to reality

Lol, keep believing that.
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 02:19:48 PM
3DS has a lock on it for a long time and console MH is not some huge 20 million seller in the West(so WiiU can take the West by storm).

So why oppose to sharing something with the rest of us?

That is just plain mean :'(

I really don't care who MH goes to. Hell, give the Vita MH. All I care about right now is 3U and I'm glad I'm able to play it.
Title: Re: Vita thread
Post by: DCharlieJP on January 20, 2013, 02:28:35 PM
Because its renting a condo at Nintendoville ?

As discussed before "into the series - but will only play the entries on Nintendo platforms" is closer to reality

Lol, keep believing that.

We've been through this and you end up admitting it in the end - do we have to do the same dance again or should we just point to the previous discussion?

As for the roll eyes - I'm sorry that I don't share your belief that a poor performing mildly polished stuttering port of a 3DS game is a true HD Monster Hunter - then again, i guess I just lack that Nthing gene where "almost good enough by some arbitrary benchmark from the past" is something I can settle for. Or it might just be that I'm just wanting some truly huge improvements - I'm sure as this will be your 2nd Monster Hunter experience that you aren't that bothered for an upgrade where as for me the Wii U outing is number -eleven- - oops, 12 (forgot the 3D enabled and unwavering 60fps in non-3d 3rdP 1080p up port that Sony did for Capcom - shame about the UI and bugs). "into the series" and all that

This gen I would have been pleased with a HD monster hunter game that looked like this

(http://www.gameplox.com/wp-content/uploads/2012/05/dragons_dogma_screenshot_091.jpg)

But now the bar is going to go up again once next gen finally gets shown off in the near future. I know I'm kidding myself but a lazy CapCom married to a lazy Nintendo is basically this :

(http://i.telegraph.co.uk/multimedia/archive/01862/wayneandwaynetta_1862198i.jpg)

I mean - have you seen MH4?! It looks worse than MH3G ... How much effort does it take?! Or maybe that's on purpose so they can easily port to the PSP - I put nothing past these lazy fuckers
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 03:03:53 PM
We've been through this and you end up admitting it in the end - do we have to do the same dance again or should we just point to the previous discussion?

The previous discussion where told you I'm a MH fan now and that the rest doesn't matter? I don't know why this is so hard for you to accept.

I wonder if people gave MGS fans shit for not playing the 8 bit games, Jesus.
Title: Re: Vita thread
Post by: Smooth Groove on January 20, 2013, 03:58:00 PM
Does Dragon's Dogma look that good?  I played the opening part on the PS3 for 10 mins and it looked like crap.
Title: Re: Vita thread
Post by: archnemesis on January 20, 2013, 03:59:51 PM
The PS3 version isn't graphically impressive at all.
Title: Re: Vita thread
Post by: DCharlieJP on January 20, 2013, 04:05:35 PM
And the distinction is that you will by your own admission only play the entries on Nintendo hardware , right?

So - as i said "into the series - but will only play the entries on Nintendo hardware" - so I will keep believing that.

Or , gasp, are you now going to go multiplatform?

I'm not giving you shit in the same way as your MGS example - I'm pointing out in a recent time frame you could have , like others, played Monster Hunter on at least three other platforms. You didn't and got into it on the Wii which is fine - the beef comes from the low standards : it's all new and shiny to you, it's not to people who have played the franchise since the first game. So theres a distinction and thus why it's painful that capcom continue to put as little effort as possible in upgrading the game visually/technically.
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 04:54:52 PM
And the distinction is that you will by your own admission only play the entries on Nintendo hardware , right?

I started playing the series with Tri, so yes so far. Unless there was some other MH game that was localized since Tri released that I'm unaware of?
Title: Re: Vita thread
Post by: DCharlieJP on January 20, 2013, 08:08:21 PM
And the distinction is that you will by your own admission only play the entries on Nintendo hardware , right?

I started playing the series with Tri, so yes so far. Unless there was some other MH game that was localized since Tri released that I'm unaware of?

so - again - we are repeating the argument where you end up agreeing....

you will play 3ds MH, you will play Wii U MH...

... but you won't play Vita MH, or PS4 MH, or PS5 MH, or X720 MH ... right?

so , again, as i say - you are a fan of the series.... but you'll only play the Nintendo entries... yes or no?

again, i thought we'd established this : there's a difference between being "a fan of the series" -full stop- and a "fan of the series*"


Title: Re: Vita thread
Post by: Cormacaroni on January 20, 2013, 08:23:15 PM
err who cares
Title: Vita thread
Post by: Huff on January 20, 2013, 08:35:14 PM
DC vs Andrex - showing the Catholic Church how its done
Title: Re: Vita thread
Post by: bork on January 20, 2013, 08:52:18 PM
err who cares

Yeah, enough already guys.  There's already a Monster Hunter thread that you've been arguing about it. 
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 08:53:02 PM
... but you won't play Vita MH, or PS4 MH, or PS5 MH, or X720 MH ... right?

Erm, no, incorrect. I wouldn't buy a system for a spinoff or an enhanced version of a game I already own but I would buy a system for say, MH5.

You must have missed when I put Tri in my 5 favorite games of this gen. For reference, Overkill Uncut, an enhanced edition of a game I played the shit out of and is also on my top 5 list, almost made me get a PS3. It's still  the deciding factor on me getting a PS3 over a 360.
Title: Re: Vita thread
Post by: bork on January 20, 2013, 08:55:28 PM
Continue your boring-not-as-good-as-PSO-and-lol-it's-perfect-for-nintendo-with-the-lack-of-online-multi-game talk here, please.

http://www.thebore.com/forum/index.php?topic=38974.135
Title: Vita thread
Post by: Huff on January 20, 2013, 08:56:43 PM
Mods finally halping
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 09:06:13 PM
Vita sucks.
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:14:37 PM
I'm butt-hurt and all I can say is "Vita sucks."

And yet it's still better than Monster Hunter!
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 09:20:22 PM
Anyways DC, I think you're wrong about me being a MH fan. I am one and you should just accept it. :wag
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:21:45 PM
Anyways DC, I think you're wrong about me being a MH fan. I am one and you should just accept it. :wag

Told you to knock it off.  Come back in a few days when you don't want to act like a naughty little monkey.
Title: Vita thread
Post by: Huff on January 20, 2013, 09:22:15 PM
.
Title: Re: Vita thread
Post by: Tasty on January 20, 2013, 09:22:51 PM
Yeah DC he will totally buy a new system* for MH5

*developed by Nintendo of course

Silence! We're being told what we can and can't talk about and that's something we can't talk about. :shh
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 09:23:23 PM
Anyways DC, I think you're wrong about me being a MH fan. I am one and you should just accept it. :wag

Told you to knock it off.  Come back in a few days when you don't want to act like a naughty little monkey.

I hope this doesn't mean he's banned.
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:24:11 PM
Anyways DC, I think you're wrong about me being a MH fan. I am one and you should just accept it. :wag

Told you to knock it off.  Come back in a few days when you don't want to act like a naughty little monkey.

I hope this doesn't mean he's banned.

Banned for a day for idiocy.  He just wanted to fuck around with me since DC isn't online right now, I guess.  Will probably just lift it tomorrow morning.  I'm sick and don't want to deal with this shit.
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 09:25:27 PM
Goddammit you guys, don't be this stupid. You can't continue baiting the kid then complain when he bites. Fuck this place, I'm out.

 (for a day)
Title: Re: Vita thread
Post by: pilonv1 on January 20, 2013, 09:26:26 PM
See you next week himuro

oh wait
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:27:01 PM
Goddammit you guys, don't be this stupid. You can't continue baiting the kid then complain when he bites. Fuck this place, I'm out.

 (for a day)

I think you missed where he edited his post.  I told him to just post in the MH thread.  He and DC are arguing about this in like three threads.  Asked him to stop several times.  How hard is it to do that?   :lol
Title: Re: Vita thread
Post by: fistfulofmetal on January 20, 2013, 09:35:46 PM
i don't own a 3DS thus i will never play 999 do i need to play 999 to understand VLR?
Title: Vita thread
Post by: Huff on January 20, 2013, 09:37:45 PM
I think they explain what happened in 999 eventually in VLR but I haven't gotten there yet to see how good it is.

I would not recommend reading a summary, because that will just confuse the fuck out of you
Title: Re: Vita thread
Post by: Damian79 on January 20, 2013, 09:39:43 PM
I think Andrex is certainly a MH fan... it's just that he is a system warrior first.
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:40:52 PM
Is there any difference between VLR on Vita and 3DS?  Guessing that the save bug isn't on Vita.

hopefully andy's learned to behave himself in topics bork is interested in.

 :lol
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 09:41:39 PM
i don't own a 3DS thus i will never play 999 do i need to play 999 to understand VLR?

I *think* it's possible to play and enjoy VLR without playing through 999 first (the game tries to supplement you with explanations and info files) but I don't think they're nearly enough. The connections are strong, especially when going after the true ending. If you're dedicated enough you can always watch a youtube walkthrough such as this: http://www.youtube.com/playlist?list=PL0002866DDE581B07
Title: Re: Vita thread
Post by: bork on January 20, 2013, 09:46:17 PM
Does VLR have the same characters as 999?

Always wanted to try 999 but I just don't know if I can sit there with a mostly-text-only game for so long.
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 09:55:44 PM
Yes, there are a few. That was Uchikoshi's plan even before the sequel materialized and any specifics were nailed down (returning characters + new ones). The same is also happening for the third game, as he already stated that 999's protagonist will be prominently featured, among other characters.

As Link Zelda Gannon once said in the VLR thread, 999 feels more contained and complete. That's mostly because at the time there were no plans for a sequel... VLR on the other hands ends on a serious cliffhanger. The whole game could be considered a prologue that sets everything up for the third game that will ultimately tie 999 and VLR together.

That said, VLR is still a great game that plays really well on the Vita.
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 20, 2013, 10:45:04 PM
i wish we could just make one super thread for nothign but bad posts and bad trolls that way me and andy could let it all out
Title: Re: Vita thread
Post by: fistfulofmetal on January 20, 2013, 10:46:56 PM
I may wait a bit and see if the game ever goes up for PSN+

Title: Re: Vita thread
Post by: bork on January 20, 2013, 11:12:16 PM
Hmm...you have to play through 999 and VLR multiple times to see everything?  I don't think these games are for me.  I played through the Ace Attorney games once and that was enough.

i wish we could just make one super thread for nothign but bad posts and bad trolls that way me and andy could let it all out

Why don't you make one?
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 20, 2013, 11:16:44 PM
ok
Title: Vita thread
Post by: Shaka Khan on January 20, 2013, 11:20:47 PM
You know what, lemme check VLR's Flowchart one last time to determine the reqs for the true ending, just to make sure I'm not pulling anything out of my arse. I'll post some stats too.

Please note, however, that the game is really enjoyable overall. So unlocking everything wasn't technically a torture.
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 11:50:45 PM
This is much easier -- a flowchart courtesy of GameFaqs. It goes without saying that it spoils the basic structure of the pathways, but it's doesn't show everything or give too much details. View at your own risk...

spoiler (click to show/hide)
Phi's path leads to the true ending...

(http://i.imgur.com/RJrKeNp.png)
[close]
Title: Re: Vita thread
Post by: bork on January 20, 2013, 11:54:10 PM
Which one of those would be considered the true ending?   ???
Title: Re: Vita thread
Post by: Shaka Khan on January 20, 2013, 11:58:13 PM
spoiler (click to show/hide)
Phi's ending.
[close]

Has 5 story locks, each lock requiring playing through 1-3 puzzle rooms. To be honest, looking back at it, it may not be as tedious as I first thought (you can jump to any unlocked point at any time), but it definitely takes longer to unlock than 999's.
Title: Re: Vita thread
Post by: originalz on January 21, 2013, 02:34:58 AM
You literally need to beat every story tree (at least the good ones) in order to unlock the true ending, I think my final save was around 30 hours or so.

You really should play 999 first, the good story twists won't have the impact if you haven't.
Title: Re: Vita thread
Post by: Purple Filth on January 21, 2013, 02:53:45 AM
So bork really became Stalin?  :lol

Need to finish Golden Abyss finally.
Title: Re: Vita thread
Post by: Sho Nuff on January 21, 2013, 12:57:21 PM
Get this shit out of the thread dedicated to the finest portable gaming system ever made, PS VITA

BORN TO DIE
Title: Re: Vita thread
Post by: DCharlieJP on January 21, 2013, 01:39:06 PM
Lol - I missed all this - was busy resigning from my place of work :)

Jobster Hunter Freedom Unite!!!!
Title: Re: Vita thread
Post by: bork on January 21, 2013, 01:52:25 PM
Lol - I missed all this - was busy resigning from my place of work :)

Jobster Hunter Freedom Unite!!!!

 :o
Title: Re: Vita thread
Post by: DCharlieJP on January 21, 2013, 01:54:38 PM
I haven't drank to excess in a looooong time and have a screaming hangover - apparently the wife found me face down in a spicy chicken curry when she got home from the hospital - I remember nooooothing
Title: Vita thread
Post by: Shaka Khan on January 21, 2013, 02:17:14 PM
Whoa, why what happened?!
Title: Re: Vita thread
Post by: Don Flamenco on January 22, 2013, 12:01:16 PM
FW 2.05 out today - "stability improvements" (i.e. blocking the latest PSP hack.) 

http://us.playstation.com/support/systemupdates/psvita/index.htm


welp, guess i'll be off line for a little while.
Title: Re: Vita thread
Post by: Joe Molotov on January 22, 2013, 04:37:07 PM
New SRPG* from Compile Hearts coming to the Vita.

http://www.youtube.com/watch?v=EQ_MKUd8F5Y

spoiler (click to show/hide)
*SRPG = Shit RPG
[close]
Title: Re: Vita thread
Post by: tiesto on January 22, 2013, 05:08:06 PM
So IIRC Compile Heart is a rebirth of Compile, the company behind Puyo-Puyo and tons of fantastic 16 bit shooters (like Blazing Lazers, the Aleste series, Zanac)? Shame that they are now stuck working for Idea Fukt. :-\
Title: Re: Vita thread
Post by: hampster on January 22, 2013, 09:54:43 PM
FW 2.05 out today - "stability improvements" (i.e. blocking the latest PSP hack.) 

http://us.playstation.com/support/systemupdates/psvita/index.htm


welp, guess i'll be off line for a little while.

Would it kill a hacker to fine an exploit around not having folders on the vita so I can finally get some  :-\

New SRPG* from Compile Hearts coming to the Vita.

[youtube]EQ_MKUd8F5Y[youtube]

spoiler (click to show/hide)
*SRPG = Shit RPG
[close]

Not even a second of gameplay? Is it actually a SRPG or another dungeon crawler.
Title: Re: Vita thread
Post by: Joe Molotov on January 22, 2013, 10:39:09 PM
New SRPG* from Compile Hearts coming to the Vita.

[youtube]EQ_MKUd8F5Y[youtube]

spoiler (click to show/hide)
*SRPG = Shit RPG
[close]

Not even a second of gameplay? Is it actually a SRPG or another dungeon crawler.

It's a rougelike dungeon-crawler. So far they've only released screenshots, no actual gameplay, but it's from the makers of Hyperdimension Neptunia, so you know it's good.
Title: Re: Vita thread
Post by: Sho Nuff on January 23, 2013, 12:45:36 AM
If you have PS Plus, Foosball 2012 is free on Vita

Carry on
Title: Re: Vita thread
Post by: hampster on January 23, 2013, 08:49:17 AM
I grabbed the two free PS mobile games yesterday, Samurai Beatdown and Beats Sliders

Samurai Beatdown is just plain dumb. I think it would be easier to play on mute because the music has nothing to do with when you should attack. Beats Sliders seems fine but its a sliding block puzzle game and I must have missed the day in elementary school where they tell you how to figure those out because I've never solved one in under like 10 minutes. I couldn't get past the first puzzle after 15 minutes  :'(

Title: Re: Vita thread
Post by: bork on January 23, 2013, 09:01:45 AM
I thought I saw Jetpack Joyride listed as free, too?

FW 2.05 out today - "stability improvements" (i.e. blocking the latest PSP hack.) 

http://us.playstation.com/support/systemupdates/psvita/index.htm


welp, guess i'll be off line for a little while.

Doesn't seem to be mandatory.  I was able to get on the Store without updating and was playing online last night.
Title: Re: Vita thread
Post by: Don Flamenco on January 23, 2013, 09:55:15 AM
nice...I just need time to beat BBS with a character or two.  hopefully Stranger's Wrath vita is on sale next week before any mandatory fw comes out.
Title: Re: Vita thread
Post by: Purple Filth on January 23, 2013, 02:58:51 PM
I thought I saw Jetpack Joyride listed as free, too?

FW 2.05 out today - "stability improvements" (i.e. blocking the latest PSP hack.) 

http://us.playstation.com/support/systemupdates/psvita/index.htm


welp, guess i'll be off line for a little while.

Doesn't seem to be mandatory.  I was able to get on the Store without updating and was playing online last night.

Jetpack was free when i got it, not sure if that has changed.

Also the update wasn't up when i checked the vita last night and i could go in the ps store anyways.
Title: Re: Vita thread
Post by: Purple Filth on January 23, 2013, 08:53:51 PM
FW 2.05 out today - "stability improvements" (i.e. blocking the latest PSP hack.) 

http://us.playstation.com/support/systemupdates/psvita/index.htm



the link now longer says 2.05 anymore (just 2.02 like before) and i guess that explains why i still saw 2.02 as the latest version last night.

I guess someone fucked up and pushed the info early or just trolling?  :lol :lol :lol :lol
Title: Re: Vita thread
Post by: thisismyusername on January 23, 2013, 09:36:09 PM
Doesn't matter if they patch it, there's already another exploit. Just shows that Sony should stop bothering since 1) it's PSP emulator and 2) not bothering them. Might as well make dosh on people that want to play Birth By Sleep on a handheld that can't do it due to license issues.

And Jetpack will ALWAYS be free AFAIK. There's no time limit on that.
Title: Re: Vita thread
Post by: Purple Filth on January 23, 2013, 10:54:55 PM
Doesn't matter if they patch it, there's already another exploit. Just shows that Sony should stop bothering since 1) it's PSP emulator and 2) not bothering them. Might as well make dosh on people that want to play Birth By Sleep on a handheld that can't do it due to license issues.

And Jetpack will ALWAYS be free AFAIK. There's no time limit on that.

the latest game has already been patched so unless they have another game ready you will have to wait.

but yea this tug of war is gonna go for a while until all the games with this type of exploiting is blocked or they find another way.
Title: Re: Vita thread
Post by: Purple Filth on January 24, 2013, 03:14:37 AM
2.05 is up now and mandatory (PS store,etc)
Title: Re: Vita thread
Post by: thisismyusername on January 24, 2013, 04:48:00 PM
Doesn't matter if they patch it, there's already another exploit. Just shows that Sony should stop bothering since 1) it's PSP emulator and 2) not bothering them. Might as well make dosh on people that want to play Birth By Sleep on a handheld that can't do it due to license issues.

And Jetpack will ALWAYS be free AFAIK. There's no time limit on that.

the latest game has already been patched so unless they have another game ready you will have to wait.

but yea this tug of war is gonna go for a while until all the games with this type of exploiting is blocked or they find another way.

You mean Uno? Yes, that was what 2.05 blocked. Unless you mean the newly found one (posted at the "usual site") that was posted yesterday, in which case: No, unless Sony mysteriously blocked all exploits this patch.

But again: It isn't hurting their bottom line in anything but PSN PSP sales, which really isn't making them money (I don't think) with the overpriced-ness of the PSN store titles. Might as well let people use the exploit since it's only in the PSP sandbox and as soon as they start cracking the non-emulator area, crack that shit down hard and fast with a mandatory PSN update for Playstation Plus users.
Title: Re: Vita thread
Post by: hampster on January 25, 2013, 09:13:03 AM
Ratchet and Clank Full Frontal Assault was supposed to come out this month for vita but now it isn't :'( Hopefully it drops in early February. I'm excited to play it

Also GAF is prepping its 4th or so Vita |OT|

:bow Vita's community :bow2 We'll stay on this sinking ship until the end

Title: Re: Vita thread
Post by: Joe Molotov on January 25, 2013, 10:22:58 AM
I downloaded the update and Jetpack Joyride last night. It was quite an exciting day for the ol' Vita!
Title: Vita thread
Post by: Huff on January 25, 2013, 10:39:35 AM
Is taco the head hancho?
Title: Re: Vita thread
Post by: Joe Molotov on January 25, 2013, 10:46:29 AM
Taco-chan, we still love yuuu~! :uguu
Title: Re: Vita thread
Post by: Tasty on January 25, 2013, 11:20:46 AM
probably not.  most of them hate him.

:o

Not poor Taco kun. :'(

spoiler (click to show/hide)
Why? :lol
[close]
Title: Re: Vita thread
Post by: Don Flamenco on January 25, 2013, 11:57:52 AM
Ratchet and Clank Full Frontal Assault was supposed to come out this month for vita but now it isn't :'( Hopefully it drops in early February. I'm excited to play it

Also GAF is prepping its 4th or so Vita |OT|

:bow Vita's community :bow2 We'll stay on this sinking ship until the end



I'll be there, holding a candle for it in its darkest moment, knowing that its better to have peace in death than torment in life...



Gaf's Vita community is becoming more like bronies by the day.  They seriously refer to each other as 'vitabros'.


...but if you call me "vitabro," I'll punch ya front teeth in.
Title: Re: Vita thread
Post by: Purple Filth on January 25, 2013, 12:19:41 PM
Doesn't matter if they patch it, there's already another exploit. Just shows that Sony should stop bothering since 1) it's PSP emulator and 2) not bothering them. Might as well make dosh on people that want to play Birth By Sleep on a handheld that can't do it due to license issues.

And Jetpack will ALWAYS be free AFAIK. There's no time limit on that.

the latest game has already been patched so unless they have another game ready you will have to wait.

but yea this tug of war is gonna go for a while until all the games with this type of exploiting is blocked or they find another way.

You mean Uno? Yes, that was what 2.05 blocked. Unless you mean the newly found one (posted at the "usual site") that was posted yesterday, in which case: No, unless Sony mysteriously blocked all exploits this patch.


IIRC Sony will usually patch the game first (taking it down and the new version that goes up can't do it) , then patch the particular exploit itself after.

 Sounds like they found another game to move the exploit to i guess?
Is taco the head hancho?

i think its more likely that poster called Carl.

dude will defend vita to his grave apparently (thinks UC:GA is the best game of the series and defended Black OPs IIRC  :lol :lol :lol :lol :lol)
Title: Re: Vita thread
Post by: Joe Molotov on January 25, 2013, 12:22:16 PM
and defended Black OPs IIRC  :lol :lol :lol :lol :lol)

You don't have to go to GAF to get that. ;)
Title: Re: Vita thread
Post by: Don Flamenco on January 25, 2013, 12:33:57 PM
i have played all the calls of duty and black ops declassified is the best of all of them
Title: Re: Vita thread
Post by: bork on January 25, 2013, 12:49:04 PM
and defended Black OPs IIRC  :lol :lol :lol :lol :lol)

You don't have to go to GAF to get that. ;)

Best portable multiplayer FPS out there!  I stand by that!

And yes I know that means next to nothing when you look at what's available!   :P
Title: Re: Vita thread
Post by: thisismyusername on January 25, 2013, 08:26:55 PM
Sounds like they found another game to move the exploit to i guess?

Yes, exactly.

And there's rumors/rumblings of a native hack that the person doesn't want to release just yet until he's sure Sony can't fix it. Which means it'll probably never be released unless leaked or the system is dead within the year. heh.

Gaf's Vita community is becoming more like bronies by the day.  They seriously refer to each other as 'vitabros'.

Their wordplay is annoying, but it hasn't eached the level of "everypony"/adding "neigh/pony/whatever" to words like the My Little Pony community, so I wouldn't put them on that level.

But whatever, it isn't harming anyone besides being an annoyance. So whatever.
Title: Re: Vita thread
Post by: thisismyusername on January 25, 2013, 08:38:07 PM
awww, are you a vitabro?  how cute.

Naw, I just wouldn't put them on the Pony's level. Until they start making fanart I don't think they're that embarrassing yet.
Title: Vita thread
Post by: Huff on January 25, 2013, 08:38:54 PM
Oscar will you be my vitabro? 👬👬👬
Title: Re: Vita thread
Post by: thisismyusername on January 25, 2013, 08:41:56 PM
I will admit that Carl is insufferable with his defense of the system, though. Taco-kun at least admitted the system is a failure.
Title: Re: Vita thread
Post by: thisismyusername on January 25, 2013, 08:45:19 PM
 :lol Vita-tan has to use the Move controller for their weapon? System is truly doomed in that case.

I caught your post before that edit, Oscar. You should've left it as it was.  :lol
Title: Re: Vita thread
Post by: Raban on January 25, 2013, 10:21:46 PM
:uguu
Title: Re: Vita thread
Post by: Sho Nuff on January 25, 2013, 10:35:12 PM
Vitabro to the end

Which probably means last November
Title: Re: Vita thread
Post by: maxy on January 25, 2013, 11:07:54 PM
is this real?

(http://i3.minus.com/i5yqCiuuqxQag.png)

(http://i6.minus.com/iwr3phx3q1IK8.png)
Title: Re: Vita thread
Post by: Don Flamenco on January 25, 2013, 11:13:52 PM
i don't even
Title: Re: Vita thread
Post by: demi on January 25, 2013, 11:14:02 PM
"Console quality gaming in your hands"

lol
Title: Re: Vita thread
Post by: bork on January 25, 2013, 11:21:02 PM
Ah, maxy you beat me to it.   :lol
Title: Re: Vita thread
Post by: Tasty on January 25, 2013, 11:52:43 PM
Quote
i (takao) have a vita. my friend andrex does not. but he wants one this year for valentine's day.

so we started clowning with sum not-so-subtle hints to a's parents that a vita would be teh perfect gift. we created this site to spread the luv to those like a who want a vita!

consider us your own personal vita hype machine, here to help you wage a valentine assault on ur parents, girl, granny, boss – whoever – so they know what you really want.

we'll let you know how it works for us. pls return the favor.

more to come,
t&a.
Title: Re: Vita thread
Post by: thisismyusername on January 25, 2013, 11:57:15 PM
 :lol And people wonder why the system is failing: Sony is pulling the same mistakes they made with the PSP after they basically said "no, we aren't going to do that with this system!"

I could totally see them doing the "I want a PSP for Christmas" site again if they had a smarter ad agency this time around.

Which probably means last November

DOA5 comes out in March, dude. That's the swan song of the system. You can be a pervert on the go! ;) :D
Title: Re: Vita thread
Post by: Sho Nuff on January 26, 2013, 02:26:18 AM
Oh snap that's right. Okay, March then!
Title: Re: Vita thread
Post by: maxy on January 26, 2013, 02:35:45 AM
Interested people should read the fine print.
Title: Re: Vita thread
Post by: thisismyusername on January 26, 2013, 03:35:37 PM
Interested people should read the fine print.

Must note they're being paid to shill for Sony on Facebook, Twitter, or by e-mail...  :lol
Title: Re: Vita thread
Post by: maxy on January 26, 2013, 04:25:33 PM
Gamefaqs seems to have fun with this

Quote
I'm sure you all have seen this already, but here's an attempt at consolidating the information and starting a thread that benefits everyone.

I'm also sure many of you have already received this email, but I'll briefly explain. This is a promotion by Sony in which you are supposed to refer your friends to buy a PS Vita. Both you and your friend will be awarded with $20 in PSN credit and 1000 Sony Rewards Points. All you have to do is have them use your referral code and input their name, email, serial code, and PSN ID. At this point, I do not believe that the Vita has to be brand new as I was able to do this with my Vita which was purchased on Black Friday.

So let's get this ball rolling:

Go the link below, use any referral code (I've provided mine for starters), and follow the instructions. It's that simple. You should be in for $20 PSN and 1000 Sony Rewards Points when they send the codes out!

http://psvita.amplifinity.com/offer
My referral code: 14036475

Note that if your serial number comes back invalid, it seems that all you have to do is insert an extra 0 or letter at the beginning of your code (right after the two letters). Both 0 and H worked for me.

ALSO NOTE that after 10 referrals, the person who referred you will not receive any more PSN or Sony Rewards Points. So spread the wealth. Leave your own codes and quote the codes you use so we can maximize this for everyone!

http://www.gamefaqs.com/boards/620272-playstation-vita/65286856
Title: Re: Vita thread
Post by: MyNameIsMethodis on January 26, 2013, 04:35:08 PM
:bow redeemed my vita
Title: Re: Vita thread
Post by: Olivia Wilde Homo on January 26, 2013, 04:41:54 PM
Back in the day I was an evangelist for the Dreamcast.  It was pretty fucking embarrassing in hindsight and I don't think I sold a single one.

I don't doubt that there are some Vitards out there who will do this but I hope for the sake of their social lives that they sit this failure of a strategy out.
Title: Re: Vita thread
Post by: maxy on January 26, 2013, 04:44:35 PM
get referral code here

http://www.urefer.com/sonyvita/
Title: Re: Vita thread
Post by: fistfulofmetal on January 26, 2013, 05:21:09 PM
just redeemed mine. i assume it will send it to whatever billing address is assigned to my psn id?
Title: Re: Vita thread
Post by: thisismyusername on January 26, 2013, 05:36:55 PM
Gamefaqs seems to have fun with this

Quote
I'm sure you all have seen this already, but here's an attempt at consolidating the information and starting a thread that benefits everyone.

I'm also sure many of you have already received this email, but I'll briefly explain. This is a promotion by Sony in which you are supposed to refer your friends to buy a PS Vita. Both you and your friend will be awarded with $20 in PSN credit and 1000 Sony Rewards Points. All you have to do is have them use your referral code and input their name, email, serial code, and PSN ID. At this point, I do not believe that the Vita has to be brand new as I was able to do this with my Vita which was purchased on Black Friday.

So let's get this ball rolling:

Go the link below, use any referral code (I've provided mine for starters), and follow the instructions. It's that simple. You should be in for $20 PSN and 1000 Sony Rewards Points when they send the codes out!

http://psvita.amplifinity.com/offer
My referral code: 14036475

Note that if your serial number comes back invalid, it seems that all you have to do is insert an extra 0 or letter at the beginning of your code (right after the two letters). Both 0 and H worked for me.

ALSO NOTE that after 10 referrals, the person who referred you will not receive any more PSN or Sony Rewards Points. So spread the wealth. Leave your own codes and quote the codes you use so we can maximize this for everyone!

http://www.gamefaqs.com/boards/620272-playstation-vita/65286856

I can confirm the 0 thing works. I wonder if they'll follow the money and not give me the $40 PSN card I want so I can get DOA5+ free. >:|
Title: Re: Vita thread
Post by: Sho Nuff on January 26, 2013, 10:06:49 PM
This sounds awesome

This also sounds like it might be fraud
Title: Re: Vita thread
Post by: Don Flamenco on January 27, 2013, 09:30:35 AM
pretty frauddy, but tempting.
Title: Re: Vita thread
Post by: originalz on January 27, 2013, 09:20:18 PM
People on SA are saying that you can put anything for that last digit, and it'll accept entries where the serial is the same but the last digit is different.  Obviously no way to tell yet but people are speculating that you can just register the same system a bunch of times and get the rewards for that.
Title: Re: Vita thread
Post by: maxy on January 28, 2013, 03:31:46 AM
Yeah,use that at your own risk.

Now,some gaming news form Polish mag PSX Extreme

(http://i.imgur.com/MB2ZQTr.jpg)
Quote
- Engine is nearly 1:1 from PS3 version
- They added a few new gimmicks to the engine, so they can utilize more PS Vita...lol
- Game is gorgeous, clear and crispy textures, big draw distances
- Character models are awesome, the same with animation
- Stable FPS even with gigantic action inside levels
- Literally - game is like portable Killzone 3, looking better than Uncharted.

http://www.ppe.pl/news-20440-PSX_Extreme_185_od_srody_w_kioskach!.html

Will post real scans if they pop-up somewhere
Title: Re: Vita thread
Post by: Tasty on January 28, 2013, 03:55:47 AM
Dude in the top middle screenshot looks like Master Chief, lol.
Title: Re: Vita thread
Post by: bork on January 28, 2013, 08:55:50 AM
Hope the multiplayer is good.

I never played Killzone 3.  Did they improve anything from KZ2?  I thought it sucked, but that was before they patched the controls.
Title: Re: Vita thread
Post by: archnemesis on January 28, 2013, 09:50:31 AM
No, it's inferior to KZ2 but still perfectly enjoyable. The online multiplayer is a bit faster and chaotic which is supposed to appeal to Call of Duty players. If you don't like how it controls then you're probably better off playing some other shooter.
Title: Re: Vita thread
Post by: bork on January 28, 2013, 10:34:29 AM
I'm talking about the major input lag problems that KZ2 first had.  It took them several patches to get it working right IIRC but by then the damage had been done.
Title: Re: Vita thread
Post by: archnemesis on January 28, 2013, 11:05:22 AM
It was never a problem for me. I'm aware a lot of people complained about the issue but once you get used to it, it just feels like your character has some weight to him. Running around in body armor is hell so I can definitely relate.
Title: Re: Vita thread
Post by: Sho Nuff on January 28, 2013, 03:48:05 PM
Ninja Gaiden Sigma is free for Veetor on PS Plus, is it any good or is it supa ass
Title: Re: Vita thread
Post by: Don Flamenco on January 28, 2013, 04:38:35 PM
Ninja Gaiden Sigma is free for Veetor on PS Plus, is it any good or is it supa ass


it's 30fps instead of 60fps, but still plays smooth as ever to me.
Title: Re: Vita thread
Post by: MCD on January 28, 2013, 04:40:02 PM
it isn't "smooth" when you get loading and slow downs every now and then.
Title: Re: Vita thread
Post by: bork on January 28, 2013, 04:42:54 PM
Ninja Gaiden Sigma is free for Veetor on PS Plus, is it any good or is it supa ass

I thought it was ass, but once you get used to that chopped framerate it's OK.
Title: Re: Vita thread
Post by: Don Flamenco on January 28, 2013, 04:43:12 PM
I'm playing it just as well as I do on the console version, not sure what to tell ya
Title: Re: Vita thread
Post by: MCD on January 28, 2013, 04:45:10 PM
I bought it at launch and I clearly remember fps dripping on some battles and LOADING LOADING LOADING everywhere.
Title: Re: Vita thread
Post by: Don Flamenco on January 28, 2013, 04:46:23 PM
don't know what to tell ya, brah, sorry, brah  8)
Title: Re: Vita thread
Post by: Trent Dole on January 28, 2013, 04:55:47 PM
LOADING LOADING LOADING everywhere.
http://www.youtube.com/watch?v=hpRuzsIZOvo
Title: Re: Vita thread
Post by: bork on January 29, 2013, 11:02:43 AM
http://www.youtube.com/watch?v=ikRKaG3E-8Q

Looks like U.S. and Europe get blood.  Japan gets purple mist.
Title: Re: Vita thread
Post by: mjemirzian on January 29, 2013, 12:08:33 PM
Hopefully after NG3 they won't make a complete mess of this one. It's still 30FPS right? lame.
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 12:19:03 PM
Hopefully after NG3 they won't make a complete mess of this one. It's still 30FPS right? lame.

i don't know how anyone was expecting the more graphically demanding entry in the series to have a better frame rate than the first one.  The question is whether it'll be as solid as the first one.

Ninja Race looks awesome.  Reminds me of timed battles from NG1.  I hope there's an option to take off "enhancements" from costumes + gear.  There are costumes I'd wear in NGS1+ that I can't because they have some dumb increased offense, decreased defense stats.  Nice to have the gore back, though I hope they also found a way to put a lot more enemies on screen than the PS3 version of NGS2.   
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 01:06:17 PM
http://blog.us.playstation.com/2013/01/29/soul-sacrifice-out-april-30th-box-art-pre-order-extras-revealed/

Soul Sacrifice out on 4/30 in the U.S.  Pre-order to receive...Japanese VA :lol  and if you don't pre-order, you can buy the Japanese VA DLC later! :rofl
Title: Re: Vita thread
Post by: Joe Molotov on January 29, 2013, 01:34:50 PM
Although I don't mind making the Japanese VA DLC if you can't fit it on the cart, it should be free DLC. I remember one of those Naruto games on the Xbox did that.
Title: Re: Vita thread
Post by: bork on January 29, 2013, 03:13:10 PM
http://www.siliconera.com/2013/01/29/muramasa-the-demon-blade-for-vita-headed-to-u-s-courtesy-of-aksys/
Title: Re: Vita thread
Post by: maxy on January 29, 2013, 03:50:22 PM
http://www.pocketgamer.co.uk/r/PS+Vita/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/news.asp?c=48132
Quote
Konami "seriously considered" releasing Castlevania: Lords of Shadow - Mirror of Fate on PS Vita, but decided to keep the side-scrolling adventure a 3DS exclusive.

Why?

Well, it's all down to the Vita's pesky two-dimensional screen.

Quote
"The Vita could have run the game no problem, and we did seriously consider it as a [target] platform," the game's producer, Dave Cox, told Pocket Gamer.

"But when we saw the game on 3DS and how it looked with the 3D, it made us realise we could never replicate that on another system."

"I'm not knocking the Vita," Cox stated, "but if we were to develop a game on that console, we would really focus on the Vita's core strengths. The Vita game would be very different from a version for 3DS."
Title: Re: Vita thread
Post by: MCD on January 29, 2013, 03:55:14 PM
People still use the 3D slider?
Title: Re: Vita thread
Post by: cool breeze on January 29, 2013, 03:57:36 PM
one of these days someone will get their vita and wii u excuses mixed up

Title: Re: Vita thread
Post by: Mr. Gundam on January 29, 2013, 04:05:22 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 04:07:41 PM
http://www.pocketgamer.co.uk/r/PS+Vita/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/news.asp?c=48132
Quote
Konami "seriously considered" releasing Castlevania: Lords of Shadow - Mirror of Fate on PS Vita, but decided to keep the side-scrolling adventure a 3DS exclusive.

Why?

Well, it's all down to the Vita's pesky two-dimensional screen.

Quote
"The Vita could have run the game no problem, and we did seriously consider it as a [target] platform," the game's producer, Dave Cox, told Pocket Gamer.

"But when we saw the game on 3DS and how it looked with the 3D, it made us realise we could never replicate that on another system."

"I'm not knocking the Vita," Cox stated, "but if we were to develop a game on that console, we would really focus on the Vita's core strengths. The Vita game would be very different from a version for 3DS."


LAZY DEVS
Title: Re: Vita thread
Post by: Joe Molotov on January 29, 2013, 04:11:51 PM
"3DS made my head hurt in places no other console could!"
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 04:15:05 PM
It's not enough that I get to ruin the Castlevania franchise, it's that I get to show my friends in low res 3D at a particular, unnatural eye-height.
Title: Re: Vita thread
Post by: cool breeze on January 29, 2013, 04:17:10 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.

I don't get it either.  While back someone posted this video of the demo to get an idea of what it's like:  http://www.youtube.com/watch?v=WHz5vUn6Itw

I skimmed through it and it looks fine for the type of game it is, I guess.  Nothing is too striking about it.  Reminds me of the zombiu reaction.  Or even Kid Icarus and Gravity Daze, two games I really enjoyed.  "Artificial and forced" sounds about right.
Title: Re: Vita thread
Post by: DCharlieJP on January 29, 2013, 04:17:41 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.

the demo was pretty great - i wasn't expecting it to be anywhere near as good as it is.
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 04:27:23 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.


yes, the demo got a lot of praise.
Title: Re: Vita thread
Post by: Tasty on January 29, 2013, 04:30:56 PM
http://www.siliconera.com/2013/01/29/muramasa-the-demon-blade-for-vita-headed-to-u-s-courtesy-of-aksys/

Hopefully they axe the original translation too.

:piss Ignition :piss2
Title: Re: Vita thread
Post by: Purple Filth on January 29, 2013, 04:51:28 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.

apparently the demo was good but we'll see.



Title: Re: Vita thread
Post by: Mr. Gundam on January 29, 2013, 06:13:08 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.

the demo was pretty great - i wasn't expecting it to be anywhere near as good as it is.

Cool. I just get this really strong "Sorry we lost out on Monster Hunter, guys! But this is even better. Really! We promise! We're not lying so you should be totally psyched!" vibe from everything to do with it.
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 06:38:47 PM
well, that's one original game dated and one more good port confirmed.  Everything's coming up Vita!
Title: Re: Vita thread
Post by: DCharlieJP on January 29, 2013, 06:44:57 PM
Is there actual excitement for Soul Sacrifice? Everything I've read seems incredibly artificial and forced. That, or fanboy desperation, I can't tell.

the demo was pretty great - i wasn't expecting it to be anywhere near as good as it is.

Cool. I just get this really strong "Sorry we lost out on Monster Hunter, guys! But this is even better. Really! We promise! We're not lying so you should be totally psyched!" vibe from everything to do with it.

It's kind of weird - it's not -really- that much like Monster Hunter all in all outside of the, um, monsters. No exploration, no real on-field item combination, more focused on take down times and mastering the various options you have.

It's different enough to make it interesting, it's similar enough to possibly get a few MHers to look at it. But Monster Hunter popularity/sales does NOT feature as part of this games future.
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 06:50:10 PM
what's the good port?

muramasa
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 07:01:23 PM
2 good ports-- here's guilty gear accent core plus R

http://www.siliconera.com/2013/01/29/looks-like-arc-system-works-will-release-vita-guilty-gear-in-the-west/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29
Title: Re: Vita thread
Post by: Don Flamenco on January 29, 2013, 09:00:21 PM
muramasa is quite possibly the best video game of all time.
Title: Re: Vita thread
Post by: DCharlieJP on January 29, 2013, 09:08:54 PM
muramasa is quite possibly the best video game of all time.

muramasa is the best video game out of all the games called muramasa
Title: Re: Vita thread
Post by: bork on January 29, 2013, 10:03:19 PM
I like Muramasa enough that I'll get it again.  I only played as Kisuke when I played it on Wii so I'll play at least once through with Momohime.

Tried the Sly Cooper Thieves In Time demo.  Is this also on PS3?  I'd like to see how it compares.  I know the Vita version goes at 30FPS and PS3 version is at 60FPS, but the Vita version pretty much just looks like a PS2 game and I'm wondering if a lot of detail was removed...or if they just wanted it to look this simple.

I only just started Sly 1 on the HD Collection a few days ago.  TiT plays pretty much the same when you're Sly.  Satisfying platforming/sneaking segments (although a bit too easy in this demo) with a stealth kill or too.  Fine.  I also liked playing as Bentley.  But I dunno about that big hippo.  His game segment was mostly just a slow, dull, all-too-easy beat-em-up style game against waves of the same single enemy character.  Snoozer.  Is this how Sly 2 and Sly 3 were too?
Title: Re: Vita thread
Post by: bork on January 29, 2013, 10:10:58 PM
So what were the main complaints about Sly 2 and 3 then?  Pretty much just "Sonic and his shitty friends" syndrome?
Title: Re: Vita thread
Post by: Huff on January 29, 2013, 10:14:18 PM
Player One podcast seemed pretty positive on the Sly demo. I still need to finish the HD Sly collection, but I'll probably buy Sly 4 and sell the ps3 game while keeping the vita version
Title: Re: Vita thread
Post by: bork on January 29, 2013, 10:29:24 PM
as i recall, the main complaints were that nobody liked Murray, and that people generally preferred the more focused stage-based design of the original.  i liked sly 2 quite a lot, but i couldn't get into 3, so i guess the formula was good just once for me.

Murray :yuck 

I can see myself playing through the original, but I don't know about completing both 2 and 3 then.  Certainly doesn't seem like a collection of games to play one after the other right away. 
Title: Re: Vita thread
Post by: Hitler Stole My Potato on January 29, 2013, 10:44:06 PM
So I'm looking at the PS store on my Vita and Ninja Gaiden Sigma + is still at full price.  Anyone know when we'll be able to download it for free?
Title: Re: Vita thread
Post by: cool breeze on January 29, 2013, 10:46:17 PM
So what were the main complaints about Sly 2 and 3 then?  Pretty much just "Sonic and his shitty friends" syndrome?

Sly 1 had linear platforming levels with some stealth trappings.  You mostly played as Sly, with a few mini-games here or there.

Sly 2 was open world where you completed various objectives with three characters (and the many mini-games between them).  I replayed a few months ago (HD version) and didn't like it as much as when I originally played it.  Too many objectives are "Do X number of X," that twin stick Bentley mini-game ain't fun, and Murray's boring brawling segments.  Still fun but there's too much fat.

Sly 3 was further in that direction.  More friends, more mini-game, and so on.

According to people, Sly 4 dials it back to Sly 2 levels, with more linear Sly platforming.  Demo doesn't convey that.

Everything I've seen from the PS3 Sly 4 leads me to think they're just using the Sly 2/3 engine in HD. 

And yeah, that sounds pretty much exactly like Sly 2/3.

It looks markedly better than Sly 3 HD, and somehow the image quality is much cleaner than HD ports of PS2 games.  But yeah, it doesn't look nearly as good as the Ratchet PS3 games.

So I'm looking at the PS store on my Vita and Ninja Gaiden Sigma + is still at full price.  Anyone know when we'll be able to download it for free?

should be up already.  you can try purchasing it on the webstore, then downloading it from your vita's download list.

https://store.sonyentertainmentnetwork.com/#!/en-us/games/ninja-gaiden-sigma-plus/cid=UP4108-PCSE00021_00-NGSP000000000000

Title: Re: Vita thread
Post by: hampster on January 30, 2013, 08:58:57 AM
Tried the Sly demo on my vita - God Murray is terrible :yuck

Cubixx is the free PS mobile game this week. Qix on a cube is so good :bow2
Title: Re: Vita thread
Post by: bork on January 30, 2013, 10:18:11 AM
Perverted moe-musou GOTY

 :nsfw
http://www.youtube.com/watch?v=IIoqbc2Ljrg
http://www.youtube.com/watch?v=Xu8WWPiE1X4

Those transformation scenes  :lol
Title: Re: Vita thread
Post by: mjemirzian on January 30, 2013, 10:24:21 AM
Looks like it was coded by people who have never touched a boob before.

Nice to see the Vita picking up ports now (Sony finally gaining some sanity on their ports policy?). I'd buy ports of games like Muramasa just to see them on the OLED screen.
Title: Re: Vita thread
Post by: bork on January 30, 2013, 10:58:30 AM
Nice to see the Vita picking up ports now (Sony finally gaining some sanity on their ports policy?). I'd buy ports of games like Muramasa just to see them on the OLED screen.

What do you mean by "now?"  The Vita's had lots of ports from day one...
Title: Re: Vita thread
Post by: Don Flamenco on January 30, 2013, 11:00:39 AM
muramasa is quite possibly the best video game of all time.

muramasa is the best video game out of all the games called muramasa


possibly, I've never actually played it :oops
Title: Re: Vita thread
Post by: Purple Filth on January 30, 2013, 01:49:59 PM
With more PS+ games i want to play, i need to get off my ass and find some time to finish Uncharted GA.
Title: Re: Vita thread
Post by: maxy on January 30, 2013, 02:52:42 PM
(http://i.imgur.com/na30rG5.jpg)

- Uses same game engine as Killzone3
- Story takes place after the first Killzone and covers various events from the whole series.
- A total of 9 single player mission, roughly 1 hour each.
- each mission is replayable with new challenges and objectives
- Multiplayer mode with 6 maps, 8 players at once and 3 different game modes, including Warzone.
- As a mercenary, actions in single and multiplayer will net you cash you can spend on weapons and upgrades.
- Uses touch screen for some actions (like melee), also gyro controls for aiming (I suppose optional)
- Release date should be in September 2013
Title: Re: Vita thread
Post by: bork on January 30, 2013, 05:50:37 PM
What is the deal with FPS games having this eight player limit?
Title: Re: Vita thread
Post by: maxy on January 30, 2013, 06:05:31 PM
Party chat 8 people limit?
Title: Re: Vita thread
Post by: maxy on January 30, 2013, 06:45:30 PM
http://www.eurogamer.pt/videos/killzone-mercenary-trailer-2

(http://www.abload.de/img/opr1d9c300-40-12iyxy2.jpg)
(http://www.abload.de/img/opr1d9c300-42-35xhb3d.jpg)
(http://www.abload.de/img/opr1d9c300-40-38jub5e.jpg)

Something to battle that pesky WiiU gif

(http://www.abload.de/img/abeum1.gif)


http://www.youtube.com/watch?v=BfZbJ5Z5c3k
Title: Re: Vita thread
Post by: Tasty on January 30, 2013, 07:18:02 PM
Huh, they ripped off the squirrel suit from NSMBU.
Title: Re: Vita thread
Post by: Joe Molotov on January 30, 2013, 08:00:39 PM
Since the Vita is dead, maybe Sony will downport it to the Wii U to recoop their cost.
Title: Re: Vita thread
Post by: Shaka Khan on January 30, 2013, 08:42:33 PM
Please, this is a Killzone game; it'll play like ass and it'll need mad defending.
Title: Re: Vita thread
Post by: Shaka Khan on January 30, 2013, 08:44:30 PM
Also DAT SALTY FRAMERATE MY BODY IS READY AVATAR QUOTE!
Title: Re: Vita thread
Post by: fistfulofmetal on January 30, 2013, 09:05:24 PM
hey ninja gaiden sigma free for psn+ coool
Title: Re: Vita thread
Post by: Purple Filth on January 30, 2013, 09:10:54 PM
Looks like something i would play.
Title: Re: Vita thread
Post by: cool breeze on January 30, 2013, 09:50:07 PM
longer videos of Killzone whatever and Tearaway
http://www.youtube.com/watch?v=rOy5ztkZr3c
http://www.youtube.com/watch?v=yH86vqNDaIM


Killzone's appeal appears to be the portable factor.  Still, some parts of it look interesting.  It's doing something similar to killzone 1 where you could choose different classes for missions (standard, stealth, heavy), which was about the only good part of the rubbish first one.  Concept of playing as a mercenary is neat since you're fighting with and against both sides.  And, uh, realistically I won't play this unless it comes to Plus.  Ignoring general indifference, two rough parts are the frame rate and touch QTE nonsense.

Tearway looks great.  Maybe a little gimmicky but on the whole it looks like a 3D platformer with a really clever style.  Something that disappointed me about LittleBigPlanet 2 is that it abandoned that original handcrafted aesthetic.  That ultimately made for more diverse levels, but it lost what I found charming about the original.  Tearaway, so far, looks consistent in the way I like.  Unless Ys gets localized, this might be my Vita Game of the Year (as in the only Vita game I buy this year).
Title: Re: Vita thread
Post by: Shaka Khan on January 30, 2013, 10:09:07 PM
Tearaway looks less impressive here than it did in the reveal trailer from a technical standpoint, but otoh it looks a lot less gimmicky. The first trailer with its fast cuts made it look more of a minigames collection than an adventure/platformer, since it focused more on how it takes advantage of the Vita's inputs. I'm still not completely on board though, I need to see more.
Title: Re: Vita thread
Post by: Shaka Khan on January 30, 2013, 10:14:40 PM
hey ninja gaiden sigma free for psn+ coool

God bless the web store.
Title: Re: Vita thread
Post by: Trent Dole on January 30, 2013, 10:50:45 PM
Tearaway would be a cool PSN/XBLA game for $15ish but since it's a Vita title it'll go for $40 instead. Looks neat but I dunno if I'd throw what they'll ask for initally at it. Of course that doesn't matter since it'll be free for + folks like six months after it releases.
Title: Re: Vita thread
Post by: tiesto on January 30, 2013, 11:31:53 PM
Perverted moe-musou GOTY

 :nsfw
http://www.youtube.com/watch?v=IIoqbc2Ljrg
http://www.youtube.com/watch?v=Xu8WWPiE1X4

Those transformation scenes  :lol

Shit, if this comes to the US I might have to get a Vita :uguu
Title: Re: Vita thread
Post by: fistfulofmetal on January 31, 2013, 07:17:21 AM
Well I've managed to get to the same spot in Ninja Gaiden when I played it on Xbox. Fucking fire horse mounted guy.
Title: Re: Vita thread
Post by: thisismyusername on January 31, 2013, 07:25:08 AM
Well I've managed to get to the same spot in Ninja Gaiden when I played it on Xbox. Fucking fire horse mounted guy.

And you can't beat him? God help you.

Protip: Run up the wall and jump-Triangle him.

Or on-landing-Triangle him with an insta-charge attack.

spoiler (click to show/hide)
http://www.youtube.com/watch?v=joquAVCigxU
[close]
Title: Re: Vita thread
Post by: MCD on January 31, 2013, 07:50:09 AM
YS VITA ANNOUNCED

IT'S OVER

3DS IS FINISHED
Title: Re: Vita thread
Post by: hampster on January 31, 2013, 08:11:10 AM
YS VITA ANNOUNCED

IT'S OVER

3DS IS FINISHED

XSEED :bow2
Title: Re: Vita thread
Post by: Don Flamenco on January 31, 2013, 08:12:13 AM
Well I've managed to get to the same spot in Ninja Gaiden when I played it on Xbox. Fucking fire horse mounted guy.

Bring a full stock of arrows to the fight.  Do your best to hit the horse in the ass as he's riding away.  Arrows fuck up all those horse-mounted guys. 

YS VITA ANNOUNCED

IT'S OVER

3DS IS FINISHED


and Valhalla Knights 3!   

Suddenly the Vita is getting a future back.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on January 31, 2013, 08:31:43 AM
You feggits better actually buy these games when they come out.
Title: Re: Vita thread
Post by: bork on January 31, 2013, 08:44:16 AM
even the worst killzone game is leagues beyond what the vita has at the moment for fps

So this will automatically be the best portable FPS out there.   ;)

Where is Gameloft?  Why are they not porting Modern Combat and/or Nova to Vita and 3DS?  Seems like easy money.

Shit, if this comes to the US I might have to get a Vita :uguu

I doubt this is coming over.   :lol  Imma import it.   :-[
Title: Re: Vita thread
Post by: Eel O'Brian on January 31, 2013, 09:25:46 AM
they ported a couple of old games and released them in cartridge form

for $40

i was surprised they didn't load up PSN at the beginning with portovers for the $6-7 they normally charge on iOS, they probably could have done fairly well at launch - too late now, though
Title: Re: Vita thread
Post by: Eel O'Brian on January 31, 2013, 09:41:24 AM
true, but i thought they'd at least have a $6.99 N.O.V.A. or Modern War on the Vita PSN at launch, instead of $40 retail Dungeon Hunter and Asphalt

also no one buys the iOS stuff until it's on sale for .99 (at least i don't)
Title: Re: Vita thread
Post by: Don Flamenco on January 31, 2013, 10:04:06 AM
heh, i'm not sure how the Vita getting localizations (pretty much all of which we knew would be coming) of last year's stuff is suddenly it having a future again. 

but hey, that's a third game i'd own for a hypothetical vita purchase.

I don't live in Japan so it's not last year's stuff to me.  Between Ys, NGSII, Soul Sacrifice, and DOA5 + my ridiculous backlog, I have another year's worth or more of games to play while I wait to see if the thing dies or not. 
Title: Re: Vita thread
Post by: Raban on January 31, 2013, 12:46:12 PM
Well I've managed to get to the same spot in Ninja Gaiden when I played it on Xbox. Fucking fire horse mounted guy.

Something that really helps me with this boss fight is that the enemies that spawn during it are finite, there are just quite a few. What I like to do is focus on killing them and dodging the boss' attacks, then taking him out 1-on-1 when they're all gone.
Title: Re: Vita thread
Post by: Don Flamenco on January 31, 2013, 01:21:02 PM
They also start mostly at the other side of the bridge and slowly stray over to the side you enter on.  You can plant yourself as soon as the cutscene is over and just shoot arrows each time the horse runs away after charging.  You'll have to dodge some of the blue fireballs, but you can orient the camera to look out for them or just sit tight with block held while the boss charges in and runs away.  I do the latter. You have to roll as soon as a fireball hits your block or you'll get guard crushed, then the boss runs into you and you have to spend time reorienting yourself, which can go wrong if the AI wants to fuck with you.  The guys will start to come after you, but when they teleport close in, they do that one melee attack they have which is easy to get an izuna off of.  If you get lucky, you can izuna drop a guy on the boss and do some decent damage.
Title: Re: Vita thread
Post by: bork on January 31, 2013, 01:56:50 PM
true, but i thought they'd at least have a $6.99 N.O.V.A. or Modern War on the Vita PSN at launch, instead of $40 retail Dungeon Hunter and Asphalt

also no one buys the iOS stuff until it's on sale for .99 (at least i don't)

They were probably hoping/expecting the Minis version of NOVA or Modern Combat to be supported by Vita.

Was there ever a reason given as to why some Minis are not supported on Vita?  I want Thexder.   :'(
Title: Re: Vita thread
Post by: cool breeze on January 31, 2013, 01:59:27 PM
Ys coming over :rock

and Ys 1+2 on PC! I never picked those up on PSP

Now, if only Falcom would port Nayuta to 3DS or Vita or PC (or realistically just 3DS) to give Xseed a reason to localize it.

Well I've managed to get to the same spot in Ninja Gaiden when I played it on Xbox. Fucking fire horse mounted guy.

Is Normal in Sigma the Easy mode on the Xbox version? It's easier than I remember it.  The first stage used to kick my ass, but I casually strolled through it last night.
Title: Re: Vita thread
Post by: thisismyusername on January 31, 2013, 04:06:19 PM
No, Normal is Normal. If you get your ass kicked three times there, Ninja Dog is unlocked/asked if you want to switch to. That is easy mode. Hero mode in Sigma Plus is super casual "I suck at action games that even Ninja Dog is too hard for me" easy.
Title: Re: Vita thread
Post by: Don Flamenco on January 31, 2013, 04:20:32 PM
normal in sigma is easier than normal in both xbox games.
Title: Re: Vita thread
Post by: Trent Dole on January 31, 2013, 05:39:18 PM
Shit, if this comes to the US I might have to get a Vita :uguu

I doubt this is coming over.   :lol  Imma import it.   :-[
That weird massage DL game came out on Vita and an Otomedius made it over on 360 so I wouldn't entirely rule out at least a digital western release honestly. :uguu
Title: Re: Vita thread
Post by: thisismyusername on January 31, 2013, 07:54:00 PM
true, but i thought they'd at least have a $6.99 N.O.V.A. or Modern War on the Vita PSN at launch, instead of $40 retail Dungeon Hunter and Asphalt

also no one buys the iOS stuff until it's on sale for .99 (at least i don't)

They were probably hoping/expecting the Minis version of NOVA or Modern Combat to be supported by Vita.

Was there ever a reason given as to why some Minis are not supported on Vita?  I want Thexder.   :'(

I don't know, but it's dumb and they should correct it.

They should correct some of the "Playstation Classics" and PSP titles on the PSN store that can't be bought on the Vita's store and transferred over. You either have to buy them on PS3, download them on PS3, and transfer from PS3 or think they aren't on the store at all.
Title: Re: Vita thread
Post by: mjemirzian on January 31, 2013, 08:29:19 PM
I keep logging on to post and it moves my reply to another thread.. lol

Anyway, I don't have much to say about Vita atm. Picked up Rayman Origins used and it looks great on the OLED.
Title: Re: Vita thread
Post by: bork on February 12, 2013, 08:26:06 AM
Quote
With the one year anniversary of the PlayStation Vita fast approaching in North America, sources (who have requested that we keep anonymous) have hinted at the possibility of an upgraded model coming sooner than most may have expected.

Although the credibility of this report comes into question by myself and my colleagues, these are the details nonetheless:

    A new 4G model of the PlayStation Vita will be replacing the 3G model sometime this year. According to the source, this will be the so-called “price drop” that has been rumored for the Vita as the new model will retain the $299 price point for an upgraded system.
    The Wi-Fi version will still be available on the market for $249
    To go along with the 4G model, a significant firmware update will go live bringing in a lot of requested features including new ways to organize apps in folders.
    The new model may be unveiled along with the rumored PS4 this month at PlayStation’s February 20th event or at E3, but will not hit the market until later in the year.
    A price cut on memory cards will be made. No details on prices.
    According to the source, no other hardware changes will be made to the Vita and all other specs and features will remain the same. As for the 4G model, the regions where it will be available, in addition to info on any data plan pricing was not available.

As stated before, this is a rumor and credibility comes into question, so take it with a whole pile of salt, if you would like; But it should be interesting if it really pans out. We will reach out to Sony to see if they have any comment on this.
http://gamerxchange.net/2013/02/04/rumor-4g-vita-plus-firmware-update-to-be-revealed-soon/

Quote
On February 7, 2013, the US Patent & Trademark Office published a patent application from Sony that is technically about the PlayStation Vita and their new and upcoming connectors. Sony states that the connectors are for "connecting the electronic apparatus to peripheral apparatuses" at the bottom and side surfaces of the device housing. Sony's patent filing specifically states that the next generation PS Vita will gain USB, HDMI and a power supply connector described as a parallelepiped connector.

(http://patentbolt.typepad.com/.a/6a0168e68320b0970c017d40dc8fb4970c-800wi)

Sony's patent application was originally filed in the US in Q3 2012 but months earlier in Japan. The photo above was taken from Sony website on February 7, 2013. It's juxtaposed to Sony's patent figures 1 and 2 which expose the new ports. In comparison, we see the new ports clearly.
http://www.patentbolt.com/2013/02/new-sony-patent-reveals-new-ports-coming-to-ps-vita.html
Title: Re: Vita thread
Post by: Eel O'Brian on February 12, 2013, 08:33:47 AM
well, that'll fix everything
Title: Re: Vita thread
Post by: bork on February 12, 2013, 08:39:56 AM
Could just be bullshit...the patent is apparently old and might be the dev kit version?

But LOL yeah, Vita doesn't need a new model.  It needs a price drop and cheaper memory cards...and more game announcements.

I would buy for HDMI out though.  I loved being able to hook up my PSP to a TV.
Title: Re: Vita thread
Post by: Don Flamenco on February 12, 2013, 09:00:26 AM
The HDMI out is what makes it seem a little doubtful.  And 4G is really stupid, but it also seems like a realistic boneheaded Sony move. 

If it does HDMI out, maybe they'd find a way to make it require a PS4 to do that. 
Title: Re: Vita thread
Post by: bork on February 12, 2013, 09:51:37 AM
The HDMI out is what makes it seem a little doubtful.  And 4G is really stupid, but it also seems like a realistic boneheaded Sony move. 

If it does HDMI out, maybe they'd find a way to make it require a PS4 to do that.

Why?  Dev units already have HDMI out and this is exactly like the PSP's first revision that had composite and component out.
Title: Re: Vita thread
Post by: Cormacaroni on February 12, 2013, 09:53:15 AM
Irritating that they're putting more money into the h/w ( which is fine) rather than s/w (which is fucked)
Title: Vita thread
Post by: Huff on February 12, 2013, 12:14:09 PM
Just wait for E3! Vitas time to shine
Title: Re: Vita thread
Post by: mjemirzian on February 12, 2013, 03:56:51 PM
I'd love a Vita with HDMI out to record games. Will sell my current Vita to get the new model if it's real.
Title: Re: Vita thread
Post by: Joe Molotov on February 12, 2013, 04:54:27 PM
I'd love a Vita with HDMI out to record games. Will sell my current Vita to get the new model if it's real.

But then you'll lose all your digital games!!!...oh wait, I'm thinking of something else.
Title: Re: Vita thread
Post by: TEEEPO on February 13, 2013, 02:34:04 PM
who has a referral code they'd want me to use? i have a launch vita but might as well give it a shot
Title: Re: Vita thread
Post by: Purple Filth on February 17, 2013, 07:21:05 PM
Vita Heaven lives

Quote
http://www.jp.playstation.com/cp/2013spring_psvita/


Starts in 8hrs

Kawano (SCEJ head) will be the presenter

Live Streaming on UStream: http://www.ustream.tv/channel/psvita2013



HOLY SHIT  :o :o :o :o :o :o
Title: Re: Vita thread
Post by: Shaka Khan on February 17, 2013, 07:23:31 PM
In 8 hours? :lol Goes to show they don't feel like giving enough time raise any hopes.
Title: Re: Vita thread
Post by: Purple Filth on February 17, 2013, 07:27:40 PM
In 8 hours? :lol Goes to show they don't feel like giving enough time raise any hopes.

Well that Nintendo direct came from nowhere  :P


But yea should have been the 19th or something.
Title: Re: Vita thread
Post by: Don Flamenco on February 17, 2013, 07:53:02 PM
this is exciting.  I literally have no idea what to expect :lol   Sometimes zero is the best number dammit
Title: Re: Vita thread
Post by: Flannel Boy on February 17, 2013, 07:53:33 PM
Only the dead go to heaven.
Title: Re: Vita thread
Post by: Don Flamenco on February 17, 2013, 07:54:25 PM
Only the dead go to heaven.


Vitas Christ will forgive you for not twiddling his dual analogs
Title: Re: Vita thread
Post by: Flannel Boy on February 17, 2013, 07:55:29 PM
Is this a Sony heaven or a Catholic heaven?
Title: Re: Vita thread
Post by: Don Flamenco on February 17, 2013, 07:56:26 PM
yeah
Title: Re: Vita thread
Post by: mjemirzian on February 17, 2013, 07:59:02 PM
I'm calling it now.. new super robot wars.
Title: Re: Vita thread
Post by: Purple Filth on February 17, 2013, 07:59:24 PM
Is this a Sony heaven or a Catholic heaven?

there is a difference?

I'm calling it now.. new super robot wars.

and Soul Sacrifice  :P
Title: Re: Vita thread
Post by: Purple Filth on February 17, 2013, 08:33:21 PM
my butt feeling is that ffx hd will show its face, with at least one unexpected thing added to it.

 :lol

Title: Re: Vita thread
Post by: Huff on February 17, 2013, 08:42:51 PM
speaking of butts, i'm expecting nothing but shit from this
Title: Re: Vita thread
Post by: Don Flamenco on February 17, 2013, 08:44:12 PM
FFX HD title marquee on a screen is gonna be tight.  Can't wait until they change the slide to one that just says "coming soon" in plain black letters.
Title: Re: Vita thread
Post by: Flannel Boy on February 17, 2013, 08:57:35 PM
FFX HD title marquee on a screen is gonna be tight.  Can't wait until they change the slide to one that just says "coming soon" in plain black letters.

Coming Soon: developed by nStigate Games, formerly known as Nihilistic Software.
Title: Re: Vita thread
Post by: Joe Molotov on February 17, 2013, 09:33:57 PM
I'd settle for FFV working on the US Vita.
Title: Re: Vita thread
Post by: Sho Nuff on February 17, 2013, 09:54:09 PM
I'm going to make the call right now and say that FFX on the Vita is nothing more than vaporware
Title: Re: Vita thread
Post by: Olivia Wilde Homo on February 17, 2013, 10:10:08 PM
I'm going to make the call right now and say that FFX on the Vita is nothing more than vaporware

It will be released on the same day as Versus XIII with cross play features.
Title: Re: Vita thread
Post by: MCD on February 17, 2013, 11:49:58 PM
MINA SAAAAAN

VITA IS IN HEAVEN

DEAD
Title: Re: Vita thread
Post by: Don Flamenco on February 18, 2013, 02:17:49 AM
I'm going to make the call right now and say that FFX on the Vita is nothing more than vaporware

I wouldn't be surprised if a couple things they announced tonight were vaporware.  Seems to happen every Sony conference :lol
Title: Re: Vita thread
Post by: Don Flamenco on February 19, 2013, 05:52:40 PM
The MonHun combo breaker is Hotline Miami!  Cross-buy for Vita and PS3!   

Title: Re: Vita thread
Post by: bork on February 20, 2013, 08:50:17 AM
The MonHun combo breaker is Hotline Miami!  Cross-buy for Vita and PS3!

 :o
Title: Re: Vita thread
Post by: archnemesis on February 20, 2013, 09:59:03 AM
It's seems like the enhanced Atelier ports are heading west. The Vita is basically saved now.
Title: Re: Vita thread
Post by: Joe Molotov on February 20, 2013, 10:12:19 AM
It's seems like the enhanced Atelier ports are heading west. The Vita is basically saved now.

The goat I sacrificed was not in vain!
Title: Re: Vita thread
Post by: MCD on February 21, 2013, 11:04:27 AM
Yoshida: No Vita price cut for North America

http://www.joystiq.com/2013/02/21/yoshida-no-vita-price-cut-for-north-america/
Title: Re: Vita thread
Post by: Huff on February 21, 2013, 11:24:24 AM
Selling way too great for a price cut
Title: Re: Vita thread
Post by: mjemirzian on February 21, 2013, 11:32:29 AM
I have NG 2 Sigma Plus and Soul Sacrifice pre-ordered. Screw you haters. :maf

Btw if they butchered NG 2 Sigma Plus into some NG3-like monstrosity I'll be unhappy.
Title: Re: Vita thread
Post by: bork on February 21, 2013, 11:33:44 AM
Yoshida: No Vita price cut for North America

http://www.joystiq.com/2013/02/21/yoshida-no-vita-price-cut-for-north-america/

That's pretty stupid.  At least throw in a free memory card then.
Title: Re: Vita thread
Post by: MCD on February 21, 2013, 11:35:43 AM
I have NG 2 Sigma Plus and Soul Sacrifice pre-ordered. Screw you haters. :maf

Btw if they butchered NG 2 Sigma Plus into some NG3-like monstrosity I'll be unhappy.
It will be the same just 30 fps with some stuff removed like the sigma vita port (dual voices, leaderboards...etc).
Title: Re: Vita thread
Post by: Don Flamenco on February 21, 2013, 11:51:49 AM
oh wow NG2+ coming out already. 
Title: Re: Vita thread
Post by: demi on February 21, 2013, 12:24:17 PM
no cut for the states because they know its dead
Title: Re: Vita thread
Post by: bork on February 21, 2013, 12:32:41 PM
no cut for the states because they know its dead

It's now a PS4 and Gaikai controller.  A bargain at $250!  :smug
Title: Re: Vita thread
Post by: ManaByte on February 21, 2013, 01:39:29 PM
Just picked up PS3 Sly Cooper. Vita version is now downloading.
Title: Re: Vita thread
Post by: Trent Dole on February 21, 2013, 03:17:00 PM
Yoshida: No Vita price cut for North America

http://www.joystiq.com/2013/02/21/yoshida-no-vita-price-cut-for-north-america/
(http://i97.photobucket.com/albums/l207/fgsfdsfargeg/fuckyou_zps5a70c25d.gif)
Title: Re: Vita thread
Post by: AdmiralViscen on February 24, 2013, 07:28:39 PM
The Sony store has the 3G Vita, 8GB card, and "a PSN game" that is not further specified, for $249


http://store.sony.com/webapp/wcs/stores/servlet/ProductDisplay?catalogId=10551&storeId=10151&langId=-1&productId=8198552921666424866

I have told myself that if I am going to get one of these it will only be with a 32gb card (at a reasonable price) and I will buy 100% of my games digitally.

Are games usually cheaper on Amazon and shit than on the PSN store, or are they pretty much at parity? If the former, maybe I can get by with an 8 or 16gb card? I don't care about the 3G.
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 12:07:42 PM
They might be $5 off on release day, but then the physical copies drop price quicker, as usual. 

Not sure what your habits are, but I have 2 cart games and I'm supremely annoyed when I want to switch between them and the other cart is on my desk when I'm in bed.  :lol    Then I have like 35 or so vita/ps1/psp games with almost 3gbs left over.


which might get taken up by NGS2 tomorrow.  Still a bit undecided on it for day 1...but i bet i'll cave
Title: Re: Vita thread
Post by: iconoclast on February 25, 2013, 12:19:21 PM
I hope the ninja race and tag missions are good. I'm actually glad it doesn't have online/ad-hoc co-op too, because that means you won't need an extra person to deal with the horribly designed clusterfuck missions, like in NGS2.
Title: Re: Vita thread
Post by: AdmiralViscen on February 25, 2013, 12:28:13 PM
They might be $5 off on release day, but then the physical copies drop price quicker, as usual. 

Not sure what your habits are, but I have 2 cart games and I'm supremely annoyed when I want to switch between them and the other cart is on my desk when I'm in bed.  :lol    Then I have like 35 or so vita/ps1/psp games with almost 3gbs left over.


which might get taken up by NGS2 tomorrow.  Still a bit undecided on it for day 1...but i bet i'll cave

I am the same way. I will just play whatever is in my 360 rather than get up and change it. I want to just have all my shit on the Vita, especially since it looks like the games are behind some little shitty flap door thing. But I don't want to waste $10 per game by not buying them on Amazon.

So you have a 32GB card?
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 12:31:12 PM
yeah, 32gb.   


PSN VITA SALE TOMORROW OH BOY OH BOY OH

(http://i.imgur.com/HtkNHze.png)


lol
Title: Re: Vita thread
Post by: bork on February 25, 2013, 12:33:45 PM
 :zzz

Ninja Gaiden 2 Sigma+ this week in 'Murica!

Phantasy Star Online 2 (free download) and ultra-perverted Dynasty Warriors Senran Kagura this week in teh Nippon!

I might break my 8GB card out for PSO2 but will probably keep waiting to see if it gets an English release announcement.
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 12:37:21 PM
I wish I was japanese, everything would be better and people would respect me*  :'(

*I would be able to play PSO2
Title: Re: Vita thread
Post by: Joe Molotov on February 25, 2013, 12:39:41 PM
look at all dem hot deals!
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 12:41:06 PM
Finally, Reality Fighters at a price I can afford.  Guess I'll be buying a Vita today, good work Sony!  NPD +1, you're welcome, Kaz!  ^___^;
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 01:09:36 PM
http://www.youtube.com/watch?v=bDd0tX-Tk80


day 1

Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on February 25, 2013, 01:48:44 PM
borders  :-X
Title: Re: Vita thread
Post by: demi on February 25, 2013, 01:50:43 PM
sweet, another version of guilty gear
Title: Re: Vita thread
Post by: thisismyusername on February 25, 2013, 01:58:31 PM
I hope the ninja race and tag missions are good. I'm actually glad it doesn't have online/ad-hoc co-op too, because that means you won't need an extra person to deal with the horribly designed clusterfuck missions, like in NGS2.

 :lol If you think they fixed those.

Or they flat out announce that they are redoing missions and I didn't get the memo?

borders  :-X

To be fair, it looked bad on the PSP as well. Borders there helped it look decent because Arc didn't resize the resolution (or at least the backgrounds) for the PSP. Go buy Accent Core off the PSN store for $10 if it's still available and see.

Frankly, the borders don't bother me, the resolution needs to be good for me to care.

Edit: And you should, if it's like the PS3 version, be able to turn off the borders. But you'll still be in 4:3 mode because Arc never resized the resolution/reworked the entire GG engine to work in 16:9.

yeah, 32gb.   


PSN VITA SALE TOMORROW OH BOY OH BOY OH

http://i.imgur.com/HtkNHze.png


lol

The only thing on that list worth a damn is Super Stardust Delta, anyone that doesn't have that should buy it for $5 if they're a plus subscriber.

As it is you could've gotten Hot Shots Golf at $8 in December if you were a plus sub, so that isn't a good sale (still a good game though) the rest is shit that no one wants/cares about.
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 02:03:48 PM
any version of Guilty Gear after X2 Reload was not meant for anyone but the 5 people who play it competitively, so they don't really care to make improvements that a wider audience would expect.  but if this version has decent online, that'll be enough of an improvement to make it worthwhile.   if it doesn't, than i'll stick to messing around with it once a year in pcsx2
Title: Re: Vita thread
Post by: thisismyusername on February 25, 2013, 02:08:33 PM
any version of Guilty Gear after X2 Reload was not meant for anyone but the 5 people who play it competitively, so they don't really care to make improvements that a wider audience would expect.  but if this version has decent online, that'll be enough of an improvement to make it worthwhile.   if it doesn't, than i'll stick to messing around with it once a year in pcsx2

It won't have decent online, the PS3 version doesn't. But I expected that since I was one of the rare few to buy #Reload's X-box version when it released day one and played it on X-box Live.

Old-school (pre-2007) fighting games simply do not work online unless they have GGPO net-code, and even then that's reallllllllly spotty.

I'm still going to buy it if it's $10 or less because I love Guilty Gear and I can't care if I'm playing against the AI by myself, having it on the go would be nice. But I'm not paying $15 for a broken online port. Simply won't do that.
Title: Re: Vita thread
Post by: Purple Filth on February 25, 2013, 03:04:20 PM
http://www.youtube.com/watch?v=bDd0tX-Tk80


day 1


YES!!!!!!!!!!!!!

Title: Re: Vita thread
Post by: Powerslave on February 25, 2013, 03:29:54 PM
People, I get the impression that the whole notion of how PSN/PS+ have amazing bargains only apply to regions like Japan and USA? When I look at the PS Store on my Vita, the deals really aren't that amazing and I don't seem to notice a weekly price reduction on a lot of games. Really, the majority of the PS+ prices here are only 70 or 90 cents cheaper than the regular cost. Is the PSN/PS+ service strictly awesome in the US?
Title: Re: Vita thread
Post by: naff on February 25, 2013, 03:49:43 PM
In NZ I got over 10 'free' games in the last 3 months. Plus if I had a vita they were giving golden showers, jsrf and gravity daze.

Prob only worth it if u have a ps3, Vita is of course an afterthought for Sony at this stage.
Title: Re: Vita thread
Post by: AdmiralViscen on February 25, 2013, 03:56:51 PM
Do Motorstorm and Hot Shots suck on Vita?
Title: Re: Vita thread
Post by: bork on February 25, 2013, 04:03:36 PM
Does that Guilty Gear trailer not mention cross-play?  That's fucking stupid- it needs to be standard in multiplatform releases like this.

borders  :-X

Same as the arcade version- If they removed borders, game play would be changed up.  But seeing as how this is a new version of GG, why not do this?  Or why not offer 4:3 and 16:9 aspect ratio options....just like Arc did with the home version of Arcana Heart 3.  They're too fucking lazy to do this on a game that's like a decade old already.   ::)
Title: Re: Vita thread
Post by: mjemirzian on February 25, 2013, 04:04:42 PM
I might be turning into a Vitard this year.

NG Sigma+
NG2 Sigma+
Soul Sacrifice
Dragon's Crown
Muramasa Rebirth

Not bad, right? Even though they're ports or remakes except for Soul Sacrifice.
Title: Re: Vita thread
Post by: Powerslave on February 25, 2013, 04:07:33 PM
first time I see the word Vitard, I like it
Title: Re: Vita thread
Post by: Joe Molotov on February 25, 2013, 04:21:47 PM
Do Motorstorm and Hot Shots suck on Vita?

Hot Shots is awesome on the Vita. Motorstorm is UHHHHHHHHHHHHHHHHHH.
Title: Re: Vita thread
Post by: archnemesis on February 25, 2013, 04:26:50 PM
Hot Shots Golf is indeed awesome. The only downside with it is that it's a bit too similar to the PS3 versions. I didn't enjoy MotorStorm RC, but then again I only played it for 10 minutes.
Title: Re: Vita thread
Post by: bork on February 25, 2013, 04:27:03 PM
Motorstorm is nothing like the console versions -or even the PSP version- it's a shitty RC Pro-Am clone. 
Title: Re: Vita thread
Post by: TEEEPO on February 25, 2013, 04:33:25 PM
Motorstorm RC is easily one of the best games on the vita, that is if you have the skills and patience to get through the game. it's very rewarding and fairly challenging game which can become addicting if you have a few friends whom your competing with in lap times.
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 04:56:38 PM
welp, psn card bought.  bring on Sigma 2.   It's sad how even team ninja dog has me by the nuts.
Title: Re: Vita thread
Post by: MyNameIsMethodis on February 25, 2013, 05:04:17 PM
yeah motorstorm rc is great
Title: Re: Vita thread
Post by: iconoclast on February 25, 2013, 07:01:38 PM
:lol If you think they fixed those.

Or they flat out announce that they are redoing missions and I didn't get the memo?

Nah, I don't think they announced anything like that, although I haven't been paying much attention to the game. Still, I think some of the Ultimate Ninja missions would be impossible even with the ability to switch between both characters (partially because your partner AI would always get killed in seconds), so I'd hope that they redesigned, or at least removed those.
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 10:45:16 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.
Title: Re: Vita thread
Post by: Joe Molotov on February 25, 2013, 10:51:03 PM
And now the Vita can play every Persona game. Best console ever. :bow2
Title: Re: Vita thread
Post by: Purple Filth on February 25, 2013, 11:28:35 PM
And now the Vita can play every Persona game. Best console ever. :bow2

yea its fucking crazy
Title: Re: Vita thread
Post by: Don Flamenco on February 25, 2013, 11:31:24 PM
the world isn't good enough for this system  :'(


Title: Re: Vita thread
Post by: Sho Nuff on February 25, 2013, 11:38:59 PM
PvZ is free on PS+ if you haven't played that in any of its other thirty incarnations
Title: Re: Vita thread
Post by: Cormacaroni on February 25, 2013, 11:47:33 PM
And now the Vita can play every Persona game. Best console ever. :bow2

oh yeah? What are the others I should play? I presume you mean via the PSP versions?
Title: Re: Vita thread
Post by: Joe Molotov on February 25, 2013, 11:53:08 PM
Persona 3 is great. I liked both of the Persona 2's also. Persona 1 was a bit too...primal for my taste, but I haven't played the PSP version to see how improved it is.
Title: Re: Vita thread
Post by: Cormacaroni on February 26, 2013, 12:29:04 AM
cheers
Title: Re: Vita thread
Post by: Sho Nuff on February 26, 2013, 12:30:40 AM
http://www.youtube.com/watch?v=hGJ2lzhypf0

DID SOMEONE SAY PERSONA
Title: Re: Vita thread
Post by: Cormacaroni on February 26, 2013, 12:48:41 AM
wait...i could be playing RIGHT NOW while the little Vita-hogging demon is at kindergarten
Title: Re: Vita thread
Post by: Sho Nuff on February 26, 2013, 01:44:18 AM
Finished P3P and am halfway through 4 now, loving the shit out of it. I just saw that P2 Innocent Sin is up on the store, but I'm kinda afraid to buy for fear that I'm that guy who loved FF12 and then was disappointed with FF2 because one is sparkly and the other is unplayable bullshit that didn't age well
Title: Re: Vita thread
Post by: Purple Filth on February 26, 2013, 02:26:23 AM
Still haven't picked up P3P from where i left off  :'(
Title: Re: Vita thread
Post by: Cormacaroni on February 26, 2013, 03:10:21 AM
just owned that fool Contrarian King thx to lvl 7 Slime

I'm not quite sure why the MC'S Persona's resistance to phys attacks seemingly extended to most of my party (which the King had been 1-shotting with Rampage up until that point) but i'll take it

If anyone wants to dole out some fusing advice, please go ahead. Right now I have

Ara Mitama (19)
Jack Frost (19)
Archangel (13)
Slime (7)
Orobas ( 8 )
Ippon Datara (18)
Nata Taishi (6)
Omoikane (7)

Title: Re: Vita thread
Post by: Shaka Khan on February 26, 2013, 03:15:09 AM
PvZ is free on PS+ if you haven't played that in any of its other thirty incarnations

Unless it's an offer exclusive to the Vita store, I'm not seeing this on the webstore.
Title: Re: Vita thread
Post by: Sho Nuff on February 26, 2013, 03:19:33 AM
PvZ is free on PS+ if you haven't played that in any of its other thirty incarnations

Unless it's an offer exclusive to the Vita store, I'm not seeing this on the webstore.

It's tomorrow's PS Veetor deal on PS+, won't go live until the evening proly
Title: Re: Vita thread
Post by: Shaka Khan on February 26, 2013, 03:25:43 AM
Gotcha. Thanks.
Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 11:52:27 AM
I love how new releases aren't available until Grace Chen hits the "bless the plebes" button.  4-7pm on release day is a pretty shitty DD update time, hopefully they change that shit next gen.

also, from today until the end of Smarch, for every $50 you spend, you get $10 back.   

NGS2+ and P2 will put you at $45 ($35 for NGS2 prob cause 1 was $5 off, $9.99 for P2.) 
Title: Re: Vita thread
Post by: bork on February 26, 2013, 03:54:57 PM
Just got Sigma 2+ and tried tag mode.

It's like a slide show. Felt completely unplayable to me.

Don't know if there's a patch that addresses this or not, since I won't have a wi-fi connection to check for updates until I get home in an hour or so.
Title: Re: Vita thread
Post by: bork on February 26, 2013, 03:57:31 PM
The story mode is no better.  It feels too slow and clunky when there's multiple enemies on the screen.

Or maybe it's just 30 FPS syndrome again.  I dunno.  The original game didn't feel this bad.

The cut scenes are FMVs, BTW- high quality, but clearly not in-game.
Title: Re: Vita thread
Post by: hampster on February 26, 2013, 04:00:42 PM
Rainbow Moon on the Vita (http://www.psnstores.com/2013/02/here-is-a-video-of-rainbow-moon-running-on-vita/)

http://www.youtube.com/watch?v=ct5HBGCqowQ

I'm looking forward to giving it a shot whenever it comes out. It reminds me of Adventures to Go on the PSP which I really liked
Title: Re: Vita thread
Post by: bork on February 26, 2013, 04:06:30 PM
From GAF:

Quote
No patch. Returned this piece of shit thankfully. I said it was a defect, which is what it was.

Guess there's a chance they release a patch in a few days, but for now, avoid Sigma 2+.  Shit port.
Title: Re: Vita thread
Post by: Himu on February 26, 2013, 04:15:01 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!
Title: Re: Vita thread
Post by: Himu on February 26, 2013, 04:16:56 PM
Finished P3P and am halfway through 4 now, loving the shit out of it. I just saw that P2 Innocent Sin is up on the store, but I'm kinda afraid to buy for fear that I'm that guy who loved FF12 and then was disappointed with FF2 because one is sparkly and the other is unplayable bullshit that didn't age well

P2 hasn't aged poorly. It's still great in 2013. Not that I've played it in 2013 mind you, but I got Innocent Sin for psp when it came out and it's groovy. Depending on your threshold for oldschool hardcore rpgs you may come out loving it more than p3/p4.
Title: Re: Vita thread
Post by: Sho Nuff on February 26, 2013, 04:24:51 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!

Wait this is the PS1 version and not the PSP remake?
Title: Re: Vita thread
Post by: bork on February 26, 2013, 04:26:19 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!

Wait this is the PS1 version and not the PSP remake?

There's a PSP remake of Eternal Punishment?  I thought it was just Innocent Sin...
Title: Re: Vita thread
Post by: Purple Filth on February 26, 2013, 04:39:51 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!

Wait this is the PS1 version and not the PSP remake?

Apparently "diffculties" happened so your stuck with the PS1 version instead
Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 04:40:47 PM
From GAF:

Quote
No patch. Returned this piece of shit thankfully. I said it was a defect, which is what it was.

Guess there's a chance they release a patch in a few days, but for now, avoid Sigma 2+.  Shit port.


.......

I'm still buyin' it :derp 



Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!

Wait this is the PS1 version and not the PSP remake?

There's a PSP remake of Eternal Punishment?  I thought it was just Innocent Sin...


There is and it was in limbo for quite a while.  They finally couldn't bring it over and they're releasing this in lieu.   The only reason they gave for not localizing was that things came up which wouldn't let them do it how they wanted to do it, no more details that i know of


(http://andriasang.com/con0dl/persona_2_packaging/23ujn.jpg)
Title: Re: Vita thread
Post by: Himu on February 26, 2013, 04:53:21 PM
Persona 2 Eternal Punishment PS1 will be on PSN tomorrow as well.

Great game!

Wait this is the PS1 version and not the PSP remake?

psx version.  :(
Title: Re: Vita thread
Post by: bork on February 26, 2013, 04:56:48 PM
Don't do it, Don Flamenco- Sigma 2 Vita is one of the shittiest ports I've ever played.  Gets my vote for worst game of 2013 so far.
Title: Re: Vita thread
Post by: mjemirzian on February 26, 2013, 05:05:33 PM

.......

I'm still buyin' it :derp 
Vitard confirmed.  :(
Title: Re: Vita thread
Post by: Purple Filth on February 26, 2013, 05:21:15 PM
From GAF:

Quote
No patch. Returned this piece of shit thankfully. I said it was a defect, which is what it was.

Guess there's a chance they release a patch in a few days, but for now, avoid Sigma 2+.  Shit port.


.......

I'm still buyin' it :derp

for $35 - $40?  wut

Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 05:26:20 PM
you guys don't understand...you could tell me the game doesn't even boot and I'd have to try it for myself.  I bought DOAX2 on launch.  I bought the NG3 CE on launch for the demo code (thankfully people considered the CE scarce for some weird reason after launch, so I could resell everything minus the code about 2 days later for about the price I paid.) 

eh, it's basically $20 off since I used GS credit for the card. 


it's not even Vitard, though i'll gladly be that, it's team ninjatard.  or team ninja dogtard nowadays. 

bring on the derp, team ninja dog!!!
Title: Re: Vita thread
Post by: iconoclast on February 26, 2013, 05:49:35 PM
Literally as soon as I read bork's posts, my copy of Sigma 2 arrived. :lol

I played through the first chapter on Mentor, since it's unlocked from the start. The framerate is terrible practically every time there's an enemy on screen, let alone 5 or 6. The controls feel somewhat sluggish/unresponsive, probably as a result of the framerate. The game doesn't look very good either since it's low-res.

so yeah, not a good port.
Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 05:59:37 PM
HERE GOES

someone on gaf said to turn off the blood, prob helps


both this and PErsona 2 are up on the store
Title: Re: Vita thread
Post by: mjemirzian on February 26, 2013, 06:11:35 PM
PSP could hardly handle PS2 ports, not a surprise PS Vita can hardly handle PS3 ports.
Title: Re: Vita thread
Post by: bork on February 26, 2013, 06:27:48 PM
HERE GOES

someone on gaf said to turn off the blood, prob helps

Nah.  I tried that immediately. 

It's a shit port.  Maybe salvageable somehow via a patch if they bother.
Title: Re: Vita thread
Post by: bork on February 26, 2013, 06:29:07 PM
PSP could hardly handle PS2 ports, not a surprise PS Vita can hardly handle PS3 ports.

Some ports are fantastic, others are shit.  It's pretty obvious Team Ninja Dog is to blame for this.  I read that Hayashi is not involved with the DOA team so DOA5+ should be fine.
Title: Re: Vita thread
Post by: bork on February 26, 2013, 06:43:10 PM
Hmm.  Story mode might just be playable with gore off.  It actually does seem better, unlike tag mode.

Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 06:51:05 PM
Remember that whole "all Persona games are now playable on Vita" thing we were celebrating a minute ago? 

Persona 2 isn't compatible ::)   

The announcement blog post pretty much just lied. wow.   

Hopefully it's just some little thing that'll get patched quick--HAHAHA it won't get fixed quickly, but hopefully it'll get fixed.

PSP could hardly handle PS2 ports, not a surprise PS Vita can hardly handle PS3 ports.


son, you need to go sit down and think about how you've shamed yourself by shaming the vita
Title: Re: Vita thread
Post by: Joe Molotov on February 26, 2013, 06:54:54 PM
GAAAAAY. You better fix this shit, Sony.
Title: Re: Vita thread
Post by: bork on February 26, 2013, 06:56:17 PM
So everything was much smoother until I wall-jumped to the outside area with all the Sakura trees...then it was a lag-filled mess again.  This is the same stage as the first tag level.  Maybe it's just certain areas?

How did they fuck this up?  It's not their first port!   :lol
Title: Re: Vita thread
Post by: bork on February 26, 2013, 07:07:44 PM
Yup, it is certain areas/levels.  The other two available tag stages played better, although they still ran noticeably worse than the game does in story mode and the resolution dropped quite a bit.

Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 07:13:18 PM
Quote
“If you’re a die-hard Persona fan, there’s a good chance you have every game in the series—Persona, Persona 2: Innocent Sin, Persona 3 Portable, and the recent Persona 4 Golden—playable on PS Vita… except one…”


I wanna say I was tricked, but no, that sentence says it's playable on Vita.   It wouldn't make sense to only point out that P4G is "playable on Vita" when the rest of them are too.  And you wouldn't say a Vita game is "playable" on Vita, you'd just say it's a Vita game. 

so, there must be some mistake.  Hopefully the fix also fixes Crash, Spyro, and FFV


oh well, I think Ninja Gaiden Sigma 2 Minus is done downloading.  time to take a dive in the dumpster
Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 07:16:07 PM
okay, some guy in the comments says Atlus was made aware and that it's a mistake.  It wasn't a grand conspiracy to get my money after all.
Title: Re: Vita thread
Post by: Cormacaroni on February 26, 2013, 07:37:53 PM
So everything was much smoother until I wall-jumped to the outside area with all the Sakura trees...then it was a lag-filled mess again.  This is the same stage as the first tag level.  Maybe it's just certain areas?

How did they fuck this up?  It's not their first port!   :lol

I'm guessing lack of budget rather than incompetency but still shameful, judging from what you say
Title: Re: Vita thread
Post by: iconoclast on February 26, 2013, 07:47:22 PM
I played through chapter 2 with the gore off (I played through it twice actually because I had to restart due to a glitch). It does seem a little smoother, but it still feels a little choppy sometimes. At least it's playable.
Title: Re: Vita thread
Post by: Positive Touch on February 26, 2013, 08:24:14 PM
you guys don't understand...you could tell me the game doesn't even boot and I'd have to try it for myself.  I bought DOAX2 on launch.  I bought the NG3 CE on launch for the demo code (thankfully people considered the CE scarce for some weird reason after launch, so I could resell everything minus the code about 2 days later for about the price I paid.) 

eh, it's basically $20 off since I used GS credit for the card. 


it's not even Vitard, though i'll gladly be that, it's team ninjatard.  or team ninja dogtard nowadays. 

bring on the derp, team ninja dog!!!

http://www.youtube.com/watch?v=SMhwddNQSWQ
Title: Re: Vita thread
Post by: Don Flamenco on February 26, 2013, 09:20:26 PM
(http://i.imgur.com/83HPXwp.jpg)



There's gotta be a way to get OOB in this game and I'm gonna find it.  He clips through everything so much.   

Yeah, the framerate with blood on is like the Ch.10 stairway in vanilla NG2, except without the artistic intent.   Still pretty shit without it too, considering it's buffering moves...NGS1+ never got that bad for me, but I haven't done MNM yet.  None of the more insane trials in NGS1+ even drop so much that it buffers moves.   All that bloom can't be helping.  It was weird that the fight before the 1st statue with all the machine gun ninjas is a slideshow, but then the fight with the statue is fine.   I got some spawn point to glitch out so that the enemies just popped onto the screen randomly. 

What a mess!  I gotta keep going to see how bad it gets in parts.  Glad they had Hard unlocked from the start like NGS1+.   but Mentor in this is still easier than Normal in NG2...this combat engine was made to tear up 10 ninjas at a time!

easy way to get the 100 hit trophy-- on mentor, kill all but one of the machine gun ninjas in the first scene.  Don't hit the last one at all, then get some distance, neutral jump, and throw shurikens.  Gotta keep jumping and doing it because they start blocking if you throw them while standing. 
Title: Re: Vita thread
Post by: Don Flamenco on February 27, 2013, 12:57:32 AM
Quote
Some of you have noticed that Persona 2 Eternal Punishment, a PS One Classic that is playable on PS3, but does not play on PSP and PS Vita.

 

The title should have been set up to be compatable on PSP and PS Vita, however, at this time, it will not be able to be downloaded on to these devices. We're on it!

 

I've blocked this thread from replies so you can easily subscribe to it and be notified when we make an update on this issue. The goal is to ensure this game can be played on PS Vita as intended. I do not have an ETA on this at the moment, but to manage expectations, worst case scenario (again, worst case scenario), it may be a few weeks.

 

Thanks for your patience, and we apologize for the inconveneince.
- morgan haro / mochuuu, SCEA PSN Team, @morganharo


http://community.us.playstation.com/t5/PlayStation-Vita-Support/Persona-2-Eternal-Punishment-PS-Vita-PSP-Compatability/m-p/39652315/thread-id/5946



so basically, in a few weeks. 
Title: Re: Vita thread
Post by: Smooth Groove on February 27, 2013, 12:59:55 AM
So both Gaidens are crap ports?
Title: Re: Vita thread
Post by: Don Flamenco on February 27, 2013, 01:21:22 AM
I think NGS1+ is fine, despite having half the framerate.  It's responsive and does what I want it to do.  I play a little worse than on console, but it's portable. fucking. ninja. gaiden.  There are framedrops at times, depending on what effects are on screen at the time.  The amount of enemies doesn't seem to make the fps fluctuate nearly as much as fire, fog, bloom, etc.  Makes sense why NGS2+ shits the bed in the first stage--bloom everywhere and they're on the same engine. 

Just one chapter into NGS2+ and I've already had a bunch of unusual fuck ups thanks to the framerate and slow down.  They should've compromised the visuals a bit more wisely rather than rushing it out just barely acceptable.

and yeah Oscar, action games have been diminishing returns in terms of technical performance (and gameplay too, but that's a different question that I don't want to start sperging on at midnight.)  NGBlack and DMC1-4 ran near perfect.  NG2 had an unstable fps, Revengeance has framedrops, Bayonetta 360 is even pretty shabby, despite being in the "holy trinity" (for people who never played GodHand, I guess...which pushes Bayo to 4th place, imo.)  NGS2 PS3 is fine but the game is blah (see, knowing ahead of time about the performance isn't even the saddest part of this purchase.  I wasn't much of a fan to begin with :lol ) 

Title: Re: Vita thread
Post by: Smooth Groove on February 27, 2013, 01:34:26 AM
also NGS2 has way less enemies in some scenes than NG2
Title: Re: Vita thread
Post by: Don Flamenco on February 27, 2013, 11:18:50 AM
Less enemies across the board...I don't think there are any fights in NGS2 that are as big as the ones in NG2. 


Forgetting the unpleasantness for a minute---

Quote
Soul Sacrifice Famitsu review: 10/9/9/9 37/40

-Over 300 types of magic with a deep crafting system.
-About 25 hours to complete story on single player, multiplayer content expands this to several hundred hours.
-Superb storytelling through the grimoire system and its journal entries.
-Story is quite moving and definitely worth the time to experience.
-Huge variation of spells makes for extremely deep tactical multiplayer experience.
-Team work and role assignment in multiplayer has immense potential.
-Dying and being sacrificed is still fun and does not affect rewards.
-Being able to continue fighting even when dead is extremely welcome feature.
-The dark fantasy theme is well portrayed and written, although it may be too dark for some people's taste.
-Difficulty level is very high, but the high speed action is extremely fun and rewarding to learn.
-Salvation and Sacrifice system adds surprisingly profound and meaningful choice to the game.
-It might be "another hunting game" but it is overflowing with originality.
-Single player is fun in its own right, but multiplayer is where the game really shines. The more the merrier!


Title: Re: Vita thread
Post by: hampster on February 27, 2013, 11:23:32 AM
After trying the monster hunter demo I decided to just save my cash for Soul Sacrifice

Also, Thomas Was Alone is coming to Vita / PS3. (http://blog.eu.playstation.com/2013/02/27/introducing-thomas-was-alone-coming-soon-to-ps3-and-ps-vita/) Great game
Title: Re: Vita thread
Post by: Don Flamenco on February 27, 2013, 11:27:25 AM
Tag Missions are really fun in NGS2+.  Seems to be a worthy addition, frame rate aside.
Title: Re: Vita thread
Post by: bork on February 27, 2013, 11:49:15 AM
Tag Missions are really fun in NGS2+.  Seems to be a worthy addition, frame rate aside.

Tag missions were in NGS2 on PS3...with online play.  They took out the network feature and the framerate/slowdown problems make it play shittier.   :-\  I'm hoping Ninja Race mode will at least be good.
Title: Re: Vita thread
Post by: Don Flamenco on February 27, 2013, 12:18:51 PM
Could you switch characters in real time in that?  I tried it online a few times and never touched it again.   
Title: Re: Vita thread
Post by: bork on February 27, 2013, 12:34:32 PM
Hmm I don't think so.
Title: Re: Vita thread
Post by: Don Flamenco on February 28, 2013, 02:44:37 AM
and ninja race is pretty good too.   

The framerate seems on par with NGS1+ in ch.2.  Ch.1 has open areas and larger draw distance...so chapters with that might suck more than ones in more confined spaces.   

how is MNM in NGS2?  Mentor is a bit disappointing. 
Title: Re: Vita thread
Post by: Cormacaroni on February 28, 2013, 03:01:24 AM
Quote
-Superb storytelling through the grimoire system and its journal entries.
-Story is quite moving and definitely worth the time to experience.

 ::)
Title: Re: Vita thread
Post by: Don Flamenco on February 28, 2013, 04:03:11 AM
Soul Sacrifice is gonna be the Vita's Citizen Kane.
Title: Re: Vita thread
Post by: Purple Filth on February 28, 2013, 05:51:14 AM
Soul Sacrifice is gonna be the Vita's Citizen Kane.

 :lol


Got another game to check out at least.
Title: Re: Vita thread
Post by: bork on February 28, 2013, 08:06:30 AM
Another weird way to get Sigma 2+ running better- change the camera speed (for both camera options) to the fastest setting.  The game actually runs smoother with this setting changed!   :o
Title: Re: Vita thread
Post by: mjemirzian on February 28, 2013, 08:10:30 AM
I don't think a decent looking 60 FPS 3D action game is impossible on Vita, it's just going to have almost no lighting effects or AA. Or Sony can pull a PSP and stop underclocking it via firmware.

At least the stills look pretty, right?
Title: Re: Vita thread
Post by: iconoclast on February 28, 2013, 12:12:28 PM
how is MNM in NGS2?  Mentor is a bit disappointing.

It's not much different. There are harder enemy waves, but they're not a problem to deal with because the battles are so small. Pretty much the only thing that killed me was getting hit by a grab since all of them do like 50-80% damage.

+ Ayane's chapter was hard because she does pitiful damage.
Title: Re: Vita thread
Post by: bork on March 02, 2013, 10:08:30 AM
So it seems that Phantasy Star Online 2 (retail copy only, not the free download version from JPSN) will work with U.S. and Euro PSN accounts!  All the download content and in-game purchases are not done on PSN and are done through Sega's own online store.  Makes sense since you can use the same account from the PC version on Vita.

I think I'm importing this now. 
Title: Re: Vita thread
Post by: mjemirzian on March 02, 2013, 10:49:17 AM
The main campaign of NG2+ plays pretty well after applying those tricks - solid 30 FPS most of the time. Tag mode is still a mess. Not sure why they even bothered when the system can't handle it.

At least most of the game is playable.
Title: Re: Vita thread
Post by: Trent Dole on March 02, 2013, 10:35:40 PM
So it seems that Phantasy Star Online 2 (retail copy only, not the free download version from JPSN) will work with U.S. and Euro PSN accounts!  All the download content and in-game purchases are not done on PSN and are done through Sega's own online store.  Makes sense since you can use the same account from the PC version on Vita.

I think I'm importing this now.
Make sure to sign up on Ship 2 so you can play with all the other baka gai jins! :rock
Title: Re: Vita thread
Post by: DCharlieJP on March 03, 2013, 09:03:59 AM
PSo2 is pretty hot on vita but a little unstable :/

Ship 10 mothers
Title: Re: Vita thread
Post by: thisismyusername on March 03, 2013, 11:58:10 AM
Finished P3P and am halfway through 4 now, loving the shit out of it. I just saw that P2 Innocent Sin is up on the store, but I'm kinda afraid to buy for fear that I'm that guy who loved FF12 and then was disappointed with FF2 because one is sparkly and the other is unplayable bullshit that didn't age well

P2:IS/EP have both aged, but it's worth it for the story. You have to ask yourself though: Do I want to wade through some high enemy random encounter rates?

Still, they're both my favorite in the series due to the casts of both.

I don't think a decent looking 60 FPS 3D action game is impossible on Vita, it's just going to have almost no lighting effects or AA. Or Sony can pull a PSP and stop underclocking it via firmware.

At least the stills look pretty, right?

Even if they overclocked it and allowed Team Ninja to patch it it wouldn't really stablized the frame-rate/improve the frame-rate, right? I mean it's not like they optimized it or anything given how people have to turn gore off and up the camera speed to even get a stable framerate.

Also I want to play PSO2 so bad but I don't want to import and wade through moonrunes for a Japanese Sega account.  :'(
Title: Re: Vita thread
Post by: bork on March 04, 2013, 10:33:06 AM
They should patch NG2 to default to those settings, if nothing else.   :lol

I don't know if I'm going to bother with importing PSO2- I wasn't aware that the game is entirely online and has no offline story stuff.  Don't really see the point in playing it on Vita when I'd only be playing online at home and I can just play it on PC instead.

But if the English version comes out as a free download on Vita, I'd totally be all over it.
Title: Re: Vita thread
Post by: thisismyusername on March 04, 2013, 10:43:08 AM
Eh, the bigger/raw deal with PSO2 is the Vita version (and so anyone on PC joining those servers) is smaller rooms. It makes sense since the hardware isn't that powerful but it allows faster grind/less enemies to battle so have to grind "more" quests to do that.

But yeah, I hope they release it in English. It's a shame they didn't re-release Phantasy Star Portable 2 with the Infinity expansions.
Title: Re: Vita thread
Post by: Huff on March 04, 2013, 12:48:49 PM
FREE SHIT and large sale on vita.

too bad the store isn't working.
Title: Re: Vita thread
Post by: bork on March 04, 2013, 12:49:40 PM
Doesn't matter...the sale starts tomorrow.

Quote
Here are the free games we’re giving away for PS Vita:

Wild Arms (PS one Classic)
Patapon (PSP)
Piyotama (PSP)
Patchwork Heroes (PSP)

Here are the PS Vita games that are on sale for a 30% discount. If you’re a PlayStation Plus member, you’ll get 50% off:

Army Corps of Hell
Big Sky: Infinity
BlazBlue: Continuum Shift Extend
Dokuro
DYNASTY WARRIORS NEXT
Knytt Underground
LEGO Batman 2: DC Super Heroes
LEGO Batman 2: DC Super Heroes French
LEGO Harry Potter: Years 5-7
LEGO Lord of the Rings
Orgarhythm
Pure Chess
Retro City Rampage
Sine Mora (with Trial)
Spy Hunter
Street Fighter X Tekken
Sumioni: Demon Arts
Ultimate Marvel vs. Capcom 3

We also added a few more games to the sale, with the following discounts as noted:

FIFA Soccer 13 (30% off)
Madden NFL 13 (30% off)
Oddworld Strangers Wrath (25% off) (New patch details here)

I think I'm gonna redeem a free month of Plus, grab Street Fighter X Tekken since it's what I play 90% of the time, and sell my cart copy to a friend for the same price.  Then I can free up that cartridge slot for HAPPY BOOBS.
Title: Re: Vita thread
Post by: demi on March 04, 2013, 12:57:06 PM
Wild ARMs is a decent freebie. Game looks like rubbish (the battles anyway) though
Title: Re: Vita thread
Post by: bork on March 04, 2013, 01:03:41 PM
 :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw

http://0taku.livedoor.biz/archives/4410906.html

So besides the expected use of tengu masks to create dickgirls, people have also found a way to create...pubic...hair.  I thought otaku liked prepubescent lolis?   ???

120,000 copies sold since Thursday!
Title: Re: Vita thread
Post by: Powerslave on March 04, 2013, 02:12:40 PM
I would be so glad if it was made clear whether these sales and freebies were applied worldwide or region specific..
Title: Re: Vita thread
Post by: archnemesis on March 04, 2013, 02:16:48 PM
Wait, what? Is Wild Arms free for everyone or just for PS+ subscribers?
Title: Re: Vita thread
Post by: Purple Filth on March 04, 2013, 02:17:19 PM
Doesn't matter...the sale starts tomorrow.

Quote
Here are the free games we’re giving away for PS Vita:

Wild Arms (PS one Classic)
Patapon (PSP)
Piyotama (PSP)
Patchwork Heroes (PSP)

Here are the PS Vita games that are on sale for a 30% discount. If you’re a PlayStation Plus member, you’ll get 50% off:

Army Corps of Hell
Big Sky: Infinity
BlazBlue: Continuum Shift Extend
Dokuro
DYNASTY WARRIORS NEXT
Knytt Underground
LEGO Batman 2: DC Super Heroes
LEGO Batman 2: DC Super Heroes French
LEGO Harry Potter: Years 5-7
LEGO Lord of the Rings
Orgarhythm
Pure Chess
Retro City Rampage
Sine Mora (with Trial)
Spy Hunter
Street Fighter X Tekken
Sumioni: Demon Arts
Ultimate Marvel vs. Capcom 3

We also added a few more games to the sale, with the following discounts as noted:

FIFA Soccer 13 (30% off)
Madden NFL 13 (30% off)
Oddworld Strangers Wrath (25% off) (New patch details here)

I think I'm gonna redeem a free month of Plus, grab Street Fighter X Tekken since it's what I play 90% of the time, and sell my cart copy to a friend for the same price.  Then I can free up that cartridge slot for HAPPY BOOBS.

Region?

Link?

Found it.

Damn more games  :o
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 04, 2013, 03:30:28 PM
how do u get af ree month of plsu
Title: Re: Vita thread
Post by: hampster on March 04, 2013, 03:54:13 PM
how do u get af ree month of plsu

I know IGN gave out a bunch awhile ago because it's the leading conspiracy theory as to why plus is better in Europe (IGN devalued North American plus so we don't get good games)
Title: Re: Vita thread
Post by: Powerslave on March 04, 2013, 04:47:15 PM

Region?

Link?

Found it.



Thanks for sharing  ::)
Title: Re: Vita thread
Post by: demi on March 04, 2013, 05:20:49 PM
You niccas know anyone who wants to trade an XL for a Vita?
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 04, 2013, 05:26:59 PM
why are you asking vita owners if they know anyone who wants a vita  ???
Title: Re: Vita thread
Post by: demi on March 04, 2013, 05:28:18 PM
I am asking if anyone knows someone who wants to trade their Vita for an XL.
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 04, 2013, 05:46:22 PM
me what games u got
Title: Re: Vita thread
Post by: bork on March 04, 2013, 05:50:35 PM
how do u get af ree month of plsu

I got one when I bought a PS3 last year.
Title: Re: Vita thread
Post by: demi on March 04, 2013, 05:51:15 PM
me what games u got

None, I just want to trade an XL for a Vita 1:1
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 04, 2013, 05:55:51 PM
no games no deal keep looking ocusin demi
Title: Re: Vita thread
Post by: Purple Filth on March 04, 2013, 06:38:11 PM

Region?

Link?

Found it.



Thanks for sharing  ::)

http://blog.us.playstation.com/2013/03/04/more-ps-vita-anniversary-deals-this-week-including-new-free-games/
Title: Re: Vita thread
Post by: Powerslave on March 04, 2013, 07:09:10 PM
I was addressing the 'what region' point, but now I figured out (no thanks to you guys >:() that EU doesn't fall under those deals.
Title: Re: Vita thread
Post by: AdmiralViscen on March 04, 2013, 07:12:52 PM
Amazon has the 32GB card for $75.

Should I buy this and a Vita or wait for some E3 announcement?
Title: Re: Vita thread
Post by: mjemirzian on March 04, 2013, 07:32:02 PM
I don't see the point of a 32GB card unless you really like PSN downloads. The games are already on carts, you're not getting a speed boost by "installing" them. Pretty sure Vita is not getting a price cut in NA due to the exchange rate.
Title: Re: Vita thread
Post by: Cormacaroni on March 04, 2013, 07:34:58 PM
the speed boost comes from not having to switch out carts
Title: Re: Vita thread
Post by: Huff on March 04, 2013, 07:47:45 PM
Amazon has the 32GB card for $75.

Should I buy this and a Vita or wait for some E3 announcement?

I have a 16 and it works well, but I use ps+ cloud storage for saves and have to delete/install/reinstall games every once in a while or when I get a new downloadable game
Title: Re: Vita thread
Post by: AdmiralViscen on March 04, 2013, 09:12:13 PM
I don't see the point of a 32GB card unless you really like PSN downloads. The games are already on carts, you're not getting a speed boost by "installing" them. Pretty sure Vita is not getting a price cut in NA due to the exchange rate.

I'd like to buy 0 carts
Title: Re: Vita thread
Post by: mjemirzian on March 04, 2013, 09:59:10 PM
I don't see the point of a 32GB card unless you really like PSN downloads. The games are already on carts, you're not getting a speed boost by "installing" them. Pretty sure Vita is not getting a price cut in NA due to the exchange rate.

That would be an odd reason.  Right now the yen is weakening pretty consistently against the dollar, which would make maintaining the 100 yen -> 1 dollar pricing parity more affordable than it has been in years.
Yeah, just going by this article (http://www.polygon.com/2013/2/21/4000638/playstation-vita-no-price-cut-north-america) where it was stated as a reason.
Title: Vita thread
Post by: Huff on March 04, 2013, 10:02:07 PM
I don't see the point of a 32GB card unless you really like PSN downloads. The games are already on carts, you're not getting a speed boost by "installing" them. Pretty sure Vita is not getting a price cut in NA due to the exchange rate.

I'd like to buy 0 carts

Than getting a 32 is probably going to be the easiest thing to do
Title: Re: Vita thread
Post by: Trent Dole on March 04, 2013, 10:52:15 PM
:nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw

http://0taku.livedoor.biz/archives/4410906.html

So besides the expected use of tengu masks to create dickgirls, people have also found a way to create...pubic...hair.  I thought otaku liked prepubescent lolis?   ???

120,000 copies sold since Thursday!
lol naked apron musou. :o Want this to come over just for Giant Bomb's reaction.
Title: Re: Vita thread
Post by: thisismyusername on March 04, 2013, 11:19:52 PM
:nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw

http://0taku.livedoor.biz/archives/4410906.html

So besides the expected use of tengu masks to create dickgirls, people have also found a way to create...pubic...hair.  I thought otaku liked prepubescent lolis?   ???

120,000 copies sold since Thursday!

I've laughing at that use of tengu masks to make a dickgirl for like five minutes now. Even if it comes over to the US you know they're going to cut that or restrict it like Persona 2: Innocent Sin's mission creator was cut out and Disgaea 4's mission creator was restricted due to ESRB concerns.
Title: Re: Vita thread
Post by: Shaka Khan on March 05, 2013, 12:26:27 AM
Preggers customization? Is nothing sacred anymore? :-\
Title: Re: Vita thread
Post by: bork on March 05, 2013, 11:10:56 AM
OK, so I got Senran Kagura Shinovi Versus.  Even the game icon and initial loading screen are NSFW.   :lol

The game seems pretty good- appears to be native res, colorful, and super-clean looking.  Good framerate with a bit of slowdown here and there.  Plays pretty much like a musou game as expected, although in smaller areas.  The first stage I tried was a fight inside a typical Japanese high school gym, stage area and all.  It appears to be set up so that you are fighting against another girl, but there are other, easily-disposable enemies that appear in waves to assist her.   Where things get laughably perverse is when powering up your character (they do the typical anime "magical" transformation with the camera focusing on the chest and rear end) or when enough damage is taken-- their clothes slowly get ripped up and fall off.  (you can skip all these cut scenes instantly with X) I haven't tried the other modes and since I am playing this at work, I'm afraid to.   :lol

The game is pretty easy to play, but there's no English that I've seen anywhere.  Will definitely be surprised if this gets localized.
Title: Re: Vita thread
Post by: TEEEPO on March 06, 2013, 04:42:45 PM
realtalk:

patapon is one of the best games i've ever played on a handheld
Title: Re: Vita thread
Post by: AdmiralViscen on March 07, 2013, 05:29:06 AM
Target has the Batman bundle with no card for $209

Newegg has the COD bundle with 4GB for $212

I think I will jump on the latter and await a good deal on a 32gb
Title: Re: Vita thread
Post by: AdmiralViscen on March 07, 2013, 06:21:39 AM
Bought on newegg, then went on amazon for a custom crystal case, Lumines, and Hot Shots. I wanted Wipeout but I don't want shit load times.

I will get sound shapes, stranger's wrath, and super stardust on download.
Title: Re: Vita thread
Post by: maxy on March 07, 2013, 07:54:29 AM
http://www.youtube.com/watch?v=flybOJNgYZw
Title: Re: Vita thread
Post by: thisismyusername on March 07, 2013, 08:15:26 AM
Bought on newegg, then went on amazon for a custom crystal case, Lumines, and Hot Shots. I wanted Wipeout but I don't want shit load times.

I will get sound shapes, stranger's wrath, and super stardust on download.

Wipeout 2048's loadtimes aren't that bad...  :-\
Title: Re: Vita thread
Post by: archnemesis on March 07, 2013, 08:42:08 AM
Wipeout's load times are acceptable if you're playing it at home. You probably don't have time for them if you're trying to get some quick gaming in during your commute.
Title: Re: Vita thread
Post by: Don Flamenco on March 07, 2013, 11:03:22 AM
:nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw :nsfw

http://0taku.livedoor.biz/archives/4410906.html

So besides the expected use of tengu masks to create dickgirls, people have also found a way to create...pubic...hair.  I thought otaku liked prepubescent lolis?   ???

120,000 copies sold since Thursday!


and butt plugs and preggo lolis   :kobeyuck
Title: Re: Vita thread
Post by: bork on March 07, 2013, 11:13:21 AM
 :leon
Title: Re: Vita thread
Post by: thisismyusername on March 07, 2013, 08:06:19 PM
Wipeout's load times are acceptable if you're playing it at home. You probably don't have time for them if you're trying to get some quick gaming in during your commute.

They're like a minute at most. Not bad if you're sitting in a doctor's office or on break for a quick race. If you're wanting pick-up-and-go gameplay,  I can't really think of a game on the system with fast loads for that purpose.
Title: Re: Vita thread
Post by: bork on March 07, 2013, 10:43:52 PM
Picked up SFxTK from the Vita anniversary sale for $20.  I know the load times on digital versions can be 1-2 seconds longer, but I swear I'm noticing performance issues, too- in training mode I noticed slowdown that I did not see in the cart version.  Glad I haven't sold that off yet.

Wipeout's load times are acceptable if you're playing it at home. You probably don't have time for them if you're trying to get some quick gaming in during your commute.

They're like a minute at most. Not bad if you're sitting in a doctor's office or on break for a quick race. If you're wanting pick-up-and-go gameplay,  I can't really think of a game on the system with fast loads for that purpose.

Ridge Racer and Sonic Transformed both have faster load times than Wipeout.  Get Sonic Transformed.  It's the best racer on Vita.
Title: Re: Vita thread
Post by: AdmiralViscen on March 07, 2013, 11:02:39 PM
Hadn't thought of that, I just might.
Title: Re: Vita thread
Post by: DCharlieJP on March 08, 2013, 12:29:14 AM
Quote
Wipeout.  Get Sonic Transformed.  It's the best racer on Vita.

fixed it for you - this isn't even a debate, it's fact. ESPECIALLY with Fury and HD add ons.

Load times are good for your heart rate because you're going to spunk out your kidneys when the game starts.
SOOOOOOOOOOooooooooooooooooooooooooooooooooo good.
Title: Re: Vita thread
Post by: AdmiralViscen on March 08, 2013, 07:13:09 AM
$30 16gb
$50 32gb

http://www.att.com/shop/wireless/accessories/specialty-items/sku6170247.html#fbid=AJnmEEp0eXI


Now I wish I had gone for the LEGO batman bundle with no memory card and not gotten HSG and especially lumines at retail lol

double edit  - both those games are a ripoff by downloading, never mind. I wonder if I'd even use a 32GB
Title: Re: Vita thread
Post by: Olivia Wilde Homo on March 08, 2013, 07:34:55 AM
Got another 32 GB card.  Now I have 68 GB of memory cards for Vita.  Should be enough for everything I'd ever need (Vita downloads + PSP + PS1)
Title: Re: Vita thread
Post by: mjemirzian on March 08, 2013, 08:13:53 AM
Got another 32 GB card.  Now I have 68 GB of memory cards for Vita.  Should be enough for everything I'd ever need (Vita downloads + PSP + PS1)
I crown thee king Vitard. :)
Title: Re: Vita thread
Post by: demi on March 08, 2013, 08:54:07 AM
Definitely has too much money and doesnt know what to do with it  ;)
Title: Re: Vita thread
Post by: magus on March 08, 2013, 10:28:07 AM
seems vita (and 3DS) is getting a sequel to this

http://www.youtube.com/watch?v=-_4gpKpvpXo

Quote
Gameplay of this game!
Ofcourse this game has a wierd premise to it
Our hero here has to make children with 12 Mikos in the Mystical Realm of Granvania this realm seems to be endangered by Impurities or Kegare as the monsters are called.
So the smart citizens decided to call upon the heroes of heroes..Who's bad with girls and his Childhood friend which is seemingly pregnant by an Unknown force or just him!

(http://i.imgur.com/PYqhOEY.jpg)

this console is reaching guinness level of :uguu
Title: Re: Vita thread
Post by: Don Flamenco on March 08, 2013, 12:04:26 PM
Picked up SFxTK from the Vita anniversary sale for $20.  I know the load times on digital versions can be 1-2 seconds longer, but I swear I'm noticing performance issues, too- in training mode I noticed slowdown that I did not see in the cart version.  Glad I haven't sold that off yet.



my digital copy of UMVC3 does weird things like freeze up while checking trophies and dropping the connection while doing fight request.   

I didn't get any slowdown in SF x TK but I've seen some small framedrops. 


$30 16gb
$50 32gb

http://www.att.com/shop/wireless/accessories/specialty-items/sku6170247.html#fbid=AJnmEEp0eXI


Now I wish I had gone for the LEGO batman bundle with no memory card and not gotten HSG and especially lumines at retail lol

double edit  - both those games are a ripoff by downloading, never mind. I wonder if I'd even use a 32GB



Tempting...but there's plenty of stuff rotting on my 32GB that I won't get around to for awhile that could be cleared if I had a storage emergency.  i'll stick to cleaning the fridge. 
Title: Re: Vita thread
Post by: mjemirzian on March 08, 2013, 12:22:35 PM
And here are some badass looking Muramasa Rebirth screens (http://www.siliconera.com/2013/03/08/more-marvelous-muramasa-rebirth-screenshots).

A game which will get buried in sales by Happy Boobs and Teen Mom: Japan. :-\
Title: Re: Vita thread
Post by: demi on March 08, 2013, 12:24:55 PM
Muramasa was a pretty crap game, no worries.
Title: Re: Vita thread
Post by: bork on March 08, 2013, 01:35:23 PM
Quote
Wipeout.  Get Sonic Transformed.  It's the best racer on Vita.

fixed it for you - this isn't even a debate, it's fact. ESPECIALLY with Fury and HD add ons.

Load times are good for your heart rate because you're going to spunk out your kidneys when the game starts.
SOOOOOOOOOOooooooooooooooooooooooooooooooooo good.

I'll play Fury And HD on PS3 instead.  Oh wait, no I won't- I'll just load up Sonic Transformed.  Mario Kart+Outrun 2 fusion = :hyper
Title: Re: Vita thread
Post by: bork on March 08, 2013, 01:36:01 PM
Where's the Soul Sacrifice impressions DCharlie?
Title: Re: Vita thread
Post by: bork on March 08, 2013, 01:39:16 PM
I'm waiting for a larger card size.  Don't want to have to switch out memory cards.

Picked up SFxTK from the Vita anniversary sale for $20.  I know the load times on digital versions can be 1-2 seconds longer, but I swear I'm noticing performance issues, too- in training mode I noticed slowdown that I did not see in the cart version.  Glad I haven't sold that off yet.



my digital copy of UMVC3 does weird things like freeze up while checking trophies and dropping the connection while doing fight request.   

I didn't get any slowdown in SF x TK but I've seen some small framedrops. 

It seems like the download version stuttered a little more than the cart version, which is weird since there should be no difference.  But it's fine and I sold the cart version to my co-worker.  Need to force myself to go digital for DOA5+ too.
Title: Re: Vita thread
Post by: hampster on March 08, 2013, 01:40:40 PM
The 8-4 Play podcast mentioned the Phantasy Star Online 2 localization was already finished. Sega needs to bring that over here asap
Title: Re: Vita thread
Post by: bork on March 08, 2013, 01:57:04 PM
The 8-4 Play podcast mentioned the Phantasy Star Online 2 localization was already finished. Sega needs to bring that over here asap

Nice!  Was wondering what was up with this game.
Title: Re: Vita thread
Post by: demi on March 08, 2013, 02:09:06 PM
Are there any shortcuts to getting those free games? Or is it only through a Vita.
Title: Re: Vita thread
Post by: cool breeze on March 08, 2013, 02:12:35 PM
apparently it's PSP, Vita, or MediaGo (PC content manager program).

 
Title: Re: Vita thread
Post by: demi on March 08, 2013, 02:18:38 PM
And that lets me put all the freebies on my account? My PSP is hacked and I dont have a Vita yet. MediaGo works fine?
Title: Re: Vita thread
Post by: cool breeze on March 08, 2013, 02:22:39 PM
apparently

people said they bought it on mediago and downloaded it to the PS3
Title: Re: Vita thread
Post by: DCharlieJP on March 08, 2013, 10:04:24 PM
Got another 32 GB card.  Now I have 68 GB of memory cards for Vita.  Should be enough for everything I'd ever need (Vita downloads + PSP + PS1)
I crown thee king Vitard. :)

i have five 32 gig cards. Please hand back my crown you filthy Dirt People. Oh and to answer the follow on questions - yes, they are pretty much full.

As for SoulSac - i've only played another 10 missions or so and have been grinding a bit before the wife starts to play catch up. Not much to add from the demo - it's pretty hot, seems to have a ton of levels, a metric ton of magics and the action is great. The ground texture is still largely botched - seems a little cleaner but still there.

Quote
I'll play Fury And HD on PS3 instead.  Oh wait, no I won't- I'll just load up Sonic Transformed.  Mario Kart+Outrun 2 fusion =

8-bit St Peter is going to refuse to let you into Gaming Heaven when you die for this horrific sin. (i like Sonic Transformed)
Title: Re: Vita thread
Post by: Don Flamenco on March 09, 2013, 03:34:50 PM
remote play with the GoW games and SOTC is pretty nice.   

but um, my code that came with the GoW saga was expired, even though the card says "expires 3/31/13." 
Title: Re: Vita thread
Post by: demi on March 09, 2013, 10:01:15 PM
MediaGo worked for me, I "bought" wild arms, patapon, and patchwork heroes. Piyotama looked like flash crap.
Title: Re: Vita thread
Post by: AdmiralViscen on March 10, 2013, 08:13:13 PM
Is Persona 4 of any interest to someone who can't stomach anime?
Title: Re: Vita thread
Post by: Akala on March 10, 2013, 08:20:11 PM
Is Persona 4 of any interest to someone who can't stomach anime?

probably not.
Title: Re: Vita thread
Post by: Cormacaroni on March 10, 2013, 08:23:51 PM
I expected to hate it, and I did for the first couple of hours. After that I found it weirdly compelling.
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 10, 2013, 08:36:41 PM
I hate anime and used to beat up anime nerds yet I still enjoyed it. it's not kawaii at all
Title: Re: Vita thread
Post by: Powerslave on March 10, 2013, 08:47:39 PM
Damn it I have no idea how this game could be possible that good. Really everyone is claiming how's it a godly game etc. Me being not fond of PS2/PS3 style rpgs with their 'stylish' huds and radars and the ever overfocus on combat can't believe that I would like this game.. yet I'm still intrigued.
Title: Re: Vita thread
Post by: Cormacaroni on March 10, 2013, 08:50:31 PM
It's far from perfect (it is ghetto as fuck in many ways due to the low budget) and you spend literally hours at a time without combat. When you do enter a dungeon though, that's basically ALL you do
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 10, 2013, 09:03:46 PM
Damn it I have no idea how this game could be possible that good. Really everyone is claiming how's it a godly game etc. Me being not fond of PS2/PS3 style rpgs with their 'stylish' huds and radars and the ever overfocus on combat can't believe that I would like this game.. yet I'm still intrigued.

I fucking hate RPGS also but its like a adult version of Pokemon  / Monster Rancher without the really fucking annoying "have to run back to town to heal your pokemon" shit and whimsical
Title: Re: Vita thread
Post by: Sho Nuff on March 10, 2013, 11:13:44 PM
I fucking abhor all JRPGs but I could not stop playing P4. I absolutely loved it and felt guilty for loving it

There is no uguu in it, really
Title: Re: Vita thread
Post by: DCharlieJP on March 10, 2013, 11:26:38 PM
Still playing P4 - I loved P3 because basically nothing particularly good happened to anyone in the entire story - especially if you go through getting all the social links. It's just one shitty ending after the other
Title: Re: Vita thread
Post by: bork on March 11, 2013, 11:51:58 AM
The Persona games are pretty much the only JRPGs I've ever been able to stand playing.  Played a lot of P3P but need to play more of P4G.  Got sidetracked by some other titles.
Title: Re: Vita thread
Post by: Sho Nuff on March 11, 2013, 12:04:20 PM
Chie is my waifu
Spunky dragon with deadly legs :uguu
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:14:55 PM
I got my Vita dudes, ordered Persona 4 from GameStop - or at least ordered it in-store to be shipped to my house
Title: Re: Vita thread
Post by: Smooth Groove on March 11, 2013, 01:21:47 PM
demi, how much for the vita?
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:23:17 PM
I traded a guy on CL my other 3DS XL for it. It's a WiFi model and came with a 16GB card.
Title: Re: Vita thread
Post by: archnemesis on March 11, 2013, 01:26:32 PM
That's a great deal. Do you play non-RPGs? You should check out Hot Shots Golf, WipEout 2048, and Tales from Space: Mutant Blobs Attack.
Title: Re: Vita thread
Post by: hampster on March 11, 2013, 01:27:07 PM
I heard on a podcast that new Sound Shapes DLC will be out this week. I hope its an actual album and not more creator stuff :-\
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:27:10 PM
I'm at work so I cant set it up.

I want to play Uncharted, at least. I havent thought about what else lol.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:28:56 PM
I also have Motorstorm RC from when they gave it out for free, along with those freebies from this month (wild arms, patapon, patchwork heroes).
Title: Re: Vita thread
Post by: cool breeze on March 11, 2013, 01:36:11 PM
are you on playstation plus? uncharted, wipeout, and gravity daze are all "free" and pretty much three of the games worth playing.

unless you care about owning the games, it's a good way to check them out.  I think 3 months is the minimum, though.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:45:47 PM
I'm not too particularly interested in owning Vita games. Does PS+ require a credit card?

I might just use GameFly since they can send you Vita games.

Does that workaround for formatting the card work for earning trophies on them?
Title: Re: Vita thread
Post by: cool breeze on March 11, 2013, 01:50:56 PM
iirc the playstation store recently allowed paypal as a payment method.  amazon might sell PSN bucks, too.  they did a long time ago, then stopped, then did again, and I'm not sure right now.

what's the workaround for formatting cards?
Title: Re: Vita thread
Post by: demi on March 11, 2013, 01:53:43 PM
I guess my question is - will a game from gamefly let me earn trophies on it? Do Vita games have some form of "online pass"?

I know Vita is pretty much anti-Piracy PSP, so I'm not too familiar on how strict it is.
Title: Re: Vita thread
Post by: tiesto on March 11, 2013, 01:55:11 PM
I honestly can't think of why someone who hates RPGs would only like the Persona series. Unless the dating/simulation mechanics are just that compelling to them that they can put up with the dungeon/combat slog (and yeah it can be a slog, and this is from a hardcore RPG player).

And I do think both P3 and 4 have plenty of :uguu elements.
Title: Re: Vita thread
Post by: Huff on March 11, 2013, 02:29:25 PM
with games that store saved games on the card, you just have to "format" or delete the data on it before you can earn trophies on your psn name.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 02:38:09 PM
By card you mean the physical game itself?
Title: Re: Vita thread
Post by: demi on March 11, 2013, 03:30:28 PM
Disregarding PS+ -- are there any actual free stuff on Vita? Free 2 Play... Free in general...

I know there is Jetpack Joyride... and that Uncharted card game? Bonus points: Can I get me some trophies on said freebies?
Title: Re: Vita thread
Post by: archnemesis on March 11, 2013, 03:35:15 PM
There are three free augmented reality games that are cool tech demos even though they're not that fun after a few minutes:
• Cliff Diving
• Fireworks
• Table Football

These should be free too:
• Frobisher Says! - Pretty great mini game collection.
• t@g - free (?) augmented reality graffiti app.
• The Treasures of Montezuma Blitz - a free match three puzzle game.

No trophies in these as far as I remember, but I believe you can get some from the Welcome Park app.
Title: Re: Vita thread
Post by: hampster on March 11, 2013, 03:39:31 PM
Jetpack Joyride, Treasures of Montezuma Blitz and Frobisher Says are all free and have trophies
Title: Re: Vita thread
Post by: Purple Filth on March 11, 2013, 03:52:59 PM
By card you mean the physical game itself?

Yep.

Every game installs some data on the vita homescreen and you get the bubble as a result.

For games that save to the cart it will realize that the PSN accounts are not the same and then spits out the message of not being able to achieves trophies for the account.

To get around that just delete the bubble for that game then re-insert the card, it will recreate the bubble but now with your info and you can gain trophies.

Title: Re: Vita thread
Post by: Sho Nuff on March 11, 2013, 03:54:50 PM
God persona 4 is so fucking good, whenever I fight IRL I always hear Shoji Meguro tracks in my head
Title: Re: Vita thread
Post by: Purple Filth on March 11, 2013, 04:02:13 PM
God persona 4 is so fucking good, whenever I fight IRL I always hear Shoji Meguro tracks in my head

one of the games i need to actually buy.
Title: Re: Vita thread
Post by: Sho Nuff on March 11, 2013, 04:08:42 PM
Money well spent, I finished the game but still need to take the 10-part class about Jungian psychology that's included in the TV programming
Title: Re: Vita thread
Post by: demi on March 11, 2013, 04:17:24 PM
Is there any way that I can let a friend play on the Vita but not have him earn any trophies for me?

ESPECIALLY Persona 4 -- if I want to loan it to someone to play (the Vita itself).
Title: Re: Vita thread
Post by: archnemesis on March 11, 2013, 04:18:44 PM
Sure, have him log in with a different account. You might want to backup all your stuff first.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 04:21:04 PM
So I can "backup" my info on to the PC, then format it and make some dummy account for guests? I understand you can only have one account tied to the card (another distinguished mentally-challenged idea from Sony).
Title: Re: Vita thread
Post by: archnemesis on March 11, 2013, 04:23:28 PM
There is some kind of workaround for changing regions without having to format the card. Look it up on GAF.
The Content Manager is handy if you want to backup your saves. Otherwise you can just download the games from the PSN again.
Title: Re: Vita thread
Post by: Purple Filth on March 11, 2013, 04:58:33 PM
There is some kind of workaround for changing regions without having to format the card. Look it up on GAF.
The Content Manager is handy if you want to backup your saves. Otherwise you can just download the games from the PSN again.

IIRC there was a GAF thread saying they blocked the workaround with a firmware update.

Not sure if it remained though.
Title: Re: Vita thread
Post by: archnemesis on March 11, 2013, 05:08:14 PM
That wouldn't surprise me. It might be easier to just get a second memory card.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 05:45:15 PM
True, I might just get a cheap 8GB.
Title: Re: Vita thread
Post by: demi on March 11, 2013, 06:37:56 PM
why the fuck is resistance demo 3GB? lol.
Title: Re: Vita thread
Post by: mjemirzian on March 11, 2013, 07:15:33 PM
This is probably impractical, but if you never take your Vita online and don't register an account to the memory card, you can save any region to the card.
Title: Re: Vita thread
Post by: bork on March 11, 2013, 09:14:14 PM
You need a memory card for each account now.  Keep in mind that when you account switch, you have to do a factory reset, so all your icon placements and settings are lost.  You have to watch the intro video too.  Not that big a deal, but just annoying enough that I stick with one account.

why the fuck is resistance demo 3GB? lol.

It's a locked version of the full game.
Title: Re: Vita thread
Post by: AdmiralViscen on March 11, 2013, 09:45:59 PM
Sonic demo rocks
Title: Re: Vita thread
Post by: cool breeze on March 11, 2013, 11:04:14 PM
switching vita accounts also deletes all locally stored trophies.  sync those to the server if you plan on doing it.

I haven't bothered since Sony made the process more complicated.  Too much of a hassle just to try soul sacrifice or w/e.  Don't get why it doesn't support multiple accounts like on the PS3.
Title: Re: Vita thread
Post by: Purple Filth on March 11, 2013, 11:09:36 PM
new firmware up and mandatory (PS store, etc)

apparently its another of the "improves system software" type
Title: Re: Vita thread
Post by: maxy on March 12, 2013, 04:21:12 AM
http://www.joystiq.com/2013/03/11/select-sony-stores-selling-ps-vita-3g-for-200/
(http://www.blogcdn.com/www.joystiq.com/media/2013/03/centurycitywatermark.jpg)

Quote
A majority of the Sony stores across the US have dropped the price of the 3G-compatible PlayStation Vita, down to $199.97. The base 3G bundle includes the handheld, an 8GB memory card and a voucher for a free PlayStation Network game – if you sign up for data coverage, that is.

The image above comes from a Century City store in LA. Save for a couple of stores on the East Coast that had closed once we started hitting the phones, we called each and every Sony store location to confirm. An employee at the Denver location surmised this was a permanent price drop due to a discontinuation of the model and said there was no time frame on the sale in his system, which means Sony can end the sale whenever.

The New Jersey and Las Vegas locations also told me the 3G model was being discontinued, while an employee in Seattle said the sale would only last until Sunday.
Title: Re: Vita thread
Post by: bork on March 12, 2013, 10:43:46 AM
People are saying that the new firmware update makes Sigma 2+ play smoother.   ???
Title: Re: Vita thread
Post by: demi on March 12, 2013, 10:45:48 AM
God persona 4 is so fucking good, whenever I fight IRL I always hear Shoji Meguro tracks in my head

Persona 1 & 2 have better fight tracks.
Title: Re: Vita thread
Post by: Powerslave on March 12, 2013, 11:22:32 AM
Disregarding PS+ -- are there any actual free stuff on Vita? Free 2 Play... Free in general...

I know there is Jetpack Joyride... and that Uncharted card game? Bonus points: Can I get me some trophies on said freebies?

Jetpack Joyride rules man. I 100%'d the game. Try to do that bro :smug
Title: Re: Vita thread
Post by: AdmiralViscen on March 12, 2013, 11:51:25 AM
Which is the definitive pinball game?
Title: Re: Vita thread
Post by: Don Flamenco on March 12, 2013, 12:00:23 PM
I can tell my Vita has an overall improved sense of wellness and life-balance.


Disregarding PS+ -- are there any actual free stuff on Vita? Free 2 Play... Free in general...

I know there is Jetpack Joyride... and that Uncharted card game? Bonus points: Can I get me some trophies on said freebies?


the Wake-Up app and Welcome Park also have trophies
Title: Re: Vita thread
Post by: archnemesis on March 12, 2013, 12:10:09 PM
Which is the definitive pinball game?
Both The Pinball Arcade and Zen Pinball 2 are really solid pinball games. I can't choose between them. Flip a coin to decide, then pick up the other in a few months.
Title: Re: Vita thread
Post by: demi on March 12, 2013, 12:15:44 PM
Disregarding PS+ -- are there any actual free stuff on Vita? Free 2 Play... Free in general...

I know there is Jetpack Joyride... and that Uncharted card game? Bonus points: Can I get me some trophies on said freebies?

Jetpack Joyride rules man. I 100%'d the game. Try to do that bro :smug

Consider that shit done, breh. I read your Vita progress transfers to PS3 progress as well.
Title: Re: Vita thread
Post by: Powerslave on March 12, 2013, 01:06:15 PM
No use of coin multiplier/coin pack dlc allowed though!
Title: Re: Vita thread
Post by: hampster on March 12, 2013, 01:19:21 PM
The best vita game is getting an update! :hyper :hyper :hyper

http://www.youtube.com/watch?v=txQI3UVZFBY

:bow 6 new albums :bow2
:rock 2 cars :rock

No use of coin multiplier/coin pack dlc allowed though!

Teach me your secrets! I've gotten over 4k once, I'll never break 5k :'(
Title: Re: Vita thread
Post by: Powerslave on March 12, 2013, 01:25:36 PM
what do you mean, collecting 4k coins in one game?
Title: Re: Vita thread
Post by: hampster on March 12, 2013, 01:27:20 PM
I meant flying over 5 kilometers in one game
Title: Re: Vita thread
Post by: demi on March 12, 2013, 01:47:04 PM
No use of coin multiplier/coin pack dlc allowed though!

It's free 2 play, I don't intend to make it pay 2 play
Title: Re: Vita thread
Post by: Don Flamenco on March 12, 2013, 02:13:20 PM
6 new PS1 Japanese classics hitting PSN today that are all text-heavy (visual novels and rpgs, wtf?) 
Title: Re: Vita thread
Post by: Powerslave on March 12, 2013, 02:16:38 PM
I meant flying over 5 kilometers in one game

I didn't reach those distances until a lot later when I got a better hang of the game/vehicles. You also need to know which gadgets you pick ;)


No use of coin multiplier/coin pack dlc allowed though!

It's free 2 play, I don't intend to make it pay 2 play

My knee grow.
Title: Re: Vita thread
Post by: fistfulofmetal on March 12, 2013, 02:31:21 PM
WHEN THE FUCK IS THE CAVE GONNA BE FREE ON PSN+
Title: Re: Vita thread
Post by: tiesto on March 12, 2013, 03:32:48 PM
6 new PS1 Japanese classics hitting PSN today that are all text-heavy (visual novels and rpgs, wtf?)

What games?
Title: Re: Vita thread
Post by: Don Flamenco on March 12, 2013, 03:59:17 PM
Hatsu no tentacle
Atelier Sasha Grey

i don't know
Title: Re: Vita thread
Post by: Purple Filth on March 12, 2013, 06:35:23 PM
WHEN THE FUCK IS THE CAVE GONNA BE FREE ON PSN+

either next week or the last week of the month since Joe Danger 2 is the plus game for this week
Title: Re: Vita thread
Post by: demi on March 12, 2013, 06:46:00 PM
I really feel glad that PS+ is around for Vita. You would not buy any of these games retail, so a free full rental is a great alternative.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on March 12, 2013, 07:17:22 PM
Got another 32 GB card.  Now I have 68 GB of memory cards for Vita.  Should be enough for everything I'd ever need (Vita downloads + PSP + PS1)

AT&T cancelled my order :maf
Title: Re: Vita thread
Post by: AdmiralViscen on March 12, 2013, 07:21:48 PM
Me too.
Title: Re: Vita thread
Post by: demi on March 12, 2013, 08:08:41 PM
Is Gravity Rush good? The demo really didnt hammer anything home, but it was probably the best demo I tried.

Runner up would be Escape Plan, but the controls eventually got to me (having to pinch the screen was stupid as fukkkkkkkkkkkkkkkk)

Sound Shapes is pretty neat in that FRESH INDIE way. Reminded me of some flash web game tho.

I didnt try Uncharted cause I gots to play some Uncharted.

All the other demos I tried (I didnt bother with Hot Shots, Lumines, etc. -- I know how these play) were doodoo or gave me wicked PSP flashbacks. As in, "gee, this looks like a PSP game. Ok."


A lot of Vita games really use the controls against you. Even that freebie Montezuma Revenge. It has me rub the back of my screen, while using the frot screen to move gems. How the fuck?
Title: Re: Vita thread
Post by: thisismyusername on March 12, 2013, 08:29:27 PM
If you thought the Gravity Rush demo was "alright," it's more of the same. I felt it got REALLY repetitive but it was an alright-ish game. I'm not clamoring for a sequel like most of the people that played it are.

Edit: I should mention it's a pretty easy platinum/1000gs if you're an achievement whore. Outside of like one or two side-mission/challenges, anyway. But they're do-able.
Title: Re: Vita thread
Post by: Akala on March 12, 2013, 08:38:51 PM
lumines and rayman 13 bux each if you're plus. may snag rayman just to see what all the fuss is about. lumines is great (even if I never play it), and should have a permanent home on any memory card.
Title: Re: Vita thread
Post by: AdmiralViscen on March 12, 2013, 08:48:17 PM
Lumines seems pretty bare for modes.

I really like Sound Shapes, it's like a relaxing Super Meat Boy somehow.
Title: Re: Vita thread
Post by: archnemesis on March 13, 2013, 03:50:59 AM
I liked Lumines and Rayman, but then again I only paid £6 for them and I had really low expectations.

Gravity Rush is worth playing, but I quit after maybe 5 hours because I found a section a bit frustrating. It's not the killer app it was hyped up to be.

Is Sound Shapes cross-buy? I haven't decided if I want it for PS3 or PSV.
Title: Re: Vita thread
Post by: Sho Nuff on March 13, 2013, 03:55:01 AM
Demi did u reach out for the truth yet
Title: Re: Vita thread
Post by: AdmiralViscen on March 13, 2013, 06:52:05 AM
I liked Lumines and Rayman, but then again I only paid £6 for them and I had really low expectations.

Gravity Rush is worth playing, but I quit after maybe 5 hours because I found a section a bit frustrating. It's not the killer app it was hyped up to be.

Is Sound Shapes cross-buy? I haven't decided if I want it for PS3 or PSV.

It is cross buy

Speaking of which, why can't I get fucking sonic cd and shit on here?
Title: Re: Vita thread
Post by: Shaka Khan on March 13, 2013, 06:59:11 AM
I took out the Vita on Monday to download the freebie games. Being the impatient ass that I am, I downloaded Wild Arms then didn't feel like spending a few more minutes to download the rest of the games. I turned it on today to find out that the sale is over. Fuck me. :fbm
Title: Re: Vita thread
Post by: hampster on March 13, 2013, 08:36:26 AM
I took out the Vita on Monday to download the freebie games. Being the impatient ass that I am, I downloaded Wild Arms then didn't feel like spending a few more minutes to download the rest of the games. I turned it on today to find out that the sale is over. Fuck me. :fbm

Oh crap it's Wednesday already :'(

I forgot to add the games to my download list
Title: Re: Vita thread
Post by: mjemirzian on March 13, 2013, 08:45:50 AM
Were you going to play any of them anyway?
Title: Re: Vita thread
Post by: demi on March 13, 2013, 08:53:12 AM
That's not the point, MJ. Now he will never get them for free. Ever.
Title: Vita thread
Post by: Shaka Khan on March 13, 2013, 08:59:59 AM
Wait, does that mean I missed the free Disgaea boat too? So sad. :'(
Title: Re: Vita thread
Post by: magus on March 13, 2013, 09:05:04 AM
Quote
Next Neptunia Game is For PlayStation Vita

Dengeki PlayStation followed up with more news about Hyperdimension Idol Neptunia PP. The magazine announced the game will be released for PlayStation Vita. Details about what kind of game this is have not leaked online yet.

Hyperdimension Idol Neptunia PP is slated for release on June 20. The game will cost 6,279 yen in stores or 5,300 yen on PlayStation Network. Compile Heart will also sell an 8,379 yen limited edition.

:uguu :uguu :uguu
Title: Re: Vita thread
Post by: hampster on March 13, 2013, 09:09:57 AM
Were you going to play any of them anyway?

Maybe Patapon.  I owned the UMD years ago

Quote
Next Neptunia Game is For PlayStation Vita

Dengeki PlayStation followed up with more news about Hyperdimension Idol Neptunia PP. The magazine announced the game will be released for PlayStation Vita. Details about what kind of game this is have not leaked online yet.

Hyperdimension Idol Neptunia PP is slated for release on June 20. The game will cost 6,279 yen in stores or 5,300 yen on PlayStation Network. Compile Heart will also sell an 8,379 yen limited edition.

:uguu :uguu :uguu

Did Neptunia ever add a GameGear-tan? I can get down with that :uguu
Title: Re: Vita thread
Post by: Joe Molotov on March 13, 2013, 09:35:07 AM
Were you going to play any of them anyway?

Maybe Patapon.  I owned the UMD years ago

Quote
Next Neptunia Game is For PlayStation Vita

Dengeki PlayStation followed up with more news about Hyperdimension Idol Neptunia PP. The magazine announced the game will be released for PlayStation Vita. Details about what kind of game this is have not leaked online yet.

Hyperdimension Idol Neptunia PP is slated for release on June 20. The game will cost 6,279 yen in stores or 5,300 yen on PlayStation Network. Compile Heart will also sell an 8,379 yen limited edition.

:uguu :uguu :uguu

Did Neptunia ever add a GameGear-tan? I can get down with that :uguu

Yes, Gamegear-tan is the main character of mk2. They all have little sisters, except for Xbox onee-sama, so lonely. They could have at least given her Zune. :(
Title: Re: Vita thread
Post by: mjemirzian on March 13, 2013, 10:37:45 AM
Now all Vita needs is a Record of Agarest War port and it will be crowned king of uguu.
Title: Re: Vita thread
Post by: Don Flamenco on March 13, 2013, 11:35:42 AM

Gravity Rush is worth playing, but I quit after maybe 5 hours because I found a section a bit frustrating. It's not the killer app it was hyped up to be.



maybe people said this before release?  I thought people picked up on its mediocrity closer to launch.   Game needed a bunch of more time in the oven, but Vita needed a game.


Is Gravity Rush good? The demo really didnt hammer anything home, but it was probably the best demo I tried.

Runner up would be Escape Plan, but the controls eventually got to me (having to pinch the screen was stupid as fukkkkkkkkkkkkkkkk)

Sound Shapes is pretty neat in that FRESH INDIE way. Reminded me of some flash web game tho.

I didnt try Uncharted cause I gots to play some Uncharted.

All the other demos I tried (I didnt bother with Hot Shots, Lumines, etc. -- I know how these play) were doodoo or gave me wicked PSP flashbacks. As in, "gee, this looks like a PSP game. Ok."


A lot of Vita games really use the controls against you. Even that freebie Montezuma Revenge. It has me rub the back of my screen, while using the frot screen to move gems. How the fuck?



they could take out the back touch screen on the next model and pretty much no one would care.  its useless.
Title: Re: Vita thread
Post by: bork on March 13, 2013, 12:28:09 PM
Now all Vita needs is a Record of Agarest War port and it will be crowned king of uguu.

It surpassed king status and was crowned emperor uguu when it got Senran Kagura!
Title: Re: Vita thread
Post by: magus on March 13, 2013, 01:05:09 PM
Now all Vita needs is a Record of Agarest War port and it will be crowned king of uguu.

would a psp game fit the bill? :smug
http://renascene.com/info/umd/2939
Title: Re: Vita thread
Post by: cool breeze on March 13, 2013, 02:23:36 PM
If you thought the Gravity Rush demo was "alright," it's more of the same. I felt it got REALLY repetitive but it was an alright-ish game. I'm not clamoring for a sequel like most of the people that played it are.

Edit: I should mention it's a pretty easy platinum/1000gs if you're an achievement whore. Outside of like one or two side-mission/challenges, anyway. But they're do-able.

People (or just me) don't want a sequel because gravity daze is a really great game.  It's more that they (I) feel it has heaps of potential that's not realized in the first game, and a great style to it.

having said that, I enjoyed the game but it does get repetitive and the missions/levels are totally dull.  It's like they didn't know how to make a great game around the gravity shifting mechanic.  The game is most fun when you're flying around in the open world collecting orbs.
Title: Re: Vita thread
Post by: demi on March 13, 2013, 02:39:12 PM
I said it was "alright" because I wasnt actually turned off enough to immediately delete the demo like everything else. Also it was one of the only games to not have crap Vita controls. The demo just didn't really showcase anything. It was the tutorial or something.
Title: Re: Vita thread
Post by: demi on March 13, 2013, 05:23:32 PM
Dudes it just hit me.

PSN only games. What are they? Is there a list?

Is Little King Story Vita good?
Title: Re: Vita thread
Post by: archnemesis on March 13, 2013, 05:42:09 PM
Little King's Story is supposed to have some framerate issues. I haven't played it myself.

• Escape Plan is a pretty good puzzle game with a nice art style.
• Pure Chess is a great chess game although some multiplayer features might be missing if you're an competitive player.
• Super Stardust Delta is not as good as the PS3 version, but still totally worth playing.
• Tales from Space: Mutant Blobs Attack is an excellent little platformer and also cheap.

You also have two good pinball games mentioned above.
Title: Re: Vita thread
Post by: demi on March 13, 2013, 05:54:22 PM
When I mean PSN only, I guess I mean stuff that's ONLY on Vita and ONLY digital.

If I can get a PS3 version (Sly 4, All-Stars) or a physical cart -- I dont particularly care.

BTW, how does that work? I wouldnt mind snagging some free Vita games.
Title: Re: Vita thread
Post by: archnemesis on March 13, 2013, 06:03:37 PM
I'm pretty sure my four •s aren't available on other platforms or on physical cards.

I haven't picked up any cross-platform games yet, but I assume they just add a voucher code for the Vita download.
Title: Re: Vita thread
Post by: Purple Filth on March 13, 2013, 07:18:48 PM
When I mean PSN only, I guess I mean stuff that's ONLY on Vita and ONLY digital.

If I can get a PS3 version (Sly 4, All-Stars) or a physical cart -- I dont particularly care.

BTW, how does that work? I wouldnt mind snagging some free Vita games.


I'm pretty sure my four •s aren't available on other platforms or on physical cards.

I haven't picked up any cross-platform games yet, but I assume they just add a voucher code for the Vita download.


IIRC its done from the PS3 game itself (through some button on the menu) where it will do a check and then send over the vita version.
Title: Re: Vita thread
Post by: demi on March 13, 2013, 07:34:10 PM
Interesting, so maybe I can swipe some Redbox's and try to find a PS3 copy that hasnt been used.
Title: Re: Vita thread
Post by: Powerslave on March 13, 2013, 09:25:55 PM
get Knytt Underground
Title: Re: Vita thread
Post by: bork on March 14, 2013, 01:05:25 PM
Interesting, so maybe I can swipe some Redbox's and try to find a PS3 copy that hasnt been used.

You definitely can; when you use Vita download, it just registers the disc to your PS3 and places the Vita version in your download list. 
Title: Re: Vita thread
Post by: demi on March 14, 2013, 01:13:40 PM
I can see myself buying Sly 4 when it goes on sale eventually, All-Stars is definitely one I'd like to find in a rental.

Are those the only two games?
Title: Re: Vita thread
Post by: bork on March 14, 2013, 03:35:38 PM
I can see myself buying Sly 4 when it goes on sale eventually, All-Stars is definitely one I'd like to find in a rental.

Are those the only two games?

Those are the only two retail games I can think of, yeah.
Title: Re: Vita thread
Post by: bork on March 14, 2013, 03:36:47 PM
Looks like Ratchet And Clank Full Frontal Assault has it, too, but the Vita version was delayed so I'm not sure how that works.
Title: Re: Vita thread
Post by: thisismyusername on March 14, 2013, 03:57:03 PM
If you thought the Gravity Rush demo was "alright," it's more of the same. I felt it got REALLY repetitive but it was an alright-ish game. I'm not clamoring for a sequel like most of the people that played it are.

Edit: I should mention it's a pretty easy platinum/1000gs if you're an achievement whore. Outside of like one or two side-mission/challenges, anyway. But they're do-able.

People (or just me) don't want a sequel because gravity daze is a really great game.  It's more that they (I) feel it has heaps of potential that's not realized in the first game, and a great style to it.

having said that, I enjoyed the game but it does get repetitive and the missions/levels are totally dull.  It's like they didn't know how to make a great game around the gravity shifting mechanic.  The game is most fun when you're flying around in the open world collecting orbs.

Nailed basically how I feel on it and why I don't think a sequel will really fix these issues.

Though I enjoyed the combat far more than the exploring. If the Gravity Shifting was unlimited and done like a puzzle or something like the "Dusty gets sick" stuff did, I'd of enjoyed it far more.

I said it was "alright" because I wasnt actually turned off enough to immediately delete the demo like everything else. Also it was one of the only games to not have crap Vita controls. The demo just didn't really showcase anything. It was the tutorial or something.

Eh, I can't really say if you'd enjoy it 100%, Demi. But I do think it's worth playing if you can get it for free and have some time to waste. You may/may not totally enjoy it but hell: It's free.

Interesting, so maybe I can swipe some Redbox's and try to find a PS3 copy that hasnt been used.

Right, and with All-stars it's probably likely you can do that since no one wanted it.  :lol


Looks like Ratchet And Clank Full Frontal Assault has it, too, but the Vita version was delayed so I'm not sure how that works.

You'll get it whenever (if ever?) it releases. Plus you get a bonus if you redeem the voucher right now or whatever. Like Tools of Destruction or whatever. But I think that promo/bonus ended.
Title: Re: Vita thread
Post by: Van Cruncheon on March 14, 2013, 10:25:40 PM
how is the doa5 portdown
Title: Re: Vita thread
Post by: Sho Nuff on March 14, 2013, 10:45:59 PM
I don't think it's out yet. It better be 60fps
Title: Re: Vita thread
Post by: thisismyusername on March 14, 2013, 10:51:24 PM
I don't think it's out yet. It better be 60fps

I think it's the first title to use that PS3 "downgrader"/polygon remover for the sake of performance. From all the off-screen videos that have been shown while it was in development, it looks to be optimized/60FPS more than the Ninja Gaiden ports. But I can't say until the demo is released next week. I'm hoping it's a good port as I'm in the mood for a 3D fighter on the system.
Title: Re: Vita thread
Post by: Shaka Khan on March 14, 2013, 10:58:45 PM
What's this magical downgrading/polygon removing tool you speak of?
Title: Re: Vita thread
Post by: MCD on March 15, 2013, 01:41:34 AM
Turning WiFi off, I think.
Title: Re: Vita thread
Post by: Shaka Khan on March 15, 2013, 02:23:53 AM
:lol
Title: Re: Vita thread
Post by: bork on March 15, 2013, 08:16:24 AM
how is the doa5 portdown

There was a shit-quality video of it being played last night on Nico Nico, but I missed it.  People said it looked great and was running at 60 FPS, with some missing background detail.

Tecmo is putting out a huge demo of the game next week that will offer four playable characters, multiple modes (including cross-play online against PS3 users), and even some unlockable content that will carry over to the game.  That's awesome, but I wish they had actually released the demo this week so people could get a feel for it instead of right when the game comes out.  But I guess this means they're confident in the port.
Title: Re: Vita thread
Post by: bork on March 15, 2013, 12:39:34 PM
Some of the Nico Nico footage.

http://www.youtube.com/watch?v=EVMf-c-rB84
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 12:42:05 PM
Looks pretty fuckin good to me
Title: Re: Vita thread
Post by: bork on March 15, 2013, 12:51:30 PM
 :nsfw :nsfw :nsfw :nsfw

Vita touchscreen boob nonsense

spoiler (click to show/hide)
http://www.youtube.com/watch?v=H2PEb3FL-kQ
[close]
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 01:48:55 PM
Master Higgins loves boobs!!!
Title: Re: Vita thread
Post by: bork on March 15, 2013, 03:56:20 PM
 :lol
Title: Re: Vita thread
Post by: bork on March 15, 2013, 07:25:24 PM
Gamestop broke the release date...just picked it up! 

(http://i.imgur.com/Ou1ND6ml.jpg)

Not all the stores are selling it early, however.  Had to call around.
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 07:30:09 PM
Qvestions:

- Is it 60fps
- Is it native res
- Does it have fight record and playback for PERV OUT MODE
- Does I gotta re-unlock all the costumes
Title: Re: Vita thread
Post by: Purple Filth on March 15, 2013, 07:43:43 PM
Gamestop broke the release date...just picked it up! 

(http://i.imgur.com/Ou1ND6ml.jpg)

Not all the stores are selling it early, however.  Had to call around.

impressions plz
Title: Re: Vita thread
Post by: bork on March 15, 2013, 07:44:43 PM
Qvestions:

- Is it 60fps
- Is it native res
- Does it have fight record and playback for PERV OUT MODE
- Does I gotta re-unlock all the costumes

-60 FPS!  I tried one match online- the other player had the shittiest connection level showing and it still ran buttery smooth...better than the console versions do!
-Not sure.  It looks very sharp but I can't confirm it.  I can post some screenshots if that helps.
-YES!
-Apparently you can transfer over your PS3 save data (and DLC outfits) but I don't see an option for it...assuming an update on Tuesday will add this.  All of the characters, including Alpha-152, are also already unlocked!
Title: Re: Vita thread
Post by: bork on March 15, 2013, 07:46:25 PM
There is a custom soundtrack option available (which I think may just be DOA songs, not your own) and Japanese/English voices are available.  There's also now a breast bounce setting- None, Normal, and DOA.   :lol
Title: Re: Vita thread
Post by: bork on March 15, 2013, 07:47:49 PM
Fuuuuuck this game looks impressive.  Might steal the crown from Virtua Tennis 4!   :o
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 07:49:54 PM
SCREENSHOTS, STAT
Title: Re: Vita thread
Post by: bork on March 15, 2013, 07:50:57 PM
OK SIR

Any characters in particular?
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 07:54:38 PM
Also is there actually a mode where you can touch boobs

Because that would be great

Jesus I need a woman

edit: Mila is my waifu
Title: Re: Vita thread
Post by: bork on March 15, 2013, 08:34:54 PM
The current menu screen:

(http://i.imgur.com/GrNwuP1.jpg)

Character select:

(http://i.imgur.com/ft3EevQ.jpg)

Some various shots from the spectator mode:

spoiler (click to show/hide)
(http://i.imgur.com/PVn0ixj.jpg)(http://i.imgur.com/rjaBHIn.jpg)
(http://i.imgur.com/xUUVGxN.jpg)(http://i.imgur.com/79c7HZR.jpg)
(http://i.imgur.com/Neg5kQE.jpg)(http://i.imgur.com/IdVmzQq.jpg)
(http://i.imgur.com/5Xcv4vH.jpg)(http://i.imgur.com/Lkq7ADt.jpg)
(http://i.imgur.com/sR299qn.jpg)(http://i.imgur.com/Q1nWYuW.jpg)
(http://i.imgur.com/h90qdbg.jpg)(http://i.imgur.com/IlvZXkq.jpg)
[close]
Title: Re: Vita thread
Post by: Sho Nuff on March 15, 2013, 08:35:59 PM
Holy fuckholes that looks amazing
Title: Re: Vita thread
Post by: bork on March 15, 2013, 08:39:43 PM
All the fan service seems so tame after playing Senran Kagura!  :lol
Title: Re: Vita thread
Post by: Purple Filth on March 15, 2013, 08:46:12 PM
Is a vita demo really out?
Title: Re: Vita thread
Post by: demi on March 15, 2013, 08:49:09 PM
On 3.19.2013 it will be!
Title: Re: Vita thread
Post by: Purple Filth on March 15, 2013, 09:08:49 PM
On 3.19.2013 it will be!

SMH    :-\

Got caught up by the wording :lol
Title: Re: Vita thread
Post by: bork on March 15, 2013, 09:38:33 PM
More screenshots.  Characters still get dirty and clothes get damp with sweat:

spoiler (click to show/hide)
(http://i.imgur.com/HME6qlK.jpg)(http://i.imgur.com/JIWIdyy.jpg)
(http://i.imgur.com/kzqDJdr.jpg)(http://i.imgur.com/tvr4tAn.jpg)
(http://i.imgur.com/L17nSs4.jpg)(http://i.imgur.com/ySRwldH.jpg)
(http://i.imgur.com/6EkLouq.jpg)(http://i.imgur.com/DKK3dcj.jpg)
(http://i.imgur.com/xL0uX0q.jpg)(http://i.imgur.com/Aofbmmd.jpg)
(http://i.imgur.com/1xjEfGT.jpg)(http://i.imgur.com/sqL1XKI.jpg)
(http://i.imgur.com/3FTCKLP.jpg)(http://i.imgur.com/u1WWtB3.jpg)
(http://i.imgur.com/3bPLPUZ.jpg)(http://i.imgur.com/VUL4TPz.jpg)
(http://i.imgur.com/6Yjy3RT.jpg)(http://i.imgur.com/Bh50UWN.jpg)
(http://i.imgur.com/16HoyAG.jpg)(http://i.imgur.com/rx1J2PD.jpg)
[close]
Title: Re: Vita thread
Post by: Shaka Khan on March 15, 2013, 10:20:38 PM
It looks native (or at least higher than normal res), but lacking AA. Still though, not bad looking.
Title: Re: Vita thread
Post by: bork on March 15, 2013, 10:23:58 PM
As always, the screenshots look worse than the game running on the Vita OLED screen.  Something to keep in mind.

It's just a few people, but I LOL'd at a few posts on GAF saying the game looked bad.  :lol  Show me another portable poly-based fighting game that looks better than this does.
Title: Re: Vita thread
Post by: Van Cruncheon on March 15, 2013, 10:49:20 PM
wow, lighting took a HUGE hit, as did poly count
Title: Re: Vita thread
Post by: cool breeze on March 15, 2013, 11:01:08 PM
Quote
(http://i.imgur.com/kzqDJdr.jpg)

did they forget to texture abs or is jann lee slacking?
Title: Re: Vita thread
Post by: bork on March 15, 2013, 11:05:07 PM
Man, screenshots taken outside of paused matches in spectator mode look downright AWFUL.   :lol

(http://i.imgur.com/rmdMbXK.jpg)

The game looks much better than this in motion- I think with lifebars on the screen, the resolution does take a hit.  But the screenshots make it look so much worse.  That looks like PS1!   :lol
Title: Re: Vita thread
Post by: mjemirzian on March 15, 2013, 11:17:59 PM
Not my kind of game. Still looking forward to Soul Sacrifice, Dragon's Crown, and Muramasa Rebirth.

Btw how is Muramasa a bad game, exactly? Maybe they'll fix it for the Vita port?
Title: Re: Vita thread
Post by: Akala on March 15, 2013, 11:38:28 PM
day uno for doa
Title: Re: Vita thread
Post by: Joe Molotov on March 15, 2013, 11:53:01 PM
More screenshots.  Characters still get dirty and clothes get damp with sweat:

For realism purposes only!
Title: Re: Vita thread
Post by: bork on March 16, 2013, 12:07:06 AM
Some other people got text messages from Gamestop to pick up reserve copies.  DOA5+ might be available everywhere tomorrow.

Btw how is Muramasa a bad game, exactly? Maybe they'll fix it for the Vita port?

I didn't think it was a bad game, but it is incredibly repetitive, even for a side-scrolling action game.  They recycle the same couple of backgrounds throughout most of the game, too.
Title: Re: Vita thread
Post by: demi on March 16, 2013, 12:23:42 AM
Not my kind of game. Still looking forward to Soul Sacrifice, Dragon's Crown, and Muramasa Rebirth.

Btw how is Muramasa a bad game, exactly? Maybe they'll fix it for the Vita port?

Typical Vanillaware pap -- pretty and very, very, very shallow. I'm sure the "pretty" will be more emphasized for Vita.
Title: Re: Vita thread
Post by: Smooth Groove on March 16, 2013, 12:48:01 AM
bork laser- unreliable hype man
Title: Re: Vita thread
Post by: Sho Nuff on March 16, 2013, 12:56:21 AM
I had to go to the ghetto GameStop to actually get a copy. Holy fuck! This is unquestionably the best portable fighting game ever. I am blown away by how smoothly everything runs. It's like I'm playing the Xbox 360 version. I used to think that the Tekken games on PSP were the best portable fighters ever, but this one sets a new bar.
Title: Re: Vita thread
Post by: Smooth Groove on March 16, 2013, 12:58:34 AM
Soul Calibur was pretty nice on the PSP
Title: Re: Vita thread
Post by: Sho Nuff on March 16, 2013, 01:34:37 AM
Vita has godlike dpad for this game
Title: Re: Vita thread
Post by: Sho Nuff on March 16, 2013, 02:54:33 AM
I can't figure out how to do boob massages

bork pls
Title: Re: Vita thread
Post by: bork on March 16, 2013, 11:43:40 AM
I had to go to the ghetto GameStop to actually get a copy. Holy fuck! This is unquestionably the best portable fighting game ever. I am blown away by how smoothly everything runs. It's like I'm playing the Xbox 360 version. I used to think that the Tekken games on PSP were the best portable fighters ever, but this one sets a new bar.

I put it as #2 behind Street Fighter X Tekken- that game not only has all the content from the console versions, plus cross-play against PS3 players with lobbies, but they added additional content too.

DOA5+ missing tag mode I can kind of understand (performance reasons?), but I don't understand the lack of lobbies.  When you play the game online on PS3/360, that's where the majority of players are.  Still an awesome, awesome port though.  Crazy to think that this is the closest thing we have to a portable version of Virtua Fighter, too.

I can't figure out how to do boob massages

bork pls

 :lol I dunno, maybe in the touch mode?
Title: Re: Vita thread
Post by: mjemirzian on March 16, 2013, 12:37:16 PM
Well even if it's a shallow button masher I'll probably get it anyway. I have fond memories of side scrolling slash em ups.

DOA5.. is this a good fighting game? Boob massages aside.
Title: Re: Vita thread
Post by: archnemesis on March 16, 2013, 12:46:52 PM
I got it for free from PS+ and played though the single player campaign. It's a capable fighter, but I would rather play Virtua Fighter 5: Final Showdown.
Title: Vita thread
Post by: Shaka Khan on March 16, 2013, 01:00:40 PM
Euro PS+?
Title: Re: Vita thread
Post by: archnemesis on March 16, 2013, 01:02:23 PM
Of course. This month we get:
Quote
Entering PS Plus in March:
• 6th March: Mass Effect 3
• 6th March: Dead or Alive 5
• 6th March: Joe Danger 2
• 13th March: Metal Gear Solid HD Collection
• 20th March: Puddle
Title: Vita thread
Post by: Shaka Khan on March 16, 2013, 01:03:53 PM
Holy shit.
Title: Re: Vita thread
Post by: archnemesis on March 16, 2013, 01:15:43 PM
After being neglected for decades we finally get some well-deserved attention! :euroflagtear
Title: Re: Vita thread
Post by: Sho Nuff on March 16, 2013, 02:12:11 PM
Yeah VF5 is Iron Shiek class, but until Sega gets off their ass and finally makes a fuckin' handheld VF, I will take the tubular boobular DOA as my favorite portable fighter

KASUMI IN MY PANTZZZZ
Title: Re: Vita thread
Post by: Don Flamenco on March 16, 2013, 02:22:05 PM
Portable VF would be very hot.  Honestly, I don't play Final Showdown...I'll even pop in VF5 PS3 before it, which is based on the ancient rev.B of the game, since it has Quest Mode and better sound/graphics.  I actually like Quest Mode the best, since I'm not really trying to get seriously good at the game.  And the sound in FS really sucks bad.  I have to use headphones because it's a mess on my shitty TV speakers.   VF4: Evolution is also still a fucking awesome game with a robust quest mode. 

Skipping DoA, I 100% dropped the PS3 version, so I'm not too interested in this port.  Plus, there's zero chance of it replacing UMVC3, which is not just my favorite fighter, but one of my favorite games right now.  I still can't get over that I'm playing a near perfect version of it on a handheld. 
Title: Re: Vita thread
Post by: Powerslave on March 16, 2013, 04:50:17 PM
Holy shit.

(http://img713.imageshack.us/img713/4206/211qvyuvdcl.gif)
Title: Re: Vita thread
Post by: naff on March 17, 2013, 01:08:15 AM
Of course. This month we get:
Quote
Entering PS Plus in March:
• 6th March: Mass Effect 3
• 6th March: Dead or Alive 5
• 6th March: Joe Danger 2
• 13th March: Metal Gear Solid HD Collection
• 20th March: Puddle

Hot damn. Must remember to turn on the triple and get downloadin that HD Collection at some point
Title: Re: Vita thread
Post by: archnemesis on March 17, 2013, 01:36:00 AM
I just use the browser store: https://store.sonyentertainmentnetwork.com/

Oh, and the Metal Gear Collection is for the Vita.
Title: Re: Vita thread
Post by: cool breeze on March 17, 2013, 02:19:57 AM
http://www.youtube.com/watch?v=rNGxy57vX_Q
Title: Re: Vita thread
Post by: AdmiralViscen on March 17, 2013, 10:22:41 AM
Just got a 16gb card for $20 assuming this pickup @ store order goes through
Title: Re: Vita thread
Post by: Eel O'Brian on March 17, 2013, 10:29:27 AM
Crazy and sad.  DoA ain't fit to hold VF's jockstrap.  Wish SEGA would put VF on something handheld already.

I think DoA is a better "friends on the couch" fighting game series. If you've got some buddies over, and none of them are particularly experienced with fighting games, they can still pick up a few moves within seconds and have a good time.
Title: Re: Vita thread
Post by: bork on March 17, 2013, 06:40:12 PM
Well even if it's a shallow button masher I'll probably get it anyway. I have fond memories of side scrolling slash em ups.

It's worth trying.  I liked the game enough to play through it with Kisuke.  Will play through as Momohime on Vita.  There's also additional characters getting added as DLC.  IIRC the Vita version is also getting a new, better translation compared to the Wii version.

Hopefully Dragon's Crown also turns out well.  That game feels like total vaporware at this point.

Quote
DOA5.. is this a good fighting game? Boob massages aside.

Definitely.  It's still on the shallower side, but has had enough things improved/added that it's gotten itself a place in the tournament scene.

Portable VF would be very hot.  Honestly, I don't play Final Showdown...I'll even pop in VF5 PS3 before it, which is based on the ancient rev.B of the game, since it has Quest Mode and better sound/graphics.  I actually like Quest Mode the best, since I'm not really trying to get seriously good at the game.  And the sound in FS really sucks bad.  I have to use headphones because it's a mess on my shitty TV speakers.   VF4: Evolution is also still a fucking awesome game with a robust quest mode. 

Skipping DoA, I 100% dropped the PS3 version, so I'm not too interested in this port.  Plus, there's zero chance of it replacing UMVC3, which is not just my favorite fighter, but one of my favorite games right now.  I still can't get over that I'm playing a near perfect version of it on a handheld.

Vanilla VF over Final Showdown  :yuck

I'd be more into UMvC3 if had cross-play.  Although I have the game on all three platforms and it generally goes unplayed. 

Crazy and sad.  DoA ain't fit to hold VF's jockstrap.  Wish SEGA would put VF on something handheld already.

I think DoA is a better "friends on the couch" fighting game series. If you've got some buddies over, and none of them are particularly experienced with fighting games, they can still pick up a few moves within seconds and have a good time.

Yes, definitely.  But I think it would be easy enough to have a good time button-mashing in VF, too. But VF just isn't flashy enough compared to other fighting games.
Title: Re: Vita thread
Post by: maxy on March 18, 2013, 11:27:28 AM
(http://i.imgur.com/m2xluPN.png)
Title: Re: Vita thread
Post by: Powerslave on March 18, 2013, 11:37:39 AM
I remember everyone being hyped when the first videos and screens for the first game were shown. Damn why does nearly every game turn out to be a suckfest lately*?

*since halfway through PS2 era
Title: Re: Vita thread
Post by: Don Flamenco on March 18, 2013, 12:00:00 PM
"Our game bombed like hell, what do we do?!" 

"Quick!  Release a Vita version!"
Title: Re: Vita thread
Post by: Sho Nuff on March 18, 2013, 12:14:35 PM
Who the hell is porting that? Because everyone at Junction Point got laid off.
Title: Re: Vita thread
Post by: demi on March 18, 2013, 12:25:56 PM
Sweet, can't wait to get it for free on PS+

/ every vita owner
Title: Re: Vita thread
Post by: maxy on March 18, 2013, 12:26:33 PM
Who the hell is porting that? Because everyone at Junction Point got laid off.

Sony?

http://blog.eu.playstation.com/2013/03/18/disney-epic-mickey-2-the-power-of-two-coming-soon-to-ps-vita/

Quote
Posted on 18 March by Alex Moyet – SCEE Junior Product Manager

We’re really excited to announce that the magical Disney Epic Mickey 2: The Power of Two is coming to PS Vita later this year!

Join the legendary Mickey Mouse on a fun-filled quest to bring a splash of colour back to Wasteland – a weird and wonderful world of forgotten Disney toons – in this sequel. Exploring alone, or alongside the loveable Oswald the Lucky Rabbit in a co-op adventure, Mickey must use his enchanted paintbrush to find new paths, solve puzzles and battle evil mechanical monsters.

Naturally, we’re making the experience even more epic using the awesome controls of the PS Vita, including front touch for greater painting accuracy and tilt controls for racing mode. Not only that, but there’s also a two-player wi-fi co-op mode exclusive to the PS Vita, so you can unleash the power of two on the go anywhere, anytime.

Stay tuned for more updates, including release date and pre-order details.
Title: Re: Vita thread
Post by: Sho Nuff on March 18, 2013, 12:37:02 PM
That's nutsballs, also that game sucked
Title: Re: Vita thread
Post by: Powerslave on March 18, 2013, 12:41:27 PM
Vita needs a Vice City HD remaster. Just up the resolution, fluff the graphics up a bit and slap camera control to the right stick and we're done.
Title: Re: Vita thread
Post by: hampster on March 18, 2013, 02:01:35 PM
What an odd announcement. I guess you need something besides Killzone this fall, but why Epic Mickey 2 ???
Title: Re: Vita thread
Post by: Joe Molotov on March 18, 2013, 08:12:27 PM
Vita needs a Vice City HD remaster. Just up the resolution, fluff the graphics up a bit and slap camera control to the right stick and we're done.

Sorry, Vice City HD is exclusive to the victor of the handheld wars.

So now we wait for Nintendo to release a handheld that could generously be referred to as HD, and we're good to go! 2020 is gonna be pretty sweet!
Title: Re: Vita thread
Post by: Powerslave on March 18, 2013, 08:17:46 PM
he's talking about the iphone and android devices
Title: Re: Vita thread
Post by: Don Flamenco on March 18, 2013, 08:25:20 PM
Vita needs a Vice City HD remaster. Just up the resolution, fluff the graphics up a bit and slap camera control to the right stick and we're done.

Sorry, Vice City HD is exclusive to the victor of the handheld wars.

So now we wait for Nintendo to release a handheld that could generously be referred to as HD, and we're good to go! 2020 is gonna be pretty sweet!


7 years is a long time to wait for a Mario/Metroid/Zelda machine with Vita tech.
Title: Re: Vita thread
Post by: Powerslave on March 18, 2013, 08:42:05 PM
really I cant fucking believe that rockstar put a polished version of Vice City on fucking phones and ignored the vita.
Title: Re: Vita thread
Post by: maxy on March 19, 2013, 07:25:17 AM
http://gematsu.com/2013/03/rumor-final-fantasy-x-hd-includes-x-2-on-playstation-3
Quote
The PlayStation 3 version of Final Fantasy X HD will include both Final Fantasy X and X-2 on a single disc, according to a 2ch rumor* picked up by FF-Reunion.

On PS Vita, each title will apparently be sold separately.

Each game will also include its respective International edition content, according to the rumor. A release is planned for 2013.

* The information supposedly comes from next week’s issue of Jump. According to FF-Reunion, the poster has a proven track record with these types of leaks.

Vita lol

I wonder what will happen to Versus(FF15),PS4/PS3 or just PS4?

Title: Re: Vita thread
Post by: archnemesis on March 19, 2013, 07:33:17 AM
I'm guessing they'll just move it to PS4. FF14: A Realm Reborn won't be out until Q2 2013 and then there is FFXIII-3 in Q3. Even if they reannounce Versus at E3 it will probably be another year until it's finished. At that point they might as well go PS4 only (and possibly 720 in the west).

If they move it to next-gen it wouldn't surprise me if they wait for the install base to grow a bit though which might mean it's a 2015 title.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on March 19, 2013, 08:19:00 AM
Are we even going to get the Western releases?  I mean, we never got Type 0 and I doubt we'll ever get Bravely Default.
Title: Re: Vita thread
Post by: bork on March 19, 2013, 09:24:20 AM
Some footage of One Piece Kaizoku Musou 2 finally popped up.  Looks good- has some background pop-up and I think less enemies on the screen compared to the PS3 version, but is running well.  Why did Namco-Bandai not show more of this version?   ???

http://www.youtube.com/watch?v=E0U_gabgt3E
Title: Re: Vita thread
Post by: hampster on March 19, 2013, 09:39:48 AM
The Vita versions?  I guess it's possible they won't be released in the West, but I feel pretty confident.  The PS3 version is definitely coming to the West, and is in fact the reason why FFX-2 is being done at all (SCEA forbids physical releases of single HD versions of games).  Type 0 would have come if the Vita hadn't faceplanted (the translation was well under way), and Bravely Default is coming, or at least that's the plan at the moment.

I don't know why you would localize the PS3 version of the FFX collection but not the vita version considering most of the work would be done. But then again the One Piece vita game isn't coming even though the PS3 version is :'(

So, what are they going to bundle with FF12 HD? I actually enjoyed Dirge of Cerberus when I played it, I'd take an HD version of that!
Title: Re: Vita thread
Post by: archnemesis on March 19, 2013, 10:26:25 AM
They could just release the Zodiac Job edition of FF12 which would be novel for the west.
Title: Re: Vita thread
Post by: Don Flamenco on March 19, 2013, 10:26:44 AM
I can't imagine anything they could pack with FF12.

As for why they would release PS3 versions and not Vita?  The only scenario would be where they don't expect the Vita version to sell enough to cover physical costs.  We're not quite there yet, but in a year, we could be, I suppose.  I still think it's coming, though.  Type-0 was just a perfect storm of shit.


Why not throw in Type-0 HD with xii?   Seems like it would be a good opportunity to push out some cheap HD ports and please a whole bunch of people all at once.  Especially if XII was the international version.   I guess Square hasn't done anything that has made sense in years.  Aside from Eidos, which has somehow been running efficient as fuck since the acquisition.
Title: Re: Vita thread
Post by: Joe Molotov on March 19, 2013, 10:27:56 AM
I can't imagine anything they could pack with FF12.

Revenant Wings HD?
Title: Re: Vita thread
Post by: Don Flamenco on March 19, 2013, 10:42:16 AM
I can't imagine anything they could pack with FF12.

*removed*


edit your fucking post before they see that
Title: Re: Vita thread
Post by: bork on March 19, 2013, 11:22:40 AM
DOA5+ got patched last night, alongside the PS3 DOA5.  Cross-play is now enabled and you can sync your save data to share your unlocked outfits/titles.  Trophies do not sync, however.
Title: Re: Vita thread
Post by: Purple Filth on March 19, 2013, 11:50:34 AM
I would actually get them for Vita if they released them in the west tbh (unless it has shitty technical issues compared to its PS3 brethren)
Title: Re: Vita thread
Post by: Sho Nuff on March 19, 2013, 07:02:15 PM
PSN+ shit is up. PS Veetor people get Tekken 6 PSP, PS3 people get The Cave. (Also they updated the DOA5+ content with all the sexy DLC and the free DLC costume pack)
Title: Re: Vita thread
Post by: archnemesis on March 19, 2013, 07:11:23 PM
Atelier Totori Plus is up on the US PSN.
Title: Re: Vita thread
Post by: Powerslave on March 19, 2013, 07:12:07 PM
Veetor  :heart
Title: Re: Vita thread
Post by: bork on March 19, 2013, 07:41:07 PM
Hot Shots Golf got some DLC.  A few new characters and some new courses.
Title: Re: Vita thread
Post by: Joe Molotov on March 19, 2013, 08:56:25 PM
Atelier Totori Plus is up on the US PSN.

Gamestop has bikini DLC if you buy from them. :bow2
Title: Re: Vita thread
Post by: Sho Nuff on March 19, 2013, 09:21:48 PM
Wow Tekken 6 looks nice on dat OLED
Title: Re: Vita thread
Post by: thisismyusername on March 19, 2013, 09:43:35 PM
I can't imagine anything they could pack with FF12.

Reverent Wings HD


edit your fucking post before they see that

It wasn't that bad. But I can't really see how they'd rework a "RTS" game onto platforms that don't really do touch. (Well, the PS3 anyway)
Title: Re: Vita thread
Post by: cool breeze on March 19, 2013, 10:10:34 PM
Wow Tekken 6 looks nice on dat OLED

I played it right after the DoA5 demo and thought the same.  That PSP Soul Calibur also looked great for the system.

Title: Re: Vita thread
Post by: Cormacaroni on March 19, 2013, 11:29:00 PM
god the Vita store is a pain in the fucking ass with these constant errors
Title: Re: Vita thread
Post by: Purple Filth on March 19, 2013, 11:32:26 PM
god the Vita store is a pain in the fucking ass with these constant errors

Apparently PSN is having some issues
Title: Re: Vita thread
Post by: Cormacaroni on March 19, 2013, 11:51:00 PM
googled it to see if the store was up or not and found this :lol

http://www.playstation.com/pc/store/country-selector/en/

God Sony is such a fractured mess o' fiefdoms.
Title: Re: Vita thread
Post by: demi on March 20, 2013, 12:28:44 AM
Persona 1 & 3 PSP are $10 a pop, with Innocent Sin being $15
Title: Re: Vita thread
Post by: AdmiralViscen on March 20, 2013, 09:40:49 AM
:bow Power Stone  :bow2
Title: Re: Vita thread
Post by: hampster on March 20, 2013, 09:45:31 AM
Atelier Totori Plus is up on the US PSN.

Well that came out of no where :lol It wasn't even announced

I've wanted to try the series so I think I'll give this a shot. :uguu
I'll need to make some painful cuts on the memory card :'(
Title: Re: Vita thread
Post by: archnemesis on March 20, 2013, 09:48:06 AM
The new publisher sucks at marketing. It was stealth released in both NA and EU.
Title: Re: Vita thread
Post by: archnemesis on March 20, 2013, 11:02:17 AM
I'm guessing you haven't played the series.
Title: Re: Vita thread
Post by: magus on March 20, 2013, 11:58:52 AM
No, I still have a little dignity left.  But killing Gust is totally a good thing in my books.

you monster! :(
Title: Re: Vita thread
Post by: Don Flamenco on March 20, 2013, 12:07:22 PM
from that Atelier thread, I found this about the ending for another game in the series:

spoiler (click to show/hide)
Quote
There wasn't, no. The only endings where Rorona isn't a child are the 'Just as planned' end where she ends up 14 forever without any of her memories (she doesn't even know who Totori is), and the Tea Party end where all the girls end up 14 forever and... well I'm not usually one to call things like this creepy but that ending really is disturbing to watch. So basically in both of those she's aged up a bit but considering she was older than 14 by the end of Totori as it is, I don't think you can really argue either of those have her restored to her 'original' form.

Also, one of the screenshots of the added events they released has Meruru wondering if the potion of youth she made is reeeally going to return Rorona to normal, and another one has Astrid reacting to Meruru trying to lecture her about something (no screenshot of what Meruru said to her) by challenging her to make a more complete one. So yeah, it seems to be suggesting she finds out about Astrid's obsession with 14 year olds and decides to take it upon herself to make a proper one to give us the end we want.
[close]


so it's about keeping young girls 14 years old.....
Title: Re: Vita thread
Post by: magus on March 20, 2013, 12:32:30 PM
the gust games on ps2 are lot of fun as they are usualy choke full of subsystem's and gimmick's (especialy item crafting,there is item crafting in every single gust game) there are 3 series,atelier iris which is mostly bland rpg fantasy with the first game being awfull,the second one being "eh" and the third one being good on top of having a nice job system that stems out from the usual "warrior,wizard,thief" trinity

then you have ar tonelico which is about wizard girls that get stronger the more they get uguu to the point the game is full of double entendre like "this is my first time but i don't mind if it's you :uguu",the first one is turn based,the second one uses a system similiar a watered down valkyrie profile although the second one is probably one of the worst translation NIS has ever done

and lastly you have mana khemia which is animu harry potter which i think it's the best game they released and always suggest when it comes to talking about them,there are 2,the second is good too but i like the first one better

it's a shame i still haven't find a ps3,i will never be able to get my pedogroove on :fbm
Title: Re: Vita thread
Post by: demi on March 20, 2013, 12:39:27 PM
No love for Persona 5?

(http://www.abload.de/img/l_51472281d7096n8jci.jpg)

(http://www.abload.de/img/l_51472281eef62dxjw6.jpg)

(http://www.abload.de/img/l_51472282108c8dsk0x.jpg)

(http://www.abload.de/img/l_5147228229b1cxijxt.jpg)

(http://www.abload.de/img/l_514722824121a25k40.jpg)

(http://www.abload.de/img/l_514722826199dknksj.jpg)

(http://www.abload.de/img/l_5147228283c77ttkhl.jpg)

(http://www.abload.de/img/l_5147228153733erjb9.jpg)

(http://www.abload.de/img/l_514722818f81a1rj05.jpg)

(http://www.abload.de/img/l_51472281b846er6kz1.jpg)

(http://www.abload.de/img/l_51472280c01d546jjp.jpg)
Title: Re: Vita thread
Post by: Sho Nuff on March 20, 2013, 01:40:32 PM
Wait

Are those actually the first shots of Persona

The main character in-game looks like Yugioh
Title: Re: Vita thread
Post by: MCD on March 20, 2013, 01:41:26 PM
Yeah, leaked shots of early Persona 5 in development.
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 20, 2013, 01:43:50 PM
Vita exclusive? holy shit
Title: Re: Vita thread
Post by: Sho Nuff on March 20, 2013, 01:45:03 PM
Where are you seeing this from
Title: Re: Vita thread
Post by: demi on March 20, 2013, 01:46:32 PM
persona5.com
Title: Re: Vita thread
Post by: archnemesis on March 20, 2013, 01:47:30 PM
It's a new dungeon crawler from Acquire. It's very inspired by the recent Persona games.
Title: Re: Vita thread
Post by: Rufus on March 20, 2013, 01:47:58 PM
Vita exclusive? holy shit
Fuuuhuuuck. Good for the Vita, it needs exclusives, but I don't want to have to buy one just for that one game. Shit.
Title: Re: Vita thread
Post by: Sho Nuff on March 20, 2013, 01:49:04 PM
Thank christ, those screenshots were Tons of Ugg
Title: Re: Vita thread
Post by: Powerslave on March 20, 2013, 01:50:35 PM
you guys got served  :PP
Title: Re: Vita thread
Post by: Rufus on March 20, 2013, 01:52:46 PM
Phew.
Title: Re: Vita thread
Post by: hampster on March 20, 2013, 01:53:39 PM
It's a new dungeon crawler from Acquire. It's very inspired by the recent Persona games.

Someone tell them to stop with this persona copy bullshit and make more Way of the Samurai games >:(
Title: Re: Vita thread
Post by: archnemesis on March 20, 2013, 01:58:57 PM
I'd rather have another Wizardry game, but this is fine too as long as someone picks it up for translation.
Title: Re: Vita thread
Post by: mjemirzian on March 20, 2013, 02:42:15 PM
If Vita turns into a wasteland of uguu and PC H-game ports I'll be sad.
Title: Re: Vita thread
Post by: Don Flamenco on March 20, 2013, 03:32:13 PM
If Vita turns into a wasteland of uguu and PC H-game ports I'll be sad.



Unless one of those games is Rose and Camillia

http://nigoro.jp/en/games/rose/
Title: Re: Vita thread
Post by: Joe Molotov on March 20, 2013, 03:50:11 PM
How is Carnage Heart? Never played the original on the PSUno.
Title: Re: Vita thread
Post by: Cormacaroni on March 20, 2013, 08:58:23 PM
DOA5 is  :whew

although they tricked me into buying the bundle with Paradise :'(   Just clicked on the first thing in the list with DOA5 like a distinguished mentally-challenged fellow, had no idea 'til i looked at another tab and saw a cheaper standalone version
Title: Re: Vita thread
Post by: Powerslave on March 20, 2013, 09:05:47 PM
sure sure 'tricked' and 'had no idea'
Title: Re: Vita thread
Post by: Trent Dole on March 20, 2013, 10:34:16 PM
OOPS I bought some volleyball boobs BY MISTAKE I SWEAR  :shh
Title: Re: Vita thread
Post by: mjemirzian on March 20, 2013, 10:42:48 PM
I misclicked and accidentally ordered the deluxe version with boob pillow and kasumi shaped fleshlight. MY BAD
Title: Re: Vita thread
Post by: bork on March 20, 2013, 11:31:54 PM
Speaking of boobs, if you play the touch battle mode enough (touch the screen 5000 times, which is around 60-70 matches), you unlock the "OMG" breast bounce option.  It puts the bounce back to DOA1 levels.   :lol

 :nsfw
spoiler (click to show/hide)
http://www.youtube.com/watch?v=Ax89SIxJeOw
[close]

Senran Kagura still out-pervs this by a country mile.
Title: Re: Vita thread
Post by: Cormacaroni on March 21, 2013, 04:03:25 AM
DOA5 is awesome, shame it has to descend into this pit of embarrassment
Title: Re: Vita thread
Post by: maxy on March 21, 2013, 04:35:50 AM
(http://i1144.photobucket.com/albums/o482/xenosaga777/K-9_zps180d72bd.png)
http://sega.jp/20130328/

hmm
Title: Re: Vita thread
Post by: MCD on March 21, 2013, 08:30:08 AM
Another Yakuza, I bet.
Title: Re: Vita thread
Post by: bork on March 21, 2013, 08:45:03 AM
Looks like Sonic took a magical shit in a field.
Title: Re: Vita thread
Post by: archnemesis on March 21, 2013, 08:53:47 AM
It's obviously some kind of underwater football game. Maybe they've licensed Blitzball from Square.
Title: Re: Vita thread
Post by: Powerslave on March 21, 2013, 09:05:29 AM
You dumbasses. It's obviously Twitter VS Facebook VS FuckIwishIknewWhatLogoThisWasNowMyJokeIsRuined
Title: Re: Vita thread
Post by: MCD on March 21, 2013, 09:27:50 AM
OK. Another Shining Hentai.
Title: Re: Vita thread
Post by: hampster on March 21, 2013, 09:39:22 AM
Time to rear touch Big Bo :-*
Title: Re: Vita thread
Post by: bork on March 21, 2013, 09:49:38 AM
OK. Another Shining Hentai.

http://vimeo.com/40396508

:3 :3 :3
Title: Re: Vita thread
Post by: Trent Dole on March 21, 2013, 01:14:03 PM
Sega doesn't bring anything over anymore. :(
Title: Re: Vita thread
Post by: bork on March 21, 2013, 01:30:52 PM
Could be Shining.  Could be Valkyria.  The only thing we know for sure - it's never getting released in English.

I guess this applies to PSO2 at this point now, too.   :'(
Title: Re: Vita thread
Post by: maxy on March 22, 2013, 12:20:30 PM
Quote
Today, IGN can confirm that season one of Telltale’s The Walking Dead will be coming to PlayStation Vita this year.

In an interview with PlayStation’s Director of Product Planning and Platform Software Innovation Don Mesa, it was revealed that Telltale’s critical and commercial smash-hit adventure series would migrate to Sony’s new handheld.

“Having [a studio] like Telltale, a very successful indie developer, coming in to support us sends a strong message,” Mesa told IGN in an extensive interview about all things PlayStation Vita.

In talking about how the Vita could offer unique experiences, Mesa continued speaking about the Vita iteration of the game. "Again, a good example is with The Walking Dead. We think that the emotion and the immersive experiences you're going to get there, wherever you're sitting, if you're in your living room and playing on your Vita or sitting at a café or at the bus stop and playing this, you get that shock or fright. I think that's going to be important. That's what we want to deliver as you're playing."

The release window for The Walking Dead season one on PlayStation Vita has yet to be determined. It’s also unclear if it will be released episodically – as it was on PS3 – or all at once. However, you can rest assured that it’s coming.
Title: Re: Vita thread
Post by: thisismyusername on March 22, 2013, 03:40:15 PM
Too little, too late I feel. But I really wonder how many people are going to buy a year old port of a title th ey could get on three platforms already.

Though, since they're porting season one... Season two will be a shoe-in on being day-one with the other platforms, which is nice.
Title: Re: Vita thread
Post by: hampster on March 24, 2013, 09:42:49 PM
Is Telltale still doing Fables? I hope that hits the Vita day one

In other news:

http://www.reddit.com/r/Terraria/comments/1asvch/terraria_console_release_xbox_march_27th_ps3/

(http://i.imgur.com/4XGCyzK.png)
Title: Re: Vita thread
Post by: DCharlieJP on March 24, 2013, 10:29:19 PM
how good is Pro Baseball Spirits 2013? Soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo good.

The Show Vita trounced -again-

All hail our mighty Japanese Baseball overlords - best game on Vita (PBS2012) overthrown, total winnage.

Though this has revealed that buying year-on-year sports games digitally is not the way to go - can't sell on 2012 and will never play it again.

(https://pbs.twimg.com/media/BGFtAOQCcAA5Fdy.jpg:large)
all hail the king!
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 24, 2013, 10:51:44 PM
wish you could import on psvita
Title: Re: Vita thread
Post by: DCharlieJP on March 24, 2013, 11:15:59 PM
you can - i mean, no regioning on carts.

That said the game is obviously japanese heavy and given the main crux of the game is the full season then it's a bit of a drag. The Rogue Like baseball challenge thing is aaaaawesome: created a pitcher then you get various situations varying from mundane low order strike outs to tricky/clutch situations like bases loaded vs a HR king (who you can't walk!)

Three failed "events" and you are out, but you can level your character as you go - starting from a base F-ranked character.

so awesome
Title: Re: Vita thread
Post by: bork on March 25, 2013, 01:03:27 PM
Yup.  Nothing stopping you from importing.

Just got One Piece Kaizoku Musou 2.  It's an excellent port of the PS3 game.  Omega Force handled this one (don't think they made the original game, IIRC) and it's very much a traditional musou, following the recent trend of replacing the jump button with a dash button instead.  You can also power-up and use other characters as assist attacks during this time.

I tried the PS3 demo and this game is identical in terms of content and game play.  No small map sizes like Dynasty Warriors Next.  The most noticeable downgrade from PS3 is the pop-in/pop-up on backgrounds and enemies.  But nothing affects the game.  It looks great!
Title: Re: Vita thread
Post by: Purple Filth on March 25, 2013, 03:58:23 PM
Apparently Limbo is coming to Vita

http://www.ign.com/articles/2013/03/25/limbo-coming-to-playstation-vita?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social
Title: Re: Vita thread
Post by: hampster on March 25, 2013, 04:02:00 PM
Apparently Limbo is coming to Vita

http://www.ign.com/articles/2013/03/25/limbo-coming-to-playstation-vita?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

I haven't played it so its new to me :teehee

Sony should be pursuing the iOS indies harder. There isn't much left to pick up on the PC/Console well known indie front, time to go after the phone market since PSMobile isn't bringing them over. I played enough games with on screen buttons to know there are plenty that would benefit from the vita
Title: Re: Vita thread
Post by: Purple Filth on March 25, 2013, 08:41:31 PM
Apparently Limbo is coming to Vita

http://www.ign.com/articles/2013/03/25/limbo-coming-to-playstation-vita?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

I haven't played it so its new to me :teehee

Sony should be pursuing the iOS indies harder. There isn't much left to pick up on the PC/Console well known indie front, time to go after the phone market since PSMobile isn't bringing them over. I played enough games with on screen buttons to know there are plenty that would benefit from the vita


Well they have added PSN stuff to PSMobile and got Unity Engine working  for their devices so they might be trying to go there.


More Vita games is cool
Title: Re: Vita thread
Post by: Purple Filth on March 25, 2013, 09:45:56 PM
Looks like Spelunky is another to add to the list

https://twitter.com/TheDCD/statuses/316363143196594176
Title: Re: Vita thread
Post by: Shaka Khan on March 25, 2013, 09:59:32 PM
Whoa, the real spelunky and not that knockoff that almost tricked me into buy it?
Title: Re: Vita thread
Post by: Purple Filth on March 25, 2013, 11:22:50 PM
Whoa, the real spelunky and not that knockoff that almost tricked me into buy it?

I guess its the one thats currently on xbla
Title: Re: Vita thread
Post by: Shaka Khan on March 26, 2013, 12:23:19 AM
Coolios. The one I'm thinking of is Spelunker HD, I'm not sure who did it or how good it is, but I sure despise them for trying to mislead people.
Title: Re: Vita thread
Post by: Purple Filth on March 26, 2013, 12:54:27 AM
Coolios. The one I'm thinking of is Spelunker HD, I'm not sure who did it or how good it is, but I sure despise them for trying to mislead people.

Spelunker is way older though (from the NES days) and Spelunker HD is the remake of that game.

Spelunky took inspiration from Spelunker and La Mulana
Title: Re: Vita thread
Post by: Shaka Khan on March 26, 2013, 12:57:19 AM
Oh I'm aware of that, but I thought it was a little bit shady to slap it all over the PS store around the time the much hyped and similar looking (from a glance) Spelunky was released.
Title: Re: Vita thread
Post by: Shaka Khan on March 26, 2013, 01:23:23 AM
Hmmm, looking at the announcement and release dates I think you're right. But yeah, since one was more hyped than the other, and both were exclusives at one point, some marketing shadiness was afoot.
Title: Re: Vita thread
Post by: maxy on March 26, 2013, 05:19:29 AM
Sega game revealed

Quote
This week’s Famitsu reveals that the new project is “Sakatsuku”, a soccer title for Sony’s systems. It’ll support cross-play and cross-save features. 100 clubs as well as 6 leagues are included.
Title: Re: Vita thread
Post by: Powerslave on March 26, 2013, 08:16:09 AM
Soccer game  :zzz



BUT if it's a heavily arcade or even fantasy/unrealistic soccer game this might be good.
Title: Re: Vita thread
Post by: hampster on March 26, 2013, 08:52:22 AM
Spelunky is a nice pick up. I enjoyed the free PC version a few years ago but haven't played the updated version

Also, is La Mulana older than Spelunky? I didn't realize La Mulana has been out there that long
Title: Re: Vita thread
Post by: MyNameIsMethodis on March 26, 2013, 09:00:32 AM
well im fucking stoked, although I have no idea how on earth Sega will be able to afford 100 liscences
Title: Re: Vita thread
Post by: Rufus on March 26, 2013, 09:19:08 AM
La-Mulana '05
Spelunky '08
Title: Re: Vita thread
Post by: Don Flamenco on March 26, 2013, 01:12:37 PM
So, about that 2013 Vita death...
Title: Re: Vita thread
Post by: demi on March 26, 2013, 01:15:37 PM
What about it? Still coming. Are indies the savior of Vita now?
Title: Re: Vita thread
Post by: Rahxephon91 on March 26, 2013, 01:19:54 PM
Indies are supposed to make me buy a Vita? They can't even make me buy them on consoles I care about.
Title: Re: Vita thread
Post by: Joe Molotov on March 26, 2013, 01:20:38 PM
Is Disgaea 3 today?
Title: Re: Vita thread
Post by: hampster on March 26, 2013, 01:26:31 PM
Its funny to see sony bragging about indies on their blog. Don't get carried away, its great they're getting more support but they're still dwarfed by phones/tablets/steam plus they have yet to prove the sales are there. I can't recall ever hearing a rags to riches story on PSN and That Game Company was just talking about going broke a few weeks ago

That said I always knew the Vita's death would be fun like the PSP's death. I just imagined it would have more :uguu
Title: Re: Vita thread
Post by: maxy on March 26, 2013, 01:37:26 PM
What about it? Still coming. Are indies the savior of Vita now?
Not just Vita,indies will save consoles too.I mean,after spending the whole day at work playing smartphone indie games people will just continue to play them at home on a big screen,right?
Title: Re: Vita thread
Post by: Huff on March 26, 2013, 01:38:32 PM
Yeah they are great for the current vita owner, but who would really buy something to play limbo on the go?

Title: Re: Vita thread
Post by: Don Flamenco on March 26, 2013, 01:44:43 PM
short sighted as fuck analysis, as usual
Title: Re: Vita thread
Post by: maxy on March 26, 2013, 01:47:04 PM
Yeah they are great for the current vita owner, but who would really buy something to play limbo on the go?

Would you buy it for smartphone(iOS)?
Title: Re: Vita thread
Post by: Powerslave on March 26, 2013, 02:22:05 PM
Yeah they are great for the current vita owner, but who would really buy something to play limbo on the go?




Yeah me. I have absolutely nothing with the shitty ass games people like this gen like uncharted, ass creed or what the fuck ever other AAAAAAAAAAAAAAAAAAAAAA game there is. I'm starting to more and more realize how the Vita failing on the department of being a mini-PS3 is a gift from God as it slowly makes way of it becoming a real handheld with handheld games instead of primarly becoming a machine that plays Call of Duty and Shooter #9999999.
Title: Re: Vita thread
Post by: Huff on March 26, 2013, 02:33:43 PM
Yeah they are great for the current vita owner, but who would really buy something to play limbo on the go?

Would you buy it for smartphone(iOS)?

me personally? i don't think these pc/xbox indie games are a good fit for ios.

I much prefer games build up to take advantage of the touch screen controls. other stuff like xcom/strategy games/card games seems like a great fit, if i hadn't already played through.

I'm happy with my vita and these smaller games coming to it (as it's more than I expected), but not much here to keep the platform alive in the coming years. Unless the digital sales of these games are really that great, and these indie devs look vita first port 2nd. lol
Title: Re: Vita thread
Post by: DCharlieJP on March 26, 2013, 08:00:34 PM
MH3rdP G would be pretty hilarious
Title: Re: Vita thread
Post by: DCharlieJP on March 26, 2013, 09:51:56 PM
I would suspect if it was going to happen it would be a snap announcement before Mh4 - i'm pretty sure MH4 is going back to Oct at least at this rate, probably to let them port up an MH4U.
Title: Re: Vita thread
Post by: mjemirzian on March 27, 2013, 05:16:18 AM
When's the Vita Smartphone coming out? They didn't go far enough with 3G Data.
Title: Re: Vita thread
Post by: Don Flamenco on March 27, 2013, 06:22:10 AM
So, about that 2013 Vita death...

With this huge news, what's your prediction for the next couple NPDs?  Personally, I think we might see Vita reach the northern side of 40k again, even if just barely.

Japan's reaction to this huge list of games never releasing on the Japanese PSN is sure to be big as well.



I didn't know convention announcements affected NPDs so much.   And I don't really care, it's a sign of continued support, where internet tards interpreted laziness and game droughts as "imminent death." 
Title: Re: Vita thread
Post by: Purple Filth on March 27, 2013, 05:26:10 PM
vita with another week of doing alright?

might be able to place them on one hand now  :lol
Title: Re: Vita thread
Post by: Don Flamenco on March 28, 2013, 10:00:42 AM
I love how SNK has those super overpriced individual games and a bunch of bad PS1 ports on the PSN store, then full PSP collections of those same games with a much cheaper price.   I guess you might not know it since everything is all split up! 

On the downside, Metal Slug Anthology, SamSho Anthology, KOF Orochi collection, and the Neogeo collection will prob never go on sale
Title: Re: Vita thread
Post by: DCharlieJP on March 28, 2013, 08:42:00 PM
why are gaffots going on about "holiday spike".... they don't think we have easter here do they?!

also - why did the spike affect Vita and not WiiU? Kids got cash for Vitas and not for WiiU? that would seem odd.
Title: Re: Vita thread
Post by: DCharlieJP on March 28, 2013, 08:56:35 PM
okay - so.... what they are saying is that the Vita only got a bump because of the spring break.

So extracting that , over the space of 2-3 weeks, a large portion of 160k sales were kids getting money to go out and buy Vita's ?

I'm trying to figure out why this would be the case though - and why they all wouldn't go out and buy, say, Nintendo products. Or is this a subliminal white flag regarding Wii U? Or is the pull of Soul Sac that strong for kids?

I dunno - Vita will start going back down but i don't see what the big mystery is. 19800 new is a good price point and there's at least a smattering of games of note now. Hell, if you are buying one now the line up in the short term is going to be pretty good. That's not the vita's problem and i don't particularly buy into the spring break theory - that would suggest a pretty unusual kids swing towards Vita. More likely straggling gamer types ?
Title: Re: Vita thread
Post by: Joe Molotov on March 28, 2013, 09:04:09 PM
why are gaffots going on about "holiday spike".... they don't think we have easter here do they?!

also - why did the spike affect Vita and not WiiU? Kids got cash for Vitas and not for WiiU? that would seem odd.

Know your Neogaf history, bro.

http://www.neogaf.com/forum/showpost.php?p=1180210&postcount=30
http://www.neogaf.com/forum/showpost.php?p=1180304&postcount=51
Title: Re: Vita thread
Post by: Cormacaroni on March 28, 2013, 09:36:43 PM
dc tilting at GAF windmills again?
Title: Re: Vita thread
Post by: bork on March 28, 2013, 11:13:24 PM
Tried account switching to use some DLC for some of the Japanese games I have and check out the Soul Sacrifice demo.  You can now skip the stupid intro video (just power the system off/on), so it cuts down on a lot of time, but it was a pain in the ass switching back to my U.S. account- I knew the system would change the icon order, but some game icons were deleted entirely.  (The save data for them was not)  Also had to re-enter all my billing information. 

It was just annoying enough that I doubt I'm going to be doing this very often.
Title: Re: Vita thread
Post by: Purple Filth on March 28, 2013, 11:53:35 PM
Tried account switching to use some DLC for some of the Japanese games I have and check out the Soul Sacrifice demo.  You can now skip the stupid intro video (just power the system off/on), so it cuts down on a lot of time, but it was a pain in the ass switching back to my U.S. account- I knew the system would change the icon order, but some game icons were deleted entirely.  (The save data for them was not)  Also had to re-enter all my billing information. 

It was just annoying enough that I doubt I'm going to be doing this very often.

Wait do you have to go thru the process if you have a different MC with the different region/goods?
Title: Re: Vita thread
Post by: DCharlieJP on March 29, 2013, 01:02:41 AM
dc tilting at GAF windmills again?

there's a general n-feeling over there that the Vita bump is -just- down to all these kids being on holiday and getting a vita.

The issue with that logic is that the 3DS -dropped- in the same week.

Or... are nthings suggesting that the tide is turning!? :O :O :O

Smells of scared - i wonder how many are finger crossed / praying to Jesus for shitty Vita HW numbers ?

spoiler (click to show/hide)
I'm only half serious here....
[close]
Title: Re: Vita thread
Post by: DCharlieJP on March 29, 2013, 02:11:55 AM
Quote
maybe numbers work differently in the uk, but i'm reasonably sure 76,000 is a higher number than 68,000. 


This is talk of the week 3/4-3/11 - Famitsu has the 3DS figures dropping in the week that the Vita saw it's rise - so in the period where people got extra cash to run out and buy a new system 3DS saw a drop, Vita saw a gain.

I'm also aware that the spring break is spread per school (our boy is off this week for instance)
Title: Re: Vita thread
Post by: Cormacaroni on March 29, 2013, 02:14:57 AM
they're all deluded, insane, monstrous wrecks of humanity dc and only you can right this terrible wrong they have perpetrated
Title: Re: Vita thread
Post by: DCharlieJP on March 29, 2013, 04:26:19 AM
they're all deluded, insane, monstrous wrecks of humanity dc and only you can right this terrible wrong they have perpetrated

I need to inherit some of your awesome fingerwag powers - alas, i'd also need to be unbanned.

Title: Re: Vita thread
Post by: mjemirzian on March 29, 2013, 05:51:23 AM
Meh, I've never cared for video game sales charts and industry figures. What does studying or knowing them do for me? I just play the games I like. Not to mention the obsessive, extremely biased fanboy crowd they tend to attract.
Title: Re: Vita thread
Post by: maxy on March 29, 2013, 09:09:06 AM
Vita saved,gaf buying PS4 in droves

Quote
(http://i.imgur.com/A0tLDMS.png)

Cliff Bleszinski ‏@therealcliffyb 2h
MEGATON ALERT TEH GAF "@megganpez: Mark Cerny & Yu Suzuki talking strategy for Shenmue III. For reals you guys.

Title: Re: Vita thread
Post by: bork on March 29, 2013, 09:48:57 AM
Tried account switching to use some DLC for some of the Japanese games I have and check out the Soul Sacrifice demo.  You can now skip the stupid intro video (just power the system off/on), so it cuts down on a lot of time, but it was a pain in the ass switching back to my U.S. account- I knew the system would change the icon order, but some game icons were deleted entirely.  (The save data for them was not)  Also had to re-enter all my billing information. 

It was just annoying enough that I doubt I'm going to be doing this very often.

Wait do you have to go thru the process if you have a different MC with the different region/goods?

 ???

One account per memory card now, so I had to do a factory restore and use the card with my J-account to access the DLC. 

I think I'm just gonna switch back to the J-account this weekend, run through the DLC for Senran Kagura ( :-[, uguu, etc.) and switch back.  Nobody plays that game online anyway.

Wanted to use DLC for One Piece Kaizoku Musou 2 (which is SO GOOD on Vita- what the fuck is up with no English release?), but they just had some outfits and a throwaway challenge mission so I'll probably just stick to playing that on my U.S. account too.

Assuming you can use a 3G connection to setup PSN accounts, that's about the only reason I can think of where having a 3G Vita would have been useful.   :lol  I play my Vita a lot at work during downtime and don't have a wireless network to use for it, so account switching is a bigger deal for me since I'm locked into using whichever account it's set to if I'm not at home.
Title: Re: Vita thread
Post by: maxy on March 29, 2013, 10:34:29 AM
Originally Posted by Verendus: 
Quote
You're right, he's not. There are dedicated people at SCE who handle that. This was probably just a friendly encounter since they know each other. However, SCE has been talking with Sega about exclusive games for over a year now. They have 2 games in the works currently for PS4.

Maybe Vita gets some leftovers?
Title: Re: Vita thread
Post by: Don Flamenco on March 29, 2013, 10:41:10 AM
Port Bayonetta!!!
Title: Re: Vita thread
Post by: bork on March 29, 2013, 11:02:36 AM
I think what is up with the no English release is that the license costs money, the first one didn't sell terribly well, and new Vita games have trouble cracking 10k sales in NA in most cases.

Do they require an additional license even with it already coming to PS3?  Was expecting it to have been a digital release like the PS3 version...
Title: Re: Vita thread
Post by: maxy on March 29, 2013, 11:36:56 AM
Port Bayonetta!!!
http://www.youtube.com/watch?v=Kvhxo0iBJck
Title: Re: Vita thread
Post by: mjemirzian on March 29, 2013, 07:11:11 PM
Port Bayonetta!!!
Have a couple spare million lying around?
Title: Re: Vita thread
Post by: Shaka Khan on March 29, 2013, 11:15:24 PM
I've written Remote Play twice in the past, and every time my skepticism was validated.

However I'm starting to feel a small tingly bit of excitement for how it might work with with the PS4, especially after hearing how it's being set up. And while I highly doubt it's going to boost the sales and/or relevancy of the Vita on the market, I'm wondering if it would at least encourage me to turn on my dusty Vita more frequently out of genuine interest, rather than the sad need to justify my purchase that overcomes me every now and then.
Title: Re: Vita thread
Post by: bork on April 03, 2013, 09:10:26 AM
New Ragnarok Odyssey game announced for Vita and PS3.  They don't mention anything about cross-play...leaving that out would be pretty stupid.

Quote
GungHo Online Entertainment is readying Ragnarok Odyssey Ace, a complete reworking of last year’s Ragnarok Odyssey on PS Vita, for PlayStation 3 and PS Vita.

The game will include a new episode set after the ending of the original game, and all of the downloadable quests from the original will be included, according to Famitsu.

Ragnarok Odyssey Ace is due out on July 11 for 4,935 yen in Japan.

Quote
The latest issue of Famitsu revealed Ragnarok Odyssey Ace, an update to last year’s Ragnarok Odyssey, for PS Vita and PlayStation 3. Among a new episode set after the game’s ending, and all the download quests from the original game, the game will also feature a host of new elements. Find these additions detailed below.

Music

    Composed by Kuma Tanioka

Monster

    Niizuegg (ニーズヘッグ): A black dragon. In addition to biting and scratch attacks, it can also breath strongly.

Skills

    ACE Skill.
    There are ACE skills per class now. Skills include attacks, movement, and recovery.
    In addition to button combinations for invoking a skill, there are also touch commands.
    Skills per class are different, and it appears there are a range of ways to customize them.

Classes

    Six classes are being carried over from the original game, but the illustrations have been redone.

Dungeon

    “Tower of Yggdrasil”: A randomly generated dungeon with a layered structure. You’ll need a specific item to get in. The further you go, the more powerful weapons and cards you can acquire. You can take breaks every five levels. Multiplayer is also possible.

Equipment

    “Harmonasu Weapon”: Using the right order, you can level up your weapon ability. Depending on how you level up, the shape of the weapon will also change.
    There are new items, like clothes and accessories, based on the new monsters. It appears you’ll be able to change their color.
    New cards have been added.

Other

    A “Mercenary Helper” system has been added.
    A “Mercenary Encyclopedia” with weapon and monster data, and a combat record showing play data, has been added.
    “Daily Quests”: GungHo planning to offer a different quest every day.
Title: Re: Vita thread
Post by: Don Flamenco on April 03, 2013, 10:52:32 AM
Port Bayonetta!!!
Have a couple spare million lying around?

yes
Title: Re: Vita thread
Post by: Don Flamenco on April 04, 2013, 03:59:57 PM
(http://i.imgur.com/OGU6VHF.jpg)






(http://i.imgur.com/dFAC9rn.png)
Title: Re: Vita thread
Post by: bork on April 04, 2013, 04:24:43 PM
Does anyone actually think that type of packaging looks good?   :yuck

This is still my favorite:

(http://image.gamespotcdn.net/gamespot/images/box/1/4/5/922145_100118_front.jpg)
Title: Re: Vita thread
Post by: Joe Molotov on April 04, 2013, 04:37:05 PM
You're the best....around! Nothing's gonna ever keep you down.

I always felt like these cases were designed to shame you into buying games for full-price. If you buy games from Gamestop with with the title written on a blank box in magic marker, then won't mind, but if you care about this kind of stuff, then you'll pay extra. Unfortunately, it's usually to an eBay seller.
Title: Re: Vita thread
Post by: tiesto on April 04, 2013, 04:42:25 PM
Does anyone actually think that type of packaging looks good?   :yuck

This is still my favorite:

(http://image.gamespotcdn.net/gamespot/images/box/1/4/5/922145_100118_front.jpg)

Yeah or the SEGA card games:

(http://www.zonesega.com/file/covers/master%20system/Hang%20On%20%28Sega%20Card%29%20%5BUSA%5D.jpg)
Title: Re: Vita thread
Post by: Trent Dole on April 04, 2013, 04:47:24 PM
Somebody made a forever zooming gif of endless BEST Konami boxes with that art back in the day but I sadly don't seem to have it handy!
Title: Re: Vita thread
Post by: bork on April 09, 2013, 09:30:26 AM
Guacamelee! comes out today.  Cross buy/save for Vita/PS3.  Looks like Metroidvania with EL LUCHADOR

http://www.youtube.com/watch?v=4g_9tUz0Xa4
Title: Re: Vita thread
Post by: DCharlieJP on April 09, 2013, 09:31:25 AM
Quote
Guacamelee! comes out today.

oh wow - so soon? nice.
Title: Re: Vita thread
Post by: hampster on April 09, 2013, 09:41:25 AM
http://www.youtube.com/watch?v=zDwIFSMmrpg

I don't know, I was going to pass on it but it looks a lot better than I thought and has gotten some great scores
Title: Re: Vita thread
Post by: Powerslave on April 09, 2013, 10:51:20 AM
why's it gotta be so short though? I roll my eyes every time I read a "oh it's 5 hours long? Well worth it for those $15" and I'm like what
Title: Re: Vita thread
Post by: AdmiralViscen on April 09, 2013, 10:59:36 AM
How long do you want a game like this to be?
Title: Re: Vita thread
Post by: archnemesis on April 09, 2013, 11:06:17 AM
5 hours seems like a good length to me. That's an hour longer than Tales from Space: Mutant Blobs Attack.
Title: Re: Vita thread
Post by: fistfulofmetal on April 09, 2013, 11:19:13 AM
How long do you want a game like this to be?

10+
Title: Re: Vita thread
Post by: Powerslave on April 09, 2013, 11:28:05 AM
PSV finally getting a firmware update to create folders and stream webvideos :hyper


Quote
PS Vita v2.20 update to add folders

The next PlayStation Vita system software update, version 2.20, is set to arrive in the next couple of days and will add the ability to create folders, this week’s Dengeki PlayStation reveals.

Here are the details:

Folders
  You can configure folders.
- Up to 10 icons in a folder.
- You can name the folders what you want.
- The icons displayed on the home screen get shrunk a little, so they also end up a bit grainy.
- Unclear whether the icon limit will increase or not.

Browser Improvements
- Stream web videos.
- Not sure what format.

Nasne Link Improvement
- Transfer / back up save data, etc. with Nasne via Wi-Fi.

Nasne Update 1.70
- Nasne gets an update; better link functionality.

http://gematsu.com/2013/04/ps-vita-v2-20-update-to-add-folders
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 11:47:54 AM
fuck yeah folders!   


and I will wait and see with Guacamelee.   So many "metroidvania" games that are not worth playing vs. just replaying either a metroid or sotn-style CV game.   
Title: Re: Vita thread
Post by: hampster on April 09, 2013, 11:49:12 AM
:rejoice :rejoice :rejoice

:bow :bow folders :bow2 :bow2
Title: Re: Vita thread
Post by: demi on April 09, 2013, 12:27:05 PM
and I will wait and see with Guacamelee*

* until it hits PS+

- every vita owner
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 12:33:21 PM
don't have to wait, it gets a discount on launch and its cross-buy :smug


i hope by video streaming they mean flash because twitchtv on my vita would be pretty shweet
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 12:42:31 PM
one thing i wish they'd fix with the browser is how the page resizes itself after loading. i don't know how to describe it...like it loads 90% of the way, then say you want to use a text input box, you press it, but then the page suddenly resizes after it hits 100% loaded and thinks you've clicked whatever is in the box's place.   does anyone know what i'm talking about
Title: Re: Vita thread
Post by: Powerslave on April 09, 2013, 12:46:11 PM
I know exactly what you're talking about. It's so annoying when browsing. You zoom in while it's still loading and it suddenly goes back to its initial full display when the page is done loading.
Title: Re: Vita thread
Post by: cool breeze on April 09, 2013, 01:35:46 PM
There should be a Guacamelee demo.  Well, one exists and we'll see if it's released on PSN.

My concern about the length is that most of the time will be spent fighting than exploring.  I played Dust on XBLA last year, and it was great and all, but much of the 10+ hours were spent fighting enemies. Sometimes these Metroid style games don't do a great job balancing the exploration to fightin ratio.  Otherwise ~5 hours sounds fine.
Title: Re: Vita thread
Post by: bork on April 09, 2013, 01:41:58 PM
PSV finally getting a firmware update to create folders :hyper

 :anhuld :phil :ohhh :ooh

I wonder if folders will stay intact when account switching...
Title: Re: Vita thread
Post by: Purple Filth on April 09, 2013, 03:13:23 PM
PSV finally getting a firmware update to create folders :hyper

 :anhuld :phil :ohhh :ooh

I wonder if folders will stay intact when account switching...

sounds like it?

http://blog.us.playstation.com/2013/04/09/ps-vita-system-software-update-v-2-10/

Quote
Verify which PS Vita card you are using by looking at the home screen’s info bar. You can also save the layout of your home screen icons in the memory card.


Title: Re: Vita thread
Post by: cool breeze on April 09, 2013, 04:47:10 PM
yeah, what's up with that?

I haven't done account switching since launch since it's a pain.  Is it easier these days?

http://www.youtube.com/watch?v=6nLqnNgiBPI
Title: Re: Vita thread
Post by: Purple Filth on April 09, 2013, 04:51:43 PM
Apparently the 100 app limit hasn't been raised  :lol :lol :lol


yeah, what's up with that?

I haven't done account switching since launch since it's a pain.  Is it easier these days?

http://www.youtube.com/watch?v=6nLqnNgiBPI

IIRC bork said you could skip the intro video now but it still fucked up the icon placement.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 05:00:40 PM
I know exactly what you're talking about. It's so annoying when browsing. You zoom in while it's still loading and it suddenly goes back to its initial full display when the page is done loading.


that's right,  the zooming.   crazy annoying since I'm usually using it for gamefaqs while i'm playing something and it always looks fully loaded before i try to find something, then i end up on an ad page, which is just below the search bar.
Title: Re: Vita thread
Post by: Powerslave on April 09, 2013, 05:06:23 PM
yup gamefaqs is the first site that came to my mind, then thebore :lol
I wish there was a way to block ads on the psv though...


Also while this update is nice and all, I gotta say it's fucking mindblowingly stupid how a multimedia high end device like the PS Vita lacks basic fucking functions and the issues won't even get fixed with the upcoming update. I mean seriously, only 10 icons per folder? What the fuck is wrong with these people? Why is vita's OS such a locked and  claustrophobic piece of shit?

You would think this device would almost operate like a mini laptop of some sort but the functionality doesn't reach much further than a knock-off handheld device that you can buy in a kids toy store.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 05:21:23 PM
I'm guessing its cause folders caused some problem in the OS that they had to resolve.  I don't know much about programming but afaik, changing one thing can introduce bugs into other things that previously worked.   Either that or they're artificially trickling out functionality so the updates look more substantial. 
Like iOS/iTunes finally introduced the ability to queue songs without messing with playlist shit...which my Rio Karma did like 10 years ago.   There was 0 excuse for that, it's such a basic and user friendly feature.

Even missing basic shit and having some quirks, it's probably the best OS of any gaming console or handheld at the moment, in terms of speed, functionality, and lack of excess shit (ads, that useless PS3 rss feed that spits out gibberish most of the time.) 
 
Title: Re: Vita thread
Post by: archnemesis on April 09, 2013, 05:24:05 PM
The RSS feed thing can be turned off on European accounts. Is that not the case in North America? I haven't used my US account in a while.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 05:26:22 PM
oh yeah, that can be turned off.   i mean the thing scrolling under the clock
Title: Re: Vita thread
Post by: demi on April 09, 2013, 05:53:32 PM
lmfao @ the endo f th video

"we've added all of this!"

- email
- email
- email
- email
Title: Re: Vita thread
Post by: bork on April 09, 2013, 06:10:23 PM

I haven't done account switching since launch since it's a pain.  Is it easier these days?


Still a pain in the ass, but it's not horrible to the point that I wouldn't do it again.  You can skip the video intro to make it go quicker, but when I switched back to my U.S. account from my Japanese account, I was missing games icons (had to reinstall some stuff, wtf?), icon placement was fucked, and I had to verify my PSN account to get everything back again.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 06:41:44 PM
this 100 icon thing is a problem for a lot of folks.  is it psn minis that are getting you to hit this limit?  Between vita, psp, and ps1 games, you couldn't hit 100 and have still have space.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 06:44:23 PM
speaking of PS1, these are the new PS1 imports they added this week:

► PS1
○ Evergreen Avenue – $5.99 / 317 MB
○ Favorite Dear (Jyunpaku No Yogensha) – $5.99 / 317 MB
○ Mahjong Youchien Tamago-gumi $5.99 / 80.4 MB


 :beli
Title: Re: Vita thread
Post by: Powerslave on April 09, 2013, 07:29:20 PM
Even missing basic shit and having some quirks, it's probably the best OS of any gaming console or handheld at the moment, in terms of speed, functionality, and lack of excess shit (ads, that useless PS3 rss feed that spits out gibberish most of the time.) 
 

yeah it's fast and it's awesome how you can minimize games instantly and switch over to other apps but can't say I like how everything has a 'live area' screen. Everything has to load up. Is that really necessary to everything, even things like the settings? It seems weirdly designed.

I always envisioned this device something akin to a smartphone but with more capabilities but from what we've seen so far the power of the machine is kept in a cage and it's wrapped up by a cheap user interface that doesn't allow for any customization and on top of that lacks basic functions.
Title: Re: Vita thread
Post by: Shaka Khan on April 09, 2013, 07:30:12 PM
http://www.youtube.com/watch?v=zDwIFSMmrpg

I don't know, I was going to pass on it but it looks a lot better than I thought and has gotten some great scores

I had a few dollars in my wallet, which brought the price down to $5 (with the PS+ discount), so I bit the bullet. It's #YOPO and getting high praise/reviews, so why throw some money at them? It's been a while since I did.
Title: Re: Vita thread
Post by: Sho Nuff on April 09, 2013, 07:36:07 PM
srsly who the fuck is going to buy a mahjong game in Japanese

i'm so confused by this
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 08:08:30 PM
or visual novels.  the people releasing these said they were cheap enough to bring over that it doesn't matter, but why the waste of time?  There have to be hidden playable gems that wouldn't cost much to bring over
Title: Re: Vita thread
Post by: Shaka Khan on April 09, 2013, 08:55:02 PM
Unless I need to rub my eyes, Guacamelee is slightly sub-native, but runs at 60fps. It's #YOPO and supports cross-saves, so unless you've got chronic diarrhea and/or long commutes, you should be playing this on the PS3. It suffers from the same issue Sound Shapes had; everything just looks so tiny on the Vita, which is a waste for a game as gorgeous as this.
Title: Re: Vita thread
Post by: Shaka Khan on April 09, 2013, 09:12:01 PM
I'm still early in the game, so I can't tell you for sure. But my guts tell me it's closer to Outland's.

I mean, if you hit select and you'll get a map of all the game's locations which happen to be interconnected. Some locked behind skill-specific obstacles. But I've yet to see if it flows like one.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 09:31:13 PM
is it an actual metroidvania or is it something entirely different that clueless people call a metroidvania, like outland was?


i feel like it's always the latter with these indie "metroidvania" games

Title: Re: Vita thread
Post by: Shaka Khan on April 09, 2013, 09:36:06 PM
Yup.

Though I have to say, the game is charming and has so much character.
Title: Re: Vita thread
Post by: Shaka Khan on April 09, 2013, 09:53:03 PM
Of course it wouldn't be an Indie game without being chock-full of memes, and this game is no different.
Title: Re: Vita thread
Post by: Don Flamenco on April 09, 2013, 09:57:28 PM
new fw is out!

Title: Re: Vita thread
Post by: MCD on April 09, 2013, 09:57:54 PM
new fw is out!


My favorite game.
Title: Re: Vita thread
Post by: Shaka Khan on April 10, 2013, 02:11:50 AM
After spending some more time with Guacamelee, I'm happy to report that this is as close to a Metroidvania as Western indie will ever get. It's a solid game, with good pacing, and lots of character.
Title: Re: Vita thread
Post by: archnemesis on April 10, 2013, 02:14:46 AM
srsly who the fuck is going to buy a mahjong game in Japanese

i'm so confused by this
I might since there aren't many good translated versions. It's not like you need to learn that many symbols to be able to play it.

If it was the Vita game I probably would have gotten it. I'm sure there are better alternatives than PS1 games though.
Title: Re: Vita thread
Post by: Powerslave on April 10, 2013, 06:37:58 AM
Don, the new fw update sorta fixes that zoom problem we discussed earlier, it still makes the screen go back to the top after it loads I think... but the amount you zoom doesn't reset :bow


also you can use the analog sticks now to scroll the page and also zoom in and out :bow
Title: Re: Vita thread
Post by: Don Flamenco on April 10, 2013, 10:22:28 AM
nice.  i am glad they added button control to all those apps. 


vita means life
Title: Re: Vita thread
Post by: Shaka Khan on April 10, 2013, 05:35:50 PM
Guacamelee is top quality, bros. Most fun I've had a game claiming to be a Metroidvania since the last IGAvania. On top of everything I've mentioned before, it has great puzzles and level design.

(Disclaimer: Never continued playing Shadow Complex)

(Addendum: But from what I played this game beats it handily)
Title: Re: Vita thread
Post by: Powerslave on April 10, 2013, 05:37:33 PM
just tell me if it's long enough. I don't wanna pay 10 euros for a 6 hour game. Also are there things like upgrades to your moves?
Title: Re: Vita thread
Post by: Don Flamenco on April 10, 2013, 05:38:41 PM
i have some dough coming from sony this week if they don't fuck up the spend 50/get 10 rebates, i will prob dl it

i'm a little worried about the vita version.  i will never touch it if it's on my ps3...it just can't compete with all those perennials i have on the system.
Title: Re: Vita thread
Post by: Shaka Khan on April 10, 2013, 06:47:35 PM
just tell me if it's long enough. I don't wanna pay 10 euros for a 6 hour game. Also are there things like upgrades to your moves?

It'll depend on how you're going to tackle it. I've been taking my time collecting stuff, doing challenges, and completing the few side quests. And assuming you always go for 100% in Metroidvanias you might get between 9-10 hours of play. For instance, I've only got the final dungeon left to complete, and I'm planning on backtracking after I'm done with the boss (I heard the game allows you). Anyhow, right now my world map is at 80%  and my current play-time is 8:30.

i'm a little worried about the vita version.  i will never touch it if it's on my ps3...it just can't compete with all those perennials i have on the system.

Same here. I've only cleared 15% of the game on my Vita. I'm just more comfortable playing this on a big TV with a DS3. Having said that, the Vita version doesn't suffer from any inherent problem, it's just a matter of preference.
Title: Re: Vita thread
Post by: Powerslave on April 10, 2013, 06:51:34 PM
I always take the sweet time to fully absorb every pixel and mechanic of the games I play.
Title: Re: Vita thread
Post by: Shaka Khan on April 10, 2013, 06:56:10 PM
All I can add is that it's very satisfying. The pacing and the variety of platforming puzzles were also great. So you won't see me complaining about the game's length, it just feels right.

(... Having said that, there seems to be plans of DLC, if the PS Store menu is anything to go by. I'm not sure what they're planning on adding though)
Title: Re: Vita thread
Post by: Powerslave on April 10, 2013, 07:32:36 PM
Went from 4 pages to 2  :mynicca


(http://i.imgur.com/T00mzqC.jpg?1)

(http://i.imgur.com/4cZKq3W.jpg?1)
Title: Re: Vita thread
Post by: Don Flamenco on April 10, 2013, 08:07:09 PM
down to 1

(http://i.imgur.com/6DxX3VS.jpg)
Title: Re: Vita thread
Post by: DCharlieJP on April 10, 2013, 08:36:29 PM
I should tidy up my shit lol
Title: Re: Vita thread
Post by: Don Flamenco on April 11, 2013, 12:26:28 AM
Guilty Gear Accent Placenta Orthodox Stalinist Arkham Plus: Origins  is coming on 4/23

i'm in there...all alone, but i'll be in there  :(

 
Title: Re: Vita thread
Post by: Shaka Khan on April 11, 2013, 01:59:31 AM
Finally 100% Guacamelee. 11h played. Very satisfying game, highly recommended, worth the money.
Title: Re: Vita thread
Post by: bork on April 11, 2013, 08:10:23 AM
I got everything on two pages, but might expand to three pages and take the games I'm currently playing out of folders.

I'm just so glad I can hide all the useless crap that can't be deleted.  Was glad when the 3DS got folders to do the same thing.

Guilty Gear Accent Placenta Orthodox Stalinist Arkham Plus: Origins  is coming on 4/23

i'm in there...all alone, but i'll be in there  :(

I'll be there.   :)

Is this cross-play?  If not, maybe it's only gonna be us.   :'(
Title: Re: Vita thread
Post by: hampster on April 11, 2013, 08:33:30 AM
The PSNstores.com podcast was talking about psmobile sales numbers and they were terrible :'( So I made some pity purchases - Life of Pixel and Haunt the House. I was interested in both but never got around to buying them. Both make a good first impression

also you can use the analog sticks now to scroll the page and also zoom in and out :bow

How do you enable this? It doesn't work for me and I didn't see an option for it
Title: Re: Vita thread
Post by: Powerslave on April 11, 2013, 08:44:25 AM
It sort of worked automatically after the fw update? Did you even update brah?
Title: Re: Vita thread
Post by: hampster on April 11, 2013, 09:23:41 AM
I updated but it didn't work :'(
Title: Re: Vita thread
Post by: Powerslave on April 11, 2013, 09:31:16 AM
:S
Title: Re: Vita thread
Post by: Powerslave on April 11, 2013, 09:35:39 AM
wait a sec are u sure you know we talking about the browser here (http://i.imgur.com/KvsloQE.png)
Title: Re: Vita thread
Post by: hampster on April 11, 2013, 09:42:22 AM
My sticks don't work in the web browser :'( Not that it matters because the sticks work in the Wii U's browser :bow Wii U :bow2
Title: Re: Vita thread
Post by: Powerslave on April 11, 2013, 09:43:59 AM
check if you have the Control with Buttons on PS Vita System box checked in the System menu in Settings
Title: Re: Vita thread
Post by: hampster on April 11, 2013, 09:47:14 AM
check if you have the Control with Buttons on PS Vita System box checked in the System menu in Settings

Browser settings in the system settings >:( That's probably it though, I'll mess with it after work
Title: Re: Vita thread
Post by: Powerslave on April 11, 2013, 09:49:34 AM
not just browser settings, system wide. But yup buried options on the veetor n shit
Title: Vita thread
Post by: Verdigris Murder on April 11, 2013, 10:29:59 AM
Finally 100% Guacamelee. 11h played. Very satisfying game, highly recommended, worth the money.
Yep, really liking this an awful lot. Alienating the fears that the vita is rip, Indy by indie.
Title: Re: Vita thread
Post by: DCharlieJP on April 11, 2013, 11:49:26 AM
Yeah, so Jeff Minter is bringing a new Tempest game to the Vita.

http://thevitalounge.com/legendary-game-developer-jeff-minter-is-making-a-vita-title/

Quote
We’re going to base it on the essence of the original T2K. It’ll be the pure, straightforward shooter that maybe you hoped for when you first saw Space Giraffe. We’re not going to overload you with ultra psychedelia, but we will make it fluid and colourful and awesome-looking on the Vita’s delicious, vibrant OLED screen. We’re going to give you a perfect treat for your eyes, ears and thumbs with a modern extrapolation of one of the best shooters ever made on hardware that’s just perfectly suited for it, and in a way that retains the purity of the original design.
 
It’s going to be *awesome* .

I can't wait to ride the bacon again.

Title: Re: Vita thread
Post by: Don Flamenco on April 11, 2013, 12:21:31 PM
haha forgot all about Space Giraffe. 

The Eyes of Allard

(http://static.giantbomb.com/uploads/original/0/1323/423632-1604540976_b921c9a923_b.jpg)
Title: Re: Vita thread
Post by: AdmiralViscen on April 11, 2013, 05:51:20 PM
I guess he will keep shitting that game out for the rest of his life.
Title: Vita thread
Post by: Verdigris Murder on April 11, 2013, 06:20:59 PM
I'd this how it breaks down then: Sony are heavily investing in indies,
Title: Re: Vita thread
Post by: Don Flamenco on April 11, 2013, 06:29:48 PM
i wonder if he'll have another meltdown when nobody can figure out how to play the damn thing 
Title: Re: Vita thread
Post by: Verdigris Murder on April 11, 2013, 06:36:41 PM
Because maybe from all the indies they hope to gain a big share of the gamers who just just love gaming. Sony have basically become the cool kid. And it's been a long uphill battle, for the Brits, who eventually won.

MS are back alley government pimps. Yes the hitting of your stomach against the drunken sex-workers lindor coloured buttocks is exquisite, as is the discharge of carefree abandon into the factory made latex sperm receptacle....
How does it make you feel?

Nintendo and the newly outed as a paedophile Rolf Harris will merge, like a transforming robot, and molest children in a surreal sense, by only releasing creepy pop singles about repressed sexual molestings.
Title: Re: Vita thread
Post by: Smooth Groove on April 11, 2013, 06:41:00 PM
Gamers don't love gaming if they aren't into indies?

Title: Re: Vita thread
Post by: Verdigris Murder on April 11, 2013, 07:53:57 PM
Gamers are basically colour coded. Why do you think?
Title: Re: Vita thread
Post by: DCharlieJP on April 11, 2013, 08:15:41 PM
Quote
i wonder if he'll have another meltdown when nobody can figure out how to play the damn thing 


Space Giraffe is absolute genius and the discover of how it works is all part of the journey - but, yes, it failed in part because people couldn't seperate the fact it looks like Tempest from the fact it plays very little like Tempest #datbulling, and of course people largely can't be arsed to figure games like SG out. When you eventually click that you are playing almost entirely from sound queues it's a :O moment.

Sony targetting indies gives them two small sproutlets - iOS devs porting over to a machine that can have touch controls -and/or- actual controls (given the choice of the same game on both devices as long as the prices are roughly comparable then that's a fairly big thing) and the PC indie sceen. Whether it makes that much of a difference remains to be seen, but i for one am all over Tempest and Hotline Miami for a start.

Title: Re: Vita thread
Post by: Don Flamenco on April 11, 2013, 08:57:22 PM
I'll have to give it another try, it flew over my head too.   I can't get Hotline Miami Vita fast enough.   Partially cause playing it on a full size screen fucks with my eyes.  Really wish you could turn off the "glowing" effect.
Title: Re: Vita thread
Post by: Cormacaroni on April 11, 2013, 09:24:37 PM
i find it depressing that Minter's stuff is barely selling - he blogged recently about being close to The End, didn't he? So this Sony thing must be a real lifeline if they are suddenly discussing all these new projects.

The iCade gives all his iOS stuff a new lease of life btw...Gridrunner is particularly fuckawesome
Title: Re: Vita thread
Post by: Shaka Khan on April 12, 2013, 07:33:33 AM
Just finished it on hard.

(http://i.imgur.com/CLxgeUm.jpg)

:bow

Fantastic game, though for some reason, my second playthrough was extra glitchy whereas my first was glitch-free.
Title: Re: Vita thread
Post by: Don Flamenco on April 12, 2013, 09:54:56 AM
my only platinum is still VLR.   would be bayonetta too, if i hadn't lost my save

i find it depressing that Minter's stuff is barely selling - he blogged recently about being close to The End, didn't he? So this Sony thing must be a real lifeline if they are suddenly discussing all these new projects.

The iCade gives all his iOS stuff a new lease of life btw...Gridrunner is particularly fuckawesome


i could've sworn he was done after space giraffe.   sony to the rescue!
Title: Re: Vita thread
Post by: hampster on April 12, 2013, 11:26:36 AM
Soul Sacrifice demo next week :hyper

Quote
The demo for Soul Sacrifice is coming to PlayStation Store on April 16th — thanks for waiting so patiently!

http://blog.us.playstation.com/2013/04/12/soul-sacrifice-demo-april-12th-keiji-inafune-interview/


check if you have the Control with Buttons on PS Vita System box checked in the System menu in Settings

This worked :rejoice
Title: Re: Vita thread
Post by: Don Flamenco on April 12, 2013, 11:32:08 AM
Fuck soul sacrifice!  I'm boycotting sony until I get my free money from the promo!  It's been the 12th for like 10 hours  :maf
Title: Re: Vita thread
Post by: Smooth Groove on April 12, 2013, 11:38:23 AM
Are there any plans for Sony to release non-black Vitas?  I've been trying to find the Asscreed White Vita but it seems that Sony stopped making it.  Only places that have it are trying to sell it for $300+. 
Title: Re: Vita thread
Post by: bork on April 12, 2013, 01:00:02 PM
Are there any plans for Sony to release non-black Vitas?  I've been trying to find the Asscreed White Vita but it seems that Sony stopped making it.  Only places that have it are trying to sell it for $300+.

Maybe they'll announce something at E3?  Apart from that, Asscreed overpriced bundles or import systems, which will probably cost more anyway.
Title: Re: Vita thread
Post by: Smooth Groove on April 12, 2013, 04:16:49 PM
Damn, I should have picked up the Asscreed Vita for $170 during Thanksgiving.  Who knew that there would be no major price cut by now?
Title: Re: Vita thread
Post by: Don Flamenco on April 12, 2013, 04:38:27 PM
we aren't getting that promo money today, are we?   oh well, as long as I get it before the Resident Evil sale
Title: Re: Vita thread
Post by: Don Flamenco on April 12, 2013, 10:56:20 PM
We're in the "tiny Killzone gifs" stage of the Vita's lifespan right now.   It's the early days of the PS3 all over again 

(http://i.minus.com/ibhDlM3uFszNeP.gif)
Title: Re: Vita thread
Post by: thisismyusername on April 13, 2013, 12:10:39 AM
Guilty Gear Accent Placenta Orthodox Stalinist Arkham Plus: Origins  is coming on 4/23

i'm in there...all alone, but i'll be in there  :(

I'll be there.   :)

Is this cross-play?  If not, maybe it's only gonna be us.   :'(

You have my axe.
spoiler (click to show/hide)
Though I haven't even touched very much of the PS3 version I bought  :'(
[close]
Title: Re: Vita thread
Post by: Don Flamenco on April 13, 2013, 02:43:59 PM
"thanks for being one of our most active customers during the promotion period!"   

no prob sony...thanks for letting me know how big of a dork i am  :-\
Title: Re: Vita thread
Post by: Huff on April 13, 2013, 03:35:13 PM
Shaka, when you went to beat hard mode, how much of the extras did you get to beat the bosses?
Title: Vita thread
Post by: Shaka Khan on April 13, 2013, 07:18:54 PM
I was planning on speed running i.e. not pick a lot, but even regular enemies pack a punch. So I focused on purchasing stamina and heart upgrades early on (right after the stun upgrade for 5000). Other than that I only went after the ones that easier to find, as in tucked exactly behind a colored door. I ignored everything time consuming.

Are you having trouble?
Title: Re: Vita thread
Post by: Huff on April 13, 2013, 08:55:56 PM
nah, hadn't started yet. just didn't want to waste too much time
Title: Re: Vita thread
Post by: Shaka Khan on April 13, 2013, 08:58:04 PM
My hard mode run came close under 5 hours. But if it would make you feel better some GAFfers did it in 2.5-3 hours.
Title: Re: Vita thread
Post by: Don Flamenco on April 16, 2013, 11:39:42 AM
Soul Sacrifice demo today for U.S. and whenever EU goes up this week
Title: Re: Vita thread
Post by: Don Flamenco on April 16, 2013, 10:52:13 PM
oh wait, something interesting is scheduled to go up today?   LETS NOT UPDATE PSN!   8)
Title: Re: Vita thread
Post by: demi on April 16, 2013, 10:56:13 PM
Yeah, what exactly interesting is supposed to go up today?
Title: Re: Vita thread
Post by: Don Flamenco on April 16, 2013, 10:58:44 PM
Yeah, what exactly interesting is supposed to go up today?


Soul Sacrifice demo

GTA sale (i want the psp games)
Title: Re: Vita thread
Post by: demi on April 16, 2013, 11:02:24 PM
Is anyone doing that Vita referral program? If we both get $20 credit, I would offer my Vita up.

http://www.urefer.com/sonyvita/
Title: Re: Vita thread
Post by: cool breeze on April 16, 2013, 11:12:19 PM
on one hand, these updates used to happen on Thursday

on the other, it's hilarious that the store never updates when it's supposed to.  and we're to believe what was said about PS4 online.
Title: Re: Vita thread
Post by: Don Flamenco on April 16, 2013, 11:30:37 PM
in reality, there are only a couple thousand online actively worrying/complaining about this and it's really not a huge deal that an update is late like this every once in a while.   
Title: Re: Vita thread
Post by: hampster on April 16, 2013, 11:33:28 PM
The first Tuesday evening I'm free in months :'( The kid went to bed early and everything :fbm
Title: Re: Vita thread
Post by: bork on April 17, 2013, 09:11:30 AM
Yup, was waiting for the SS demo.   :'(
Title: Re: Vita thread
Post by: Don Flamenco on April 17, 2013, 10:20:54 AM
day 2, no update.  omg ps4 gonna fail bc the consumers will remember this late update
Title: Re: Vita thread
Post by: mjemirzian on April 17, 2013, 10:38:19 AM
Are you guys really hype for Soul Sacrifice? What's the Japanese verdict? I've got a preorder but haven't paid much attention.
Title: Re: Vita thread
Post by: Don Flamenco on April 17, 2013, 10:41:52 AM
Are you guys really hype for Soul Sacrifice? What's the Japanese verdict? I've got a preorder but haven't paid much attention.



I'm not cumming over it cause I'm not the biggest MonHun fan, but I am interested enough for day 1 (particularly since JP voices are a preorder bonus pffft)

i think MonHun fans like it a lot.  from what i've read, it's a pretty huge game, content wise.
Title: Re: Vita thread
Post by: Powerslave on April 17, 2013, 11:22:21 AM
How come Machinarium is still not out in europe?
Title: Re: Vita thread
Post by: bork on April 17, 2013, 04:22:18 PM
Are you guys really hype for Soul Sacrifice? What's the Japanese verdict? I've got a preorder but haven't paid much attention.

I'm not normally one for this type of game (Monster Hunter = ZZZZZZzzzz), but what I tried of the Japanese demo seemed pretty fun.  It cuts out a lot of the bullshit and just goes right to the battles, plus your character is more agile and responsive.

Would rather have PSO2 though.  Even without any kind of offline play.
Title: Re: Vita thread
Post by: Don Flamenco on April 17, 2013, 04:57:16 PM
...wow...

maybe they got hacked?  :lol 


edit: NM everything is up now
Title: Re: Vita thread
Post by: Don Flamenco on April 17, 2013, 05:49:20 PM
yikesss if anyone else was planning on getting some of the older PSP or PS2 GTA games, it seems like they have issues running on systems, according to peoples.  Chinatown Wars seems okay. 

Title: Re: Vita thread
Post by: MyNameIsMethodis on April 17, 2013, 07:03:00 PM
Soul Sacrifice is awesome.
Title: Vita thread
Post by: Verdigris Murder on April 17, 2013, 07:06:20 PM
The voice acting isn't.
Title: Re: Vita thread
Post by: Huff on April 17, 2013, 07:45:28 PM
Finally plat'd guacamelee. Wonderful game. Makes me want to go back and finish outland
Title: Re: Vita thread
Post by: cool breeze on April 17, 2013, 09:02:56 PM
Soul Sacrifice is more fun than I thought it'd be, but it's still not the type of game I care for.

yikesss if anyone else was planning on getting some of the older PSP or PS2 GTA games, it seems like they have issues running on systems, according to peoples.  Chinatown Wars seems okay.

I tested the Euro version of Vice City Stories on the Vita nearer to launch without any issues.  Something might've changed since then, though.

Title: Re: Vita thread
Post by: Purple Filth on April 18, 2013, 04:54:50 AM
Really digging Soul Sacrifice and the music so far  :'(
Title: Re: Vita thread
Post by: bork on April 18, 2013, 09:54:49 AM
The voice acting isn't.

The Japanese voices are DLC.

spoiler (click to show/hide)
Pre-order DLC.  :lol
[close]
Title: Vita thread
Post by: Verdigris Murder on April 22, 2013, 03:02:51 PM
Cool. The demo has pretty much done its job. I just hope the grinding is at least rather more rewarding in the main game, and the Cerberus has a huge hp pool, am still getting whipped by the harpy, which is annoying enough, due in part to a slightly janky camera position when fleeing.
The plot feels flimsy, and the Italian opera'ish music is lovely.
Online also works really well, you still get stuff even if you sacrifice, which is nice.
Title: Re: Vita thread
Post by: Don Flamenco on April 22, 2013, 08:53:57 PM
I hope Sony reveals what Near is at E3 this year
Title: Re: Vita thread
Post by: thisismyusername on April 22, 2013, 11:30:47 PM
I hope Sony reveals what Near is at E3 this year

Supposed to be streetpass. But because all 8 Vita owners don't live within a 5 mile radius of each other it never works.  :'(

spoiler (click to show/hide)
I just want them to fix it so my PSN list is able to "near" each other. Would make getting the Fetishes in Uncharted much faster.
[close]
Title: Re: Vita thread
Post by: archnemesis on April 23, 2013, 12:36:05 AM
Is that an Uncharted specific issue? I've gotten plenty of crap through Near before. Mainly from my friends list since there aren't that many people in my neighborhood that own one.
Title: Re: Vita thread
Post by: Don Flamenco on April 23, 2013, 12:58:41 AM
when i load it up, it tells me i get things, but i don't know what the things i get do
Title: Re: Vita thread
Post by: archnemesis on April 23, 2013, 01:45:23 AM
I just booted up my Vita. Apparently, there are 33 people playing nearby. If I open the Near app and click on the gift icon to the bottom left, I can see six new discoveries (from the games Ragnarok Odyssey, Modnation Racers: Road Trip, Smart As, Touch My Katamari, and Super Stardust Delta). From there I can simply download them by clicking on the download arrows.

They've updated the interface since I last used the app, but the features seem to be identical.
Title: Re: Vita thread
Post by: Purple Filth on April 23, 2013, 04:40:24 AM
Damn i wrung out everything out of that Soul Sacrifice demo and there is still online to dick around in :o
Title: Re: Vita thread
Post by: bork on April 23, 2013, 08:38:59 AM
Guilty Gear is supposed to be released today.
Title: Re: Vita thread
Post by: Purple Filth on April 23, 2013, 08:39:44 AM
Guilty Gear is supposed to be released today.

Impressions when you can plz.
Title: Re: Vita thread
Post by: bork on April 23, 2013, 08:47:49 AM
From yesterday:

http://blog.us.playstation.com/2013/04/22/guilty-gear-xx-accent-core-plus-r-on-ps-vita-tomorrow/
Title: Re: Vita thread
Post by: Joe Molotov on April 23, 2013, 09:13:48 AM
Is Black Rock Shooter sposed to be any good, Japan-Bore?
Title: Re: Vita thread
Post by: Don Flamenco on April 23, 2013, 10:29:06 AM
another expensive week on psn.   
Title: Re: Vita thread
Post by: bork on April 23, 2013, 11:08:30 AM
Guilty Gear is supposed to be released today.

Impressions when you can plz.

Sure!

Is Black Rock Shooter sposed to be any good, Japan-Bore?

Seemed pretty stupid when I tried TEH ISO ARRRRRRRRRR a few years back.   It played like a weird RPG/shooter hybrid where you just stand in place and shoot.  Snore.
Title: Re: Vita thread
Post by: Don Flamenco on April 23, 2013, 11:11:10 AM
i think Fez is coming out for Vita.   people keep mentioning it in the 50 page thread about one sentence phil fish wrote
Title: Re: Vita thread
Post by: bork on April 23, 2013, 02:11:35 PM
i think Fez is coming out for Vita.   people keep mentioning it in the 50 page thread about one sentence phil fish wrote

Fez may be the only game I never buy solely because its creator is that much of a douchebag.
Title: Re: Vita thread
Post by: Don Flamenco on April 23, 2013, 02:20:27 PM
meh.   This isn't Colonial Marines-gate, it's just a guy who is tastelessly (and hilariously, imo) exploiting poe's law, knowing how much talk it'll generate.
Title: Re: Vita thread
Post by: bork on April 23, 2013, 05:33:53 PM
Guilty Gear doesn't have online play.  LOL Arc.

Dunno if I'm going to get it now.
Title: Re: Vita thread
Post by: Don Flamenco on April 23, 2013, 07:21:10 PM
welp, i already bought it without checking because I was assuming that we currently live in the year 2013, a year where all fighting games have online play.  gg ggacpr

Title: Re: Vita thread
Post by: thisismyusername on April 25, 2013, 06:05:08 PM
Yeah, annoying. The port itself is pretty fine. They even added an easier input option like the PSP version. Something Blazblue didn't have in the move from CS to Exceed from the PSP to Vita.

Seems adding that removed online play?  ::)
Title: Re: Vita thread
Post by: Purple Filth on April 26, 2013, 12:39:51 AM
Guilty Gear doesn't have online play.  LOL Arc.

Dunno if I'm going to get it now.

kinda sad to hear but 15 bones isn't that bad imo (thought it was gonna be full price).
Title: Re: Vita thread
Post by: bork on April 26, 2013, 01:16:04 PM
$15 is too much for such an old game that lacks a must-needed feature.  I just can't get over Arc being so shady about it.
Title: Re: Vita thread
Post by: Purple Filth on April 27, 2013, 12:37:22 AM
$15 is too much for such an old game that lacks a must-needed feature.  I just can't get over Arc being so shady about it.

That video and pic showing it was shady as fuck but its still just me being surprised it was lower than a I thought (even without online play).


Hey now the web store can finally queue your downloads to your PS3 and/or Vita so we don't need to touch that POS PS3 version of the store ever again.
Title: Re: Vita thread
Post by: DCharlieJP on April 29, 2013, 12:48:55 AM
thinking about buying Spelunker Collection from the Japanese store? Don't... just keep on walking.

When i saw the M2 splash i had high hopes given how insanely awesome their recent treatments of Sega games on 3DS have been, but then i also see Tozai's name....

The emulation (unless my memory is off) for the FC version - which is used for 3 of the 6 games - is so badly off that it's confusing as to what the hell went on. The speed varies and the music is garbled. Perhaps the FC game -is- like that and i need to go back and check it out on hardware but i certainly don't think it had speed issues.

800 yen at the moment - as i say - keeeeep on walking.
Title: Re: Vita thread
Post by: bork on April 29, 2013, 10:31:12 AM
Soul Sacrifice tomorrow!  :hyper

thinking about buying Spelunker Collection from the Japanese store? Don't... just keep on walking.

When i saw the M2 splash i had high hopes given how insanely awesome their recent treatments of Sega games on 3DS have been, but then i also see Tozai's name....

The emulation (unless my memory is off) for the FC version - which is used for 3 of the 6 games - is so badly off that it's confusing as to what the hell went on. The speed varies and the music is garbled. Perhaps the FC game -is- like that and i need to go back and check it out on hardware but i certainly don't think it had speed issues.

800 yen at the moment - as i say - keeeeep on walking.


Didn't you get burned on a PS3 version of that game too? 
Title: Re: Vita thread
Post by: Purple Filth on April 29, 2013, 11:45:35 AM
Soul Sacrifice tomorrow!  :hyper

thinking about buying Spelunker Collection from the Japanese store? Don't... just keep on walking.

When i saw the M2 splash i had high hopes given how insanely awesome their recent treatments of Sega games on 3DS have been, but then i also see Tozai's name....

The emulation (unless my memory is off) for the FC version - which is used for 3 of the 6 games - is so badly off that it's confusing as to what the hell went on. The speed varies and the music is garbled. Perhaps the FC game -is- like that and i need to go back and check it out on hardware but i certainly don't think it had speed issues.

800 yen at the moment - as i say - keeeeep on walking.


Didn't you get burned on a PS3 version of that game too?

the one game I would have possibly bought at full price (given the crazy amount of time I placed in just the demo) but alas i'm especially poor as fuck this month :fbm
Title: Re: Vita thread
Post by: Huff on April 29, 2013, 12:01:59 PM
Is thomas was alone any good?
Title: Re: Vita thread
Post by: MyNameIsMethodis on April 29, 2013, 01:14:45 PM
thats the third time this week someones made that joke on multiple message boards  :'( :'( :'(
Title: Re: Vita thread
Post by: hampster on April 29, 2013, 03:42:50 PM
Is thomas was alone any good?

I really enjoyed it on steam but its an average, slow paced puzzle platformer with some excellent narration. You either like something like that or you don't. I want to pick it up on Vita soon to listen to the developer commentary
Title: Re: Vita thread
Post by: demi on April 29, 2013, 04:01:57 PM
Class of Heroes 2 pre-sell

http://www.gaijinworks.com/GW_presale_reg.htm

Comes with digital voucher for yer Vita along with a physicla copy.
Title: Re: Vita thread
Post by: Howard Alan Treesong on April 29, 2013, 04:02:55 PM
I found Thomas Was Alone very disappointing. It's basically another boring indie game + quirky narrator (is this a genre yet?)

Core platforming was kind of finicky and physicsy.
Title: Re: Vita thread
Post by: Don Flamenco on April 29, 2013, 04:03:54 PM
yeah, I saw "narrator" in the description and nope.gif 
Title: Re: Vita thread
Post by: Powerslave on April 29, 2013, 06:34:20 PM
I enjoyed it a lot. It's a great game.
Title: Re: Vita thread
Post by: Cormacaroni on April 29, 2013, 10:01:58 PM
I played a fair amount of it on steam with the kid - it's exactly right for a 5yr old in terms of difficulty. Not exactly something i'd recommend to an adult. And yes, the narration is pretentious and nowhere near as funny as it thinks it is. But they tried. Overall it's fairly enjoyable from what I've played
Title: Re: Vita thread
Post by: MCD on April 30, 2013, 03:42:41 AM
Soul Sacrifice is getting destroyed in reviews. Not that they matter to a Vita game but here's to another bomba.
Title: Re: Vita thread
Post by: MCD on April 30, 2013, 04:25:00 AM
Read reviews


CTRL F Dark Souls
Title: Re: Vita thread
Post by: Raban on April 30, 2013, 04:35:55 AM
Take a series Western critics haven't understood for ten years, make a lesser knock-off, see what happens.

Gods Eater Burst?
Title: Re: Vita thread
Post by: Olivia Wilde Homo on April 30, 2013, 06:36:51 AM
I saw that amazon shipped a copy of Soul Sacrifice to me this morning.  I forgot that I pre-ordered it some time ago.  Not sure what to do about this one since Monster Hunter 3 Ultimate left me cold.
Title: Re: Vita thread
Post by: mjemirzian on April 30, 2013, 06:41:57 AM
True vitards care not about review scores. :'(
Title: Re: Vita thread
Post by: magus on April 30, 2013, 06:47:01 AM
heh, all the vitards on my twitterfeed are weeping delicious tears about soul sacrifice's reviews

truly, we live in good times for schadenfreude

now for pikmin 3 to receive crap reviews, mmmm

i checked the metacritic out of curiosity and it's 75... that's supposed to be crappy?
Title: Re: Vita thread
Post by: maxy on April 30, 2013, 07:24:03 AM
heh, all the vitards on my twitterfeed are weeping delicious tears about soul sacrifice's reviews

truly, we live in good times for schadenfreude

now for pikmin 3 to receive crap reviews, mmmm

i checked the metacritic out of curiosity and it's 75... that's supposed to be crappy?

magus the clueless
Title: Re: Vita thread
Post by: Don Flamenco on April 30, 2013, 08:21:24 AM
Fuck this, i'm selling...no, I'm smashing my Vita with a hammer.  I believed in you Hirai-san, I believed in you Inafune-san, and you both failed to save the Vita with Soru Saclifisu. 
Title: Re: Vita thread
Post by: bork on April 30, 2013, 09:06:01 AM
Delicious meltdowns over scores of 6-8.  :hyper

I saw that amazon shipped a copy of Soul Sacrifice to me this morning.  I forgot that I pre-ordered it some time ago.  Not sure what to do about this one since Monster Hunter 3 Ultimate left me cold.

Why didn't you try the demo?   ???  It's the first part of the game- your save data even carries over.

The game came off to me as a less clunky Monster Hunter with better controls and no bullshit quests like "run through empty fields and kill some farm animal-dino-things for meat," but also without all that stuff just feels like a gimmicky action game with a limited playing field.

I liked it enough to order the game.  Didn't like the Monster Hunter 3 3DS demo at all, but I'll still give MH4 a shot.
Title: Re: Vita thread
Post by: magus on April 30, 2013, 09:19:06 AM
magoose, by western gaming critic standards, a 75 might as well be a zero, and gamers certainly react like it is.

arc rise fantasia is one of the few wii games i remember enjoying and it has a metacritic of 64,shiren the wanderer is one of my most favourite game ever and it has a metacritic of 69 completed with dumb comments about "you can only win if you grind",if a 75 is supposed to be enraging then what i'm supposed to do?

spoiler (click to show/hide)
sure sure now you guys are all going to be like "it's your fault for liking crappy games" :maf
[close]
Title: Re: Vita thread
Post by: bork on April 30, 2013, 09:22:35 AM
Quote from: Toma
Sure, buddy. Not like there is any history of Vita games getting constantly 5%-10% lower score averages than console counterparts for no reason whatsoever. Even the exclusives follow that problem. Motorstorm RC Vita - 77%, Motorstorm RC PS3- 82%
Completely ridiculous, and you stating that people in here have confirmation bias just shows how biased you are towards the opinions presented here instead of actually thinking about it.

And yeah, people should support the game because its good, I agree.

If we add the Vita tax on top of the average 74% review score, it lands at a 79-84% score, which sounds fair to me considering the widespread use of the 5-10 scale.

Title: Re: Vita thread
Post by: hampster on April 30, 2013, 09:24:25 AM
I haven't even played the demo yet. I'm a terrible vita fan :'(
Title: Re: Vita thread
Post by: Joe Molotov on April 30, 2013, 09:32:43 AM
Quote from: Toma
Sure, buddy. Not like there is any history of Vita games getting constantly 5%-10% lower score averages than console counterparts for no reason whatsoever. Even the exclusives follow that problem. Motorstorm RC Vita - 77%, Motorstorm RC PS3- 82%
Completely ridiculous, and you stating that people in here have confirmation bias just shows how biased you are towards the opinions presented here instead of actually thinking about it.

And yeah, people should support the game because its good, I agree.

If we add the Vita tax on top of the average 74% review score, it lands at a 79-84% score, which sounds fair to me considering the widespread use of the 5-10 scale.

I approve of this system, because it puts Persona 4 Golden at 103%, where it belongs. :bow2
Title: Re: Vita thread
Post by: fistfulofmetal on April 30, 2013, 09:35:47 AM
i tried the soul sacrifice demo and thought it was awful.
Title: Re: Vita thread
Post by: bork on April 30, 2013, 09:40:37 AM
Quote from: nailbombxx
Quote from: Y2Kev
You guys really need to chill. Going "lol games journalism!!!!" for fairly moderate reviews looks kinda crazy.

But this game is top tier. That's the problem.
Title: Re: Vita thread
Post by: maxy on April 30, 2013, 09:47:44 AM
magoose, by western gaming critic standards, a 75 might as well be a zero, and gamers certainly react like it is.

arc rise fantasia is one of the few wii games i remember enjoying and it has a metacritic of 64,shiren the wanderer is one of my most favourite game ever and it has a metacritic of 69 completed with dumb comments about "you can only win if you grind",if a 75 is supposed to be enraging then what i'm supposed to do?

spoiler (click to show/hide)
sure sure now you guys are all going to be like "it's your fault for liking crappy games" :maf
[close]

it's your fault for liking crappy games

Title: Re: Vita thread
Post by: magus on April 30, 2013, 10:32:41 AM
some of my favorite games have meta scores under 80, too.  That's beside the point, though.  When it comes to game reviews, anything under an 8 from most sources is basically the lower end of their active scale.

eeeehhh but it's a japanese game that is a copy of monster hunter,whoever is complaining should feel lucky it got 7.5 and not 5.9 while being called a grindy game
Title: Re: Vita thread
Post by: Purple Filth on April 30, 2013, 11:37:28 AM
some of my favorite games have meta scores under 80, too.  That's beside the point, though.  When it comes to game reviews, anything under an 8 from most sources is basically the lower end of their active scale.

eeeehhh but it's a japanese game that is a copy of monster hunter,whoever is complaining should feel lucky it got 7.5 and not 5.9 while being called a grindy game

I mostly agree with magoose here.
Title: Re: Vita thread
Post by: bork on April 30, 2013, 12:26:55 PM
BUT THE GAME IS TOP TIER
Title: Re: Vita thread
Post by: Trent Dole on April 30, 2013, 12:34:40 PM
You want review scores to rage over try being a Musou fan in the states. Though taking a look over on meta Orochi has a 70/71 for the two main platforms and a 64 for the weeeeoooo version which aren't exactly terrible. Ah, meanwhile all the mainline DW games seem to be in the yellow score range with the exception of parts three and four on the PS2, that's more like it. :maf :gun 6-8 are generally positive scores! If the general opinion ranges from 'well it's not bad' to 'Hey you should check this out' that's generally a positive thing? Why does anybody besides marketing and the coders whose bonus is based on the meta rating even care about this shit anymore? ::)
Title: Re: Vita thread
Post by: Don Flamenco on April 30, 2013, 12:45:16 PM
i picked it up.  thinking about just redeeming the Japan VA code and selling the game, since I'm not getting around to it any time soon.
Title: Re: Vita thread
Post by: bork on April 30, 2013, 12:46:41 PM
You want review scores to rage over try being a Musou fan in the states.


 :'(

The IGN review and score for Samurai Warriors 3 on Wii was probably the worst offender of this.
Title: Re: Vita thread
Post by: Raban on April 30, 2013, 01:53:00 PM
Quote from: nailbombxx
Quote from: Y2Kev
You guys really need to chill. Going "lol games journalism!!!!" for fairly moderate reviews looks kinda crazy.

But this game is top tier. That's the problem.

:lol
Title: Re: Vita thread
Post by: bork on April 30, 2013, 02:24:19 PM
JUST GOT SOUL SACRIFICE

TIME FOR TOP-TIER GAMING :smug

(http://www.texaco.com/images/top-tier-logo.png)
Title: Re: Vita thread
Post by: Joe Molotov on April 30, 2013, 02:36:58 PM
As it should be for a top-tier handheld. :bow2
Title: Re: Vita thread
Post by: Powerslave on April 30, 2013, 02:40:17 PM
I have no interest in games that focus solely on battles. Probably why I don't see the appeal of highly regarded games as Dark Souls.
Title: Re: Vita thread
Post by: Trent Dole on April 30, 2013, 02:56:41 PM
You want review scores to rage over try being a Musou fan in the states.


 :'(

The IGN review and score for Samurai Warriors 3 on Wii was probably the worst offender of this.
Hahaha oh wow, a three. Did this series rape and murder the reviewer family and friends in front of him or something? That is one hateful review. :umad
Title: Re: Vita thread
Post by: bork on April 30, 2013, 02:57:52 PM
As it should be for a top-tier handheld. :bow2

(http://i.imgur.com/K7kOBYU.png)
Title: Re: Vita thread
Post by: bork on April 30, 2013, 02:58:36 PM
You want review scores to rage over try being a Musou fan in the states.


 :'(

The IGN review and score for Samurai Warriors 3 on Wii was probably the worst offender of this.
Hahaha oh wow, a three. Did this series rape and murder the reviewer family and friends in front of him or something? That is one hateful review. :umad

It reads like he was pissed off he had to review that game instead of Madden or Halo or whatever.   :lol
Title: Re: Vita thread
Post by: Don Flamenco on April 30, 2013, 03:04:28 PM
Koei's bribe check advertising payment must have bounced
Title: Re: Vita thread
Post by: Trent Dole on April 30, 2013, 07:19:24 PM
It reads like he was pissed off he had to review that game instead of Madden or Halo or whatever.   :lol
Speaking of games that have been the same forever... :shh
Title: Re: Vita thread
Post by: Olivia Wilde Homo on April 30, 2013, 09:47:31 PM
The SA thread on Vita is so adorable.  A lot of them seriously believe the Vita can still get a strong, sustaining second wind.
Title: Re: Vita thread
Post by: hampster on April 30, 2013, 09:53:53 PM
The SA thread on Vita is so adorable.  A lot of them seriously believe the Vita can still get a strong, sustaining second wind.

The vita will be a top tier PS4 controller

Streaming :drool
Title: Re: Vita thread
Post by: tiesto on April 30, 2013, 11:31:19 PM
I need a Vita, and wll buy one when I get a new job...

Project Diva F on the go... oh man.... that's the stuff dreams are made of. Mai waifu Luka...

http://www.youtube.com/watch?v=zi7XolVAEpQ

seriosly. in HS I remember meeting a girl, she had pink hair and was a polack. That girl pretty much "set" my tastes in women... lol.
Title: Re: Vita thread
Post by: Don Flamenco on April 30, 2013, 11:41:05 PM
The SA thread on Vita is so adorable.  A lot of them seriously believe the Vita can still get a strong, sustaining second wind.


a lot of stars would have to line up for that to happen.  we'll see how much sony cares at E3, I guess.   I think it'll be sustained and not just get canceled in a year like some non-ceos of corporations think, it's just gonna be slow. 
Title: Re: Vita thread
Post by: tiesto on April 30, 2013, 11:43:59 PM
I hve a feeling it will get a small second wind in jp, whi h will mean we will have a PSP situation where most of the awesomeest games don't get translated (project Diva series, Type 0, suikoden, that one game...)
but it will be dead as a doornail (i refuse to use "dead as disco" since we all know disoc is still kickin in alternate forms  8) ) in the west...
Title: Re: Vita thread
Post by: demi on April 30, 2013, 11:45:56 PM
I need a Vita, and wll buy one when I get a new job...

Project Diva F on the go... oh man.... that's the stuff dreams are made of. Mai waifu Luka...

http://www.youtube.com/watch?v=zi7XolVAEpQ

seriosly. in HS I remember meeting a girl, she had pink hair and was a polack. That girl pretty much "set" my tastes in women... lol.

With this and Bebpo's post in the Relationships thread, it prsents a solid case on how fucked up these games make you.
Title: Re: Vita thread
Post by: Don Flamenco on April 30, 2013, 11:46:44 PM
didn't PSP have a pretty pathetic life overall in the west?  I remember the biggest boost being the PSP-2000 with God Of War, but other than that, just a slow trickle and flat sales.  I could see Vita doing something like that, but with better support thanks to cross play stuff.

can't say i'm too worried.  got more than I'll ever beat on this thing. 
Title: Re: Vita thread
Post by: tiesto on April 30, 2013, 11:55:34 PM
I need a Vita, and wll buy one when I get a new job...

Project Diva F on the go... oh man.... that's the stuff dreams are made of. Mai waifu Luka...

http://www.youtube.com/watch?v=zi7XolVAEpQ

seriosly. in HS I remember meeting a girl, she had pink hair and was a polack. That girl pretty much "set" my tastes in women... lol.

With this and Bebpo's post in the Relationships thread, it prsents a solid case on how fucked up these games make you.

im only fucked up b/c i've been drinking. friends were over and some of them are pushers, love to gert me to drink... was fucked up b4 even knowing about miku tho  8)
Title: Re: Vita thread
Post by: Purple Filth on May 01, 2013, 12:24:15 AM
The SA thread on Vita is so adorable.  A lot of them seriously believe the Vita can still get a strong, sustaining second wind.

 :lol
Title: Re: Vita thread
Post by: Don Flamenco on May 01, 2013, 01:05:51 AM
haha oh wow

yeah, gonna need a massive E3
Title: Re: Vita thread
Post by: Sho Nuff on May 01, 2013, 01:07:57 AM
Not that I'm seeing anything other than gloom and doom for Vita (as much as I love mine), but have they ever said what percentage of sales were from digital downloads as opposed to retail?
Title: Re: Vita thread
Post by: ferrarimanf355 on May 01, 2013, 01:08:19 AM
I haven't posted in a while because I'm so addicted to The Pinball Arcade. It's the only reason why I'm keeping my Vita around.
Title: Re: Vita thread
Post by: Cormacaroni on May 01, 2013, 03:13:40 AM
1/10th of PSP sales without the piracy factor? :lol so fucked

:gloomy
Title: Re: Vita thread
Post by: DCharlieJP on May 01, 2013, 04:09:24 AM
There's an outside chance the Vita will have a mildly less abortive life in Japan - the library is pretty good as is if you ask me.

I've recently started playing Miku.... i'm not entirely comfy with playing it on a train but the game itself is solid enough. Hmmm.... "solid" ....

Title: Re: Vita thread
Post by: bork on May 01, 2013, 08:35:00 AM
There's an outside chance the Vita will have a mildly less abortive life in Japan - the library is pretty good as is if you ask me.

I've recently started playing Miku.... i'm not entirely comfy with playing it on a train but the game itself is solid enough. Hmmm.... "solid" ....

I haven't played it much.  Most of the songs just aren't my style.  Plus a lot of the time I play my Vita with the sound muted...
Title: Re: Vita thread
Post by: Don Flamenco on May 01, 2013, 09:55:38 AM
Even Tecmo's got to be reassessing things after the sales craters Ninja Gaiden Sigma 2 and DoA5 left.


You're saying this like not getting NGS3 would be a bad thing
Title: Re: Vita thread
Post by: Father_Brain on May 01, 2013, 04:19:30 PM
How you know Vita is really fucked: Even Sam Bishop has started to get pessimistic about it in his most recent posts on SA.

Anyone familiar with his record on Sony platforms in general and Vita in particular will know just how remarkable this is.
Title: Re: Vita thread
Post by: Don Flamenco on May 01, 2013, 05:44:08 PM
How you know Vita is really fucked: Even Sam Bishop has started to get pessimistic about it in his most recent posts on SA.

Anyone familiar with his record on Sony platforms in general and Vita in particular will know just how remarkable this is.


oh man, sam bishop?  no way.  guess that means no splinter cell games
Title: Re: Vita thread
Post by: Cormacaroni on May 01, 2013, 07:50:24 PM
the child is ripping through Sonic All Stars now, pretty awesome little game.
Title: Re: Vita thread
Post by: Huff on May 01, 2013, 08:10:07 PM
Soul Sacrifice is probably a game to  get sooner rather then later while it still has a community, right?
Title: Re: Vita thread
Post by: mjemirzian on May 01, 2013, 08:58:28 PM
I like it so far. It's kinda like a more fast pased, twitch based version of monster hunter. Reminds me a bit of Vindictus.
Title: Re: Vita thread
Post by: Cormacaroni on May 01, 2013, 09:08:05 PM
I played some Guacamelee last night - 'tis good but yeah, a bit cramped on Vita. The main character is like 10% the height of the screen most of the time. Will likely switch to the PS3. Also, it is way too hard and fiddly for the kid :(

IMPLEMENT DIFFICULTY OPTIONS, IDIOT DEVELOPERS, it is 2013

I DON'T CARE HOW HARDCORE YOU WANT TO BE PERCEIVED AS. You can double or triple the audience for your game with smart difficulty scaling or options.
Title: Re: Vita thread
Post by: Don Flamenco on May 02, 2013, 09:45:04 AM
Soul Sacrifice is probably a game to  get sooner rather then later while it still has a community, right?

nah, seems like it'll have a community as long as there isn't monster hunter on it
Title: Re: Vita thread
Post by: bork on May 02, 2013, 12:16:27 PM
seriosly. in HS I remember meeting a girl, she had pink hair and was a polack. That girl pretty much "set" my tastes in women... lol.

(http://i.imgur.com/WeECUZc.gif)
Title: Re: Vita thread
Post by: maxy on May 09, 2013, 03:11:45 AM
Sony Q4 results are out

PSV/PSP  FY13 FCT is 5.0 million.


...
Title: Re: Vita thread
Post by: Don Flamenco on May 09, 2013, 09:29:06 AM
4.9 million psp

.1 vita

 :'(
Title: Re: Vita thread
Post by: mjemirzian on May 09, 2013, 10:07:15 AM
I'm still up on the Vita as I don't mind importing Japanese games.
Title: Re: Vita thread
Post by: bork on May 09, 2013, 10:53:29 AM
I'm still up on the Vita as I don't mind importing Japanese games.

It's going to end up just like the PSP in its later years.  I was importing just about everything at one point since nothing was getting released here.

I still see more games coming to the Vita that I'm interested in than what's coming to the 3DS.  Not caring about RPGs will do that.

Guess I'll stick to consoles if smartphone gaming takes everything over.  Touchscreen-only controls  :yuck
Title: Re: Vita thread
Post by: tiesto on May 09, 2013, 11:03:25 AM
seriosly. in HS I remember meeting a girl, she had pink hair and was a polack. That girl pretty much "set" my tastes in women... lol.

(http://i.imgur.com/WeECUZc.gif)

:bow Luka :bow2

This is what I get for posting drunk!

Funny enough I still keep in touch with the girl (though now she has reverted to her natural blonde color) - she recently opened up her own vintage clothing boutique out here on the south shore and is doing really well for herself.
Title: Re: Vita thread
Post by: mjemirzian on May 09, 2013, 11:25:46 AM
Guess I'll stick to consoles if smartphone gaming takes everything over.  Touchscreen-only controls  :yuck
Touch controls aren't bad for turn based games.. not that great for most realtime genres.
Title: Re: Vita thread
Post by: Don Flamenco on May 09, 2013, 07:19:07 PM
Quote
Shahid Kamal Ahmad on Twitter:

He talked about games he signed: Thomas Was Alone, Hotline Miami, Rotating Octopus Character, Limbo, Luftrausers, Velocity Ultra, Terraria and Floating Cloud God Saves the HD Pilgrims.

BUT he added this: "Oh and the P game".

I asked about what "P" game and he told me: "the one that people will say to me “WTF?!” Or “COOL!”

He added: "And I’m hoping to get some more stuff signed before E3. Something for everyone".

I asked about E3 show, hoping Sony won't forget about Vita, and told me this: "I’m sure you will enjoy the show, nobody has forgotten about Vita, trust me".

Then he said: "Oh and there is an AMAZING big title coming to Vita. I can’t tell you anything about it, except that you are gonna be hooked for hours".


what the fuck is the P game? 
Title: Re: Vita thread
Post by: Shaka Khan on May 09, 2013, 11:55:14 PM
(http://i.imgur.com/iWnTYmE.jpg)
Title: Re: Vita thread
Post by: Raban on May 10, 2013, 12:04:56 AM
I love how it's for the OG DS :lol
Title: Re: Vita thread
Post by: Trent Dole on May 10, 2013, 12:23:14 AM
There's a PSO joke in there somewhere...
Title: Re: Vita thread
Post by: Purple Filth on May 10, 2013, 03:57:01 PM
And the Vita cycle continues  :lol


Title: Re: Vita thread
Post by: cool breeze on May 10, 2013, 05:34:24 PM
Just read on gaf that Secret Vita Game has been announced.  No word on if it's a port of Sps3G, but they've also announced a spin off or something for Wii U: Secret 3D Mario Game
Title: Re: Vita thread
Post by: Trent Dole on May 10, 2013, 06:40:13 PM
It's a secret to everybody.
Title: Re: Vita thread
Post by: Don Flamenco on May 11, 2013, 08:54:13 AM
takao on gaf said Plants Vs. Zombies 2...makes sense.  "it'll keep you hooked for hours a day."  That sounds like a puzzle game.  It could refer to PSO2, but probably not because obama.
Title: Re: Vita thread
Post by: Purple Filth on May 11, 2013, 02:19:25 PM
that GAF thread is  :lol

bunch of people either hyped, negative as hell and the inbetweeners struggling (trying to be hype but being tempered by negativity)
Title: Re: Vita thread
Post by: hampster on May 15, 2013, 09:43:57 PM
Quote from: Andrew Reiner
Sounds like Vita might have a surprisingly big show at E3. (https://twitter.com/Andrew_Reiner/status/334825395226566656)

:rock :rock :rock
Title: Re: Vita thread
Post by: Don Flamenco on May 15, 2013, 09:58:28 PM
i just want a regular, solid showing.  it doesn't have to save the system or kill the 3ds or whatever the fuck people are obsessed with.  Just some new 1st party titles, a couple hype 3rd party titles, and PSN/indie stuff.   
Title: Re: Vita thread
Post by: Flannel Boy on May 15, 2013, 11:26:24 PM
Quote from: Andrew Reiner
Sounds like Vita might have a surprisingly big show at E3. (https://twitter.com/Andrew_Reiner/status/334825395226566656)

:rock :rock :rock
"sounds like"
"might"
"big show"
 Buffy: Gee, can you vague that up for me
Title: Re: Vita thread
Post by: Olivia Wilde Homo on May 15, 2013, 11:35:50 PM
Surprisingly big in the sense that everyone was expecting nothing except for maybe something on Killzone and PS4/PSV connectivity.  Sony shortchanged the Vita last E3 when there was something to show.  Now there's jack and shit (except Killzone LOL) to show off.
Title: Re: Vita thread
Post by: Don Flamenco on May 16, 2013, 08:30:08 AM
Surprisingly big in the sense that everyone was expecting nothing except for maybe something on Killzone and PS4/PSV connectivity.  Sony shortchanged the Vita last E3 when there was something to show.  Now there's jack and shit (except Killzone LOL) to show off.


but E3 is where they reveal stuff, so how would we know what there is to show yet
Title: Re: Vita thread
Post by: cool breeze on May 16, 2013, 09:05:33 AM
whatever is shown, I just don't want more portable versions of PS3 games.  PSP was better about having its own identity, even if it involved reviving PS1 franchises.
Title: Re: Vita thread
Post by: Purple Filth on May 16, 2013, 09:47:09 AM
now some people are gonna get hyped   :P


whatever is shown, I just don't want more portable versions of PS3 games.  PSP was better about having its own identity, even if it involved reviving PS1 franchises.

as long as they are games I wouldn't mind playing their roots are irrelevant to me. That's just me though
Title: Re: Vita thread
Post by: magus on May 16, 2013, 10:11:05 AM
http://www.youtube.com/watch?v=DF8E3-qOlWE

not a rpg so it's not a problem of mine anymore :smug
Title: Re: Vita thread
Post by: cool breeze on May 16, 2013, 10:57:09 AM
whatever is shown, I just don't want more portable versions of PS3 games.  PSP was better about having its own identity, even if it involved reviving PS1 franchises.

as long as they are games I wouldn't mind playing their roots are irrelevant to me. That's just me though

It's not the roots; it's the redundancy that gets me.  Killzone and Resistance on PSP were different games than what was on consoles (and better for it).  But you look at Killzone and Resistance on Vita and they look the same as the PS3 games.  Same problem with NSMB2 3DS and NSMBU.  Crossplay games are fine, though.

edit: ports are fine, too.  That's not what I'm whining about  :'(
Title: Re: Vita thread
Post by: Don Flamenco on May 16, 2013, 11:06:19 AM
now some people are gonna get hyped   :P


whatever is shown, I just don't want more portable versions of PS3 games.  PSP was better about having its own identity, even if it involved reviving PS1 franchises.

as long as they are games I wouldn't mind playing their roots are irrelevant to me. That's just me though


agreed.   especially when a lot of the ports so far are of some of my all time favorite games.



whatever is shown, I just don't want more portable versions of PS3 games.  PSP was better about having its own identity, even if it involved reviving PS1 franchises.

as long as they are games I wouldn't mind playing their roots are irrelevant to me. That's just me though

It's not the roots; it's the redundancy that gets me.  Killzone and Resistance on PSP were different games than what was on consoles (and better for it).  But you look at Killzone and Resistance on Vita and they look the same as the PS3 games.  Same problem with NSMB2 3DS and NSMBU.  Crossplay games are fine, though.


But those are not the same games.  It's not the same content....

i just wanted to use that line.  hopefully Killzone fares better than Resistance since it isn't farmed out.  and hopefully it's something more than what killzone has offered on consoles, but my hopes aren't too high.  Definite PS+ game for me.
Title: Re: Vita thread
Post by: tiesto on May 16, 2013, 11:15:28 AM
Quote from: Andrew Reiner
Sounds like Vita might have a surprisingly big show at E3. (https://twitter.com/Andrew_Reiner/status/334825395226566656)

:rock :rock :rock

That can only mean one thing - the US version of Project Diva F!  :o
Title: Re: Vita thread
Post by: mjemirzian on May 16, 2013, 12:09:56 PM
vitards are like the charlie brown of hardware owners
Are there many people who own only a Vita? I'd think most of us Vita owners are playing other systems while the Vita waits patiently in a storage bin.
Title: Re: Vita thread
Post by: Trent Dole on May 16, 2013, 12:51:58 PM
:uguu

not a rpg so it's not a problem of mine anymore :smug
Come on now we all know you don't play Vita games cause they can't be pirated. :P

Quote from: Andrew Reiner
Sounds like Vita might have a surprisingly big show at E3. (https://twitter.com/Andrew_Reiner/status/334825395226566656)

:rock :rock :rock

That can only mean one thing - the US version of Project Diva F!  :o
If that happens I'd wager on PS3 only honestly. :gloomy
Title: Re: Vita thread
Post by: magus on May 16, 2013, 01:14:12 PM
:uguu

not a rpg so it's not a problem of mine anymore :smug
Come on now we all know you don't play Vita games cause they can't be pirated. :P

what games? :rofl
Title: Re: Vita thread
Post by: Don Flamenco on May 16, 2013, 01:19:23 PM
:uguu

not a rpg so it's not a problem of mine anymore :smug
Come on now we all know you don't play Vita games cause they can't be pirated. :P

what games? :rofl


:smug

(http://i.imgur.com/tlcuvd3.jpg)
Title: Re: Vita thread
Post by: Father_Brain on May 16, 2013, 01:20:07 PM
vitards are like the charlie brown of hardware owners

makes me nostalgic for the good ol days of sega  :'(

Reiner seems to have already yanked away the football:

(http://i.imgur.com/zti1Fch.png) (https://twitter.com/Andrew_Reiner/status/334908357167161344)

(http://i.imgur.com/a9e0X4v.png) (https://twitter.com/Andrew_Reiner/status/334899227513737216)

(http://i.imgur.com/VV9v6MK.png)
Title: Re: Vita thread
Post by: Hitler Stole My Potato on May 16, 2013, 01:23:39 PM
My Vita now belongs to my 4 year old.  There's a big Phineas and Ferb sticker on the back and sticky shit all over the thing.  Might be maple syrup....not sure.  I don't want to know. 

Vita has had a good run.
Title: Re: Vita thread
Post by: demi on May 19, 2013, 07:51:59 PM
Patapon 2 (PSP) Voucher for only $2.79 on eBay

http://www.ebay.com/itm/Patapon-2-Scratch-off-downloadable-game-Voucher-PSP-/261101743826?pt=LH_DefaultDomain_0&hash=item3ccae06ed2

Or $4.02 on Amazon through a third-party

http://www.amazon.com/gp/product/B001OHUTQI/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B001OHUTQI&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: DCharlieJP on May 19, 2013, 09:35:11 PM
Whilst the Vita is obviously in a bad way my PSV/3DS experience is pretty much identical to rhe DS/PSP split with flitting from one machine to the other.

Maybe my standards have gone to shit as i have a glut of Vita titles to play - not that that makes any big differnce to its fate because they need something with broad appeal.

If the Vita is to die then i'd like to at least get a Hdmi cradle out of sony and some accidentally leaked CFW solution so we can at least get the king of mobile emulation out of it if we arent getting any more games

Regardling E3 - theres a lot of people who would "know" nudging and winking about Vita at E3 but i honestly cant put much faith in that unless Sony have taken their cheque books round everyone who matters and got some true Vita exclusive titles - and lets face it it would seem a pretty long punt right now.

Unless the machine gets something crazy like .... And you know - i honestly cant think of anything that would save it in the west at this point. Japan ? would need a strong combo with massive names. Stranger things have happened but i cant see it happening



Title: Re: Vita thread
Post by: Father_Brain on May 19, 2013, 11:08:54 PM
That seems too generous to Vita in Japan and a bit too harsh to Wii U, but we'll see.

There have been enough E3 rumors that I now expect more new retail announcements than I previously had (one or two more HD collections, Ubisoft stuff, possibly Bend's next project), but demographics make what's left of the Western dedicated handheld market almost impossible to crack.  The only things that could "save" Vita in any territory are major Japanese third-party exclusives, and even those wouldn't likely help much outside Japan.
Title: Re: Vita thread
Post by: mjemirzian on May 19, 2013, 11:10:57 PM
I wouldn't recommend a Vita to any but hardcore importers or fans of Japanese games.
Title: Re: Vita thread
Post by: MCD on May 19, 2013, 11:13:21 PM
I recommended it to my friend who passed on the original PSP and he is having a blast with it.

Like the PSP GO, it's a wonderful PSP emulator!
Title: Re: Vita thread
Post by: cool breeze on May 19, 2013, 11:22:22 PM
yeah, it's arguably the best portable gaming hardware, but you don't need it to play any of its best games. 
Title: Re: Vita thread
Post by: Father_Brain on May 20, 2013, 12:14:25 AM
I don't think calling anything Gamecube-esque in Japan is anywhere near generous.  4 million units sold with only one competitor and a portfolio of characters that are beyond beloved in the country.  Vita's at about 1.5 million now.  I think it can hit 4 million.  Software-wise, it's probably too generous, though.  There won't be any million-sellers on Vita unless Capcom brings MH back around.

Even assuming it stays in production for a normal generational lifespan, I don't see it getting to 4M there unless third-party support improves significantly beyond what's currently announced. But not like I haven't been wrong before.
Title: Re: Vita thread
Post by: Don Flamenco on May 20, 2013, 12:46:42 AM
heh, it's funny being on the losing team but loving the system.  it's also funny they are ditching BC on consoles but that BC is the only thing making this thing worthwhile at the moment.   I can't even trick myself into liking most of the full retail original games on the system.  Uncharted, Gravity Rush...shit's straight up ass.  Maybe soul sacrifice is good, but i've got plenty of stuff I'd rather play. 

It's getting lots of good little PSN games though.  I'll be on Hotline Miami and that space shooter that was a mini but is now a full game.  the trailer made it look pretty ingenious. 
Title: Re: Vita thread
Post by: DCharlieJP on May 20, 2013, 02:56:07 AM
heh, it's funny being on the losing team but loving the system.  it's also funny they are ditching BC on consoles but that BC is the only thing making this thing worthwhile at the moment.   I can't even trick myself into liking most of the full retail original games on the system.  Uncharted, Gravity Rush...shit's straight up ass.  Maybe soul sacrifice is good, but i've got plenty of stuff I'd rather play. 

It's getting lots of good little PSN games though.  I'll be on Hotline Miami and that space shooter that was a mini but is now a full game.  the trailer made it look pretty ingenious.

I haven't gotten into Soul Sac at all since the demo - i just haven't had the urge to play it.  Uncharted i thought was way better than people make out, yet Gravity Rush just didn't click with me though i still need to go back to it. Miku F is stupidly good - i have no idea why i didn't play it sooner, PBS2013 is incredible as a handheld game.... aaaaand i'm stopping there before it becomes a list post.

I would agree with the notion though that most the good stuff on the Vita can be played on a console - and that's an issue. It's not had -and may never get- that machine making game. I'd say a truly customised-for-portable GT game is about the best shot Sony has and , to be honest, unless it's part of a big surprise package at E3 then not announcing it with GT6 seems to put that one in the ground.
Title: Re: Vita thread
Post by: Powerslave on May 20, 2013, 05:39:03 AM
LoK Soul Reaver is on sale on EU PSN. Bought it a few days ago. Unbelievable how good PS1 graphics are. Very rich in detail and pleasing to the eye.
Title: Re: Vita thread
Post by: DCharlieJP on May 20, 2013, 04:45:02 PM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

Title: Re: Vita thread
Post by: bork on May 20, 2013, 05:49:31 PM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

Although it's hardly the killer Japanese app the Vita needed- especially with the better version out on PS3.

I haven't played much of Uncharted myself -hate those essentially-required gyro controls- and need to play more Gravity Rush.  Same with Soul Sacrifice, which I now think may not be for me.  Need to keep going but I'm all about musou games right now. 

Actually I have a good number of Vita games in my backlog already.  I spend most of my playtime with a few select titles.  DOA5 has taken a backseat already but I still play the shit out of SFxTK and am still working on Senran Kagura.  When that's done it's full on One Piece.
Title: Re: Vita thread
Post by: DCharlieJP on May 20, 2013, 06:50:33 PM
Quote
Although it's hardly the killer Japanese app the Vita needed- especially with the better version out on PS3.

Didnt say it was - but it sold well enough i thought(?) - nothing is a killer app by virtue of sales. Seriously i cant think of anything that would be either outside an exclusive Vita only MH4thP that is significantly better than Mh4.

Title: Re: Vita thread
Post by: Bebpo on May 20, 2013, 07:44:42 PM
God I hate Miku

Yup.

So the plot of the 3DS SRW UX game featuring VIRTUAL ON HATSUNE MIKU is that:

spoiler (click to show/hide)
Hatsune Miku is the physical manifestation of thoughts of music, love and positive energy of an entire universe (ours) warped into the UX universe and she is the central, god entity that is the only hope for the UX universe (basically KOS-MOS of SRW UX).
[close]

 :'(

Goddamn Miku
Title: Re: Vita thread
Post by: Joe Molotov on May 20, 2013, 07:58:15 PM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

If your kid was obsessed with Miku, you'd think differently, I'm very sure. 

God I hate Miku

Let the music into your heart:

http://www.youtube.com/watch?v=Hvz3lgJvdIk

Title: Re: Vita thread
Post by: Don Flamenco on May 20, 2013, 08:17:07 PM
heh, it's funny being on the losing team but loving the system.  it's also funny they are ditching BC on consoles but that BC is the only thing making this thing worthwhile at the moment.   I can't even trick myself into liking most of the full retail original games on the system.  Uncharted, Gravity Rush...shit's straight up ass.  Maybe soul sacrifice is good, but i've got plenty of stuff I'd rather play. 

It's getting lots of good little PSN games though.  I'll be on Hotline Miami and that space shooter that was a mini but is now a full game.  the trailer made it look pretty ingenious.

I haven't gotten into Soul Sac at all since the demo - i just haven't had the urge to play it.  Uncharted i thought was way better than people make out, yet Gravity Rush just didn't click with me though i still need to go back to it. Miku F is stupidly good - i have no idea why i didn't play it sooner, PBS2013 is incredible as a handheld game.... aaaaand i'm stopping there before it becomes a list post.

I would agree with the notion though that most the good stuff on the Vita can be played on a console - and that's an issue. It's not had -and may never get- that machine making game. I'd say a truly customised-for-portable GT game is about the best shot Sony has and , to be honest, unless it's part of a big surprise package at E3 then not announcing it with GT6 seems to put that one in the ground.


Miku F would be something i'd try if it were like $10 on U.S. PSN. 

If they're serious about keeping this thing alive, and they should be if they want to promote PS4 connectivity in a serious way and not as a knee-jerk response to Nintendo (who is not deserving of a response atm), they'll get a GT game on there eventually. 

Stuff being playable on console hasn't been much of an issue for me-- i'll still play the Vita versions, except for something like MVC3.   but i realize in the greater context it's a problem. 
Title: Re: Vita thread
Post by: magus on May 21, 2013, 06:41:34 AM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

If your kid was obsessed with Miku, you'd think differently, I'm very sure. 

God I hate Miku

Let the music into your heart:

http://www.youtube.com/watch?v=Hvz3lgJvdIk

did they really put nyan cat music in a commercial game? or is it a fanmade video?
Title: Re: Vita thread
Post by: MyNameIsMethodis on May 21, 2013, 08:40:03 AM
is technika tune any good? I love normal DJ Max but i forgot one came out for Vita
Title: Re: Vita thread
Post by: Don Flamenco on May 21, 2013, 08:58:22 AM
New Vita game omg omg

Freedom Wars...freedom wars...man, that name sucks. 

it was called Panopticon before, which is a much cooler name.   

here is what it looks like:

(http://i.imgur.com/Eia4Ru2.jpg)



supposed to have search+rescue + monhun elements?
Title: Re: Vita thread
Post by: Rufus on May 21, 2013, 09:48:52 AM
Looks like Monster Hunter with search+rescue elements.
Title: Re: Vita thread
Post by: demi on May 21, 2013, 09:22:52 PM
is HOT SHOTS GOLF good for Vita? It is $10 at Tigerdirect...
Title: Re: Vita thread
Post by: Olivia Wilde Homo on May 21, 2013, 09:56:00 PM
Yes
Title: Re: Vita thread
Post by: Joe Molotov on May 21, 2013, 10:23:43 PM
Yeah, it's awesome.
Title: Re: Vita thread
Post by: thisismyusername on May 21, 2013, 10:30:05 PM
is HOT SHOTS GOLF good for Vita? It is $10 at Tigerdirect...

Yes. And if you get online at certain prime-times the online will be pretty active. Granted, in "tournaments" only and not in stroke/real-mode rooms, but still... Totally worth the $10, even the DLC is pretty worthwhile.
Title: Re: Vita thread
Post by: Trent Dole on May 21, 2013, 10:39:29 PM
lol oscar really fucking hates miku :uguu
Title: Re: Vita thread
Post by: demi on May 21, 2013, 10:57:36 PM
Dont really care for online. It is a good single player poop on the toilet game?
Title: Re: Vita thread
Post by: Joe Molotov on May 21, 2013, 11:01:06 PM
It's basically a full-fledged console-sized golfing game, but handheld. If you liked any of the other HSG or Mario Golf games, you'll love it. Tons of shit to level-up and unlock.
Title: Re: Vita thread
Post by: brob on May 21, 2013, 11:08:27 PM
Is Hatsune Miku really a "her", shouldn't it be "it"?

it's a computer program and not a voice actress, right?
Title: Re: Vita thread
Post by: brob on May 21, 2013, 11:16:04 PM
Oh, it's a proper fiction character? I thought  Hatsune Miku was the name of the vocal synthesizer program and japan was just being japan promoting the promotional loli or whatever.
Title: Re: Vita thread
Post by: Joe Molotov on May 21, 2013, 11:27:32 PM
Miku is "an android diva in the near-future world where songs are lost."
Title: Re: Vita thread
Post by: Trent Dole on May 22, 2013, 12:10:57 AM
I think that's just the storyline in the stupid PSP rpg she's in, Joe. She's a voicebank made from some va.
Title: Re: Vita thread
Post by: thisismyusername on May 22, 2013, 12:17:23 AM
Dont really care for online. It is a good single player poop on the toilet game?

If you like arcade golf like Pangya, then yeah even offline it's good. Challenge mode is pretty hard for a bit until you "click" with the golfing itself and then it becomes pretty damn fun. Going for the crowns can be challenging as well (but you have to look those up online as you have to beat the alternate vs matches to get those to show-up in game, which is AFTER you already have beaten the game) if you go for those while going through the game.

It can be a little... "grindy" in terms of getting unlock points and getting loyalty but it isn't that bad (8 18-hole rounds will Max level 4 all characters basically).

I like it, and the DLC courses can be pretty challenging. I spent $20 max from PSN sales of it and the DLC bundle for PS+ and don't regret it.
Title: Vita thread
Post by: Verdigris Murder on May 22, 2013, 03:08:20 AM
Looks like Monster Hunter with search+rescue elements.
Looks like Valkyria Chronicles.
Title: Re: Vita thread
Post by: Bebpo on May 22, 2013, 04:24:05 AM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

If your kid was obsessed with Miku, you'd think differently, I'm very sure. 

God I hate Miku

Let the music into your heart:

http://www.youtube.com/watch?v=Hvz3lgJvdIk

Holy fuck.  I don't even care about the video or miku aspect of this.

HOW IS THIS A REAL SONG

HOW CAN ANYONE MAKE IT THROUGH 3 MINS OF NOTHING BUT NYANYANYANYANYANA


 :mindblown
Title: Re: Vita thread
Post by: Don Flamenco on May 22, 2013, 09:22:49 AM
Have you ever gotten that sense of euphoria when you look at something and you just can't help but squeal on the inside? Like eating a favorite food or someone telling you that you look nice, or whatever. That positive, indescribable positive sensation that leaves you feeling all warm inside? That's what I get from looking at her. Its hard to explain what I see that gets me all riled up. If I could only let you borrow my eyes for but a spell....

Feels so damn good. I get a better high off cute anime girls than I could ever get off stuff like marijuane.

I love your avatar.
Title: Re: Vita thread
Post by: bork on May 22, 2013, 09:31:57 AM
Holy fuck.  I don't even care about the video or miku aspect of this.

HOW IS THIS A REAL SONG

HOW CAN ANYONE MAKE IT THROUGH 3 MINS OF NOTHING BUT NYANYANYANYANYANA


 :mindblown

http://www.nyan.cat/

http://www.youtube.com/watch?v=QHLq0yCEUts

http://www.youtube.com/watch?v=EErY75MXYXI
Title: Re: Vita thread
Post by: magus on May 22, 2013, 09:40:22 AM
i had no idea that song was related to miku at all,i mean it's a 30 second super repetitive loop,the exact thing i expect the internet generate like keyboard cat or that video about white/black people that's on the first page of the bore
Title: Re: Vita thread
Post by: bork on May 22, 2013, 09:46:22 AM
i had no idea that song was related to miku at all,i mean it's a 30 second super repetitive loop,the exact thing i expect the internet generate like keyboard cat or that video about white/black people that's on the first page of the bore

Neither did I, but it's related to Miku in that someone made the song using the Vocaloid software.  It's not "official," although I have no idea how any of those Hatsune Miku songs you see in games or concerts (:teehee) are user-created.
Title: Re: Vita thread
Post by: hampster on May 22, 2013, 09:53:20 AM
That Ratchet tower defense game finally came out. Did people like it? I can't remember what people said about the PS3 version

Title: Re: Vita thread
Post by: Don Flamenco on May 22, 2013, 10:13:37 AM
And she doesn't need to be paid and she doesn't age or have flaws.  Pretty ingenious shit  :lol

Title: Re: Vita thread
Post by: brob on May 22, 2013, 10:16:09 AM
The glorious island nation of nippon :bow2
Title: Re: Vita thread
Post by: tiesto on May 22, 2013, 10:32:08 AM
Speaking of Miku, I just unlocked this one in Project Diva F, it's the most ridiculous song ever (also see below video for translation). Warning, the uguu is high in this one, probably not as high as the Mugen Souls intro though.

http://www.youtube.com/watch?v=oa-GSxblRek

http://www.youtube.com/watch?v=-gf7cc0QV74
Title: Re: Vita thread
Post by: magus on May 22, 2013, 12:08:40 PM
Speaking of Miku, I just unlocked this one in Project Diva F, it's the most ridiculous song ever (also see below video for translation). Warning, the uguu is high in this one, probably not as high as the Mugen Souls intro though.

http://www.youtube.com/watch?v=oa-GSxblRek

http://www.youtube.com/watch?v=-gf7cc0QV74

so this is what a headache sounds like....
Title: Re: Vita thread
Post by: demi on May 22, 2013, 11:25:42 PM
Class of Heroes 2 is out on PSN June 4th, if you bought one of those Vic Ireland specials, we will apparently get a code a couple days prior (depending on when they actually get the codes).
Title: Re: Vita thread
Post by: Great Rumbler on May 24, 2013, 02:58:48 PM
Valhalla Knights 3 trailer:
 :nsfw
spoiler (click to show/hide)
http://www.youtube.com/watch?v=Z0z78lPSguk

Japan gonna Japan.
[close]
Title: Re: Vita thread
Post by: archnemesis on May 24, 2013, 03:11:38 PM
Wow, that looks really crappy. I actually thought it would be a decent RPG.
Title: Re: Vita thread
Post by: Purple Filth on May 24, 2013, 03:55:41 PM
you didn't play miku f sooner because you are not a skeevy pedophile otaku, dc

 :'(

I am just a late to the party skeever :/

Game is an excellent fill in for Ouendan - the music starts to get less grating after a while and theres a good number of songs

If your kid was obsessed with Miku, you'd think differently, I'm very sure. 

God I hate Miku

Let the music into your heart:

http://www.youtube.com/watch?v=Hvz3lgJvdIk


Is it sad that near 1:30 I just realized she was just saying nyan constantly?  :-\
Title: Re: Vita thread
Post by: Vit-Symty on May 24, 2013, 04:03:35 PM
Wow, that looks really crappy. I actually thought it would be a decent RPG.

What made you think that? The Valhalla Knights series is known to be pretty subpar.

I also find it laughable to see Marvelous AQL sugarcoating the shittiness by adding a stupid amount of gratuitous titty fan-service in an attempt to attract more sales. Totally backwards, defeatist progression. Just spruce up the graphics a tad and throw in some tits because that's the best they can do. Fucking muppets.
Title: Re: Vita thread
Post by: Don Flamenco on May 24, 2013, 04:23:24 PM
#callkotaku
Title: Re: Vita thread
Post by: mjemirzian on May 24, 2013, 04:33:20 PM
What made you think that? The Valhalla Knights series is known to be pretty subpar.

I also find it laughable to see Marvelous AQL sugarcoating the shittiness by adding a stupid amount of gratuitous titty fan-service in an attempt to attract more sales.
That's been going on for years, sadly.
Title: Re: Vita thread
Post by: DCharlieJP on May 24, 2013, 04:50:44 PM
Dont really care for online. It is a good single player poop on the toilet game?

the game isn't as good as the PSP games as the structure is a little changed and there's way less customisation - it also has some major issues with course design in the very late stages of the game (might have been patched?) where some holes basically become almost impossible if the wind isn't favourable.

It's good, but it could have/should have been better.
Title: Re: Vita thread
Post by: magus on May 24, 2013, 05:30:34 PM
Dont really care for online. It is a good single player poop on the toilet game?

the game isn't as good as the PSP games as the structure is a little changed and there's way less customisation - it also has some major issues with course design in the very late stages of the game (might have been patched?) where some holes basically become almost impossible if the wind isn't favourable.

It's good, but it could have/should have been better.

is the ps3 one any good? i had a blast with one of the ps2 one (i can't remember which one... it had a world tour mode)
Title: Re: Vita thread
Post by: bork on May 24, 2013, 05:52:23 PM
Wow, that looks really crappy. I actually thought it would be a decent RPG.

What made you think that? The Valhalla Knights series is known to be pretty subpar.

I also find it laughable to see Marvelous AQL sugarcoating the shittiness by adding a stupid amount of gratuitous titty fan-service in an attempt to attract more sales. Totally backwards, defeatist progression. Just spruce up the graphics a tad and throw in some tits because that's the best they can do. Fucking muppets.

I like how the trailer shows like two minutes of tits and titty touching, but 15 seconds of actual game play.   :lol

If you're gonna do tits n' ass, do it right- Senran Kagura actually has a good game under that stuff.
Title: Re: Vita thread
Post by: DCharlieJP on May 24, 2013, 05:55:24 PM
Quote
is the ps3 one any good? i had a blast with one of the ps2 one (i can't remember which one... it had a world tour mode)

ps3 and vita version are the same (HSG6) - i felt a bit let down by Ps3 HSG5 as it was still saddled with a lot of the online issues.
Title: Re: Vita thread
Post by: thisismyusername on May 24, 2013, 11:15:34 PM
To be fair though: HSG6 is just HSG:Open Tee 3 in mechanics. HSG5:OOB is the last "console"/non-Open Tee mechanic based HSG.

And HSG5 has Sackboy, so it edges out in terms of favorable for me. They need to port Sackboy, Toro, and Kratos to HSG6 for me to completely drop HSG5.  :'(
Title: Re: Vita thread
Post by: archnemesis on May 25, 2013, 01:23:27 AM
Wow, that looks really crappy. I actually thought it would be a decent RPG.
What made you think that? The Valhalla Knights series is known to be pretty subpar.
There are plenty of interesting B and C tier RPGs. If they just implement an interesting battle system, loot or stats then I can have fun even though the other parts are sub-par. Even very basic RPGs, like Candy Box (http://candies.aniwey.net/) and Parameters (http://www.nekogames.jp/g.html?gid=PRM), can be surprisingly great time wasters.
Title: Re: Vita thread
Post by: Joe Molotov on May 27, 2013, 05:18:48 PM
Rayman Legends confirmed for Day 1 release on the Vita with exclusive content and local co-op. :smug

Quote
The PS Vita version will include all Rayman Legends content as well as five exclusive maps that will be playable with Murphy. Additional exclusive content will include two costumes. Rayman can dress up in a Prince of Persia costume while Globox gets an outfit from the Splinter Cell series.

"A multiplayer mode is locally accessible on Wi-Fi and fans from the same country can play in cooperation," the press release states. "Players can also compete with one another in the online challenges and compare rankings in the online leaderboards."

http://www.gametrailers.com/side-mission/52976/rayman-legends-is-confirmed-for-ps-vita
Title: Re: Vita thread
Post by: Trent Dole on May 27, 2013, 07:10:19 PM
Does anyone actually like Rayman? He just seems like some also ran mascot ala Bubsy that inexplicably refuses to go away.
Title: Re: Vita thread
Post by: magus on May 27, 2013, 07:15:05 PM
Does anyone actually like Rayman? He just seems like some also ran mascot ala Bubsy that inexplicably refuses to go away.

i liked rayman origin,it's colorfull,fast paced and certainly more fuck were given about it than what they were given on NSMB
Title: Re: Vita thread
Post by: demi on May 27, 2013, 09:00:37 PM
I had my fill of Flash Rayman through Origins.
Title: Re: Vita thread
Post by: Father_Brain on May 27, 2013, 09:13:00 PM
Vita is a good fit for the game, but Murfy controls via rear touch? Ew.
Title: Re: Vita thread
Post by: thisismyusername on May 27, 2013, 11:33:09 PM
Rayman Legends confirmed for Day 1 release on the Vita with exclusive content and local co-op. :smug

Quote
The PS Vita version will include all Rayman Legends content as well as five exclusive maps that will be playable with Murphy. Additional exclusive content will include two costumes. Rayman can dress up in a Prince of Persia costume while Globox gets an outfit from the Splinter Cell series.

"A multiplayer mode is locally accessible on Wi-Fi and fans from the same country can play in cooperation," the press release states. "Players can also compete with one another in the online challenges and compare rankings in the online leaderboards."

http://www.gametrailers.com/side-mission/52976/rayman-legends-is-confirmed-for-ps-vita

That was the mind-blowing exclusive that SCEE rep was talking about?  :-\ :( :'(
Title: Re: Vita thread
Post by: archnemesis on May 28, 2013, 12:14:49 AM
The first Rayman game for the Vita was kinda fun, but I don't feel like I need to play another one for a decade or two.
Title: Re: Vita thread
Post by: hampster on May 28, 2013, 12:20:02 AM
Rayman Legends confirmed for Day 1 release on the Vita with exclusive content and local co-op. :smug

Quote
The PS Vita version will include all Rayman Legends content as well as five exclusive maps that will be playable with Murphy. Additional exclusive content will include two costumes. Rayman can dress up in a Prince of Persia costume while Globox gets an outfit from the Splinter Cell series.

"A multiplayer mode is locally accessible on Wi-Fi and fans from the same country can play in cooperation," the press release states. "Players can also compete with one another in the online challenges and compare rankings in the online leaderboards."

http://www.gametrailers.com/side-mission/52976/rayman-legends-is-confirmed-for-ps-vita

That was the mind-blowing exclusive that SCEE rep was talking about?  :-\ :( :'(

Shahid on twitter? He creams his pants over anything. Honestly the more hyped he gets the more disappointed I expect to be
Title: Re: Vita thread
Post by: mjemirzian on May 28, 2013, 04:08:44 AM
Pretty cool, but not earth shattering.

Sony should stop messing around and moneyhat Monster Hunter already.
Title: Re: Vita thread
Post by: Powerslave on May 28, 2013, 08:00:45 AM
The first Rayman game for the Vita was kinda fun, but I don't feel like I need to play another one for a decade or two.

I played the demo of this and while they nailed the beautiful colours it feels like a glorified Flash game experience.
Title: Re: Vita thread
Post by: bork on May 28, 2013, 08:21:10 AM
I might try Rayman since I never played Origins.  But "glorified flash game" doesn't sound so hot.

Rayman Legends confirmed for Day 1 release on the Vita with exclusive content and local co-op. :smug

Quote
The PS Vita version will include all Rayman Legends content as well as five exclusive maps that will be playable with Murphy. Additional exclusive content will include two costumes. Rayman can dress up in a Prince of Persia costume while Globox gets an outfit from the Splinter Cell series.

"A multiplayer mode is locally accessible on Wi-Fi and fans from the same country can play in cooperation," the press release states. "Players can also compete with one another in the online challenges and compare rankings in the online leaderboards."

http://www.gametrailers.com/side-mission/52976/rayman-legends-is-confirmed-for-ps-vita

That was the mind-blowing exclusive that SCEE rep was talking about?  :-\ :( :'(

That's not an exclusive game though.
Title: Re: Vita thread
Post by: Powerslave on May 28, 2013, 09:14:52 AM
^It's still 'Rayman' in the sense of gameplay and objectives but I couldnt help but feel because of the flash-like animation/graphics and the speedy pacing and design that it just feels like a sort of empty platformer. Certainly didn't sense that dense packed experience like Rayman 1 has.
Title: Re: Vita thread
Post by: hampster on May 28, 2013, 12:20:28 PM
Rayman Trailer:

http://www.youtube.com/watch?v=WXlsVfpuL0w
Title: Re: Vita thread
Post by: Don Flamenco on May 28, 2013, 01:47:17 PM
Pretty cool, but not earth shattering.

Sony should stop messing around and moneyhat Monster Hunter already.


for who?  japan?  Does that game do well in the west?   

Original content and quality ports of new games seem more important than chasing one niche series.
Title: Re: Vita thread
Post by: Joe Molotov on May 28, 2013, 09:31:12 PM
Thank you, Based Tecmo Koei :rejoice

http://gematsu.com/2013/05/tecmo-koei-announces-e3-2013-lineup-confirms-atelier-meruru-plus-toukiden-for-western-release
Title: Re: Vita thread
Post by: mjemirzian on May 28, 2013, 09:35:19 PM
Toukiden looks pretty good. Not sure about Yaiba Z but it can't be worse than Ninja Gaiden 3.. right?
Title: Re: Vita thread
Post by: demi on May 28, 2013, 10:06:10 PM
Yes it can.
Title: Re: Vita thread
Post by: archnemesis on May 29, 2013, 12:49:56 AM
Is Toukinden a hybrid between Dynasty Warriors and Monster Hunter or something completely different?
Title: Re: Vita thread
Post by: Shaka Khan on May 29, 2013, 12:54:52 AM
It's a Hunting Action game that goes as far as shamefully copying MH's UI.
Title: Re: Vita thread
Post by: archnemesis on May 29, 2013, 01:09:24 AM
Maybe I'll pick up Soul Sacrifice instead.
Title: Re: Vita thread
Post by: maxy on May 29, 2013, 07:58:44 AM
Good news for few Vita owning people that plan to buy PS4.

EG
Quote
A trusted PlayStation 4 developer source with a proven track record for accuracy has told Digital Foundry that Sony has mandated Vita Remote Play for all upcoming PS4 games - except those that require the use of its bundled stereoscopic camera, the PS4 Eye.
Title: Re: Vita thread
Post by: hampster on May 29, 2013, 08:43:41 AM
I hope they release a Vita XL with the extra buttons (or a cradle). I don't want to use the back touch screen for R2/L2 :yuck
Title: Re: Vita thread
Post by: bork on May 29, 2013, 09:19:17 AM
You should definitely be picking up Soul Sacrifice before you even drunkenly entertain the notion of Toukiden.

Why is that?  Toukiden isn't out yet and the demo is supposed to be for an old build.  Isn't Omega Force behind this game?
Title: Re: Vita thread
Post by: bork on May 29, 2013, 10:42:22 AM
Yes, yes they are.  It's less a condemnation of what I'm sure will be another mediocre piece of bland software from Omega Force and more an endorsement of Soul Sacrifice.

 :gurl
Title: Re: Vita thread
Post by: Olivia Wilde Homo on June 19, 2013, 09:24:03 PM
Got Jak and Daxter in the mail yesterday.  I beat the first one and didn't bother with the other two.  Going to try to see if I can play and beat all three.

The first one looks great on the Vita so far.  Just barely cracked into it so I can't tell you if there's slowdown or other shit like that.

I'm going to probably end up getting all of those shitty collections because I've never played games like God of War before.  Might as well start now.
Title: Re: Vita thread
Post by: Smooth Groove on June 19, 2013, 09:54:49 PM
2nd and 3rd J&D have much better graphics

It'd be pretty impressive if the Vita could run them at 60fps

Even if new games stop coming out for the Vita, I'm still gonna get one this year if Sony could keep releasing high quality PS2 ports

Title: Re: Vita thread
Post by: Madrun Badrun on June 19, 2013, 09:59:38 PM
They are also much better games.  Jak 1 is a pretty ps1 game in terms of gameplay. 
Title: Re: Vita thread
Post by: Don Flamenco on June 19, 2013, 10:21:44 PM


It'd be pretty impressive if the Vita could run them at 60fps



It could if they'd put some effort into the port
Title: Re: Vita thread
Post by: frod on June 20, 2013, 02:07:21 AM
what happened to cross buy? is that idea dead already?
Title: Re: Vita thread
Post by: demi on June 20, 2013, 09:40:03 AM
It's still being used. Mostly on indie/PSN titles.
Title: Re: Vita thread
Post by: bork on June 20, 2013, 09:42:30 PM
Hotline Miami next week is supposed to have it IIRC.

Muramasa is next week, too.
Title: Re: Vita thread
Post by: thisismyusername on June 20, 2013, 09:56:34 PM
Hotline Miami next week is supposed to have it IIRC.

I think that's been confirmed by Kass.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on June 23, 2013, 04:58:38 PM
Got Jak and Daxter in the mail yesterday.  I beat the first one and didn't bother with the other two.  Going to try to see if I can play and beat all three.

The first one looks great on the Vita so far.  Just barely cracked into it so I can't tell you if there's slowdown or other shit like that.

I'm going to probably end up getting all of those shitty collections because I've never played games like God of War before.  Might as well start now.

Whoops, looks like I was wrong.  Jak 1 is choppy as shit and the once tight controls on the PS2 version now resemble Methodis' mom's vag in terms of sheer looseness.  Apparently other reviewers picked up on the input lag and questionable frame rate.  It's damn near unplayable.  A shame since I liked the PS2 original.

Oh well, another $30 pissed away.
Title: Re: Vita thread
Post by: magus on June 26, 2013, 07:01:03 AM
gustdammit >:(

(http://image.noelshack.com/fichiers/2013/26/1372232855-chronos-materia.jpg)
Title: Re: Vita thread
Post by: Bebpo on June 26, 2013, 07:10:11 AM
And it's a 2d no budget game because there's no point in sinking money into the Vita-hole at this point :(
Title: Re: Vita thread
Post by: magus on June 26, 2013, 11:04:05 AM
http://www.siliconera.com/2013/06/25/gust-developing-new-rpg-chronos-materia-for-playstation-vita/

Quote
Update: The theme of Chronos Materia is "time" and the game has a system where you can change fate to break an eternal cycle.  Chronos Materia is a new style of RPG that’s easy to play again and again. Characters Iris, Primula, Thyme, and Shion were featured too.

you fucker! time screwing plot are my favourite! why you must grief me so much gust! :maf :maf :maf
Title: Re: Vita thread
Post by: Tasty on June 26, 2013, 12:56:49 PM
Uguu Trigger :uguu
Title: Re: Vita thread
Post by: mjemirzian on June 26, 2013, 12:56:52 PM
Vita on its last legs even in Japan? I guess this upcoming TGS is the last hope for any big game announcements.
Title: Re: Vita thread
Post by: archnemesis on June 26, 2013, 01:02:13 PM
It's currently selling on par with the PS3 and twice as much as the Wii U. It could certainly do a lot better, but it's far from dead.
Title: Re: Vita thread
Post by: thisismyusername on June 26, 2013, 06:57:10 PM
It won't. I doubt anyone wants to play PS4 titles with the L/R2 functions disabled.
Title: Re: Vita thread
Post by: Shaka Khan on June 26, 2013, 08:13:37 PM
I love my 3DS as much as the next one, but that status quo sounds fucking horrible.
Title: Re: Vita thread
Post by: MCD on June 26, 2013, 08:15:33 PM
I'm still waiting for 3DS Lite, Nintendo. Not buying your XL bullshit.

And make it region free while you are at it.
Title: Re: Vita thread
Post by: Shaka Khan on June 26, 2013, 08:48:27 PM
Poor Sony has no stakes in either. :lol
Title: Re: Vita thread
Post by: MCD on June 26, 2013, 08:49:40 PM
Only poor indies support Sony.
Title: Re: Vita thread
Post by: thisismyusername on June 26, 2013, 09:55:19 PM
So, I'm playing Virtue's Last Reward and I'm not really feeling it. I never played 999 so that may be part of my issues but I don't really like the writing and the "escape" bits aren't too fun to play in comparison to the Ace Attorney games for me. With all the hype this series gets I really want to enjoy it but so far I just... don't.

I'll give it more time but I'm not feeling it.
Title: Re: Vita thread
Post by: mjemirzian on June 27, 2013, 01:11:01 PM
The writing was on the wall for Vita as soon as it couldn't play Android apps or work as a cell phone. Even then I didn't expect it to do so poorly in Japan. I thought it'd be at least a PSP replacement and get some decent Japanese dev support. Oh well.
Title: Re: Vita thread
Post by: bork on June 27, 2013, 01:24:26 PM
DOOM N' GLOOM IS BACK!  Missed that in this thread!  :hyper

Got Muramasa yesterday.  Forget the new translation, this version is better simply because you can completely customize the controls and make it play much better than it did on the Wii.  It's nice having an actual button for jumping and being able to use the triggers to dodge now.


The writing was on the wall for Vita as soon as it couldn't play Android apps or work as a cell phone.

Why would anyone want something that large and bulky, with that OS, and with that kind of battery life, as a cell phone?   ???
Title: Re: Vita thread
Post by: hampster on June 27, 2013, 01:33:23 PM
Only poor indies support Sony.

(http://www.terrariaonline.com/attachments/trrvita-jpg.56762/)

Dat teaser image. Give it to me now  :mouf
Title: Re: Vita thread
Post by: magus on June 30, 2013, 12:41:28 PM
gust vita game

(http://image.noelshack.com/fichiers/2013/26/1372608538-1.jpg)
(http://image.noelshack.com/fichiers/2013/26/1372608301-3.jpg)

wow the ds sure is a powerfull console :whoo

spoiler (click to show/hide)
alchemy :hyper

(http://image.noelshack.com/fichiers/2013/26/1372608301-5.jpg)
[close]
Title: Re: Vita thread
Post by: archnemesis on June 30, 2013, 12:52:24 PM
It looks a bit basic but I would certainly buy it if it was localized.
Title: Re: Vita thread
Post by: Sho Nuff on June 30, 2013, 03:23:47 PM
(http://image.noelshack.com/fichiers/2013/26/1372608538-1.jpg)

Nice cutout alpha blending

Title: Re: Vita thread
Post by: magus on July 06, 2013, 08:37:23 PM
more vita games coming to the us,a roguelike (:o) by compile hearts (:() brought by akysys

http://www.allgamesbeta.com/2013/07/aksys-games-announces-sei-madou.html

AND NIS IS BRINGING FUCKING DAN-GAN-RON-PA OFFICIALY,THERE IS AN ANIME,AN OFFICIAL TRANSLATION AND A COMPLETE LET'S PLAY,YOU HAVE NO EXCUSE TO NOT GIVE A FUCK ANYMORE! PLEASE BE EXCITED! :maf

http://www.allgamesbeta.com/2013/07/nis-america-announces-western.html

and some dungeon crawler for vita is coming too

http://www.youtube.com/watch?v=VHyJUi3H2aw


Title: Re: Vita thread
Post by: bork on July 07, 2013, 11:49:36 AM
Koei's Toukiden came out last week and caused Vita sales to spike a tiny bit to 31,000 units.  Kind of surprising since it's also a PSP release.  I figured the PSP version would be the bigger seller.
Title: Re: Vita thread
Post by: archnemesis on July 07, 2013, 11:52:40 AM
I think most of PSP's medium budget franchises would sell well on the Vita.
Title: Re: Vita thread
Post by: archnemesis on July 07, 2013, 12:15:51 PM
Are there any Gundam or Musou games announced for the Vita?
Title: Re: Vita thread
Post by: Olivia Wilde Homo on July 07, 2013, 12:21:52 PM
Warriors Orochi 3 is supposed to hit the Vita soon.  Contains some additional stuff over the other versions.
Title: Re: Vita thread
Post by: bork on July 07, 2013, 01:33:35 PM
Warriors Orochi 3 is supposed to hit the Vita soon.  Contains some additional stuff over the other versions.

It's Musou Orochi 3 Ultimate heading to Vita and PS3.  Supposed to have a new story and even more characters being added, while including the extras from MO3 Special and Hyper from PSP/Wii U.

The game is coming out in September.  Can't wait for it since One Piece Kaizoku Musou 2 is pretty much perfect on Vita.
Title: Re: Vita thread
Post by: bork on July 07, 2013, 01:34:07 PM
Are there any Gundam or Musou games announced for the Vita?

Gundam Breaker was announced, but there's no release date yet.  It's out on PS3.
Title: Re: Vita thread
Post by: bork on July 07, 2013, 01:49:56 PM
Koei's Toukiden came out last week and caused Vita sales to spike a tiny bit to 31,000 units.  Kind of surprising since it's also a PSP release.  I figured the PSP version would be the bigger seller.

For once, instead of porting the PSP version up, they ported the Vita version down.  I think that helped a lot.

They've done that before with Sengoku Musou 3Z and Musou Orochi 3 Special, porting down from PS3 to PSP.  Koei generally does pretty well with their ports (Warriors Orochi 2 on PSP was amazing), but the PSP's age is really showing.  Still, Toukiden actually looks OK in videos.
Title: Re: Vita thread
Post by: hampster on July 09, 2013, 10:42:42 PM
Some good PSN sales this week on PSP RPGs :)

Class of Heroes – $3.49
Crimson Gem Saga – $3.49
Growlanser: Wayfarer of Time – $7.49
Gungnir – $7.49
Hexyz Force – $3.49
Kenka Bancho: Badass Rumble – $3.49
Knights in the Nightmare – $3.49
Riviera: The Promised Land – $2.49
Yggdra Union – $2.49

Title: Re: Vita thread
Post by: Shaka Khan on July 09, 2013, 10:45:25 PM
Hmmm, might finally buy Growlanser and Gungnir, even though it'll take me an eternity to play them.
Title: Re: Vita thread
Post by: magus on July 10, 2013, 06:17:04 AM
gungnir is awesome,i stopped playing halfway trough because there was a mission i simply couldn't beat properly (getting the best ending requires you to use a particular unit who's somewhat frail and you have to keep it alive trough the whole game) as i said i usualy don't like SRPG but there is so much shit going on with that game that i could write the biggest wall of text explaining all the gigs and tricks involving the game

riviera is also a good game if you fella still haven't played it even if it's like a thousand year old,be carefull because the game is rated L for anime loli as it involve wooing and dealing with a party full of them
 
Title: Re: Vita thread
Post by: Eric P on July 10, 2013, 07:55:23 AM
Hmmm, might finally buy Growlanser and Gungnir, even though it'll take me an eternity to play them.

same

i'm going to snag the Silent Hill ARPG because I actually liked the demo.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on July 10, 2013, 08:01:23 AM
Some good PSN sales this week on PSP RPGs :)

Class of Heroes – $3.49
Crimson Gem Saga – $3.49
Growlanser: Wayfarer of Time – $7.49
Gungnir – $7.49
Hexyz Force – $3.49
Kenka Bancho: Badass Rumble – $3.49
Knights in the Nightmare – $3.49
Riviera: The Promised Land – $2.49
Yggdra Union – $2.49

Going to bite.  Those are some good deals.

Also I hear Metal Slug XX is going to be free later this month.
Title: Re: Vita thread
Post by: magus on July 10, 2013, 10:06:05 AM
Hmmm, might finally buy Growlanser and Gungnir, even though it'll take me an eternity to play them.

same

i'm going to snag the Silent Hill ARPG because I actually liked the demo.

gungnir replay thread? :o
Title: Re: Vita thread
Post by: demi on July 10, 2013, 10:11:12 AM
Some good PSN sales this week on PSP RPGs :)

Class of Heroes – $3.49
Crimson Gem Saga – $3.49
Growlanser: Wayfarer of Time – $7.49
Gungnir – $7.49
Hexyz Force – $3.49
Kenka Bancho: Badass Rumble – $3.49
Knights in the Nightmare – $3.49
Riviera: The Promised Land – $2.49
Yggdra Union – $2.49

All these are pretty good. Surprisingly, Crimson Gem Saga can go for as high as $40 on eBay. There is an iOS port, but it doesnt work anymore on newer iOS versions.

I don't fuck with digital games though, so I'll just pull out my PSP to play these.
Title: Re: Vita thread
Post by: thisismyusername on July 10, 2013, 10:11:20 AM
I'll probably pick up Class of Heroes just to support Atlus [strike]and not buy 2 because of Victor Ireland[/strike].

But yeah, anyone that liked Silent Hill's demo should think of picking that up for sub-$10.
Title: Re: Vita thread
Post by: demi on July 10, 2013, 10:13:26 AM
Class of Heroes 2 fixes many things that were shit about the first.

And Silent Hill game was dogshit. You guys are dumb.
Title: Re: Vita thread
Post by: magus on July 10, 2013, 10:14:56 AM
Class of Heroes 2 fixes many things that were shit about the first.

And Silent Hill game was dogshit. You guys are dumb.

i tried class of heroes 2 for a while and it's still slow and ugly as shit

IF YOU WANT A DUNGEON CRAWLER GET ELMINAGE YOU DUMB FUCKERS
Title: Re: Vita thread
Post by: thisismyusername on July 10, 2013, 10:15:32 AM
Yeah but Class of Heroes 2 isn't on sale so...  >:(
Title: Re: Vita thread
Post by: demi on July 10, 2013, 10:16:49 AM
Eliminage was horribly translated and played like some old D&D dice rolling special fellow crap.
Title: Re: Vita thread
Post by: magus on July 10, 2013, 10:21:57 AM
Eliminage was horribly translated and played like some old D&D dice rolling special fellow crap.

there has been a patch which supposedly fix some of the translation but yeah... most of the dialogue is fine but the menu are all janky,but well if you went trough suikoden 2 you'll do fine with this one

as for the part for playing like some old D&D dice rolling special fellow crap... ah-ah! no! elminage might be the most noob friendly dungeon crawler i've ever played and the game literaly submerge you with loot,there is loot everywhere and it's all rendered in amazing 2D illustration

Title: Re: Vita thread
Post by: mjemirzian on July 11, 2013, 09:58:05 AM
I enjoyed Gungnir, but it's pretty technical like most Sting games.

I think their easy mode should have been easier to satisfy the more casual audience.
Title: Re: Vita thread
Post by: magus on July 11, 2013, 10:01:35 AM
I enjoyed Gungnir, but it's pretty technical like most Sting games.

I think their easy mode should have been easier to satisfy the more casual audience.

it is exactly because it's technical that i like the game so much,it's also one of the sting games that put the least amount of pressure on the player,no weapon that gets broken or unit that get lost forever and things like that

anyway i've started my replay with the intention of actualy finishing the game this time,anybody going to join me?
Title: Re: Vita thread
Post by: mjemirzian on July 11, 2013, 10:03:54 AM
I already finished Gungnir on nightmare difficulty with perfect scores on every level. But good luck to you, if you need any advice let me know.
Title: Re: Vita thread
Post by: magus on July 11, 2013, 10:05:23 AM
I already finished Gungnir on nightmare difficulty with perfect scores on every level. But good luck to you, if you need any advice let me know.

woah i kind of feel bad for quitting trough normal and no fuck given on rank :o
last time i stopped playing on that mountain mission with pamela and the bandit guy,i simply couldn't keep whatshername alive and it frustated me a shitload

Title: Re: Vita thread
Post by: mjemirzian on July 11, 2013, 10:09:10 AM
Don't feel bad, play whatever you enjoy. It is a bit of a gimmicky game. Direct damage rarely works, it's all about status effects, DoTs, or ringouts.
Title: Re: Vita thread
Post by: maxy on July 18, 2013, 07:28:16 AM
(http://i.imgur.com/yiBGxAS.jpg)

 :umad

Title: Re: Vita thread
Post by: radioheadrule83 on July 18, 2013, 08:15:19 AM
Check the comments:
http://www.youtube.com/watch?v=imYM1Ay6R8M

The reactions are beautiful
Title: Re: Vita thread
Post by: archnemesis on July 18, 2013, 08:18:04 AM
Yep, it's real and from their official YouTube account.
Title: Re: Vita thread
Post by: thisismyusername on July 18, 2013, 08:38:29 AM
Who wants Adventure Time anyway?  ??? I'm still waiting on that PSO2 Western Launch announcement.  :'(
Title: Re: Vita thread
Post by: bork on July 18, 2013, 09:13:06 AM
(http://i.imgur.com/yiBGxAS.jpg)

 :umad

 :lol

Title: Re: Vita thread
Post by: bork on July 18, 2013, 09:16:22 AM
Hahahahah wow, that really pissed people off.  Somebody's gonna get dressed down for that one.

"Who still has a job by the way?  Oh wait I DON'T KNOW!"
Title: Re: Vita thread
Post by: mjemirzian on July 18, 2013, 09:56:10 AM
He sacrificed his job so we could have some lols. :'(
Title: Re: Vita thread
Post by: MCD on July 20, 2013, 01:25:13 PM
(http://i.imgur.com/yiBGxAS.jpg)

 :umad



Holy shit how did I miss this.
Title: Re: Vita thread
Post by: bork on July 24, 2013, 09:57:36 AM
http://www.youtube.com/watch?v=8kNUvlXUeFI
Title: Re: Vita thread
Post by: demi on July 24, 2013, 01:28:51 PM
Sly Cooper is $20 on GameStop -- Cross-Buy

http://www.gamestop.com/ps3/games/sly-cooper-thieves-in-time/91462

PS All Stars is $20 at GameStop as well as on Amazon -- Cross-Buy

http://www.amazon.com/gp/product/B007XYBUBE/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007XYBUBE&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: MCD on July 24, 2013, 01:35:23 PM
I read Persona 4 Golden is 20 bux the other day on PSN.
Title: Re: Vita thread
Post by: hampster on July 24, 2013, 01:53:08 PM
I read Persona 4 Golden is 20 bux the other day on PSN.

All the Persona games on PSN are 50% off I believe. I have nowhere near enough room on my memory card for P4G but I think I'll pick up P3P since I missed the last Persona sale

Assassins Creed III: Liberation is $20 at gamestop also, I'm debating that one too
Title: Re: Vita thread
Post by: bork on July 24, 2013, 03:43:17 PM
Sly Cooper is $20 on GameStop -- Cross-Buy

http://www.gamestop.com/ps3/games/sly-cooper-thieves-in-time/91462

PS All Stars is $20 at GameStop as well as on Amazon -- Cross-Buy

http://www.amazon.com/gp/product/B007XYBUBE/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007XYBUBE&linkCode=as2&tag=thbo09f-20

Sly is also $18 for the Vita cart version on Amazon right now.
Title: Re: Vita thread
Post by: demi on July 24, 2013, 03:44:59 PM
PS3 cross-buy lets you re-sell or trade. Can get Vita version for cheaper.
Title: Re: Vita thread
Post by: demi on July 24, 2013, 09:27:36 PM
Sly is $20 at Amazon, now

http://www.amazon.com/gp/product/B0050SXU3Q/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0050SXU3Q&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: Olivia Wilde Homo on July 24, 2013, 09:54:47 PM
Metal Slug XX is free on PS+ now.  Go get it you dirty fucks.
Title: Re: Vita thread
Post by: Bebpo on July 31, 2013, 12:03:54 AM
So Dokuro is free on PS+

I think it's like the first Vita game on their that I don't actually own already.  Is the game any good?  Worth downloading and installing?
Title: Re: Vita thread
Post by: demi on July 31, 2013, 01:14:13 PM
https://www.facebook.com/GameStop/app_174961479209942

Killzone Mercenary Beta Codes
Title: Re: Vita thread
Post by: bork on July 31, 2013, 01:18:09 PM
https://www.facebook.com/GameStop/app_174961479209942

Killzone Mercenary Beta Codes

Already gone.   :(
Title: Re: Vita thread
Post by: demi on July 31, 2013, 01:23:16 PM
I got a code. Put up some dick and it's yours.
Title: Re: Vita thread
Post by: bork on July 31, 2013, 02:05:28 PM
It's back up.  I got a code.

My dick is safe for now.
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on July 31, 2013, 03:31:24 PM
Aw bummer, seems to be done.
Title: Re: Vita thread
Post by: MCD on July 31, 2013, 07:53:23 PM
http://www.neogaf.com/forum/showpost.php?p=74096743&postcount=170

:lol
Title: Re: Vita thread
Post by: Joe Molotov on July 31, 2013, 09:38:00 PM
http://www.neogaf.com/forum/showpost.php?p=74096743&postcount=170

:lol

Should have bought a new camera instead. :kobeyuck
Title: Re: Vita thread
Post by: bork on July 31, 2013, 11:22:53 PM
Killzone is  :o :o :o :o :o 

(http://fc08.deviantart.net/fs70/f/2013/212/a/5/merc_kz_1_by_gifsandmore-d6g1xzv.gif)

The Vita finally has its showcase title.  Plays great and it looks like everything touchscreen/panel related can be disabled except for melee-counter stuff.  There are areas where they clearly cut corners (I stepped in a puddle and looked down- the water had maybe 3-4 frames of animation), but the overall visual package is pretty damn impressive.

Was also glad to see eight player slots for multiplayer- the other two Vita FPS games only allowed for four players online.

Title: Re: Vita thread
Post by: archnemesis on August 01, 2013, 12:46:25 AM
It's a shame that Resistance or Call of Duty didn't turn out as well. The system could have used a competent FPS near launch. I think I'm getting it day one.

Edit: Re: that Vita collection photo. I still have way more games for my Vita than my 3DS, but that's partly because of region-locking and Nintendo's lack of a unified account system. I'm still waiting for Etrian Odyssey or Megami Tensei to make it here.
Title: Re: Vita thread
Post by: DCharlieJP on August 01, 2013, 12:54:16 AM
http://www.neogaf.com/forum/showpost.php?p=74096743&postcount=170

:lol

awww - what a cute little collection  :tophat (I went digital however recently so I sold physicals off and upgraded)
Title: Re: Vita thread
Post by: archnemesis on August 01, 2013, 01:02:11 AM
How large is your collection now, DCharlieJP? There are several Japanese Vita games that I'd love to play that unfortunately will never be localized.
Title: Re: Vita thread
Post by: cool breeze on August 01, 2013, 01:24:56 AM
after playing killzone my vita developed a weird vertical line issue.  it looks like a crack but there's no damage, like there's a single line of pixels that's too bright.  punishment for playing killzone  :-\

edit: uh, I fixed it by pushing down on the screen.  might be related to how warm the vita got playing it.
Title: Re: Vita thread
Post by: thisismyusername on August 01, 2013, 07:43:01 AM
Was also glad to see eight player slots for multiplayer- the other two Vita FPS games only allowed for four players online.

 ??? Call of Duty had 8 players. Unless you mean 8 on each team? Which would be a #gamechanger for the system, for sure.
Title: Re: Vita thread
Post by: bork on August 01, 2013, 08:49:50 AM
Was also glad to see eight player slots for multiplayer- the other two Vita FPS games only allowed for four players online.

 ??? Call of Duty had 8 players. Unless you mean 8 on each team? Which would be a #gamechanger for the system, for sure.

No, eight total.  Maybe I'm thinking CoD is less since there were never that many people in matches.  :teehee

I'm just glad to finally have a good portable FPS.  It really says a lot that BLOPS Declassified was the best one before this.   :dizzy
Title: Re: Vita thread
Post by: Shaka Khan on August 01, 2013, 09:32:03 AM
Is the framerate as shitty as it looks in all the trailers? It's literally the biggest thing turning me off right now. Just need an accurate assessment, none of that "it doesn't bother me" nonsense. :tophat
Title: Re: Vita thread
Post by: hampster on August 01, 2013, 10:11:31 AM
Who wants to watch Tim Rogers lift weights and pimp his new puzzle game (Ten by Eight)

http://www.youtube.com/watch?v=yABN5nU-6sw

I do! Game looks good, I'll pick it up this week
Title: Re: Vita thread
Post by: bork on August 01, 2013, 10:45:53 AM
Is the framerate as shitty as it looks in all the trailers? It's literally the biggest thing turning me off right now. Just need an accurate assessment, none of that "it doesn't bother me" nonsense. :tophat

The beta is multiplayer-only and doesn't have all the stuff going on that you'd see in a campaign.  Seems to be a pretty steady 30 FPS.  I see preview articles mentioning that the single player is also pretty stable.

Guerilla Cambridge wasn't fucking around with this- visually this game is just jaw-dropping.  Shits all over everything else.
Title: Re: Vita thread
Post by: Shaka Khan on August 01, 2013, 10:54:26 AM
Then why the hell were almost all the trailers so choppy?
Title: Re: Vita thread
Post by: bork on August 01, 2013, 11:06:29 AM
Then why the hell were almost all the trailers so choppy?

I dunno.  Look how smoothly it runs:

http://www.youtube.com/watch?v=rlc4_ASQsdk
Title: Re: Vita thread
Post by: archnemesis on August 01, 2013, 11:14:51 AM
Nice! Day one purchase confirmed. I was also a bit worried about the framerate.
Title: Re: Vita thread
Post by: cool breeze on August 01, 2013, 12:50:11 PM
the image quality is great, too.  whether it's native res or sub with AA (LBP), I don't know.  very impressive on a technical level.  although I imagine this is the last vita game with these production values.

Title: Re: Vita thread
Post by: archnemesis on August 01, 2013, 01:55:37 PM
Yep. Even though it's possible that Japan will output some great Vita games, I'm not expecting much from the visual department.
Title: Re: Vita thread
Post by: Purple Filth on August 05, 2013, 10:49:16 PM
New vita update out and its a decent number jump (2.12 to 2.60)


features include easier management of cloud saves for games and apparently the bubbles now have anti-aliasing  :o
Title: Re: Vita thread
Post by: demi on August 05, 2013, 11:09:58 PM
The bubbles definitely look more smoother. I updated my unit.

http://www.neogaf.com/forum/showpost.php?p=74922251&postcount=109
Title: Re: Vita thread
Post by: Purple Filth on August 05, 2013, 11:35:39 PM
The bubbles definitely look more smoother. I updated my unit.

http://www.neogaf.com/forum/showpost.php?p=74922251&postcount=109

Yea did the same and it does look smoother.
Title: Re: Vita thread
Post by: bork on August 06, 2013, 08:35:01 AM
More options are available when you hold down the PS button, too.  Easy wi-fi, airplane mode, and bluetooth options access.

Dragon's Crown out today!  :hyper
Title: Re: Vita thread
Post by: Smooth Groove on August 09, 2013, 12:46:46 AM
Some guy offered to sell me a brand new Vita with 4 games (don't know what yet) for $150?

Good deal?

Or get a 3DS instead?
Title: Re: Vita thread
Post by: archnemesis on August 09, 2013, 12:54:59 AM
whynotboth.gif

I paid twice as much for my Vita and it was totally worth the price. If you're uncertain, just make a list of the games you want to play for each system.
Title: Re: Vita thread
Post by: demi on August 09, 2013, 07:59:28 AM
Some guy offered to sell me a brand new Vita with 4 games (don't know what yet) for $150?

Good deal?

Or get a 3DS instead?

Since you are a tech fiend, the Vita is the better choice. But you better hope those 4 games are decent. Vita has nothing to play on it.
Title: Vita thread
Post by: Huff on August 09, 2013, 08:00:50 AM
Some guy offered to sell me a brand new Vita with 4 games (don't know what yet) for $150?

Good deal?

Or get a 3DS instead?

Do you like games with boobies?
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 09, 2013, 09:02:05 AM
I have more games for my Vita (not counting PS1/PSP stuff) than I do for my 3DS.
Title: Re: Vita thread
Post by: demi on August 09, 2013, 09:07:48 AM
I dunno how you pulled that off. Must be some broken math.
Title: Re: Vita thread
Post by: MCD on August 09, 2013, 09:17:51 AM
INDIES!!!!
Title: Re: Vita thread
Post by: bork on August 09, 2013, 10:12:31 AM
If the system is in good condition and there's at least one good game in there, $150 sounds like a good deal.  Does it come with a memory card?

I have more games for my Vita (not counting PS1/PSP stuff) than I do for my 3DS.

Me too. 
Title: Re: Vita thread
Post by: Smooth Groove on August 09, 2013, 08:05:37 PM
I don't know if it comes with a memory card.  Probably not.

How much would I need to spend for a decently sized memory card?

Also, what are the big releases for the rest of the year other than Killzone?

There are maybe 10-15 Vita games that interest me but unfortunately half of them are available on PS3.

Some guy offered to sell me a brand new Vita with 4 games (don't know what yet) for $150?

Good deal?

Or get a 3DS instead?

Since you are a tech fiend, the Vita is the better choice. But you better hope those 4 games are decent. Vita has nothing to play on it.

Yeah but the lack of games is a bigger concern.  3DS seems to have more quality and variety even if they're mostly Nintendo games. 

Title: Re: Vita thread
Post by: archnemesis on August 10, 2013, 12:41:57 AM
How much would I need to spend for a decently sized memory card?
I wouldn't buy one smaller than 16 GB. It's $38 on Amazon.com.

Quote
Also, what are the big releases for the rest of the year other than Killzone?
Tearaway is the only other big exclusive that has been confirmed for this year. Ys: Memories of Celceta is supposed to be this year and then you have multiplatform games like the remakes of Final Fantasy X/X-2.
 
Quote
There are maybe 10-15 Vita games that interest me but unfortunately half of them are available on PS3.
The system is also great for PS1 and PSP games, and many of them are really cheap these days. First-party PSP games are often €8 and many third-party classics, like the Ys series, are €10.
Title: Re: Vita thread
Post by: cool breeze on August 12, 2013, 10:41:26 AM
some sales for Japanese games over the next two weeks

http://blog.us.playstation.com/2013/08/12/ps-vita-game-sale-celebrates-japanese-developers/

Quote
Soul Sacrifice
Reg: $35.99 | Sale: $24.99 | PS+: $17.49

Gravity Rush
Reg: $35.99 | Sale: $24.99 | PS+: Free

Street Fighter X Tekken
Reg: $39.99 | Sale: $27.99 | PS+: $19.59

Ninja Gaiden Sigma 2 Plus
Reg: $39.99 | Sale: $27.99 | PS+: $19.59

Guilty Gear Accent XX Core + R
Reg: $14.99 | Sale: $10.49 | PS+: $7.34

Atelier Totori Plus
Reg: $39.99 | Sale: $27.99 | PS+: $19.59

Silent Hill Book of Memories
Reg: $29.99 | Sale: $14.99 | PS+: $7.50

Touch My Katamari
Reg: $14.99 | Sale: $7.49 | PS+: $3.75

Ridge Racer
Reg: $24.99 | Sale: $12.49 | PS+: $6.25

Muramasa Rebirth
Reg: $34.99 | Sale: $27.99 | PS+: $20.99

Metal Gear Solid HD Collection
Reg: $29.99 | Sale: $20.99 | PS+: $14.69

New Little Kings Story
Reg: $19.99 | Sale: $13.99 | PS+: $9.79

Dead or Alive 5 Plus
Reg: $39.99 | Sale: $19.99 | PS+: $10.00

Ragnarok Odyssey
Reg: $29.99 | Sale: $20.99 | PS+: $14.69

Dynasty Warriors Next
Reg: $34.99 | Sale: $17.49 | PS+: $8.75

Ultimate Marvel vs Capcom 3
Reg: $39.99 | Sale: $19.99 | PS+: $10.00

Super Monkey Ball
Reg: $29.99 | Sale: $20.99 | PS+: $14.69


Why were people down on Ridge Racer or Katamari (or weren't they?)

If Ridge Racer is alright, I'll pick it up for

http://www.youtube.com/watch?v=junEt-I9Q4I
Title: Re: Vita thread
Post by: Joe Molotov on August 12, 2013, 10:43:22 AM
I wouldn't mind picking up Little King's Story.
Title: Re: Vita thread
Post by: magus on August 12, 2013, 10:44:59 AM
I wouldn't mind picking up Little King's Story.

the wii version is really good but i'm not sure about the psvita one
Title: Re: Vita thread
Post by: archnemesis on August 12, 2013, 10:46:20 AM
I think the biggest issue with Ridge Racer was the lack of content. You have to buy the DLC to get a complete game.

They're still too expensive for me, but I want to pick up Soul Sacrifice, Atelier Totori Plus, Muramasa Rebirth, New Little Kings Story, and Ragnarok Odyssey eventually.
Title: Re: Vita thread
Post by: archnemesis on August 12, 2013, 10:47:05 AM
the wii version is really good but i'm not sure about the psvita one
The framerate is supposed to be poor, so I would like to try a demo before buying it.
Title: Re: Vita thread
Post by: demi on August 12, 2013, 10:59:28 AM
Lets be real, all those games are pretty ass.

Vita is so doomed.
Title: Re: Vita thread
Post by: bork on August 12, 2013, 11:03:23 AM
Heads-up on Ragnarok Odyssey- a new version of the game was (or is about to be) released in Japan and I believe it's already been confirmed for a U.S. release. 

Why is Silent Hill Book Of Memories on there when a western dev made it?   ???

I think the biggest issue with Ridge Racer was the lack of content. You have to buy the DLC to get a complete game.

Pretty much this.  You don't actually get the complete Ridge Racer when you buy the game- after you buy all the DLC (and download free stuff...there's a shit-ton of music, for example), it feels like a pretty complete game.  If Namco had made the core game free to play, this might have made more sense.  If you want to play an arcade racer, get Sonic Transformed or Wipeout instead.

Title: Re: Vita thread
Post by: cool breeze on August 12, 2013, 11:07:36 AM
does DLC usually go on sale with the base game, like how steam does it?

If DLC is 75% off, maybe I'll pick it up.  Seems like it's the last of the classic Ridge Racers.  I can't believe there's no PS4/XBO game  :'(
Title: Re: Vita thread
Post by: thisismyusername on August 12, 2013, 11:19:08 AM
Lets be real, all those games are pretty ass.

What? Some of them aren't excellent but they are worth playing.  ???

Why is Silent Hill Book Of Memories on there when a western dev made it?   ???

Probably because the last sale sold better than expected and it's a "Japanese" IP.

If NGS2 was under $5 I'd probably get it just to watch the trainwreck of a port in slow motion.
spoiler (click to show/hide)
Okay, I wouldn't.
[close]
The rest of the stuff on sale I either own or have no intention of getting or are getting an upgraded version in a year.

does DLC usually go on sale with the base game, like how steam does it?

 :lol :lol :lol
NO
Title: Re: Vita thread
Post by: demi on August 12, 2013, 11:23:34 AM
What exactly is worth playing in that list?

The well is dry. Vita is RIP.

I read there was an exploit possibly coming soon that would let us load PSP games, that might give it the jolt it desperately needs.
Title: Re: Vita thread
Post by: bork on August 12, 2013, 11:40:38 AM
does DLC usually go on sale with the base game, like how steam does it?

If DLC is 75% off, maybe I'll pick it up.  Seems like it's the last of the classic Ridge Racers.  I can't believe there's no PS4/XBO game  :'(

Sonic Transformed with its DLC included is $19 on Amazon.  Get that. 
Title: Re: Vita thread
Post by: thisismyusername on August 12, 2013, 11:43:27 AM
What exactly is worth playing in that list?

Removing fluff, these:

Soul Sacrifice
Gravity Rush
Street Fighter X Tekken
Guilty Gear Accent XX Core + R
Silent Hill Book of Memories
Touch My Katamari
Metal Gear Solid HD Collection
New Little Kings Story
Dead or Alive 5 Plus
Ultimate Marvel vs Capcom 3
Super Monkey Ball

Soul Sacrifice isn't my bag and neither is Touch My Katamari but there's a market and interest in those for the system. GG doesn't have online so it's mostly a pass unless you are playing arcade/practicing for the console versions, so that's another pass but "worth playing."  The others are ports of fighters/console titles that you may already own but that's the story of the systems life so let's ignore that.

They're not bad titles and I'm sure you'll scoff and demi is gonna demi but to dismiss all of them is just  ::)

If Marvel 3 was cross-play, which really is the biggest crime Capcom did with the port, it would easily justify my Vita purchase. Too bad it isn't to where the online is dead unless this sale brings a lot more people in.
Title: Re: Vita thread
Post by: bork on August 12, 2013, 11:44:12 AM
Ninja Gaiden Sigma 2 Plus is actually OK if you turn off the extra gore effect and change the camera sensitivity to high.  Makes it pretty playable.

Guilty Gear has no online play.  Fuck that.

What exactly is worth playing in that list?

The well is dry. Vita is RIP.

I read there was an exploit possibly coming soon that would let us load PSP games, that might give it the jolt it desperately needs.

These are good games, but it's mostly ports or stuff you probably don't care about:

Soul Sacrifice
Gravity Rush
Street Fighter X Tekken
Muramasa Rebirth
Metal Gear Solid HD Collection
Dead or Alive 5 Plus
Ragnarok Odyssey
Dynasty Warriors Next
Ultimate Marvel vs Capcom 3

Most Vita owners are playing Dragon's Crown and the Killzone beta right now.
Title: Re: Vita thread
Post by: archnemesis on August 12, 2013, 12:51:49 PM
http://gematsu.com/2013/08/duke-nukem-3d-megaton-edition-coming-to-ps-vita

Woo! Finally a good FPS that appeals to the western market. This will surely turn around the poor sales.
Title: Re: Vita thread
Post by: bork on August 12, 2013, 01:30:36 PM
LOL if that is priced any higher than ten bucks.
Title: Re: Vita thread
Post by: bork on August 12, 2013, 01:33:56 PM
Oh shit, fuck Duke Nukem, Phantom Breaker Battlegrounds is also coming!

http://gematsu.com/2013/08/phantom-breaker-battle-grounds-coming-to-ps-vita

Quote
Phantom Breaker: Battle Grounds coming to PS Vita
August 11, 2013 / 11:14 AM EDT / Sal Romano (@salromano)
Phantom Breaker: Battle Grounds

(http://gematsu.com/wp-content/uploads/2013/08/PBBG-Coming-PSV.jpg)

5pb. is bringing Phantom Breaker: Battle Grounds, its Xbox LIVE Arcade chibi side-scrolling beat ‘em up, to PS Vita via PlayStation Network this winter in Japan, the company announced.

The PS Vita version will have a new guest character and new gameplay mode.
Title: Re: Vita thread
Post by: thisismyusername on August 12, 2013, 07:13:12 PM
 :phil to both of those. But if Duke3D is anything above $5, Abstraction Games will burn a serious amount of goodwill they have with me from Hotline Miami.
Title: Re: Vita thread
Post by: Joe Molotov on August 12, 2013, 08:03:14 PM
It'll probably be $10, that's what it is on XBLA and Steam.
Title: Re: Vita thread
Post by: Shaka Khan on August 12, 2013, 08:31:46 PM
Looks at these Vitards and their lists. Good job demi!
Title: Re: Vita thread
Post by: Huff on August 12, 2013, 09:47:16 PM
was thinking about nabbing soul sacrifice. then i remembered it's a monster hunter game. and monster hunter sucks balls
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 12, 2013, 11:08:56 PM
Soul Sacrifice is a bad game.
Title: Re: Vita thread
Post by: thisismyusername on August 13, 2013, 08:42:01 AM
Looks at these Vitards and their lists. Good job demi!

Demi's gonna demi.  :'( Shaka's gonna Shaka?


It'll probably be $10, that's what it is on XBLA and Steam.

Wow, it's $10 on Steam? GoG has it for $5.99 (http://www.gog.com/game/duke_nukem_3d_atomic_edition) the price it should be.

Unless we're getting a secret PS3/PS4 port with cross-buy that's still way too expensive. :/
Title: Re: Vita thread
Post by: Trent Dole on August 17, 2013, 02:00:28 PM
VITA DOGS
http://www.youtube.com/watch?v=hqsmb3w1HZQ
Title: Re: Vita thread
Post by: maxy on August 18, 2013, 03:45:24 AM
http://www.the-magicbox.com/gaming.htm

 
Quote
RUMOR: Japanese newspaper Tokyo Keizai reported a rumor that Sony is set to reveal a new PS Vita model in September before the Tokyo Game Show. The new model PCH-2000 will have a 6.3" OLED display manufactured by Samsung (screen size of the current model is 5"), and the resolution will remain at 960 x 554 pixels. The amount of RAM will increase from 512MB to 1GB, to allow more programs to run in the background, the amount of RAM used by games will be unchanged (meaning games are still compatible between old and new models). In addition, the design of the new model will be more in-line with the PS4 design; and the system will launch with new game titles.
Title: Re: Vita thread
Post by: Tasty on August 18, 2013, 04:29:48 AM
Vita LL
Vitab
Title: Re: Vita thread
Post by: archnemesis on August 18, 2013, 04:40:43 AM
New game titles would be nice, but adding a larger screen isn't enough to make my buy a second Vita.
Title: Re: Vita thread
Post by: MCD on August 18, 2013, 07:48:23 AM
Yeah, this thing is dead.
Title: Re: Vita thread
Post by: DCharlieJP on August 18, 2013, 08:07:21 AM
Think needs TV out! let's have it!
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 18, 2013, 09:15:51 AM
I'd get another Vita with a larger screen and TV out

/Vitard

Yeah, this thing is dead.

Yeah even the most stalwart of Vitards have given up from my observation.  Sony seems to be trying to push the cross play thing with PS4 but I suspect it will be a feature that will be dropped pretty early in the PS4's lifespan after it does jack shit to improve Vita's prospects.

It's a shame but Ys Celceta, FFX, and FFX-2 are coming out for it still.  Not a bad end since I have about 30 Vita games already.
Title: Re: Vita thread
Post by: mjemirzian on August 18, 2013, 10:37:45 AM
Not a smartphone? Market doesn't want it. :-[

P.s. please add video out on 2nd model. /vitard
Title: Re: Vita thread
Post by: thisismyusername on August 18, 2013, 03:36:25 PM
Think needs TV out! let's have it!

I just want them to patch back in DS3/4 controller support through Bluetooth.

I mean it's basically OH SHIT distinguished black fellow WHAT ARE YOU DOING.jpg on that decision.
Title: Re: Vita thread
Post by: cool breeze on August 18, 2013, 03:43:16 PM
I'd be interested if it had full DS4 controls, TV out, PS4 remote play is solid, and regular flash memory (...and a UMD slot!!).  Probably not.

Flip screen like nvidia shield would be nice, too.
Title: Re: Vita thread
Post by: Tasty on August 18, 2013, 03:46:38 PM
This happened because I just got a Vita.
Note to self: wait a month or two after Oscar has bought something before buying it.
Title: Re: Vita thread
Post by: thisismyusername on August 18, 2013, 04:54:12 PM
They could drop the backtouch entirely and I doubt most people wouldn't miss it. They'd have to patch LittleBigPlanet and a few other titles that make use of it but the majority of others are just check-that-box on it.
Title: Re: Vita thread
Post by: Rufus on August 18, 2013, 04:58:56 PM
No way. They're stuck with it now. Tearaway, Media Colecule's next game uses it heavily as well I believe.
Title: Re: Vita thread
Post by: bork on August 21, 2013, 12:58:14 PM
Broken Sword 5 coming to Vita

(http://i.imgur.com/Z1gpFfr.jpg)
Title: Re: Vita thread
Post by: bork on August 21, 2013, 12:59:28 PM
Quote from: $h@d0w;77461697
This is the sequel to my E3 2013 (http://www.neogaf.com/forum/showthread.php?t=592076) thread, showcasing the PS Vita at gamescom, later this year and into 2014.

Release dates are subject to change and/or errors!

PS Vita New Pricing

(http://farm4.staticflickr.com/3724/9554492035_42ee500cb7_o.jpg)

spoiler (click to show/hide)
Spelunky - Blit Game Studios / Mossmouth - 2D platformer (27 August 2013)
E3 Off screen: http://www.youtube.com/watch?v=jmZ8Tk3ZdLE (http://www.youtube.com/watch?v=jmZ8Tk3ZdLE)


Ragnarok Odyssey Ace - Marvelous / GungHo - Monster hunting (Japan/Asia English: 29 August 2013, Elsewhere: TBA)
Trailer: http://www.youtube.com/watch?v=WsYXGOTDLf4 (http://www.youtube.com/watch?v=WsYXGOTDLf4)
Off screen: http://www.youtube.com/watch?v=8GNYMWt5OF0 (http://www.youtube.com/watch?v=8GNYMWt5OF0)


Rayman Legends - Ubisoft - 2D platformer (AU/EU: 30 August 2013, US: 3 September 2013)
Trailer: http://www.youtube.com/watch?v=WXlsVfpuL0w (http://www.youtube.com/watch?v=WXlsVfpuL0w)


Killzone Mercenary - Guerrilla Cambridge / SCE - FPS (Asia / EU: 4 September 2013, US: 10 September 2013)
Gamescom Trailer: http://www.youtube.com/watch?v=J7WyyKy54LU (http://www.youtube.com/watch?v=J7WyyKy54LU)
E3 Trailer: http://www.youtube.com/watch?v=nR6gWtglEkQ (http://www.youtube.com/watch?v=nR6gWtglEkQ)


Atelier Meruru Plus: The Apprentice of Arland - Tecmo Koei - JRPG (3 September 2013)
Trailer: http://www.youtube.com/watch?v=j5sh1vhgRJo (http://www.youtube.com/watch?v=j5sh1vhgRJo)


Kick Beat - Zen Studios - Rhythm action (3 September 2013)
Trailer: http://www.youtube.com/watch?v=a-SA5xAE_Y4 (http://www.youtube.com/watch?v=a-SA5xAE_Y4)
Off screen: http://www.youtube.com/watch?v=iVs1iXZkvnM (http://www.youtube.com/watch?v=iVs1iXZkvnM)


Dragon Fantasy Book II - Muteki Corporation - 16-bit RPG (10 September 2013)
Trailer: http://www.youtube.com/watch?v=FbZumMwE-o8 (http://www.youtube.com/watch?v=FbZumMwE-o8)


Batman: Arkham Origins Blackgate - Armature Studio / Warner Bros. - Side scrolling brawler (25 October 2013)
E3 Off screen: http://www.youtube.com/watch?v=6qei3xmNOlo (http://www.youtube.com/watch?v=6qei3xmNOlo)
Batman Batman Batman: http://batmanbatmanbatman.com/ (http://batmanbatmanbatman.com/)


Lego Marvel Superheroes - TT Games / Warner Bros. - 3D character action (15 November 2013)
Trailer: http://www.youtube.com/watch?v=qWQrG0Oal5s (http://www.youtube.com/watch?v=qWQrG0Oal5s)


Tearaway - Media Molecule / SCE - 3D platform adventure (22 November 2013)
Gamescom trailer: http://www.youtube.com/watch?v=UwPAxuVOkQs (http://www.youtube.com/watch?v=UwPAxuVOkQs)
E3 Trailer: http://www.youtube.com/watch?v=0Szw_62e_gM (http://www.youtube.com/watch?v=0Szw_62e_gM)
E3 Off screen: http://www.youtube.com/watch?v=LRAnEnaHRBw (http://www.youtube.com/watch?v=LRAnEnaHRBw)
E3 Sony walkthrough: http://www.youtube.com/watch?v=S0BRA8bXtxo (http://www.youtube.com/watch?v=S0BRA8bXtxo)
E3 GameSpot walkthrough: http://www.youtube.com/watch?v=UjTcM9LeB_U (http://www.youtube.com/watch?v=UjTcM9LeB_U)


Borderlands 2 - Iron Galaxy / Gearbox - FPS Shoot & Loot
PS blog: http://blog.us.playstation.com/2013/08/20/borderlands-2-coming-to-playstation-vita/ (http://blog.us.playstation.com/2013/08/20/borderlands-2-coming-to-playstation-vita/)
Dave Lang: http://www.endlessvideo.com/watch?v=C6IDtAxSnfE&start=0m21s&end=0m27s (http://www.endlessvideo.com/watch?v=C6IDtAxSnfE&start=0m21s&end=0m27s)


Football Manager 2014 Classic  - Sports Interactive / Hardlight / Little Stone - Soccer Management
PS blog: http://blog.eu.playstation.com/2013/08/20/football-manager-lines-up-ps-vita-debut/ (http://blog.eu.playstation.com/2013/08/20/football-manager-lines-up-ps-vita-debut/)


Minecraft - Mojang - Minecraft
As Adam Boyes said: https://twitter.com/amboyes/status/369895951722627072 (https://twitter.com/amboyes/status/369895951722627072)


Final Fantasy X HD Remaster and Final Fantasy X2 HD Remaster - Square Enix - JRPG
Please be excited: http://www.youtube.com/watch?v=Dc1A8hzXOMQ (http://www.youtube.com/watch?v=Dc1A8hzXOMQ)


LUFTRAUSERS - Vlambeer - Top down plane combat (Q3 2013)
Trailer: http://www.youtube.com/watch?v=sJe0lEYGvt4 (http://www.youtube.com/watch?v=sJe0lEYGvt4)


Lone Survivor The Director's Cut - Jasper Byrne / Superflat / Curve - 2D survival horror (Q3 2013)
Trailer: http://www.youtube.com/watch?v=9XeQz35bVP0 (http://www.youtube.com/watch?v=9XeQz35bVP0)
Off screen: http://www.youtube.com/watch?v=da96LHyp6SI (http://www.youtube.com/watch?v=da96LHyp6SI)


Ys: Memories of Celceta - Nihon Falcom / Xseed - JRPG (Q4 2013)
Trailer: http://www.gamespot.com/e3/ys-memories-of-celceta-e3-2013-trailer-6410163/ (http://www.gamespot.com/e3/ys-memories-of-celceta-e3-2013-trailer-6410163/)
Off screen: http://www.youtube.com/watch?v=T6t5ZuVboV4 (http://www.youtube.com/watch?v=T6t5ZuVboV4)
Off screen: http://www.youtube.com/watch?v=kNTY91-b36w (http://www.youtube.com/watch?v=kNTY91-b36w)


Valhalla Knights 3 - K2 / Marvelous / Xseed Games - RPG (Japan: Out Now, Elsewhere: Q4 2013)
Trailer: http://www.youtube.com/watch?v=AGV7TIg6TEc (http://www.youtube.com/watch?v=AGV7TIg6TEc)
IGN walkthrough: http://www.youtube.com/watch?v=t2_ixpE3284 (http://www.youtube.com/watch?v=t2_ixpE3284)
Off screen: http://www.youtube.com/watch?v=iK1yIQYAzwY (http://www.youtube.com/watch?v=iK1yIQYAzwY)


OlliOlli - Roll7 - 2D skateboarding (Q4 2013)
E3 Off screen: http://www.youtube.com/watch?v=L85oX3u_9_I (http://www.youtube.com/watch?v=L85oX3u_9_I)
E3 Off screen: http://www.youtube.com/watch?v=eLeR6Ha5NH0 (http://www.youtube.com/watch?v=eLeR6Ha5NH0)


Rogue Legacy - Cellar Door Games - Genealogical Rogue (2014)


FEZ - Polytron - Platform adventure (2014)
Trailer: http://www.youtube.com/watch?v=dFohly5G2YI (http://www.youtube.com/watch?v=dFohly5G2YI)


The Binding of Isaac Rebirth - Nicalis / Edward - 2D adventure rogue (2014)
Trailer: https://www.youtube.com/watch?v=Z6_C2ppkdVc (https://www.youtube.com/watch?v=Z6_C2ppkdVc)


HellDivers - ArrowHead Games - Cross play top down shooting (2014)
Trailer: http://www.youtube.com/watch?v=cUtqXoqVFIA (http://www.youtube.com/watch?v=cUtqXoqVFIA)


Hotline Miami 2: Wrong Number - Dennaton Games / Devolver Digital - Top down f**k'em up
Trailer: http://www.youtube.com/watch?v=YcIgabcx-9Q (http://www.youtube.com/watch?v=YcIgabcx-9Q)


1001 Spikes - Nicalis / 8bits Fanatics - 2D platform adventure
Trailer: http://www.youtube.com/watch?v=uyygut5R6uA (http://www.youtube.com/watch?v=uyygut5R6uA)
Off screen: http://www.youtube.com/watch?v=Mj7GObaH2U8 (http://www.youtube.com/watch?v=Mj7GObaH2U8)
PS blog: http://blog.us.playstation.com/2013/06/13/1001-spikes-on-ps-vita-a-game-for-the-masochistic-gamer/ (http://blog.us.playstation.com/2013/06/13/1001-spikes-on-ps-vita-a-game-for-the-masochistic-gamer/)


Destiny of Spirits - Q? Entertainment / SCE Japan Studio - Free to play strategy
Trailer: http://www.youtube.com/watch?v=CzFXNGAC1vQ (http://www.youtube.com/watch?v=CzFXNGAC1vQ)
GameSpot walkthrough: http://www.youtube.com/watch?v=NGoCrGXk5Zc (http://www.youtube.com/watch?v=NGoCrGXk5Zc)
Off screen: http://www.youtube.com/watch?v=3DqFnuj5N_c (http://www.youtube.com/watch?v=3DqFnuj5N_c)


Fieldrunners 2 - Subatomic Studios - Tower Defence
Trailer: http://www.youtube.com/watch?v=5mG8YDwN1RA (http://www.youtube.com/watch?v=5mG8YDwN1RA)


BIT TRIP Presents Runner2: Future Legend of Rhythm Alien - Gaijin Games - Runner
Trailer: http://www.youtube.com/watch?v=VoYQs7ENx9c (http://www.youtube.com/watch?v=VoYQs7ENx9c)
Off screen: http://www.youtube.com/watch?v=1kEvA_a2UKI (http://www.youtube.com/watch?v=1kEvA_a2UKI)


Hohokum - SCE / Santa Monica Studio / Richard Hogg / Honeyslug - Exploration
Trailer: http://www.youtube.com/watch?v=VSZ0cLRJWqk (http://www.youtube.com/watch?v=VSZ0cLRJWqk)
Off screen: http://www.youtube.com/watch?v=mPSobfpMKQg (http://www.youtube.com/watch?v=mPSobfpMKQg)
Sony walkthrough: http://www.youtube.com/watch?v=-CF3lwoRi1I (http://www.youtube.com/watch?v=-CF3lwoRi1I)
GameSpot walkthrough: http://www.youtube.com/watch?v=WPru5Mr9EPw (http://www.youtube.com/watch?v=WPru5Mr9EPw)


Stick It To The Man - Ripstone - Platform adventure
Trailer: http://www.youtube.com/watch?v=EWO6-bYA_To (http://www.youtube.com/watch?v=EWO6-bYA_To)


Flower - thatgamecompany / SCE - Flower simulator
Trailer: http://www.youtube.com/watch?v=R27X1evzyyc (http://www.youtube.com/watch?v=R27X1evzyyc)


CounterSpy - Dynamighty / SCE - Action shooter
Trailer: http://www.youtube.com/watch?v=dKse_ZTrehE (http://www.youtube.com/watch?v=dKse_ZTrehE)
Sony walkthrough: http://www.youtube.com/watch?v=EThgWnpOBHU (http://www.youtube.com/watch?v=EThgWnpOBHU)


Doki Doki Universe - HumaNature Studios / SCE - Free to play social
Trailer: http://www.youtube.com/watch?v=ep40T7AwjnU (http://www.youtube.com/watch?v=ep40T7AwjnU)
GameSpot Walkthrough: http://www.youtube.com/watch?v=n8ShTCQtjlk (http://www.youtube.com/watch?v=n8ShTCQtjlk)


Malicious Rebirth - Alvion / SCE - 3D action
Trailer: http://www.youtube.com/watch?v=hU9c8UAeGO8 (http://www.youtube.com/watch?v=hU9c8UAeGO8)


Toukiden - Omega Force / Tecmo Koei - 3D action (Japan: Out Now, Elsewhere: Q4 2013)
Trailer: http://www.youtube.com/watch?v=P_j-FTHpzoQ (http://www.youtube.com/watch?v=P_j-FTHpzoQ)


Murarsaki Baby - ovosonico / SCE - Adventure (2014)
Trailer: http://www.youtube.com/watch?v=ry18sfkqzTg (http://www.youtube.com/watch?v=ry18sfkqzTg)


Velocity 2X - FuturLab - Top down space action (2014)
PS blog: http://blog.us.playstation.com/2013/08/20/velocity-sequel-announced-for-ps4-and-ps-vita/ (http://blog.us.playstation.com/2013/08/20/velocity-sequel-announced-for-ps4-and-ps-vita/)
Gamescom story trailer: http://www.youtube.com/watch?v=_IwuL6hmySM (http://www.youtube.com/watch?v=_IwuL6hmySM)
Gamescom gameplay trailer: http://www.youtube.com/watch?v=gYmPUlnv8fQ (http://www.youtube.com/watch?v=gYmPUlnv8fQ)


BigFest - On The Metal / jamendo / SCEE -  Free to play festival organiser
Trailer: http://www.youtube.com/watch?v=enAVaZbt5CM (http://www.youtube.com/watch?v=enAVaZbt5CM)
PS blog: http://blog.eu.playstation.com/2013/08/20/bigfest-set-to-rock-your-ps-vita/ (http://blog.eu.playstation.com/2013/08/20/bigfest-set-to-rock-your-ps-vita/)


Starbound - Chucklefish - Sandbox (2014)


Terraria - Re-Logic - 2D Sandbox
[close]
Title: Re: Vita thread
Post by: bork on August 21, 2013, 01:00:20 PM
Vita is dead, etc etc

Quote from: $h@d0w;77461805
A rough list of other announced titles, thanks everyone for your contributions:

The Chaos Engine
Mutant Mudds
Dragon's Dogma Quest - Capcom - Free to play 2D online RPG
God of War Collection HD - SCE - 3D character action
Freedom Wars
Frozen Synapse Tactics
Gods Eater 2
Dead Nation
Demon Gaze - (Q1 2014)
Samurai and Dragons
Conception II (Japan: 22 August 2013)
Chronos Materia
Warriors Orochi 3 Ultimate / Musou Orochi 2 Ultimate (Japan: 26 September 2013, Elsewhere TBA 2013)
Danganronpa 1 & 2 Reload (Japan: 10 October 2013)
Danganronpa: Trigger Happy Havoc (US: TBA 2014)
Dragon Ball Z: Battle of Z
Sorcery Saga: The Curse of the Great Curry God (TBA 2013)
Age of Zombies - BlitWorks/Halfbrick)
A-Men 2 - Bloober Team
Assault Android Cactus - Witch Beam
Avoid Droid - Infinite State Games
Broken Sword: The Serpent’s Curse - Revolution Software
Eufloria HD - Omni Systems
Final Horizon - Eiconic Games
Flame Over - Laughing Jackal
Gravity Crash Ultra - Just Add Water
Gunslugs - Abstraction Games
Joe Danger 1 - Hello Games
Joe Danger 2 - Hello Games
Kick & Fennick - Green Hill Studios
Samurai Gunn - Teknopants
Supermagical - Tama Games
Switch Galaxy Ultra - Atomicom
Table Top Racing - Ripstone
Volume - Mike Bithell Games
Wasteland Kings - Vlambeer
Dynasty Warriors 8 Extreme Legends - Tecmo Koei (2013)
Duke Nukem 3D Megaton Edition - Abstraction Games / 3D Realms
Disgaea 4 Return - Nippon Ichi - TRPG (Japan: January 2014)
Criminal Girls Invitation (Japan: 28 November 2013)
Exstetra (Japan: 7 November 2013)
Ore no Shikabane o Koete Yuku 2 (Japan: 2014)
Eiyuu Densetsu Sen no Kiseki (Japan: 26 September 2013)
Shin Rorona no Atelier: Hajimari no Monogatari (Japan: 21 November 2013)
Invizimals: The Alliance
Putty Squad
J-Stars Victory Vs
Gundam Breaker
Phantom Breaker: Battle Grounds
Metrico
Super Robot Taisen OG Saga: Masou Kishin III - Pride of Justice (Japan) Aug 22, 2013
Hotchkiss (Japan) Aug 29, 2013   TGL
Sangoku Hime 2: Tenka Hatou - Saki no Keishousha (Japan) Aug, 2013   System Soft
Yahari Game demo Ore no Seishun Love Kome wa machigatteiru (Japan) Sep 19, 2013   5pb
Rui Ha Tomo Wo Yobu (Japan) Sep 26, 2013   5pb
Getsuei Gakuen: Kou (Japan) Oct 10, 2013   Arc System Works
Chou Tsugitsugimono Game Neptune Re:Birth1 (Japan) Oct, 2013   Compile
White Album 2: Shiawase no Mukougawa (Japan) Nov 28, 2013   Aqua Plus
Steins;Gate: Senkei Kousoku no Phenogram (Japan) Nov 28, 2013   5pb
Rozen Maiden: Wechseln Sie Welt ab (Japan) Nov 28, 2013   5pb
Eiyuu Senhime (Japan) tba.   5pb
Rewrite (Japan) tba.   Prototype N/A
Robotics;Notes (Japan) tba.   5pb
Super Heroine Chronicle (Japan) tba.   Bandai Namco Games
Ro-Kyu-Bu! Naisho no Shutter Chance tba
Love Live tba kadokawa games
Liege - http://www.kickstarter.com/projects/codagames/liege (http://www.kickstarter.com/projects/codagames/liege)
Soul Saga - http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics (http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics)
Project Phoenix - http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent (http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent)
Title: Re: Vita thread
Post by: Tasty on August 21, 2013, 01:14:01 PM
Mudds was announced a long time ago.

The only names I recognize on that list are Gundam, DBZ, Duke, Disgaea, GoW, and DD.
Title: Re: Vita thread
Post by: demi on August 21, 2013, 02:13:50 PM
hahahaha including japan games.

RIP Vita
Title: Re: Vita thread
Post by: Shaka Khan on August 21, 2013, 02:30:08 PM
Were people actually buying the $299 3G model?

I've mentally set the Vita's price to $250 for a year and thought this was a $50 price-cut.
Title: Re: Vita thread
Post by: bork on August 21, 2013, 02:46:44 PM
Were people actually buying the $299 3G model?

I've mentally set the Vita's price to $250 for a year and thought this was a $50 price-cut.

Didn't they stop producing 3G models some months back?   :lol  Sneaky Sony marketing rightthur.


Title: Re: Vita thread
Post by: Purple Filth on August 21, 2013, 04:28:40 PM
Were people actually buying the $299 3G model?

I've mentally set the Vita's price to $250 for a year and thought this was a $50 price-cut.

Didn't they stop producing 3G models some months back?   :lol  Sneaky Sony marketing rightthur.

IIRC yes (amazon doesn't even have it as an option anymore and the only ones that do are sellers)
Title: Re: Vita thread
Post by: Smooth Groove on August 21, 2013, 05:57:01 PM
sure looks like Vita is dead

Sony should have just used much cheaper hardware if that's all the support Vita can get
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 21, 2013, 10:54:15 PM
A lot of those games seem interesting to me so I'll pick a number of them up.
Title: Re: Vita thread
Post by: mjemirzian on August 21, 2013, 11:46:08 PM
I'm getting SRW Masou Kishin III...

for PS3 :-[ sorry Vita
Title: Re: Vita thread
Post by: bork on August 22, 2013, 11:49:11 AM
Bork's nintardesque spew just about crashed my browser. 

Were you viewing this on the Vita browser?   :heh
Title: Re: Vita thread
Post by: Tasty on August 22, 2013, 10:32:51 PM
You're not using Chrome™ for iPhone™, Oscar?
Title: Re: Vita thread
Post by: Tasty on August 22, 2013, 11:36:51 PM
Why hast thou forsaken thine
Title: Re: Vita thread
Post by: Positive Touch on August 22, 2013, 11:47:34 PM
because some of us rationally choose functionality over braindead loyalty
Title: Re: Vita thread
Post by: Tasty on August 23, 2013, 12:13:31 AM
Rationality is overrated.
Title: Re: Vita thread
Post by: bork on August 23, 2013, 12:39:53 AM
Well that makes sense.  You wouldn't have had this problem had you browsed on ALL THAT IS VITA.

Yes, even the naysayer Oscar has succumbed to the GLORY OF VITA.

Rejoice, my brothers, THE SECOND COMING IS HERE.

 :rejoice

Quote
Consoles don't ever really come back from the dead, they just usually become niche. But the PlayStation Vita, Sony's redheaded portable stepchild, is currently having its Lazarus moment more than a year after release; a solid second chance at relevance. It's a resurrection owed entirely to the indie community, a fact Sony's more than happy to acknowledge -- just look at the company's recent marketing and Gamescom presser for proof. But before we talk Vita 2.0 and the promising future ahead, let's rewind a bit to examine the missteps that almost pushed Sony's powerhouse portable off a cliff.

Dual analog sticks, rear and front touch panels, a 5-inch OLED screen -- the Vita was designed to impress and address the gripes gamers had long held for the PSP. Even the promise of PSN downloads for every game seemed to eradicate the dreaded physicality of the UMD, a proprietary Sony accessory. But then came the system's launch and history did a terrible bit of repeating: a $250 price point, prohibitively expensive custom memory cards, and a scant initial lineup. The Vita was stillborn and the stubborn Sony of old knew it.

For a while there, post-launch, it appeared as if the Vita was being mindlessly pushed down the same rabbit hole that swallowed the PSP, making it yet another smaller screen repository for console-like gaming experiences. The results of which gave us gems like Gravity Rush and Uncharted: Golden Abyss; games that played well, but also struggled to organically incorporate the Vita's unique touchscreen inputs. In reality, both were true PS3 titles with shoehorned Vita controls. But what else was Sony to do? It needed AAA titles to sell units, or so the company thought.

Holiday 2012 came and went and Sony's attractively priced Vita bundles (e.g., Assassin's Creed III: Liberation, Call of Duty Black Ops Declassified, etc.) helped keep system sales afloat, but it was still a far cry from a market share cure-all. And then the drought came. Vita games quite literally dripped onto PSN, forcing most early adopters to shelve the system altogether in favor of PS3 releases or the promise of the next-gen. Vita had become a write-off -- a misunderstood, but beloved hardware anecdote in the annals of gaming history. Fortunately, Sony had a vision in place to buoy the system and it began to lay the groundwork for the sea change to come. The company made several key moves to keep the system flush with attention: it eradicated the PS Mobile licensing fee for devs, dangled the tantalizing promise of Vita Remote Play as a key PS4 feature, introduced a dedicated indie portal on PSN and announced key indie faves as eventual ports.

Then came the Swedes. Guacamelee might seem like a fitting reference point for the Vita's about-face, what with its familiar 2D platforming mechanics and accessible gameplay bundled into a $15 PSN cross-buy. But it wasn't until Hotline Miami that Vita had hit its true tipping point. Here was a topdown, hyperviolent indie shooter, lovingly slaved over by a team of two from Sweden, that served up just the right type of addictive, snackable gameplay Vita gamers had been lacking. And it wasn't even an exclusive -- Sony had the game ported over from PC. No matter though, Hotline Miami had all the hallmarks of the PlayStation brand of yesteryear: challenging gameplay, a healthy dose of irreverence, a thumping techno soundtrack and a killer dose of edge enough to endear the hip squadron. Lightning had finally struck Vita and the press and public at large began to take notice. Sony had stumbled onto a lifesaving strategy and this was our first taste.

Still, Sony had more work to do if Vita was to gain traction, especially with gamers eagerly awaiting (and saving for) the bow of the next-gen; something the company had been publicly dragging its feet over -- namely, a major price drop. It may have taken Sony nearly two years to do, but the company finally caved, using Gamescom 2013 as the platform to announce an immediately effective $199 system price, as well as a slight reduction to the still outrageous MSRP for its memory cards. It wasn't quite the proverbial two birds with one stone many had hoped for -- that memory card price could stand to decrease more -- but it sure signals loftier times ahead for the Vita. Couple that with an indie release schedule that includes the likes of Fez, Minecraft, a sequel to Hotline Miami, Spelunky, Luftrausers and the Squee / Edward Gorey-esque Murasaki Baby, and the promise of PS4 Remote Play now seems a remote concern, though no doubt an invaluable added bonus.

It's fair to say that, right now, it finally feels good to be a Vita owner.
http://www.engadget.com/2013/08/21/state-of-the-sony-ps-vita/

 :geoff

I put that quoted post in a spoiler tag to stop that from happening again.  Forgot that Safari shows Youtube links as videos previews.   :-[
Title: Re: Vita thread
Post by: bork on August 23, 2013, 12:44:13 AM
You don't have a PS3 or 360 though, right?  Try Sonic Transformed, Dragon's Crown, Hot Shots, and Gravity Rush!  Guacamelee and Hotline Miami too if you haven't played them on PC.  I prefer the latter on consoles.  The PC version crashed like crazy for me.   :-\
Title: Re: Vita thread
Post by: archnemesis on August 23, 2013, 01:31:51 AM
I don't keep track of the PS+ offerings in Japan, but if you sign up for it here in Europe you get plenty of interesting Vita games for "free". I really enjoyed e.g. Mortal Kombat and I would never have considered buying it at retail.
Title: Re: Vita thread
Post by: MCD on August 23, 2013, 03:38:39 AM
You have a Japanese PSN account, Oscar?
Title: Re: Vita thread
Post by: bork on August 23, 2013, 09:10:41 AM
Is this the first time that a game has been canceled for 3DS and moved to the Vita? 

http://www.destructoid.com/yatagarasu-gets-a-new-name-coming-to-the-ps-vita-260627.phtml

(http://cdn.destructoid.com//ul/260627-head.jpg)

Quote
Nicalis' high-speed 2D fighter, Yatagarasu, is heading to the PlayStation Vita under a new name. Legend of Raven, as it's called now, was originally announced for the 3DS, but has moved development over to the Vita "due to the incredibly overwhelming response from the fighting gaming community," Nicalis CEO Tyrone Rodriguez stated in a press release.

Developed by ex-King of Fighters developers, Legend of Raven will have new features on the Vita such as parallaxing backgrounds, ad-hoc versus play, a new original soundtrack, and more to be announced.

We can expect this one sometime late 2013. Until then check out the gallery. The characters were all hand-animated by King of Fighters artist Kotani Tomoyuki!

Nice, but they don't mention online play and this still appears to be the original game instead of the new version coming soon.   :-\
Title: Re: Vita thread
Post by: Joe Molotov on August 23, 2013, 09:39:34 AM
Is this the first time that a game has been canceled for 3DS and moved to the Vita? 

The tides are turning. :rejoice
Title: Re: Vita thread
Post by: bork on August 23, 2013, 12:58:06 PM
Is this the first time that a game has been canceled for 3DS and moved to the Vita? 

The tides are turning. :rejoice

GLORY OF VITA  :lawd

SECOND COMING  :rejoice
Title: Re: Vita thread
Post by: demi on August 23, 2013, 01:17:50 PM
Gravity Rush is $15 at Walmart.com - thinking of copping it
Title: Re: Vita thread
Post by: Positive Touch on August 23, 2013, 01:33:24 PM
its a solid game - nothing mind blowing or addicting but still enjoyable
Title: Vita thread
Post by: Huff on August 23, 2013, 01:39:00 PM
Last 1/3 is a bit of a let down as combat becomes boring and it gets really wacky jappy story wise

I'd still recommend it for that price. Or free
Title: Re: Vita thread
Post by: demi on August 24, 2013, 09:35:44 PM
Sly 4 is only $15 w/ free standard shipping at amazon -- cross-buy

http://www.amazon.com/gp/product/B0050SXU3Q/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0050SXU3Q&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: Purple Filth on August 24, 2013, 10:13:38 PM
Playing guacamelee and i'm really digging it.

Also playing it reminds me how interesting this machine is and Sony is doing fucking nothing  :'(
Title: Re: Vita thread
Post by: demi on August 24, 2013, 10:29:33 PM
It's not really an interesting piece of machinery. It's a nice quality one, though.
Title: Re: Vita thread
Post by: Purple Filth on August 25, 2013, 04:07:48 AM
It's not really an interesting piece of machinery. It's a nice quality one, though.


Yeah, I'm with demi on that.  It's a high quality piece of boring tech, with all kinds of features that were obviously put in to check something off a list, not because it was necessarily a good idea. 

Not that that is anything unusual these days.  Hardware manufacturers all make boring shit now.


I agree it seemed checked off (the OS is basically a IOS/Android style interface but with empahsis of movement in the other direction aka instead of mostly horizontal its vertical) but it was stuff that made it in a dedicated handheld machine plus say what you will about that OS it performs way better than that POS PS3 OS (still has issues but). Also agree but the build quality

Its funny if you rotate the system to a portrait view it looks like it could be a weirdass fucking phone.  :lol :lol
Title: Re: Vita thread
Post by: Steve Youngblood on August 25, 2013, 09:05:41 PM
Well, my impulse purchase of the Vita came in on Friday, and I finally got around to buying a memory card today (just got the 8 GB for now while I wait for a deal on the 32; also, I didn't feel like spending even MORE money). Got 3 months of PSN+ just to get a feel for whether or not I'll love it as much as some, and picked up Hot Shots off of the PSN store. Persona 4 gets in mid week.

I still don't know why I did this.
Title: Re: Vita thread
Post by: demi on August 25, 2013, 09:14:21 PM
PS+ is the only reason to own a Vita. Heavily depends on how much you plan on using Vita, as well.
Title: Re: Vita thread
Post by: Steve Youngblood on August 25, 2013, 09:24:27 PM
That's what I figured. I'm just really trying to minimize initial extra expenditures for now because I already know that this was an unnecessary purchase. Though I am quite enjoying both Hot Shots and the PS+ pinball titles.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on August 25, 2013, 09:41:36 PM
That's what I figured. I'm just really trying to minimize initial extra expenditures for now because I already know that this was an unnecessary purchase. Though I am quite enjoying both Hot Shots and the PS+ pinball titles.

PS Plus is great for free content, especially if you like PSP games.  Uncharted, Gravity Rush, Virtue's Last Reward have been (or are currently) free.  Then you can get more PSP stuff like Tekken 6, Metal Slug XX, and Darkstalkers Chronicles.  A few weeks ago they had that Atlus blowout where you could get several PSP RPGs for $2-3 each.
Title: Re: Vita thread
Post by: Joe Molotov on August 26, 2013, 11:14:49 AM
I still don't know why I did this.

Quote
Persona 4 gets in mid week.

:phil
Title: Re: Vita thread
Post by: Steve Youngblood on August 26, 2013, 11:16:49 AM
I still don't know why I did this.

Quote
Persona 4 gets in mid week.

:phil

I've never played a Persona game before. Shin Megami Tensei IV is my first exposure to the series at all, and I'm nowhere near finished with that! I need to stop wasting money on all this crap!
Title: Re: Vita thread
Post by: demi on August 26, 2013, 11:22:00 AM
Persona 4 is much worse than SMT4. It's more of a visual novel.
Title: Re: Vita thread
Post by: Steve Youngblood on August 26, 2013, 11:29:55 AM
Persona 4 is much worse than SMT4. It's more of a visual novel.

Throughout the whole game? I've been warned that it starts out dreadfully slow (something like the first several hours is all story). But assuming I survive that, you don't think it picks up? I've heard so much praise for the game. And I was honestly just interested to compare it to SMT.
Title: Re: Vita thread
Post by: MyNameIsMethodis on August 26, 2013, 11:34:53 AM
Don't listen to Demi he's a idiot. Persona 4 is great especially if youre new.

Also Street Fighter x Tekken is amazing on vita.
Title: Re: Vita thread
Post by: Joe Molotov on August 26, 2013, 11:38:02 AM
Basically, Persona 4 is custom-made to hit your weaboo anime-tard gspot so hard that it makes your toes curl. If you're like demi and don't have an weaboo anime-tard gspot, then your enjoyment will be somewhat diminished.
Title: Re: Vita thread
Post by: demi on August 26, 2013, 11:38:47 AM
Persona 4 is much worse than SMT4. It's more of a visual novel.

Throughout the whole game? I've been warned that it starts out dreadfully slow (something like the first several hours is all story). But assuming I survive that, you don't think it picks up? I've heard so much praise for the game. And I was honestly just interested to compare it to SMT.

Yes, throughout the whole game. The visual novel parts are good and enjoyable, but the actual Persona gameplay is really lacking, especially after SMT4.

P5 needs a huge overhaul of the dungeons. P1 & 2 are much better. Feel free to buy them off PSN Store.
Title: Re: Vita thread
Post by: fistfulofmetal on August 26, 2013, 11:54:29 AM
SMT4 got annoying with the obtuse quest layout and having to navigate the city. Didn't feel like dealing with it.

P4 is just lovely.
Title: Re: Vita thread
Post by: demi on August 26, 2013, 11:57:36 AM
As you can see, P4 is for more simple minded people.
Title: Re: Vita thread
Post by: thisismyusername on August 26, 2013, 12:36:15 PM
Basically, Persona 4 is custom-made to hit your weaboo anime-tard gspot so hard that it makes your toes curl. If you're like demi and don't have an weaboo anime-tard gspot, then your enjoyment will be somewhat diminished.

Real talk.

But demi is right: P2 is better than P3/4. Soz.
Title: Re: Vita thread
Post by: demi on August 26, 2013, 12:51:20 PM
Also stay away from any adults when Nanako starts talking


Big... bro~  :uguu
Title: Re: Vita thread
Post by: Joe Molotov on August 26, 2013, 01:00:20 PM
Also playing P4 makes you legally required to stay at least 200 yards away from any schools or parks.
Title: Re: Vita thread
Post by: Steve Youngblood on August 26, 2013, 01:18:16 PM
Also playing P4 makes you legally required to stay at least 200 yards away from any schools or parks.

Perfect! Now I'll have an excuse to be a horrible father that won't take his kid to the park.
Title: Re: Vita thread
Post by: demi on August 26, 2013, 01:24:13 PM
Here's some actual Vita news about an actual game!

(http://i.imgur.com/ZJbdqCPl.jpg)

Ys Celceta Limited Edition

Quote
Xseed will release a limited edition version of Ys: Memories of Celceta, Falcom’s action RPG for the PlayStation Vita. Titled the “Silver Anniversary Edition,” this version of the game will come with a bunch of bonus items when it releases alongside the standard version this holiday.

 The limited edition of Ys: Memories of Celceta will include a 3-CD collection of music spanning the entire Ys franchise, a cloth map of the lands of Celceta, a compass emblazoned with a logo, and “Adol’s Travel Journal,” which contains strategies and art work for the game.

 The standard version of Ys: Memories of Celceta will cost $40, while the limited edition will cost $60. The game is a re-imagining of Ys IV, with changes to the game’s story and more. Xseed have not announced a release date for the RPG yet.
Title: Re: Vita thread
Post by: magus on August 26, 2013, 01:28:36 PM
Also playing P4 makes you legally required to stay at least 200 yards away from any schools or parks.

Perfect! Now I'll have an excuse to be a horrible father that won't take his kid to the park.

i find this funny because one of the character from P4 is an horrible father that won't take his kid to the park :lol
Title: Re: Vita thread
Post by: archnemesis on August 26, 2013, 02:49:33 PM
That looks like a worthy import.
Title: Re: Vita thread
Post by: Rahxephon91 on August 26, 2013, 08:17:18 PM
Here's some actual Vita news about an actual game!

(http://i.imgur.com/ZJbdqCPl.jpg)

Ys Celceta Limited Edition

Quote
Xseed will release a limited edition version of Ys: Memories of Celceta, Falcom’s action RPG for the PlayStation Vita. Titled the “Silver Anniversary Edition,” this version of the game will come with a bunch of bonus items when it releases alongside the standard version this holiday.

 The limited edition of Ys: Memories of Celceta will include a 3-CD collection of music spanning the entire Ys franchise, a cloth map of the lands of Celceta, a compass emblazoned with a logo, and “Adol’s Travel Journal,” which contains strategies and art work for the game.

 The standard version of Ys: Memories of Celceta will cost $40, while the limited edition will cost $60. The game is a re-imagining of Ys IV, with changes to the game’s story and more. Xseed have not announced a release date for the RPG yet.
Yep this may have sold me on a Vita. Love Ys and love Ys Seven especially.
Title: Re: Vita thread
Post by: MCD on August 26, 2013, 08:28:20 PM
Ys is the only reason to own this dead handheld.
Title: Re: Vita thread
Post by: tiesto on August 26, 2013, 11:41:09 PM
Wipeout is awesome.  As expected.  Why this isn't the best-selling game on the Vita instead of one of the worst is a mystery for the ages.

It baffles me how badly Sony missed the boat on advertising Wipeout - they totally could have ridden the recent popularity wave of EDM in America. Back in the day (when hiphop dominated and hardly anybody listened to EDM), Sony had booths set up at US dance events (I still have a flyer of Tiesto playing the "PlayStation 2 Dual Play tour"). They could've continued this, set up some Vitas running Wipeout at events like Electric Zoo, EDC, and Ultra.
Title: Re: Vita thread
Post by: thisismyusername on August 27, 2013, 01:15:51 AM
P4G is the only reason to own this dead handheld.

FTFY. If P4G was on the PSP, you'd probably have a point but then I'd probably not own the system outside of wanting Marvel 3 on the Go in that case.

Wipeout is awesome.  As expected.  Why this isn't the best-selling game on the Vita instead of one of the worst is a mystery for the ages.

It baffles me how badly Sony missed the boat on advertising Wipeout - they totally could have ridden the recent popularity wave of EDM in America. Back in the day (when hiphop dominated and hardly anybody listened to EDM), Sony had booths set up at US dance events (I still have a flyer of Tiesto playing the "PlayStation 2 Dual Play tour"). They could've continued this, set up some Vitas running Wipeout at events like Electric Zoo, EDC, and Ultra.

The problem is (for me, anyway) I've never felt totally in control, "smooth like butter" when racing in Wipeout. Double-so on 2048. The airbrakes being hard L/R doesn't help. Wipeout HD had the ability to set the airbrakes to like 100-0% in sensitivity or whatever to where setting them to 10% helped A LOT in not hitting the walls. But the airbrakes still didn't feel "smooth"/in control enough for me.

I can see that being the case for others, double-so that racing games at launch that aren't something like GT or Forza aren't going to put "asses in seats" on the launch of a system and yeah... it wasn't a smart idea to have Liverpool doing something like this instead of another expansion to Wipeout HD.

...Though, looking at how dead HD's community is online it's probably for the best they did this route before killing them, even if the game was rushed and doesn't have Racebox in it. :'(
Title: Re: Vita thread
Post by: TEEEPO on August 27, 2013, 03:19:09 AM
Wipeout HD has a surprisingly active community given its age.
Title: Re: Vita thread
Post by: archnemesis on August 27, 2013, 03:51:13 AM
The people online are way too good at it though. I think managed to get gold medals for every stage and I still have to fight tooth and nail to get 4th or 5th in a standard race.
Title: Re: Vita thread
Post by: thisismyusername on August 27, 2013, 11:46:27 AM
Wipeout HD has a surprisingly active community given its age.

Not back in 2007-2009. Even the free giveaway from the PSN hack rose from like 0-15 players to like 30-50 players and then nosedived back to 0-15. If there's players playing now, that just shows how too little/too late they were in releasing and shit.
Title: Re: Vita thread
Post by: TEEEPO on August 28, 2013, 11:13:41 PM
the majority of titles can barely manage to have a peak of 15 players a few months, let alone years after release.

it never took more than a minute or two to fill up games, especially now with crossplay between the vita and ps3 versions.
Title: Re: Vita thread
Post by: cool breeze on August 30, 2013, 12:33:24 PM
My vita's screen is busted :'( 

The right side developed distortion lines, like maybe the cable connecting to the screen is loose or something.  Checking online it looks like it costs a 2DS to fix it.  Might as well wait until the holidays and get a new one on sale.

Did the white Vita ever come to America?
Title: Re: Vita thread
Post by: bork on August 30, 2013, 01:00:01 PM

Did the white Vita ever come to America?

Yeah, but I don't know if you can get it standalone.  It was part of a bundle or two.
Title: Re: Vita thread
Post by: thisismyusername on August 30, 2013, 01:42:52 PM
White System with the Assassin's Creed logo came out, yeah. Stand-alone? No.

the majority of titles can barely manage to have a peak of 15 players a few months, let alone years after release.

it never took more than a minute or two to fill up games, especially now with crossplay between the vita and ps3 versions.

I dunno. Anytime I tried searching for games there was no rooms open. You're right that the cross-play functionality kinda brought life to it. But at the expense of killing the "multiplayer campaign" of 2048 that isn't cross-play. So... trade off for one to the other, I guess.
Title: Re: Vita thread
Post by: cool breeze on August 30, 2013, 01:47:19 PM
oh well.  maybe sony will announce a tearaway bundle.
Title: Re: Vita thread
Post by: MCD on August 30, 2013, 06:38:46 PM
Here's some actual Vita news about an actual game!

(http://i.imgur.com/ZJbdqCPl.jpg)

Ys Celceta Limited Edition

Quote
Xseed will release a limited edition version of Ys: Memories of Celceta, Falcom’s action RPG for the PlayStation Vita. Titled the “Silver Anniversary Edition,” this version of the game will come with a bunch of bonus items when it releases alongside the standard version this holiday.

 The limited edition of Ys: Memories of Celceta will include a 3-CD collection of music spanning the entire Ys franchise, a cloth map of the lands of Celceta, a compass emblazoned with a logo, and “Adol’s Travel Journal,” which contains strategies and art work for the game.

 The standard version of Ys: Memories of Celceta will cost $40, while the limited edition will cost $60. The game is a re-imagining of Ys IV, with changes to the game’s story and more. Xseed have not announced a release date for the RPG yet.

http://www.amazon.com/Ys-Memories-Celceta-Anniversary-playstation-vita/dp/B00ER8I990/

I feel guilty buying this digital.
Title: Re: Vita thread
Post by: DCharlieJP on August 30, 2013, 07:33:26 PM
already have the Japanese limited edition - tempted to double dip. another game that i need to go back to - about 4 hours in, it's pretty solid
Title: Re: Vita thread
Post by: Steve Youngblood on September 01, 2013, 02:24:01 PM
So, I'm digging Persona more than I thought I would, but it's kind of a mixed bag. I like the battle system, and am not disliking the story/art style as much as I feared I might. And I'm also enjoying that this game is not reminding me that I suck by killing me every other battle (once I got to that point). But on the other hand, it is a little story heavy fur my liking, and the game's structure seems a bit repetitive.

All in all, not sure whether to stick with Persona a bit longer, or go back to SMTIV in terms of deciding which MegaTen game I'm going to try and finish first.
Title: Re: Vita thread
Post by: archnemesis on September 01, 2013, 02:32:12 PM
I've dropped Persona three times now and the game is simply lacking something to get me hooked. Right now I'm playing Etrian Odyssey IV and it's much more rewarding. Every battle is tense and every time you accomplish anything it feels like a small, but important, victory.
Title: Re: Vita thread
Post by: thisismyusername on September 01, 2013, 04:28:28 PM
Stick with Persona, the story gets a little better the longer you put in it.
Title: Re: Vita thread
Post by: demi on September 03, 2013, 02:01:42 PM
P4 Golden only $25 on Amazon

http://www.amazon.com/gp/product/B007W8S2MG/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007W8S2MG&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: archnemesis on September 03, 2013, 02:20:17 PM
The game is quite rare in Europe and it's still selling for close to full price.
Title: Re: Vita thread
Post by: demi on September 07, 2013, 12:44:10 PM
Treasures of Montezuma Blitz is probably the best Vita game

My best score is 35 million
Title: Re: Vita thread
Post by: archnemesis on September 07, 2013, 01:39:51 PM
I really like that too. How did you manage to get such a high score? My personal best is ~2 million.

Edit: Oh yeah, I don't use the totems or bonuses. I should probably try that.
Title: Re: Vita thread
Post by: demi on September 07, 2013, 01:48:20 PM
I use

Purple Totem (more bonuses on board)

Lightning

Dynamite

Profit Tokens (gems are worth 10,000 a pop)

Orange Totem (more time per round)

I'm Level 47 right now

Just got the "Nuclear Blast" trophy (clear the entire board) -- apparently really luck based
Title: Re: Vita thread
Post by: archnemesis on September 07, 2013, 01:55:22 PM
Do you pay for these or just unlock them by playing?
Title: Re: Vita thread
Post by: demi on September 07, 2013, 01:57:48 PM
They all unlock and upgrade as you level up

I found this vid, and it's absolutely genius... havent even tried it yet

http://www.youtube.com/watch?v=7laaeHY65zk
Title: Re: Vita thread
Post by: Purple Filth on September 07, 2013, 05:11:33 PM
They all unlock and upgrade as you level up

I found this vid, and it's absolutely genius... havent even tried it yet

http://www.youtube.com/watch?v=7laaeHY65zk

you can use crystals as well but that's a fucking waste imo given how much they ask for
Title: Re: Vita thread
Post by: demi on September 07, 2013, 05:14:20 PM
I can get all trophies except "play for 100 hours" -- I havent even hit 10 hours, lol. Screw that.

Might try Jetpack Joyride.
Title: Re: Vita thread
Post by: archnemesis on September 07, 2013, 05:22:49 PM
Jetpack Joyride is fun. I played a lot when I first installed Windows 8.
Title: Re: Vita thread
Post by: magus on September 07, 2013, 06:04:46 PM
Jetpack Joyride is fun. I played a lot when I first installed Windows 8.

oh yeah i just installed the free version on my android phone and i was surprised to see a runner game done so well... does the psp version add anything worth of mention like more vehicle?
Title: Re: Vita thread
Post by: demi on September 07, 2013, 08:38:10 PM
Game's kinda boring tho. Huge slog just to unlock anything. The only sense of progression is the missions / ranks.
Title: Re: Vita thread
Post by: Takao on September 08, 2013, 05:46:02 PM
I've played Jetpack Joyride for like 30 minutes. The Vita build looks a bit fuzzy.
Title: Re: Vita thread
Post by: MCD on September 08, 2013, 05:49:50 PM
wow

welcome back, bro!
Title: Re: Vita thread
Post by: Takao on September 08, 2013, 06:03:13 PM
My internet was being really flaky late last year/early this year and had issues loading a bunch of sites for a while. My phone's pretty junky and the site didn't load well on it so eventually I forgot I was a member, hah.
Title: Re: Vita thread
Post by: demi on September 08, 2013, 06:14:24 PM
I got all trophies on Jetpack except "buy everything" -- i'll pass on that slog

Finished BreakQuest as well, dunno why that is even F2P -- game is ridiculously easy

Waiting for Uncharted from GameFly.
Title: Re: Vita thread
Post by: MCD on September 08, 2013, 06:38:19 PM
My internet was being really flaky late last year/early this year and had issues loading a bunch of sites for a while. My phone's pretty junky and the site didn't load well on it so eventually I forgot I was a member, hah.
don't forget us again then!
Title: Re: Vita thread
Post by: Joe Molotov on September 08, 2013, 06:53:26 PM
Taco, it's been tough times here for Vitabros without you. :whew
Title: Re: Vita thread
Post by: Takao on September 08, 2013, 07:01:12 PM
The concept for this is kind of cool, but jeeze visually it looks like some early 00s PC shovelware:
http://www.youtube.com/watch?v=enAVaZbt5CM

Title: Re: Vita thread
Post by: thisismyusername on September 09, 2013, 07:45:56 AM
Speaking of which: How about that "TV" version that doesn't even allow touchscreen so it's gonna break LittleBigPlanet (so buy the PS4 version!  :-*) and other titles!

I also can't wait for the promised 720/1080p to blow up the native resolution and not actually output the game at that resolution because it's gonna be obvious that it's a sideways move to not put an HDMI or TV-out port in the handheld proper. :lol
Title: Re: Vita thread
Post by: pilonv1 on September 09, 2013, 07:55:41 AM
No one wants touch screen control though
Title: Re: Vita thread
Post by: thisismyusername on September 09, 2013, 08:09:48 AM
No one wants touch screen control though

Yes... buuuuuuuuuuut you're cutting off 80% of titles that use front/back-touch in some fashion because it was mandated as a requirement at launch.

Good for later titles that are never gonna be developed on the system "supporting" the system because of this, bad for earlier titles to be played on the system.
Title: Re: Vita thread
Post by: Joe Molotov on September 09, 2013, 08:14:54 AM
it's okay, the vita library is robust enough that it could afford to lose some games

Persona 4 Golden doesn't need touch screen, so I don't see a problem.
Title: Re: Vita thread
Post by: demi on September 09, 2013, 08:49:59 AM
So the Vita showing wasnt bad, shame absolutely none of it will come over here.
Title: Re: Vita thread
Post by: fistfulofmetal on September 09, 2013, 09:12:06 AM
playing persona 4 golden on my tv  :gladbron
Title: Re: Vita thread
Post by: DCharlieJP on September 09, 2013, 09:33:21 AM
Quote
it's okay, the vita library is robust enough that it could afford to lose some games

sarcasm and salt aside, that's the first true thing i've seen you post all day.  :P
Title: Re: Vita thread
Post by: demi on September 09, 2013, 11:06:01 AM
Lmao, Aeana, queen of calm & cool, got butthurt?
Title: Re: Vita thread
Post by: Purple Filth on September 09, 2013, 11:41:02 AM
don't know why I'm earning these remarks from you this time, DC.  I pretty much rip every presser to shreds.  Heck, the last Nintendo one, Aeana got so pissed off at my negativity that we didn't speak for a week or so.

These things are almost always boring shitshows, and today's was no exception.  You didn't even watch the damned thing.

Living up to both of your namesakes.
Title: Re: Vita thread
Post by: DCharlieJP on September 09, 2013, 12:13:06 PM
Quote
You didn't even watch the damned thing.

I know :D
Title: Re: Vita thread
Post by: Cascade on September 09, 2013, 12:33:38 PM
To be honest, Sony's strategy so far with the Vita (bar the Vita TV) is the smartest set they could play given the fact that consumers have turned their noses up at the platform. They've been selling the hardware at a profit from day 1 unlike all their previous systems whilst selling a nigh essential accessory for exorbitant prices as well as making the bulk of their future lineup essentially 99c iOS and $5 Steam game ports and selling them for $20+ which carry no risk whilst giving decent profits unlike their previous strategy of loss making AAA games.
Title: Re: Vita thread
Post by: demi on September 09, 2013, 05:35:30 PM
Just got Uncharted from Gamefly. Lol.
Title: Re: Vita thread
Post by: Purple Filth on September 09, 2013, 05:38:11 PM
Just got Uncharted from Gamefly. Lol.

Interested to hear your thoughts
Title: Re: Vita thread
Post by: Lucretius on September 09, 2013, 09:26:39 PM
OK.... so my Vita is powerful enough to stream PS4 games onto its tiny little screen.
One feature I really want from PS4 is to let me stream my Vita games onto my big screen using... get this... the VITA for the controller!
Why can't I play a touch screen game on my TV using the Vita's touch screen?  Kind of like WiiU.
Or how about just letting me use my Vita as the controller with the Vita TV.  I want big screen AND touch screen at the same time, please.
Title: Re: Vita thread
Post by: Olivia Wilde Homo on September 09, 2013, 09:28:38 PM
The Vita TV makes sense as does the 64 GB card.  The Vita Slim without an HDMI out makes no sense whatsoever.  That is why I have to LOL when sfags keep hyping up the PS4 - Sony has a long and storied history with fucking simple things up.
Title: Re: Vita thread
Post by: AdmiralViscen on September 09, 2013, 09:50:49 PM
If the VitaTV can stream PS4 that would be a mega boner
Title: Re: Vita thread
Post by: Father_Brain on September 09, 2013, 09:51:24 PM
The idea of a $100 PS set-top box is solid. Tying said box to the Vita platform and branding... well, it'd make plenty of sense in a world where Vita was already successful and used only conventional/gyro controls.

As is, it comes off as a reactionary product masquerading as a forward-thinking one, but maybe it'll surprise me. This is certainly more effort than I expected Sony to put into pushing Vita, given their seeming lack of interest in putting more WWS resources into it.
Title: Re: Vita thread
Post by: demi on September 09, 2013, 10:15:05 PM
Apparently Dragon Fantasy 2 is out this week. I really enjoyed the first one on iOS. I might pick it up for Vita/PS3 (it is cross buy).

http://www.youtube.com/watch?v=wXVdOQuLCM8
Title: Re: Vita thread
Post by: cool breeze on September 09, 2013, 10:15:35 PM
OK.... so my Vita is powerful enough to stream PS4 games onto its tiny little screen.
One feature I really want from PS4 is to let me stream my Vita games onto my big screen using... get this... the VITA for the controller!
Why can't I play a touch screen game on my TV using the Vita's touch screen?  Kind of like WiiU.
Or how about just letting me use my Vita as the controller with the Vita TV.  I want big screen AND touch screen at the same time, please.

apparently you can..kind of, except maybe the first one.  some of it with the ps4 and some of it with the vita tv.  it's confusing.


If the VitaTV can stream PS4 that would be a mega boner

that's a feature they're promoting, although vita tv is limited to outputting 720p with stereo sound.

 
Title: Re: Vita thread
Post by: demi on September 09, 2013, 10:30:05 PM
You can tell Uncharted was one of "the" first Vita games. Everything about it screams "tech demo" -- complete with horrible JPEG tutorial screens, and the badly photoshopped hambeast developer fat fingers.
Title: Re: Vita thread
Post by: bork on September 10, 2013, 10:06:05 PM
Killzone is awesome.  Been playing multi; about to try single player.
Title: Re: Vita thread
Post by: demi on September 10, 2013, 10:12:33 PM
Sonic Racing Vita is $15

http://www.amazon.com/gp/product/B008OQTR1U/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B008OQTR1U&linkCode=as2&tag=thbo09f-20

Gravity Rush is as well -- might pick this one up

http://www.amazon.com/gp/product/B0050SW1WW/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0050SW1WW&linkCode=as2&tag=thbo09f-20

Wipeout for $16

http://www.amazon.com/gp/product/B0050SW8AC/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0050SW8AC&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: AdmiralViscen on September 10, 2013, 10:38:27 PM
Bought all 3, hello backlog
Title: Re: Vita thread
Post by: Purple Filth on September 10, 2013, 11:25:06 PM
Killzone is awesome.  Been playing multi; about to try single player.

:rejoice
Title: Re: Vita thread
Post by: Purple Filth on September 10, 2013, 11:57:35 PM
see, this is the problem with bork praising every vita fps, regardless of how good it is.  i don't know if it's actually good or not this time!

He praised Black Ops declassified? Hmmm
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:09:28 AM
see, this is the problem with bork praising every vita fps, regardless of how good it is.  i don't know if it's actually good or not this time!

He praised Black Ops declassified? Hmmm

No, that's just Oscar still hung up on me saying that Black Ops Declassified was the best portable FPS out at the time (and it was-- I also said that this wasn't saying much in comparison to what else was available) and that the multiplayer was decent considering that the game was in development for five months.   If the Gameloft Halo and CoD clones had been on Vita, they would have killed it, but they were stuck on shitty touch-control mobile devices.

I love how he puts it that I praise "every Vita FPS" (you know, three is so many!) when Killzone is the only one I've said is awesome...because it is.  The game is all-around awesome.  Looks amazing, plays great, and you can tone down all the touchscreen stuff and make it pretty minimal, essentially using it for just melee attacks/counters.  The single player also has the occasional "swipe the screen to turn open a door" stuff, but it's been pretty minimal.
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:23:36 AM
i could expand that to say "every vita game" and it would still be mostly accurate

all i'm saying is that your endorsement doesn't mean a lot because you find a way to praise pretty much everything.

No I don't.  I'm just willing to give games a chance, actually try them, and don't care about putting stuff down because of sales data.   :P
Title: Re: Vita thread
Post by: archnemesis on September 11, 2013, 02:39:31 AM
If you like console Killzone, you'll like Killzone: Mercenary. It's a very solid shooter.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 02:56:45 AM
Quote
He praised Black Ops declassified? Hmmm

so did i - and i still will.

The game has a ton of short comings  : there's no true story mode - everything is done as short, arcade-style -one kill and you are out- missions with three levels of difficulty.

"YOU CAN FINISH IT IN 1 HOUR!" yup - you can - on easy. But as a pick up and play through on the harder difficulties and then playing it arcade style? It's fine - infact, it's better than fine - i'd say it's good* <--- but note, there's a star!

Online is disappointing in number of players and it has a serious issue with spawn control, but the map size meant you were in the thick of the action. Again - it was good for what it was but a big downgrade from a "full COD experience"

and that's where it all fell apart - people expected the full experience. I actually agree with the design choices that the devs took for single player and it gives the game replayability. The online though is only passable and the * point was the price. This needed to be a budget release for what it delivered - it needed either that-single-player-story-that-everyone wanted -or- a whole host more missions and a more fleshed out multiplayer to command the price it did.

However, game play wise ? it's plays like a good FPS. If you see it in the bargain bins? Go for it - you might be surprised if you go in with , say, $5-$10 expectations.

Is Killzone better? so far i've only played the opening single player segment - seems okay. Had to up the sensitivity, had to ignore the "furrr hig bersted!" character.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 03:23:43 AM
I've not tried the Call of Honor Ops War: Modern Black Battle Duty yet - so i can't comment. I secretly quite enjoyed the Metroid Hunter game so i don't want to make any calls as it might compromise my new career in Nintendo hatred.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 03:38:30 AM
ehn, yuk it up, but Gameloft did a better job cloning the CoD experience on handhelds than Activision did.

Vita deserved a better CoD than that.  There's no damn reason why it wasn't better.  The friggin' Wii managed a decent version.

I've nothing against the wave of Gameloft/other copies or "inspired by" games - i shamelessly enjoy a ton of those games without the weight of the "bu bu bu it's a copy" but i do reserve the right to have a chuckle at the names they chose :D

I have heard Modern Combat (?) is pretty good from several places - infact, i think i actually own ... 3? or 4? but i just never go roudn to playing.

Vita version - well, now we're back to where we started i guess - my take is that it's still not as bad as people make out - just it's a -different- style of game that they expected.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 03:58:03 AM
Quote
right, but even you say the right price for it is around $10ish.  people were expecting a $50 experience for their $50.  it was a hugely hyped release that should have had a lot of development time and a decent budget.  instead, activision dragged their feet and cut every corner, like a child trying to squirm out of a promise to help with the chores.  i won't argue that given the time/money the developers were given that they did their best.  the fault goes solely to activision for creating that situation.  but the end result was a game that failed to meet pretty much any reasonable expectations for a full-price, major SKU.

yes - i agree - however, the idea that it's a -poor- fps is wrong. gameplay wise it's not poor - it's actually pretty good, it's just lacking flesh to make it worth the price. Again - i agree with the direction they took to cull the single player to arcade style quests for a start.

The issues with the game have little to do with gameplay rather the issues are to do with content and organisation of that content.

But i think we are on the same page - gameplay wise it's perfect fine, content quantity wise it's lacking and the actual modes aren't what most people wanted.

I'd be all over a version by the same team especially if they got more time- i'd be even more excited if they announced the same single player structure with more missions.

 
Title: Re: Vita thread
Post by: MCD on September 11, 2013, 08:12:38 AM
Quote from: Hip Hop
taken from user a Twitter user: Lock if already posted

https://twitter.com/Hiro_1998/status/377687488976142336/photo/1 (http://"https://twitter.com/Hiro_1998/status/377687488976142336/photo/1")


Top screen is the OLED model. Bottom is the new LED model.



(https://pbs.twimg.com/media/BT3QxRsIcAA-oje.jpg:large)

Title: Re: Vita thread
Post by: MCD on September 11, 2013, 08:20:30 AM
No burn in is a plus too but I'm glad I own the original.
Title: Re: Vita thread
Post by: archnemesis on September 11, 2013, 08:24:46 AM
Burn-in on the Vita is a non-issue. You couldn't even leave it on with a static image if you tried.

With a LCD screen I'm more worried about ghosting than the loss of image quality.
Title: Re: Vita thread
Post by: hampster on September 11, 2013, 09:09:21 AM
Honestly, the only time I'm really impressed with the oled screen is the boot up when logos appear on a so black you thinks its off background :heart
Title: Re: Vita thread
Post by: thisismyusername on September 11, 2013, 09:24:05 AM
After playing the PSP-1000 for years, the OLED impresses me everytime I use the system. No joke. If the LCD is on that level, great. But I can't expect it to be.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 10:36:46 AM
yeah, i was personally a bit taken aback by how good the LCD screen looks - it's vastly better than i expected. It's not on the same level as the OLED, but it's perfectly fine.

The weight of the unit is really off putting though - it is like you are holding nothing
Title: Re: Vita thread
Post by: bork on September 11, 2013, 10:47:37 AM
i don't put down games' quality because of sales data.  that's a separate hobby for me.  jeez, i pretty much subsist on games that are on the line or below it for getting localized because sales are so poor.

admittedly, i don't play as much as i did a couple years ago, but that's what two jobs and a family will get ya.

Somebody missed the joke.   :P

Quote
whatever your reason is, the end result is that you have positive things to say about pretty much everything you play.  that's perhaps a good thing, but for people who are perhaps not as tolerant of shortcomings as you, your word on a game doesn't mean that much. 

No.   :lol  I point out shortcomings too.  All I said was "Killzone is awesome."  I'm not writing a review here.  I'll be glad to list the negatives if someone wants to know. It's a little annoying that you have constantly brought up what I said about CoD last year, especially when you misinterpreted it.  Stop attacking my credibility.   :'(

Quote
He praised Black Ops declassified? Hmmm

so did i - and i still will.

The game has a ton of short comings  : there's no true story mode - everything is done as short, arcade-style -one kill and you are out- missions with three levels of difficulty.

"YOU CAN FINISH IT IN 1 HOUR!" yup - you can - on easy. But as a pick up and play through on the harder difficulties and then playing it arcade style? It's fine - infact, it's better than fine - i'd say it's good* <--- but note, there's a star!

Online is disappointing in number of players and it has a serious issue with spawn control, but the map size meant you were in the thick of the action. Again - it was good for what it was but a big downgrade from a "full COD experience"

and that's where it all fell apart - people expected the full experience. I actually agree with the design choices that the devs took for single player and it gives the game replayability. The online though is only passable and the * point was the price. This needed to be a budget release for what it delivered - it needed either that-single-player-story-that-everyone wanted -or- a whole host more missions and a more fleshed out multiplayer to command the price it did.

However, game play wise ? it's plays like a good FPS. If you see it in the bargain bins? Go for it - you might be surprised if you go in with , say, $5-$10 expectations.

I couldn't even tell you about the single player, other than it IS garbage.  I only played multiplayer -I never play single player in CoD games- and that's the only thing I was talking about.

Is Killzone better? so far i've only played the opening single player segment - seems okay. Had to up the sensitivity, had to ignore the "furrr hig bersted!" character.

Upping the sensitivity to max or near-max is definitely recommended.  I moved mine up to have four bars remaining.  Seems to work pretty well and still gives some weight to the weapons.

well, sure... if i remember back, the bone of contention was that bork felt it was the best handheld fps ever, and i felt the modern combat games on iOS were better and offered more content at less than a fifth of the price.  there's value in anything if the price is low enough or money doesn't matter to a person.

How many times do I have to say this?   :lol  I said "it's the best multiplayer handheld FPS ever made, but that isn't saying much."

I found the Modern Combat games I tried unplayable due to the touch screen controls, so CoD is automatically better than those games because of it in my book.  The Modern Combat games are certainly way more impressive and offer a lot more content, so it's a shame that they're brought down by touch crap.  I see that Gameloft has actually released a controller for these games.  Maybe it's a decent accessory and makes things better.  I don't know if it works with iPhone and wouldn't buy it just to play a few games with anyway.


Vita deserved a better CoD than that.  There's no damn reason why it wasn't better.  The friggin' Wii managed a decent version.

Yes, absolutely.  I don't think anyone is arguing against this.

right, but even you say the right price for it is around $10ish.  people were expecting a $50 experience for their $50.  it was a hugely hyped release that should have had a lot of development time and a decent budget.  instead, activision dragged their feet and cut every corner, like a child trying to squirm out of a promise to help with the chores.  i won't argue that given the time/money the developers were given that they did their best.  the fault goes solely to activision for creating that situation.  but the end result was a game that failed to meet pretty much any reasonable expectations for a full-price, major SKU.

This too.

I'm not 100% sure because my iPhone 4 won't run it, but I think the single-player only CoD that dropped last week on the App Store might be based on the Vita's single player mode.

No, it's not.  The new CoD is a brand-new entry that uses a combination of real time FPS game play combined with overhead "RTS" style game play for commanding your squad.  It has an actual campaign mode with a story.  There's also a survival mode with increasingly-difficult waves of enemies.  I might try it out, but am hesitant because of the controls.  I know that they've changed a few things and added a lock-on feature to make aiming easier.
Title: Re: Vita thread
Post by: thisismyusername on September 11, 2013, 11:14:52 AM
Bork, honey: Call of Duty's port is garbage. Multiplayer is a clusterfuck with bad spawns (no "smaller maps" do not relive this complaint) and only 4 maps that aren't that great and a total clusterfuck to play in with killstreaks and shotguns. Add in the terrible aim acceleration and it's a double-whammy of bad.

That's before mentioning the terrible "spec ops" system they used for the singleplayer.
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:04:45 PM
Bork, honey: Call of Duty's port is garbage. Multiplayer is a clusterfuck with bad spawns (no "smaller maps" do not relive this complaint) and only 4 maps that aren't that great and a total clusterfuck to play in with killstreaks and shotguns. Add in the terrible aim acceleration and it's a double-whammy of bad.

That's before mentioning the terrible "spec ops" system they used for the singleplayer.

...And yet I still enjoyed it more than any other portable multiplayer FPS I tried.  In other words, it was the least stinky piece of fecal matter in a pile of shit.   :P

Killzone is out and makes all this irrelevant anyway.

Why didn't you guys with U.S. accounts try the public beta?   ???
Title: Re: Vita thread
Post by: demi on September 11, 2013, 12:18:41 PM
Because it's Killzone
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:26:49 PM
 :dead
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:27:49 PM
Quote from: Hip Hop
taken from user a Twitter user: Lock if already posted

https://twitter.com/Hiro_1998/status/377687488976142336/photo/1 (http://"https://twitter.com/Hiro_1998/status/377687488976142336/photo/1")


Top screen is the OLED model. Bottom is the new LED model.



(https://pbs.twimg.com/media/BT3QxRsIcAA-oje.jpg:large)

The colors look noticeably washed-out, but the real test is checking for ghosting.
Title: Re: Vita thread
Post by: Purple Filth on September 11, 2013, 12:42:28 PM
what happened here  :lol

Anyways i'll check out killzone eventually but just at a lower price Declassified also if its like $5 (might never happen since Activision are fucking distinguished mentally-challenged fellows)


video went up of the new vita in action and it looks alright I say

https://www.youtube.com/watch?v=1QeHziydv4g
Title: Re: Vita thread
Post by: bork on September 11, 2013, 12:53:38 PM
what happened here  :lol

 :hump :hump :hump

Quote
Anyways i'll check out killzone eventually but just at a lower price Declassified also if its like $5 (might never happen since Activision are fucking distinguished mentally-challenged fellows)

Don't bother with Declassified now.  It and Resistance can now be forgotten about!

Quote
video went up of the new vita in action and it looks alright I say

https://www.youtube.com/watch?v=1QeHziydv4g

With nothing being played, it's hard to tell.
Title: Re: Vita thread
Post by: cool breeze on September 11, 2013, 01:59:06 PM
I like that the back touchpad is smaller on this new vita.  You can't tell much from the videos except that the viewing angles and colors aren't too bad.

I'll wait and see how much it costs in the states before I decide.  I might disassemble my vita and see if I can fix it before.
Title: Re: Vita thread
Post by: Purple Filth on September 11, 2013, 03:59:19 PM
what happened here  :lol

 :hump :hump :hump

Quote
Anyways i'll check out killzone eventually but just at a lower price Declassified also if its like $5 (might never happen since Activision are fucking distinguished mentally-challenged fellows)

Don't bother with Declassified now.  It and Resistance can now be forgotten about!

Quote
video went up of the new vita in action and it looks alright I say

https://www.youtube.com/watch?v=1QeHziydv4g

With nothing being played, it's hard to tell.

true but the color don't look bad imo

will have to wait and see when more videos/impressions roll out


I like that the back touchpad is smaller on this new vita.  You can't tell much from the videos except that the viewing angles and colors aren't too bad.

I'll wait and see how much it costs in the states before I decide.  I might disassemble my vita and see if I can fix it before.

I say its likely to be around the same price as the current Vita ($200) since this model that will eventually be default one while the originals dry up (whenever that is  :lol) plus they just dropped the price recently and I don't see them doing it again (at least so quickly).
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 08:43:02 PM
I played Rayman and Soul Sac on it yesterday - there was zero ghosting. Couldn't see anything wrong at all. Again, i was pretty surprised by the screen quality and i'm prepared to bet if you did an unmarked test most people won't notice the difference.

Infact, i'm considering grabbing some vid and constructing such a test.

Quote
other than it IS garbage

if you are looking for a story mode then yes, if you are looking for an arcade style mission mode challenge that is bite sized? I'd say it's pretty good - and i thought a good idea for the platform it's on - but it needed to be a bit more fleshed out. I certainly don't see any issues with the gameplay it sets up and i enjoyed it. Garbage is just way too harsh - it's good but could have/should have been better, the idea was right - but it needed more meat around it.

Title: Re: Vita thread
Post by: thisismyusername on September 11, 2013, 10:10:45 PM
I did try the Killzone demo, it's aim acceleration already makes it the best FPS on the system. But like demi said: It's Killzone. I have no interest in that.
Title: Re: Vita thread
Post by: MCD on September 11, 2013, 10:13:53 PM
If the screen is legit good then they should add a color profile customization. i.e make it warmer/colder and more or less vibrant.

It did wonders for my Lumia 920.
Title: Re: Vita thread
Post by: DCharlieJP on September 11, 2013, 10:34:09 PM
well, the options are all locked on the demo unit - that -might- exist given that there were options for PSP but.... yeah. we'll find out when we can use a fully unlocked unit. Going into the menu shows only the demo icons - none of the usual setting options etc :(
Title: Re: Vita thread
Post by: Takao on September 11, 2013, 11:25:41 PM
I'm not 100% sure because my iPhone 4 won't run it, but I think the single-player only CoD that dropped last week on the App Store might be based on the Vita's single player mode.

Are you referring to Declassified or whatever Activision were working on before shoving the game to Nihilistic? I don't believe it's a port of what Nihilistic made.

It is kind of amazing that Wii U is getting CoD this year, and Vita isn't. Then again, for some reason (license requirement?) Activision's porting the 2012 Spider-man movie game to Vita now ...
Title: Re: Vita thread
Post by: cool breeze on September 11, 2013, 11:32:09 PM
That'd be nice and not entirely unprecedented.  The vita's PSP emulator had a color option to tone down the vibrancy, and PSP 3000 (or 2?) had a similar option to make games more vibrant.

And I'm bummed that 6.3 inch rumor was nothing but.  If remote play is as capable as Sony is banking on, something akin to the wii u tablet would be ideal.
Title: Re: Vita thread
Post by: Sho Nuff on September 12, 2013, 03:06:16 AM
I pulled out my old PSP to play Persona 1. /shame
Title: Re: Vita thread
Post by: Rusty Shackleford on September 12, 2013, 03:26:28 AM
Can you not play it on Vita? I know there were some PSP games you couldn't...

And what is the deal with P2? The first part is available on PSN as a PSP remake but the second part is only available as the original PSX version?
Title: Re: Vita thread
Post by: archnemesis on September 12, 2013, 03:56:42 AM
I have Persona 1 installed on my Vita. Maybe Sho Nuff don't want to rebuy it?
Title: Re: Vita thread
Post by: DCharlieJP on September 12, 2013, 04:09:05 AM
maybe it's a "Jazz" PSP?
Title: Re: Vita thread
Post by: Rusty Shackleford on September 12, 2013, 04:28:51 AM
OK. So no other options, huh?

maybe it's a "Jazz" PSP?

Who the what now?
Title: Re: Vita thread
Post by: Joe Molotov on September 12, 2013, 09:14:11 AM
OK. So no other options, huh?

maybe it's a "Jazz" PSP?

Who the what now?

haxx0red
Title: Re: Vita thread
Post by: bork on September 12, 2013, 11:00:10 AM
It is kind of amazing that Wii U is getting CoD this year, and Vita isn't. Then again, for some reason (license requirement?) Activision's porting the 2012 Spider-man movie game to Vita now ...

3DS isn't getting CoD either, even though the DS used to get portable versions.  Activision seems to be content with just releasing CoD on smartphones now.
Title: Re: Vita thread
Post by: Steve Youngblood on September 12, 2013, 11:12:23 AM
It is kind of amazing that Wii U is getting CoD this year, and Vita isn't. Then again, for some reason (license requirement?) Activision's porting the 2012 Spider-man movie game to Vita now ...

I'm no Oscar, but if I can pretend to be a sales expert for a moment, my guess would be that -- barring the glorious recovery Nintendo fans are hoping for -- this'll be the last Call of Duty the Wii U gets. While still existent, Activision's support for the Wii U is still pretty tepid, and I'm not expecting Ghosts to do much of anything either. I'm sure it'll be missing map packs or something and Nintendo fans will cite that as justification for why the Wii U userbase didn't buy it. Nintendo fans won't abide by being regarded as second class citizens, after all.
Title: Re: Vita thread
Post by: SmokyDave on September 12, 2013, 11:51:57 AM
I can live without another CoD or Assassin's Creed on Vita, but NFS stings a bit. Fucking engine change :(
Title: Re: Vita thread
Post by: archnemesis on September 12, 2013, 12:08:37 PM
You can get NFS for PS4 together with remote play, right?
Title: Re: Vita thread
Post by: SmokyDave on September 12, 2013, 12:23:17 PM
You can get NFS for PS4 together with remote play, right?
Yeah, remote play is going to be the dogs bollocks. I'd still have liked a native version though, for when I'm nowhere near an internet connection.
Title: Re: Vita thread
Post by: demi on September 12, 2013, 09:08:21 PM
So what do the icons on my home screen have as far as information?

I finished Uncharted, but the icon (along with Persona 4) are still on my screen. Can I delete those? Or do they contain my save data.

Just redeemed my free Sly 4 coupon as well.
Title: Re: Vita thread
Post by: cool breeze on September 12, 2013, 09:13:55 PM
your save data.  don't delete it.

if you have PS Plus, you can upload to the cloud.  if you have a PS3 or PC, you can backup save data there.  otherwise, you need to keep the bubble.

it's dumb, yes.
Title: Re: Vita thread
Post by: demi on September 12, 2013, 09:18:01 PM
Ok, I suppose I'll just stash them in a bubble.

Uncharted ws pretty shit, btw.

Kinda want to get Gravity Rush. I didnt get a copy from Amazon in time, will probably buy one at Walmart for $15 online.
Title: Re: Vita thread
Post by: Purple Filth on September 12, 2013, 09:54:52 PM
What didn't you like about it demi?

your save data.  don't delete it.

if you have PS Plus, you can upload to the cloud.  if you have a PS3 or PC, you can backup save data there.  otherwise, you need to keep the bubble.

it's dumb, yes.

Note on the PS3 and PC it saves the entire application (game and save) so ensure you have space :P

The cloud upload is the only place currently that can get the save itself
Title: Re: Vita thread
Post by: demi on September 12, 2013, 10:26:08 PM
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.
Title: Re: Vita thread
Post by: bork on September 12, 2013, 10:34:04 PM
I hate that you pretty much have to use the gyro controls for aiming.  Somehow they fucked up the analog-only controls. 

Never finished it because of that.  Maybe one day.
Title: Re: Vita thread
Post by: MCD on September 12, 2013, 10:43:40 PM
As for Vita TV's availability in other regions, the device will launch November 14 in Japan and then creep across to the Asian continent, with releases planned for China and South Korea. House says it's not planned for the US or European markets at this point.

http://www.joystiq.com/2013/09/12/vita-tv-not-planned-for-us-eu-market-as-yet-can-technically/

yosp: first in Japan.
Title: Re: Vita thread
Post by: demi on September 13, 2013, 12:03:11 AM
Is Little King Story hard to find in Europe, and is it pricey?
Title: Re: Vita thread
Post by: MCD on September 13, 2013, 12:06:25 AM
http://www.amazon.co.uk/Little-Kings-Story-PlayStation-Vita/dp/B007KQUKGG/ref=sr_1_2?ie=UTF8&qid=1379045162&sr=8-2&keywords=Little+King+Story

This?
Title: Re: Vita thread
Post by: bork on September 13, 2013, 12:23:48 AM
Completed the first mission in KZ Mercenary and found that the items you purchase in the campaign mode carry over to the multiplayer.  Now it makes sense why so many people had more equipment in multi on day one.   :lol  You can veer off the path in campaign and find extra areas to "explore" with enemies/items/people to rescue.  The first stage felt pretty solid, albeit a bit easy on normal.  I think I'm going to try replaying it on veteran.  Multiplayer has been great so far. 

Leveling up is not like CoD, where it nets you better weapons and attachments, but rather gives you access to more loadouts.  Everything appears to be available right from the start, but you have to earn money through campaign/multi to unlock it all.  Besides the usual array of guns and grenades, there's different types of body armor available for purchase, plus the van-guard system, which deploys different types of mechs to assist you and other types of CoD killstreak-like bonuses.

My biggest complaint about the game is the touch screen elements.  It's great that you can turn off a lot of it, but it's still forced when doing melee and when turning valves/arming remote bombs.   It felt pretty awkward planting bombs on a tank during one battle, stopping to use both hands to rotate the image on the screen, while enemies were running and shooting at me.  Ditto for attempting to use stealth and sneaking past an entire area, up to the door, only to find that it need to be hacked -via a touch screen mini game- and the time it took caused me to get noticed and shot up. 

This is pretty much the first Killzone game that I've really sat down and played (I tried KZ2 at launch and hated the controls) and I'm really, really impressed with the former SCE Cambridge Studio's efforts.  They've done such an amazing job in creating a console-like FPS experience on the go. 
Title: Re: Vita thread
Post by: Purple Filth on September 13, 2013, 12:39:59 AM
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.

ok

Didn't mind the collectables and the tomb thing but the touch stuff went from mildly annoying to WTF IS THIS SHIT

especially the
spoiler (click to show/hide)
boss fights that use the swipe control fighting bullshit and if you fuck up at a certain point you will have to do the whole thing again
[close]
   :maf :maf :maf

Also Uncharted 2 came out and made this game even worse imo

I hate that you pretty much have to use the gyro controls for aiming.  Somehow they fucked up the analog-only controls. 

Never finished it because of that.  Maybe one day.

Yea was not a fan of this shit and had to COD style sticky aim through the game
Title: Re: Vita thread
Post by: thisismyusername on September 13, 2013, 12:56:47 AM
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.
Title: Re: Vita thread
Post by: Purple Filth on September 13, 2013, 01:46:23 AM
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.

was still annoying as shit, especially in those "special" sections I mentioned
Title: Re: Vita thread
Post by: demi on September 13, 2013, 02:02:32 AM
Playing MotorStorm RC -- when it was free before I even owned a Vita, I downloaded it.

Game is aight.
Title: Re: Vita thread
Post by: Bebpo on September 13, 2013, 02:46:09 AM
Not much "Unchartin" -- you only spend 2 levels in the actual tomb.

The silly tacked on Vita stuff (understandable, but still stupid)

The slide QTEs, especially when climbing.

The insane amount of collectables (really?)

Just a poopy Uncharted.

Eh, I liked it better than 3.  The first act sucks, but once you got out of the intro jungle thought it had a good story and good balance of combat/platforming.  The QTEs were pretty easy when you got the hang of them.
Title: Re: Vita thread
Post by: demi on September 13, 2013, 02:51:10 AM
Naw, theres no way its better than 3. The set pieces alone jettison it above this Vita tech demo. Game is smudgy/blurry as all heck too. Just ick.
Title: Re: Vita thread
Post by: DCharlieJP on September 13, 2013, 03:38:10 AM
yeah, i enjoyed Uncharted Vita a lot more than 3. 3 just went on.... and on.... and on.... JUST END. :/
Title: Re: Vita thread
Post by: SmokyDave on September 13, 2013, 06:52:02 AM
I really enjoyed Uncharted on Vita, but only on the second playthrough. You can skip nearly all the touch shit the second time around and it makes a big difference.
Title: Re: Vita thread
Post by: demi on September 13, 2013, 08:02:30 AM
yeah, i enjoyed Uncharted Vita a lot more than 3. 3 just went on.... and on.... and on.... JUST END. :/

What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!
Title: Re: Vita thread
Post by: thisismyusername on September 13, 2013, 09:17:07 AM
It's not that bad. I agree the touch-stuff needed to go and the aim acceleration needed to be fixed. But the boss fights once you knew the arrows was basically rote memorization and you only had to make sure the touch-screen registered the input to complete it.

was still annoying as shit, especially in those "special" sections I mentioned

I dunno, outside of two boss fights, I didn't really have too much trouble with it. Up->Down->Z->diagonal up->diagonal down->end. After dying at a few points because of screwing up the arrows, it was simple. :yeshrug
Title: Re: Vita thread
Post by: DCharlieJP on September 13, 2013, 09:45:54 AM
Quote
What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!

but gameplay wise it was more SHOOT PEOPLE rather than HERE CLIMB ROUND THE OUTSIDE OF THIS THANG - plus U3 basically repeats itself.

Anyways, i enjoyed Vita more than U3 , though U2 remains king.
Title: Re: Vita thread
Post by: bork on September 13, 2013, 09:54:29 AM
Quote
What? That's what Uncharted Vita is! THIRTY FOUR CHAPTERS

Some "chapters" dedicated entirely to cutscenes!

but gameplay wise it was more SHOOT PEOPLE rather than HERE CLIMB ROUND THE OUTSIDE OF THIS THANG - plus U3 basically repeats itself.

Anyways, i enjoyed Vita more than U3 , though U2 remains king.

But that is like saying "I enjoyed this puddle of vomit more than this pile of shit."     :-\  (OK, maybe that's being too harsh!)

Uncharted 3 at least plays well.  Gyro/touch stuff sucks.
Title: Re: Vita thread
Post by: DCharlieJP on September 13, 2013, 10:03:06 AM
Can only repeat myself - with U3 i just wanted it to be finished. Looked amazing, but it just lacked the U2 magic.
Title: Re: Vita thread
Post by: cool breeze on September 13, 2013, 12:18:34 PM
Neither is particularly good.  If you took out all the gimmicky Vita stuff from Golden Abyss, maybe? I never want to play either of them again.  Uncharted GA is more disappointing as a Bend game than an Uncharted one.

And gyro aiming is great when it's paired with solid controls.  You can hit a nice balance of speed and accuracy.  Uncharted GA has sluggish bad aiming and you rely entirely on the gyro.
Title: Re: Vita thread
Post by: bork on September 13, 2013, 12:22:01 PM
And gyro aiming is great when it's paired with solid controls.  You can hit a nice balance of speed and accuracy.  Uncharted GA has sluggish bad aiming and you rely entirely on the gyro.

Yeah, definitely.  I'm not fond of gyro aiming but if it's an option, that's fine.  It's having to essentially be FORCED to use that for proper aiming that sucks.  I thought the Vita had fucked up analog sticks when I first got it because of this game. 
Title: Re: Vita thread
Post by: demi on September 14, 2013, 12:23:07 PM
I am going to tell you the biggest BLESSING regarding the new Vita.

THE BIGGER START BUTTON

Who's japanese ASS idea was it to make these tiny ass FLAT chicklets on the current model.

I fucking rage when I go to press it and I have to use my fucking nail to press the thing.
Title: Re: Vita thread
Post by: demi on September 14, 2013, 12:48:54 PM
http://www.amazon.com/gp/product/B007UM59AM/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007UM59AM&linkCode=as2&tag=thbo09f-20

Street Fighter X Tekken $20
Title: Re: Vita thread
Post by: thisismyusername on September 14, 2013, 06:29:25 PM
:obama Does that include the DLC characters? Because for that price it's worth it.

spoiler (click to show/hide)
*crickets at the online though?*
[close]
Title: Re: Vita thread
Post by: bork on September 14, 2013, 09:39:28 PM
:obama Does that include the DLC characters? Because for that price it's worth it.

It does- The Vita version has everyone available, plus extra features and modes.  It's the best version of the game, IMO.

Quote
spoiler (click to show/hide)
*crickets at the online though?*
[close]

Nope...the game still has a decent amount of people playing, since it's cross-play with PS3.  I don't expect this game, in general, to die off at least until Ultra SF4 next year.
Title: Re: Vita thread
Post by: thisismyusername on September 14, 2013, 10:28:40 PM
I guess I should redownload it and play. But the slow speed didn't really grab me, and 2013 didn't really speed up the combat either. It's not a bad game, but I'm not sure it's for me.

At least it's online is populated, more than you can say for Marvel.
Title: Re: Vita thread
Post by: fistfulofmetal on September 15, 2013, 07:28:01 PM
My Vita has been losing it's internet connection every 10 minutes. I either have to reboot it or turn the wifi on and off to get it working again :\
Title: Re: Vita thread
Post by: bork on September 18, 2013, 03:23:04 PM
ASW announced Damascus Gear.  Looks kinda like Front Mission.

http://www.youtube.com/watch?v=WTgUZfdjb1U#t=83
Title: Re: Vita thread
Post by: tiesto on September 18, 2013, 07:20:28 PM
That looks fucking awesome... :bow Front Mission :bow2
Title: Re: Vita thread
Post by: Bebpo on September 19, 2013, 03:29:04 AM
What's up with ASW becoming an rpg studio suddenly?  Did the fighting game market die and they had to find new genre to keep the company afloat or something?
Title: Re: Vita thread
Post by: bork on September 19, 2013, 09:40:01 AM
What's up with ASW becoming an rpg studio suddenly?  Did the fighting game market die and they had to find new genre to keep the company afloat or something?

They are bringing the current arcade BlazBlue to PS3 soon, with added content, and announced Guilty Gear Xrd for PS3/PS4/Arcade, which is going the 2.5D route a la Street Fighter IV.  So... ???
Title: Re: Vita thread
Post by: bork on September 19, 2013, 09:40:24 AM
(http://abload.de/img/aybchd.gif)

http://www.youtube.com/watch?v=QlMbfOA1zxo
Title: Re: Vita thread
Post by: Purple Filth on September 19, 2013, 10:13:38 AM
(http://abload.de/img/aybchd.gif)

http://www.youtube.com/watch?v=QlMbfOA1zxo

 :phil
Title: Re: Vita thread
Post by: mjemirzian on September 19, 2013, 01:32:22 PM
ASW announced Damascus Gear.  Looks kinda like Front Mission.
Yeah it definitely has that FM style. Looks cooler than FM Evolved. I saw multiple units moving at once, so I'd guess it's realtime.
Title: Re: Vita thread
Post by: cool breeze on September 19, 2013, 01:43:09 PM
seems like Kat has a new low gravity jump power

is gravity daze 2 vita only? I just want it to be native res this time
Title: Re: Vita thread
Post by: fistfulofmetal on September 19, 2013, 05:53:58 PM
Gravity Daze is a sequel to Gravity Rush?
Title: Re: Vita thread
Post by: Joe Molotov on September 19, 2013, 05:57:31 PM
Gravity Daze is a sequel to Gravity Rush?

Gravity Daze was the Japanese name, they changed it to Gravity Rush in the US.
Title: Re: Vita thread
Post by: cool breeze on September 19, 2013, 06:35:30 PM
people are saying the PS4 remote play has no perceptible lag.  in this video you can tell the vita is very slightly behind what's on the TV.  if the range is good, I can see using remote play quite a bit.

http://www.youtube.com/watch?v=8TmlgVTMKgM
Title: Re: Vita thread
Post by: bork on September 25, 2013, 09:02:13 AM
http://gematsu.com/2013/09/germany-rates-injustice-gods-among-us-for-ps-vita

IIRC this was already revealed by one of the European Amazon listings for the GOTY versions in November.  Hope it has cross-play...
Title: Re: Vita thread
Post by: Takao on September 28, 2013, 04:21:57 PM
So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.
Title: Re: Vita thread
Post by: archnemesis on September 28, 2013, 04:26:49 PM
I'd be interested in inFamous if they did something creative with it. If it's just more of the same I'll stick to the PS4 game.
Title: Re: Vita thread
Post by: Takao on September 29, 2013, 02:16:58 PM
The portable Dragon's Dogma experience everyone's all be waiting for is almost here!*

http://www.youtube.com/watch?v=WgVq1gtEZGw

Capcom
 :usavich

*it's already here if you have a Japanese iOS device
Title: Re: Vita thread
Post by: Shaka Khan on September 29, 2013, 02:24:00 PM
I'd check it out if it doesn't...
 
*it's already here if you have a Japanese iOS device

... Have IAP out the wazoo.  :snoop
Title: Re: Vita thread
Post by: archnemesis on September 29, 2013, 02:50:39 PM
That reminds me of Culdcept. I hope it makes it over here.
Title: Re: Vita thread
Post by: Takao on September 29, 2013, 03:12:30 PM
Probably the iOS version:

Quote
A spokesperson for Capcom has told Polygon that the company is considering bringing Dragon's Dogma Quest to the U.S, Europe and other non-Japanese markets. The statement reads, "At present Dragon's Dogma Quest is only confirmed for release in Japan and we are currently evaluating if the title will be released in pan-western markets."

http://www.polygon.com/2013/6/5/4398042/next-dragons-dogma-to-be-vita-only-and-free-to-play
Title: Re: Vita thread
Post by: bork on September 29, 2013, 11:05:31 PM


I posted some brief impressions and screenshots of Musou Orochi 2 Ultimate (Warriors Orochi 3) in the musou thread. (http://www.thebore.com/forum/index.php?topic=36659.msg1763687#msg1763687)

So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.
Title: Re: Vita thread
Post by: hampster on September 29, 2013, 11:50:38 PM
So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.

Used to run a vita fan site and started the whole #PS4noDRM thing on GAF, plus I think he's been right about all (or almost all) his leaks. Is he still spreading that stuff around, I thought he was on a break from GAF. He was complaining on his podcast about getting bullshit PMs like "dude sorry your sister in law died... any new PS4 games?" Maybe its something he hinted at awhile ago

Anyway Ratchet and infamous aren't too surprising. The PSP got a bunch of console hand-me-downs. I don't think any are remembered that fondly. You don't see people still talking about Secret Agent Clank after all. Of course its its just a port of whatever is on the PS3 I'm sure it will be alright
Title: Re: Vita thread
Post by: Purple Filth on September 30, 2013, 03:27:02 AM


I posted some brief impressions and screenshots of Musou Orochi 2 Ultimate (Warriors Orochi 3) in the musou thread. (http://www.thebore.com/forum/index.php?topic=36659.msg1763687#msg1763687)

So yeah, famousmortimer said on GAF that an inFamous and Ratchet game are on the way. I don't really care about inFamous, but as long as the Ratchet game (which is probably a port of Into the Nexus) runs well I'm game.

Who is famousmortimer?   ???

I'd be interested in an Infamous game if it's done well.  I have yet to play Infamous 1 and 2 so I wouldn't be bothered by a port, either.

one of the GAF insiders but his record has been really good.

got in a meltdown about leaving GAF for a while but is back already  :lol :lol :lol
Title: Re: Vita thread
Post by: Takao on September 30, 2013, 06:04:25 AM
People are generally quite happy with the way Ratchet & Clank: Size Matters, Daxter, and the two God of War PSP games turned out. It just depends on who Sony gets to develop those games.
Title: Re: Vita thread
Post by: Takao on September 30, 2013, 03:34:18 PM
A few retailers have listed Ratchet & Clank: Into the Nexus for Vita, so it's probably just that. Insomniac said they'd handle any future Vita ports internally, so hopefully it won't be a disaster like Full Frontal Assault Vita.

I'm not sure Bend would do an inFamous game. The last time they developed something that wasn't a shooter was like ... Bubsy 3D?
Title: Re: Vita thread
Post by: Cerveza mas fina on September 30, 2013, 04:48:17 PM
How is vita still getting games oscar?
Title: Re: Vita thread
Post by: archnemesis on September 30, 2013, 05:00:02 PM
Niche Japanese games are selling well on the system and the ports do well enough to justify their existence. It's not like the system is getting a ton of support in Japan. During the pre-TGS conference they mostly announced Monster Hunter clones.

In the west it's mostly indie games and first-party titles from B teams.
Title: Re: Vita thread
Post by: thisismyusername on September 30, 2013, 06:10:57 PM
Guess I won't be getting that Disgaea 1 sequel on the go like I wanted. :'( Screw Disgaea 4.  :'(
Title: Re: Vita thread
Post by: MyNameIsMethodis on September 30, 2013, 07:57:05 PM
had no idea injustice was getting a port, awesome.
Title: Re: Vita thread
Post by: Purple Filth on September 30, 2013, 09:53:01 PM
A few retailers have listed Ratchet & Clank: Into the Nexus for Vita, so it's probably just that. Insomniac said they'd handle any future Vita ports internally, so hopefully it won't be a disaster like Full Frontal Assault Vita.

I'm not sure Bend would do an inFamous game. The last time they developed something that wasn't a shooter was like ... Bubsy 3D?

They have a template to work from, they'll be fine.  Besides, when you get down to it, at least with Cole, inFamous isn't that far off of a shooter.

Yep (even the new guy in Second on has this a bit as well)
Title: Re: Vita thread
Post by: Sho Nuff on September 30, 2013, 11:45:16 PM
I want a fucking portable VF5
Title: Re: Vita thread
Post by: DCharlieJP on October 01, 2013, 12:16:11 AM
I can see the Sega reveal now....

"ITS WHAT YOU HAVE ALL BEEN WAITING FOR...

??? oh yeah?

.... THE NEWEST RELEASE IN THE GREATEST FIGHTING SERIES OF ALL TIME ....

:o Oh YEAH?!

.... YOU WANT THE FIGHT OF YOUR LIFE ....

 :o YEAH!

... IN THE PALM OF YOUR HANDS?

:o YES OH GOD YES!

... BECAUSE YOU CAN'T SPELL VIRTUA WITH OUT VITA

:o OH MY

... THEN GET READY...

:o OH GOD

... FOR...

:o ITS HAPPENING

***VIRTUA***

:o OH MY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD GOD

***QUEST***

:maf  .... what_?!

*TWO!* "

:maf ... nooooooo

Featuring Hatsune Miku and your favourite Sonic characters Big The Cat and Tails!

:maf ....

Unlockable costume DLC available in Spring!

:maf ....

(For Sonic characters only)

:maf  :-X
Title: Re: Vita thread
Post by: DCharlieJP on October 01, 2013, 01:55:47 AM
pretty much :/
Title: Re: Vita thread
Post by: bork on October 01, 2013, 08:59:37 AM
DOA5+ is good, so that's fine with me.

Unfortunately, DOA5+'s network play is not good- not the match quality, but rather having to wait 10-15 minutes to find a fucking match.  The PS3 and 360 versions' ranked match system was the same.

Fortunately DOA5 Ultimate fixed all these problems.

Unfortunately, that means DOA5+ is now deader than dead.
Title: Re: Vita thread
Post by: Takao on October 01, 2013, 02:52:57 PM
I know this game is pretty much the definition of jank, but the first Valhalla Knights game on PSP is free on North American PSN, no PS+ required: https://store.sonyentertainmentnetwork.com/#!/en-ca/games/valhalla-knights/cid=UP1023-ULUS10230_00-VALHALLAKNLEGACY

had no idea injustice was getting a port, awesome.

It hasn't officially been announced yet, but a bunch of retailers have posted up listings for it. Ed Boon pretty much confirmed it before the console version shipped too.
Title: Re: Vita thread
Post by: demi on October 01, 2013, 03:47:26 PM
I know this game is pretty much the definition of jank, but the first Valhalla Knights game on PSP is free on North American PSN, no PS+ required: https://store.sonyentertainmentnetwork.com/#!/en-ca/games/valhalla-knights/cid=UP1023-ULUS10230_00-VALHALLAKNLEGACY

had no idea injustice was getting a port, awesome.

It hasn't officially been announced yet, but a bunch of retailers have posted up listings for it. Ed Boon pretty much confirmed it before the console version shipped too.

Any catch, or promotion? Thanks for the heads up, just got it.
Title: Re: Vita thread
Post by: Takao on October 01, 2013, 04:49:35 PM
Valhalla Knights 3's North American release is in a few weeks on Vita. XSEED is probably just trying to drum up interest in the game by giving away something that isn't bringing in any money. Of course, given this is a franchise of well known mediocrity their generosity might backfire.
Title: Re: Vita thread
Post by: demi on October 01, 2013, 05:35:40 PM
Lol, apparently it was $5 before. Suppose they arent losing out on anything.
Title: Re: Vita thread
Post by: demi on October 01, 2013, 05:53:15 PM
They should make a Ys game free for Celceta :noah
Title: Re: Vita thread
Post by: Takao on October 01, 2013, 09:42:55 PM
ys I & II probably
Title: Re: Vita thread
Post by: demi on October 02, 2013, 06:34:47 PM
Vita is saved, Valhalla Knights 3 coming soon

http://www.youtube.com/watch?v=DwZzcK3G_Ac
Title: Re: Vita thread
Post by: bork on October 02, 2013, 08:24:58 PM
 :what

That's not even good for perverted game play.   :'(
Title: Re: Vita thread
Post by: Takao on October 03, 2013, 01:14:38 PM
Warning: Incoming 50 units NPD

http://www.bestbuy.com/site/the-amazing-spider-man-ultimate-edition-ps-vita/1598032.p?id=1219056705738&skuId=1598032#tab=overview
Title: Re: Vita thread
Post by: hampster on October 08, 2013, 04:19:35 PM
PSMobile is a year old. Still going strong I bet :teehee

That said, haunt the house and life of pixel are great IMO.  PSNStores Top 25 PSM Games (http://www.psnstores.com/2013/10/psnstores-ps-mobile-top-25/)

Also, Malicious Rebirth is out today. I hope it is a good port because the PS3 version had a bunch of slowdown if I remember correctly. It would suck if this version is even worse

http://www.youtube.com/watch?v=_mdWn9kouFk
Title: Re: Vita thread
Post by: bork on October 09, 2013, 09:00:34 AM
I got it yesterday but didn't have time to do anything more than boot it up real quick and check the options.  An error occurred when it tried to load the online user agreement, effectively disabling anything network-related.   :lol  Multiple people are reporting this problem.
Title: Re: Vita thread
Post by: bork on October 09, 2013, 09:20:41 AM
Dragon's Crown is getting a cross-play update! 

http://dragons-crown.com/info/2013/10/ps3psvita-4.html
(http://dragons-crown.com/info/Cross.jpg)
Title: Re: Vita thread
Post by: demi on October 09, 2013, 09:28:41 AM
RIP Vita

https://itunes.apple.com/jp/app/teiruzu-obu-hatsu-r/id643588715
Title: Re: Vita thread
Post by: Takao on October 10, 2013, 04:57:04 PM
Those Tales remakes looked like they belonged on iOS anyways.
Title: Re: Vita thread
Post by: bork on October 11, 2013, 11:43:32 AM
Top: OLED Vita
Bottom: LCD Vita

(http://i2.minus.com/ilVekBkcQcRVy.PNG)
(http://i.minus.com/i7WnHD3wmGEU2.gif)
(http://i.minus.com/ibjFg8fK4iaYuh.gif)
Title: Re: Vita thread
Post by: MCD on October 11, 2013, 11:46:50 AM
 :kobeyuck
Title: Re: Vita thread
Post by: Joe Molotov on October 11, 2013, 11:49:13 AM
You didn't buy a Vita yet, you don't deserve to be in the DAT OLED club.
Title: Re: Vita thread
Post by: cool breeze on October 11, 2013, 11:50:40 AM
is it coming to north america?
Title: Re: Vita thread
Post by: Takao on October 11, 2013, 12:04:47 PM
This week in late Vita ports:

Injustice has officially been announced. (http://blog.us.playstation.com/2013/10/07/injustice-gods-among-us-ultimate-edition-coming-to-ps-vita-on-november-12th/) It'll be coming out on November 12. Armature is handling the port, and it'll run at 60FPS, but as a trade off it will be subnative res.

The Amazing Spiderman has also been formally announced (http://blog.us.playstation.com/2013/10/11/the-amazing-spider-man-swings-to-ps-vita/). It's a port of the console game, and appears to be in contention for the worst looking release on the platform:

(http://abload.de/img/10196772163_10ac1ee7ecdj2o.jpg)
(http://abload.de/img/10196772193_25ae9332608jvh.jpg)
(http://abload.de/img/10196590734_82a1f82c8nvkv6.jpg)
(http://abload.de/img/10196772283_8659f79619dkxz.jpg)

I remember when people thought that distinction would belong to Shinobido 2.

Oh, and Angry Birds Trilogy is coming to PSN next week. I dunno.
Title: Re: Vita thread
Post by: bork on October 11, 2013, 12:07:41 PM
How many times are you guys gonna post that Injustice is coming?   :lol


I remember when people thought that distinction would belong to Shinobido 2.


 ??? I don't remember much hate for Shinobido 2's graphics.  It's on par with all of Acquire's releases, regardless of platform- I don't think people expect stellar visuals from them.  It's a good game.
Title: Re: Vita thread
Post by: bork on October 11, 2013, 12:13:49 PM
http://www.youtube.com/watch?v=vW7TzE9LnBQ&hd=1
Title: Re: Vita thread
Post by: Takao on October 11, 2013, 12:16:54 PM
??? I don't remember much hate for Shinobido 2's graphics.  It's on par with all of Acquire's releases, regardless of platform- I don't think people expect stellar visuals from them.  It's a good game.

http://www.neogaf.com/forum/showthread.php?t=432799&page=2

Of course, it is GAF ...
Title: Re: Vita thread
Post by: bork on October 11, 2013, 01:13:10 PM
A couple of posts based on screenshots released like six months before the game came out.

How do you even remember that?   :lol

It looks like a high-res PS2 game.  Pretty much what I expected from them.
Title: Re: Vita thread
Post by: bork on October 11, 2013, 01:28:23 PM
Quote from: 2+2=5;85675645
This is spiderman 2 for psp:
(http://www.ps2vicio.com/imagenes1/PSP/Spiderman_2/Spiderman_2_4.jpg)
(http://www.ps2vicio.com/imagenes1/PSP/Spiderman_2/Spiderman_2_11.jpg)
(http://www.ps2vicio.com/imagenes1/PSP/Spiderman_2/Spiderman_2_1.jpg)
(http://www.ps2vicio.com/imagenes1/PSP/Spiderman_2/Spiderman_2_2.jpg)
(http://www.ps2vicio.com/imagenes1/PSP/Spiderman_2/Spiderman_2_9.jpg)

It doesn't look THAT worse imo and spiderman 2 it's not one of the best looking psp games(it was one of the launch games too IIRC!)...

The PSP game looks way more impressive.   :lol
Title: Re: Vita thread
Post by: Takao on October 11, 2013, 03:01:08 PM
Spiderman 2 was a PSP launch game as well. That's embarrassing.
Title: Re: Vita thread
Post by: thisismyusername on October 11, 2013, 07:12:41 PM
Older games are built for OLED, who knew!?

Show me the receipts with FFX or something newer, Bork. That's when the reverse will happen.

Just like it did with the DS revision in terms of colors.
Title: Re: Vita thread
Post by: bork on October 12, 2013, 01:36:47 AM
Older games are built for OLED, who knew!?

Show me the receipts with FFX or something newer, Bork. That's when the reverse will happen.

Just like it did with the DS revision in terms of colors.

 :what
Title: Re: Vita thread
Post by: thisismyusername on October 12, 2013, 02:03:42 AM
Wipeout is more washed out on the LCD in those comparisons than the OLED. It's apparent even off-camera. Why? Because it was built for the OLED's color-levels than not-at-the-time LCD.

Same shit is gonna happen when FFX HD releases, it'll be built for LCD to where it's vibrant as hell there but looks bad or darker or what-have-you-whatever-you-want-to-call-it on the OLED.

Of course, I'd love to be wrong and have "parity" between both in regards to color-modes, but that probably won't happen. We'll probably get a setting in the firmware like the PSP to where you have to set the LCD's "vibrant" mode on for games to take advantage of it.
Title: Re: Vita thread
Post by: bork on October 12, 2013, 11:34:28 AM
 :what

spoiler (click to show/hide)
:what
[close]
Title: Re: Vita thread
Post by: Takao on October 12, 2013, 01:03:00 PM
I don't even:

- Activision announces full priced year and a half old Spiderman movie tie-in port for Vita.
- Next day Activision announces the followup to said Spiderman movie tie-in game for everything but Vita.
Title: Re: Vita thread
Post by: bork on October 12, 2013, 01:57:07 PM
http://www.youtube.com/watch?v=y8m4izQnJYk&feature=youtu.be

I don't even:

- Activision announces full priced year and a half old Spiderman movie tie-in port for Vita.
- Next day Activision announces the followup to said Spiderman movie tie-in game for everything but Vita.

:spin
Title: Re: Vita thread
Post by: demi on October 12, 2013, 02:30:36 PM
Lol. Would anyone really be excited to play Spider Man 2 on Vita.
Title: Re: Vita thread
Post by: Purple Filth on October 12, 2013, 03:16:03 PM
Lol. Would anyone really be excited to play Spider Man 2 on anything.

fixed.
Title: Re: Vita thread
Post by: demi on October 14, 2013, 08:27:58 PM
Dragon's Crown for $30

http://www.amazon.com/gp/product/B007VJ06Q6/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007VJ06Q6&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: Purple Filth on October 15, 2013, 12:41:50 AM
Dragon's Crown for $30

http://www.amazon.com/gp/product/B007VJ06Q6/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007VJ06Q6&linkCode=as2&tag=thbo09f-20

hmmmmmmmmmmmmmmmmmm
Title: Re: Vita thread
Post by: bork on October 15, 2013, 12:13:03 PM
It's an awesome game and the touch screen actually makes it easier to play on Vita- you can use it to check for hidden loot/touch runes or command your thief partner to open stuff much faster than using an analog stick.

Plus it's getting cross-play!
Title: Re: Vita thread
Post by: Takao on October 15, 2013, 12:19:40 PM
Activision is legitimately going to charge $40 for a dd-only year late collection of even older $2 iOS games.

I can't.

western third party handheld support (tm)
Title: Re: Vita thread
Post by: Purple Filth on October 15, 2013, 02:46:00 PM
It's an awesome game and the touch screen actually makes it easier to play on Vita- you can use it to check for hidden loot/touch runes or command your thief partner to open stuff much faster than using an analog stick.

Plus it's getting cross-play!

I was gonna get the game eventually (I actually like Muramasa even with all its issues i.e my god at seeing the same environment over and over and over again) but I may just bite on this price.
Title: Re: Vita thread
Post by: parallax on October 15, 2013, 02:50:09 PM
Is there a vitabore friends list?
Title: Re: Vita thread
Post by: Purple Filth on October 15, 2013, 06:20:50 PM
Is there a vitabore friends list?

Its the same friend list from PS3 so you could use that thread.


Also that Dragon's Crown for 29.99 deal is on the PS Store also along with some other Atlus games
Title: Re: Vita thread
Post by: MCD on October 15, 2013, 06:43:43 PM
Quote from: Tizoc
The following Atlus games are on sale on PSN this week, do take note that if you buy anything from US PSN for $50, you get $10 back in November, and it stacks. Majority of these Vita games are jRPGs-

Vita compatible:
Class of Heroes 1 @ $7.49
Crimson Gem Saga @ $7.49
Hexyz Force @ $4.99
Kenka Banchou: Badass Rumble @ $7.49
Knights in the Nightmare @ $7.49
Riviera @ $4.99
Persona 1, 2 IS, 3P are $9.99 each
Dragon's Crown @ $29.99
Yddra Union @ $4.99

PS3 games
Cursed Crusade @ $9.99
God Mode @ $4.99
Disgaea 1 (PS2 Classic) @ $4.99

Note that Persona 4 Golden WAS $19.99 but that discount had ended. ATM it's $29.99 but note that it's 3 GB in size! Persona 2 PSX is $9.99 in case you just want to get all the Persona games on your Vita.

Title: Re: Vita thread
Post by: demi on October 15, 2013, 07:03:25 PM
Er, werent these on sale already?
Title: Re: Vita thread
Post by: Powerslave on October 15, 2013, 07:19:37 PM
I finally got the Fortunate Son trophy for Treasures of Montezuma Blitz. That daily scratch card  game stuff
Title: Re: Vita thread
Post by: demi on October 15, 2013, 07:21:08 PM
I need that one and the "play for 80 hours" - I gave up on that obvious timesink
Title: Re: Vita thread
Post by: Powerslave on October 15, 2013, 07:28:11 PM
Its 100 hours. And yeah fuck that. I played this game so much and when I looked at my stats it only said 24 hours. Fuck right off.
And I'll never get the Nuclear Blast trophy either. FUCK RIGHT OFF
Title: Re: Vita thread
Post by: demi on October 15, 2013, 07:30:37 PM
I got Nuclear Blast. #swag
Title: Re: Vita thread
Post by: Powerslave on October 15, 2013, 07:37:53 PM
I know I read it on here. Its bullshit that its so hard to get
Title: Re: Vita thread
Post by: bork on October 16, 2013, 09:26:39 AM
The new Vita model is out.  Time for GAF OVERHYPE!  Even DCharlie joins in!   :P

Quote from: hongcha;86219344
My black 2000 finally arrived today. I've played around with it for the past hour, here are some brief initial impressions.

First, it feels fantastic. The rubberised grip on the back of the unit makes holding it very comfortable, and the button placement is great. The 1000 feels clunky in comparison. The L/R triggers are noticeably improved, and the face buttons feel a bit more clicky. The dpad feels a tad bit looser than the 1000, overall they are extremely close but right now if I had to choose which dpad I like better I'd go with the 1000. Overall the 2000 is the clear winner in comfort, and this is a big deal for me as I don't enjoy playing uncomfortable handhelds (such as the Vita 1000 and OG 3DS) for extended periods of time.

The screen looks far better in person than in any pictures or video posted online, which is why I am not going to bother posting pictures here. The colours are more subdued compared to the 1000's OLED, but it is a sharp, vibrant, high quality LCD with no ghosting or other noticeable flaws. Great viewing angles too, and no perceptible input lag. Side by side, the main difference I notice between the 1000's screen and the 2000's screen is the 1000 is brighter, with colours that feel oversaturated with a bit too much contrast. The 2000, on the other hand, sometimes feels like the colours are a bit too subdued. Something in between the two screens would be ideal, but this is really just being nitpicky. They are both great screens in their own ways. In fact, I have found PSP games look better on the 2000's screen, perhaps because the OLED exposes more of the artifacts/problems with the original graphics?

One thing that really stood out in my comparison was the difference in speaker quality. The 2000 model is so improved in this regard, it blew me away. The speakers are placed better so your thumbs do not block them (a problem on the 1000), but that is not all: the volume is nearly doubled, and the clarity of sound has been improved tremendously. Richer bass, clearer high tones, etc. I always had to use headphones on my 1000 because the speakers were such garbage, but not anymore with my 2000.

The feel in the hands, the thinness, the light weight, the microUSB charging, the extra hour of battery life, and the vastly superior audio quality make the 2000 model the clearly superior one for me. The screen is still wonderful, it's just not OLED. It's on par with the ipad Mini screen, for example. If you can deal with that, you'll love this. If all you care about is an OLED screen, you'll want to stick with your 1000. That's pretty much all it comes down to in the end.

Quote from: DCharlie;86237578
The OLED is definitely a better screen than the 2000, but it's amazing how much better the 2000 looks than it does -out of the box- if you just drop the brightness down a notch or two.

Bought it because i want a light machine that i can just dump at work and download all the games i've already got to a second unit.

So now i have a White OLED and an all white 2000 for US, and a pair of black OLED. #Datvita? Dat Vita.

other minor downsides - my biggest grumble with Vita is actually the low volume output for headphones - i solved this with the OLED units by buying a pocket amp, ripping open a cradle and creating a horribly ghetto LOD and proceeding to TOUCH THE SKY whilst deafening myself. With the switch to the much more convenient B-type charge cable that avenue is gone - though, unless i'm crazy, the 2000 does seem a bit louder.

Quote from: CoachKevin;86243419
edit: If you have more things you want video of just let me know.

Played a few more hours last night before bed. Played some Hotline Miami, Uncharted, Lumines, Resident Evil 2, Spelunky, and EDF 2017. Since people are still asking here are some bullet points on the PS Vita PCH-2000:

  • Speakers are louder by about 25% (as shown in 4th video)
  • Headphone output is louder/more powerful by 25%
  • The screen looks much better in person than on a camera
  • Colors are still very vibrant (see video 4)
  • It fits well in old cases since it has the same width
  • Wifi seems better and FASTER (see video 4)
  • 64GB card isn't faster
  • The new cases for the Vita kind of suck. (Video 1 and 3)
  • Brightness is more than bright enough
  • I have no problem retiring my OLED
  • Overall it is a beautiful console with a lot of improvements. I will not be missing the OLED.
Title: Re: Vita thread
Post by: Purple Filth on October 16, 2013, 03:56:10 PM
.

 :lol

Title: Re: Vita thread
Post by: demi on October 16, 2013, 08:17:13 PM
(http://i.imgur.com/6r5TvOA.jpg)

Lol. What is this? Really?
Title: Re: Vita thread
Post by: Raban on October 16, 2013, 08:26:13 PM
:rofl
Title: Re: Vita thread
Post by: DCharlieJP on October 16, 2013, 08:38:57 PM
Vita has no games ---> Vita has too many games!

Title: Re: Vita thread
Post by: Joe Molotov on October 16, 2013, 09:02:20 PM
Is this Taco or DCharlie? One of you fess up.
Title: Re: Vita thread
Post by: Takao on October 16, 2013, 09:21:45 PM
I've run into that issue before (it counts PSP, PSV, PSone games and apps) but that's not my screenshot.
Title: Re: Vita thread
Post by: DCharlieJP on October 16, 2013, 09:23:42 PM
Quote
Is this Taco or DCharlie? One of you fess up.

it's not me....



... i have way more than 107 vita-usable games ;)
Title: Re: Vita thread
Post by: Tasty on October 16, 2013, 09:41:01 PM
Vita has no games ---> Vita has too many games!

Only a cynical man would call what the Vita has "games," DC.
Title: Re: Vita thread
Post by: demi on October 17, 2013, 10:06:13 PM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg
Title: Re: Vita thread
Post by: Purple Filth on October 17, 2013, 10:15:58 PM
(http://i.imgur.com/6r5TvOA.jpg)

Lol. What is this? Really?

Yep and folders didn't stop it either.

its fucking dumb  :lol
Title: Re: Vita thread
Post by: Joe Molotov on October 17, 2013, 10:34:20 PM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

Preordered! :mouf
Title: Re: Vita thread
Post by: Takao on October 17, 2013, 11:20:40 PM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

do you think anyone that buys that will use those items in a non-gag, "I have kids" sense?
Title: Re: Vita thread
Post by: Joe Molotov on October 18, 2013, 12:58:19 AM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

do you think anyone that buys that will use those items in a non-gag, "I have kids" sense?

There's some sick people out there.
Title: Re: Vita thread
Post by: Tasty on October 18, 2013, 01:37:46 AM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

But where's the body pillow?
Title: Re: Vita thread
Post by: Shaka Khan on October 18, 2013, 01:50:13 AM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

But where's the body pillow?

:sabu

:neogaf

 :comeon
Title: Re: Vita thread
Post by: Tasty on October 18, 2013, 01:52:52 AM
:uguu
Title: Re: Vita thread
Post by: Smooth Groove on October 18, 2013, 01:59:11 AM
having a kuurry dinner with the body pillow sounds pretty romantic
Title: Re: Vita thread
Post by: DCharlieJP on October 18, 2013, 04:04:15 AM
Quote
Only a cynical man would call what the Vita has "games," DC.

Okay, Let's call  them "fun puffs" then
Title: Re: Vita thread
Post by: magus on October 18, 2013, 06:13:48 AM
Vita saved, Sorcery Saga special edition

http://i.imgur.com/lvQ1jZc.jpg

when i saw this i was like

"oh cool a roguelike,haven't seen one  of those in forever,too bad i can't play it... wait... what's that? compile heart? :kobeyuck"
Title: Re: Vita thread
Post by: Takao on October 18, 2013, 05:18:16 PM
Compile Heart didn't make that game, but the company that did doesn't have the best of records either.
Title: Re: Vita thread
Post by: Takao on October 18, 2013, 07:46:09 PM
On Vita 2000's battery life:

Quote
Last year's Vita gave us around four and a half hours of gaming and Sony has promised at least an extra hour on the new model. In practice, we got up to eight hours of continuous gaming, and that's with brightness at 50 percent, WiFi on and several downloads during testing. This rocketed up to more than 12 hours when we played through less-intensive PSP and PS1 games. That's substantially better run time than we saw on the first Vita, and it beats Sony's own estimates, too; a pretty respectable run, we'd say. While we didn't time it, more casual use lasted around two days, and you can expect video playback to last roughly half a day. Regardless of whether you're thrilled to see LCD replace that OLED screen, we think the battery savings are worth it.

http://www.engadget.com/2013/10/18/new-playstation-vita-review-2013/

Does OLED really draw that much more power than an LCD display? Vita 2K sounds pretty nice in terms of battery life, standard mini USB, weight, and colour availability but that screen ... :kobeyuck
Title: Re: Vita thread
Post by: hampster on October 18, 2013, 08:51:58 PM
I always thought oled used less battery than lcd because black pixels weren't emitting any light. But what do I know
Title: Re: Vita thread
Post by: DCharlieJP on October 18, 2013, 09:45:14 PM
Quote
but that screen ..

i keep seeing this and i can absolutely guarantee that anyone seeing the screen in real life will go "wait, this is frigging fine! what's the issue with this?!"

people are comparing it to one of the greatest screens ever made - it's still an absolutely great screen. Also - the "washed out colours" issue is solved by dropping the default brightness down and , as noted, the battery life is WAAAAY understated. 1 extra hour my ass.... try 3 to 4.

Title: Re: Vita thread
Post by: Rufus on October 18, 2013, 10:26:39 PM
Also it's not like there are that many people that can compare the two. If you've only ever held the new one you'd probably think it looks just fine.
Title: Re: Vita thread
Post by: demi on October 19, 2013, 10:47:11 AM
Why arent you supporting the Vita?

http://www.youtube.com/watch?v=dWxhRDJhU44
Title: Re: Vita thread
Post by: bork on October 19, 2013, 01:13:17 PM
Quote
but that screen ..

i keep seeing this and i can absolutely guarantee that anyone seeing the screen in real life will go "wait, this is frigging fine! what's the issue with this?!"

people are comparing it to one of the greatest screens ever made - it's still an absolutely great screen. Also - the "washed out colours" issue is solved by dropping the default brightness down and , as noted, the battery life is WAAAAY understated. 1 extra hour my ass.... try 3 to 4.

And that's why.  And what's the deal with that Wipeout comparison if that's the case, DC?  It looked like a huge color difference.

I like seeing that the battery life is much better, however, but I'd also like to see some real test results.  Reading that there's a big improvement in this area makes it a much more attractive system.
Title: Re: Vita thread
Post by: bork on October 19, 2013, 01:23:56 PM
Engadget:

Quote
The short version: we preferred the OLED. Not only are the blacks blacker on the OLED (it's what we always say about OLED and AMOLED, but it's no less true), but also in-game colors appear more washed out and less vivid on the LCD. What's more, when we lay the two devices next to each other, everything on the LCD panel has a slight yellow tinge to it. If you drop the brightness down to the minimum, the LCD loses a lot in viewing angles, while the OLED model fares perfectly fine. At top brightness, it's more difficult to discern any drop-off in viewing angles. Even then, though, the difference between color reproduction on both devices is fairly obvious.

Cranked to full, the original Vita shows a bluish overcast on white backgrounds (see above), while the new Vita shows more accurate colors, at least while displaying photos and websites. In the middle of a game, though, we'd prefer everything on the screen to pop, and the OLED display does this best. But will you notice? Perhaps not.

Interesting.  But my focus for now is on the Vita TV, not the 2000.
Title: Re: Vita thread
Post by: Purple Filth on October 19, 2013, 02:10:15 PM
might buy one when it gets cheaper as an extra
Title: Re: Vita thread
Post by: Takao on October 19, 2013, 03:23:17 PM
Famousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.
Title: Re: Vita thread
Post by: bork on October 19, 2013, 04:22:57 PM
Famousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.

$179 with a memory card bundled would be good.  A twenty dollar price cut by itself is just laughable.
Title: Re: Vita thread
Post by: cool breeze on October 19, 2013, 04:34:35 PM
this year or 2014? tearaway bundle with a black/khaki vita makes sense.  I'd buy it.

and when I get a 2000 I'll try to fix my old vita.   pretty sure the problem is a loose ribbon cable.
Title: Re: Vita thread
Post by: Takao on October 19, 2013, 05:24:10 PM
I believe he said it would be a spring thing.

Famousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.

$179 with a memory card bundled would be good.  A twenty dollar price cut by itself is just laughable.

Well, Vita 2K comes with 1GB internally (lol). Throw in a game and that's a decent value at $179. Of course IIRC current 4GB bundles retail for $199 ...
Title: Re: Vita thread
Post by: bork on October 19, 2013, 05:45:15 PM
I know about the added 1GB.  That's useless- there are PATCHES alone on some games larger than that.   :lol
Title: Re: Vita thread
Post by: Purple Filth on October 19, 2013, 09:48:33 PM
Famousmortimer implied that Vita 2K will launch with a price cut in North America. I'm not sure SCEA will pull $149, but $179 should be guaranteed.

$179 with a memory card bundled would be good.  A twenty dollar price cut by itself is just laughable.

tbf it depends on the SKU since you have the bundled versions (game and 4GB memory) going for the same price as the standalone.

also I forgot to say that they need to drop those fucking memory cards again (and honestly that would go a bit better with the supposed lower price)
Title: Re: Vita thread
Post by: Takao on October 21, 2013, 12:45:12 PM
Dishonored Vita port? Eh, I don't think that would run well.
Title: Re: Vita thread
Post by: demi on October 24, 2013, 01:24:10 AM
http://www.ebay.ca/itm/Gravity-Rush-and-Unit-13-for-Sony-Vita-Full-Game-Download-Vaucher-Card-/251245480854?clk_rvr_id=535318427661

Gravity Rush & Unit 13 for $10 -- apparently its a single code for both games
Title: Re: Vita thread
Post by: G The Resurrected on October 24, 2013, 01:37:57 AM
damn if I had a way to buy it I would... I wanted to play gravity rush and I'm sure unit 13 is better than CoD declassified.
Title: Re: Vita thread
Post by: DCharlieJP on October 24, 2013, 02:13:31 AM
Quote
Dishonored Vita port?

hmm - i'd have prefered something like Fallout 3.1 or something like that - i'd happily play that sort of experience on the go.

I assume Dishonored is just a rumour? I mean - i'm still twiddling my fingers waiting for Elder Scrolls PSP :/
Title: Re: Vita thread
Post by: Takao on October 24, 2013, 05:42:39 PM
Yeah, that's from mortimer again. He said he was told about it a while ago, so he's not sure it's still happening.
Title: Re: Vita thread
Post by: Raban on October 25, 2013, 12:40:12 PM
This game is adorable
http://youtu.be/yh6OJouivJ0
(http://image.noelshack.com/fichiers/2013/43/1382710526-2.jpg)
(http://image.noelshack.com/fichiers/2013/43/1382709790-21.jpg)
but Vita :(
Title: Re: Vita thread
Post by: bork on October 25, 2013, 01:17:31 PM
I'm surprisingly interested in Tearaway now.   :-[

One of the Kotaku guys was gushing all over it. 
Title: Re: Vita thread
Post by: demi on October 25, 2013, 01:18:39 PM
Mite be cool. Will be <$20 within 6 months.
Title: Re: Vita thread
Post by: Bebpo on October 25, 2013, 01:22:05 PM
Yeah Tearaway gonna be good.  Then again I like LBP so Media Molecule can do no wrong to me.
Title: Re: Vita thread
Post by: bork on October 25, 2013, 03:44:05 PM
Yeah Tearaway gonna be good.  Then again I like LBP so Media Molecule can do no wrong to me.

It's by the LBP people?  Hype just went down.    :P
Title: Re: Vita thread
Post by: Bebpo on October 25, 2013, 04:07:37 PM
Yep, this is their new IP after LBP & LBP2. 

Amazingly talented studio.  Really creative fun games.
Title: Re: Vita thread
Post by: Joe Molotov on October 25, 2013, 04:10:55 PM
Has anyone played the stank-ass Valhalla Knights 3 yet? Just wondering how bad it is.
Title: Re: Vita thread
Post by: bork on October 25, 2013, 04:39:32 PM
Not bothering with it.  On the plus side, Y's is out soon.
Title: Re: Vita thread
Post by: Powerslave on October 25, 2013, 04:51:12 PM
anyone know if the vita grips work on the new vita?
Title: Re: Vita thread
Post by: Takao on October 26, 2013, 11:51:33 PM
Well, I guess this is truly the end:

Quote
    Rick Stalder
    Sr. UI Artist at Sony Computer Entertainment America
    Bend, Oregon
    Computer Games

    Sr. UI Artist
    Sony Computer Entertainment America
    August 2013 – Present (3 months)

    Unannounced Action/Adventure (PS4 ONLY)
    Develop the UI style through the development of moodboards.

http://www.linkedin.com/in/rlstalder

It's a better alternative to what happened to Sony's other handheld exclusive studio. I suppose Sanzaru's making that inFamous Vita game or something.
Title: Re: Vita thread
Post by: hampster on October 28, 2013, 11:44:54 AM
How are people playing Destiny of Spirits ??? I don't see it on the store. Probably some beta I wasn't invited too. Why doesn't sony love me :'(
Title: Re: Vita thread
Post by: demi on October 28, 2013, 11:48:02 AM
I believe they are downloading it on PS3 and transferring it? Or getting it from a different country.
Title: Re: Vita thread
Post by: Takao on October 29, 2013, 04:23:55 PM
Don't bother with Destiny of Spirits.
Title: Re: Vita thread
Post by: cool breeze on November 05, 2013, 10:47:58 AM
Sony added PocketStation support for PS1 games on Vita (in Japan)

https://store.sonyentertainmentnetwork.com/#!/ja-jp/%E3%82%B2%E3%83%BC%E3%83%A0/pocketstation-for-playstationvita/cid=JA0003-PCSC80018_00-POCKETSTATION001?EMCID=jGM0000000-00284

amazing.  it is the year 2013.  I can't believe there is an audience for this.  I can't believe a company would cater to that audience.

it even simulates the crappy LCD
(http://i.imgur.com/7zxmXxK.png)

http://www.youtube.com/watch?v=XKcQHpEm3tE

 
Title: Re: Vita thread
Post by: Raban on November 05, 2013, 10:53:21 AM
That's really what the announcement was? Man that's dumb.
Title: Re: Vita thread
Post by: Joe Molotov on November 05, 2013, 11:36:58 AM
Nobody even wanted PocketStations when they were new. :kobeyuck

Edit: Just like the Vita, amirite?  :neogaf
Title: Re: Vita thread
Post by: thisismyusername on November 05, 2013, 11:38:09 AM
Well, it's good for Japan with the supported titles that support it. Good to have that functionality for said titles on the go on the same platform at the game.

But yeah, for the rest of the world it's a pretty stupid announcement.
Title: Re: Vita thread
Post by: cool breeze on November 05, 2013, 11:55:54 AM
It's awesome for being so dumb.  It's like how 3DS has a hidden 3D Gameboy border for virtual console games.  I like these dumb emulation quirks.  Whenever Nintendo gets around to adding GBA to virtual console, there better be a virtual e-reader.
Title: Re: Vita thread
Post by: Sho Nuff on November 05, 2013, 12:10:24 PM
FUCK YEAH PocketStation was the tits
Title: Re: Vita thread
Post by: magus on November 05, 2013, 12:27:25 PM
http://www.youtube.com/watch?v=YR4YDpxhq54 >>>>>>>> FF8
Title: Re: Vita thread
Post by: bork on November 05, 2013, 12:30:23 PM
Whenever Nintendo gets around to adding GBA to virtual console, there better be a virtual e-reader.

They already did (for ambassadors), and GBA on 3DS kind of sucks.   :-\ 
Title: Re: Vita thread
Post by: Takao on November 06, 2013, 04:24:16 PM
This makes about as much sense as Spiderman on Vita:
http://www.youtube.com/watch?v=TNXb7Ko6G_s
Title: Re: Vita thread
Post by: bork on November 06, 2013, 04:36:42 PM
Not really.  It's not that far off from the U.S. PS3 release in comparison to Spider-Man.

But it should have come out with the PS3 version.  Head-scratcher.
Title: Re: Vita thread
Post by: archnemesis on November 06, 2013, 04:44:15 PM
I would buy that if it was priced at like $15.
Title: Re: Vita thread
Post by: demi on November 07, 2013, 12:31:31 PM
Ys Celceta coming November 26th

https://www.youtube.com/watch?v=7Tw_O_fEFPk
Title: Re: Vita thread
Post by: archnemesis on November 07, 2013, 01:27:40 PM
Aw, I forgot about that even though I have it pre-ordered. I lent out my Vita yesterday.
Title: Re: Vita thread
Post by: demi on November 07, 2013, 06:14:46 PM
Forgot to post this.

Buy Ys

http://www.amazon.com/gp/product/B00BAWXCP2/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00BAWXCP2&linkCode=as2&tag=thbo09f-20
Title: Re: Vita thread
Post by: Takao on November 07, 2013, 07:33:51 PM
I would buy that if it was priced at like $15.

Even though SEGA's usually fair with their DD-only prices, I'd expect $29.99
Title: Re: Vita thread
Post by: archnemesis on November 08, 2013, 01:12:21 AM
Yep, I'm going to have to wait for a sale.
Title: Re: Vita thread
Post by: demi on November 09, 2013, 11:12:55 PM
Anyone play that "Crazy Market" game? It is F2P - its aight, just wish I knew how to get some high scores for 3 stars.
Title: Re: Vita thread
Post by: Takao on November 09, 2013, 11:24:54 PM
At least early on you need to get every single coin that pops up.

I can't play that game for like a month because I cheated the timer by setting Vita's clock ahead to get coffee without waiting, but when I updated the firmware it reset it back to proper time.
Title: Re: Vita thread
Post by: bork on November 11, 2013, 11:27:23 AM
https://www.radioshack.com/search/index.jsp?kwCatId=13384949&kw=playstation%20vita%20console&origkw=PlayStation+Vita+console&sr=1

Vita $160 at Radioshack (online only).
Title: Re: Vita thread
Post by: demi on November 11, 2013, 11:29:10 AM
At least early on you need to get every single coin that pops up.

I can't play that game for like a month because I cheated the timer by setting Vita's clock ahead to get coffee without waiting, but when I updated the firmware it reset it back to proper time.

How often does coffee refresh? 1 every 24 hours? Even Montezuma's BeJeweled wasnt this bad.
Title: Re: Vita thread
Post by: thisismyusername on November 11, 2013, 11:43:20 AM
https://www.radioshack.com/search/index.jsp?kwCatId=13384949&kw=playstation%20vita%20console&origkw=PlayStation+Vita+console&sr=1

Vita $160 at Radioshack (online only).

Doesn't include a memory card so still slightly expensive for the price, but worth it all the same.
Title: Re: Vita thread
Post by: Takao on November 11, 2013, 03:02:38 PM
At least early on you need to get every single coin that pops up.

I can't play that game for like a month because I cheated the timer by setting Vita's clock ahead to get coffee without waiting, but when I updated the firmware it reset it back to proper time.

How often does coffee refresh? 1 every 24 hours? Even Montezuma's BeJeweled wasnt this bad.

One cup every thirty minutes for a max of three cups until you use one of the three which sets off the timer again.
Title: Re: Vita thread
Post by: demi on November 12, 2013, 01:19:20 PM
Dangan Ronpa coming Feb 11
Title: Re: Vita thread
Post by: bork on November 12, 2013, 09:15:58 PM
Injustice turned out well.  Everything intact, online play is solid, nothing is missing, etc.  The graphics are better than Mortal Kombat, with normal maps and lighting on the characters this time, but it still doesn't look as good as other fighters like SFxTK and DOA5+.  And like MK, it looks pretty bad in screenshots.

Some of the super moves increase the amount of character detail (it appears that the frame rate drops to 30 to allow this?) quite a bit.  It's pretty noticeable.

Superman up close during his super:

(http://i.imgur.com/Tfh1PLH.jpg)

Superman at the end of his super move.  Note that Doomsday already has less detail in comparison:

(http://i.imgur.com/EL3rogq.jpg)

Superman after the super move animation has completely finished, back to how he appears outside of intro/win poses and his super:

(http://i.imgur.com/hPHHHeI.jpg)
Title: Re: Vita thread
Post by: Positive Touch on November 12, 2013, 09:26:11 PM
that looks like how i remember psp graphics looking
Title: Re: Vita thread
Post by: bork on November 12, 2013, 10:04:30 PM
that looks like how i remember psp graphics looking

MK and this might be the worst-looking games from the screengrabs, yeah.   :lol

Scaled down to be closer to the Vita screen size:

(http://i.imgur.com/HLfqgyX.jpg)

But even then, the image still isn't as sharp as what you get on the OLED.  Everything is noticeably blurrier, like the characters' names. 

My point is that the animation is pretty well done.  Plus the console versions also had some pretty hideous looking character models.  Nettherrealm really needs to work on that.  This is from the console version, for example:

(http://i.imgur.com/Rc57ngY.jpg)
Title: Re: Vita thread
Post by: thisismyusername on November 13, 2013, 12:55:34 AM
Lack of cross-play already makes it dead on arrival though. Then again, cross-play didn't help DOA5. But that's mostly due Tecmo/Team Ninja cutting it off at the knees to push out DOA5U quickly instead of fixing the matchmaking for that.

Street Fighter x Tekken is the only cross-play title with some life, unless "Wipeout's" sporadic life counts as "life."
Title: Re: Vita thread
Post by: bork on November 13, 2013, 08:27:35 AM
Lack of cross-play already makes it dead on arrival though. Then again, cross-play didn't help DOA5. But that's mostly due Tecmo/Team Ninja cutting it off at the knees to push out DOA5U quickly instead of fixing the matchmaking for that.

There should still be enough people playing.  Never had a problem finding matches in Mortal Kombat.  DOA5+ was the only game I pretty much gave up on online.

I hope Ultimate gets a portable version with fixed online play...or gets a PS4 port-up so if nothing else you can mess with it via remote play.

Quote
Street Fighter x Tekken is the only cross-play title with some life, unless "Wipeout's" sporadic life counts as "life."

SFxTK still does it best.  Best portable fighter out there because of cross-play.  I really wish this was mandatory in Vita-PS3 and/or Vita-PS4 releases.  Glad Yatagarasu is gonna be Vita/PS4 cross-buy/play.
Title: Re: Vita thread
Post by: bork on November 13, 2013, 09:14:32 AM
Vita TVs are locked for use with Japanese and Asian accounts only:

http://www.neogaf.com/forum/showthread.php?t=714705
Quote
Initial signs are not good - it will only let me log in with my Japanese account. I'm now updating the firmware to 3.00, but I'm not optimistic this will change anything.

Edit: Nope. With both my NZ and US accounts I get 'This service is not available in your region'. It is useless to me.

Glad I saw this before P-A shipped my order.
Title: Re: Vita thread
Post by: thisismyusername on November 13, 2013, 09:58:15 AM
Gotta protect against importers.  :lol

Really dunno why they want to do that, since there is people that want to buy it. Why would you limit your revenue stream when it's just pushing the storefront and titles to the system? I guess they're "testing" the titles compatibility like PSX/PSP titles on the system?
Title: Re: Vita thread
Post by: hampster on November 13, 2013, 10:53:53 AM
Did the Vita TV ever get a US release date? I want one :drool
Title: Re: Vita thread
Post by: Arbys Roast Beef Sandwich on November 13, 2013, 04:42:30 PM
That sucks, I was going to pick up one during my trip to Hong Kong next week. Sony isn't really keen on launching the thing in NA shores, huh?
Title: Re: Vita thread
Post by: mjemirzian on November 13, 2013, 04:49:38 PM
It runs at 60 FPS on Vita, right? That's the only reason I can think it looks that bad.
Title: Re: Vita thread
Post by: bork on November 13, 2013, 04:57:26 PM
It runs at 60 FPS on Vita, right? That's the only reason I can think it looks that bad.

All the Vita fighting games run at 60fps.  The most impressive fighter visually is still UMvC3.  It may have missing background animation, but it's native res.
Title: Re: Vita thread
Post by: Takao on November 14, 2013, 06:26:23 PM
http://www.youtube.com/watch?v=3arcH7rqGSg

Soul Sacrifice, and Gravity Rush had some pretty great music. Tearaway looks to be keeping up that tradition with new SCE IPs on Vita.
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 14, 2013, 09:29:26 PM
fursona is so much fukkin fun. i wish i didnt stop playing it during the summer, was bored and started replaying today.  picked it back up right away which speaks lengths about how good of a rpg it is
Title: Re: Vita thread
Post by: DCharlieJP on November 19, 2013, 03:33:35 AM
re: Vita Locking - more worrying is that it asks on set up "which region is this for use with" (only Japan selectable)

i don't remember that being the case with Vita set up - i thought it was all driven from the account login.

Title: Re: Vita thread
Post by: bork on November 19, 2013, 09:00:55 AM
I don't know about Tearaway.  Definitely not picking it up at release...not liking what I'm seeing.

re: Vita Locking - more worrying is that it asks on set up "which region is this for use with" (only Japan selectable)

i don't remember that being the case with Vita set up - i thought it was all driven from the account login.

Are you talking about the Vita TV?
Title: Re: Vita thread
Post by: demi on November 19, 2013, 03:46:22 PM
P3P and P2:EP are $5 a piece
Title: Re: Vita thread
Post by: Takao on November 19, 2013, 03:53:46 PM
Charlie's talking about Vita TV. It's not compatible with non-Asian PSN accounts. Though it does accept compatible western Vita game cards.
Title: Re: Vita thread
Post by: hampster on November 19, 2013, 03:53:58 PM
P3P and P2:EP are $5 a piece

The online store shows FES as $5, not Portable :-\

Oh well, its been on sale like a dozen times. I'm sure it will come again and maybe that will be the time I finally jump in
Title: Re: Vita thread
Post by: demi on November 19, 2013, 03:56:33 PM
Ok, I think I read it wrong then. Still, P2 is great.

It's "Part 2" of that series though (Innocent Sin being Part 1).
Title: Re: Vita thread
Post by: Bebpo on November 20, 2013, 03:47:35 AM
Tearaway getting a 9/10 from Edge, same score as Mario 3D World is pretty big deal.  As a Media Molecule fan it'll be nice to see their amazing creativity get its credit this time around since despite LittleBigPlanet games being fantastic creative experiences that brought something new to the console gaming world, most people just went "floaty controls; game sux" and didn't give it a second look.

Can't wait to play it! 
Title: Re: Vita thread
Post by: bork on November 20, 2013, 08:51:26 AM
Tearaway getting a 9/10 from Edge, same score as Mario 3D World is pretty big deal.  As a Media Molecule fan it'll be nice to see their amazing creativity get its credit this time around since despite LittleBigPlanet games being fantastic creative experiences that brought something new to the console gaming world, most people just went "floaty controls; game sux" and didn't give it a second look.

Can't wait to play it!

It's getting a large amount of very high scores all-around.

You can put me in that Little Big Planet camp- I didn't like the way the game played and I'm still unsure about getting Tearaway because of it.  Friday is A Link Between Worlds, anyway.
Title: Re: Vita thread
Post by: hampster on November 20, 2013, 08:53:22 AM
Tearaway getting a 9/10 from Edge, same score as Mario 3D World is pretty big deal.  As a Media Molecule fan it'll be nice to see their amazing creativity get its credit this time around since despite LittleBigPlanet games being fantastic creative experiences that brought something new to the console gaming world, most people just went "floaty controls; game sux" and didn't give it a second look.

Can't wait to play it!

So you're saying Tearaway doesn't have floaty controls ???
Title: Re: Vita thread
Post by: bork on November 20, 2013, 09:04:05 AM
That's a lot of high marks for Tearaway, holy shit.

Destructoid 10/10
USgamer 10/10
Pocketgamer 10/10
Joypad 100/100
Polygon 9.5/10
EGM 9.5/10
IGN 9.3/10
Gamers (Dutch) 91/100
Edge 9/10
videogamer 9/10
CVG 9/10
Gamereactor 9/10
The Six Axis 9/10
PushSquare 9/10
Godisageek 9/10
Escapist 4.5/5
Cinemablend 4.5/5
Gamespot 8/10
Eurogamer 8/10
Gamesradar 8/10
OPM UK 8/10
Joystiq 3/5
Title: Re: Vita thread
Post by: archnemesis on November 20, 2013, 09:17:14 AM
LittleBigPlanet has a Metascore of 95 and I didn't like it at all because of the floaty physics. Is there a demo for this?
Title: Re: Vita thread
Post by: Takao on November 20, 2013, 01:09:13 PM
Europe is getting a demo. Presumably North America is too but you can never be too sure with this company.
Title: Re: Vita thread
Post by: bork on November 20, 2013, 01:42:03 PM
Europe is getting a demo. Presumably North America is too but you can never be too sure with this company.

I thought you were supposed to be a Sony know-it-all?   ???

The U.S. is getting the demo on Friday. (http://blog.us.playstation.com/2013/11/20/tearaway-arrives-this-friday-on-ps-vita-watch-the-launch-trailer/)
Title: Re: Vita thread
Post by: Bebpo on November 20, 2013, 03:06:30 PM
Tearaway getting a 9/10 from Edge, same score as Mario 3D World is pretty big deal.  As a Media Molecule fan it'll be nice to see their amazing creativity get its credit this time around since despite LittleBigPlanet games being fantastic creative experiences that brought something new to the console gaming world, most people just went "floaty controls; game sux" and didn't give it a second look.

Can't wait to play it!

So you're saying Tearaway doesn't have floaty controls ???

Considering the flack they got for LBP from certain people (aka, most of the people on this board), I'd be astonished if the controls weren't the tightest controls ever created in a 3d space.
Title: Re: Vita thread
Post by: bork on November 20, 2013, 03:29:07 PM
Tearaway getting a 9/10 from Edge, same score as Mario 3D World is pretty big deal.  As a Media Molecule fan it'll be nice to see their amazing creativity get its credit this time around since despite LittleBigPlanet games being fantastic creative experiences that brought something new to the console gaming world, most people just went "floaty controls; game sux" and didn't give it a second look.

Can't wait to play it!

So you're saying Tearaway doesn't have floaty controls ???

Considering the flack they got for LBP from certain people (aka, most of the people on this board), I'd be astonished if the controls weren't the tightest controls ever created in a 3d space.

Well, you do use the touchpad to stick your finger up to into tiny little virtual holes.  Sounds pretty tight.
Title: Re: Vita thread
Post by: hampster on November 22, 2013, 09:08:15 AM
Looks like Terraria is finally coming out. (http://i.imgur.com/VE6WC00.jpg) Rainbow Moon is the first week in December too, I never played it on the PS3 but it seems interesting
Title: Re: Vita thread
Post by: MyNameIsMethodis on November 22, 2013, 04:30:36 PM
Tearaway is amazing
Title: Re: Vita thread
Post by: Takao on November 22, 2013, 07:34:46 PM
(http://farm6.staticflickr.com/5502/11001821526_8f0f6c0b36_c.jpg)
(http://farm4.staticflickr.com/3813/11001953663_7b16f6b566_c.jpg)

This game ... <3

The demo's up on US PSN. You have to search for it though.
Title: Re: Vita thread
Post by: Bebpo on November 22, 2013, 07:42:14 PM
Can't wait to get home and play this!
Title: Re: Vita thread
Post by: Bebpo on November 22, 2013, 10:34:37 PM
At first I was like:  Gorgeous art design ruined by WHY DOES ANY GAME USE VITA'S BROKEN REAR TOUCHPAD I HATE THIS THING IT'S THE WORST INVENTION EVER IN A GAME SYSTEM.  WORSE THAN MOTION CONTROLS.


But then I got further in and was like:

 :o


Game is really impressive.  Enough that I'll put on my war face and suffer the rear touchpad.  Just incredibly creative game.  Media Molecule are amazing developers.
Title: Re: Vita thread
Post by: Takao on November 24, 2013, 07:27:05 PM
http://www.youtube.com/watch?v=02T_Xph3w6Q#t=0

how many co-operative action games does this platform need

eventually they're going to hit a point of saturation
Title: Re: Vita thread
Post by: bork on November 24, 2013, 10:54:07 PM
Freedom Wars is their big game for a while, I thought.  And I see that God Eater 2 was the top-selling game in Japan last week...and that Vita and Vita TV combined sales beat out the 3DS.  So I don't blame them.

This made me chuckle:
(http://i.imgur.com/gXVQNtI.gif)
Title: Re: Vita thread
Post by: Takao on November 25, 2013, 05:31:59 PM
Well, it's not like Vita doesn't have Soul Sacrifice Delta and Phantasy Star Nova on the way.
Title: Re: Vita thread
Post by: thisismyusername on November 25, 2013, 07:00:20 PM
Well, it's not like Vita doesn't have Soul Sacrifice Delta and Phantasy Star Nova on the way.

Phantasy Star Nova isn't going to do some of the traversal I'm seeing here. Same for Soul Sacrifice and God Eater. Most of these PSO clones are feet firmly planted on the ground. Freedom Wars seems to be subverting the genres tropes by having gun/sword equips and traversal gameplay.

It's probably the first thing since PSO that's interested me in that genre just from the trailer. If they take that Devil May Cry/Lost Planet whip/teether system and put it in combat...  :rejoice
Title: Re: Vita thread
Post by: thisismyusername on November 26, 2013, 11:54:22 AM
Oh Taco-kun: (http://i.imgur.com/GtZtqcH.png)-y (http://www.neogaf.com/forum/showpost.php?p=91380271&postcount=12)
Title: Re: Vita thread
Post by: Joe Molotov on November 26, 2013, 11:58:32 AM
I guess we'll be getting more Taco now. :bow2
Title: Re: Vita thread
Post by: Takao on November 26, 2013, 12:01:53 PM
NeoGAF: It's okay to port beg Tearaway even though that port beg makes no sense, but ask for a game on a dozen different devices? Instant ban.

Oh well.
Title: Re: Vita thread
Post by: thisismyusername on November 26, 2013, 12:02:44 PM
NeoGAF: It's okay to port beg Tearaway even though that port beg makes no sense, but ask for a game on a dozen different devices? Instant ban.

Oh well.

You were asking for it though, dude. :yeshrug You know port-begging is a bannable offense. You just got caught in the cross-fire.
Title: Re: Vita thread
Post by: Takao on November 26, 2013, 12:06:41 PM
Yeah, I forgot how seriously GAF takes phone gaming.
Title: Re: Vita thread
Post by: demi on November 26, 2013, 04:14:03 PM
All the PSP Ys games are $7.50 a piece
Title: Re: Vita thread
Post by: Takao on November 26, 2013, 08:24:28 PM
Passing Time, and Rymdkapsel are free in the PlayStation Mobile section. They're supposedly some of the better games on PSM. I haven't played either.
Title: Re: Vita thread
Post by: Huff on November 26, 2013, 09:18:54 PM
so soul sacrifice... decent enough to play?
Title: Re: Vita thread
Post by: thisismyusername on November 26, 2013, 09:27:49 PM
Passing Time, and Rymdkapsel are free in the PlayStation Mobile section. They're supposedly some of the better games on PSM. I haven't played either.

Got them. Thanks.

so soul sacrifice... decent enough to play?

There's a demo (if it hasn't been pulled?) if you want to try it. It didn't exactly "click" with me like PSO did. But it isn't a bad game by any stretch, IMO. Just not for me.
Title: Re: Vita thread
Post by: Huff on November 26, 2013, 09:36:55 PM
The whole game is free. Just wondering if it was worth the playtime
Title: Re: Vita thread
Post by: thisismyusername on November 26, 2013, 09:40:23 PM
The whole game is free. Just wondering if it was worth the playtime

Yeah, but you can download a demo and answer that for yourself instead of wasting bandwidth on a whole title and going "Yeah, not for me."  :lol Which is what I'm getting at. Download a small portion and see for yourself. If you think you'd like it, then waste a little more bandwidth getting the full thing.
Title: Re: Vita thread
Post by: bork on November 26, 2013, 10:43:58 PM
The whole game is free. Just wondering if it was worth the playtime

It's like Monster Hunter, only without having to wander around looking for the monsters.  I.E., endless fights against monsters in smaller, more arena-like stages.

The game wasn't for me.
Title: Re: Vita thread
Post by: demi on November 29, 2013, 09:24:55 AM
Just downloaded:

Soul Sacrifice
Hotline Miami
Stranger's Wrath
Wipeout 2048

Already beat Uncharted and own Gravity Rush retail (which in hindsight was a waste, but whatever)

PS+ is the only reason to own Vita...
Title: Re: Vita thread
Post by: Takao on November 30, 2013, 12:07:49 AM
(http://farm6.staticflickr.com/5522/11121205303_d749ef15e2_o.jpg)

Yes, I am 12 years old.
Title: Re: Vita thread
Post by: Joe Molotov on November 30, 2013, 12:58:45 AM
I'll vacc deez balls on your chin.
Title: Re: Vita thread
Post by: tiesto on November 30, 2013, 01:56:49 AM
Just bought a Vita, so far I just have Ys, though Lumines, Wipeout, P4G and Gravity Rush are on the table. Any other games I may have missed, or any other download-only games?
Title: Re: Vita thread
Post by: archnemesis on November 30, 2013, 02:14:22 AM
There are several good non-exclusives that you might be interested just because they're portable. Two of my favorite games for the system are Hot Shots Gold and Virtua Tennis. You might also like Virtue's Last Reward.
Title: Re: Vita thread
Post by: demi on November 30, 2013, 09:41:04 AM
Did you get PS+, tiesto?
Title: Re: Vita thread
Post by: tiesto on November 30, 2013, 12:56:48 PM
Yup, I got PS+ and already have (and beat) Virtue's Last Reward for 3DS. Virtua Tennis may be a good pickup, I loved the series on DC.
Title: Re: Vita thread
Post by: bork on December 01, 2013, 04:17:34 PM
http://gematsu.com/2013/11/to-love-ru-darkness-battle-ecstasy-announced-for-ps-vita

Quote
To Love-Ru Darkness: Battle Ecstasy announced for PS Vita
"Ultra pleasant harem action" game coming May 22.
November 29, 2013 / 10:32 AM EST / Sal Romano (@salromano)

[To Love-ru Darkness: Battle Ecstasy]

Exstetra developer FuRyu is making a new To Love-ru game for PS Vita, this month’s issue of Jump Square reveals.

Due out on May 22 in Japan for 6,980 yen (6,463 yen via download), To Love-ru Darkness: Battle Ecstasy is an “ultra pleasant harem action” game in which players can do things like battle and “touch” the series’ heroines.

A limited edition will also be available for 8,980 yen.

Pre-orders include a download code for an original maid costume.

Thanks, Anime News Network.

:uguu

spoiler (click to show/hide)
(http://i.minus.com/iOXj86AHjBiH8.gif)
[close]
Title: Re: Vita thread
Post by: archnemesis on December 01, 2013, 04:28:42 PM
I'm not familiar with the pleasant harem action genre. What's the battle system like?
Title: Re: Vita thread
Post by: Joe Molotov on December 01, 2013, 06:19:40 PM
I'm not familiar with the pleasant harem action genre. What's the battle system like?

If it stays true to the source material, there will be plenty of forcible popsicle entry.
Title: Re: Vita thread
Post by: bork on December 01, 2013, 06:25:04 PM
I'm not familiar with the pleasant harem action genre. What's the battle system like?
:nsfw
spoiler (click to show/hide)
(http://i.minus.com/ibu7Iqi1UZiz7f.gif)
[close]

I'm not familiar with the pleasant harem action genre. What's the battle system like?

If it stays true to the source material, there will be plenty of forcible popsicle entry.

 :nsfw
spoiler (click to show/hide)
(http://i.minus.com/ixfTOEe03j3RD.gif)
[close]

:dead
Title: Re: Vita thread
Post by: thisismyusername on December 01, 2013, 06:33:33 PM
Well, that certainly doesn't leave anything to the imagination...
Title: Re: Vita thread
Post by: demi on December 01, 2013, 06:34:07 PM
Its not supposed to, now suck that cock whore

Sign up for PS+ today
Title: Re: Vita thread
Post by: Takao on December 01, 2013, 07:13:16 PM
I'm not familiar with the pleasant harem action genre. What's the battle system like?

I haven't used these in a while:

(http://i.minus.com/isOf0dkqYcrk9.gif)
(http://i.minus.com/ibouZdHIhUfvzS.gif)
Title: Re: Vita thread
Post by: Purple Filth on December 01, 2013, 08:09:51 PM
I'm not familiar with the pleasant harem action genre. What's the battle system like?
:nsfw
spoiler (click to show/hide)
(http://i.minus.com/ibu7Iqi1UZiz7f.gif)
[close]

I'm not familiar with the pleasant harem action genre. What's the battle system like?

If it stays true to the source material, there will be plenty of forcible popsicle entry.

 :nsfw
spoiler (click to show/hide)
(http://i.minus.com/ixfTOEe03j3RD.gif)
[close]

:dead

and tripping into all sorts of boobs
Title: Re: Vita thread
Post by: AdmiralViscen on December 02, 2013, 05:03:47 PM
$40 32gb vita card back in stock on GameStop.com
Title: Re: Vita thread
Post by: demi on December 02, 2013, 05:43:48 PM
These small ass fuckin memory cards are triggering my OCD bad. I had to.... delete stuff to make room : (

Got Ys today - the anniversary set - nice thick package. But I dont have enough space to download Gravity Rush... wack
Title: Re: Vita thread
Post by: Joe Molotov on December 02, 2013, 05:46:10 PM
These small ass fuckin memory cards are triggering my OCD bad. I had to.... delete stuff to make room : (

Got Ys today - the anniversary set - nice thick package. But I dont have enough space to download Gravity Rush... wack

Yeah, at first I was like "Woo, all digital future, only buy all my games on PSN!" but then reality set in.  :'(
Title: Re: Vita thread
Post by: demi on December 02, 2013, 05:50:00 PM
Crisis averted - I deleted wack ass Valhalla Knights PSP (600MBwut) - now I have all my games and my new Ys to play.

I have no 3DS games to play until Bravely Default, so I can dedicate more to Vita.
Title: Re: Vita thread
Post by: bork on December 02, 2013, 06:57:52 PM
Ordered Unit 13 and Sly 4 for ten bucks each.  Already had the latter digitally from buying the PS3 version, but I'll take a cart copy on the cheap to free up more space on my memory card.  Some dude on GAF was actually arguing with me about this and saying it would have been better to buy an 8GB memory card instead, WTF?   :lol
Title: Re: Vita thread
Post by: Lucretius on December 02, 2013, 08:02:58 PM
Ordered the Amazon Walking Dead Cyber Monday bundle for the boyfriend for Christmas.
Title: Re: Vita thread
Post by: demi on December 02, 2013, 08:04:21 PM
Why can't I be your boyfriend, Lucretius?
Title: Re: Vita thread
Post by: Lucretius on December 03, 2013, 01:58:18 AM
Why can't I be your boyfriend, Lucretius?

 :heart
Title: Re: Vita thread
Post by: thisismyusername on December 03, 2013, 06:45:06 AM
These small ass fuckin memory cards are triggering my OCD bad. I had to.... delete stuff to make room : (

Got Ys today - the anniversary set - nice thick package. But I dont have enough space to download Gravity Rush... wack

Yeah, at first I was like "Woo, all digital future, only buy all my games on PSN!" but then reality set in.  :'(

Honestly, Sony only have themselves to blame on me not buying more titles. The memory card issue would be solved if they stopped having saves tied to the stupid "bubble"/game-application and put them in a seperate spot to where people could delete their digital purchased titles while still having their saves.

Yes, yes: PS+. But for people that don't care/don't want PS+ this is a major issue with the system.

Also, no: The $100 32gig card isn't a good answer. I seriously doubt the 64gig card would hold enough of my stuff for the life of the system either.

That Amazon $10 game sale just reminded me how bad I hate that Sony doesn't drop their prices for their digital published stuff for a long while. Wipeout took a good six months or so to match the retail price-drop. WTF?  :lol :lol
Title: Re: Vita thread
Post by: Takao on December 03, 2013, 01:14:17 PM
Ordered Unit 13 and Sly 4 for ten bucks each.  Already had the latter digitally from buying the PS3 version, but I'll take a cart copy on the cheap to free up more space on my memory card.  Some dude on GAF was actually arguing with me about this and saying it would have been better to buy an 8GB memory card instead, WTF?   :lol

Unit 13 is a pretty fun game.
Title: Re: Vita thread
Post by: demi on December 03, 2013, 04:27:23 PM
All Persona games are $10 (https://store.sonyentertainmentnetwork.com/#!/en-us/search/f=%5Epersona%7Cbucket~games%3Agame_content_type~games%7C)

P1 PSP / P2:IS PSP / P2:EP PSX / P3P PSP

P4 is $30 - but you can probably find a retail one for $20, I think it is on sale for that price
Title: Re: Vita thread
Post by: Takao on December 03, 2013, 08:56:34 PM
Mononoke Slashdown, and Gun Commando are this week's free PSM games.
Title: Re: Vita thread
Post by: bork on December 05, 2013, 09:34:20 AM
http://www.neogaf.com/forum/showthread.php?p=92503228&posted=1#post92503228

Quote

Communication Part (Trouble Touch Time (TTT))

Utilising the touch screen and the back touch pad communiucate with the heroins.

(http://i.imgur.com/o5bkAbz.jpg)

:rofl
Title: Re: Vita thread
Post by: Takao on December 05, 2013, 12:50:03 PM
Based on that background, I can see the heroin influence.
Title: Re: Vita thread
Post by: Takao on December 05, 2013, 04:27:17 PM
http://www.youtube.com/watch?v=9vI_sxaRqyE

I was really hyped for this game three years ago. Now, I dunno. I'll probably end buying it.
Title: Re: Vita thread
Post by: magus on December 05, 2013, 04:38:50 PM
http://www.youtube.com/watch?v=9vI_sxaRqyE

I was really hyped for this game three years ago. Now, I dunno. I'll probably end buying it.

there is a Let's play on SA that basicaly spoil all the game (this was before the game actual got an NA release) it has tons of cool plot twist,the art is amazing and some of the character are really interessing but it kinda loses steam as you get near the end and the actual ending is kinda stupid

if anybody wants to knock himself out
http://lparchive.org/Dangan-Ronpa/
Title: Re: Vita thread
Post by: demi on December 05, 2013, 05:38:15 PM
no, i'd prefer not to spoil myself, thanks though
Title: Re: Vita thread
Post by: magus on December 06, 2013, 08:33:49 PM
http://www.youtube.com/watch?v=VpN0uKxjEYE

it's nice to see them poking fun at games people actualy know instead of some random-ass japan only developer that made 3 visual novel but there is no leaving the stink of those awfull neptunia games :kobeyuck
Title: Re: Vita thread
Post by: mjemirzian on December 07, 2013, 05:14:28 AM
Sting is developing it so there's a slight chance the gameplay isn't horrible. If you can stand the uguu, that is.

Vita only? What happened to PS3/Vita?
Title: Re: Vita thread
Post by: Sho Nuff on December 11, 2013, 01:06:11 AM
Spelunky is $3.50 on PS Plus today
Title: Re: Vita thread
Post by: demi on December 11, 2013, 01:25:31 AM
Does anyone play Soul Sacrifice? I'd like to try out the online co-op. I'm still super early, so it would just be the easy quests.
Title: Re: Vita thread
Post by: Takao on December 12, 2013, 01:04:12 AM
Super Crate Box and Fuel Tiracas are this week's free PlayStation Mobile games.
Title: Re: Vita thread
Post by: Huff on December 12, 2013, 04:35:01 AM
Does anyone play Soul Sacrifice? I'd like to try out the online co-op. I'm still super early, so it would just be the easy quests.

I've just started playing. Not sure if I've gotten to the co op part yet. Just beat the mission where you kill the girl
Title: Re: Vita thread
Post by: hampster on December 16, 2013, 10:54:49 AM
Quote
Eufloria HD
Mutant Mudds Deluxe
Terraria
flOw
Furmins
Runner 2
Indoor Sports World
Sparkle

Vita games releasing this week. Vita has no games am I right :smug


... in case you haven't bought them on any of the other systems you own for cheaper :-\
Title: Re: Vita thread
Post by: demi on December 16, 2013, 10:57:00 AM
I'm not buying any of those - Vita has no games, although PS+ makes it seem like it does since they just give them away, desperately.
Title: Re: Vita thread
Post by: demi on December 16, 2013, 10:59:44 AM
Also the Vita version of X/X2 was talked about today.

It comes retail with X only. However, there is a code included for X-2. Same price as PS3 - $40

It also supports cross-save.
Title: Re: Vita thread
Post by: demi on December 16, 2013, 12:53:45 PM
Guacamelee is $3.75 (PS+ discount) this week - cross-buy
Title: Re: Vita thread
Post by: Purple Filth on December 16, 2013, 02:52:39 PM
Also the Vita version of X/X2 was talked about today.

It comes retail with X only. However, there is a code included for X-2. Same price as PS3 - $40

It also supports cross-save.

I honestly thought were gonna split it like Japan.

kinda weird it just doesn't come with 2 cards for each but hey
Title: Re: Vita thread
Post by: AdmiralViscen on December 16, 2013, 05:09:56 PM
Will buy terraria
Title: Re: Vita thread
Post by: tehjaybo on December 16, 2013, 05:40:43 PM
Just picked up a Vita yesterday since GS had them for $130 used.  How exactly does cross-buy work?  Is there just a code inside the case of the game?  Cause in that case, I'm about to raid a bunch of pre-owned cases for codes :drool

Also, what are some good cross-buy titles?
Title: Re: Vita thread
Post by: demi on December 16, 2013, 05:42:59 PM
If its a retail game (Sly 4, PS All-Stars) - the physical game comes with a redeem voucher that you have to register on the disc itself. It does not work the other way (Vita -> PS3).

I believe if you buy the code on Amazon, you still get the Vita version as well. Could be wrong.

For digital titles, you just buy one, and its available for download on the other platform.

http://www.giantbomb.com/cross-buy/3015-7554/games/
Title: Re: Vita thread
Post by: Takao on December 17, 2013, 08:03:33 PM
Also the Vita version of X/X2 was talked about today.

It comes retail with X only. However, there is a code included for X-2. Same price as PS3 - $40

It also supports cross-save.

I honestly thought were gonna split it like Japan.

kinda weird it just doesn't come with 2 cards for each but hey

I doubt they'd make much money on bundling two Vita game cards for $40.
Title: Re: Vita thread
Post by: magus on December 26, 2013, 07:25:09 PM
psvita saved (:nsfw)

http://www.allgamesbeta.com/2013/12/compile-hearts-moero-chronicle-first.html

Title: Re: Vita thread
Post by: tiesto on December 28, 2013, 12:42:38 AM
What are good non-retail games to download on my Vita?
Title: Re: Vita thread
Post by: Joe Molotov on December 28, 2013, 12:55:00 AM
What are good non-retail games to download on my Vita?

Atelier Totori+ and Meruru+ :uguu
Title: Re: Vita thread
Post by: archnemesis on December 28, 2013, 03:21:54 AM
Velocity Ultra is great.
The Treasures of Montezuma Blitz is a really good match three puzzle and free.
Super Stardust Delta is not as great as the PS3 version but still worth picking up.
Pure Chess is chess done right.
Frobisher Says! is an excellent mini game collection.
Escape Plan is a pretty good puzzle platformer.
Then you have the same pinball games as on any other platforms.
Title: Re: Vita thread
Post by: demi on December 28, 2013, 04:11:15 AM
What are good non-retail games to download on my Vita?

New Little King Story (US only - UK had a physical version I believe)
Title: Re: Vita thread
Post by: bork on December 28, 2013, 10:25:20 AM
Hotline Miami!
Title: Re: Vita thread
Post by: Human Snorenado on December 28, 2013, 10:27:39 AM
I thought about buying a Vita, since you get all sorts of free games as a PS+ member, but then I remembered that I hate handhelds, and if I wait there will undoubtedly be another pricecut.
Title: Re: Vita thread
Post by: Eel O'Brian on December 28, 2013, 11:06:07 AM
Gamestop has refurbished Vitas for $129 right now, in case anyone is interested.
Title: Re: Vita thread
Post by: Human Snorenado on December 28, 2013, 12:06:43 PM
Realistically, what size memory card do you need on a vita? 32 or can you get by with a 16?
Title: Re: Vita thread
Post by: demi on December 28, 2013, 12:19:00 PM
Yes, you can get by with a 16.

I have the following on my 16 GB:

Vita:
Sly Cooper 4 (from cross-buy PS3 version)
Wipeout 2048 (PS+)
Soul Sacrifice (PS+)
Ys Celceta Memories (retail card, but listed anyway)

PSP:
Class of Heroes 2
Patapon
Patchwork Heroes
Ys Seven
Ys 1 & 2 Chronicles
Ys Oath in Felghana

PSX:
Wild ARMs
Twisted Metal
Destruction Derby
Warhawk

PSN:
Crazy Market
Motorstorm RC
Stranger's Wrath HD (PS+)
Hotline Miami (PS+)
Guacamelee

---

1.5GB remaining
Title: Re: Vita thread
Post by: archnemesis on December 28, 2013, 12:37:05 PM
I also have a 16 GB card. You will have to juggle around some games but it's perfectly fine if you want to save some money.
Title: Re: Vita thread
Post by: Human Snorenado on December 28, 2013, 12:49:46 PM
Other than P4, is there anything good for this thing or will I basically just be using it to play free games?
Title: Re: Vita thread
Post by: demi on December 28, 2013, 01:19:55 PM
Pretty much that - thats all I have been doing as well
Title: Re: Vita thread
Post by: Human Snorenado on December 28, 2013, 01:22:18 PM
Fuck it, I used some of my shitty GS rewards points to get 25% extra credit on a trade in, gonna trade in D3 for PS3 and get a Vita I guess.
Title: Re: Vita thread
Post by: demi on December 28, 2013, 01:23:09 PM
D3 is also on Vita!

Disgaea 3, that is
Title: Re: Vita thread
Post by: Huff on December 28, 2013, 01:25:51 PM
It's pretty easy to get by with a 16. just use ps+ for game saves so you don't lose anything if you need to delete a game temporarily
Title: Re: Vita thread
Post by: Human Snorenado on December 28, 2013, 02:02:13 PM
Eh, I've decided that I'd rather have the $200 I was gonna blow on a vita, card and P4 for other shit. OH WELL.
Title: Re: Vita thread
Post by: bork on December 28, 2013, 02:20:01 PM
Eh, I've decided that I'd rather have the $200 I was gonna blow on a vita, card and P4 for other shit. OH WELL.

That's for the best if you don't like handhelds to begin with and can only think of getting Persona 4.  Might as well just emulate the PS2 version on PC!

Plus if you wait, the Vita TV should be released here next year and will be cheaper than buying the handheld.
Title: Re: Vita thread
Post by: tiesto on December 28, 2013, 05:20:51 PM
Other than P4, is there anything good for this thing or will I basically just be using it to play free games?

Ys, of course... I'm pretty surprised you haven't gotten into the series yet (especially with Origin/Oath on Steam).
Title: Re: Vita thread
Post by: hampster on December 29, 2013, 09:30:31 PM

Eh, I've decided that I'd rather have the $200 I was gonna blow on a vita, card and P4 for other shit. OH WELL.

That's for the best if you don't like handhelds to begin with and can only think of getting Persona 4.  Might as well just emulate the PS2 version on PC!

Plus if you wait, the Vita TV should be released here next year and will be cheaper than buying the handheld.

tbh I don't think the vita TV is getting released anywhere else after its shit performance in Japan.

famousmortimer (that gaf leaker) said on his podcast sony was looking into releasing it exclusively to an online retailer or two
Title: Re: Vita thread
Post by: thisismyusername on December 29, 2013, 10:46:32 PM

Eh, I've decided that I'd rather have the $200 I was gonna blow on a vita, card and P4 for other shit. OH WELL.

That's for the best if you don't like handhelds to begin with and can only think of getting Persona 4.  Might as well just emulate the PS2 version on PC!

Plus if you wait, the Vita TV should be released here next year and will be cheaper than buying the handheld.

tbh I don't think the vita TV is getting released anywhere else after its shit performance in Japan.

It still doesn't support backtouch (for the win), does it? I really can't see anyone buying it in the West besides Sony diehards if people keep throwing out Tearaway/et. al. that have some backtouch support in their titles.
Title: Re: Vita thread
Post by: hampster on December 29, 2013, 11:03:51 PM
famousmortimer (that gaf leaker) said on his podcast sony was looking into releasing it exclusively to an online retailer or two

maybe i could see that happening?  i don't know, though.  scea has always treated the vita like an unwanted product that was forced on them by the japanese parent, i just can't see them wanting to go through all the crap that releasing that locally means, even in a limited release, when the japanese parent is likely going to be burying the thing themselves within a month or so.

I doubt it comes too, but I would consider replacing my roku with one is the media apps reached PS3 parity. Anyway I think the Ouya shows no one is really that interested in the "micro console" idea
Title: Re: Vita thread
Post by: bork on December 30, 2013, 10:06:53 AM
Don't see why it wouldn't come out- it's already ready to go for multiple languages/regions and can be used for more than just Vita games.  Could get decent sales as an Apple TV competitor and PS4/Gakkai stream box.  Plus we have at least one western game (Killzone Mercenary) confirmed to be getting an update in 2014 to support it.

It's also pretty fucking stupid how so many Vita titles have no Vita TV support.  Killed most of my interest in it.
Title: Re: Vita thread
Post by: thisismyusername on December 30, 2013, 10:10:43 AM
It's also pretty fucking stupid how so many Vita titles have no Vita TV support.  Killed most of my interest in it.

And that's why it bombed in Japan (most likely, I'm sure Oscar will be in to correct me): No support for the fucking thing it's titled under. Okay, "no support" is "low support."

If they wanted to make an Apple TV thing, I'm sure they could've done it without kneecapping their portable system.
Title: Re: Vita thread
Post by: bork on December 30, 2013, 11:29:30 AM
I read that the Vita TV was being targeted more at countries like China, which apparently has laws preventing the sales of game consoles, but the Vita TV would count as a setup/streaming box and would be acceptable.  But it hasn't been released there yet, has it?
Title: Re: Vita thread
Post by: thisismyusername on December 30, 2013, 11:40:54 AM
That's definitely part of it, since unreliable support is kind of worse than no support at all for the average customer.  But I think Japan had circumstances kind of unique to that region, in addition.  Specifically, Sony thought it would be a good idea, for some reason, to dive into a largely handheld market with a home-based machine whose functions are already served by a pre-existing handheld.  There's no sensible market for the thing in Japan.

Right. And I feel there's no sensible market for the thing outside of Japan, either. It won't play the titles that people tout unless they patch out extreme overuse of the back/front-touch systems. So... what is the point in buying it?

They could've saved some cash and just put the PSP hardware in a set-top box if they were going to emulate PSP, PSX, and TV shows you know?
Title: Re: Vita thread
Post by: demi on December 30, 2013, 11:42:02 AM
So, I mentioned in the other thread but I really enjoyed Soul Sacrifice. I only need 2 more trophies for Platinum (play 100 online matches -- already hit 50 just working on the regular fights with the help of people online, reach LVL 99 in one side -- currently 61) -- just a grind, really.

If Delta comes stateside, I will pick it up. I cannot get into Monster Hunter at all but this one clicked.
Title: Re: Vita thread
Post by: bork on December 30, 2013, 12:57:49 PM
That's definitely part of it, since unreliable support is kind of worse than no support at all for the average customer.  But I think Japan had circumstances kind of unique to that region, in addition.  Specifically, Sony thought it would be a good idea, for some reason, to dive into a largely handheld market with a home-based machine whose functions are already served by a pre-existing handheld.  There's no sensible market for the thing in Japan.

Right. And I feel there's no sensible market for the thing outside of Japan, either. It won't play the titles that people tout unless they patch out extreme overuse of the back/front-touch systems. So... what is the point in buying it?

It can also be used for PS4 remote play on other TVs in your house and will make use of the upcoming PS1/PS2/PS3 game streaming service.

Quote
They could've saved some cash and just put the PSP hardware in a set-top box if they were going to emulate PSP, PSX, and TV shows you know?

Sure, but why not just go with the Vita hardware?  It's only $99 for the base model. 

Although the problem is that you need a PS3 (later PS4) controller and a memory card, too.
Title: Re: Vita thread
Post by: Takao on December 30, 2013, 02:42:34 PM
It wouldn't make much sense to use PSP hardware for a set top box now. By next year that hardware is 10, and it's lacking a lot of the network functionality Vita has.
Title: Re: Vita thread
Post by: bork on December 30, 2013, 04:11:54 PM
I also wonder if the delayed release of the PS4 in Japan had any effect on Vita TV sales- all the ads shown heavily-emphasized the remote play feature.  So in the end, it was like "Hey!  This little box hooks up to your TV and plays Vita games!  Well...a few of them.  And you can just bring a Playstation 4 controller with you and play your PS4 in another room...in four months!"

:what
Title: Re: Vita thread
Post by: bork on December 31, 2013, 08:47:56 AM
I don't feel there's a substantial market for that feature in Japan anyway.  Have you forgotten what living spaces in Japan look like?

Was going to mention that.   :lol
Title: Re: Vita thread
Post by: Cerveza mas fina on December 31, 2013, 08:54:44 AM
So Vita sales might pick up after PS4 is released then.

Seems that Wii U was banking on this idea too, but then worldwide.
Title: Re: Vita thread
Post by: bork on December 31, 2013, 08:56:01 AM
So Vita sales might pick up after PS4 is released then.

Seems that Wii U was banking on this idea too, but then worldwide.

Well, there was this: (http://www.videogamer.com/news/ps_vita_sales_jump_68_following_ps4_launch.html)

Quote
According to the magazine, Vita sales rose by 68 per cent in the week of PS4's launch, and by 65 per cent the week after. It isn't known how many units that translates to, however.

But that's pretty vague and says nothing for how it's doing now.
Title: Re: Vita thread
Post by: Takao on December 31, 2013, 09:22:43 AM
It doesn't help that much of the PS4's launch lineup in Japan is ports of things that have launched on PS3 months ago. Same day Yakuza: Ishinn, and MGS: GZ should prevent it from completely cratering, but I think a lot of people on GAF (amongst other places) are overestimating what DW8XL, BF4, COD:G, and FFXIV will do for the platform.
Title: Re: Vita thread
Post by: bork on December 31, 2013, 11:29:21 AM
The lackluster, port-filled PS4 launch in other countries didn't stop it from selling well.  Can't see it not doing well in Japan either, even with the shift in gaming habits.  Even the Wii U seems to have finally found some footing.
Title: Re: Vita thread
Post by: Cerveza mas fina on December 31, 2013, 11:44:49 AM
Core gamers can be pissed all they want, but what other option will they have in Japan?
Title: Re: Vita thread
Post by: bork on December 31, 2013, 12:57:41 PM
 :japancry :japancry :japancry
Title: Re: Vita thread
Post by: Purple Filth on December 31, 2013, 07:38:05 PM

Core gamers can be pissed all they want, but what other option will they have in Japan?

The same choice they've already made: 3DS, mobile.

motherfucking cold as ice
Title: Re: Vita thread
Post by: demi on January 01, 2014, 12:33:08 AM
Does anyone have Motorstorm RC? I only need "Wall Buster" trophy for Plat, which requires me to beat 10 challenges from a friend. It's bugging the shit out of me. I have 2 done right now, somehow.
Title: Re: Vita thread
Post by: thisismyusername on January 01, 2014, 12:38:19 AM
Does anyone have Motorstorm RC? I only need "Wall Buster" trophy for Plat, which requires me to beat 10 challenges from a friend. It's bugging the shit out of me. I have 2 done right now, somehow.

If you have someone on your list already you can simply beat their lap times in races by a second more and get the achievement easy.

Which should be possible if that's the only thing you're missing. Because Jesus Christ I hit a wall in RC in like the 25-30% range.
Title: Re: Vita thread
Post by: demi on January 01, 2014, 01:22:38 AM
It doesnt seem to work if I replay a race. All I have to race against is Wario64........... and I've only done 7, out of the 16 available to me. All the other ones are super leet fucking asians (literally the top 10 on the worldwide leaderboard).
Title: Re: Vita thread
Post by: TEEEPO on January 01, 2014, 02:59:01 AM
i've got motorstorm rc

psn: teepo

my earlier times should be easy to beat but at the later parts of the game, i'm pretty close with wario64. i've been meaning to platinum it... easily one of the best vita titles
Title: Re: Vita thread
Post by: demi on January 01, 2014, 03:11:44 AM
Disregard, I got Platinum just now. Lol. DELETED

I got 4 platinum trophies from Vita already

- Tearaway
- Gravity Rush
- Motorstorm RC
- Soul Sacrifice

Yea game was pretty good for free (I got it when it was a freebie from Scion)

Downloaded Urban Trials... not sure I care to get Sonic Racing, I still have Wipeout to satisfy my racing.
Title: Re: Vita thread
Post by: DCharlieJP on January 01, 2014, 08:55:35 AM
Quote
I doubt it.  Again, Japanese houses and apartments are quite different from Western ones.  You can see it reflected in their purchasing habits.  Most people are playing games outside the home.  When they do play at home, it tends to be the family crowded around the TV.

is there any actual data for this ?

Title: Re: Vita thread
Post by: demi on January 02, 2014, 10:49:57 AM
Hotline Miami CROSSBUY $2.50 (http://www.amazon.com/gp/product/B00GGUCGXM/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GGUCGXM&linkCode=as2&tag=thbo09f-20)
Title: Re: Vita thread
Post by: maxy on January 05, 2014, 02:16:01 PM

So Vita sales might pick up after PS4 is released then.

I doubt it.  Again, Japanese houses and apartments are quite different from Western ones.  You can see it reflected in their purchasing habits.  Most people are playing games outside the home.  When they do play at home, it tends to be the family crowded around the TV.

It's going to be interesting to see how the PS4 does here.  It's pretty much for the core gamers only, but most of the Japanese core gamers I know are really pissed about Sony launching here last.

What exactly happened in Japan to cause massive shift towards mobile(playing outside) gaming?I mean,PS2 software sold great and PS2 certainly required TV and some quiet space.

I almost like Japan was considering home console gaming as necessary evil...that got ditched at first opportunity
Title: Re: Vita thread
Post by: Takao on January 08, 2014, 08:07:01 PM
The free PSM games are back again:

Rock Boshers DX
Bike Rider DX

Next week will be the last batch of freebies.
Title: Re: Vita thread
Post by: bork on January 09, 2014, 09:41:23 AM

So Vita sales might pick up after PS4 is released then.

I doubt it.  Again, Japanese houses and apartments are quite different from Western ones.  You can see it reflected in their purchasing habits.  Most people are playing games outside the home.  When they do play at home, it tends to be the family crowded around the TV.

It's going to be interesting to see how the PS4 does here.  It's pretty much for the core gamers only, but most of the Japanese core gamers I know are really pissed about Sony launching here last.

What exactly happened in Japan to cause massive shift towards mobile(playing outside) gaming?I mean,PS2 software sold great and PS2 certainly required TV and some quiet space.

I almost like Japan was considering home console gaming as necessary evil...that got ditched at first opportunity

Well, you certainly have lots of people with time to kill on trains every day, but from my time over there (lived in a city where everyone drives to work/school or takes the bus to a select few places) I think there's also just a preference for mobile in general-- a lot of people don't have PCs and do all their web/Email/BBS stuff on their phones, for example.   PCs are more expensive over there but it's not by a large amount like it used to be.  Plus the shift to mobile gaming on phones and tablets is more a worldwide thing at this point, anyway.
Title: Re: Vita thread
Post by: magus on January 20, 2014, 06:22:44 PM
http://www.ign.com/articles/2014/01/20/introducing-vitas-new-card-battling-jrpg-monster-monpiece

the fact that game i might actualy give a shit about always stays in japan but even the most unsellable idea factory game finds a way to come through makes me extremely sad

Title: Re: Vita thread
Post by: Takao on January 20, 2014, 06:56:17 PM
I'm really disappointed. After IF taking over from NISA I had seriously hoped this would change. It's always nice to have more Vita games, but censorship is not acceptable. Ecchi is the whole POINT of this type of games, if you start cutting into it then you deprive the product of what the customer seeks. People sure aren't gonna be happy when buying part of a game for full price. As far as I know, Senran Kagura isn't being censored in any way, so legal concerns seem rather fishy. Like others, I'd really want to know what is being removed and why : opacity on this will damage your growing seller-consumer relationship. 

:uguu

spoiler (click to show/hide)
http://forum.ideafintl.com/post/monster-monpiece-6600579?&trail=100
http://forum.ideafintl.com/post/censorship-6723429
[close]
Title: Re: Vita thread
Post by: Joe Molotov on January 20, 2014, 07:51:38 PM
Moe Moe ♥ Mon Mon!
Title: Re: Vita thread
Post by: archnemesis on January 21, 2014, 01:06:01 AM
Removing cards seems like a really stupid solution. They should have just replaced the art with something less risqué.
Title: Re: Vita thread
Post by: bork on January 21, 2014, 03:12:14 PM
Toukiden demo is up for USA.

https://store.sonyentertainmentnetwork.com/#!/en-us/games/toukiden-the-age-of-demons-demo/cid=UP4108-PCSE00385_00-PKGTOUKIDENDEMO0

Save data will carry over to the main game.
Title: Re: Vita thread
Post by: mjemirzian on January 21, 2014, 06:48:40 PM
the fact that game i might actualy give a shit about always stays in japan but even the most unsellable idea factory game finds a way to come through makes me extremely sad
You'll get sadder when they stop making them at all.

RIP Advance Wars, Front Mission, Valkyria Chronicles, etc.
Title: Re: Vita thread
Post by: Takao on January 21, 2014, 06:58:37 PM
I have to imagine Idea Factory games are super cheap to license.
Title: Re: Vita thread
Post by: magus on January 21, 2014, 07:15:16 PM
I have to imagine Idea Factory games are super cheap to license.

pretty sure they opened their own america branch after being like... "wow,there are people that buy our games?"

Quote
On 30 September 2013, Idea Factory opened their international branch based in California, under the name Idea Factory International, Inc.

by the way in case anybody cares here's the censored art... :nsfw obviously

spoiler (click to show/hide)
(http://imageshack.com/a/img856/6803/0wbg.png)
[close]
Title: Re: Vita thread
Post by: thisismyusername on January 21, 2014, 07:34:35 PM
Deleting/commenting it out is more cost effective than hiring artists or buying photoshop to censor the art.

But wow at some of those. I can see why they took those out.
Title: Re: Vita thread
Post by: magus on January 21, 2014, 07:44:03 PM
Deleting/commenting it out is more cost effective than hiring artists or buying photoshop to censor the art.

But wow at some of those. I can see why they took those out.

from what i understand from where i got the pic,the art starts out sane and then become more and more "kinky" as you level up the card,so really they don't need to hire anybody to censor the art,they just have to replace the "kinkiest" (is that a word?) state with the previous less "kinkier" one
Title: Re: Vita thread
Post by: bork on January 21, 2014, 08:29:49 PM
So basically all the loli shit got cut.  Pedos am cry. 

Still, I hate censorship, but don't care since I wasn't going to buy this anyway.
Title: Re: Vita thread
Post by: Joe Molotov on January 21, 2014, 09:18:31 PM
eww, why even bother releasing something like that?

They did it for the uguus.
Title: Re: Vita thread
Post by: tiesto on January 21, 2014, 09:59:22 PM
http://www.ign.com/articles/2014/01/20/introducing-vitas-new-card-battling-jrpg-monster-monpiece

the fact that game i might actualy give a shit about always stays in japan but even the most unsellable idea factory game finds a way to come through makes me extremely sad

Yup, ridiculous we didn't get Valkyria Chronicles 3, Type-0, 7th Dragon, Last Ranker, (and almost didn't get GOTG Xenoblade) etc... but we get all the IF kusoge. I love RPGs and I like my moe but their games generally suck.
Title: Re: Vita thread
Post by: demi on January 21, 2014, 10:10:06 PM
Tried Toukiden demo, got turned off when it's pretty much a MonHun clone, not unlike Soul Sacrifice, but Soul Sacrifice does it differently enough to be enjoyable.

Looks cleaner than Soul Sacrifice, though.
Title: Re: Vita thread
Post by: Trent Dole on January 21, 2014, 11:39:04 PM
eww, why even bother releasing something like that?
Yeah, I despise altering art or whatever but that shit's gross. :yuck
Title: Re: Vita thread
Post by: bork on January 22, 2014, 08:28:52 AM
Tried Toukiden demo, got turned off when it's pretty much a MonHun clone, not unlike Soul Sacrifice, but Soul Sacrifice does it differently enough to be enjoyable.

Looks cleaner than Soul Sacrifice, though.

Was the opposite for me- I liked what I played of it, but I still don't know if I will buy this yet.

Picked up Olli Olli too.  It crashed on me during the tutorial stage.   :-\
Title: Re: Vita thread
Post by: demi on January 22, 2014, 07:02:04 PM
http://blog.eu.playstation.com/2014/01/22/big-savings-on-classic-final-fantasy-games-start-today/

Is this sale going to be in US? I will cop some shit... just because.
Title: Re: Vita thread
Post by: Takao on January 22, 2014, 07:18:09 PM
Sony's sales are usually regional, but I can see a similar one happening in the lead up to FFX HD's release. There was one last year for the 25th Anniversary: http://blog.us.playstation.com/2013/02/04/50-off-select-final-fantasy-games-for-the-series-25-year-anniversary/
Title: Re: Vita thread
Post by: magus on January 23, 2014, 05:41:04 PM
Quote
This was a very difficult decision since we work very hard to satisfy our fans and want to bring the same content being offered in Japan. However, Western society is not as lenient as that of Japan when sexual images are involved—especially images of humanoids that appear to be younger than a socially acceptable age. The borderline of what is “acceptable” will always be extremely gray and vary from person to person, but as a responsible company working in the U.S., we had to make the difficult decision that we did. We sincerely apologize for those who do not agree with any level of censorship, but we greatly appreciate your understanding with the decision we have made.

wow this is the most mature thing anybody every said about loli censorship... so of course it will spawn 30 more pages of people bickering like idiots :heh
Title: Re: Vita thread
Post by: demi on January 23, 2014, 08:25:29 PM
Demon Gaze coming 4/22 from NISA

(http://i.imgur.com/cXf8MSK.png)

(http://abload.de/img/demon-gaze_2014_01-23crf19.jpg)
(http://abload.de/img/demon-gaze_2014_01-23h8fwe.jpg)

Looks kinda like EO for Vita.

http://www.otakustudy.com/wp-content/gallery2012/new-character-artwork-and-screenshots-released-for-demon-gaze-playstation-vita/014.jpg
http://www.otakustudy.com/wp-content/uploads/2013/01/Item2.jpg

Yup
Title: Re: Vita thread
Post by: magus on January 23, 2014, 08:37:41 PM
http://www.otakustudy.com/wp-content/uploads/2013/01/Item2.jpg

Yup

oh sure sure if it was a fat dude instead you would have no reason to complain :beli
Title: Re: Vita thread
Post by: magus on January 23, 2014, 08:54:39 PM
i know this guy who's really into first person dungeon crawler and he did mention this game as good as well as another one called labyrinth chaos blood

http://www.youtube.com/watch?v=Usd9PYVKVr0
Title: Re: Vita thread
Post by: mjemirzian on January 24, 2014, 09:06:25 AM
wow this is the most mature thing anybody every said about loli censorship... so of course it will spawn 30 more pages of people bickering like idiots
So they're up to almost-porn now? lol

Yeah some forums you'll get attacked just for saying this stuff is creepy (in line with most normal people's opinions).
Title: Re: Vita thread
Post by: demi on January 27, 2014, 11:35:01 AM
Getting back into Hotline Miami. I don't understand how the scoring works at all. It's frustrating.

PS sale, includes FF9 but not 7 or 8.... weird

http://blog.us.playstation.com/2014/01/27/playstation-plus-smart-as-free-for-members/
Title: Re: Vita thread
Post by: thisismyusername on January 27, 2014, 11:36:21 AM
Getting back into Hotline Miami. I don't understand how the scoring works at all. It's frustrating.

What's that Rocko Phonesex rule image? Basically photoshop that into:

REMEMBER:
1. Be fast
2. Combo everyone quickly (Frog mask helps)
3. Melee (or pref. drill) everyone

Edit: That one isn't good. This one is actually better. Neither are cut for deaths which shows actual gameplay/retries instead of the flashy ones:

http://www.youtube.com/watch?v=lEu9M5Hjeks

I'll leave the worse one in anyway, mostly because it shows a different style.

http://www.youtube.com/watch?v=jaGW5HjWQmQ
Title: Re: Vita thread
Post by: demi on January 27, 2014, 11:37:51 AM
Do I get penalized for taking my time? I mostly just run in and take out who I can.
Title: Re: Vita thread
Post by: thisismyusername on January 27, 2014, 11:43:15 AM
Do I get penalized for taking my time? I mostly just run in and take out who I can.

Kinda, yeah. Combo window is wonky as hell which is why using the Frog mask helps. You really want to chain everyone on the floor/stage as quick as you can (if not that at least MOST) while using a variety of weapons (bat, pipe, A. rifle, fists, drill, cue...) and executions can prolong the combo WHILE also giving an execution bonus.

The PC version had a "glitch"/exploit where using the drill mask and drill executing nearly EVERYONE in a stage would give you easy S-ranks. Too bad they took that out because it was easy street.
Title: Re: Vita thread
Post by: demi on January 27, 2014, 11:48:09 AM
Well I noticed if you use Don Juan, and you knock an enemy to the wall, executing them results in 2200 points. So I have been rolling with that for now, since most of the masks aren't very descriptive in their usage and arent that useful at all period.
Title: Re: Vita thread
Post by: thisismyusername on January 27, 2014, 11:56:39 AM
Well I noticed if you use Don Juan, and you knock an enemy to the wall, executing them results in 2200 points. So I have been rolling with that for now, since most of the masks aren't very descriptive in their usage and arent that useful at all period.

The drill gives the highest execution bonus and is only available in that mask. But you have to worry about the combo windows since combos REALLY are useful in getting a higher score for the S/A+ ranks. The ranking system seems to be a score-based range. Beat a certain level at 60K and you get an A or a B+. 65K? A or A+ 70K? Definitely an A+.

At least that's what I've found from my A+ runs. I still need to finish like 2-3 more and have the achievement glitch then patch the PS3 and Vita version to merge my files together.
Title: Re: Vita thread
Post by: Takao on January 27, 2014, 11:57:55 AM
Getting back into Hotline Miami. I don't understand how the scoring works at all. It's frustrating.

PS sale, includes FF9 but not 7 or 8.... weird

http://blog.us.playstation.com/2014/01/27/playstation-plus-smart-as-free-for-members/

People are going to buy FF7 at full price on PSN until the end of days so I guess Square didn't want to lose out on a few dollars.
Title: Re: Vita thread
Post by: demi on January 27, 2014, 12:03:51 PM
I read about that glitch but since I am a man who has a decently sized penis, I will do it all legit.
Title: Re: Vita thread
Post by: thisismyusername on January 27, 2014, 12:09:33 PM
 :-* :heartbeat Demi.

I think I'm up to like Chapter 10 or so and they start getting REALLY tough on the score for A+ there I feel.
Title: Re: Vita thread
Post by: demi on January 29, 2014, 08:31:03 AM
I got the A+ trophy already. I thought it would be harder. You dont have to A+ the epilogue levels, just the initial 15 (more like 12 since some dont even give a grade).

I guess that was the hardest trophy, so the plat should come pretty quick.
Title: Re: Vita thread
Post by: MCD on February 01, 2014, 06:06:16 AM
Ordered 64gig vita card from Nippon yasan. Any guide to backing up my games and saves?
Title: Re: Vita thread
Post by: archnemesis on February 01, 2014, 06:35:09 AM
You don't need a guide. Download the Content Manager Assistant (http://cma.dl.playstation.net/cma/win/) and follow the instructions.
Title: Re: Vita thread
Post by: MCD on February 01, 2014, 07:58:51 AM
I completely forgot about that app!

Thanks bro.
Title: Re: Vita thread
Post by: cool breeze on February 10, 2014, 05:38:33 PM
the newer Vita model (OLEDless) is coming to north america in spring bundled with borderlands 2.  $200.

well I'll end up waiting a bit longer until it's bundled with another game or drops in price.  no mention of Vita TV leaving Japan (where it's doing really bad?)
Title: Re: Vita thread
Post by: demi on February 10, 2014, 05:52:04 PM
God of War 1 & 2 as wel as Sly Cooper Trilogy coming to Vita

PortStation Portable 2
Title: Re: Vita thread
Post by: Shaka Khan on February 10, 2014, 05:53:41 PM
(where it's doing really bad?)

5k-7k a month.
Title: Re: Vita thread
Post by: Purple Filth on February 10, 2014, 06:23:38 PM
God of War 1 & 2 as well as Sly Cooper Trilogy coming to Vita

hmm might just buy them on there if the performance is good :smug
Title: Re: Vita thread
Post by: Purple Filth on February 10, 2014, 06:45:10 PM
Going by the Jak and Daxter collection, I wouldn't hold my breath on that.

Let me dream man :fbm
Title: Re: Vita thread
Post by: thisismyusername on February 10, 2014, 07:01:45 PM
God of War 1 & 2 as wel as Sly Cooper Trilogy coming to Vita

PortStation Portable 2

Western games, though. Wrong PortStation, Sony.  :'(
Title: Re: Vita thread
Post by: hampster on February 10, 2014, 08:16:56 PM
Poor Vita TV :fbm I was hoping they sneak it out as available online only or something. Oh well
Title: Re: Vita thread
Post by: DCharlieJP on February 11, 2014, 10:33:39 AM
TxK day !

I cannot contain my excitement.

Title: Re: Vita thread
Post by: Trent Dole on February 11, 2014, 11:21:11 AM
So if one wants a Vita with the better screen they ought to obtain it soonish then eh...
Title: Re: Vita thread
Post by: demi on February 11, 2014, 11:43:58 AM
Lol, its not hard to get a Vita, they arent going to mysteriously vanish overnight.
Title: Re: Vita thread
Post by: Joe Molotov on February 11, 2014, 11:46:59 AM
TxK day !

I cannot contain my excitement.

Also today: Toukiden and Danganronpa. Yes two full retail vita games in in one day, savor this moment. :aah
Title: Re: Vita thread
Post by: Joe Molotov on February 13, 2014, 09:53:03 PM
http://www.youtube.com/watch?v=E3zMHYe09RE

 :phil :phil :phil :phil :phil
Title: Re: Vita thread
Post by: Trent Dole on February 13, 2014, 10:36:44 PM
http://www.youtube.com/watch?v=97du1N7Znb0
Title: Re: Vita thread
Post by: demi on February 13, 2014, 10:37:52 PM
Danganronpa 2 is coming over aswell. I have the first on my Gamefly.
Title: Re: Vita thread
Post by: Joe Molotov on February 13, 2014, 10:42:15 PM
Also Disgaea 4 Vita.
Title: Re: Vita thread
Post by: thisismyusername on February 14, 2014, 12:06:39 AM
Also Disgaea 4 Vita.

Which is really the only thing to give a damn about from NISA... unless you want Dagan Ronpa... I guess...

Though I guess Dagan Ronpa can't be as terrible as Virtue's Last Reward. God, the story in that was awful... D.R.'s can't be as bad.
Title: Re: Vita thread
Post by: magus on February 14, 2014, 05:48:36 AM
Also Disgaea 4 Vita.

Which is really the only thing to give a damn about from NISA... unless you want Dagan Ronpa... I guess...

Though I guess Dagan Ronpa can't be as terrible as Virtue's Last Reward. God, the story in that was awful... D.R.'s can't be as bad.

i'm probably going to repeat myself here but before getting an official translation some guy on something awful did a translated let's play of the game so i know it pretty well... it has tons of cool character and a lot of plot twist but the overall story is really stupid and the ending is really weak...

i'm going to spoiler a pretty important part of the story here so don't open it if you are going to play the game or care

spoiler (click to show/hide)
the plot is about these guys closed inside this school and the only way they can escape is if they murder someone and they get away with the murder... at the end it turns out the only reason they are closed inside the school is because one of them is part from a terrorist group that want to cause DESPAIR but they win thanks to the power of HOPE... yeah,really that's the gist of it
[close]
Title: Re: Vita thread
Post by: DCharlieJP on February 14, 2014, 06:49:01 AM
TxK is amazing - if you don't buy it you suck
Title: Re: Vita thread
Post by: G The Resurrected on February 14, 2014, 06:52:47 AM
Vita is being discontinued from Target stores and will no longer be carried. New games will also not be carried in store. I heard that bestbuy might follow as well in the coming months.
Title: Re: Vita thread
Post by: bork on February 14, 2014, 09:03:32 AM
TxK is pretty damn awesome, yeah.  Wish there was a console version too.

Vita is being discontinued from Target stores and will no longer be carried. New games will also not be carried in store. I heard that bestbuy might follow as well in the coming months.

That's pretty bad, but are you sure they're not just dumping Vita 1000s to make room for the 2000 model?

Although both of these stores always had a very low amount of stock to begin with at the locations I've gone to.  Been incredibly small, since launch, except for one Best Buy that had an astonishingly-large Vita section, complete with displays and they'd even sell games before street date for a period of time.

Actually all of the local stores have equally non-existent 3DS sections, come to think of it.
Title: Re: Vita thread
Post by: tiesto on February 14, 2014, 07:27:57 PM
Saw Trigger Happy Havoc in the store today and picked up a copy... loved 999 and VLR so this should be good...
Title: Re: Vita thread
Post by: bork on February 14, 2014, 09:54:24 PM
Finally got Toukiden- had to go to Gamestop to get it since my Amazon copy never arrived.  Lasership sucks.
Title: Re: Vita thread
Post by: demi on February 25, 2014, 05:58:34 PM
The Ubisoft sale is pretty decent:

PS Vita (Normal Price/Sale Price)
 
Rayman Origins – $26.99/$ 6.75
Lumines Electronic Symphony – $26.99/$6.75
Asphalt Injection – $29.99/$6.75
Dungeon Hunter Alliance – $26.99/$6.75
 
PSP(Normal Price/Sale Price)
 
Tom Clancy’s Ghost Recon Predator – $19.99/$4.99
Prince of Persia: The Forgotten Sands – $19.99/$4.99
Assassin’s Creed: Bloodlines – $9.99/$2.49
Petz Dogz Family – $29.99/$7.49
Petz Saddle Club – $29.99/$7.49
Petz Hamsterz Bunch – $29.99/$7.49
Cloudy With A Chance Of Meatballs – $29.99/$7.49
Tom Clancy’s EndWar – $9.99/$2.49
Tom Clancy’s Ghost Recon Advanced Warfighter 2 – $19.99/$4.99
Tom Clancy’s Rainbow Six: Vegas – $19.99/$4.99
Driver ’76 – $19.99/$4.99
Prince of Persia Rival Swords – $9.99/$2.49
Brothers In Arms D-Day – $9.99/$2.49
Mind Quiz – $9.99/$2.49
Splinter Cell Essentials – $9.99/$2.49

----------------------

EndWar on PSP is actually an Advance Wars tactical game. Good price. Might pick up Lumines since it should make for good eye candy and tunes.
Title: Re: Vita thread
Post by: Joe Molotov on February 25, 2014, 10:26:34 PM
Petz Hamsterz Bunch is tempting.
Title: Re: Vita thread
Post by: tiesto on February 26, 2014, 12:03:39 AM


----------------------

EndWar on PSP is actually an Advance Wars tactical game. Good price. Might pick up Lumines since it should make for good eye candy and tunes.

Electronic Symphony soundtrack is god-tier...
Title: Re: Vita thread
Post by: bork on February 26, 2014, 08:27:55 AM
The second Muramasa DLC story came out yesterday.  I still need to play through the first one.   :-[
Title: Re: Vita thread
Post by: thisismyusername on February 26, 2014, 09:31:09 AM
EndWar on PSP is actually an Advance Wars tactical game. Good price.

Better than Field Commander? Field Commander was alright, but it was extremely "launch title"-y.
Title: Re: Vita thread
Post by: demi on February 26, 2014, 09:43:04 AM
Looks better than Field Commander, at least.

(http://3.bp.blogspot.com/-wGsIDof4VVg/Tz_aeQuIbgI/AAAAAAAADEQ/SklJAr1u8q4/s1600/endwar-psp-screen.jpg)
Title: Re: Vita thread
Post by: thisismyusername on February 26, 2014, 12:34:25 PM
Hmmm... interesting. I'll have to pir--er--"buy" it sometime to try it out.
Title: Re: Vita thread
Post by: Takao on February 26, 2014, 03:42:12 PM
Looks better than Field Commander, at least.

(http://3.bp.blogspot.com/-wGsIDof4VVg/Tz_aeQuIbgI/AAAAAAAADEQ/SklJAr1u8q4/s1600/endwar-psp-screen.jpg)

Was this originally a DS game or something?
Title: Re: Vita thread
Post by: Joe Molotov on February 26, 2014, 03:49:43 PM
Pretty sure there was a DS version. PSP version is probably based on that.
Title: Re: Vita thread
Post by: thisismyusername on February 26, 2014, 11:42:08 PM
Yeah there was a DS version. Seems the PSP version was just prettied up textures/graphics and moving the top screen information to the side.
Title: Re: Vita thread
Post by: cool breeze on February 28, 2014, 01:31:06 PM
is danganronpa supposed to be like 999 and VLR? branching story mixed with puzzles
Title: Re: Vita thread
Post by: demi on February 28, 2014, 01:57:02 PM
Yes
Title: Re: Vita thread
Post by: magus on February 28, 2014, 02:18:17 PM
is danganronpa supposed to be like 999 and VLR? branching story mixed with puzzles

it's kinda like a more novelish phoenix wright,the plot is completly linear and basicaly the game is divided in chapters, in each chapter you wander around, talk to people and collect clue then at the end of each chapter there is a trial... the trial is made by several segments

- the segment that happens most often has other character saying statement and you have bullets that represent evidence,the statement float around and you have to shoot the wrong statement with the right clue so it's kinda like phoenix wright meeting a light gun game
- sometimes you get a simple multiple choice question
- sometimes the main character has to think about his answer so letter float around and you have to hits them to form the word representing the new clue
- sometimes one of the other character goes crazy and you have to play a little rhythm game to calm them down
- lastly at the end of each chapter you have to reconstruct how the event of the chapter played by sorting manga panels on this board,it's really cool
Title: Re: Vita thread
Post by: bork on February 28, 2014, 05:33:17 PM
is danganronpa supposed to be like 999 and VLR? branching story mixed with puzzles

it's kinda like a more novelish phoenix wright,the plot is completly linear and basicaly the game is divided in chapters, in each chapter you wander around, talk to people and collect clue then at the end of each chapter there is a trial... the trial is made by several segments

- the segment that happens most often has other character saying statement and you have bullets that represent evidence,the statement float around and you have to shoot the wrong statement with the right clue so it's kinda like phoenix wright meeting a light gun game
- sometimes you get a simple multiple choice question
- sometimes the main character has to think about his answer so letter float around and you have to hits them to form the word representing the new clue
- sometimes one of the other character goes crazy and you have to play a little rhythm game to calm them down
- lastly at the end of each chapter you have to reconstruct how the event of the chapter played by sorting manga panels on this board,it's really cool

That actually sounds like something I'd like...except for that floating/"shooting" crap.

But isn't there an anime series based on this?  Might as well just watch that.
Title: Re: Vita thread
Post by: magus on February 28, 2014, 06:33:16 PM
is danganronpa supposed to be like 999 and VLR? branching story mixed with puzzles

it's kinda like a more novelish phoenix wright,the plot is completly linear and basicaly the game is divided in chapters, in each chapter you wander around, talk to people and collect clue then at the end of each chapter there is a trial... the trial is made by several segments

- the segment that happens most often has other character saying statement and you have bullets that represent evidence,the statement float around and you have to shoot the wrong statement with the right clue so it's kinda like phoenix wright meeting a light gun game
- sometimes you get a simple multiple choice question
- sometimes the main character has to think about his answer so letter float around and you have to hits them to form the word representing the new clue
- sometimes one of the other character goes crazy and you have to play a little rhythm game to calm them down
- lastly at the end of each chapter you have to reconstruct how the event of the chapter played by sorting manga panels on this board,it's really cool

That actually sounds like something I'd like...except for that floating/"shooting" crap.

But isn't there an anime series based on this?  Might as well just watch that.

i heard the anime is awful so i'm not sure if it's a good idea,and if you just want to watch it there is a let's play of the game and several video on youtube that spoil the whole game (which is what i did because it looked like there was no hope of this game ever getting a us release)

anyway for example here is the whole first trial

(spoiler because spoilers)

spoiler (click to show/hide)
http://www.youtube.com/watch?v=g9gK2TvnROg
[close]

so you can see how the floating/shooting crap works, from what i know it starts pretty simple but it gets harder with fake target that obstruct your vision and the like but there is a difficulty scale if it annoys you too much and before each trial you can basicaly do s.link with the other character and they teach you skills that help with these segment
Title: Re: Vita thread
Post by: bork on February 28, 2014, 09:03:10 PM
:what

Nevermind; I'll pass.
Title: Re: Vita thread
Post by: Takao on February 28, 2014, 09:18:13 PM
I kind of want to know how this was made:

https://www.youtube.com/watch?v=X5YH3F9FvSs

because it's a spot-on replica.
Title: Re: Vita thread
Post by: Takao on March 01, 2014, 12:05:39 AM
I meant within LittleBigPlanet.
Title: Re: Vita thread
Post by: demi on March 13, 2014, 10:55:31 PM
Lone Survivor is free on PS+ -- looks cool.

Also there's a Tomb Raider PS1 classic sale. $2.50 for the best Tomb Raider game ever? Yes please.
Title: Re: Vita thread
Post by: Raban on March 14, 2014, 08:20:14 PM
Yeah that Tomb Raider sale is dope. I had credit sitting on my PS account and grabbed Anniversary and TR2, the former being especially impressive graphically/performance-wise.
Title: Re: Vita thread
Post by: demi on March 17, 2014, 06:41:21 PM
Bought Tomb Raider 2, 3, Last Revelation for $7.50

CLASSIX, as the Based God Lil B would say
Title: Re: Vita thread
Post by: demi on March 20, 2014, 12:12:46 PM
I played "Thomas was Alone" since it is free on PS+

And I've completely lost the plot. I'm convinced the entire thing was just one guy taking the piss out of everyone. Taking a game with nothing but squares, and trying to carve out this little plot. I think my game glitched too as well during the ending, since it just jumped straight to the credits.
Title: Re: Vita thread
Post by: AdmiralViscen on March 22, 2014, 12:18:26 PM
Has anyone tried Luftrauser? It looks pretty sick.
Title: Re: Vita thread
Post by: demi on March 24, 2014, 09:06:13 PM
VITA SAVED

FW 3.10 increases storage limit to 500 apps.

Quote
Hi everyone! The next system software update for PS Vita, version 3.10, will be available for download beginning later today. This update brings some anticipated and useful features to PS Vita, including the ability to display more than 100 applications on the home screen (we know you’ve been waiting patiently for this one), and a new Calendar application.
 
Check out some of the new features and changes in PS Vita’s 3.10 system update below:
 
You can now display up to 500 applications on the home screen.
 A Calendar application has been added for PS Vita, allowing you to set up gaming events with your friends. Sync your Google calendar to have all your events with you on your PS Vita. You can also share your favorite events by using the Messages and Email applications.
 A new “Manage Content on Memory Card” option has been added to the Content Manager application. You can now view the data on your memory card, making it easier than ever to manage content on your PS Vita. You can now view memory usage by content type, and delete content and applications.
 You can now send and receive voice messages using the Messages application on PS Vita. Exchange voice messages with your friends and players on PS4 and PS Vita.
 
For the full list of new or revised features in PS Vita system software update 3.10 and instructions for updating your system, please visit this page after the update goes live later today.
Title: Re: Vita thread
Post by: Joe Molotov on March 24, 2014, 10:45:14 PM
That's a lot of PSM games.
Title: Re: Vita thread
Post by: bork on March 25, 2014, 08:37:43 AM
CALENDAR!  :hyper

But yeah, no more limit.  Wasn't close, but glad that's no longer a concern.
Title: Re: Vita thread
Post by: demi on April 14, 2014, 10:18:43 AM
VITA SAVED

More monster hunter clones

https://www.youtube.com/watch?v=sVpr9qApxhE

https://www.youtube.com/watch?v=D3hHGjs36tk
Title: Re: Vita thread
Post by: Sho Nuff on April 14, 2014, 10:33:47 AM
Vita needs more games like Spelunky
Title: Re: Vita thread
Post by: demi on April 14, 2014, 11:28:44 AM
Other announcements

Oreshika

http://blog.eu.playstation.com/2014/04/14/soul-sacrifice-delta-freedom-wars-oreshika-coming-soon-ps-vita/

Tales of Hearts R Vita - GS Exclusive (physical)

http://www.gamestop.com/ps-vita/games/tales-of-hearts-gamestop-exclusive/114644
Title: Re: Vita thread
Post by: Joe Molotov on April 14, 2014, 11:36:24 AM
Vita is officially the most weeb system of all-time, God bless it. :bow2

Even the DS didn't get Tales of Hearts in NA, when it was selling 10 million units a month or whatever.
Title: Re: Vita thread
Post by: hampster on April 14, 2014, 11:36:32 AM
Seems like there a lot of announcements today. Now just wrap it all up with the 64gb card and memory card price drops. My poor 8 gig soldiered on but its time to retire :'(
Title: Re: Vita thread
Post by: demi on April 14, 2014, 11:57:49 AM
Dead Nation on Vita tomorrow - Cross Buy as well.

Dead Nation was one of the freebies from the Sony Hack.... thanks Sony. Lol.
Title: Re: Vita thread
Post by: Shaka Khan on April 14, 2014, 12:13:51 PM
I never paid attention to Oreshika/"Over my dead body" because, thanks to the wacky title, I thought it's from the same family that gave us Holy Badman.

Dead Nation on Vita tomorrow - Cross Buy as well.

Dead Nation was one of the freebies from the Sony Hack.... thanks Sony. Lol.

Poor devs, this game is not destined to make money off of consumers lol.
Title: Re: Vita thread
Post by: Eel O'Brian on April 14, 2014, 12:26:09 PM
It's not a good game
Title: Re: Vita thread
Post by: cool breeze on April 14, 2014, 12:34:22 PM
I tried dead nation on ps3 and ps4, both times it was free (at the cost of information and a plus subscription.  yeah, it's not good.

I don't know if it's housemarque's most successful game or what.  A PS4 port of super stardust or vita port of resogun would be better.
Title: Re: Vita thread
Post by: hampster on April 14, 2014, 12:46:55 PM
I enjoyed what I played of dead nation because it was nice to play a dual joystick shooter that wasn't an over the top crazy fast arena shooter. Still, its no where near the top of PS3 ports I would want. Never did play Outland
Title: Re: Vita thread
Post by: Takao on April 14, 2014, 05:49:15 PM
 :rejoice
Title: Re: Vita thread
Post by: Howard Alan Treesong on April 14, 2014, 06:37:18 PM
Oreshika is GOOD FUCKIN' NEWS for gamers who like rad games

Tho I'm worried the sequel will be moe'd the fuck up :~(
Title: Re: Vita thread
Post by: thisismyusername on April 15, 2014, 07:53:18 AM
Dead Nation on Vita tomorrow - Cross Buy as well.

Dead Nation was one of the freebies from the Sony Hack.... thanks Sony. Lol.

Completely forgot that was coming. Maybe I'll actually finish it for once.

(No, no I won't. Since it's pretty mediocre and House Marquee would be better off focusing on Super Stardust)

I never paid attention to Oreshika/"Over my dead body" because, thanks to the wacky title, I thought it's from the same family that gave us Holy Badman.

Sis, please tell me you are not saying you think Holy Invasion of Privacy, Badman! is bad. :gurl

(I can understand it not being your bag)
Title: Re: Vita thread
Post by: Takao on April 15, 2014, 08:17:29 AM
I enjoy Badman, but man it gets hard.

Speaking of which, a new spinoff of that series comes out in North America today. It's F2P.
Title: Re: Vita thread
Post by: Joe Molotov on April 15, 2014, 08:46:24 AM
I enjoy Badman, but man it gets hard.

Speaking of which, a new spinoff of that series comes out in North America today. It's F2P.

So what's the dealo with that Destiny of Spirits F2P game? Is it shite?
Title: Re: Vita thread
Post by: Takao on April 15, 2014, 11:25:04 AM
It's basically Pokemon with no exploration, and an even more simplified battle system developed within the confines of a free to play game. So basically, it's like 50% of the Japanese games on mobile.

I like the art, so I have been playing it a lot, but it's really nothing special.

Here's that Badman spinoff:
https://www.youtube.com/watch?v=AHxRf98dcbM
Title: Re: Vita thread
Post by: demi on April 15, 2014, 11:44:58 AM
That looks kinda coo.
Title: Re: Vita thread
Post by: hampster on April 15, 2014, 03:53:53 PM
Vita's GOTY

http://www.neogaf.com/forum/showpost.php?p=108254892&postcount=168

 :japancry
Title: Re: Vita thread
Post by: Joe Molotov on April 15, 2014, 04:14:41 PM
Vita's GOTY

http://www.neogaf.com/forum/showpost.php?p=108254892&postcount=168

 :japancry

Going to Gamestop after work to pick dis up.
Title: Re: Vita thread
Post by: Trent Dole on April 15, 2014, 04:18:04 PM
Isn't that on 3DS too?
Title: Re: Vita thread
Post by: Joe Molotov on April 15, 2014, 04:21:35 PM
Isn't that on 3DS too?

Yeah, but only the the Conception II: DAT OLED Master Race Edition can be GOTY.
Title: Re: Vita thread
Post by: demi on April 15, 2014, 04:31:24 PM
It has trophies too. :3
Title: Re: Vita thread
Post by: magus on April 15, 2014, 05:46:32 PM
Vita's GOTY

http://www.neogaf.com/forum/showpost.php?p=108254892&postcount=168

 :japancry

i'm happy that a jrpg full of loli is on a console i don't own so i don't have to feel ashamed by thebore members cold stares :fbm
Title: Re: Vita thread
Post by: Trent Dole on April 15, 2014, 06:57:42 PM
Vita's GOTY

http://www.neogaf.com/forum/showpost.php?p=108254892&postcount=168

 :japancry

i'm happy that a jrpg full of loli is on a console i don't own so i don't have to feel ashamed by thebore members cold stares :fbm
You just don't have a Vita cause you can't pirate shit on it. :P Thing is weebtastic and thus totally up your alley.
spoiler (click to show/hide)
I want one :gloomy
[close]
Title: Re: Vita thread
Post by: demi on April 15, 2014, 07:07:13 PM
Vita is pretty decent now.

I've been playing Stealth Inc - pretty frustrating, but definitely a game that will give you that :banderas when you S-Rank
Title: Re: Vita thread
Post by: thisismyusername on April 15, 2014, 10:24:31 PM
Vita's GOTY

http://www.neogaf.com/forum/showpost.php?p=108254892&postcount=168

 :japancry

i'm happy that a jrpg full of loli is on a console i don't own so i don't have to feel ashamed by thebore members cold stares :fbm
You just don't have a Vita cause you can't pirate shit on it. :P Thing is weebtastic and thus totally up your alley.
spoiler (click to show/hide)
I want one :gloomy
[close]

Wait, Magus has a 3DS right? You can pirate on that? The firmwares don't fuck it up?  ???
Title: Re: Vita thread
Post by: Sho Nuff on April 16, 2014, 03:08:25 AM
My game is coming to Veetor

http://www.youtube.com/watch?v=XdK8H5q5X7c

We totally want to make Cross Buy happen too.
Title: Re: Vita thread
Post by: magus on April 16, 2014, 03:46:08 AM
You can pirate a 3DS (as long as it's on 4.5 firmware, but they recently found another exploit on 6.3 firmware so that could change pretty soon) but honestly i can't convince myself to buy one... I told myself bravely default would be the game that would made me buy one but after reading the lukewarm impressions i went back to not caring
Title: Re: Vita thread
Post by: thisismyusername on April 16, 2014, 12:03:25 PM
You can pirate a 3DS (as long as it's on 4.5 firmware, but they recently found another exploit on 6.3 firmware so that could change pretty soon) but honestly i can't convince myself to buy one... I told myself bravely default would be the game that would made me buy one but after reading the lukewarm impressions i went back to not caring

I think my 3DS is 6.3. Tell me more.  :-*
Title: Re: Vita thread
Post by: magus on April 16, 2014, 12:21:32 PM
You can pirate a 3DS (as long as it's on 4.5 firmware, but they recently found another exploit on 6.3 firmware so that could change pretty soon) but honestly i can't convince myself to buy one... I told myself bravely default would be the game that would made me buy one but after reading the lukewarm impressions i went back to not caring

I think my 3DS is 6.3. Tell me more.  :-*

https://www.youtube.com/watch?v=HcbGn349lXI

the hacker still hasn't released anything so the video above is pretty much all there is to say
Title: Re: Vita thread
Post by: bork on April 16, 2014, 02:34:29 PM
My game is coming to Veetor

http://www.youtube.com/watch?v=XdK8H5q5X7c

We totally want to make Cross Buy happen too.

 :phil
Title: Re: Vita thread
Post by: bork on April 16, 2014, 02:38:35 PM
I didn't see this trailer before; looks pretty cool.

http://www.youtube.com/watch?v=yB0bQXjRJr0

Plenty of indies from the west, increased support from Japan.

VITA
:rejoice
Title: Re: Vita thread
Post by: demi on April 17, 2014, 11:18:12 AM
Silent Hill Origins and Shattered Memories coming to Vita

It sounds like they're just PSP releases, but...

http://www.konami.co.uk/2014/04/17/two-silent-hill-titles-head-to-playstationvita/
Title: Re: Vita thread
Post by: Takao on April 17, 2014, 06:37:47 PM
They are the PSP versions.
Title: Re: Vita thread
Post by: thisismyusername on April 18, 2014, 12:10:13 AM
Silent Hill but not MG:AC!D 1/2 :beli Konami plz. Why don't you want my PSP digital money? :beli
Title: Re: Vita thread
Post by: Takao on April 18, 2014, 02:46:36 AM
I'm a believer of the conspiracy theory stating that Kojima bars any of the non-Kojima directed MG games from being re-released. It would explain why things like Ghost Babel, The Twin Snakes, and Ac!d are MIA. While Portable Ops is on PSN, IIRC it doesn't even work on Vita through PS3 transfer.
Title: Re: Vita thread
Post by: thisismyusername on April 18, 2014, 06:50:06 AM
It's believable, but only if you think Kojima has the clout to stop Konami from making money any way they like with their property.

Well, isn't he nearly at the highest up level of Konami? I'd believe it.
Title: Re: Vita thread
Post by: Takao on April 18, 2014, 10:46:26 AM
It's believable, but only if you think Kojima has the clout to stop Konami from making money any way they like with their property.

I'm not entirely serious about the conspiracy against non-Kojima MG games, but I really can't understand why those other games are missing. Usually it's licensing stuff, but the games are so scattered that I'm not sure if that's it. While the spinoffs aren't going to bring in huge money, it wouldn't cost Konami a tonne to throw them on digital stores. Heck, they released VR Missions on PSN, and that's a "Who asked for this?" release.

Thinking about it, Konami did miss some easy greed opportunities with MGS. They could've split up the HD Collection in to two containing The Twin Snakes + MGS2, and another with MGS3 + PW (+PO?).  MGS4 also never saw a proper expansion/re-release.
Title: Re: Vita thread
Post by: demi on April 18, 2014, 11:59:43 AM
Tales of Hearts R confirmed - Winter 2014
Title: Re: Vita thread
Post by: demi on April 18, 2014, 12:17:46 PM
DanganRonpa 2 - September 2 - http://atlus.com/sales/danganronpa2/atlus_danganronpa2_sellsheet.pdf (http://atlus.com/sales/danganronpa2/atlus_danganronpa2_sellsheet.pdf)

Disgaea 4 Return - August 12 - http://atlus.com/sales/disgaea4/atlus_disgaea4_sell_sheet_021214.pdf (http://atlus.com/sales/disgaea4/atlus_disgaea4_sell_sheet_021214.pdf)
Title: Re: Vita thread
Post by: Takao on April 18, 2014, 12:30:44 PM
https://www.youtube.com/watch?v=05Xps7PuVe4
Title: Re: Vita thread
Post by: bork on April 18, 2014, 01:15:41 PM
The Killzone Mercenary Botzone add-on finally came out...

...and they're charging for it.   :lol :lol :lol ::)

$2.50 for bots.
Title: Re: Vita thread
Post by: Beezy on April 19, 2014, 12:29:11 AM
Do any of the improvements on that new Vita coming out make it the better buy than dat OLED version?
Title: Re: Vita thread
Post by: demi on April 19, 2014, 12:29:46 AM
No
Title: Re: Vita thread
Post by: Beezy on April 19, 2014, 12:38:46 AM
Thank ya
Title: Re: Vita thread
Post by: thisismyusername on April 19, 2014, 12:42:50 AM
The Killzone Mercenary Botzone add-on finally came out...

...and they're charging for it.   :lol :lol :lol ::)

Yep, basically killed any hype I had for it.
Title: Re: Vita thread
Post by: thisismyusername on April 21, 2014, 12:36:53 PM
DanganRonpa 2 - September 2 - http://atlus.com/sales/danganronpa2/atlus_danganronpa2_sellsheet.pdf (http://atlus.com/sales/danganronpa2/atlus_danganronpa2_sellsheet.pdf)

Disgaea 4 Return - August 12 - http://atlus.com/sales/disgaea4/atlus_disgaea4_sell_sheet_021214.pdf (http://atlus.com/sales/disgaea4/atlus_disgaea4_sell_sheet_021214.pdf)

WUT WUT WUT WUT WUT WUT WUT WUT.

Did NISA sink or something? What is Atlus doing with this?

Quote from: Link
Distributed exclusively by

OH SHIT. They're together. No wonder the WUT. When did that happen?

On an aside: I tried the Badman F2P and it isn't bad. It's kinda like Montizuma but with Badman's dungeon spelunking design applying to things in the match 3 format. My only issue is the time-limit (too short) and the F2P elements (GIVE US MONEY) really hindering what could be a good game if it was full-priced.
Title: Re: Vita thread
Post by: bork on April 21, 2014, 12:48:22 PM
Do any of the improvements on that new Vita coming out make it the better buy than dat OLED version?

I've read/watched mixed reviews.  Overall people seem to like the 2000's design better (more ergonomical) and like the increased battery life, but everything comes back to the OLED screen, which is clearly the best part of the 1000 and still the way to go.

Title: Re: Vita thread
Post by: Rahxephon91 on April 21, 2014, 07:03:10 PM
So you're supposed to be able to see you're activity through PSN when you're online right? Like if I check my friend list and a duder is playing Gravity Rush, he should  appear as Online and Playing Gravity Rush right?

I ask this because I never appear online while playing anything Vita.

I only came across this because well.....I was trying to do some easy trophies with DoA5+. Yet it would never find a match even though over on my PS3(with another account obviously) I would be spinning my online wheels and connecting with other random players. I would try to send messages and invites, but they would never appear on my Vita. Meanwhile my PSN account on my Vita appeared online.

When I would come back a few hours, the invites and messages would appear on my Vita.

It's just kind of strange. I have no other online games to check this with. DoA5 isn't the best test, but I couldn't even match up myself on the vita vs PS3. The store and downloads all work and I believe I activated the Vita.

By the way, I did get the system used. So I can return it and get another one.
Title: Re: Vita thread
Post by: cool breeze on April 21, 2014, 07:22:31 PM
there might be a setting.  I know whenever I download anything from the store it asks if I want to share my activities and I hit "what no"


also, a bunch of ps1 and psp stuff is suddenly compatible with the vita.  crash and spyro games, PSP demos.   
Title: Re: Vita thread
Post by: hampster on April 21, 2014, 07:48:25 PM
Oh crap :o so many downloads :rejoice

Whose dick do I need to suck to get phantasy star 2 on my downloads list :-* I don't see it on the webstore :'(
Title: Re: Vita thread
Post by: Tasty on April 21, 2014, 08:44:02 PM
Actually considering getting a Vita now and delaying my PS3 purchase. :o
Title: Re: Vita thread
Post by: demi on April 21, 2014, 08:53:22 PM
Vita saved
Title: Re: Vita thread
Post by: thisismyusername on April 21, 2014, 09:18:46 PM
So you're supposed to be able to see you're activity through PSN when you're online right? Like if I check my friend list and a duder is playing Gravity Rush, he should  appear as Online and Playing Gravity Rush right?

I ask this because I never appear online while playing anything Vita.

I only came across this because well.....I was trying to do some easy trophies with DoA5+. Yet it would never find a match even though over on my PS3(with another account obviously) I would be spinning my online wheels and connecting with other random players. I would try to send messages and invites, but they would never appear on my Vita. Meanwhile my PSN account on my Vita appeared online.

When I would come back a few hours, the invites and messages would appear on my Vita.

It's just kind of strange. I have no other online games to check this with. DoA5 isn't the best test, but I couldn't even match up myself on the vita vs PS3. The store and downloads all work and I believe I activated the Vita.

By the way, I did get the system used. So I can return it and get another one.

DOA5+ is Ranked matches only. And matchmaking for cross-play is busted. You have to wait 10+ minutes before it'll connect to someone.

And with DOA5U out... good fucking luck getting those.
Title: Re: Vita thread
Post by: AdmiralViscen on April 21, 2014, 09:30:30 PM
Pac Man CE GOTY 2014
Title: Re: Vita thread
Post by: fistfulofmetal on April 21, 2014, 09:31:22 PM
:O

downloading MGS to my vita.
Title: Re: Vita thread
Post by: Takao on April 21, 2014, 10:00:45 PM
I ain't even mad that I missed $1 Bandicoot

(https://farm6.staticflickr.com/5157/13963827444_81d0a0e45f_b.jpg)
Title: Re: Vita thread
Post by: thisismyusername on April 21, 2014, 10:41:08 PM
Phantasy Star Portable 2.  :lawd

Too bad I didn't buy it before the delisting. :fbm
Title: Re: Vita thread
Post by: bork on April 22, 2014, 07:16:31 AM
Thexder and Phantasy Star Portable 2 downloaded to Vita :rock

Re: DOA5+, the online was unfortunately broken, and rather than fix it in the vanilla versions, Tecmo just did it with DOA5 Ultimate. 
Title: Re: Vita thread
Post by: hampster on April 22, 2014, 09:03:29 AM
I downloaded Brave Story :)

I'll never forget you Game Republic. You were too good for this industry :fbm
Title: Re: Vita thread
Post by: Joe Molotov on April 23, 2014, 09:26:16 AM
Anybody else pick up Demon Gays yesterday? Jim Sterling gave it 4.5/5. :lawd
Title: Re: Vita thread
Post by: a slime appears on April 23, 2014, 09:29:03 AM
I think I need to buy a Vita since I own rent half the library thanks to PS+, would love a portable PS1, and I really need to play Persona 4.

I should've jumped on it during Black Friday. :-\
Title: Re: Vita thread
Post by: hampster on April 23, 2014, 10:30:13 AM
(http://i.imgur.com/P4tojTs.jpg)

Dat nape :lawd

spoiler (click to show/hide)
Never forget
(http://i.imgur.com/2fhAFjC.jpg)
[close]
Title: Re: Vita thread
Post by: bork on April 23, 2014, 01:28:44 PM
:ohhh
Title: Re: Vita thread
Post by: Shaka Khan on April 24, 2014, 08:34:48 AM
Haha, global PSP support got pulled.

TROLLED!
Title: Re: Vita thread
Post by: demi on April 24, 2014, 09:09:45 AM
VITA UNSAVED

But at least I got Crash and Spyro.
Title: Re: Vita thread
Post by: Joe Molotov on April 24, 2014, 09:12:02 AM
"We received reports earlier this week of people playing games on their Vitas. We are working to correct this error. Please understand."
Title: Re: Vita thread
Post by: Eel O'Brian on April 24, 2014, 09:15:53 AM
Huh, that's disappointing. I was considering getting another Vita when the BL2 bundle comes out, for PS4 streaming and because I had such a huge library of PS1/PSP digital games (and PS+ games I'd been "buying" through the webstore even without a Vita).  Now a large chunk of that stuff won't work...again.
Title: Re: Vita thread
Post by: Joe Molotov on April 24, 2014, 09:29:44 AM
Huh, that's disappointing. I was considering getting another Vita when the BL2 bundle comes out, for PS4 streaming and because I had such a huge library of PS1/PSP digital games (and PS+ games I'd been "buying" through the webstore even without a Vita).  Now a large chunk of that stuff won't work...again.

That's what you get for waiting, now you've missed out on the Vita Ambassador program.
Title: Re: Vita thread
Post by: a slime appears on April 24, 2014, 09:35:19 AM
:rofl

Joe is two for two.
Title: Re: Vita thread
Post by: hampster on April 24, 2014, 10:50:32 AM
:fbm I already grabbed stuff off my downloads list but wish I bothered to buy stuff from the store like the genesis collection. Thats what I get for being lazy :'(
Title: Re: Vita thread
Post by: Tasty on April 24, 2014, 11:20:10 AM
:what
Title: Re: Vita thread
Post by: Joe Molotov on April 24, 2014, 11:46:34 AM
:rofl

Joe is two for two.

I'm bitter because my Demon Gaze cart refuses to be read, so now I have to go back to Game effing Stop to return it (and watch them not even have spare copy).
Title: Re: Vita thread
Post by: Eel O'Brian on April 24, 2014, 11:56:41 AM
Hahaha, people who rushed right out and bought a bunch of PSP/PS1 games because of this are :umad

Sort of justified anger, though - you had Yoshida tweeting about it:

(http://i26.photobucket.com/albums/c121/KParrott/Yoshidatroll_zpsad656060.png)

and it took them several days to "patch" it back out

fucking sony  :shaq2
Title: Re: Vita thread
Post by: demi on April 24, 2014, 12:14:42 PM
Well, you can play Crash and Spyro on Euro Vita, afaik. This is a US thing. Shu probably has that almighty region-free Vita.
Title: Re: Vita thread
Post by: Tasty on April 24, 2014, 12:18:33 PM
Connectivity!  I heard Nintendo kids love it!

Nah I'm :what-ing on Sony disabling this feature. Do they not want to sell Vitas?
Title: Re: Vita thread
Post by: thisismyusername on April 24, 2014, 12:18:41 PM
Can't you play Spyro by transferring it via PS3? Weird if that doesn't work via US.

But yeah, this is a horrible move. The fact that the system suddenly had a huge backlog of titles to go through would've helped with it's image problem. Now it's "yeah it has a huge backlog of titles... that may not run on it. Whoops!"
Title: Re: Vita thread
Post by: Joe Molotov on April 24, 2014, 12:47:57 PM
Androx pls
Title: Re: Vita thread
Post by: Eel O'Brian on April 24, 2014, 12:49:10 PM
Sony cocksmokers out full force in that GAF thread :lol
Title: Re: Vita thread
Post by: cool breeze on April 24, 2014, 01:12:18 PM
can't say I'm surprised

but are people assuming this was a far reacting glitch/screw up or pushing this stuff out too early? apparently the change was reflected in the store banners and stuff too
Title: Re: Vita thread
Post by: MyNameIsMethodis on April 24, 2014, 01:47:11 PM
Clear E3 "surprise"
Title: Re: Vita thread
Post by: Takao on April 24, 2014, 02:09:00 PM
For a company that prides itself in listening to gamers, there's only a few other things they could've done to handle this situation worse than they have. Instead of being completely silent about it, they should've admitted to it being an error immediately.

Also, what the fuck is Androx?
Title: Re: Vita thread
Post by: Tasty on April 24, 2014, 04:29:55 PM
For a company that prides itself in listening to gamers, there's only a few other things they could've done to handle this situation worse than they have. Instead of being completely silent about it, they should've admitted to it being an error immediately.

Also, what the fuck is Androx?

(http://www.thebore.com/forum/avatars/Actors/frodoAnimated.gif)
Title: Re: Vita thread
Post by: Tasty on April 24, 2014, 06:58:00 PM
What about Sony Yurop?
Title: Re: Vita thread
Post by: Takao on April 24, 2014, 07:06:50 PM
Frankly, it was pretty dumb of them to sign digital distribution agreements that didn't allow compatibility with successive platforms. This is the same company that wants to become a streaming service, right?

And as Andy mentions, the fragmented compatibility list is something exclusive to SCEA. Unless a game has been removed from purchase, pretty much every PSP/PSone game on PSN is on the Japanese, and European Vita storefronts. They've never provided an explanation for this, and given their silence over this past week, I doubt they ever will.
Title: Re: Vita thread
Post by: MCD on April 24, 2014, 08:30:57 PM
I'm glad I didn't buy anything. I was planning on buying a huge list of old PS1/PSP games.
Title: Re: Vita thread
Post by: Takao on April 24, 2014, 09:47:11 PM
They must have some weird contracts then. As you know, there's a bunch of games that don't appear on the Vita store/download list that work via PS3 transfer. They have the power to block those, as the Crash/Spyro games still wouldn't work. What's stopping them from just putting those up on the actual store?

Anyways, as they're negotiating for PS Now/PS4 stuff, they'll hopefully be able to get this missing stuff for Vita.
Title: Re: Vita thread
Post by: bork on May 03, 2014, 11:23:26 PM
Ordered a Vita 2000 and threw in a 64GB card with it.  Backed up the save data from my U.S. account and then just wiped my 1000; it's now going to be used for my Japanese account.  Nice to finally have the option to use DLC and get digital-only games without that account-switching nonsense, but it's also an expensive little workaround. 

NeoGAF posters are now at the point where they are hyping the 2000 up as the second coming.  I've seen people saying even the screen is better.  Don't believe that for a second, but am looking forward to seeing how the new model feels and compares to the OLED model in person.
Title: Re: Vita thread
Post by: Beezy on May 04, 2014, 12:56:22 AM
Why the fuck are Vita's memory cards so expensive?
Title: Re: Vita thread
Post by: demi on May 04, 2014, 01:15:11 AM
cause sony hates pirates for using their cheap memory cards
Title: Re: Vita thread
Post by: Beezy on May 04, 2014, 02:00:16 AM
Smfh, I'll be using that 8GB card for as long as possible.
Title: Re: Vita thread
Post by: Joe Molotov on May 04, 2014, 02:04:38 AM
cause sony hates pirates for using their cheap memory cards

In other words, it's all Magus' fault.
Title: Re: Vita thread
Post by: thisismyusername on May 04, 2014, 10:39:34 AM
Smfh, I'll be using that 8GB card for as long as possible.

No you won't. You'll break down and pay the $100 tax for 32gigs just like I did. :fbm

Or you'll be crazy and import a 64gig card because SCEA hates portables.
Title: Re: Vita thread
Post by: demi on May 04, 2014, 11:08:01 AM
Lol, you arent gonna survive the struggle on 8GB. Expect to delete/re-download any new game you want to play.
Title: Re: Vita thread
Post by: bork on May 04, 2014, 02:10:54 PM
Smfh, I'll be using that 8GB card for as long as possible.

No you won't. You'll break down and pay the $100 tax for 32gigs just like I did. :fbm

Or you'll be crazy and import a 64gig card because SCEA hates portables.

32GB costs less now..."only" $70-80.   :lol :-\  That's why I went ahead and got a 64GB card for $100.

Lol, you arent gonna survive the struggle on 8GB. Expect to delete/re-download any new game you want to play.

Yeah, he might as well forget about downloading anything.  Get enough games and even content updates are gonna make it a problem.

Title: Re: Vita thread
Post by: Beezy on May 04, 2014, 02:22:23 PM
Smfh, I'll be using that 8GB card for as long as possible.

No you won't. You'll break down and pay the $100 tax for 32gigs just like I did. :fbm

Or you'll be crazy and import a 64gig card because SCEA hates portables.

32GB costs less now..."only" $70-80.   :lol :-\  That's why I went ahead and got a 64GB card for $100.

Lol, you arent gonna survive the struggle on 8GB. Expect to delete/re-download any new game you want to play.

Yeah, he might as well forget about downloading anything.  Get enough games and even content updates are gonna make it a problem.
:-\
Title: Re: Vita thread
Post by: bork on May 04, 2014, 04:21:21 PM
They shouldn't have even bothered with 8GB.  It's almost as useless as that 1GB available (only without a memory card inserted!) on the 2000s.

16GB might be doable.  I have like 37 Vita games (almost all carts, not downloads), plus PSP, minis, and PS1 games on my 32GB card, and even then I still generally have 9-10GB free.  I went with the 64GB card so I can get more games digitally without worrying about the space being taken up.
Title: Re: Vita thread
Post by: demi on May 04, 2014, 04:25:54 PM
16 is doable, I use that. I've had to clear space, but its mostly for stuff I finished, so I have no desire to store it.
Title: Re: Vita thread
Post by: Rahxephon91 on May 04, 2014, 06:59:23 PM
Only have 4 gig card. Physical media to the max!
Title: Re: Vita thread
Post by: Purple Filth on May 04, 2014, 08:04:17 PM
16 is doable, I use that. I've had to clear space, but its mostly for stuff I finished, so I have no desire to store it.

Same here.
Title: Re: Vita thread
Post by: bork on May 05, 2014, 01:53:33 PM
Only have 4 gig card. Physical media to the max!

 :o
Title: Re: Vita thread
Post by: hampster on May 05, 2014, 02:10:41 PM
I've had to clear space, but its mostly for stuff I finished, so I have no desire to store it.

Because of Sony's screwup the other week I now have stuff on my poor 8gig I can't delete or I'll lose it forever :fbm

Anyway, I'm pretty good for now but I also don't have PS+
Title: Re: Vita thread
Post by: demi on May 05, 2014, 02:29:13 PM
I believe if you transfer it to PC via Content Manager, you can send it back just fine with no issues.
Title: Re: Vita thread
Post by: Takao on May 05, 2014, 03:37:32 PM
Yeah, if you're talking about the Download List bug you can back up all of those games onto a PC.
Title: Re: Vita thread
Post by: demi on May 05, 2014, 03:46:42 PM
I pre-orderd Tales of Hearts R from GameStop this weekend. This will make the 5th Vita game I own.
Title: Re: Vita thread
Post by: Rahxephon91 on May 05, 2014, 09:21:36 PM
I've got 8 Vita games and I belive I'm mostly done with getting the games I want for the system. Tales of Hearts I'll get because why not and maybe Freedom Wars if it's more then another MH clone. I also want to import Senen Kagura.

Only have 4 gig card. Physical media to the max!

 :o
It was the cheapest option when I bought my Vita. Right now I just have physical copies so it works. I mean I still have my PSP and all the physical copies for those games, so if I want to play a PSP games I'm good.
Title: Re: Vita thread
Post by: Takao on May 05, 2014, 09:41:14 PM
The first Senran Kagura on Vita is getting localized, so I see no reason to want to import that.
Title: Re: Vita thread
Post by: Rahxephon91 on May 05, 2014, 09:50:26 PM
The first Senran Kagura on Vita is getting localized, so I see no reason to want to import that.
Was that announced? I know there has been obvious hints, but I didn't know it was confirmed. If it hasn't I guess it will eventually, but will it get a physical release?! I only got like 3.8 gigs here.
Title: Re: Vita thread
Post by: bork on May 05, 2014, 10:56:48 PM
The first Senran Kagura on Vita is getting localized, so I see no reason to want to import that.
Was that announced? I know there has been obvious hints, but I didn't know it was confirmed. If it hasn't I guess it will eventually, but will it get a physical release?! I only got like 3.8 gigs here.

It wasn't announced, but it's pretty obvious that it's coming.  They did a little preview image with blacked-out character silhouettes from various games, and someone matched up a Senran Kagura character perfectly with one of them.

Speaking of Senran Kagura, I got Dekamori Senran Kagura over the weekend, which is the download-only music cooking game.  Didn't think it was possible to get even more perverted, but they proved me wrong!  Beat your rival with a high percentage and they get stripped nude, covered in whipped cream/chocolate/etc and are put on top on giant desserts with :uguu faces and twinkling eyes.  It's pretty disturbing when this happens to the loli characters.  I didn't think they'd ever localize the original, but the Vita games have straight-up (albeit censored, with white lines/mini character faces) nudity in them.  Is that really going to get through?
Title: Re: Vita thread
Post by: bork on May 05, 2014, 10:57:13 PM
My white 2000 model arrived today.  Transferred my backup to the new 64GB card and did some comparisons between the two models.

Initial impressions are that the 2000 model does not feel as "cheap" as I've heard; the build is solid and the slimmer, sleaker shape is more appealing than the 1000 model was.  The 1000 was already comfortable to hold and use, but the 2000 is definitely more ergonomic and lighter, with better face and shoulder buttons.  The smaller rear touch pad area also makes the system more comfortable in your hands, with far less of a chance that you'll hit the panel by mistake when playing.

But the 2000's LCD screen, while still very good, does not hold a candle to the 1000's OLED screen.  There's just no comparison when it comes to the warmer, vivid colors that just pop off the screen and the brightness/black levels.  That said, the LCD's cooler color scheme does fit some games better and I noticed that the LCD is a bit sharper, whereas the OLED almost seemed a bit blurry when I compared games.  PSP games also looked noticeably better on the LCD because of the sharpness.

Should you upgrade to a 2000 if you own a 1000?  The choice comes down to whether or not you prefer the OLED screen versus better form factor and battery life.  If you're a new buyer, I wouldn't hesitate to buy the 2000 model.  Even though the OLED is superior, the 2000's LCD is still pretty high quality.

Model comparison:

spoiler (click to show/hide)
(https://farm3.staticflickr.com/2932/13932102257_09ec9739c9_b.jpg)(https://farm6.staticflickr.com/5349/13932160658_ba2e96a2cd_b.jpg)
(https://farm6.staticflickr.com/5495/13932159048_0c3ee720fb_b.jpg)(https://farm3.staticflickr.com/2924/13932158008_2a06a9df4b_b.jpg)
[close]

Screen comparisons and the 2000's LCD screen quality at various angles.  Brightness levels were at medium on both systems.  The first photo is of similar modes with the same character in both Senran Kagura games.  It pretty much speaks for itself...1000, no contest.  But with BlazBlue, I preferred the look on the 2000.

spoiler (click to show/hide)
(https://farm3.staticflickr.com/2908/13932122179_1e18cc77cc_b.jpg)(https://farm8.staticflickr.com/7405/14095611066_53b5752920_b.jpg)
(https://farm8.staticflickr.com/7445/14115483501_70382158eb_b.jpg)(https://farm8.staticflickr.com/7346/14138839433_7473250fa9_b.jpg)
(https://farm8.staticflickr.com/7453/13932147540_fe90151a44_b.jpg)(https://farm6.staticflickr.com/5580/14118771355_10ac52eb12_b.jpg)
[close]
Title: Re: Vita thread
Post by: Joe Molotov on May 05, 2014, 11:20:51 PM
I need a 64GB card. The struggle is getting too real, even with 32 gigs.
Title: Re: Vita thread
Post by: thisismyusername on May 05, 2014, 11:52:43 PM
I keep sitting here booting Dead Nation, remembering how bad a port it is and just... closing it. I dunno why I keep it.  :lol
Title: Re: Vita thread
Post by: bork on May 05, 2014, 11:53:37 PM
From GAF:

Quote
From those pics the LCD looks better to me. To each their own I guess.

...

(https://farm3.staticflickr.com/2908/13932122179_1e18cc77cc_b.jpg)

:dead
Title: Re: Vita thread
Post by: Tasty on May 06, 2014, 12:00:48 AM
:what
Title: Re: Vita thread
Post by: Beezy on May 06, 2014, 01:10:09 AM
 :fbm
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 07:05:14 AM
More cinematic.
Title: Re: Vita thread
Post by: Purple Filth on May 06, 2014, 07:18:47 AM
I need a 64GB card. The struggle is getting too real, even with 32 gigs.

Damn.

Title: Re: Vita thread
Post by: bork on May 06, 2014, 08:02:33 AM
There seems to be a bit of a backlash against the pictures I posted on GAF.  Clearly I have an anti-2000 bias.     :dizzy
Title: Re: Vita thread
Post by: thisismyusername on May 06, 2014, 08:15:42 AM
There seems to be a bit of a backlash against the pictures I posted on GAF.  Clearly I have an anti-2000 bias.     :dizzy

You forget, GAF is the last "safe heaven" for the system. Can't bad talk it there before SmokeyDave will be in to go "B-B-BUT IT ISN'T BAD GUYS!"
Title: Re: Vita thread
Post by: magus on May 06, 2014, 08:16:03 AM
am i supposed to see something other than the vita above has a darker screen and a more raunchy screenshot?
Title: Re: Vita thread
Post by: demi on May 06, 2014, 09:18:14 AM
No - the Vita 2000 has a poopy LCD screen, it's meant to show how good the OLED of the 1000 is.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 09:24:21 AM
There seems to be a bit of a backlash against the pictures I posted on GAF.  Clearly I have an anti-2000 bias.     :dizzy

You forget, GAF is the last "safe heaven" for the system. Can't bad talk it there before SmokeyDave will be in to go "B-B-BUT IT ISN'T BAD GUYS!"

Posts like this:

Quote
I've tried playing a few games on my 1000 model after a couple hundred hours on the 2000.

Not a fan of the color saturation anymore, everything looks off on the OLED due to the bad color accuracy.

At a casual glance though I can see how people prefer the OLED though due to the natural pop. But it doesn't work anymore for me.

...Just make me go :what

I mean, the 2000 is great on its own.  And in comparison to the 1000, it has its advantages, but the screen is not one of them.    :dizzy

am i supposed to see something other than the vita above has a darker screen and a more raunchy screenshot?

Nope, that's it- the OLED screen is brighter and more vibrant, with a warmer color scheme.  The LCD screen is darker and the colors are more muted in comparison, with a cooler color scheme.

The black levels on the OLED crush the ones on the LCD and whites look slightly yellowish on the LCD as well.  Gotta keep saying that I'm not even putting down the LCD -it's a really good screen- but it's ridiculous to say that it's better than the OLED.  Sony downgraded the screen to keep costs down.  This is a fact.  People be cray-cray.  What else is new, I guess.
Title: Re: Vita thread
Post by: Beezy on May 06, 2014, 09:26:20 AM
If you're a new buyer, I wouldn't hesitate to buy the 2000 model.  Even though the OLED is superior, the 2000's LCD is still pretty high quality.
Don't lie to me.
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 09:26:54 AM
Sonyponies gonna pony.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 09:30:09 AM
If you're a new buyer, I wouldn't hesitate to buy the 2000 model.  Even though the OLED is superior, the 2000's LCD is still pretty high quality.
Don't lie to me.

No, fo realz. If you're not used to the OLED, you'll be totally fine with the 2000 and the improved ergonomics/battery life will be welcome.  And here I am saying this, but I'm somehow still "hating" on it!   :lol
:mindblown

Sonyponies gonna pony.

There's gotta be some shills in that thread.  That and/or people trying to justify their import purchases from back when the prices were higher.  It makes no sense to proclaim an LCD screen superior to an OLED screen. 
Title: Re: Vita thread
Post by: thisismyusername on May 06, 2014, 10:20:17 AM
Really, losing the OLED was the biggest downgrade ever. Not worth taking the L on buying a 2000 just for a smaller backtouch that won't get in the way.  :'(

After playing P4G on the OLED, I really can't see it having the same "WOW" effect on LCD. Though, like I said earlier this year, it's gonna be REALLY interesting how games developed for the 2000's color scheme/LCD in mind look on the OLED. Probably bad. :/
Title: Re: Vita thread
Post by: cool breeze on May 06, 2014, 11:12:48 AM
I'm getting the 2000 because it's somehow easier for me to justify buying something different to replace my screwed up original.  But yeah, by comparison it looks rough next to the original OLED.  Put it next to a 3DS, better, or another LCD device, it becomes a more favorable comparison.
Title: Re: Vita thread
Post by: archnemesis on May 06, 2014, 11:17:39 AM
Yep, I'm buying a 2000 for the very same reason. My launch Vita died two weeks ago. Unfortunately the slim model hasn't been released in Europe (besides the UK) so I'm holding off until E3.
Title: Re: Vita thread
Post by: hampster on May 06, 2014, 11:40:00 AM
I love my vita's screen but my oled has black splotches which bug me :-\
Title: Re: Vita thread
Post by: archnemesis on May 06, 2014, 11:44:23 AM
I never play in pitch black darkness so I never noticed the spots. They're supposed to be there for all units.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 12:00:05 PM
Doesnt bother me either. Stop being OCD, nerd.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 12:57:19 PM
mine had kind of a screen door or "denim" pattern which i could see over certain colors, bothered me at first but after a while i didn't notice it much
Title: Re: Vita thread
Post by: demi on May 06, 2014, 01:25:55 PM
If you buy God of War Collection - it is cross-buy with PS3 version. Sounds like it only works if you do it online only though.

Quote
As an added bonus, if you purchase God of War Collection for PS Vita system via PlayStation Store, you’ll get the PS3 version for free via cross buy (and vice-versa).
Title: Re: Vita thread
Post by: demi on May 06, 2014, 03:26:32 PM
Apparently there's a glitch with this.

If you have PS+ - "buy/download" the two God of War HD trials for PS3 (I used the webstore).

DO NOT RUN THEM (?)

Now, on Vita (or webstore? or PS3?) search for the collection, and it should show up free.

Buy this.

Now, because you bought the Vita version, the PS3 versions should now be cross-buy, and thus free.

----

I dont have enough space to DL, but I bought the Vita version for $0.00 - so it seems to have worked.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 03:39:05 PM
Got a link to the trials?  Not seeing them on the web store.

NM; found them.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 03:46:38 PM
Hmm...both collections show as "unavailable."  They must have found that exploit already.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 03:50:56 PM
You sure? They show up for me when I browse when not logged in.

Here is my DL list:

(http://i.imgur.com/l5Q2FGW.jpg)
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 03:55:33 PM
Deal daed. :(

When I go to the store page of the collection, it shows up as Free but when I click buy, it says "You are not eligible to purchase this."
Title: Re: Vita thread
Post by: demi on May 06, 2014, 03:57:06 PM
People are saying it still works. You might have to actually add it to your cart first.

- Buy the two GOW PS+ trials
- Buy Vita Collection
- Done
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 03:58:16 PM
I can't add it to my cart.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 03:59:46 PM
Nope, it worked for me after all.

Try the trials from this link. (https://store.sonyentertainmentnetwork.com/#!/en-us/games/god-of-war-collection/cid=UP9000-BCUS98229_00-PS3GOWCOLLECTBUN?utm_source=google&utm_medium=cpc&utm_campaign=SEN|US|B|Games|Evergreen|General+PS+Store|Desktop|Exact&utm_term=playstation%20online%20store&utm_content=sYBL98A5G&pcrid=28213562682)
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 03:59:54 PM
(http://i.imgur.com/yzignYt.png)

Thanks, Obama!
Title: Re: Vita thread
Post by: demi on May 06, 2014, 04:01:16 PM
Try using Vita if possible.

I used webstore for the PS+ trials

Then Vita (work wifi yes) to buy the Vita collection
Title: Re: Vita thread
Post by: bork on May 06, 2014, 04:01:34 PM
Stupid question, Joe: Are you a Plus user?

The file size is a whopping 15.5 GB, too- I'm not even gonna bother, even with that new 64GB card I got.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 04:02:51 PM
Those are the PS3 games. Vita is like 3.5GB total
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 04:04:38 PM
I used the webstore to "buy" the trials and that worked, but it won't let me add the collection to my cart. I tried it on the Vita too, but there's no "Buy" button, just the collection page.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 04:04:48 PM
Those are the PS3 games. Vita is like 3.5GB total

Cool, was told wrong.  Might give it a spin now.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 04:06:09 PM
Hmm, they might be fixing it. There isnt even a "buy" button on Vita store for the collection.

@bork

It shows up as 3183MB on my Vita Download List.
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 04:12:47 PM
BRB, changing my location to Oman and seeing if that helps.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 04:14:34 PM
I feel so bad now, my love. I dont even want it anymore.
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 04:21:27 PM
No worries, I know Santa Demi's fat sack will be waiting for me another day.
Title: Re: Vita thread
Post by: Takao on May 06, 2014, 05:40:32 PM
GoW Collection on Vita is a true representation of the world in 2005 as it's complete with 240p Youtube encoded cutscenes!
Title: Re: Vita thread
Post by: demi on May 06, 2014, 05:54:04 PM
No worries, I know Santa Demi's fat sack will be waiting for me another day.

I will have a special spot reserved for you, my love.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 06:45:01 PM
:lol man, they just can't seem to wrap their heads around this whole digital storefront thing

still leagues above Nintendo, tho
Title: Re: Vita thread
Post by: demi on May 06, 2014, 06:49:46 PM
The Vita store is showing the BUY button now - check your Vita, chubby hubby.

Apparently they just removed the two PS+ trials, instead.
Title: Re: Vita thread
Post by: TVC15 on May 06, 2014, 07:54:16 PM
Can you stream PS2 classics from PS3 to Vita?  I fucking want to play Nocturne while on the shitter so bad.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 07:56:26 PM
No
Title: Re: Vita thread
Post by: TVC15 on May 06, 2014, 07:58:50 PM
Fuck me :(  I ain't buying, then.  I'll stick with my 2 PS2 copies and DoubleJump strat guide.
Title: Re: Vita thread
Post by: Purple Filth on May 06, 2014, 08:33:20 PM
No worries, I know Santa Demi's fat sack will be waiting for me another day.

I had the same issue as you earlier Joe and after seeing this thread i decided to try it again less than a minute ago and it went through

GO TO THE WEBSTORE NOW.
Title: Re: Vita thread
Post by: Joe Molotov on May 06, 2014, 08:35:18 PM
The Vita store is showing the BUY button now - check your Vita, chubby hubby.

Apparently they just removed the two PS+ trials, instead.

Done. :rejoice

The PS3 version is still borked for me (shows up as Free, but won't let me add it to my cart) but I don't even care. :rejoice

Edit: When I got the PS3 store, it says I already own the collection. :rejoice
Title: Re: Vita thread
Post by: demi on May 06, 2014, 08:51:48 PM
Yeah, that's what happens. You now own it because you bought the Vita version.
Title: Re: Vita thread
Post by: AdmiralViscen on May 06, 2014, 09:02:17 PM
The link in this thread shows the full version of the PS3 game, not the trial? I don't see it on the PS3 under store - > PS+ -> trials either..
Title: Re: Vita thread
Post by: demi on May 06, 2014, 09:07:31 PM
They removed the trials, so no more glitch.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:25:04 PM
Bought the BL2 bundle today. Went to Best Buy first, and after thirty minutes of several employees searching everywhere for the five they supposedly had in stock (they never did find any), I called Gamestop - from the Best Buy show floor :lol - and had them hold one of the two they had. I don't know if this is bullshit or not, but the Gamestop dude told me these bundles are a limited run, and after they're sold it'll probably just be Vita + 8GB card for the same price. Said he tried to get a couple more for store stock and couldn't.

Had to do a system update right out of the box.  Goddamnit, Sony :lol

Anyway, it definitely feels lighter than the 1000 I had. I like the screen fine, text is nice and crisp, colors look good, and it seems bright enough to me. I like the rounded edges. Could be just me, but I think the speakers might be a bit louder? Still think they should have gone for a back click pad instead of rear touch. And you can't use the memory card and the internal memory at the same time? :wtf

Flip-flopping on whether to sell the BL2 code. I've already played the shit out of it on PC, dunno if the novelty of handheld gun porn is enough to start again.
Title: Re: Vita thread
Post by: demi on May 06, 2014, 09:30:06 PM
I'd probably sell it. People on GAF are paying up to $30 for it.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:31:31 PM
Man, that 2DS sure looks like a booger sitting next to it  :heh
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:36:13 PM
I'd probably sell it. People on GAF are paying up to $30 for it.

Yeah, I'll ponder it until tomorrow. I'm definitely not gonna install tonight, that shit would take until 1 am.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:38:13 PM
buy the hardware version made for special needs children, complain it looks lame

spoiler (click to show/hide)
still have no earthly idea why you'd buy a 2 or 3DS if you don't like JRPGs... they're pretty much the only reason to own one
[close]

Keep playing that arthritis-inducing version and you'll be special needs soon enough

spoiler (click to show/hide)
I paid $55 out of pocket after trades, and Mario Kart is my favorite Nintendo series
[close]
Title: Re: Vita thread
Post by: demi on May 06, 2014, 09:38:16 PM
Dragon's Crown is $20 for Vita/PS3 on PSN.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:40:14 PM
spoiler (click to show/hide)
and between other non-JRPG 3DS games suggested and DS games I never played, I figure I'll get my $55 worth out of it
[close]
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 09:55:10 PM
I'll get a Wii U when I can wrangle one for $150 or less. Play Mario Kart, Zombie U, and...well, my fiance has a shitload of Wii games she can use on it, I guess.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 10:08:23 PM
Eel, hang onto that code or sell it off.  Everything trickling out about Borderlands seems to stink.  Was looking forward to it, too- never played any of the BL games before.  Oh well, time to install it on PC I guess.

Here's some more comparison photos.  Apologies for some of the 1000 pictures being cut off a little bit in some of them.  Also note that any banding you see is from the camera; it appears a bit on both screens.  I think reds look better on the 2000; they're too saturated on the 1000 screen, but the 1000's OLED screen remains the champ in my book.  I noticed that in some games, like Senran Kagura, the washed-out colors hide some detail (see the character's head in the very last pic).

Top/right- 2000
Bottom/left- 1000

Both systems were at max brightness.

spoiler (click to show/hide)
(https://farm6.staticflickr.com/5494/14102899586_f977d075dd_b.jpg)(https://farm3.staticflickr.com/2940/13939444838_0aeea8b30f_b.jpg)
(https://farm3.staticflickr.com/2935/13939410469_0830d5c2e7_b.jpg)(https://farm8.staticflickr.com/7379/13939446978_7cbb857768_b.jpg)
(https://farm3.staticflickr.com/2921/14123070172_6bf3d825a1_b.jpg)(https://farm8.staticflickr.com/7335/14122764271_e76fbd8981_b.jpg)
(https://farm3.staticflickr.com/2911/14122765421_34f8746e8b_b.jpg)(https://farm8.staticflickr.com/7333/14102905896_5d51c7e295_b.jpg)
(https://farm3.staticflickr.com/2914/14146139053_5609372de9_b.jpg)(https://farm8.staticflickr.com/7456/14102907536_df22839625_b.jpg)
(https://farm8.staticflickr.com/7319/14102899006_3454f810ee_b.jpg)(https://farm3.staticflickr.com/2915/14122770431_eae92c4135_b.jpg)
(https://farm3.staticflickr.com/2929/14126377464_bbd297af90_b.jpg)(https://farm8.staticflickr.com/7300/14126385104_785a322392_b.jpg)
[close]

There continues to be people in flat-out denial over the superior OLED making their presences known.  So fucking weird, even for fanboys.
Title: Re: Vita thread
Post by: bork on May 06, 2014, 10:19:01 PM
Direct-feed game play.

http://www.youtube.com/watch?v=0F8TVqPW-OE

How does this stack up to the PC/console versions?
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:22:53 PM
Man, checking out my download list I have a shitload of stuff I "bought" from PS+ that I never played.  Yeah, probably gonna sell that BL2 code.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:25:26 PM
Direct-feed game play.

http://www.youtube.com/watch?v=0F8TVqPW-OE

How does this stack up to the PC/console versions?

If you could get BL2 running on lowest settings and lowest res on the Asus t100, that's probably what it would look like
Title: Re: Vita thread
Post by: Takao on May 06, 2014, 10:27:15 PM
Actual screenshot from one of the pre-rendered cutscenes:

(https://farm6.staticflickr.com/5462/14123707501_2ca6979aa7_b.jpg)
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:38:59 PM
 That is some half-assed effort, for sure :lol

God of  :kobeyuck
Title: Re: Vita thread
Post by: demi on May 06, 2014, 10:49:18 PM
How does this stack up to the PC/console versions?

Really? Lol. Cmon now.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:51:18 PM
Honestly, I don't think BL2 looks that bad. Enemies explode and disappear instead of laying around, and some effects are missing, but other than that it's kind of impressive they got it running that well.  That tiny text would kill my eyes, though.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:52:52 PM
Downloading some PS+ stuff, took 20 minutes to download Lone Survivor (236mb). Get your shitty WiFi together, Sony.
Title: Re: Vita thread
Post by: Rahxephon91 on May 06, 2014, 10:55:53 PM
Only two people though for co-op in BL2 seems very lame.
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 10:57:51 PM
I played it solo on PC, but yeah, for folks who like to do the boss raids that's pretty shitty
Title: Re: Vita thread
Post by: Takao on May 06, 2014, 11:12:36 PM
I find it very strange that they prioritized the screen resolution over the frame rate or visual effects. I guess the art style looked awful at subnative?
Title: Re: Vita thread
Post by: Eel O'Brian on May 06, 2014, 11:31:07 PM
So what's the bet on BL2's TTPS+?
Title: Re: Vita thread
Post by: bork on May 07, 2014, 12:02:04 AM
Quote from: Another GAF Post
My goodness at the screenshot comparisons haha.
They don't work guys!

:dead

I give up.  The thread has turned into "2000 is superior in every way."
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 12:33:58 AM
Remote play kind of sucks unless you're right next to the PS4, which sort of negates the whole remote playing aspect.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 12:52:02 AM
Remote play kind of sucks unless you're right next to the PS4, which sort of negates the whole remote playing aspect.

Results vary.  I haven't tried it from outside my place, but I can get great results anywhere in my apartment.  There are two types of remote play connection settings you can use, BTW.  One based on your wireless network and the other directly connected to your PS4.  The latter is the one that you need to be closer to the system for it to work well.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 01:13:17 AM
Turned off the WiFi power save setting and it works much better now. Played a little Sound Shapes and didn't seem to miss a beat.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 08:45:31 AM
There are some positive impressions on Borderlands popping up, but I'm still skeptical about it.  Waiting to see some reviews.

Decided to get Ragnarok Odyssey Ace last night.  Same game as the original, but with more content added and the animation has been improved.
Title: Re: Vita thread
Post by: Joe Molotov on May 07, 2014, 09:23:22 AM
Decided to get Ragnarok Odyssey Ace last night.  Same game as the original, but with more content added and the animation has been improved.

Make sure you download the Grandia Soundtrack DLC. :noah
Title: Re: Vita thread
Post by: thisismyusername on May 07, 2014, 09:30:28 AM
Remote play kind of sucks unless you're right next to the PS4, which sort of negates the whole remote playing aspect.

Results vary.  I haven't tried it from outside my place, but I can get great results anywhere in my apartment.  There are two types of remote play connection settings you can use, BTW.  One based on your wireless network and the other directly connected to your PS4.  The latter is the one that you need to be closer to the system for it to work well.

Remote play sucks in general. Doesn't matter the mode. That input lag. :yuck
Title: Re: Vita thread
Post by: bork on May 07, 2014, 09:36:01 AM
Remote play kind of sucks unless you're right next to the PS4, which sort of negates the whole remote playing aspect.

Results vary.  I haven't tried it from outside my place, but I can get great results anywhere in my apartment.  There are two types of remote play connection settings you can use, BTW.  One based on your wireless network and the other directly connected to your PS4.  The latter is the one that you need to be closer to the system for it to work well.

Remote play sucks in general. Doesn't matter the mode. That input lag. :yuck

 :what
Title: Re: Vita thread
Post by: Beezy on May 07, 2014, 09:49:10 AM
What issues do you guys have with the original Vita?
Title: Re: Vita thread
Post by: demi on May 07, 2014, 09:56:22 AM
The tiny ass start/select buttons. This is fixed in 2000, since they made the buttons bigger and easier to press.
Title: Re: Vita thread
Post by: archnemesis on May 07, 2014, 10:05:34 AM
My main issue is that it isn't working.

If I connect the AC adapter the PS-button will turn orange for a second and then I get no response from it. I've tried to hold down various buttons for 5 and 30+ seconds without any change. When I asked the official support for advice I received a copy/pasted FAQ reply in a different language. I'm considering returning it to the retail store even though I'm out of warranty. It stopped working five minutes after I upgraded to the latest firmware and I suspect that there is a software related problem that is causing the issue.
Title: Re: Vita thread
Post by: thisismyusername on May 07, 2014, 11:34:46 AM
Remote play kind of sucks unless you're right next to the PS4, which sort of negates the whole remote playing aspect.

Results vary.  I haven't tried it from outside my place, but I can get great results anywhere in my apartment.  There are two types of remote play connection settings you can use, BTW.  One based on your wireless network and the other directly connected to your PS4.  The latter is the one that you need to be closer to the system for it to work well.

Remote play sucks in general. Doesn't matter the mode. That input lag. :yuck

 :what

30 second input lag when I'm five inches from the system = terrible.

My main issue is that it isn't working.

If I connect the AC adapter the PS-button will turn orange for a second and then I get no response from it. I've tried to hold down various buttons for 5 and 30+ seconds without any change. When I asked the official support for advice I received a copy/pasted FAQ reply in a different language. I'm considering returning it to the retail store even though I'm out of warranty. It stopped working five minutes after I upgraded to the latest firmware and I suspect that there is a software related problem that is causing the issue.

Boot into safe mode? If that isn't it, the system died or something. My first one did that and I had to take it to the store to get a replacement. I have no idea why. It may have been heat or simply a manufacture defect.
Title: Re: Vita thread
Post by: archnemesis on May 07, 2014, 11:45:23 AM
I can't boot into any mode at the moment.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 12:11:52 PM
Decided to keep Borderlands 2 and already wish I hadn't. This shit has been downloading since 9 this morning and still hasn't finished. Digital future.
Title: Re: Vita thread
Post by: Purple Filth on May 07, 2014, 12:17:10 PM
Decided to keep Borderlands 2 and already wish I hadn't. This shit has been downloading since 9 this morning and still hasn't finished. Digital future.

how big is it?
Title: Re: Vita thread
Post by: bork on May 07, 2014, 12:26:57 PM
I read Borderlands is one of the biggest games released yet.  Would like to know if that means the retail version will have an increased cart size, or if that's all bull shit.

The tiny ass start/select buttons. This is fixed in 2000, since they made the buttons bigger and easier to press.

What issues do you guys have with the original Vita?

That's about the biggest issue with it, apart from those who experienced problems with the OLED mura effect.  The Vita 1000 build was pretty solid.  The 2000's improvements are in its shoulder and face buttons, battery life, and slimmer design, and weight.


30 second input lag when I'm five inches from the system = terrible.


That's a problem with your setup, not remote play.  :deal

Decided to keep Borderlands 2 and already wish I hadn't. This shit has been downloading since 9 this morning and still hasn't finished. Digital future.

This, too- I downloaded Ragnarok Odyssey Ace last night (2+ GB) in like 10 minutes.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 12:30:44 PM
5gb altogether, it's separated in parts

I just paused the downloads and checked my connection speed, I'm getting 12 down and 3 up on the Vita's Wifi, so it's not my internet, it's Sony's pure shit servers

This shit is telling me I still have 301 minutes to go - that's five fucking hours - and two more parts to download after that!

If this is how it's gonna be all the time this system can go fuck itself, I mean, they won't even let you download to the PS4 and transfer over
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 12:33:04 PM
oh, wait, it just jumped back to 203 minutes, what a relief
Title: Re: Vita thread
Post by: demi on May 07, 2014, 12:37:04 PM
You just cant listen to me, can you
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 12:43:59 PM
Well, I watched some videos and it looked okay to me, and I don't need the money or anything. I won't know if it's any good or not until tonight, apparently. I like the system, but I assumed Sony sorted out all this shit with their download servers. PS4 downloads fly for me. It's not on my end.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 12:57:18 PM
Well, I watched some videos and it looked okay to me, and I don't need the money or anything. I won't know if it's any good or not until tonight, apparently. I like the system, but I assumed Sony sorted out all this shit with their download servers. PS4 downloads fly for me. It's not on my end.

It's never on anyone's end.   ;) :P

Is your PS4 wired?
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 01:10:03 PM
Speed is fine on both WiFi and wired, but I keep it wired. Again, I will point this out in case you missed it the first time:


I just paused the downloads and checked my connection speed, I'm getting 12 down and 3 up on the Vita's Wifi, so it's not my internet, it's Sony's pure shit servers

This result is from the Vita's built-in connection test, and from a separate test I took through the Vita web browser.  So, yeah, it's not me.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 01:28:05 PM
Again I will point out that I downloaded Ragnarok Odyssey Ace last night (2+ GB) in like 10 minutes. 

But you are not the only one mentioning long download times for this particular game.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 01:31:43 PM
"It doesn't ever happen to me, so it must be your fault."  Why don't you take a few comparison shots to really hammer your point home :lol
Title: Re: Vita thread
Post by: demi on May 07, 2014, 01:33:56 PM
Soul Sacrifice Delta is out next week - digital only. Tempting to get it, I really got into the first one.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 01:34:04 PM
"It doesn't ever happen to me, so it must be your fault." 

Pretty much what I deal with at work on a daily basis.    :P

Quote
Why don't you take a few comparison shots to really hammer your point home :lol

(http://media.tumblr.com/tumblr_m9s6lj3DKS1qezoe1.gif)
Title: Re: Vita thread
Post by: bork on May 07, 2014, 01:39:11 PM
Soul Sacrifice Delta is out next week - digital only. Tempting to get it, I really got into the first one.

The additions seem like enough that I'd want to try this out again, but I guess it's better to hold off since I have Toukiden and now Ace to play.

Quote
PSB: Soul Sacrifice Delta – is this an expansion, or a full blown sequel?
AB: It’s a very large scale expansion, but not a full blown sequel. There’s a lot for a Soul Sacrifice fan to sink their teeth into – no pun intended.
Soul Sacrifice Delta on PS Vita

PSB: What exactly can those fans expect from it, and when will we see it on shelves?
AB: Soul Sacrifice Delta brings many additions and enhancements to the original title – there are new monsters based on classic fairy tales with a dark twist, more sorcerers, maps, quest and spells.

But there isn’t just more of everything; we’ve made many improvements to the game mechanics with dynamic maps, adaptive and more complex AI for the monsters. The spell casting system has been overhauled too: you can now combine spells during battle to enhance them or create new ones, which adds a lot of variety and depth to the gameplay.

Soul Sacrifice Delta also introduces Grim, the third faction, and tells the story of their plot against the established order and the very nature of the world. Players can now choose to pledge allegiance to one of the factions, which have their own strengths, rewards and play styles, all of which reflect the faction’s belief.

Save data from Soul sacrifice including story progression, costumes, offerings, sigils, black rites, life/soul essence and lacrima (up to 10,000) will carry over to Soul Sacrifice Delta! So, if you transfer your save data from Soul Sacrifice, the story progression will carry over and you can continue on with your adventure in Soul Sacrifice Delta.

We’re planning to release Soul Sacrifice only on the PlayStation Store, on May 13th.
Title: Re: Vita thread
Post by: demi on May 07, 2014, 01:44:43 PM
Good thing I uploaded my save to PS+

I got Plat on that bitch. I'm ready.
Title: Re: Vita thread
Post by: Takao on May 07, 2014, 01:44:44 PM
They stealth added the first Soul Sacrifice to PS+ again last night.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 01:50:20 PM
I was wondering why that was on my DL list, I didn't remember ever "buying" it
Title: Re: Vita thread
Post by: cool breeze on May 07, 2014, 02:19:17 PM
what's the process of transferring one vita's contents to another? replacing memory cards and logging in? I don't want to lose those ps1 games from the glitch
Title: Re: Vita thread
Post by: TVC15 on May 07, 2014, 02:22:08 PM
I want to start playing Soul Sacrifice again because it's the tits.  Anyone else in?  I figure I probably have to recruit friends since MP is probably pretty dead.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 02:23:17 PM
what's the process of transferring one vita's contents to another? replacing memory cards and logging in? I don't want to lose those ps1 games from the glitch

You can use the content manager to back up everything on your memory card to your PC and restore it to the new system.  Use the USB cable to do this; doing it wirelessly will take forever if you have enough stuff on your card.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 02:26:22 PM
Okay, the DL speeds finally revved up and it finished. Tried it out for a few minutes. The framerate stutters somewhat in parts, and there's some texture pop-in, but this is very impressive overall. Looks a lot better on the Vita screen than videos reflect. It's BL2 in your hands, with a few concessions made. I could see myself playing through again using a different class/character than the one I used on PC.  That text is microscopic, though, even with my reading glasses.
Title: Re: Vita thread
Post by: cool breeze on May 07, 2014, 02:30:10 PM
what's the process of transferring one vita's contents to another? replacing memory cards and logging in? I don't want to lose those ps1 games from the glitch

You can use the content manager to back up everything on your memory card to your PC and restore it to the new system.  Use the USB cable to do this; doing it wirelessly will take forever if you have enough stuff on your card.

So the steps would be:  transfer vita memory card contents to PC/PS3, erase memory card, transfer from PC/PS3 to new vita on new card?

You can't simply take the old card and put it in the new system?
Title: Re: Vita thread
Post by: bork on May 07, 2014, 02:37:33 PM
Okay, the DL speeds finally revved up and it finished. Tried it out for a few minutes. The framerate stutters somewhat in parts, and there's some texture pop-in, but this is very impressive overall. Looks a lot better on the Vita screen than videos reflect. It's BL2 in your hands, with a few concessions made. I could see myself playing through again using a different class/character than the one I used on PC.  That text is microscopic, though, even with my reading glasses.

So worth a buy at full price?
Title: Re: Vita thread
Post by: bork on May 07, 2014, 02:39:32 PM
So the steps would be:  transfer vita memory card contents to PC/PS3, erase memory card, transfer from PC/PS3 to new vita on new card?

Right.  I did this with 18-19GB of content and it took about an hour to transfer each way.  You also want to make sure to deactivate the old Vita when you've backed everything up (IIRC it prompts you to do this).

Quote
You can't simply take the old card and put it in the new system?

I'm not sure if you can do it this way.  I didn't want to lose anything so I used the Content Manager method.
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 04:39:25 PM
Okay, the DL speeds finally revved up and it finished. Tried it out for a few minutes. The framerate stutters somewhat in parts, and there's some texture pop-in, but this is very impressive overall. Looks a lot better on the Vita screen than videos reflect. It's BL2 in your hands, with a few concessions made. I could see myself playing through again using a different class/character than the one I used on PC.  That text is microscopic, though, even with my reading glasses.

So worth a buy at full price?

If you don't have any other way to play it...maybe?  It's such an old game, though, and available on so many platforms, that $40 is pretty steep. I don't know how it'll hold up during more hectic moments (enemy count is lower, the way they handle it is to have more enemies spawn off-screen behind scenery and run into view as you kill the first batch of 3-6). They did about as good a job as they could with the porting, though. Definitely worth $25, as there's a hell of a lot of content here, and from what I understand they're going to port over the rest of the expansions.

I find it very strange that they prioritized the screen resolution over the frame rate or visual effects. I guess the art style looked awful at subnative?

Has to be the text. It's minuscule, and would probably be entirely unreadable at a lower resolution
Title: Re: Vita thread
Post by: Eel O'Brian on May 07, 2014, 04:45:34 PM
I want to start playing Soul Sacrifice again because it's the tits.  Anyone else in?  I figure I probably have to recruit friends since MP is probably pretty dead.

I'll play with you, but I have to get another memory card first. BL2 just about swallowed that 8GB whole :lol
Title: Re: Vita thread
Post by: demi on May 07, 2014, 04:48:23 PM
Soul Sacrifice is awesome. It's Phantom Dust Vita. Unlike those poopy Monster Hunter games Andrex posts about.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 05:42:14 PM
Soul Sacrifice is awesome. It's Phantom Dust Vita. Unlike those poopy Monster Hunter games Andrex posts about.

Hate how stiff and cumbersome it feels to move around and attack in Monster Hunter.  Soul Sacrifice and Toukiden shit all over it with speed, agility, and fast combat.

Maybe this was improved in Monster Hunter 4?
Title: Re: Vita thread
Post by: Rahxephon91 on May 07, 2014, 05:43:36 PM
Maybe I should try out Toukiden. I also dislike how slow MH is. Does Toukiden have a worthwhile  single player?
Title: Re: Vita thread
Post by: thisismyusername on May 07, 2014, 06:15:48 PM
Soul Sacrifice is awesome. It's Phantom Dust Vita.

No it isn't. It's no where near the "Magic the Gathering in Real Time" that Phantom Dust is.


Quote
Unlike those poopy Monster Hunter games Andrex posts about.

However, I'll agree with this. Anything is better than Monster Hunter and Andrex.
Title: Re: Vita thread
Post by: demi on May 07, 2014, 06:33:06 PM
:badass

We got a "pro" player here, guys.
Title: Re: Vita thread
Post by: bork on May 07, 2014, 08:49:22 PM
Maybe I should try out Toukiden. I also dislike how slow MH is. Does Toukiden have a worthwhile  single player?

Yeah, it's fine solo...that's the only way I've even played it, actually.   :lol

Don't take my word for it...try the demo.  You can play the first few chapters of the game and transfer your save data over the retail version if you end up getting it.
Title: Re: Vita thread
Post by: Takao on May 07, 2014, 09:22:57 PM
Toukiden has an expansion on the way so if you like the demo I'd suggest you wait a bit. I'm not sure it'll be localized but you'll only save money by waiting.

I played the demo and wasn't particularly enthralled.
Title: Re: Vita thread
Post by: Beezy on May 07, 2014, 09:47:55 PM
I want to start playing Soul Sacrifice again because it's the tits.  Anyone else in?  I figure I probably have to recruit friends since MP is probably pretty dead.
If I can find a Vita by the weekend, I'm down. I might as well buy the first one I can find. Still can't make a choice.
Title: Re: Vita thread
Post by: demi on May 07, 2014, 09:49:14 PM
Beezy theres probably at least 20 Vitas on CraigsList you can suck some dick for.
Title: Re: Vita thread
Post by: Beezy on May 07, 2014, 09:58:20 PM
I'm good :comeon
Title: Re: Vita thread
Post by: demi on May 07, 2014, 10:03:37 PM
Slave to the game
Title: Re: Vita thread
Post by: bork on May 07, 2014, 10:15:25 PM
Toukiden has an expansion on the way so if you like the demo I'd suggest you wait a bit. I'm not sure it'll be localized but you'll only save money by waiting.

I played the demo and wasn't particularly enthralled.

That expansion isn't even out in Japan.  It's gonna be a long time before/if that gets released over here.
Title: Re: Vita thread
Post by: cool breeze on May 08, 2014, 01:38:42 AM
I picked it up earlier.  great unskippable intro video showing the old vita model.  signing in, register, and swapping memory cards transferred almost everything except retail games.  everything is better except the screen and (arguably) the look for the thing.  it's surprisingly light.
Title: Re: Vita thread
Post by: Takao on May 08, 2014, 12:27:08 PM
Freedom Wars and Oreshika:
https://www.youtube.com/watch?v=L6xyB09p3_w
https://www.youtube.com/watch?v=ta0ZUyEYhWw
Title: Re: Vita thread
Post by: Eel O'Brian on May 08, 2014, 12:32:18 PM
I really wish they would have bumped up the text size in BL2. So, so tiny :(
Title: Re: Vita thread
Post by: bork on May 08, 2014, 01:01:38 PM
I really wish they would have bumped up the text size in BL2. So, so tiny :(

Got a screenshot?
Title: Re: Vita thread
Post by: Purple Filth on May 08, 2014, 02:04:16 PM
got downloaded the gow collection in about 1 hour and 30 mins on the vita wifi

hmm
Title: Re: Vita thread
Post by: Joe Molotov on May 08, 2014, 02:08:55 PM
The prerendered cutscenes in GoW :neogaf
Title: Re: Vita thread
Post by: cool breeze on May 08, 2014, 02:13:19 PM
The prerendered cutscenes in GoW :neogaf

 realplayer nostalgia  :uguu
Title: Re: Vita thread
Post by: demi on May 08, 2014, 02:15:33 PM
Yeah, it sounds like its a pretty lazy port. Glad I got it for free though.
Title: Re: Vita thread
Post by: Purple Filth on May 08, 2014, 02:44:18 PM
Yeah, it sounds like its a pretty lazy port. Glad I got it for free though.

haven't ran it yet and this discussion is making me not wanting to  :-\
Title: Re: Vita thread
Post by: demi on May 08, 2014, 02:47:52 PM
Why? It's free God of War on yer Vita. I guess if youre not in a rush to play it...
Title: Re: Vita thread
Post by: TVC15 on May 08, 2014, 04:13:45 PM
Is the battery life any better on the new Vita?
Title: Re: Vita thread
Post by: bork on May 08, 2014, 04:28:04 PM
Yes, it has been improved and is supposed to last around 2-3 hours longer.  Not sure if the battery is any different or if it's solely due to the LCD requiring less power.
Title: Re: Vita thread
Post by: Takao on May 08, 2014, 04:38:39 PM
Oh man, this God of War port. I'm in Athens trying to get to the Oracle and I come across a swarm of zombie soldier guys that have me cornered me against a wall with a save point. Every two or three hits I'm pestered by a notification asking me if I'd like to save the game. My fingers aren't anywhere near the touch pad but it keeps on popping up. Eventually I just jump over the group and hit them at a different direction.
Title: Re: Vita thread
Post by: Joe Molotov on May 08, 2014, 04:51:29 PM
Oh man, this God of War port. I'm in Athens trying to get to the Oracle and I come across a swarm of zombie soldier guys that have me cornered me against a wall with a save point. Every two or three hits I'm pestered by a notification asking me if I'd like to save the game. My fingers aren't anywhere near the touch pad but it keeps on popping up. Eventually I just jump over the group and hit them at a different direction.

Smaller touch pad, the Vita-2000's true best feature.
Title: Re: Vita thread
Post by: Eel O'Brian on May 08, 2014, 05:00:16 PM
I really wish they would have bumped up the text size in BL2. So, so tiny :(

Got a screenshot?

I found a couple on the net at native res you can load in your vita browser if you want to check it out.

(http://analogaddiction.files.wordpress.com/2014/04/borderlands-2-vita2.jpg)

(http://analogaddiction.files.wordpress.com/2014/04/borderlands-2-vita11.jpg)

on that 5 inch screen it's squint city
Title: Re: Vita thread
Post by: Purple Filth on May 08, 2014, 05:02:04 PM
Why? It's free God of War on yer Vita. I guess if youre not in a rush to play it...

True but i might play the PS3 versions instead.

and damn all this digital stuff for Vita is a bad sign for me because its way convenient  :shaq2
Title: Re: Vita thread
Post by: demi on May 08, 2014, 05:10:21 PM
Play both! They all have separate Trophy Lists :drool
Title: Re: Vita thread
Post by: Purple Filth on May 08, 2014, 07:52:57 PM
Play both! They all have separate Trophy Lists :drool

how doable are the trophies?
Title: Re: Vita thread
Post by: DCharlieJP on May 08, 2014, 09:39:17 PM
Quote
Hate how stiff and cumbersome it feels to move around and attack in Monster Hunter.

that's all core to Monster Hunter - you learn over time how to make the combat work for you. If you go in expecting it to be combat-game-esque then yeah...people are going to much prefer one of the other hunter games.

But balance and curve wise MH is incredible.

As i said over and over - in my review of PS2 MH1 ... the things that make the game as good as it is are basically by products of poor design which, over the series, have been honed into the experience it is. Because hell, i sure didn't enjoy having to wait through the heal animation whilst a Rath comes bunding into me from the other end of the arena - at first i was "what IS this sh1t?!" but after a while it's all a part of the game. And that tension, that balance of risks ... that's what makes MH what it is... and i'm not convinced all of it was done on purpose, certainly not in the first game.
Title: Re: Vita thread
Post by: Damian79 on May 08, 2014, 09:47:52 PM
Is oreshika coming over to english or downloadable?
Title: Re: Vita thread
Post by: demi on May 08, 2014, 09:51:02 PM
Yes
Title: Re: Vita thread
Post by: Damian79 on May 08, 2014, 10:29:49 PM
Nice i will get a vita for that then.  :)
Title: Re: Vita thread
Post by: thisismyusername on May 08, 2014, 11:59:44 PM
:badass

We got a "pro" player here, guys.

No. Nothing pro about it. Soul Sacrifice plays nothing like Phantom Dust outside of being "third person 'Magic' casting."

Everytime I see someone use the comparison I'm :what -ing for five minutes and going "have you actually played Phantom Dust?"
Title: Re: Vita thread
Post by: demi on May 09, 2014, 12:23:41 AM
Ya, I played Phantom Dust. Part of the OG crew. Soul Sacrifice gives off huge vibes. It's just not versus - which is double great. Fuck PvP games.
Title: Re: Vita thread
Post by: bork on May 09, 2014, 08:01:19 AM
There are some similarities to Phantom Dust-- I can see what Demi means when he says that.  Stop over-analyzing it.
Title: Re: Vita thread
Post by: a slime appears on May 09, 2014, 09:42:23 AM
Holy shit Phantom Dust, SO GOOOOOOOOOD.

The only fucking card game I've ever liked!
Title: Re: Vita thread
Post by: demi on May 09, 2014, 11:49:17 AM
Guacamelee $5 on Amazon (cross-buy) (http://www.amazon.com/gp/product/B00GGUKD8C/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GGUKD8C&linkCode=as2&tag=thbo09f-20&linkId=G6PXJDLOYVEKOK23)
Title: Re: Vita thread
Post by: Beezy on May 09, 2014, 09:27:21 PM
Finally got the Vita bundle today. Gonna try to sell the Borderlands 2 on that other board, unless someone here wants to buy it.
Title: Re: Vita thread
Post by: Eel O'Brian on May 10, 2014, 12:03:25 PM
Fixed the tiny text problem on BL2. Went out and bought myself a pair of +2.50 reading glasses from the dollar store. Vita looks like a tablet now :lol
Title: Re: Vita thread
Post by: thisismyusername on May 10, 2014, 12:06:25 PM
 :lol :lol :lol

Maybe they'll patch in text sizes, surely?
Title: Re: Vita thread
Post by: Eel O'Brian on May 10, 2014, 12:55:14 PM
I wish they would, or at least give the option to zoom on menus.
Title: Re: Vita thread
Post by: Purple Filth on May 10, 2014, 08:44:27 PM
holy shit at the cutscene quality in this GOW Collection on vita

its worse than i thought possible  :beli
Title: Re: Vita thread
Post by: bork on May 13, 2014, 06:17:00 PM
Picked up Borderlands 2.  The regular game data is on the cart and the rest is DLC.  Looks like about 2GB worth of downloads.  It's going pretty steadily for me.  Took 7 minutes to download 942 MB from PSN.

Still on the fence about Soul Sacrifice.  I think I may get it though cuz I'm a sucker.
Title: Re: Vita thread
Post by: hampster on May 13, 2014, 06:33:19 PM
Bunch of PSP jrpgs on sale for $5 each this week :)

Quote
Class Of Heroes
Crimson Gem Saga
Growlanser: Wayfarer Of Time
Gungnir
Hexyz Force
Kenka Bancho: Badass Rumble
Knights In The Nightmare
Riviera: The Promised Land
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona 2: Innocent Sin
Shin Megami Tensei: Persona 3 Portable
Yggdra Union
Title: Re: Vita thread
Post by: tiesto on May 13, 2014, 06:37:02 PM
BUY GROWLANSER!!!
Title: Re: Vita thread
Post by: demi on May 13, 2014, 06:41:40 PM
Nice sale. Will probably pick up some stuff.
Title: Re: Vita thread
Post by: thisismyusername on May 13, 2014, 06:49:23 PM
BUY PERSONA 2: INNOCENT SIN!!!

FTFY. You're welcome.
Title: Re: Vita thread
Post by: Beezy on May 13, 2014, 06:53:55 PM
Bunch of PSP jrpgs on sale for $5 each this week :)

Quote
Class Of Heroes
Crimson Gem Saga
Growlanser: Wayfarer Of Time
Gungnir
Hexyz Force
Kenka Bancho: Badass Rumble
Knights In The Nightmare
Riviera: The Promised Land
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona 2: Innocent Sin
Shin Megami Tensei: Persona 3 Portable
Yggdra Union

Good timing. Which of these are worth getting, brehs?
Title: Re: Vita thread
Post by: demi on May 13, 2014, 06:58:16 PM
Growlanser
Gungnir
Knights in the Knightmare
Riviera
Persona(s)
Yggdra Union

The Persona games first, of course.
Title: Re: Vita thread
Post by: Beezy on May 13, 2014, 07:16:04 PM
Checking the store right now. Gungnir and Growlanser don't say that they're playable on the Vita.
Title: Re: Vita thread
Post by: demi on May 13, 2014, 07:19:39 PM
Some games have to be transferred from a PS3 (i dunno why - weird, i know)
Title: Re: Vita thread
Post by: Beezy on May 13, 2014, 07:25:20 PM
Cool, as long as it works.
Title: Re: Vita thread
Post by: magus on May 13, 2014, 07:52:15 PM
Bunch of PSP jrpgs on sale for $5 each this week :)

Quote
Class Of Heroes
Crimson Gem Saga
Growlanser: Wayfarer Of Time
Gungnir
Hexyz Force
Kenka Bancho: Badass Rumble
Knights In The Nightmare
Riviera: The Promised Land
Shin Megami Tensei: Persona
Shin Megami Tensei: Persona 2: Innocent Sin
Shin Megami Tensei: Persona 3 Portable
Yggdra Union

Good timing. Which of these are worth getting, brehs?

Class of heroes - awfull awfull awfull dungeon crawler, if you want a dungeon crawler get elminage

Crimson Gem Saga - i think i played some sort of asian version which wasn't translated by atlus, the translation was pretty goofy but otherwise the game was unremarkable

growlanser - didn't play but if it's like the ps2 one it's awfull and the only notable thing about it is that the art is drawn by a pretty infamous hentai artist

gungnir - really fucking complicated srpg by sting with a shitload of subsystem, i didn't finish the game but honestly i tought it was a pretty cool game

hexyz force - boring & generic psp rpg n.21564... NEXTTTTTTTTTTTTTTT!

kenka bancho - ah, this one is pretty original, you play as a japanese thug and you punch the shit out of other japanese thug so that you can get crowned as the best japanese thug ever, it's worth it alone for the fact that you initiate fight by looking at your opponent wrongs and shit-talking them

riviera - another game by sting, i like it but it's pretty weird for a jrpg, you can't actualy travel around and every action you do actualy consume point which the game rewards you depending on how you do in battle, when you are in battle you can only fight by using consumables and your target is decided by whatever consumable you are using (for example using bows automaticaly attack enemies in the back row) the game characters are also 1 guy and 4 chicks so there is obviously a small dating element to the whole game where whatever you say influence who likes you or not and give's you an appropriate ending

knights in the nightmare - weird game by sting no.2, this one tries to combine srpg with shooters, basicaly you order your unit around with a cursor but at the same times enemies shoots bullet around and only damage you if the bullet hit the cursor... your character also can't move around (well one class can but it's a special case), so it's all in the timing of giving your order unit at the right time! i tought the game had potential but you spend more time breaking random stuff to get random trinket so you can recruit more character than actualy fighting monster and it's very annoying

persona 1 - didn't play

persona 2 - i haven't played the original,the sequel is a decent game if you can resist the absurdly high encounter rate and the occasional super obtuse secret, unfortunately the translation of the PSP version of the sequel never arrived so you would have to finish the game on PSX or just get half of it

persona 3 - i still think it's overrated as fuck but for 5$ it's a good deal

yggdra union - the last sting game of the list, this one gimmick is that it's an SRPG where you only get to attack with a single unit for each turn but when that unit attack, it brings all the adjacent unit in the attack with itself so there is lot of positioning involved, i never finished the game because honestly the difficulty is all over the place and there are several annoyance (several maps where bosses are invincible until the story tells you it's ok to beat them, several secret items that you can only find with heavy faq usage...)
Title: Re: Vita thread
Post by: demi on May 13, 2014, 09:35:06 PM
Crimson Gem Saga is actually called "Astonishia Story 2"

Those who know what that is can see why this is funny
Title: Re: Vita thread
Post by: bork on May 13, 2014, 09:51:18 PM
The menu/item text in Borderlands 2 is somehow even smaller than Eel made it out to be!   :lol  Really bad on your eyes.

But the game seems pretty good otherwise.  There was a big patch released today that addressed bugs.  Wonder if it also addressed some of the framerate and crashing issues?
Title: Re: Vita thread
Post by: Huff on May 13, 2014, 10:38:43 PM
i think atlus has this same sale every other month
Title: Re: Vita thread
Post by: demi on May 13, 2014, 10:52:27 PM
For $5? Nah. I've been watching the Persona games. This is a first.
Title: Re: Vita thread
Post by: Beezy on May 13, 2014, 11:04:55 PM
Bought demi's list minus Yggdra and Riviera. I remember playing them for a bit on the GBA.
Title: Re: Vita thread
Post by: thisismyusername on May 13, 2014, 11:11:50 PM
Bought demi's list minus Yggdra and Riviera. I remember playing them for a bit on the GBA.

Just know Persona 1's aged kinda badly. You may not like it, but P2:IS/EP have aged better than it.

P3 (and P4, but that's not part of this sale) are totally gameplay and tonally different from the first two.
Title: Re: Vita thread
Post by: Beezy on May 14, 2014, 12:11:57 AM
Eh, well it was only $5. Shitty fast food burgers cost more than that. I haven't played any of the Persona games before, so I have no expectations.

P4 was on sale for the Vita last week.
Title: Re: Vita thread
Post by: thisismyusername on May 14, 2014, 12:35:47 AM
Well, you're gonna be in for a shock doing first person dungeons in P1, then third person dungeons in P2 and then S. Links instead of negotiations in 3/4.  :lol

Also DO NOT do the Snow Queen quest in P1 unless you really enjoy P1's main-story. There's a split point early in the game that you'll want to look up the choice for (IIRC it's "leave the school" to get on the main/non-Snow Queen path) the main story bit but it should be pretty obvious.

Snow Queen is a "side-story" that is more for replays and is WAY harder than the normal quest.
Title: Re: Vita thread
Post by: Beezy on May 14, 2014, 01:43:16 AM
Thanks for the heads up.
Title: Re: Vita thread
Post by: demi on May 14, 2014, 08:02:52 AM
P1 is super easy to break as well. Use a guide if you want. Dont do Snow Queen, its boring.
Title: Re: Vita thread
Post by: Eel O'Brian on May 16, 2014, 10:29:57 AM
Gamestop has refurb Vita 1000 bundles with a 4GB card, Sonic Transformed, and Street Fighter vs Tekken for $179.99, not a bad deal
Title: Re: Vita thread
Post by: demi on May 16, 2014, 10:51:09 AM
I think you can do better if you look around.
Title: Re: Vita thread
Post by: a slime appears on May 16, 2014, 11:16:48 AM
IF YOU FIND A HOT DEAL, LEMME KNOW
I WANT A VITA, BUT ON THE DOWN LOW
Title: Re: Vita thread
Post by: TVC15 on May 16, 2014, 08:14:15 PM
Who wants to Soul Sacrifice Delta tonight?  Let's fuck shit up.
Title: Re: Vita thread
Post by: demi on May 16, 2014, 08:17:41 PM
Give me $35 and I'll buy it and play
Title: Re: Vita thread
Post by: TVC15 on May 16, 2014, 08:18:43 PM
Is there a way I can buy it for you and gift it or something?
Title: Re: Vita thread
Post by: demi on May 16, 2014, 08:20:51 PM
No, but PSN monies are acceptable as well.

Add me if you want to PSN - demibear
Title: Re: Vita thread
Post by: TVC15 on May 16, 2014, 08:23:23 PM
Alright, how do I send PSN money?
Title: Re: Vita thread
Post by: TVC15 on May 16, 2014, 08:26:47 PM
MMMmm, I can get a gift card code through amazon and you can redeem it, right?
Title: Re: Vita thread
Post by: demi on May 16, 2014, 08:30:07 PM
Yes, are you actually going to do it? I guess I shouldnt mess with someone with suicidal thoughts.
Title: Re: Vita thread
Post by: TVC15 on May 16, 2014, 08:32:19 PM
You know suicidal people often give away their possessions before going through with the act, right?
Title: Re: Vita thread
Post by: Joe Molotov on May 16, 2014, 08:58:45 PM
Dibs
Title: Re: Vita thread
Post by: demi on May 16, 2014, 08:59:48 PM
Too late, bitch. I saw you putting yourself out in the other thread.

I am downloading Delta and Soul Sacrifice (to import my save). Delta is 3 GB.
Title: Re: Vita thread
Post by: TVC15 on May 17, 2014, 03:34:42 AM
You want in too, Joe?
Title: Re: Vita thread
Post by: Joe Molotov on May 17, 2014, 08:32:19 AM
Nah, I'm good.
Title: Re: Vita thread
Post by: TVC15 on May 17, 2014, 04:04:59 PM
 You sure?  You can be the owner of a gift from a soon-to-be corpse.
Title: Re: Vita thread
Post by: Joe Molotov on May 17, 2014, 04:17:25 PM
Well, I mean if you PM'd me a code, I wouldn't turn it down.
Title: Re: Vita thread
Post by: Purple Filth on May 17, 2014, 05:17:50 PM
Delta is up? hmmm

not sure i can fork over 35 bucks again.

Title: Re: Vita thread
Post by: bork on May 17, 2014, 05:27:28 PM
It came out last Tuesday, yeah.  Supposed to have a lot of new content added.
Title: Re: Vita thread
Post by: Trent Dole on May 17, 2014, 06:53:28 PM
Pls don't kill yrself tvc :(
Title: Re: Vita thread
Post by: demi on May 17, 2014, 10:10:32 PM
Finished Stealth Inc... got sick of it near the end.

Playing Patchwork Heroes since I've had it on my Vita for a while.... this is a PSP game. It's basically QIX with a bunch of whimsy.
Title: Re: Vita thread
Post by: tiesto on May 18, 2014, 10:48:19 AM
Finished Stealth Inc... got sick of it near the end.

Playing Patchwork Heroes since I've had it on my Vita for a while.... this is a PSP game. It's basically QIX with a bunch of whimsy.

Shit, I totally forgot about that game... I ignored a lot of the PSN-only PSP titles. But that's cool that they are compatible with Vita. I should get this and Corpse Party.

Qix + Whimsy sounds right up my alley.
Title: Re: Vita thread
Post by: Takao on May 18, 2014, 11:14:14 AM
I really enjoyed Patchwork Heroes. I think Sony gave it away for free years ago (not part of Plus), so some of you might have it.
Title: Re: Vita thread
Post by: demi on May 18, 2014, 02:30:20 PM
Yes, thats how I got it. They gave away Patapon, Patchwork Heroes, Wild ARMs, and... maybe something else.
Title: Re: Vita thread
Post by: Beezy on May 18, 2014, 03:39:26 PM
Wild Arms :heart
Title: Re: Vita thread
Post by: Takao on May 22, 2014, 02:56:58 PM
Even Nintendo knows:

(http://s11.postimg.org/w73ir21c3/noekwu.png)
Title: Re: Vita thread
Post by: bork on May 22, 2014, 03:33:11 PM
Even Nintendo knows:

(http://s11.postimg.org/w73ir21c3/noekwu.png)


:lol
Title: Re: Vita thread
Post by: magus on May 26, 2014, 09:26:27 AM
so that neptunia strategy game for the vita is getting released this week in japan... now i have learned the hard way that everything compile hearts does is enough to cure anybody from liking any sort of vaguely turn-based game whatsoever but i think this is worth a mention for two reasons... one is that this game is actualy made by sting, the guy behind riviera,yggdra,gungnir and other decent srpg game so there is a low chance that it might actualy be playable

and two is that instead of featuring obscure game company that released like three visual novel games, this game feature jokes about game series you actualy know about!

so here's resident evil chan :uguu

(http://img3.wikia.nocookie.net/__cb20140204162956/hyperdimensionneptunia/images/thumb/9/9f/Bio.jpg/250px-Bio.jpg)

monster hunter chan :uguu

(http://img3.wikia.nocookie.net/__cb20140226050630/hyperdimensionneptunia/images/8/8f/Millifull.png)

metal gear chan :uguu

(http://img1.wikia.nocookie.net/__cb20140226082741/hyperdimensionneptunia/images/9/9b/Rid2.png)

pacman chan :uguu

(http://img1.wikia.nocookie.net/__cb20140226045423/hyperdimensionneptunia/images/thumb/e/e0/Waku.png/250px-Waku.png)

final fantasy chan :uguu

(http://img1.wikia.nocookie.net/__cb20140214021452/hyperdimensionneptunia/images/8/8d/Ainar.png)

dragon quest chan :uguu

(http://img1.wikia.nocookie.net/__cb20131130015416/hyperdimensionneptunia/images/thumb/5/59/Estelle.png/250px-Estelle.png)

dynasty warrior chan for himumu :uguu

(http://img2.wikia.nocookie.net/__cb20140226052307/hyperdimensionneptunia/images/thumb/7/72/Sango2.png/250px-Sango2.png)

gundam chan :uguu

(http://img2.wikia.nocookie.net/__cb20140310001333/hyperdimensionneptunia/images/thumb/8/8e/Jeneria_G2.png/250px-Jeneria_G2.png)

Title: Re: Vita thread
Post by: Takao on May 26, 2014, 09:47:19 AM
(http://abload.de/img/magusb7kha.gif)
Title: Re: Vita thread
Post by: magus on May 26, 2014, 09:54:42 AM
IT'S TOO LATE TAKAO, WHAT HAS SEEN CAN NEVER BE UNSEEN, THE FBI IS COMING FOR YA!
Title: Re: Vita thread
Post by: demi on May 26, 2014, 09:58:46 AM
Been playing Velocity Ultra, which was free on PS+. It's pretty decent. Very "retro" - not much gimmicks here, just "race to the end as fast as you can perfectly".
Title: Re: Vita thread
Post by: a slime appears on May 26, 2014, 10:12:30 AM
(http://abload.de/img/magusb7kha.gif)

:rofl :rofl :rofl
Title: Re: Vita thread
Post by: mjemirzian on May 26, 2014, 12:16:57 PM
Not even Sting can make me play a neptunia game. :-X
Title: Re: Vita thread
Post by: demi on May 26, 2014, 02:33:33 PM
Is there a way to test Vita download codes, but not redeem them?
Title: Re: Vita thread
Post by: Takao on May 26, 2014, 02:50:15 PM
I think you have to go through at least 2 stages of confirmation before a download starts.
Title: Re: Vita thread
Post by: demi on May 26, 2014, 02:54:08 PM
Ok. I have a X-2 Vita code if anyone wants to buy it.
Title: Re: Vita thread
Post by: thisismyusername on May 26, 2014, 08:04:32 PM
Ok. I have a X-2 Vita code if anyone wants to buy it.

:phil

Well, I'd probably take it off your hands. What do you want in return?
Title: Re: Vita thread
Post by: demi on May 27, 2014, 09:35:21 AM
Unless you have anything in particular to offer, just some paypal is fine.
Title: Re: Vita thread
Post by: bork on June 02, 2014, 12:06:18 PM
Got Arcana Heart 3 LOVE MAX!!! for Vita.  :uguu


Don't know what the deal is with Arc System Works' ports recently, but both this and BlazBlue Chrono Phantasma have noticeably-long load times.  This game takes 17 seconds to load to the character select screen, then another 25-30 seconds to load the match.  Aside from that, it's a great port.
Title: Re: Vita thread
Post by: Takao on June 02, 2014, 03:52:02 PM
Did you import that, or did Aksys already release it here?
Title: Re: Vita thread
Post by: Howard Alan Treesong on June 02, 2014, 06:07:28 PM
Ok. I have a X-2 Vita code if anyone wants to buy it.

Oh, I've been looking for this! Still available??
Title: Re: Vita thread
Post by: thisismyusername on June 02, 2014, 06:55:31 PM
Ok. I have a X-2 Vita code if anyone wants to buy it.

Oh, I've been looking for this! Still available??

Yeah, go for it. I'm gonna pass and pick up the PS3 version later this year.
Title: Re: Vita thread
Post by: Rahxephon91 on June 02, 2014, 09:27:46 PM
I have a X-2 code for Vita I don't need.

I already have X-2 on PS2 and PS3.
Title: Re: Vita thread
Post by: bork on June 02, 2014, 11:17:02 PM
Did you import that, or did Aksys already release it here?

Imported.  Comes out Stateside in the fall.  Will probably wait for the domestic release to get the PS3 version, since nobody is going to be playing it online anyway.
Title: Re: Vita thread
Post by: Howard Alan Treesong on June 03, 2014, 12:03:26 AM
Rax,would ya take $10 for it? If so PM me
Title: Re: Vita thread
Post by: demi on June 04, 2014, 09:58:14 AM
Pixeljunk Shooter is free for Vita. Cross-buy with PS4 apparently, I didnt know that.
Title: Re: Vita thread
Post by: Beezy on June 04, 2014, 11:00:18 AM
Pixeljunk Shooter is free for Vita. Cross-buy with PS4 apparently, I didnt know that.
It's both games packed together, right? Different trophies than the PS3 version? I wouldn't mind playing these games again.
Title: Re: Vita thread
Post by: demi on June 04, 2014, 12:41:49 PM
Yes, it is a different game.

Pixeljunk Shooter != Pixeljunk Shooter Ultimate
Title: Re: Vita thread
Post by: Eel O'Brian on June 06, 2014, 04:09:57 PM
Bought a grip for my Vita.

http://amzn.com/B00H3ZUA5K

(http://ecx.images-amazon.com/images/I/41Saz9y3ZyL.jpg)

It's okay for $12. The bottom clamp is a little loose, but it doesn't feel like the vita will fall out or anything. The handles are bigger and longer than the PDP Trigger Grip I had for the 1000, so they fit my hands better.  No triggers, but those things stuck half the time anyway.

There's some excellent Engrish on the back of the package:

(http://i26.photobucket.com/albums/c121/KParrott/vitagripengrish_zps0440ef48.jpg)

Title: Re: Vita thread
Post by: Bebpo on June 06, 2014, 04:26:23 PM
Yeah, I bought that one.  Vita is still uncomfortable to hold and now slips down my hands and back touching is harder to reach.  But at least with this I don't get hand cramps.  One foot forward, one foot back accessory.  Don't really use it.

spoiler (click to show/hide)
then again I don't really use my Vita either.
[close]
Title: Re: Vita thread
Post by: Takao on June 14, 2014, 12:12:42 PM
(http://2.bp.blogspot.com/-JRJSNc58MWw/T7MUyPoM7DI/AAAAAAAARlM/EmLKBIbtHRE/s1600/siren.gif)Hot Shots Tennis: Get A Grip (PSP/Vita) is currently on sales for $7.49/$3.75 (https://store.sonyentertainmentnetwork.com/#!/en-ca/games/hot-shots-tennis-get-a-grip/cid=UP9000-NPUG80302_00-0000111122223333) (PS+) in North America(http://2.bp.blogspot.com/-JRJSNc58MWw/T7MUyPoM7DI/AAAAAAAARlM/EmLKBIbtHRE/s1600/siren.gif)

(http://ubethecritic.com/wp-content/uploads/2010/08/hotshotsdbls.jpg)(http://www.gameguru.in/img/hot-shots-tennis-01.jpg)

You should buy this game if you enjoy arcadey sports with engrossing gameplay. It features a fairly lengthy story mode where you travel the globe to spread the love of tennis! Killzone's Helghast soldiers have a cameo and are playable too.

Anyone know if the boxing game on sale is any good? It's a phone port, so I'm a bit weary even if it is $2.
Title: Re: Vita thread
Post by: bork on June 14, 2014, 04:02:57 PM
I have no problems with either Vita model; they're great ergonomically.  It's the 3DS that kills my hands.  Need a good grip for XL badly.
Title: Re: Vita thread
Post by: Purple Filth on June 14, 2014, 08:36:39 PM
dat Type-0 knockout

:tocry
Title: Re: Vita thread
Post by: MyNameIsMethodis on June 15, 2014, 09:08:41 AM
(http://2.bp.blogspot.com/-JRJSNc58MWw/T7MUyPoM7DI/AAAAAAAARlM/EmLKBIbtHRE/s1600/siren.gif)Hot Shots Tennis: Get A Grip (PSP/Vita) is currently on sales for $7.49/$3.75 (https://store.sonyentertainmentnetwork.com/#!/en-ca/games/hot-shots-tennis-get-a-grip/cid=UP9000-NPUG80302_00-0000111122223333) (PS+) in North America(http://2.bp.blogspot.com/-JRJSNc58MWw/T7MUyPoM7DI/AAAAAAAARlM/EmLKBIbtHRE/s1600/siren.gif)

(http://ubethecritic.com/wp-content/uploads/2010/08/hotshotsdbls.jpg)(http://www.gameguru.in/img/hot-shots-tennis-01.jpg)

You should buy this game if you enjoy arcadey sports with engrossing gameplay. It features a fairly lengthy story mode where you travel the globe to spread the love of tennis! Killzone's Helghast soldiers have a cameo and are playable too.

Anyone know if the boxing game on sale is any good? It's a phone port, so I'm a bit weary even if it is $2.

i always wanted dis game so i bought it and its very hard makes virtua tennis look like babbys first tennis game
Title: Re: Vita thread
Post by: demi on June 15, 2014, 07:38:45 PM
If people werent aware, Sly 4 is free right now. Cross-Buy, as well.

Been playing Ys Celceta again. Playing on Nightmare the first time. It was a bit bumpy, but it's slowly smoothing itself out, just after the Tower of Providence. The only speedbumps are the bosses, which for the most part are do-able. Just have to be patient, chip away, and dodge.
Title: Re: Vita thread
Post by: Sho Nuff on June 17, 2014, 03:59:46 PM
KENKA BANCHO!!!
Title: Re: Vita thread
Post by: Eel O'Brian on June 17, 2014, 10:27:00 PM
PSN sale this week:

Hot Shots Golf: World Invitational is $3.25 for PS+ members
PS All-Stars Battle Royale is $5 for the PS3 version, but you get the Vita version with it
MLB The Show 13 is $6.29

full list of stuff - http://blog.us.playstation.com/2014/06/17/playstation-store-update-347/
Title: Re: Vita thread
Post by: Joe Molotov on June 17, 2014, 10:36:22 PM
Mmm...Sorcery Saga: Curse Of The Great Curry God is $12.50. :drool
Title: Re: Vita thread
Post by: bork on June 18, 2014, 09:44:54 AM
Check out Magical Beat if you like puzzle games.  It's a rhythm/puzzle game from Arc System Works.
Title: Re: Vita thread
Post by: The Legend of Sunblade on June 18, 2014, 11:00:41 AM
Avoid Mind Zero (https://store.sonyentertainmentnetwork.com/#!/en-us/games/mind-zero/cid=UP1024-PCSE00359_00-MINDZERO00000000) like the plague.

I'm all for clone games cause they can sometimes have good ideas/gimmicks that the real deal would never dare to experiment with, but Mind Zero is the definition of a developer looking at Persona 3/4 and thinking "hey I can do that too!" without understanding what makes those games fun. The localization by Aksys is just about the only redeeming aspect, and even that's just extra polish on a turd. Even the music isn't any good; if you're gonna try to rip off Persona, at least try to copy the best thing about it!
Title: Re: Vita thread
Post by: demi on June 18, 2014, 11:11:42 AM
I read that was pretty doodoo. What is exactly wrong with it? The gameplay? Is it a huge grind? Just boring?
Title: Re: Vita thread
Post by: The Legend of Sunblade on June 18, 2014, 11:22:48 AM
All of the above. Sidequests that don't give any good rewards (if at all), massive difficulty spikes out of nowhere, Ugly 3D models, sluggish menus, really basic dungeon crawling with annoying dungeon design, high encounter rate, a ludicrous amount of asset re-use (sometimes I fought enemy re-colors in the same dungeon they were introduced), etc. Again, the localization job really is the best part of the game, with Aksys even getting a lot of the Persona VAs to voice their Mind Zero counterparts.

Not that it matters but:

spoiler (click to show/hide)
The game doesn't even have a proper ending. It just ends at the climax of everything with no resolution and has the audacity of having a post-credits sequel hook.
[close]
Title: Re: Vita thread
Post by: demi on June 18, 2014, 11:25:41 AM
Have you played Demon Gaze for comparison? I think theres another game with similar gameplay, unsure.
Title: Re: Vita thread
Post by: bork on June 18, 2014, 11:26:54 AM
Acquire needs to go back to making ninja games.
Title: Re: Vita thread
Post by: magus on June 18, 2014, 11:28:42 AM
I read that was pretty doodoo. What is exactly wrong with it?

ripping off a bad game like persona 3/4 :hitler
Title: Re: Vita thread
Post by: The Legend of Sunblade on June 18, 2014, 11:55:52 AM
Have you played Demon Gaze for comparison? I think theres another game with similar gameplay, unsure.

Demon Gaze is leagues better than Mind Zero, even with how simplistic Demon Gaze can be at times. The former actually has a battle system that works well as is fun, for starters. The latter has a mess of subsystems that are either really ineffective or only serve to hinder the player.
Title: Re: Vita thread
Post by: SpeedStats on June 18, 2014, 01:57:18 PM
Have you played Demon Gaze for comparison? I think theres another game with similar gameplay, unsure.

I imported it quite a while ago and dropped it because it was so boooooring. Like Sunblade said, boring sidequests, dungeon design puts you to sleep, battles put you to sleep, UI/menus are bad, models are cheap, sound effects are cheap, and the dialogue is boring (ie: it has interesting elements, but it feels dry).  I heard from other importers about later on in the game and was glad I dropped it in the end. 

Demon Gaze is a much better game. If it didn't have its iffy content, it would be a decent beginner's first-person dungeon crawler because it feels more balanced than Mind Zero, and the subsystems work far better.
Title: Re: Vita thread
Post by: Takao on June 18, 2014, 03:12:48 PM
Acquire needs to go back to making ninja games.

They only published it. The studio behind the Class of Heroes games developed Mind Zero.

I have to wonder what Gungho will do with Acquire.
Title: Re: Vita thread
Post by: bork on June 18, 2014, 03:32:33 PM
Acquire needs to go back to making ninja games.

They only published it. The studio behind the Class of Heroes games developed Mind Zero.

I have to wonder what Gungho will do with Acquire.

Hopefully put them to work making ninja games.   :P
Title: Re: Vita thread
Post by: Eel O'Brian on June 18, 2014, 04:20:04 PM
(http://i26.photobucket.com/albums/c121/KParrott/twitter1_zps25985159.png)

(http://i26.photobucket.com/albums/c121/KParrott/twitter2_zps400f922b.png)
Title: Re: Vita thread
Post by: demi on June 18, 2014, 04:24:09 PM
I think it took me at least 15 minutes to download Terraria... all 50MB of it
Title: Re: Vita thread
Post by: Eel O'Brian on June 18, 2014, 04:27:49 PM
Thank you for that. I thought I was going crazy, everyone else seems to do the "My speeds are fine *shrug*" thing.
Title: Re: Vita thread
Post by: Takao on June 18, 2014, 05:29:23 PM
how about they just let me download games onto my pc already ffs you could do that on psp
Title: Re: Vita thread
Post by: bork on June 18, 2014, 06:31:24 PM
I like my magical Vita download speeds.  Always goes quick *SHRUG*

 :patel

It took fucking forever to download a 68MB DLC item from PSN on PS3, yesterday, however. 

 :larry
Title: Re: Vita thread
Post by: thisismyusername on June 18, 2014, 06:33:54 PM
Anything over like 500megs is a chore to download. Even on PS3. It's just terrible PSN servers.
Title: Re: Vita thread
Post by: I Love You on June 19, 2014, 09:23:20 PM
I have a Vita. I've had it since almost UK launch, it's a 3G one and takes a sim card.

Apart from Unchartered that I got with it for £20, I haven't bought a single game for it since.

BUT, I do have Playstation Plus so I get new games every month. Currently playing through Dragons Crown, its nice so far. BTW, Murasame was some boring shit. And it had Ninja's in but was still boring.
Title: Re: Vita thread
Post by: Eel O'Brian on June 20, 2014, 12:12:46 PM
Been DLing MLB 13 since 9:30, only halfway done, still showing 122 minutes left.  I'll put up with this kind of shit for PS+ stuff since those games are "free," but I'm never dropping another dime on the store again.
Title: Re: Vita thread
Post by: bork on June 20, 2014, 03:20:07 PM
Yeah, I know, I know- PSN LOL etc. etc.  But seriously Eel, something is wrong with your connection/hardware/something.  It shouldn't be taking that long for games to download.
Title: Re: Vita thread
Post by: Purple Filth on June 20, 2014, 03:21:12 PM
Been DLing MLB 13 since 9:30, only halfway done, still showing 122 minutes left.  I'll put up with this kind of shit for PS+ stuff since those games are "free," but I'm never dropping another dime on the store again.

how big is the game
Title: Re: Vita thread
Post by: Eel O'Brian on June 20, 2014, 03:55:08 PM
It's 3.5GB

I mean, I'm fairly certain it isn't my router or the Vita itself. I've run the Vita's built-in connection test several times, and get results from 9-12mbps every time. I downloaded the Netflix and YouTube apps, and they both stream fine. The browser loads pages fast, and when I run mobile speed tests I'm getting 8-10 mbps results. If it were my router or the Vita hardware, it would be affecting all these things, and not just PSN downloads. I've tried every DNS trick I found on the net, and it doesn't matter. Are the PSN servers regional? Maybe I'm just getting shunted off to shitty servers down here. That's the only thing I can think of at this point.
Title: Re: Vita thread
Post by: bork on June 20, 2014, 04:11:14 PM
No idea on server regions.  I just know that the last time I downloaded something large -FFX-2 HD, which is around 3.5 GB too- it was done in under an hour.
Title: Re: Vita thread
Post by: demi on June 20, 2014, 11:04:26 PM
Dragons Crown Vita $20 (http://www.amazon.com/gp/product/B007VJ06Q6/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B007VJ06Q6&linkCode=as2&tag=thbo09f-20&linkId=AJYWF32F3JUS7XER)
Title: Re: Vita thread
Post by: archnemesis on June 21, 2014, 01:05:26 AM
I'm pretty sure servers are regional. I get good download speeds from PSN (~ 5-10 MB/s).

There are settings that would throttle download speed without affecting your browsing capabilities, but if you have searched the internet for suggestions then I guess you have gone through all the common solutions, like changing NAT.
Title: Re: Vita thread
Post by: archnemesis on June 21, 2014, 01:12:02 AM
Aren't they using Akamai or something for content delivery? It's probably just a matter of cost and for some reason the speeds for most services are fine here in Sweden.
Title: Re: Vita thread
Post by: Purple Filth on June 21, 2014, 02:31:05 AM
No idea on server regions.  I just know that the last time I downloaded something large -FFX-2 HD, which is around 3.5 GB too- it was done in under an hour.

yea i got that god of war collection in about a hour and 30 minutes and i doubt my internet speed is near most of you guys.

Title: Re: Vita thread
Post by: demi on June 21, 2014, 07:08:31 PM
Finished Ys Celceta... pretty much did everything, need to do another play for platinum. Maybe when I feel like playing it again.

Probably go back to Soul Sacrifice Delta, or Dragon's Crown.
Title: Re: Vita thread
Post by: tiesto on June 21, 2014, 07:13:09 PM
What did you think of Celceta, demi? I liked it a lot but I think I preferred the Dawn of Ys on Turbo Duo.
Title: Re: Vita thread
Post by: demi on June 21, 2014, 07:29:28 PM
I enjoyed it. I never played any of the "original" versions of the game. I played on Nightmare, so it was pretty tough. Most bosses at the end just ended up with me chugging Revives.

I have the other PSP Ys games on my Vita as well -- 1&2, Felghana, Seven
Title: Re: Vita thread
Post by: The Legend of Sunblade on June 21, 2014, 11:33:55 PM
I like both Seven and Celcetta, but I kind of find myself going back to the solo-Adol titles simply because they have less complications to them. There's no need to worry about stuff like leveling up your skills, stocking up on items, scavenging for upgrade materials, upgrading equipment, etc. Just explore a bit to get new equipment and challenge bosses head on without depending on healing.

Title: Re: Vita thread
Post by: SpeedStats on June 22, 2014, 02:26:13 AM
Seven and Celceta are probably two of my least-favourite Ys games, to be honest.  I don't like the party system at all, and I feel like they're too verbose/drag on fairly long.  Celceta does a much better job than Seven when it comes to balancing (Flash Guard is harder to pull off, thankfully) and swapping, though.  I played the older versions of Ys IV years ago and liked them more. 

Then again, my favourite games in the series are more along the lines of Origin, Ys III PCE, Felghana, and Ys II, so what I look for in Ys is different from what those two games offer. 
Title: Re: Vita thread
Post by: Takao on July 03, 2014, 08:48:52 PM
NIS America picked up htoL#NiQ:

https://www.youtube.com/watch?v=eNUe8LUwqNo

Quote
In the depths of a labyrinthine ruin, a young girl named Mion rises from a deep sleep. Lost, alone, and with no memory of how she got here or where her parents are, she is greeted by two fireflies—one composed entirely of light, and another who lurks among the shadows. By shifting between a world of light and a world of shadows, these two fireflies must work together to recover Mion’s memories and lead her out of the ruins, where voracious shadow beasts, ancient machines, and treacherous traps lie in wait to bar her path. But what secrets do Mion’s lost memories contain? What is the connection between her, the ruins, and the fireflies lighting her escape? The answers may reveal a deeper darkness—one that must be faced from within...

They're also localizing the FBI watch list game, Criminal Girls: Invite Only. Don't Google that one.
Title: Re: Vita thread
Post by: magus on July 03, 2014, 09:08:44 PM
They're also localizing the FBI watch list game, Criminal Girls: Invite Only. Don't Google that one.

come on takao, post a trailer :phil

spoiler (click to show/hide)
i know someone who posted some fairly detailed impressions and seemed quite happy with the game in spite of having little girl crotch shots
http://www.tehvidya.com/?s=criminal+girls
[close]
Title: Re: Vita thread
Post by: Joe Molotov on July 03, 2014, 09:17:27 PM
Or spite, or because of? :uguu
Title: Re: Vita thread
Post by: tiesto on July 03, 2014, 11:39:01 PM
So the last 3 DQ games didn't get localized but we get every single pervy Vita game out here?
Title: Re: Vita thread
Post by: Tasty on July 04, 2014, 12:43:42 AM
actually, we've missed the last six DQ releases: DQMJ2 Pro, DQX, Rocket Slime 3, DQMr Terry's Wonderland, DQ7r, DQM2r.

but hey, the market dictates what gets released.  nobody bought the dq games, lots of people buy simulated sexual assault of minors.

I think "nobody" buying DQ9 is a bit of a stretch. :comeon

Yeah the remakes bombed, but things picked up when Nintendo got a hold of em.

Don't know whether to blame SE or NoA here. But we got Tomadachi and Pokemon Conquest so I'm gonna blame SE. :yeshrug
Title: Re: Vita thread
Post by: Rahxephon91 on July 04, 2014, 01:35:22 AM
When did anime/Japanese game fan become synomous with mra, pedos, and whatnot? I feel like a turned my head for a second and the waifs fandom took over.
Title: Re: Vita thread
Post by: Tasty on July 04, 2014, 03:13:19 AM
The two survivors. And then what - do you kill them? No. You take them, and release them into the US market. Only now, they don't buy JRPGs anymore. Now they will only buy loli sims. You have changed their nature. The two survivors; this is what Square-Enix made us.
Title: Re: Vita thread
Post by: Shaka Khan on July 04, 2014, 03:31:15 AM
I have the other PSP Ys games on my Vita as well -- 1&2, Felghana, Seven

Make sure you have a screen protector installed. Cause you're gonna jizz a lot.
Title: Re: Vita thread
Post by: magus on July 04, 2014, 07:15:14 AM
actually, we've missed the last six DQ releases: DQMJ2 Pro, DQX, Rocket Slime 3, DQMr Terry's Wonderland, DQ7r, DQM2r.

but hey, the market dictates what gets released.  nobody bought the dq games, lots of people buy simulated sexual assault of minors.

i'm not sure this is a great loss... dragon quest monster joker is boring as fuck, DQ10 is a mmo and you can still play the psx version of DQ7... so i guess it's a shame for rocket slime 3?
Title: Re: Vita thread
Post by: Trent Dole on July 04, 2014, 07:18:33 AM
Criminal Girls is coming over? :yuck
Title: Re: Vita thread
Post by: Eel O'Brian on July 04, 2014, 09:05:07 AM
This thing has turned into my Terraria machine :lol
Title: Re: Vita thread
Post by: SpeedStats on July 04, 2014, 10:40:01 AM
actually, we've missed the last six DQ releases: DQMJ2 Pro, DQX, Rocket Slime 3, DQMr Terry's Wonderland, DQ7r, DQM2r.

but hey, the market dictates what gets released.  nobody bought the dq games, lots of people buy simulated sexual assault of minors.

i'm not sure this is a great loss... dragon quest monster joker is boring as fuck, DQ10 is a mmo and you can still play the psx version of DQ7... so i guess it's a shame for rocket slime 3?

Nah, going through DQ7 3DS right now and I like it more than the PS1 version in some cases.  I mean, some stuff is cut out or edited (like the opening movie, the introductory dungeon, some NPCs doing certain things are changed, etc), but overall, I think the scene direction is great and the presentation of the story is made more consistent.  Classes also level up faster in this version, and since skills don't transfer, you don't have to level up every single class.  The arranged music is a plus too.  Also seems to be some cool post-game stuff from what people say.  It's a more palatable version of the game if you don't like the PS1 version as much.  It's pretty refreshing in this day and age where character design is the only draw to an RPG lately.

But, y'know, the west doesn't want this game and no one would probably buy it since no one cares.  :yeshrug
Title: Re: Vita thread
Post by: magus on July 04, 2014, 11:57:12 AM
sexualy molesting children? puah! dragon quest has already been there! :jawalrus

https://www.youtube.com/watch?v=cjlSMGVEXJA
Title: Re: Vita thread
Post by: thisismyusername on July 04, 2014, 12:06:14 PM
This thing has turned into my Terraria machine :lol

Basically my Persona 4 and Disgaea machine.  :'( Square not giving me FFXII:Int on the go.  :'( :'(
Title: Re: Vita thread
Post by: Takao on July 04, 2014, 04:25:30 PM
you guys don't know how much it hurts me that bandai namco has us fighting to get great looking digimon games localized when they are willingly bringing over a game in a property that promotes incest

i cry every time
Title: Re: Vita thread
Post by: Joe Molotov on July 04, 2014, 04:56:46 PM
you guys don't know how much it hurts me that bandai namco has us fighting to get great looking digimon games localized when they are willingly bringing over a game in a property that promotes incest

i cry every time

https://www.youtube.com/watch?v=nJm8Ik96-xw
Title: Re: Vita thread
Post by: SpeedStats on July 04, 2014, 07:18:05 PM
you guys don't know how much it hurts me that bandai namco has us fighting to get great looking digimon games localized when they are willingly bringing over a game in a property that promotes incest

i cry every time

SAO is the hot shit now, though.

No one remembers Digimon anymore.  And if they did, it wouldn't be as "sellable" to a segment of Vita fans as whichever female character they love to focus on in whichever arc of SAO they like.

spoiler (click to show/hide)
:tocry
[close]
Title: Re: Vita thread
Post by: Rufus on July 04, 2014, 09:08:08 PM
God damn it.
Title: Re: Vita thread
Post by: magus on July 04, 2014, 09:20:43 PM
sexualy molesting children? puah! dragon quest has already been there! :jawalrus


i know english is your second language, magoose, but i'm not sure you're quite understanding the word "molesting".  dq2 msx is guilty of sexualizing a minor with that, but a brief image of a girl in a skin-baring swimsuit is a far cry from:

SERIOUSLY NOT SAFE FOR ANYONE EVER THE FBI IS ON THE WAY

 :nsfw :nsfw http://imgur.com/ACeYdMc (http://imgur.com/ACeYdMc)  :nsfw   :nsfw

HOPE YOU'RE HAPPY THE PO-PO ARE ON THE WAY AS YOU READ THIS

oh come on oscar, it was supposed to be a joke and an occasion to post some obscure trivia (i know because la mulana makes a joke about it (http://pics.livejournal.com/madamluna/pic/0000rwh3))

if you want my honest opinion it doesn't bother me, i mean sure sexploitation is bad and it's gotten to a ridiculous level but people make such a big deal about it that they became worse than the actual content, i mean it would be already wrong even if there was a big tittied woman there

i don't know maybe i'm either not prude enough or i'm an unrealized pervert :yeshrug

i'll let you know when the FBI catches me :phil
Title: Re: Vita thread
Post by: MCD on July 05, 2014, 02:40:30 PM
I love Japanese games but not the kind vita is getting. these are gross.
Title: Re: Vita thread
Post by: demi on July 05, 2014, 06:21:05 PM
Got all trophies in Doki Doki Universe. Pretty stupid game. It's like, Scribblenauts, if instead of "drawing" your creations, you basically read a description that someone wants, then guess based off the picture.

Half a gig for this game, so I gladly deleted it afterward.
Title: Re: Vita thread
Post by: thisismyusername on July 05, 2014, 06:41:04 PM
http://en.wikipedia.org/wiki/Robotics;Notes

That sounds interesting. Didn't know Stiens;Gate was tied to it though. :-\
Title: Re: Vita thread
Post by: Joe Molotov on July 05, 2014, 06:48:03 PM
It's only loosely connected to Steins;Gate, mainly just they both have unnecessary punctuation.
Title: Re: Vita thread
Post by: demi on July 05, 2014, 07:14:08 PM
http://en.wikipedia.org/wiki/Robotics;Notes

That sounds interesting. Didn't know Stiens;Gate was tied to it though. :-\

Quote
Robotics;Notes is set in 2019 on Tanegashima, an island to the south of Kyūshū in southern Japan. The game's theme is robots and the question "What would happen if you really tried to make a giant robot?"

Yeah, super interesting....
Title: Re: Vita thread
Post by: thisismyusername on July 06, 2014, 10:41:00 AM
Well, I mean interesting in regards to using Social Networks (fake) and the like in adventure gaming. Yeah, Catherine did that before with the phone. But not enough games make the concept of "making friends/managing friends" in that direction.

Though to be fair: You could pretty much paraphrase most anything down into something dumb like that with two sentences.
Title: Re: Vita thread
Post by: demi on July 06, 2014, 11:49:05 AM
No, I'm pretty sure its just this game that's dumb
Title: Re: Vita thread
Post by: thisismyusername on July 06, 2014, 03:02:32 PM
 ::) Whatever. At least it isn't "Please Rip My Clothes Off Daddy #2550984035805034" that the system is getting and Xseed/Aksys are localizing instead of "dumb" visual novels like this.  ::)
Title: Re: Vita thread
Post by: Takao on July 06, 2014, 03:44:35 PM
I wanted that NIS Vita visual novel about TV reporters exploring the supernatural. I guess the game didn't allow you to rub any 10,000 year old demons disguised as preteen girls, so it didn't get localized.
Title: Re: Vita thread
Post by: Joe Molotov on July 06, 2014, 03:46:09 PM
And they would have just cut the rubbing part out, anyway.  >:(
Title: Re: Vita thread
Post by: Van Cruncheon on July 07, 2014, 12:11:17 AM
blazblue chronophantasma is a sick awesome port, guys
Title: Re: Vita thread
Post by: bork on July 07, 2014, 10:44:40 AM
blazblue chronophantasma is a sick awesome port, guys

Dem loadtimes tho  :(
Title: Re: Vita thread
Post by: demi on July 07, 2014, 11:08:02 AM
Pixel Junk shooter is so boring.
Title: Re: Vita thread
Post by: Van Cruncheon on July 07, 2014, 11:02:15 PM
blazblue chronophantasma is a sick awesome port, guys

Dem loadtimes tho  :(

eh they ain't bad on the download version. not GREAT; just not THAT bad.
Title: Re: Vita thread
Post by: bork on July 08, 2014, 04:16:02 PM
blazblue chronophantasma is a sick awesome port, guys

Dem loadtimes tho  :(

eh they ain't bad on the download version. not GREAT; just not THAT bad.

They're pretty bad compared to all the other fighting games.  Arcana Heart 3 too.  Really weird since the previous BB had quick load times.
Title: Re: Vita thread
Post by: demi on July 08, 2014, 11:55:48 PM
Takao when dowe get that awesome EU sale full of Japanese games. Why does SCEA suck fat cock
Title: Re: Vita thread
Post by: thisismyusername on July 09, 2014, 08:36:13 AM
Why does SCEA suck fat cock

Because you won't do it, demi. :pacspit
Title: Re: Vita thread
Post by: demi on July 09, 2014, 08:46:29 AM
All my guys have adorable average to smaller cocks
Title: Re: Vita thread
Post by: Takao on July 09, 2014, 03:35:23 PM
Takao when dowe get that awesome EU sale full of Japanese games. Why does SCEA suck fat cock

someone has to
the anime girls in most vita games are too small to handle them
Title: Re: Vita thread
Post by: Trent Dole on July 09, 2014, 06:47:16 PM
:deadpos
Title: Re: Vita thread
Post by: thisismyusername on July 09, 2014, 11:24:24 PM
All my guys have adorable average to smaller cocks

They'd be bigger if you lost the pudge on them.  :-*

Takao when dowe get that awesome EU sale full of Japanese games. Why does SCEA suck fat cock

someone has to
the anime girls in most vita games are too small to handle them

... :ohhh

Anyway, Disgaea 4 out in a month and then the system is basically dead forever for me. :fbm
Title: Re: Vita thread
Post by: Takao on July 26, 2014, 02:43:09 PM
The sequel to a Vita classic comes out next week: http://blog.eu.playstation.com/2014/04/18/treasures-montezuma-arena-coming-playstation-vita/
Title: Re: Vita thread
Post by: demi on August 05, 2014, 03:41:38 PM
The Square Enix sale finally made its way over

Final Fantasy X/X-2 HD Remaster (Vita) $19.99
 Chrono Cross (PSone) $4.99
 Chrono Trigger (PSone) $4.99
 Final Fantasy III (PSP) $9.99
 Final Fantasy IV: The Complete Collection (PSP) $9.99
 Final Fantasy VI (PSone) $4.99
 Final Fantasy VII (PSone) $4.99
 Final Fantasy VIII (PSone) $4.99
 Final Fantasy IX (PSone) $4.99
 Final Fantasy Tactics (PSone) $4.99
 Final Fantasy Tactics: The War of the Lions (PSP) $4.99
 Dissidia 012[duodecim] (PSP) $9.99
 Dissidia Final Fantasy (PSP) $9.99
 Front Mission 3 (PSone) $2.99
Title: Re: Vita thread
Post by: Nintendosbooger on August 08, 2014, 03:01:51 PM
Hello, Vita thread.

Any Soul Sacrifice Delta players? I'm available for online conquests.
Title: Re: Vita thread
Post by: demi on August 08, 2014, 03:20:48 PM
I have it, havent sat down to attack it unfortunately.
Title: Re: Vita thread
Post by: bork on August 08, 2014, 03:54:50 PM
Same.
Title: Re: Vita thread
Post by: Purple Filth on August 08, 2014, 05:36:22 PM
I have it, havent sat down to attack it unfortunately.

Same.

would love to check it out but dat price though  :larry
Title: Re: Vita thread
Post by: demi on August 10, 2014, 12:45:26 AM
What the FUCK is Proteus, and why did Sony offend me by giving me this for free. What a piece of shit.

Metrico is annoying as fuck with these puzzles. I about threw my god damn machine across the room.

Dead Nation could be contender for worst control scheme in forever.
Title: Re: Vita thread
Post by: thisismyusername on August 10, 2014, 02:01:10 PM
Dead Nation could be contender for worst control scheme in forever.

Somehow they made it worse than the PS3 version which is shocking.
Title: Re: Vita thread
Post by: demi on August 10, 2014, 07:14:53 PM
Metrico is garbage, of course. Puzzles that hardly work with the Vita sensor, so you'll find yourself almost flipping it upside down, and even puzzles that require you to use a RGB color chart to navigate puzzles.

700 MB for this. Is Unity some resource hog?
Title: Re: Vita thread
Post by: Van Cruncheon on August 10, 2014, 07:19:08 PM
unity is in fact terribly unoptimized on sony platforms, so YES
Title: Re: Vita thread
Post by: demi on August 15, 2014, 10:13:39 AM
Playing Soul Sacrifice Delta again. If anyone wants to grind out the Pacts online, feel free to let me know and I'll add you. I finished the entire first pact last night (Rank 1).

I do have a transferred save from my Platinum on the original, so I'm not weak, and not that much of a scrub.
Title: Re: Vita thread
Post by: demi on August 15, 2014, 01:57:20 PM
Persona 2 Eternal Punishment $4 (http://www.amazon.com/gp/product/B00GGUFKOE/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GGUFKOE&linkCode=as2&tag=thbo09f-20&linkId=BDIH5IWSLR2LPYZ4) on Amazon (same price as PSN store)
Title: Re: Vita thread
Post by: demi on September 09, 2014, 07:50:48 AM
Joe Danger Vita is pretty cool. It's super casual Trials. Runs and looks fine on Vita.
Title: Re: Vita thread
Post by: Takao on September 09, 2014, 04:29:53 PM
Yeah, I've been playing Joe Danger too. It runs well, but there's a bunch of crashes if your WiFi signal is weak. It ate my save file, but thankfully that was only 20 minutes of playtime.
Title: Re: Vita thread
Post by: thisismyusername on September 13, 2014, 09:48:03 PM
http://www.neogaf.com/forum/showpost.php?p=129901199&postcount=4148

Give me that fucking link, Taco-kun.  >:(
Title: Re: Vita thread
Post by: demi on September 13, 2014, 10:21:05 PM
Find it yourself, lazy thief
Title: Re: Vita thread
Post by: thisismyusername on September 13, 2014, 10:24:01 PM
I'm searching, but every discussion on the package installer mentions it's still a DRM free trial installer. I don't believe Takao.

Found it:

Quote
From my understanding the game has to download the full game entirely. Meaning a demo that's essentially unlocked by one of those DL codes

What a monumental fuck up by Sony if true. :lol I guess they didn't expect people to find out a DRM free trial isn't actually fully locked.

Makes sense, though. Given they generally have you download the entire game to download a 100kb unlock file later.
Title: Re: Vita thread
Post by: Takao on September 14, 2014, 12:03:58 PM
It's just this thread on Wololo: http://wololo.net/talk/viewtopic.php?f=54&t=39637

People are saying it's bull now.

Oh well, I loaded up a bunch of JP demos like PSNova.
Title: Re: Vita thread
Post by: demi on September 14, 2014, 02:54:22 PM
PS allStars is fucking awesome
Title: Re: Vita thread
Post by: Takao on September 17, 2014, 05:51:27 PM
Even Nintendo knows:

(http://s11.postimg.org/w73ir21c3/noekwu.png)

Nintendo has advertised Vita more this year than Sony has:

(http://i.imgur.com/1HYNlYR.png)
Title: Re: Vita thread
Post by: bork on September 18, 2014, 10:48:27 AM
Again?!   :lol :lol :lol
Title: Re: Vita thread
Post by: Joe Molotov on September 18, 2014, 10:51:17 AM
Eventually NoE is gonna fire you, Taco.
Title: Re: Vita thread
Post by: cool breeze on September 22, 2014, 01:05:35 PM
Vita TV compatibility list for NA: https://support.us.playstation.com/app/answers/detail/a_id/5376

Soul Sacrifice, Shinobido 2, Ys Celceta, and a couple others were patched to work for the Japanese version.  who knows if they'll ever get patched for the English versions.

but here are a couple newly compatible games like Killzone and Borderlands 2  :-\
Title: Re: Vita thread
Post by: bork on September 22, 2014, 01:33:51 PM
Am actually glad Killzone is on the list-- it's much better than the PS4 version.  :p

I hope more games pop on this list...would very much like to play the Neptunia games on it, plus Senran Kagura better be on there.   :punch

I want to know if Japanese games with Vita TV support will work on the Playstation TV.  In theory they should, yes?
Title: Re: Vita thread
Post by: Joe Molotov on September 22, 2014, 02:28:56 PM
Do the Neptunia games even use the touchscreen at all? (insert joke here)
Title: Re: Vita thread
Post by: Takao on September 22, 2014, 07:52:40 PM
I want to know if Japanese games with Vita TV support will work on the Playstation TV.  In theory they should, yes?

They should since compatibility is handed out through a game patch rather than an OS one IIRC.
Title: Re: Vita thread
Post by: demi on September 30, 2014, 03:24:14 PM
Suikoden & Silent Hill are $2.70 this week

Little King's Story is $9 (a whopping $1 discount)
Title: Re: Vita thread
Post by: Joe Molotov on September 30, 2014, 03:28:58 PM
Little King Story had been 40 fecking dollars for a long while.
Title: Re: Vita thread
Post by: demi on September 30, 2014, 03:31:52 PM
Ok, I guess that is the PS+ discount. Thats a good price. I bought all three of those listed.
Title: Re: Vita thread
Post by: Takao on September 30, 2014, 04:32:34 PM
NLKS has a horrible frame rate, but if you persevere you'll find an enjoyable game.
Title: Re: Vita thread
Post by: Beezy on September 30, 2014, 06:24:17 PM
NLKS has a horrible frame rate, but if you persevere you'll find an enjoyable game.
Guess I'll just be picking up Suikoden...
Title: Re: Vita thread
Post by: demi on October 01, 2014, 01:12:59 PM
Vita 3.30 up tonight

http://blog.us.playstation.com/2014/10/01/themes-coming-to-ps-vita-with-system-software-update-3-30/

Trophy Rarity is a huge trigger warning for me. Lol
Title: Re: Vita thread
Post by: Joe Molotov on October 01, 2014, 02:56:28 PM
The Four Seasons theme looks nice.
Title: Re: Vita thread
Post by: Rahxephon91 on October 04, 2014, 11:44:14 PM
Was there ever a consensus on which vita was better? The older oled one or the 2000 lcd? Yes, I know oled is supposed to be nicer, but did the 2000 have anything that made it a worthwhile upgrade. Gamestop has a trade in promo right now where the Vita is $110 base value on then a $50 promo coupon on top of that. Seems maybe worthwhile and I haven't been using my vita that much. I do have Senran Kagura on pre-order and I do like the oled screen so...
Title: Re: Vita thread
Post by: The Legend of Sunblade on October 04, 2014, 11:54:14 PM
I don't have a 2000, but I imagine the bigger start/select buttons and the non-propietary charger are worth the trade off of no oled. The charger for my 1000 is pretty fucked and I dread having to replace it.
Title: Re: Vita thread
Post by: Sho Nuff on October 05, 2014, 10:34:11 AM
Man the 2000 is really slim compared to the OG one. But dat OLED
Title: Re: Vita thread
Post by: Beezy on October 05, 2014, 10:36:05 AM
I have no issues with my 2000. Then again, I've never seen the OLED version in person.
Title: Re: Vita thread
Post by: thisismyusername on October 05, 2014, 11:43:17 AM
I have no issues with my 2000. Then again, I've never seen the OLED version in person.

...Wut. There's no... demo units around for you anymore?

Well, I guess there wouldn't be anymore due to Sony killing the system. But... yeah. OLED >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> LCD.
Title: Re: Vita thread
Post by: Mr. Nobody on October 05, 2014, 11:49:12 AM
I wouldn't give up that OLED screen for the world.
Title: Re: Vita thread
Post by: bork on October 05, 2014, 11:59:34 AM
Was there ever a consensus on which vita was better? The older oled one or the 2000 lcd? Yes, I know oled is supposed to be nicer, but did the 2000 have anything that made it a worthwhile upgrade. Gamestop has a trade in promo right now where the Vita is $110 base value on then a $50 promo coupon on top of that. Seems maybe worthwhile and I haven't been using my vita that much. I do have Senran Kagura on pre-order and I do like the oled screen so...

Everything -except for the screen- about the 2000 is better than the 1000-- it's lighter, more ergonomic, has better buttons, and better battery life.  The LCD it uses is pretty good, but there are things about the 1000 OLED that are better.  Colors are more accurate on the LCD and the picture is a bit sharper, but I love how colors pop on the OLED and some games just look better on it.

I use both models; American account on a 2000 and Japanese account on a 1000.  It's getting to the point that I'm preferring the advantages that the 2000 has over the 1000 model and may end up replacing it with a 2000 too.

That said, if you don't play your Vita that much, I wouldn't bother paying more money to trade up.  Stick with the 1000.
Title: Re: Vita thread
Post by: Takao on October 05, 2014, 04:34:22 PM
My 1000's charging cable is currently held together with electrical tape. That thing just falls apart on its own.
Title: Re: Vita thread
Post by: thisismyusername on October 05, 2014, 11:38:00 PM
Really? Mine is going just fine. So :what at all the charger talk.
Title: Re: Vita thread
Post by: demi on October 05, 2014, 11:40:20 PM
Takao clearly treats his items like shit. Cable is going fine here
Title: Re: Vita thread
Post by: Takao on October 06, 2014, 12:27:50 PM
Nah, I put it through normal usage. My phone, 3DS and handheld chargers of past have gone through the same and are fine. Whatever rubber jacket Sony used on the 1000's USB cord tears easily.
Title: Re: Vita thread
Post by: bork on October 06, 2014, 09:53:53 PM
My cable is fine too.
Title: Re: Vita thread
Post by: Purple Filth on October 06, 2014, 10:29:46 PM
:what

mine is on the floor at all times and susceptible to being stepped on,  swept or kicked away by anyone and its been fine.
Title: Re: Vita thread
Post by: MCD on October 07, 2014, 08:10:57 AM
speaking of the cable, I really wanted a standard micro usb cable for my vita 1000 on my recent vacation. :(
Title: Re: Vita thread
Post by: Joe Molotov on October 07, 2014, 01:07:54 PM
Vita got themes last week, now this week 3DS has got themes? Nintendo legit shook.  :dead
Title: Re: Vita thread
Post by: demi on October 07, 2014, 01:50:07 PM
They both announced them around the same time, I think.
Title: Re: Vita thread
Post by: Joe Molotov on October 07, 2014, 01:59:57 PM
No demi, the Vita is about to make a huge comeback and Nintendo will be forced to make 3rd party games for it, I feel it. Placing my preorder now for Super Smash Bros. for Playstation Vita.
Title: Re: Vita thread
Post by: demi on October 07, 2014, 02:37:44 PM
Dont get lippy with me, darling
Title: Re: Vita thread
Post by: demi on October 07, 2014, 09:25:29 PM
Pix the Cat is fucking stupid
Title: Re: Vita thread
Post by: bork on October 09, 2014, 02:34:08 PM
Got a Vita TV- they're now compatible with American accounts and I found one for the same price as the Playstation TV releasing next week, so why not? 

This thing is so fucking tiny.  Much smaller than I expected.
Title: Re: Vita thread
Post by: bork on October 09, 2014, 10:33:04 PM
Tested out the Vita TV.

-More Vita games were supported by the Vita TV than I thought.  All the games scaled pretty well, but the best-looking titles I tried were both Senran Kaguras, Muramasa Rebirth, Sonic Transformed, One Piece Kaizoku Musou 2, and Toukiden.   The picture quality is overall fantastic and some multiplatform titles looked extremely close to their PS3 counterparts.

-Could not figure out how to use a PS4 controller with the Vita TV and had to use a PS3 controller to test remote play.  The lack of a touch pad made it hard to get some stuff working.  I'm sure there's something very basic that I'm missing.

-Tried both my Japanese and American accounts.  Account switching is easier than on the Vita since the stupid introduction video does not play, so the process goes quicker.  The American PSTV store is not up yet.

-On my American account, the Japanese Vita TV information screen still displayed, but everything else was in English.  Am wondering if this may cause an issue with streaming apps and U.S.-specific media content.

-When I inserted a memory card, the Vita TV did not keep my folder settings, background images/themes, and like what happens when account switching on a Vita, some game icons disappeared and had to be "reloaded" by inserting the game cards.  Fortunately, however, when I put the memory card back into my Vita, everything was intact, so the Vita and Vita TV save these profiles separately.  This means if you have both, you'll just need to set everything up on the Vita TV one time only.

-Not sure about remote play yet.  I tried this in the bedroom and the wifi signal is not as strong there.  I do have a signal booster packed away and may set that up this weekend, to see if it improves things.  I was able to play Sengoku Musou 4 for a bit.  It looked decent, but was clearly lower resolution and that 30 FPS limit was much more noticeable on a larger screen.  I think on competent connections, remote play will really depend on the game.

-It's really nice having full-screen PSP games.  I may buy some more titles now, although Persona 3 Portable looked kind of ugly when enlarged that much.

 The following games worked that I tried:

-Akiba's Trip
-One Piece Kaizoku Musou 2
-Dynasty Warriors 8 Xtreme Legends CE
-Shin Gundam Musou (J)
-Sengoku Musou 4 (J)
-Deception IV
-Senran Kagura Shinovi Versus (J)
-Dekamori Senran Kagura (J)
-Dragon's Crown
-Chou Jigen Action Neptunia U (J)
-Bullet Girls (J)
-Ultimate Marvel Vs. Capcom 3
-J-Stars Victory VS (J)
-Blazblue Chrono Phantasma
-Arcana Heart 3 Love Max!!!!! (J)
-Dead Or Alive 5 Plus
-Divekick
-Sonic Transformed
-Toukiden
-Muramasa Rebirth
-Ragnarok Odyssey Ace
-Magical Beat
-Persona 3 Portable (PSP)

Not supported:

-Killzone Mercenary (which means the update it's supposed to get for PSTV support is still not out yet :/)
-Unit 13
-Borderlands 2
-Hotline Miami
-Phantom Breaker Battle Grounds
-Street Fighter X Tekken
-Jet Set Radio
-Rayman Legends
-Ridge Racer
-Hyper Dimension Neptunia Re;Birth 1
-Hot Shots Golf World Invitational
-Virtua Tennis 4
-Hatsune Miku Project Diva f
-TxK
-Castlevania The Dracula X Chronicles (PSP)

Did not try:

-Uncharted Golden Abyss (does not work)
-Shinobido 2 (does not work, IIRC)
-Metal Gear Solid HD Collection (does not work, IIRC)
-Retro City Rampage (works, IIRC)
-Malicious Rebirth (works, IIRC)
-Ninja Gaiden Sigma Plus (works, IIRC)
-Ninja Gaiden Sigma Plus 2 (works, IIRC)
-Mortal Kombat (does not work, IIRC)
-Injustice (does not work, IIRC)
-Gravity Rush (does not work)
-ACIII Liberation (does not work, IIRC)
-Sly Cooper Thieves In Time (does not work, IIRC)
-Guacamelee (does not work, IIRC)
-Spelunky (?)
-Wipeout 2048 (?)
-Soul Sacrifice Delta (works)
-Final Fantasy X-2 HD (works)
-Rogue Legacy (?)
-Olli Olli (?)
-Lumines Electronic Symphony (?)
-Pix The Cat (?)

I need to check the compatibility lists!
Title: Re: Vita thread
Post by: thisismyusername on October 09, 2014, 10:47:14 PM
SFxT won't ever happen unless Capcom patches out the stupid-ass touch-screen functions for title and icons and the like for color editing as well.
Title: Re: Vita thread
Post by: bork on October 09, 2014, 11:19:44 PM
They don't have to patch it out-- the Koei musou games actually get alternate controls schemes, made with the PS3 controller in mind, when played on the Vita TV.  Capcom could do the same for SFxTK, but they won't.  I mean, anyone who's going to want to play that on a TV already owns the console version anyway. 

I think it's pretty stupid how so many games don't work, especially since you can simulate front and back touch by clicking the analog sticks.  That's not necessarily practical when in-game, but it would still be nice to have everything actually load up.

I'm sure if the Vita TV wasn't a total bomb more games would have had support.
Title: Re: Vita thread
Post by: cool breeze on October 09, 2014, 11:37:07 PM
yeah, some of the 'incompatibility' sounds annoying.  wipeout 2048 should work, but because it has touch screen menus, doesn't.  same with shinobido 2.  I wish there was an option that turned off the game limitation by simply acknowledging that the player might run into game ending spots.
Title: Re: Vita thread
Post by: bork on October 10, 2014, 12:08:08 AM
And that's the thing- since you can make a cursor appear for touch screen stuff, there is no reason why those games shouldn't be fully playable.   :dizzy
Title: Re: Vita thread
Post by: Rahxephon91 on October 10, 2014, 12:56:58 AM
yeah, some of the 'incompatibility' sounds annoying.  wipeout 2048 should work, but because it has touch screen menus, doesn't.  same with shinobido 2.  I wish there was an option that turned off the game limitation by simply acknowledging that the player might run into game ending spots.
Yeah, I really feel that should have been the way they went about it. Just have a full disclosure that some things may not work, but thems the breaks.

It's been awhile, but what did Gravity Rush use the touch for? Dodge roll I believe? Yes it would suck to not be able to dodge, but honestly the combat in that game is simple and I would be willing to deal with it just to play the game on Vita TV.

They really should have had everything run, just with a warning that not everything will make the smooth transition without a touch pad.
Title: Re: Vita thread
Post by: thisismyusername on October 10, 2014, 01:18:45 PM
They don't have to patch it out-- the Koei musou games actually get alternate controls schemes, made with the PS3 controller in mind, when played on the Vita TV.  Capcom could do the same for SFxTK, but they won't.  I mean, anyone who's going to want to play that on a TV already owns the console version anyway. 

I think it's pretty stupid how so many games don't work, especially since you can simulate front and back touch by clicking the analog sticks.  That's not necessarily practical when in-game, but it would still be nice to have everything actually load up.

I'm sure if the Vita TV wasn't a total bomb more games would have had support.

Hmm... weird. Still, I'd prefer them to patch it out of the title/icon selection. The icon/titles are small enough already that using touch is just stupid in general for trying to select them.
----

Minecraft is out on Tuesday for the five people that still care about that, BTW.
Title: Re: Vita thread
Post by: demi on October 10, 2014, 02:17:49 PM
Tales of Hearts R info

http://bandainamcous.tumblr.com/post/99658791421/tales-of-hearts-r-is-coming-soon-to-the-vita
Title: Re: Vita thread
Post by: Rahxephon91 on October 10, 2014, 02:19:36 PM
Can I handle another Tales game?
Title: Re: Vita thread
Post by: Takao on October 10, 2014, 02:27:16 PM
Tales of Hearts R info

http://bandainamcous.tumblr.com/post/99658791421/tales-of-hearts-r-is-coming-soon-to-the-vita

who is scea trying to fool with that "ps tv compatible" box art nonsense
they're going to forget that thing exists by the end of the month
Title: Re: Vita thread
Post by: bork on October 10, 2014, 04:18:33 PM
 :lol
Title: Re: Vita thread
Post by: thisismyusername on October 10, 2014, 05:06:28 PM
who is scea trying to fool with that "ps tv compatible" box art nonsense
they're going to forget that thing exists by the end of the month

Sad, but true.
Title: Re: Vita thread
Post by: MCD on October 10, 2014, 10:00:26 PM
vita 1000 accessories are such a cash grab.

buy the home charger...doesn't come with the cable lol

buy the portable charger...doesn't come with the cable lol
Title: Re: Vita thread
Post by: Trent Dole on October 10, 2014, 10:19:39 PM
Tales of Hearts R info

http://bandainamcous.tumblr.com/post/99658791421/tales-of-hearts-r-is-coming-soon-to-the-vita

who is scea trying to fool with that "ps tv compatible" box art nonsense
they're going to forget that thing exists by the end of the month
Most consumers will too!
Title: Re: Vita thread
Post by: Takao on October 10, 2014, 10:58:21 PM
For consumers to forget about PSTV they first actually need to know what it is.
Title: Re: Vita thread
Post by: bork on October 10, 2014, 11:01:39 PM
OK, so I must have gone insane last night, because both TxK and Jet Set Radio work.  Spelunky does too.

Killzone just got patched and is now compatible.  They added a control scheme made for PS3/PS4 controllers, so the shoulder buttons function normally and you can click the analog stick to run.  The game looks really, really good blown up to 720P.  Pretty much like PS3.

spoiler (click to show/hide)
(https://farm3.staticflickr.com/2950/15314267718_cc0a6c9272_h.jpg)
(https://farm6.staticflickr.com/5612/15500934335_358ac403f1_h.jpg)
(https://farm6.staticflickr.com/5609/15500559432_4f79e91309_h.jpg)
[close]
Title: Re: Vita thread
Post by: thisismyusername on October 10, 2014, 11:06:12 PM
Wow, that does look good blown up. Color me impressed.
Title: Re: Vita thread
Post by: bork on October 10, 2014, 11:58:43 PM
Have now tested all my Vita games, with the exception of Ragnarok Odyssey (have it digitally but it's been deleted since I have Ace) and Resistance (also deleted...does anyone even care anyway?)

Sly Cooper also got a patch and now works.  Like Killzone and the Koei musou games, you get new control schemes that take full advantage of the PS3/PS4 controller, so it's just like playing the PS3 version.

Despite that tweet posted earlier from James Mielke, Lumines currently does not work.  Was also surprised to find that Ninja Gaiden Sigma 2 did not work.  That's the only Koei game I tried that did not.  Persona 4 looks kind of ugly blown-up.  I guess it's expected since it's a PS2 game.  And I tried one PS1 game, Dino Crisis 2.  Looked hideous, LOL. 

Here is my updated list:

Supported:

-Killzone Mercenary
-Sly Cooper Thieves In Time
-Akiba's Trip
-One Piece Kaizoku Musou 2
-Dynasty Warriors 8 Xtreme Legends CE
-Shin Gundam Musou (J)
-Sengoku Musou 4 (J)
-Deception IV
-Senran Kagura Shinovi Versus (J)
-Dekamori Senran Kagura (J)
-Dragon's Crown
-Chou Jigen Action Neptunia U (J)
-Bullet Girls (J)
-Ultimate Marvel Vs. Capcom 3
-J-Stars Victory VS (J)
-Blazblue Chrono Phantasma
-Arcana Heart 3 Love Max!!!!! (J)
-Dead Or Alive 5 Plus
-Divekick
-Sonic Transformed
-Toukiden
-Muramasa Rebirth
-Ragnarok Odyssey Ace
-Magical Beat
-Spelunky
-TxK
-Jet Set Radio
-Musou Orochi 2 Ultimate (J)
-Retro City Rampage
-Ninja Gaiden Sigma Plus
-Soul Sacrifice Delta
-Final Fantasy X-2 HD
-Rogue Legacy
-Pix The Cat
-Malicious Rebirth
-Persona 4 The Golden
-Persona 3 Portable (PSP)
-ClaDun (PSP)

Not supported:

-Ninja Gaiden Sigma Plus 2
-Unit 13
-Borderlands 2
-Hotline Miami
-Phantom Breaker Battle Grounds
-Street Fighter X Tekken
-Rayman Legends
-Ridge Racer
-Hyper Dimension Neptunia Re;Birth 1
-Hot Shots Golf World Invitational
-Virtua Tennis 4
-Hatsune Miku Project Diva f
-Guacamelee
-Shinobido 2
-Uncharted Golden Abyss
-Metal Gear Solid HD Collection
-Mortal Kombat
-Injustice
-Gravity Rush
-ACIII Liberation
-Wipeout 2048
-Olli Olli
-Lumines Electronic Symphony
-Castlevania The Dracula X Chronicles (PSP)
-Metal Gear Solid Peace Walker (PSP)
Title: Re: Vita thread
Post by: bork on October 11, 2014, 06:20:17 PM
And now I own two 2000 models.  Traded up my 1000 model for a 2000 at Gamestop, since they have a power-up pro coupon that adds $50 credit to the Vita trade in value (making it $160), plus I had a $25 off coupon towards any purchase.  I didn't want to pay that $16 difference so I traded a few older games in and they ended up owing me $26 in credit.  Sometimes Gamestop ain't bad. 
Title: Re: Vita thread
Post by: Takao on October 12, 2014, 12:17:33 PM
I know it's some stupid licensing restriction, but I find it really dumb that there's PSP restrictions on PSTV.
Title: Re: Vita thread
Post by: bork on October 12, 2014, 02:38:38 PM
I find it really dumb that there's restrictions at all.  :P
Title: Re: Vita thread
Post by: Cheddahz on October 12, 2014, 07:03:50 PM
And now I own two 2000 models.  Traded up my 1000 model for a 2000 at Gamestop, since they have a power-up pro coupon that adds $50 credit to the Vita trade in value (making it $160), plus I had a $25 off coupon towards any purchase.  I didn't want to pay that $16 difference so I traded a few older games in and they ended up owing me $26 in credit.  Sometimes Gamestop ain't bad.
Is the 2000 model actually an improvement over the 1000 model (aside from the screen)? I sold my Vita a while back and I'm thinking about grabbing a 2000 model here in the future
Title: Re: Vita thread
Post by: bork on October 12, 2014, 08:53:22 PM
Is the 2000 model actually an improvement over the 1000 model (aside from the screen)? I sold my Vita a while back and I'm thinking about grabbing a 2000 model here in the future

Yup, everything else about the 2000 is better.  The screens are a matter of opinion.
Title: Re: Vita thread
Post by: Takao on October 12, 2014, 10:20:52 PM
I find it really dumb that there's restrictions at all.  :P

I can understand there being control issues with Vita stuff, so that makes sense. There's nothing on a PSP that a Dual Shock can't directly do.
Title: Re: Vita thread
Post by: bork on October 13, 2014, 07:54:50 AM
The American version of Senran Kagura Shinovi Versus is finally out this week.  I was looking forward to LIFE AND HOMETOWN all over my TV screen, but apparently they didn't add support for the PSTV -even though the Japanese version got it before the Vita TV even came out- and XSeed says that a patch will be coming sometime later on.   :-\

I find it really dumb that there's restrictions at all.  :P

I can understand there being control issues with Vita stuff, so that makes sense. There's nothing on a PSP that a Dual Shock can't directly do.

But you have an option to click the analog sticks and "simulate" the front and rear touch panels and the DS4 pad is supposed to work like the touch screen.  Why put these options in if you can't use them on the games that would need them?   :lol

I can understand games that make heavy use of the touch screen/touch panel being unplayable (I.E. Gravity Rush, Tearaway), but there's no reason why they can't have everything playable, with some sort of disclaimer notice that these types of games will not work properly (or better yet, fucking PATCH THEM WITH NEW CONTROL SCHEMES LIKE YOU DID TO KILLZONE AND SLY  :punch :punch :punch)
Title: Re: Vita thread
Post by: Rahxephon91 on October 13, 2014, 01:04:44 PM
They could at least use the dualshock 4 as a compermise like people assumed they would.
Title: Re: Vita thread
Post by: demi on October 14, 2014, 09:05:39 AM
Sly Collection $10 (http://www.amazon.com/gp/product/B00ICWO2CA/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00ICWO2CA&linkCode=as2&tag=thbo09f-20&linkId=Z553HWXLANTCZFVA)

Conception 2 $22 (http://www.amazon.com/gp/product/B00GOOSTJ0/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B00GOOSTJ0&linkCode=as2&tag=thbo09f-20&linkId=WOUQGJCJOOCQTCP3)
Title: Re: Vita thread
Post by: Takao on October 14, 2014, 06:21:02 PM
Good deal on Muramasa Rebirth on PSN:

https://store.sonyentertainmentnetwork.com/#!/en-us/games/muramasa-rebirth-complete-collection/cid=UP1024-PCSE00240_00-B000000000000854?emcid=ps-se-915&utm_medium=Paid_Search_{ps}&utm_campaign=SEN&utm_source=Google&utm_term=ps-se-915&utm_content=Brand

$19.59 w/ Plus or $27.99 w/o Plus
It includes all four Genroku Legends DLC.

If I didn't already get the game through Plus, I'd buy it.

PS Now beta and Minecraft also launched today. PS Now says my Vita wifi connection is good enough but I don't believe that.
Title: Re: Vita thread
Post by: cool breeze on October 14, 2014, 08:12:23 PM
vita tv is smaller than I expected, as is the power brick.  the thing itself is smaller than a pack of cards.

is there a simple guide to connecting to a dual shock 4 to it?
Title: Re: Vita thread
Post by: thisismyusername on October 14, 2014, 10:01:57 PM
is there a simple guide to connecting to a dual shock 4 to it?

Plug in via USB.
Press whatever the "PS button" on the DS4 is.
????????????
PROFIT?
Title: Re: Vita thread
Post by: Rahxephon91 on October 14, 2014, 11:31:53 PM
This Senran Kagura game is pretty fun and it looks pretty damn good too.
Title: Re: Vita thread
Post by: cool breeze on October 15, 2014, 02:01:58 AM
my review of the vita playstation tv:  it's dumb in gameboy micro way.  it's neat but why does it exist.

the interface on tv reminds me of the wii.  psp games on a big screen look like ps1 games.  vita games on tv look surprisingly not that bad.  wifi speed is really slow compared to my vitas.
Title: Re: Vita thread
Post by: thisismyusername on October 15, 2014, 07:33:24 AM
my review of the vita playstation tv:  it's dumb in gameboy micro way.  it's neat but why does it exist.

Mostly for media-streaming. The PSP/PS1 playback was supposed to be a "trojan horse" type of deal where you can go "it plays games as well!"

Quote
the interface on tv reminds me of the wii.  psp games on a big screen look like ps1 games.  vita games on tv look surprisingly not that bad.  wifi speed is really slow compared to my vitas.

Except this hinders it.
Title: Re: Vita thread
Post by: bork on October 15, 2014, 08:12:06 AM
Tempted to pick up the Sly Collection for $10, although I already have it on PS3...

This Senran Kagura game is pretty fun and it looks pretty damn good too.

Native res and 60 FPS.  It smokes the Koei musou games from a performance standpoint. 

The physical version has this written in the art book:

Quote
Special Message from the Producer, Kenichiro Takaki:

The Senran Kagura series will continue to run non-stop.
That is the calling of a NINJA.
They run faster and jump higher than anyone.
They can easily jump over people’s expectations.

These games still have the potential to grow big and large.
Just like the girls’ chests.

Tits are life, ass is hometown.

:dead

PS Now beta and Minecraft also launched today. PS Now says my Vita wifi connection is good enough but I don't believe that.

I wish they'd let people test a game for a few minutes, to get an idea of how it might run.  Would really like to mess with this on PS4/Vita but some of the rental prices are ridiculous. 
Title: Re: Vita thread
Post by: Cheddahz on October 15, 2014, 12:21:18 PM
Well...looks like I'm going to be cracking out on DJMax again soon (and I'll need to rebuy P4G now)

(http://i.imgur.com/gLXz10c.png)
Title: Re: Vita thread
Post by: Purple Filth on October 15, 2014, 01:43:31 PM
i like how the PS now app on Vita has no touch screen support whatsoever plus its laggy while navigating

 :sabu
Title: Re: Vita thread
Post by: Takao on October 15, 2014, 06:09:14 PM
Those in EU can get Minecraft for free: https://twitter.com/yourPSVita/status/522487256452718592

Act fast.

Another Sony goof: get Warriors Orochi 3 Vita for $5
http://neogaf.com/forum/showthread.php?t=913088
Title: Re: Vita thread
Post by: cool breeze on October 16, 2014, 02:43:34 AM
again with whining about vita tv.  in ninja gaiden you have to click the sticks and press the triggers to get the first person camera, and there are sequences that require tapping the rear touch pad.  that's all during the action.  yet wipeout, shinobido 2, etc. use touch screen for menus and aren't supported.  vita tv is such a sloppy, illconceived thing. 
Title: Re: Vita thread
Post by: Rahxephon91 on October 16, 2014, 05:23:34 AM
Quote
Native res and 60 FPS.  It smokes the Koei musou games from a performance standpoint. 

The physical version has this written in the art book:
Yeah reading some of the producer's notes for the characters....yeah he sure loves boobs. Can't blame him and I can't get offended with how over the top the fan service is. I've just done the character arcs so far, but it is really fun. I kind of like how short those missions are. A few groups of enmies and then the far more fun boss battles. I've never been able to get into Dynasty Warriors despite enjoying it's clones like Sengoku Basara, N3(yes sorry), and other ones. I tried DW8, but I just hate running around the drab levels and the named battles are usually not very exciting. Don't really have those problems with SK. So far as a brawler I'd say it's actually good. I guess the subject matter could really turn off people, but I like tna so whatever.
Title: Re: Vita thread
Post by: bork on October 16, 2014, 08:08:39 AM
again with whining about vita tv.  in ninja gaiden you have to click the sticks and press the triggers to get the first person camera, and there are sequences that require tapping the rear touch pad.  that's all during the action.  yet wipeout, shinobido 2, etc. use touch screen for menus and aren't supported.  vita tv is such a sloppy, illconceived thing.

Makes absolutely no sense.  I see that Sony at least updated their compatibility list and removed Shinobido 2 from it. 

Speaking of NG, Ninja Gaiden Sigma 2 Plus is still listed...it didn't work when I tried it last week.  Will try again and see if there's a patch or something now.
Title: Re: Vita thread
Post by: bork on October 16, 2014, 08:10:51 AM
Quote
Native res and 60 FPS.  It smokes the Koei musou games from a performance standpoint. 

The physical version has this written in the art book:
Yeah reading some of the producer's notes for the characters....yeah he sure loves boobs. Can't blame him and I can't get offended with how over the top the fan service is. I've just done the character arcs so far, but it is really fun. I kind of like how short those missions are. A few groups of enmies and then the far more fun boss battles. I've never been able to get into Dynasty Warriors despite enjoying it's clones like Sengoku Basara, N3(yes sorry), and other ones. I tried DW8, but I just hate running around the drab levels and the named battles are usually not very exciting. Don't really have those problems with SK. So far as a brawler I'd say it's actually good. I guess the subject matter could really turn off people, but I like tna so whatever.

 :heartbeat

The only real negative about Shinovi Versus is that it can be a bit too easy, especially when you start leveling up.  You can play all the school missions on hard by pressing right on the level select screen, at least.  But yeah, the smaller level sizes and mission structures make it perfect for portable gaming. 
Title: Re: Vita thread
Post by: nachobro on October 17, 2014, 02:21:00 AM
Huh, bummer that the PSTV doesn't work with the titles I'd actually want to play on it. Gravity Rush and Senran Kagura mainly.
Title: Re: Vita thread
Post by: bork on October 17, 2014, 07:51:41 AM
Turns out that Senran Kagura works...no idea why the Xseed guy was saying otherwise.  Was just playing it last night. 

But Sony continues to say that Ninja Gaiden Sigma 2 Plus is compatible...when it does not run. 
Title: Re: Vita thread
Post by: Joe Molotov on October 17, 2014, 09:04:32 AM
Turns out that Senran Kagura works...no idea why the Xseed guy was saying otherwise.  Was just playing it last night. 

I noticed when I was playing through the tutorial that they were careful to provide button presses as an alternative to any touchscreen shenanigans. "RUB YOUR CHARACTERS BOOBS TO ACTIVATE FRENZY MODE!!! (Or just press the Triangle Button, whatever!)" 

:heh
Title: Re: Vita thread
Post by: Cheddahz on October 17, 2014, 02:27:21 PM
My new Vita showed up today (got the slim) and wow, this thing feels amazing
Title: Re: Vita thread
Post by: Takao on October 17, 2014, 05:24:19 PM
(http://i.imgur.com/JaNlonC.jpg)

http://www.animenewsnetwork.com/news/2014-10-17/yu-gi-oh-arc-v-tag-force-special-announced-for-psp/.80037
Quote
The December issue of Shueisha's V Jump magazine is announcing on Tuesday that a new Yu-Gi-Oh! game titled Yu-Gi-Oh! Arc-V Tag Force Special will be released this winter in Japan for the PSP. The announcement adds that the game will also be playable on the PS Vita system, and a downloadable version has been green-lit for sale.

The game will star the past five Yu-Gi-Oh! protagonists: Yūgi Mutō, Jūdai Yūki (Jaden Yuki), Yūsei Fudō, Yūma Tsukumo, and Yūya Sakaki. It will also feature the Pendulum Summoning system, as well as a collection of over seven thousand cards. This will be the first Tag Force game to feature Yūma and Yūya.

The last game in the series, Yu-Gi-Oh! 5D's Tag Force 6, was released in Japan for the Sony PSP system in 2011.

PSP-only in 2014/15ish?
what is wrong with you konami

I haven't played the TCG IRL in years but I like the game enough to drop $40 every so often. Konami hacked up the 3DS game's localization, the PS3/360 one is basically F2P but with a $10 paywall and the PC/mobile ones are also F2P. The mobile one is tablet-only too.  :(
Title: Re: Vita thread
Post by: bork on October 17, 2014, 05:38:09 PM
Guess they figure anyone who would be interested with a Vita will just buy it digitally. 
Title: Re: Vita thread
Post by: cool breeze on October 17, 2014, 05:49:31 PM
10 year life cycle :bow2
Title: Re: Vita thread
Post by: Trent Dole on October 17, 2014, 06:37:41 PM
Japan am Galapagos.
Title: Re: Vita thread
Post by: thisismyusername on October 18, 2014, 08:29:50 PM
PSP-only in 2014/15ish?
what is wrong with you konami

How well does Yugioh sell in general?

Seems like a "low dev cost/cut-corner" measure to me.
Title: Re: Vita thread
Post by: Takao on October 19, 2014, 05:49:56 PM
The prior PSP one did 122k in Japan. I'd say that's pretty solid for an annual TCG game, but I don't know Konami's expectations or budget on these things.

That one didn't get localized, which I guess says something about how they sell in the west ...
Title: Re: Vita thread
Post by: Raban on October 20, 2014, 06:03:45 PM
my PSP's memory card up and died so I bought a Vita 2000. I wasn't sure I'd get one but a friend of mine who lives on center with me let me try hers and I fell in love immediately. it's a fantastic piece of hardware just to hold and look at, and I'd known for a while that there were more than a handful of games I was interested in trying. So far I've played Borderlands 2, Final Fantasy X/X-2 Remaster, Luftrausers, and Dragon's Crown.

Final Fantasy X/X-2 is good stuff. I thought I wouldn't like the changes to the score and visuals but honestly they make the game feel like less of a retread and more like something new with nostalgic flavor. I definitely prefer dealing with mixed reactions to new things than playing a carbon copy of an old game ala the MGS HD collection for Vita. Before getting this I read reviews and a lot of them criticized robotic animations and other hold-overs that dated the game but I actually enjoy them, as it makes X feel like classic FF with a more modern cinematic presentation. I don't absolutely love the battle systems the way I did with VIII, but it's still a high-quality game.

Luftrausers is just potato-chip-gaming-goodness. This was the first game I bought for the Vita while I waited for Borderlands 2 to finish downloading and it consumed hours and hours of my time while I inched closer and closer to the next challenge, ship part, or miscellaneous unlock. Everything from the sound effects, visual style, and charming bits of writing count towards a very fun way to spend ten dollars and many more hours. Vlambeer won me over with Ridiculous Fishing on iOS and continue to knock my socks off with every subsequent release.

Dragon's Crown is a surprisingly addictive game. Though I once swore myself off of buying 2D sidescrolling games I decided to give this one a go because I felt like I could really sink some time into it and I was right. The game doesn't do anything new with its grindy feedback loop but it's fun enough to just mash air juggles and marvel at the gorgeous 2D art. The pre-release run up to this game made me think there would be constant, eye-roll-worthy titillation but it's thankfully limited to the odd pair of Jessica Rabbit-esque boob sway every now and then. Most of the assets I've seen so far evoke feelings of disgust/horror rather than awkward arousal/lust.

Borderlands 2 is a game I didn't care for very much on PC but I seem to love on the Vita. The thick black outlines and colorful, pastel-like costumes on the character models really pop even in the lower-fidelity visuals and it only took a short while to adjust to shooting on the Vita's rather imprecise analog sticks. The loot'n'shoot gameplay is somehow more appealing to me on-the-go and the game is easy enough to hop in and out of thanks to its very generous autosaves.

All in all I'm really pleased with my purchase and am looking at Senran Kagura, Dead or Alive 5+ and Tearaway as the next grip of games to grab. I also can't wait to be there day 1 for Binding of Isaac: Rebirth. IN MY POCKET :noah As far as the situation with my PSP's memory card, luckily it's two microSD cards in a MSProDuo adapter, and I think the adapter alone is what prevents the data from being read. Hopefully I can get it to work, otherwise I'll have said goodbye to hundreds of hours of saves across Gran Turismo, FF8, Monster Hunter Freedom Unite, etc. etc. :'(

tl;dr I got a vita and I love it
Title: Re: Vita thread
Post by: Joe Molotov on October 22, 2014, 12:09:50 PM
http://blog.us.playstation.com/2014/10/21/senran-kagura-bon-appetit-hits-vita-exclusively-on-1111/

Senran Kagura rhythym/cooking game comes out in three weeks. :rejoice
Title: Re: Vita thread
Post by: Trent Dole on October 22, 2014, 12:59:22 PM
I still can't believe that's coming out internationally. $15 per half I hear? Much more reasonably priced than I expected. Don't have a Vita tho. :tocry
Title: "I'll take 'Ape tit' for $200 Alex"
Post by: bork on October 22, 2014, 01:24:01 PM
I still can't believe that's coming out internationally. $15 per half I hear? Much more reasonably priced than I expected. Don't have a Vita tho. :tocry

It's like $40 in Japan for both packs.  Was always low-priced.  Not really that great of a game, either- it's a stupid little rhythm game with mediocre songs and somehow even more fan service than Shinovi Versus.  The highlight of the game is Grandpa Hanzo's bizarre reactions to the food he eats.

spoiler (click to show/hide)
Of course I will buy the English version too.  :-[
[close]
Title: Re: Vita thread
Post by: Joe Molotov on October 22, 2014, 01:54:22 PM
It's just not the same though without XSEED Tom telling us how the fan service wasn't really fan service because it's actually a parody of fan service. XSEED Kelly looooooves Senran Kagura, but forces me to draw my own conclusions about the context of the more questionable aspects of Senran Kagura.  :'(
Title: Re: Vita thread
Post by: Joe Molotov on October 22, 2014, 11:57:33 PM
Bon appeTIT, ha I just got it!
Title: Re: Vita thread
Post by: Cheddahz on October 23, 2014, 12:33:33 AM
.....ugh

(http://i.imgur.com/gMlvhbw.png)
Title: Re: Vita thread
Post by: bork on October 23, 2014, 06:52:37 AM
Had no idea Freedom Wars comes out next week.  Will likely pick that up too!

Bon appeTIT, ha I just got it!

:heh
Title: Re: Vita thread
Post by: Joe Molotov on October 23, 2014, 07:05:36 AM
Which Panopticon will you swear allegiance to?

New York City, NY, USA
Los Angeles, CA, USA
Honolulu, HI, USA
Anchorage, AK, USA
Chicago, IL, USA
Houston, TX, USA
Mexico City, Mexico
Edmonton, Canada
Lima, Peru
Toronto, Canada
Helsinki, Finland
Reykjavik, Iceland
London, United Kingdom
Yekaterinburg, Russia
Moscow, Russia
Athens, Greece
Bucharest, Romania
Lisbon, Portugal
Berlin, Germany
Paris, France
Rome, Italy
Oslo, Norway
Stockholm, Sweden
Copenhagen, Denmark
Amsterdam, Netherlands   Madrid, Spain
Vienna, Austria
Manaus, Brazil
Sao Paulo, Brazil
Buenos Aires, Argentina
Santiago, Chile
Galapagos, Ecuador
Caracas, Venezuela
Dakar, Senegal
Nairobi, Kenya
Cape Town, South Africa
Sydney, Australia
Perth, Australia
Wellington, New Zealand
Mumbai, India
Bangkok, Thailand
Kuala Lumpur, Malaysia
Jakarta, Indonesia
Manila, Philippines
Hanoi, Vietnam
Taipei, Taiwan
Hong Kong, China
Seoul, South Korea
Singapore, Singapore
Tokyo, Japan

I'm leaning towards Kuala Lumpur.
Title: Re: Vita thread
Post by: Cheddahz on October 23, 2014, 10:25:49 AM
Had no idea Freedom Wars comes out next week.  Will likely pick that up too!

I wasn't the biggest fan of Soul Sacrifice, but I think Freedom Wars looks pretty dope (and it looks like the story will be manageable if you play solo, which is sweet for me)

EDIT: Did anyone here with a Vita dig Lumines: Electronic Symphony? The soundtrack for it seems dope and it's pretty cheap nowadays
Title: Re: Vita thread
Post by: Takao on October 23, 2014, 07:56:34 PM
It's 2014 and this is a Digimon game:
anime woman warning
(http://i.imgur.com/DCUB2B1.jpg)
[close]

If she was 100 pounds heavier it would be the female equivalent to a creepy fat guy inviting kids to his van with the promise of candy. "Hey kids, I've got some digital monsters for you ..."
Title: Re: Vita thread
Post by: demi on October 23, 2014, 07:58:50 PM
I wish she was 100 lbs heavier
Title: Re: Vita thread
Post by: Joe Molotov on October 23, 2014, 10:05:38 PM
Dis gonna get localized?
Title: Re: Vita thread
Post by: bork on October 23, 2014, 10:24:28 PM
Freedom Wars ordered.  Maybe I'll actually play it-- still have Soul Sacrifice Delta and Ragnarok Odyssey Ace almost untouched and a ton of Toukiden I need to finish.    :-[

EDIT: Did anyone here with a Vita dig Lumines: Electronic Symphony? The soundtrack for it seems dope and it's pretty cheap nowadays

It's more of the same Lumines.  Didn't end up playing much of it for whatever reason.
Title: Re: Vita thread
Post by: Cheddahz on October 23, 2014, 10:30:40 PM
EDIT: Did anyone here with a Vita dig Lumines: Electronic Symphony? The soundtrack for it seems dope and it's pretty cheap nowadays

It's more of the same Lumines.  Didn't end up playing much of it for whatever reason.
Well, I've never played Lumines before, so I think I might just give it a go whenever I order some more Vita games soon
Title: Re: Vita thread
Post by: bork on October 23, 2014, 10:33:14 PM
In that case, yeah, it's worth checking out.  Good puzzle game.
Title: Re: Vita thread
Post by: Takao on October 23, 2014, 10:57:23 PM
Dis gonna get localized?

Maybe? I wouldn't be surprised if it gets a console port that spurs Bandai to localize it. Even if it stays Vita-only, SAO seems to have done well for itself. They'll just give it a janky localization then.
Title: Re: Vita thread
Post by: tiesto on October 24, 2014, 07:37:47 AM
Electronic Symphony has one of the best licensed soundtracks ever. Worth picking up just for that, if you're into electronic music. The gameplay is more of the same, though it looks damn nice on the Vita's screen.
Title: Re: Vita thread
Post by: Takao on October 24, 2014, 04:40:55 PM
Wasn't ES originally intended to be a Daft Punk themed Lumines?
Title: Re: Vita thread
Post by: bork on October 28, 2014, 08:39:48 PM
Freedom Wars is really good.  Was expecting a generic Monster Hunter clone, but it doesn't really feel that way.  The controls are more akin to a regular action game and you get a 'thorn' on your arm that can be used as a grappling hook a la Bionic Commando and Lost Planet.  You can use it to zip around walls/ceilings, latch onto enemies, or pull them towards you/tip them over.  Definitely has more of an action game feel to it and the production values are pretty high for the Vita.  Good graphics, solid frame rate, and fully-voiced dialogue.  Haven't gotten to the online yet, but the game offers PvP in addition to PvE, making it stand out from other similar titles on the portables.  Color me impressed.
Title: Re: Vita thread
Post by: bork on October 29, 2014, 12:06:38 AM
Looks like the translation was rushed.   :lol

(https://farm4.staticflickr.com/3949/15654941445_23edb838f2_o.jpg)
Title: Re: Vita thread
Post by: Rahxephon91 on October 29, 2014, 12:21:26 AM
So how does Freedom Wars feel as a single player game? Does it feel like an actual full single player story or is it like MH where "yeah this is a co-op game"? I mean does it like have an actual plot, characters, and missions that feel like something that would be fun on your own?
Title: Re: Vita thread
Post by: bork on October 29, 2014, 08:09:41 AM
So how does Freedom Wars feel as a single player game? Does it feel like an actual full single player story or is it like MH where "yeah this is a co-op game"? I mean does it like have an actual plot, characters, and missions that feel like something that would be fun on your own?

Based on what I've played of the game, it does have an actual single player story and characters that you interact with, but the focus is clearly on the multiplayer.  The story is also pretty nonsensical, which I guess is par for the course.  You're basically on lockdown by big brother in a dystopian future setting and have to undertake missions, to earn credits, which you then use to reduce your 1 million year life sentence and get back little bits of freedom. 

Initially you're confined to a cell and can't even lay down to go to sleep without getting fined.  After you hit the second tier-level status, you'll get upgraded and can leave the cell, buy rights like actual real sleep, etc.  It's nonsense stuff but some of the restrictions are annoying.  Like you can't run for more than five seconds (outside of missions) without getting fined until you pay 200 credits to bypass this.  Ditto with talking to the opposite sex, although you get fined and then the story keeps going.  Weird restrictions to have to unlock, but when you get to this part of the game, you'll have enough credits to buy access to all this anyway.

One thing I like about this game, compared to other MH-style games, is how much smoother the game play feels and faster the pacing is.  I also like that you can take two weapons in battle.  No need to lock yourself to a specific weapon type...you can bring both a gun and a sword into battle, plus sub-weapons like grenades.  The missions I've had so far have been taking out giant monster-like mechas that are holding humans inside them.  You have to destroy the mecha and carry the humans to an escape pod.  I'm not one for having to carry shit back and forth, but fortunately you have a robot companion that you can issue commands to, including carrying the people back for you.

Complaints are some of the translation stuff (it's missing!) and that the camera could be better.
Title: Re: Vita thread
Post by: demi on October 29, 2014, 11:53:04 AM
Definitely interested in Freedom Wars if it plays as similar as Soul Sacrifice.
Title: Re: Vita thread
Post by: Cheddahz on October 29, 2014, 12:37:02 PM
Freedom Wars is really good.  Was expecting a generic Monster Hunter clone, but it doesn't really feel that way.  The controls are more akin to a regular action game and you get a 'thorn' on your arm that can be used as a grappling hook a la Bionic Commando and Lost Planet.  You can use it to zip around walls/ceilings, latch onto enemies, or pull them towards you/tip them over.  Definitely has more of an action game feel to it and the production values are pretty high for the Vita.  Good graphics, solid frame rate, and fully-voiced dialogue.  Haven't gotten to the online yet, but the game offers PvP in addition to PvE, making it stand out from other similar titles on the portables.  Color me impressed.
I've been quite impressed with it too (well, what I've played of it so far)
Title: Re: Vita thread
Post by: demi on November 03, 2014, 02:16:39 PM
Tales of Hearts R releases next week

Physical only is exclusive at GameStop

http://www.gamestop.com/ps-vita/games/tales-of-hearts-r-gamestop-exclusive/114644

https://www.youtube.com/watch?v=yVdqoN9FWSk
Title: Re: Vita thread
Post by: Takao on November 03, 2014, 07:06:44 PM
Either my 32GB card or my Vita's memory card reader died last night. The Vita won't turn on with the MC inserted and hot swapping during sleep mode does nothing. With the MC inserted, trying to reformat it on the Vita errors out. Using Safe Mode it tells me no Memory Card is inserted after a few minutes.

I'm probably going to suck it up and buy a 64GB one ...
Title: Re: Vita thread
Post by: parallax on November 03, 2014, 07:39:25 PM
Tales of Hearts R releases next week

Physical only is exclusive at GameStop

http://www.gamestop.com/ps-vita/games/tales-of-hearts-r-gamestop-exclusive/114644

https://www.youtube.com/watch?v=yVdqoN9FWSk

god, i havent played a tales game other than phantasia. i should jump in with this, but fantasy life takes my time
Title: Re: Vita thread
Post by: Rahxephon91 on November 03, 2014, 07:47:56 PM
I hope Gamestop has some copies well after it comes out. I probably won't be picking it up until around or after X-mas.
Title: Re: Vita thread
Post by: demi on November 03, 2014, 08:06:04 PM
I preordered this bitch back in May... lmao

Got the receipt right hurr. Its faded
Title: Re: Vita thread
Post by: demi on November 10, 2014, 11:12:59 AM
I hope Gamestop has some copies well after it comes out. I probably won't be picking it up until around or after X-mas.

Apparently you can order from bandai namco store (uses Amazon... dunno why its just not on Amazon but whatever)

http://www.bandainamcogamesstore.com/dp/B00N5527CG
Title: Re: Vita thread
Post by: Takao on November 11, 2014, 12:44:52 PM
look at this monstrosity:
(http://i.imgur.com/cUOhPXg.jpg)(http://i.imgur.com/n3tdeWj.jpg)
(http://i.imgur.com/nkCH2VC.jpg)(http://i.imgur.com/3Op1KFa.jpg)
http://www.inside-games.jp/article/2014/11/11/82444.html
Title: Re: Vita thread
Post by: demi on November 11, 2014, 12:46:44 PM
lul. Buy a Vita TV only to make it a Vita.
Title: Re: Vita thread
Post by: bork on November 11, 2014, 12:59:16 PM
WTF?  :lol
Title: Re: Vita thread
Post by: Cheddahz on November 11, 2014, 03:28:05 PM
Is that a Vita U Gamepad?
Title: Re: Vita thread
Post by: demi on November 12, 2014, 09:17:41 AM
I dont understand the fetish with J voices.

I'm trying to play Hearts R and the constant screeching of moon language interrupts my mental concentration of reading the text. Thankfully you can disable the voices and just play it just fine.
Title: Re: Vita thread
Post by: demi on November 12, 2014, 11:56:56 AM
"Fantasy Hero" coming to Vita

http://fantasyhero.arcsystemworksu.com/
Title: Re: Vita thread
Post by: bork on November 12, 2014, 02:47:08 PM
"Fantasy Hero" coming to Vita

http://fantasyhero.arcsystemworksu.com/

The character art screams "BlazBlue."  Has to be the same designer.
Title: Re: Vita thread
Post by: Takao on November 12, 2014, 04:13:10 PM
https://www.youtube.com/watch?v=NFIioVIHoKY

pls sony do something
preferably something that is bringing this game over on vita
Title: Re: Vita thread
Post by: thisismyusername on November 12, 2014, 05:06:05 PM
lul. Buy a Vita TV only to make it a Vita.

No backtouch, though. Instantly superior.
Title: Re: Vita thread
Post by: Trent Dole on November 12, 2014, 10:59:28 PM
Nova PV

pls sony do something
preferably something that is bringing this game over on vita
Sega only brings over Sonic now, please understand. :gloomy
Title: Re: Vita thread
Post by: tiesto on November 12, 2014, 11:58:58 PM
https://www.youtube.com/watch?v=NFIioVIHoKY

pls sony do something
preferably something that is bringing this game over on vita

This game is giving me such cognitive dissonance. I hate hate hate PSO for effectively killing off the traditional, turn-based series... but I love love love tri-Ace.
Title: Re: Vita thread
Post by: bork on November 13, 2014, 05:40:54 PM
Senran Kagura Bon Appetit is out.  YOU KNOW WHAT THAT MEANS!

(https://farm8.staticflickr.com/7533/15597307869_c03b0945a0_b.jpg)
(https://farm9.staticflickr.com/8574/15784703502_6da6b1975d_b.jpg)
Title: Re: Vita thread
Post by: bork on November 13, 2014, 05:47:11 PM
Dengeki Bunko Fighting Climax is out in Japan, too.  Double-dipped and got it on PS3 and Vita.  The latter is not Vita TV compatible and does not have cross-play.  Thanks, Sega.   :-\

This is a fighting game with characters from various light novels/manga/anime series, including Sword Art Online, Shakugan No Shana, that Railgun series, Durarara!!!, and Ore No Imouto.  Akira from VF and Selvaria from VC are also playable in the home version.

All of the stages in Dengeki Bunko are Sega-themed.  You've got Sonic, Nights, Virtua Fighter, Shinobi, Phantasy Star Online 2, and Valkryia Chronicles themed stages.  I dunno about you, but I'd rather have characters from those games playable instead of random anime characters.  :P

But the game is pretty fun.  It's pretty simplistic for a 2D fighter; most of the characters just have a few moves, and all are done with fireball motions.  There's an auto combo into-super that can be done with the light attack, just like in Persona 4 Arena.  In fact this game reminds me of an easier to play P4A, which is funny as P4A reminds me of an easier to play BlazBlue!  The roster is on the small side, but the characters feel varied enough and there's plenty of assist characters to use.  I still need to unlock Akira and Selvaria, too.

The visuals on Vita are a mixed bag- backgrounds look great but the sprites look a little...squished on the screen.  They're not bad though, but a little bit of detail is missing.  Reminds me of how BlazBlue looked on PSP/3DS.  I think the resolution on the sprites was not scaled down for Vita.  Also happy that the load times are almost non-existent, which is welcome after BlazBlue CP and Arcana Heart 3 LM shipped with pretty bad load times on Vita.  I still have to try the PS3 version too!

There's virtually no chance of this game get localized so it will probably stay on my recommended import game PS3/Vita list for the foreseeable future.

(https://farm8.staticflickr.com/7491/15781259821_59a828719b_b.jpg)
(https://farm8.staticflickr.com/7531/15783125465_396866e482_b.jpg)
(https://farm8.staticflickr.com/7493/15597307489_5f4f1b32c4_b.jpg)
(https://farm6.staticflickr.com/5604/15163172604_c2489431d5_b.jpg)
Title: Re: Vita thread
Post by: The Legend of Sunblade on November 13, 2014, 07:22:02 PM
Well they aren't really... random anime characters.  Dengeki Bunko is a light novel publisher, and all the playable (and assist) characters sans Akira and Selvaria are from novels published by them. It's pretty much a JPN publisher-centric fighting game ala the Jump! Fighting games, Sunday X Magazine, DreamMix TV, etc.

 :expert
Title: Re: Vita thread
Post by: bork on November 13, 2014, 09:58:18 PM
Well they aren't really... random anime characters.  Dengeki Bunko is a light novel publisher, and all the playable (and assist) characters sans Akira and Selvaria are from novels published by them. It's pretty much a JPN publisher-centric fighting game ala the Jump! Fighting games, Sunday X Magazine, DreamMix TV, etc.

 :expert

You know what I mean.   :P
:comeon
Title: Re: Vita thread
Post by: mjemirzian on November 16, 2014, 02:00:24 AM
Tales of Hearts R is a pretty standard tales game. Typical JRPG plot and well polished action combat. Since most (all?) other action JRPGs died off, Tales wins by default. :-[
Title: Re: Vita thread
Post by: Takao on November 16, 2014, 04:27:52 AM
Yeah, the sprites in that Dengeki game are looking huge.
Title: Re: Vita thread
Post by: bork on November 16, 2014, 09:13:10 AM
Yeah, the sprites in that Dengeki game are looking huge.

Some of those screenshots are of moves where the camera zooms in quite a bit.
Title: Re: Vita thread
Post by: Van Cruncheon on November 16, 2014, 06:08:36 PM
tales of hearts r is solid weeaboo fare. thumbs up.
Title: Re: Vita thread
Post by: Cheddahz on November 16, 2014, 06:27:18 PM
http://www.neogaf.com/forum/showthread.php?t=933937

lol
Title: Re: Vita thread
Post by: thisismyusername on November 16, 2014, 07:37:28 PM
http://www.neogaf.com/forum/showthread.php?t=933937

lol

OP isn't wrong. I say that with all the love toward the system. While I like them taking the backtouch out with the TV variant (thereby games can only go up in terms of quality and being able to hold the system without the backtouch screwing up your games by being "in-control.") there's barely anything coming to the system if you aren't into Japanese titles or Indies.

Borderlands 2 was the last "Western" title for the system as far as I recall. Everything since has been Japanese or Indies. Everyone that goes "oh well you can use it as a media-player or a PSX emulator or a PSP emulator" are forgetting you can do nearly the same thing on modern phones if you really want that. Throw in that Remote Play is able to be done on Androids now and that's another nail in the "why would you own one?" question.

http://www.neogaf.com/forum/showpost.php?p=139128907&postcount=402

This guy has it right. What Sony promised and what Sony gave are completely different. There's a vocal fanbase out there enjoys the deluge of Indies and Japanese Moe-pantsu titles that are coming to the system and may/may-not come to the west (thankfully Sony made the system Region Free in carts), but that doesn't mean there isn't a segment (me included) that really hates the way the system has turned out. There's massive potential there, but it simply isn't reaching it.

Oh well, I guess the only thing I'm really waiting for is for it to be (finally) cracked so I can untie my saves from the gameapps and save massive drive-space.
Title: Re: Vita thread
Post by: Beezy on November 16, 2014, 08:08:26 PM
I got a Vita to play all the games I've been hoarding from PSN+ and and for cheap PS classic games I missed out on. I'm fine with it.
Title: Re: Vita thread
Post by: Rahxephon91 on November 17, 2014, 01:52:54 AM
http://www.neogaf.com/forum/showthread.php?t=933937

lol
I don't think he's wrong. Sony's been pretty awful with the Vita. Even before the system was clearly dead I never felt like they tried much. In the west anyway. It dosen't matter I was never into the system for the western games anyway, but it's not like the Japanese side has been amazing. It's a very meh system honestly. I don't actually even know why I have one.
Title: Re: Vita thread
Post by: bork on November 17, 2014, 08:28:28 AM
It's been pretty obvious that western support was going to be little to none for quite some time now.  The 3DS is no better in that regard and their predecessors ended up the same way.  Western devs make smart phone games.
Title: Re: Vita thread
Post by: demi on November 17, 2014, 08:37:32 AM
Damn some haters for Vita. Vita rules. Sorry you guys are jaded as FUCK
Title: Re: Vita thread
Post by: bork on November 17, 2014, 08:47:48 AM
Damn some haters for Vita. Vita rules. Sorry you guys are jaded as FUCK

I agree! 
Title: Re: Vita thread
Post by: Rahxephon91 on November 17, 2014, 01:12:28 PM
I hate because I love.
Title: Re: Vita thread
Post by: bork on November 17, 2014, 01:35:42 PM
Or do you love because you hate?

 :jawalrus
Title: Re: Vita Thread
Post by: Rahxephon91 on November 17, 2014, 01:53:24 PM
I just love to hate.
Title: Re: Vita Thread
Post by: thisismyusername on November 18, 2014, 12:02:01 PM
:yeshrug I wanted a PSP 2.0, instead I got MY LITTLE HANDHELD CAN'T BE THIS 8-BIT MOE-PANTSU. :-\
Title: Re: Vita Thread
Post by: demi on November 18, 2014, 12:22:35 PM
Cool, well I got PSP 2.0 and I dont own any of those MOE PANTSU games

Sounds like sour grapes you cant steal games on it
Title: Re: Vita Thread
Post by: bork on November 18, 2014, 03:20:26 PM
And this is perfect segue way for the release of Project Diva F 2nd, out today!  4.7 GB on PSN, apparently.  I got the cart version but you still have to download a good 900 MB of additional content. 
Title: Re: Vita Thread
Post by: Takao on November 18, 2014, 04:16:55 PM
http://youtu.be/PFfPs7BYgj0
Quote
Santa Ana, CA (November 18, 2014) – NIS America is excited to announce that the puzzle action game, htoL#NiQ: The Firefly Diary will be available February 24 in North America as a PlayStation®Vita exclusive! Digital copies of the game will be available on PSN and physical copies will be available exclusively for the US through our new NIS Online Store. This title will also be available in Europe on February 25 as a digital-only release. In this atmospheric title, you’ll use the Vita’s touchscreen and rear touch pad to navigate a young girl through dangerous ruins. Two fairies—one operating in light, and the other in shadow—must work in tandem to uncover this girl’s memories and save her from the darkest of fates.

(http://i.imgur.com/5w07mPp.png)

http://store.nisamerica.com/htol-niq-the-firefly-diary
Title: Re: Vita Thread
Post by: thisismyusername on November 18, 2014, 11:41:29 PM
Cool, well I got PSP 2.0 and I dont own any of those MOE PANTSU games

What titles beside Tales (which technically is Moe) is not MOE PANTSU on the system coming from Japan?

Dagon Ronpa and... that's about it?

Here's the thing: PSP, while a JRPG powerhouse (and I loved it for that)... had a variety of genres and titles that didn't feel like "Moe crap" from Japan.

You can't tell me the Vita will get:

Killzone: Liberation
Metal Gear Solid: Peace Walker (which was techincally a Monster Hunter-style clone)
Phantasy Star Portable (grand-daddy of Monster Hunter)
Monster Hunter: 2nd/3rd G Portable
DJ Max 2/3/4 (because the developer of the Vita version is dead now aren't they?)
Tactics Ogre: Let Us Cling Together
Persona 1-3
Burnout
Metal Gear: AC!D 1 or 2.

Hell, you could throw in earlier Launch-ish stuff like Field Commander which was more an Advanced Wars type of dealie on the system for sake of variety. None of these were (mostly) ports that you could get for far cheaper on another system/platform and felt varied enough to not be a "wave" of crap that doesn't interest most people.

While there's one Tales of for the Vita there's about twenty "Akiba's trip"-level of crap that creeps the people that bought the system for various-shades of games from the system. That's the problem the Vita has.
Title: Re: Vita Thread
Post by: bork on November 19, 2014, 08:00:51 AM
Cool, well I got PSP 2.0 and I dont own any of those MOE PANTSU games

What titles beside Tales (which technically is Moe) is not MOE PANTSU on the system coming from Japan?

Dagon Ronpa and... that's about it?

Here's the thing: PSP, while a JRPG powerhouse (and I loved it for that)... had a variety of genres and titles that didn't feel like "Moe crap" from Japan.

There was plenty of "moe crap" on the PSP and there's plenty of games that do not fit that description on the Vita. 

Quote
You can't tell me the Vita will get:

Killzone: Liberation

It got the superior Killzone Mercenary.

Quote
Metal Gear Solid: Peace Walker (which was techincally a Monster Hunter-style clone)

Vita got Metal Gear Solid HD Collection.  Want more stealth?  Try Shinobido 2.  There's also Ass Crud Liberation.

Quote
Phantasy Star Portable (grand-daddy of Monster Hunter)
Monster Hunter: 2nd/3rd G Portable

Soul Sacrifice, Ragnarok Odyssey, Freedom Wars, Toukiden, and God Eater 2.  Take your pick.  There's also that MMORPG style Monster Hunter and Phantasy Star Online 2, although the latter three are Japanese only.

Quote
DJ Max 2/3/4 (because the developer of the Vita version is dead now aren't they?)

There's a DJ Max game on Vita too.  Plus other music games like Project Diva.

Quote
Tactics Ogre: Let Us Cling Together

Disgaea 3 and 4, Frozen Synapse, etc.

Quote
Persona 1-3

Persona 4 The Golden.

Quote
Burnout

Need For Speed Most Wanted has a Vita port.  It was made by Criterion.

Quote
Metal Gear: AC!D 1 or 2.

Not on Vita, yup.  There's other card games though.

Quote
While there's one Tales of for the Vita there's about twenty "Akiba's trip"-level of crap that creeps the people that bought the system for various-shades of games from the system. That's the problem the Vita has.

You don't seem to be very familiar with the software library.
Title: Re: Vita Thread
Post by: Takao on November 19, 2014, 11:13:04 AM
I just posted a game from Japan that isn't moe-crap.

PSP was the handheld king for uguu last gen. It's just that the industry hadn't imploded enough for those games to be the only ones left to localize.
Title: Re: Vita Thread
Post by: demi on November 19, 2014, 11:20:02 AM
This sounds eerily like inverse magus
Title: Re: Vita Thread
Post by: Takao on November 23, 2014, 03:27:32 PM
now they're just encouraging japan
https://www.youtube.com/watch?v=bXshcVsSZVw
Title: Re: Vita Thread
Post by: Shino on November 24, 2014, 12:25:57 PM
<3 my Vita.
Can't stop playing Velocity 2X though... Freedom Wars is still in the wrapping!   :-\
Title: Re: Vita Thread
Post by: demi on November 24, 2014, 12:42:52 PM
I'm playing X-2 at work in the breakroom. Cant do that on my other devices. Stay mad Vita rules
Title: Re: Vita Thread
Post by: Takao on November 25, 2014, 12:38:13 PM
a little late, but here's our ambassador program:

Quote
According to the ads, “It’s a problem as old as gaming itself. Stay home and just keep playing, or get to work on time so your coffee breath boss doesn’t ride you like a rented scooter.” For gamers who face that dilemma, Sony Computer Entertainment America marketed its PlayStation Vita as the solution. But according to a settlement announced by the FTC, Sony didn’t deliver on its promises. The lawsuit also charged that Sony’s ad agency, Deutsch LA, had employees post rave tweets about the PS Vita without disclosing their connection to Deutsch or Sony.

Even for gamers who wear out the upholstery in front of the PlayStation, every now and then, they really do need to get off the couch. But how can they keep playing since they can’t take the console with them? Enter the PS Vita. According to the ads, “With Cross Platform Gaming, you can play your PS3 game, pause it, then pick up right where you left off on your Vita.” What’s more, Sony’s ads led people to believe that buying the 3G version – which cost an extra $50 plus monthly fees – would let them engage in live, multiplayer gaming.

So what’s the straight story? The FTC says Sony exaggerated the Vita’s capabilities. In fact, users can’t easily access their PS3 games on the PS Vita. Most PS3 games can’t be played remotely because Sony didn’t specifically design the remote play feature into the PS3 system. For example, the popular PS3 game Killzone 3 was featured in a Sony video about remote play, but was never playable remotely on the Vita – and very few, if any, games of a similar size and complexity worked with the remote play feature.

What about pausing on the console and picking the game up where you left off with the PS Vita? Good luck with that because according to the complaint, the heavily hyped cross platform feature was available for only a few PS3 games.

Here's an example of how things actually worked – or didn't work – for many users. Ads for “MLB12: The Show” promised gamers "NEVER STOP PLAYING" and touted "Cross Platform Game Save" that let users "Play on your PS3 system and then continue your game on the go with PS Vita." But users could pause the game on their console and pick it up on their Vita only after they’d played the entire game – all 9 innings. In addition, Sony didn’t tell gamers that to use this feature, in most cases they had to buy two versions of the same game – one for their PS3 and another for their Vita.

What about Sony’s claim that users could engage in live, multiplayer gaming through 3G? Actual game play delivered less than the company promised. According to the complaint, PS Vita users are restricted to “asynchronous” multiplayer gaming – a fancy word for “My turn, then your turn” – and can’t engage in games that feature live, simultaneous play.

The complaint challenges Sony’s ad claims as false or misleading. To settle the lawsuit, the company has agreed to offer buyers $25 in cash or a voucher for $50 worth of merchandise from a group of Sony products and services.

The FTC’s action against California-based Deutsch LA charges that the ad agency knew or should have known that certain cross platform and live, multiplayer gaming claims for the PS Vita were false. But the allegation of interest to most businesses focuses on the ad agency’s deceptive use of social media to promote the Sony product.

According to the complaint, about a month before the Vita debuted, one of Deutsch’s assistant account executives sent this email to all Deutsch employees:

Fellow Deutschers –

The PlayStation Team has been working hard on a campaign to launch Sony’s all-new handheld gaming device, the PS Vita, and we want YOU to help us kick things off!

The PS Vita's innovative features like 3G gaming, cross platform play and augmented reality will revolutionize the way people game. To generate buzz around the launch of the device, the PS Vita ad campaign will incorporate a #GAMECHANGER hashtag into nearly all creative executions. #GAMECHANGER will drive gamers to Twitter where they can learn more about the PS Vita and join in the conversation. The campaign starts on February 13th, and to get the conversation started, we’re asking YOU to Tweet about the PlayStation Vita using the #GAMECHANGER hashtag. Easy, right? . . .

In response, Deutsch employees used their personal Twitter accounts to hype the PS Vita through tweets like:

    "One thing can be said about PlayStation Vita . . . it’s a #gamechanger"
    "PS Vita [ruling] the world. Learn about it! us.playstation.com/psvita/#GAMECHANGER"
    "Thumbs UP #GAMECHANGER – check out the new PlayStation Vita"
    "This is sick . . . See the new PS Vita in action. The gaming #GameChanger"
    "Got the chance to get my hands on a PS Vita and I'm amazed how great the graphcs are. It's definitely a #gamechanger!"

The complaint alleges that Deutsch’s failure to disclose that tweets were from employees of Sony’s ad agency was deceptive.

Interested in weighing in on the proposed settlements? File your comments about Sony or Deutsch by December 29, 2014. If you have clients (or gamers) with questions about the program to get cash back, the proposed order requires Sony to email eligible consumers.

http://www.business.ftc.gov/blog/2014/11/game-over-ftc-challenges-sonys-claims-playstation-vita-and-tweets-deutsch-la

You have to have bought a Vita before June 2012. It's probably US-only, but those ads also aired in Canada and maybe Mexico.
Title: Re: Vita Thread
Post by: demi on November 25, 2014, 12:50:13 PM
How do they determine that?
Title: Re: Vita Thread
Post by: Takao on November 25, 2014, 01:03:10 PM
I imagine it'll be date of the first PSN account activation on the hardware.
Title: Re: Vita Thread
Post by: Joe Molotov on November 25, 2014, 01:11:09 PM
Free stuff :rejoice
Title: Re: Vita Thread
Post by: Rahxephon91 on November 26, 2014, 01:49:08 AM
http://youtu.be/PFfPs7BYgj0
Quote
Santa Ana, CA (November 18, 2014) – NIS America is excited to announce that the puzzle action game, htoL#NiQ: The Firefly Diary will be available February 24 in North America as a PlayStation®Vita exclusive! Digital copies of the game will be available on PSN and physical copies will be available exclusively for the US through our new NIS Online Store. This title will also be available in Europe on February 25 as a digital-only release. In this atmospheric title, you’ll use the Vita’s touchscreen and rear touch pad to navigate a young girl through dangerous ruins. Two fairies—one operating in light, and the other in shadow—must work in tandem to uncover this girl’s memories and save her from the darkest of fates.

(http://i.imgur.com/5w07mPp.png)

http://store.nisamerica.com/htol-niq-the-firefly-diary
Is this supposed to be good or is it just riding on it's visuals?
Title: Re: Vita Thread
Post by: bork on November 26, 2014, 07:59:32 AM
<3 my Vita.
Can't stop playing Velocity 2X though... Freedom Wars is still in the wrapping!   :-\

Downloaded Velocity 2X last night.  It's pretty cool...wish I had tried it sooner! 
Title: Re: Vita Thread
Post by: Shino on November 26, 2014, 01:08:20 PM
<3 my Vita.
Can't stop playing Velocity 2X though... Freedom Wars is still in the wrapping!   :-\

Downloaded Velocity 2X last night.  It's pretty cool...wish I had tried it sooner!
I dig it a lot.
I try to get the perfect medal on each stage before moving on.  I'm at level 35/50 right now.
Title: Re: Vita Thread
Post by: Takao on November 26, 2014, 01:34:00 PM
http://youtu.be/PFfPs7BYgj0
Quote
Santa Ana, CA (November 18, 2014) – NIS America is excited to announce that the puzzle action game, htoL#NiQ: The Firefly Diary will be available February 24 in North America as a PlayStation®Vita exclusive! Digital copies of the game will be available on PSN and physical copies will be available exclusively for the US through our new NIS Online Store. This title will also be available in Europe on February 25 as a digital-only release. In this atmospheric title, you’ll use the Vita’s touchscreen and rear touch pad to navigate a young girl through dangerous ruins. Two fairies—one operating in light, and the other in shadow—must work in tandem to uncover this girl’s memories and save her from the darkest of fates.

(http://i.imgur.com/5w07mPp.png)

http://store.nisamerica.com/htol-niq-the-firefly-diary
Is this supposed to be good or is it just riding on it's visuals?

There's few import impressions because it had a limited ~10k-ish physical run in Japan that shot up in price very quickly. The little I did hear about the game was positive.
Title: Re: Vita Thread
Post by: bork on November 26, 2014, 02:02:23 PM
https://www.youtube.com/watch?v=F_af65anEpk

 ??? :zzz ???
Title: Re: Vita Thread
Post by: Shino on November 26, 2014, 02:20:58 PM
wow... slowest gave ever?  :zzz
Title: Re: Vita Thread
Post by: Trent Dole on November 26, 2014, 06:48:06 PM
ART :teehee :zzz
Too bad that there's no deals for the console itself tomorrow, I'd so snag one for 150. 3DS XL gonna be that at one place but the 'New' ver is out next year so that'd be a dumb idea.
Title: Re: Vita Thread
Post by: Cheddahz on January 08, 2015, 01:54:41 PM
Decided to beat Danganronpa last night (and I ended up staying up till the sun came out) and damn, that game was just a trip the whole way
Title: Re: Vita Thread
Post by: Cerveza mas fina on January 08, 2015, 03:31:13 PM
Is it good?

People here said it like phoenix, which I dont like
Title: Re: Vita Thread
Post by: demi on January 08, 2015, 03:33:48 PM
Then you wont like it, dont convince yourself
Title: Re: Vita Thread
Post by: Takao on January 08, 2015, 04:53:01 PM
New Falcom game comes out in North America on Tuesday:
https://www.youtube.com/watch?v=uT6_NdsxtIg
It's for PSP, but you'll be able to play it on Vita.
$20
Title: Re: Vita Thread
Post by: Cerveza mas fina on January 09, 2015, 01:40:11 PM
Thanks demi
Title: Re: Vita Thread
Post by: demi on February 19, 2015, 10:14:06 AM
Oreshika coming March 3 for $20 - digital only

http://blog.us.playstation.com/2015/02/19/oreshika-tainted-bloodlines-coming-to-ps-vita-on-march-3rd/#sf7537843
Title: Re: Vita Thread
Post by: The Legend of Sunblade on February 19, 2015, 10:29:50 AM
Woah, $20? Instant buy.
Title: Re: Vita Thread
Post by: kick51 on February 19, 2015, 11:01:30 AM
yeah $20 is awesome, thought it would be full price.  It got pretty slammed by japanese gamers for story + gameplay decisions, but i think it'll still be fun.

ordered the LE of that #hotelIRCrofl game just cuz  8)
Title: Re: Vita Thread
Post by: Cerveza mas fina on February 23, 2015, 01:02:03 PM
There is a birthday sale going on now, lots of good stuff on sale.

Persona, killzone etc
Title: Re: Vita Thread
Post by: iconoclast on February 23, 2015, 04:28:02 PM
Nice, I've been waiting for a sale on the Muramasa DLC. Looks like it's $7.50 for all four of them.
Title: Re: Vita Thread
Post by: Beezy on February 23, 2015, 08:00:17 PM
Where are you finding these prices? Are they listed somewhere? PSN isn't advertising this.
Title: Re: Vita Thread
Post by: Takao on February 23, 2015, 08:02:53 PM
Where are you finding these prices? Are they listed somewhere? PSN isn't advertising this.

http://blog.us.playstation.com/2015/02/23/happy-birthday-ps-vita-free-items-big-sale/
start tomorrow after the store update
Title: Re: Vita Thread
Post by: bork on February 24, 2015, 09:25:14 AM
Hyperdevotion Noire is out today.  Time for strategy-oriented uguu~
Title: Re: Vita Thread
Post by: Cheddahz on February 24, 2015, 08:29:11 PM
There's not really anything in this sale I want to grab (or I own everything I already want). I guess I'll just wait for Oreshika to drop
Title: Re: Vita Thread
Post by: kick51 on February 25, 2015, 10:14:51 AM
yeah, i pretty much own anything good on the vita already.
Title: Re: Vita Thread
Post by: Takao on February 26, 2015, 03:49:49 PM
toro theme free until march 2nd: https://store.sonyentertainmentnetwork.com/#!/en-ca/games/themes/toro-and-friends-theme-ps-vita/cid=UP9000-PCSA00662_00-DOKODEMOISSYOUSA

some cool looking vita games announced this week too
tokyo xanaduuuu
Title: Re: Vita Thread
Post by: Beezy on February 28, 2015, 03:17:16 AM
Just realized that Deception IV is 15.99 for this birthday sale. Bought.
Title: Re: Vita Thread
Post by: Cerveza mas fina on February 28, 2015, 01:09:41 PM
I uploaded my ffx save to the cloud (20ish hours in, in the underground river) to make room for killzone on my mem card. This means I can download it later and keep playing right?

Also, which difficulty should I play P4?
Title: Re: Vita Thread
Post by: demi on February 28, 2015, 01:58:29 PM
If you uploaded it to PS+ then yes it'll stay there. You have to have the game installed to re-download the save afaik.

Just play on Normal difficulty, its not that bad.
Title: Re: Vita Thread
Post by: Cerveza mas fina on February 28, 2015, 02:02:40 PM
Thx
Title: Re: Vita Thread
Post by: T-Short on March 04, 2015, 04:02:45 AM
http://www.videogamer.com/ps4/stealth_inc_2/news/stealth_inc_2_coming_to_xbox_playstation_and_pc_next_month.html (http://www.videogamer.com/ps4/stealth_inc_2/news/stealth_inc_2_coming_to_xbox_playstation_and_pc_next_month.html)

Stealth Inc 2 is going multi (early April), should be GREAT on Vita. Puzzle platformer with super tight design. Get this bros
Title: Re: Vita Thread
Post by: Huff on March 07, 2015, 08:50:08 PM
Anyone played Oreshika TB? seems kinda meh
Title: Re: Vita Thread
Post by: The Legend of Sunblade on March 07, 2015, 09:08:44 PM
I really like it. Steer clear if you aren't interested in a game with a revolving cast of characters though, your entire party will change up every couple of hours  due to the game's design of killing people off every 2 years in-game. I was really crushed when the dude I spent an hour making in the initial character creator just passed away after like an hour or two of playing.  :'(

It's kinda roguelike-y in nature.  Dungeons themselves are fixed, but the ones you get on your territory are random (also they're god damn huge in size). You're meant to go into other people's clan territories (or the offline ones the game provides) to explore, as well as get hitched with other people's characters. You can share characters and some equipment online via QR codes, which is pretty good. I'm already on like my 7th generation of characters since I made the initial three you start the game with.
Title: Re: Vita Thread
Post by: bork on March 08, 2015, 11:55:26 AM
Would have tried it, but I've still got those Neptunia games to play through, so I'm not buying any other RPGs until they're done.
Title: Re: Vita Thread
Post by: archnemesis on March 08, 2015, 04:10:55 PM
Anyone played Oreshika TB? seems kinda meh
Yeah, I got it and it's pretty fun. Not groundbreaking or anything but solid fun and a bit different from traditional linear JRPGs.
Title: Re: Vita Thread
Post by: Takao on March 09, 2015, 05:37:48 PM
For reasons unknown Ubisoft is releasing a physical version of Child of Light in North America on Vita this month: https://twitter.com/patrick_plourde/status/575041816753475585

It'll be $20.
Title: Re: Vita Thread
Post by: Verdigris Murder on March 09, 2015, 05:41:47 PM
Vita thought of the day:

Helldivers works really well, probably better than Destiny did. Without the gay monetising aspect as well.
Title: Re: Vita Thread
Post by: thisismyusername on March 10, 2015, 12:04:22 AM
Need For Speed: Most Wanted.

Those graphics. :kobeyuck They didn't even bother to attempt to like... cut the resolution or something to hide the jaggies. Oh well, at least it was "free" from EA so I can't complain too loudly about it. But still... geez for a near-launch title.
Title: Re: Vita Thread
Post by: tiesto on March 10, 2015, 12:21:57 AM
For reasons unknown Ubisoft is releasing a physical version of Child of Light in North America on Vita this month: https://twitter.com/patrick_plourde/status/575041816753475585

It'll be $20.

Still haven't picked this up so maybe I'll bite... I'd rather a physical version than a digital one. Heard it was kinda average though beyond the Grandia rip battle system.
Title: Re: Vita Thread
Post by: Cerveza mas fina on March 10, 2015, 08:49:46 PM
Vita thought of the day:

Helldivers works really well, probably better than Destiny did. Without the gay monetising aspect as well.

Hmm the game looks janky on vita, also the mp is broken, me and my buds cant join each others games and the lobby system is horrible. Filtering options dont always work and usually you cant join any game cause they are all full. Some B level 90s pc stuff or early xbl here.

Unless they patch it the game was a waste of money

Gameplay is ok
Title: Re: Vita Thread
Post by: suppadoopa on March 13, 2015, 03:29:57 AM
vita 4 lyf
http://i.imgur.com/ujsGte3.jpg
http://i.imgur.com/3ZxhupQ.jpg
Title: Re: Vita Thread
Post by: kick51 on March 13, 2015, 09:57:21 AM
The Third Birthday  :ufup
Title: Re: Vita Thread
Post by: suppadoopa on March 26, 2015, 06:09:26 AM
don't forget to get the Vita goty you guys
http://i.imgur.com/6VYB3fP.jpg
Title: Re: Vita Thread
Post by: Cerveza mas fina on March 26, 2015, 06:26:45 AM
Unit 13 is like 5 euro now, Im tempted.
Title: Re: Vita Thread
Post by: bork on March 26, 2015, 09:00:32 AM
Unit 13 is like 5 euro now, Im tempted.

I got this really cheap but barely touched it.  It seems like a pretty cool run n' gun TPS kind of like The Club.  Just wish it was PSTV compatible.
Title: Re: Vita Thread
Post by: demi on March 26, 2015, 09:04:09 AM
Vita rules. I'll probably go back to it once I finish catching up on my 3DS.
Title: Re: Vita Thread
Post by: Cerveza mas fina on March 26, 2015, 09:52:29 AM
Ok, is there some story campaign mode in there? I'd prob just want to run through it once.
Title: Re: Vita Thread
Post by: Joe Molotov on March 26, 2015, 10:21:24 AM
don't forget to get the Vita goty you guys
http://i.imgur.com/6VYB3fP.jpg

I'm running Android on my Vita, so I guess I'll have to wait.
Title: Re: Vita Thread
Post by: bork on March 26, 2015, 10:54:52 AM
Ok, is there some story campaign mode in there? I'd prob just want to run through it once.

I think so, yeah.  Not really sure.  I know it has single player levels and co-op levels.
Title: Re: Vita Thread
Post by: Takao on March 26, 2015, 07:18:42 PM
Ok, is there some story campaign mode in there? I'd prob just want to run through it once.

There is a single-player campaign mode but there's no real story. FWIW I enjoyed the game.